Difference between revisions of "Vox"

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The vox are a nitrogen breathing avian species that has little, if any, formals ties with any entity outside their territory.
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{{toc_right}}<onlyinclude>BASIC HEADER OVERVIEW GOES HERE.</onlyinclude>




==Game Mechanics==
= Mechanics [[file:Wrench.png|32px]]=  
* ''' Vox cost 45 karma to unlock as a playable race '''.


* Vox are playable as crewmembers for 45 [[karma]].
* Vox can speak a unique language - Vox-Pidgin. Use this in game by typing say :v


* Breathe only Nitrogen. (Given a Nitrogen tank at round start to accompany this. NOT to be mistaken for N2O)                            [[File:vox-ref.png|thumb|Vox Scientist]]       
* Vox breathe pure nitrogen, and oxygen is toxic to them.


* Cannot wear hardsuits fit for humans.
* Vox are resistant to the void of space.


* Special Vox language, ''':V'''.
* Vox cannot be cloned.


* Screech sound effect when speaking in Vox language.
= Vox and YOU =
Greetings, esteemed crewmember!


* Are Resistant to Low Pressure.


* Bleed light-blue.
In an effort to encourage inter-species cooperation and workplace efficiency, NanoTrasen has compiled a series of helpful guides on the various species that you may be working with!


* Cannot be Cloned.


== Overview ==
(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)
===Naming===


Unintelligible strings of shrieking and jabbering. Heavy on the i's and a's.


Examples: Kikakarat, Hitakhaatiki, Yahakata.
This particular guide refers to the species known as the Vox (singular: Vox).


===Language===
== Vox Naming Schemes ==
Vox can understand common fairly well but speak it poorly. They tend to creel or shriek as punctuation. KHAAAAK! SCRAAAAHK! Their laughter sounds like 'kikiki'.
Vox generally use indigenous names, which often prove hard to write. A series of screeching sounds normally randomly transcribed into Galactic Common alphabet, for example “Kikiriachiki”.


Vox often insult other species. Humans are 'meat'. Unathi are 'rotten' due to their colour. Skrell are 'leaking' or 'slippery'. Tajarans are 'mouldy'.  
Vox are generally do not switch to regular first and last names, most likely due to tradition being an important factor in a Vox’s life.


Vox tend to jeer a lot about how their victims are treeless, that their lungs are full of dust, and such. People usually have no idea what they're on about. Which is fine because the Vox don't put much thought into it either.
There are three distinct naming schemes that the Vox utilize. The first, and most commonly used, are their use-names.These usually consist of a single notable physical or mental feature, the name of the clan of the Vox in question, and a short unique sound. For example: Vicious Darting-Minnow Lex.


Vox have two tongues - one large one for swallowing and tasting, and another in the roof of the beak for vocalizing softer/subnotes within Vox-pidgin. Vox-pidgin itself is bewilderingly complex and defies any concerted study by linguists.
The second are their formal names. These typically consist of a long complicated string of titles, affiliations, notable rankings, and military service. These are normally the most difficult to translate to Galactic Common.  


It would be impossible for a human (or humanoid) to speak Vox-pidgin without drastic and disfiguring throat and facial surgery.
The last, and most personal of the three, are raider names. These act much like call signs, common within military crews. They normally are only constituted of one or two sounds or words, and are used for expedient communication. Using a Vox raider name when not in their own crew, or when the Vox is no longer actively raiding, is typically seen as an invitation to violence.


===Behaviour===
== Vox Physiology ==
Vox will never willingly surrender unless the only other alternative is death. However, they will happily fake surrender if it puts them in a better position to escape. They lie as easily as they breathe and appear fearless despite their propensity for running like the clappers at the first sign of trouble.
{| class="wikitable" style="float:right; margin-left:10px;"
|[[File:Vox-ref.png]]
|-
|style="text-align:center;"|<font size="2">A typical Vox</font>
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The Vox species can be typically divided into four groups: Primalis, Armalis, Auralis and Apex. While the Primalis and Armalis make up the military and labour divisions (respectively) in Vox society, the Vox are ultimately lead by the Auralis whom are closely entwined with the Apex. Larval Vox remain generic, sexless slugs until they are chosen to host a cortical stack. The type of stack dictates both the environment the larvae are raised in, as well as the form that the larvae will ultimately take. Cortical stacks vary by subspecies of Vox, with each species having a particular type of stack.


A Vox will never willingly stand and fight if running is a viable alternative, except if it's a challenge from another Vox in front of their crew. Vox are fond of darkness and hiding in lockers.
The Vox tail is a curious prehensile limb, acting both as both a temperature regulator and balance aid. A Vox's tail is lined with long, flat scales along its underside. These scales are laced with an intricate capillary network, and when bristled allow Vox to release excess heat in hotter atmospheres. Autopsies have noted several sub-nodes of the Vox central nervous system are present within the tail of the standard Vox, such reports going as far as to even note the persistence of twitching reflexes in severed Vox tails.


Arkship groves are very important to Vox culture. Vox who are away from the groves too long tend to get sick and die. It is not clear if this is due to withdrawal, or some other factor.
Vox colouration varies wildly between settlements, ships, and crews; the most common colourations involve a mix of olive, muddy brown and yellow hues. The Vox skeletal structure is unique with its light, porous, and flexile bones. This skeletal structure, combined with their long necks, allows Vox to swivel their heads almost a hundred and twenty degrees to either side. Believed to be an evolutionary trait, Vox tend to sway when either interested or anxious about something, and are capable of shrieking at glass-fracturing volume to drive off attackers.


Raiding crews usually consist of one to three warriors and one or two engineers. Engineers also double as medics. The leader of a vessel of any size is called the Quill.
=== Vox Primalis ===
The majority of observed Vox belong to the Primalis category, and range from three to four feet in height. The skin of the Primalis is thick, reinforced with keratin scales, and appears to act as both an insulator and pressure-suit. The molecular complexity of Primalis skin suggests that extensive engineering has been undertaken to adapt it to low-pressure environments. So far attempts at lab-grown samples have produced no results, such efforts often producing highly acidic compounds that commonly burn through the equipment used in the process.


Civilian crews have no staff roster, just families. If a ship has no families that work a certain trade they will try to exchange families with another ship or ark.
Despite their size, Primalis musculature is highly dense and capable of extremely powerful and rapid movement. Primalis physiology is ideal for sprinting, experts surmising that the Armalis may have once been the predominant military force in Vox society at some point in time. Despite their engineered physiology Primalis are still largely susceptible to the build-up of lactic acid in the muscles, rendering their often short bursts of speed little more than that.


==Behavior of NT Vox Crew==
Primalis talons are often cited as being unusually hard, and are often equated with having twice the strength of human bone. While not entirely true, the hardness of both the skin on their forearms and lower legs (along with their talons) is often attributed to being one of the primary factors in both the survivability and pressure resistance in Primalis Vox.


Unlike the typical traits of Vox trade or raid crews mentioned above, Vox that appear as staff on Nanotrasen vessels behave differently. To begin, Vox that appear on crew aboard NT vessels are often not there by choice, but are restrained by a contract, debt, or otherwise. While it is rare for Vox to willingly work for NT, some are forced to do so because they are not fit for work as a Raider but still wish to work freelance, Trader Rejects if you will.  
=== Vox Armalis ===
Armalis are a smaller subgroup within Vox populations, and are never observed outside of frigate-class or larger vessels belonging to Vox crews. Armalis are said to tower over their Primalis kin, statistically standing at twice the height and often bearing far heavier armour and equipment. In most cases, sensory organs like eyes and tongues have been completely replaced with cybernetics of bewildering complexity. No sample of an Armalis or their cybernetics has ever been successfully recovered due to inbuilt, self-destructive measures. Spectrographic analysis suggests that almost every internal cavity within the average Armalis is filled with semi-organic circuitry and cybernetics.


While Trader Vox have oaths of pacification and wish to flee rather than fight, Crew Vox are quick to find that in certain situations these will no longer be viable options and as such they must adapt. Breaking the Inviolate is often no issue for crew Vox, many of which are not expecting to meet up with a larger group anyway. Overall, crew Vox react to combat and the Inviolate as they need to be for their chosen profession.
Newborn Primalis, like their fellow Armalis, are not overwritten by their cortical stacks. However, their ancestry and access to memory-lines is considered a significant portion of who they are, what their placement shall be, as well as the rank they are assigned. An Armalis or Primalis are not considered truly dead while another Vox hosts their cortical stack, their name is simply passed on to their predecessor.


===Biology===
=== Vox Auralis ===
The Vox species can be divided, generally, into four groups: Vox primalis, Vox armalis, Vox auralis and Vox apex.  
The Auralis are understood to be the true Vox. The Primalis and the Armalis are the bio-engineered subspecies intended to serve for labour, resource acquisition and military purposes. The Auralis themselves appear to be highly insular and shut-ins by nature. As a whole, the Auralis adamantly refuse to believe that the universe outside of the Vox Arkships is real; efforts to convince Auralis otherwise have always been met with failure.


Due to the mysterious nature of Vox reproduction, and the complete lack of specimens from the three latter categories, much of their genetic and physiological compatibility and similarity are unknown. All four groups are known to possess cybernetic enhancement, sometimes to an extreme degree, and all of them are known to share at least one common dialect, designated Vox-pidgin, irrespective of their vocal capacity, distance from each other, and cybernetic equipment.
The Auralis are devoted to the pursuit of transcendence. They desire to leave this universe behind, and to "break through the veil and move on to true reality". It is unknown how long the Auralis have been working on this, but their understanding of theoretical and applied physics, intelligent systems and data processing/analysis suggests that it has been the primary goal of their society for several hundred millennia. Much of the Apex mind is rumoured to be situated outside the physical host, and is instead coordinated and stored by the Vox Apex. While an Auralis has never been seen by any known living outsider, accounts from Armalis have said the Auralis posses vast telepathic powers and are able to commune with one another across vast distances.


The Vox tail is a curious organ, acting as a prehensile limb, temperature regulator, and balance aid all in one. Long, flat scales on the underside of the tail are laced with capillaries, and when in atmosphere a Vox can bristle them to help dispersing excess heat. Sub-nodes in the Vox redundant nervous system are present in the limb, and it has demonstrated twitching movement up to three hours after the tail has been severed.
Newborn Vox who are implanted with the stack of an Auralis are entirely overwritten by the cortical stack of their predecessor and, for all intents and purposes, considered to be the very same person that they inherited their stack from. Since the vast majority of an Auralis' persona and memories exist in a bluespace network, the original persona is functionally removed when the Auralis matures enough to link to an Apex. The cortical stack of an Auralis is said to merely serve as a conduit between the network, and the body.


Vox colouration varies wildly between settlements, ships and crews, but the most common palette is a mix of olive, muddy brown and yellow.
=== Vox Apex ===
The groves in the Vox arkships are what houses the colossal organic computers known as the Vox Apex; the Apex are in fact a distributed synthetic intelligence woven throughout the groves. Every Apex is said to be linked via an incredibly sophisticated, ancient bluespace network through which the vast majority of Vox communications, technology, culture and science is transmitted -- far away from prying eyes.


Vox bones are light, porous and very flexible. Vox can turn their heads almost a hundred and twenty degrees to the side due to their long necks. They tend to sway when interested in something, or anxious, and shriek at glass-fracturing volume to drive off attackers.
The apex are entirely single-minded (in a figurative sense). An Apex is devoted to preserving the sanctity, purity and continuity of the particular Vox lineage its arkship hosts is hosting. It is the duty of an Apex to maintain the archives of dead Vox via the cortical stacks, and choose which Vox are to be revived when the time comes for a population hike. Apexes also provide access points and tremendous data processing capacity to the Auralis.


====Vox Primalis====
== The Vox-Pidgin Language ==
The majority of observed Vox belong to the Vox primalis category, and range from three to four feet in height. Skin is thick, reinforced with keratin scales, and appears to act as an insulator and pressure-suit combined. The molecular complexity of the skin suggests that extensive engineering has been undertaken to adapt it to low-pressure environments, and attempts to grow samples in the lab have resulted in highly acidic compounds burning through the dish, the table, and the hull beneath it.
The Vox language (Vox-Pidgin) is a language comprised of screeching and squawking sounds. As many of the vocalizations of Vox-Pidgin are beyond the range of hearing for many species, or simply prove impossible to reproduce for non-Vox the language is largely insular. Vox, while capable of learning Galactic Common, are typically deficient in its use as a result of both their vocal anatomy and the abstract structure of their language. As a result of the abstract nature of their language, sentences in Vox are often punctuated with shrieking, screeching cries.


Despite their size, Vox primalis musculature is highly dense and capable of extremely powerful rapid movement, ideal for sprinting, leaping and kicking. Sustained effort is less effective, and prolonged exertion will cause lactic acid buildup that can reach crippling levels. An exception to this rule is the beak, which is capable of reflexive and prolonged pressures in excess of 500PSI.
Vox-Pidgin is the only known language in use aboard Vox arkships, leaving many Vox to either neglect the use of Galactic Common or simply not learn it in the first place.


Vox talons are very hard, approximately equivalent to twice the hardness of human bone, and appear to be insulators against electrical current. The hardened skin on their forearms and lower legs is of similar consistency, ribbed in the manner of Earth birds, and exhibits a healing factor against surface damage characterised by leading researchers as 'absurd'.
== The Vox Homeworld ==
Vox lack a homeworld in the most traditional sense, Vox society is instead encapsulated by massive arkships and the Shoal.


====Vox Armalis====
Each arkship houses a population of at least ten million to half a billion individuals, if not more. Due to their size, arkships are typically small and are defended almost entirely by an accompanying, much more mobile flotilla. There are only twenty known arkships presently in existence, with each arkship tracing the lineage of its inhabitants back several hundred millenia. The names of the arkships are subsequently verbose, with titles such as 'Rolling Vessel of Seeking Souls Built on Bones of Leviathans, Scarred by Sunheat from Fifteen Systems, Scored by Weapons of Lesser Foes, Taproot to Thirty Tribes, Host to Six Trees'. Understandably, ships are awarded shorter use-names ('Sunheat Leviathan' for the previous example) for ease of military communication. Abstract poetry is preferred over concrete meanings in a lot of Vox ship naming conventions.
Vox armalis are a smaller subgroup within Vox populations, never observed outside of frigate-class or larger vessels belonging to Vox crews. They stand twice the height of their primalis kin, statistically, and are far heavier and more armoured. In most cases, sensory organs like eyes and tongues have been completely replaced with cybernetics of bewildering complexity. No sample of an armalis or their cybernetics has been recovered due to inbuilt, extremely subtle self-destructive measures. Spectographic analysis suggests that almost every internal cavity within the average armalis is filled with semi-organic circuitry and cybernetics, their specific purposes unknown.


====Vox Auralis & Vox Apex====
Each arkship shares the feature of being roughly spherical. The central and largest component of any arkship is known as the grove (which contains the Apex), a sphere of metal containing soil and flora from the lost Vox homeworld. A universal practice aboard Vox arkships is the construction of the arkship's 'shroud'. A thick layer of prefabricated modules, stolen and scrapped ships, and the space equivalent of shanties are bolted to the hull and to one another, forming a thick cluster of chaotic wreckage.
Very little is known about the Vox auralis and Vox apex, and their inclusion in reviews of Vox physiology is generally a footnote. Sightings of the individuals are rare, bordering on unheard of, but consistent enough to warrant acceptance as a facet of the Vox species. The auralis stand approximately the height of the armalis, and weigh three to four times as much. Badly corrupted records of analysis from destroyed probes suggest that they exist at least partially within bluespace. The veracity of this information is suspect and pending review.


The Vox apex is known about solely from records, and acts as a physical god within Vox mythology. This is the full extent of recorded data on the entity or entities.
The oldest arkship is simply referred to by the Vox as the 'First', and contains the largest grove of the entire disparate fleet. It's considered a holy site, and only maintains a skeleton crew to prevent strain on its fragile ecosystem. Each prospective Vox fleet leader will make a pilgrimage to the First, both to add a new ship to the shroud and to cement their fitness to command.


==Background==
= A Brief History [[file:Voxflag.png]]=
{| class="wikitable" style="float:right; margin-left:10px;"
|[[File:Dionaworld.png]]
|-
|style="text-align:center;"|<font size="2">Unknown</font>
|}
The original point of origin for the Vox is unknown, as is the location of their homeworld. Due to this, the early history of the Vox is lost to time. Many scholars have come to the consensus that the closest we have to the original planet bound Vox are the Vox Auralis, but how they got to their current meditative state and how they devised space-worth vessels is unknown. A species entirely concentrated on transcendence and nothing else seems unlikely to ever build a modern civilization, let alone become spacebound. Irrespective of this, the Vox are a nomadic, spacefaring race. Popular theories argue that their original planet was likely destroyed or lost to some kind of natural disaster, and that the arkships they currently inhabit were built as an effort to preserve the species.


===Relations===
On the other hand, recent Vox history is well recorded and known. Not by the Vox themselves, (as they are often reluctant to share information) but by those they have interacted with, and the few Vox who make an active effort to preserve their cultural heritage. First contact with the Vox historically occurred with the Greys, and peaceful channels of communication that served mutual interests were quickly established. Conflict with the Greys was minimal, but records indicate that there was a tacit understanding of territory and boundaries, and ultimately affairs of trade and diplomacy were sparse. While the Vox made many peaceful acquaintances in their time through official diplomatic channels, among them the HSA and Nanotrasen, they are all too often loathed and regarded with suspicion due to their constant mobilization of raiding parties.
The Vox have no formal declarations of peace or war with any known intercluster government. Their dispersed and independent nature makes it impossible to enforce any sweeping policy against the shoal, as individual ships will act in wildly different manners.  


Standard protocol in the Moghes hegemony is deployment of a soghun breacher crew to destroy the Vox and claim their equipment, irrespective of the flag displayed, due to frequent and repeated failures of the Vox to live up to their promises of peace.  
The first known hostile contact between the Vox and another species occurred in 2203. A small squadron of Unathi exploration vessels were encountered by a Vox raiding skipjack, which proceeded to engage in raiding operations. The Unathi were outraged by what they saw as an act of war, and unfortunately, this sparked the only known major conflict involving the Vox. At the behest of an enraged populace, the Unathi naval fleet was quickly dispatched against the Vox arkships. While the Unathi were ultimately unsuccessful in their efforts, the war resulted in the largest loss of life in recorded Vox history, and lead to wider adoption of the Vox inviolate. While some veterans of the conflict are even still alive today by Vox standards, they are generally treated with indignation for their role in sparking the war.


NanoTrasen maintains a shoot-on-sight protocol for all Vox ships above the skipjack class, or in other words, any ships with more than forty Vox crew, that stray within visual distance of an NT establishment.
== Vox Culture ==
Vox culture varies radically between the caste of Vox being discussed. Primalis have a culture centered largely around life within Skipjacks and the associated raids launcher from them, while Armalis have a much more militant, naval culture, to fit their much stricter, combat centered lifestyle. Auralis, on the other hand lead their lives within the confines of arkships, and are said to lack the usual militant or eager behaviour of their kin.


The Skrell have declined from commenting on the Vox, stating simply that they are something of an irritant, but a generally peaceable one.  
While the will of the Apex and Auralis always come first, Primalis crews have a rigid pecking order, established over many many years. Newcomers to a Vox ship have to fight to achieve their position, almost always displacing a previous member to the bottom of the pile in the process. Older, unfit, or injured Vox will occasionally accede to the newcomer voluntarily, taking up a post on their originating arkship to allow a fitter crewmember to serve. Newer Primalis crews often have an internal structure that is considered to be highly chaotic. Traditionally, they choose an item such as a 'leader hat' to determine who is in charge, and then fight over it constantly until a clear hierarchy is established. Younger Vox are loud, energetic, and proud to a fault.


The Tajaran government maintains no facilities with sensors powerful enough to detect cloaked Vox vessels and has not reported any contact with the Shoal.
Vox raiding crews are almost always made up of young Vox, rowdy and champing at the bit to prove themselves; hence the Vox stereotype of thieves or warmongers. Older Primalis, or Primalis established on civilian vessels tend to be somewhat more sedate, though no less likely to fleece an unwary customer out of everything they own.
===Culture===
====Outsider Known Information====
This is information available to most non-Vox characters. The veracity of this information is suspect, as it has come from interviews with the Vox themselves.


The Vox have no homeworld. Vox society is encapsulated by their huge, moon-sized arkships and the Shoal.
It's important to note that raiding crews will scarcely come into direct combat with the ships, stations, and their crews that they raid. Stealth and secrecy is a key tenant in raids, as to mitigate the risk of losing lives and wasting resources. It's not uncommon for ships to not even notice they’ve been “raided” until taking an inventory of their cargo. Due to this a lot of Primalis culture and behaviour is centered around avoiding physical confrontation and clandestine behaviour. If you find a Vox coworker resting in a dark secluded locker in maintenance, you should be assured that this is perfectly normal behaviour.


Each arkship houses a population of at least ten million to half a billion individuals, if not more. They're very large, very slow, and usually surrounded by clusters of smaller Vox frigates and barges. There are only around twenty of them in existence, and they collect names over the course of their existence. An example ship might be 'Rolling Vessel of Seeking Souls Built on Bones of Leviathans, Scarred by Sunheat from Fifteen Systems, Scored by Weapons of Lesser Foes, Taproot to Thirty Tribes, Host to Six Trees'. Understandably, ships are given use-names, such as 'Sunheat Leviathan' for the previous example. Poetry is preferred over meaning in a lot of Vox naming conventions.
Ritualized conflict is the cornerstone of both Vox crews and Vox society as a whole. Contest-by-insult and contest-by-combat are the two most common means of this. A challenged Vox is allowed to choose the manner of contest and refusing to choose or participate is considered a forfeit. A contest is called by rattling quills, bristling tails and declaring it vocally to the person being challenged. All nearby Vox are expected to form a circle and witness the contest, irrespective of whether or not they know the combatants or care what's being decided.


Each arkship shares the feature of being roughly spherical - the central component and by far the largest is the grove, a sphere of metal containing soil and flora from the lost Vox homeworld. Dozens, if not hundreds, of prefabricated modules, stolen and scrapped ships, or the space equivalent of shanties, are bolted to the hull and to each other, forming a thick cluster of chaotic wreckage referred to as the arkship's 'shroud'. The strongest of the factional warlords on a ship usually get there by adding ships to the shroud, by force, commerce or trickery.
Armalis on the other hand, act quite differently when it comes to naval etiquette. While there is much less information available in regards to Armalis conventions, there are numerous first hand accounts from Primalis. Armalis crews appear to only be found only on fully fledged military vessels and the arkships themselves, rather than the raiding skipjacks of the Primalis. Armalis command is generally established in a hierarchical ordering system due to the Armalis's relatively equal strength and skill. Ranking is largely decided based on the cortical stack the Armalis in question hosts, and is commonly passed down to their predecessors. While rare, candidates picked for empty positions (resulting from the loss of an Armalis cortical stack) are chosen by the Auralis or Apex.


The very oldest is simply referred to as 'First', and contains the largest grove of the entire disparate fleet. It's considered a holy site and maintains a skeleton crew to prevent strain on the ecosystem. Each prospective Vox fleet leader will make a pilgrimage to the First to add a new ship to the shroud, and to cement their fitness to command.
All Vox share a common code of conduct and ethics, known as the Vox Inviolate. Ships with wildly varying cultures will still share these same core tenets despite being millions of light years apart. Every single caste of Vox follows this code, even the Apex. Vox whom violate the tenents of the Inviolate are often cast out from their arkship, left to roam the universe in shame.
 
Vox crews have a rigid pecking order, established over many many years. Newcomers to a Vox ship have to fight for a position tooth and nail, almost always displacing a previous member to the bottom of the pile in the process. Older, unfit or injured Vox will occasionally accede to the newcomer voluntarily, taking up a post on the home arkship to allow a fitter crewmember to serve.
 
Crews without a pecking order, such as new groups freshly booted off an arkship and set to raiding, will have an internal structure that is highly chaotic. Traditionally, they choose an item such as a 'leader hat' to determine who is in charge, and then fight over it constantly until a clear heirarchy is established. Young Vox are loud, energetic, and proud to a fault.
 
Vox raiding crews are almost always made up of young Vox, rowdy and champing at the bit to prove themselves; hence the Vox's reputation as violent, warmongering thieves. Older Vox, or Vox established on civilian vessels, tend to be somewhat more sedate, though in all honesty no less likely to fleece an unwary customer out of everything they own.
 
Ritualized conflict is the cornerstone of Vox crews and Vox society as a whole. Contest-by-insult and contest-by-combat are the two most common means of this. A challenged Vox is allowed to choose the manner of contest, and refusing to choose or participate is considered forfeiting. A contest is called by rattling quills, flashing neck-markings and declaring it vocally to the person being challenged. All nearby crewmembers are expected to form a circle and witness the contest, irrespective of whether or not they know the combatants or care what's being decided.
 
====Vox Known Information====
This is information only available to Vox characters.
 
The Vox have a code of conduct and ethics, rigidly enforced, maintained and shared in an unknown manner. Ships with wildly varying cultures will still share the same core tenets despite being millions of lightyears apart. This is referred to as the Vox Inviolate.


The Vox Inviolate is as follows.
* Kill as little as necessary.
* Kill as little as necessary.
* Waste as little as necessary.
* Waste as little as necessary.
Line 124: Line 122:
* Adapt and expand to all circumstances.
* Adapt and expand to all circumstances.


The Vox have three distinct naming conventions that appear to be part of their Inviolate.
== Present Day ==
While the Vox enjoy a wide variety of amenities aboard Nanotrasen vessels and have typically peaceful relations with most species, it's unlikely the full extent of Vox history and their original cultural heritage will ever be known. Despite this, the current generation of spacefaring Vox - along with their peculiar practices - have left a substantial mark on modern history that is unlikely to be forgotten.


# '''Formal names.''' A long string of descriptive titles, clan affiliations, notable jobs, military service, and physical or mental features of note. Stalwart Second-Deck Overseer of Rolling-Wave, He of Many Quills, Lancer of the Third Wing, Strong-arm, Born to Yellow-Tree.
'''Remember, crewmember, mutual respect and cooperation are the cornerstones of success and productivity!'''
# '''Use-names.''' A single physical or mental feature, the name of the current clan of the individual, and a unique, short sound (one syllable). Ex. Vicious Darting-Minnow Lex. This mode is only used when speaking to friends or family. Very close friends are permitted to use the last term of a use-name.
# '''Raider names.''' Call-signs, in other words, also common in military crews. These are usually one or two words at best, chosen or given informally to describe the subject. Ex. Red Hegga. Calling someone by their raider name is usually considered an invitation to violence if you aren't part of their crew, or if they are no longer raiding or in the military.


===Technology===


====Outsider Known Information====
{{Species}}
This is information available to most non-Vox characters.
 
Vox have space faring ships. They are mostly ramshackle and crude-looking but very quick and very hard to hit. Their weaponry is universally stolen from other species and is generally several years behind the curve. A lot of their technology is traded from the Syndicate or alien species.
 
The weapons technology of the Vox is either stolen, or reverse-engineered from stolen tech. The same goes for their sublight engines. Vox FTL drives are completely bewildering to human scientists, as they consume little to no power and have no moving components. They take the form of large globes about two feet across, set into the nose of the craft. No indication is given that any of the Vox aboard ships with FTL have any idea how it works, or how to use it; FTL jumps by Vox vessels seem to happen at random, without any consent or input from the crew.
 
Vox medical and engineering technology appear to be approximately on par with humanity, and chemicals and materials similar to those required by humanity are frequently taken in their raids.


The state of Vox science is entirely unknown. No propensity for advanced research has been shown by the Vox specimens captured by NanoTrasen.
====Vox Known Information ====
This is information only available to Vox characters.
The Vox apex are the groves in the arkships. They are in fact colossal organic computers, every single one of them linked via an incredibly sophisticated, several million year old bluespace network. This network hosts the vast majority of Vox communications, technology, culture and science, well outside of prying eyes.
The apex are entirely single-minded (in a figurative sense). They are devoted to preserving the sanctity, purity and continuity of the Vox line their arkship is hosting. They maintain the archives of dead Vox via the cortical stacks, and choose which Vox are to be revived when the time comes for a population hike. They also provide access points and tremendous data processing capacity to the auralis.
The Vox auralis are the true Vox. The primalis and the armalis are bio-engineered subspecies intended to serve as labour, resource accquisition and military. The auralis themselves are shut-in and insular to the extreme, and as a whole, refuse to believe that the Universe outside of the Vox arkships is real; efforts to convince them otherwise are akin to a dream pleading with the dreamer.
The auralis are devoted to transcendence. They desire to leave this Universe behind, or to break through the veil and move on to true reality. They've been working at this for about seven point five million years, and their understanding of theoretical and applied physics, intelligent systems and data processing/analysis is immense. Much of their mentality exists outside of realspace, and is coordinated by the Vox apex and their ceaseless maintenance of the bluespace network. They are also highly, dangerously telepathic, and the parallel processing power and independence from realspace provided by their network means that five hundred psionics can focus their power to pinpoint precision anywhere within a thousand light-years of a single auralis.
=====Vox Reproduction=====
The apex are where the biomass of dead Vox is reintegrated, their cortical stacks are removed, and new Vox larvae are spawned. The larvae are bioengineered creatures built wholesale by the trees of the ark, carefully modified and monitored to fit the genetic profile of the arkship.
Larval Vox are generic, genderless slugs until they are chosen to host a cortical stack. The type of stack dictates what the auralis do with the larva and the form that the larva will take.
Newborn Vox auralis are entirely overwritten by the cortical stack of their predecessor, and are for all intents and purposes considered to BE that auralis. Since the vast majority of an auralis' persona and memories exist in the bluespace network, the original persona is functionally removed entirely when the auralis matures enough to link to the apex.
Newborn Vox primalis and armalis are not overwritten by the cortical stack, but their ancestry and access to memory-lines is considered a significant portion of who they are and the rank they are assigned. A Vox is not considered dead while another Vox hosts their cortical stack, and their name is passed on to the new Vox.
[https://www.youtube.com/watch?v=-TcLxlkc2pA]
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[[Category:Fluff]][[Category:Lore]][[Category:Species]]
[[Category:Fluff]][[Category:Lore]][[Category:Species]]

Revision as of 05:32, 5 February 2017

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This article or section is a Work in Progress.
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BASIC HEADER OVERVIEW GOES HERE.


Mechanics Wrench.png

  • Vox cost 45 karma to unlock as a playable race .
  • Vox can speak a unique language - Vox-Pidgin. Use this in game by typing say :v
  • Vox breathe pure nitrogen, and oxygen is toxic to them.
  • Vox are resistant to the void of space.
  • Vox cannot be cloned.

Vox and YOU

Greetings, esteemed crewmember!


In an effort to encourage inter-species cooperation and workplace efficiency, NanoTrasen has compiled a series of helpful guides on the various species that you may be working with!


(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)


This particular guide refers to the species known as the Vox (singular: Vox).

Vox Naming Schemes

Vox generally use indigenous names, which often prove hard to write. A series of screeching sounds normally randomly transcribed into Galactic Common alphabet, for example “Kikiriachiki”.

Vox are generally do not switch to regular first and last names, most likely due to tradition being an important factor in a Vox’s life.

There are three distinct naming schemes that the Vox utilize. The first, and most commonly used, are their use-names.These usually consist of a single notable physical or mental feature, the name of the clan of the Vox in question, and a short unique sound. For example: Vicious Darting-Minnow Lex.

The second are their formal names. These typically consist of a long complicated string of titles, affiliations, notable rankings, and military service. These are normally the most difficult to translate to Galactic Common.

The last, and most personal of the three, are raider names. These act much like call signs, common within military crews. They normally are only constituted of one or two sounds or words, and are used for expedient communication. Using a Vox raider name when not in their own crew, or when the Vox is no longer actively raiding, is typically seen as an invitation to violence.

Vox Physiology

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A typical Vox

The Vox species can be typically divided into four groups: Primalis, Armalis, Auralis and Apex. While the Primalis and Armalis make up the military and labour divisions (respectively) in Vox society, the Vox are ultimately lead by the Auralis whom are closely entwined with the Apex. Larval Vox remain generic, sexless slugs until they are chosen to host a cortical stack. The type of stack dictates both the environment the larvae are raised in, as well as the form that the larvae will ultimately take. Cortical stacks vary by subspecies of Vox, with each species having a particular type of stack.

The Vox tail is a curious prehensile limb, acting both as both a temperature regulator and balance aid. A Vox's tail is lined with long, flat scales along its underside. These scales are laced with an intricate capillary network, and when bristled allow Vox to release excess heat in hotter atmospheres. Autopsies have noted several sub-nodes of the Vox central nervous system are present within the tail of the standard Vox, such reports going as far as to even note the persistence of twitching reflexes in severed Vox tails.

Vox colouration varies wildly between settlements, ships, and crews; the most common colourations involve a mix of olive, muddy brown and yellow hues. The Vox skeletal structure is unique with its light, porous, and flexile bones. This skeletal structure, combined with their long necks, allows Vox to swivel their heads almost a hundred and twenty degrees to either side. Believed to be an evolutionary trait, Vox tend to sway when either interested or anxious about something, and are capable of shrieking at glass-fracturing volume to drive off attackers.

Vox Primalis

The majority of observed Vox belong to the Primalis category, and range from three to four feet in height. The skin of the Primalis is thick, reinforced with keratin scales, and appears to act as both an insulator and pressure-suit. The molecular complexity of Primalis skin suggests that extensive engineering has been undertaken to adapt it to low-pressure environments. So far attempts at lab-grown samples have produced no results, such efforts often producing highly acidic compounds that commonly burn through the equipment used in the process.

Despite their size, Primalis musculature is highly dense and capable of extremely powerful and rapid movement. Primalis physiology is ideal for sprinting, experts surmising that the Armalis may have once been the predominant military force in Vox society at some point in time. Despite their engineered physiology Primalis are still largely susceptible to the build-up of lactic acid in the muscles, rendering their often short bursts of speed little more than that.

Primalis talons are often cited as being unusually hard, and are often equated with having twice the strength of human bone. While not entirely true, the hardness of both the skin on their forearms and lower legs (along with their talons) is often attributed to being one of the primary factors in both the survivability and pressure resistance in Primalis Vox.

Vox Armalis

Armalis are a smaller subgroup within Vox populations, and are never observed outside of frigate-class or larger vessels belonging to Vox crews. Armalis are said to tower over their Primalis kin, statistically standing at twice the height and often bearing far heavier armour and equipment. In most cases, sensory organs like eyes and tongues have been completely replaced with cybernetics of bewildering complexity. No sample of an Armalis or their cybernetics has ever been successfully recovered due to inbuilt, self-destructive measures. Spectrographic analysis suggests that almost every internal cavity within the average Armalis is filled with semi-organic circuitry and cybernetics.

Newborn Primalis, like their fellow Armalis, are not overwritten by their cortical stacks. However, their ancestry and access to memory-lines is considered a significant portion of who they are, what their placement shall be, as well as the rank they are assigned. An Armalis or Primalis are not considered truly dead while another Vox hosts their cortical stack, their name is simply passed on to their predecessor.

Vox Auralis

The Auralis are understood to be the true Vox. The Primalis and the Armalis are the bio-engineered subspecies intended to serve for labour, resource acquisition and military purposes. The Auralis themselves appear to be highly insular and shut-ins by nature. As a whole, the Auralis adamantly refuse to believe that the universe outside of the Vox Arkships is real; efforts to convince Auralis otherwise have always been met with failure.

The Auralis are devoted to the pursuit of transcendence. They desire to leave this universe behind, and to "break through the veil and move on to true reality". It is unknown how long the Auralis have been working on this, but their understanding of theoretical and applied physics, intelligent systems and data processing/analysis suggests that it has been the primary goal of their society for several hundred millennia. Much of the Apex mind is rumoured to be situated outside the physical host, and is instead coordinated and stored by the Vox Apex. While an Auralis has never been seen by any known living outsider, accounts from Armalis have said the Auralis posses vast telepathic powers and are able to commune with one another across vast distances.

Newborn Vox who are implanted with the stack of an Auralis are entirely overwritten by the cortical stack of their predecessor and, for all intents and purposes, considered to be the very same person that they inherited their stack from. Since the vast majority of an Auralis' persona and memories exist in a bluespace network, the original persona is functionally removed when the Auralis matures enough to link to an Apex. The cortical stack of an Auralis is said to merely serve as a conduit between the network, and the body.

Vox Apex

The groves in the Vox arkships are what houses the colossal organic computers known as the Vox Apex; the Apex are in fact a distributed synthetic intelligence woven throughout the groves. Every Apex is said to be linked via an incredibly sophisticated, ancient bluespace network through which the vast majority of Vox communications, technology, culture and science is transmitted -- far away from prying eyes.

The apex are entirely single-minded (in a figurative sense). An Apex is devoted to preserving the sanctity, purity and continuity of the particular Vox lineage its arkship hosts is hosting. It is the duty of an Apex to maintain the archives of dead Vox via the cortical stacks, and choose which Vox are to be revived when the time comes for a population hike. Apexes also provide access points and tremendous data processing capacity to the Auralis.

The Vox-Pidgin Language

The Vox language (Vox-Pidgin) is a language comprised of screeching and squawking sounds. As many of the vocalizations of Vox-Pidgin are beyond the range of hearing for many species, or simply prove impossible to reproduce for non-Vox the language is largely insular. Vox, while capable of learning Galactic Common, are typically deficient in its use as a result of both their vocal anatomy and the abstract structure of their language. As a result of the abstract nature of their language, sentences in Vox are often punctuated with shrieking, screeching cries.

Vox-Pidgin is the only known language in use aboard Vox arkships, leaving many Vox to either neglect the use of Galactic Common or simply not learn it in the first place.

The Vox Homeworld

Vox lack a homeworld in the most traditional sense, Vox society is instead encapsulated by massive arkships and the Shoal.

Each arkship houses a population of at least ten million to half a billion individuals, if not more. Due to their size, arkships are typically small and are defended almost entirely by an accompanying, much more mobile flotilla. There are only twenty known arkships presently in existence, with each arkship tracing the lineage of its inhabitants back several hundred millenia. The names of the arkships are subsequently verbose, with titles such as 'Rolling Vessel of Seeking Souls Built on Bones of Leviathans, Scarred by Sunheat from Fifteen Systems, Scored by Weapons of Lesser Foes, Taproot to Thirty Tribes, Host to Six Trees'. Understandably, ships are awarded shorter use-names ('Sunheat Leviathan' for the previous example) for ease of military communication. Abstract poetry is preferred over concrete meanings in a lot of Vox ship naming conventions.

Each arkship shares the feature of being roughly spherical. The central and largest component of any arkship is known as the grove (which contains the Apex), a sphere of metal containing soil and flora from the lost Vox homeworld. A universal practice aboard Vox arkships is the construction of the arkship's 'shroud'. A thick layer of prefabricated modules, stolen and scrapped ships, and the space equivalent of shanties are bolted to the hull and to one another, forming a thick cluster of chaotic wreckage.

The oldest arkship is simply referred to by the Vox as the 'First', and contains the largest grove of the entire disparate fleet. It's considered a holy site, and only maintains a skeleton crew to prevent strain on its fragile ecosystem. Each prospective Vox fleet leader will make a pilgrimage to the First, both to add a new ship to the shroud and to cement their fitness to command.

A Brief History Voxflag.png

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Unknown

The original point of origin for the Vox is unknown, as is the location of their homeworld. Due to this, the early history of the Vox is lost to time. Many scholars have come to the consensus that the closest we have to the original planet bound Vox are the Vox Auralis, but how they got to their current meditative state and how they devised space-worth vessels is unknown. A species entirely concentrated on transcendence and nothing else seems unlikely to ever build a modern civilization, let alone become spacebound. Irrespective of this, the Vox are a nomadic, spacefaring race. Popular theories argue that their original planet was likely destroyed or lost to some kind of natural disaster, and that the arkships they currently inhabit were built as an effort to preserve the species.

On the other hand, recent Vox history is well recorded and known. Not by the Vox themselves, (as they are often reluctant to share information) but by those they have interacted with, and the few Vox who make an active effort to preserve their cultural heritage. First contact with the Vox historically occurred with the Greys, and peaceful channels of communication that served mutual interests were quickly established. Conflict with the Greys was minimal, but records indicate that there was a tacit understanding of territory and boundaries, and ultimately affairs of trade and diplomacy were sparse. While the Vox made many peaceful acquaintances in their time through official diplomatic channels, among them the HSA and Nanotrasen, they are all too often loathed and regarded with suspicion due to their constant mobilization of raiding parties.

The first known hostile contact between the Vox and another species occurred in 2203. A small squadron of Unathi exploration vessels were encountered by a Vox raiding skipjack, which proceeded to engage in raiding operations. The Unathi were outraged by what they saw as an act of war, and unfortunately, this sparked the only known major conflict involving the Vox. At the behest of an enraged populace, the Unathi naval fleet was quickly dispatched against the Vox arkships. While the Unathi were ultimately unsuccessful in their efforts, the war resulted in the largest loss of life in recorded Vox history, and lead to wider adoption of the Vox inviolate. While some veterans of the conflict are even still alive today by Vox standards, they are generally treated with indignation for their role in sparking the war.

Vox Culture

Vox culture varies radically between the caste of Vox being discussed. Primalis have a culture centered largely around life within Skipjacks and the associated raids launcher from them, while Armalis have a much more militant, naval culture, to fit their much stricter, combat centered lifestyle. Auralis, on the other hand lead their lives within the confines of arkships, and are said to lack the usual militant or eager behaviour of their kin.

While the will of the Apex and Auralis always come first, Primalis crews have a rigid pecking order, established over many many years. Newcomers to a Vox ship have to fight to achieve their position, almost always displacing a previous member to the bottom of the pile in the process. Older, unfit, or injured Vox will occasionally accede to the newcomer voluntarily, taking up a post on their originating arkship to allow a fitter crewmember to serve. Newer Primalis crews often have an internal structure that is considered to be highly chaotic. Traditionally, they choose an item such as a 'leader hat' to determine who is in charge, and then fight over it constantly until a clear hierarchy is established. Younger Vox are loud, energetic, and proud to a fault.

Vox raiding crews are almost always made up of young Vox, rowdy and champing at the bit to prove themselves; hence the Vox stereotype of thieves or warmongers. Older Primalis, or Primalis established on civilian vessels tend to be somewhat more sedate, though no less likely to fleece an unwary customer out of everything they own.

It's important to note that raiding crews will scarcely come into direct combat with the ships, stations, and their crews that they raid. Stealth and secrecy is a key tenant in raids, as to mitigate the risk of losing lives and wasting resources. It's not uncommon for ships to not even notice they’ve been “raided” until taking an inventory of their cargo. Due to this a lot of Primalis culture and behaviour is centered around avoiding physical confrontation and clandestine behaviour. If you find a Vox coworker resting in a dark secluded locker in maintenance, you should be assured that this is perfectly normal behaviour.

Ritualized conflict is the cornerstone of both Vox crews and Vox society as a whole. Contest-by-insult and contest-by-combat are the two most common means of this. A challenged Vox is allowed to choose the manner of contest and refusing to choose or participate is considered a forfeit. A contest is called by rattling quills, bristling tails and declaring it vocally to the person being challenged. All nearby Vox are expected to form a circle and witness the contest, irrespective of whether or not they know the combatants or care what's being decided.

Armalis on the other hand, act quite differently when it comes to naval etiquette. While there is much less information available in regards to Armalis conventions, there are numerous first hand accounts from Primalis. Armalis crews appear to only be found only on fully fledged military vessels and the arkships themselves, rather than the raiding skipjacks of the Primalis. Armalis command is generally established in a hierarchical ordering system due to the Armalis's relatively equal strength and skill. Ranking is largely decided based on the cortical stack the Armalis in question hosts, and is commonly passed down to their predecessors. While rare, candidates picked for empty positions (resulting from the loss of an Armalis cortical stack) are chosen by the Auralis or Apex.

All Vox share a common code of conduct and ethics, known as the Vox Inviolate. Ships with wildly varying cultures will still share these same core tenets despite being millions of light years apart. Every single caste of Vox follows this code, even the Apex. Vox whom violate the tenents of the Inviolate are often cast out from their arkship, left to roam the universe in shame.

The Vox Inviolate is as follows.

  • Kill as little as necessary.
  • Waste as little as necessary.
  • Preserve the arkships.
  • Preserve materials.
  • Adapt and expand to all circumstances.

Present Day

While the Vox enjoy a wide variety of amenities aboard Nanotrasen vessels and have typically peaceful relations with most species, it's unlikely the full extent of Vox history and their original cultural heritage will ever be known. Despite this, the current generation of spacefaring Vox - along with their peculiar practices - have left a substantial mark on modern history that is unlikely to be forgotten.

Remember, crewmember, mutual respect and cooperation are the cornerstones of success and productivity!


Species on Paradise Station