Difference between revisions of "Guide to Chemistry"

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This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].
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'''Note for editors:''' This page makes heavy use of templates in order to have mouseover dropdowns on chemistry recipes. If you wish to edit this page, please check out its [[Talk:Guide to Chemistry|Discussion Page]] to read a guide on how to use these templates to modify and add recipes.
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{{JobMedical}}
This guide will primarily be useful for [[chemist]]s and [[scientist]]s but may come in handy to any player and especially [[traitor]]s.


== Chemicals ==
'''Protip! You can hover over reagents needed in the formula to see how to create them'''
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.


Most pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
==Chemicals==
The building blocks of chemistry are aluminum, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulfur, and water. These can be produced from the Chem Dispenser in [[Chemistry Lab|Chemistry]]. Grinding minerals from mining will also get you Uranium.


{| width='830px' style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
! style='background-color:#B452CD;' width='150px'|Chemical
 
! style='background-color:#B452CD;' width='230px'|Description
Mixing these chemicals often requires a device called the [[File:Chemical_heater.png]] '''Chemical Heater'''. With this, you enter a given temperature (in kelvins) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
! style='background-color:#B452CD;' width='230px'|Notes
 
'''Oh and there is a welding fuel tank on your wall. Don't go on a trip to steal one from somewhere.'''
 
'''All the recipes and reagents listed below are sorted by category and alphabetical order.'''
 
==Active Pure Chemicals==
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect. All active pure chemicals have a metabolism rate of .4 units per cycle unless stated otherwise.
*'''Chlorine''': Causes 1 burn damage.
*'''Ethanol''': The most potent alcoholic "beverage", with the fastest toxicity.
*'''Fluorine''': Causes 1 toxin and 1 burn damage.
*'''Iron''': Helps slowly restore blood at a rate of 0.8cl per cycle.
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.
*'''Mercury''': Has a 70% chance to cause 1 brain damage, metabolizes at 0.2u per cycle.
*'''Plasma''': Causes 1 toxin damage. Heals plasmamen. Purges 2 units of Epinephrine from the body.
*'''Radium''': Causes 4 radiation damage up to a cap of 80.
*'''Sugar''': Gives nutrition, has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock. Has an overdose threshold of 200 units.
*'''Toxin''': Causes 2 toxin damage.
*'''Uranium''': Causes 2 radiation damage.
 
==Beyond the obvious==
 
You can heat up beakers with cheap lighters, welders, etcetera. You can get a cheap lighter at the very start of the shift via enabling it in your loadout (character creation screen), or from a vendomat. Each click has a timer and heats the beaker up by around 20-30 kelvins. The more hot the beaker gets, the more time it takes to heat it up. This makes chemical heaters almost entirely redundant.
 
Some chemicals emit toxin vapors upon mixing. If you breathe from the atmosphere, wear a gaskmask (no internals needed) or apply internals.
 
You can label beakers with a pen. One is available in your PDA (rightclick -> remove pen). The hand labeller will not work.
 
You can get access to an additional chem (Toxin) by opening the chem dispenser's panel with a screwdriver, multitooling it and then applying the screwdriver again.
 
'''"Metabolism rate"''' indicates how much of a substance gets "absorbed" by a body every 2~ seconds (that's called a cycle)  to trigger the effect's of a given substance. In majority of the cases, if the substance metabolization rate isn't specified it's most likely 0.4.<br>
If you are well-fed, denoted by "Feeling Vigorous", you metabolize chems '''25% faster.''' This does not mean that chemicals work faster on the body, but rather that they are purged at a quicker pace.
 
== Components ==
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
|-
|'''Water'''
!style='background-color:#FFEE88;'|{{anchor|Acetone}}[[#Acetone|Acetone]]
| A ubiquitous chemical substance that is composed of hydrogen and oxygen.
|{{RecursiveChem/Acetone}}
| Also known as Dihydrogen Monoxide. Put out toxin fires with this.
|Common ingredient in other recipes. Causes toxin damage when ingested.
|-
|-
|'''Oxygen'''
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}[[#Ammonia|Ammonia]]
| A colorless, odorless gas.
|{{RecursiveChem/Ammonia}}
|
|An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than [[#Diethylamine|Diethylamine]].
|-
|-
|'''Nitrogen'''
!style='background-color:#FFEE88;'|{{anchor|Ash}}[[#Ash|Ash]]
| A colorless, odorless, tasteless gas.
|{{RecursiveChem/Ash}}
|  
|Basic ingredient in a couple of recipes.
|-
|-
|'''Hydrogen'''
!style='background-color:#FFEE88;'|{{anchor|Carpet}}[[#Carpet|Carpet]]
| A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas.
|{{RecursiveChem/Carpet}}
|  
|Creates a dirty carpet on the floor.
|-
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}[[#Diethylamine|Diethylamine]]
|{{RecursiveChem/Diethylamine}}
|A very potent fertilizer, and the base component of some medicines.
|-
!style='background-color:#FFEE88;'|{{anchor|Meat Slurry}}[[#Meat Slurry|Meat Slurry]]
|{{RecursiveChem/Meat Slurry}}
| Ingredient in Heparin
|-
!style='background-color:#FFEE88;'|{{anchor|Oil}}[[#Oil|Oil]]
|{{RecursiveChem/Oil}}
|Used to make a variety of different chemicals, including Perfluorodecalin and Ephedrine.<br>Heating it to 874 K under the right conditions produces {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. During the reaction, the boiling oil expands and doubles in volume - ensure your container has enough empty space to contain it, preventing spillage and creating Ash safely. '''Otherwise, it will boil out,''' wasting the oil and '''resulting in a large flash fire''' scaling with the volume spilled, '''which if done in the chemistry lab will likely blow the welding tanks and ignite everyone nearby.'''
|-
!style='background-color:#FFEE88;'|{{anchor|Phenol}}[[#Phenol|Phenol]]
|{{RecursiveChem/Phenol}}
|Used for certain medical recipes.
|-
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}[[#Saltpetre|Saltpetre]]
|{{RecursiveChem/Saltpetre}}
|Ingredient for [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. Also adds potency to plants as well as increasing production speed.
|-
!style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}[[#Sulphuric Acid|Sulphuric Acid]]
|{{RecursiveChem/Sulphuric Acid}}
|An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for ....etching permanent scars in your coworker's face.....
|-
!style='background-color:#FFEE88;'|{{anchor|Welding Fuel}}[[#Welding Fuel|Welding Fuel]]
|{{RecursiveChem/Welding Fuel}}
|A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry.
|-
|}
 
== Medicines ==
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
 
See [[Guide to Medicine]] for more information on what to use when. Feel free to use this <code>('''DISCLAIMER:''' somewhat outdated)</code> [https://datastudio.google.com/s/v5rVg8jrB3s Chemistry Interface] to learn how various medicines and their constituent compounds are synthesized.
 
===Core Healing Medicines===
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Chance
|-
|-
|'''Potassium'''
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}[[#Charcoal|Charcoal]]
| A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.
|{{RecursiveChem/Charcoal}}
| Mixing with water will cause this to explode.
|Toxin
|Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle.
|0.4 units per cycle
|N/A
|N/A
|-
|-
|'''Mercury'''
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]
| A liquid metal.
|{{RecursiveChem/Cryoxadone}}
| Poisonous, do not inject or swallow.
|Cellular, brute, burn, toxin, respiratory
|Required for the proper function of cryogenics. Only functions when transferred via touch reaction. While subject's body temperature is below 215 K (about -58°C), each cycle:
* stuns the subject for 4 seconds,
* heals 4 points of cellular damage,
* heals 12 points of brute and burn damage,
* heals 3 points of toxin damage,
* heals 10 points of respiratory damage,
* mends disfiguration of subject's face.
|0.4 units per cycle
|N/A
|N/A
|-
|-
|'''Carbon'''
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}[[#Mannitol|Mannitol]]
| A highly stable element found in organics.
|{{RecursiveChem/Mannitol}}
|  
|Brain
|Heals 3 points of brain damage per cycle.
|0.4 units per cycle
|N/A
|N/A
|-
|-
|'''Chlorine'''
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}[[#Salbutamol|Salbutamol]]
| A noxious gas.
|{{RecursiveChem/Salbutamol}}
|  
|Suffocation
|Each cycle heals 6 points of respiratory damage and shortens loss of breath by 8 seconds. Great for stabilizing critical patients!
|0.2 units per cycle
|N/A
|N/A
|-
|-
|'''Fluorine'''
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}[[#Saline-Glucose Solution|Saline-Glucose Solution]]
| A highly reactive chemical element.
|{{RecursiveChem/Saline-Glucose Solution}}
|  
|Brute, burn
|Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore 1cl of blood.
Used to treat patients in shock.
|0.15 units per cycle
|N/A
|N/A
|-
|-
|'''Phosphorus'''
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}[[#Silver Sulfadiazine|Silver Sulfadiazine]]
| A highly reactive element, glows on contact with oxygen.
|{{RecursiveChem/Silver Sulfadiazine}}
|  
|Burn
|On touch, instantly heals burn damage equal to the volume in units.
Basic anti-burn healing drug.
On ingestion, deals toxins damage equal to half the consumed volume.
Heals 2 burn per cycle.
|3 units per cycle
|N/A
|N/A
|-
|-
|'''Lithium'''
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}[[#Styptic Powder|Styptic Powder]]
| A soft, silver metallic element.
|{{RecursiveChem/Styptic Powder}}
|  
|Brute
|On touch, instantly heals brute damage equal to the volume in units.
Basic anti-brute healing drug.
On ingestion, deals toxins damage equal to half the consumed volume.
Heals 2 brute per cycle.
|3 units per cycle
|N/A
|N/A
|-
|-
|'''Sulphur'''
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}[[#Synthflesh|Synthflesh]]
| A foul smelling non-metallic crystalline element.
|{{RecursiveChem/Synthflesh}}
|  
|Brute, burn, un-husking
|On touch, instantly heals brute and burn damage equal to 1.5× the volume in units, but does not have any per-cycle healing.
 
Gets absorbed into subject's bloodstream through their skin on touch reactions.<br>When the concentration in a body's bloodstream reaches 100 units while it has less than 50 burn damage, can mend burn-induced husking.
|0.4 units per cycle
|N/A
|N/A
|-
|-
|'''Sulphuric Acid'''
!style='background-color:#FFEE88;'|{{anchor|Synth Meat}}[[#Synth Meat|Synth Meat]]
| A strong mineral acid with the molecular formula H2SO4.
|{{RecursiveChem/Synth Meat}}
| Very dangerous, do not splash on faces, eat, or inject people with this.
| Synthetic Meat
|Creates a piece of synthetic meat at location of reaction - largely used to help restock the cloner's biomass.
|N/A
|N/A
|N/A
|-
|-
|'''Radium'''
|}
| Radium is an alkaline earth metal. It is extremely radioactive.
 
| Deals out radiation damage, and will raise the radiation level of the subject it is used on.
===Superior Healing Medicines===
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
 
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Chance
|-
|-
|'''Iron'''
!style='background-color:#FFEE88;'|{{anchor|Atropine}}[[#Atropine|Atropine]]
| A metallic element, reacts with oxygen.
|{{RecursiveChem/Atropine}}
| Cures certain diseases. May be worthwhile to create a pill bottle of this. Also used in certain [[Barman|alcoholic concoctions.]]
|Cardiac Failure, severe injury stabilization, anti-Sarin
|Acts as a cure for Cardiac Failure. Aggressively purges [[#Sarin|Sarin]].
Shortens loss of breath by 10 seconds (down to 10 seconds). If respiratory damage is above 65, heals 10 points of it.<br>If subject's health is under -25%, heals 3 brute, 3 burn, and 1 toxin damage.<br>If subject's health is above -25%, inflicts 1 toxin damage instead.<br>Causes dizziness, confusion, and occasional fainting.
 
Overdose inflicts minor toxin damage.
|0.2 units per cycle
|25
|N/A
|-
|-
|'''Aluminum'''
!style='background-color:#FFEE88;'|{{anchor|Calomel}}[[#Calomel|Calomel]]
| A silvery white and ductile member of the boron group of chemical elements.
|{{RecursiveChem/Calomel}}
|  
|Purge
|Purges the body of all chemicals at a rate of 5u per cycle. If your health is above 20, large amounts (5 per cycle) of toxin damage is dealt.
|0.8 units per cycle
|N/A
|N/A
|-
|-
|'''Silicon'''
!style='background-color:#FFEE88;'|{{anchor|Menthol}}[[#Menthol|Menthol]]
| A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
|{{RecursiveChem/Menthol}}
|  
|Burn and high body temperature
|Has a 55% chance per cycle to heal 2 points of burn damage. Attempts to cool the body's temperature to 280K in 10K decrements. Results in 1 unit instead of 2.
|0.1 units per cycle
|N/A
|N/A
|-
|-
|'''Plasma'''
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}[[#Mutadone|Mutadone]]
| Liquefied plasma.
|{{RecursiveChem/Mutadone}}
| Highly dangerous when ingested, must acquire from the mines.
|Mutation purge
|Resets Structural Enzymes, removing acquired genetic mutations. Will not alter any gene that a character has at the start of the round, disabilities included.<br>Stops jittering.
|0.4 units per cycle
|N/A
|N/A
|-
|-
|'''Sugar'''
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}[[#Omnizine|Omnizine]]
| The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
|Found in warm Donk Pockets, rainbow cotton candy, the Chief Medical Officer's hypospray, Cargo and Lifeweed.
|  
|Brute, burn, toxin and suffocation
|Heals 1 point each of toxin and respiratory damage, and two of brute and burn damage each cycle, with the side effect of somewhat crippling addiction. Has a 50% chance of shortening loss of breath by 2 seconds. If overdosed, will cause dizziness, confusion, jittering, and fainting.<br>
Found in warmed up donk pockets. Simply grinding the donk pockets will not work. You will need to have a person or animal eat them, and then dialysis it out of them using a sleeper. Botany can grow Lifeweed which can then be ground up for omnizine.
|0.2 units per cycle
|30
|Low
|-
|-
|'''Ethanol'''
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}[[#Pentetic Acid|Pentetic Acid]]
| A well-known alcohol with a variety of applications.
|{{RecursiveChem/Pentetic Acid}}
| Do not drink unless seeking pure drunkatude.
|Purging, radiation, toxin
|Each cycle, purges 4 units of all other chemicals, and reduces radiation by 70 rads.<br>Has a 75% chance to heal 4 toxin damage.
 
Has a 33% chance to inflict 1 brute and burn damage.
|0.4 units per cycle
|N/A
|N/A
|-
|-
|'''Uranium'''
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}[[#Perfluorodecalin|Perfluorodecalin]]
| A black, incredibly dense, slightly radioactive, actinide. Often used in its depleted state in military ballistics and heavy armor.
|{{RecursiveChem/Perfluorodecalin}}
| Must acquire from the mines, radioactive!
|Suffocation
|Heals 25 respiratory damage per cycle. Has a 33% chance of healing brute and burn damage per cycle as well.
Keeps its healing properties when overdosed, but also causes loss of breath.
|0.2 units per cycle
|4 units
|Medium
|-
|-
|'''Gold'''
!style='background-color:#FFEE88;'|{{anchor|Sanguine Reagent}}[[#Sanguine Reagent|Sanguine Reagent]]
| A dark yellow, dense, valuable conductive metal. Often used in electronics.
|{{RecursiveChem/Sanguine Reagent}}
| Must acquire from the mines!
|Blood loss
|Rapidly restores blood at a rate that increases the longer the reagent is present in the bloodstream, up to 5cl per cycle. Used in cloners as additional biomass fuel to repair internal bleeding.
When overdosed, congealed blood might cause vomiting and issues with sight. When overdosed at over 20 units, blood buildup can additionally result in choking, brute damage, and blood-discoloured vision.
|0.4 units per cycle
|15 units
|N/A
|-
|-
|'''Silver'''
!style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}[[#Salicylic Acid|Salicylic Acid]]
| A white, valuable conductive metal. Often used in harmonic wiring.
|{{RecursiveChem/Salicylic Acid}}
| Must acquire from the mines!
|Brute and painkiller
|Has a 55% chance per cycle to heal 2 points of brute damage and attempts to cool the body's temperature to 310.15K in 10K decrements. Works as a painkiller and lets you ignore pain, has a 15% fail rate during surgery. Deals toxin damage when overdosed.
|0.1 units per cycle
|25 units
|N/A
|-
|-
|}
|}


==Formulas==
===Unique Healing Medicines===  
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.
These healing drugs perform a unique function that is not commonly used or seen in game.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Chance
|-
!style='background-color:#FFEE88;'|{{anchor|Antihol}}[[#Antihol|Antihol]]
|{{RecursiveChem/Antihol}}
|Alcohol
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.
|0.4 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]
|{{RecursiveChem/Bicaridine}}
|Brute
|Heals 2 brute damage per cycle. Overdose deals 4 instead.
|0.4 units per cycle
|30
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Degreaser}}[[#Degreaser|Degreaser]]
|{{RecursiveChem/Degreaser}}
|Cleans Residue from IPC's.
|Basically the IPC version of Charcoal. Purges all chemicals at 1u per cycle, except Space Lube and Ultra-Lube which are removed at 5u per cycle. In addition to that, reduces paralysis, stuns, weakening, and confusion.
|0.4 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Diluted Omnizine}}[[#Omnizine|Diluted Omnizine]]
|{{RecursiveChem/Diluted Omnizine}}
|Brute, burn, toxin and suffocation
|Heals 0.5 of each damage type a cycle. If overdosed it will deal 1.5 of each damage type.<br>
|0.1 units per cycle
|30
|Low
|-
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}[[#Diphenhydramine|Diphenhydramine]]
|{{RecursiveChem/Diphenhydramine}}
|Histamine Overdose
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
|0.4 units per cycle
|N/A
|Low
|-
!style='background-color:#FFEE88;'|{{anchor|Earthsblood}}[[#Earthsblood|Earthsblood]]
|{{RecursiveChem/Earthsblood}}
|Brute, burn, toxin, respiratory, cellular
|Prevents the user from attacking other people in most ways as long as it is in their system, but heals 1 brute, 1 burn, 0.5 respiratory, 0.5 toxin, and 0.1 cellular damage while dealing 1 brain damage per cycle for the first 25 cycles. Afterwards, the effects accelerate to healing 5 brute, 5 burn, 3 respiratory, 3 toxin, and 1 cellular damage while dealing 2 brain damage per cycle. In addition, makes the user high, and causes jittering after 25 cycles. When overdosed causes hallucinations, and after 25 cycles deals 4 toxin per cycle. This damage increases to 6 toxin per cycle after 100 cycles.
|0.4 units per cycle
|25
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}[[#Ephedrine|Ephedrine]]
|{{RecursiveChem/Ephedrine}}
|Stun reduction, stabilization
|Reduces most stun times by 2 seconds each cycle, as well as reducing drowiness by 10 seconds.<br>Has a 33% chance to heal 1 toxin, 1 brute, and 1 burn damage. Below 0% health, this healing is guaranteed.<br>Shortens loss of breath by 2 seconds (down to 10 seconds), and if respiratory damage is above 75, heals 1 point of it.
If overdosed, it can cause minor toxin damage, vomiting, dizziness, and fainting.
|0.3 units per cycle
|35
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}[[#Epinephrine|Epinephrine]]
|{{RecursiveChem/Epinephrine}}
|Cardiac Failure, stabilization, anti-Histamine
|Acts as a cure for Cardiac Failure. Aggressively purges [[#Histamine|Histamine]].<br>Reduces drowsiness by 10 seconds, and has a low chance to snap the subject awake.<br>Shortens loss of breath by 2 seconds (down to 6 seconds), and if respiratory damage is above 35, heals 10 points of it.<br>If subject's health is between -65% and -10%, heals 1 point of brute, burn, and toxin damage.<br>Has a low chance to reduce brain brain damage by 1.
If overdosed, it might cause minor toxin damage, vomiting, dizziness, and fainting.
|0.2 units per cycle
|20
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Ether}}[[#Ether|Ether]]
|{{RecursiveChem/Ether}}
|Anesthetic
|A non-addictive emergency substitute for [[#Hydrocodone|Hydrocodone]] or [[#Morphine|Morphine]].
Induces yawning, and after 30 cycles makes the subject drowsy. After 40 cycles, knocks out as long as it remains in subject's system.<br>Drastically reduces jittering.
|0.1 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}[[#Haloperidol|Haloperidol]]
|{{RecursiveChem/Haloperidol}}
|Anti-psychotic and Stimulant Purgative
|Will rapidly (5u per cycle) purge hallucinogenic and stimulative chemicals while reducing jitteriness and the drugs' various negative effects. Randomly causes confusion, drooling, and small amounts of brain damage. This is what is contained within tranquilizer darts.
|0.4 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Heparin}}[[#Heparin|Heparin]]
|{{RecursiveChem/Heparin}}
|Cardiac Failure
|Acts as a cure for Cardiac Failure.<br>Will worsen (but not cause) any form of bleeding, including internal bleeding.
If overdosed, causes blood vomiting, and even more extreme bleeding while severely overdosed.
|0.4 units per cycle
|20
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Hydrocodone}}[[#Hydrocodone|Hydrocodone]]
|{{RecursiveChem/Hydrocodone}}
|Painkiller
|An extremely strong painkiller that allows you to ignore almost any amount of pain. Has a 1% fail rate during surgery.
|0.3 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Insulin}}[[#Insulin|Insulin]]
|{{RecursiveChem/Insulin}}
|Sugar overdose
|Purges 5 units of sugar
|0.4 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}[[#Bicaridine|Kelotane]]
|{{RecursiveChem/Kelotane}}
|Burn
|Heals 2 burn damage per cycle. Overdose deals 4 instead.
|0.4 units per cycle
|30
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}[[#Lavaland Extract|Lavaland Extract]]
|{{RecursiveChem/Lavaland Extract}}
|Brute and Burn
|Heals brute and burn damage at an astounding rate of 5 per cycle. If overdosed, however, deals 3 brute, 3 burn, and 3 toxin in addition to causing confusion.
|0.4 units per cycle
|3
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Lazarus Reagent}}[[#Lazarus Reagent|Lazarus Reagent]]
|{{RecursiveChem/Strange Reagent}}
|Death
|A miracle drug that can bring a dead body back to life! <span style="color:#FF0000">'''WARNING: if the corpse has suffered more than 150 combined points of brute, burn, and cellular damage, they will instead explode in a shower of gore'''</span> - note that [[Changeling]]s are unaffected by this.<br>On successful revival inflicts severe cellular damage as well as minor brute, burn, and toxin injuries, and randomly causes organ and limb necrosis based on the time since death (0% chance within the first minute, up to 40% after 20 minutes).
If used on a living person, might inflict minor brute and toxin damage.
|0.2 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Solder}}[[#Liquid Solder|Liquid Solder]]
|{{RecursiveChem/Liquid Solder}}
|Heals Synthetic Posibrain damage.
|Same thing as Mannitol, but for Synthetics!
|0.4 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mitocholide}}[[#Mitocholide|Mitocholide]]
|{{RecursiveChem/Mitocholide}}
|Internal Damage Healing, limb revival
|Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Also can fix septic or dead limbs and organs if splashed on them.
|0.4 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Morphine}}[[#Morphine|Morphine]]
|{{RecursiveChem/Morphine}}
|Painkiller
|A strong painkiller that allows you to ignore pain and has a 1% fail rate during surgery, but makes you drowsy and will eventually knock you out if you take too much.<br>If overdosed it will deal minor toxin damage.
|0.25 units per cycle
|20
|High
|-
!style='background-color:#FFEE88;'|{{anchor|Nanocalcium}}[[#Nanocalcium|Nanocalcium]]
|{{RecursiveChem/Nanocalcium}}
|Broken Bones
|Causes jitteriness, then weakness and confusion, before stunning the user. Has a 50% chance per cycle to mend a random bone during the stun-phase. Reacts with narcotics and stimulants, causing massive toxins damage and halting bone repair.
|0.5 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Oculine}}[[#Oculine|Oculine]]
|{{RecursiveChem/Oculine}}
|Eye and Ear
|Cures blindness and heals eye damage over time, also cures deafness and heals ear damage.
|0.4 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}[[#Potassium Iodide|Potassium Iodide]]
|{{RecursiveChem/Potassium Iodide}}
|Radiation
|Reduces 25 rads per cycle.
|0.4 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Restorative Nanites}}[[#Restorative Nanites|Restorative Nanites]]
|{{RecursiveChem/Restorative Nanites}}
|Everything
|A nuclear operative only reagent, injected by their cyborgs' hyposprays; Heals 15 respiratory, 5 brute, and 5 burn, 5 toxin, 15 brain, and 3 cellular damage.
|0.4 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}[[#Rezadone|Rezadone]]
|{{RecursiveChem/Rezadone}}
|Cellular damage
|Instantly heals all cellular damage, as well as healing 1 brute and burn per cycle.
Overdose causes dizziness, jittering, and light toxin damage.
|0.4 units per cycle
|30
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]
|{{RecursiveChem/Spaceacillin}}
|Diseases and Infections
|A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.
Fungus can be either scooped off the walls of maintenance with a container, or it be grown by Botany.
|0.2 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}[[#Stimulants|Stimulants]]
|{{RecursiveChem/Stimulants}}
|Stun
|A traitor only reagent; it makes the user completely impervious to stuns and heals 5 respiratory, 5 toxin, 10 brute, and 10 burn damage, as well as resets stamina damage to 0; when it wears off (under 5 units remaining) it deals toxin and brute damage in addition to a stun.
|0.4 units per cycle
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Stimulative Agent}}[[#Stimulative Agent|Stimulative Agent]]
|{{RecursiveChem/Stimulative Agent}}
|Stun
|A traitor only reagent, this is partially what adrenal implants inject; it reduces the duration of stuns, weakening, and paralysis, increases the user's speed, and regenerates 20 stamina damage per cycle. Cures shock and heart failure. If overdosed - which would require more than six adrenals activations - causes 2.5 stamina and 1 tox damage in addition to 1 cycle of loss of breath with 33% probability every cycle.
|0.5 units per cycle
|60
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]
|{{RecursiveChem/Synaptizine}}
|Brain, stimulant
|Has a 50% chance to heal 1 brain damage every cycle. Reduces the duration of confusion, paralysis, weakening, drowsiness, and sleep. If overdosed, randomly deals toxin damage, causes vomiting, weakening, and dizziness.
|0.4 units per cycle
|40
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Teporone}}[[#Teporone|Teporone]]
|{{RecursiveChem/Teporone}}
|Body temperature stabilization
|Attempts to return the body's temperature to 310K in 60K increments.
|0.4 units per cycle
|50
|Medium
|-
|}


Pharmaceutical chemicals can usually be identified by a light pink-ish color.
== Narcotics ==
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as it's very easy to become addicted, or overdose, on a narcotic.


=== Medicine ===
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.


The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to [[beyond the impossible|keep everyone alive]] and quite healthy with your assistance.
People who overdose or get addicted to Narcotics tend to usually end up dying due to the negative effects or requiring immediate medical attention. Take in moderation.


{{Chem
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|chemical = Alkysine
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!
|formula = 1 part Chlorine, 1 part Nitrogen, 1 part Anti-Toxin
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
|effects = Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage (Results in 2 units instead of 3).
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
}}
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
<br>
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
{{Chem
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
|chemical = Anti-Toxin
! scope="col" style='background-color:#FFDD66;'|Addiction Chance
|formula = 1 part Silicon, 1 part Nitrogen, 1 part Potassium
|-
|effects = A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. It is also known as Dylovene.
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}[[#Aranesp|Aranesp]]
}}
|{{RecursiveChem/Aranesp}}
<br>
|Reduces stamina damage and stun times, and slowly regenerates stamina at a rate of 2 points per cycle, but causes toxin damage. Causes loss of breath and confusion when it exits the system. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
{{Chem
|0.4 units per cycle
|chemical = Arithrazine
|N/A
|formula = 1 part Hyronalin, 1 part Hydrogen
|N/A
|effects = A very unstable medication used to treat the most extreme cases of radiation poisoning. May cause some internal damage to the patient, but such damage is easily treatable.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}[[#Bath Salts|Bath Salts]]
<br>
|{{RecursiveChem/Bath Salts}}
{{Chem
|Makes the subject effectively impervious to stuns and stamina damage, increases melee damage by 2, however, the subject will suffer severe and concerning side effects including confusion and high organ damage. <br>If overdosed the subject will lose even more motor control, drool, and drop items in their hand, as well as be infected with a disease that causes them to punch people randomly. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
|chemical = Bicaridine
|0.6 units per cycle
|formula = 1 part Inaprovaline, 1 part Carbon
|20
|effects = An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
|High
}}
|-
<br>
!style='background-color:#FFEE88;'|{{anchor|Cannabidiol}}[[#Cannabidiol|Cannabidiol]]
{{Chem
|{{RecursiveChem/Cannabidiol}}
|chemical = Citalopram
|Also known as CBD, this is one of the active substances in cannabis, has a 10% chance to reduce weakening and confusion, as well as a 25% chance to heal 2 brute and burn damage.
|formula = 1 parts MindBreaker Toxin, 1 parts Carbon
|0.4 units per cycle
|effects = Stabilizes the mind a little.
|N/A
}}
|N/A
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Crank}}[[#Crank|Crank]]
|chemical = Cryoxadone
|{{RecursiveChem/Crank}}
|formula = 1 part Dexalin, 1 part Water, 1 part Oxygen
|Reduces stun times and regenerates 25 stamina damage per cycle.<br>If overdosed on or addicted to, will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
|effects = Required for the proper function of cryogenics. It heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Heals clone damage slowly, such as caused by cloning or [[Slime]]s.
|0.4 units per cycle
}}
|20
<br>
|High
{{Chem
|-
|chemical = Clonexadone
!style='background-color:#FFEE88;'|{{anchor|Fliptonium}}[[#Fliptonium|Fliptonium]]
|formula = 1 part Cryoxadone, 1 part Sodium, 0.1 parts Plasma, 5 units Plasma (catalyst)
|{{RecursiveChem/Fliptonium}}
|effects = Heals standard damage the same as Cryoxadone. This chemical reforms clones much faster then Cryoxadone. This includes damage done by [[Slime]]s. Best used in cryo cells. Only works in temperatures under 170K (usually this means cryo cells).
|Causes the imbiber to start spinning! When ingested or applied the sprite starts spinning in circles. If overdosed, causes confusion and makes you drop items.
}}
|0.2 units per cycle
<br>
|20
{{Chem
|Low
|chemical = Dermaline
|-
|formula = 1 part Kelotone, 1 part Oxygen, 1 part Phosphorus
!style='background-color:#FFEE88;'|{{anchor|Happiness}}[[#Happiness|Happiness]]
|effects = A chemical, which is more effective at treating burns damage than kelotone. Is administered with a syringe or pill.
|{{RecursiveChem/Happiness}}
}}
|An anti-depressant that fills you with an ecstatic numbness while dealing minor brain damage. If overdosed, causes rapid mood swings and increases heart rate. Can also be found in Rainbow Weed grown at Botany.  
<br>
|0.4 units per cycle
{{Chem
|20
|chemical = Dexalin
|Low
|formula = 2 part Oxygen, 0.1 parts Plasma, 5 units Plasma (catalyst)
|-
|effects = Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful (Results in 1 unit instead of 2).
!style='background-color:#FFEE88;'|{{anchor|Jenkem}}[[#Jenkem|Jenkem]]
}}
|{{RecursiveChem/Jenkem}}
<br>
|Jenkem is a prison drug made from organic waste. Extremely disgusting.<br>
{{Chem
|0.4 units per cycle
|chemical = Dexalin Plus
|20
|formula = 1 part Dexalin, 1 part Carbon, 1 part Iron
|Medium/High
|effects = Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss, which is hugely useful in many circumstances.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}[[#Krokodil|Krokodil]]
<br>
|{{RecursiveChem/Krokodil}}
{{Chem
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted to it will begin to deal fatal amounts of Brute damage as the subject's skin falls off.
|chemical = Ethylredoxrazine
|0.4 units per cycle
|formula = 1 part Oxygen, 1 part Anti-Toxin, 1 part Carbon
|20
|effects = Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
|High
}}
|-
<br>
!style='background-color:#FFEE88;'|{{anchor|Lysergic acid diethylamide}}[[#Lysergic acid diethylamide|Lysergic acid diethylamide]]
{{Chem
|{{RecursiveChem/Lysergic acid diethylamide}}
|chemical = Hyperzine
|Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to.
|formula = 1 part Sugar, 1 part Phosphorous, 1 part Sulphur
|0.4 units per cycle
|effects = A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching.
|N/A
}}
|N/A
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Mephedrone}}[[#Mephedrone|Mephedrone]]
|chemical = Hyronalin
|{{RecursiveChem/Mephedrone}}
|formula = 1 part Radium, 1 part Anti-Toxin
|'''Epilepsy Warning: Drug has vibrant visual effects!'''<br> A drug that increases your running speed and attack speed, but heavily warps and blurs your vision while causing light heart damage. Does not provide any stamina regeneration. Advised to heat with a chemical heater, as it can have an explosive chemical reaction.
|effects = A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations.
If overdosed, it will increase your attack speed further and allow you to dodge bullets, but cause toxin damage and more severe heart damage.
}}
|0.15 units per cycle
<br>
|15
{{Chem
|High
|chemical = Imidazoline
|-
|formula = 1 part Hyrdogen, 1 part Carbon, 1 part Anti-Toxin
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}[[#Methamphetamine|Methamphetamine]]
|effects = Effective in treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes (Results in 2 units instead of 3).
|{{RecursiveChem/Methamphetamine}}
}}
|Increases stun times, but allows the user to regenerate large amounts of stamina, while dealing a large amount of Brain damage, burning nutrition quickly, and doubling their speed.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
<br>
|0.6 units per cycle
{{Chem
|20
|chemical = Inaprovaline
|High
|formula = 1 part Oxygen, 1 part Carbon, 1 part Sugar
|-
|effects = Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops the rate of decline in a patient's body if it has reached 0% or lower.
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}[[#Nicotine|Nicotine]]
}}
|{{RecursiveChem/Nicotine}}
<br>
|Causes some pleasant chat messages. If overdosed it will deal toxin and respiratory damage.
{{Chem
|0.4 units per cycle
|chemical = Kelotane
|35
|formula = 1 part Silicon, 1 part Carbon
|High
|effects = Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Psilocybin}}[[#Space Drugs|Psilocybin]]
<br>
|{{RecursiveChem/Psilocybin}}
{{Chem
|A strong psychotropic drug derived from certain species of mushrooms. Causes a large host of symptoms such as stuttering, jitteriness, and visual effects.
|chemical = Leporazine
|0.4 units per cycle
|formula = 1 part Silicon, 1 part Copper, 5 units Plasma (catalyst)
|N/A
|effects = This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
|N/A
}}
|-
<br>
!style='background-color:#FFEE88;'|{{anchor|Pump Up}}[[#Space Drugs|Pump Up]]
{{Chem
|{{RecursiveChem/Pump Up}}
|chemical = Methylphenidate
|A makeshift stimulant that regenerates 15 stamina damage per cycle, as well as reducing stun times.
|formula = 1 parts MindBreaker Toxin, 1 parts Hydrogen
|1 unit per cycle
|effects = Improves the ability to concentrate.
|20
}}
|Medium
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}[[#Rotatium|Rotatium]]
|chemical = Paroxetine
|{{RecursiveChem/Rotatium}}
|formula = 1 parts MindBreaker Toxin, 1 parts Oxygen, 1 Inaprovaline
|After 20 cycles, causes the victim's screen to display a rocking motion.
|effects = Stabilizes the mind greatly, but has a chance of adverse effects.
|0.6 units per cycle
}}
|N/A
<br>
|N/A
{{Chem
|-
|chemical = Ryetalyn
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}[[#Space Drugs|Space Drugs]]
|formula = 1 part Arithrazine, 1 part Carbon
|{{RecursiveChem/Space Drugs}}
|effects = Repairs all genetic defects, restoring a patient to an ideal state. May be useful if genetics is unable to function properly.
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
}}
|0.2 units per cycle
<br>
|N/A
{{Chem
|High
|chemical = Spaceacillin
|-
|formula = 1 part Cryptobiolin, 1 part Inaprovaline
!style='background-color:#FFEE88;'|{{anchor|Surge}}[[#Surge|Surge]]
|effects = A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases.
|{{RecursiveChem/Surge}}
}}
|A sketchy superconducting gel that overloads processors, causing concerning effects in synthetic units. It is very similar to crank.
<br>
|0.4 units per cycle
{{Chem
|20
|chemical = Synaptizine
|High
|formula = 1 part Lithium, 1 part Sugar, 1 part Water
|-
|effects = Only useful in treating certain diseases, Synaptizine has no general functions.
!style='background-color:#FFEE88;'|{{anchor|Tetrahydrocannabinol}}[[#Tetrahydrocannabinol|Tetrahydrocannabinol]]
}}
|{{RecursiveChem/Tetrahydrocannabinol}}
<br>
|One of the active substances in cannabis, causes stuttering, yawning, confusion, and in high doses (over 50 units), drowsiness.
{{Chem
|0.4 units per cycle
|chemical = Tramadol
|N/A
|formula = 1 part Inaprovaline, 1 part Ethanol, 1 part Oxygen
|N/A
|effects = A simple, yet effective painkiller. Very effective for patients in shock.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Ultra Lube}}[[#Ultra Lube|Ultra Lube]]
<br>
|{{RecursiveChem/Ultra Lube}}
{{Chem
|Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities.
|chemical = Tricordrazine
|0.6 units per cycle
|formula = 1 part Inaprovaline, 1 part Anti-Toxin
|20
|effects = A highly potent stimulant that can heal all damage types, originally derived from Cordrazine. Often used in a wide range of applications.
|High
}}
|}
<br>
[[File:Chemistry_Medical.png|1600px]]
<br>


===Other Recipes===
== Toxins ==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban.


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Damage Dealt
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|?????}}[[#?????|?????]]
|{{RecursiveChem/?????}}
|Food poisoning
|Causes food poisoning, which is cured by sleeping. Used in several other recipes.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}[[#Amanitin|Amanitin]]
|{{RecursiveChem/Amanitin}}
|Delayed Toxin Damage
|Once none remains in your body, instantly deals 2-4 toxin damage multiplied by how many cycles it was in you. Larger doses means a longer waiting period, but more damage.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Ants}}[[#Ants|Ants]]
|{{RecursiveChem/Ants}}
|Brute
|Deals 4 brute damage when initially applied, then 2 brute damage every cycle. Causes screaming.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Atrazine}}[[#Atrazine|Atrazine]]
|{{RecursiveChem/Atrazine}}
|Toxin
|Kills weeds, deals 2 toxin damage, and additional, massive toxin damage to Dionae.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Black Terror Venom}}[[#Black Terror Venom|Black Terror Venom]]
|{{RecursiveChem/Black Terror Venom}}
|Toxin
|Under 30 units, deals 1 Toxin damage per cycle. Above 30 but under 60, the damage increases to 2 and eye blur is caused. Above 60 but under 90, the damage increases to 4, and the venom causes confusion. Above 90 units, the venom deals 8 toxin damage per cycle and causes paralysis.
|0.1 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Capulettium}}[[#Capulettium|Capulettium]]
|{{RecursiveChem/Capulettium}}
|Blurry vision, knockout, faked death.
|Knocks out after 10 cycles and keeps them out for a fixed short while; when they pass out, it makes it look as though they've died to everything including medical HUDs; excellent for faking death and briefly knocking people out.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Capulettium Plus}}[[#Capulettium Plus|Capulettium Plus]]
|{{RecursiveChem/Capulettium Plus}}
|Silences.
|Allows for faking of death '''at will''' via resting while the reagent is in the bloodstream. Also silences.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}[[#Carpotoxin|Carpotoxin]]
|{{RecursiveChem/Carpotoxin}}
|Toxin
|A deadly neurotoxin produced by the dreaded space carp, which deals 2 toxin damage per cycle.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Coniine}}[[#Coniine|Coniine]]
|{{RecursiveChem/Coniine}}
|Toxin and breath loss
|Deals 2 toxin damage and causes 5 cycles of loss of breath.
|0.05 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Curare}}[[#Curare|Curare]]
|{{RecursiveChem/Curare}}
|Knockout, toxin, suffocation
|Deals 1 toxin and 1 respiratory damage, and knocks you out after 11 cycles.
|0.1 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}[[#Cyanide|Cyanide]]
|{{RecursiveChem/Cyanide}}
|Toxin, Suffocation
|Deals 1.5 toxin damage per cycle, randomly causes loss of breath, stuns, and extra toxin damage.
|0.1 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}[[#Formaldehyde|Formaldehyde]]
|{{RecursiveChem/Formaldehyde}}
|Toxin
|Causes 1 Toxin damage per cycle. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Glyphosate}}[[#Glyphosate|Glyphosate]]
|{{RecursiveChem/Glyphosate}}
|Toxin
|A herbicide. Removes fungus, kills space vines very quickly and deals huge amounts of Toxin damage to Dionae.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Histamine}}[[#Histamine|Histamine]]
|{{RecursiveChem/Histamine}}
|Blurry vision, brute
|Causes twitching, sneezing, and coughing. Occasionally inflicts blurred vision and itchiness, dealing minor brute damage.
If overdosed, it keeps its regular properties, and also occasionally causes toxin damage, jittering, stuttering, and small bursts of respiratory damage.<br>When severely overdosed, can rarely cause rashes that inflict moderate brute damage, extreme immobilizing coughing fits, and fainting which deals a burst of respiratory and toxin damage.
|0.2 units per cycle
|40
|-
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}[[#Initropidril|Initropidril]]
|{{RecursiveChem/Initropidril}}
|Cardiac Arrest
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of respiratory damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}[[#Itching Powder|Itching Powder]]
|{{RecursiveChem/Itching Powder}}
|Brute, annoyance
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
|0.3 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Ketamine}}[[#Ketamine|Ketamine]]
|{{RecursiveChem/Ketamine}}
|Yawning, blurry vision, causes target to fall asleep
|After 11 cycles, the target falls asleep for as long as it remains in the body.
|0.8 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}[[#Lexorin|Lexorin]]
|{{RecursiveChem/Lexorin}}
|Suffocation, Loss breath
|Deals 5 oxygen damage and 1 toxin damage each cycle, and causes loss breath.
|0.2 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}[[#Lipolicide|Lipolicide]]
|{{RecursiveChem/Lipolicide}}
|Weight Loss
|1/3 chance of dealing 1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself.
|0.2 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}[[#Mint Toxin|Mint Toxin]]
|{{RecursiveChem/Mint Toxin}}
|Toxin
|Gibs fat people.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}[[#Neurotoxin|Neurotoxin]]
|{{RecursiveChem/Neurotoxin}}
|Toxin, brain
|Deals 1 Toxin damage every cycle. It additionally deals 1 Brain damage per cycle up to 80 damage, after which the brain damage is significantly decreased. If the toxin is not removed after 14 cycles it will knock the victim unconscious.
|1 unit per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Osseous Reagent}}[[#Osseous Reagent|Osseous Reagent]]
|{{RecursiveChem/Osseous Reagent}}
|Long-term brute, toxin
|Deals 1 toxin damage every cycle. Used in cloners as additional biomass fuel to repair broken bones.
When overdosed, deals an additional 1 toxin damage per cycle, and can result in a bone tumor growth typically located in victim's lower body, requiring [[Surgery#Internal_Organ_Manipulation|surgical removal]].<br>The tumor occasionally deals brute damage to the groin and can rarely damage other organs located in the lower body.
|0.4 units per cycle
|30
|-
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}[[#Pancuronium|Pancuronium]]
|{{RecursiveChem/Pancuronium}}
|Paralysis and Suffocation
|Also found in lethal injection syringes from the locker in execution, or a hacked Nanomed Plus. Paralyses you after 10 cycles, with a small chance to cause some loss of breath.
|0.2 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}[[#Pest Killer|Pest Killer]]
|{{RecursiveChem/Pest Killer}}
|Toxin
|Also found in hydroponics Pest Killer spray bottles. Deals large toxin damage against Kidan.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Polonium}}[[#Polonium|Polonium]]
|{{RecursiveChem/Polonium}}
|Radiation
|Causes 8 Radiation damage every cycle.
|0.1 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sarin}}[[#Sarin|Sarin]]
|{{RecursiveChem/Sarin}}
| Toxin, Burn, and Brain
| Deals 1 Toxin, Burn, and Brain damage every cycle, after 60 cycles weakens you, causes loss of breath, and deals additional 1 Toxin and Brain damage.
|0.1 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}[[#Sodium Thiopental|Sodium Thiopental]]
|{{RecursiveChem/Sodium Thiopental}}
|Knockout and Stamina
|Knocks you out after 6 cycles. Might cause slight brain damage.
|0.7 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Spider Venom}}[[#Spider Venom|Spider Venom]]
|{{RecursiveChem/Spider Venom}}
|Toxin
|Causes 1.5 Toxin damage per cycle.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}[[#Sulfonal|Sulfonal]]
|{{RecursiveChem/Sulfonal}}
|Knockout and Toxin
|Deals 1 Toxin damage per cycle and knocks you out after 22 cycles.
|0.1 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}[[#Tirizene|Tirizene]]
|Death berries or poison berries from botany
|Stamina
|Deals large amount of Stamina damage initially but the effect diminishes with time.
|0.4 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Venom}}[[#Venom|Venom]]
|{{RecursiveChem/Venom}}
|Brute, toxin
|Will deal between 1 to 2 Toxin and Brute damage over time depending on volume. Has a chance to turn into 5 to 10 units of Histamine. If overdosed, it has a chance to gib the person outright.
|0.2 units per cycle
|40
|}
==Pyrotechnics==
The manipulation of fire and matter. These are the most obvious candidates for making grenades, but you can see the [[Guide to Chemical Research]] for details and creative suggestions.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
!style='background-color:#FFEE88;'|{{anchor|Azide}}[[#Azide|Azide]]
|{{RecursiveChem/Azide}}
|Results in 1 unit.  Creates a violent explosion at the source. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].
|-
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}[[#Black Powder|Black Powder]]
|{{RecursiveChem/Black Powder}}
|Sparks, and then creates a violent explosion when heated to 473.15K.
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}[[#Chlorine Trifluoride|Chlorine Trifluoride]]
|{{RecursiveChem/Chlorine Trifluoride}}
|When created it will create a temporary 3x3 fireball. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
|-
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}[[#Cryostylane|Cryostylane]]
|{{RecursiveChem/Cryostylane}}
|As long as there is sufficient Oxygen for it to react with, slowly cools the container down. Useful for delayed reactions.
|-
!style='background-color:#FFEE88;'|{{anchor|Explosion}}[[#Explosion|Explosion]]
|{{RecursiveChem/Explosion}}
|This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. Only useful in grenade production.
|-
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}[[#Firefighting Foam|Firefighting Foam]]
|{{RecursiveChem/Firefighting Foam}}
|Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effective than water---and no slipping.
|-
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]
|{{RecursiveChem/Flash Powder}}
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 373.15K to activate.
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}[[#Fluorosurfactant|Fluorosurfactant]]
|{{RecursiveChem/Fluorosurfactant}}
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam.
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}[[#Liquid Dark Matter|Liquid Dark Matter]]
|{{RecursiveChem/Liquid Dark Matter}}
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 473.15K to activate.
|-
!style='background-color:#FFEE88;'|{{anchor|Napalm}}[[#Napalm|Napalm]]
|{{RecursiveChem/Napalm}}
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|-
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}[[#Nitroglycerin|Nitroglycerin]]
|{{RecursiveChem/Nitroglycerin}}
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
|-
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}[[#Phlogiston|Phlogiston]]
|{{RecursiveChem/Phlogiston}}
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].
|-
!style='background-color:#FFEE88;'|{{anchor|Phlogiston Dust}}[[#Phlogiston Dust|Phlogiston Dust]]
|{{RecursiveChem/Phlogiston Dust}}
|A more condensed version of [[#Phlogiston|Phlogiston]]. Will burn at a lower heat and will deal less fire damage to mobs but will create a bigger blast when used on a turf. (results in 2 units instead of 4).
|-
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}[[#Pyrosium|Pyrosium]]
|{{RecursiveChem/Pyrosium}}
|As long as there is sufficient Oxygen for it to react with, slowly heats the container up. Useful for delayed reactions.
|-
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}[[#Sonic Powder|Sonic Powder]]
|{{RecursiveChem/Sonic Powder}}
|Deafens in a radius of 5 tiles. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 373.15K to activate.
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke}}[[#Smoke|Smoke]]
|{{RecursiveChem/Smoke}}
|This creates a large puff of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke puff, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
|-
!style='background-color:#FFEE88;'|{{anchor|Sorium}}[[#Sorium|Sorium]]
|{{RecursiveChem/Sorium}}
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 473.15K to activate.
|-
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}[[#Stabilizing Agent|Stabilizing Agent]]
|{{RecursiveChem/Stabilizing Agent}}
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. It is required '''only''' during the exact moment of mixing to inhibit the chem's reaction. As soon as you're done mixing the dangerous substance, you're free to dispose of SA.'''This does not work on everything, so be warned!'''
|-
!style='background-color:#FFEE88;'|{{anchor|Teslium}}[[#Teslium|Teslium]]
|{{RecursiveChem/Teslium}}
|An unstable, electrically-charged metallic slurry. Increases the conductance of living things and will randomly shock people. Causes an electrical arc if mixed with uranium.
|}
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.


{{Chem
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|chemical = Ammonia
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!
|formula = 3 parts Hydrogen, 1 part Nitrogen
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
|effects = An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
}}
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Acetaldehyde}}[[#Acetaldehyde|Acetaldehyde]]
|chemical = Chloral Hydrate
|{{RecursiveChem/Acetaldehyde}}
|formula = 1 part Ethanol, 3 parts Chlorine, 1 part Water
|An ingredient for [[#Acetic Acid|Acetic Acid]]. Deals small amounts of burn damage over time, and can be absorbed through the skin.
|effects = A powerful sedative which causes death in doses around 15 units (Results in 1 units instead of 5).
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Acetic Acid}}[[#Acetic Acid|Acetic Acid]]
<br>
|{{RecursiveChem/Acetic Acid}}
{{Chem
|A weak acid. Harmless with amounts under 25u; splashing more than 50u deals minor brute and burn damage with a high chance of disfigurement.
|chemical = Soporofic (Sleep Toxin)
|-
|formula = 1 part Chloral Hydrate, 4 parts sugar
!style='background-color:#FFEE88;'|{{anchor|Bee Explosion}}[[#Bee Explosion|Bee Explosion]]
|effects = A less powerful sedative that takes a while to work. Is safe in large quantities. Can be counteracted with anti-toxin (Dylovene).
|{{RecursiveChem/Bee Explosion}}
}}
|Results in 1 bee per 5 units created on reaction. Will round the number of bees created. The bees created will each have a random reagent assigned to them which was available in the reagent holder when the reaction happened.
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Brassification}}[[#Brassification|Brassification]]
|chemical = Cryptobiolin
|{{RecursiveChem/Brassification}}
|formula = 1 part Potassium, 1 part Oxygen, 1 part Sugar
|Results in a stack of metal being turned into a stack of brass sheets.
|effects = Causes confusion and dizziness. This is essential to make Spaceacillin.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Candlefication}}[[#Candlefication|Candlefication]]
<br>
|{{RecursiveChem/Candlefication}}
{{Chem
|Results in 1 candle.
|chemical = Diethylamine
|-
|formula = 1 part Ammonia, 1 part Ethanol
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}[[#Colorful Reagent|Colorful Reagent]]
|effects = A very potent fertilizer.
|{{RecursiveChem/Colorful Reagent}}
}}
|When applied to turfs or objects it will color them a random color.
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}[[#Condensed Capsaicin|Condensed Capsaicin]]
|chemical = EMP
|{{RecursiveChem/Condensed Capsaicin}}
|formula = 1 part Uranium, 1 part Iron
|A chemical agent used for self-defence and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.)
|effects = This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronical devices; very useful for causing chaos.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Confetti}}[[#Confetti|Confetti]]
<br>
|{{RecursiveChem/Confetti}}
{{Chem
|Pure, liquified confetti. Can be used to make special ammunition. When heated up, will explode depending on the amount heated up.
|chemical = Explosion
|-
|formula = 1 part Potassium, 1 part Water
!style='background-color:#FFEE88;'|{{anchor|Corgium}}[[#Corgium|Corgium]]
|effects = This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
|{{RecursiveChem/Corgium}}
}}
|Creates a corgi at location of the reaction. D'awwwww.
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}[[#Drying Agent|Drying Agent]]
|chemical = Flash Powder
|{{RecursiveChem/Drying Agent}}
|formula = 1 part Sulphur, 1 part Aluminium, 1 part Potassium
|Results in 3 units, used to dry wet floors.
|effects = Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|EMP}}[[#EMP|EMP]]
<br>
|{{RecursiveChem/EMP}}
{{Chem
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
|chemical = Foaming Agent
|-
|formula = 1 part Lithium, 1 part Hydrogen
!style='background-color:#FFEE88;'|{{anchor|Fish Water}}[[#Fish Water|Fish Water]]
|effects = Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).
|{{RecursiveChem/Fish Water}}
}}
|Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo.
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Flaptonium}}[[#Flaptonium|Flaptonium]]
|chemical = Foam Surfactant
|{{RecursiveChem/Flaptonium}}
|formula = 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.
|Creates a parrot at the location of the reaction. Squawk!
|effects = Creates a large cloud of foam when mixed with an equal amount of water.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|FluoroSulphuric Acid}}[[#FluoroSulphuric Acid|FluoroSulphuric Acid]]
<br>
|{{RecursiveChem/FluoroSulphuric Acid}}
{{Chem
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. On contact, each unit deals 2 burn damage. Note that a single body part can accumulate no more than 75 damage this way. Useful for burning pesky horse masks off people's faces.
|chemical = Glycerol
|-
|formula = 3 parts Corn Oil, 1 part Sulphuric Acid
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}[[#Glycerol|Glycerol]]
|effects = Requires blended corn, so thus help from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4).
|{{RecursiveChem/Glycerol}}
}}
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Hairgrownium}}[[#Hairgrownium|Hairgrownium]]
|chemical = Impedrezene
|{{RecursiveChem/Hairgrownium}}
|formula = 1 part Mercury, 1 part Oxygen, 1 part Sugar
|When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair.
|effects = A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Holy Water}}[[#Holy Water|Holy Water]]
<br>
|{{RecursiveChem/Holy Water}}
{{Chem
|When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers and slowly flush out their usable blood.
|chemical = Lexorin
|-
|formula = 1 part Plasma, 1 part Hydrogen, 1 part Nitrogen
!style='background-color:#FFEE88;'|{{anchor|Jestosterone}}[[#Jestosterone|Jestosterone]]
|effects = Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
|{{RecursiveChem/Jestosterone}}
}}
|Has the following effects:
<br>
* Makes you squeak when you are hit or when you move.
{{Chem
* Heals 1.5 points of brute damage per cycle for clowns and honksquad members.
|chemical = Lipozine
* Deals 1.5 points of toxin damage per cycle to mimes.
|formula = 1 part Salt, 1 part Ethanol, 1 part Radium
* In non-clowns and non-honksquad crew, it also induces effects similar to space drugs.
|effects = Causes weight loss upon consumption.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Life}}[[#Life|Life]]
<br>
|{{RecursiveChem/Life}}
{{Chem
|Creates hostile life forms, which will likely result in chaos. Replace the blood with sugar to have them be friendly instead!
|chemical = Metal Foam
|-
|formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
!style='background-color:#FFEE88;'|{{anchor|Liquid Gibs}}[[#Liquid Gibs|Liquid Gibs]]
|effects = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
|{{RecursiveChem/Liquid Gibs}}
}}
|Useful in recipes requiring animal fat such as candles or soap.
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Lye}}[[#Lye|Lye]]
|chemical = Napalm
|{{RecursiveChem/Lye}}
|formula = 1 part Plasma, 1 part Aluminium, 1 part Sulphuric Acid
|Also known as sodium hydroxide. Useful in creating homemade soap and candles.
|effects = Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Meatification}}[[#Meatification|Meatification]]
<br>
|{{RecursiveChem/Meatification}}
{{Chem
|Results in 1 slab of meat.
|chemical = Mindbreaker Toxin
|-
|formula = 1 part Silicon, 1 part Hydrogen, 1 part Anti-toxin
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}[[#Metal Foam|Metal Foam]]
|effects = A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
|{{RecursiveChem/Metal Foam}}
}}
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminum.
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Plastic Polymers}}[[#Plastic Polymers|Plastic Polymers]]
|chemical = Nitroglycerin
|{{RecursiveChem/Plastic Polymers}}
|formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
|Creates 10 sheets of plastic at the location of the reaction.
|effects = A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}[[#Quantum Hair Dye|Quantum Hair Dye]]
<br>
|{{RecursiveChem/Quantum Hair Dye}}
{{Chem
|When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors.
|chemical = Plant-B-Gone
|-
|formula = 1 part Toxin, 4 parts Water
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}[[#Royal Bee Jelly|Royal Bee Jelly]]
|effects = A potent herbicide which is useful to replace the limited supply the botanist starts with.
|{{RecursiveChem/Royal Bee Jelly}}
}}
|When injected into a Queen Bee, the Queen Bee splits into 2 new Queen Bees. Perfect for those botanists who want to expand their bee empire!
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Shock Explosion}}[[#Shock Explosion|Shock Explosion]]
|chemical = Polytrinic Acid
|{{RecursiveChem/Shock Explosion}}
|formula = 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium
|This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves.
|effects = An extremely corrosive chemical substance.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Soapification}}[[#Soapification|Soapification]]
<br>
|{{RecursiveChem/Soapification}}
{{Chem
|Results in 1 bar of soap.
|chemical = Smoke
|-
|formula = 1 part Potassium, 1 part Sugar, 1 part Phosporous
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}[[#Sodium Chloride|Sodium Chloride]]
|effects = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
|{{RecursiveChem/Sodium Chloride}}
}}
|Commonly known as salt, Sodium Chloride is often used to season food.
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]
|chemical = Sodium Chloride
|{{RecursiveChem/Space Cleaner}}
|formula = 1 part Chlorine, 1 part Sodium
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|effects = Commonly known as salt, Sodium Chloride is often used to  season food.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}[[#Space Lube|Space Lube]]
<br>
|{{RecursiveChem/Space Lube}}
{{Chem
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment.
|chemical = Space Cleaner
|-
|formula = 1 part Ammonia, 1 part Water
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]
|effects = This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|{{RecursiveChem/Sterilizine}}
}}
|Helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens.
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Super Hairgrownium}}[[#Super Hairgrownium|Super Hairgrownium]]
|chemical = Space Drugs
|{{RecursiveChem/Super Hairgrownium}}
|formula = 1 part Mercury, 1 part Sugar, 1 part Lithium
|When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the  fake moustache will continue to grow and regrow as long as it's in the person's system.
|effects = An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Synthanol}}[[#Synthanol|Synthanol]]
<br>
|{{RecursiveChem/Synthanol}}
{{Chem
|What IPCs can drink to get drunk. Robo-booze.
|chemical = Space Lube
|-
|formula = 1 part Water, 1 part Silicon, 1 part Oxygen
!style='background-color:#FFEE88;'|{{anchor|Thermite}}[[#Thermite|Thermite]]
|effects = Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).
|{{RecursiveChem/Thermite}}
}}
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested.
<br>
|-
{{Chem
!style='background-color:#FFEE88;'|{{anchor|Toilet Water}}[[#Toilet Water|Toilet Water]]
|chemical = Synthmeat
|{{RecursiveChem/Toilet Water}}
|formula = Blood, Cloneoxydone
|Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo and give toxin damage.
|effects = A tasty alternative to actual meat, allegedly used for surgery.
|-
}}
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}[[#Unstable Mutagen|Unstable Mutagen]]
<br>
|{{RecursiveChem/Unstable Mutagen}}
{{Chem
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics.
|chemical = Thermite
|-
|formula = 1 part Iron, 1 part Aluminium, 1 part Oxygen
!style='background-color:#FFEE88;'|{{anchor|Virus Food}}[[#Virus Food|Virus Food]]
|effects = A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.
|{{RecursiveChem/Virus Food}}
}}
|A chemical which allows viruses and bacteria to quickly grow.
<br>
|}
{{Chem
|chemical = Unstable Mutagen
|formula = 1 part Radium, 1 part Phosphorus, 1 part Chlorine
|effects = Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany.
}}
{{Chem
|chemical = Virus Food
|formula = 1 part water, 1 part milk, 1 part oxygen
|effects = Creates additional virus food in case the Virologist uses all his up (results in 5 units instead of 3).
}}
<br>
{{Chem
|chemical = Zombie Powder
|formula = 5 parts CarpoToxin, 5 parts Sleeping Toxin, 5 parts Copper
|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
}}
<br>
[[Category:Guides]]


== Beyond the Dispenser ==
== Beyond the Dispenser ==
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
 
You can move beyond beakers too. Bottles, cups, even your own stomach (if you don't have a particularly strong survival instinct) work as beakers!
 
 
[[Category:Guides]]

Revision as of 11:52, 20 April 2024

Note for editors: This page makes heavy use of templates in order to have mouseover dropdowns on chemistry recipes. If you wish to edit this page, please check out its Discussion Page to read a guide on how to use these templates to modify and add recipes.

Medical Department


This guide will primarily be useful for chemists and scientists but may come in handy to any player and especially traitors.

Protip! You can hover over reagents needed in the formula to see how to create them

Chemicals

The building blocks of chemistry are aluminum, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulfur, and water. These can be produced from the Chem Dispenser in Chemistry. Grinding minerals from mining will also get you Uranium.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Mixing these chemicals often requires a device called the Chemical heater.png Chemical Heater. With this, you enter a given temperature (in kelvins) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Oh and there is a welding fuel tank on your wall. Don't go on a trip to steal one from somewhere.

All the recipes and reagents listed below are sorted by category and alphabetical order.

Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect. All active pure chemicals have a metabolism rate of .4 units per cycle unless stated otherwise.

  • Chlorine: Causes 1 burn damage.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes 1 toxin and 1 burn damage.
  • Iron: Helps slowly restore blood at a rate of 0.8cl per cycle.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Has a 70% chance to cause 1 brain damage, metabolizes at 0.2u per cycle.
  • Plasma: Causes 1 toxin damage. Heals plasmamen. Purges 2 units of Epinephrine from the body.
  • Radium: Causes 4 radiation damage up to a cap of 80.
  • Sugar: Gives nutrition, has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock. Has an overdose threshold of 200 units.
  • Toxin: Causes 2 toxin damage.
  • Uranium: Causes 2 radiation damage.

Beyond the obvious

You can heat up beakers with cheap lighters, welders, etcetera. You can get a cheap lighter at the very start of the shift via enabling it in your loadout (character creation screen), or from a vendomat. Each click has a timer and heats the beaker up by around 20-30 kelvins. The more hot the beaker gets, the more time it takes to heat it up. This makes chemical heaters almost entirely redundant.

Some chemicals emit toxin vapors upon mixing. If you breathe from the atmosphere, wear a gaskmask (no internals needed) or apply internals.

You can label beakers with a pen. One is available in your PDA (rightclick -> remove pen). The hand labeller will not work.

You can get access to an additional chem (Toxin) by opening the chem dispenser's panel with a screwdriver, multitooling it and then applying the screwdriver again.

"Metabolism rate" indicates how much of a substance gets "absorbed" by a body every 2~ seconds (that's called a cycle) to trigger the effect's of a given substance. In majority of the cases, if the substance metabolization rate isn't specified it's most likely 0.4.
If you are well-fed, denoted by "Feeling Vigorous", you metabolize chems 25% faster. This does not mean that chemicals work faster on the body, but rather that they are purged at a quicker pace.

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Formula Description
Acetone 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen
Common ingredient in other recipes. Causes toxin damage when ingested.
Ammonia 3 parts Hydrogen
1 part Nitrogen
An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than Diethylamine.
Ash Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.
Basic ingredient in a couple of recipes.
Carpet 1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood
Creates a dirty carpet on the floor.
Diethylamine 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K
A very potent fertilizer, and the base component of some medicines.
Meat Slurry 1 part
Corn Starch
Juice Corn in a grinder

1 part Blood
Ingredient in Heparin
Oil 1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Used to make a variety of different chemicals, including Perfluorodecalin and Ephedrine.
Heating it to 874 K under the right conditions produces
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.
. During the reaction, the boiling oil expands and doubles in volume - ensure your container has enough empty space to contain it, preventing spillage and creating Ash safely. Otherwise, it will boil out, wasting the oil and resulting in a large flash fire scaling with the volume spilled, which if done in the chemistry lab will likely blow the welding tanks and ignite everyone nearby.
Phenol 1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Used for certain medical recipes.
Saltpetre 1 part Potassium
1 part Nitrogen
3 parts Oxygen
Ingredient for Bath Salts and Black Powder. Also adds potency to plants as well as increasing production speed.
Sulphuric Acid 1 part Sulfur
1 part Oxygen
1 part Hydrogen
An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for ....etching permanent scars in your coworker's face.....
Welding Fuel Found in welding fuel tanks. A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry.

Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when. Feel free to use this (DISCLAIMER: somewhat outdated) Chemistry Interface to learn how various medicines and their constituent compounds are synthesized.

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Charcoal 1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K
Toxin Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. 0.4 units per cycle N/A N/A
Cryoxadone 1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen
Cellular, brute, burn, toxin, respiratory Required for the proper function of cryogenics. Only functions when transferred via touch reaction. While subject's body temperature is below 215 K (about -58°C), each cycle:
  • stuns the subject for 4 seconds,
  • heals 4 points of cellular damage,
  • heals 12 points of brute and burn damage,
  • heals 3 points of toxin damage,
  • heals 10 points of respiratory damage,
  • mends disfiguration of subject's face.
0.4 units per cycle N/A N/A
Mannitol 1 part Hydrogen
1 part Water
1 part Sugar
Brain Heals 3 points of brain damage per cycle. 0.4 units per cycle N/A N/A
Salbutamol 1 part
Salicylic Acid
1 part Sodium
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Lithium
1 part Aluminum
1 part Bromine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Suffocation Each cycle heals 6 points of respiratory damage and shortens loss of breath by 8 seconds. Great for stabilizing critical patients! 0.2 units per cycle N/A N/A
Saline-Glucose Solution 1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part Sugar
Brute, burn Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore 1cl of blood.

Used to treat patients in shock.

0.15 units per cycle N/A N/A
Silver Sulfadiazine 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine
Burn On touch, instantly heals burn damage equal to the volume in units.

Basic anti-burn healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 burn per cycle.

3 units per cycle N/A N/A
Styptic Powder 1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute On touch, instantly heals brute damage equal to the volume in units.

Basic anti-brute healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 brute per cycle.

3 units per cycle N/A N/A
Synthflesh 1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute, burn, un-husking On touch, instantly heals brute and burn damage equal to 1.5× the volume in units, but does not have any per-cycle healing.

Gets absorbed into subject's bloodstream through their skin on touch reactions.
When the concentration in a body's bloodstream reaches 100 units while it has less than 50 burn damage, can mend burn-induced husking.

0.4 units per cycle N/A N/A
Synth Meat 1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

5 parts Blood
Synthetic Meat Creates a piece of synthetic meat at location of reaction - largely used to help restock the cloner's biomass. N/A N/A N/A

Superior Healing Medicines

These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.

Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Atropine 1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Cardiac Failure, severe injury stabilization, anti-Sarin Acts as a cure for Cardiac Failure. Aggressively purges Sarin.

Shortens loss of breath by 10 seconds (down to 10 seconds). If respiratory damage is above 65, heals 10 points of it.
If subject's health is under -25%, heals 3 brute, 3 burn, and 1 toxin damage.
If subject's health is above -25%, inflicts 1 toxin damage instead.
Causes dizziness, confusion, and occasional fainting.

Overdose inflicts minor toxin damage.

0.2 units per cycle 25 N/A
Calomel 1 part Mercury
1 part Chlorine
Temperature 374 K
Purge Purges the body of all chemicals at a rate of 5u per cycle. If your health is above 20, large amounts (5 per cycle) of toxin damage is dealt. 0.8 units per cycle N/A N/A
Menthol 1 part
Mint
Grind up a mint plant.

1 part Ethanol
Temperature 324 K
Burn and high body temperature Has a 55% chance per cycle to heal 2 points of burn damage. Attempts to cool the body's temperature to 280K in 10K decrements. Results in 1 unit instead of 2. 0.1 units per cycle N/A N/A
Mutadone 1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part Bromine
Mutation purge Resets Structural Enzymes, removing acquired genetic mutations. Will not alter any gene that a character has at the start of the round, disabilities included.
Stops jittering.
0.4 units per cycle N/A N/A
Omnizine Found in warm Donk Pockets, rainbow cotton candy, the Chief Medical Officer's hypospray, Cargo and Lifeweed. Brute, burn, toxin and suffocation Heals 1 point each of toxin and respiratory damage, and two of brute and burn damage each cycle, with the side effect of somewhat crippling addiction. Has a 50% chance of shortening loss of breath by 2 seconds. If overdosed, will cause dizziness, confusion, jittering, and fainting.

Found in warmed up donk pockets. Simply grinding the donk pockets will not work. You will need to have a person or animal eat them, and then dialysis it out of them using a sleeper. Botany can grow Lifeweed which can then be ground up for omnizine.

0.2 units per cycle 30 Low
Pentetic Acid 1 part
Welding Fuel
Found in welding fuel tanks.

1 part Chlorine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part Sodium
1 part
Cyanide
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 374 K
Purging, radiation, toxin Each cycle, purges 4 units of all other chemicals, and reduces radiation by 70 rads.
Has a 75% chance to heal 4 toxin damage.

Has a 33% chance to inflict 1 brute and burn damage.

0.4 units per cycle N/A N/A
Perfluorodecalin 1 part Hydrogen
1 part Fluorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

Temperature 374 K
Suffocation Heals 25 respiratory damage per cycle. Has a 33% chance of healing brute and burn damage per cycle as well.

Keeps its healing properties when overdosed, but also causes loss of breath.

0.2 units per cycle 4 units Medium
Sanguine Reagent 1 part Omnizine
2 parts
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

2 parts Iron
Blood loss Rapidly restores blood at a rate that increases the longer the reagent is present in the bloodstream, up to 5cl per cycle. Used in cloners as additional biomass fuel to repair internal bleeding.

When overdosed, congealed blood might cause vomiting and issues with sight. When overdosed at over 20 units, blood buildup can additionally result in choking, brute damage, and blood-discoloured vision.

0.4 units per cycle 15 units N/A
Salicylic Acid 1 part Sodium
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute and painkiller Has a 55% chance per cycle to heal 2 points of brute damage and attempts to cool the body's temperature to 310.15K in 10K decrements. Works as a painkiller and lets you ignore pain, has a 15% fail rate during surgery. Deals toxin damage when overdosed. 0.1 units per cycle 25 units N/A

Unique Healing Medicines

These healing drugs perform a unique function that is not commonly used or seen in game.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Antihol 1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

Alcohol Helps remove Alcohol from someone's body, as well as eliminating its side effects. 0.4 units per cycle N/A N/A
Bicaridine Grown in botany. Brute Heals 2 brute damage per cycle. Overdose deals 4 instead. 0.4 units per cycle 30 N/A
Degreaser 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sterilizine
2 parts
Antihol
1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K


1 part Chlorine
Cleans Residue from IPC's. Basically the IPC version of Charcoal. Purges all chemicals at 1u per cycle, except Space Lube and Ultra-Lube which are removed at 5u per cycle. In addition to that, reduces paralysis, stuns, weakening, and confusion. 0.4 units per cycle N/A N/A
Diluted Omnizine Found in lukewarm donk pockets and grown in botany Brute, burn, toxin and suffocation Heals 0.5 of each damage type a cycle. If overdosed it will deal 1.5 of each damage type.
0.1 units per cycle 30 Low
Diphenhydramine 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol
Histamine Overdose Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. 0.4 units per cycle N/A Low
Earthsblood Grown in botany. Brute, burn, toxin, respiratory, cellular Prevents the user from attacking other people in most ways as long as it is in their system, but heals 1 brute, 1 burn, 0.5 respiratory, 0.5 toxin, and 0.1 cellular damage while dealing 1 brain damage per cycle for the first 25 cycles. Afterwards, the effects accelerate to healing 5 brute, 5 burn, 3 respiratory, 3 toxin, and 1 cellular damage while dealing 2 brain damage per cycle. In addition, makes the user high, and causes jittering after 25 cycles. When overdosed causes hallucinations, and after 25 cycles deals 4 toxin per cycle. This damage increases to 6 toxin per cycle after 100 cycles. 0.4 units per cycle 25 N/A
Ephedrine 1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
Stun reduction, stabilization Reduces most stun times by 2 seconds each cycle, as well as reducing drowiness by 10 seconds.
Has a 33% chance to heal 1 toxin, 1 brute, and 1 burn damage. Below 0% health, this healing is guaranteed.
Shortens loss of breath by 2 seconds (down to 10 seconds), and if respiratory damage is above 75, heals 1 point of it.

If overdosed, it can cause minor toxin damage, vomiting, dizziness, and fainting.

0.3 units per cycle 35 N/A
Epinephrine 1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Oxygen
1 part Chlorine
1 part Hydrogen
Cardiac Failure, stabilization, anti-Histamine Acts as a cure for Cardiac Failure. Aggressively purges Histamine.
Reduces drowsiness by 10 seconds, and has a low chance to snap the subject awake.
Shortens loss of breath by 2 seconds (down to 6 seconds), and if respiratory damage is above 35, heals 10 points of it.
If subject's health is between -65% and -10%, heals 1 point of brute, burn, and toxin damage.
Has a low chance to reduce brain brain damage by 1.

If overdosed, it might cause minor toxin damage, vomiting, dizziness, and fainting.

0.2 units per cycle 20 N/A
Ether 1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Ethanol
1 part Oxygen
Anesthetic A non-addictive emergency substitute for Hydrocodone or Morphine.

Induces yawning, and after 30 cycles makes the subject drowsy. After 40 cycles, knocks out as long as it remains in subject's system.
Drastically reduces jittering.

0.1 units per cycle N/A N/A
Haloperidol 1 part
Potassium Iodide
1 part Potassium
1 part Iodine

1 part Aluminum
1 part Chlorine
1 part Fluorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Anti-psychotic and Stimulant Purgative Will rapidly (5u per cycle) purge hallucinogenic and stimulative chemicals while reducing jitteriness and the drugs' various negative effects. Randomly causes confusion, drooling, and small amounts of brain damage. This is what is contained within tranquilizer darts. 0.4 units per cycle N/A N/A
Heparin 1 part
Meat Slurry
1 part
Corn Starch
Juice Corn in a grinder

1 part Blood

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Sugar
Cardiac Failure Acts as a cure for Cardiac Failure.
Will worsen (but not cause) any form of bleeding, including internal bleeding.

If overdosed, causes blood vomiting, and even more extreme bleeding while severely overdosed.

0.4 units per cycle 20 N/A
Hydrocodone 1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Water
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Painkiller An extremely strong painkiller that allows you to ignore almost any amount of pain. Has a 1% fail rate during surgery. 0.3 units per cycle N/A N/A
Insulin None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus Sugar overdose Purges 5 units of sugar 0.4 units per cycle N/A N/A
Kelotane Grown in botany. Burn Heals 2 burn damage per cycle. Overdose deals 4 instead. 0.4 units per cycle 30 N/A
Lavaland Extract Found in survival medipens. Brute and Burn Heals brute and burn damage at an astounding rate of 5 per cycle. If overdosed, however, deals 3 brute, 3 burn, and 3 toxin in addition to causing confusion. 0.4 units per cycle 3 N/A
Lazarus Reagent 1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium
Death A miracle drug that can bring a dead body back to life! WARNING: if the corpse has suffered more than 150 combined points of brute, burn, and cellular damage, they will instead explode in a shower of gore - note that Changelings are unaffected by this.
On successful revival inflicts severe cellular damage as well as minor brute, burn, and toxin injuries, and randomly causes organ and limb necrosis based on the time since death (0% chance within the first minute, up to 40% after 20 minutes).

If used on a living person, might inflict minor brute and toxin damage.

0.2 units per cycle N/A N/A
Liquid Solder 1 part Ethanol
1 part Copper
1 part Silver
Temperature 374k
Heals Synthetic Posibrain damage. Same thing as Mannitol, but for Synthetics! 0.4 units per cycle N/A N/A
Mitocholide 1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma
Internal Damage Healing, limb revival Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Also can fix septic or dead limbs and organs if splashed on them. 0.4 units per cycle N/A N/A
Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus Painkiller A strong painkiller that allows you to ignore pain and has a 1% fail rate during surgery, but makes you drowsy and will eventually knock you out if you take too much.
If overdosed it will deal minor toxin damage.
0.25 units per cycle 20 High
Nanocalcium Traitor Uplink Broken Bones Causes jitteriness, then weakness and confusion, before stunning the user. Has a 50% chance per cycle to mend a random bone during the stun-phase. Reacts with narcotics and stimulants, causing massive toxins damage and halting bone repair. 0.5 units per cycle N/A N/A
Oculine 1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Spaceacillin
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol

1 part
Saline-Glucose Solution
1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part Sugar
Eye and Ear Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. 0.4 units per cycle N/A N/A
Potassium Iodide 1 part Potassium
1 part Iodine
Radiation Reduces 25 rads per cycle. 0.4 units per cycle N/A N/A
Restorative Nanites Syndicate Cyborg Hypospray Everything A nuclear operative only reagent, injected by their cyborgs' hyposprays; Heals 15 respiratory, 5 brute, and 5 burn, 5 toxin, 15 brain, and 3 cellular damage. 0.4 units per cycle N/A N/A
Rezadone 1 part
Carpotoxin
Extracted from carp or koibeans.

1 part
Spaceacillin
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol

1 part Copper
Cellular damage Instantly heals all cellular damage, as well as healing 1 brute and burn per cycle.

Overdose causes dizziness, jittering, and light toxin damage.

0.4 units per cycle 30 N/A
Spaceacillin 1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol
Diseases and Infections A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.

Fungus can be either scooped off the walls of maintenance with a container, or it be grown by Botany.

0.2 units per cycle N/A N/A
Stimulants Traitor uplink Stun A traitor only reagent; it makes the user completely impervious to stuns and heals 5 respiratory, 5 toxin, 10 brute, and 10 burn damage, as well as resets stamina damage to 0; when it wears off (under 5 units remaining) it deals toxin and brute damage in addition to a stun. 0.4 units per cycle N/A N/A
Stimulative Agent Traitor uplink Stun A traitor only reagent, this is partially what adrenal implants inject; it reduces the duration of stuns, weakening, and paralysis, increases the user's speed, and regenerates 20 stamina damage per cycle. Cures shock and heart failure. If overdosed - which would require more than six adrenals activations - causes 2.5 stamina and 1 tox damage in addition to 1 cycle of loss of breath with 33% probability every cycle. 0.5 units per cycle 60 N/A
Synaptizine None: Can only be grown in botany. Brain, stimulant Has a 50% chance to heal 1 brain damage every cycle. Reduces the duration of confusion, paralysis, weakening, drowsiness, and sleep. If overdosed, randomly deals toxin damage, causes vomiting, weakening, and dizziness. 0.4 units per cycle 40 N/A
Teporone 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part Silicon
1 part Plasma
Body temperature stabilization Attempts to return the body's temperature to 310K in 60K increments. 0.4 units per cycle 50 Medium

Narcotics

Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as it's very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying due to the negative effects or requiring immediate medical attention. Take in moderation.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Description Metabolism Rate Overdose Threshold Addiction Chance
Aranesp 1 part
Epinephrine
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Insulin
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
Reduces stamina damage and stun times, and slowly regenerates stamina at a rate of 2 points per cycle, but causes toxin damage. Causes loss of breath and confusion when it exits the system. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical. 0.4 units per cycle N/A N/A
Bath Salts 1 part
?????
From trying to microwave or bake improper food recipes.

1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Monosodium Glutamate
Found in food from Chang's

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part
Universal Enzyme
Combine equal amounts of
Sugar
Grind White Beets or Sugar Cane in the food processor
and Vomit OR Green Vomit, heat it to 754 K

1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Mercury
Temperature 374k
Makes the subject effectively impervious to stuns and stamina damage, increases melee damage by 2, however, the subject will suffer severe and concerning side effects including confusion and high organ damage.
If overdosed the subject will lose even more motor control, drool, and drop items in their hand, as well as be infected with a disease that causes them to punch people randomly. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
0.6 units per cycle 20 High
Cannabidiol Grown in botany. Also known as CBD, this is one of the active substances in cannabis, has a 10% chance to reduce weakening and confusion, as well as a 25% chance to heal 2 brute and burn damage. 0.4 units per cycle N/A N/A
Crank 1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

Temperature 390 K
Reduces stun times and regenerates 25 stamina damage per cycle.
If overdosed on or addicted to, will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
0.4 units per cycle 20 High
Fliptonium 1 Part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 Part
Liquid Dark Matter
1 part Plasma
1 part Radium
1 part Carbon

1 Part
Chocolate
Grind 1
Pile of Chocolate
Cut 1
Chocolate Bar
Combine 2u
Cocoa Powder
Grind Cocoa Pods
, 2u Milk (or Soy Milk), 2u
Sugar
Grind White Beets or Sugar Cane in the food processor

1 Part
Gin and Sonic
1 part
Gin and Tonic
2 Parts Gin
1 Part Tonic

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Causes the imbiber to start spinning! When ingested or applied the sprite starts spinning in circles. If overdosed, causes confusion and makes you drop items. 0.2 units per cycle 20 Low
Happiness 1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

2 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Nitrogen
1 part Oxygen
5u Plasma (catalyst)
An anti-depressant that fills you with an ecstatic numbness while dealing minor brain damage. If overdosed, causes rapid mood swings and increases heart rate. Can also be found in Rainbow Weed grown at Botany. 0.4 units per cycle 20 Low
Jenkem 1 part
Toilet Water
None: Can be harvested from any toilet.

1 part Water
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Jenkem is a prison drug made from organic waste. Extremely disgusting.
0.4 units per cycle 20 Medium/High
Krokodil 1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part Potassium
1 part Phosphorus
1 part Welder Fuel
Temperature 390 K
Provides messages of calmness and protection.
If overdosed it will deal significant Brain and Toxin damage.
If addicted to it will begin to deal fatal amounts of Brute damage as the subject's skin falls off.
0.4 units per cycle 20 High
Lysergic acid diethylamide 1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. 0.4 units per cycle N/A N/A
Mephedrone 5 parts
Bath Salts
1 part
?????
From trying to microwave or bake improper food recipes.

1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Monosodium Glutamate
Found in food from Chang's

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part
Universal Enzyme
Combine equal amounts of
Sugar
Grind White Beets or Sugar Cane in the food processor
and Vomit OR Green Vomit, heat it to 754 K

1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Mercury
Temperature 374k

5 parts
Teslium
1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur

Temperature 323k

5 parts
Carpotoxin
Extracted from carp or koibeans.

Temperature 375 K
Epilepsy Warning: Drug has vibrant visual effects!
A drug that increases your running speed and attack speed, but heavily warps and blurs your vision while causing light heart damage. Does not provide any stamina regeneration. Advised to heat with a chemical heater, as it can have an explosive chemical reaction.

If overdosed, it will increase your attack speed further and allow you to dodge bullets, but cause toxin damage and more severe heart damage.

0.15 units per cycle 15 High
Methamphetamine 1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Increases stun times, but allows the user to regenerate large amounts of stamina, while dealing a large amount of Brain damage, burning nutrition quickly, and doubling their speed.
If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.
It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
0.6 units per cycle 20 High
Nicotine Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. Causes some pleasant chat messages. If overdosed it will deal toxin and respiratory damage. 0.4 units per cycle 35 High
Psilocybin Grown in botany. A strong psychotropic drug derived from certain species of mushrooms. Causes a large host of symptoms such as stuttering, jitteriness, and visual effects. 0.4 units per cycle N/A N/A
Pump Up 1 part
Nicotine
Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany.

2 parts Coffee
1 part
Epinephrine
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Oxygen
1 part Chlorine
1 part Hydrogen

A makeshift stimulant that regenerates 15 stamina damage per cycle, as well as reducing stun times. 1 unit per cycle 20 Medium
Rotatium 1 part
Lysergic acid diethylamide
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part
Teslium
1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur

Temperature 323k

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k

After 20 cycles, causes the victim's screen to display a rocking motion. 0.6 units per cycle N/A N/A
Space Drugs 1 part Lithium
1 part Mercury
1 part Sugar
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. 0.2 units per cycle N/A High
Surge 3 parts
Thermite
1 part Aluminum
1 part Iron
1 part Oxygen

1 part Uranium
1 part
Fluorosurfactant
2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
A sketchy superconducting gel that overloads processors, causing concerning effects in synthetic units. It is very similar to crank. 0.4 units per cycle 20 High
Tetrahydrocannabinol Grown in botany. One of the active substances in cannabis, causes stuttering, yawning, confusion, and in high doses (over 50 units), drowsiness. 0.4 units per cycle N/A N/A
Ultra Lube 2 parts
Space Lube
1 part Oxygen
1 part Silicon
1 part Water

1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen
Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. 0.6 units per cycle 20 High

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Damage Dealt Description Metabolism Rate Overdose Threshold
????? From trying to microwave or bake improper food recipes. Food poisoning Causes food poisoning, which is cured by sleeping. Used in several other recipes. 0.4 units per cycle N/A
Amanitin Traitor Uplink and Amanita Mushrooms Delayed Toxin Damage Once none remains in your body, instantly deals 2-4 toxin damage multiplied by how many cycles it was in you. Larger doses means a longer waiting period, but more damage. 0.4 units per cycle N/A
Ants Found under food left on the floor. Brute Deals 4 brute damage when initially applied, then 2 brute damage every cycle. Causes screaming. 0.4 units per cycle N/A
Atrazine 1 part Chlorine
1 part Hydrogen
1 part Nitrogen
Toxin Kills weeds, deals 2 toxin damage, and additional, massive toxin damage to Dionae. 0.4 units per cycle N/A
Black Terror Venom Injected 30u at a time by Black Terrors Toxin Under 30 units, deals 1 Toxin damage per cycle. Above 30 but under 60, the damage increases to 2 and eye blur is caused. Above 60 but under 90, the damage increases to 4, and the venom causes confusion. Above 90 units, the venom deals 8 toxin damage per cycle and causes paralysis. 0.1 units per cycle N/A
Capulettium 1 part
Neurotoxin
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K

1 part Hydrogen
1 part Chlorine
Blurry vision, knockout, faked death. Knocks out after 10 cycles and keeps them out for a fixed short while; when they pass out, it makes it look as though they've died to everything including medical HUDs; excellent for faking death and briefly knocking people out. 0.4 units per cycle N/A
Capulettium Plus 1 part
Capulettium
1 part
Neurotoxin
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K

1 part Hydrogen
1 part Chlorine

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Silences. Allows for faking of death at will via resting while the reagent is in the bloodstream. Also silences. 0.4 units per cycle N/A
Carpotoxin Extracted from carp or koibeans. Toxin A deadly neurotoxin produced by the dreaded space carp, which deals 2 toxin damage per cycle. 0.4 units per cycle N/A
Coniine Extracted from Death Berries. Toxin and breath loss Deals 2 toxin damage and causes 5 cycles of loss of breath. 0.05 units per cycle N/A
Curare Traitor Uplink Knockout, toxin, suffocation Deals 1 toxin and 1 respiratory damage, and knocks you out after 11 cycles. 0.1 units per cycle N/A
Cyanide 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 374 K
Toxin, Suffocation Deals 1.5 toxin damage per cycle, randomly causes loss of breath, stuns, and extra toxin damage. 0.1 units per cycle N/A
Formaldehyde 1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
Toxin Causes 1 Toxin damage per cycle. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying. 0.4 units per cycle N/A
Glyphosate 1 part Chlorine
1 part Phosphorus
1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Toxin A herbicide. Removes fungus, kills space vines very quickly and deals huge amounts of Toxin damage to Dionae. 0.4 units per cycle N/A
Histamine Traitor Uplink, breakdown of
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
,
Itching Powder
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
, and
Venom
Traitor Uplink
when metabolized
Blurry vision, brute Causes twitching, sneezing, and coughing. Occasionally inflicts blurred vision and itchiness, dealing minor brute damage.

If overdosed, it keeps its regular properties, and also occasionally causes toxin damage, jittering, stuttering, and small bursts of respiratory damage.
When severely overdosed, can rarely cause rashes that inflict moderate brute damage, extreme immobilizing coughing fits, and fainting which deals a burst of respiratory and toxin damage.

0.2 units per cycle 40
Initropidril Traitor uplink or
1 part
Crank
1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

Temperature 390 K

1 part
Histamine
Traitor Uplink, breakdown of
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
,
Itching Powder
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
, and
Venom
Traitor Uplink
when metabolized

1 part
Krokodil
1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part Potassium
1 part Phosphorus
1 part Welder Fuel
Temperature 390 K

1 part
Bath Salts
1 part
?????
From trying to microwave or bake improper food recipes.

1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Monosodium Glutamate
Found in food from Chang's

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part
Universal Enzyme
Combine equal amounts of
Sugar
Grind White Beets or Sugar Cane in the food processor
and Vomit OR Green Vomit, heat it to 754 K

1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Mercury
Temperature 374k

1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Nicotine
Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany.

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
Cardiac Arrest 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of respiratory damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. 0.4 units per cycle N/A
Itching Powder 1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
Brute, annoyance Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. 0.3 units per cycle N/A
Ketamine Sleepy Pen Yawning, blurry vision, causes target to fall asleep After 11 cycles, the target falls asleep for as long as it remains in the body. 0.8 units per cycle N/A
Lexorin Traitor Uplink Suffocation, Loss breath Deals 5 oxygen damage and 1 toxin damage each cycle, and causes loss breath. 0.2 units per cycle N/A
Lipolicide 1 part Mercury
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
Weight Loss 1/3 chance of dealing 1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself. 0.2 units per cycle N/A
Mint Toxin Found in Mints. Toxin Gibs fat people. 0.4 units per cycle N/A
Neurotoxin 1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K
Toxin, brain Deals 1 Toxin damage every cycle. It additionally deals 1 Brain damage per cycle up to 80 damage, after which the brain damage is significantly decreased. If the toxin is not removed after 14 cycles it will knock the victim unconscious. 1 unit per cycle N/A
Osseous Reagent 1 part Milk
1 part Potassium
4 parts Oxygen
3 parts
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

3 parts
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
Long-term brute, toxin Deals 1 toxin damage every cycle. Used in cloners as additional biomass fuel to repair broken bones.

When overdosed, deals an additional 1 toxin damage per cycle, and can result in a bone tumor growth typically located in victim's lower body, requiring surgical removal.
The tumor occasionally deals brute damage to the groin and can rarely damage other organs located in the lower body.

0.4 units per cycle 30
Pancuronium 1 part
Cyanide
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 374 K

1 part Bromine
1 part
Capulettium
1 part
Neurotoxin
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K

1 part Hydrogen
1 part Chlorine
Paralysis and Suffocation Also found in lethal injection syringes from the locker in execution, or a hacked Nanomed Plus. Paralyses you after 10 cycles, with a small chance to cause some loss of breath. 0.2 units per cycle N/A
Pest Killer 1 part Toxin
4 parts Ethanol
Toxin Also found in hydroponics Pest Killer spray bottles. Deals large toxin damage against Kidan. 0.4 units per cycle N/A
Polonium Traitor Uplink Radiation Causes 8 Radiation damage every cycle. 0.1 units per cycle N/A
Sarin 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Atrazine
1 part Chlorine
1 part Hydrogen
1 part Nitrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Chlorine
1 part Fluorine
1 part Hydrogen
1 part Oxygen
1 part Phosphorus
Temperature 374 K
Toxin, Burn, and Brain Deals 1 Toxin, Burn, and Brain damage every cycle, after 60 cycles weakens you, causes loss of breath, and deals additional 1 Toxin and Brain damage. 0.1 units per cycle N/A
Sodium Thiopental Traitor Uplink Knockout and Stamina Knocks you out after 6 cycles. Might cause slight brain damage. 0.7 units per cycle N/A
Spider Venom Injected by some Giant Spiders. Toxin Causes 1.5 Toxin damage per cycle. 0.4 units per cycle N/A
Sulfonal 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sulfur
Knockout and Toxin Deals 1 Toxin damage per cycle and knocks you out after 22 cycles. 0.1 units per cycle N/A
Tirizene Death berries or poison berries from botany Stamina Deals large amount of Stamina damage initially but the effect diminishes with time. 0.4 units per cycle N/A
Venom Traitor Uplink Brute, toxin Will deal between 1 to 2 Toxin and Brute damage over time depending on volume. Has a chance to turn into 5 to 10 units of Histamine. If overdosed, it has a chance to gib the person outright. 0.2 units per cycle 40

Pyrotechnics

The manipulation of fire and matter. These are the most obvious candidates for making grenades, but you can see the Guide to Chemical Research for details and creative suggestions.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Description
Azide 1 part Chlorine
1 part Oxygen
1 part Nitrogen
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Sodium
1 part Silver
Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with Stabilizing Agent.
Black Powder 1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur
Sparks, and then creates a violent explosion when heated to 473.15K.
Chlorine Trifluoride 1 part Chlorine
3 parts Fluorine
Temperature 424k
When created it will create a temporary 3x3 fireball. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
Cryostylane 1 part Water
1 part Plasma
1 part Nitrogen
As long as there is sufficient Oxygen for it to react with, slowly cools the container down. Useful for delayed reactions.
Explosion 1 part Potassium
1 part Water
This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with Stabilizing Agent. Only useful in grenade production.
Firefighting Foam 1 part Chlorine
1 part Carbon
1 part Sulfur
Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effective than water---and no slipping.
Flash Powder 1 part Aluminum
1 part Chlorine
1 part Potassium
1 part Sulphur
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
Fluorosurfactant 2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam.
Liquid Dark Matter 1 part Plasma
1 part Radium
1 part Carbon
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 473.15K to activate.
Napalm 1 part Sugar
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Ethanol
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
Nitroglycerin 1 part
Glycerol
3 parts Corn Oil
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
FluoroSulphuric Acid
1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 374 K

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
Phlogiston 1 part Phosphorus
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent.
Phlogiston Dust 1 part
Phlogiston
1 part Phosphorus
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Phosphorus
1 part Sulfur
A more condensed version of Phlogiston. Will burn at a lower heat and will deal less fire damage to mobs but will create a bigger blast when used on a turf. (results in 2 units instead of 4).
Pyrosium 1 part Plasma
1 part Radium
1 part Phosphorus
As long as there is sufficient Oxygen for it to react with, slowly heats the container up. Useful for delayed reactions.
Sonic Powder 1 part Oxygen
1 part
Cola
1 part Carbon
1 part Oxygen
1 part Water
1 part Sugar

1 part Phosphorus
Deafens in a radius of 5 tiles. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
Smoke 1 part Phosphorus
1 part Potassium
1 part Sugar
This creates a large puff of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke puff, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
Sorium 1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 473.15K to activate.
Stabilizing Agent 1 part Iron
1 part Oxygen
1 part Hydrogen
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. It is required only during the exact moment of mixing to inhibit the chem's reaction. As soon as you're done mixing the dangerous substance, you're free to dispose of SA.This does not work on everything, so be warned!
Teslium 1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur

Temperature 323k
An unstable, electrically-charged metallic slurry. Increases the conductance of living things and will randomly shock people. Causes an electrical arc if mixed with uranium.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Formula Description
Acetaldehyde 1 part Chromium
1 part Copper
1 part Ethanol
1 part Oxygen
Temperature 549 K
An ingredient for Acetic Acid. Deals small amounts of burn damage over time, and can be absorbed through the skin.
Acetic Acid 1 part
Acetaldehyde
1 part Chromium
1 part Copper
1 part Ethanol
1 part Oxygen
Temperature 549 K

1 part Oxygen
4 parts Nitrogen
A weak acid. Harmless with amounts under 25u; splashing more than 50u deals minor brute and burn damage with a high chance of disfigurement.
Bee Explosion 1 part Honey
1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part Radium
Results in 1 bee per 5 units created on reaction. Will round the number of bees created. The bees created will each have a random reagent assigned to them which was available in the reagent holder when the reaction happened.
Brassification Splash atleast 1u of Copper onto metal sheets Results in a stack of metal being turned into a stack of brass sheets.
Candlefication 1 part Oxygen
1 part
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.

Temperature 374 K
Results in 1 candle.
Colorful Reagent 1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen
When applied to turfs or objects it will color them a random color.
Condensed Capsaicin 2 parts Capsaicin Oil
5u Plasma (catalyst)
A chemical agent used for self-defence and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.)
Confetti 1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen

1 part
Cyanide
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 374 K
Pure, liquified confetti. Can be used to make special ammunition. When heated up, will explode depending on the amount heated up.
Corgium 1 part Nutriment
1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen

1 part Blood
Temperature 374 K
Creates a corgi at location of the reaction. D'awwwww.
Drying Agent 2 parts Plasma
1 part Ethanol
1 part Sodium
Results in 3 units, used to dry wet floors.
EMP 1 part Iron
1 part Uranium
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
Fish Water None: Can be harvested from any fish tank. Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo.
Flaptonium 1 part Egg
1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen

1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part Chicken Noodle Soup
1 part Blood
Temperature 374k
Creates a parrot at the location of the reaction. Squawk!
FluoroSulphuric Acid 1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 374 K
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. On contact, each unit deals 2 burn damage. Note that a single body part can accumulate no more than 75 damage this way. Useful for burning pesky horse masks off people's faces.
Glycerol 3 parts Corn Oil
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Hairgrownium 1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair.
Holy Water 1 part Water
1 part Mercury
1 part Wine
When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers and slowly flush out their usable blood.
Jestosterone 1 part Blood
1 part Banana Juice
1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Space Lube
1 part Oxygen
1 part Silicon
1 part Water

Temperature 374K
Has the following effects:
  • Makes you squeak when you are hit or when you move.
  • Heals 1.5 points of brute damage per cycle for clowns and honksquad members.
  • Deals 1.5 points of toxin damage per cycle to mimes.
  • In non-clowns and non-honksquad crew, it also induces effects similar to space drugs.
Life 1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Blood
Temperature 374 K
Creates hostile life forms, which will likely result in chaos. Replace the blood with sugar to have them be friendly instead!
Liquid Gibs None: Can be found on the floor after a living creature has been gibbed. Useful in recipes requiring animal fat such as candles or soap.
Lye 1 part Sodium
1 part Hydrogen
1 part Oxygen
Also known as sodium hydroxide. Useful in creating homemade soap and candles.
Meatification 1 part Nutriment
1 part Carbon
1 part
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.
Results in 1 slab of meat.
Metal Foam 3 parts Iron/Aluminum
1 part
Fluorosurfactant
2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminum.
Plastic Polymers 5 parts
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

2 parts
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

3 parts
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

Temperature 374 K
Creates 10 sheets of plastic at the location of the reaction.
Quantum Hair Dye 1 part
Hairgrownium
1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen
When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors.
Royal Bee Jelly 40 parts Honey
10 parts
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium
When injected into a Queen Bee, the Queen Bee splits into 2 new Queen Bees. Perfect for those botanists who want to expand their bee empire!
Shock Explosion 5 part
Teslium
1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur

Temperature 323k

5 part Uranium
This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves.
Soapification 10 parts
Lye
1 part Sodium
1 part Hydrogen
1 part Oxygen

10 parts
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.

Temperature 374 K
Results in 1 bar of soap.
Sodium Chloride 1 part Sodium
1 part Chlorine
1 part Water
Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Space Lube 1 part Oxygen
1 part Silicon
1 part Water
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment.
Sterilizine 2 parts
Antihol
1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K


1 part Chlorine
Helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens.
Super Hairgrownium 1 part
Hairgrownium
1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iron
1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system.
Synthanol 1 part Plasma
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Space Lube
1 part Oxygen
1 part Silicon
1 part Water
What IPCs can drink to get drunk. Robo-booze.
Thermite 1 part Aluminum
1 part Iron
1 part Oxygen
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested.
Toilet Water None: Can be harvested from any toilet. Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo and give toxin damage.
Unstable Mutagen 1 part Chlorine
1 part Plasma
1 part Radium
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics.
Virus Food 1 part Water
1 part Milk
1 part Oxygen
A chemical which allows viruses and bacteria to quickly grow.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.

You can move beyond beakers too. Bottles, cups, even your own stomach (if you don't have a particularly strong survival instinct) work as beakers!