Difference between revisions of "Guide to Virology"

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{{JobMedical}}
So you want to be a [[Virologist]], creator of a beneficial virus? Or just want to cure viruses that plague the station? Then this is the guide for you!
Here you will learn how to make viruses and how to cure them.


----
[[File:Virology.png|500px|thumb|alt=Virology]][[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system.
'''Updated 28/01/2015.''' - Bone White
----


Despite measures to sterilise its space stations, pathogens still make their way onto NanoTrasen Space Vessels. Below is a guide on how to deal with them.
=Virology 101=


==[[Virologist|Virology]] 101==
If you are a [[Virologist]] for the first time, read this part very carefully!
The first, and most important way to prevent 99% of infections, it's proper hazard wear, and knowing how to keep the infection from spreading.


===Terminology===
==Viruses==


'''Virus''' - An infectious disease, almost always giving negative symptoms.
Every virus behaves differently, from created viruses to event spawned viruses. Most viruses can spread themselves to other humanoids near the host in one way or another. These types of spread are:
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. Wearing internals stops further infections.
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air. Wearing protective clothing and avoiding infected are great ways of not getting infected yourself.
* Blood - The infection will be spread by blood from the infected person. Beneficial viruses usually fall under this category.
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.


'''Infected''' - Someone who has a virus in their bloodstream.
All viruses that spread with blood or above mentioned transfer by giving humanoids an infected blood sample using either a syringe, a pill or other types of food/drinks or by using the virologists agent item [[Syndicate Items#Job Specific Tools|Viral Injector]]. Smoke grenades or syringe guns will not work.
Every virus or vaccine only requires any amount of units to infect or cure somebody, 0.1 unit will work.


'''Symptom''' - The effect a virus has on the infected.
Each virus will not be visible on the [[Medical Items#Medical_HUD|Medical HUD]] till they reach a later stage, meaning at least at the halfway point of the stages (rounded up). For example, the Brainrot virus has 4 stages. The virus will then be visible starting at the 2nd stage. Any advanced virus has 5 stages total and it can be visible on the HUD starting at the 3rd stage depending on the stealth stat (see [[#Advanced Diseases|Advanced Diseases]] for more information).


'''Pathogen''' - An alternate name for a virus.
Each virus also has their own chemical(s) that the infected needs to ingest for them to be cured. See [[#Infection Listings|Infection Listings]] for the cures for the known viruses.
The virus has a chance to be cured once the infected humanoid has the chemical(s) in their body. Once the victim is cured, they will be immune for that virus till they get cloned or put in another body.
A good idea is to get a blood sample of the person you cured to make a vaccine. See [[#Curing A Virus|Curing A Virus]] for more details.


'''Antigen''' - A substance that can help create antibodies.  Used for immunizing.  Is always recorded as two uppercase letters e.g. PO
==Tools==


'''Antibody''' - An existing cell designed to combat a virus.  Antigens allow living things to generate antibodies.
The following items will be used during researching:


'''Stamm''' - A unique identifying number for an analyzed disease. Is always recorded as a four figure number following a hash e.g. Stamm #1452
* [[File:Beaker.png|32px]] Beaker (to mix viruses and store diseases and chemicals)
* [[File:Dropper.png|32px]] [[Medical Items#Dropper|Dropper or Pipette]] (to carefully measure the units, right click on the dropper to set the transfer amount)
* [[File:Pen.png|32px]] Pen (to label your beakers)
* [[File:Virus_sample.png|32px]] Flu or Rhinovirus Culture Bottle (to start your virus, found in your [[Medical Items#Smartfridge|Smartfridge]])
* [[File:Biobag.png|32px]] Biobag (For storing your virus samples and beakers)
* [[File:Secure Vial Storage Box.png|32px]] Secure Vial Storage Box (Safely transporting viral goals to cargo)


'''Rate of Progression''' - How fast a pathogen's symptoms manifest, average is 100.
==Equipment==


'''Symptom Strength''' - how potent the symptom is, only affects certain symptoms, especially ones that deal damage.
Should a virus start spreading on the station (or should you work on something nasty and use the monkeys for it), you have to keep your workplace sterile and yourself safe. For this, you will find these useful:


'''Symptom Veroisty''' - unknown.
* [[File:Biohood virology.png|32px]] Level-3 Bio Hood (against On-Contact viruses)
* [[File:Biosuit virology.png|32px]] Level-3 Bio Suit (against On-Contact viruses)
* [[File:Gas mask.png|32px]] Internals (against Airborne viruses)
* [[File:LGloves.png|32px]] Latex Gloves (against On-Contact viruses)
* [[File:Sterilemask.png|32px]] Sterile mask


===Protective Equipment===
==[[File:Pandemic.png|64px]]PanD.E.M.I.C 2200==
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:
This is your best friend while you do your job. Not only can this bad boy tell you what is in a blood sample. It can also duplicate any virus in that sample for further research. During the start of the shift, it will automatically print a list of the current virology goals.
* [[File:Biohood_virology.png]] Level-3 Bio Hood.
You can do the following with the machine
* [[File:Biosuit_virology.png]] Level-3 Bio Suit.
* See the statistics of a virus that is put into the machine.
* [[File:LGloves.png]] Latex Gloves.
* Make a new virus culture for later use (Use this when making advanced viruses)
* [[File:White_shoes.png]] Shoes, of better [[File:Galoshes.png]] Galoshes.
* Make vaccines using blood from a patient that was cured from a virus prior.
* [[File:EmergencyOxygenTank.png]] Internal air supply including [[File:BreathMask.png]] Breath Mask or [[File:Gasmasks.gif]] Gas Mask.
* Name an advanced virus if it is not named yet
* Print a release form for named viruses


For those not in the medical profession, the following commonly available items will help reduce your chances of infection:
=Curing A Virus=
So you are tasked with curing a virus that is harming the station's inhabitants? Well you are just a few steps away from being the unsung hero!


* Any internals hooked up to a tank and activated.
==Curing The First Infected==
* Gloves.
First priority is finding the crewmember who is infected and getting them to medbay into isolation as fast as possible. It is easier to cure a singular person compared to curing a whole station.
* Clothes.
A virus will not show up on the [[Medical Items#Medical_HUD|Medical HUD]] when the virus is in its early stages. You will need to use the [[Medical Items#Health_Analyzer|Health Analyzer]] to find viruses still in their early stages.
Once you have the infected you will want to get the cure in them as soon as possible. Once they're cured, you will have to take a blood sample for the next step.


===Isolation===
==Getting The Vaccine==
If you, or another crew member are infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.
Once you have the blood of a cured subject you can start mass producing the cure. To do this you will need the [[#PanD.E.M.I.C 2200|PanD.E.M.I.C 2200]].
# Put the blood in the [[#PanD.E.M.I.C 2200|PanD.E.M.I.C 2200]]. A syringe can be put into the machine
# Click on the create vaccine button next to the virus you want to make the vaccine for. If the blood contains multiple antibodies to different viruses you will have more than one option.
# Repeat till you have enough vaccine.
# Bring the bottles to the [[Chemist]]s so they can pill the vaccine into pills. Make sure that they call it a suiting name else it might get lost in a pile of pills without people knowing what it actually cures.


===Cleanliness===
A vaccine is spread just like a virus. So you can just take a sip from the bottle to cure yourself.
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance.  You have a bottle of space cleaner in Virology to clean virology itself.  If an outbreak gets out, make sure people are cleaning blood.


Mucus caused by infected people sneezing also carries the same problem.
==Spreading The Vaccine==
Curing the infected will be easy once you have the vaccine. A single dose of, for example, 0.1 units will cure anybody and will make non-infected immune to the virus. However, the dosage amount does not matter, so you can use more or less than 0.1 units if you wish to. Be sure to get everybody cured otherwise [[Death squad|bad]] things can happen.


===Methods of Infection===
==Stealth Viruses==
The following are the various ways a disease can spread, keep this in mind at all times:
An important thing to note about viruses with a high <i>Stealth</i> attribute:
* '''Airborne''' - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.
* Any virus with a Stealth attribute of <b>2</b> or greater will be hidden from [[File:Healthhud.png|32px]][[Medical Items#Medical_HUD|Medical HUDs]], [[File:Health Analyzer.gif|32px]][[Medical Items#Health_Analyzer|Health Analyzer]] (this includes Advanced Health Analyzers) and [[file:Bscanner.gif|32px]] [[Medical Items|Advanced Body Scanners]].
:: ''How to prevent'' - Either Infected or Uninfected must wear internals, preferably both. As soon as an airborne virus is loose, get everyone on internals.
* Any virus with a Stealth attribute of <b>3</b> or greater will be hidden from the [[File:Pandemic.png|32px]][[#PanD.E.M.I.C 2200|PanD.E.M.I.C 2200]].
* '''Contact''' - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection could be from a blood spill (all blood spills containing contact, or airborne, infections can infect through blood contact).
:: ''How to prevent'' - EVA and Biosuits prevent contact transfer, wearing one, isolate the infected crewmembers in Virology or the isolation ward in Medbay. Warn crew to avoid blood and each other.
* '''Injection''' - Infected blood has been forced into the infected crew member, but they are not infectious themselves. The only way to spread these infections, is through getting infected blood directly into another crew member is by injecting diseased blood, or drinking diseased blood.
:: ''How to prevent'' - The easiest, just be careful of anyone with access to syringes, especially the Virologist. Also, beware of what you eat and drink, they could be contaminated with blood too.


= Viruses =
This means that if a crewmember comes to you showing or telling you they are showing/experiencing symptoms and your [[File:Pandemic.png|32px]][[#PanD.E.M.I.C 2200|PanD.E.M.I.C 2200]] is telling you there is <b><i>No disease detected in provided blood sample</i></b>, that it's possible you are dealing with a really stealthy virus.
Primarily, this is your job. Find a batch of a virus, analyze it, and then produce a cure. You also research and splice new forms of virus.


== Equipment ==
===Combating a Stealth Virus===
You have a number of machines around virology which help in the both analysing, curing, and research viruses.
Trying to defeat a virus with a high Stealth attribute (hence a "stealth virus") can be difficult, but the methodology to cure it can be simple.


* [[File:Centrifuge.png]] '''Isolation Centrifuge''' - This machine takes vials filled with blood and isolates pathogens or antibodies. It will automatically detect whether a sample of blood contains either, and can be useful for telling which people are infected. It can then isolate the pathogen, producing a virus dish, or isolate the antibody, producing a vial of antibodies.
Note: If you aren’t wearing your bio-suit, you should put it on as soon as possible and get an oxygen tank (but you would never NOT wear your bio-suit and internals, right? RIGHT?!)
* [[File:Incubator.png]] '''Pathogenic incubator''' - This machine takes virus dishes made by the centrifuge, or from the samples in your lab and grows them. It requires diluted milk (virus food) to work however, so ask the [[Chemist]] or [[Chef]] or use the virus food dispenser in Virology. The machine will ping when the virus reaches a large enough size to be worked with. Radiating the machine may cause the virus to mutate and change one or more of it's symptoms. You can also add a beaker of blood to the machine and infect it with whatever virus dish is currently in the machine.
* [[File:Analyser.png]] '''Disease Analyser''' - Putting a sufficiently grown virus dish in here will analyse the virus and display the symptoms on a piece of paper and on examining the virus dish. Also allows the Disease Splicer to show what the symptoms you're splicing are. This will also add a virus to the virus database, allowing it to be named and detected by a medical scanner.
* [[File:Disease_splicer.gif]] '''Disease Splicer''' - Each virus has four GNA strands which control which symptoms it causes, and one race strand, which controls who can be affected by the virus. This splicer can isolate one of those strains and store it. This destroys the dish in the process however. You can then save the strand to a disk and transfer it to a different virus dish. This is how you can make your own viruses.


The first thing you want to do is to isolate the crew member in a patient room in the Virology wing of Medbay. Next, notify the Chief Medical Officer (CMO) that there is a possible stealth virus on the ship. If there is no CMO, notify the Captain as soon as possible. You may want to ask a doctor to fully suit up as well and begin interviewing the patient (who they were in contact with, where they were, what were they doing, etc.)


== Growing a pathogen (virus) sample ==
Next, you are going to want to get a large sample of symptomatic blood by getting the following:
* A clean, sterile beaker
* A syringe with 5u of the infected crew member's blood
* A blood bag (any type)
Place 40u from the blood bag into the clean, sterile beaker and add in the infected member’s blood. You can add an additional 5u of blood from the blood bag to completely fill the beaker. Next, place the syringe that contained the symptomatic blood in the [[File:Pandemic.png|32px]][[#PanD.E.M.I.C 2200|PanD.E.M.I.C 2200]] and <b>Destroy</b> the blood sample. You can then eject and dispose of the syringe. This should give you at least 45u of blood without putting the patient in additional danger by drawing too much blood.


This is how grow a pathogen (virus) on a dish for other uses in Virology.
Methodology 1: If you have isolated strains of virus that have a very low stealth attribute (for example, <b>Choking</b>), you can attempt to splice that symptom into the stealth virus strain by taking 1u of the symptomatic blood and putting it in a clean beaker with 1u of the strain that has the low stealth value (-3 is the lowest stealth attribute). This <i>should</i> splice the two together and hopefully get a strain that you can see in the [[File:Pandemic.png|32px]][[#PanD.E.M.I.C 2200|PanD.E.M.I.C 2200]]. However, if the stealth virus has more than 4 attributes, the additional strain may overwrite one of the underlying symptoms, which is not ideal. This may need to be repeated multiple times.


==== Requirements ====
Methodology 2: This starts the same as Methodology 1, but instead of splicing in other viral strains, you are going to use [[Guide to Chemistry#Diphenhydramine|Diphenhydramine]] to remove one symptom at a time until you are left with multiple strains that have a stealth attribute lower than 3 so it can be analyzed by the [[File:Pandemic.png|32px]][[#PanD.E.M.I.C 2200|PanD.E.M.I.C 2200]] . This may need to be repeated multiple times to get the full symptom list, as [[Guide to Chemistry#Diphenhydramine|Diphenhydramine]] removes one symptom at random.


* [[File:Virus_dish.png]] Virus Dish
With your Chief Medical Officer's approval, you could attempt to intervene by injecting a patient with a known virus with the <i>Anti-Bodies Metabolism</i> trait. This may help combat the stealth virus.
:: Virology starts with three of these in the freezer, more can be found obtained from a Virus Crate.
* [[File:Beaker.png]] Beaker
:: There are two boxes of beakers in Virology
* Virus Food
:: There is a Virus Food dispenser on the wall next to the Pathogen Incubator
* [[File:Incubator.png]] Access to a working Pathogen Incubator


==== Process ====
Once you have compiled the full list of symptoms, you can then determine the cure.


* [[File:Incubator.png]] If the Pathogen Incubator has any radiation in it, flush the system to remove it.
==Infection Listings==
* [[File:Beaker.png]] Fill the beaker with Virus Food.
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.
* [[File:Incubator.png]] Place the Virus Food beaker into the Pathogen Incubator.
{| class="wikitable sortable" style="background-color:#EAFDE6"
* [[File:Incubator.png]] Insert the Virus Dish into the Pathogen Incubator
|-
* [[File:Incubator.png]] Turn on the Pathogen Incubator.
! scope="col" | Disease Name
* [[File:Virus_dish.png]] Once "Sufficient viral growth density achieved" you can eject the dish.
! scope="col" | Agent Name
! scope="col" class="unsortable" | Description
! scope="col" | Spread
! scope="col" | Cure
! scope="col" | Event
|-
| Alien Parasite || Xenomorph || An uncommon infection, caused by [[Xenomorph|alien]] attacks. A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Xenomorph#Larva|larva]]. || Special || [[Surgery]] || X
|-
| Beesease || Apidae Infection || A vicious disease which causes minor toxin damage followed by the host uncontrollably vomiting bees. The created bees are incredibly ill-tempered and will attack anyone they can, including the host. || Contact || [[Guide to Chemistry#Active Pure Chemicals|Sugar]] || ✔
|-
| Beserker || Jagged Crystals || This virus causes the host to shout with anger and punch those around them at random. When curing this disease, it's probably best you hand the affected person the medicine and then get out of punching range. || Not Contagious || [[Guide to Chemistry#Haloperidol|Haloperidol]] || X
|-
| Brainrot || Cryptococcus Cosmosis || An infection that causes mental degradation and will cause the host to collapse in its later stages. || Contact || [[Guide to Chemistry#Mannitol|Mannitol]] || ✔
|-
| Cold (A) || XY-rhinovirus || A weakened version of the common cold. It will cause the victims to start sneezing uncontrollably. This is an [[#Advanced Diseases|advanced disease]]. || Airborne || [[Guide to Drinks|Orange Juice]] || ✔
|-
| Cold || XY-rhinovirus || Still around since the dawn of man, this disease is relativity harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || [[Guide to Chemistry#Spaceacillin|Spaceacillin]] || X
|-
| Cold9 || ICE9-rhinovirus || A rare disease that will progressively lower the victim's body temperature in addition to respiratory symptoms such as sneezing and coughing. || Contact || [[Guide to Chemistry#Spaceacillin|Spaceacillin]] || X
|-
| Flu (A) || H13N1 Flu Virion || A weakened version of the flu that will cause the victim to have a nasty cough. This is an [[#Advanced Diseases|advanced disease]]. || Blood || [[Guide to Drinks|Orange Juice]] || ✔
|-
| Flu || H13N1 Flu Virion || A common illness which causes fatigue, high fever, and muscle aches. Rarely fatal but quickly spread and will cause minor toxin and organ damage. Having an affected patient rest can slow the progress of this virus. || Airborne || [[Guide to Chemistry#Spaceacillin|Spaceacillin]] || X
|-
| Food Poisoning || Salmonella || This illness is most commonly contracted by eating poorly prepared food and will cause weakness, stomach aches, and vomiting. This sickness will eventually pass on its own without a cure but can be more quickly fixed with either chicken soup or bed rest. || Not Contagious || Chicken Soup or sleeping || X
|-
| Fungal Tuberculosis || Fungal Tubercle Bacillus Cosmosis || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Traitor|clandestine bio-weapon specialists]]. Causes fever, vomiting, loss of breath, confusion, weight loss, and fatigue. || Airborne || [[Guide to Chemistry#Spaceacillin|Spaceacillin]] & [[Guide to Chemistry#Salbutamol|Salbutamol]] || X
|-
| "GBS" || Gravitokinetic Bipotential SADS- || A virus which has evolved to mimic the deadly GBS virus. Unlike the actual gibbing virus however, this virus causes no damage and will never be fatal to the host. || Contact || [[Guide to Chemistry#Diphenhydramine|Diphenhydramine]] & Sulfur || ✔
|-
| GBS || Gravitokinetic Bipotential SADS+ || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || [[Guide to Chemistry#Diphenhydramine|Diphenhydramine]] & Sulfur  || X
|-
| Grave Fever || Grave Dust || A unique disease linked to the entities known as [[vampire]]s. This disease will cause progressively more severe amounts of toxin damage, weakness, and oxygen deprivation as it progresses. || Not Contagious || [[Guide to Chemistry#Spaceacillin|Spaceacillin]] || X
|-
| Jungle Fever || Kongey Vibrion M-909 || One of the most feared diseases in the galaxy. Carried by primates. A single bite or scratch is enough to fully infect a human. Causes spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas || X
|-
| Kingstons Syndrome || Nya Virus || A relative fast spreading virus which makes subjects act like feline at earlier stages. At the last stage it will transform a [[Tajaran]]. The victim will continue to have innate feline issues like coughing up hairballs after transforming. || Airborne || Milk || X
|-
| Lycancoughy || Excess Snuggles || A fast spreading virus which makes subjects cough, and experience unexplained cravings for meat at earlier stages. At the last stage patients, will start regurgitating canines and start taking brute damage all over the body rapidly. Quite lethal. || Contact || [[Guide to Chemistry#Active Pure Chemicals|Ethanol]] or Alcohol || ✔
|-
| Magnitis || Fukkos Miracos || An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Airborne || [[Guide to Chemistry#Active Pure Chemicals|Iron]] || ✔
|-
| Non-Contagious GBS || Gibbis || A weaponized version of the GBS virus used by enemies of the corporation in assassination plots. The symptoms are identical to the more naturally occurring GBS virus. || Not Contagious || [[Guide to Chemistry#Cryoxadone|Cryoxadone]] || X
|-
| Pierrot's Throat || H0NI<42 Virus || A brain disease that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas || ✔
|-
| Retrovirus || Unknown || This virus causes minor paralysis and odd sensations in the host during its early stages. Once sufficiently matured, the virus scrambles the hosts genetic data which can lead to horrible mutations. Sufficient amounts of bedrest also hold the potential to cure this disease. || Contact || [[Guide to Chemistry#Mutadone|Mutadone]] || X
|-
| Rhumba Beat || Unknown || A truely horrifying virus which causes the host to be compelled to rhythmically Rhumba before exploding violently. This virus seems to be a derivative of the feared GBS virus but with more dancing involved. || Contact || [[Guide to Chemistry#Active Pure Chemicals|Plasma]] || X
|-
| Robotic Transformation || R2D2 Nanomachines || A rare infection caused by nanomachines in certain foods, effectively kills the infected as their body becomes metallic and their skin sloughs off before turning them into a cyborg. || Not Contagious|| Copper || X
|-
| Severe Anxiety || Excess Lepidopticides || A mysterious disease which causes confusion and jitteriness. When fully matured, this virus casues the host to cough up butterflies. || Contact || [[Guide to Chemistry#Active Pure Chemicals|Ethanol]] or Alcohol || ✔
|-
| Spanish Inquisition Flu || 1nqu1s1t10n Flu Virion || A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal organ burns without treatment or religious absolution. || Airborne || [[Guide to Chemistry#Spaceacillin|Spaceacillin]] || ✔
|-
| Space Kuru || Prions || An incredibly dangerous and often weaponized virus. Prions are found in food containing brains or in specialized bottles of poison used by enemies of Nanotrasen. The virus causes uncontrollable laughter, convulsions and will eventually kill the host. || Not Contagious || Incurable  || X
|-
| Xenomorph Transformation || Rip-LEY Alien Microbes || A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a [[Xenomorph#Hunter|xenomorph hunter]]. Symptoms include severe pain and progressive insanity. || Special || [[Guide to Chemistry#Spaceacillin|Spaceacillin]] & [[Guide to Chemistry#Glycerol|Glycerol]] || X
|-
| Wizarditis || Rincewindus Vulgaris || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to Drinks|The Manly Dorf]] || X
|}


=Creating A Virus=
You will be spending most of your time doing this part. Either for good or for [[Standard Operating Procedure (Medical)#Viral Outbreak Procedures|worse]].


== Mutating a pathogen (virus) sample ==
==Advanced Diseases==
An advanced virus works a bit different compared to a "normal" virus. The most significant differences are.
* You can only have one advanced virus per person
* You can mutate advanced viruses using chemicals
* You can combine advanced viruses


This is how mutate a pathogen (virus) on a dish to change either a symptom, the affected race, or the contagion type, and is decided completely randomly.
An advanced virus can have up to 6 symptoms. You do this by mixing two virus samples. By the powers of RNG, you can get the desired outcome.<br>
A virus has statistics that all symptoms will influence, and some symptoms will be more effective with certain stats.
Every symptom has these stats which have the following effect.
* Stealth, if the virus is visible to scanners or other devices
* Resistance, how hard it is to cure the virus
* Stage Speed, how fast the virus will reach its final stage making it act faster
* Transmittable, what the virus uses to spread to other victims
* Level, this is the level of the symptom. You will need different chemicals to generate symptoms with different levels. For example, the "Toxic Filter" symptom requires a chemical capable of generating level 6 symptoms.
Every symptom added will influence the statistics of the virus.
Having more symptoms will lower the Transmittable and Resistance statistic. Thus having more symptoms is not always better in some cases. See [[#Understanding Stats|Understanding Stats]] for more info.


==== Requirements ====
==Engineering The Perfect Virus==
So you think you are ready to make a virus that can benefit the crew?
Before you start ensure that you have thought of a set of symptoms you want the virus to have. Once you have the symptoms you can begin.
The general method to get a symptom goes as follows.
# Get a virus sample in a beaker. Use the [[Medical Items#Dropper|Dropper or pipette]] for this.
# Add 1 unit of the chemical you need for the symptom to the beaker. This makes the virus mutate a new random symptom.
# Put the sample in the [[#PanD.E.M.I.C 2200|PanD.E.M.I.C 2200]] and see if you got the symptom you need. If so make a new culture. Naming your cultures accordingly will help you long term.
# Optional, remove the unwanted symptom using [[Guide to Chemistry#Diphenhydramine|Diphenhydramine]].


* [[File:Virus_dish.png]] Virus Dish
Doing this for each symptom in one virus sample will lead to a virus with a maximum of 5 symptoms, after the 4th symptom it will not be certain if the 5th will be generated or will replace an existing one. If you want to get the maximum out of your virus you can make two different virus samples with a combined symptom number of 6 and combine those till the result has all 6 symptoms.
:: Virology starts with three of these in the freezer, more can be found obtained from a Virus Crate.
* [[File:Incubator.png]] Access to a working Pathogen Incubator


==== Helpful Optionals ====
===Paperwork===
Once you have your new designer virus you should get it approved by the [[Chief Medical Officer|CMO (Chief Medical Officer)]] as per [[Standard Operating Procedure (Medical)#Virologist|Standard Operation Procedure]]. The [[#PanD.E.M.I.C 2200|PanD.E.M.I.C 2200]] can make a form for you once you name the virus using the machine.
A virus that spreads should be approved by the captain and vaccines should be prepared prior to releasing for crew that does not want to be infected by the virus.


* [[File:Analyser.png]] Access to a working Disease Analyzer.
===Releasing The Virus===
So you got the approval of your superior? Perfect!
Now it is time to yell at the [[Chemist]]s once more. They will be able to put the virus samples you made into pills.
Be sure to remind them to name the virus! Else it will be called "Blood (1u)" which on its own is not that appealing.


==== Process ====
===Viral Sample Requests===
Every shift Central Command will request for 3 different viruses to be created by you. One virus will require a specific level of a given property and a specific symptom, one will require 4 specific symptoms and to be non-stealth, while one will require 4 specific symptoms and to be stealthy. The viruses must be delivered via the cargo shuttle and there must be at least 15 units of infected blood loaded on for the goal to be completed. Delivering each virus will send 200 credits to the medical departmental account and a one time 200 credit reward to you if you deliver two of them in a shift. The current goals can be checked at a [[Medical_Items#Medical_Record_Console|Medical Record Console]].


* [[File:Virus_dish.png]] Insert the Virus Dish into the Pathogenic Incubator.
==Chemicals==
:: Virus food is not required.
The chemicals listed below are used when creating an advanced virus. Spending the time to make the specialised chemicals (for example Sucrose Agar) will reward you kindly.<br>
* [[File:Incubator.png]]  Add radiation to the Pathogen Incubator, ensuring that the radiation meter turns red.
As stated in [[#Advanced Diseases|Advanced Diseases]], each symptom has a level. The chemicals below will be able to generate symptoms with a certain level, Indicated by the level field in the table.
:: 1,000,000 µSv minimum is recommended as it quickly runs out.
* [[File:Incubator.png]] Turn on the Pathogen Incubator.
* [[File:Incubator.png]] Once "Mutant Viral Strain Detected", one of the parts of the sample has mutated.  Eject the dish.
:: If you are mutating two samples at once, the way to tell which mutated is the infection rate will read "Unknown" on the Pathogenic Incubator's interface.
* [[File:Analyser.png]] Place it into the Disease Analyser to see what has mutated, check it against the previous Disease Analyser report.


{| class="wikitable sortable" border="1"; style="text-align: center;" style="background-color:#EAFDE6; width: 100%;"
|-
! scope="col" | Name
! scope="col" | Level
! scope="col" class="unsortable" | Description
|-
| Virus Rations || 1 || Mix Virus Food and Diphenhydramine.
|-
| Virus Food || 1/2 || Obtainable from the Virus Food Dispenser.
|-
| [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]]|| 2/3/4 || Created by [[Chemist]]s.
|-
| Mutagenic Agar || 3 || Mix Virus Food and Unstable Mutagen.
|-
| Sucrose Agar || 4 || Mix Mutagenic Agar and Sugar. Alternatively, you can use Saline Glucose instead of Sugar to make it.
|-
| Plasma Dust || 4/5/6 || Created by grinding Solid Plasma (retrieved from the Cargo) in your blender.
|-
| Weakened Virus Plasma || 5 || Mix Virus Plasma and Diphenhydramine.
|-
| Uranium || 5/6 || Created by Uranium (retrieved from the Cargo) in your blender.
|-
| Virus Plasma || 6 || Mix Virus Food and Plasma Dust.
|-
| [[Guide to Chemistry#Diphenhydramine|Diphenhydramine]] || - || Created by [[Chemist]]s. Removes one random symptom.
|-
|}


== Manufacturing antigen (Curing) the entire crew ==
==Symptoms Table==
Listed below are all the symptoms you can mutate into a virus with their stats noted. [[#Chemicals|Chemicals]] has a list of all the chemicals that can be used to achieve this.


This is how you cure a breakout of a virus, whether released by Virology, or a random event.
{| class="wikitable sortable" border="1"; || style="text-align: center;"
|-
! scope="col" | Symptom
! scope="col" | Stealth
! scope="col" | Resistance
! scope="col" | Stage speed
! scope="col" | Transmittable
! scope="col" | Level
! scope="col" | Required Raw Chemicals
! scope="col" class="unsortable" | Effect
|-
!Alopecia
| -1 ||- 1 || -1 || 2 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#0000ff" | Causes rapid hair loss.
|-
!Anti-Bodies Metabolism
| -1 || -1 || -1 || -4 || 3 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Mutagenic Agar]] || style="color:#00aa00"| Cures all diseases (except itself) and creates anti-bodies for them until itself dies.
|-
!Choking
| -3 || -2 || -2 || -4 || 3 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Mutagenic Agar]] || style="color:#ff0000"| Causes spikes of oxygen deprivation. Deals damage based on stage speed and stealth.
|-
!Coughing
| -1 || 3 || 1 || 2 || 1 || [[Guide to Chemistry#Virus Food|Virus Food]] || style="color:#ff0000"| Will force the affected mob to drop small items when coughing!
|-
!Confusion
|1 || -1 || -3 || 0 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#ff0000"| Makes the affected mob be confused for short periods of time.
|-
!Deafness
| -1 || -2 || -1 || -3 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#ff0000"| Causes intermittent loss of hearing.
|-
!Dizziness
|2 || -2 || -3 || -1 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#ff0000"| Shakes the affected mob's screen for short periods.
|-
!Eternal Youth
|3 || 4 || 4 || -4 || 5 || Plasma Dust <br> OR <br> [[Guide to Virology#Chemicals|Weakened Virus Plasma]] || style="color:#0000ff" | Makes you never physically older than young adulthood.
|-
!Facial Hypertrichosis
| -3 || -1 || -3 || -1 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#0000ff" | Makes you grow a massive beard, regardless of gender.
|-
!Cranial Hypertrichosis
| -3 || -1 || -3 || -1 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#0000ff" | Makes you grow a massive amount of hair, regardless of gender.
|-
!Fever
|0 || 3 || 3 || 2 || 2 || [[Guide to Chemistry#Virus Food|Virus Food]] || style="color:#ff0000"| Heats up your body, based on transmittability and stealth.
|-
!Hallucinogen
| -2 || -3 || -3 || -1 || 5 || Plasma Dust <br> OR <br> [[Guide to Virology#Chemicals|Weakened Virus Plasma]] || style="color:#ff0000"| Makes the affected mob be hallucinated for short periods of time. Available in [[Supply Crates#Medical|Virus Crates]].
|-
!Headache
| -1 || 4 || 2 || 0 || 1 || [[Guide to Chemistry#Virus Food|Virus Food]] || style="color:#0000ff" | Displays an annoying message! Should be used for buffing your disease.
|-
!Hyphema
| -1 || -4 || -4 || -3 || 5 || Plasma Dust <br> OR <br> [[Guide to Virology#Chemicals|Weakened Virus Plasma]] || style="color:#ff0000"| Inflicts eye damage over time. Causes blindness if left unchecked.
|-
!Itching
|0 || 3 || 3 || 1 || 1 || [[Guide to Chemistry#Virus Food|Virus Food]] || style="color:#0000ff" | Displays an annoying message! Should be used for buffing your disease.
|-
!Longevity
|3 || 4 || 4 || 4 || 3 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Mutagenic Agar]] || style="color:#0000ff" | After a certain amount of time the disease will cure itself. Will immensely buff your disease.
|-
!Necrotizing Fasciitis
| -3 || -4 || 0 || -4 || 6 || Plasma Dust <br> OR <br> [[Guide to Virology#Chemicals|Virus Plasma]] || style="color:#ff0000"| Causes brute damage over time, with more brute damage the less the virus' stealth is. Fatal if left untreated.
|-
!Sensory Restoration
| -1 || -3 || -2 || -4 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#00aa00" | Body starts to create its own [[Guide to Chemistry#Oculine|Oculine]], healing eye damage.
|-
!Revitiligo
| -3 || -1 || -1 || -2 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#0000ff" | Makes the mob gain skin pigmentation.
|-
!Self-Respiration
| 1 || -3 || -3 || -4 || 6 || Plasma Dust <br> OR <br> [[Guide to Virology#Chemicals|Virus Plasma]] || style="color:#00aa00"| Body starts to create its own [[Guide to Chemistry#Salbutamol|Salbutamol]], effectively making oxygen unnecessary.
|-
!Shivering
|0 || 2 || 2 || 2 || 2 || [[Guide to Chemistry#Virus Food|Virus Food]] || style="color:#ff0000"| Cools down your body based on stealth and resistance.
|-
!Sneezing
| -2 || 3 || 0 || 4 || 1 || [[Guide to Chemistry#Virus Food|Virus Food]] || style="color:#0000ff" | Forces a spread type of AIRBORNE with extra range!
|-
!Spontaneous Combustion
| 1 || -4 || -4 || -4 || 6 || Plasma Dust <br> OR <br> [[Guide to Virology#Chemicals|Virus Plasma]] || style="color:#ff0000" | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth.
|-
!Toxic Compensation
|1 || -4 || -4 || -2 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#0000ff"| Slowly converts brute/fire damage to toxin.
|-
!Toxic Filter
|1 || -4 || -4 || -4 || 6 || Plasma Dust <br> OR <br> [[Guide to Virology#Chemicals|Virus Plasma]] || style="color:#00aa00"| Heals toxins in the affected mob's blood stream, based on stage speed. Available in [[Supply Crates#Medical|Virus Crates]].
|-
!Vitiligo
| -3 || -1 || -1 || -2 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#0000ff"| Makes the mob lose skin pigmentation.
|-
!Voice Change
| -2 || -3 || -3 || -1 || 6 || Plasma Dust <br> [[Guide to Virology#Chemicals|Virus Plasma]] || style="color:#ff0000"| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply Crates#Medical|Virus Crates]].
|-
!Vomiting
| -2 || -1 || 0 || 1 || 3 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Mutagenic Agar]] || style="color:#ff0000"| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage.
|-
!Blood Vomiting
| -2 || -1 || -1 || 1 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#ff0000"| Forces the affected mob to vomit blood! Makes the affected mob lose health.
|-
!Projectile Vomiting
| -2 || -1 || 0 || 1 || 4 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Sucrose Agar]] || style="color:#ff0000"| Forces the affected mob to vomit with a larger spread! Makes the affected mob lose nutrition and heal toxin damage.
|-
!Weakness
| -1 || -1 || -2 || -2 || 3 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Mutagenic Agar]] || style="color:#ff0000"| Deals stamina damage to the host.
|-
!Weight Loss
| -3 || -2 || -2 || -2 || 3 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Mutagenic Agar]] || style="color:#ff0000"| Decreases the weight of the mob, forcing it to be skinny.
|-
!Viral Self-Adaptation
| 3 || 5 || -3 || 0 || 3 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the adaptation of viruses, causing it to be stealthier, harder to cure but slower acting.
|-
!Viral Evolutionary Acceleration
| -2 || -3 || 5 || 3 || 3 || [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] <br> OR <br> [[Guide to Virology#Chemicals|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured.
|-
!Mind restoration
| -1 || -4 || -4 || -3 || 5 || Plasma Dust <br> OR <br> [[Guide to Virology#Chemicals|Weakened Virus Plasma]] || style="color:#00aa00"| Restores mob's senses by purging alcohol, LSD and histamine from the body and fixing brain damage.
|-
|}


==== Requirements ====
=== Understanding Stats ===


* Infected person
Every virus has a baseline for the statistics which the symptoms will add onto. Feel free to use this [https://datastudio.google.com/s/iVV3G-F2lrA Nanotrasen-approved Virus Formulation Calculator] to assist in synthesizing a well-crafted virus. <!-- The Symptoms Table is now linked to the calculator with =IMPORTHTML, so any changes should be automatically reflected in the calculator -->
* Monkey
{| class="wikitable" border="1"; border="1"; || style="text-align: center;"
* Radium
|-
* [[File:Vial.png]] Vial
! scope="col" | Stealth
:: [[File:Vialbox.png]] You can find vials in a storage box on the table in Virology.
! scope="col" | Resistance
* [[File:Syringes.png]] Syringe
! scope="col" | Stage speed
* [[File:Beaker.png]] Beaker
! scope="col" | Transmittable
* [[File:Centrifuge.png]] Access to a working Isolation Centrifuge
|-
| 0 || 1 || 1 || 1
|-
|}


==== Helpful optionals ====
After you are done mixing your disease, stats from the symptoms are added together to make disease stats. Here is what exactly they do:


* Antibody Scanner
* Stealth of 2 or higher will hide your disease from MedHUDs, Health Analyzers and Full Body Scanners. Stealth of 3 or higher will hide it from [[#PanD.E.M.I.C 2200|PanD.E.M.I.C 2200]] machine.
* Anti-toxin / Dylovene
* Transmission is determined as follows: (disease's transmission - the amount of symptoms). 2 or less is blood, 3-5 is contact (3 is by feet, 4 is by hands and 5 is touch in general), 6 or more is airborne. However, sneezing will allow the virus to spread airborne once it reaches stage 4.
* Chance of advancing a stage per tick is 2% or stage speed, whichever is higher.
* Cure depends on resistance and amount of symptoms: resistance - (amount of symptoms / 2)


==== Process ====
{| class="wikitable" style="text-align: center;"
|1 or less||2||3||4||5||6||7||8||9||10||11 or more
|-
|Sodium Chloride (Salt)||Sugar||Orange juice||Spaceacilin||Saline-Glucose Solution||Ethanol||Teporone||Diphenhydramine||Lipolicide||Silver||Gold
|}


* [[File:Syringes.png]] Take a sample of blood from the individual infected with the virus
* Chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
* [[File:Syringes.png]] Inject the blood into a monkey to infect the monkey with the same virus as the infected individual.
* Transmission affects how much protective gear you must have to protect yourself from it.
* [[File:Syringes.png]] Inject affected monkey with Radium.
* [[File:Healthanalyzer.png]] Wait a while, then scan with Antibody Scanner.
:: If the infected monkey has not formed antibodies, then wait longer.
:: NOTE: Radium can be lethal!  Only a living patient may form antibodies.
* [[File:Syringes.png]] Once the monkey has antibodies, take a sample of its blood with a Syringe.
* [[File:Vial.png]] Inject the antibody filled blood into a vial, all 15 units.
* [[File:Centrifuge.png]] Insert the blood filled vial into the Isolation Centrifuge.
* [[File:Centrifuge.png]] Choose the antigen you require to be isolated.  Most of the time there will only be one option here.
:: This is a good time to cure the infected of their radium poisoning with anti-toxin.
* [[File:Vial_blue.png]] Once completed, you will have a vial filled with blue antigen (antibodies).
* [[File:Beaker.png]] Inject 5 units of antigen into a beaker, and fill the remainder of the beaker with water.
:: There are two boxes of beakers in Virology.
:: You can use the sink in the dressing room of Virology for easy access to water.
* [[File:Syringes.png]] Fill a syringe with the watered down antigen, and inject any affected crew members to make them immune to the disease.
:: Alternatively, use the paper cups in medbay reception so people can drink the antibodies into their system.
:: If you require more antigen, take the blood of anyone who has the antigen, inject into a vial, and isolate again.


== High Risk Immunization ==


Note this process is '''not''' recommended unless you are a highly experienced Virologist.
==== Requirements ====
* Infected person
* Radium
* [[File:Syringes.png]] Syringe
* Anti-toxin / Dylovene
* [[File:Healthanalyzer.png]] Health Analyzer
==== Helpful optionals ====
* [[File:Healthanalyzer.png]] Antibody Scanner
==== Process ====
* [[File:Syringes.png]] Inject affected individual with Radium.
* [[File:Healthanalyzer.png]] Carefully monitor the patient's toxin levels
:: Take care to give them antitoxin if they become overwhelmed by toxin damage.  Radium can be lethal!  Only a living patient may form antibodies.
* Once the victim's symptoms have subsided, they are cured.
== Identifying an unknown pathogen (virus) ==
Only useful in identifying the symptoms of a virus, and should be conducted ''after'' the antigens are being safely handed out after an outbreak.
==== Requirements ====
* Infected person
* [[File:Syringes.png]] Syringe
* [[File:Vial.png]] Vial
:: [[File:Vialbox.png]] You can find vials in a storage box on the table in Virology.
* [[File:Beaker.png]] Beaker
* Virus Food
* Access to a working [[File:Centrifuge.png]] Isolation Centrifuge, [[File:Incubator.png]] Pathogenic Incubator and [[File:Analyser.png]] Disease Analyser
==== Process ====
* [[File:Syringes.png]] Take a sample of the infected's blood with a syringe.
* [[File:Vial.png]] Inject the antibody filled blood into a vial, all 15 units.
* [[File:Centrifuge.png]] Insert the blood filled vial into the Isolation Centrifuge.
* Choose the stamm (pathogen/virus identifier) you require to be isolated.  Most of the time there will only be one option here.
* [[File:Virus_dish.png]] Once completed, you will have a virus dish,
* [[File:Incubator.png]] insert it into the Pathogenic Incubator.
* [[File:Beaker.png]] Fill the beaker with Virus Food from the dispenser in the wall, and insert it into the Pathogenic Incubator.
:: If the Virus Food vendor is out, Chemistry can mix some.
* [[File:Incubator.png]] Ensure there is no radiation in the Pathogenic Incubator, at least 30 units of Virus food, then turn it on.
:: If there is radiation in the system, flush the system before putting in the virus food.
* [[File:Incubator.png]] Once the incubation is finished, the machine will ping "Sufficient viral growth density achieved.".
* [[File:Virus_dish.png]] Eject the virus dish from the Incubator.
* [[File:Analyser.png]] Insert the fully cultivated dish into the Disease Analyzer.
* [[File:Virus_dish.png]] After a short wait, the virus dish will be ejected, along with a piece of paper listing the symptoms.
:: The pathogen/virus will be added to the station's database to be viewed from medical laptops.
:: See [[#Symptoms|below]] for what each symptom's effects are.
=== Splicing ===
Viruses have multiple parts:
* #Stamm (unique identifying number, whether known or not).
* Infection Type (Airborne, Contact, Injection)
* '''Affected Races'''
* Antigen
* '''Symptom 1'''
* '''Symptom 2'''
* '''Symptom 3'''
* '''Symptom 4'''
* Rate of Infection
The parts of the virus listed in Bold can be reverse engineered using the Disease Splicer.  '''Doing so destroys the virus sample.'''  You can only retrieve one sample from a dish, you were warned.
This reverse engineered GNA strand is saved on the local memory of the Disease Splicer.  The machine can only hold one GNA strand in it's memory, but they can be saved to a disk, and each disk has infinite uses.
Using the disks and reverse engineering is how you "save" the desired parts of a virus for future use.  The Disease Splicer can overwrite the information on a virus sample as well, and this does not destroy the sample, enabling you to create your own customised virus.  Inserting a GNA strand disk into the Disease Splicer overwrites the currently stored GNA strand information '''without warning'''.
Note how the Antigen, Infection Type and Rate of Infection cannot be reverse engineered.  This means that you need a base virus dish with these desired parts to overwrite with your GNA strand disks.
=== Advanced Virology ===
You may have already realised that with the three samples you start with, the best you can hope to develop is two GNA strand disks, and one base viral sample.  This does not mean however you cannot make your own customised virus.
Now, let's run through an example shift where you want to obtain all the beneficial GNA strands (symptoms) on disk, from a single virus sample.
* Grow the virus sample, and inject a syringe of blood with the virus.
* Inject the blood into a vial, and insert it into the Isolation Centrifuge.
* Isolate the virus Stamm multiple times to produce at least four dishes.  This is virus cloning.
* Irradiate these virus dishes in turn, until they mutate to give the GNA strand symptom you desire by analysing after it mutates.
:: '''This step can take a lot of time irradiating and disease analysing'''
* Reverse engineer and save to disk each virus sample in the Disease Splicer.
* You now have the four GNA strand symptoms you originally wanted, plus the original dish to clone more virus samples from.
== Symptoms ==
These are all the symptoms  and their effect:
=== Stage 4 ===
Anticipation Syndrome: The infected lifeform anticipates worse symptoms but none come. Empty syndrome no effect to the body.
Acute Kidney Failure: The infected lifeform kidneys are failing, causing toxic damage to rise within the body of the host.
Arachnogenesis Effect: Causes the infected lifeform to vomit up spiderlings. -Currently commented out
Biolobulin Effect: Gives the infected lifeform the ability to projectile vomit unstable goo.
Blood Plasma Pyroclastia: The infected lifeform blood temperature begins to rise, causing internal burn injuries.
Cortical Liquification: The infected lifeform brain is sizing up, causing major brain damage within the host brain.
Dead Ear Syndrome: Deafens the infected lifeform.
Exploding Cell Phenomenon: The infected lifeform biological cells are sizing up, causing mini explosions inside the host body, thus
random brute injuries.
Fizzle Effect: Gives the infected lifeform a sore throat and the sniffles.
Gibbingtons Syndrome: Gibs the infected lifeform.
Greater Magnitis: Causes the infected lifeform to pulls anything not bolted down and all silicon units within 6 tiles of the infected
lifeform towards the infected lifeform.
Hemoptysis: Causes the infected lifeform to cough up blood, thus causing blood loss.
Kingston Syndrome: Turns the infected lifeform into a Tajaran, will kill certain lifeforms due to too great biological differences.
Longevity Syndrome: Heals the lifeform of organ damage, deals damage if cured, ages the lifeform by 8 years.
Monkism Syndrome: Turns the infected lifeform into it's monkey version if it has one, otherwise it gibs.
Necrosis: Melts the flesh or exteriors of the infected lifeform and turn them into a skeleton.
Panacea Effect:  Causes the infected lifeform to generate Alchdranine, a chemical that can heal almost any injury.
Radian's Syndrome: Deals radiation to the infected lifeform.
Reverse Pattern Syndrome: Increases the body temperature and deals clone damage to the infected lifeform.
Shutdown Syndrome: Disables the limbs of the infected lifeform.
Spontaneous Cellular Collapse: Causes the infected lifeform to produce polynitric acid and slowly break down.
Suicidal Syndrome: Causes the infected lifeform to attempt suicide.
Toxification Syndrome: Deals toxin damage to the infected lifeform.
Toxin Sublimation: Causes the infected lifeform to randomly create plasma gas.
=== Stage 3 ===
Acute Tussis: Causes the infected to cough, spreading the disease through the air.
Continuous Contusions: The infected lifeform bones begin to break down, causing brute damage on limbs.
Delayed Syndrome: Another empty syndrome. No changes to the host.
DNA Breakdown Effect: Causes the infected lifeform to take clone damage.
Elvisism: Turns the infected lifeform into Elvis.
Flammable inflammation: The muscles of the infected lifeform begin to heat up, causing burn injuries.
Fragile Bones Syndrome: Causes the infected lifeforms bones to break.
Groaning Syndrome: Causes the infected lifeform to groan.
Hallucinational Syndrome: Causes the infected lifeform to hallucinate.
Hard of Hearing Syndrome: Gives the infected lifeform bad hearing.
Horse Throat: Gives the infected lifeform a horse mask, causing the target to Neigh.
Hyper-perspiration Effect: Causes the infected lifeform to sweat.
Hyperacidity: Deals toxin damage to the infected lifeform.
Lantern Syndrome: Causes the infected lifeform to glow.
Lazy Mind Syndrome: Causes the infected lifeform to take brain damage.
Lesser Magnitis: Causes the infected lifeform to pulls anything not bolted down and all silicon units within 4 tiles of the infected
lifeform towards the infected lifeform.
Phantom Pain Syndrome: The central nervous systems begins to breakdown, causing random feels of agony in the body.
Pierrot's Throat: Gives the infected lifeform a clown mask, produces space drugs, and causes the lifeform to Honk.
Psyche Collapse Syndrome: The infected lifeform is getting depressed, causing the body to create Paroxetine.
Regenerative Synapse Effect: The host cells learned a way to heal brain damage, causing the cells to create Alkysine.
Shutdown Syndrome: Disables the limbs of the infected lifeform. (This is the only symptom which currently can occupy more than one
stage)
Space Adaptation Effect: Allows the lifeform to survive in space naked, and makes the lifeform almost immortal.
Synapse Distancing: The infected lifeform brain begins to break down, causing brain damage.
Telepathy Syndrome: Gives the infected ability of telepathy.
Topographical Cretinism: Causes confusion in the infected lifeform.
Uncontrolled Laughter Effect: Causes the target to laugh.
World Shaking Syndrome: Causes the infected lifeform's vision to shake.
=== Stage 2 ===
Acute Muscle Ache: The infected lifeform body begin to ache.
Adrenal Overload: Produces hyperzine for the infected lifeform.
Anima Syndrome: Gives the infected lifeform a cough.
Appetizer Effect: Makes the infected lifeform hungry.
Automated Sleeping Syndrome: Turns the infected lifeform drowsy.
Bearding: Makes the infected lifeform grow a beard.
Blackout Syndrome: Turns the infected lifeform blind.
Continuous Contusions: Causes the infected lifeform to take brute injuries.
Full Glass Syndrome: Makes the infected lifeform optimistic with tricordazine.
Gaben Syndrome: Turns the infected lifeform fat.
Glasgow Syndrome: Gets the infected lifeform drunk.
Hair Loss: Makes the infected lifeform bald.
Intranasal Hemorrhage: Gives the infected lifeform a nosebleed.
Lantern Syndrome: Causes the infected lifeform to glow.
Loudness Syndrome: Causes the infected lifeform to scream.
Mental Stability Phenomenon: The infected lifeform brain creates Methylphenidate, makes the lifeform smarter.
Patience Syndrome: Another empty syndrome. No changes is in the host.
Prickly Heat Syndrome: The infected lifeform body temperature rises, causing burn injuries.
RNA Compound Corruption: The infected lifeforms RNA begins to breakdown, causing clone damage to the body.
Refrigerator Syndrome: Causes the infected lifeform to shiver.
Respiratory Putrification: Causes to infected lifeform to cough blood.
Resting Syndrome: Causes collapsing.
Resting Syndrome: Causes the infected lifeform to collapse.
Synapse Distancing: The infected lifeforms brain begins to breakdown, causing brain damage.
Uncontrollable Bowel Syndrome: Gifts the infected lifeform with diarrhea.
White Blood Cell Putrification: The hosts white blood cells begin to breakdown, causing toxins to rise.
=== Stage 1 ===
Adrenaline Extra: Produces hyperzine for the infected lifeform.
Coldingtons Effect: Gives the infected lifeform a cold.
Drained Feeling: Makes the infected lifeform feel drained.
Flemmingtons: Causes Mucous to run down the back of the infected lifeforms throat.
Glass Half Full Syndrome: Makes the infected lifeform optimistic. (No tricord)
Headache: Gives the infected lifeform a headache.
Heightened Sensitivity: Pain is doubled in the host body.
Itching: Causes the infected lifeform to get an itch.
Reality Check: The infected lifeform brain begins to create Citalopram so that the host does not space out.
Saliva Effect: Causes the infected lifeform to drool.
Trachea Sensitivity: Causes coughing.
Twitcher: Causes the infected lifeform to twitch.
Watery Eyes: Causes the infected lifeform's eyes to sting.
Wheezing: Causes the infected lifeform to wheeze.


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 21:12, 21 June 2024

Medical Department


So you want to be a Virologist, creator of a beneficial virus? Or just want to cure viruses that plague the station? Then this is the guide for you! Here you will learn how to make viruses and how to cure them.

Virology

Virology is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system.

Virology 101

If you are a Virologist for the first time, read this part very carefully!

Viruses

Every virus behaves differently, from created viruses to event spawned viruses. Most viruses can spread themselves to other humanoids near the host in one way or another. These types of spread are:

  • Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. Wearing internals stops further infections.
  • Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air. Wearing protective clothing and avoiding infected are great ways of not getting infected yourself.
  • Blood - The infection will be spread by blood from the infected person. Beneficial viruses usually fall under this category.
  • Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.

All viruses that spread with blood or above mentioned transfer by giving humanoids an infected blood sample using either a syringe, a pill or other types of food/drinks or by using the virologists agent item Viral Injector. Smoke grenades or syringe guns will not work. Every virus or vaccine only requires any amount of units to infect or cure somebody, 0.1 unit will work.

Each virus will not be visible on the Medical HUD till they reach a later stage, meaning at least at the halfway point of the stages (rounded up). For example, the Brainrot virus has 4 stages. The virus will then be visible starting at the 2nd stage. Any advanced virus has 5 stages total and it can be visible on the HUD starting at the 3rd stage depending on the stealth stat (see Advanced Diseases for more information).

Each virus also has their own chemical(s) that the infected needs to ingest for them to be cured. See Infection Listings for the cures for the known viruses. The virus has a chance to be cured once the infected humanoid has the chemical(s) in their body. Once the victim is cured, they will be immune for that virus till they get cloned or put in another body. A good idea is to get a blood sample of the person you cured to make a vaccine. See Curing A Virus for more details.

Tools

The following items will be used during researching:

  • Beaker.png Beaker (to mix viruses and store diseases and chemicals)
  • Dropper.png Dropper or Pipette (to carefully measure the units, right click on the dropper to set the transfer amount)
  • Pen.png Pen (to label your beakers)
  • Virus sample.png Flu or Rhinovirus Culture Bottle (to start your virus, found in your Smartfridge)
  • Biobag.png Biobag (For storing your virus samples and beakers)
  • Secure Vial Storage Box.png Secure Vial Storage Box (Safely transporting viral goals to cargo)

Equipment

Should a virus start spreading on the station (or should you work on something nasty and use the monkeys for it), you have to keep your workplace sterile and yourself safe. For this, you will find these useful:

  • Biohood virology.png Level-3 Bio Hood (against On-Contact viruses)
  • Biosuit virology.png Level-3 Bio Suit (against On-Contact viruses)
  • Gas mask.png Internals (against Airborne viruses)
  • LGloves.png Latex Gloves (against On-Contact viruses)
  • Sterilemask.png Sterile mask

Pandemic.pngPanD.E.M.I.C 2200

This is your best friend while you do your job. Not only can this bad boy tell you what is in a blood sample. It can also duplicate any virus in that sample for further research. During the start of the shift, it will automatically print a list of the current virology goals. You can do the following with the machine

  • See the statistics of a virus that is put into the machine.
  • Make a new virus culture for later use (Use this when making advanced viruses)
  • Make vaccines using blood from a patient that was cured from a virus prior.
  • Name an advanced virus if it is not named yet
  • Print a release form for named viruses

Curing A Virus

So you are tasked with curing a virus that is harming the station's inhabitants? Well you are just a few steps away from being the unsung hero!

Curing The First Infected

First priority is finding the crewmember who is infected and getting them to medbay into isolation as fast as possible. It is easier to cure a singular person compared to curing a whole station. A virus will not show up on the Medical HUD when the virus is in its early stages. You will need to use the Health Analyzer to find viruses still in their early stages. Once you have the infected you will want to get the cure in them as soon as possible. Once they're cured, you will have to take a blood sample for the next step.

Getting The Vaccine

Once you have the blood of a cured subject you can start mass producing the cure. To do this you will need the PanD.E.M.I.C 2200.

  1. Put the blood in the PanD.E.M.I.C 2200. A syringe can be put into the machine
  2. Click on the create vaccine button next to the virus you want to make the vaccine for. If the blood contains multiple antibodies to different viruses you will have more than one option.
  3. Repeat till you have enough vaccine.
  4. Bring the bottles to the Chemists so they can pill the vaccine into pills. Make sure that they call it a suiting name else it might get lost in a pile of pills without people knowing what it actually cures.

A vaccine is spread just like a virus. So you can just take a sip from the bottle to cure yourself.

Spreading The Vaccine

Curing the infected will be easy once you have the vaccine. A single dose of, for example, 0.1 units will cure anybody and will make non-infected immune to the virus. However, the dosage amount does not matter, so you can use more or less than 0.1 units if you wish to. Be sure to get everybody cured otherwise bad things can happen.

Stealth Viruses

An important thing to note about viruses with a high Stealth attribute:

This means that if a crewmember comes to you showing or telling you they are showing/experiencing symptoms and your Pandemic.pngPanD.E.M.I.C 2200 is telling you there is No disease detected in provided blood sample, that it's possible you are dealing with a really stealthy virus.

Combating a Stealth Virus

Trying to defeat a virus with a high Stealth attribute (hence a "stealth virus") can be difficult, but the methodology to cure it can be simple.

Note: If you aren’t wearing your bio-suit, you should put it on as soon as possible and get an oxygen tank (but you would never NOT wear your bio-suit and internals, right? RIGHT?!)

The first thing you want to do is to isolate the crew member in a patient room in the Virology wing of Medbay. Next, notify the Chief Medical Officer (CMO) that there is a possible stealth virus on the ship. If there is no CMO, notify the Captain as soon as possible. You may want to ask a doctor to fully suit up as well and begin interviewing the patient (who they were in contact with, where they were, what were they doing, etc.)

Next, you are going to want to get a large sample of symptomatic blood by getting the following:

  • A clean, sterile beaker
  • A syringe with 5u of the infected crew member's blood
  • A blood bag (any type)

Place 40u from the blood bag into the clean, sterile beaker and add in the infected member’s blood. You can add an additional 5u of blood from the blood bag to completely fill the beaker. Next, place the syringe that contained the symptomatic blood in the Pandemic.pngPanD.E.M.I.C 2200 and Destroy the blood sample. You can then eject and dispose of the syringe. This should give you at least 45u of blood without putting the patient in additional danger by drawing too much blood.

Methodology 1: If you have isolated strains of virus that have a very low stealth attribute (for example, Choking), you can attempt to splice that symptom into the stealth virus strain by taking 1u of the symptomatic blood and putting it in a clean beaker with 1u of the strain that has the low stealth value (-3 is the lowest stealth attribute). This should splice the two together and hopefully get a strain that you can see in the Pandemic.pngPanD.E.M.I.C 2200. However, if the stealth virus has more than 4 attributes, the additional strain may overwrite one of the underlying symptoms, which is not ideal. This may need to be repeated multiple times.

Methodology 2: This starts the same as Methodology 1, but instead of splicing in other viral strains, you are going to use Diphenhydramine to remove one symptom at a time until you are left with multiple strains that have a stealth attribute lower than 3 so it can be analyzed by the Pandemic.pngPanD.E.M.I.C 2200 . This may need to be repeated multiple times to get the full symptom list, as Diphenhydramine removes one symptom at random.

With your Chief Medical Officer's approval, you could attempt to intervene by injecting a patient with a known virus with the Anti-Bodies Metabolism trait. This may help combat the stealth virus.

Once you have compiled the full list of symptoms, you can then determine the cure.

Infection Listings

Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.

Disease Name Agent Name Description Spread Cure Event
Alien Parasite Xenomorph An uncommon infection, caused by alien attacks. A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a larva. Special Surgery X
Beesease Apidae Infection A vicious disease which causes minor toxin damage followed by the host uncontrollably vomiting bees. The created bees are incredibly ill-tempered and will attack anyone they can, including the host. Contact Sugar
Beserker Jagged Crystals This virus causes the host to shout with anger and punch those around them at random. When curing this disease, it's probably best you hand the affected person the medicine and then get out of punching range. Not Contagious Haloperidol X
Brainrot Cryptococcus Cosmosis An infection that causes mental degradation and will cause the host to collapse in its later stages. Contact Mannitol
Cold (A) XY-rhinovirus A weakened version of the common cold. It will cause the victims to start sneezing uncontrollably. This is an advanced disease. Airborne Orange Juice
Cold XY-rhinovirus Still around since the dawn of man, this disease is relativity harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. Airborne Spaceacillin X
Cold9 ICE9-rhinovirus A rare disease that will progressively lower the victim's body temperature in addition to respiratory symptoms such as sneezing and coughing. Contact Spaceacillin X
Flu (A) H13N1 Flu Virion A weakened version of the flu that will cause the victim to have a nasty cough. This is an advanced disease. Blood Orange Juice
Flu H13N1 Flu Virion A common illness which causes fatigue, high fever, and muscle aches. Rarely fatal but quickly spread and will cause minor toxin and organ damage. Having an affected patient rest can slow the progress of this virus. Airborne Spaceacillin X
Food Poisoning Salmonella This illness is most commonly contracted by eating poorly prepared food and will cause weakness, stomach aches, and vomiting. This sickness will eventually pass on its own without a cure but can be more quickly fixed with either chicken soup or bed rest. Not Contagious Chicken Soup or sleeping X
Fungal Tuberculosis Fungal Tubercle Bacillus Cosmosis A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, vomiting, loss of breath, confusion, weight loss, and fatigue. Airborne Spaceacillin & Salbutamol X
"GBS" Gravitokinetic Bipotential SADS- A virus which has evolved to mimic the deadly GBS virus. Unlike the actual gibbing virus however, this virus causes no damage and will never be fatal to the host. Contact Diphenhydramine & Sulfur
GBS Gravitokinetic Bipotential SADS+ An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. Contact Diphenhydramine & Sulfur X
Grave Fever Grave Dust A unique disease linked to the entities known as vampires. This disease will cause progressively more severe amounts of toxin damage, weakness, and oxygen deprivation as it progresses. Not Contagious Spaceacillin X
Jungle Fever Kongey Vibrion M-909 One of the most feared diseases in the galaxy. Carried by primates. A single bite or scratch is enough to fully infect a human. Causes spontaneous genetic reversion, and the affected individual will also become a monkey. Special Bananas X
Kingstons Syndrome Nya Virus A relative fast spreading virus which makes subjects act like feline at earlier stages. At the last stage it will transform a Tajaran. The victim will continue to have innate feline issues like coughing up hairballs after transforming. Airborne Milk X
Lycancoughy Excess Snuggles A fast spreading virus which makes subjects cough, and experience unexplained cravings for meat at earlier stages. At the last stage patients, will start regurgitating canines and start taking brute damage all over the body rapidly. Quite lethal. Contact Ethanol or Alcohol
Magnitis Fukkos Miracos An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. Airborne Iron
Non-Contagious GBS Gibbis A weaponized version of the GBS virus used by enemies of the corporation in assassination plots. The symptoms are identical to the more naturally occurring GBS virus. Not Contagious Cryoxadone X
Pierrot's Throat H0NI<42 Virus A brain disease that damages the basal ganglia, victims will have an uncontrollable urge to HONK. Airborne Bananas
Retrovirus Unknown This virus causes minor paralysis and odd sensations in the host during its early stages. Once sufficiently matured, the virus scrambles the hosts genetic data which can lead to horrible mutations. Sufficient amounts of bedrest also hold the potential to cure this disease. Contact Mutadone X
Rhumba Beat Unknown A truely horrifying virus which causes the host to be compelled to rhythmically Rhumba before exploding violently. This virus seems to be a derivative of the feared GBS virus but with more dancing involved. Contact Plasma X
Robotic Transformation R2D2 Nanomachines A rare infection caused by nanomachines in certain foods, effectively kills the infected as their body becomes metallic and their skin sloughs off before turning them into a cyborg. Not Contagious Copper X
Severe Anxiety Excess Lepidopticides A mysterious disease which causes confusion and jitteriness. When fully matured, this virus casues the host to cough up butterflies. Contact Ethanol or Alcohol
Spanish Inquisition Flu 1nqu1s1t10n Flu Virion A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal organ burns without treatment or religious absolution. Airborne Spaceacillin
Space Kuru Prions An incredibly dangerous and often weaponized virus. Prions are found in food containing brains or in specialized bottles of poison used by enemies of Nanotrasen. The virus causes uncontrollable laughter, convulsions and will eventually kill the host. Not Contagious Incurable X
Xenomorph Transformation Rip-LEY Alien Microbes A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a xenomorph hunter. Symptoms include severe pain and progressive insanity. Special Spaceacillin & Glycerol X
Wizarditis Rincewindus Vulgaris A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. Airborne The Manly Dorf X

Creating A Virus

You will be spending most of your time doing this part. Either for good or for worse.

Advanced Diseases

An advanced virus works a bit different compared to a "normal" virus. The most significant differences are.

  • You can only have one advanced virus per person
  • You can mutate advanced viruses using chemicals
  • You can combine advanced viruses

An advanced virus can have up to 6 symptoms. You do this by mixing two virus samples. By the powers of RNG, you can get the desired outcome.
A virus has statistics that all symptoms will influence, and some symptoms will be more effective with certain stats. Every symptom has these stats which have the following effect.

  • Stealth, if the virus is visible to scanners or other devices
  • Resistance, how hard it is to cure the virus
  • Stage Speed, how fast the virus will reach its final stage making it act faster
  • Transmittable, what the virus uses to spread to other victims
  • Level, this is the level of the symptom. You will need different chemicals to generate symptoms with different levels. For example, the "Toxic Filter" symptom requires a chemical capable of generating level 6 symptoms.

Every symptom added will influence the statistics of the virus. Having more symptoms will lower the Transmittable and Resistance statistic. Thus having more symptoms is not always better in some cases. See Understanding Stats for more info.

Engineering The Perfect Virus

So you think you are ready to make a virus that can benefit the crew? Before you start ensure that you have thought of a set of symptoms you want the virus to have. Once you have the symptoms you can begin. The general method to get a symptom goes as follows.

  1. Get a virus sample in a beaker. Use the Dropper or pipette for this.
  2. Add 1 unit of the chemical you need for the symptom to the beaker. This makes the virus mutate a new random symptom.
  3. Put the sample in the PanD.E.M.I.C 2200 and see if you got the symptom you need. If so make a new culture. Naming your cultures accordingly will help you long term.
  4. Optional, remove the unwanted symptom using Diphenhydramine.

Doing this for each symptom in one virus sample will lead to a virus with a maximum of 5 symptoms, after the 4th symptom it will not be certain if the 5th will be generated or will replace an existing one. If you want to get the maximum out of your virus you can make two different virus samples with a combined symptom number of 6 and combine those till the result has all 6 symptoms.

Paperwork

Once you have your new designer virus you should get it approved by the CMO (Chief Medical Officer) as per Standard Operation Procedure. The PanD.E.M.I.C 2200 can make a form for you once you name the virus using the machine. A virus that spreads should be approved by the captain and vaccines should be prepared prior to releasing for crew that does not want to be infected by the virus.

Releasing The Virus

So you got the approval of your superior? Perfect! Now it is time to yell at the Chemists once more. They will be able to put the virus samples you made into pills. Be sure to remind them to name the virus! Else it will be called "Blood (1u)" which on its own is not that appealing.

Viral Sample Requests

Every shift Central Command will request for 3 different viruses to be created by you. One virus will require a specific level of a given property and a specific symptom, one will require 4 specific symptoms and to be non-stealth, while one will require 4 specific symptoms and to be stealthy. The viruses must be delivered via the cargo shuttle and there must be at least 15 units of infected blood loaded on for the goal to be completed. Delivering each virus will send 200 credits to the medical departmental account and a one time 200 credit reward to you if you deliver two of them in a shift. The current goals can be checked at a Medical Record Console.

Chemicals

The chemicals listed below are used when creating an advanced virus. Spending the time to make the specialised chemicals (for example Sucrose Agar) will reward you kindly.
As stated in Advanced Diseases, each symptom has a level. The chemicals below will be able to generate symptoms with a certain level, Indicated by the level field in the table.

Name Level Description
Virus Rations 1 Mix Virus Food and Diphenhydramine.
Virus Food 1/2 Obtainable from the Virus Food Dispenser.
Unstable Mutagen 2/3/4 Created by Chemists.
Mutagenic Agar 3 Mix Virus Food and Unstable Mutagen.
Sucrose Agar 4 Mix Mutagenic Agar and Sugar. Alternatively, you can use Saline Glucose instead of Sugar to make it.
Plasma Dust 4/5/6 Created by grinding Solid Plasma (retrieved from the Cargo) in your blender.
Weakened Virus Plasma 5 Mix Virus Plasma and Diphenhydramine.
Uranium 5/6 Created by Uranium (retrieved from the Cargo) in your blender.
Virus Plasma 6 Mix Virus Food and Plasma Dust.
Diphenhydramine - Created by Chemists. Removes one random symptom.

Symptoms Table

Listed below are all the symptoms you can mutate into a virus with their stats noted. Chemicals has a list of all the chemicals that can be used to achieve this.

Symptom Stealth Resistance Stage speed Transmittable Level Required Raw Chemicals Effect
Alopecia -1 - 1 -1 2 4 Unstable Mutagen
OR
Sucrose Agar
Causes rapid hair loss.
Anti-Bodies Metabolism -1 -1 -1 -4 3 Unstable Mutagen
OR
Mutagenic Agar
Cures all diseases (except itself) and creates anti-bodies for them until itself dies.
Choking -3 -2 -2 -4 3 Unstable Mutagen
OR
Mutagenic Agar
Causes spikes of oxygen deprivation. Deals damage based on stage speed and stealth.
Coughing -1 3 1 2 1 Virus Food Will force the affected mob to drop small items when coughing!
Confusion 1 -1 -3 0 4 Unstable Mutagen
OR
Sucrose Agar
Makes the affected mob be confused for short periods of time.
Deafness -1 -2 -1 -3 4 Unstable Mutagen
OR
Sucrose Agar
Causes intermittent loss of hearing.
Dizziness 2 -2 -3 -1 4 Unstable Mutagen
OR
Sucrose Agar
Shakes the affected mob's screen for short periods.
Eternal Youth 3 4 4 -4 5 Plasma Dust
OR
Weakened Virus Plasma
Makes you never physically older than young adulthood.
Facial Hypertrichosis -3 -1 -3 -1 4 Unstable Mutagen
OR
Sucrose Agar
Makes you grow a massive beard, regardless of gender.
Cranial Hypertrichosis -3 -1 -3 -1 4 Unstable Mutagen
OR
Sucrose Agar
Makes you grow a massive amount of hair, regardless of gender.
Fever 0 3 3 2 2 Virus Food Heats up your body, based on transmittability and stealth.
Hallucinogen -2 -3 -3 -1 5 Plasma Dust
OR
Weakened Virus Plasma
Makes the affected mob be hallucinated for short periods of time. Available in Virus Crates.
Headache -1 4 2 0 1 Virus Food Displays an annoying message! Should be used for buffing your disease.
Hyphema -1 -4 -4 -3 5 Plasma Dust
OR
Weakened Virus Plasma
Inflicts eye damage over time. Causes blindness if left unchecked.
Itching 0 3 3 1 1 Virus Food Displays an annoying message! Should be used for buffing your disease.
Longevity 3 4 4 4 3 Unstable Mutagen
OR
Mutagenic Agar
After a certain amount of time the disease will cure itself. Will immensely buff your disease.
Necrotizing Fasciitis -3 -4 0 -4 6 Plasma Dust
OR
Virus Plasma
Causes brute damage over time, with more brute damage the less the virus' stealth is. Fatal if left untreated.
Sensory Restoration -1 -3 -2 -4 4 Unstable Mutagen
OR
Sucrose Agar
Body starts to create its own Oculine, healing eye damage.
Revitiligo -3 -1 -1 -2 4 Unstable Mutagen
OR
Sucrose Agar
Makes the mob gain skin pigmentation.
Self-Respiration 1 -3 -3 -4 6 Plasma Dust
OR
Virus Plasma
Body starts to create its own Salbutamol, effectively making oxygen unnecessary.
Shivering 0 2 2 2 2 Virus Food Cools down your body based on stealth and resistance.
Sneezing -2 3 0 4 1 Virus Food Forces a spread type of AIRBORNE with extra range!
Spontaneous Combustion 1 -4 -4 -4 6 Plasma Dust
OR
Virus Plasma
Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth.
Toxic Compensation 1 -4 -4 -2 4 Unstable Mutagen
OR
Sucrose Agar
Slowly converts brute/fire damage to toxin.
Toxic Filter 1 -4 -4 -4 6 Plasma Dust
OR
Virus Plasma
Heals toxins in the affected mob's blood stream, based on stage speed. Available in Virus Crates.
Vitiligo -3 -1 -1 -2 4 Unstable Mutagen
OR
Sucrose Agar
Makes the mob lose skin pigmentation.
Voice Change -2 -3 -3 -1 6 Plasma Dust
Virus Plasma
Changes the voice of the affected mob. Causing confusion in communication. Available in Virus Crates.
Vomiting -2 -1 0 1 3 Unstable Mutagen
OR
Mutagenic Agar
Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage.
Blood Vomiting -2 -1 -1 1 4 Unstable Mutagen
OR
Sucrose Agar
Forces the affected mob to vomit blood! Makes the affected mob lose health.
Projectile Vomiting -2 -1 0 1 4 Unstable Mutagen
OR
Sucrose Agar
Forces the affected mob to vomit with a larger spread! Makes the affected mob lose nutrition and heal toxin damage.
Weakness -1 -1 -2 -2 3 Unstable Mutagen
OR
Mutagenic Agar
Deals stamina damage to the host.
Weight Loss -3 -2 -2 -2 3 Unstable Mutagen
OR
Mutagenic Agar
Decreases the weight of the mob, forcing it to be skinny.
Viral Self-Adaptation 3 5 -3 0 3 Unstable Mutagen
OR
Mutagenic Agar
Massively buffs the adaptation of viruses, causing it to be stealthier, harder to cure but slower acting.
Viral Evolutionary Acceleration -2 -3 5 3 3 Unstable Mutagen
OR
Mutagenic Agar
Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured.
Mind restoration -1 -4 -4 -3 5 Plasma Dust
OR
Weakened Virus Plasma
Restores mob's senses by purging alcohol, LSD and histamine from the body and fixing brain damage.

Understanding Stats

Every virus has a baseline for the statistics which the symptoms will add onto. Feel free to use this Nanotrasen-approved Virus Formulation Calculator to assist in synthesizing a well-crafted virus.

Stealth Resistance Stage speed Transmittable
0 1 1 1

After you are done mixing your disease, stats from the symptoms are added together to make disease stats. Here is what exactly they do:

  • Stealth of 2 or higher will hide your disease from MedHUDs, Health Analyzers and Full Body Scanners. Stealth of 3 or higher will hide it from PanD.E.M.I.C 2200 machine.
  • Transmission is determined as follows: (disease's transmission - the amount of symptoms). 2 or less is blood, 3-5 is contact (3 is by feet, 4 is by hands and 5 is touch in general), 6 or more is airborne. However, sneezing will allow the virus to spread airborne once it reaches stage 4.
  • Chance of advancing a stage per tick is 2% or stage speed, whichever is higher.
  • Cure depends on resistance and amount of symptoms: resistance - (amount of symptoms / 2)
1 or less 2 3 4 5 6 7 8 9 10 11 or more
Sodium Chloride (Salt) Sugar Orange juice Spaceacilin Saline-Glucose Solution Ethanol Teporone Diphenhydramine Lipolicide Silver Gold
  • Chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
  • Transmission affects how much protective gear you must have to protect yourself from it.