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{{JobEngineering}}
==The Gravitational Singularity==
Of the most feared anomalies in this universe, the Gravitational Singularity is the most terrifying. When at its full potential, it will consume all matter, abiotic and organic. However, it has been discovered that the radiation produced from these singularities can be harvested and converted in power via plasma. This has spawned the invention of the '''Singularity Engine'''. Due to the Supermatter's overall safer nature and much higher power generation potential, the singularity engine is currently mostly a novelty, and would usually be run alongside other engines.


Located at the southern end of engineering in Space is the Singularity Engine. A radiation pulsing, self contained, miniature black hole that is your job to activate and maintain.
This Guide serves as a how-to for setting up your very own Singularity engine. It includes the step-by-step construction process, what to order, what equipment to wear, and pointers on how to prevent it from consuming your station!


= How To Set Up The Singularity =
===The Stages===
[[File:Singularity.PNG|thumb]]
The singularity comes in levels, growing with the more energy it collects. It collects energy with the Particle Accelorator, which sends waves of energy into the singularity. After reaching a specific amount of energy, it will grow in size up until stage 5, which needs to consume a [[Supermatter Engine|Supermatter Crystal]] to progress to stage 6. With higher levels comes more power, but that means more pull and more radiation. If it progresses to stage 4, it is not unlikely that it could pull up the catwalk of wiring which is powering containment.
 
{|
It's really not that hard to set up the singularity properly and keep it maintained. This guide will assume that you're doing it alone, either because you're the only engineer that signed up, or because everyone else decided they had better things to be doing. First off, you'll need to know what to bring to the singularity room with you, which you can aquire handily from around Engineering.
|-
 
|[[File:Singulo 1.gif|32px]]
== Required Items ==
|[[File:Singulo 3.gif|96px]]
*6 x [[File:Handheld-Plasmatank.png]] Gas/Plasma Tank. These are located in the [[File:Tank_Storage_Unit.png]] Tank Storage Unit by "Dispensing" Plasma.
|[[File:Singulo 5.gif|160px]]
*1 x [[File:MGlasses.png|link=Clothes_and_Internals#Eyewear]] Meson Scanners. This is to protect your eyes from the radiation once the singularity is active.
|-
*1 x [[File:RIG.png]] RIG suit and helmet.
|'''Singularity 1x1 (Stage 1)''' <br> Too small - Turn the PA to 2
*1 x [[File:EmergencyOxygenTank.png]] Oxygen tank (Internals).
|'''Singularity 3x3 (Stage 2)''' <br> Poor size - continue waiting
*1 x [[File:BreathMask.png]] Breath mask.
|'''Singularity 5x5 (Stage 3)''' <br> ''Perfect size - Stop here''
*1 x [[File:Wrench.png]] Wrench.
|-
*1 x [[File:Screwdriver_tool.png]] Screwdriver.
|[[File:Singulo 7.gif|224px]]
*1 x [[File:CableCoils.png]] Cable Coil.
|[[File:Singulo 9.gif|224px]]
 
|[[File:Singulo_11.gif|224px]]
Now that you have your supplies, it's time to get to work!
|-
|'''Singularity 7x7 (Stage 4)''' <br> ''As large as can be contained''<br> ''Feed it too much and it'' '''Will''' ''break containment''
|'''Singularity 9x9 (Stage 5)''' <br> ''Too late - Call the shuttle''
|'''Singularity 11x11 (Stage 6 - Supermatter Charged)''' <br> ''Captain, we have an uh-oh''
|}


''Note: Each of the following "Setting Up" sections can be performed individually or with additional team members. Order of operation does not matter as long as "Finishing Up" is done last.


== Setting Up the [[File:SMES.png]] SMES ==
===Singularity Safety===
There are 4 of these are located in the Engineering bay.
The singularity engine is quite dangerous. Aside from needing constant monitoring so it does not escape containment, it also has a set of additional hazards to deal with:
# Make sure they are set to "Charging: Auto" and "Online"
* [[EMP effects|EMPs]] : These will messup with any robotic organs, implants, radios and modsuit that you maybe using. They will also mess with APCs, drain SMES and even explode PACMAN's within range. Try reducing the amount of electronics you are using near the singularity, and stay out of EMP range whenever possible. Also, build the engine away from SMES and APCs and keep all PACMAN's you might use to start it far away from it.
# Set the input charge slightly higher than the output.  
* Gravitational Pull: The singularity will pull stuff towards itself. At level 4 it can also rip the plating away from floors and pull items out of your hand. Aside from obvious dangers, like repeatedly being pulled towards the containment field and getting stunned by it, pulled objects like pulled floor plating and loose items can damage the radiation collectors and emitters around the containment field, potentially leading to a loose singularity. Make sure you clear the chamber completely from plated floor, catwalks and every loose item before activating the engine. Additionally, always keep your magboots on near the singulo and do not approach it if it is at level 4.
#* An input/output charge of 150,000/75,000 is sufficient in most cases.
* The Stare of The Abyss: Looking at the singularity without messons will stun you. Put your messons on.
#* If you've filled up the plasma tank to full, an input/output charge of 200,000/100,000 is the recommended setting.
* Radiation: The singularity engine produces power primarily through radiation collectors. This radiation, however, is also quite dangerous causing damage and mutations. Wear radiation protection such as a radsuit, or advanced modsuit around the singularity engine, and keep away from it when possible.
#* (Optional) See [[SMES]] for additional information.


== Setting up the [[File:Collector_array.png]] Radiation Collector Arrays ==
==Containment==
There are 6 Radiation Collector Arrays on either side of the Particle Accelerator.
# Insert 6 x [[File:Handheld-Plasmatank.png]] gas tanks into each Collector.
# Click on each [[File:Collector_array.png]] collector with an empty hand to make them [[File:Collector_array_on.png]], which turns them "On".
#* (Optional) See [[Singularity_Engine#Radiation_Collector_Array_Optimization| Radiation Collector Array Optimization]] for additional information.
 
== Setting Up the Particle Accelerator (Engine)==
<span style="color:#ff0000">'''Caution: Do not bump into the accelerator before it is secured with a wrench. If you knock a piece out of place, right-click > "Pull" it back and right-click > "Rotate" to put it back in its place.'''</span>
 
# Equip a [[File:Wrench.png]] wrench and click on each of the 6 sections of the engine, including the [[File:Control box.png]] control box. You will see "You secure the external bolts" 7 times. Make sure the arrow on the control box is pointing down. This is often a pitfall of new engineers. Rotate it until it is.
# Equip [[File:CableCoils.png]] wires and click on each of the 6 sections of the engine, including the control box. You will see "You add some wires" 7 times.
# Equip a [[File:Screwdriver_tool.png]] screwdriver  and click on each of the 6 sections of the engine, including the control box. You will see "You close the access panel" 7 times.
# Click on the control box to open it's menu, then click on "Run Scan".
#* If you continue to see "Unable to detect parts", you missed something in steps 1-3.
#* If you see "All parts in place", you may continue this instruction.
#* (Optional) See [[Singularity_Engine#Particle_Accelerator_Optimization|Particle Accelerator Optimization]] for additional information.
 
<span style="color:#ff0000">'''Caution: Do not click "Toggle Power" yet!'''</span>
 
== Setting up the Singularity ==
# Make sure your [[File:EmergencyOxygenTank.png]] Oxygen tank and [[File:BreathMask.png]] Breath mask are equipped and your Oxygen tank is "Open" or highlighted "On" in your HUD.
# Use one of the two southern [[File:Airlock_external.png]] External Airlock exits to go outside the station.
#* (Optional) Enable your [[File:Mashoe.png]] magboots' mag-pulse traction system so you don't accidentally slip into space or into something dangerous.
# Click on each of the 4 [[File:Emitter.png]] Emitters to turn them on.
#* <span style="color:#ff0000">'''Caution: Do not walk in front of running emitters!'''</span>
# Walk around the ''outside'' of the inner circle and click on each of the 8 [[File:Field_generator.png]] Field Generators, being careful to time your movement while passing in front of online [[File:Emitter.png]] Emitters.
#* Slowly, you will see a [[File:Containment_field.gif]] containment field surrounding the inner circle connected by the Field Generators.
#* <span style="color:#ff0000">'''Caution: Do not walk into, or even stand near to the containment field!'''</span>
# When the containment field has surrounded the entire inner circle, return inside the ship.
 
== Finishing Up ==
# Open the [[File:Control box.png]] control box menu.
# Make sure your [[File:MGlasses.png|link=Clothes_and_Internals#Eyewear]] Meson Scanners are equipped to prevent blindness and your [[File:RIG.png]] RIG suit is equipped to prevent radiation poisoning.
#* (Optional) Enable your [[File:Mashoe.png]] magboots' mag-pulse traction system so the singularity does not prevent you from walking away from the window.
# Click "Toggle Power" to turn the power on.
# Set Particle Strength = 2.
# Walk down and look out the window. You will see a stream of purple particles shoot out from the Particle Accelerator, and after a few seconds, a small [[File:Singularity.gif]] Singularity will appear.
# The singularity will begin to grow. On the 2nd growth it gets large and pink in color.
# Go back to the [[File:Control box.png]] control box and click the minus to turn the power to 0. The result should be a large, pink, 5x5 singularity (see below).
#* ''Note: The singularity will fluctuate between 3x3 and 5x5 with power set to 0. It is safe to leave the accelerator on at power 0.''
 
{|style="background:transparent; color:black" border="0" height="230" align="center" valign="bottom" cellpadding=10px cellspacing=0px
|+style="background:transparent; color:black"|
|-align="center"
|
|[[Image:Singularity.gif|32px]]
|
|[[Image:Singularity_3x3.gif|96px]]
|
|[[Image:Singularity_5x5.gif|160px]]
|
|[[Image:Singularity_7x7.gif|224px]]
|
|[[Image:Singularity_9x9.gif|288px]]
|
|-align="center" valign="top"
|width="25"|
|width="120"|'''Singularity 1x1 (Stage 1)'''
''Too small - Turn the PA to 2 until 5x5 obtained
|width="25"|
|width="100"|'''Singularity 3x3 (Stage 2)'''
''Poor size - Safer, but 5x5 provides more power
|width="25"|
|width="100"|'''Singularity 5x5 (Stage 3)'''
''Perfect size - Stop here''
|width="25"|
|width="100"|'''Singularity 7x7 (Stage 4)'''
''Too large - Turn off the PA temporarily''
|width="25"|
|width="100";;|'''Singularity 9x9 (Stage 5)'''
''Too late - Call the emergency shuttle''
|width="25"|
|}


== Return to the [[File:SMES.png]] SMESs ==
The singularity can be contained by a containment field, produced by field generators powered by emitters. The singularity can break that containment in any of 3 conditions:
# Check that the SMESs' "Stored Capacity" % is increasing and that "Input: Charging".
* The field generators lose power, or are destroyed, either by sabotage, meteors or any other reason.
# If the "Output Load" equals the "Output Level", it means that power is getting bottle-necked by that SMES. Click the far-right "+" to increase the Output Level until the Output Load stops increasing, then click the "+" a few more times to give the Output Load some breathing room.
* The singularity grows to level 5. Nothing can contain a level 5 singularity.  
# Immediately set the Input Level higher than the Output Level you end up with in the above step.
* The singularity will escape containment if it has enough energy to go up 2 levels. A containment field with an internal size of 3x3 can constrain a singularity to level 2 so long as it doesn't get enough energy to go up to level 4.
#* The higher the Input Level, the faster the SMES's Stored Capacity will charge and be later useful for engine malfunctions.
# Ensure that the engine [[File:APC.png]] APC is charging (the one located in the same room, currently Northeast of the engine beside the lone SMES).


== Continued Upkeep ==
For the safest setup, make a field with a 7x7 internal area, which can support a level 4 singularity, around it build a large solid container constructed out of reinforced walls to keep out intruders/meteors as well as house all the equipment needed to run the engine, and add a soft barrier constructed out of lattices and grilles to sop up meteors.
* Every 15-ish minutes:
** Make sure the singularity's size hasn't increased or decreased:
*** If the singularity's size is decreased, set the [[File:Control box.png]] control box's Particle Strength = 2 and watch it until it grows to a normal size. Keep it on Particle Strength = 2 for a few more seconds (but not too long) to ensure its size is sustained. Remember to turn off the Particle Accelerator using the "Toggle Power" button when you're finished.
*** If the singularity's size is increased, immediately click "Toggle Power" on the control box to turn the engine OFF.
* Every 60-ish minutes:
** Refill the [[File:Handheld-Plasmatank.png]] Gas Tanks:
**# Remove them from the [[File:Collector_array_on.png]] Radiation Collector Arrays with a [[File:Crowbar.png]] crowbar.
**# Click on a [[File:Plasma_canister.png]] plasma canister to place the gas tank inside the canister.
**# Click on the canister to open the menu, and then click on the far-right "+" to increase the Release Pressure to its maximum.
**# Set the Release Valve to "Open" until the "Tank Pressure" shows the same number set in the step above.
**#* <span style="color:#ff0000">'''Caution: Make sure you remember to set the Release Valve to "Close" when you're done, otherwise the canister will leak toxins.'''</span>
**# Click "Remove Tank" and pick it back up, placing it back inside the Radiation Collector Array.
**# Repeat the above steps for each Gas Tank.


''Note: Sometimes the singularity will cause EMP pulses if something is close to it and exposed to its radiation. These pulses can cause weapons to misfire and even disable the emitters. Keep an eye on it.''
===Energy Field===


= Optimization =
An energy field is the only thing a singularity '''cannot''' travel through. If this fails, the singularity will breach containment. In other words, don't fuck up this step. You will need:
* A minimum of '''4''' field generators [[File:Field generator.png|64px]]
* A powerful energy source [[File:CableCoils.png|64px]]
* A minimum of '''4''' Emitters [[File:Emitter.png|64px]]
* A 9x9 area


* Locking Access
All of this equipment can be acquired from either R&D or Cargo. From Cargo, this is 2 emitter crates and 2 field generator crates, the energy source can be a PACMAN generator, or it could be connected to a Solar Array.
*# You can lock access to the [[File:Collector_array_on.png]] Radiation Collector Arrays and [[File:Emitter.png]] Emitters. This will stop an AI or anyone without management access from messing with them.
*# Click on your [[File:Id_card.gif]] ID Card to put it in your hand, then click on ''each'' Radiation Collector Array or Emitter to lock them.
*# Use a [[File:Screwdriver_tool.png]] Screwdriver on the [[File:Control box.png]] control box to prevent immediate access to the control box's menu (unless the person has a screwdriver to fix it).
*# Close access to the Radiation Collector Arrays and the Particle Accelerator engine by clicking on the [[File:Shutter_control.png]] Shutter Control buttons located on the wall on either side of the engine.


== [[File:Collector_array_on.png]] Radiation Collector Array Optimization ==
Begin by placing plating down in an open space, this is where your Singularity generator will go. Follow this by building four tiles of lattice out in each direction. Place lattice to make a box out of each of these. Make plating on each corner. Place a field generator on each of the external plating. Make sure that they are properly secured by wrenching and welding them to the plating. Once secured, place 2 tiles of lattice out in any direction from the corner field generators and add plating on the ends. This is where the emitters will go after wiring.
Before attaching the emitters, you will need to build a perimeter out of either catwalks or plating so that you can lay cable all the way around. Make nodes (cable endpoints or dots) in each of the places for the emitters. Ensure that the emitters are facing the field generators and secure them in the same way which the field generators were secured. You will turn them on later once everything is set up.


''Note: Read the [[Singularity_Engine#Continued_Upkeep|Continued Upkeep]] section above to learn how to fill [[File:Handheld-Plasmatank.png]] Gas Tanks, which will increase power output exponentially. This enables you to set the Input Level of each SMES to their maximum - 200,000.''
===Hard Containment===
[[File:EngineOuterContainment.png|Hard Containment and Control Room|right|500px]]
Whenever making an engine that is susceptible to being tampered with or fragile to high-speed space rocks you will likely need a barrier from space. Build walls or reinforced walls around your current constructions. You can build your wires around the interior perimeter of this containment too. Ensure that there is an airlock leading in and out that is accessible only by engineering.


== Particle Accelerator Optimization ==
===Soft Barriers===
Along the outer walls, build 2x8 sections of grilles to absorb the impact of the damage caused by meteors and further impede the incursion of intruders into the engine area. Alternatively, station shields could be deployed around hard containment if that is the station goal for that shift or CentCom is generous enough to accept a request for some.


=== Upgrade the APC Power Cell ===
==Particle Accelerator==
# Locate the [[File:APC.png]] APC on the wall beside the lone SMES unit, in the same room as the Particle Accelerator.
[[File:ParticleAccelerator.png|thumb|right]]
# Unlock it with your [[File:Id_card.gif]] ID Card.
Next, you will need to order a [[Supply Crates#Particle Accelerator|Particle Accelerator (PA) kit]] from cargo. Don't open it until you have it where you want to install it. The Particle Accelerator is T-shaped and it fires in the direction of flat side of the T. Each piece will need to be properly oriented, wrenched down, wired with cable coil, and screwed closed. It has 3 main power levels, each sending a different amount of energy into the engine, which can increase the size, sustain the current size, or let it shrink. It could also be hacked, allowing for a higher power output, which can be useful when initially growing the size of the singularity, providing you are careful.
#* Click on your ID Card to put it in your hand, then click on the APC.
# Set "Equipment" to "On", not "Auto".  
#* This is to ensure that vital engineering equipment will be the last to fail should the APC's power cell run low. You can also turn off the lights to save power, although this is not really recommended as it makes it harder to see trespassers in engineering.
# Use a [[File:Crowbar.png]] crowbar on the APC to open it.
# Click on the [[File:Power cell.png]] Power Cell to remove it.
# Find another Power Cell laying around and replace the Power Cell you just removed.
# Close the panel with the crowbar.
# Check the APC menu to make sure it is on and working.
# Lock the APC with your ID card.


= Additional modifications =
==Power Generation==
The singularity engine works by generating radiation, which the radiation collectors will soak up and convert into energy. As long as there is at least one collector, it will produce energy, though having more is better if power generation is important in this engine instead of fun.


It is possible to wire the APCs directly to the main power ring. A good spot to do this is to the port end of engineering, near the bolted airlock. Lift the floor tiles and run a wire from there out into the maintenance tunnel and link it to the wire running through there. This allows you to charge APCs directly if somebody disables the SMES in engineering.  
===Radiation Collectors===
These can be ordered from cargo, coming with 3 collecters per crate. Place radiation collectors [[File:Collector array filled.png|32px]] on the perimeter of the containment field on bare plating with a wire node. Secure them with a wrench and fill with plasma tanks [[File:Handheld-Plasmatank.png|32px]] before turning them on.  


Another interesting point is that the APC in engineering will not charge from its own SMES unless this modification is made. Meaning that when the collectors are turned off, containment fails pretty quickly. With this quick modification, this gives you time to notice and fix the problem.
===SMES===
It is recommended to use a dedicated SMES to supply the emitters, this should largely prevent a loss of containment due to power generation issues. Make sure to keep the SMES out of the EMP range of the singularity.


If you added the maximum amount of plasma to the collectors, this modification can generate ~6,000kW of power for the station. Enough to charge the 3 Engineering SMES and the 4 Solar SMES at 200kW input. Therefore, run a tiny bit of wire from the maintenance tunnels to each solar SMES, and set them each of them to an input/output of 90,000/3,000. This will ensure massive amounts of power reserves (enough to last hours with the engine off).
==Turning on the engine==
Before doing anything else, ensure that everybody is following the correct safety measures


= Turning off the Engine =
* Once everything has been constructed clear the area around the containment field from all loose items, make sure the floor is made from bare plating, with only wires on it.
Occasionally, bad stuff happens. Well, most of the time, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger your containment machinery. Whatever the crisis, if you have followed the steps above it should be safe to simply turn the accelerator off. The engine will continue to generate power as the singularity starves and shrinks, so containment SHOULDN'T fail until the singularity is sufficiently small enough that it cannot move and pull stuff into it. However, the ikkle baby singularity will take a long time to die completely, leaving it exposed to potential suicidals jumping into it, giving the singularity energy to expand again. (Cool fact: Engineers provide a singularity with a lot more energy than you'd expect).
* Once the room is cleared and the emitter SMES has charged up a bit turn on the emitters, then the field generators
* Once containment is up make another pass to verify the room is clear, and also look at the green bar on the field generators. If it isn't going down to zero you are clear to proceed.


Sometimes it's a good idea to charge the SMES quickly (using the optional techniques above) and then turn off the engine safely until you need power again. This means that poor solo-engie can actually go do other stuff and leave engineering for a bit without inadvertently destroying the station.
Once containment is up, walk over to the Particle Accelerator and turn it on to power level 2 or 3. Wait for the singularity to reach size 3 and then set the PA to 0 and leave it running. It will not grow in size, unless it gets more energy from [[Station Engineer|somewhere]]. This is the safe setup</br>
The strongest setup in terms of power production is a level 2 singularity with nearly enough energy to go to level 4. This is achieved with a 3x3 internal area and gambling on every PA shot. Although this setup is even less safe than the singularity normally is there is a way to estimate how much energy the singularity has. 
By counting how many shots from the PA we fired, and at what level they were we can know how much energy we put it. The singularity needs 1000 units of energy to reach stage 4, and 200 to reach level 2, additionally a level 2 singularity dissipates 5 units of energy every 5 process cycles, or half an energy unit per second, whereas the particle accelerator produces 5, 10, 15 or 50 energy with each shot. By firing one level 0 shot every 5 seconds the singularity can be kept at the same energy level, in theory indefinitely. By shooting a singularity with level 3 shots 14 times after is reaches level 2 we will bring it up to 900 energy, at which point we can give it a low power shot every once in a while just to keep it from decaying. Needless to say this is a risky endeavor and any miscount or unaccounted energy from the singularity consuming matter will lead to oblivion.


= As a weapon =  
==Turning off the Engine==
The singularity is - along with massive plasma infernos and large scale bombings - one of the most brutal forces on the station. Dangerous enough when set free, it becomes a lag-inducing, shuttle-calling, indiscriminately murdering monstrosity when given a directed path by a Singularity Beacon, leaving nothing but debris, body parts and cold hard vacuum in its path. Perhaps the most dramatic way to end a round as a traitor, it can even eat the emergency shuttle itself, restricting escape to those few smart or lucky enough to grab EVA gear. Its a very effective weapon to use against assassination targets that commonly spend a lot of time in one area, such as [[Scientist|scientists]].
Occasionally, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger containment machinery. Whatever the crisis, if the steps above have been followed it should be safe to simply turn the accelerator off. The engine will continue to generate power as the singularity loses energy and shrinks, so containment SHOULDN'T fail until the singularity is sufficiently small enough that it cannot move and pull stuff into it. However, the fickle baby singularity will take a long time to die completely, leaving it exposed to potential suicidals jumping into it, giving the singularity energy to expand again. (Cool fact: Engineers provide a singularity with a lot more energy than you'd expect).


Setting the singularity free is not the easiest task to complete as a regular crew traitor, and you will get [[robust|robusted]] in short order if you are caught. Generally speaking, all you need to do is disable the singularity containment field. This can be accomplished by deactivating the emitters, which is very hazardous due to the gravitational pull of the singularity, its radiation, and the hazards of the containment system itself. Alternatively, you can disable the engineering APC. If you are not an engineer and get identified doing this, you can expect to not make it onto the emergency shuttle alive. Another option is deactivating the collectors, as the Engineering APC cannot charge from the SMES, this form of sabotage probably won'tbe noticed and will likely be blamed on engineer incompetence. The easiest way to release the singularity is accessing the engine control console and turning power up to level 2. Keep in mind that the containment field is designed to tolerate short term power outages, so if anyone notices the power failure before the containment field fails, then your attempt will be thwarted. Tip: Try turning the PA up to 2 for a while until the Singularity gets huge, then turn off the collectors after a few minutes. If the Engineering staff hasn't wired the Singularity straight into the system, it should fail extremely fast and you'll have a 5x5 singularity running rampant around the station. Be careful to not get caught in the pull, though.
Sometimes it's a good idea to charge the SMES quickly and then turn off the engine safely until you need power again. This means that poor solo-engie can actually go do other stuff and leave engineering for a bit without inadvertently destroying the station.


Directing the singularity to a target area - be it the emergency shuttle bay or the bridge - requires a singularity beacon and a screwdriver. Don't hang around after you plant it. Putting the beacon somewhere outside the station is usually your best bet to ensuring the singularity reaches its destination.
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 22:30, 20 November 2024

Engineering Department


The Gravitational Singularity

Of the most feared anomalies in this universe, the Gravitational Singularity is the most terrifying. When at its full potential, it will consume all matter, abiotic and organic. However, it has been discovered that the radiation produced from these singularities can be harvested and converted in power via plasma. This has spawned the invention of the Singularity Engine. Due to the Supermatter's overall safer nature and much higher power generation potential, the singularity engine is currently mostly a novelty, and would usually be run alongside other engines.

This Guide serves as a how-to for setting up your very own Singularity engine. It includes the step-by-step construction process, what to order, what equipment to wear, and pointers on how to prevent it from consuming your station!

The Stages

The singularity comes in levels, growing with the more energy it collects. It collects energy with the Particle Accelorator, which sends waves of energy into the singularity. After reaching a specific amount of energy, it will grow in size up until stage 5, which needs to consume a Supermatter Crystal to progress to stage 6. With higher levels comes more power, but that means more pull and more radiation. If it progresses to stage 4, it is not unlikely that it could pull up the catwalk of wiring which is powering containment.

Singulo 1.gif Singulo 3.gif Singulo 5.gif
Singularity 1x1 (Stage 1)
Too small - Turn the PA to 2
Singularity 3x3 (Stage 2)
Poor size - continue waiting
Singularity 5x5 (Stage 3)
Perfect size - Stop here
Singulo 7.gif Singulo 9.gif Singulo 11.gif
Singularity 7x7 (Stage 4)
As large as can be contained
Feed it too much and it Will break containment
Singularity 9x9 (Stage 5)
Too late - Call the shuttle
Singularity 11x11 (Stage 6 - Supermatter Charged)
Captain, we have an uh-oh


Singularity Safety

The singularity engine is quite dangerous. Aside from needing constant monitoring so it does not escape containment, it also has a set of additional hazards to deal with:

  • EMPs : These will messup with any robotic organs, implants, radios and modsuit that you maybe using. They will also mess with APCs, drain SMES and even explode PACMAN's within range. Try reducing the amount of electronics you are using near the singularity, and stay out of EMP range whenever possible. Also, build the engine away from SMES and APCs and keep all PACMAN's you might use to start it far away from it.
  • Gravitational Pull: The singularity will pull stuff towards itself. At level 4 it can also rip the plating away from floors and pull items out of your hand. Aside from obvious dangers, like repeatedly being pulled towards the containment field and getting stunned by it, pulled objects like pulled floor plating and loose items can damage the radiation collectors and emitters around the containment field, potentially leading to a loose singularity. Make sure you clear the chamber completely from plated floor, catwalks and every loose item before activating the engine. Additionally, always keep your magboots on near the singulo and do not approach it if it is at level 4.
  • The Stare of The Abyss: Looking at the singularity without messons will stun you. Put your messons on.
  • Radiation: The singularity engine produces power primarily through radiation collectors. This radiation, however, is also quite dangerous causing damage and mutations. Wear radiation protection such as a radsuit, or advanced modsuit around the singularity engine, and keep away from it when possible.

Containment

The singularity can be contained by a containment field, produced by field generators powered by emitters. The singularity can break that containment in any of 3 conditions:

  • The field generators lose power, or are destroyed, either by sabotage, meteors or any other reason.
  • The singularity grows to level 5. Nothing can contain a level 5 singularity.
  • The singularity will escape containment if it has enough energy to go up 2 levels. A containment field with an internal size of 3x3 can constrain a singularity to level 2 so long as it doesn't get enough energy to go up to level 4.

For the safest setup, make a field with a 7x7 internal area, which can support a level 4 singularity, around it build a large solid container constructed out of reinforced walls to keep out intruders/meteors as well as house all the equipment needed to run the engine, and add a soft barrier constructed out of lattices and grilles to sop up meteors.

Energy Field

An energy field is the only thing a singularity cannot travel through. If this fails, the singularity will breach containment. In other words, don't fuck up this step. You will need:

  • A minimum of 4 field generators Field generator.png
  • A powerful energy source CableCoils.png
  • A minimum of 4 Emitters Emitter.png
  • A 9x9 area

All of this equipment can be acquired from either R&D or Cargo. From Cargo, this is 2 emitter crates and 2 field generator crates, the energy source can be a PACMAN generator, or it could be connected to a Solar Array.

Begin by placing plating down in an open space, this is where your Singularity generator will go. Follow this by building four tiles of lattice out in each direction. Place lattice to make a box out of each of these. Make plating on each corner. Place a field generator on each of the external plating. Make sure that they are properly secured by wrenching and welding them to the plating. Once secured, place 2 tiles of lattice out in any direction from the corner field generators and add plating on the ends. This is where the emitters will go after wiring. Before attaching the emitters, you will need to build a perimeter out of either catwalks or plating so that you can lay cable all the way around. Make nodes (cable endpoints or dots) in each of the places for the emitters. Ensure that the emitters are facing the field generators and secure them in the same way which the field generators were secured. You will turn them on later once everything is set up.

Hard Containment

Hard Containment and Control Room

Whenever making an engine that is susceptible to being tampered with or fragile to high-speed space rocks you will likely need a barrier from space. Build walls or reinforced walls around your current constructions. You can build your wires around the interior perimeter of this containment too. Ensure that there is an airlock leading in and out that is accessible only by engineering.

Soft Barriers

Along the outer walls, build 2x8 sections of grilles to absorb the impact of the damage caused by meteors and further impede the incursion of intruders into the engine area. Alternatively, station shields could be deployed around hard containment if that is the station goal for that shift or CentCom is generous enough to accept a request for some.

Particle Accelerator

ParticleAccelerator.png

Next, you will need to order a Particle Accelerator (PA) kit from cargo. Don't open it until you have it where you want to install it. The Particle Accelerator is T-shaped and it fires in the direction of flat side of the T. Each piece will need to be properly oriented, wrenched down, wired with cable coil, and screwed closed. It has 3 main power levels, each sending a different amount of energy into the engine, which can increase the size, sustain the current size, or let it shrink. It could also be hacked, allowing for a higher power output, which can be useful when initially growing the size of the singularity, providing you are careful.

Power Generation

The singularity engine works by generating radiation, which the radiation collectors will soak up and convert into energy. As long as there is at least one collector, it will produce energy, though having more is better if power generation is important in this engine instead of fun.

Radiation Collectors

These can be ordered from cargo, coming with 3 collecters per crate. Place radiation collectors Collector array filled.png on the perimeter of the containment field on bare plating with a wire node. Secure them with a wrench and fill with plasma tanks Handheld-Plasmatank.png before turning them on.

SMES

It is recommended to use a dedicated SMES to supply the emitters, this should largely prevent a loss of containment due to power generation issues. Make sure to keep the SMES out of the EMP range of the singularity.

Turning on the engine

Before doing anything else, ensure that everybody is following the correct safety measures

  • Once everything has been constructed clear the area around the containment field from all loose items, make sure the floor is made from bare plating, with only wires on it.
  • Once the room is cleared and the emitter SMES has charged up a bit turn on the emitters, then the field generators
  • Once containment is up make another pass to verify the room is clear, and also look at the green bar on the field generators. If it isn't going down to zero you are clear to proceed.

Once containment is up, walk over to the Particle Accelerator and turn it on to power level 2 or 3. Wait for the singularity to reach size 3 and then set the PA to 0 and leave it running. It will not grow in size, unless it gets more energy from somewhere. This is the safe setup
The strongest setup in terms of power production is a level 2 singularity with nearly enough energy to go to level 4. This is achieved with a 3x3 internal area and gambling on every PA shot. Although this setup is even less safe than the singularity normally is there is a way to estimate how much energy the singularity has. By counting how many shots from the PA we fired, and at what level they were we can know how much energy we put it. The singularity needs 1000 units of energy to reach stage 4, and 200 to reach level 2, additionally a level 2 singularity dissipates 5 units of energy every 5 process cycles, or half an energy unit per second, whereas the particle accelerator produces 5, 10, 15 or 50 energy with each shot. By firing one level 0 shot every 5 seconds the singularity can be kept at the same energy level, in theory indefinitely. By shooting a singularity with level 3 shots 14 times after is reaches level 2 we will bring it up to 900 energy, at which point we can give it a low power shot every once in a while just to keep it from decaying. Needless to say this is a risky endeavor and any miscount or unaccounted energy from the singularity consuming matter will lead to oblivion.

Turning off the Engine

Occasionally, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger containment machinery. Whatever the crisis, if the steps above have been followed it should be safe to simply turn the accelerator off. The engine will continue to generate power as the singularity loses energy and shrinks, so containment SHOULDN'T fail until the singularity is sufficiently small enough that it cannot move and pull stuff into it. However, the fickle baby singularity will take a long time to die completely, leaving it exposed to potential suicidals jumping into it, giving the singularity energy to expand again. (Cool fact: Engineers provide a singularity with a lot more energy than you'd expect).

Sometimes it's a good idea to charge the SMES quickly and then turn off the engine safely until you need power again. This means that poor solo-engie can actually go do other stuff and leave engineering for a bit without inadvertently destroying the station.