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| ==HELLO WORLD!== | | ==HELLO WORLD!== |
| <!--also thank you User:LordisMangis, I appreciate what you do.-->
| |
| {| style="float:right;" | | {| style="float:right;" |
| | colspan="2" | | | | colspan="2" | |
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| {| class="wikitable" style="width:100%;" | | {| class="wikitable" style="width:100%;" |
| |+ '''Sharpests Unofficial Color Standards''' | | |+ '''Sharpests Unofficial Color Standards''' |
| ! colspan="3" | Main Departments | | ! colspan="4" | Main Departments |
| |- | | |- |
| ! '''Department''' || '''Header''' || '''Background''' | | ! '''Department''' || '''Header''' || '''Background''' || '''Body Text''' |
| |- | | |- |
| | Service | | | Service |
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| | style="background-color:#7BB5D7; color:black;" | #7BB5D7 | | | style="background-color:#7BB5D7; color:black;" | #7BB5D7 |
| |} | | |} |
| | just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]] |
| |} | | |} |
| ''The introductory paragraph went here'' <br><br> | | ''The introductory paragraph went here'' <br><br> |
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| funny flag <br> | | funny flag <br> |
| Edit from a random vox: This flag is indeed funni | | Edit from a random vox: This flag is indeed funni |
| | | <br><br>I am the collector of all three bluespace crystals<br> |
| | [[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]] |
| ===Wiki Pages I edited=== | | ===Wiki Pages I edited=== |
| ''The header says it all'' <br> <br> | | ''The header says it all'' <br> <br> |
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| *[[Guide to Advanced Construction]] | | *[[Guide to Advanced Construction]] |
| Pages I probably plan on working on: | | Pages I probably plan on working on: |
| | *[[Guide to Construction]] |
| *[[Security Items]] | | *[[Security Items]] |
| *[[Crafting]] | | *[[Crafting]] |
| *[[Guide to Cadavers]] | | *[[Guide to Cadavers]] |
| | *[[AI]] |
| | *[[Guide to Toxins]] |
| Currently editing this page: | | Currently editing this page: |
| *[[Research Items]] | | *[[Research Items]] |
| | {| width="20%" class="wikitable" |
| | | colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items''' |
| | |- |
| | | |
| | {| class="wikitable" |
| | | colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part''' |
| | |- style="background:#C8EFD3;" |
| | | width="1%" | ✓ |
| | | Fix that Science Department thing |
| | |- style="background:#C8EFD3;" |
| | |✓ |
| | | Compact the Research Computers Section |
| | |- style="background:#C8EFD3;" |
| | |✓ |
| | | Remove "MW-Collapsible" from the tables |
| | |- style="background:#C8EFD3;" |
| | |✓ |
| | | Standardize the colours for the page |
| | |- |
| | | colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates''' |
| | |- style="background:#FFD699;" |
| | | width="1%" | ✓ |
| | | Make Materials Template |
| | |- style="background:#FFD699;" |
| | | width="1%" | ✓ |
| | | Make Levels Template |
| | |- |
| | | colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part''' |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | Do a final update of Information |
| | |- |
| | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' |
| | |- style="background:#C48DBD;" |
| | |✓ |
| | | Work on the Circuit Imprinter Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |⤏ |
| | | Work on the Exosuit Fabricatiors Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |✗ |
| | | Work on the Protolathes Tables formating and display. |
| | |} |
| | |} |
|
| |
|
| | == Exosuit Fabricator == |
|
| |
|
| | | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. |
| | |
| {{JobScience}}
| |
| == Circuit Imprinter ==
| |
| [[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators. | |
|
| |
|
| <tabs> | | <tabs> |
| <tab name="AI Modules"> | | <tab name="Cyborg"> |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style='background-color:#A06DA0' width:64px; |Icon | | ! style='background-color:#64487F' width:64px; |Icon |
| ! style='background-color:#A06DA0' width:150px; |Name | | ! style='background-color:#64487F' width:150px; |Name |
| ! class="unsortable" style='background-color:#A06DA0' |Description | | ! class="unsortable" style='background-color:#64487F' |Description |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| ! style='background-color:#A06DA0' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:AICircuitboard.png]] | | ![[File:Cyborg endoskeleton.png]] |
| |AI Module (Freeform) | | |Cyborg Endoskeleton |
| |An AI module that allows you to add a single low-priority custom law to an AI. | | |A complex metal backbone with standard limb sockets and pseudomuscle anchors. |
| |5 Data Theory<br>4 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:GreenAICircuitboard.png]] | | ![[File:Cyborg Torso.png]] |
| |AI Module (oneCrewMember) | | |Cyborg Torso |
| |Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. | | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. |
| |6 Data Theory<br>4 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | | |[[File:Metal.png|32px]]40000 Metal<br> |
| |- | | |- |
| ![[File:AICircuitboard.png]] | | ![[File:Cyborg Head.png]] |
| |AI Module (OxygenIsToxicToHumans) | | |Cyborg Head |
| |A dangerous module that instructs an AI to remove all oxygen from the station. | | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. |
| |4 Data Theory<br>2 Biotech<br>4 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:RedAICircuitboard.png]] | | ![[File:Cyborg Left Arm.png]] |
| |AI Module (ProtectStation) | | |Cyborg Left Arm |
| |Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. | | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| |5 Data Theory<br>4 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:AICircuitboard.png]] | | ![[File:Cyborg Right Arm.png]] |
| |AI Module (Purge) | | |Cyborg Right Arm |
| |Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. | | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| |5 Data Theory<br>6 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:AICircuitboard.png]] | | ![[File:Robotleg.png]] |
| |AI Module (Quarantine) | | |Cyborg Left Leg |
| |A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. | | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| |3 Data Theory<br>2 Biotech<br>4 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:AICircuitboard.png]] | | ![[File:Cyborg Right Leg.png]] |
| |AI Module (Reset) | | |Cyborg Right Leg |
| |Purges all Freeform and Hacked laws from an AI, leaving core laws intact. | | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| |4 Data Theory<br>6 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:LightBlueAICircuitboard.png]]
| | </tab> |
| |AI Module (Safeguard) | | <tab name="Cyborg Repair"> |
| |A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |3 Data Theory<br>3 Materials<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:GreenAICircuitboard.png]] | | ![[File:Cyborg Binary Comms Device.png]] |
| |Core AI Module (Asimov) | | |Cyborg Binary Communication Device |
| |A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. | | |Allows for Cyborgs to Communicate in binary. |
| |3 Data Theory<br>5 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| ![[File:ClownAICircuitboard.png]] | | ![[File:Cyborg Radio.png]] |
| |Core AI Module (Pranksimov) | | |Cyborg Radio |
| |A varient of Asimov that allows breakage of laws if doing so is funny | | |A radio for cyborgs. |
| |5 Data Theory<br>5 Materials<br>2 Illegal<br>
| | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]100 Bananium<br>
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |-
| |
| ![[File:BlueAICircuitboard.png]]
| |
| |Core AI Module (Corporate)
| |
| |A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
| |
| |5 Data Theory<br>5 Materials<br> | |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | |
| |-
| |
| ![[File:GreenAICircuitboard.png]]
| |
| |Core AI Module (Crewsimov)
| |
| |An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
| |
| |3 Data Theory<br>5 Materials<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
| |
| |- | | |- |
| ![[File:RedAICircuitboard.png]] | | ![[File:Actuator.png]] |
| |Core AI Module (P.A.L.A.D.I.N.) | | |Cyborg Actuator |
| |The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. | | |An actuator for Cyborgs. |
| |5 Data Theory<br>5 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | | |[[File:Metal.png|32px]]3500 Metal<br> |
| |- | | |- |
| ![[File:RedAICircuitboard.png]] | | ![[File:Cyborg diag unit.png]] |
| |Core AI Module (Antimov) | | |Cyborg Diagnosis Unit |
| |For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. | | |A diagnosis unit for cyborgs. |
| |5 Data Theory<br>5 Materials<br>2 Illegal<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | | |[[File:Metal.png|32px]]3500 Metal<br> |
| |- | | |- |
| ![[File:AICircuitboard.png]] | | ![[File:Cyborg Camera.png]] |
| |Core AI Module (Freeform) | | |Cyborg Camera |
| |For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. | | |The eyes of a cyborg. |
| |6 Data Theory<br>6 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| ![[File:RedAICircuitboard.png]] | | ![[File:Cyborg armor.png]] |
| |Core AI Module (T.Y.R.A.N.T.) | | |Cyborg Armor |
| |Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. | | |Armor designed for cyborgs. |
| |5 Data Theory<br>2 Illegal<br>5 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Engineering Machinery"> | | <tab name="MODsuit Construction"> |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style='background-color:#A06DA0' width:64px; |Icon | | ! style='background-color:#64487F' width:64px; |Icon |
| ! style='background-color:#A06DA0' width:150px; |Name | | ! style='background-color:#64487F' width:150px; |Name |
| ! style='background-color:#A06DA0' |Description | | ! class="unsortable" style='background-color:#64487F' |Description |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| ! style='background-color:#A06DA0' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Shell.png]] |
| |Machine Board (Freezer/Heater) | | |MOD Shell |
| |The circuit board for a Freezer/Heater. | | |A 'Cybersun Industries' designed shell for a Modular Suit. |
| |3 Data Theory<br>3 Plasma<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |-
| |
| ![[File:EngineeringCircuitboard.png]]
| |
| |Machine Board (SMES)
| |
| |The circuit board for a SMES.
| |
| |4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:EngineeringCircuitboard.png]]
| |
| |Machine Board (Emitter)
| |
| |The circuit board for an emitter.
| |
| |3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Helmet.png]] |
| |Computer Design (Power Turbine Console Board) | | |MOD Helmet |
| |The circuit board for a power turbine console. | | |A 'Cybersun Industries' designed helmet for a Modular Suit. |
| |4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Chestplate.png]] |
| |Machine Board (Power Turbine Board) | | |MOD Chestplate |
| |The circuit board for a power turbine. | | |A 'Cybersun Industries' designed chestplate for a Modular Suit. |
| |4 Data Theory<br>4 Power Storage<br>5 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Gauntlets.png]] |
| |Machine Board (Power Compressor Board) | | |MOD Gauntlets |
| |The circuit board for a power compressor. | | |'Cybersun Industries' designed gauntlets for a Modular Suit. |
| |4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Boots.png]] |
| |Machine Board (PACMAN-type Generator) | | |MOD Boots |
| |The circuit board that for a PACMAN-type portable generator. | | |'Cybersun Industries' designed boots for a Modular Suit. |
| |2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Standard Plating.png]] |
| |Machine Board (MRSPACMAN-type Generator) | | |MOD External Plating |
| |The circuit board that for a MRSPACMAN-type portable generator. | | |External plating used to finish a MOD control unit. |
| |3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Engineering Plating.png]] |
| |Machine Board (SUPERPACMAN-type Generator) | | |MOD Engineering Plating |
| |The circuit board that for a SUPERPACMAN-type portable generator. | | |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. |
| |3 Data Theory<br>4 Power Storage<br>4 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Atmospheric Plating.png]] |
| |Machine Board (Tesla Coil Board) | | |MOD Atmospheric Plating |
| |The circuit board for a tesla coil. | | |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. |
| |3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Medical Plating.png]] |
| |Machine Board (Grounding Rod Board) | | |MOD Medical Plating |
| |The circuit board for a grounding rod. | | |A lightweight suit by DeForest Medical Corporation, allows for easier movement. |
| |3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| </tab>
| | ![[File:Mod Security Plating.png]] |
| <tab name="Hydroponics Machinery">
| | |MOD Security Plating |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |None<br> |
| ! style='background-color:#A06DA0' width:64px; |Icon
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod Cosmohonk Plating.png]] |
| |Machine Board (Seed Extractor Board) | | |MOD Cosmohonk Plating |
| |The circuit board for a seed extractor. | | |A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. |
| |1 Data Theory<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod Skin Applier.png]] |
| |Machine Board (Biogenerator) | | |MOD Civilian Skin |
| |The circuit board for a Biogenerator. | | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. |
| |2 Data Theory<br>3 Biotech<br>3 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod Skin Applier.png]] |
| |Machine Board (Hydroponics Tray) | | |MOD Corpsman Skin |
| |The circuit board for a Hydroponics Tray. | | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? |
| |2 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |-
| |
| ![[File:ServiceCircuitboard.png]]
| |
| |Machine Board (Plant DNA Manipulator Board)
| |
| |The circuit board for a plant DNA manipulator.
| |
| |4 Data Theory<br>3 Biotech
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Misc Machinery"> | | <tab name="MODsuit Modules"> |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style='background-color:#A06DA0' width:64px; |Icon | | ! style='background-color:#64487F' width:64px; |Icon |
| ! style='background-color:#A06DA0' width:150px; |Name | | ! style='background-color:#64487F' width:150px; |Name |
| ! class="unsortable" style='background-color:#A06DA0' |Description | | ! class="unsortable" style='background-color:#64487F' |Description |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| ! style='background-color:#A06DA0' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Circuitboard.png]] | | ![[File:Mod Storage.png]] |
| |Machine Board (Smartfridge Board) | | |Storage Module |
| |The circuit board for a smartfridge. | | |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. |
| |1 Data Theory<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Mod Extended Storage.png]] |
| |Machine Board (Monkey Recycler Board) | | |Expanded Storage Module |
| |The circuit board for a monkey recycler. | | |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." |
| |1 Data Theory<br> | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod Syndicate Storage.png]] |
| |Machine Board (Processor Board) | | |Syndicate Storage Module |
| |The circuit board for a processor. | | |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. |
| |1 Data Theory<br> | | |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Circuitboard.png]] | | ![[File:Mod Medical Visor.png]] |
| |Machine Board (AI Holopad Board) | | |Medical Visor Module |
| |The circuit board for a holopad. | | |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. |
| |1 Data Theory<br> | | |5 Materials<br>4 Programming<br>4 Biotech<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Circuitboard.png]] | | ![[File:Mod Diagnostic Visor.png]] |
| |Machine Board (Battle Arcade Machine) | | |Diagnostic Visor Module |
| |Allows for the construction of circuit boards used to build a new Arcade Machine. | | |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. |
| |1 Data Theory<br> | | |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | |
| ![[File:ServiceCircuitboard.png]]
| |
| |Machine Board (Deep Fryer)
| |
| |The circuit board for a deep fryer.
| |
| |1 Data Theory<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| ![[File:Circuitboard.png]] | | ![[File:Mod Security Visor.png]] |
| |Machine Board (Orion Trail Arcade Machine) | | |Security Visor Module |
| |Allows for the construction of circuit boards used to build a new Orion Trail machine. | | |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. |
| |1 Data Theory<br> | | |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Circuitboard.png]] | | ![[File:Mod Meson Visor.png]] |
| |Machine Board (Claw Game Board) | | |Meson Visor Module |
| |The circuit board for a claw game. | | |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. |
| |1 Data Theory<br> | | |4 Materials<br>4 Biotech<br>4 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:SupplyCircuitboard.png]] | | ![[File:Mod Welding Protection.png]] |
| |Machine Board (Mining Rewards Vendor Board) | | |Welding Protection Module |
| |The circuit board for a Mining Rewards Vendor. | | |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. |
| |3 Engineering<br> | | |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:SecurityCircuitboard.png]] | | ![[File:Mod T-Ray Scanner.png]] |
| |Machine Board (Weapon Recharger) | | |T-Ray Scanner Module |
| |The circuit board for a recharger. | | |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. |
| |3 Materials<br>3 Power Storage<br> | | |2 Materials<br>2 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Cloak.png]] |
| |Machine Board (Cell Charger) | | |Cloak Module |
| |The circuit board for a battery recharger. | | |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. |
| |3 Materials<br>3 Power Storage<br> | | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod Ion Jetpack.png]] |
| |Machine Board (Gibber Board) | | |Ion Jetpack Module |
| |The circuit board for a gibber. | | |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. |
| |2 Data Theory<br>2 Engineering<br> | | |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod Magnetic Stability.png]] |
| |Machine Board (Recycler Board) | | |Magnetic Stabilizator Module |
| |The circuit board for a recycler. | | |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. |
| |2 Data Theory<br>2 Engineering<br> | | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod Radiation Protection.png]] |
| |Machine Board (Microwave) | | |Radiation Protection Module |
| |The circuit board for a Microwave. | | |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. |
| |2 Data Theory<br>2 EM Spectrum<br> | | |4 Materials<br>4 EM Spectrum<br>5 Combat<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod EMP Shield.png]] |
| |Machine Board (Oven) | | |EMP Shield Module |
| |The circuit board for an Oven. | | |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. |
| |2 Data Theory<br>2 EM Spectrum<br> | | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod Flashlight.png]] |
| |Machine Board (Grill) | | |Flashlight Module |
| |The circuit board for a Grill. | | |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. |
| |2 Data Theory<br>2 EM Spectrum<br> | | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod Emergency Tether.png]] |
| |Machine Board (Dish Drive Board) | | |Emergency Tether Module |
| |The circuit board for a dish drive. | | |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. |
| |1 Data Theory<br>
| | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold |
| |-
| |
| ![[File:ServiceCircuitboard.png]]
| |
| |Machine Board (Candy Maker)
| |
| |The circuit board for a Candy Maker.
| |
| |2 Data Theory<br>2 EM Spectrum<br> | |
| |[[File:Glass.png|32px]]1000 Glass<br> | |
| |-
| |
| ![[File:SupplyCircuitboard.png]]
| |
| |Machine Board (Ore Redemption Board)
| |
| |The circuit board for an Ore Redemption machine.
| |
| |2 Data Theory<br>2 Engineering<br>3 Plasma<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| ![[File:Circuitboard.png]] | | ![[File:Mod Reagent Scanner.png]] |
| |Machine Board (Prize Counter) | | |Reagent Scanner Module |
| |The circuit board for a prize counter. | | |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. |
| |2 Data Theory<br>2 Materials<br> | | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Circuitboard.png]] | | ![[File:Mod Internal GPS.png]] |
| |Machine Board (Virtual Gameboard) | | |Internal GPS Module |
| |The circuit board for a Virtual Gameboard. | | |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. |
| |2 Data Theory<br> | | |2 Materials<br>2 Bluespace<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Circuitboard.png]] | | ![[File:Mod Thermal Regulator.png]] |
| |Machine Board (Nanotrasen Merchandise Vendor) | | |Thermal Regulator Module |
| |The circuit board for a Nanotrasen Merchandise Vendor. | | |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. |
| |None<br> | | |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Circuitboard.png]] | | ![[File:Mod Injector.png]] |
| |Machine Board (Bottler Board) | | |Injector Module |
| |The circuit board for a bottler. | | |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. |
| |2 Data Theory<br> | | |4 Biotech<br>6 Materials<br>5 EM Spectrum<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Mod Defibrillator.png]] |
| |Machine Board (Slot Machine Board) | | |Defibrillator Module |
| |The circuit board for a slot machine. | | |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. |
| |2 Data Theory<br> | | |7 Materials<br>7 Biotech<br>6 Power Storage<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| </tab>
| | ![[File:Mod Bike Horn.png]] |
| <tab name="Subspace Telecomms">
| | |Bike Horn Module |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |3 Programming<br>3 Materials<br> |
| ! style='background-color:#A06DA0' width:64px; |Icon
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Waddle.png]] |
| |Machine Board (Telecommunications Core) | | |Waddle Module |
| |The circuit board for a Telecommunications Core. | | |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. |
| |2 Engineering<br>2 Data Theory<br> | | |3 Programming<br>3 Materials<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Crate Clamp.png]] |
| |Machine Board (Telecommunications Relay) | | |Crate Clamp Module |
| ||The circuit board for a Telecommunications Relay. | | |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. |
| |2 Engineering<br>2 Bluespace<br>2 Data Theory<br> | | |3 Programming<br>3 Materials<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| </tab>
| | ![[File:Mod Drill.png]] |
| <tab name="Computer Boards">
| | |Drill Module |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| ! style='background-color:#A06DA0' width:64px; |Icon
| | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Mod Ore Bag.png]] |
| |Console Board (AI Core) | | |Ore Bag Module |
| |Allows for the construction of circuit boards used to build new AI cores. | | |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. |
| |3 Data Theory<br> | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Mod DNA Lock.png]] |
| |Console Board (AI Integrity Restorer) | | |DNA Lock Module |
| |Allows for the construction of circuit boards used to build an AI Integrity Restorer. | | |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. |
| |4 Data Theory<br>3 EM Spectrum<br> | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> |
| |- | |
| ![[File:CommandCircuitboard.png]]
| |
| |Console Board (AI Upload)
| |
| |Allows for the construction of circuit boards used to build an AI Upload Console.
| |
| |5 Data Theory<br>4 Engineering<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Holster.png]] |
| |Console Board (Atmospheric Alerts) | | |Holster Module |
| |Allows for the construction of circuit boards used to build an atmosphere alert console.. | | |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. |
| |2 Data Theory<br> | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Active Sonar.png]] |
| |Console Board (Atmospheric Monitor) | | |Active Sonar Module |
| |Allows for the construction of circuit boards used to build an Atmospheric Monitor. | | |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. |
| |2 Data Theory<br> | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:SecurityCircuitboard.png]] | | ![[File:Mod Pathfinder.png]] |
| |Console Board (Camera Monitor) | | |Pathfinder Module |
| |Allows for the construction of circuit boards used to build camera monitors. | | |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. |
| |2 Data Theory<br>2 Combat<br> | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Mod Plasma Stabilizer.png]] |
| |Console Board (Cloning Machine Console) | | |Plasma Stabilizer Module |
| |Allows for the construction of circuit boards used to build a new Cloning Machine console. | | |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. |
| |4 Data Theory<br>3 Biotech<br> | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Smoke Grenade.png]] |
| |Console Board (Communications Console) | | |Smoke Grenade Module |
| |Allows for the construction of circuit boards used to build a communications console. | | |A module that dispenses primed smoke grenades to disperse crowds. |
| |3 Data Theory<br>3 EM Spectrum<br> | | |5 Materials<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Mod Plate Compression.png]] |
| |Console Board (Crew Monitoring Computer) | | |Plate Compression Module |
| |Allows for the construction of circuit boards used to build a Crew monitoring computer. | | |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. |
| |3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br> | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:CommandCircuitboard.png]] | | ![[File:Mod Status Readout.png]] |
| |Console Board (Cyborg Upload) | | |Status Readout Module |
| |Allows for the construction of circuit boards used to build a Cyborg Upload Console. | | |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. |
| |5 Data Theory<br>4 Engineering<br> | | |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Mod Teleporter.png]] |
| |Console Board (DNA Machine) | | |Teleporter Module |
| |Allows for the construction of circuit boards used to build a new DNA scanning console. | | |A module that uses a bluespace core to let the user transport their particles elsewhere. |
| |2 Data Theory<br>2 Biotech<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mod Kinesis.png]] |
| |Console Board (Drone Control Console) | | |Kinesis Module |
| |Allows for the construction of circuit boards used to build a Drone Control console. | | |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. |
| |4 Data Theory<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Mod Firewall.png]] |
| |Console Board (Exosuit Control Console) | | |Firewall Module |
| |Allows for the construction of circuit boards used to build an exosuit control console. | | |A module that uses a pyroclastic core to make immolating dropwalls. |
| |3 Data Theory<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:CommandCircuitboard.png]] | | ![[File:Mod Arc-Shield.png]] |
| |Console Board (ID Computer) | | |Arc-Shield Module |
| |Allows for the construction of circuit boards used to build an ID computer. | | |A module that uses a flux core to project an unstable protective shield. |
| |3 Data Theory<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Mod Vortex Shotgun.png]] |
| |Console Board (Mech Bay Power Control Console) | | |Vortex Shotgun Module |
| |Allows for the construction of circuit boards used to build a mech bay power control console. | | |A module that uses a vortex core to rend the fabric of space time in front of it. |
| |3 Data Theory<br>3 Power Storage<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Mod Cryogrenade.png]] |
| |Console Board (Medical Records) | | |Cryogrenade Module |
| |Allows for the construction of circuit boards used to build a medical records console. | | |A module that uses a cryogenic core to make freezing grenades. |
| |2 Data Theory<br>2 Biotech<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | </tab> |
| |Console Board (Messaging Monitor Console) | | <tab name="Ripley"> |
| |Allows for the construction of circuit boards used to build a messaging monitor console. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |5 Data Theory<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:SupplyCircuitboard.png]] | | ![[File:Mech Chassis.png]] |
| |Console Board (Mining Shuttle) | | |Exosuit Chassis (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build a mining shuttle console. | | |The chassis of an APLU Ripley. |
| |3 Data Theory<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Ripley Torso.png]] |
| |Console Board (Operating Computer) | | |Exosuit Torso (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build an operating computer console. | | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. |
| |2 Data Theory<br>3 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Ripley Left arm.png]] |
| |Console Board (PanD.E.M.I.C. 2200) | | |Exosuit Left Arm (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. | | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. |
| |3 Data Theory<br>3 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Ripley Right arm.png]] |
| |Console Board (Power Monitor) | | |Exosuit Right Arm (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build a new power monitor | | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Data Theory<br>2 Power Storage<br>
| | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| |-
| |
| ![[File:SecurityCircuitboard.png]]
| |
| |Console Board (Prisoner Management Console) | |
| |Allows for the construction of circuit boards used to build a prisoner management console.
| |
| |2 Data Theory<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br> | |
| |- | | |- |
| ![[File:SecurityCircuitboard.png]] | | ![[File:Ripley Left leg.png]] |
| |Console Board (Brig Cell Management Console) | | |Exosuit Left Leg (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build a brig cell management console. | | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. |
| |2 Data Theory<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Ripley Right leg.png]] |
| |Console Board (R&D Console) | | |Exosuit Right leg (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build a new R&D console. | | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. |
| |4 Data Theory<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | </tab> |
| |Console Board (R&D Server Control Console) | | <tab name="Firefighter"> |
| |The circuit board for a R&D Server Control Console | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |3 Data Theory<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Mech Chassis.png]] |
| |Console Board (Robotics Control Console) | | |Exosuit Chassis (APLU "Firefighter") |
| |Allows for the construction of circuit boards used to build a Robotics Control console. | | |The chassis of a Firefighter APLU. |
| |4 Data Theory<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:SecurityCircuitboard.png]] | | ![[File:Ripley Torso.png]] |
| |Console Board (Security Records Console) | | |Exosuit Torso (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build a security records console. | | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. |
| |2 Data Theory<br>2 Combat<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Ripley Left arm.png]] |
| |Console Board (Solar Control) | | |Exosuit Left Arm (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build a solar control console | | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Data Theory<br>2 Power Storage<br>
| | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | |
| ![[File:EngineeringCircuitboard.png]]
| |
| |Console Board (Supermatter Monitoring)
| |
| |Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
| |
| |2 Power Storage<br>2 Data Theory<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br> | |
| |- | | |- |
| ![[File:SupplyCircuitboard.png]] | | ![[File:Ripley Right arm.png]] |
| |Console Board (Supply Ordering Console) | | |Exosuit Right Arm (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build a supply ordering console. | | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Data Theory<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:SupplyCircuitboard.png]] | | ![[File:Ripley Left leg.png]] |
| |Console Board (Supply Shuttle Console) | | |Exosuit Left Leg (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build a supply shuttle console. | | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. |
| |3 Data Theory<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Ripley Right leg.png]] |
| |Console Board (Teleporter Console) | | |Exosuit Left leg (APLU "Ripley") |
| |Allows for the construction of circuit boards used to build a teleporter control console. | | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. |
| |3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
| | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| |-
| |
| ![[File:EngineeringCircuitboard.png]]
| |
| |Console Board (General Air Control)
| |
| |Allows for the construction of circuit boards used to build a general air control computer.
| |
| |3 Data Theory<br>2 EM Spectrum<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:EngineeringCircuitboard.png]]
| |
| |Console Board (Large Tank Control)
| |
| |Allows for the construction of circuit boards used to build a large tank control computer.
| |
| |3 Data Theory<br>2 EM Spectrum<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:ScienceCircuitboard.png]]
| |
| |Console Board (Xenobiology Console)
| |
| |Allows for the construction of circuit boards used to build a xenobiology camera console.
| |
| |3 Data Theory<br>3 Biotech<br> | |
| |[[File:Glass.png|32px]]1000 Glass<br> | |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Exosuit Modules"> | | <tab name="Odysseus"> |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style='background-color:#A06DA0' width:64px; |Icon | | ! style='background-color:#64487F' width:64px; |Icon |
| ! style='background-color:#A06DA0' width:150px; |Name | | ! style='background-color:#64487F' width:150px; |Name |
| ! class="unsortable" style='background-color:#A06DA0' |Description | | ! class="unsortable" style='background-color:#64487F' |Description |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| ! style='background-color:#A06DA0' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Mainboard.png]] | | ![[File:Mech_Chassis.png]] |
| |Exosuit Board (APLU "Ripley" Central Control module) | | |Exosuit Chassis ("Odysseus") |
| |Allows for the construction of a "Ripley" Central Control module. | | |The chassis of an Odysseus |
| |2 Data Theory<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Mech_circuit.png]] | | ![[File:Odysseus Torso.png]] |
| |Exosuit Board (APLU "Ripley" Peripherals Control module) | | |Exosuit Torso ("Odysseus") |
| |Allows for the construction of a "Ripley" Peripheral Control module. | | |The torso of the Odysseus. Contains power unit, processing core and life support systems. |
| |2 Data Theory<br>
| | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]12000 Metal<br> |
| |-
| |
| ![[File:Mainboard.png]]
| |
| |Exosuit Board ("Odysseus" Central Control module)
| |
| |Allows for the construction of a "Odysseus" Central Control module.
| |
| |3 Data Theory<br>3 Biotech<br>3 Engineering<br> | |
| |[[File:Glass.png|32px]]1000 Glass<br> | |
| |- | | |- |
| ![[File:Mech_circuit.png]] | | ![[File:Odysseus head.png]] |
| |Exosuit Board ("Odysseus" Peripherals Control module) | | |Exosuit Head ("Odysseus") |
| |Allows for the construction of a "Odysseus" Peripheral Control module. | | |The head of the Odysseus mech. |
| |3 Data Theory<br>3 Biotech<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |- | | |- |
| ![[File:Mainboard.png]] | | ![[File:Odysseus Left arm.png]] |
| |Exosuit Board ("Gygax" Central Control module) | | |Exosuit Left Arm ("Odysseus") |
| |Allows for the construction of a "Gygax" Central Control module. | | |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. |
| |4 Data Theory<br>3 Combat<br>4 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br> |
| |- | | |- |
| ![[File:Mech_circuit.png]] | | ![[File:Odysseus Right arm.png]] |
| |Exosuit Board ("Gygax" Peripherals Control module) | | |Exosuit Right Arm ("Odysseus") |
| |Allows for the construction of a "Gygax" Peripheral Control module. | | |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. |
| |4 Data Theory<br>3 Combat<br>4 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br> |
| |- | | |- |
| ![[File:Mech_circuit.png]] | | ![[File:Odysseus Left leg.png]] |
| |Exosuit Board ("Gygax" Weapons & Targeting Control module) | | |Exosuit Left Leg ("Odysseus") |
| |Allows for the construction of a "Gygax" Weapons & Targeting Control module. | | |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. |
| |4 Data Theory<br>4 Combat<br>4 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]7000 Metal<br> |
| |- | | |- |
| ![[File:Mainboard.png]] | | ![[File:Odysseus Right leg.png]] |
| |Exosuit Board ("Durand" Central Control module) | | |Exosuit Right leg ("Odysseus") |
| |Allows for the construction of a "Durand" Central Control module. | | |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. |
| |4 Data Theory<br>4 Combat<br>4 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]7000 Metal<br> |
| |- | | |- |
| ![[File:Mech_circuit.png]]
| | </tab> |
| |Exosuit Board ("Durand" Peripherals Control module) | | <tab name="Gygax"> |
| |Allows for the construction of a "Durand" Peripheral Control module. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |4 Data Theory<br>4 Combat<br>4 Engineering<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Mech_circuit.png]] | | ![[File:Mech_Chassis.png]] |
| |Exosuit Board ("Durand" Weapons & Targeting Control module) | | |Exosuit Chassis ("Gygax") |
| |Allows for the construction of a "Durand" Weapons & Targeting Control module. | | |The chassis of a Gygax. |
| |5 Data Theory<br>4 Combat<br>4 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Mainboard.png]] | | ![[File:Gygax Torso.png]] |
| |Exosuit Board ("Phazon" Central Control module) | | |Exosuit Torso ("Gygax") |
| |Allows for the construction of a "Phazon" Central Control module. | | |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. |
| |6 Data Theory<br>6 Materials<br>5 Plasma<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Mech_circuit.png]] | | ![[File:Gygax Head.png]] |
| |Exosuit Board ("Phazon" Peripherals Control module) | | |Exosuit Head ("Gygax") |
| |Allows for the construction of a "Phazon" Peripheral Control module. | | |A Gygax head. Houses advanced surveillance and targeting sensors. |
| |6 Data Theory<br>5 Bluespace<br>5 Plasma<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Mech_circuit.png]] | | ![[File:Gygax Left Arm.png]] |
| |Exosuit Design ("Phazon" Weapons & Targeting Control module) | | |Exosuit Left Arm ("Gygax") |
| |Allows for the construction of a "Phazon" Weapons & Targeting Control module. | | |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> |
| |- | | |- |
| ![[File:Mainboard.png]] | | ![[File:Gygax Right Arm.png]] |
| |Exosuit Board ("H.O.N.K" Central Control module) | | |Exosuit Right Arm ("Gygax") |
| |Allows for the construction of a "H.O.N.K" Central Control module. | | |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Data Theory<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> |
| |- | | |- |
| ![[File:Mech_circuit.png]] | | ![[File:Gygax Left leg.png]] |
| |Exosuit Board ("H.O.N.K" Peripherals Control module) | | |Exosuit Left Leg ("Gygax") |
| |Allows for the construction of a "H.O.N.K" Peripheral Control module. | | |A Gygax Left leg. Contains advanced servodrives and stabilization systems. |
| |3 Data Theory<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |-
| |
| ![[File:Mech_circuit.png]]
| |
| |Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
| |
| |Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
| |
| |3 Data Theory<br>3 Engineering<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| ![[File:Mainboard.png]] | | ![[File:Gygax Right leg.png]] |
| |Exosuit Board ("Reticence" Central Control module) | | |Exosuit Right leg ("Gygax") |
| |Allows for the construction of a "Reticence" Central Control module. | | |A Gygax Right leg. Contains advanced servodrives and stabilization systems. |
| |3 Data Theory<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br> |
| |- | | |- |
| ![[File:Mech_circuit.png]] | | ![[File:Gygax Armor.png]] |
| |Exosuit Board ("Reticence" Peripherals Control module) | | |Exosuit Armor ("Gygax") |
| |Allows for the construction of a "Reticence" Peripheral Control module. | | |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. |
| |3 Data Theory<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br> |
| |-
| |
| ![[File:Mech_circuit.png]]
| |
| |Exosuit Board ("Reticence" Weapons & Targeting Control module)
| |
| |Allows for the construction of a "Reticence" Weapons & Targeting Control module.
| |
| |3 Data Theory<br>3 Engineering<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Medical Machinery"> | | <tab name="Durand"> |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style='background-color:#A06DA0' width:64px; |Icon | | ! style='background-color:#64487F' width:64px; |Icon |
| ! style='background-color:#A06DA0' width:150px; |Name | | ! style='background-color:#64487F' width:150px; |Name |
| ! class="unsortable" style='background-color:#A06DA0' |Description | | ! class="unsortable" style='background-color:#64487F' |Description |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| ! style='background-color:#A06DA0' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Mech_Chassis.png]] |
| |Machine Board (Chemical Heater Board) | | |Exosuit Chassis ("Durand") |
| |The circuit board for a chemical heater. | | |The chassis of a Durand |
| |2 Data Theory<br>2 Biotech<br>2 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]25000 Metal<br> |
| |- | | |- |
| ![[File:ServiceCircuitboard.png]] | | ![[File:Durand Torso.png]] |
| |Machine Board (All-In-One Grinder) | | |Exosuit Torso ("Durand") |
| |Allows for the construction of circuit boards used to build a BAll-In-One Grinder. | | |The torso of the Durand. Contains power unit, processing core and life support systems. |
| |2 Materials<br>2 Biotech<br>2 Data Theory<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Durand Head.png]] |
| |Machine Board (Body Scanner) | | |Exosuit Head ("Durand") |
| |Allows for the construction of circuit boards used to build a Body Scanner. | | |A Durand head. Houses advanced surveillance and targeting sensors. |
| |3 Data Theory<br>2 Biotech<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |-
| |
| ![[File:MedicalCircuitboard.png]]
| |
| |Machine Board (Cloning Scanner)
| |
| |Allows for the construction of circuit boards used to build a Cloning Scanner.
| |
| |4 Data Theory<br>3 Biotech<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Durand Left arm.png]] |
| |Machine Board (DNA Modifier) | | |Exosuit Left Arm ("Durand") |
| |Allows for the construction of circuit boards used to build a DNA Modifier. | | |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |4 Data Theory<br>3 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Durand Right Arm.png]] |
| |Machine Board (Cloning Pod) | | |Exosuit Right Arm ("Durand") |
| |Allows for the construction of circuit boards used to build a Cloning Pod. | | |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |4 Data Theory<br>3 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Durand Left leg.png]] |
| |Machine Board (Cryotube Board) | | |Exosuit Left Leg ("Durand") |
| |Allows for the construction of circuit boards used to build a Cryotube. | | |A Durand Left leg. Contains complex servodrives and stabilization systems. |
| |5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Durand Right leg.png]] |
| |Machine Board (Chem Dispenser) | | |Exosuit Right Leg ("Durand") |
| |The circuit board for a Chem Dispenser. | | |A Durand Right leg. Contains complex servodrives and stabilziation systems. |
| |5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:MedicalCircuitboard.png]] | | ![[File:Durand Armor.png]] |
| |Machine Board (ChemMaster Board) | | |Exosuit Armor ("Durand") |
| |The circuit board for a ChemMaster 3000. | | |Durand Armor plating. This layered composite armor is heavy, but extremely durable. |
| |2 Data Theory<br>3 Biotech<br>3 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br> |
| |-
| |
| ![[File:MedicalCircuitboard.png]]
| |
| |Machine Board (Sleeper)
| |
| |Allows for the construction of circuit boards used to build a Sleeper.
| |
| |3 Data Theory<br>2 Biotech<br>3 Engineering<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Research Machinery"> | | <tab name="H.O.N.K"> |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style='background-color:#A06DA0' width:64px; |Icon | | ! style='background-color:#64487F' width:64px; |Icon |
| ! style='background-color:#A06DA0' width:150px; |Name | | ! style='background-color:#64487F' width:150px; |Name |
| ! class="unsortable" style='background-color:#A06DA0' |Description | | ! class="unsortable" style='background-color:#64487F' |Description |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| ! style='background-color:#A06DA0' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Mech_Chassis.png]] |
| |Machine Board (Autolathe) | | |Exosuit Chassis ("H.O.N.K") |
| |The circuit board for an Autolathe. | | |The chassis of a H.O.N.K Mech. |
| |3 Data Theory<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Honk Torso.png]] |
| |Machine Board (Circuit Imprinter) | | |Exosuit Torso ("H.O.N.K") |
| |The circuit board for a Circuit Imprinter. | | |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. |
| |2 Data Theory<br>2 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Honk Head.png]] |
| |Machine Board (Cyborg Recharger) | | |Exosuit Head ("H.O.N.K") |
| |The circuit board for a Cyborg Recharger. | | |A H.O.N.K head. Houses advanced surveillance and targeting sensors. |
| |3 Power Storage<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Honk left arm.png]] |
| |Machine Board (Destructive Analyzer) | | |Exosuit Left Arm ("H.O.N.K") |
| |The circuit board for a Destructive Analyzer. | | |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Honk Right arm.png]] |
| |Machine Board (Exosuit Fabricator) | | |Exosuit Right Arm ("H.O.N.K") |
| |The circuit board for an Exosuit Fabricator. | | |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Data Theory<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Honk Left leg.png]] |
| |Machine Board (Mech Bay Recharger) | | |Exosuit Left Leg ("H.O.N.K") |
| |The circuit board for a Mech Bay Recharger. | | |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. |
| |3 Data Theory<br>4 Power Storage<br>3 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |-
| |
| ![[File:ScienceCircuitboard.png]]
| |
| |Machine Board (E.X.P.E.R.I-MENTOR Board)
| |
| |The circuit board for an E.X.P.E.R.I-MENTOR.
| |
| |2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Honk Right leg.png]] |
| |Machine Board (Protolathe) | | |Exosuit Right Leg ("H.O.N.K") |
| |The circuit board for a Protolathe. | | |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. |
| |2 Data Theory<br>2 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |-
| |
| ![[File:ScienceCircuitboard.png]]
| |
| |Machine Board (R&D Server)
| |
| |The circuit board for an R&D Server
| |
| |3 Data Theory<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Teleportation Machinery"> | | <tab name="Reticence"> |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style='background-color:#A06DA0' width:64px; |Icon | | ! style='background-color:#64487F' width:64px; |Icon |
| ! style='background-color:#A06DA0' width:150px; |Name | | ! style='background-color:#64487F' width:150px; |Name |
| ! class="unsortable" style='background-color:#A06DA0' |Description | | ! class="unsortable" style='background-color:#64487F' |Description |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| ! style='background-color:#A06DA0' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:ScienceCircuitboard.png]] | | ![[File:Mech_Chassis.png]] |
| |Machine Board (Quantum Pad Board) | | |Exosuit Chassis ("Reticence") |
| |The circuit board for a quantum telepad. | | |The chassis of a Reticence. |
| |4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Reticence Torso.png]] |
| |Machine Board (Teleportation Hub) | | |Exosuit Torso ("Reticence") |
| |Allows for the construction of circuit boards used to build a Teleportation Hub. | | |A torso part of the Reticence. Contains power unit, processing core and life support systems. |
| |3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File: Reticence Head.png]] |
| |Machine Board (Teleportation Station) | | |Exosuit Head ("Reticence") |
| |Allows for the construction of circuit boards used to build a Teleporter Station. | | |A Reticence head. Houses advanced surveillance and targeting sensors. |
| |5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:EngineeringCircuitboard.png]] | | ![[File:Reticence Left Arm.png]] |
| |Machine Board (Permanent Teleporter) | | |Exosuit Left Arm ("Reticence") |
| |Allows for the construction of circuit boards used to build a Permanent Teleporter. | | |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |-
| |
| |}</tab></tabs>
| |
| | |
| == Protolathe ==
| |
| [[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below. | |
| | |
| <tabs> | |
| <tab name="Bluespace">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:tracking_beacon.png]] | | ![[File:Reticence Right arm.png]] |
| |Tracking Beacon | | |Exosuit right Arm ("Reticence") |
| |A bluespace tracking beacon. Teleporters can lock on to activated beacons. | | |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |1 Bluespace<br> | | |None<br> |
| |{{Materials|Metal=300|Glass=200}} | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Bluespace_Crystal.png]] | | ![[File:Reticence Left leg.png]] |
| |Artificial Bluespace Crystal | | |Exosuit Left Leg ("Reticence") |
| |A small blue crystal, crushing it in your hand will randomly teleport you a short distance. | | |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. |
| |3 Bluespace<br>6 Materials<br>4 Plasma<br> | | |None<br> |
| |{{Materials|Diamond=1500|Plasma=1500}}
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Holdpack.gif]] | | ![[File:Reticence Right leg.png]] |
| |Bag of Holding | | |Exosuit Right Leg ("Reticence") |
| |A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | |A Reticence Right leg. Contains advanced servodrives and stabilization systems. |
| |7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br> | | |None<br> |
| |{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Holdingbelt.gif]]
| | </tab> |
| |Belt of Holding | | <tab name="Phazon"> |
| |An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |{{Materials|Gold=1500|Diamond=3000|Uranium=1000}} | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:GPS.gif]] | | ![[File:Mech Chassis.png]] |
| |GPS Device | | |Exosuit Chassis ("Phazon") |
| |A device that can track its position at all times. Can be used to track other GPS signals. | | |The Chassis of a Phazon. |
| |2 Materials<br>2 Bluespace<br> | | |None<br> |
| |{{Materials|Metal=500|Glass=1000}} | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Satchel_holding.gif]] | | ![[File:Phazon_torso.png]] |
| |Mining Satchel of Holding | | |Exosuit Torso ("Phazon") |
| |A mining satchel that can hold an infinite amount of ores. | | |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. |
| |4 Bluespace<br>3 Materials<br>4 Engineering<br> | | |None<br> |
| |{{Materials|Gold=250|Uranium=500}} | | |[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br> |
| |- | | |- |
| ![[File:bsplacer.gif]] | | ![[File:Phazon Head.png]] |
| |Bluespace Conveyor Belt Placer | | |Exosuit Head ("Phazon") |
| |This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. | | |A Phazon head. Houses advanced surveillance and targeting sensors. |
| |3 Bluespace<br>1 Materials<br>3 Engineering<br> | | |None<br> |
| |{{Materials|Metal=5000|Glass=1000|Silver=500}} | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:tracking_beacon.png]] | | ![[File:Phazon Left Arm.png]] |
| |Telepad Beacon | | |Exosuit Left Arm ("Phazon") |
| |Use to warp in a cargo telepad. | | |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br> | | |None<br> |
| |{{Materials|Metal=2000|Glass=1750|Silver=500}}
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:BRPD.gif]] | | ![[File:Phazon Right arm.png]] |
| |Bluespace Rapid Pipe Dispenser (BRPD) | | |Exosuit Right Arm ("Phazon") |
| |Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! | | |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Bluespace<br>6 Toxins | | |None<br> |
| |{{Materials|Metal=75000|Glass=37500|Silver=3000}} | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:BluespaceShotglass.gif]] | | ![[File:Phazon left leg.png]] |
| |Bluespace Shot Glass | | |Exosuit Left Leg ("Phazon") |
| |A shot glass that holds up to 50 units. | | |A Phazon left leg. Contains Advanced servodrives and stabilization systems. |
| |5 Bluespace<br>3 Materials<br>4 Plasma | | |None<br> |
| |{{Materials|Metal=1000|Bluespace=500}} | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| </tab>
| | ![[File:Phazon right leg.png]] |
| <tab name="Janitorial">
| | |Exosuit Right Leg ("Phazon") |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A Phazon right leg. Contains Advanced servodrives and stabilization systems. |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| | |None<br> |
| ! style='background-color:#A06DA0' width:64px; |Icon | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |- | |
| ![[File:Advanced_mop.png]]
| |
| |Advanced Mop
| |
| |An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
| |
| |4 Materials<br>3 Engineering<br>
| |
| |{{Materials|Metal=2500|Glass=200}}
| |
| |- | | |- |
| ![[File:Bluespace_trashbag.png]] | | ![[File:Phazon armor.png]] |
| |Trash Bag of Holding | | |Exosuit Armor ("Phazon") |
| |The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. | | |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. |
| |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | | |None<br> |
| |{{Materials|Gold=1500|Uranium=250|Plasma=1500}}
| | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br> |
| |- | | |- |
| ![[File:Floor buffer.png]]
| | </tab> |
| |Floor Buffer Upgrade | | <tab name="Exosuit Equipment"> |
| |An upgrade for mobile janicarts that lets them clean floors by simply driving over the offending stain. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |4 Materials<br>4 Engineering<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |{{Materials|Metal=3000|Glass=200}} | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Holosign_projector.gif]] | | ![[File:Mecha_wire.png]] |
| |Janitorial Holographic Sign Projector | | |Exosuit Engineering Equipment (Cable Layer) |
| |A holograpic projector used to project janitor warning signs. | | |Equipment for engineering exosuits. Lays cable along the exosuit's path. |
| |3 Data Theory<br> | | |None<br> |
| |{{Materials|Metal=2000|Glass=1000}} | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Lightreplacer.png]] | | ![[File:Mecha_drill.png]] |
| |Light Replacer | | |Exosuit ENgineering Equipment (Drill) |
| |A device to automatically replace lights. Refill with working lightbulbs or broken glass. | | |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! |
| |3 EM Spectrum<br>4 Engineering<br> | | |None<br> |
| |{{Materials|Metal=1500|Silver=150|Glass=3000}} | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:BluespaceLightReplacer.gif]] | | ![[File:Mecha_exting.png]] |
| | Bluespace Light Replacer | | |Exosuit Engineering Equipment (Extinguisher) |
| |A device to automatically replace lights from a distance. Refill with working light bulbs. | | |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. |
| |7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma | | |None<br> |
| |{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}} | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| </tab>
| | ![[File:Mecha_clamp.png]] |
| <tab name="Mining">
| | |Exosuit Engineering Equipment (Hydraulic Clamp) |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |Equipment for engineering exosuits. Lifts objects and loads them into cargo. |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| | |None<br> |
| ! style='background-color:#A06DA0' width:64px; |Icon
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Tesla.png]] |
| |Kinetic Accelerator Rapid Repeater Mod | | |Exosuit Equipment (Plasma Generator) |
| |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | | |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mecha_bananam.png]] |
| |Kinetic Accelerator Resonator Blast Mod | | |H.O.N.K Banana Mortar |
| |Causes kinetic accelerator shots to leave and detonate resonator blasts. | | |A specialized exosuit banana mortar used for delivering bananas where needed. |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Mining_drill.png]] | | ![[File:Mecha_honker.png]] |
| |Mining Drill | | |HoNkER BlAsT 5000 |
| |Yours is the drill that will pierce through the rock walls. | | |A massive air horn capable of causing deafness, weakness, and stunning to those nearby. |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br> |
| |-
| |
| ![[File:Diamond_mining_drill.png]]
| |
| |Diamond Mining Drill
| |
| |Yours is the drill that will pierce the heavens!
| |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |- | | |- |
| ![[File:Plasmacutter.png]] | | ![[File:Mecha_mousetrapm.png]] |
| |Plasma Cutter | | |H.O.N.K Mousetrap Mortar |
| |You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock. | | |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. |
| |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]400 Plasma<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Advancedplasmacutter.png]] | | ![[File:Mecha_mimecarb.png]] |
| |Advanced Plasma Cutter | | |S.H.H. "Quietus" Carbine |
| |You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock. | | |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. |
| |4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM Spectrum | | |None<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:Jackhammer.png]] | | ![[File:Mecha_rcd.png]] |
| |Sonic Jackhammer | | |Exosuit Module (Mime RCD Module) |
| |Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be. | | |Used for quick and silent construction. |
| |7 Materials<br>5 Power Storage<br>6 Engineering<br>5 EM Spectrum | | |None<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]6000 Diamond<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:Superresonator.png]] | | ![[File:Mecha_analyzer.png]] |
| |Upgraded Resonator | | |Exosuit Engineering Equipment (Mining Scanner) |
| |An upgraded version of the resonator that can produce more fields at once. | | |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. |
| |4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Sleeper_0.png]] |
| |Kinetic Accelerator Trigger Guard Mod | | |Exosuit Medical Equipment (Mounted Sleeper) |
| |Allows creatures normally incapable of firing guns to operate the weapon when installed. | | |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |3 Engineering<br>2 Plasma<br>3 Biotech<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Syringegun.png]] |
| |Kinetic Accelerator Damage Mod | | |Exosuit Medical Equipment (Syringe Gun) |
| |Increases the damage of kinetic accelerator when installed. | | |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mecha_clamp.png]] |
| |Kinetic Accelerator Cooldown Mod | | |Exosuit Medical Equipment (Rescue Jaw) |
| |Decreases the cooldown of a kinetic accelerator when installed. | | |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |4 Materials<br>6 Engineering<br>6 EM Spectrum<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mecha_uac2.png]] |
| |Kinetic Accelerator Range Mod | | |Exosuit Weapon ("Ultra AC 2" LMG) |
| |Increases the range of a kinetic accelerator when installed. | | |A mech mounted light machine gun. Fires in three-shot bursts. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |4 Combat<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mecha_diamond_drill.png]] |
| |Kinetic Accelerator Mining AoE Mod | | |Exosuit Module (Diamond Mining Drill) |
| |Causes the kinetic accelerator to destroy rocks in an AoE around your target. | | |An upgraded version of the standard drill. |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | | |5 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br> |
| |- | | |- |
| ![[File:LavaproofRods.png]] | | ![[File:Tesla.png]] |
| |Lava-Resistant Iron Rods | | |Exosuit Module (ExoNuclear Reactor) |
| |Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. | | |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. |
| |7 Materials<br>5 Engineering<br> | | |5 Power Storage<br>4 Engineering<br>3 Materials<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| |- | | |- |
| </tab>
| | ![[File:Mecha_teleport.png]] |
| <tab name="Power">
| | |Exosuit Module (Gravitational Catapult Module) |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |An exosuit mounted gravity catapult. Can be used to fling objects and people around. |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> |
| ! style='background-color:#A06DA0' width:64px; |Icon
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Powercell.png]] | | ![[File:Mecha_rcd.png]] |
| |Basic Power Cell | | |Exosuit Module (RCD Module) |
| |A basic power cell that holds 1000 units of energy | | |An exosuit-mounted Rapid Construction Device. |
| |1 Power Storage<br> | | |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br> |
| |- | | |- |
| ![[File:Power_cell.png]] | | ![[File:Mecha_aboost_rng.png]] |
| |High-Capacity Power Cell | | |Exosuit Module (Reactive Armor Booster Module) |
| |An improved power cell that holds 10000 units of energy | | |An exosuit-mounted armor booster that decreases melee damage taken. |
| |2 Power Storage<br> | | |5 Materials<br>4 Combat<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br> |
| |- | | |- |
| ![[File:Supercapacitypowercell.png]] | | ![[File:Mecha_aboost_ccw.png]] |
| |Super-Capacity Power Cell | | |Exosuit Module (Reflective Armor Booster Module) |
| |An advanced power cell that holds 20000 units of energy | | |An exosuit-mounted armor booster that decreases damage taken from ranged weapons. |
| |3 Power Storage<br>2 Materials<br> | | |5 Materials<br>5 Combat<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br> |
| |- | | |- |
| ![[File:Hyper_cell.png]] | | ![[File:Repair_droid.png]] |
| |Hyper-Capacity Power Cell | | |Exosuit Module (Repair Droid Module) |
| |An extremely advanced power cell that holds 30000 units of energy | | |An automated Repair Droid. Consumes power to repair your mech. |
| |5 Power Storage<br>4 Materials<br> | | |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Bluespacepowercell.png]] | | ![[File:Repair_droid.png]] |
| |Bluespace Power cell | | |Exosuit Module (SOB-3 Clusterbang Launcher) |
| |A near-magical powercell that holds 40000 units of energy | | |A weapon that violates the Geneva Convention at 3 rounds per minute |
| |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace | | |5 Materials<br>5 Combat<br>3 Illegal<br> |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br> |
| |- | | |- |
| </tab>
| | ![[File:Mecha_Bola.png]] |
| <tab name="Weapons">
| | |Exosuit Weapon Design (PCMK-6 Bola Launcher) |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A mech mounted bola launcher useful for slowing criminals down. |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| | |3 Combat<br> |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:WTammo.png]] | |
| |WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) | |
| |A 20 round armour piercing ammo box for the security WT-550 Auto Rifle
| |
| |1 Materials<br>1 Combat<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>
| |
| |-
| |
| ![[File:WTammo.png]]
| |
| |WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC)
| |
| |A 20 round incendiary ammo box for the security WT-550 Auto Rifle | |
| |1 Materials<br>1 Combat<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br>
| |
| |-
| |
| ![[File:WTammo.png]]
| |
| |WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX)
| |
| |A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle
| |
| |1 Materials<br>1 Combat<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
| |
| |-
| |
| ![[File:WTammo.png]]
| |
| |WT-550 Auto Gun Ammo Box (4.6x30mm)
| |
| |A 20 round ammo box for the security WT-550 Auto Rifle
| |
| |1 Materials<br>1 Combat<br>
| |
| |[[File:Metal.png|32px]]4000 Metal<br>
| |
| |-
| |
| ![[File:WTammo.png]]
| |
| |WT-550 Auto Gun Magazine (4.6x30mm)
| |
| |A 20 round magazine for the security WT-550 Auto Rifle
| |
| |1 Materials<br>1 Combat<br> | |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Lasermag.gif]] | | ![[File:Mecha_Bola.png]] |
| |Laser Rifle Projector Magazine | | |Exosuit Module (Teleporter Module) |
| |A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine | | |An exosuit module that allows exosuits to teleport to any position in view |
| |4 Power Storage<br>4 Combat<br> | | |5 EM Spectrum<br>8 Bluespace<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]600 Plasma<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mecha_Bola.png]] |
| [[File:Advanced_energy_gun.gif]]
| | |Heavy-duty Exosuit Ion Thruster |
| |Advanced Energy Gun Parts Kit | | |Allows for further control in zero gravity environments |
| |A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]]. | | |5 EM Spectrum<br>5 Materials<br>6 Engineering<br> |
| |5 Combat<br>5 EM Spectrum<br>5 Power Storage<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Uranium.png|32px]]3000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Tesla.png]] |
| [[File:Decloner.gif]]
| | |Exosuit Module (Tesla Energy Relay) |
| |Decloner Parts Kit | | |A tesla energy relay system that passively recharges a mech using power from nearby APCs. |
| |A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]]. | | |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> |
| |5 Combat<br>5 Materials<br>6 Biotech<br>7 Plasma<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br> |
| |[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br> | |
| |- | | |- |
| ![[File:Floralsomatoray.png]] | | ![[File:Mecha_laser.png]] |
| |Floral Somatoray | | |Exosuit Weapon (CH-LC "Solaris" Laser Cannon) |
| |A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. | | |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. |
| |2 Materials<br>4 Biotech<br> | | |4 Engineering<br>4 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mecha_laser.png]] |
| [[File:Ion_carbine.gif]]
| | |Exosuit Weapon (CH-PL "Firedart" laser) |
| |Ion Carbine Parts Kit | | |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. |
| |A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]]. | | |3 Engineering<br>3 Combat<br>3 EM Spectrum<br> |
| |5 Combat<br>4 EM Spectrum<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |[[File:Silver.png|32px]]6000 Silver<br>[[File:Metal.png|32px]]8000 Metal<br>[[File:Uranium.png|32px]]2000 Uranium<br> | |
| |- | | |- |
| ![[File:Portalgun.png]] | | ![[File:Mecha_laser.png]] |
| |Bluespace Wormhole Projector | | |Exosuit Weapon (CH-DS "Peacemaker" Disabler) |
| |Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. | | |A weapon for combat exosuits. Shoots basic disablers. |
| |5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br> | | |3 Combat<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Large grenade casing.png]] | | ![[File:Mecha_carbine.png]] |
| |Large Grenade | | |Exosuit Weapon (FNX-66 "Hades" Carbine) |
| |A grenade that affects a larger area and uses larger containers. | | |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. |
| |3 Combat<br>3 Engineering<br> | | |5 Combat<br>4 Materials<br> |
| |[[File:Metal.png|32px]]3000 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Pyro_grenade_casing.png]] | | ![[File:Mecha_scatter.png]] |
| |Pyro Grenade | | |Exosuit Weapon (LBX AC 10 "Scattershot") |
| |A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. | | |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. |
| |4 Engineering<br>4 Combat<br> | | |4 Combat<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Cryo_grenade_casing.png]] | | ![[File:Mecha_ion.png]] |
| |Cryo Grenade | | |Exosuit Weapon (MKIV Ion Heavy Cannon) |
| |A custom made cryogenic grenade. It rapidly cools its contents upon detonation. | | |A mech-mounted weapon that is virtually identical to the Ion Rifle. |
| |3 Materials<br>3 Combat<br> | | |6 Combat<br>5 EM Spectrum<br>5 Materials<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br> |
| |- | | |- |
| ![[File:Advanced_grenade_casing.png]] | | ![[File:Mecha_sgl.png]] |
| |Advanced Release Grenade | | |Exosuit Weapon (SGL-6 Flashbang Launcher) |
| |A custom made advanced release grenade. It can be detonated more than once. | | |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. |
| |4 Engineering<br>3 Combat<br> | | |4 Combat<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |- | | |- |
| ![[File:Dropwall_Shield_Generator.gif]] | | ![[File:Mecha_missile.png]] |
| |Dropwall Shield Generator | | |Exosuit Weapon (SRM-8 Missile Rack) |
| |A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. | | |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. |
| |5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum | | |6 Combat<br>5 Materials<br>5 Engineering<br> |
| |{{Materials|Metal=2000|Glass=1200|Silver=100|Titanium=100|Plasma=100}} | | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |- | | |- |
| ![[File:teleriot.gif]] | | ![[File:Mecha_Plasmacutter.png]] |
| |Telescopic Riot Shield | | |Exosuit Module Design (217-D Heavy Plasma Cutter) |
| |An advanced riot shield made of lightweight materials that collapses for easy storage. | | |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. |
| |4 Combat<br>3 Materials<br>4 Engineering<br> | | |5 Materials<br>4 Engineering<br>4 Plasma<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>[[File:Titanium.png|32px]]200 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mecha_laser.png]] |
| [[File:Accelerator_laser_cannon.png]]
| | |Exosuit Weapon (P-X Tesla Cannon) |
| |Accelerator Laser Cannon Parts Kit | | |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]]. | | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> |
| |5 Combat<br>5 EM Spectrum<br>3 Power Storage<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Diamond.png|32px]]3000 Diamond<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mecha_laser.png]] |
| [[File:Laser_sniper.png]]
| | |Exosuit Weapon (ZFI Immolation Beam Gun) |
| |LWAP Laser Sniper Parts Kit | | |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Laser Sniper|Laser Sniper]]. | | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> |
| |7 Combat<br>7 EM Spectrum<br>5 Power Storage<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br> |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]8000 Glass<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Plasmapistol.png]]
| |
| |Plasma Pistol Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]].
| |
| |5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br> | |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Stunrevolver.png]]
| |
| |Arc Revolver Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]].
| |
| |7 Combat<br>6 Materials<br>6 Power Storage<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
| |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br>
| | </tab> |
| [[File:Tempgun.png]]
| | <tab name="Cyborg Upgrade Modules"> |
| |Temperature Gun Parts Kit | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]].
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |4 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:UnloadedTechshell.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Unloaded Technological Shotshell | | |Kinetic Accelerator Offensive Mining Explosion Mod |
| |A high-tech shotgun shell which can be loaded with materials to produce unique effects. | | |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. |
| |3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br> | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Kineticacceleratormod.png]] |
| [[File:Xray.gif]]
| | |Kinetic Accelerator Rapid Repeater Mod |
| |Xray Laser Gun Parts Kit | | |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Xray Laser Gun|Xray Laser Gun]]. | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Kineticacceleratormod.png]] |
| [[File:Immolator_Laser_Gun.gif]]
| | |Kinetic Accelerator Resonator Blast Mod |
| |Immolator Laser Gun Parts Kit | | |Causes kinetic accelerator shots to leave and detonate resonator blasts. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Immolator Laser Gun|Immolator Laser Gun]]. | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |5 Power Storage<br>5 Combat<br>5 EM Spectrum<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br> | |
| |- | | |- |
| ![[File:Armor shell.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Reactive Armor Shell | | |Cyborg Upgrade Module (Module Reset) |
| |An experimental suit of armour, awaiting installation of an anomaly core. | | |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. |
| |7 Materials<br>5 Engineering<br>6 Combat<br> | | |None<br> |
| |[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:BSG Finished.gif]] | | ![[File:Cyborg_upgrade.png]] |
| |B.S.G
| | |Cyborg Upgrade Module (Rename) |
| |The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| | |Used to rename a cyborg. |
| | 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
| | |None<br> |
| |{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}
| | |[[File:Metal.png|32px]]35000 Metal<br> |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Energy_Crossbow_Large.png]]
| |
| |Energy Crossbow Parts Kit | |
| |A parts kit that can be used with 15u radium on an [[Firearms#Laser Gun|Laser gun]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]]. | |
| |5 Combat<br>5 EM Spectrum<br>3 Engineering<br>5 Illegal
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:UniversalSuppressor.png]]
| |
| |Universal Suppressor
| |
| |A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
| |
| |6 Combat<br>5 Engineering<br>3 Illegal<br> | |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br> | |
| |- | | |- |
| ![[File:Vortex_Arm.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Vortex Arm Implant Shell | | |Cyborg Upgrade Module (Restart) |
| |An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. | | |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. |
| |7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood | | |[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:SAEMI_implant.png]] | | ![[File:Lavaproof Chassis.png]] |
| |Strong-Arm Empowered Musculature Implant | | |Cyborg Upgrade Module (Lavaproof Chassis) |
| |An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. | | |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. |
| |7 Combat<br>7 Biotech<br>4 Illegal<br> | | |None<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Cyborg upgrade2.png]] |
| [[File:U_Ion_Silencer.gif]]
| | |Cyborg Upgrade Module (VTEC) |
| |U-ION Silencer Parts Kit | | |Installs an advanced servo suite into a robot, increasing their speed. |
| |Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. | | |5 Materials<br>4 Engineering<br>4 Data Theory<br> |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal | | |[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br> |
| |{{Materials|Metal=5000|Gold=5000|Uranium=4000|Titanium=2000|Bluespace=2000}} | |
| |- | | |- |
| ![[File:Fusion_Gauntlets.gif]] | | ![[File:Cyborg_Override.png]] |
| |Fusion Gauntlets | | |Cyborg Upgrade Module (Ion Thrusters) |
| |A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. | | |A energy-operated thruster system for cyborgs. |
| |7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma | | |4 Engineering<br>4 Power Storage<br> |
| |{{Materials|Metal=10000|Glass=5000|Silver=4000|Titanium=4000|Plasma=8000}} | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br> |
| |- | | |- |
| </tab>
| | ![[File:Cyborg_Override.png]] |
| <tab name="Equipment">
| | |Cyborg Upgrade Module (Diamond Drill) |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A diamond drill replacement for the mining module's standard drill. |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |6 Materials<br>5 Engineering<br> |
| ! style='background-color:#A06DA0' width:64px; |Icon
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Gravitational Boots.gif]] | | ![[File:Cyborg_Override.png]] |
| |Gravitational Boots | | |Cyborg Upgrade Module (Ore Satchel of Holding) |
| |Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. | | |A satchel of holding replacement for mining cyborg's ore satchel module. |
| |7 Materials<br>7 EM Spectrum<br>7 Engineering | | |4 Materials<br>4 Engineering<br>4 Bluespace<br> |
| |{{Materials|Silver = 4000|Titanium = 6000|Uranium = 4000|Plasma = 4000}} | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> |
| |- | | |- |
| ![[File:Experiwelder.gif]] | | ![[File:Cyborg_Override.png]] |
| |Experimental Welding Tool | | |Cyborg Upgrade Module (Safety Override) |
| |An experimental welder, it automatically generates additional fuel and is less damaging to the eyes. | | |Unlocks the hidden, deadlier functions of a cyborg. |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br> | | |7 Combat<br>7 Data Theory<br>4 Illegals<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br> |
| |- | | |- |
| ![[File:Health_hud.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Health Scanner HUD | | |Cyborg Upgrade Module (Self-repair) |
| |A heads-up display that scans the humans in view and provides accurate data about their health status. | | |This module will repair the cyborg over time. |
| |2 Biotech<br>3 EM Spectrum<br> | | |4 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:Magboots.png]] | | ![[File:Floor buffer.png]] |
| |Magnetic Boots | | |Janitorial floor buffer upgrade (Floor buffer) |
| |Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. | | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | | |4 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br> | | |[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br> |
| |- | | |- |
| ![[File:NightVision.png]] | | ![[File:Cyborg Upgrade4.png]] |
| |Night Vision Goggles | | |Cyborg Upgrade Module (Trash Bag of Holding) |
| |Goggles that let you see through darkness unhindered. | | |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. |
| |5 EM Spectrum<br>5 Engineering<br>4 Plasma<br>4 Materials<br> | | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]350 Plasma<br> | | |[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br> |
| |- | | |- |
| ![[File:Sec_hud.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Security HUD | | |Cyborg Upgrade Module (Rapid Construction Device) |
| |A heads-up display that scans the humans in view and provides accurate data about their ID status. | | |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. |
| |3 EM Spectrum<br>2 Combat<br> | | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:Skills HUD.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Skills HUD | | |Cyborg Upgrade Module (Rapid Part Exchange Device) |
| |A heads-up display capable of showing the employment history records of NT crew members. | | |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. |
| |2 Combat<br>3 EM Spectrum<br> | | |3 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:MGlasses.png]] | | ![[File:AbductorModule.png]] |
| |Optical Meson Scanners | | |Cyborg Upgrade Module (Abductor Engineering Equipment) |
| |Used for seeing walls, floors, and stuff through anything. | | |An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. |
| |2 Plasma<br>2 EM Spectrum<br>2 Engineering<br> | | |7 Materials<br>7 Engineering<br>4 Alientech <br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Mesons_night.png]] | | ![[File:AbductorModule.png]] |
| |Night Vision Optical Meson Scanners | | |Cyborg Upgrade Module (Abductor Medical Equipment) |
| |Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display. | | |An experimental upgrade that replaces a medical cyborg's tools with the abductor version. |
| |5 Plasma<br>5 EM Spectrum<br>6 Engineering<br> | | |7 Materials<br>7 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]350 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br> |
| |- | | |- |
| ![[File:Engineering Goggles.gif]] | | ![[File:AbductorModule.png]] |
| |Engineering Scanner Goggles | | |Cyborg Upgrade (Abductor Janitorial Equipment) |
| |Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation. | | |An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. |
| |4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br> | | |7 Materials<br>7 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br> |
| |- | | |- |
| ![[File:T-Ray Scanners.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Optical T-Ray Scanners | | |Kinetic Accelerator Damage Mod |
| |Used by engineering staff to see underfloor objects such as cables and pipes. | | |Increases the damage of a kinetic accelerator when installed. |
| |3 Materials<br>2 Engineering<br>2 EM Spectrum<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| ![[File:Airhorn.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Air Horn | | |Kinetic Accelerator Cooldown Mod |
| |Damn son, where'd you find this? | | |Decreases the cooldown of a kinetic accelerator when installed. |
| |4 Materials<br>4 Engineering<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| ![[File:BreathMask.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Breath mask | | |Kinetic Accelerator Range Mod |
| |A close-fitting mask that can be connected to an air supply. | | |Increases the range of a kinetic accelerator when installed. |
| |3 Toxins<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| ![[File:Welding Gas Mask.gif]] | | ![[File:Kineticacceleratormod.png]] |
| |Welding Gas Mask | | |Kinetic Accelerator Mining AoE Mod |
| |A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. | | |Causes the kinetic accelerator to destroy rock in an AoE. |
| |2 Materials<br>3 Engineering<br>3 Toxins<br> | | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Seedextractor.png]]
| | </tab> |
| |Portable Seed Extractor | | <tab name="Medical"> |
| |For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |2 Engineering<br>3 Biotech<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Chem_Glasses.png]] | | ![[File:MMI empty.png]] |
| |Science Goggles | | |Man-Machine Interface |
| |A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents. | | |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. |
| |2 EM Spectrum<br> | | |3 Data Theory<br>2 Biotech<br>2 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Diagnostic HUD.png]] | | ![[File:Robotic_brain.png]] |
| |Diagnostic HUD | | |Robotic Brain |
| |A heads-up display capable of analyzing the integrity and status of robotics and exosuits. | | |An advanced circuit, capable of housing a non-sentient synthetic intelligence. |
| |2 Engineering<br>3 EM Spectrum<br> | | |3 Plasma<br>4 Biotech<br>5 Data Theory<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| ![[File:Hydroponic HUD.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Hydroponic HUD | | |Man-Machine Interface Radio Upgrade |
| |A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil. | | |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. |
| |3 Biotech<br>3 EM Spectrum<br> | | |2 Engineering<br>2 Biotech<br>3 Data Theory<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]200 Metal<br> |
| |- | | |- |
| ![[File:Powerdrill1.png]] | | ![[File:Cyber eyes.png]] |
| |Hand Drill | | |Welding Shield implant |
| |A simple hand drill that can switch between a screwdriver and wrench drill bit. | | |These reactive micro-shields will protect you from welders and flashes without obscuring your vision. |
| |4 Materials<br>6 Engineering<br> | | |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br> |
| |- | | |- |
| ![[File:Titanium crowbar.png]] | | ![[File:Breathing tube.png]] |
| |Miniature Titanium Crowbar | | |Breathing Tube Implant |
| |A lightweight and portable version of the Crowbar that fits into smaller storages | | |Allows you to use internals without a mask and protecting you from being choked. |
| |3 Materials<br>4 Engineering<br> | | |2 Materials<br>3 Biotech<br> |
| |[[File:Titanium.png|32px]]250 Titanium<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> |
| |- | | |- |
| ![[File:Jawsoflife.png]] | | ![[File:Surgical arm implant.png]] |
| |Jaws of Life | | |Surgical Arm Implant |
| |A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. | | |A set of surgical tools hidden behind a concealed panel on the user's arm. |
| |4 Materials<br>6 Engineering<br>6 EM Spectrum<br> | | |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Bluespace Closet.gif]] | | ![[File:Toolset arm implant.png]] |
| |Bluespace Closet | | |Toolset Arm Implant |
| |A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed. | | |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. |
| |4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br> | | |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Alien Wrench.png]] | | ![[File:Janitorial arm implant.png]] |
| |Alien Wrench | | |Janitorial Toolset Implant |
| |An Alien variant of a wrench. Far faster than a standard wrench. | | |A set of janitorial tools hidden behind a concealed panel on the user's arm. |
| |5 Materials<br>5 Engineering<br>4 Alientech<br> | | |3 Materials<br>4 Engineering<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Alien Wirecutters.png]] | | ![[File:Botanical arm implant.png]] |
| |Alien Wirecutters | | |Botanical Toolset Implant |
| |An Alien variant of wirecutters. Far faster than standard wirecutters. | | |A set of botanical tools hidden behind a concealed panel on the user's arm. |
| |5 Materials<br>5 Engineering<br>4 Alientech<br> | | |3 Materials<br>4 Engineering<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:AlienScrew.gif]] | | ![[File:Toolset arm implant.png]] |
| |Alien Screwdriver | | |Abductor Toolset Implant |
| |An Alien variant of a screwdriver. Far faster than a normal screwdriver. | | |An alien toolset, designed to be installed on subject's arm. |
| |5 Materials<br>5 Engineering<br>4 Alientech<br> | | |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:AlienCrowbar.gif]] | | ![[File:Janitorial arm implant.png]] |
| |Alien Crowbar | | |Abductor Janitorial Toolset Implant |
| |An Alien variant of a crowbar. Far faster than a typical crowbar. | | |An alien janitorial toolset, designed to be installed on the subject's arm. |
| |5 Materials<br>5 Engineering<br>4 Alientech<br> | | |6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:Alien welding tool.png]] | | ![[File:Surgical arm implant.png]] |
| |Alien Welding Tool | | |Abductor Surgical Toolset Implant |
| |An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel. | | |An alien surgical toolset, designed to be installed on the subject's arm. |
| |5 Engineering<br>5 Plasma<br>4 Alientech<br> | | |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |-
| |
| ![[File:Alien Multitool.png]]
| |
| |Alien Multitool
| |
| |An Alien variant of a multitool. Displays the functions of wires when hacking.
| |
| |5 Engineering<br>5 Data Theory<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Medical">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Adv_mass_spec.png]]
| |
| |Advanced Reagent Scanner
| |
| |A device for identifying chemicals and their proportions.
| |
| |3 Biotech<br>4 EM Spectrum<br>3 Plasma
| |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:Beakerbluespace.gif]]
| |
| |Bluespace Beaker
| |
| |A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
| |
| |6 Bluespace<br>5 Materials<br>4 Plasma
| |
| |[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]250 Diamond<br>[[File:BSPoly_crystal.png|32px]]250 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Beakercryo.gif]]
| |
| |Cryostasis Beaker
| |
| |A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
| |
| |3 Materials<br>3 Engineering<br>3 Plasma<br>
| |
| |[[File:Metal.png|32px]]3000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg_analyzer.png]]
| |
| |Machine Analyzer
| |
| |A hand-held scanner able to diagnose robotic injuries and the condition of machinery.
| |
| |2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:Healthupgrade.png]]
| |
| |Health Analyzer Upgrade
| |
| |An upgrade unit for expanding the functionality of a health analyzer.
| |
| |2 Biotech<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:Handheld_defib.png]]
| |
| |Handheld Defibrillator
| |
| |Used to restart stopped hearts.
| |
| |2 Biotech<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:Holo Stretcher.png]]
| |
| |Holo Stretcher
| |
| |A hardlight projector for transporting patients.
| |
| |5 EM Spectrum<br>4 Power Storage<br>
| |
| |{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}}
| |
| |-
| |
| ![[File:Crutches.png]]
| |
| |Crutches
| |
| |A pair of crutches to help those who have injured or missing legs to walk.
| |
| |5 Biotech
| |
| |{{Materials|Metal=1000|Titanium=500}}
| |
| |-
| |
| ![[File:Defrib.gif|64px]]
| |
| |Defibrillator
| |
| |A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.
| |
| |7 Materials<br>5 Biotech<br>5 Power Storage<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
| |
| |-
| |
| ![[File:Defibrilator Wall Mount.png]]
| |
| |Defibrillator Wall Mount
| |
| |A frame for a defibrillator mount.
| |
| |4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:defibcompact.gif]]
| |
| |Compact Defibrillator
| |
| |A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
| |
| |7 Materials<br>7 Biotech<br>6 Power Storage<br>
| |
| |{{Materials|Metal=10000|Glass=4000|Silver=2000}}
| |
| |-
| |
| ![[File:Crewmonitor.gif|64px]]
| |
| |Handheld Crew Monitor
| |
| |A device for tracking crew members on the station.
| |
| |3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
| |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:MMI empty.png]]
| |
| |Man-Machine Interface
| |
| |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
| |
| |3 Data Theory<br>2 Biotech<br>2 Engineering
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Robotic_brain.png]]
| |
| |Robotic Brain
| |
| |An advanced circuit, capable of housing a non-sentient synthetic intelligence.
| |
| |3 Plasma<br>4 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Man-Machine Interface Radio Upgrade
| |
| |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
| |
| |2 Engineering<br>2 Biotech<br>3 Data Theory<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>
| |
| |-
| |
| ![[File:Nanopaste.png]]
| |
| |Nanopaste
| |
| |A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
| |
| |3 Materials<br>2 Engineering<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br>
| |
| |-
| |
| ![[File:Reagentscanbasic.png]]
| |
| |Reagent Scanner
| |
| |A device for identifying chemicals.
| |
| |2 Plasma<br>2 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:Basic laserscalpel.png]]
| |
| |Basic Laser Scalpel
| |
| |A basic laser scalpel, capable of performing several surgical steps.
| |
| |2 Materials<br>2 Biotech<br>2 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>
| |
| |-
| |
| ![[File:Improved Laser Scalpel.png]]
| |
| |Improved Laser Scalpel
| |
| |A scalpel augmented with a directed laser. This one looks somewhat advanced.
| |
| |4 Materials<br>3 Biotech<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
| |
| |-
| |
| ![[File:Scalpellaser.png]]
| |
| |Advanced Laser Scalpel
| |
| |A scalpel augmented with a directed laser. Extremely fast.
| |
| |6 Materials<br>4 Biotech<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
| |
| |-
| |
| ![[File:IMS.png]]
| |
| |Incision Management System
| |
| |A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.
| |
| |7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Welding Shield implant
| |
| |These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
| |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
| |
| |-
| |
| ![[File:Breathing tube.png]]
| |
| |Breathing Tube Implant
| |
| |Allows you to use internals without a mask and protects you from being choked.
| |
| |2 Materials<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
| |
| |-
| |
| ![[File:Arm implant.png]]
| |
| |Surgical Arm Implant
| |
| |A set of surgical tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm implant.png]]
| |
| |Toolset Arm Implant
| |
| |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
| |
| |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Janitorial Toolset Implant
| |
| |A set of janitorial tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Botanical Toolset Implant
| |
| |A set of botanical tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Shell Launch System Implant.png]]
| |
| |Shell Launch System Implant
| |
| |A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
| |
| |7 Materials<br>5 Engineering<br>5 Combat<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ! [[File:Razorwire_Spool_Arm_Implant.png]]
| |
| | Razorwire Spool Arm Implant
| |
| |An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
| |
| |6 Combat <br> 6 Biotech <br> 3 Illegals <br>
| |
| |[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ! [[File:Qani-Laaca Sensory Computer.png]]
| |
| | Qani-Laaca Sensory Computer
| |
| |'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
| |
| |7 Combat <br> 7 Biotech <br> 5 Illegals <br>
| |
| |[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Abductor Toolset Implant
| |
| |An alien toolset, designed to be installed on subject's arm.
| |
| |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Diagnostic HUD Implant.png]]
| |
| |Diagnostic HUD implant
| |
| |These cybernetic eye implants will display a diagnostic HUD over everything you see.
| |
| |5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Medical HUD implant.png]]
| |
| |Medical HUD implant
| |
| |These cybernetic eye implants will display a medical HUD over everything you see.
| |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:SechudImplant.png]]
| |
| |Security HUD implant
| |
| |These cybernetic eye implants will display a security HUD over everything you see.
| |
| |5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Meson scanner implant
| |
| |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
| |
| |4 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Thermals Implant
| |
| |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
| |
| |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Antidrop.png]]
| |
| |Anti-Drop implant
| |
| |An implant that will prevent you from dropping items when activated.
| |
| |5 Materials<br>5 Biotech<br>6 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
| |
| |-
| |
| ![[File:CNS_rebooter.png]]
| |
| |CNS Rebooter implant
| |
| |This implant will automatically restart your central nervous system, reducing downtime when stunned.
| |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
| |
| |-
| |
| ![[File:CNS_rebooter.png]]
| |
| |Comical Implant
| |
| |Uh oh
| |
| |2 Materials<br>2 Biotech<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
| |
| |-
| |
| ![[File:Neural Jumpstarter.png]]
| |
| |Neural Jumpstarter Implant
| |
| |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
| |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
| |
| |-
| |
| ![[File:Nutriment pump implant.png]]
| |
| |Nutriment pump implant
| |
| |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
| |
| |3 Materials<br>4 Power Storage<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Nutriment pump implant PLUS.png]]
| |
| |Nutriment pump implant PLUS
| |
| |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
| |
| |5 Materials<br>4 Power Storage<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
| |
| |-
| |
| ![[File:Reviver.png]]
| |
| |Reviver implant
| |
| |This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended.
| |
| |5 Materials<br>5 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
| |
| |-
| |
| ![[File:Implantor.gif]]
| |
| |Bio-chip Implanter
| |
| |A sterile automatic bio-chip injector.
| |
| |2 Materials<br>3 Biotech<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:BioChip Case.png]]
| |
| |Bio-Chip Case
| |
| |A glass case containing a bio-chip.
| |
| |2 Biotech<br>
| |
| |[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Biochip Nanotrasen.png]]
| |
| |Chemical Bio-Chip Case
| |
| |A glass case containing a remote chemical bio-chip.
| |
| |3 Materials<br>5 Biotech<br>
| |
| |[[File:Glass.png|32px]]700 Glass<br>
| |
| |-
| |
| ![[File:Biochip Clown.png]]
| |
| |Sad Trombone Bio-Chip Case
| |
| |Makes death amusing.
| |
| |3 Materials<br>5 Biotech<br>
| |
| |[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br>
| |
| |-
| |
| ![[File:Biochip Nanotrasen.png]]
| |
| |Tracking Bio-Chip Case
| |
| |A glass case containing a tracking bio-chip.
| |
| |2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Cybernetic Eyes
| |
| |A pair of basic cybernetics that perfectly mimic the functions of human eyes.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Ears.png]]
| |
| |Cybernetic Ears
| |
| |A basic cybernetic designed to mimic the operation of ears.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Liver.png]]
| |
| |Cybernetic Liver
| |
| |An electronic device designed to mimic the functions of a of human liver.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Kidneys.png]]
| |
| |Cybernetic Kidneys
| |
| |An electronic device designed to mimic the functions of a pair of kidneys.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic_heart.gif]]
| |
| |Cybernetic Heart
| |
| |An electronic device designed to mimic the functions of an organic human heart.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Upgraded Cybernetic Heart.gif]]
| |
| |Upgraded Cybernetic Heart
| |
| |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits.
| |
| |5 Materials<br>5 Engineering<br>5 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Cybernetic Lungs.png]]
| |
| |Cybernetic Lungs
| |
| |An electronic device designed to mimic the functions of a pair of human lungs.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Upgraded Cybernetic Lungs.png]]
| |
| |Upgraded Cybernetic Lungs
| |
| |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
| |
| |5 Materials<br>5 Engineering<br>5 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:AlienScalpel.png]]
| |
| |Alien Scalpel
| |
| |An Alien variant of a scalpel.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:AlienHemostat.png]]
| |
| |Alien Hemostat
| |
| |An Alien variant of a hemostat.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:AlienRetractor.png]]
| |
| |Alien Retractor
| |
| |An Alien variant of a retractor.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:AlienSaw.png]]
| |
| |Alien Circular Saw
| |
| |An Alien variant of a circular saw.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:Alien Drill.png]]
| |
| |Alien Drill
| |
| |An Alien variant of a drill.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:AlienCautery.png]]
| |
| |Alien Cautery
| |
| |An Alien variant of a cautery tool.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:Alien Bone gel.png]]
| |
| |Alien Bone Gel
| |
| |An Alien variant of bone gel.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:Alien Bone Setter.png]]
| |
| |Alien Bone Setter
| |
| |An Alien variant of a bone setter.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:Alien FixOVein.png]]
| |
| |Alien FixOVein
| |
| |An Alien variant of fixOVein.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Wire Interface Implant
| |
| |A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think.
| |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |X-ray Implant
| |
| |These cybernetic eyes will give you X-ray vision. Blinking is futile.
| |
| |7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Reactive Repair Implant.png]]
| |
| |Reactive Repair Implant
| |
| |This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants.
| |
| |5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Magnetic Joints Implant.png]]
| |
| |Magnetic Joints Implant
| |
| |This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier.
| |
| |5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Reviver.png]]
| |
| |Sealed Joints Implant
| |
| |This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage.
| |
| |5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Miscellaneous">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:comp_design_or_tech_disk.png]]
| |
| |Design Storage Disk
| |
| |Produce additional disks for storing device designs.
| |
| |1 Data Theory<br>
| |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
| |
| |-
| |
| ![[File:comp_design_or_tech_disk.png]]
| |
| |Technology Data Storage Disk
| |
| |Produce additional disks for storing technology data.
| |
| |1 Data Theory<br>
| |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
| |
| |-
| |
| ![[File:Muzzle.png]]
| |
| |Safety Muzzle
| |
| |Can prevent vampires from biting people, or prevent annoying people from talking.
| |
| |1 Materials<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
| |
| |-
| |
| ![[File:Muzzle.png]]
| |
| |Shock Muzzle
| |
| |A muzzle designed to prevent biting. This one is fitted with a behaviour correction system.
| |
| |1 Materials<br>1 Engineering<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
| |
| |-
| |
| ![[File:Plant data disk.gif]]
| |
| |Plant data disk
| |
| |A disk for storing plant genetic data.
| |
| |3 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
| |
| |-
| |
| ![[File:IntelliCard.png]]
| |
| |IntelliCard
| |
| |A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.
| |
| |3 Data Theory<br>3 Materials<br>
| |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br>
| |
| |-
| |
| ![[File:Pai.png]]
| |
| |Personal Artificial Intelligence Card
| |
| |An advanced personality circuit. Can be used to download a PAI for companionship.
| |
| |2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Camera.png]]
| |
| |Digital Camera
| |
| |Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.
| |
| |2 Materials<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br>
| |
| |-
| |
| ![[File:comp_design_or_tech_disk.png]]
| |
| |Genetics Data Disk
| |
| |A type of data disk used for storing genetic or cloning data.
| |
| |2 Biotech<br>3 Data Theory<br>
| |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
| |
| |-
| |
| ![[File:EmergencyTank.png]]
| |
| |Empty Emergency Oxygen Tank
| |
| |Used for emergencies. Contains very little oxygen.
| |
| |3 Toxins<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
| |
| |-
| |
| ![[File:EmergencyOxygenTank.png]]
| |
| |Empty Extended Emergency Oxygen Tank
| |
| |Used for emergencies. Contains a small amount of oxygen.
| |
| |4 Toxins<br>
| |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
| |
| |-
| |
| ![[File:Empty Double Emergency Oxygen Tank.png]]
| |
| |Empty Double Emergency Oxygen Tank
| |
| |Used for emergencies. Contains a moderate amount of oxygen.
| |
| |5 Toxins<br>
| |
| |[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:OxygenTank.png]]
| |
| |Empty Oxygen Tank
| |
| |A tank of oxygen.
| |
| |5 Toxins<br>
| |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:VideoCamera.png]]
| |
| |Video Camera
| |
| |Produce a video camera that can send live feed to the entertainment network.
| |
| |3 Data Theory<br>2 Materials<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Stock Parts">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Capacitor.png]]
| |
| |Basic Capacitor
| |
| |A stock part used in the construction of various devices.
| |
| |1 Power Storage<br>
| |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
| |
| |-
| |
| ![[File:Scanning_Module.gif]]
| |
| |Basic Scanning Module
| |
| |A stock part used in the construction of various devices.
| |
| |1 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
| |
| |-
| |
| ![[File:Micro Manipulator.png]]
| |
| |Micro Manipulator
| |
| |A stock part used in the construction of various devices.
| |
| |1 Materials<br>
| |
| |[[File:Metal.png|32px]]100 Metal<br>
| |
| |-
| |
| ![[File:Micro-laser.png]]
| |
| |Basic Micro-Laser
| |
| |A stock part used in the construction of various devices.
| |
| |1 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
| |
| |-
| |
| ![[File:Matter bin.png]]
| |
| |Basic Matter Bin
| |
| |A stock part used in the construction of various devices.
| |
| |1 Materials<br>
| |
| |[[File:Metal.png|32px]]100 Metal<br>
| |
| |-
| |
| ![[File: Rped.gif]]
| |
| |Rapid Part Exchange Device
| |
| |Special mechanical module made to store, sort, and apply standard machine parts.
| |
| |1 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Alien Alloy.png]]
| |
| |Alien Alloy
| |
| |An Alloy used by people far more advanced then us.
| |
| |7 Materials<br>2 Plasma<br>1 Alientech<br>
| |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>
| |
| |-
| |
| ![[File:Advanced_capacitor.png]]
| |
| |Advanced Capacitor
| |
| |A stock part used in the construction of various devices.
| |
| |3 Power Storage<br>
| |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]150 Glass<br>
| |
| |-
| |
| ![[File:Advanced_scanning_module.gif]]
| |
| |Advanced Scanning Module
| |
| |A stock part used in the construction of various devices.
| |
| |3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
| |
| |-
| |
| ![[File:Nano_manipulator.png]]
| |
| |Nano Manipulator
| |
| |A stock part used in the construction of various devices.
| |
| |3 Materials<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]150 Metal<br>
| |
| |-
| |
| ![[File:High_micro_laser.png]]
| |
| |High-Power Micro-Laser
| |
| |A stock part used in the construction of various devices.
| |
| |3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
| |
| |-
| |
| ![[File:Advanced_matter_bin.png]]
| |
| |Advanced Matter Bin
| |
| |A stock part used in the construction of various devices.
| |
| |3 Materials<br>
| |
| |[[File:Metal.png|32px]]150 Metal<br>
| |
| |-
| |
| ![[File:Super capacitor.png]]
| |
| |Super Capacitor
| |
| |A stock part used in the construction of various devices.
| |
| |5 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
| |
| |-
| |
| ![[File:Super scanning module.gif]]
| |
| |Phasic Scanning Module
| |
| |A stock part used in the construction of various devices.
| |
| |5 EM Spectrum<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Silver.png|32px]]60 Silver<br>
| |
| |-
| |
| ![[File:Pico manipulator.png]]
| |
| |Pico Manipulator
| |
| |A stock part used in the construction of various devices.
| |
| |5 Materials<br>4 Data Theory<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>
| |
| |-
| |
| ![[File:Ultra high micro laser.png]]
| |
| |Ultra-High-Power Micro-Laser
| |
| |A stock part used in the construction of various devices.
| |
| |5 EM Spectrum<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Uranium.png|32px]]60 Uranium<br>
| |
| |-
| |
| ![[File:Super matter bin.png]]
| |
| |Super Matter Bin
| |
| |A stock part used in the construction of various devices.
| |
| |5 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>
| |
| |-
| |
| ![[File:Quadratic_capacitor.gif]]
| |
| |Quadratic Capacitor
| |
| |An capacity capacitor used in the construction of a variety of devices.
| |
| |5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br>
| |
| |-
| |
| ![[File:Triphasic_scanning_module.gif]]
| |
| |Triphasic Scanning Module
| |
| |A compact, ultra resolution triphasic scanning module used in the construction of certain devices.
| |
| |5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Femto_manipulator.gif]]
| |
| |Femto Manipulator
| |
| |A tiny little manipulator used in the construction of certain devices.
| |
| |7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
| |
| |-
| |
| ![[File:Quadultra_micro_laser.gif]]
| |
| |Quad-Ultra Micro-Laser
| |
| |A tiny laser used in certain devices.
| |
| |5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br>
| |
| |-
| |
| ![[File:Bluespace_matter_bin.gif]]
| |
| |Bluespace Matter Bin
| |
| |A Stock part used in the construction of various devices.
| |
| |7 Materials<br>5 Engineering<br>5 Bluespace<br>
| |
| |[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Bluespace_rped.gif]]
| |
| |Bluespace RPED
| |
| |A special Bluespace device made to store, sort, and apply standard machine parts from a distance.
| |
| |4 Engineering<br>3 Bluespace<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br>
| |
| |-
| |
| |}</tab></tabs>
| |
| | |
| == Exosuit Fabricator ==
| |
| | |
| [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
| |
| | |
| <tabs>
| |
| <tab name="Cyborg">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Cyborg endoskeleton.png]]
| |
| |Cyborg Endoskeleton
| |
| |A complex metal backbone with standard limb sockets and pseudomuscle anchors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg Torso.png]]
| |
| |Cyborg Torso
| |
| |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]40000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg Head.png]]
| |
| |Cyborg Head
| |
| |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg Left Arm.png]]
| |
| |Cyborg Left Arm
| |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg Right Arm.png]]
| |
| |Cyborg Right Arm
| |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Robotleg.png]]
| |
| |Cyborg Left Leg
| |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg Right Leg.png]]
| |
| |Cyborg Right Leg
| |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Cyborg Repair">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Cyborg Binary Comms Device.png]]
| |
| |Cyborg Binary Communication Device
| |
| |Allows for Cyborgs to Communicate in binary.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg Radio.png]]
| |
| |Cyborg Radio
| |
| |A radio for cyborgs.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:Actuator.png]]
| |
| |Cyborg Actuator
| |
| |An actuator for Cyborgs.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]3500 Metal<br>
| |
| |-
| |
| ![[File:Cyborg diag unit.png]]
| |
| |Cyborg Diagnosis Unit
| |
| |A diagnosis unit for cyborgs.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]3500 Metal<br>
| |
| |-
| |
| ![[File:Cyborg Camera.png]]
| |
| |Cyborg Camera
| |
| |The eyes of a cyborg.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg armor.png]]
| |
| |Cyborg Armor
| |
| |Armor designed for cyborgs.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="MODsuit Construction">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mod Shell.png]]
| |
| |MOD Shell
| |
| |A 'Cybersun Industries' designed shell for a Modular Suit.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Helmet.png]]
| |
| |MOD Helmet
| |
| |A 'Cybersun Industries' designed helmet for a Modular Suit.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>
| |
| |-
| |
| ![[File:Mod Chestplate.png]]
| |
| |MOD Chestplate
| |
| |A 'Cybersun Industries' designed chestplate for a Modular Suit.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>
| |
| |-
| |
| ![[File:Mod Gauntlets.png]]
| |
| |MOD Gauntlets
| |
| |'Cybersun Industries' designed gauntlets for a Modular Suit.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>
| |
| |-
| |
| ![[File:Mod Boots.png]]
| |
| |MOD Boots
| |
| |'Cybersun Industries' designed boots for a Modular Suit.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>
| |
| |-
| |
| ![[File:Mod Standard Plating.png]]
| |
| |MOD External Plating
| |
| |External plating used to finish a MOD control unit.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Engineering Plating.png]]
| |
| |MOD Engineering Plating
| |
| |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Atmospheric Plating.png]]
| |
| |MOD Atmospheric Plating
| |
| |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Medical Plating.png]]
| |
| |MOD Medical Plating
| |
| |A lightweight suit by DeForest Medical Corporation, allows for easier movement.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Security Plating.png]]
| |
| |MOD Security Plating
| |
| |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Cosmohonk Plating.png]]
| |
| |MOD Cosmohonk Plating
| |
| |A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Skin Applier.png]]
| |
| |MOD Civilian Skin
| |
| |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Skin Applier.png]]
| |
| |MOD Corpsman Skin
| |
| |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
| |
| |-
| |
| </tab>
| |
| <tab name="MODsuit Modules">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mod Storage.png]]
| |
| |Storage Module
| |
| |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
| |
| |-
| |
| ![[File:Mod Extended Storage.png]]
| |
| |Expanded Storage Module
| |
| |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
| |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
| |
| |-
| |
| ![[File:Mod Syndicate Storage.png]]
| |
| |Syndicate Storage Module
| |
| |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
| |
| |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
| |
| |[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Medical Visor.png]]
| |
| |Medical Visor Module
| |
| |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
| |
| |5 Materials<br>4 Programming<br>4 Biotech<br>
| |
| |[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Diagnostic Visor.png]]
| |
| |Diagnostic Visor Module
| |
| |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
| |
| |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
| |
| |[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Security Visor.png]]
| |
| |Security Visor Module
| |
| |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
| |
| |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
| |
| |[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Meson Visor.png]]
| |
| |Meson Visor Module
| |
| |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
| |
| |4 Materials<br>4 Biotech<br>4 Engineering<br>
| |
| |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Welding Protection.png]]
| |
| |Welding Protection Module
| |
| |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
| |
| |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod T-Ray Scanner.png]]
| |
| |T-Ray Scanner Module
| |
| |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
| |
| |2 Materials<br>2 Engineering<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Cloak.png]]
| |
| |Cloak Module
| |
| |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
| |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Ion Jetpack.png]]
| |
| |Ion Jetpack Module
| |
| |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
| |
| |7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Magnetic Stability.png]]
| |
| |Magnetic Stabilizator Module
| |
| |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
| |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
| |
| |-
| |
| ![[File:Mod Radiation Protection.png]]
| |
| |Radiation Protection Module
| |
| |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
| |
| |4 Materials<br>4 EM Spectrum<br>5 Combat<br>
| |
| |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod EMP Shield.png]]
| |
| |EMP Shield Module
| |
| |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
| |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Flashlight.png]]
| |
| |Flashlight Module
| |
| |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
| |
| |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Emergency Tether.png]]
| |
| |Emergency Tether Module
| |
| |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
| |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
| |
| |-
| |
| ![[File:Mod Reagent Scanner.png]]
| |
| |Reagent Scanner Module
| |
| |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.
| |
| |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Internal GPS.png]]
| |
| |Internal GPS Module
| |
| |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
| |
| |2 Materials<br>2 Bluespace<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Thermal Regulator.png]]
| |
| |Thermal Regulator Module
| |
| |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
| |
| |3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Injector.png]]
| |
| |Injector Module
| |
| |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
| |
| |4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Defibrillator.png]]
| |
| |Defibrillator Module
| |
| |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
| |
| |7 Materials<br>7 Biotech<br>6 Power Storage<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Mod Bike Horn.png]]
| |
| |Bike Horn Module
| |
| |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
| |
| |3 Programming<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
| |
| |-
| |
| ![[File:Mod Waddle.png]]
| |
| |Waddle Module
| |
| |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
| |
| |3 Programming<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
| |
| |-
| |
| ![[File:Mod Crate Clamp.png]]
| |
| |Crate Clamp Module
| |
| |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
| |
| |3 Programming<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Drill.png]]
| |
| |Drill Module
| |
| |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
| |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
| |
| |-
| |
| ![[File:Mod Ore Bag.png]]
| |
| |Ore Bag Module
| |
| |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
| |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod DNA Lock.png]]
| |
| |DNA Lock Module
| |
| |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
| |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
| |
| |-
| |
| ![[File:Mod Holster.png]]
| |
| |Holster Module
| |
| |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
| |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Active Sonar.png]]
| |
| |Active Sonar Module
| |
| |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
| |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Pathfinder.png]]
| |
| |Pathfinder Module
| |
| |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
| |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Plasma Stabilizer.png]]
| |
| |Plasma Stabilizer Module
| |
| |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
| |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Mod Smoke Grenade.png]]
| |
| |Smoke Grenade Module
| |
| |A module that dispenses primed smoke grenades to disperse crowds.
| |
| |5 Materials<br>6 Engineering<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Plate Compression.png]]
| |
| |Plate Compression Module
| |
| |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
| |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Status Readout.png]]
| |
| |Status Readout Module
| |
| |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
| |
| |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Mod Teleporter.png]]
| |
| |Teleporter Module
| |
| |A module that uses a bluespace core to let the user transport their particles elsewhere.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Kinesis.png]]
| |
| |Kinesis Module
| |
| |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Firewall.png]]
| |
| |Firewall Module
| |
| |A module that uses a pyroclastic core to make immolating dropwalls.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Arc-Shield.png]]
| |
| |Arc-Shield Module
| |
| |A module that uses a flux core to project an unstable protective shield.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Vortex Shotgun.png]]
| |
| |Vortex Shotgun Module
| |
| |A module that uses a vortex core to rend the fabric of space time in front of it.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Cryogrenade.png]]
| |
| |Cryogrenade Module
| |
| |A module that uses a cryogenic core to make freezing grenades.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Ripley">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis (APLU "Ripley")
| |
| |The chassis of an APLU Ripley.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Torso.png]]
| |
| |Exosuit Torso (APLU "Ripley")
| |
| |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
| |
| |-
| |
| ![[File:Ripley Left arm.png]]
| |
| |Exosuit Left Arm (APLU "Ripley")
| |
| |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right arm.png]]
| |
| |Exosuit Right Arm (APLU "Ripley")
| |
| |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Left leg.png]]
| |
| |Exosuit Left Leg (APLU "Ripley")
| |
| |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right leg.png]]
| |
| |Exosuit Right leg (APLU "Ripley")
| |
| |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Firefighter">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis (APLU "Firefighter")
| |
| |The chassis of a Firefighter APLU.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Torso.png]]
| |
| |Exosuit Torso (APLU "Ripley")
| |
| |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
| |
| |-
| |
| ![[File:Ripley Left arm.png]]
| |
| |Exosuit Left Arm (APLU "Ripley")
| |
| |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right arm.png]]
| |
| |Exosuit Right Arm (APLU "Ripley")
| |
| |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Left leg.png]]
| |
| |Exosuit Left Leg (APLU "Ripley")
| |
| |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right leg.png]]
| |
| |Exosuit Left leg (APLU "Ripley")
| |
| |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Odysseus">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Odysseus")
| |
| |The chassis of an Odysseus
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Torso.png]]
| |
| |Exosuit Torso ("Odysseus")
| |
| |The torso of the Odysseus. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus head.png]]
| |
| |Exosuit Head ("Odysseus")
| |
| |The head of the Odysseus mech.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
| |
| |-
| |
| ![[File:Odysseus Left arm.png]]
| |
| |Exosuit Left Arm ("Odysseus")
| |
| |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Right arm.png]]
| |
| |Exosuit Right Arm ("Odysseus")
| |
| |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Left leg.png]]
| |
| |Exosuit Left Leg ("Odysseus")
| |
| |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Right leg.png]]
| |
| |Exosuit Right leg ("Odysseus")
| |
| |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Gygax">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Gygax")
| |
| |The chassis of a Gygax.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Gygax Torso.png]]
| |
| |Exosuit Torso ("Gygax")
| |
| |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Head.png]]
| |
| |Exosuit Head ("Gygax")
| |
| |A Gygax head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Left Arm.png]]
| |
| |Exosuit Left Arm ("Gygax")
| |
| |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Right Arm.png]]
| |
| |Exosuit Right Arm ("Gygax")
| |
| |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Left leg.png]]
| |
| |Exosuit Left Leg ("Gygax")
| |
| |A Gygax Left leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Right leg.png]]
| |
| |Exosuit Right leg ("Gygax")
| |
| |A Gygax Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Armor.png]]
| |
| |Exosuit Armor ("Gygax")
| |
| |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Durand">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Durand")
| |
| |The chassis of a Durand
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>
| |
| |-
| |
| ![[File:Durand Torso.png]]
| |
| |Exosuit Torso ("Durand")
| |
| |The torso of the Durand. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
| |
| |-
| |
| ![[File:Durand Head.png]]
| |
| |Exosuit Head ("Durand")
| |
| |A Durand head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Durand Left arm.png]]
| |
| |Exosuit Left Arm ("Durand")
| |
| |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Right Arm.png]]
| |
| |Exosuit Right Arm ("Durand")
| |
| |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Left leg.png]]
| |
| |Exosuit Left Leg ("Durand")
| |
| |A Durand Left leg. Contains complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Right leg.png]]
| |
| |Exosuit Right Leg ("Durand")
| |
| |A Durand Right leg. Contains complex servodrives and stabilziation systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Armor.png]]
| |
| |Exosuit Armor ("Durand")
| |
| |Durand Armor plating. This layered composite armor is heavy, but extremely durable.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="H.O.N.K">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("H.O.N.K")
| |
| |The chassis of a H.O.N.K Mech.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Honk Torso.png]]
| |
| |Exosuit Torso ("H.O.N.K")
| |
| |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Head.png]]
| |
| |Exosuit Head ("H.O.N.K")
| |
| |A H.O.N.K head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk left arm.png]]
| |
| |Exosuit Left Arm ("H.O.N.K")
| |
| |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Right arm.png]]
| |
| |Exosuit Right Arm ("H.O.N.K")
| |
| |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Left leg.png]]
| |
| |Exosuit Left Leg ("H.O.N.K")
| |
| |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Right leg.png]]
| |
| |Exosuit Right Leg ("H.O.N.K")
| |
| |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Reticence">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Reticence")
| |
| |The chassis of a Reticence.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Reticence Torso.png]]
| |
| |Exosuit Torso ("Reticence")
| |
| |A torso part of the Reticence. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File: Reticence Head.png]]
| |
| |Exosuit Head ("Reticence")
| |
| |A Reticence head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Left Arm.png]]
| |
| |Exosuit Left Arm ("Reticence")
| |
| |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Right arm.png]]
| |
| |Exosuit right Arm ("Reticence")
| |
| |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Left leg.png]]
| |
| |Exosuit Left Leg ("Reticence")
| |
| |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Right leg.png]]
| |
| |Exosuit Right Leg ("Reticence")
| |
| |A Reticence Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Phazon">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis ("Phazon")
| |
| |The Chassis of a Phazon.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Phazon_torso.png]]
| |
| |Exosuit Torso ("Phazon")
| |
| |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Head.png]]
| |
| |Exosuit Head ("Phazon")
| |
| |A Phazon head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Left Arm.png]]
| |
| |Exosuit Left Arm ("Phazon")
| |
| |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Right arm.png]]
| |
| |Exosuit Right Arm ("Phazon")
| |
| |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon left leg.png]]
| |
| |Exosuit Left Leg ("Phazon")
| |
| |A Phazon left leg. Contains Advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon right leg.png]]
| |
| |Exosuit Right Leg ("Phazon")
| |
| |A Phazon right leg. Contains Advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon armor.png]]
| |
| |Exosuit Armor ("Phazon")
| |
| |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Exosuit Equipment">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mecha_wire.png]]
| |
| |Exosuit Engineering Equipment (Cable Layer)
| |
| |Equipment for engineering exosuits. Lays cable along the exosuit's path.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_drill.png]]
| |
| |Exosuit ENgineering Equipment (Drill)
| |
| |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_exting.png]]
| |
| |Exosuit Engineering Equipment (Extinguisher)
| |
| |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_clamp.png]]
| |
| |Exosuit Engineering Equipment (Hydraulic Clamp)
| |
| |Equipment for engineering exosuits. Lifts objects and loads them into cargo.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Equipment (Plasma Generator)
| |
| |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mecha_bananam.png]]
| |
| |H.O.N.K Banana Mortar
| |
| |A specialized exosuit banana mortar used for delivering bananas where needed.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_honker.png]]
| |
| |HoNkER BlAsT 5000
| |
| |A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_mousetrapm.png]]
| |
| |H.O.N.K Mousetrap Mortar
| |
| |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_mimecarb.png]]
| |
| |S.H.H. "Quietus" Carbine
| |
| |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File:Mecha_rcd.png]]
| |
| |Exosuit Module (Mime RCD Module)
| |
| |Used for quick and silent construction.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File:Mecha_analyzer.png]]
| |
| |Exosuit Engineering Equipment (Mining Scanner)
| |
| |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
| |
| |-
| |
| ![[File:Sleeper_0.png]]
| |
| |Exosuit Medical Equipment (Mounted Sleeper)
| |
| |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
| |
| |3 Engineering<br>2 Plasma<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
| |
| |-
| |
| ![[File:Syringegun.png]]
| |
| |Exosuit Medical Equipment (Syringe Gun)
| |
| |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
| |
| |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
| |
| |-
| |
| ![[File:Mecha_clamp.png]]
| |
| |Exosuit Medical Equipment (Rescue Jaw)
| |
| |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
| |
| |4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:Mecha_uac2.png]]
| |
| |Exosuit Weapon ("Ultra AC 2" LMG)
| |
| |A mech mounted light machine gun. Fires in three-shot bursts.
| |
| |4 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_diamond_drill.png]]
| |
| |Exosuit Module (Diamond Mining Drill)
| |
| |An upgraded version of the standard drill.
| |
| |5 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Module (ExoNuclear Reactor)
| |
| |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
| |
| |5 Power Storage<br>4 Engineering<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Mecha_teleport.png]]
| |
| |Exosuit Module (Gravitational Catapult Module)
| |
| |An exosuit mounted gravity catapult. Can be used to fling objects and people around.
| |
| |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_rcd.png]]
| |
| |Exosuit Module (RCD Module)
| |
| |An exosuit-mounted Rapid Construction Device.
| |
| |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_aboost_rng.png]]
| |
| |Exosuit Module (Reactive Armor Booster Module)
| |
| |An exosuit-mounted armor booster that decreases melee damage taken.
| |
| |5 Materials<br>4 Combat<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_aboost_ccw.png]]
| |
| |Exosuit Module (Reflective Armor Booster Module)
| |
| |An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
| |
| |5 Materials<br>5 Combat<br>3 Engineering<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
| |
| |-
| |
| ![[File:Repair_droid.png]]
| |
| |Exosuit Module (Repair Droid Module)
| |
| |An automated Repair Droid. Consumes power to repair your mech.
| |
| |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Repair_droid.png]]
| |
| |Exosuit Module (SOB-3 Clusterbang Launcher)
| |
| |A weapon that violates the Geneva Convention at 3 rounds per minute
| |
| |5 Materials<br>5 Combat<br>3 Illegal<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Exosuit Weapon Design (PCMK-6 Bola Launcher)
| |
| |A mech mounted bola launcher useful for slowing criminals down.
| |
| |3 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Exosuit Module (Teleporter Module)
| |
| |An exosuit module that allows exosuits to teleport to any position in view
| |
| |5 EM Spectrum<br>8 Bluespace<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Heavy-duty Exosuit Ion Thruster
| |
| |Allows for further control in zero gravity environments
| |
| |5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Module (Tesla Energy Relay)
| |
| |A tesla energy relay system that passively recharges a mech using power from nearby APCs.
| |
| |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
| |
| |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
| |
| |4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-PL "Firedart" laser)
| |
| |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
| |
| |3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-DS "Peacemaker" Disabler)
| |
| |A weapon for combat exosuits. Shoots basic disablers.
| |
| |3 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_carbine.png]]
| |
| |Exosuit Weapon (FNX-99 "Hades" Carbine)
| |
| |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
| |
| |5 Combat<br>4 Materials<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_scatter.png]]
| |
| |Exosuit Weapon (LBX AC 10 "Scattershot")
| |
| |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
| |
| |4 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_ion.png]]
| |
| |Exosuit Weapon (MKIV Ion Heavy Cannon)
| |
| |A mech-mounted weapon that is virtually identical to the Ion Rifle.
| |
| |6 Combat<br>5 EM Spectrum<br>5 Materials<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
| |
| |-
| |
| ![[File:Mecha_sgl.png]]
| |
| |Exosuit Weapon (SGL-6 Flashbang Launcher)
| |
| |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
| |
| |4 Combat<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_missile.png]]
| |
| |Exosuit Weapon (SRM-8 Missile Rack)
| |
| |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
| |
| |6 Combat<br>5 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_Plasmacutter.png]]
| |
| |Exosuit Module Design (217-D Heavy Plasma Cutter)
| |
| |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
| |
| |5 Materials<br>4 Engineering<br>4 Plasma<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (P-X Tesla Cannon)
| |
| |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
| |
| |5 Materials<br>6 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (ZFI Immolation Beam Gun)
| |
| |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
| |
| |5 Materials<br>6 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Cyborg Upgrade Modules">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Offensive Mining Explosion Mod
| |
| |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Rapid Repeater Mod
| |
| |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Resonator Blast Mod
| |
| |Causes kinetic accelerator shots to leave and detonate resonator blasts.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Module Reset)
| |
| |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Rename)
| |
| |Used to rename a cyborg.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]35000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Restart)
| |
| |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Lavaproof Chassis.png]]
| |
| |Cyborg Upgrade Module (Lavaproof Chassis)
| |
| |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
| |
| |-
| |
| ![[File:Cyborg upgrade2.png]]
| |
| |Cyborg Upgrade Module (VTEC)
| |
| |Installs an advanced servo suite into a robot, increasing their speed.
| |
| |5 Materials<br>4 Engineering<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Ion Thrusters)
| |
| |A energy-operated thruster system for cyborgs.
| |
| |4 Engineering<br>4 Power Storage<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Diamond Drill)
| |
| |A diamond drill replacement for the mining module's standard drill.
| |
| |6 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Ore Satchel of Holding)
| |
| |A satchel of holding replacement for mining cyborg's ore satchel module.
| |
| |4 Materials<br>4 Engineering<br>4 Bluespace<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Safety Override)
| |
| |Unlocks the hidden, deadlier functions of a cyborg.
| |
| |7 Combat<br>7 Data Theory<br>4 Illegals<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Self-repair)
| |
| |This module will repair the cyborg over time.
| |
| |4 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:Floor buffer.png]]
| |
| |Cyborg Upgrade Module (Floor buffer)
| |
| |This module allows janitor cyborgs to clean floors simply by moving.
| |
| |4 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade4.png]]
| |
| |Cyborg Upgrade Module (Trash Bag of Holding)
| |
| |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
| |
| |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
| |
| |[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Rapid Construction Device)
| |
| |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
| |
| |6 Materials<br>5 Engineering<br> 5 Power Storage<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Rapid Part Exchange Device)
| |
| |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
| |
| |3 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:AbductorModule.png]]
| |
| |Cyborg Upgrade Module (Abductor Engineering equipment)
| |
| |An experimental upgrade that replaces an engineering cyborgs tools with the abductor version.
| |
| |7 Materials<br>7 Engineering<br>4 Alientech <br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:AbductorModule.png]]
| |
| |Cyborg Upgrade Module (Abductor Medical equipment)
| |
| |An experimental upgrade that replaces a medical cyborgs tools with the abductor version.
| |
| |7 Materials<br>7 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Damage Mod
| |
| |Increases the damage of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Cooldown Mod
| |
| |Decreases the cooldown of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Range Mod
| |
| |Increases the range of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Mining AoE Mod
| |
| |Causes the kinetic accelerator to destroy rock in an AoE.
| |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Medical">
| |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:64px; |Icon
| |
| ! style='background-color:#A06DA0' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels
| |
| ! style='background-color:#A06DA0' width:200px; |Required Materials
| |
| |-
| |
| ![[File:MMI empty.png]]
| |
| |Man-Machine Interface
| |
| |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
| |
| |3 Data Theory<br>2 Biotech<br>2 Engineering<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Robotic_brain.png]]
| |
| |Robotic Brain
| |
| |An advanced circuit, capable of housing a non-sentient synthetic intelligence.
| |
| |3 Plasma<br>4 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Man-Machine Interface Radio Upgrade
| |
| |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
| |
| |2 Engineering<br>2 Biotech<br>3 Data Theory<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Welding Shield implant
| |
| |These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
| |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
| |
| |-
| |
| ![[File:Breathing tube.png]]
| |
| |Breathing Tube Implant
| |
| |Allows you to use internals without a mask and protecting you from being choked.
| |
| |2 Materials<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
| |
| |-
| |
| ![[File:Arm implant.png]]
| |
| |Surgical Arm Implant
| |
| |A set of surgical tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm implant.png]]
| |
| |Toolset Arm Implant
| |
| |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
| |
| |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Janitorial Toolset Implant
| |
| |A set of janitorial tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Botanical Toolset Implant
| |
| |A set of botanical tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |- | | |- |
| ![[File:Diagnostic HUD Implant.png]] | | ![[File:Diagnostic HUD Implant.png]] |
Line 3,651: |
Line 1,494: |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Meson eyes implant.png]] |
| |Meson scanner implant | | |Meson scanner implant |
| |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | | |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. |
Line 3,657: |
Line 1,500: |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Thermal eyes implant.png]] |
| |Thermals Implant | | |Thermals Implant |
| |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | | |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. |
Line 3,753: |
Line 1,596: |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| |- | | |- |
| | ![[File:SAEMI implant.png]] |
| | |Strong-arm Empowered Musculature Implant |
| | |An implant that enhances your muscles to punch harder and throw people back. |
| | |7 Combat<br>4 Syndicate<br>7 Biotech<br> |
| | |[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> |
| </tab> | | </tab> |
| <tab name="Misc"> | | <tab name="Misc"> |
| {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style='background-color:#A06DA0' width:64px; |Icon | | ! style='background-color:#64487F' width:64px; |Icon |
| ! style='background-color:#A06DA0' width:150px; |Name | | ! style='background-color:#64487F' width:150px; |Name |
| ! class="unsortable" style='background-color:#A06DA0' |Description | | ! class="unsortable" style='background-color:#64487F' |Description |
| ! style='background-color:#A06DA0' width:150px; |Required Tech Levels | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| ! style='background-color:#A06DA0' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Exosuit Tracking Beacon.gif]] | | ![[File:Exosuit Tracking Beacon.gif]] |
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| ![[File:IPC Head.png]] | | ![[File:IPC Head.png]] |
| |IPC Head | | |IPC Head |
| |A simple, functional robotic head, capable of holding a positronic brain. | | |A simple, functional robotic head, capable of housing visual and audio receptors. |
| |None<br> | | |None<br> |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
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| ![[File:IPC Torso.png]] | | ![[File:IPC Torso.png]] |
| |Integrated Robotic Chassis | | |Integrated Robotic Chassis |
| |The chassis of an IPC that houses most of its components. | | |The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. |
| |None<br> | | |None<br> |
| |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br> | | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br> |
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| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:IPC charger implant.png]] |
| |IPC Charger | | |IPC Charger |
| |An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment | | |An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment |
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| |- | | |- |
| |}</tab></tabs> | | |}</tab></tabs> |
|
| |
| ==Research Computers==
| |
| {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #f0e8f0;"
| |
| |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#A06DA0' width:150px; |Object
| |
| ! style='background-color:#A06DA0' width:150px; |Location
| |
| ! class="unsortable" style='background-color:#A06DA0' width:200px; |Purpose
| |
| ! class="unsortable" style='background-color:#A06DA0' |Description
| |
| |-
| |
| ! AI System Integrity Restorer{{anchor|AI System Integrity Restorer}} <br> [[file:AI_System_Integrity_Restorer.gif]]
| |
| | [[RD Office]]
| |
| | Used to restore a dead [[AI]].
| |
| | Collect the dead AI with an IntelliCard, place it in the computer, activate the repair function and wait until its fully restored.
| |
| |-
| |
| ! Exosuit Control Console{{anchor|Exosuit Control Console}} <br> [[file:Exosuit_Control_Console.gif]]
| |
| | [[RD Office]]
| |
| | Used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]] (mechs).
| |
| | The exosuits need to have a exosuit tracking beacon put into them for this console to see them. An EMP blast will destroy the tracking beacon.
| |
| |-
| |
| ! Mech Bay Power Control Console{{anchor|Mech Bay Power Control Console}} <br> [[file:Mech_Bay_Power_Control_Console_On.gif]]
| |
| | [[Robotics Lab|Mech Bay]]
| |
| | Used for controlling the Mech Bay Recharge Station.
| |
| | When you have an exosuit parked on the Mech Bay Recharge Station, this console will show the mechs integrity, available power and also starts charging it.
| |
| |-
| |
| ! Message Monitoring Console{{anchor|Message Monitoring Console}} <br> [[file:Message_Monitoring_Console.gif]]
| |
| | [[Server Room]], <br> [[Messaging Server Room]] <br> or <br> [[AI Satellite]]
| |
| | Monitor the crew's [[PDA]] messages.
| |
| | You can see what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
| |
| |-
| |
| ! R&D Consoles{{anchor|R&D Consoles}} <br> [[file:RnD_Console.png]]
| |
| | [[Research and Development Lab|R&D]], <br> [[Robotics]], <br> [[E.X.P.E.R.I-MENTOR]]
| |
| | Used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
| |
| | This console will access the Destructive Analyzer, Protolathe, and Circuit Imprinter. You can see the current technology levels on the console, sync them to the database network as well as download technologies from the database.
| |
| |-
| |
| ! R&D Server Control{{anchor|R&D Server Control}} <br> [[file:RnD_Console.png]]
| |
| | [[Server Room]]
| |
| | Sets access rights to R&D consoles.
| |
| | Choose which consoles have access to upload and download known technologies from the database. Can reset known technologies and remove designs.
| |
| |-
| |
| ! Robotics Control Console{{anchor|Robotics Control Console}} <br> [[file:Robotics_Control_Console.png]]
| |
| | [[RD Office]]
| |
| | Used to access linked [[Cyborg|Cyborgs]].
| |
| | Sometimes you just need to remotely lockdown or detonate linked Cyborgs.
| |
| |-
| |
| ! Science Management Console{{anchor|Science Management Console}} <br> [[file:Science_Management_Console.gif]]
| |
| | [[RD Office]]
| |
| | Manipulate ID cards.
| |
| | It allows you to change the properties of an ID Card, provided you are a [[Roles#Station Command|Head of Staff]]. You can also open or close job slots.
| |
| |-
| |
| ! Slime Management Console{{anchor|Slime Management Console}} <br> [[file:Slime_Management_Console.png]]
| |
| | [[Xenobiology]]
| |
| | A computer used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
| |
| | Remotley pick up and drop slimes, drop monkeys or recycle dead ones, scan slimes and feed them potions.
| |
| |-
| |
| |}
| |