Difference between revisions of "User:Miraviel/RnD Breakdown List"
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At shift start, you can follow this list to reach level 5 in most research areas. | At shift start, you can follow this list to reach level 5 in most research areas. | ||
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|40-55 | |40-55 | ||
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|[[File: | |[[File:Femto Manipulator.png]] | ||
|Femto Manipulator | |Femto Manipulator | ||
|40-50 | |40-50 | ||
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|[[File: | |[[File:Quad Ultra Micro Laser.png]] | ||
|Quad-Ultra Micro-Laser | |Quad-Ultra Micro-Laser | ||
|15-25 | |15-25 | ||
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|5-10 | |5-10 | ||
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|[[File: | |[[File:Quadratic Capacitor.png]] | ||
|Quadratic Capacitor | |Quadratic Capacitor | ||
|20-30 | |20-30 |
Latest revision as of 16:52, 7 May 2024
This is a list for getting most levels in R&D.
Basic Research
At shift start, you can follow this list to reach level 5 in most research areas.
Icon | Name | Source | Materials | Engineering | Plasma | Power | Bluespace | Biological | Combat | Magnets | Data |
---|---|---|---|---|---|---|---|---|---|---|---|
Welding Tool | R&D Room | 1 | 1 | ||||||||
Toolbox | R&D Room | 1 | 1 | ||||||||
Basic Capacitor | R&D Room | 1 | |||||||||
Micro-manipulator | R&D Room | 1 | 1 | ||||||||
Micro-laser | R&D Room | 1 | |||||||||
Tracking Beacon | Protolathe | 1 | |||||||||
High-capacity power cell | Protolathe | 2 | |||||||||
Reagent Scanner | Protolathe | 2 | 1 | 2 | |||||||
Security HUD | Protolathe | 2 | 3 | ||||||||
Health HUD | Protolathe | 2 | 3 | ||||||||
Global Positioning System | Protolathe | 2 | 2 | 1 | |||||||
Machine Design (Gibber Board) | Circuit Imprinter | 2 | 2 | ||||||||
Advanced Capacitor | Protolathe | 3 | |||||||||
Advanced Matter Bin | Protolathe | 3 | |||||||||
Advanced Reagent Scanner | Protolathe | 3 | 3 | 4 | |||||||
Holographic Sign Projector | Protolathe | 1 | 3 | ||||||||
Large Grenade | Protolathe | 3 | 3 | ||||||||
Cybernetic Heart | Protolathe | 5 | |||||||||
SUPERPACMAN-type Generator | Circuit Imprinter | 4 | 4 | 3 | |||||||
Teleporter Console | Circuit Imprinter | 3 | 3 | 3 | |||||||
"Gygax" Weapons & Targeting Control Module | Circuit Imprinter | 4 | 4 | ||||||||
Quantum Pad Board | Circuit Imprinter | 3 | 3 | 4 | 3 | ||||||
MRSPACMAN-type Generator | Circuit Imprinter | 4 | 4 | 4 | 3 | ||||||
Teleportation Hub | Circuit Imprinter | 4 | 4 | 4 | 3 |
Upgrading the Station: Round 1
As a Scientist, it is your duty to upgrade the station when there are better parts available in the Protolathe (under the Stock Parts menu).
For your first upgrade run, print the following items:
Icon | Name | Amount |
---|---|---|
Rapid Part Exchange Device (RPED) | 1 | |
Super Matter Bin | 10 | |
Pico Manipulator | 10 | |
High-Power Micro-Laser | 1 |
To upgrade a machine, use a screwdriver on it, click it with the RPED, then close the machine with the screwdriver again.
It is recommended to upgrade these machines as soon as you can:
Icon | Name | Location |
---|---|---|
Protolathe | R&D | |
Circuit Imprinter | R&D | |
Autolathe | Robotics window (optional) | |
Slime Processor | Xenobiology | |
Monkey Recycler | Xenobiology | |
Ore Redemption Machine | Cargo Office |
Before You Go
Remember to sync with the server to allow Roboticists to print new stuff.
It is also recommended to print 10 Technology Disks, save your tech levels on them, and deliver these to Cargo. They get tons of points for this!
Advanced Research
The second half of research requires co-ordination from multiple departments. While you can get the new materials from the Ore Redemption Machine, some items are only obtainable by other jobs.
Communication is key. If you need something from other jobs, ask them.
Icon | Name | Source | Materials | Engineering | Plasma | Power | Bluespace | Biological | Combat | Magnets | Data |
---|---|---|---|---|---|---|---|---|---|---|---|
Reviver implant | Protolathe | 5 | 4 | 4 | |||||||
Diamond-tipped mining drill | Protolathe | 6 | 4 | 4 | |||||||
Hardsuit jetpack upgrade | Shaft Miner | 4 | 5 | 4 | |||||||
Machine prototype | Quartermaster Cargo Technician |
6 | |||||||||
Phazon torso | Roboticist | 4 | 5 | 4 | 4 | ||||||
Glowshroom cluster | Botanist | 6 | 4 | ||||||||
Charged slime core | Xenobiology | 5 | 4 | ||||||||
Glowcap cluster | Botanist | 4 | 6 | 4 | |||||||
Bluespace crystal | Shaft Miner | 3 | 6 | ||||||||
Cybernetic Heart | Botanist | 5 | |||||||||
Ambrosia gaia branch | Botanist | 5 | 6 | ||||||||
Sentience potion | Xenobiology | 6 | |||||||||
Consciousness transference potion | Xenobiology | 6 | |||||||||
Deathnettle | Botanist | 5 | |||||||||
Chain of Command | Captain | 5 | |||||||||
P-X Tesla Cannon | Roboticist | 4 | 4 | 6 | 6 | ||||||
Lazarus injector | Shaft Miner | 4 | 6 | ||||||||
Purge AI module | Circuit Imprinter |
4 | 5 | ||||||||
Minebot AI upgrade | Shaft Miner | 6 |
Notes:
- Botanists need a Chem Dispenser to grow these plants. Consider giving them one from Science Chemistry.
- Machine prototypes have to be ordered from Cargo, using the Supply Ordering Console.
- Roboticists need combat technology 6 to produce P-X Tesla Cannons.
- Remember to sometimes sync with the server after reaching new levels!
Upgrading the Station: Round 2
Once you have some (or most) of these new research levels, it is time to upgrade the station again!
Print the following items. If you lack any of these, try printing its older version (for example, instead of Bluespace matter bins, print Super matter bins):
Icon | Name | Amount |
---|---|---|
Bluespace RPED | 1 | |
Bluespace Matter Bin | 40-55 | |
Femto Manipulator | 40-50 | |
Quad-Ultra Micro-Laser | 15-25 | |
Triphasic Scanning Module | 5-10 | |
Quadratic Capacitor | 20-30 | |
Bluespace power cell | 10-15 |
To upgrade machines, simply use the Bluespace RPED on them at a range.
This time, upgrade everything you see - cyborg rechargers, the cloner, botany machines, whatever you find! Almost every machine benefits from having better parts.
Note: Computers/consoles cannot be upgraded as they have no stock parts.
Remember The Disks?
Since you have increased the station's technology levels, do not forget to bring new Technology Disks to Cargo!
Special Research
There are three more research categories: toxins, illegal, and alien technologies.
Toxins can be increased via researching bombs.
For the sake of exploration, illegal- and alien-increasing items will not be listed here, however, here are some pointers on how and where to get them:
- Illegal: Most contrabands, usually obtained from traitors, contractors, or nuclear operatives. Some of these might spawn in the Maintenance.
- Alien: Abductor gear, either by subduing one or getting lucky loot from miners.