Difference between revisions of "Guide to Chemistry"

From Paradise Station Wiki
Jump to navigation Jump to search
(Adds conductive lube)
 
(36 intermediate revisions by 10 users not shown)
Line 1: Line 1:
<div style="box-shadow: 0 0 .3em #000; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;">
<div style="padding: 1em; background: #98c7e0"><center>
'''Note for editors:''' This page makes heavy use of templates in order to have mouseover dropdowns on chemistry recipes. If you wish to edit this page, please check out its [[Talk:Guide to Chemistry|Discussion Page]] to read a guide on how to use these templates to modify and add recipes.
</center></div></div>
{{JobMedical}}
{{JobMedical}}
This guide will primarily be useful for [[chemist]]s and [[scientist]]s but may come in handy to any player and especially [[traitor]]s.
This guide will primarily be useful for [[chemist]]s and [[scientist]]s but may come in handy to any player and especially [[traitor]]s.
Line 25: Line 29:
*'''Plasma''': Causes 1 toxin damage. Heals plasmamen. Purges 2 units of Epinephrine from the body.
*'''Plasma''': Causes 1 toxin damage. Heals plasmamen. Purges 2 units of Epinephrine from the body.
*'''Radium''': Causes 4 radiation damage up to a cap of 80.
*'''Radium''': Causes 4 radiation damage up to a cap of 80.
*'''Sugar''': Gives nutrition, has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock.
*'''Sugar''': Gives nutrition, has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock. Has an overdose threshold of 200 units.
*'''Toxin''': Causes 2 toxin damage.
*'''Toxin''': Causes 2 toxin damage.
*'''Uranium''': Causes 2 radiation damage.
*'''Uranium''': Causes 2 radiation damage.
Line 31: Line 35:
==Beyond the obvious==
==Beyond the obvious==


You can heat up beakers with cheap lighters, welders, et cetera. You can get a cheap lighter at the very start of the shift via enabling it in your loadout (character creation screen), or from a vendomat. Each click heats the beaker up by around 20-30 kelvins, which means you can achieve desired temperatures in 2–3 seconds. This makes chemical heaters entirely redundant.
You can heat up beakers with cheap lighters, welders, etcetera. You can get a cheap lighter at the very start of the shift via enabling it in your loadout (character creation screen), or from a vendomat. Each click has a timer and heats the beaker up by around 20-30 kelvins. The more hot the beaker gets, the more time it takes to heat it up. This makes chemical heaters almost entirely redundant.


Some chemicals emit toxin vapors upon mixing. If you breath from the atmosphere, wear a gaskmask (no internals needed) or apply internals.
Some chemicals emit toxin vapors upon mixing. If you breathe from the atmosphere, wear a gaskmask (no internals needed) or apply internals.


You can label beakers with a pen. One is available in your PDA (rightclick -> remove pen). The hand labeller will not work.
You can label beakers with a pen. One is available in your PDA (rightclick -> remove pen). The hand labeller will not work.
Line 50: Line 54:
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
|-{{anchor|Acetone}}
!style='background-color:#FFEE88;'|{{anchor|Acetone}}[[#Acetone|Acetone]]
!style='background-color:#FFEE88;'|[[#Acetone|Acetone]]
|{{RecursiveChem/Acetone}}
|{{RecursiveChem/Acetone}}
|Common ingredient in other recipes. Causes toxin damage when ingested.
|Common ingredient in other recipes. Causes toxin damage when ingested.
|-
|-{{anchor|Ammonia}}
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}[[#Ammonia|Ammonia]]
!style='background-color:#FFEE88;'|[[#Ammonia|Ammonia]]
|{{RecursiveChem/Ammonia}}
|{{RecursiveChem/Ammonia}}
|An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4).  Less effective than [[#Diethylamine|Diethylamine]].
|An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4).  Less effective than [[#Diethylamine|Diethylamine]].
|-
|-{{anchor|Ash}}
!style='background-color:#FFEE88;'|{{anchor|Ash}}[[#Ash|Ash]]
!style='background-color:#FFEE88;'|[[#Ash|Ash]]
|{{RecursiveChem/Ash}}
|{{RecursiveChem/Ash}}
|Basic ingredient in a couple of recipes. You can also create it by heating up {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} to 874K, but if it's 30u of oil or more,''' this WILL result in a large fire, which if done in chemistry will likely blow the welding tanks and ignite everyone nearby.''' Burning paper and scooping it up is a much safer method of making ash.
|Basic ingredient in a couple of recipes.
|-
|-{{anchor|Carpet}}
!style='background-color:#FFEE88;'|{{anchor|Carpet}}[[#Carpet|Carpet]]
!style='background-color:#FFEE88;'|[[#Carpet|Carpet]]
|{{RecursiveChem/Carpet}}
|{{RecursiveChem/Carpet}}
|Creates a dirty carpet on the floor.
|Creates a dirty carpet on the floor.
|-
|-{{anchor|Diethylamine}}
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}[[#Diethylamine|Diethylamine]]
!style='background-color:#FFEE88;'|[[#Diethylamine|Diethylamine]]
|{{RecursiveChem/Diethylamine}}
|{{RecursiveChem/Diethylamine}}
|A very potent fertilizer, and the base component of some medicines.
|A very potent fertilizer, and the base component of some medicines.
|-
|-{{anchor|Meat Slurry}}
!style='background-color:#FFEE88;'|{{anchor|Meat Slurry}}[[#Meat Slurry|Meat Slurry]]
!style='background-color:#FFEE88;'|[[#Meat Slurry|Meat Slurry]]
|{{RecursiveChem/Meat Slurry}}
|{{RecursiveChem/Meat Slurry}}
| Ingredient in Heparin
| Ingredient in Heparin
|-
|-{{anchor|Oil}}
!style='background-color:#FFEE88;'|{{anchor|Oil}}[[#Oil|Oil]]
!style='background-color:#FFEE88;'|[[#Oil|Oil]]
|{{RecursiveChem/Oil}}
|{{RecursiveChem/Oil}}
|Used to make a variety of different chemicals, including Perfluorodecalin and Ephedrine.<br>Heating less than 30u to 874k will make ash.<br>Heating 30u or more to 874k will make a '''large fire''' and likely '''detonate the nearby welding tank dispenser'''.
|Used to make a variety of different chemicals, including Perfluorodecalin and Ephedrine.<br>Heating it to 874 K under the right conditions produces {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. During the reaction, the boiling oil expands and doubles in volume - ensure your container has enough empty space to contain it, preventing spillage and creating Ash safely. '''Otherwise, it will boil out,''' wasting the oil and '''resulting in a large flash fire''' scaling with the volume spilled, '''which if done in the chemistry lab will likely blow the welding tanks and ignite everyone nearby.'''  
|-
|-{{anchor|Phenol}}
!style='background-color:#FFEE88;'|{{anchor|Phenol}}[[#Phenol|Phenol]]
!style='background-color:#FFEE88;'|[[#Phenol|Phenol]]
|{{RecursiveChem/Phenol}}
|{{RecursiveChem/Phenol}}
|Used for certain medical recipes.
|Used for certain medical recipes.
|-
|-{{anchor|Plasma Dust}}
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}[[#Saltpetre|Saltpetre]]
!style='background-color:#FFEE88;'|[[#Plasma Dust|Plasma Dust]]
|Obtained by grinding plasma bars.
|Plasma ground down into a fine particulate matter. Highly volatile.
|-{{anchor|Saltpetre}}
!style='background-color:#FFEE88;'|[[#Saltpetre|Saltpetre]]
|{{RecursiveChem/Saltpetre}}
|{{RecursiveChem/Saltpetre}}
|Ingredient for [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. Also adds potency to plants as well as increasing production speed.
|Ingredient for [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. Also adds potency to plants as well as increasing production speed.
|-
|-{{anchor|Sulphuric Acid}}
!style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}[[#Sulphuric Acid|Sulphuric Acid]]
!style='background-color:#FFEE88;'|[[#Sulphuric Acid|Sulphuric Acid]]
|{{RecursiveChem/Sulphuric Acid}}
|{{RecursiveChem/Sulphuric Acid}}
|An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face.  
|An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It can also melt flesh.
|-
|-{{anchor|Welding Fuel}}
!style='background-color:#FFEE88;'|{{anchor|Welding Fuel}}[[#Welding Fuel|Welding Fuel]]
!style='background-color:#FFEE88;'|[[#Welding Fuel|Welding Fuel]]
|{{RecursiveChem/Welding Fuel}}
|{{RecursiveChem/Welding Fuel}}
|A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry.
|A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry.
Line 100: Line 108:
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.


See [[Guide to Medicine]] for more information on what to use when. Feel free to use this [https://datastudio.google.com/s/v5rVg8jrB3s Chemistry Interface] to learn how various medicines and their constituent compounds are synthesized.
See [[Guide to Medicine]] for more information on what to use when. Feel free to use this <code>('''DISCLAIMER:''' somewhat outdated)</code> [https://datastudio.google.com/s/v5rVg8jrB3s Chemistry Interface] to learn how various medicines and their constituent compounds are synthesized.


===Core Healing Medicines===
===Core Healing Medicines===
Line 125: Line 133:
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]
|{{RecursiveChem/Cryoxadone}}
|{{RecursiveChem/Cryoxadone}}
|Cellular, brute, burn, respiratory, toxin
|Cellular, brute, burn, toxin, respiratory
|Required for the proper function of cryogenics. While the ambient temperature (the temperature of the cryo cell, or otherwise the air temperature in the room) is below 265 K, each cycle:
|Required for the proper function of cryogenics. Only functions when transferred via touch reaction. While subject's body temperature is below 215 K (about -58°C), each cycle:
* stuns the subject for 4 seconds,
* heals 4 points of cellular damage,
* heals 4 points of cellular damage,
* heals 12 points of brute and burn damage,
* heals 12 points of brute and burn damage,
* heals 3 points of toxin damage,
* heals 10 points of respiratory damage,
* heals 10 points of respiratory damage,
* heals 3 points of toxin damage,
* mends disfiguration of subject's face.
* mends disfiguration of subject's face.
|0.4 units per cycle
|0.4 units per cycle
Line 186: Line 195:
|{{RecursiveChem/Synthflesh}}
|{{RecursiveChem/Synthflesh}}
|Brute, burn, un-husking
|Brute, burn, un-husking
|On touch, instantly heals brute and burn damage equal to 1.5× the volume in units, but does not have any per-cycle healing.
|On touch, instantly heals brute and burn damage equal to 1.5× the volume in units.
Heals 1.25 brute and burn damage per cycle.


Gets absorbed into subject's bloodstream through their skin on touch reactions.<br>When the concentration in a body's bloodstream reaches 100 units while it has less than 50 burn damage, can mend burn-induced husking.
Gets absorbed into subject's bloodstream through their skin on touch reactions.<br>When the concentration in a body's bloodstream reaches 100 units while it has less than 50 burn damage, can mend burn-induced husking.
Line 254: Line 264:
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}[[#Omnizine|Omnizine]]
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}[[#Omnizine|Omnizine]]
|Found in warm Donk Pockets, rainbow cotton candy, the Chief Medical Officer's hypospray, and Lifeweed.
|Found in warm Donk Pockets, rainbow cotton candy, the Chief Medical Officer's hypospray, Cargo and Lifeweed.
|Brute, burn, toxin and suffocation
|Brute, burn, toxin and suffocation
|Heals 1 point each of toxin and respiratory damage, and two of brute and burn damage each cycle, with the side effect of somewhat crippling addiction. Has a 50% chance of shortening loss of breath by 2 seconds. If overdosed, will cause dizziness, confusion, jittering, and fainting.<br>
|Heals 1 point each of toxin and respiratory damage, and two of brute and burn damage each cycle, with the side effect of somewhat crippling addiction. Has a 50% chance of shortening loss of breath by 2 seconds. If overdosed, will cause dizziness, confusion, jittering, and fainting.<br>
Line 284: Line 294:
|{{RecursiveChem/Sanguine Reagent}}
|{{RecursiveChem/Sanguine Reagent}}
|Blood loss
|Blood loss
|Rapidly restores blood at a rate that increases the longer the reagent is present in the bloodstream, up to 5cl per cycle.
|Rapidly restores blood at a rate that increases the longer the reagent is present in the bloodstream, up to 5cl per cycle. Used in cloners as additional biomass fuel to repair internal bleeding.
When overdosed, congealed blood might cause vomiting and issues with sight. When overdosed at over 20 units, blood buildup can additionally result in choking, brute damage, and blood-discoloured vision.
When overdosed, congealed blood might cause vomiting and issues with sight. When overdosed at over 20 units, blood buildup can additionally result in choking, brute damage, and blood-discoloured vision.
|0.4 units per cycle
|0.4 units per cycle
Line 368: Line 378:
|0.3 units per cycle
|0.3 units per cycle
|35
|35
|Medium
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}[[#Epinephrine|Epinephrine]]
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}[[#Epinephrine|Epinephrine]]
Line 391: Line 401:
|{{RecursiveChem/Haloperidol}}
|{{RecursiveChem/Haloperidol}}
|Anti-psychotic and Stimulant Purgative
|Anti-psychotic and Stimulant Purgative
|Will rapidly (5u per cycle) purge hallucinogenic and stimulative chemicals while reducing jitteriness and the drugs' various negative effects. Randomly causes drowsiness, drooling, and small amounts of brain damage. This is what is contained within tranquilizer darts.
|Will rapidly (5u per cycle) purge hallucinogenic and stimulative chemicals while reducing jitteriness and the drugs' various negative effects. Randomly causes confusion, drooling, and small amounts of brain damage. This is what is contained within tranquilizer darts.
|0.4 units per cycle
|0.4 units per cycle
|N/A
|N/A
Line 440: Line 450:
|{{RecursiveChem/Strange Reagent}}
|{{RecursiveChem/Strange Reagent}}
|Death
|Death
|A miracle drug that can bring a dead body back to life! <span style="color:#FF0000">'''WARNING: if the corpse has suffered more than 150 points combined of brute, burn, and cellular damage they will instead explode in a shower of gore, note that [[Changeling]]s are unaffected by this. Deals gene damage and randomly causes organ and limb necrosis on successful revival, based on how long they have been dead (0% chance within the first minute, up to 40% after 20 minutes).'''</span><br>If used on a living person it will deal Brute and Tox damage.
|A miracle drug that can bring a dead body back to life! <span style="color:#FF0000">'''WARNING: if the corpse has suffered more than 150 combined points of brute, burn, and cellular damage, they will instead explode in a shower of gore'''</span> - note that [[Changeling]]s are unaffected by this.<br>On successful revival inflicts severe cellular damage as well as minor brute, burn, and toxin injuries, and randomly causes organ and limb necrosis based on the time since death (0% chance within the first minute, up to 40% after 20 minutes).
If used on a living person, might inflict minor brute and toxin damage.
|0.2 units per cycle
|0.2 units per cycle
|N/A
|N/A
Line 546: Line 557:
|{{RecursiveChem/Teporone}}
|{{RecursiveChem/Teporone}}
|Body temperature stabilization
|Body temperature stabilization
|Attempts to return the body's temperature to 310K in 10K increments.
|Attempts to return the body's temperature to 310K in 60K increments.
|0.4 units per cycle
|0.4 units per cycle
|50
|50
Line 554: Line 565:


== Narcotics ==
== Narcotics ==
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as it's very easy to become addicted, or overdose, on a narcotic.


As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.


People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
People who overdose or get addicted to Narcotics tend to usually end up dying due to the negative effects or requiring immediate medical attention. Take in moderation.


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
Line 578: Line 589:
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}[[#Bath Salts|Bath Salts]]
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}[[#Bath Salts|Bath Salts]]
|{{RecursiveChem/Bath Salts}}
|{{RecursiveChem/Bath Salts}}
|Makes the subject effectively impervious to stuns and stamina damage, increases melee damage by 2, however the subject will suffer severe and concerning side effects including confusion and high organ damage, as well a low chance of permanently decreasing melee damage by 1 until the subject exercises on a gym machine.<br>If overdosed the subject will lose even more motor control, drool and drop items in their hand, as well as be infected with a disease that causes them to punch people randomly. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
|Makes the subject effectively impervious to stuns and stamina damage, increases melee damage by 2, however, the subject will suffer severe and concerning side effects including confusion and high organ damage. <br>If overdosed the subject will lose even more motor control, drool, and drop items in their hand, as well as be infected with a disease that causes them to punch people randomly. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
|0.6 units per cycle
|0.6 units per cycle
|20
|20
Line 606: Line 617:
!style='background-color:#FFEE88;'|{{anchor|Happiness}}[[#Happiness|Happiness]]
!style='background-color:#FFEE88;'|{{anchor|Happiness}}[[#Happiness|Happiness]]
|{{RecursiveChem/Happiness}}
|{{RecursiveChem/Happiness}}
|An anti-depressant that fills you with an ecstasic numbness while dealing minor brain damage. If overdosed, causes rapid mood swings and increases heart rate. Can also be found in Rainbow Weed grown at Botany.  
|An anti-depressant that fills you with an ecstatic numbness while dealing minor brain damage. If overdosed, causes rapid mood swings and increases heart rate. Can also be found in Rainbow Weed grown at Botany.  
|0.4 units per cycle
|0.4 units per cycle
|20
|20
Line 615: Line 626:
|Jenkem is a prison drug made from organic waste. Extremely disgusting.<br>
|Jenkem is a prison drug made from organic waste. Extremely disgusting.<br>
|0.4 units per cycle
|0.4 units per cycle
|20
|N/A
|Medium/High
|Medium/High
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}[[#Krokodil|Krokodil]]
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}[[#Krokodil|Krokodil]]
|{{RecursiveChem/Krokodil}}
|{{RecursiveChem/Krokodil}}
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If heavily overdosed, the drug will begin to deal fatal amounts of Brute damage, as the subject's skin falls off.
|0.4 units per cycle
|0.4 units per cycle
|20
|20
Line 631: Line 642:
|N/A
|N/A
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mephedrone}}[[#Mephedrone|Mephedrone]]
|{{RecursiveChem/Mephedrone}}
|'''Epilepsy Warning: Drug has vibrant visual effects!'''<br> A drug that increases your running speed and attack speed, but heavily warps and blurs your vision while causing light heart damage. Does not provide any stamina regeneration. Explodes on mixing, so stay clear of the heater.
If overdosed, it will increase your attack speed further and allow you to dodge bullets, but cause toxin damage and more severe heart damage.
|0.15 units per cycle
|15
|High
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}[[#Methamphetamine|Methamphetamine]]
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}[[#Methamphetamine|Methamphetamine]]
|{{RecursiveChem/Methamphetamine}}
|{{RecursiveChem/Methamphetamine}}
|Increases stun times, but allows the user to large amounts of stamina, while dealing a large amount of Brain damage, burning nutrition quickly, and doubling their speed.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
|Increases stun times, but allows the user to regenerate large amounts of stamina, while dealing a large amount of Brain damage, burning nutrition quickly, and doubling their speed.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
|0.6 units per cycle
|0.6 units per cycle
|20
|20
Line 646: Line 665:
|High
|High
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Psilocybin}}[[#Space Drugs|Psilocybin]]
!style='background-color:#FFEE88;'|{{anchor|Psilocybin}}[[#Psilocybin|Psilocybin]]
|{{RecursiveChem/Psilocybin}}
|{{RecursiveChem/Psilocybin}}
|A strong psychotropic drug derived from certain species of mushrooms. Causes a large host of symptoms such as stuttering, jitteriness, and visual effects.
|A strong psychotropic drug derived from certain species of mushrooms. Causes a large host of symptoms such as stuttering, jitteriness, and visual effects.
Line 653: Line 672:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pump Up}}[[#Space Drugs|Pump Up]]
!style='background-color:#FFEE88;'|{{anchor|Pump Up}}[[#Pump Up|Pump Up]]
|{{RecursiveChem/Pump Up}}
|{{RecursiveChem/Pump Up}}
|A makeshift stimulant that regenerates 15 stamina damage per cycle, as well as reducing stun times.  
|A makeshift stimulant that regenerates 15 stamina damage per cycle, as well as reducing stun times.  
Line 683: Line 702:
!style='background-color:#FFEE88;'|{{anchor|Tetrahydrocannabinol}}[[#Tetrahydrocannabinol|Tetrahydrocannabinol]]
!style='background-color:#FFEE88;'|{{anchor|Tetrahydrocannabinol}}[[#Tetrahydrocannabinol|Tetrahydrocannabinol]]
|{{RecursiveChem/Tetrahydrocannabinol}}
|{{RecursiveChem/Tetrahydrocannabinol}}
|One of the active substances in cannabis, causes stuttering, yawning, confusion, and in high doses (over 50 units), drowsiness.
|Also known as THC. One of the active substances in cannabis, causes stuttering, yawning, confusion, and in high doses (over 50 units), drowsiness.
|0.4 units per cycle
|0.4 units per cycle
|N/A
|N/A
Line 753: Line 772:
|{{RecursiveChem/Capulettium Plus}}
|{{RecursiveChem/Capulettium Plus}}
|Silences.
|Silences.
|Allows for faking of death '''at will''' via resting while the reagent is in the bloodstream. Also silences.
|Allows for faking of death '''at will''' via resting while the reagent is in the bloodstream. Also mutes.
|0.4 units per cycle
|0.4 units per cycle
|N/A
|N/A
Line 769: Line 788:
|Deals 2 toxin damage and causes 5 cycles of loss of breath.
|Deals 2 toxin damage and causes 5 cycles of loss of breath.
|0.05 units per cycle
|0.05 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Conductive Lube}}[[#Conductive Lube|Conductive Lube]]
|{{RecursiveChem/Conductive Lube}}
|Burn
|When ingested by a mindflayer, they will start sparking and jittering. Heats IPCs to dangerous levels.
|0.4 units per cycle
|N/A
|N/A
|-
|-
Line 826: Line 852:
|After 11 cycles, the target falls asleep for as long as it remains in the body.
|After 11 cycles, the target falls asleep for as long as it remains in the body.
|0.8 units per cycle
|0.8 units per cycle
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}[[#Lexorin|Lexorin]]
|{{RecursiveChem/Lexorin}}
|Suffocation, Loss breath
|Deals 5 oxygen damage and 1 toxin damage each cycle, and causes loss breath.
|0.2 units per cycle
|N/A
|N/A
|-
|-
Line 852: Line 885:
|{{RecursiveChem/Osseous Reagent}}
|{{RecursiveChem/Osseous Reagent}}
|Long-term brute, toxin
|Long-term brute, toxin
|Deals 1 toxin damage every cycle.
|Deals 1 toxin damage every cycle. Used in cloners as additional biomass fuel to repair broken bones.
When overdosed, deals an additional 1 toxin damage per cycle, and can result in a bone tumor growth typically located in victim's lower body, requiring [[Surgery#Internal_Organ_Manipulation|surgical removal]].<br>The tumor occasionally deals brute damage to the groin and can rarely damage other organs located in the lower body.
When overdosed, deals an additional 1 toxin damage per cycle, and can result in a bone tumor growth typically located in victim's lower body, requiring [[Surgery#Internal_Organ_Manipulation|surgical removal]].<br>The tumor occasionally deals brute damage to the groin and can rarely damage other organs located in the lower body.
|0.4 units per cycle
|0.4 units per cycle
Line 882: Line 915:
| Toxin, Burn, and Brain
| Toxin, Burn, and Brain
| Deals 1 Toxin, Burn, and Brain damage every cycle, after 60 cycles weakens you, causes loss of breath, and deals additional 1 Toxin and Brain damage.
| Deals 1 Toxin, Burn, and Brain damage every cycle, after 60 cycles weakens you, causes loss of breath, and deals additional 1 Toxin and Brain damage.
|0.2 units per cycle
|0.1 units per cycle
|N/A
|N/A
|-
|-
Line 1,114: Line 1,147:
!style='background-color:#FFEE88;'|{{anchor|Plastic Polymers}}[[#Plastic Polymers|Plastic Polymers]]
!style='background-color:#FFEE88;'|{{anchor|Plastic Polymers}}[[#Plastic Polymers|Plastic Polymers]]
|{{RecursiveChem/Plastic Polymers}}
|{{RecursiveChem/Plastic Polymers}}
|Creates 1 sheet of plastic at the location of the reaction.
|Creates 10 sheets of plastic at the location of the reaction.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}[[#Quantum Hair Dye|Quantum Hair Dye]]
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}[[#Quantum Hair Dye|Quantum Hair Dye]]
Line 1,120: Line 1,153:
|When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors.
|When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors.
|-
|-
-
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}[[#Royal Bee Jelly|Royal Bee Jelly]]
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}[[#Royal Bee Jelly|Royal Bee Jelly]]
|{{RecursiveChem/Royal Bee Jelly}}
|{{RecursiveChem/Royal Bee Jelly}}
Line 1,163: Line 1,195:
!style='background-color:#FFEE88;'|{{anchor|Toilet Water}}[[#Toilet Water|Toilet Water]]
!style='background-color:#FFEE88;'|{{anchor|Toilet Water}}[[#Toilet Water|Toilet Water]]
|{{RecursiveChem/Toilet Water}}
|{{RecursiveChem/Toilet Water}}
|Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo.
|Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo and give toxin damage.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}[[#Unstable Mutagen|Unstable Mutagen]]
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}[[#Unstable Mutagen|Unstable Mutagen]]

Latest revision as of 02:41, 10 October 2024

Note for editors: This page makes heavy use of templates in order to have mouseover dropdowns on chemistry recipes. If you wish to edit this page, please check out its Discussion Page to read a guide on how to use these templates to modify and add recipes.

Medical Department


This guide will primarily be useful for chemists and scientists but may come in handy to any player and especially traitors.

Protip! You can hover over reagents needed in the formula to see how to create them

Chemicals

The building blocks of chemistry are aluminum, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulfur, and water. These can be produced from the Chem Dispenser in Chemistry. Grinding minerals from mining will also get you Uranium.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Mixing these chemicals often requires a device called the Chemical heater.png Chemical Heater. With this, you enter a given temperature (in kelvins) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Oh and there is a welding fuel tank on your wall. Don't go on a trip to steal one from somewhere.

All the recipes and reagents listed below are sorted by category and alphabetical order.

Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect. All active pure chemicals have a metabolism rate of .4 units per cycle unless stated otherwise.

  • Chlorine: Causes 1 burn damage.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes 1 toxin and 1 burn damage.
  • Iron: Helps slowly restore blood at a rate of 0.8cl per cycle.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Has a 70% chance to cause 1 brain damage, metabolizes at 0.2u per cycle.
  • Plasma: Causes 1 toxin damage. Heals plasmamen. Purges 2 units of Epinephrine from the body.
  • Radium: Causes 4 radiation damage up to a cap of 80.
  • Sugar: Gives nutrition, has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock. Has an overdose threshold of 200 units.
  • Toxin: Causes 2 toxin damage.
  • Uranium: Causes 2 radiation damage.

Beyond the obvious

You can heat up beakers with cheap lighters, welders, etcetera. You can get a cheap lighter at the very start of the shift via enabling it in your loadout (character creation screen), or from a vendomat. Each click has a timer and heats the beaker up by around 20-30 kelvins. The more hot the beaker gets, the more time it takes to heat it up. This makes chemical heaters almost entirely redundant.

Some chemicals emit toxin vapors upon mixing. If you breathe from the atmosphere, wear a gaskmask (no internals needed) or apply internals.

You can label beakers with a pen. One is available in your PDA (rightclick -> remove pen). The hand labeller will not work.

You can get access to an additional chem (Toxin) by opening the chem dispenser's panel with a screwdriver, multitooling it and then applying the screwdriver again.

"Metabolism rate" indicates how much of a substance gets "absorbed" by a body every 2~ seconds (that's called a cycle) to trigger the effect's of a given substance. In majority of the cases, if the substance metabolization rate isn't specified it's most likely 0.4.
If you are well-fed, denoted by "Feeling Vigorous", you metabolize chems 25% faster. This does not mean that chemicals work faster on the body, but rather that they are purged at a quicker pace.

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Formula Description
Acetone 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen
Common ingredient in other recipes. Causes toxin damage when ingested.
Ammonia 3 parts Hydrogen
1 part Nitrogen
An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than Diethylamine.
Ash Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.
Basic ingredient in a couple of recipes.
Carpet 1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood
Creates a dirty carpet on the floor.
Diethylamine 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K
A very potent fertilizer, and the base component of some medicines.
Meat Slurry 1 part
Corn Starch
Juice Corn in a grinder

1 part Blood
Ingredient in Heparin
Oil 1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Used to make a variety of different chemicals, including Perfluorodecalin and Ephedrine.
Heating it to 874 K under the right conditions produces
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.
. During the reaction, the boiling oil expands and doubles in volume - ensure your container has enough empty space to contain it, preventing spillage and creating Ash safely. Otherwise, it will boil out, wasting the oil and resulting in a large flash fire scaling with the volume spilled, which if done in the chemistry lab will likely blow the welding tanks and ignite everyone nearby.
Phenol 1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Used for certain medical recipes.
Plasma Dust Obtained by grinding plasma bars. Plasma ground down into a fine particulate matter. Highly volatile.
Saltpetre 1 part Potassium
1 part Nitrogen
3 parts Oxygen
Ingredient for Bath Salts and Black Powder. Also adds potency to plants as well as increasing production speed.
Sulphuric Acid 1 part Sulfur
1 part Oxygen
1 part Hydrogen
An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It can also melt flesh.
Welding Fuel Found in welding fuel tanks. A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry.

Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when. Feel free to use this (DISCLAIMER: somewhat outdated) Chemistry Interface to learn how various medicines and their constituent compounds are synthesized.

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Charcoal 1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K
Toxin Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. 0.4 units per cycle N/A N/A
Cryoxadone 1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen
Cellular, brute, burn, toxin, respiratory Required for the proper function of cryogenics. Only functions when transferred via touch reaction. While subject's body temperature is below 215 K (about -58°C), each cycle:
  • stuns the subject for 4 seconds,
  • heals 4 points of cellular damage,
  • heals 12 points of brute and burn damage,
  • heals 3 points of toxin damage,
  • heals 10 points of respiratory damage,
  • mends disfiguration of subject's face.
0.4 units per cycle N/A N/A
Mannitol 1 part Hydrogen
1 part Water
1 part Sugar
Brain Heals 3 points of brain damage per cycle. 0.4 units per cycle N/A N/A
Salbutamol 1 part
Salicylic Acid
1 part Sodium
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Lithium
1 part Aluminum
1 part Bromine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Suffocation Each cycle heals 6 points of respiratory damage and shortens loss of breath by 8 seconds. Great for stabilizing critical patients! 0.2 units per cycle N/A N/A
Saline-Glucose Solution 1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part Sugar
Brute, burn Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore 1cl of blood.

Used to treat patients in shock.

0.15 units per cycle N/A N/A
Silver Sulfadiazine 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine
Burn On touch, instantly heals burn damage equal to the volume in units.

Basic anti-burn healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 burn per cycle.

3 units per cycle N/A N/A
Styptic Powder 1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute On touch, instantly heals brute damage equal to the volume in units.

Basic anti-brute healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 brute per cycle.

3 units per cycle N/A N/A
Synthflesh 1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute, burn, un-husking On touch, instantly heals brute and burn damage equal to 1.5× the volume in units.

Heals 1.25 brute and burn damage per cycle.

Gets absorbed into subject's bloodstream through their skin on touch reactions.
When the concentration in a body's bloodstream reaches 100 units while it has less than 50 burn damage, can mend burn-induced husking.

0.4 units per cycle N/A N/A
Synth Meat 1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

5 parts Blood
Synthetic Meat Creates a piece of synthetic meat at location of reaction - largely used to help restock the cloner's biomass. N/A N/A N/A

Superior Healing Medicines

These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.

Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Atropine 1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Cardiac Failure, severe injury stabilization, anti-Sarin Acts as a cure for Cardiac Failure. Aggressively purges Sarin.

Shortens loss of breath by 10 seconds (down to 10 seconds). If respiratory damage is above 65, heals 10 points of it.
If subject's health is under -25%, heals 3 brute, 3 burn, and 1 toxin damage.
If subject's health is above -25%, inflicts 1 toxin damage instead.
Causes dizziness, confusion, and occasional fainting.

Overdose inflicts minor toxin damage.

0.2 units per cycle 25 N/A
Calomel 1 part Mercury
1 part Chlorine
Temperature 374 K
Purge Purges the body of all chemicals at a rate of 5u per cycle. If your health is above 20, large amounts (5 per cycle) of toxin damage is dealt. 0.8 units per cycle N/A N/A
Menthol 1 part
Mint
Grind up a mint plant.

1 part Ethanol
Temperature 324 K
Burn and high body temperature Has a 55% chance per cycle to heal 2 points of burn damage. Attempts to cool the body's temperature to 280K in 10K decrements. Results in 1 unit instead of 2. 0.1 units per cycle N/A N/A
Mutadone 1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part Bromine
Mutation purge Resets Structural Enzymes, removing acquired genetic mutations. Will not alter any gene that a character has at the start of the round, disabilities included.
Stops jittering.
0.4 units per cycle N/A N/A
Omnizine Found in warm Donk Pockets, rainbow cotton candy, the Chief Medical Officer's hypospray, Cargo and Lifeweed. Brute, burn, toxin and suffocation Heals 1 point each of toxin and respiratory damage, and two of brute and burn damage each cycle, with the side effect of somewhat crippling addiction. Has a 50% chance of shortening loss of breath by 2 seconds. If overdosed, will cause dizziness, confusion, jittering, and fainting.

Found in warmed up donk pockets. Simply grinding the donk pockets will not work. You will need to have a person or animal eat them, and then dialysis it out of them using a sleeper. Botany can grow Lifeweed which can then be ground up for omnizine.

0.2 units per cycle 30 Low
Pentetic Acid 1 part
Welding Fuel
Found in welding fuel tanks.

1 part Chlorine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part Sodium
1 part
Cyanide
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 374 K
Purging, radiation, toxin Each cycle, purges 4 units of all other chemicals, and reduces radiation by 70 rads.
Has a 75% chance to heal 4 toxin damage.

Has a 33% chance to inflict 1 brute and burn damage.

0.4 units per cycle N/A N/A
Perfluorodecalin 1 part Hydrogen
1 part Fluorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

Temperature 374 K
Suffocation Heals 25 respiratory damage per cycle. Has a 33% chance of healing brute and burn damage per cycle as well.

Keeps its healing properties when overdosed, but also causes loss of breath.

0.2 units per cycle 4 units Medium
Sanguine Reagent 1 part Omnizine
2 parts
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

2 parts Iron
Blood loss Rapidly restores blood at a rate that increases the longer the reagent is present in the bloodstream, up to 5cl per cycle. Used in cloners as additional biomass fuel to repair internal bleeding.

When overdosed, congealed blood might cause vomiting and issues with sight. When overdosed at over 20 units, blood buildup can additionally result in choking, brute damage, and blood-discoloured vision.

0.4 units per cycle 15 units N/A
Salicylic Acid 1 part Sodium
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute and painkiller Has a 55% chance per cycle to heal 2 points of brute damage and attempts to cool the body's temperature to 310.15K in 10K decrements. Works as a painkiller and lets you ignore pain, has a 15% fail rate during surgery. Deals toxin damage when overdosed. 0.1 units per cycle 25 units N/A

Unique Healing Medicines

These healing drugs perform a unique function that is not commonly used or seen in game.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Antihol 1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

Alcohol Helps remove Alcohol from someone's body, as well as eliminating its side effects. 0.4 units per cycle N/A N/A
Bicaridine Grown in botany. Brute Heals 2 brute damage per cycle. Overdose deals 4 instead. 0.4 units per cycle 30 N/A
Degreaser 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sterilizine
2 parts
Antihol
1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K


1 part Chlorine
Cleans Residue from IPC's. Basically the IPC version of Charcoal. Purges all chemicals at 1u per cycle, except Space Lube and Ultra-Lube which are removed at 5u per cycle. In addition to that, reduces paralysis, stuns, weakening, and confusion. 0.4 units per cycle N/A N/A
Diluted Omnizine Found in lukewarm donk pockets and grown in botany Brute, burn, toxin and suffocation Heals 0.5 of each damage type a cycle. If overdosed it will deal 1.5 of each damage type.
0.1 units per cycle 30 Low
Diphenhydramine 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol
Histamine Overdose Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. 0.4 units per cycle N/A Low
Earthsblood Grown in botany. Brute, burn, toxin, respiratory, cellular Prevents the user from attacking other people in most ways as long as it is in their system, but heals 1 brute, 1 burn, 0.5 respiratory, 0.5 toxin, and 0.1 cellular damage while dealing 1 brain damage per cycle for the first 25 cycles. Afterwards, the effects accelerate to healing 5 brute, 5 burn, 3 respiratory, 3 toxin, and 1 cellular damage while dealing 2 brain damage per cycle. In addition, makes the user high, and causes jittering after 25 cycles. When overdosed causes hallucinations, and after 25 cycles deals 4 toxin per cycle. This damage increases to 6 toxin per cycle after 100 cycles. 0.4 units per cycle 25 N/A
Ephedrine 1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
Stun reduction, stabilization Reduces most stun times by 2 seconds each cycle, as well as reducing drowiness by 10 seconds.
Has a 33% chance to heal 1 toxin, 1 brute, and 1 burn damage. Below 0% health, this healing is guaranteed.
Shortens loss of breath by 2 seconds (down to 10 seconds), and if respiratory damage is above 75, heals 1 point of it.

If overdosed, it can cause minor toxin damage, vomiting, dizziness, and fainting.

0.3 units per cycle 35 N/A
Epinephrine 1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Oxygen
1 part Chlorine
1 part Hydrogen
Cardiac Failure, stabilization, anti-Histamine Acts as a cure for Cardiac Failure. Aggressively purges Histamine.
Reduces drowsiness by 10 seconds, and has a low chance to snap the subject awake.
Shortens loss of breath by 2 seconds (down to 6 seconds), and if respiratory damage is above 35, heals 10 points of it.
If subject's health is between -65% and -10%, heals 1 point of brute, burn, and toxin damage.
Has a low chance to reduce brain brain damage by 1.

If overdosed, it might cause minor toxin damage, vomiting, dizziness, and fainting.

0.2 units per cycle 20 N/A
Ether 1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Ethanol
1 part Oxygen
Anesthetic A non-addictive emergency substitute for Hydrocodone or Morphine.

Induces yawning, and after 30 cycles makes the subject drowsy. After 40 cycles, knocks out as long as it remains in subject's system.
Drastically reduces jittering.

0.1 units per cycle N/A N/A
Haloperidol 1 part
Potassium Iodide
1 part Potassium
1 part Iodine

1 part Aluminum
1 part Chlorine
1 part Fluorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Anti-psychotic and Stimulant Purgative Will rapidly (5u per cycle) purge hallucinogenic and stimulative chemicals while reducing jitteriness and the drugs' various negative effects. Randomly causes confusion, drooling, and small amounts of brain damage. This is what is contained within tranquilizer darts. 0.4 units per cycle N/A N/A
Heparin 1 part
Meat Slurry
1 part
Corn Starch
Juice Corn in a grinder

1 part Blood

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Sugar
Cardiac Failure Acts as a cure for Cardiac Failure.
Will worsen (but not cause) any form of bleeding, including internal bleeding.

If overdosed, causes blood vomiting, and even more extreme bleeding while severely overdosed.

0.4 units per cycle 20 N/A
Hydrocodone 1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Water
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Painkiller An extremely strong painkiller that allows you to ignore almost any amount of pain. Has a 1% fail rate during surgery. 0.3 units per cycle N/A N/A
Insulin None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus Sugar overdose Purges 5 units of sugar 0.4 units per cycle N/A N/A
Kelotane Grown in botany. Burn Heals 2 burn damage per cycle. Overdose deals 4 instead. 0.4 units per cycle 30 N/A
Lavaland Extract Found in survival medipens. Brute and Burn Heals brute and burn damage at an astounding rate of 5 per cycle. If overdosed, however, deals 3 brute, 3 burn, and 3 toxin in addition to causing confusion. 0.4 units per cycle 3 N/A
Lazarus Reagent 1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium
Death A miracle drug that can bring a dead body back to life! WARNING: if the corpse has suffered more than 150 combined points of brute, burn, and cellular damage, they will instead explode in a shower of gore - note that Changelings are unaffected by this.
On successful revival inflicts severe cellular damage as well as minor brute, burn, and toxin injuries, and randomly causes organ and limb necrosis based on the time since death (0% chance within the first minute, up to 40% after 20 minutes).

If used on a living person, might inflict minor brute and toxin damage.

0.2 units per cycle N/A N/A
Liquid Solder 1 part Ethanol
1 part Copper
1 part Silver
Temperature 374k
Heals Synthetic Posibrain damage. Same thing as Mannitol, but for Synthetics! 0.4 units per cycle N/A N/A
Mitocholide 1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma
Internal Damage Healing, limb revival Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Also can fix septic or dead limbs and organs if splashed on them. 0.4 units per cycle N/A N/A
Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus Painkiller A strong painkiller that allows you to ignore pain and has a 1% fail rate during surgery, but makes you drowsy and will eventually knock you out if you take too much.
If overdosed it will deal minor toxin damage.
0.25 units per cycle 20 High
Nanocalcium Traitor Uplink Broken Bones Causes jitteriness, then weakness and confusion, before stunning the user. Has a 50% chance per cycle to mend a random bone during the stun-phase. Reacts with narcotics and stimulants, causing massive toxins damage and halting bone repair. 0.5 units per cycle N/A N/A
Oculine 1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Spaceacillin
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol

1 part
Saline-Glucose Solution
1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part Sugar
Eye and Ear Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. 0.4 units per cycle N/A N/A
Potassium Iodide 1 part Potassium
1 part Iodine
Radiation Reduces 25 rads per cycle. 0.4 units per cycle N/A N/A
Restorative Nanites Syndicate Cyborg Hypospray Everything A nuclear operative only reagent, injected by their cyborgs' hyposprays; Heals 15 respiratory, 5 brute, and 5 burn, 5 toxin, 15 brain, and 3 cellular damage. 0.4 units per cycle N/A N/A
Rezadone 1 part
Carpotoxin
Extracted from carp or koibeans.

1 part
Spaceacillin
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol

1 part Copper
Cellular damage Instantly heals all cellular damage, as well as healing 1 brute and burn per cycle.

Overdose causes dizziness, jittering, and light toxin damage.

0.4 units per cycle 30 N/A
Spaceacillin 1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol
Diseases and Infections A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.

Fungus can be either scooped off the walls of maintenance with a container, or it be grown by Botany.

0.2 units per cycle N/A N/A
Stimulants Traitor uplink Stun A traitor only reagent; it makes the user completely impervious to stuns and heals 5 respiratory, 5 toxin, 10 brute, and 10 burn damage, as well as resets stamina damage to 0; when it wears off (under 5 units remaining) it deals toxin and brute damage in addition to a stun. 0.4 units per cycle N/A N/A
Stimulative Agent Traitor uplink Stun A traitor only reagent, this is partially what adrenal implants inject; it reduces the duration of stuns, weakening, and paralysis, increases the user's speed, and regenerates 20 stamina damage per cycle. Cures shock and heart failure. If overdosed - which would require more than six adrenals activations - causes 2.5 stamina and 1 tox damage in addition to 1 cycle of loss of breath with 33% probability every cycle. 0.5 units per cycle 60 N/A
Synaptizine None: Can only be grown in botany. Brain, stimulant Has a 50% chance to heal 1 brain damage every cycle. Reduces the duration of confusion, paralysis, weakening, drowsiness, and sleep. If overdosed, randomly deals toxin damage, causes vomiting, weakening, and dizziness. 0.4 units per cycle 40 N/A
Teporone 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part Silicon
1 part Plasma
Body temperature stabilization Attempts to return the body's temperature to 310K in 60K increments. 0.4 units per cycle 50 Medium

Narcotics

Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as it's very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying due to the negative effects or requiring immediate medical attention. Take in moderation.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Description Metabolism Rate Overdose Threshold Addiction Chance
Aranesp 1 part
Epinephrine
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Insulin
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
Reduces stamina damage and stun times, and slowly regenerates stamina at a rate of 2 points per cycle, but causes toxin damage. Causes loss of breath and confusion when it exits the system. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical. 0.4 units per cycle N/A N/A
Bath Salts 1 part
?????
From trying to microwave or bake improper food recipes.

1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Monosodium Glutamate
Found in food from Chang's

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part
Universal Enzyme
Combine equal amounts of
Sugar
Grind White Beets or Sugar Cane in the food processor
and Vomit OR Green Vomit, heat it to 754 K

1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Mercury
Temperature 374k
Makes the subject effectively impervious to stuns and stamina damage, increases melee damage by 2, however, the subject will suffer severe and concerning side effects including confusion and high organ damage.
If overdosed the subject will lose even more motor control, drool, and drop items in their hand, as well as be infected with a disease that causes them to punch people randomly. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
0.6 units per cycle 20 High
Cannabidiol Grown in botany. Also known as CBD, this is one of the active substances in cannabis, has a 10% chance to reduce weakening and confusion, as well as a 25% chance to heal 2 brute and burn damage. 0.4 units per cycle N/A N/A
Crank 1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

Temperature 390 K
Reduces stun times and regenerates 25 stamina damage per cycle.
If overdosed on or addicted to, will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater. It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
0.4 units per cycle 20 High
Fliptonium 1 Part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 Part
Liquid Dark Matter
1 part Plasma
1 part Radium
1 part Carbon

1 Part
Chocolate
Grind 1
Pile of Chocolate
Cut 1
Chocolate Bar
Combine 2u
Cocoa Powder
Grind Cocoa Pods
, 2u Milk (or Soy Milk), 2u
Sugar
Grind White Beets or Sugar Cane in the food processor

1 Part
Gin and Sonic
1 part
Gin and Tonic
2 Parts Gin
1 Part Tonic

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Causes the imbiber to start spinning! When ingested or applied the sprite starts spinning in circles. If overdosed, causes confusion and makes you drop items. 0.2 units per cycle 20 Low
Happiness 1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

2 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Nitrogen
1 part Oxygen
5u Plasma (catalyst)
An anti-depressant that fills you with an ecstatic numbness while dealing minor brain damage. If overdosed, causes rapid mood swings and increases heart rate. Can also be found in Rainbow Weed grown at Botany. 0.4 units per cycle 20 Low
Jenkem 1 part
Toilet Water
None: Can be harvested from any toilet.

1 part Water
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Jenkem is a prison drug made from organic waste. Extremely disgusting.
0.4 units per cycle N/A Medium/High
Krokodil 1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part Potassium
1 part Phosphorus
1 part Welder Fuel
Temperature 390 K
Provides messages of calmness and protection.
If overdosed it will deal significant Brain and Toxin damage.
If heavily overdosed, the drug will begin to deal fatal amounts of Brute damage, as the subject's skin falls off.
0.4 units per cycle 20 High
Lysergic acid diethylamide 1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. 0.4 units per cycle N/A N/A
Mephedrone 5 parts
Bath Salts
1 part
?????
From trying to microwave or bake improper food recipes.

1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Monosodium Glutamate
Found in food from Chang's

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part
Universal Enzyme
Combine equal amounts of
Sugar
Grind White Beets or Sugar Cane in the food processor
and Vomit OR Green Vomit, heat it to 754 K

1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Mercury
Temperature 374k

5 parts
Teslium
1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur

Temperature 323k

5 parts
Carpotoxin
Extracted from carp or koibeans.

Temperature 375 K
Epilepsy Warning: Drug has vibrant visual effects!
A drug that increases your running speed and attack speed, but heavily warps and blurs your vision while causing light heart damage. Does not provide any stamina regeneration. Explodes on mixing, so stay clear of the heater.

If overdosed, it will increase your attack speed further and allow you to dodge bullets, but cause toxin damage and more severe heart damage.

0.15 units per cycle 15 High
Methamphetamine 1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Increases stun times, but allows the user to regenerate large amounts of stamina, while dealing a large amount of Brain damage, burning nutrition quickly, and doubling their speed.
If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.
It has progressively worsening side effects, only fixed by abstaining from consuming the chemical.
0.6 units per cycle 20 High
Nicotine Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. Causes some pleasant chat messages. If overdosed it will deal toxin and respiratory damage. 0.4 units per cycle 35 High
Psilocybin Grown in botany. A strong psychotropic drug derived from certain species of mushrooms. Causes a large host of symptoms such as stuttering, jitteriness, and visual effects. 0.4 units per cycle N/A N/A
Pump Up 1 part
Nicotine
Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany.

2 parts Coffee
1 part
Epinephrine
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Oxygen
1 part Chlorine
1 part Hydrogen

A makeshift stimulant that regenerates 15 stamina damage per cycle, as well as reducing stun times. 1 unit per cycle 20 Medium
Rotatium 1 part
Lysergic acid diethylamide
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part
Teslium
1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur

Temperature 323k

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k

After 20 cycles, causes the victim's screen to display a rocking motion. 0.6 units per cycle N/A N/A
Space Drugs 1 part Lithium
1 part Mercury
1 part Sugar
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. 0.2 units per cycle N/A High
Surge 3 parts
Thermite
1 part Aluminum
1 part Iron
1 part Oxygen

1 part Uranium
1 part
Fluorosurfactant
2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
A sketchy superconducting gel that overloads processors, causing concerning effects in synthetic units. It is very similar to crank. 0.4 units per cycle 20 High
Tetrahydrocannabinol Grown in botany. Also known as THC. One of the active substances in cannabis, causes stuttering, yawning, confusion, and in high doses (over 50 units), drowsiness. 0.4 units per cycle N/A N/A
Ultra Lube 2 parts
Space Lube
1 part Oxygen
1 part Silicon
1 part Water

1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen
Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. 0.6 units per cycle 20 High

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Damage Dealt Description Metabolism Rate Overdose Threshold
????? From trying to microwave or bake improper food recipes. Food poisoning Causes food poisoning, which is cured by sleeping. Used in several other recipes. 0.4 units per cycle N/A
Amanitin Traitor Uplink and Amanita Mushrooms Delayed Toxin Damage Once none remains in your body, instantly deals 2-4 toxin damage multiplied by how many cycles it was in you. Larger doses means a longer waiting period, but more damage. 0.4 units per cycle N/A
Ants Found under food left on the floor. Brute Deals 4 brute damage when initially applied, then 2 brute damage every cycle. Causes screaming. 0.4 units per cycle N/A
Atrazine 1 part Chlorine
1 part Hydrogen
1 part Nitrogen
Toxin Kills weeds, deals 2 toxin damage, and additional, massive toxin damage to Dionae. 0.4 units per cycle N/A
Black Terror Venom Injected 30u at a time by Black Terrors Toxin Under 30 units, deals 1 Toxin damage per cycle. Above 30 but under 60, the damage increases to 2 and eye blur is caused. Above 60 but under 90, the damage increases to 4, and the venom causes confusion. Above 90 units, the venom deals 8 toxin damage per cycle and causes paralysis. 0.1 units per cycle N/A
Capulettium 1 part
Neurotoxin
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K

1 part Hydrogen
1 part Chlorine
Blurry vision, knockout, faked death. Knocks out after 10 cycles and keeps them out for a fixed short while; when they pass out, it makes it look as though they've died to everything including medical HUDs; excellent for faking death and briefly knocking people out. 0.4 units per cycle N/A
Capulettium Plus 1 part
Capulettium
1 part
Neurotoxin
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K

1 part Hydrogen
1 part Chlorine

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Silences. Allows for faking of death at will via resting while the reagent is in the bloodstream. Also mutes. 0.4 units per cycle N/A
Carpotoxin Extracted from carp or koibeans. Toxin A deadly neurotoxin produced by the dreaded space carp, which deals 2 toxin damage per cycle. 0.4 units per cycle N/A
Coniine Extracted from Death Berries. Toxin and breath loss Deals 2 toxin damage and causes 5 cycles of loss of breath. 0.05 units per cycle N/A
Conductive Lube 1 part
Space Lube
1 part Oxygen
1 part Silicon
1 part Water

1 part
Teslium
1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur

Temperature 323k

1 part Aluminum

Burn When ingested by a mindflayer, they will start sparking and jittering. Heats IPCs to dangerous levels. 0.4 units per cycle N/A
Curare Traitor Uplink Knockout, toxin, suffocation Deals 1 toxin and 1 respiratory damage, and knocks you out after 11 cycles. 0.1 units per cycle N/A
Cyanide 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 374 K
Toxin, Suffocation Deals 1.5 toxin damage per cycle, randomly causes loss of breath, stuns, and extra toxin damage. 0.1 units per cycle N/A
Formaldehyde 1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
Toxin Causes 1 Toxin damage per cycle. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying. 0.4 units per cycle N/A
Glyphosate 1 part Chlorine
1 part Phosphorus
1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Toxin A herbicide. Removes fungus, kills space vines very quickly and deals huge amounts of Toxin damage to Dionae. 0.4 units per cycle N/A
Histamine Traitor Uplink, breakdown of
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
,
Itching Powder
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
, and
Venom
Traitor Uplink
when metabolized
Blurry vision, brute Causes twitching, sneezing, and coughing. Occasionally inflicts blurred vision and itchiness, dealing minor brute damage.

If overdosed, it keeps its regular properties, and also occasionally causes toxin damage, jittering, stuttering, and small bursts of respiratory damage.
When severely overdosed, can rarely cause rashes that inflict moderate brute damage, extreme immobilizing coughing fits, and fainting which deals a burst of respiratory and toxin damage.

0.2 units per cycle 40
Initropidril Traitor uplink or
1 part
Crank
1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

Temperature 390 K

1 part
Histamine
Traitor Uplink, breakdown of
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
,
Itching Powder
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
, and
Venom
Traitor Uplink
when metabolized

1 part
Krokodil
1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part Potassium
1 part Phosphorus
1 part Welder Fuel
Temperature 390 K

1 part
Bath Salts
1 part
?????
From trying to microwave or bake improper food recipes.

1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Monosodium Glutamate
Found in food from Chang's

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part
Universal Enzyme
Combine equal amounts of
Sugar
Grind White Beets or Sugar Cane in the food processor
and Vomit OR Green Vomit, heat it to 754 K

1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Mercury
Temperature 374k

1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Nicotine
Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany.

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
Cardiac Arrest 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of respiratory damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. 0.4 units per cycle N/A
Itching Powder 1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
Brute, annoyance Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. 0.3 units per cycle N/A
Ketamine Sleepy Pen Yawning, blurry vision, causes target to fall asleep After 11 cycles, the target falls asleep for as long as it remains in the body. 0.8 units per cycle N/A
Lexorin Traitor Uplink Suffocation, Loss breath Deals 5 oxygen damage and 1 toxin damage each cycle, and causes loss breath. 0.2 units per cycle N/A
Lipolicide 1 part Mercury
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
Weight Loss 1/3 chance of dealing 1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself. 0.2 units per cycle N/A
Mint Toxin Found in Mints. Toxin Gibs fat people. 0.4 units per cycle N/A
Neurotoxin 1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K
Toxin, brain Deals 1 Toxin damage every cycle. It additionally deals 1 Brain damage per cycle up to 80 damage, after which the brain damage is significantly decreased. If the toxin is not removed after 14 cycles it will knock the victim unconscious. 1 unit per cycle N/A
Osseous Reagent 1 part Milk
1 part Potassium
4 parts Oxygen
3 parts
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

3 parts
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
Long-term brute, toxin Deals 1 toxin damage every cycle. Used in cloners as additional biomass fuel to repair broken bones.

When overdosed, deals an additional 1 toxin damage per cycle, and can result in a bone tumor growth typically located in victim's lower body, requiring surgical removal.
The tumor occasionally deals brute damage to the groin and can rarely damage other organs located in the lower body.

0.4 units per cycle 30
Pancuronium 1 part
Cyanide
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 374 K

1 part Bromine
1 part
Capulettium
1 part
Neurotoxin
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K

1 part Hydrogen
1 part Chlorine
Paralysis and Suffocation Also found in lethal injection syringes from the locker in execution, or a hacked Nanomed Plus. Paralyses you after 10 cycles, with a small chance to cause some loss of breath. 0.2 units per cycle N/A
Pest Killer 1 part Toxin
4 parts Ethanol
Toxin Also found in hydroponics Pest Killer spray bottles. Deals large toxin damage against Kidan. 0.4 units per cycle N/A
Polonium Traitor Uplink Radiation Causes 8 Radiation damage every cycle. 0.1 units per cycle N/A
Sarin 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Atrazine
1 part Chlorine
1 part Hydrogen
1 part Nitrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Chlorine
1 part Fluorine
1 part Hydrogen
1 part Oxygen
1 part Phosphorus
Temperature 374 K
Toxin, Burn, and Brain Deals 1 Toxin, Burn, and Brain damage every cycle, after 60 cycles weakens you, causes loss of breath, and deals additional 1 Toxin and Brain damage. 0.1 units per cycle N/A
Sodium Thiopental Traitor Uplink Knockout and Stamina Knocks you out after 6 cycles. Might cause slight brain damage. 0.7 units per cycle N/A
Spider Venom Injected by some Giant Spiders. Toxin Causes 1.5 Toxin damage per cycle. 0.4 units per cycle N/A
Sulfonal 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sulfur
Knockout and Toxin Deals 1 Toxin damage per cycle and knocks you out after 22 cycles. 0.1 units per cycle N/A
Tirizene Death berries or poison berries from botany Stamina Deals large amount of Stamina damage initially but the effect diminishes with time. 0.4 units per cycle N/A
Venom Traitor Uplink Brute, toxin Will deal between 1 to 2 Toxin and Brute damage over time depending on volume. Has a chance to turn into 5 to 10 units of Histamine. If overdosed, it has a chance to gib the person outright. 0.2 units per cycle 40

Pyrotechnics

The manipulation of fire and matter. These are the most obvious candidates for making grenades, but you can see the Guide to Chemical Research for details and creative suggestions.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Description
Azide 1 part Chlorine
1 part Oxygen
1 part Nitrogen
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Sodium
1 part Silver
Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with Stabilizing Agent.
Black Powder 1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur
Sparks, and then creates a violent explosion when heated to 473.15K.
Chlorine Trifluoride 1 part Chlorine
3 parts Fluorine
Temperature 424k
When created it will create a temporary 3x3 fireball. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
Cryostylane 1 part Water
1 part Plasma
1 part Nitrogen
As long as there is sufficient Oxygen for it to react with, slowly cools the container down. Useful for delayed reactions.
Explosion 1 part Potassium
1 part Water
This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with Stabilizing Agent. Only useful in grenade production.
Firefighting Foam 1 part Chlorine
1 part Carbon
1 part Sulfur
Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effective than water---and no slipping.
Flash Powder 1 part Aluminum
1 part Chlorine
1 part Potassium
1 part Sulphur
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
Fluorosurfactant 2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam.
Liquid Dark Matter 1 part Plasma
1 part Radium
1 part Carbon
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 473.15K to activate.
Napalm 1 part Sugar
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Ethanol
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
Nitroglycerin 1 part
Glycerol
3 parts Corn Oil
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
FluoroSulphuric Acid
1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 374 K

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
Phlogiston 1 part Phosphorus
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent.
Phlogiston Dust 1 part
Phlogiston
1 part Phosphorus
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Phosphorus
1 part Sulfur
A more condensed version of Phlogiston. Will burn at a lower heat and will deal less fire damage to mobs but will create a bigger blast when used on a turf. (results in 2 units instead of 4).
Pyrosium 1 part Plasma
1 part Radium
1 part Phosphorus
As long as there is sufficient Oxygen for it to react with, slowly heats the container up. Useful for delayed reactions.
Sonic Powder 1 part Oxygen
1 part
Cola
1 part Carbon
1 part Oxygen
1 part Water
1 part Sugar

1 part Phosphorus
Deafens in a radius of 5 tiles. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
Smoke 1 part Phosphorus
1 part Potassium
1 part Sugar
This creates a large puff of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke puff, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
Sorium 1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 473.15K to activate.
Stabilizing Agent 1 part Iron
1 part Oxygen
1 part Hydrogen
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. It is required only during the exact moment of mixing to inhibit the chem's reaction. As soon as you're done mixing the dangerous substance, you're free to dispose of SA.This does not work on everything, so be warned!
Teslium 1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur

Temperature 323k
An unstable, electrically-charged metallic slurry. Increases the conductance of living things and will randomly shock people. Causes an electrical arc if mixed with uranium.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Formula Description
Acetaldehyde 1 part Chromium
1 part Copper
1 part Ethanol
1 part Oxygen
Temperature 549 K
An ingredient for Acetic Acid. Deals small amounts of burn damage over time, and can be absorbed through the skin.
Acetic Acid 1 part
Acetaldehyde
1 part Chromium
1 part Copper
1 part Ethanol
1 part Oxygen
Temperature 549 K

1 part Oxygen
4 parts Nitrogen
A weak acid. Harmless with amounts under 25u; splashing more than 50u deals minor brute and burn damage with a high chance of disfigurement.
Bee Explosion 1 part Honey
1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part Radium
Results in 1 bee per 5 units created on reaction. Will round the number of bees created. The bees created will each have a random reagent assigned to them which was available in the reagent holder when the reaction happened.
Brassification Splash atleast 1u of Copper onto metal sheets Results in a stack of metal being turned into a stack of brass sheets.
Candlefication 1 part Oxygen
1 part
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.

Temperature 374 K
Results in 1 candle.
Colorful Reagent 1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen
When applied to turfs or objects it will color them a random color.
Condensed Capsaicin 2 parts Capsaicin Oil
5u Plasma (catalyst)
A chemical agent used for self-defence and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.)
Confetti 1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen

1 part
Cyanide
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 374 K
Pure, liquified confetti. Can be used to make special ammunition. When heated up, will explode depending on the amount heated up.
Corgium 1 part Nutriment
1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen

1 part Blood
Temperature 374 K
Creates a corgi at location of the reaction. D'awwwww.
Drying Agent 2 parts Plasma
1 part Ethanol
1 part Sodium
Results in 3 units, used to dry wet floors.
EMP 1 part Iron
1 part Uranium
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
Fish Water None: Can be harvested from any fish tank. Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo.
Flaptonium 1 part Egg
1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen

1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part Chicken Noodle Soup
1 part Blood
Temperature 374k
Creates a parrot at the location of the reaction. Squawk!
FluoroSulphuric Acid 1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 374 K
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. On contact, each unit deals 2 burn damage. Note that a single body part can accumulate no more than 75 damage this way. Useful for burning pesky horse masks off people's faces.
Glycerol 3 parts Corn Oil
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Hairgrownium 1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair.
Holy Water 1 part Water
1 part Mercury
1 part Wine
When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers and slowly flush out their usable blood.
Jestosterone 1 part Blood
1 part Banana Juice
1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Space Lube
1 part Oxygen
1 part Silicon
1 part Water

Temperature 374K
Has the following effects:
  • Makes you squeak when you are hit or when you move.
  • Heals 1.5 points of brute damage per cycle for clowns and honksquad members.
  • Deals 1.5 points of toxin damage per cycle to mimes.
  • In non-clowns and non-honksquad crew, it also induces effects similar to space drugs.
Life 1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Blood
Temperature 374 K
Creates hostile life forms, which will likely result in chaos. Replace the blood with sugar to have them be friendly instead!
Liquid Gibs None: Can be found on the floor after a living creature has been gibbed. Useful in recipes requiring animal fat such as candles or soap.
Lye 1 part Sodium
1 part Hydrogen
1 part Oxygen
Also known as sodium hydroxide. Useful in creating homemade soap and candles.
Meatification 1 part Nutriment
1 part Carbon
1 part
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.
Results in 1 slab of meat.
Metal Foam 3 parts Iron/Aluminum
1 part
Fluorosurfactant
2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminum.
Plastic Polymers 5 parts
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

2 parts
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

3 parts
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

Temperature 374 K
Creates 10 sheets of plastic at the location of the reaction.
Quantum Hair Dye 1 part
Hairgrownium
1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen
When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors.
Royal Bee Jelly 40 parts Honey
10 parts
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium
When injected into a Queen Bee, the Queen Bee splits into 2 new Queen Bees. Perfect for those botanists who want to expand their bee empire!
Shock Explosion 5 part
Teslium
1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K

1 part Sulfur

Temperature 323k

5 part Uranium
This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves.
Soapification 10 parts
Lye
1 part Sodium
1 part Hydrogen
1 part Oxygen

10 parts
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.

Temperature 374 K
Results in 1 bar of soap.
Sodium Chloride 1 part Sodium
1 part Chlorine
1 part Water
Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Space Lube 1 part Oxygen
1 part Silicon
1 part Water
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment.
Sterilizine 2 parts
Antihol
1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 374 K


1 part Chlorine
Helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens.
Super Hairgrownium 1 part
Hairgrownium
1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iron
1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system.
Synthanol 1 part Plasma
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Space Lube
1 part Oxygen
1 part Silicon
1 part Water
What IPCs can drink to get drunk. Robo-booze.
Thermite 1 part Aluminum
1 part Iron
1 part Oxygen
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested.
Toilet Water None: Can be harvested from any toilet. Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo and give toxin damage.
Unstable Mutagen 1 part Chlorine
1 part Plasma
1 part Radium
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics.
Virus Food 1 part Water
1 part Milk
1 part Oxygen
A chemical which allows viruses and bacteria to quickly grow.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.

You can move beyond beakers too. Bottles, cups, even your own stomach (if you don't have a particularly strong survival instinct) work as beakers!