Difference between revisions of "User:Sadhorizon"

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Heyo
Heyo
I am currently a mentor I guess <br>
Yea I'm rather inactive now, nothing to see here
If you need to contact me, I'm on paracord under the same nick ^-^


=God Guide=
[[User:Sirryan2002/WikiGuide]]


=Messing Around=
Now, however, gotta test some stuff:
Now, however, gotta test some stuff:
<br><hr><br>
😎👧🦎
[[File:Mod UI.png|right|thumb]]
[[Clown|🥪]]
==What are modsuits?==
=Disability Blacklist Table=
 
{| class="wikitable sortable mw-collapsible" width="40%" style="text-align: center;"
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!
|- style="font-weight: bold; text-align: center; background-color: #127BB7; color: white;"
 
| style="width: 150pt; center;" colspan="8"            | Disability Blacklist
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.
|-
 
! Job
To charge your MODsuit's cell, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit.
! Mute
 
! Deaf
==Roundstart MODsuits==
! Dizzy
 
! Blind
{|class="wikitable mw-collapsible" width="40%" style="text-align: center; background-color: #f0e8f0;"
! Nervousness
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
! Lisp
| style="width: 20%;"                     | Item
! Missing Limbs
| style="width: 40%;"                     | location
|-
| style="width: 40%;"                     | Default [[#Modules|Modules]]
! Captain
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
|-
! Head of Personnel
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
|-
! Research Director
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
|-
! Chief Medical Officer
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
|-
! Quartermaster
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
|-
! Chief Engineer
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
|-
! Head of Security
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
|-
! Warden
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
|-
! Security Officer
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#962A335d" | X
|-
! Detective
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#962A335d" | X
|-
! Blueshield
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
|-
|-
! Standard MODsuit <br> [[File:generic_assistant.png]] <!-- keep this one a gif, make it cycle between standard and civilian (it's skin) -->
! Nanotrasen Representative
| Can be built by robotics
| style="background-color:#962A335d" | X
| N/A
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
|-
|-
! Engineering MODsuit <br> [[Fille:Generic engineer.png]]
! Magistrate
| Engineering Suit Storage, can be built by robotics
| style="background-color:#962A335d" | X
|
| style="background-color:#962A335d" | X
* Storage
| style="background-color:#2A96335d" | V
* Welding Protection
| style="background-color:#2A96335d" | V
* Radiation Detection
| style="background-color:#962A335d" | X
* Flashlight
| style="background-color:#962A335d" | X
* Magnetic Stability
| style="background-color:#2A96335d" | V
|-
|-
! Atmospheric MODsuit <br> [[File:Generic_atmos.png]]
! Internal Affairs Agent
| Atmospherics Suit Storage, can be built by robotics
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
|-
|-
! Loader <br> [[File:generic_mime.png]]
| [[Supply Crates|Can be ordered from cargo]]
|
* Loader Clamp
* Loader Arms
* Loader Magner
* Expanded Storage
* Flashlight
* Stamper
|}
|}


==Building a MODsuit==
= [[Head of Personnel#Your Own Departments]] =
 
== Your Own Department ==
As a Head of Staff, you have your departments to watch out for. You're in charge of coordinating [[Roles#Service|Service]] staff on the station. Usually, you can let the station's various [[Bartender]]s and [[Librarian]]s run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and not particularly vital to the running of the station. [[Botanist]]s are the most likely ones to need supervision, as they are easily capable of causing the crew massive headaches with their horrific experiments. It is worth checking up on the [[Chef]] once in a while, too.


# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
As a Head of Staff, you have your own department to take care of! You are in charge of coordinating the [[Service Portal|service staff]] onboard the station. While most of them don't need to be constantly monitored, having a communicative boss that checks up on you is always desired.
# [[File:Mod Core.png|32px]] Order a '''MOD core''' from Cargo '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.
# [[File:Mod Shell.png|32px]] Add core to shell.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' core to shell.
# [[File:Mod Helmet.png|32px]] Add '''helmet''' to assembly.
# [[File:Mod Chestplate.png|32px]] Add '''chestplate''' to assembly.
# [[File:Mod Gauntlets.png|32px]] Add '''gauntlets''' to assembly.
# [[File:Mod Boots.png|32px]] Add '''boots''' to assembly.
# [[File:Wrench.png|32px]] '''Wrench''' assembly.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' assembly.
# [[File:Mod Standard Plating.png|32px]] Add '''external plating''' to assembly.
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with '''screwdriver'''.
# [[File:Powercell.png|32px]] Insert a '''power cell'''.
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with '''screwdriver'''.


==Plating types==
Due to the vast differences between service staff, take note of the table below. It explains their basic funcitons, and how to work with them.


{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #f0e8f0;"
=== Service ===
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
{| class="wikitable" width="80%" style="text-align: center; background-color: #99D0AB;"
| rowspan=2 style="width: 15%;"                    | Item
|- style="font-weight: bold; text-align: center; background-color: #30A055; color: white;"
| rowspan=2 style="width: 5%;"                    | Complexity
| width=200 | Job
| colspan=8 style="width: 45%;"                    | damage resistances
|           | Role
| rowspan=2 style="width: 5%;"                    | Cell Drain
|           | Job Slots
| rowspan=2 style="width:20%;"                    | other functionality
|           | Working with your staff
| rowspan=2 style="width:10%;"                    | alternate skins
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
| Melee || Bullet || Laser || Energy || Bio? || Radiation || Fire|| Acid?
|-
|-
! Standard MODsuit <br> [[file:Mod Standard.png]]
! [[File:generic_janitor.png|64px|link=Janitor]]<br/>[[Janitor]]
| 15
| Keeping the station clean.
| 15 || 5 || 5 || 5 || 0 || 25 || 33 || 33
|  
|  
| slightly faster than other MODsuits
| style="text-align: left" |
| civilian <br> [[file:Mod Civilian.png]]
* Communicate with them via radio (prefix: z), as they don't have a set workplace.
* Ask them if their supplies are stocked - you can order more if necessary.
* Ask them if they are keeping up with cleaning - if not, you can try hiring more janitors.
|-
|-
! Engineering MODsuit
! [[File:generic_chef.png|64px|link=Chef]]<br/>[[Chef]]
| 15
| Feeding the crew.
| 20 || 5 || 5 || 5 || 30 || 150 || INF || 150
| 1
|
| style="text-align: left" |
| shock-proof and heat resistant
* They can usually be found in kitchen.
| N/A
* Make sure they are serving edible food. Starving crew is a non-effective crew.
* Check if their kitchen is supplied and sanitary. Lack of ingredients results in lack of meals.
* Ask if they are in need of anything.
|-
|-
! Atmospheric MODsuit
! [[File:Bartender.png|64px|link=Bartender]]<br/>[[Bartender]]
| 15
| Serving drinks.
| 20 || 5 || 5 || 5 || 15 || 15 || INF || 150
| 1
|
| style="text-align: left" |
| extreme heat resistance
* They are almost always found inside of the bar.
| N/A
* Make sure they are serving drinks to the crew.
* Ask if they are stocked on supplies.
* If they are redecorating their bar, you can contact engineering in their name, for assistance.
|-
|-
! Advanced MODsuit
! [[File:Botanist.png|64px|link=Botanist]]<br/>[[Botanist]]
|}
| Supplying the chef, [[Guide to Research and Development|RnD]], and other crewmembers with various plants.
 
| 2-3
==Modsuit maintenance==
| style="text-align: left" |
 
* They are almost always found inside of their workplace - hydroponics.
===Exchanging power cell===
* Make sure they are supplying the chef with plants requested by them. Slacking botany results in a starving crew.
 
* Make sure they are not spreading dangerous plantlife among the crew. If they are, it is a good idea to fire employees responsible.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Wrench.png|32px]] '''Wrench'''.
# Re-insert the [[File:Mod Core.png|32px]] '''MODsuit core'''.
# Insert the [[File:Powercell.png|32px]] '''Power Cell'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
 
===Messing with wires===
 
===Upgrading the MODsuit===
 
'''Adding modules:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Insert [[#Modules|modules of your choosing]].
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
 
'''Removing modules:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Crowbar.png|32px]] '''Crowbar''' to take the modules out.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
 
==Modules==
{|class="wikitable mw-collapsible" width="80%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
| style="width: 15%;"                     | Module
| style="width: 5%;"                      | Complexity
| style="width: 5%;"                      | Passive Cell Drain
| style="width: 5%;"                      | Active Cell Drain
| style="width: 5%;"                      | On-Use Cell Drain
| style="width: 65%;"                    | Description
|-
|-
! Active Sonar <br> [[File:Mod Active Sonar.png]]
! [[File:generic_clown.png|64px|link=Clown]]<br/>[[Clown]]
| 2
| Entertaining the crew.
| || ||
| 1
| Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
| style="text-align: left" |
* Communicate with them via radio (prefix: z), as they don't have a set workplace.
* Whenever you see them, make sure they are at least trying to be funny.  
|-
|-
! Advanced Ion Jetpack <br> [[File:Mod Ion Jetpack.png]]
! [[File:generic_mime.png|64px|link=Mime]]<br/>[[Mime]]
| 3
| Entertaining the crew.
| || ||
| 1
| An improvement on the previous model of electric thrusters. This one achieves better efficency through mounting of more jets and a red paint applied on it.
| style="text-align: left" |
* Mime does not have a set workplace. They do not have the right to speak either. If you need to communicate with them, try to [[PDA]] them.
* Whenever you see them, make sure they are committed to the act and don't speak.
|-
|-
! Advanced Magnetic Stability <br> [[File:Mod Magnetic Stability.png]]
! [[File:generic_chaplain.png|64px|link=Chaplain]]<br/>[[Chaplain]]
| 0
| Leading the crew spiritually, assisting security with paranormal threats.
| || ||
| 1
| '''NEEDS DESC'''
| style="text-align: left" |
* Chaplain can often be found in their chapel.
* Chaplain often try to decorate their temple. If you see them doing that, you can try contacting engineering for assistance with the project.
* Make sure the chaplain's faith is not endangering the crew as a whole.
* Whenever a sermon is starting, you can announce it to the crew.
* If there is a [[Cultist|paranormal]] [[Vampire|threat]] present on the station, check whether chaplain is supplying security with holy water. If they are not, try to resolve the issue created between them.
|-
|-
! Advanced Reagent Scanner <br> [[File:Mod Reagent Scanner.png]]
! [[File:Librarian.png|64px|link=Librarian]]<br/>[[Librarian]]
| 0
| Supplying literature to the crew. Sometimes, writing a newspaper.
| || ||
| 1
| '''NEEDS DESC'''
| style="text-align: left" |
* Librarian is often found in their library unless they are commited to journalism.
* Check if the librarian is supplying the crew with literature.
* If librarian is commited to journalism you can try and announce information about their newspaper.
|-
|-
! Armor Boo
! [[File:Explorer.png|64px|link=Explorer]]<br/>[[Explorer]]
| Exploring off-station locations.
| 4
| style="text-align: left" |
* They do not have location station-side. They do not have access to service radio channel either. Sometimes they lack access to any channels. Best you can do is try and [[PDA]] them.
* You can try and organize expeditions, but without any real ways to communicate with them, your efforts may be ignored.
* They are the most independent job under your wing, and you cannot really influence them in any significant way.
|}
|}
==== Service Account ====
As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple different ways, but remember, they are '''meant''' to be spent. Most thoughtful way to spend them is simply funding what service department needs in order to shine. For example, if a botanist is wanting to start a bee colony, you can fund their project and buy said bees. Or, let's say janitors have been robbed from their mops. You can order more for them.
=== Assistants ===
As Head of Personnel, you are also technically responsible for station's many assistants, altrough the bond is lesser than with service.
Assistants are also mostly impossible to manage, due to sheer amount of them. They have no job slot limit, so there is always a possibility for a new one to join.
The best you can do, is try convincing them to get hired into a more important job. From an OOC standpoint, it is worth keeping in mind that many people play assistant specifically to do nothing, and not much can change their mind.

Latest revision as of 09:20, 17 December 2023

Heyo Yea I'm rather inactive now, nothing to see here

God Guide

User:Sirryan2002/WikiGuide

Messing Around

Now, however, gotta test some stuff: 😎👧🦎 🥪

Disability Blacklist Table

Disability Blacklist
Job Mute Deaf Dizzy Blind Nervousness Lisp Missing Limbs
Captain X X X X X X V
Head of Personnel X X X X X X V
Research Director X X X X V V V
Chief Medical Officer X X X X V V V
Quartermaster X X X X V V V
Chief Engineer X X X X X X X
Head of Security X X X X X X X
Warden X X X X X X X
Security Officer X X X X V V X
Detective X X X X V V X
Blueshield X X X X X X X
Nanotrasen Representative X X V V X X V
Magistrate X X V V X X V
Internal Affairs Agent X X V V X X V

Head of Personnel#Your Own Departments

Your Own Department

As a Head of Staff, you have your departments to watch out for. You're in charge of coordinating Service staff on the station. Usually, you can let the station's various Bartenders and Librarians run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and not particularly vital to the running of the station. Botanists are the most likely ones to need supervision, as they are easily capable of causing the crew massive headaches with their horrific experiments. It is worth checking up on the Chef once in a while, too.

As a Head of Staff, you have your own department to take care of! You are in charge of coordinating the service staff onboard the station. While most of them don't need to be constantly monitored, having a communicative boss that checks up on you is always desired.

Due to the vast differences between service staff, take note of the table below. It explains their basic funcitons, and how to work with them.

Service

Job Role Job Slots Working with your staff
Generic janitor.png
Janitor
Keeping the station clean.
  • Communicate with them via radio (prefix: z), as they don't have a set workplace.
  • Ask them if their supplies are stocked - you can order more if necessary.
  • Ask them if they are keeping up with cleaning - if not, you can try hiring more janitors.
Generic chef.png
Chef
Feeding the crew. 1
  • They can usually be found in kitchen.
  • Make sure they are serving edible food. Starving crew is a non-effective crew.
  • Check if their kitchen is supplied and sanitary. Lack of ingredients results in lack of meals.
  • Ask if they are in need of anything.
Bartender.png
Bartender
Serving drinks. 1
  • They are almost always found inside of the bar.
  • Make sure they are serving drinks to the crew.
  • Ask if they are stocked on supplies.
  • If they are redecorating their bar, you can contact engineering in their name, for assistance.
Botanist.png
Botanist
Supplying the chef, RnD, and other crewmembers with various plants. 2-3
  • They are almost always found inside of their workplace - hydroponics.
  • Make sure they are supplying the chef with plants requested by them. Slacking botany results in a starving crew.
  • Make sure they are not spreading dangerous plantlife among the crew. If they are, it is a good idea to fire employees responsible.
Generic clown.png
Clown
Entertaining the crew. 1
  • Communicate with them via radio (prefix: z), as they don't have a set workplace.
  • Whenever you see them, make sure they are at least trying to be funny.
Generic mime.png
Mime
Entertaining the crew. 1
  • Mime does not have a set workplace. They do not have the right to speak either. If you need to communicate with them, try to PDA them.
  • Whenever you see them, make sure they are committed to the act and don't speak.
Generic chaplain.png
Chaplain
Leading the crew spiritually, assisting security with paranormal threats. 1
  • Chaplain can often be found in their chapel.
  • Chaplain often try to decorate their temple. If you see them doing that, you can try contacting engineering for assistance with the project.
  • Make sure the chaplain's faith is not endangering the crew as a whole.
  • Whenever a sermon is starting, you can announce it to the crew.
  • If there is a paranormal threat present on the station, check whether chaplain is supplying security with holy water. If they are not, try to resolve the issue created between them.
Librarian.png
Librarian
Supplying literature to the crew. Sometimes, writing a newspaper. 1
  • Librarian is often found in their library unless they are commited to journalism.
  • Check if the librarian is supplying the crew with literature.
  • If librarian is commited to journalism you can try and announce information about their newspaper.
Explorer.png
Explorer
Exploring off-station locations. 4
  • They do not have location station-side. They do not have access to service radio channel either. Sometimes they lack access to any channels. Best you can do is try and PDA them.
  • You can try and organize expeditions, but without any real ways to communicate with them, your efforts may be ignored.
  • They are the most independent job under your wing, and you cannot really influence them in any significant way.


Service Account

As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple different ways, but remember, they are meant to be spent. Most thoughtful way to spend them is simply funding what service department needs in order to shine. For example, if a botanist is wanting to start a bee colony, you can fund their project and buy said bees. Or, let's say janitors have been robbed from their mops. You can order more for them.

Assistants

As Head of Personnel, you are also technically responsible for station's many assistants, altrough the bond is lesser than with service. Assistants are also mostly impossible to manage, due to sheer amount of them. They have no job slot limit, so there is always a possibility for a new one to join. The best you can do, is try convincing them to get hired into a more important job. From an OOC standpoint, it is worth keeping in mind that many people play assistant specifically to do nothing, and not much can change their mind.