Difference between revisions of "Anomalies"

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{{JobScience}}'''Anomalies''' are strange objects with unique scientific properties that appear on the station either through random occurrence or in the presence of high amounts of unstable energy such as a supermatter delamination. Once they appear, they will randomly move around for 90 seconds before detonating and causing a wide array of anomalous effects. These anomalies can be disabled with an analyzer and a remote signaler with the possibility of the disabled anomaly dropping an anomaly core.
 
==Anomalies==
==Anomalies==
Sometimes, strange anomalies are spotted on Nanotrasen stations. To remove these anomalies grab an analyzer and a remote signaler, scan the anomaly with the analyzer, and signal the appropriate frequency. If you're successful, you will receive an anomaly core.
There are six anomaly types each with its own unique effects. Each one is extremely dangerous and can either cause direct bodily harm or put a crew member in an environment hostile to human life. If not disabled a few of these anomalies can cause serious damage to the station and will often lead to the death of anyone nearby.
{| class="wikitable sortable" style="text-align: center;
{| class="wikitable sortable" style="text-align: center;
! Item  
! Item  
Line 8: Line 7:
|-
|-
! Hyper-Energetic Flux <br> [[file:FluxAnomaly.png|64px]]
! Hyper-Energetic Flux <br> [[file:FluxAnomaly.png|64px]]
| An anomaly that shocks things nearby it. It is not mitigated by insulated gloves. It's core is used in construction of the BSG. Using it in a reactive armor creates reactive tesla armor.
| An anomaly that shocks things nearby it and is only mitigated by insulated gloves. Upon detonation, it creates a light but large explosion.
|-
|-
! Bluespace <br> [[file:Orb.gif|64px]]
! Bluespace <br> [[file:Orb.gif|64px]]
| An anomaly that teleports anything that touches it. It's core is used to finalize the construction of a Phazon. Using it in a reactive armor creates reactive teleport armor.
| An anomaly that teleports anything that touches it. Upon detonation, everything in a 13-tile square will be translocated to a random area, including space.
|-
|-
! Gravitational <br> [[file:GravAnomaly.gif|64px]]
! Gravitational <br> [[file:GravAnomaly.gif|64px]]
| An anomaly that sucks all objects towards it, and flings them around.
| An anomaly that hurls objects and personnel around, causing injuries in the process. Upon detonation, the gravity generator will break, requiring engineering to fix it.
|-
|-
! Pyroclastic <br> [[file:PyroAnomaly.png|64px]]
! Pyroclastic <br> [[file:PyroAnomaly.png|64px]]
| An anomaly that spawns high temperature plasma. Eventually spawns a pyroclastic time if the anomaly is not removed.
| An anomaly heats up anything nearby and spews plasma, often causing large fires. Upon detonation, a player-controlled pyroclastic slime will be spawned, often with a tendency to cause trouble.
|-
|-
! Vortex <br> [[file:VortexAnomaly.gif|64px]]
! Vortex <br> [[file:VortexAnomaly.gif|64px]]
| An anomaly that pulls objects towards it and rips up floors, similar to a black hole.
| An anomaly that pulls objects towards it and rips up floors, similar to a black hole.
|-
! Cryogenic <br> [[file:CryoAnomaly.gif|64px]]
| An anomaly that freezes anything nearby and spews up cold N2O and CO2.
|}
|}
===Disabling Anomalies===
{{See Also|Assemblies#Remote_Signalers}}
In order to disable an anomaly and attempt to collect its core, one will need a remote signaller and an analyzer. Hold the analyzer in-hand and use it on the anomaly, a frequency and code will be outputted to the user. Now use the remove signaller to signal the appropriate frequency. This will disable the anomaly and produce a cloud of smoke, there is a 50% chance that the anomaly will now drop an anomaly core specific to the anomaly type. Do keep in mind that you only have 90 seconds to do this before the anomaly detonates!


==Anomaly Cores==
===Cores===
Anomaly cores can be stuck into the deconstructive analyzer or more commonly, used to finish a Phazon mech or a suit of reactive armor. The effects of the reactive armor change upon what core is installed in it. Anomaly cores can also gotten from Sol Traders (Occasionally), the Mecha-Fauna boss on lavaland (Guaranteed), or from the ash walker nest tendril (Guaranteed).
Anomaly cores can be stuck into the deconstructive analyzer or more commonly, used to finish a Phazon mech or a suit of reactive armour. The effects of the reactive armour change upon what core is installed in it. Anomaly cores can also gotten from Sol Traders (Occasionally), the Mecha-Fauna boss on lavaland (Guaranteed), the Moon Base 19 ruin found in space (Guaranteed), or from the ash walker nest tendril (Guaranteed). Using a core in a destructive analyzer with already level 7, will give you level 8 research.
{| class="wikitable sortable" style="text-align: center;
{| class="wikitable sortable" style="text-align: center;
! Item  
! Item  
Line 30: Line 35:
|-
|-
! Flux anomaly core <br> [[file:FluxCore.gif|64px]]
! Flux anomaly core <br> [[file:FluxCore.gif|64px]]
| Provides Power 7, can make reactive tesla armor, can be used to a B.S.G (Bluespace Gun).
| Provides Power 7, can make reactive tesla armour, and can be used to power a B.S.G (Bluespace Gun) or an arc-shield module.
|-
|-
! Bluespace anomaly core <br> [[file:BluespaceCore.gif|64px]]
! Bluespace anomaly core <br> [[file:BluespaceCore.gif|64px]]
| Provides Bluespace 7, can make reactive teleport armor, can also be used to finalize a Phazon.
| Provides Bluespace 7, can make reactive teleport armour, and can also be used to finalize a Phazon or power a teleporter modsuit module.
|-
|-
! Gravitational anomaly core <br> [[file:GravCore.gif|64px]]
! Gravitational anomaly core <br> [[file:GravCore.gif|64px]]
| Provides Magnets 7, can make reactive repulse armor, can be used to power gravitational boots.
| Provides Magnets 7, can make reactive repulse armour, and can be used to power gravitational boots or a kinesis modsuit module.
|-
|-
! Pyroclastic anomaly core <br> [[file:PyroCore.gif|64px]]
! Pyroclastic anomaly core <br> [[file:PyroCore.gif|64px]]
| Provides Plasma 7, can make reactive incendiary armor.
| Provides Plasma 7, can make reactive incendiary armour, and can be used to power fusion gauntlets or a firewall modsuit module.
|-
|-
! Vortex anomaly core <br> [[file:VortexCore.gif|64px]]
! Vortex anomaly core <br> [[file:VortexCore.gif|64px]]
| Provides Engineering 7, can make reactive stealth armor.
| Provides Engineering 7, can make reactive stealth armour, and can be used to power a vortex feedback inversion arm or a vortex shotgun module.
|-
! Cryogenic anomaly core <br> [[file:CryoCore.png|64px]]
| Provides Biotech 7, can make reactive gelidic armour, and can be used to power a cryogrenade modsuit module.
|}
 
==Anomaly Core Crafting==
{{Main|Crafting}}
===Reactive Armours===
[[File:teleportarmor.png|Active reactive armour|frame]]
Reactive armours are highly advanced armour which activates when the user is attacked, including by projectiles. The armour itself offers no major protection outside of their activation negating a hit, but is fireproof, acidproof, and indestructible. Their abilities are determined by the core inserted into them. They are also [[High-Risk_Items| High-Risk Items]]
{| class="wikitable sortable" style="text-align: center;
! Item
! class="unsortable" | Uses
|-
! Reactive Tesla Armour
| This armour will shock anything living nearby when attacked, including pets.
|-
! Reactive Teleport Armour
| This armour will teleport the user away when attacked.
|-
! Reactive Repulse Armour
| This armour will knock everything around you away from you when attacked.
|-
! Reactive Incendiary Armour
| This armour will shoot fire from itself when attacked, lighting anyone nearby on fire. It also provides heat protection over your entire body.
|-
! Reactive Stealth Armour
| This armour will make the user temporarily invisible when attacked and summon a fake image of the user.
|-
! Reactive Gelidic Armour
| This armour will shoot a freezing beam at the attacker when attacked. It also has a small chance to freeze area around the user.
|}
 
===Core Weapons===
{| class="wikitable sortable" style="text-align: center;
! Item
! class="unsortable" | Uses
! class="unsortable" | Required Tech Levels
|-
! Blue Space Gun (B.S.G.) <br> [[file:BSG Finished.gif|64px]]
| The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| 7 Combat<br>7 Materials<br>7 EM Spectrum<br>7 Power Storage<br>7 Bluespace
|-
! Phazon Exosuit <br> [[file:Phazon.png|64px]]
| Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.
| 6 Data Theory<br>6 Materials<br>5 Plasma<br>5 Bluespace<br>5 EM Spectrum<br>
|-
! Gravitational Boots <br> [[file:Gravitational Boots.gif|64px]]
| Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stomp like they have krav maga.
| 7 Materials<br>7 EM Spectrum<br>7 Engineering
|-
! Fusion Gauntlets <br> [[file:Fusion Gauntlets.gif|64px]]
| A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
| 7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|-
! Vortex Arm Implant <br> [[file:Vortex Arm.png|64px]]
| An implant, that when deployed surrounds the users arm in armour and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
| 7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br>
|}
|}

Latest revision as of 17:06, 5 August 2024

Science Department

Anomalies are strange objects with unique scientific properties that appear on the station either through random occurrence or in the presence of high amounts of unstable energy such as a supermatter delamination. Once they appear, they will randomly move around for 90 seconds before detonating and causing a wide array of anomalous effects. These anomalies can be disabled with an analyzer and a remote signaler with the possibility of the disabled anomaly dropping an anomaly core.

Anomalies

There are six anomaly types each with its own unique effects. Each one is extremely dangerous and can either cause direct bodily harm or put a crew member in an environment hostile to human life. If not disabled a few of these anomalies can cause serious damage to the station and will often lead to the death of anyone nearby.

Item Description
Hyper-Energetic Flux
FluxAnomaly.png
An anomaly that shocks things nearby it and is only mitigated by insulated gloves. Upon detonation, it creates a light but large explosion.
Bluespace
Orb.gif
An anomaly that teleports anything that touches it. Upon detonation, everything in a 13-tile square will be translocated to a random area, including space.
Gravitational
GravAnomaly.gif
An anomaly that hurls objects and personnel around, causing injuries in the process. Upon detonation, the gravity generator will break, requiring engineering to fix it.
Pyroclastic
PyroAnomaly.png
An anomaly heats up anything nearby and spews plasma, often causing large fires. Upon detonation, a player-controlled pyroclastic slime will be spawned, often with a tendency to cause trouble.
Vortex
VortexAnomaly.gif
An anomaly that pulls objects towards it and rips up floors, similar to a black hole.
Cryogenic
CryoAnomaly.gif
An anomaly that freezes anything nearby and spews up cold N2O and CO2.

Disabling Anomalies

See also Assemblies#Remote_Signalers

In order to disable an anomaly and attempt to collect its core, one will need a remote signaller and an analyzer. Hold the analyzer in-hand and use it on the anomaly, a frequency and code will be outputted to the user. Now use the remove signaller to signal the appropriate frequency. This will disable the anomaly and produce a cloud of smoke, there is a 50% chance that the anomaly will now drop an anomaly core specific to the anomaly type. Do keep in mind that you only have 90 seconds to do this before the anomaly detonates!

Cores

Anomaly cores can be stuck into the deconstructive analyzer or more commonly, used to finish a Phazon mech or a suit of reactive armour. The effects of the reactive armour change upon what core is installed in it. Anomaly cores can also gotten from Sol Traders (Occasionally), the Mecha-Fauna boss on lavaland (Guaranteed), the Moon Base 19 ruin found in space (Guaranteed), or from the ash walker nest tendril (Guaranteed). Using a core in a destructive analyzer with already level 7, will give you level 8 research.

Item Uses
Flux anomaly core
FluxCore.gif
Provides Power 7, can make reactive tesla armour, and can be used to power a B.S.G (Bluespace Gun) or an arc-shield module.
Bluespace anomaly core
BluespaceCore.gif
Provides Bluespace 7, can make reactive teleport armour, and can also be used to finalize a Phazon or power a teleporter modsuit module.
Gravitational anomaly core
GravCore.gif
Provides Magnets 7, can make reactive repulse armour, and can be used to power gravitational boots or a kinesis modsuit module.
Pyroclastic anomaly core
PyroCore.gif
Provides Plasma 7, can make reactive incendiary armour, and can be used to power fusion gauntlets or a firewall modsuit module.
Vortex anomaly core
VortexCore.gif
Provides Engineering 7, can make reactive stealth armour, and can be used to power a vortex feedback inversion arm or a vortex shotgun module.
Cryogenic anomaly core
CryoCore.png
Provides Biotech 7, can make reactive gelidic armour, and can be used to power a cryogrenade modsuit module.

Anomaly Core Crafting

The main article for this section is Crafting

Reactive Armours

Active reactive armour

Reactive armours are highly advanced armour which activates when the user is attacked, including by projectiles. The armour itself offers no major protection outside of their activation negating a hit, but is fireproof, acidproof, and indestructible. Their abilities are determined by the core inserted into them. They are also High-Risk Items

Item Uses
Reactive Tesla Armour This armour will shock anything living nearby when attacked, including pets.
Reactive Teleport Armour This armour will teleport the user away when attacked.
Reactive Repulse Armour This armour will knock everything around you away from you when attacked.
Reactive Incendiary Armour This armour will shoot fire from itself when attacked, lighting anyone nearby on fire. It also provides heat protection over your entire body.
Reactive Stealth Armour This armour will make the user temporarily invisible when attacked and summon a fake image of the user.
Reactive Gelidic Armour This armour will shoot a freezing beam at the attacker when attacked. It also has a small chance to freeze area around the user.

Core Weapons

Item Uses Required Tech Levels
Blue Space Gun (B.S.G.)
BSG Finished.gif
The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. 7 Combat
7 Materials
7 EM Spectrum
7 Power Storage
7 Bluespace
Phazon Exosuit
Phazon.png
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed. 6 Data Theory
6 Materials
5 Plasma
5 Bluespace
5 EM Spectrum
Gravitational Boots
Gravitational Boots.gif
Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stomp like they have krav maga. 7 Materials
7 EM Spectrum
7 Engineering
Fusion Gauntlets
Fusion Gauntlets.gif
A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. 7 Combat
7 Materials
7 Engineering
7 Plasma
Vortex Arm Implant
Vortex Arm.png
An implant, that when deployed surrounds the users arm in armour and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. 7 Combat
6 EM Spectrum
6 Engineering
7 Biotech