Difference between revisions of "Implants"

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'''Implants''' come as one of a variety of types, from the loyalty-inducing to more destructive types, and they are generally used to control subjects somehow.
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{{JobScience}}
{{JobMedical}}
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'''Implants''' are prosthetic device implanted into crew-members. They require surgery and can be printed at [[Research Division|Research and Development]].


== Loyalty Implants ==
Implants are a separate category of items from Bio-Chips, which can be found [[Bio-Chips|here.]]
Those with loyalty implants are unable to act against NanoTrasen's wishes. Orders from their command staff must be obeyed without question. Breaking Space Law can only be done if it is in the interests of NanoTrasen. They are an invaluable tool for NT, who deny that they have agents use them on enemy CEOs.


The following jobs mandate loyalty implants, to ensure security. Do not force loyalty implants for people signing up for jobs unless there's extreme suspicion involved, or they're signing up as one of the following:
__TOC__
* [[Blueshield Officer]]s
* [[Captain]]
* [[Detective]]
* [[Head of Personnel]]
* [[Head of Security]]
* [[Internal Affairs]]
* [[NanoTrasen Recruiter]]
* [[NanoTrasen Representative]]


; Notes:
==Cybernetic Implants==
* '''[[Changeling]]s:''' Changelings with a loyalty implant become loyal to NanoTrasen.
These Implants can be manufactured at any [[Exosuit Fabricator]] or Protolathe at high levels of research. Some of them provide permanent bonuses when implanted, while others serve as cheap and easy, but [[EMP effects|EMP]]-vulnerable replacements. Some, such as toolset and anti-drop implants, are activated with HUD buttons.
* '''[[Cultist]]s:''' Loyalty to Nar-Sie cannot be overridden by a simple implant, however it can stop conversions. Hope you kept the chaplain safe.
* '''[[Nuclear Agent|Syndicate Operatives]]/[[Traitor]]s:''' Loyalty implants override loyalty to the Syndicate.
* '''[[Revolution|Revolutionaries]]:''' Loyalty implants de-convert them. Revolution Heads, howvever, cannot be loyalty implanted: <code>"(Name) resists the loyalty implant!"</code>
* '''[[Vampire]]s:''' Vampires with a loyalty implant become loyal to NanoTrasen.
* '''[[Wizard]]s:''' Loyalty implants override their loyalty to the Space Wizard Federation.


Remember, if in doubt, <code>adminhelp</code>.
These are implanted surgically, and can be divided into five categories: cranial, visual, mouth, thoracic, and arm implants.
{|class="wikitable sortable mw-collapsible" width:"100%": style="background-color:#E6F3E7;margin:10pt;"
! style='background-color:#2A9633' width='130px;                  |Name
! style='background-color:#2A9633' width='1000px;color: white;    |Description
! style='background-color:#2A9633' width='150px;                  |Body part
|-
![[File:Antidrop.png]] {{Anchor|Antidrop}}
'''Anti-Drop Implant'''
| When activated, locks your active hand so that whatever item is held in it cannot be dropped or removed, even when stunned, short of manual deactivation of the implant, removal of the implant, or, in extreme cases, removal of the appendage.
|Head
|-
![[File:CNS rebooter.png]] {{Anchor|CNS Rebooter}}
'''CNS Rebooter'''
|Short for Central Nervous System Rebooter, this implant lowers stamina regeneration when entering stamina crit.
|Head
|-
![[File:Neural_Jumpstarter.png]] {{Anchor|Neural_Jumpstarter}}
'''Neural Jumpstarter'''
|This implant attempts to wake you up back up if you've been slept or paralyzed, but has a cooldown on how often and quickly it can wake you up. Cannot be installed alongside the CNS Rebooter
|Head
|-
![[File:CNS rebooter.png]] {{Anchor|Wire Interface}}
'''Wire Interface'''
|This implant allows the user to see the purpose of wires when hacking, similar to the Abductor multitool.
|Head
|-
![[File:Cybernetic_Ears.png]] {{Anchor|Cybernetic_Ears}}
'''Cybernetic Ears'''
|These work like normal ears, but are heavily damaged by EMP.
|Head
|-
![[File:Cyber eyes.png]] {{Anchor|Cyber Eyes}}
'''Cybernetic Eyes'''
|These work like normal eyes, but are damaged by EMP. They are also not affected by genetic effects, such as colorblindness.
|Head
|-
![[File:Cyber eyes.png]] {{Anchor|Shielded Robotic Eyes}}
'''Shielded Robotic Eyes:'''
|Provides protection against eye damage caused by welding, as well as bright flashes.
|Head
|-
![[File:Meson eyes implant.png]] {{Anchor|Meson Eyes}}
'''Meson Eyes'''
|Grants you meson vision (can see walls and floors regardless of light or line of sight, useful for engineers to see the station's layout).
|Head
|-
![[File:Thermal eyes implant.png]] {{Anchor|Thermal Eyes}}
'''Thermal Eyes'''
|Grants you thermal vision (can see mobs through walls and other vision-obstructing objects).
|Head
|-
![[File:X-ray eyes implant.png]] {{Anchor|X-Ray Eyes}}
'''X-Ray Eyes'''
|Grants you X-ray vision (much like the X-Ray gene, full vision of the 15x15 game window) (Bio 8 required in RnD).
|Head
|-
 
![[File:Flashlight Eyes.png]] {{Anchor|Flashlight Eyes}}
'''Flashlight Eyes'''
|A pair of flashlights that replaces someone's eyes. Why would you do that?
|Head
|-
![[File:Medical HUD implant.png]] {{Anchor|Medical HUD}}
'''Medical HUD Implant'''
|Gives you a permanent Medical HUD, along with all associated features.
|Eyes
|-
![[File:SechudImplant.png]] {{Anchor|Security HUD}}
'''Security HUD Implant'''
|Gives you a permanent Security HUD, along with all associated features.
|Eyes
|-
![[File:Diagnostic HUD Implant.png]] {{Anchor|Diagnostic HUD}}
'''Diagnostic HUD Implant'''
|Gives you a permanent Diagnostic HUD, along with all associated features.
|Eyes
|-
![[File:Breathing tube.png]] {{Anchor|Breathing Tube}}
'''Breathing Tube Implant'''
|Allows you to use internals without a mask. Protects from strangling.
|Mouth
|-
![[File:Cybernetic heart.gif]] {{Anchor|Cybernetic Heart}}
'''Cybernetic Heart'''
|As a regular heart, but with the added problem of stopping from any EMP.
|Torso
|-
![[File:Upgraded Cybernetic Heart.gif]] {{Anchor|Upgraded Cybernetic Heart}}
'''Upgraded Cybernetic Heart'''
|As a regular cybernetic heart, but with a chance to automatically resolve cardiac failure and arrest, as well as reduce the duration of stuns and similar effects, in exchange to a chance to fail when shocked (including tasers and batons). Can be [[Cryptographic Sequencer|emagged]] in order to significantly boost the anti-stun properties, but increase the chance of failure upon being shocked.
|Torso
|-
![[File:Cybernetic Lungs.png]] {{Anchor|Cybernetic Lungs}}
'''Cybernetic Lungs'''
|Just like regular lungs, but with the added problem of causing the user to stop breathing for a while when subjected to an EMP.
|Torso
|-
![[File:Upgraded Cybernetic Lungs.png]] {{Anchor|Upgraded Cybernetic Lungs}}
'''Upgraded Cybernetic Lungs'''
|Similar to normal cybernetic lungs, but make the user more resistant to low temperatures, as well as provide immunity to low concentrations of CO2 and plasma gas.
|Torso
|-
![[File:Nutriment_pump_implant.png]] {{Anchor|Nutriment Pump}}
'''Nutriment Pump Implant'''
|If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator). Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant.
|Torso.
|-
![[File:Nutriment pump implant PLUS.png]] {{Anchor|Nutriment Pump Plus}}
'''Nutriment Pump Plus Implant'''
|An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator). Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant.
|Torso.
|-
![[File:Nutriment_pump_implant.png]] {{Anchor|Hardened Nutriment Pump}}
'''Hardened Nutriment Pump Implant'''
|If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator).
|Torso
|-
![[File:Nutriment pump implant PLUS.png]] {{Anchor|Hardened Nutriment Pump Plus}}
'''Hardened Nutriment Pump Plus Implant'''
|An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
|Torso
|-
![[File:Reviver.png]] {{Anchor|Reviver}}
'''Reviver Implant'''
|Will attempt to bring you out of soft critical condition such as having a heart attack or being in shock. Does not actually revive you if you die. Having one of these will instantly kill you via heart attack if you are hit by an EMP.
|Torso
|-
![[File:Cybernetic Liver.png]] {{Anchor|Cybernetic Liver}}
'''Cybernetic Liver'''
|Just like a regular liver.
|Lower Torso
|-
![[File:Cybernetic Kidneys.png]] {{Anchor|Cybernetic Kidneys}}
'''Cybernetic Kidneys''' 
|Just like regular kidneys. Will cause toxin damage if you are hit by an EMP.
|Lower Torso
|-
![[File:Toolset arm implant.png]] {{Anchor|Mechanical Toolset}}
'''Mechanical Toolset'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal mechanical toolset, featuring an advanced welder, wrench, crowbar, screwdriver, wirecutters, and multitool. Emagging it enables a combat knife module.
|Arm
|-
![[File:Surgical arm implant.png]] {{Anchor|Surgical Toolset}}
'''Surgical Toolset'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal surgical toolset, featuring an advanced laser scalpel, hemostat, retractors, bone setters, bone gel, cautery, fix-o-vein, and a surgical drill.
|Arm
|-
![[File:Janitorial arm implant.png]] {{Anchor|Janitorial Toolset}}
'''Janitorial Toolset'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal janitorial toolset featuring an advanced mop, soap, light replacer, bottle of space cleaner (that only accepts space cleaner), flyswatter and holosign projector, for all your cleaning needs.
|Arm
|-
![[File:Botanical arm implant.png]] {{Anchor|Botanical Toolset}}
'''Botanical Toolset'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal botanical toolset featuring a plant analyzer, cultivator, spade, hatchet, weed and pest spray, for all your hydroponics needs.
|Arm
|-
![[File:Toolset arm implant.png]] {{Anchor|Abductor Toolset}}
'''Abductor Toolset'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal abductor toolset featuring an alien screwdriver, wirecutters, wrench, crowbar, and multitool. This is only available after getting Alien 4 in the RnD Tech Tree. Can not use it with the mechanical toolset implant.
|Arm
|-
![[File:GunMedbeam.png]] {{Anchor| Medical Beamgun}}
'''Medical Beamgun'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal medical beamgun, able to be used to heal other crewmembers. Acts the same as a regular medical beamgun while not being able to be dropped. Given to Gamma level ERT medical members, not obtainable by any other means.
|Arm
|-
![[File:Flash.png]] {{Anchor|Integrated High-Intensity Photon Projector}}
'''Integrated High-Intensity Photon Projector Implant'''
| An arm implant that allows the user to quickly project an area of effect [[Security_Items#Items|flash]] without needing to use their hands.
|Arm
|-
|}
 
=== IPC Exclusive ===
{|class="wikitable sortable mw-collapsible" width:"100%": style="background-color:#E6F3E7;margin:10pt;"
! style='background-color:#2A9633' width='130px;                  |Name
! style='background-color:#2A9633' width='1000px;color: white;    |Description
! style='background-color:#2A9633' width='150px;                  |Body Part
|-
![[File:Reactive Repair Implant.png]] {{Anchor|Reactive Repair Implant}}
'''Reactive Repair Implant'''
|Repairs the user while draining their charge. Incompatible with Nutriment Pump Implants.
|Torso
|-
![[File:Magnetic Joints Implant.png]] {{Anchor|Magnetic Joints Implant}}
'''Magnetic Joints Implant'''
|Makes it easier for the user to manually reattach their limbs, however the downside is that limbs can fall off easier.
|Torso
|-
![[File:Reviver.png]] {{Anchor|Sealed Joints Implant}}
'''Sealed Joints Implant'''
|Makes it harder for the users limbs to fall off, but increases stamina damage taken.
|Torso
|-
|}
 
==Organic Implants==
These are unique organs that need to be harvested from organic lifeforms, but can be implanted in regular personnel.
 
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#FFD280;margin:10pt;"
|- style="background-color:#FFA500;font-weight:bold; color: white;text-align:center;"
! style='background-color:#FFA500' width='130px;                  |Name
! style='background-color:#FFA500' width='1000px;color: white;    |Description
! style='background-color:#FFA500' width='150px;                  |Body Part
|-
![[File:Burning Red Eyes.png]] {{Anchor|Burning Red Eyes}}
'''Burning Red Eyes'''
|Can be harvested from a Shadow Person. These eyes grant the user the benefit of night vision, as well as thermal vision.
|Head
|-
![[File:VoiceOfGod.png]]
'''Divine Vocal Chords'''
|Acquired from a dead [[Guide to Lavaland#Megafauna|Colossus]] and implanted into the mouth, these vocal cords allow the implantee to utilize the [[Voice of God]].
|Mouth
|}
 
[[Category:Objects]]

Latest revision as of 13:40, 30 October 2024



Implants are prosthetic device implanted into crew-members. They require surgery and can be printed at Research and Development.

Implants are a separate category of items from Bio-Chips, which can be found here.

Cybernetic Implants

These Implants can be manufactured at any Exosuit Fabricator or Protolathe at high levels of research. Some of them provide permanent bonuses when implanted, while others serve as cheap and easy, but EMP-vulnerable replacements. Some, such as toolset and anti-drop implants, are activated with HUD buttons.

These are implanted surgically, and can be divided into five categories: cranial, visual, mouth, thoracic, and arm implants.

Name Description Body part
Antidrop.png

Anti-Drop Implant

When activated, locks your active hand so that whatever item is held in it cannot be dropped or removed, even when stunned, short of manual deactivation of the implant, removal of the implant, or, in extreme cases, removal of the appendage. Head
CNS rebooter.png

CNS Rebooter

Short for Central Nervous System Rebooter, this implant lowers stamina regeneration when entering stamina crit. Head
Neural Jumpstarter.png

Neural Jumpstarter

This implant attempts to wake you up back up if you've been slept or paralyzed, but has a cooldown on how often and quickly it can wake you up. Cannot be installed alongside the CNS Rebooter Head
CNS rebooter.png

Wire Interface

This implant allows the user to see the purpose of wires when hacking, similar to the Abductor multitool. Head
Cybernetic Ears.png

Cybernetic Ears

These work like normal ears, but are heavily damaged by EMP. Head
Cyber eyes.png

Cybernetic Eyes

These work like normal eyes, but are damaged by EMP. They are also not affected by genetic effects, such as colorblindness. Head
Cyber eyes.png

Shielded Robotic Eyes:

Provides protection against eye damage caused by welding, as well as bright flashes. Head
Meson eyes implant.png

Meson Eyes

Grants you meson vision (can see walls and floors regardless of light or line of sight, useful for engineers to see the station's layout). Head
Thermal eyes implant.png

Thermal Eyes

Grants you thermal vision (can see mobs through walls and other vision-obstructing objects). Head
X-ray eyes implant.png

X-Ray Eyes

Grants you X-ray vision (much like the X-Ray gene, full vision of the 15x15 game window) (Bio 8 required in RnD). Head
Flashlight Eyes.png

Flashlight Eyes

A pair of flashlights that replaces someone's eyes. Why would you do that? Head
Medical HUD implant.png

Medical HUD Implant

Gives you a permanent Medical HUD, along with all associated features. Eyes
SechudImplant.png

Security HUD Implant

Gives you a permanent Security HUD, along with all associated features. Eyes
Diagnostic HUD Implant.png

Diagnostic HUD Implant

Gives you a permanent Diagnostic HUD, along with all associated features. Eyes
Breathing tube.png

Breathing Tube Implant

Allows you to use internals without a mask. Protects from strangling. Mouth
Cybernetic heart.gif

Cybernetic Heart

As a regular heart, but with the added problem of stopping from any EMP. Torso
Upgraded Cybernetic Heart.gif

Upgraded Cybernetic Heart

As a regular cybernetic heart, but with a chance to automatically resolve cardiac failure and arrest, as well as reduce the duration of stuns and similar effects, in exchange to a chance to fail when shocked (including tasers and batons). Can be emagged in order to significantly boost the anti-stun properties, but increase the chance of failure upon being shocked. Torso
Cybernetic Lungs.png

Cybernetic Lungs

Just like regular lungs, but with the added problem of causing the user to stop breathing for a while when subjected to an EMP. Torso
Upgraded Cybernetic Lungs.png

Upgraded Cybernetic Lungs

Similar to normal cybernetic lungs, but make the user more resistant to low temperatures, as well as provide immunity to low concentrations of CO2 and plasma gas. Torso
Nutriment pump implant.png

Nutriment Pump Implant

If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator). Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant. Torso.
Nutriment pump implant PLUS.png

Nutriment Pump Plus Implant

An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator). Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant. Torso.
Nutriment pump implant.png

Hardened Nutriment Pump Implant

If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator). Torso
Nutriment pump implant PLUS.png

Hardened Nutriment Pump Plus Implant

An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator). Torso
Reviver.png

Reviver Implant

Will attempt to bring you out of soft critical condition such as having a heart attack or being in shock. Does not actually revive you if you die. Having one of these will instantly kill you via heart attack if you are hit by an EMP. Torso
Cybernetic Liver.png

Cybernetic Liver

Just like a regular liver. Lower Torso
Cybernetic Kidneys.png

Cybernetic Kidneys

Just like regular kidneys. Will cause toxin damage if you are hit by an EMP. Lower Torso
Toolset arm implant.png

Mechanical Toolset

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal mechanical toolset, featuring an advanced welder, wrench, crowbar, screwdriver, wirecutters, and multitool. Emagging it enables a combat knife module. Arm
Surgical arm implant.png

Surgical Toolset

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal surgical toolset, featuring an advanced laser scalpel, hemostat, retractors, bone setters, bone gel, cautery, fix-o-vein, and a surgical drill. Arm
Janitorial arm implant.png

Janitorial Toolset

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal janitorial toolset featuring an advanced mop, soap, light replacer, bottle of space cleaner (that only accepts space cleaner), flyswatter and holosign projector, for all your cleaning needs. Arm
Botanical arm implant.png

Botanical Toolset

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal botanical toolset featuring a plant analyzer, cultivator, spade, hatchet, weed and pest spray, for all your hydroponics needs. Arm
Toolset arm implant.png

Abductor Toolset

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal abductor toolset featuring an alien screwdriver, wirecutters, wrench, crowbar, and multitool. This is only available after getting Alien 4 in the RnD Tech Tree. Can not use it with the mechanical toolset implant. Arm
GunMedbeam.png

Medical Beamgun

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal medical beamgun, able to be used to heal other crewmembers. Acts the same as a regular medical beamgun while not being able to be dropped. Given to Gamma level ERT medical members, not obtainable by any other means. Arm
Flash.png

Integrated High-Intensity Photon Projector Implant

An arm implant that allows the user to quickly project an area of effect flash without needing to use their hands. Arm

IPC Exclusive

Name Description Body Part
Reactive Repair Implant.png

Reactive Repair Implant

Repairs the user while draining their charge. Incompatible with Nutriment Pump Implants. Torso
Magnetic Joints Implant.png

Magnetic Joints Implant

Makes it easier for the user to manually reattach their limbs, however the downside is that limbs can fall off easier. Torso
Reviver.png

Sealed Joints Implant

Makes it harder for the users limbs to fall off, but increases stamina damage taken. Torso

Organic Implants

These are unique organs that need to be harvested from organic lifeforms, but can be implanted in regular personnel.

Name Description Body Part
Burning Red Eyes.png

Burning Red Eyes

Can be harvested from a Shadow Person. These eyes grant the user the benefit of night vision, as well as thermal vision. Head
VoiceOfGod.png

Divine Vocal Chords

Acquired from a dead Colossus and implanted into the mouth, these vocal cords allow the implantee to utilize the Voice of God. Mouth