Guide to Atmospherics: Difference between revisions

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[[Atmospherics]]. To the ignorant, a mystical art indecipherable from actual magic. To the (hopefully) educated [[Atmospheric Technician]]s of the station, a glorified network of conveyors for moving gases about. Either way, Atmospherics holds great and terrifying power in the hands of the initiated.  
{{JobEngineering}}Atmospherics. To the uninitiated, a magical flow of gases that somehow lets you breathe. To the knowledgeable [[Atmospheric Technician]], an interconnected network of pipes for moving gases around. With the right knowledge, you can refill a breached room quickly like it’s just another Tuesday or burn the brightest plasmafires seen on this side of the sector.  


=Atmospherics 1.01: Basic Characteristics of Gases and Pipes=
Firstly, it’s important to understand what the different properties of gases mean. Grab an [[File:Analyzer.png|32px]] analyzer from a toolbox or an autolathe. Alternatively, enable the Gas Scanner option on your PDA. You can either use the analyzer in your hand to get an analysis of the gases of the tiles you’re standing on or hit a pipe or canister to see the contents of it.




=Pipes and Gases, the Basics of Atmos=
'''Moles''' are  the amount of molecules that are contained in the tile you are trying to analyze.  
If you aren't working with pipes and gases, you aren't doing atmospherics.


===Where to get Pipes===
'''Temperature''' is measured in Celsius and Kelvin and should usually be around 293 Kelvin or 19 degrees Celsius when dealing with air that is to be breathed. Both too hot gas and too cold gas can hurt most species so make sure you’re not pumping gases with extreme temperatures into the distro pipes!


Meet your two new friends. One never returns the money they borrow, you aren't really sure why you hang out with them. The other one is kind of awesome.
'''Volume''' is the total space in the segment of pipes or tile you are analyzing. For example, analyzing the main air distribution pipe would have a much higher volume than the Supermatter Crystal cooling loop.


[[File:PipeDispenser.png|64px]] Pipe Dispenser - A static machine that will print out pipes for you.
'''Pressure''' is the measure of how much force the gas is exerting on the container it is in, whether that be a pipe or canister. If there is too much pressure in a pipe that you try to unwrench, make sure you have magboots lest you be launched and possibly seriously hurt.  


[[File:rapid_pipe_dispenser.png|64px]] Rapid Pipe Dispenser - A hand held tool that can print, place and recycle pipes for you. Fits in your backpack and doesn't need ammo.
'''Heat Capacity''' is the required amount of energy needed to heat up a gas. Fires will spread quicker in gas mixtures with low heat capacity and spread slower in gases mixtures with high heat capacity.


'''Thermal energy''' is the kinetic energy of the molecules in a gas. This is really only used when making theoretical burn mixes. This is not temperature, as that is the velocity of the molecules, not the kinetic energy.


== The Gases and What They Do ==


Beneath are all the things your dispenser can make. Learn them well, for they are the fabric from which atmos is woven.
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #fffcec;"
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: black;"
| style="width: 150pt; center;" | Canisters
| class="unsortable"            | Description
|-
|-
! {{Anchor|Nitrogen}}Nitrogen (N2)<br> [[File:N2_canister.png]]
 
|The most abundant gas you will encounter. Nitrogen is not flammable, making it good for quelling fires in environments such as the [[Supermatter Engine]]. Vox must breathe pure Nitrogen, while the rest of the organic crew breathes a 80% to 20% ratio of Nitrogen and Oxygen.
|-
! {{Anchor|Oxygen}}Oxygen (O2)<br> [[File:O2_canister.png]]
 
|Oxygen is the other portion of what the crew breathes. This is poisonous to Vox and can cause Plasmamen to ignite if they make contact without their envirosuit.
|-
! {{Anchor|Air}}Air <br> [[File:Air_Canister.png]]
 
|A 1:4 gas mixture of Oyxgen and Nitrogen. This is found all throughout the station and is breathed by most crew.
|-
! {{Anchor|Carbon Dioxide}}Carbon Dioxide (CO2)<br> [[File:CO2_canister.png]]
 
|A gas slightly heavier than air. This is what crew members will be breathing out and produced by fires. Used sometimes in [[Supermatter Engine]] setups and high concentrations can make you pass out and suffocate.
|-
! {{Anchor|Nitrous Oxide}}Nitrous Oxide (N2O)<br> [[File:N2O_canister.png]]
 
|A white gas that is slightly heavier than Carbon Dioxide and invisible in small quantities. In small amounts, it causes giggling and laughing, while in large amounts, it will put you to sleep. Used in Medbay and Robotics to put patients to sleep during surgery and implanting. If heated to over 1000C/1273K, it will decompose into N2 and O2 in an exothermic reaction.
|-
! {{Anchor|Plasma}}Plasma<br> [[File:Plasma_canister.png]]
 
|A purple gas that is flammable and toxic to anyone to breathe other than Plasmamen. Highly flammable in the presence of oxygen.
|-
! {{Anchor|Agent B}}Agent B<br> [[File:Agent_B_Canister.png]]
 
|A gas that has a higher heat capacity than plasma. Acts similar to Nitrogren. Able to set fire to Carbon Dioxide while generating Oxygen.
|}


===Types of Atmospheric Pipes===
== Where to Get Pipes ==
{| class="wikitable mw-collapsible mw-collapsed" style="width:80%"
Meet your new best friend. The [[File:rapid_pipe_dispenser.png|32px]] Rapid Pipe Dispenser, also known as the RPD. which is found in your locker or printed at an [[Autolathe]]. It even fits in your backpack and can dispense any type of pipe you need and can recycle any you don't!
<tabs>
<tab name="Atmospheric Pipes">
{| class="wikitable mw-collapsible" style="width:80%"
|style="width:32px"|'''Items'''
|style="width:32px"|'''Items'''
|style="width:15%"|'''Name'''
|style="width:15%"|'''Name'''
Line 25: Line 64:
|style="text-align:center;"|'''Details'''
|style="text-align:center;"|'''Details'''
|-
|-
|[[File:Atmospheric_Pipe.png|32px]]
|[[File:Atmospheric_Pipe.png|64px]]
|Atmospheric Pipes
|Normal Pipes
|Generic Pipes that can be used for most tasks
|Generic pipes that can be used for most tasks.
|These are airtight pipes that can carry any gas you pump into them.
|These are airtight pipes that can carry any gas you pump into them.
|-
|-
|[[File:supply_pipe.png|32px]]
|[[File:supply_pipe.png|64px]]
|Air Supply Pipe
|Air Supply Pipe
|Used to distribute air all across the station.
|Used to distribute air all across the station.
|Special pipes that are needed to connect to vents. Standard unaltered atmos uses these for air distribution
|Special pipes that are mostly used for the air distribution network. Can be laid in parallel to normal pipes and scrubber pipes.
|-
|-
|[[File:scrubber_pipe.png|32px]]
|[[File:scrubber_pipe.png|64px]]
|Scrubber Pipe
|Scrubbers Pipe
|used to move waste or harmful gases.
|Used to move waste or harmful gases.
| Special Pipes that are needed to connect to scrubbers. Standard unaltered atmos uses these for taking in and processing harmful gases like CO2.
|Special pipes that are mostly used for the waste network. Can be laid in parallel to normal pipes and air supply pipes.
|-
|-
|[[File:heat_exchanger_pipe.png|32px]]
|[[File:heat_exchanger_pipe.png|64px]]
|Heat Exchange Pipe
|Heat Exchange Pipe
|Imparts some of the enviroments temperature to it's contents.
|Shares heat between the pipe and the environment.
|Allow you to cool / heat gases based on the ambient temperature of the tile they're on. Think space loop (for cooling) or the [[Toxins]] burn chamber (for heating)
|Exchanges heat between any gas in the pipe and any gas in the tile. Think space loop(for cooling) or the [[Toxins]] burn chamber(for heating). Connects to normal pipes via junctions.
|-
|-
|[[File:universal_pipe.png|32px]]
|[[File:universal_pipe.png|64px]]
|Universal Pipe Adapter
|Universal Pipe Adapter
|Can be fitted to any other pipe type.
|Can be fitted to any pipe type.
|Used to bridge between Atmospheric, Scrubber and Supply pipes. Atmospheric, Scrubber and Supply pipes cannot connect to eachother without this.
|Used to interface between normal, air supply, and scrubbers pipes. They cannot connect to each other without this.
|}
|}
 
</tab>
===Types of Atmospheric Devices===
<tab name="Atmospheric Devices">
{| class="wikitable mw-collapsible mw-collapsed" style="width:80%"
{| class="wikitable mw-collapsible" style="width:80%"
|style="width:32px"|'''Items'''
|style="width:32px"|'''Items'''
|style="width:15%"|'''Name'''
|style="width:15%"|'''Name'''
Line 58: Line 97:
|style="text-align:center;"|'''Details'''
|style="text-align:center;"|'''Details'''
|-
|-
|[[File:Vent_Port.png|32px]]
|[[File:Vent_Port.png|64px]]
|Unary Vent
|Unary Vent
|The standard vent used to distribute air.
|The standard vent used to distribute air.
|Needs to be inside a blueprinted room with a functional air alarm to operate. Typically used to pump breathable air into a room.  
|Needs to be inside a blueprinted room with a functional air alarm to operate. Typically used to pump breathable air into a room.
|-
|-
|[[File:Vent_Port.png|32px]]
|[[File:Scrubber_Port.png|64px]]
|Air Scrubber
|Scrubs the air clean.
|Needs to be inside a blueprinted room with a functional air alarm to operate. Can remove specific gases from the room it is in, or rapidly siphon out all gas. Typically used to remove harmful gases like CO2 from the station's air.
|-
|[[File:Vent_Port.png|64px]]
|Passive Vent
|Passive Vent
|An unpowered vent that relies on pipe pressure to operate.
|An unpowered vent that relies on pipe pressure to operate.
|Will only release it's contents if the pressure of the room it is in is lower than the pressure of the pipes it is hooked up to.
|Freely exchanges gas and heat between the tile and the connected pipe network, based on pressure and temperature gradients. Does not require power, or even a blueprinted room.
|-
 
|[[File:dual_vent.png|32px]]
|Dual-Port Air Vent
|
|Has a valve and pump attached to it. There are two ports.
|-
|[[File:Scrubber_Port.png|32px]]
|Air Scrubber
|Scrubs the air clean.
|Needs to be inside a blueprinted room with a functional air alarm to operate. Used to remove specific gasses from the room it is in. Normally used to remove harmful gases like CO2 from the station's air.
|-
|-
|[[File:Connector_Port.png|32px]]
|[[File:Connector_Port.png|64px]]
|Connector Port
|Connector Port
|A connection port for tanks of gas
|A connector port for canisters of gas.
|Allows you to remove/add gases into a system directly from a tank. Simply place the tank on the connector and wrench it in place. After it is connected, open it if you want to pump gases out of it. Actually pumping the gases in or out of a connected tank only requires you to set up a pump.
|Connects canisters to pipe networks. When used in conjunction with pumps, allows you to fill canisters or to empty them into a pipe network.
|-
|-
|[[File:Pump.png|32px]]
|[[File:Pump.png|64px]]
|Gas Pump
|Gas Pump
|A Generic Pressure Pump
|A generic pressure pump.
|This Pump is configured to measure how much gas it pumps by pressure. Can be set to only pump a certain amount of pressure through. The maximum pressure this pump can be set to move is 4500 kPa
|This pump is configured to measure how much gas it pumps by pressure. Can be set to only pump a certain amount of pressure through. The maximum pressure this pump can be set to move is 4500 kPa
|-
|-
|[[File:Volumetric_Pump.png|32px]]
|[[File:Volumetric_Pump.png|64px]]
|Volume Pump
|Volume Pump
|The Gas Pump's cool sibling
|The gas pump's cool sibling.
|This Pump is configured to measure how much gas it pumps by volume instead of pressure. Can be set to pump only a specific volume of gas through. The maximum volume this pump can be set to move is 200L/s.
|This pump is configured to measure how much gas it pumps by volume instead of pressure. Can be set to pump only a specific volume of gas through. The maximum volume this pump can be set to move is 200L/s.
|-
|-
|[[File:Passive_Gate.png|32px]]
|[[File:Passive_Gate.png|64px]]
|Passive Gate
|Passive Gate
|Basically, a pressure valve
|A passive one-way valve.
|A valve that only lets gas through if it the input pressure reaches a certain threshold. Can be set to activate anywhere between 0 and 4500 kPa. It should be noted that its power status light can be easy to miss, being just a small red / green light, and can be used along side a passive vent in place of a Unary Vent.
|A special one-way valve. Gas will only flow if pressure at the input is greater than at the output. Flow will stop if output pressure reaches or exceeds the target pressure. Pressure range of 0-4500 kPa. Does not require power.
|-
|-
|[[File:Gas_Filter.png|32px]]
|[[File:Gas_Filter.png|64px]]
|Gas Filter
|Gas Filter
|Separates out gases
|Separates out gases.
|A Scrubber in pipe form. Checks for whatever gas you set it to, then filters it out into another pipe.  
|A scrubber in pipe form. Checks for whatever gas you set it to, then filters it out into another pipe.  
|-
|-
|[[File:Gas_Mixer.png|32px]]
|[[File:Gas_Mixer.png|64px]]
|Gas Mixer
|Gas Mixer
|Mixes Gases together
|Mixes gases together.
|The opposite of a filter. Takes the contents of it's two inputs and combines them together at whatever ratio you tell it to, then pumps them through the output. Importantly, ratios are measured by pressure, not volume. Maximum output pressure is 4500 kPa
|The opposite of a filter. Takes the contents of its two inputs and combines them together at whatever ratio you tell it to, then pumps them through the output. Importantly, ratios are measured by pressure, not volume. Maximum output pressure is 4500 kPa
|-
|[[File:Heat_exchanger.png|64px]]
|Heat Exchanger
|Equalize heat between two pipe networks.
|When two heat exchangers are placed next to each other, facing each other, they will try to equalize the heat between the two pipe networks they are connected to. They connect to normal pipes and thus are not part of the heat exchanger pipe system.
|-
|-
|[[File:Air_Injector.png|32px]]
|[[File:Air_Injector.png|64px]]
|Air Injector
|Air Injector
|Used to force gases into high pressure areas.
|Used to force gases into high pressure areas.
|A gas injector that will continue to pump it's contents out regardless of how high the pressure around it is, Measures how much it pumps by volume. Will not operate without being linked to a console. Will display a green light when on.
|A gas injector that will continue to pump its contents out regardless of how high the pressure around it is. Measures how much it pumps by volume. Will not operate without being linked to a console. Will display a green light when on.
|-
|-
|[[File:Manual_Valve.png|32px]]
|[[File:Manual_Valve.png|64px]]
|Manual Valve
|Manual Valve
|A simple hand turned gas valve.
|A simple hand-turned gas valve.
|A manually-controlled valve, it requires no power and also no ID authorisation to use. Is arguably better over the digital valve in pipe-networks with possibilities of massive destruction due to the need of ID access on the digital valve. Displays a small green light when open.
|A manually-controlled valve, it requires no power and also no ID authorization to use. Doesn't require power(or a blueprinted room), doesn't require ID access, and cannot be operated by the AI, borgs, or drones. Displays a small green light when open.
|-
|-
|[[File:Digital_Valve.png|32px]]
|[[File:Digital_Valve.png|64px]]
|Digital Valve
|Digital Valve
|An electronic valve.
|An electronic valve.
|An electronically-controlled gas valve. It uses the station-grid's power to be operated but requires sufficient ID access to be allowed use. Can be operated remotely by the AI, and by crew if they have the right tools to access it. Displays a small green light when open.
|An electronically-controlled gas valve. Requires power, requires ID access, and can be operated by the AI, borgs, and drones. Displays a small green light when open.
|-
|-
|[[File:meter.gif|32px]]
|[[File:meter.gif|64px]]
|Meter
|Meter
|Measures temperature and pressure inside the pipe it's on.
|Measures temperature and pressure inside the pipe it's on.
|Simply place over any flat stretch of pipe and wrench it on. Upon examination, it should now be yielding measurements on what is going on inside the pipe. Does not provide as much information as an analyser, but good for being able to tell what is going on at a glance.
|Simply place over any flat stretch of pipe and wrench it on. Upon examination, it should now be yielding measurements on what is going on inside the pipe. Does not provide as much information as an analyser/gas scanner, but good for being able to tell what is going on at a glance.
|-
|-
|[[File:Gas_Sensor.png|32px]]
|[[File:Gas_Sensor.png|64px]]
|Gas Sensor
|Gas Sensor
|Senses Gas. No. Really.
|Senses gas. No, really.
|Used to sense the pressure and temperature of the gas surrounding the sensor itself, rather than a pipe. Can be hooked up consoles.
|Used to sense the pressure and temperature of the gas surrounding the sensor itself, rather than a pipe. Must be connected to one of several kinds of computer to be used.
|}
|}
 
</tab>
===Types of Disposal Pipe===
<tab name="Disposal Pipes">
 
{| class="wikitable mw-collapsible" style="width:80%"
{| class="wikitable mw-collapsible mw-collapsed" style="width:80%"
|style="width:32px"|'''Items'''
|style="width:32px"|'''Items'''
|style="width:15%"|'''Name'''
|style="width:15%"|'''Name'''
|style="text-align:center;"|'''Description'''
|style="text-align:center;"|'''Description'''
|-
|-
|[[File:Disposal_pipe.png|32px]]
|[[File:Disposal_pipe.png|64px]]
|Disposal Pipe
|Disposal Pipe
|Those pipes are made through the disposal pipe dispenser, use them to fix or expand to the disposal system of the Exodus.
|Large pneumatic pipes that are used to carry trash, mail, and occasionally people around the station.  
|-
|-
|[[File:Disposal_bin.png|32px]]
|[[File:Disposal_bin.png|64px]]
|Disposal Bin
|Disposal Bin
|Where people put their trash which are then sent to the disposal area via the disposal pipe system.
|The preferred method for delivering garbage into disposal pipes. Holds onto contents until they are flushed, whether manually or automatically.
|-
|-
|[[File:Disposal_outlet.png|32px]]
|[[File:Disposal_outlet.png|64px]]
|Disposal Outlet
|Disposal Outlet
|Whenever someone or something has reached this from a disposal pipe, they are thrown out at quite a fair speed and typically end up hitting a wall before stopping.
|Whenever something or someone has reached this from a disposal pipe, they are ejected after a buzzer sounds.
|-
|-
|[[File:Disposal_intake.png|32px]]
|[[File:Disposal_intake.png|64px]]
|Disposal Intake
|Disposal Intake
|If something's been thrown into the intake, it will take it and put it into the attached disposal pipe, sending it off on it's merry way.
|An open chute into disposal pipes. Objects or people that enter will be sent into connected disposal pipes. Objects or people who reach one of these at the end of a disposal pipe are ejected at high speed in a random direction.
|}
|}
 
</tab>
 
<tab name="Transit Tubes">
==The Gases==
{| class="wikitable mw-collapsible" style="width:80%"
The main goal of atmospherics is to manipulate these in a way that benefits the station. Each type of Gas has different properties that can help or hinder. Your skill in manipulating these will determine the success of your atmospheric machinations.
|style="width:32px"|'''Items'''
 
|style="width:15%"|'''Name'''
{|class="wikitable" style="width:80%;"
|style="text-align:center;"|'''Description'''
|'''Nitrogen (N2)'''
|-
|One of the components of the air mix. N2 soaks up heat in the air, and lowers the temperature of a fire. By association, it can very quickly lower the temperature of a fiery rupture to the point where the flames self-extinguish.
|[[File:Transit_Tube.png|64px]]
|Transit Tube
|A glass tube used for transportation with the use of transit pods.
|-
|[[File:Diagonal_Transit_Tube.png|64px]]
|Diagonal Transit Tube
|A glass tube used for transportation with the use of transit pods. This one is diagonal.
|-
||[[File:Curved_Transit_Tube.png|64px]]
|Curved Transit Tube
|A glass tube used for transportation with the use of transit pods. This one is curved
|-
|-
|'''Oxygen (O2)'''
|[[File:Junction_Transit_Tube.png|64px]]
|You probably breathe this. Running out of O2 will cause your slow death by suffocation damage. It is also required for a fire to even start, with the ending the fire when the O2 or plasma (if present) is depleted. Having less than 17 kPa of O2 flowing into your lungs chokes you.
|Junction Transit Tube
|A glass tube used for transportation with the use of transit pods. This one has three sides. You can hold down a directional key to choose which side to go to.
|-
|-
|'''Air'''
|[[File:Transit_Tube_Station.png|64px]]
|The gas mix that is distributed in the station. It is composed of 80% N2 and 20% O2.
|Transit Tube Station
|A station for transit pods to park in midway through the ride, letting the person leave by pressing the directional key the exit is facing in or going through the station faster by pressing a directional key where the next transit tube is. You can board it by walking in through it's entrance. It's density prevents people or bullets from passing through it.
|-
|-
|'''CO2'''
|[[File:Terminus_Dispenser_Tube_Station.png|64px]]
|An invisible, heavy gas, CO2 is one of the first and fastest gases the scrubbers suck out of the air. It chokes people effectively and quickly, and if you can be bothered to set the air alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. The emote for this at below incapacitating levels is gasping and choking.
|Terminus Dispenser Tube Station
|A terminus used to signify the end or beginning of a transit tube network. It can be boarded it by walking in through it's entrance. This one creates and recycles transit pods.
|-
|-
|'''Nitrous Oxide (N2O)'''
|[[File:Dispenser_Tube_Station.png|64px]]
|A white-flecked gas. Makes you laugh at low doses and at higher ones puts you to sleep. Scrubbers don't deal with it too well and portable scrubbers just choke on it. If using this as a sleep gas mix do *not* forget the O2 at at least 17 kPa, or you will kill someone. Relativly high in density at room temperature.
|Dispenser Tube Station
|A station for transit pods to park in midway through the ride, letting the person leave by pressing the directional key the exit is facing in or going through the station faster by pressing a directional key where the next transit tube is. It can be boarded it by walking in through it's entrance. This one creates and recycles transit pods. It's density prevents people or bullets from passing through it.
|-
|-
|'''Plasma'''
</tab></tabs>
|The oil of the new world. Purple, highly flamable, and highly toxic ("Toxins" and "Plasma" are occasionally used interchangably). Burns hotter as oxygen is added. Can spontainiously ignite if at high pressure with oxygen. The highest density gas at room temperature.
|}
 


=Station Systems=
=Atmospherics 1.02: Your Tools and You!=
While pipes themselves will always work if undamaged, atmospheric devices all have certain prerequisites that must be met for them to operate.


Remember, ALL Atmos Devices require a powered APC to work.
You have plenty of tools at your disposal to assist you with your atmospheric duties, whether that be firefighting or refilling a room with air.


In addition, there are other pieces of infrastructure that can/must be used when working with specific atmospheric devices.
====Analyzer [[file:analyzer.png|64px]]====
The analyzer is your eyes into the world of Atmospherics. Able to tell you all sorts of information such as how much gas is a certain area, the temperature, pressure within canisters/pipes, and more. Any [[Atmospheric Technician]] should have this at arm's length, ready to be use.  


====Firefighter Suit [[file:Atmospherics Fire Helmet.png|64px]][[file:Atmpspherics Firesuit.png|64px]]====
With the both the helmet and suit, you're completely safe from any fires you may encounter at the cost of your movement speed. Found in an atmospheric technician's locker and any fire cabinets around the station. You're usually better off using one of your [[MODsuits]], though the firesuit can be useful if you need protection quickly.


===[[Air_Alarm|Air Alarm]]===
====Engineering Goggles [[File:Engineering_Goggles.gif|64px]]====
[[File:AirAlarm.png|64px]]
These handy goggles have three modes. A meson mode, which allows you to see the outline of the walls around you and protecting you from the Supermatter-induced hallucinations, a T-ray scanner mode, which allows you to see the piping, cabling, and disposal pipe network underneath plating, and finally a radiation mode, which allows you to see how many total rads something has.


Mandatory for the use of non-passive vents and scrubbers. Allows a wide range of control over a blueprinted rooms current gas contents. Where exactly the Air Alarm is in the room does not matter; As long as the room is blueprinted and powered it will function. Cannot be placed in areas that are not blueprinted.
====Backpack Firefighting Tank [[File:Backpack_Firefighter_Tank.gif|64px]][[File:Extinguisher_Nozzle.png|64px]]====
Replacing your backpack, this firefighting tank gives you three helpful substances to assist you in your atmospheric work. Activate it and its nozzle will extend.
From there you can cycle through:
* Water, which is pretty self explanatory, is used to put out fires.
* Nanofrost which is a special substance that replaces burning plasma with Nitrogen, quickly halting plasma fires. However be careful, as it welds vents and scrubbers.
* Metal foam is a liquid that eventually solidifies into a flimsy, yet airtight wall or floor.
The Atmospherics MODsuit is also pre-equiped with a module that serves the same purpose.


'''To learn more about Air Alarms and how to use them, click here: [[Air_Alarm|Air Alarm]]'''
====ATMOS Holofan [[File:Engineering_Holofan_Projector.gif|64px]]====
This holofan projector will probably be your second best friend you'll have working for Nanotrasen. This handy tool lets you block any and all changes in the atmosphere. Useful for plasma fires from spreading and gas escaping to space when a breach inevitability happens. You can place up to three at a time and all placed holofans can be cleared by using the holofan in your hand.


====Oxygen Grenades [[File:Oxygen Grenade.png|64px]]====
Want to easily fill up a room with oxygen and throw a grenade? Use an oxygen grenade which after a short period after being primed will release about 50 moles of oxygen into the air. Good for places that cannot be easily connected to the main distribution system.


===Computers Consoles===
====Portable Air Pump [[file:Portable Air Pump.gif|64px]]====
This is an invaluable resource when you want to quickly fill a room up with air again. Filled by wrenching it to a connector port with light blue pipes attached to it, this can be taken anywhere and output air when set to the Out setting. Inversely, you can set it to the In setting to refill it by sucking air in from its surroundings. Another option for refilling it while on the go, is to connect a connector to the distro line to refill the air pump. This is also applicable to scrubbers. Also can be used to fill a tank or empty a tank.


* '''Atmospheric Alert Computer:''' This computer console will tell you where your attention is needed. Green means everything is alright, yellow signals something is wrong, and red means things have gone wrong enough for an alarm to be triggered (Usually caused when a room's air stops being breathable).
====Portable Air Scrubber [[file:Portable Air Scrubber.gif|64px]]====
Alternatively, the air scrubber is good tool to cleanse the air of any unwanted gases. The higher you set the pressure option, the quicker it will scrub the air. Whenever you're finished with it or the internal tank gets full, wrench it down to a connector port that is attached with purple pipes.


* '''Central Atmospherics Computer:''' Allows remote control of any air alarm on the station that has remote access enabled.
====Huge Air Scrubber [[file:Huge_air_scrubber.png|64px]]====
Rarely seen outside of the [[Toxins]] gas storage, these behemoths can only be used when wrenched down and synced to a nearby area air control computer by using a multitool. Can also be used to empty out tanks and be wrenched to a connector to empty its contents.


* '''The Distribution Computers:''' A console to monitor gas storage contents, control air injectors/extraction vents, etc. If you understand how to use these properly, you probably know what you are doing. Air Injectors REQUIRE these to work.
====Air Alarms [[File:AirAlarm.png|64px]]====
Found all throughout the station, Air Alarms are the main way you'll be controlling the behavior of the vents and scrubbers. Only able to be used in a powered and blueprinted room. For a full explanation, visit the [[Air Alarm]] page.


====The Computers====
* '''The Atmospheric Alert Computer''' will tell you where you should divert your attention. A green color means the air is all good, yellow means something is going wrong or should be checked on, and red means something has gone wrong such as a leak or breach to space.
* '''Distribution and Waste Monitor''' is a console that will tell you the status of your distribution line, waste line, and mixed air tank. Use this computer to make sure your air supply tank hasn't been tainted with Nitrous Oxide, Plasma, or anything else you don't want your crew members breathing. You can also check to see if vents will burst if welded. Remember, if the distro is over 5000 kPA, vents WILL burst.
* '''Tank Monitor''' is the console that does exactly what it says, monitors the pressure and temperature (in Kelvin) of the gases in storage.
* '''Central Atmospherics Computer''' allows you to view the status of every air alarm on station and are able to remotely control any air alarm, assuming remote control is enabled on said air alarm.


====Space Heaters [[file:Space Heater.gif|64px]]====
These industrial little things can be used to heat up cold areas around the station. Use a screwdriver to access its power cell and heat setting. Be wary of its charge level, as it can run out very quickly.


=Atmosia Proper - The beating heart of the Station=
====Atmospheric MODsuit [[File:Mod Atmospheric.png]]====
Thanks to the progression of hardsuit technology, you have your own special MODsuit! Offering COMPLETE fire protection and ash protection, this bad boy will keep you comfortable in any fire. Comes with built in welding protection, a t-ray scanner, magnetic stabilization which acts as magboots, and a firefighter tank that is exactly like the one written above.


[[File:Atmosia_and_Air_Loop_Diagram.jpg|1300px|thumb|center|Left - Atmosia with non-air systems faded out; Right - Simplified diagram of the Air Processing System in Atmosia]]
=Atmospherics 1.03: Setting Up Atmospherics, Practical Appliances, and Tips!=




====Setting Up Atmospherics====
After getting all your gear, you need to start working on setting up atmospherics. It's best to do this as soon as you can so you won't have to worry about it later on. Your two biggest concerns are preventing the waste lines getting too clogged and vents starting to burst which can allow biohazards such as [[Xenomorphs]] and [[Terror Spiders]] to easily navigate the station. Setting up atmospherics is not too hard once you know what to do. Firstly, you'll want to find the air filters connected by purple and green pipes. Head over to them and max out the pressure on all the filters. These are circled with dark blue in the picture below. What this does is ensures that the gases flowing through the waste line is quickly deposited back into storage so the waste line doesn't get backed up. Next, you'll want to ensure you put down a pump that ensures the distro line stays within the optimal pressure. A normal pump or passive gate are the most commonly used.


<tabs container="width:800px">
<tab name="Cyberiad">[[File:Boxstation_atmospherics.png|Make sure to max the pressure out of the dark blue circles and ensure the pressure is correct by setting what's in the light blue circle.|frame|right]] </tab>
<tab name="Kerberos">[[File:Deltastation_atmospherics.png|Make sure to max the pressure out of the dark blue circles and ensure the pressure is correct by setting what's in the light blue circle.|frame|right]]</tab>
<tab name="Cerebron">[[File:Metastation_atmospherics.png|Make sure to max the pressure out of the dark blue circles and ensure the pressure is correct by setting what's in the light blue circle.|frame|right]]</tab>
<tab name="Farragus">[[File:Cerestation_atmospherics.png|Make sure to max the pressure out of the dark blue circles and ensure the pressure is correct by setting what's in the light blue circle.|frame|right]]</tab>
<tab name="Diagoras">[[File:Emeraldstation_atmospherics.png|Make sure to max the pressure out of the dark blue circles and ensure the pressure is correct by setting what's in the light blue circle.|frame|right]]</tab>
</tabs>


In Atmosia, you will see many different colored pipes. These colors are labels, marking out different systems within atmosia.
====Prepping Space Cooled Gas For Engineering====
Sometimes, you'll have a [[Chief Engineer]] or engineering team asking for Carbon Dioxide (CO2) for the Supermatter Engine. Pretty easy, right? Just turn on the pumps and valves and let the CO2 flow until however many moles is inside the To Engine line! Sadly, you'll probably be asked to more than 10,000 moles which doesn't always fit in the pipe. Due to more gas being able to fit in a pipe the colder it is, you'll want to space cool it. Utilizing heat exchange pipes in space, you are able to fit large quantities of cooled gas in the same length of piping.


{| class="wikitable" style="width:80%;"
[[File:Boxstation_Example_Cooling_Loop.png| A [[Chief Engineer]] filling a cooling loop with Carbon Dioxide.|thumb|right]]
!style="width:10%"|Name
!style="text-align:center;"|Description
|-
!Air Supply <br> [[File:supply_pipe.png|32px]]
|The dark blue pipe is the '''Main Air Supply'''. It sends breathable air (roughly 80% nitrogen and 20% oxygen) to all the vents on the station, and is fed by the cyan pipe in Atmospherics.
|-
!Scrubber <br> [[File:Scrubber_pipe.png|32]]
|The red pipe is the '''Scrubber Pipe'''. This is where all the toxic waste normally ends up by the scrubber system found all around the station. It may contain breathable air, however it is unfiltered and possibly contaminated.
|-
!Air Mix <br> [[File:cyan_pipe.png|32px]]
|The cyan pipe is the breathable air or the '''Air Mix'''. This pipe feeds into the main air supply.
|-
!Waste <br> [[File:purple_pipe.png|32px]]
|The purple pipe is the '''Waste Pipe''', which retrieves waste air from the scrubber pipe which then leads to the filter.
|-
!Filter <br> [[File:green_pipe.png|32px]]
|The green pipe is the '''Filter Pipe''', which filters out the various gases in the waste air provided by the water at various filters placed along it. Each filter puts the respect gases back into the gas containers.
|-
!Pure <br> [[File:yellow_pipe.png|32px]]
|The yellow pipe is the '''Mix Pipe''', which is internal to Atmospherics and is used for custom air mixes.
|}


====How Gas Actually Flows====
It's important to know that gas doesn't technically "flow" through pipes. It is omnipresent in a section of pipes. This means that if you wanted to connect something like a thermomachine, it wouldn't matter where you place it in the pipenet, it will still work the same. Do note, that the bigger the section of pipe or pipenet is, the less efficient atmospheric machines work. 


====Basic Mathematical Applications====


 
=====The Ideal Gas Law=====
 
The Ideal Gas Law is helpful to explain how hot your burn mixes will be and why the gas in coolant pipes are the way they are.
 
=The Basic Mathmatical Details=
 
===Ideal Gas Law===
 
The magical formula for improving your burn mixes.... and explaining why your coolant pipes have such a low pressure.


Formula: '''PV=nRT'''
Formula: '''PV=nRT'''
Line 260: Line 319:
'''T''' - Temperature in Kelvin<br>
'''T''' - Temperature in Kelvin<br>


Cooling a gas will make it take up less space (volume) for each unit (mole) of said gas.
Cooling a gas will cause it to take up less space in the pipe, while heating it up causes it to take up more space in the pipe.
This effect also results in a gas at a lower temperature having a lower pressure.
Heating a gas will have the opposite effect, resulting in a larger volume and higher pressure per mole.
 
===Conversion to and from Kelvin===


While most things will yield temperature in both Kelvin and Celsius, here is the conversion formula just in case.
=====Celsius and Kelvin Conversion=====
While using an [[File:Analyzer.png|32px]] analyzer shows you both Kelvin and Celsius, it may be useful to convert temperatures back in forth if you are using a thermomachine, which only gives you the temperature in Kelvin.


Formula: '''K = C + 273.15'''
Formula: '''K = C + 273.15'''
Line 273: Line 329:
'''K''' - Kelvin
'''K''' - Kelvin


(Temperature in Kelvin minus 273.15 is that same temperature, but in Celsius)
(Basically, subtract 273.15 from your Kelvin temperature and you have your Celsius temperature)


====Miscellaneous Tips====
* Most of any the atmospheric devices (valves, pumps, filters, etc.) that come from your Rapid Pipe Dispenser can be safely wrenched up without the fear of being launched back without magboots.
* All types of pipes, valves, filters, and mixers and be enabled by CTRL+Clicking them and have their pressure maxed by ALT+Clicking them.
* Setting an [[Air Alarm]] to the Contaminated option is usually a better way to clear out lots of unwanted gases than turning on Panic Siphon.
* When people are in-evidently screaming "ATMOS FIX THE DISTRO" when xenomorphs or terror spiders have been discovered, check the Distribution and Waste Monitor to ensure the distro pressure is below 5000 kPA and ensure that the distro piping has been set up properly up.
* While setting an Air Alarm to Refill can be useful for quickly pressurizing a room, don't forget to set it back to its previous setting or the area while become over pressurized very quickly.
* It can be useful to just stare at the pipes until you understand them. Make a mental path of how gas flows throughout atmos. For example, follow the path that Oxygen and Nitrogen take to get to the air mix chamber and then to the rest of the station.
* Don't be afraid to ask for help from your fellow Chief Engineer or Atmospheric Technician! Atmospherics is a very complicated thing that can be hard to wrap your head around.
* Arrived late to a station where a biohazard was just announced and worried about the distro pressure? No worries! Simply connect the distro line and waste line with a straight pipe and then unwrench it. This will immediately half all the pressure in the distro line as the other half is now in the waste line.


==Additional Guides==
=Additional Guides=


*[[File:Gasturbine.png|link=Gas_Turbine]] [[Gas_Turbine|Guide to Gas Turbine]]
*[[File:Gasturbine.png|32px|link=Gas Turbine]] [[Gas Turbine|Guide to Gas Turbine]]
*[[File:TEG.png|link=Thermoelectric_Generator]] [[Thermoelectric_Generator|Guide to Thermoelectric Generator]]
*[[File:Supermatter.png|link=Supermatter Engine|32px]] [[Supermatter Engine|Guide to Supermatter Engine]]
*[[File:Supermatter.png|link=Supermatter Engine]] [[Supermatter Engine|Guide to Supermatter Engine]]
*[[File:AirAlarm.png|link=Air Alarm|32px]] [[Air Alarm|Guide to Air Alarms]]
*[[File:AirAlarm.png|link=Air_Alarm|32px]] [[Air_Alarm|Guide to Air Alarms]]


==Related Links==
==Related Links==
*[[Atmospheric_Technician|Atmospheric Technician]]
*[[Atmospheric Technician]]






[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 04:01, 9 December 2024

Engineering Department

Atmospherics. To the uninitiated, a magical flow of gases that somehow lets you breathe. To the knowledgeable Atmospheric Technician, an interconnected network of pipes for moving gases around. With the right knowledge, you can refill a breached room quickly like it’s just another Tuesday or burn the brightest plasmafires seen on this side of the sector.

Atmospherics 1.01: Basic Characteristics of Gases and Pipes

Firstly, it’s important to understand what the different properties of gases mean. Grab an analyzer from a toolbox or an autolathe. Alternatively, enable the Gas Scanner option on your PDA. You can either use the analyzer in your hand to get an analysis of the gases of the tiles you’re standing on or hit a pipe or canister to see the contents of it.


Moles are the amount of molecules that are contained in the tile you are trying to analyze.

Temperature is measured in Celsius and Kelvin and should usually be around 293 Kelvin or 19 degrees Celsius when dealing with air that is to be breathed. Both too hot gas and too cold gas can hurt most species so make sure you’re not pumping gases with extreme temperatures into the distro pipes!

Volume is the total space in the segment of pipes or tile you are analyzing. For example, analyzing the main air distribution pipe would have a much higher volume than the Supermatter Crystal cooling loop.

Pressure is the measure of how much force the gas is exerting on the container it is in, whether that be a pipe or canister. If there is too much pressure in a pipe that you try to unwrench, make sure you have magboots lest you be launched and possibly seriously hurt.

Heat Capacity is the required amount of energy needed to heat up a gas. Fires will spread quicker in gas mixtures with low heat capacity and spread slower in gases mixtures with high heat capacity.

Thermal energy is the kinetic energy of the molecules in a gas. This is really only used when making theoretical burn mixes. This is not temperature, as that is the velocity of the molecules, not the kinetic energy.

The Gases and What They Do

Canisters Description
Nitrogen (N2)
The most abundant gas you will encounter. Nitrogen is not flammable, making it good for quelling fires in environments such as the Supermatter Engine. Vox must breathe pure Nitrogen, while the rest of the organic crew breathes a 80% to 20% ratio of Nitrogen and Oxygen.
Oxygen (O2)
Oxygen is the other portion of what the crew breathes. This is poisonous to Vox and can cause Plasmamen to ignite if they make contact without their envirosuit.
Air
A 1:4 gas mixture of Oyxgen and Nitrogen. This is found all throughout the station and is breathed by most crew.
Carbon Dioxide (CO2)
A gas slightly heavier than air. This is what crew members will be breathing out and produced by fires. Used sometimes in Supermatter Engine setups and high concentrations can make you pass out and suffocate.
Nitrous Oxide (N2O)
A white gas that is slightly heavier than Carbon Dioxide and invisible in small quantities. In small amounts, it causes giggling and laughing, while in large amounts, it will put you to sleep. Used in Medbay and Robotics to put patients to sleep during surgery and implanting. If heated to over 1000C/1273K, it will decompose into N2 and O2 in an exothermic reaction.
Plasma
A purple gas that is flammable and toxic to anyone to breathe other than Plasmamen. Highly flammable in the presence of oxygen.
Agent B
A gas that has a higher heat capacity than plasma. Acts similar to Nitrogren. Able to set fire to Carbon Dioxide while generating Oxygen.

Where to Get Pipes

Meet your new best friend. The Rapid Pipe Dispenser, also known as the RPD. which is found in your locker or printed at an Autolathe. It even fits in your backpack and can dispense any type of pipe you need and can recycle any you don't!

Items Name Description Details
Normal Pipes Generic pipes that can be used for most tasks. These are airtight pipes that can carry any gas you pump into them.
Air Supply Pipe Used to distribute air all across the station. Special pipes that are mostly used for the air distribution network. Can be laid in parallel to normal pipes and scrubber pipes.
Scrubbers Pipe Used to move waste or harmful gases. Special pipes that are mostly used for the waste network. Can be laid in parallel to normal pipes and air supply pipes.
Heat Exchange Pipe Shares heat between the pipe and the environment. Exchanges heat between any gas in the pipe and any gas in the tile. Think space loop(for cooling) or the Toxins burn chamber(for heating). Connects to normal pipes via junctions.
Universal Pipe Adapter Can be fitted to any pipe type. Used to interface between normal, air supply, and scrubbers pipes. They cannot connect to each other without this.
Items Name Description Details
Unary Vent The standard vent used to distribute air. Needs to be inside a blueprinted room with a functional air alarm to operate. Typically used to pump breathable air into a room.
Air Scrubber Scrubs the air clean. Needs to be inside a blueprinted room with a functional air alarm to operate. Can remove specific gases from the room it is in, or rapidly siphon out all gas. Typically used to remove harmful gases like CO2 from the station's air.
Passive Vent An unpowered vent that relies on pipe pressure to operate. Freely exchanges gas and heat between the tile and the connected pipe network, based on pressure and temperature gradients. Does not require power, or even a blueprinted room.
Connector Port A connector port for canisters of gas. Connects canisters to pipe networks. When used in conjunction with pumps, allows you to fill canisters or to empty them into a pipe network.
Gas Pump A generic pressure pump. This pump is configured to measure how much gas it pumps by pressure. Can be set to only pump a certain amount of pressure through. The maximum pressure this pump can be set to move is 4500 kPa
Volume Pump The gas pump's cool sibling. This pump is configured to measure how much gas it pumps by volume instead of pressure. Can be set to pump only a specific volume of gas through. The maximum volume this pump can be set to move is 200L/s.
Passive Gate A passive one-way valve. A special one-way valve. Gas will only flow if pressure at the input is greater than at the output. Flow will stop if output pressure reaches or exceeds the target pressure. Pressure range of 0-4500 kPa. Does not require power.
Gas Filter Separates out gases. A scrubber in pipe form. Checks for whatever gas you set it to, then filters it out into another pipe.
Gas Mixer Mixes gases together. The opposite of a filter. Takes the contents of its two inputs and combines them together at whatever ratio you tell it to, then pumps them through the output. Importantly, ratios are measured by pressure, not volume. Maximum output pressure is 4500 kPa
Heat Exchanger Equalize heat between two pipe networks. When two heat exchangers are placed next to each other, facing each other, they will try to equalize the heat between the two pipe networks they are connected to. They connect to normal pipes and thus are not part of the heat exchanger pipe system.
Air Injector Used to force gases into high pressure areas. A gas injector that will continue to pump its contents out regardless of how high the pressure around it is. Measures how much it pumps by volume. Will not operate without being linked to a console. Will display a green light when on.
Manual Valve A simple hand-turned gas valve. A manually-controlled valve, it requires no power and also no ID authorization to use. Doesn't require power(or a blueprinted room), doesn't require ID access, and cannot be operated by the AI, borgs, or drones. Displays a small green light when open.
Digital Valve An electronic valve. An electronically-controlled gas valve. Requires power, requires ID access, and can be operated by the AI, borgs, and drones. Displays a small green light when open.
Meter Measures temperature and pressure inside the pipe it's on. Simply place over any flat stretch of pipe and wrench it on. Upon examination, it should now be yielding measurements on what is going on inside the pipe. Does not provide as much information as an analyser/gas scanner, but good for being able to tell what is going on at a glance.
Gas Sensor Senses gas. No, really. Used to sense the pressure and temperature of the gas surrounding the sensor itself, rather than a pipe. Must be connected to one of several kinds of computer to be used.
Items Name Description
Disposal Pipe Large pneumatic pipes that are used to carry trash, mail, and occasionally people around the station.
Disposal Bin The preferred method for delivering garbage into disposal pipes. Holds onto contents until they are flushed, whether manually or automatically.
Disposal Outlet Whenever something or someone has reached this from a disposal pipe, they are ejected after a buzzer sounds.
Disposal Intake An open chute into disposal pipes. Objects or people that enter will be sent into connected disposal pipes. Objects or people who reach one of these at the end of a disposal pipe are ejected at high speed in a random direction.
Items Name Description
Transit Tube A glass tube used for transportation with the use of transit pods.
Diagonal Transit Tube A glass tube used for transportation with the use of transit pods. This one is diagonal.
Curved Transit Tube A glass tube used for transportation with the use of transit pods. This one is curved
Junction Transit Tube A glass tube used for transportation with the use of transit pods. This one has three sides. You can hold down a directional key to choose which side to go to.
Transit Tube Station A station for transit pods to park in midway through the ride, letting the person leave by pressing the directional key the exit is facing in or going through the station faster by pressing a directional key where the next transit tube is. You can board it by walking in through it's entrance. It's density prevents people or bullets from passing through it.
Terminus Dispenser Tube Station A terminus used to signify the end or beginning of a transit tube network. It can be boarded it by walking in through it's entrance. This one creates and recycles transit pods.
Dispenser Tube Station A station for transit pods to park in midway through the ride, letting the person leave by pressing the directional key the exit is facing in or going through the station faster by pressing a directional key where the next transit tube is. It can be boarded it by walking in through it's entrance. This one creates and recycles transit pods. It's density prevents people or bullets from passing through it.

Atmospherics 1.02: Your Tools and You!

You have plenty of tools at your disposal to assist you with your atmospheric duties, whether that be firefighting or refilling a room with air.

Analyzer

The analyzer is your eyes into the world of Atmospherics. Able to tell you all sorts of information such as how much gas is a certain area, the temperature, pressure within canisters/pipes, and more. Any Atmospheric Technician should have this at arm's length, ready to be use.

Firefighter Suit

With the both the helmet and suit, you're completely safe from any fires you may encounter at the cost of your movement speed. Found in an atmospheric technician's locker and any fire cabinets around the station. You're usually better off using one of your MODsuits, though the firesuit can be useful if you need protection quickly.

Engineering Goggles

These handy goggles have three modes. A meson mode, which allows you to see the outline of the walls around you and protecting you from the Supermatter-induced hallucinations, a T-ray scanner mode, which allows you to see the piping, cabling, and disposal pipe network underneath plating, and finally a radiation mode, which allows you to see how many total rads something has.

Backpack Firefighting Tank

Replacing your backpack, this firefighting tank gives you three helpful substances to assist you in your atmospheric work. Activate it and its nozzle will extend. From there you can cycle through:

  • Water, which is pretty self explanatory, is used to put out fires.
  • Nanofrost which is a special substance that replaces burning plasma with Nitrogen, quickly halting plasma fires. However be careful, as it welds vents and scrubbers.
  • Metal foam is a liquid that eventually solidifies into a flimsy, yet airtight wall or floor.

The Atmospherics MODsuit is also pre-equiped with a module that serves the same purpose.

ATMOS Holofan

This holofan projector will probably be your second best friend you'll have working for Nanotrasen. This handy tool lets you block any and all changes in the atmosphere. Useful for plasma fires from spreading and gas escaping to space when a breach inevitability happens. You can place up to three at a time and all placed holofans can be cleared by using the holofan in your hand.

Oxygen Grenades

Want to easily fill up a room with oxygen and throw a grenade? Use an oxygen grenade which after a short period after being primed will release about 50 moles of oxygen into the air. Good for places that cannot be easily connected to the main distribution system.

Portable Air Pump

This is an invaluable resource when you want to quickly fill a room up with air again. Filled by wrenching it to a connector port with light blue pipes attached to it, this can be taken anywhere and output air when set to the Out setting. Inversely, you can set it to the In setting to refill it by sucking air in from its surroundings. Another option for refilling it while on the go, is to connect a connector to the distro line to refill the air pump. This is also applicable to scrubbers. Also can be used to fill a tank or empty a tank.

Portable Air Scrubber

Alternatively, the air scrubber is good tool to cleanse the air of any unwanted gases. The higher you set the pressure option, the quicker it will scrub the air. Whenever you're finished with it or the internal tank gets full, wrench it down to a connector port that is attached with purple pipes.

Huge Air Scrubber

Rarely seen outside of the Toxins gas storage, these behemoths can only be used when wrenched down and synced to a nearby area air control computer by using a multitool. Can also be used to empty out tanks and be wrenched to a connector to empty its contents.

Air Alarms

Found all throughout the station, Air Alarms are the main way you'll be controlling the behavior of the vents and scrubbers. Only able to be used in a powered and blueprinted room. For a full explanation, visit the Air Alarm page.

The Computers

  • The Atmospheric Alert Computer will tell you where you should divert your attention. A green color means the air is all good, yellow means something is going wrong or should be checked on, and red means something has gone wrong such as a leak or breach to space.
  • Distribution and Waste Monitor is a console that will tell you the status of your distribution line, waste line, and mixed air tank. Use this computer to make sure your air supply tank hasn't been tainted with Nitrous Oxide, Plasma, or anything else you don't want your crew members breathing. You can also check to see if vents will burst if welded. Remember, if the distro is over 5000 kPA, vents WILL burst.
  • Tank Monitor is the console that does exactly what it says, monitors the pressure and temperature (in Kelvin) of the gases in storage.
  • Central Atmospherics Computer allows you to view the status of every air alarm on station and are able to remotely control any air alarm, assuming remote control is enabled on said air alarm.

Space Heaters

These industrial little things can be used to heat up cold areas around the station. Use a screwdriver to access its power cell and heat setting. Be wary of its charge level, as it can run out very quickly.

Atmospheric MODsuit

Thanks to the progression of hardsuit technology, you have your own special MODsuit! Offering COMPLETE fire protection and ash protection, this bad boy will keep you comfortable in any fire. Comes with built in welding protection, a t-ray scanner, magnetic stabilization which acts as magboots, and a firefighter tank that is exactly like the one written above.

Atmospherics 1.03: Setting Up Atmospherics, Practical Appliances, and Tips!

Setting Up Atmospherics

After getting all your gear, you need to start working on setting up atmospherics. It's best to do this as soon as you can so you won't have to worry about it later on. Your two biggest concerns are preventing the waste lines getting too clogged and vents starting to burst which can allow biohazards such as Xenomorphs and Terror Spiders to easily navigate the station. Setting up atmospherics is not too hard once you know what to do. Firstly, you'll want to find the air filters connected by purple and green pipes. Head over to them and max out the pressure on all the filters. These are circled with dark blue in the picture below. What this does is ensures that the gases flowing through the waste line is quickly deposited back into storage so the waste line doesn't get backed up. Next, you'll want to ensure you put down a pump that ensures the distro line stays within the optimal pressure. A normal pump or passive gate are the most commonly used.

Make sure to max the pressure out of the dark blue circles and ensure the pressure is correct by setting what's in the light blue circle.
Make sure to max the pressure out of the dark blue circles and ensure the pressure is correct by setting what's in the light blue circle.
Make sure to max the pressure out of the dark blue circles and ensure the pressure is correct by setting what's in the light blue circle.
Make sure to max the pressure out of the dark blue circles and ensure the pressure is correct by setting what's in the light blue circle.
Make sure to max the pressure out of the dark blue circles and ensure the pressure is correct by setting what's in the light blue circle.

Prepping Space Cooled Gas For Engineering

Sometimes, you'll have a Chief Engineer or engineering team asking for Carbon Dioxide (CO2) for the Supermatter Engine. Pretty easy, right? Just turn on the pumps and valves and let the CO2 flow until however many moles is inside the To Engine line! Sadly, you'll probably be asked to more than 10,000 moles which doesn't always fit in the pipe. Due to more gas being able to fit in a pipe the colder it is, you'll want to space cool it. Utilizing heat exchange pipes in space, you are able to fit large quantities of cooled gas in the same length of piping.

A Chief Engineer filling a cooling loop with Carbon Dioxide.

How Gas Actually Flows

It's important to know that gas doesn't technically "flow" through pipes. It is omnipresent in a section of pipes. This means that if you wanted to connect something like a thermomachine, it wouldn't matter where you place it in the pipenet, it will still work the same. Do note, that the bigger the section of pipe or pipenet is, the less efficient atmospheric machines work.

Basic Mathematical Applications

The Ideal Gas Law

The Ideal Gas Law is helpful to explain how hot your burn mixes will be and why the gas in coolant pipes are the way they are.

Formula: PV=nRT

P - Pressure in kilopascals or kPa
V - Volume in liters
n - is the amount of substance of gas (also known as number of moles)
R - is a constant or 8.31
T - Temperature in Kelvin

Cooling a gas will cause it to take up less space in the pipe, while heating it up causes it to take up more space in the pipe.

Celsius and Kelvin Conversion

While using an analyzer shows you both Kelvin and Celsius, it may be useful to convert temperatures back in forth if you are using a thermomachine, which only gives you the temperature in Kelvin.

Formula: K = C + 273.15

C - Celsius
K - Kelvin

(Basically, subtract 273.15 from your Kelvin temperature and you have your Celsius temperature)

Miscellaneous Tips

  • Most of any the atmospheric devices (valves, pumps, filters, etc.) that come from your Rapid Pipe Dispenser can be safely wrenched up without the fear of being launched back without magboots.
  • All types of pipes, valves, filters, and mixers and be enabled by CTRL+Clicking them and have their pressure maxed by ALT+Clicking them.
  • Setting an Air Alarm to the Contaminated option is usually a better way to clear out lots of unwanted gases than turning on Panic Siphon.
  • When people are in-evidently screaming "ATMOS FIX THE DISTRO" when xenomorphs or terror spiders have been discovered, check the Distribution and Waste Monitor to ensure the distro pressure is below 5000 kPA and ensure that the distro piping has been set up properly up.
  • While setting an Air Alarm to Refill can be useful for quickly pressurizing a room, don't forget to set it back to its previous setting or the area while become over pressurized very quickly.
  • It can be useful to just stare at the pipes until you understand them. Make a mental path of how gas flows throughout atmos. For example, follow the path that Oxygen and Nitrogen take to get to the air mix chamber and then to the rest of the station.
  • Don't be afraid to ask for help from your fellow Chief Engineer or Atmospheric Technician! Atmospherics is a very complicated thing that can be hard to wrap your head around.
  • Arrived late to a station where a biohazard was just announced and worried about the distro pressure? No worries! Simply connect the distro line and waste line with a straight pipe and then unwrench it. This will immediately half all the pressure in the distro line as the other half is now in the waste line.

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