Difference between revisions of "Guide to Chemistry"
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This guide will primarily be useful for [[chemist]]s but may come in handy to any player and especially [[traitor]]s. | <div style="box-shadow: 0 0 .3em #000; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;"> | ||
<div style="padding: 1em; background: #98c7e0"><center> | |||
'''Note for editors:''' This page makes heavy use of templates in order to have mouseover dropdowns on chemistry recipes. If you wish to edit this page, please check out its [[Talk:Guide to Chemistry|Discussion Page]] to read a guide on how to use these templates to modify and add recipes. | |||
</center></div></div> | |||
{{JobMedical}} | |||
This guide will primarily be useful for [[chemist]]s and [[scientist]]s but may come in handy to any player and especially [[traitor]]s. | |||
'''Protip! You can hover over reagents needed in the formula to see how to create them''' | |||
==Chemicals== | |||
The building blocks of chemistry are aluminum, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulfur, and water. These can be produced from the Chem Dispenser in [[Chemistry Lab|Chemistry]]. Grinding minerals from mining will also get you Uranium. | |||
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk. | |||
Mixing these chemicals often requires a device called the [[File:Chemical_heater.png]] '''Chemical Heater'''. With this, you enter a given temperature (in kelvins) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful! | |||
'''Oh and there is a welding fuel tank on your wall. Don't go on a trip to steal one from somewhere.''' | |||
{| class="wikitable" | '''All the recipes and reagents listed below are sorted by category and alphabetical order.''' | ||
! width="150px" | | |||
! width=" | ==Active Pure Chemicals== | ||
! width=" | A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect. All active pure chemicals have a metabolism rate of .4 units per cycle unless stated otherwise. | ||
*'''Chlorine''': Causes 1 burn damage. | |||
*'''Ethanol''': The most potent alcoholic "beverage", with the fastest toxicity. | |||
*'''Fluorine''': Causes 1 toxin and 1 burn damage. | |||
*'''Iron''': Helps slowly restore blood at a rate of 0.8cl per cycle. | |||
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight. | |||
*'''Mercury''': Has a 70% chance to cause 1 brain damage, metabolizes at 0.2u per cycle. | |||
*'''Plasma''': Causes 1 toxin damage. Heals plasmamen. Purges 2 units of Epinephrine from the body. | |||
*'''Radium''': Causes 4 radiation damage up to a cap of 80. | |||
*'''Sugar''': Gives nutrition, has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock. Has an overdose threshold of 200 units. | |||
*'''Toxin''': Causes 2 toxin damage. | |||
*'''Uranium''': Causes 2 radiation damage. | |||
==Beyond the obvious== | |||
You can heat up beakers with cheap lighters, welders, etcetera. You can get a cheap lighter at the very start of the shift via enabling it in your loadout (character creation screen), or from a vendomat. Each click has a timer and heats the beaker up by around 20-30 kelvins. The more hot the beaker gets, the more time it takes to heat it up. This makes chemical heaters almost entirely redundant. | |||
Some chemicals emit toxin vapors upon mixing. If you breathe from the atmosphere, wear a gaskmask (no internals needed) or apply internals. | |||
You can label beakers with a pen. One is available in your PDA (rightclick -> remove pen). The hand labeller will not work. | |||
You can get access to an additional chem (Toxin) by opening the chem dispenser's panel with a screwdriver, multitooling it and then applying the screwdriver again. | |||
'''"Metabolism rate"''' indicates how much of a substance gets "absorbed" by a body every 2~ seconds (that's called a cycle) to trigger the effect's of a given substance. In majority of the cases, if the substance metabolization rate isn't specified it's most likely 0.4.<br> | |||
If you are well-fed, denoted by "Feeling Vigorous", you metabolize chems '''25% faster.''' This does not mean that chemicals work faster on the body, but rather that they are purged at a quicker pace. | |||
== Components == | |||
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though. | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | |||
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas! | |||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
|-{{anchor|Acetone}} | |||
!style='background-color:#FFEE88;'|[[#Acetone|Acetone]] | |||
|{{RecursiveChem/Acetone}} | |||
|Common ingredient in other recipes. Causes toxin damage when ingested. | |||
|-{{anchor|Ammonia}} | |||
!style='background-color:#FFEE88;'|[[#Ammonia|Ammonia]] | |||
|{{RecursiveChem/Ammonia}} | |||
|An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than [[#Diethylamine|Diethylamine]]. | |||
|-{{anchor|Ash}} | |||
!style='background-color:#FFEE88;'|[[#Ash|Ash]] | |||
|{{RecursiveChem/Ash}} | |||
|Basic ingredient in a couple of recipes. | |||
|-{{anchor|Carpet}} | |||
!style='background-color:#FFEE88;'|[[#Carpet|Carpet]] | |||
|{{RecursiveChem/Carpet}} | |||
|Creates a dirty carpet on the floor. | |||
|-{{anchor|Diethylamine}} | |||
!style='background-color:#FFEE88;'|[[#Diethylamine|Diethylamine]] | |||
|{{RecursiveChem/Diethylamine}} | |||
|A very potent fertilizer, and the base component of some medicines. | |||
|-{{anchor|Meat Slurry}} | |||
!style='background-color:#FFEE88;'|[[#Meat Slurry|Meat Slurry]] | |||
|{{RecursiveChem/Meat Slurry}} | |||
| Ingredient in Heparin | |||
|-{{anchor|Oil}} | |||
!style='background-color:#FFEE88;'|[[#Oil|Oil]] | |||
|{{RecursiveChem/Oil}} | |||
|Used to make a variety of different chemicals, including Perfluorodecalin and Ephedrine.<br>Heating it to 874 K under the right conditions produces {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. During the reaction, the boiling oil expands and doubles in volume - ensure your container has enough empty space to contain it, preventing spillage and creating Ash safely. '''Otherwise, it will boil out,''' wasting the oil and '''resulting in a large flash fire''' scaling with the volume spilled, '''which if done in the chemistry lab will likely blow the welding tanks and ignite everyone nearby.''' | |||
|-{{anchor|Phenol}} | |||
!style='background-color:#FFEE88;'|[[#Phenol|Phenol]] | |||
|{{RecursiveChem/Phenol}} | |||
|Used for certain medical recipes. | |||
|-{{anchor|Plasma Dust}} | |||
!style='background-color:#FFEE88;'|[[#Plasma Dust|Plasma Dust]] | |||
|Obtained by grinding plasma bars. | |||
|Plasma ground down into a fine particulate matter. Highly volatile. | |||
|-{{anchor|Saltpetre}} | |||
!style='background-color:#FFEE88;'|[[#Saltpetre|Saltpetre]] | |||
|{{RecursiveChem/Saltpetre}} | |||
|Ingredient for [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. Also adds potency to plants as well as increasing production speed. | |||
|-{{anchor|Sulphuric Acid}} | |||
!style='background-color:#FFEE88;'|[[#Sulphuric Acid|Sulphuric Acid]] | |||
|{{RecursiveChem/Sulphuric Acid}} | |||
|An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It can also melt flesh. | |||
|-{{anchor|Welding Fuel}} | |||
!style='background-color:#FFEE88;'|[[#Welding Fuel|Welding Fuel]] | |||
|{{RecursiveChem/Welding Fuel}} | |||
|A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry. | |||
|- | |||
|} | |||
== Medicines == | |||
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these. | |||
See [[Guide to Medicine]] for more information on what to use when. Feel free to use this <code>('''DISCLAIMER:''' somewhat outdated)</code> [https://datastudio.google.com/s/v5rVg8jrB3s Chemistry Interface] to learn how various medicines and their constituent compounds are synthesized. | |||
===Core Healing Medicines=== | |||
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations. | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | |||
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas! | |||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" style='background-color:#FFDD66;'|Treatment for | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Addiction Chance | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}[[#Charcoal|Charcoal]] | |||
|{{RecursiveChem/Charcoal}} | |||
|Toxin | |||
|Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]] | |||
|{{RecursiveChem/Cryoxadone}} | |||
|Cellular, brute, burn, toxin, respiratory | |||
|Required for the proper function of cryogenics. Only functions when transferred via touch reaction. While subject's body temperature is below 215 K (about -58°C), each cycle: | |||
* stuns the subject for 4 seconds, | |||
* heals 4 points of cellular damage, | |||
* heals 12 points of brute and burn damage, | |||
* heals 3 points of toxin damage, | |||
* heals 10 points of respiratory damage, | |||
* mends disfiguration of subject's face. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Mannitol}}[[#Mannitol|Mannitol]] | ||
| | |{{RecursiveChem/Mannitol}} | ||
| | |Brain | ||
|Heals 3 points of brain damage per cycle. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Salbutamol}}[[#Salbutamol|Salbutamol]] | ||
| A | |{{RecursiveChem/Salbutamol}} | ||
| | |Suffocation | ||
|Each cycle heals 6 points of respiratory damage and shortens loss of breath by 8 seconds. Great for stabilizing critical patients! | |||
|0.2 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}[[#Saline-Glucose Solution|Saline-Glucose Solution]] | ||
| | |{{RecursiveChem/Saline-Glucose Solution}} | ||
| | |Brute, burn | ||
|Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore 1cl of blood. | |||
Used to treat patients in shock. | |||
|0.15 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}[[#Silver Sulfadiazine|Silver Sulfadiazine]] | ||
| | |{{RecursiveChem/Silver Sulfadiazine}} | ||
| | |Burn | ||
|On touch, instantly heals burn damage equal to the volume in units. | |||
Basic anti-burn healing drug. | |||
On ingestion, deals toxins damage equal to half the consumed volume. | |||
Heals 2 burn per cycle. | |||
|3 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}[[#Styptic Powder|Styptic Powder]] | ||
| | |{{RecursiveChem/Styptic Powder}} | ||
| | |Brute | ||
|On touch, instantly heals brute damage equal to the volume in units. | |||
Basic anti-brute healing drug. | |||
On ingestion, deals toxins damage equal to half the consumed volume. | |||
Heals 2 brute per cycle. | |||
|3 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Synthflesh}}[[#Synthflesh|Synthflesh]] | ||
| | |{{RecursiveChem/Synthflesh}} | ||
| | |Brute, burn, un-husking | ||
|On touch, instantly heals brute and burn damage equal to 1.5× the volume in units. | |||
Heals 1.25 brute and burn damage per cycle. | |||
Gets absorbed into subject's bloodstream through their skin on touch reactions.<br>When the concentration in a body's bloodstream reaches 100 units while it has less than 50 burn damage, can mend burn-induced husking. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Synth Meat}}[[#Synth Meat|Synth Meat]] | ||
| A | |{{RecursiveChem/Synth Meat}} | ||
| | | Synthetic Meat | ||
|Creates a piece of synthetic meat at location of reaction - largely used to help restock the cloner's biomass. | |||
|N/A | |||
|N/A | |||
|N/A | |||
|- | |||
|} | |||
===Superior Healing Medicines=== | |||
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing. | |||
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with. | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | |||
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas! | |||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" style='background-color:#FFDD66;'|Treatment for | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Addiction Chance | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Atropine}}[[#Atropine|Atropine]] | ||
| | |{{RecursiveChem/Atropine}} | ||
| | |Cardiac Failure, severe injury stabilization, anti-Sarin | ||
|Acts as a cure for Cardiac Failure. Aggressively purges [[#Sarin|Sarin]]. | |||
Shortens loss of breath by 10 seconds (down to 10 seconds). If respiratory damage is above 65, heals 10 points of it.<br>If subject's health is under -25%, heals 3 brute, 3 burn, and 1 toxin damage.<br>If subject's health is above -25%, inflicts 1 toxin damage instead.<br>Causes dizziness, confusion, and occasional fainting. | |||
Overdose inflicts minor toxin damage. | |||
|0.2 units per cycle | |||
|25 | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Calomel}}[[#Calomel|Calomel]] | ||
| A | |{{RecursiveChem/Calomel}} | ||
| | |Purge | ||
|Purges the body of all chemicals at a rate of 5u per cycle. If your health is above 20, large amounts (5 per cycle) of toxin damage is dealt. | |||
|0.8 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Menthol}}[[#Menthol|Menthol]] | ||
| A | |{{RecursiveChem/Menthol}} | ||
| | |Burn and high body temperature | ||
|Has a 55% chance per cycle to heal 2 points of burn damage. Attempts to cool the body's temperature to 280K in 10K decrements. Results in 1 unit instead of 2. | |||
|0.1 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Mutadone}}[[#Mutadone|Mutadone]] | ||
| | |{{RecursiveChem/Mutadone}} | ||
| | |Mutation purge | ||
|Resets Structural Enzymes, removing acquired genetic mutations. Will not alter any gene that a character has at the start of the round, disabilities included.<br>Stops jittering. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Omnizine}}[[#Omnizine|Omnizine]] | ||
| | |Found in warm Donk Pockets, rainbow cotton candy, the Chief Medical Officer's hypospray, Cargo and Lifeweed. | ||
| | |Brute, burn, toxin and suffocation | ||
|Heals 1 point each of toxin and respiratory damage, and two of brute and burn damage each cycle, with the side effect of somewhat crippling addiction. Has a 50% chance of shortening loss of breath by 2 seconds. If overdosed, will cause dizziness, confusion, jittering, and fainting.<br> | |||
Found in warmed up donk pockets. Simply grinding the donk pockets will not work. You will need to have a person or animal eat them, and then dialysis it out of them using a sleeper. Botany can grow Lifeweed which can then be ground up for omnizine. | |||
|0.2 units per cycle | |||
|30 | |||
|Low | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}[[#Pentetic Acid|Pentetic Acid]] | ||
| | |{{RecursiveChem/Pentetic Acid}} | ||
| | |Purging, radiation, toxin | ||
|Each cycle, purges 4 units of all other chemicals, and reduces radiation by 70 rads.<br>Has a 75% chance to heal 4 toxin damage. | |||
Has a 33% chance to inflict 1 brute and burn damage. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}[[#Perfluorodecalin|Perfluorodecalin]] | ||
| | |{{RecursiveChem/Perfluorodecalin}} | ||
|Suffocation | |||
|Heals 25 respiratory damage per cycle. Has a 33% chance of healing brute and burn damage per cycle as well. | |||
Keeps its healing properties when overdosed, but also causes loss of breath. | |||
|0.2 units per cycle | |||
|4 units | |||
|Medium | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Sanguine Reagent}}[[#Sanguine Reagent|Sanguine Reagent]] | ||
| | |{{RecursiveChem/Sanguine Reagent}} | ||
| | |Blood loss | ||
|Rapidly restores blood at a rate that increases the longer the reagent is present in the bloodstream, up to 5cl per cycle. Used in cloners as additional biomass fuel to repair internal bleeding. | |||
When overdosed, congealed blood might cause vomiting and issues with sight. When overdosed at over 20 units, blood buildup can additionally result in choking, brute damage, and blood-discoloured vision. | |||
|0.4 units per cycle | |||
|15 units | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}[[#Salicylic Acid|Salicylic Acid]] | ||
| | |{{RecursiveChem/Salicylic Acid}} | ||
| | |Brute and painkiller | ||
|Has a 55% chance per cycle to heal 2 points of brute damage and attempts to cool the body's temperature to 310.15K in 10K decrements. Works as a painkiller and lets you ignore pain, has a 15% fail rate during surgery. Deals toxin damage when overdosed. | |||
|0.1 units per cycle | |||
|25 units | |||
|N/A | |||
|- | |- | ||
! | |} | ||
| | |||
| | ===Unique Healing Medicines=== | ||
These healing drugs perform a unique function that is not commonly used or seen in game. | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | |||
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas! | |||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" style='background-color:#FFDD66;'|Treatment for | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Addiction Chance | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Antihol}}[[#Antihol|Antihol]] | ||
| | |{{RecursiveChem/Antihol}} | ||
| | |Alcohol | ||
|Helps remove Alcohol from someone's body, as well as eliminating its side effects. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]] | ||
| | |{{RecursiveChem/Bicaridine}} | ||
| | |Brute | ||
|Heals 2 brute damage per cycle. Overdose deals 4 instead. | |||
|0.4 units per cycle | |||
|30 | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Degreaser}}[[#Degreaser|Degreaser]] | ||
| | |{{RecursiveChem/Degreaser}} | ||
| | |Cleans Residue from IPC's. | ||
|Basically the IPC version of Charcoal. Purges all chemicals at 1u per cycle, except Space Lube and Ultra-Lube which are removed at 5u per cycle. In addition to that, reduces paralysis, stuns, weakening, and confusion. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Diluted Omnizine}}[[#Omnizine|Diluted Omnizine]] | ||
| | |{{RecursiveChem/Diluted Omnizine}} | ||
| | |Brute, burn, toxin and suffocation | ||
|Heals 0.5 of each damage type a cycle. If overdosed it will deal 1.5 of each damage type.<br> | |||
|0.1 units per cycle | |||
|30 | |||
|Low | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}[[#Diphenhydramine|Diphenhydramine]] | ||
| | |{{RecursiveChem/Diphenhydramine}} | ||
| | |Histamine Overdose | ||
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. | |||
|0.4 units per cycle | |||
|N/A | |||
|Low | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Earthsblood}}[[#Earthsblood|Earthsblood]] | ||
| A | |{{RecursiveChem/Earthsblood}} | ||
| | |Brute, burn, toxin, respiratory, cellular | ||
|} | |Prevents the user from attacking other people in most ways as long as it is in their system, but heals 1 brute, 1 burn, 0.5 respiratory, 0.5 toxin, and 0.1 cellular damage while dealing 1 brain damage per cycle for the first 25 cycles. Afterwards, the effects accelerate to healing 5 brute, 5 burn, 3 respiratory, 3 toxin, and 1 cellular damage while dealing 2 brain damage per cycle. In addition, makes the user high, and causes jittering after 25 cycles. When overdosed causes hallucinations, and after 25 cycles deals 4 toxin per cycle. This damage increases to 6 toxin per cycle after 100 cycles. | ||
|0.4 units per cycle | |||
== | |25 | ||
|N/A | |||
<br> | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}[[#Ephedrine|Ephedrine]] | |||
{| | |{{RecursiveChem/Ephedrine}} | ||
! | |Stun reduction, stabilization | ||
! | |Reduces most stun times by 2 seconds each cycle, as well as reducing drowiness by 10 seconds.<br>Has a 33% chance to heal 1 toxin, 1 brute, and 1 burn damage. Below 0% health, this healing is guaranteed.<br>Shortens loss of breath by 2 seconds (down to 10 seconds), and if respiratory damage is above 75, heals 1 point of it. | ||
! | If overdosed, it can cause minor toxin damage, vomiting, dizziness, and fainting. | ||
|0.3 units per cycle | |||
|35 | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}[[#Epinephrine|Epinephrine]] | |||
|{{RecursiveChem/Epinephrine}} | |||
|Cardiac Failure, stabilization, anti-Histamine | |||
|Acts as a cure for Cardiac Failure. Aggressively purges [[#Histamine|Histamine]].<br>Reduces drowsiness by 10 seconds, and has a low chance to snap the subject awake.<br>Shortens loss of breath by 2 seconds (down to 6 seconds), and if respiratory damage is above 35, heals 10 points of it.<br>If subject's health is between -65% and -10%, heals 1 point of brute, burn, and toxin damage.<br>Has a low chance to reduce brain brain damage by 1. | |||
If overdosed, it might cause minor toxin damage, vomiting, dizziness, and fainting. | |||
|0.2 units per cycle | |||
|20 | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Ether}}[[#Ether|Ether]] | |||
|{{RecursiveChem/Ether}} | |||
|Anesthetic | |||
|A non-addictive emergency substitute for [[#Hydrocodone|Hydrocodone]] or [[#Morphine|Morphine]]. | |||
Induces yawning, and after 30 cycles makes the subject drowsy. After 40 cycles, knocks out as long as it remains in subject's system.<br>Drastically reduces jittering. | |||
|0.1 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}[[#Haloperidol|Haloperidol]] | |||
|{{RecursiveChem/Haloperidol}} | |||
|Anti-psychotic and Stimulant Purgative | |||
|Will rapidly (5u per cycle) purge hallucinogenic and stimulative chemicals while reducing jitteriness and the drugs' various negative effects. Randomly causes confusion, drooling, and small amounts of brain damage. This is what is contained within tranquilizer darts. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Heparin}}[[#Heparin|Heparin]] | |||
|{{RecursiveChem/Heparin}} | |||
|Cardiac Failure | |||
|Acts as a cure for Cardiac Failure.<br>Will worsen (but not cause) any form of bleeding, including internal bleeding. | |||
If overdosed, causes blood vomiting, and even more extreme bleeding while severely overdosed. | |||
|0.4 units per cycle | |||
|20 | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Hydrocodone}}[[#Hydrocodone|Hydrocodone]] | |||
|{{RecursiveChem/Hydrocodone}} | |||
|Painkiller | |||
|An extremely strong painkiller that allows you to ignore almost any amount of pain. Has a 1% fail rate during surgery. | |||
|0.3 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Insulin}}[[#Insulin|Insulin]] | |||
|{{RecursiveChem/Insulin}} | |||
|Sugar overdose | |||
|Purges 5 units of sugar | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}[[#Bicaridine|Kelotane]] | |||
|{{RecursiveChem/Kelotane}} | |||
|Burn | |||
|Heals 2 burn damage per cycle. Overdose deals 4 instead. | |||
|0.4 units per cycle | |||
|30 | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}[[#Lavaland Extract|Lavaland Extract]] | |||
|{{RecursiveChem/Lavaland Extract}} | |||
|Brute and Burn | |||
|Heals brute and burn damage at an astounding rate of 5 per cycle. If overdosed, however, deals 3 brute, 3 burn, and 3 toxin in addition to causing confusion. | |||
|0.4 units per cycle | |||
|3 | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Lazarus Reagent}}[[#Lazarus Reagent|Lazarus Reagent]] | |||
|{{RecursiveChem/Strange Reagent}} | |||
|Death | |||
|A miracle drug that can bring a dead body back to life! <span style="color:#FF0000">'''WARNING: if the corpse has suffered more than 150 combined points of brute, burn, and cellular damage, they will instead explode in a shower of gore'''</span> - note that [[Changeling]]s are unaffected by this.<br>On successful revival inflicts severe cellular damage as well as minor brute, burn, and toxin injuries, and randomly causes organ and limb necrosis based on the time since death (0% chance within the first minute, up to 40% after 20 minutes). | |||
If used on a living person, might inflict minor brute and toxin damage. | |||
|0.2 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Liquid Solder}}[[#Liquid Solder|Liquid Solder]] | |||
|{{RecursiveChem/Liquid Solder}} | |||
|Heals Synthetic Posibrain damage. | |||
|Same thing as Mannitol, but for Synthetics! | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Mitocholide}}[[#Mitocholide|Mitocholide]] | |||
|{{RecursiveChem/Mitocholide}} | |||
|Internal Damage Healing, limb revival | |||
|Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Also can fix septic or dead limbs and organs if splashed on them. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Morphine}}[[#Morphine|Morphine]] | |||
|{{RecursiveChem/Morphine}} | |||
|Painkiller | |||
|A strong painkiller that allows you to ignore pain and has a 1% fail rate during surgery, but makes you drowsy and will eventually knock you out if you take too much.<br>If overdosed it will deal minor toxin damage. | |||
|0.25 units per cycle | |||
|20 | |||
|High | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Nanocalcium}}[[#Nanocalcium|Nanocalcium]] | |||
|{{RecursiveChem/Nanocalcium}} | |||
|Broken Bones | |||
|Causes jitteriness, then weakness and confusion, before stunning the user. Has a 50% chance per cycle to mend a random bone during the stun-phase. Reacts with narcotics and stimulants, causing massive toxins damage and halting bone repair. | |||
|0.5 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Oculine}}[[#Oculine|Oculine]] | |||
|{{RecursiveChem/Oculine}} | |||
|Eye and Ear | |||
|Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}[[#Potassium Iodide|Potassium Iodide]] | ||
| | |{{RecursiveChem/Potassium Iodide}} | ||
|Radiation | |||
|Reduces 25 rads per cycle. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Restorative Nanites}}[[#Restorative Nanites|Restorative Nanites]] | ||
| | |{{RecursiveChem/Restorative Nanites}} | ||
| | |Everything | ||
|A nuclear operative only reagent, injected by their cyborgs' hyposprays; Heals 15 respiratory, 5 brute, and 5 burn, 5 toxin, 15 brain, and 3 cellular damage. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Rezadone}}[[#Rezadone|Rezadone]] | ||
| | |{{RecursiveChem/Rezadone}} | ||
| | |Cellular damage | ||
|Instantly heals all cellular damage, as well as healing 1 brute and burn per cycle. | |||
Overdose causes dizziness, jittering, and light toxin damage. | |||
|0.4 units per cycle | |||
|30 | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]] | ||
| | |{{RecursiveChem/Spaceacillin}} | ||
| | |Diseases and Infections | ||
|A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections. | |||
Fungus can be either scooped off the walls of maintenance with a container, or it be grown by Botany. | |||
|0.2 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Stimulants}}[[#Stimulants|Stimulants]] | ||
| | |{{RecursiveChem/Stimulants}} | ||
| | |Stun | ||
|A traitor only reagent; it makes the user completely impervious to stuns and heals 5 respiratory, 5 toxin, 10 brute, and 10 burn damage, as well as resets stamina damage to 0; when it wears off (under 5 units remaining) it deals toxin and brute damage in addition to a stun. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Stimulative Agent}}[[#Stimulative Agent|Stimulative Agent]] | ||
| | |{{RecursiveChem/Stimulative Agent}} | ||
| | |Stun | ||
|A traitor only reagent, this is partially what adrenal implants inject; it reduces the duration of stuns, weakening, and paralysis, increases the user's speed, and regenerates 20 stamina damage per cycle. Cures shock and heart failure. If overdosed - which would require more than six adrenals activations - causes 2.5 stamina and 1 tox damage in addition to 1 cycle of loss of breath with 33% probability every cycle. | |||
|0.5 units per cycle | |||
|60 | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]] | ||
| | |{{RecursiveChem/Synaptizine}} | ||
| | |Brain, stimulant | ||
|Has a 50% chance to heal 1 brain damage every cycle. Reduces the duration of confusion, paralysis, weakening, drowsiness, and sleep. If overdosed, randomly deals toxin damage, causes vomiting, weakening, and dizziness. | |||
|0.4 units per cycle | |||
|40 | |||
|N/A | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Teporone}}[[#Teporone|Teporone]] | ||
| | |{{RecursiveChem/Teporone}} | ||
| | |Body temperature stabilization | ||
|Attempts to return the body's temperature to 310K in 60K increments. | |||
|0.4 units per cycle | |||
|50 | |||
|Medium | |||
|- | |- | ||
|} | |} | ||
== | == Narcotics == | ||
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as it's very easy to become addicted, or overdose, on a narcotic. | |||
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it. | |||
People who overdose or get addicted to Narcotics tend to usually end up dying due to the negative effects or requiring immediate medical attention. Take in moderation. | |||
{{ | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
| chemical = | |+ Hover over the names of the reagents in the recipe column to see their chemical formulas! | ||
| | ! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ||
| | ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | ||
}} | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Addiction Chance | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}[[#Aranesp|Aranesp]] | |||
|{{RecursiveChem/Aranesp}} | |||
|Reduces stamina damage and stun times, and slowly regenerates stamina at a rate of 2 points per cycle, but causes toxin damage. Causes loss of breath and confusion when it exits the system. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}[[#Bath Salts|Bath Salts]] | |||
|{{RecursiveChem/Bath Salts}} | |||
|Makes the subject effectively impervious to stuns and stamina damage, increases melee damage by 2, however, the subject will suffer severe and concerning side effects including confusion and high organ damage. <br>If overdosed the subject will lose even more motor control, drool, and drop items in their hand, as well as be infected with a disease that causes them to punch people randomly. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical. | |||
|0.6 units per cycle | |||
|20 | |||
|High | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Cannabidiol}}[[#Cannabidiol|Cannabidiol]] | |||
|{{RecursiveChem/Cannabidiol}} | |||
|Also known as CBD, this is one of the active substances in cannabis, has a 10% chance to reduce weakening and confusion, as well as a 25% chance to heal 2 brute and burn damage. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Crank}}[[#Crank|Crank]] | |||
|{{RecursiveChem/Crank}} | |||
|Reduces stun times and regenerates 25 stamina damage per cycle.<br>If overdosed on or addicted to, will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical. | |||
|0.4 units per cycle | |||
|20 | |||
|High | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Fliptonium}}[[#Fliptonium|Fliptonium]] | |||
|{{RecursiveChem/Fliptonium}} | |||
|Causes the imbiber to start spinning! When ingested or applied the sprite starts spinning in circles. If overdosed, causes confusion and makes you drop items. | |||
|0.2 units per cycle | |||
|20 | |||
|Low | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Happiness}}[[#Happiness|Happiness]] | |||
|{{RecursiveChem/Happiness}} | |||
|An anti-depressant that fills you with an ecstatic numbness while dealing minor brain damage. If overdosed, causes rapid mood swings and increases heart rate. Can also be found in Rainbow Weed grown at Botany. | |||
|0.4 units per cycle | |||
|20 | |||
|Low | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Jenkem}}[[#Jenkem|Jenkem]] | |||
|{{RecursiveChem/Jenkem}} | |||
|Jenkem is a prison drug made from organic waste. Extremely disgusting.<br> | |||
|0.4 units per cycle | |||
|N/A | |||
|Medium/High | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}[[#Krokodil|Krokodil]] | |||
|{{RecursiveChem/Krokodil}} | |||
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If heavily overdosed, the drug will begin to deal fatal amounts of Brute damage, as the subject's skin falls off. | |||
|0.4 units per cycle | |||
|20 | |||
|High | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Lysergic acid diethylamide}}[[#Lysergic acid diethylamide|Lysergic acid diethylamide]] | |||
|{{RecursiveChem/Lysergic acid diethylamide}} | |||
|Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Mephedrone}}[[#Mephedrone|Mephedrone]] | |||
|{{RecursiveChem/Mephedrone}} | |||
|'''Epilepsy Warning: Drug has vibrant visual effects!'''<br> A drug that increases your running speed and attack speed, but heavily warps and blurs your vision while causing light heart damage. Does not provide any stamina regeneration. Explodes on mixing, so stay clear of the heater. | |||
If overdosed, it will increase your attack speed further and allow you to dodge bullets, but cause toxin damage and more severe heart damage. | |||
|0.15 units per cycle | |||
|15 | |||
|High | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}[[#Methamphetamine|Methamphetamine]] | |||
|{{RecursiveChem/Methamphetamine}} | |||
|Increases stun times, but allows the user to regenerate large amounts of stamina, while dealing a large amount of Brain damage, burning nutrition quickly, and doubling their speed.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>It has progressively worsening side effects, only fixed by abstaining from consuming the chemical. | |||
|0.6 units per cycle | |||
|20 | |||
|High | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}[[#Nicotine|Nicotine]] | |||
|{{RecursiveChem/Nicotine}} | |||
|Causes some pleasant chat messages. If overdosed it will deal toxin and respiratory damage. | |||
|0.4 units per cycle | |||
|35 | |||
|High | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Psilocybin}}[[#Psilocybin|Psilocybin]] | |||
|{{RecursiveChem/Psilocybin}} | |||
|A strong psychotropic drug derived from certain species of mushrooms. Causes a large host of symptoms such as stuttering, jitteriness, and visual effects. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Pump Up}}[[#Pump Up|Pump Up]] | |||
|{{RecursiveChem/Pump Up}} | |||
|A makeshift stimulant that regenerates 15 stamina damage per cycle, as well as reducing stun times. | |||
|1 unit per cycle | |||
|20 | |||
|Medium | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}[[#Rotatium|Rotatium]] | |||
|{{RecursiveChem/Rotatium}} | |||
|After 20 cycles, causes the victim's screen to display a rocking motion. | |||
|0.6 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}[[#Space Drugs|Space Drugs]] | |||
|{{RecursiveChem/Space Drugs}} | |||
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. | |||
|0.2 units per cycle | |||
|N/A | |||
|High | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Surge}}[[#Surge|Surge]] | |||
|{{RecursiveChem/Surge}} | |||
|A sketchy superconducting gel that overloads processors, causing concerning effects in synthetic units. It is very similar to crank. | |||
|0.4 units per cycle | |||
|20 | |||
|High | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Tetrahydrocannabinol}}[[#Tetrahydrocannabinol|Tetrahydrocannabinol]] | |||
|{{RecursiveChem/Tetrahydrocannabinol}} | |||
|Also known as THC. One of the active substances in cannabis, causes stuttering, yawning, confusion, and in high doses (over 50 units), drowsiness. | |||
|0.4 units per cycle | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Ultra Lube}}[[#Ultra Lube|Ultra Lube]] | |||
|{{RecursiveChem/Ultra Lube}} | |||
|Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. | |||
|0.6 units per cycle | |||
|20 | |||
|High | |||
|} | |||
== Toxins == | |||
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban. | |||
{{ | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
| | |+ Hover over the names of the reagents in the recipe column to see their chemical formulas! | ||
| | ! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ||
| | ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | ||
}} | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Damage Dealt | ||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|?????}}[[#?????|?????]] | |||
|{{RecursiveChem/?????}} | |||
|Food poisoning | |||
|Causes food poisoning, which is cured by sleeping. Used in several other recipes. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}[[#Amanitin|Amanitin]] | |||
|{{RecursiveChem/Amanitin}} | |||
|Delayed Toxin Damage | |||
|Once none remains in your body, instantly deals 2-4 toxin damage multiplied by how many cycles it was in you. Larger doses means a longer waiting period, but more damage. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Ants}}[[#Ants|Ants]] | |||
|{{RecursiveChem/Ants}} | |||
|Brute | |||
|Deals 4 brute damage when initially applied, then 2 brute damage every cycle. Causes screaming. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Atrazine}}[[#Atrazine|Atrazine]] | |||
|{{RecursiveChem/Atrazine}} | |||
|Toxin | |||
|Kills weeds, deals 2 toxin damage, and additional, massive toxin damage to Dionae. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Black Terror Venom}}[[#Black Terror Venom|Black Terror Venom]] | |||
|{{RecursiveChem/Black Terror Venom}} | |||
|Toxin | |||
|Under 30 units, deals 1 Toxin damage per cycle. Above 30 but under 60, the damage increases to 2 and eye blur is caused. Above 60 but under 90, the damage increases to 4, and the venom causes confusion. Above 90 units, the venom deals 8 toxin damage per cycle and causes paralysis. | |||
|0.1 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Capulettium}}[[#Capulettium|Capulettium]] | |||
|{{RecursiveChem/Capulettium}} | |||
|Blurry vision, knockout, faked death. | |||
|Knocks out after 10 cycles and keeps them out for a fixed short while; when they pass out, it makes it look as though they've died to everything including medical HUDs; excellent for faking death and briefly knocking people out. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Capulettium Plus}}[[#Capulettium Plus|Capulettium Plus]] | |||
|{{RecursiveChem/Capulettium Plus}} | |||
|Silences. | |||
|Allows for faking of death '''at will''' via resting while the reagent is in the bloodstream. Also mutes. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}[[#Carpotoxin|Carpotoxin]] | |||
|{{RecursiveChem/Carpotoxin}} | |||
|Toxin | |||
|A deadly neurotoxin produced by the dreaded space carp, which deals 2 toxin damage per cycle. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Coniine}}[[#Coniine|Coniine]] | |||
|{{RecursiveChem/Coniine}} | |||
|Toxin and breath loss | |||
|Deals 2 toxin damage and causes 5 cycles of loss of breath. | |||
|0.05 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Conductive Lube}}[[#Conductive Lube|Conductive Lube]] | |||
|{{RecursiveChem/Conductive Lube}} | |||
|Burn | |||
|When ingested by a mindflayer, they will start sparking and jittering. Heats IPCs to dangerous levels. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Curare}}[[#Curare|Curare]] | |||
|{{RecursiveChem/Curare}} | |||
|Knockout, toxin, suffocation | |||
|Deals 1 toxin and 1 respiratory damage, and knocks you out after 11 cycles. | |||
|0.1 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}[[#Cyanide|Cyanide]] | |||
|{{RecursiveChem/Cyanide}} | |||
|Toxin, Suffocation | |||
|Deals 1.5 toxin damage per cycle, randomly causes loss of breath, stuns, and extra toxin damage. | |||
|0.1 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}[[#Formaldehyde|Formaldehyde]] | |||
|{{RecursiveChem/Formaldehyde}} | |||
|Toxin | |||
|Causes 1 Toxin damage per cycle. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Glyphosate}}[[#Glyphosate|Glyphosate]] | |||
|{{RecursiveChem/Glyphosate}} | |||
|Toxin | |||
|A herbicide. Removes fungus, kills space vines very quickly and deals huge amounts of Toxin damage to Dionae. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Histamine}}[[#Histamine|Histamine]] | |||
|{{RecursiveChem/Histamine}} | |||
|Blurry vision, brute | |||
|Causes twitching, sneezing, and coughing. Occasionally inflicts blurred vision and itchiness, dealing minor brute damage. | |||
If overdosed, it keeps its regular properties, and also occasionally causes toxin damage, jittering, stuttering, and small bursts of respiratory damage.<br>When severely overdosed, can rarely cause rashes that inflict moderate brute damage, extreme immobilizing coughing fits, and fainting which deals a burst of respiratory and toxin damage. | |||
|0.2 units per cycle | |||
|40 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}[[#Initropidril|Initropidril]] | |||
|{{RecursiveChem/Initropidril}} | |||
|Cardiac Arrest | |||
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of respiratory damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}[[#Itching Powder|Itching Powder]] | |||
|{{RecursiveChem/Itching Powder}} | |||
|Brute, annoyance | |||
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. | |||
|0.3 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Ketamine}}[[#Ketamine|Ketamine]] | |||
|{{RecursiveChem/Ketamine}} | |||
|Yawning, blurry vision, causes target to fall asleep | |||
|After 11 cycles, the target falls asleep for as long as it remains in the body. | |||
|0.8 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}[[#Lexorin|Lexorin]] | |||
|{{RecursiveChem/Lexorin}} | |||
|Suffocation, Loss breath | |||
|Deals 5 oxygen damage and 1 toxin damage each cycle, and causes loss breath. | |||
|0.2 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}[[#Lipolicide|Lipolicide]] | |||
|{{RecursiveChem/Lipolicide}} | |||
|Weight Loss | |||
|1/3 chance of dealing 1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself. | |||
|0.2 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}[[#Mint Toxin|Mint Toxin]] | |||
|{{RecursiveChem/Mint Toxin}} | |||
|Toxin | |||
|Gibs fat people. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}[[#Neurotoxin|Neurotoxin]] | |||
|{{RecursiveChem/Neurotoxin}} | |||
|Toxin, brain | |||
|Deals 1 Toxin damage every cycle. It additionally deals 1 Brain damage per cycle up to 80 damage, after which the brain damage is significantly decreased. If the toxin is not removed after 14 cycles it will knock the victim unconscious. | |||
|1 unit per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Osseous Reagent}}[[#Osseous Reagent|Osseous Reagent]] | |||
|{{RecursiveChem/Osseous Reagent}} | |||
|Long-term brute, toxin | |||
|Deals 1 toxin damage every cycle. Used in cloners as additional biomass fuel to repair broken bones. | |||
When overdosed, deals an additional 1 toxin damage per cycle, and can result in a bone tumor growth typically located in victim's lower body, requiring [[Surgery#Internal_Organ_Manipulation|surgical removal]].<br>The tumor occasionally deals brute damage to the groin and can rarely damage other organs located in the lower body. | |||
|0.4 units per cycle | |||
|30 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}[[#Pancuronium|Pancuronium]] | |||
|{{RecursiveChem/Pancuronium}} | |||
|Paralysis and Suffocation | |||
|Also found in lethal injection syringes from the locker in execution, or a hacked Nanomed Plus. Paralyses you after 10 cycles, with a small chance to cause some loss of breath. | |||
|0.2 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}[[#Pest Killer|Pest Killer]] | |||
|{{RecursiveChem/Pest Killer}} | |||
|Toxin | |||
|Also found in hydroponics Pest Killer spray bottles. Deals large toxin damage against Kidan. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Polonium}}[[#Polonium|Polonium]] | |||
|{{RecursiveChem/Polonium}} | |||
|Radiation | |||
|Causes 8 Radiation damage every cycle. | |||
|0.1 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sarin}}[[#Sarin|Sarin]] | |||
|{{RecursiveChem/Sarin}} | |||
| Toxin, Burn, and Brain | |||
| Deals 1 Toxin, Burn, and Brain damage every cycle, after 60 cycles weakens you, causes loss of breath, and deals additional 1 Toxin and Brain damage. | |||
|0.1 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}[[#Sodium Thiopental|Sodium Thiopental]] | |||
|{{RecursiveChem/Sodium Thiopental}} | |||
|Knockout and Stamina | |||
|Knocks you out after 6 cycles. Might cause slight brain damage. | |||
|0.7 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Spider Venom}}[[#Spider Venom|Spider Venom]] | |||
|{{RecursiveChem/Spider Venom}} | |||
|Toxin | |||
|Causes 1.5 Toxin damage per cycle. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}[[#Sulfonal|Sulfonal]] | |||
|{{RecursiveChem/Sulfonal}} | |||
|Knockout and Toxin | |||
|Deals 1 Toxin damage per cycle and knocks you out after 22 cycles. | |||
|0.1 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}[[#Tirizene|Tirizene]] | |||
|Death berries or poison berries from botany | |||
|Stamina | |||
|Deals large amount of Stamina damage initially but the effect diminishes with time. | |||
|0.4 units per cycle | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Venom}}[[#Venom|Venom]] | |||
|{{RecursiveChem/Venom}} | |||
|Brute, toxin | |||
|Will deal between 1 to 2 Toxin and Brute damage over time depending on volume. Has a chance to turn into 5 to 10 units of Histamine. If overdosed, it has a chance to gib the person outright. | |||
|0.2 units per cycle | |||
|40 | |||
|} | |||
==Pyrotechnics== | |||
The manipulation of fire and matter. These are the most obvious candidates for making grenades, but you can see the [[Guide to Chemical Research]] for details and creative suggestions. | |||
{ | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
| chemical = | |+ Hover over the names of the reagents in the recipe column to see their chemical formulas! | ||
| | ! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ||
| | ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | ||
}} | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
|- | |||
{{ | !style='background-color:#FFEE88;'|{{anchor|Azide}}[[#Azide|Azide]] | ||
| | |{{RecursiveChem/Azide}} | ||
|Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. | |||
|- | |||
}} | !style='background-color:#FFEE88;'|{{anchor|Black Powder}}[[#Black Powder|Black Powder]] | ||
|{{RecursiveChem/Black Powder}} | |||
{{ | |Sparks, and then creates a violent explosion when heated to 473.15K. | ||
| | |- | ||
| | !style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}[[#Chlorine Trifluoride|Chlorine Trifluoride]] | ||
| | |{{RecursiveChem/Chlorine Trifluoride}} | ||
}} | |When created it will create a temporary 3x3 fireball. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}[[#Cryostylane|Cryostylane]] | |||
| | |{{RecursiveChem/Cryostylane}} | ||
|As long as there is sufficient Oxygen for it to react with, slowly cools the container down. Useful for delayed reactions. | |||
| | |- | ||
}} | !style='background-color:#FFEE88;'|{{anchor|Explosion}}[[#Explosion|Explosion]] | ||
|{{RecursiveChem/Explosion}} | |||
{{ | |This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. Only useful in grenade production. | ||
| | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}[[#Firefighting Foam|Firefighting Foam]] | |||
|{{RecursiveChem/Firefighting Foam}} | |||
|Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effective than water---and no slipping. | |||
|- | |||
{{ | !style='background-color:#FFEE88;'|{{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]] | ||
| | |{{RecursiveChem/Flash Powder}} | ||
| | |Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 373.15K to activate. | ||
| | |- | ||
}} | !style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}[[#Fluorosurfactant|Fluorosurfactant]] | ||
|{{RecursiveChem/Fluorosurfactant}} | |||
{{ | |Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. | ||
| | |- | ||
| | !style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}[[#Liquid Dark Matter|Liquid Dark Matter]] | ||
| | |{{RecursiveChem/Liquid Dark Matter}} | ||
}} | |When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 473.15K to activate. | ||
|- | |||
{{ | !style='background-color:#FFEE88;'|{{anchor|Napalm}}[[#Napalm|Napalm]] | ||
| | |{{RecursiveChem/Napalm}} | ||
| | |A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | ||
| | |- | ||
}} | !style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}[[#Nitroglycerin|Nitroglycerin]] | ||
|{{RecursiveChem/Nitroglycerin}} | |||
{{ | |A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). | ||
| | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}[[#Phlogiston|Phlogiston]] | |||
|{{RecursiveChem/Phlogiston}} | |||
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. | |||
|- | |||
{{ | !style='background-color:#FFEE88;'|{{anchor|Phlogiston Dust}}[[#Phlogiston Dust|Phlogiston Dust]] | ||
| | |{{RecursiveChem/Phlogiston Dust}} | ||
| | |A more condensed version of [[#Phlogiston|Phlogiston]]. Will burn at a lower heat and will deal less fire damage to mobs but will create a bigger blast when used on a turf. (results in 2 units instead of 4). | ||
| | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}[[#Pyrosium|Pyrosium]] | |||
|{{RecursiveChem/Pyrosium}} | |||
{{ | |As long as there is sufficient Oxygen for it to react with, slowly heats the container up. Useful for delayed reactions. | ||
| | |- | ||
| | !style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}[[#Sonic Powder|Sonic Powder]] | ||
| | |{{RecursiveChem/Sonic Powder}} | ||
|Deafens in a radius of 5 tiles. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 373.15K to activate. | |||
|- | |||
{{ | !style='background-color:#FFEE88;'|{{anchor|Smoke}}[[#Smoke|Smoke]] | ||
| | |{{RecursiveChem/Smoke}} | ||
| | |This creates a large puff of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke puff, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate. | ||
| | |- | ||
}} | !style='background-color:#FFEE88;'|{{anchor|Sorium}}[[#Sorium|Sorium]] | ||
|{{RecursiveChem/Sorium}} | |||
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 473.15K to activate. | |||
| | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}[[#Stabilizing Agent|Stabilizing Agent]] | |||
| | |{{RecursiveChem/Stabilizing Agent}} | ||
}} | |When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. It is required '''only''' during the exact moment of mixing to inhibit the chem's reaction. As soon as you're done mixing the dangerous substance, you're free to dispose of SA.'''This does not work on everything, so be warned!''' | ||
|- | |||
{{ | !style='background-color:#FFEE88;'|{{anchor|Teslium}}[[#Teslium|Teslium]] | ||
| | |{{RecursiveChem/Teslium}} | ||
| | |An unstable, electrically-charged metallic slurry. Increases the conductance of living things and will randomly shock people. Causes an electrical arc if mixed with uranium. | ||
| | |} | ||
}} | |||
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==Other Recipes== | |||
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous. | These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous. | ||
{{ | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
| chemical = | |+ Hover over the names of the reagents in the recipe column to see their chemical formulas! | ||
| | ! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ||
| | ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | ||
}} | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Acetaldehyde}}[[#Acetaldehyde|Acetaldehyde]] | |||
|{{RecursiveChem/Acetaldehyde}} | |||
|An ingredient for [[#Acetic Acid|Acetic Acid]]. Deals small amounts of burn damage over time, and can be absorbed through the skin. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Acetic Acid}}[[#Acetic Acid|Acetic Acid]] | |||
|{{RecursiveChem/Acetic Acid}} | |||
|A weak acid. Harmless with amounts under 25u; splashing more than 50u deals minor brute and burn damage with a high chance of disfigurement. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Bee Explosion}}[[#Bee Explosion|Bee Explosion]] | |||
|{{RecursiveChem/Bee Explosion}} | |||
|Results in 1 bee per 5 units created on reaction. Will round the number of bees created. The bees created will each have a random reagent assigned to them which was available in the reagent holder when the reaction happened. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Brassification}}[[#Brassification|Brassification]] | |||
|{{RecursiveChem/Brassification}} | |||
|Results in a stack of metal being turned into a stack of brass sheets. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Candlefication}}[[#Candlefication|Candlefication]] | |||
|{{RecursiveChem/Candlefication}} | |||
|Results in 1 candle. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}[[#Colorful Reagent|Colorful Reagent]] | |||
|{{RecursiveChem/Colorful Reagent}} | |||
|When applied to turfs or objects it will color them a random color. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}[[#Condensed Capsaicin|Condensed Capsaicin]] | |||
|{{RecursiveChem/Condensed Capsaicin}} | |||
|A chemical agent used for self-defence and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.) | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Confetti}}[[#Confetti|Confetti]] | |||
|{{RecursiveChem/Confetti}} | |||
|Pure, liquified confetti. Can be used to make special ammunition. When heated up, will explode depending on the amount heated up. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Corgium}}[[#Corgium|Corgium]] | |||
|{{RecursiveChem/Corgium}} | |||
|Creates a corgi at location of the reaction. D'awwwww. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}[[#Drying Agent|Drying Agent]] | |||
|{{RecursiveChem/Drying Agent}} | |||
|Results in 3 units, used to dry wet floors. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|EMP}}[[#EMP|EMP]] | |||
|{{RecursiveChem/EMP}} | |||
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Fish Water}}[[#Fish Water|Fish Water]] | |||
|{{RecursiveChem/Fish Water}} | |||
|Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Flaptonium}}[[#Flaptonium|Flaptonium]] | |||
|{{RecursiveChem/Flaptonium}} | |||
|Creates a parrot at the location of the reaction. Squawk! | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|FluoroSulphuric Acid}}[[#FluoroSulphuric Acid|FluoroSulphuric Acid]] | |||
|{{RecursiveChem/FluoroSulphuric Acid}} | |||
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. On contact, each unit deals 2 burn damage. Note that a single body part can accumulate no more than 75 damage this way. Useful for burning pesky horse masks off people's faces. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}[[#Glycerol|Glycerol]] | |||
|{{RecursiveChem/Glycerol}} | |||
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Hairgrownium}}[[#Hairgrownium|Hairgrownium]] | |||
|{{RecursiveChem/Hairgrownium}} | |||
|When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Holy Water}}[[#Holy Water|Holy Water]] | |||
|{{RecursiveChem/Holy Water}} | |||
|When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers and slowly flush out their usable blood. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Jestosterone}}[[#Jestosterone|Jestosterone]] | |||
|{{RecursiveChem/Jestosterone}} | |||
|Has the following effects: | |||
* Makes you squeak when you are hit or when you move. | |||
* Heals 1.5 points of brute damage per cycle for clowns and honksquad members. | |||
* Deals 1.5 points of toxin damage per cycle to mimes. | |||
* In non-clowns and non-honksquad crew, it also induces effects similar to space drugs. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Life}}[[#Life|Life]] | |||
|{{RecursiveChem/Life}} | |||
|Creates hostile life forms, which will likely result in chaos. Replace the blood with sugar to have them be friendly instead! | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Liquid Gibs}}[[#Liquid Gibs|Liquid Gibs]] | |||
|{{RecursiveChem/Liquid Gibs}} | |||
|Useful in recipes requiring animal fat such as candles or soap. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Lye}}[[#Lye|Lye]] | |||
|{{RecursiveChem/Lye}} | |||
|Also known as sodium hydroxide. Useful in creating homemade soap and candles. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Meatification}}[[#Meatification|Meatification]] | |||
|{{RecursiveChem/Meatification}} | |||
|Results in 1 slab of meat. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}[[#Metal Foam|Metal Foam]] | |||
|{{RecursiveChem/Metal Foam}} | |||
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminum. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Plastic Polymers}}[[#Plastic Polymers|Plastic Polymers]] | |||
|{{RecursiveChem/Plastic Polymers}} | |||
|Creates 10 sheets of plastic at the location of the reaction. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}[[#Quantum Hair Dye|Quantum Hair Dye]] | |||
|{{RecursiveChem/Quantum Hair Dye}} | |||
|When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}[[#Royal Bee Jelly|Royal Bee Jelly]] | |||
|{{RecursiveChem/Royal Bee Jelly}} | |||
|When injected into a Queen Bee, the Queen Bee splits into 2 new Queen Bees. Perfect for those botanists who want to expand their bee empire! | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Shock Explosion}}[[#Shock Explosion|Shock Explosion]] | |||
|{{RecursiveChem/Shock Explosion}} | |||
|This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Soapification}}[[#Soapification|Soapification]] | |||
|{{RecursiveChem/Soapification}} | |||
|Results in 1 bar of soap. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}[[#Sodium Chloride|Sodium Chloride]] | |||
|{{RecursiveChem/Sodium Chloride}} | |||
|Commonly known as salt, Sodium Chloride is often used to season food. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]] | |||
|{{RecursiveChem/Space Cleaner}} | |||
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}[[#Space Lube|Space Lube]] | |||
|{{RecursiveChem/Space Lube}} | |||
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]] | |||
|{{RecursiveChem/Sterilizine}} | |||
|Helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Super Hairgrownium}}[[#Super Hairgrownium|Super Hairgrownium]] | |||
|{{RecursiveChem/Super Hairgrownium}} | |||
|When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Synthanol}}[[#Synthanol|Synthanol]] | |||
|{{RecursiveChem/Synthanol}} | |||
|What IPCs can drink to get drunk. Robo-booze. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Thermite}}[[#Thermite|Thermite]] | |||
|{{RecursiveChem/Thermite}} | |||
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Toilet Water}}[[#Toilet Water|Toilet Water]] | |||
|{{RecursiveChem/Toilet Water}} | |||
|Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo and give toxin damage. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}[[#Unstable Mutagen|Unstable Mutagen]] | |||
|{{RecursiveChem/Unstable Mutagen}} | |||
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Virus Food}}[[#Virus Food|Virus Food]] | |||
|{{RecursiveChem/Virus Food}} | |||
|A chemical which allows viruses and bacteria to quickly grow. | |||
|} | |||
== Beyond the Dispenser == | |||
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist. | |||
You can move beyond beakers too. Bottles, cups, even your own stomach (if you don't have a particularly strong survival instinct) work as beakers! | |||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 02:41, 10 October 2024
Note for editors: This page makes heavy use of templates in order to have mouseover dropdowns on chemistry recipes. If you wish to edit this page, please check out its Discussion Page to read a guide on how to use these templates to modify and add recipes.
Departmental Head
Chief Medical Officer
Chief Medical Officer • | Medical Doctor • | Paramedic • | Chemist • | Geneticist • | Virologist • | Psychologist • | Coroner |
Guide to Medical • | Cadavers • | Guide to Cloning • | Surgery • | Chemistry • | Virology • | Genetics • | MODsuits • | Medical Items • | Medical SOP |
This guide will primarily be useful for chemists and scientists but may come in handy to any player and especially traitors.
Protip! You can hover over reagents needed in the formula to see how to create them
Chemicals
The building blocks of chemistry are aluminum, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulfur, and water. These can be produced from the Chem Dispenser in Chemistry. Grinding minerals from mining will also get you Uranium.
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Mixing these chemicals often requires a device called the Chemical Heater. With this, you enter a given temperature (in kelvins) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
Oh and there is a welding fuel tank on your wall. Don't go on a trip to steal one from somewhere.
All the recipes and reagents listed below are sorted by category and alphabetical order.
Active Pure Chemicals
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect. All active pure chemicals have a metabolism rate of .4 units per cycle unless stated otherwise.
- Chlorine: Causes 1 burn damage.
- Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
- Fluorine: Causes 1 toxin and 1 burn damage.
- Iron: Helps slowly restore blood at a rate of 0.8cl per cycle.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Has a 70% chance to cause 1 brain damage, metabolizes at 0.2u per cycle.
- Plasma: Causes 1 toxin damage. Heals plasmamen. Purges 2 units of Epinephrine from the body.
- Radium: Causes 4 radiation damage up to a cap of 80.
- Sugar: Gives nutrition, has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock. Has an overdose threshold of 200 units.
- Toxin: Causes 2 toxin damage.
- Uranium: Causes 2 radiation damage.
Beyond the obvious
You can heat up beakers with cheap lighters, welders, etcetera. You can get a cheap lighter at the very start of the shift via enabling it in your loadout (character creation screen), or from a vendomat. Each click has a timer and heats the beaker up by around 20-30 kelvins. The more hot the beaker gets, the more time it takes to heat it up. This makes chemical heaters almost entirely redundant.
Some chemicals emit toxin vapors upon mixing. If you breathe from the atmosphere, wear a gaskmask (no internals needed) or apply internals.
You can label beakers with a pen. One is available in your PDA (rightclick -> remove pen). The hand labeller will not work.
You can get access to an additional chem (Toxin) by opening the chem dispenser's panel with a screwdriver, multitooling it and then applying the screwdriver again.
"Metabolism rate" indicates how much of a substance gets "absorbed" by a body every 2~ seconds (that's called a cycle) to trigger the effect's of a given substance. In majority of the cases, if the substance metabolization rate isn't specified it's most likely 0.4.
If you are well-fed, denoted by "Feeling Vigorous", you metabolize chems 25% faster. This does not mean that chemicals work faster on the body, but rather that they are purged at a quicker pace.
Components
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name | Formula | Description |
---|---|---|
Acetone | 1 part 1 part Welding Fuel Found in welding fuel tanks. 1 part Oxygen |
Common ingredient in other recipes. Causes toxin damage when ingested. |
Ammonia | 3 parts Hydrogen 1 part Nitrogen |
An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than Diethylamine. |
Ash | Obtained by burning paper or safely superheating . | Basic ingredient in a couple of recipes. |
Carpet | 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood |
Creates a dirty carpet on the floor. |
Diethylamine | 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol Temperature 374 K |
A very potent fertilizer, and the base component of some medicines. |
Meat Slurry | 1 part Corn Starch Juice Corn in a grinder 1 part Blood |
Ingredient in Heparin |
Oil | 1 part Welding Fuel Found in welding fuel tanks. 1 part Carbon 1 part Hydrogen |
Used to make a variety of different chemicals, including Perfluorodecalin and Ephedrine. Heating it to 874 K under the right conditions produces . During the reaction, the boiling oil expands and doubles in volume - ensure your container has enough empty space to contain it, preventing spillage and creating Ash safely. Otherwise, it will boil out, wasting the oil and resulting in a large flash fire scaling with the volume spilled, which if done in the chemistry lab will likely blow the welding tanks and ignite everyone nearby. |
Phenol | 1 part Water 1 part Chlorine 1 part |
Used for certain medical recipes. |
Plasma Dust | Obtained by grinding plasma bars. | Plasma ground down into a fine particulate matter. Highly volatile. |
Saltpetre | 1 part Potassium 1 part Nitrogen 3 parts Oxygen |
Ingredient for Bath Salts and Black Powder. Also adds potency to plants as well as increasing production speed. |
Sulphuric Acid | 1 part Sulfur 1 part Oxygen 1 part Hydrogen |
An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It can also melt flesh. |
Welding Fuel | Found in welding fuel tanks. | A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry. |
Medicines
"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.
See Guide to Medicine for more information on what to use when. Feel free to use this (DISCLAIMER: somewhat outdated)
Chemistry Interface to learn how various medicines and their constituent compounds are synthesized.
Core Healing Medicines
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Charcoal | 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K |
Toxin | Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. | 0.4 units per cycle | N/A | N/A |
Cryoxadone | 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane
1 part Water 1 part Plasma 1 part Nitrogen |
Cellular, brute, burn, toxin, respiratory | Required for the proper function of cryogenics. Only functions when transferred via touch reaction. While subject's body temperature is below 215 K (about -58°C), each cycle:
|
0.4 units per cycle | N/A | N/A |
Mannitol | 1 part Hydrogen 1 part Water 1 part Sugar |
Brain | Heals 3 points of brain damage per cycle. | 0.4 units per cycle | N/A | N/A |
Salbutamol | 1 part Salicylic Acid 1 part Sodium 1 part 1 part Carbon 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Lithium 1 part Aluminum 1 part Bromine 1 part Ammonia
3 parts Hydrogen 1 part Nitrogen |
Suffocation | Each cycle heals 6 points of respiratory damage and shortens loss of breath by 8 seconds. Great for stabilizing critical patients! | 0.2 units per cycle | N/A | N/A |
Saline-Glucose Solution | 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Water 1 part Sugar |
Brute, burn | Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore 1cl of blood.
Used to treat patients in shock. |
0.15 units per cycle | N/A | N/A |
Silver Sulfadiazine | 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Chlorine |
Burn | On touch, instantly heals burn damage equal to the volume in units.
Basic anti-burn healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 burn per cycle. |
3 units per cycle | N/A | N/A |
Styptic Powder | 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute | On touch, instantly heals brute damage equal to the volume in units.
Basic anti-brute healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 brute per cycle. |
3 units per cycle | N/A | N/A |
Synthflesh | 1 part Blood 1 part Carbon 1 part Styptic Powder
1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute, burn, un-husking | On touch, instantly heals brute and burn damage equal to 1.5× the volume in units.
Heals 1.25 brute and burn damage per cycle. Gets absorbed into subject's bloodstream through their skin on touch reactions. |
0.4 units per cycle | N/A | N/A |
Synth Meat | 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 5 parts Blood |
Synthetic Meat | Creates a piece of synthetic meat at location of reaction - largely used to help restock the cloner's biomass. | N/A | N/A | N/A |
Superior Healing Medicines
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Atropine | 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Cardiac Failure, severe injury stabilization, anti-Sarin | Acts as a cure for Cardiac Failure. Aggressively purges Sarin.
Shortens loss of breath by 10 seconds (down to 10 seconds). If respiratory damage is above 65, heals 10 points of it. Overdose inflicts minor toxin damage. |
0.2 units per cycle | 25 | N/A |
Calomel | 1 part Mercury 1 part Chlorine Temperature 374 K |
Purge | Purges the body of all chemicals at a rate of 5u per cycle. If your health is above 20, large amounts (5 per cycle) of toxin damage is dealt. | 0.8 units per cycle | N/A | N/A |
Menthol | 1 part Mint Grind up a mint plant. 1 part Ethanol Temperature 324 K |
Burn and high body temperature | Has a 55% chance per cycle to heal 2 points of burn damage. Attempts to cool the body's temperature to 280K in 10K decrements. Results in 1 unit instead of 2. | 0.1 units per cycle | N/A | N/A |
Mutadone | 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Acetone 1 part Bromine |
Mutation purge | Resets Structural Enzymes, removing acquired genetic mutations. Will not alter any gene that a character has at the start of the round, disabilities included. Stops jittering. |
0.4 units per cycle | N/A | N/A |
Omnizine | Found in warm Donk Pockets, rainbow cotton candy, the Chief Medical Officer's hypospray, Cargo and Lifeweed. | Brute, burn, toxin and suffocation | Heals 1 point each of toxin and respiratory damage, and two of brute and burn damage each cycle, with the side effect of somewhat crippling addiction. Has a 50% chance of shortening loss of breath by 2 seconds. If overdosed, will cause dizziness, confusion, jittering, and fainting. Found in warmed up donk pockets. Simply grinding the donk pockets will not work. You will need to have a person or animal eat them, and then dialysis it out of them using a sleeper. Botany can grow Lifeweed which can then be ground up for omnizine. |
0.2 units per cycle | 30 | Low |
Pentetic Acid | 1 part Welding Fuel Found in welding fuel tanks. 1 part Chlorine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K 1 part Sodium 1 part |
Purging, radiation, toxin | Each cycle, purges 4 units of all other chemicals, and reduces radiation by 70 rads. Has a 75% chance to heal 4 toxin damage. Has a 33% chance to inflict 1 brute and burn damage. |
0.4 units per cycle | N/A | N/A |
Perfluorodecalin | 1 part Hydrogen 1 part Fluorine 1 part Temperature 374 K |
Suffocation | Heals 25 respiratory damage per cycle. Has a 33% chance of healing brute and burn damage per cycle as well.
Keeps its healing properties when overdosed, but also causes loss of breath. |
0.2 units per cycle | 4 units | Medium |
Sanguine Reagent | 1 part Omnizine 2 parts Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 2 parts Iron |
Blood loss | Rapidly restores blood at a rate that increases the longer the reagent is present in the bloodstream, up to 5cl per cycle. Used in cloners as additional biomass fuel to repair internal bleeding.
When overdosed, congealed blood might cause vomiting and issues with sight. When overdosed at over 20 units, blood buildup can additionally result in choking, brute damage, and blood-discoloured vision. |
0.4 units per cycle | 15 units | N/A |
Salicylic Acid | 1 part Sodium 1 part 1 part Carbon 1 part Oxygen 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute and painkiller | Has a 55% chance per cycle to heal 2 points of brute damage and attempts to cool the body's temperature to 310.15K in 10K decrements. Works as a painkiller and lets you ignore pain, has a 15% fail rate during surgery. Deals toxin damage when overdosed. | 0.1 units per cycle | 25 units | N/A |
Unique Healing Medicines
These healing drugs perform a unique function that is not commonly used or seen in game.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Antihol | 1 part Ethanol 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K |
Alcohol | Helps remove Alcohol from someone's body, as well as eliminating its side effects. | 0.4 units per cycle | N/A | N/A |
Bicaridine | Grown in botany. | Brute | Heals 2 brute damage per cycle. Overdose deals 4 instead. | 0.4 units per cycle | 30 | N/A |
Degreaser | 1 part 1 part Sterilizine
2 parts Antihol 1 part Ethanol 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Chlorine |
Cleans Residue from IPC's. | Basically the IPC version of Charcoal. Purges all chemicals at 1u per cycle, except Space Lube and Ultra-Lube which are removed at 5u per cycle. In addition to that, reduces paralysis, stuns, weakening, and confusion. | 0.4 units per cycle | N/A | N/A |
Diluted Omnizine | Found in lukewarm donk pockets and grown in botany | Brute, burn, toxin and suffocation | Heals 0.5 of each damage type a cycle. If overdosed it will deal 1.5 of each damage type. |
0.1 units per cycle | 30 | Low |
Diphenhydramine | 1 part 1 part Carbon 1 part Bromine 1 part 1 part Ethanol |
Histamine Overdose | Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. | 0.4 units per cycle | N/A | Low |
Earthsblood | Grown in botany. | Brute, burn, toxin, respiratory, cellular | Prevents the user from attacking other people in most ways as long as it is in their system, but heals 1 brute, 1 burn, 0.5 respiratory, 0.5 toxin, and 0.1 cellular damage while dealing 1 brain damage per cycle for the first 25 cycles. Afterwards, the effects accelerate to healing 5 brute, 5 burn, 3 respiratory, 3 toxin, and 1 cellular damage while dealing 2 brain damage per cycle. In addition, makes the user high, and causes jittering after 25 cycles. When overdosed causes hallucinations, and after 25 cycles deals 4 toxin per cycle. This damage increases to 6 toxin per cycle after 100 cycles. | 0.4 units per cycle | 25 | N/A |
Ephedrine | 1 part 1 part Sugar 1 part 1 part Hydrogen |
Stun reduction, stabilization | Reduces most stun times by 2 seconds each cycle, as well as reducing drowiness by 10 seconds. Has a 33% chance to heal 1 toxin, 1 brute, and 1 burn damage. Below 0% health, this healing is guaranteed. Shortens loss of breath by 2 seconds (down to 10 seconds), and if respiratory damage is above 75, heals 1 point of it. If overdosed, it can cause minor toxin damage, vomiting, dizziness, and fainting. |
0.3 units per cycle | 35 | N/A |
Epinephrine | 1 part 1 part Acetone 1 part 1 part Oxygen 1 part Chlorine 1 part Hydrogen |
Cardiac Failure, stabilization, anti-Histamine | Acts as a cure for Cardiac Failure. Aggressively purges Histamine. Reduces drowsiness by 10 seconds, and has a low chance to snap the subject awake. Shortens loss of breath by 2 seconds (down to 6 seconds), and if respiratory damage is above 35, heals 10 points of it. If subject's health is between -65% and -10%, heals 1 point of brute, burn, and toxin damage. Has a low chance to reduce brain brain damage by 1. If overdosed, it might cause minor toxin damage, vomiting, dizziness, and fainting. |
0.2 units per cycle | 20 | N/A |
Ether | 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ethanol 1 part Oxygen |
Anesthetic | A non-addictive emergency substitute for Hydrocodone or Morphine.
Induces yawning, and after 30 cycles makes the subject drowsy. After 40 cycles, knocks out as long as it remains in subject's system. |
0.1 units per cycle | N/A | N/A |
Haloperidol | 1 part Potassium Iodide 1 part Potassium 1 part Iodine 1 part Aluminum 1 part Chlorine 1 part Fluorine 1 part |
Anti-psychotic and Stimulant Purgative | Will rapidly (5u per cycle) purge hallucinogenic and stimulative chemicals while reducing jitteriness and the drugs' various negative effects. Randomly causes confusion, drooling, and small amounts of brain damage. This is what is contained within tranquilizer darts. | 0.4 units per cycle | N/A | N/A |
Heparin | 1 part Meat Slurry 1 part Corn Starch Juice Corn in a grinder 1 part Blood 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Sugar |
Cardiac Failure | Acts as a cure for Cardiac Failure. Will worsen (but not cause) any form of bleeding, including internal bleeding. If overdosed, causes blood vomiting, and even more extreme bleeding while severely overdosed. |
0.4 units per cycle | 20 | N/A |
Hydrocodone | 1 part Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Water 1 part |
Painkiller | An extremely strong painkiller that allows you to ignore almost any amount of pain. Has a 1% fail rate during surgery. | 0.3 units per cycle | N/A | N/A |
Insulin | None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus | Sugar overdose | Purges 5 units of sugar | 0.4 units per cycle | N/A | N/A |
Kelotane | Grown in botany. | Burn | Heals 2 burn damage per cycle. Overdose deals 4 instead. | 0.4 units per cycle | 30 | N/A |
Lavaland Extract | Found in survival medipens. | Brute and Burn | Heals brute and burn damage at an astounding rate of 5 per cycle. If overdosed, however, deals 3 brute, 3 burn, and 3 toxin in addition to causing confusion. | 0.4 units per cycle | 3 | N/A |
Lazarus Reagent | 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen
1 part Chlorine 1 part Plasma 1 part Radium |
Death | A miracle drug that can bring a dead body back to life! WARNING: if the corpse has suffered more than 150 combined points of brute, burn, and cellular damage, they will instead explode in a shower of gore - note that Changelings are unaffected by this. On successful revival inflicts severe cellular damage as well as minor brute, burn, and toxin injuries, and randomly causes organ and limb necrosis based on the time since death (0% chance within the first minute, up to 40% after 20 minutes). If used on a living person, might inflict minor brute and toxin damage. |
0.2 units per cycle | N/A | N/A |
Liquid Solder | 1 part Ethanol 1 part Copper 1 part Silver Temperature 374k |
Heals Synthetic Posibrain damage. | Same thing as Mannitol, but for Synthetics! | 0.4 units per cycle | N/A | N/A |
Mitocholide | 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Plasma |
Internal Damage Healing, limb revival | Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Also can fix septic or dead limbs and organs if splashed on them. | 0.4 units per cycle | N/A | N/A |
Morphine | None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus | Painkiller | A strong painkiller that allows you to ignore pain and has a 1% fail rate during surgery, but makes you drowsy and will eventually knock you out if you take too much. If overdosed it will deal minor toxin damage. |
0.25 units per cycle | 20 | High |
Nanocalcium | Traitor Uplink | Broken Bones | Causes jitteriness, then weakness and confusion, before stunning the user. Has a 50% chance per cycle to mend a random bone during the stun-phase. Reacts with narcotics and stimulants, causing massive toxins damage and halting bone repair. | 0.5 units per cycle | N/A | N/A |
Oculine | 1 part Atropine 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part 1 part |
Eye and Ear | Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. | 0.4 units per cycle | N/A | N/A |
Potassium Iodide | 1 part Potassium 1 part Iodine |
Radiation | Reduces 25 rads per cycle. | 0.4 units per cycle | N/A | N/A |
Restorative Nanites | Syndicate Cyborg Hypospray | Everything | A nuclear operative only reagent, injected by their cyborgs' hyposprays; Heals 15 respiratory, 5 brute, and 5 burn, 5 toxin, 15 brain, and 3 cellular damage. | 0.4 units per cycle | N/A | N/A |
Rezadone | 1 part Carpotoxin Extracted from carp or koibeans. 1 part 1 part Copper |
Cellular damage | Instantly heals all cellular damage, as well as healing 1 brute and burn per cycle.
Overdose causes dizziness, jittering, and light toxin damage. |
0.4 units per cycle | 30 | N/A |
Spaceacillin | 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Ethanol |
Diseases and Infections | A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.
Fungus can be either scooped off the walls of maintenance with a container, or it be grown by Botany. |
0.2 units per cycle | N/A | N/A |
Stimulants | Traitor uplink | Stun | A traitor only reagent; it makes the user completely impervious to stuns and heals 5 respiratory, 5 toxin, 10 brute, and 10 burn damage, as well as resets stamina damage to 0; when it wears off (under 5 units remaining) it deals toxin and brute damage in addition to a stun. | 0.4 units per cycle | N/A | N/A |
Stimulative Agent | Traitor uplink | Stun | A traitor only reagent, this is partially what adrenal implants inject; it reduces the duration of stuns, weakening, and paralysis, increases the user's speed, and regenerates 20 stamina damage per cycle. Cures shock and heart failure. If overdosed - which would require more than six adrenals activations - causes 2.5 stamina and 1 tox damage in addition to 1 cycle of loss of breath with 33% probability every cycle. | 0.5 units per cycle | 60 | N/A |
Synaptizine | None: Can only be grown in botany. | Brain, stimulant | Has a 50% chance to heal 1 brain damage every cycle. Reduces the duration of confusion, paralysis, weakening, drowsiness, and sleep. If overdosed, randomly deals toxin damage, causes vomiting, weakening, and dizziness. | 0.4 units per cycle | 40 | N/A |
Teporone | 1 part Acetone 1 part Silicon 1 part Plasma |
Body temperature stabilization | Attempts to return the body's temperature to 310K in 60K increments. | 0.4 units per cycle | 50 | Medium |
Narcotics
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as it's very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying due to the negative effects or requiring immediate medical attention. Take in moderation.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|
Aranesp | 1 part Epinephrine 1 part 1 part Acetone 1 part 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Atropine 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Insulin
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus |
Reduces stamina damage and stun times, and slowly regenerates stamina at a rate of 2 points per cycle, but causes toxin damage. Causes loss of breath and confusion when it exits the system. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical. | 0.4 units per cycle | N/A | N/A |
Bath Salts | 1 part ????? From trying to microwave or bake improper food recipes. 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Monosodium Glutamate Found in food from Chang's 1 part 1 part Universal Enzyme Combine equal amounts of Sugar and Vomit OR Green Vomit, heat it to 754 KGrind White Beets or Sugar Cane in the food processor 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Mercury Temperature 374k |
Makes the subject effectively impervious to stuns and stamina damage, increases melee damage by 2, however, the subject will suffer severe and concerning side effects including confusion and high organ damage. If overdosed the subject will lose even more motor control, drool, and drop items in their hand, as well as be infected with a disease that causes them to punch people randomly. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical. |
0.6 units per cycle | 20 | High |
Cannabidiol | Grown in botany. | Also known as CBD, this is one of the active substances in cannabis, has a 10% chance to reduce weakening and confusion, as well as a 25% chance to heal 2 brute and burn damage. | 0.4 units per cycle | N/A | N/A |
Crank | 1 part Diphenhydramine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Lithium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Welding Fuel Found in welding fuel tanks. Temperature 390 K |
Reduces stun times and regenerates 25 stamina damage per cycle. If overdosed on or addicted to, will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical. |
0.4 units per cycle | 20 | High |
Fliptonium | 1 Part Ephedrine 1 Part Liquid Dark Matter 1 part Plasma 1 part Radium 1 part Carbon 1 Part Chocolate Grind 1 Pile of Chocolate Cut 1 Chocolate Bar Combine 2u Cocoa Powder , 2u Milk (or Soy Milk), 2u Grind Cocoa Pods Sugar Grind White Beets or Sugar Cane in the food processor 1 Part Gin and Sonic
1 part Gin and Tonic 2 Parts Gin 1 Part Tonic 1 part Methamphetamine 1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
Causes the imbiber to start spinning! When ingested or applied the sprite starts spinning in circles. If overdosed, causes confusion and makes you drop items. | 0.2 units per cycle | 20 | Low |
Happiness | 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 2 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Nitrogen 1 part Oxygen 5u Plasma (catalyst) |
An anti-depressant that fills you with an ecstatic numbness while dealing minor brain damage. If overdosed, causes rapid mood swings and increases heart rate. Can also be found in Rainbow Weed grown at Botany. | 0.4 units per cycle | 20 | Low |
Jenkem | 1 part Toilet Water None: Can be harvested from any toilet. 1 part Water 1 part Ammonia
3 parts Hydrogen 1 part Nitrogen |
Jenkem is a prison drug made from organic waste. Extremely disgusting. |
0.4 units per cycle | N/A | Medium/High |
Krokodil | 1 part Diphenhydramine 1 part Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus 1 part 1 part Potassium 1 part Phosphorus 1 part Welder Fuel Temperature 390 K |
Provides messages of calmness and protection. If overdosed it will deal significant Brain and Toxin damage. If heavily overdosed, the drug will begin to deal fatal amounts of Brute damage, as the subject's skin falls off. |
0.4 units per cycle | 20 | High |
Lysergic acid diethylamide | 1 part 1 part Fungus
Found growing on walls in maintenance. Can be collected with a container. |
Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. | 0.4 units per cycle | N/A | N/A |
Mephedrone | 5 parts Bath Salts 1 part ????? From trying to microwave or bake improper food recipes. 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Monosodium Glutamate Found in food from Chang's 1 part 1 part Universal Enzyme Combine equal amounts of Sugar and Vomit OR Green Vomit, heat it to 754 KGrind White Beets or Sugar Cane in the food processor 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Mercury Temperature 374k 5 parts Teslium 1 part Plasma 1 part Silver 1 part Black Powder 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur Temperature 323k 5 parts Carpotoxin Extracted from carp or koibeans. Temperature 375 K |
Epilepsy Warning: Drug has vibrant visual effects! A drug that increases your running speed and attack speed, but heavily warps and blurs your vision while causing light heart damage. Does not provide any stamina regeneration. Explodes on mixing, so stay clear of the heater. If overdosed, it will increase your attack speed further and allow you to dodge bullets, but cause toxin damage and more severe heart damage. |
0.15 units per cycle | 15 | High |
Methamphetamine | 1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
Increases stun times, but allows the user to regenerate large amounts of stamina, while dealing a large amount of Brain damage, burning nutrition quickly, and doubling their speed. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical. |
0.6 units per cycle | 20 | High |
Nicotine | Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. | Causes some pleasant chat messages. If overdosed it will deal toxin and respiratory damage. | 0.4 units per cycle | 35 | High |
Psilocybin | Grown in botany. | A strong psychotropic drug derived from certain species of mushrooms. Causes a large host of symptoms such as stuttering, jitteriness, and visual effects. | 0.4 units per cycle | N/A | N/A |
Pump Up | 1 part Nicotine Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. 2 parts Coffee 1 part Epinephrine 1 part 1 part Acetone 1 part 1 part Oxygen 1 part Chlorine 1 part Hydrogen |
A makeshift stimulant that regenerates 15 stamina damage per cycle, as well as reducing stun times. | 1 unit per cycle | 20 | Medium |
Rotatium | 1 part Lysergic acid diethylamide 1 part 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Teslium 1 part Plasma 1 part Silver 1 part Black Powder 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur Temperature 323k 1 part Methamphetamine 1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
After 20 cycles, causes the victim's screen to display a rocking motion. | 0.6 units per cycle | N/A | N/A |
Space Drugs | 1 part Lithium 1 part Mercury 1 part Sugar |
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. | 0.2 units per cycle | N/A | High |
Surge | 3 parts Thermite 1 part Aluminum 1 part Iron 1 part Oxygen 1 part Uranium 1 part 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
A sketchy superconducting gel that overloads processors, causing concerning effects in synthetic units. It is very similar to crank. | 0.4 units per cycle | 20 | High |
Tetrahydrocannabinol | Grown in botany. | Also known as THC. One of the active substances in cannabis, causes stuttering, yawning, confusion, and in high doses (over 50 units), drowsiness. | 0.4 units per cycle | N/A | N/A |
Ultra Lube | 2 parts Space Lube 1 part Oxygen 1 part Silicon 1 part Water 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K 1 part Cryostylane
1 part Water 1 part Plasma 1 part Nitrogen |
Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. | 0.6 units per cycle | 20 | High |
Toxins
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban.
Name | Recipe | Damage Dealt | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|---|
????? | From trying to microwave or bake improper food recipes. | Food poisoning | Causes food poisoning, which is cured by sleeping. Used in several other recipes. | 0.4 units per cycle | N/A |
Amanitin | Traitor Uplink and Amanita Mushrooms | Delayed Toxin Damage | Once none remains in your body, instantly deals 2-4 toxin damage multiplied by how many cycles it was in you. Larger doses means a longer waiting period, but more damage. | 0.4 units per cycle | N/A |
Ants | Found under food left on the floor. | Brute | Deals 4 brute damage when initially applied, then 2 brute damage every cycle. Causes screaming. | 0.4 units per cycle | N/A |
Atrazine | 1 part Chlorine 1 part Hydrogen 1 part Nitrogen |
Toxin | Kills weeds, deals 2 toxin damage, and additional, massive toxin damage to Dionae. | 0.4 units per cycle | N/A |
Black Terror Venom | Injected 30u at a time by Black Terrors | Toxin | Under 30 units, deals 1 Toxin damage per cycle. Above 30 but under 60, the damage increases to 2 and eye blur is caused. Above 60 but under 90, the damage increases to 4, and the venom causes confusion. Above 90 units, the venom deals 8 toxin damage per cycle and causes paralysis. | 0.1 units per cycle | N/A |
Capulettium | 1 part Neurotoxin 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K 1 part Hydrogen 1 part Chlorine |
Blurry vision, knockout, faked death. | Knocks out after 10 cycles and keeps them out for a fixed short while; when they pass out, it makes it look as though they've died to everything including medical HUDs; excellent for faking death and briefly knocking people out. | 0.4 units per cycle | N/A |
Capulettium Plus | 1 part Capulettium 1 part Neurotoxin 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K 1 part Hydrogen 1 part Chlorine 1 part Ephedrine 1 part Methamphetamine
1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
Silences. | Allows for faking of death at will via resting while the reagent is in the bloodstream. Also mutes. | 0.4 units per cycle | N/A |
Carpotoxin | Extracted from carp or koibeans. | Toxin | A deadly neurotoxin produced by the dreaded space carp, which deals 2 toxin damage per cycle. | 0.4 units per cycle | N/A |
Coniine | Extracted from Death Berries. | Toxin and breath loss | Deals 2 toxin damage and causes 5 cycles of loss of breath. | 0.05 units per cycle | N/A |
Conductive Lube | 1 part Space Lube 1 part Oxygen 1 part Silicon 1 part Water 1 part Teslium 1 part Plasma 1 part Silver 1 part Black Powder 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur Temperature 323k 1 part Aluminum |
Burn | When ingested by a mindflayer, they will start sparking and jittering. Heats IPCs to dangerous levels. | 0.4 units per cycle | N/A |
Curare | Traitor Uplink | Knockout, toxin, suffocation | Deals 1 toxin and 1 respiratory damage, and knocks you out after 11 cycles. | 0.1 units per cycle | N/A |
Cyanide | 1 part 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Oxygen Temperature 374 K |
Toxin, Suffocation | Deals 1.5 toxin damage per cycle, randomly causes loss of breath, stuns, and extra toxin damage. | 0.1 units per cycle | N/A |
Formaldehyde | 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K |
Toxin | Causes 1 Toxin damage per cycle. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying. | 0.4 units per cycle | N/A |
Glyphosate | 1 part Chlorine 1 part Phosphorus 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K 1 part Ammonia
3 parts Hydrogen 1 part Nitrogen |
Toxin | A herbicide. Removes fungus, kills space vines very quickly and deals huge amounts of Toxin damage to Dionae. | 0.4 units per cycle | N/A |
Histamine | Traitor Uplink, breakdown of Formaldehyde , 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K Itching Powder , and 1 part Welding Fuel Found in welding fuel tanks. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. Venom when metabolized
Traitor Uplink |
Blurry vision, brute | Causes twitching, sneezing, and coughing. Occasionally inflicts blurred vision and itchiness, dealing minor brute damage.
If overdosed, it keeps its regular properties, and also occasionally causes toxin damage, jittering, stuttering, and small bursts of respiratory damage. |
0.2 units per cycle | 40 |
Initropidril | Traitor uplink or 1 part Crank 1 part Diphenhydramine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Lithium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Welding Fuel Found in welding fuel tanks. Temperature 390 K 1 part Histamine Traitor Uplink, breakdown of Formaldehyde , 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K Itching Powder , and 1 part Welding Fuel Found in welding fuel tanks. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. Venom when metabolizedTraitor Uplink 1 part Krokodil 1 part Diphenhydramine 1 part Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus 1 part 1 part Potassium 1 part Phosphorus 1 part Welder Fuel Temperature 390 K 1 part Bath Salts 1 part ????? From trying to microwave or bake improper food recipes. 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Monosodium Glutamate Found in food from Chang's 1 part 1 part Universal Enzyme Combine equal amounts of Sugar and Vomit OR Green Vomit, heat it to 754 KGrind White Beets or Sugar Cane in the food processor 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Mercury Temperature 374k 1 part Atropine 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Nicotine Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. 1 part Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus |
Cardiac Arrest | 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of respiratory damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. | 0.4 units per cycle | N/A |
Itching Powder | 1 part Welding Fuel Found in welding fuel tanks. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Fungus
Found growing on walls in maintenance. Can be collected with a container. |
Brute, annoyance | Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. | 0.3 units per cycle | N/A |
Ketamine | Sleepy Pen | Yawning, blurry vision, causes target to fall asleep | After 11 cycles, the target falls asleep for as long as it remains in the body. | 0.8 units per cycle | N/A |
Lexorin | Traitor Uplink | Suffocation, Loss breath | Deals 5 oxygen damage and 1 toxin damage each cycle, and causes loss breath. | 0.2 units per cycle | N/A |
Lipolicide | 1 part Mercury 1 part 1 part Ephedrine
|
Weight Loss | 1/3 chance of dealing 1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself. | 0.2 units per cycle | N/A |
Mint Toxin | Found in Mints. | Toxin | Gibs fat people. | 0.4 units per cycle | N/A |
Neurotoxin | 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K |
Toxin, brain | Deals 1 Toxin damage every cycle. It additionally deals 1 Brain damage per cycle up to 80 damage, after which the brain damage is significantly decreased. If the toxin is not removed after 14 cycles it will knock the victim unconscious. | 1 unit per cycle | N/A |
Osseous Reagent | 1 part Milk 1 part Potassium 4 parts Oxygen 3 parts 3 parts Formaldehyde
1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K |
Long-term brute, toxin | Deals 1 toxin damage every cycle. Used in cloners as additional biomass fuel to repair broken bones.
When overdosed, deals an additional 1 toxin damage per cycle, and can result in a bone tumor growth typically located in victim's lower body, requiring surgical removal. |
0.4 units per cycle | 30 |
Pancuronium | 1 part 1 part Bromine 1 part Capulettium
1 part Neurotoxin 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K 1 part Hydrogen 1 part Chlorine |
Paralysis and Suffocation | Also found in lethal injection syringes from the locker in execution, or a hacked Nanomed Plus. Paralyses you after 10 cycles, with a small chance to cause some loss of breath. | 0.2 units per cycle | N/A |
Pest Killer | 1 part Toxin 4 parts Ethanol |
Toxin | Also found in hydroponics Pest Killer spray bottles. Deals large toxin damage against Kidan. | 0.4 units per cycle | N/A |
Polonium | Traitor Uplink | Radiation | Causes 8 Radiation damage every cycle. | 0.1 units per cycle | N/A |
Sarin | 1 part Acetone 1 part Atrazine 1 part Chlorine 1 part Hydrogen 1 part Nitrogen 1 part Welding Fuel Found in welding fuel tanks. 1 part Chlorine 1 part Fluorine 1 part Hydrogen 1 part Oxygen 1 part Phosphorus Temperature 374 K |
Toxin, Burn, and Brain | Deals 1 Toxin, Burn, and Brain damage every cycle, after 60 cycles weakens you, causes loss of breath, and deals additional 1 Toxin and Brain damage. | 0.1 units per cycle | N/A |
Sodium Thiopental | Traitor Uplink | Knockout and Stamina | Knocks you out after 6 cycles. Might cause slight brain damage. | 0.7 units per cycle | N/A |
Spider Venom | Injected by some Giant Spiders. | Toxin | Causes 1.5 Toxin damage per cycle. | 0.4 units per cycle | N/A |
Sulfonal | 1 part Acetone 1 part 1 part Sulfur |
Knockout and Toxin | Deals 1 Toxin damage per cycle and knocks you out after 22 cycles. | 0.1 units per cycle | N/A |
Tirizene | Death berries or poison berries from botany | Stamina | Deals large amount of Stamina damage initially but the effect diminishes with time. | 0.4 units per cycle | N/A |
Venom | Traitor Uplink | Brute, toxin | Will deal between 1 to 2 Toxin and Brute damage over time depending on volume. Has a chance to turn into 5 to 10 units of Histamine. If overdosed, it has a chance to gib the person outright. | 0.2 units per cycle | 40 |
Pyrotechnics
The manipulation of fire and matter. These are the most obvious candidates for making grenades, but you can see the Guide to Chemical Research for details and creative suggestions.
Name | Recipe | Description |
---|---|---|
Azide | 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Sodium 1 part Silver |
Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with Stabilizing Agent. |
Black Powder | 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur |
Sparks, and then creates a violent explosion when heated to 473.15K. |
Chlorine Trifluoride | 1 part Chlorine 3 parts Fluorine Temperature 424k |
When created it will create a temporary 3x3 fireball. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. |
Cryostylane | 1 part Water 1 part Plasma 1 part Nitrogen |
As long as there is sufficient Oxygen for it to react with, slowly cools the container down. Useful for delayed reactions. |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with Stabilizing Agent. Only useful in grenade production. |
Firefighting Foam | 1 part Chlorine 1 part Carbon 1 part Sulfur |
Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effective than water---and no slipping. |
Flash Powder | 1 part Aluminum 1 part Chlorine 1 part Potassium 1 part Sulphur |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate. |
Fluorosurfactant | 2 parts Carbon 2 parts Fluorine 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. |
Liquid Dark Matter | 1 part Plasma 1 part Radium 1 part Carbon |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 473.15K to activate. |
Napalm | 1 part Sugar 1 part Welding Fuel Found in welding fuel tanks. 1 part Ethanol |
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. |
Nitroglycerin | 1 part Glycerol 3 parts Corn Oil 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part FluoroSulphuric Acid 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen Temperature 374 K 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). |
Phlogiston | 1 part Phosphorus 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Plasma |
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent. |
Phlogiston Dust | 1 part 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Phosphorus 1 part Sulfur |
A more condensed version of Phlogiston. Will burn at a lower heat and will deal less fire damage to mobs but will create a bigger blast when used on a turf. (results in 2 units instead of 4). |
Pyrosium | 1 part Plasma 1 part Radium 1 part Phosphorus |
As long as there is sufficient Oxygen for it to react with, slowly heats the container up. Useful for delayed reactions. |
Sonic Powder | 1 part Oxygen 1 part Cola 1 part Carbon 1 part Oxygen 1 part Water 1 part Sugar 1 part Phosphorus |
Deafens in a radius of 5 tiles. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate. |
Smoke | 1 part Phosphorus 1 part Potassium 1 part Sugar |
This creates a large puff of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke puff, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate. |
Sorium | 1 part Mercury 1 part Oxygen 1 part Nitrogen 1 part Carbon |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 473.15K to activate. |
Stabilizing Agent | 1 part Iron 1 part Oxygen 1 part Hydrogen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. It is required only during the exact moment of mixing to inhibit the chem's reaction. As soon as you're done mixing the dangerous substance, you're free to dispose of SA.This does not work on everything, so be warned! |
Teslium | 1 part Plasma 1 part Silver 1 part Black Powder 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur Temperature 323k |
An unstable, electrically-charged metallic slurry. Increases the conductance of living things and will randomly shock people. Causes an electrical arc if mixed with uranium. |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name | Formula | Description |
---|---|---|
Acetaldehyde | 1 part Chromium 1 part Copper 1 part Ethanol 1 part Oxygen Temperature 549 K |
An ingredient for Acetic Acid. Deals small amounts of burn damage over time, and can be absorbed through the skin. |
Acetic Acid | 1 part Acetaldehyde 1 part Chromium 1 part Copper 1 part Ethanol 1 part Oxygen Temperature 549 K 1 part Oxygen 4 parts Nitrogen |
A weak acid. Harmless with amounts under 25u; splashing more than 50u deals minor brute and burn damage with a high chance of disfigurement. |
Bee Explosion | 1 part Honey 1 part Lazarus Reagent 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Radium |
Results in 1 bee per 5 units created on reaction. Will round the number of bees created. The bees created will each have a random reagent assigned to them which was available in the reagent holder when the reaction happened. |
Brassification | Splash atleast 1u of Copper onto metal sheets | Results in a stack of metal being turned into a stack of brass sheets. |
Candlefication | 1 part Oxygen 1 part Liquid Gibs None: Can be found on the floor after a living creature has been gibbed. Temperature 374 K |
Results in 1 candle. |
Colorful Reagent | 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent
1 part Iron 1 part Oxygen 1 part Hydrogen |
When applied to turfs or objects it will color them a random color. |
Condensed Capsaicin | 2 parts Capsaicin Oil 5u Plasma (catalyst) |
A chemical agent used for self-defence and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.) |
Confetti | 1 part Colorful Reagent 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Hydrogen 1 part |
Pure, liquified confetti. Can be used to make special ammunition. When heated up, will explode depending on the amount heated up. |
Corgium | 1 part Nutriment 1 part Lazarus Reagent 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Colorful Reagent 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Hydrogen 1 part Blood Temperature 374 K |
Creates a corgi at location of the reaction. D'awwwww. |
Drying Agent | 2 parts Plasma 1 part Ethanol 1 part Sodium |
Results in 3 units, used to dry wet floors. |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos. |
Fish Water | None: Can be harvested from any fish tank. | Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo. |
Flaptonium | 1 part Egg 1 part Colorful Reagent 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Hydrogen 1 part Lazarus Reagent 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Chicken Noodle Soup 1 part Blood Temperature 374k |
Creates a parrot at the location of the reaction. Squawk! |
FluoroSulphuric Acid | 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen Temperature 374 K |
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. On contact, each unit deals 2 burn damage. Note that a single body part can accumulate no more than 75 damage this way. Useful for burning pesky horse masks off people's faces. |
Glycerol | 3 parts Corn Oil 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water. |
Hairgrownium | 1 part Carpet 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ephedrine
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When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair. |
Holy Water | 1 part Water 1 part Mercury 1 part Wine |
When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers and slowly flush out their usable blood. |
Jestosterone | 1 part Blood 1 part Banana Juice 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Space Lube 1 part Oxygen 1 part Silicon 1 part Water Temperature 374K |
Has the following effects:
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Life | 1 part Lazarus Reagent 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Blood Temperature 374 K |
Creates hostile life forms, which will likely result in chaos. Replace the blood with sugar to have them be friendly instead! |
Liquid Gibs | None: Can be found on the floor after a living creature has been gibbed. | Useful in recipes requiring animal fat such as candles or soap. |
Lye | 1 part Sodium 1 part Hydrogen 1 part Oxygen |
Also known as sodium hydroxide. Useful in creating homemade soap and candles. |
Meatification | 1 part Nutriment 1 part Carbon 1 part Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed. |
Results in 1 slab of meat. |
Metal Foam | 3 parts Iron/Aluminum 1 part 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminum. |
Plastic Polymers | 5 parts 2 parts Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 3 parts Temperature 374 K |
Creates 10 sheets of plastic at the location of the reaction. |
Quantum Hair Dye | 1 part Hairgrownium 1 part Carpet 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ephedrine 1 part Colorful Reagent
1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Hydrogen |
When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors. |
Royal Bee Jelly | 40 parts Honey 10 parts Unstable Mutagen
1 part Chlorine 1 part Plasma 1 part Radium |
When injected into a Queen Bee, the Queen Bee splits into 2 new Queen Bees. Perfect for those botanists who want to expand their bee empire! |
Shock Explosion | 5 part Teslium 1 part Plasma 1 part Silver 1 part Black Powder 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur Temperature 323k 5 part Uranium |
This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves. |
Soapification | 10 parts Lye 1 part Sodium 1 part Hydrogen 1 part Oxygen 10 parts Liquid Gibs None: Can be found on the floor after a living creature has been gibbed. Temperature 374 K |
Results in 1 bar of soap. |
Sodium Chloride | 1 part Sodium 1 part Chlorine 1 part Water |
Commonly known as salt, Sodium Chloride is often used to season food. |
Space Cleaner | 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Water 1 part Ethanol |
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. |
Space Lube | 1 part Oxygen 1 part Silicon 1 part Water |
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. |
Sterilizine | 2 parts Antihol 1 part Ethanol 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Chlorine |
Helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. |
Super Hairgrownium | 1 part Hairgrownium 1 part Carpet 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ephedrine 1 part Iron 1 part Methamphetamine
1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system. |
Synthanol | 1 part Plasma 1 part Welding Fuel Found in welding fuel tanks. 1 part Space Lube
1 part Oxygen 1 part Silicon 1 part Water |
What IPCs can drink to get drunk. Robo-booze. |
Thermite | 1 part Aluminum 1 part Iron 1 part Oxygen |
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested. |
Toilet Water | None: Can be harvested from any toilet. | Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo and give toxin damage. |
Unstable Mutagen | 1 part Chlorine 1 part Plasma 1 part Radium |
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics. |
Virus Food | 1 part Water 1 part Milk 1 part Oxygen |
A chemical which allows viruses and bacteria to quickly grow. |
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
You can move beyond beakers too. Bottles, cups, even your own stomach (if you don't have a particularly strong survival instinct) work as beakers!