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| ==HELLO WORLD!== | | ==HELLO WORLD!== |
| ''The introductory paragraph goes here'' <br><br>
| | {| style="float:right;" |
| Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
| | | colspan="2" | |
| | | {| style="float:right;" |
| ===About he===
| | |- |
| ''This is the part where I talk about myself'' <br><br>
| | | {{Userbox|Background=#CC77CC|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified<br><span style="font-size:16pt">Red Tool Collector</span>}} |
| uhhhhh, "I like red tools and I cannot lie". [[file:syndicateToolbox.png|64px]][[file:indwelder.png|64px]][[File:Nuclear_Screwdriver.png|64px]][[file:red crowbar.png|64px]][[file:wirecutters.png|64px]][[file:miniFE.png|64px]][[File:Suspicious_Multitool.png|64px]][[file:cableCoils.png|64px]] <Br>
| | |- |
| I like this gif but I don't think there's one for tools. [[file:Surgical Tools.gif|64px]][[file:Construction Tools.gif|64px]]<br>
| | | {{Userbox|Border-s=Double|Background=#FFFF00|File=Rolling Servos.png|Font-c=#800080|Text=Unoffically a professional<br><span style="font-size:16pt;">Wiki-table Editor </span>}} |
| I play IPC [[File:IPC.png|64px]] <br>
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| Uhhhh I got thinking else notable about me I care discussing.
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| | |
| ===Wiki Pages I edited===
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| ''The header says it all'' <br> <br>
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| I have edited three pages: <br>
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| [[guide to Robotics|Guide to Robotics]] <br>
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| [[surgery|Guide to Surgery]] <br>
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| [[research Items|Exosuit Fabricator]]
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| | |
| ===ignore this, this is the stuff am WIP===
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| ==Energy Weapons==
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| Weapons in this catagory usually deal '''Stamina, Stun, Ion, or Burn''' damage and require a weapon recharger to recharge.
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| {|class="wikitable sortable" style="background-color: lightblue; margin-top:10pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:89%;" | |
| |- style="background-color: purple; font-weight:bold; color: white; text-align:center;"
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| | colspan='9' | Standard Nanotrasen Energy Based Weapons | |
| |- style="text-align:center;"
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| | style= width:10%; | {{anchor|Disabler}} '''Disabler''' <br>[[File:Disabler.png]] <br>'''Deals 30 Stamina damage'''
| |
| | colspan='2' style= width:20%; | A disabler capable of shooting long-ranged disabler bolts that deal stamina damage. Available in the [[Secure Armory]] or in [[Supply Crates]]
| |
| | style= width:10%; | {{anchor|Practice Laser Gun}} '''Practice Laser Gun''' <br>[[File:Laser Gun.png]] <br>'''N/A'''
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| | colspan='2' style= width:20%; | A practice variant of the traditional laser gun. Fires harmless beams of light. Available in the [[Firing Range]]
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| | style= width:10%; | {{anchor|DL-88 Energy Revolver}} '''DL-88 Energy Revolver''' <br>[[File:DL-88_Energy_Revolver.gif]] <br>'''Variable''' | |
| | colspan='2' style= width:20%; | A "modern" take on the classic projectile revolver. Issued to the [[Detective]] and comes with a {{Tooltip|'''Regular'''|'''The regular mode lasers do 5 burn, 25 stamina, and 5 seconds of eyeblur.'''}}, {{Tooltip|'''Overcharged'''|'''The overcharged mode does 45 burn, 15 stamina, 10 eyeblur. In order to overcharge the revolver, it requires modifying the gun with a multitool for 10 seconds, energy costs are double and there is a chance (which becomes more likely the less charge you have left) of the overloaded gun detonating in your hand, dealing 60 burn to your hand, dropping the gun, and giving you eyeblur for 10 seconds.'''}}, and {{Tooltip|'''Tracker Mode'''|'''The tracking mode, upon being hit by the tracker projectile, this the gun begins tracking the target through a linked pinpointer.'''}}. When the gun is in overcharged mode, no other firing mode can be selected until it is un-modified.
| |
| |- style="text-align:center; style= width:12%;" | |
| | {{anchor|Energy Gun}} '''Energy Gun''' <br>[[File:Energy_Gun.gif]] <br>'''Deals 30 Stamina/20 Burn damage''' | |
| | colspan='2' | An energy gun capable of toggling between lethal and disabler fire. Available in the [[Secure Armory]] or in [[Supply Crates]] | |
| | {{anchor|Laser Gun}} '''Laser Gun''' <br>[[File:Laser Gun.png]] <br>'''Deals 20 Burn damage''' | |
| | colspan='2' | An energy gun with the only firing setting you need in an emergency - kill. Available in the [[Secure Armory]] or in [[Supply Crates]]
| |
| | {{anchor|Miniature Laser Gun}} '''Miniature Laser Gun''' <br>[[File:Energy Pistol.png]] <br>'''Deals 30 Stamina/20 Burn damage'''
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| | colspan='2' | A light version of the Energy gun with a smaller capacity. Available in [[Supply Crates]], the HoP carries one on their person
| |
| |- style="text-align:center;" | |
| | {{anchor|Advanced Energy Gun}} '''Advanced Energy Gun''' <br>[[File:Advanced_energy_gun.gif]] <br>'''Deals 30 Stamina/20 Burn damage''' | |
| | colspan='2' | A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between disablers and lethals. Only available through the [[Protolathe]]
| |
| | {{anchor|X-01 MultiPhase Energy Gun}} '''X-01 MultiPhase Energy Gun''' <br>[[File:XO-1 MultiPhase Energy Gun.gif]] <br>'''Deals 30 Stamina/20 Burn/Weak Ion damage'''
| |
| | colspan='2' | This is a recreated version of the aging Antique Laser Gun used by the Head of Security. Unlike its original version, this version has three firing modes (disable, ion, kill) at the cost of its ability to recharge passively
| |
| | {{anchor|Antique Laser Gun}}'''Antique Laser Gun''' <br>[[File:Captaingun.gif]] <br>'''Deals 20 Burn damage'''
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| | colspan='2' | A self-recharging laser pistol to be used only in extreme emergencies. The [[Captain]]'s is in an ID locked case which triggers an alarm when broken
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| |- style="text-align:center;"
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| | {{anchor|Advanced Energy Revolver}}'''Advanced Energy Revolver''' <br>[[File:Advanced Energy Revolver.png]] <br>'''Deals 30 Stamina/20 Burn damage'''
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| | colspan='2' | An advanced energy revolver with the capacity to shoot both disablers and lasers. A staple of the [[Blueshield]]
| |
| | {{anchor|PDW-9 Taser Pistol}}'''PDW-9 Energy Pistol''' <br>[[File:PDW-9 Taser.gif]] <br>'''Deals 30 Stamina/20 Burn damage'''
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| | colspan='2' | A military grade sidearm, used by many militia forces throughout the local sector. Generally carried by [[ERT]] members
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| | {{anchor|IK-30}}'''IK-30''' <br> [[File:Laserrifle.gif]][[File:Lasermag.gif]]<br>'''Deals 20 Burn damage'''
| |
| | colspan='2' | A 20 round semi-automatic laser rifle. Available for order from cargo. Fires a single projectile at a time. Takes [[#Experimental Laser Casing|Laser Magazines]]
| |
| |- style="text-align:center;" | |
| | {{anchor|IK-60}}'''IK-60''' <br> [[File:IK-60 Laser Carbine.gif]][[File:Lasermag.gif]] <br>'''Deals 20 Burn damage''' | |
| | colspan='2' | A 20 round semi-automatic laser carbine. Generally only ever available to [[ERT]]s. Can fire in either 1 or 2 shot bursts. Takes [[#Experimental Laser Casing|Laser Magazines]] | |
| |{{anchor|Immolator Laser Gun}}'''Immolator Laser Gun''' <br> [[File:Immolator Laser Gun.gif]]| <br>'''Deals 20 Burn damage'''
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| | colspan='2' | A modified laser gun, shooting highly concentrated beams with higher intensity that ignites the target, for the cost of draining more power per shot. Available in the [[Protolathe]]
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| | {{anchor|Multi Lens Immolator Cannon}}'''Multi Lens Immolator Cannon''' <br> [[File:Multi Lens Immolator Cannon.png]] <br>'''Deals 45 Burn/48 Burn damage'''
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| | colspan='2' | A large laser cannon, similar to the Immolator Laser, with toggleable firemodes. It is frequently used by military-like forces through Nanotrasen. Found in Gamma Armory and Security Gamma ERT
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| |- style="text-align:center;" | |
| | {{anchor|Xray Laser Gun}}'''Xray Laser Gun''' <br> [[File:Xray.gif]] <br>'''Deals 15 Burn damage'''
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| | colspan='2' | A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. Available in the [[Protolathe]]
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| | {{anchor|Accelerator Laser Cannon}}'''Accelerator Laser Cannon''' <br> [[File:Accelerator laser cannon.png]] <br>'''Variable'''
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| | colspan='2' | An advanced laser cannon that does more damage the farther away the target is. Will do 6 burn at point blank and 7 additional burn every tiles the laser travels. Available in the [[Protolathe]]
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| | {{anchor|Temperature Gun}}'''Temperature Gun''' <br> [[File:Tempgun.png]] <br>'''Variable'''
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| | colspan='2' | A gun capable of shooting targets with beams of varying temperatures. The coldest beam will significantly slow down a carbon mob. Emagging the gun removes the heat cap, making it more deadly. Available in the [[Protolathe]] | |
| |- style="text-align:center;"
| |
| | {{anchor|Plasma Pistol}}'''Plasma Pistol''' <br> [[File:Plasmapistol.png]] <br>'''Variable'''
| |
| | colspan='2' | A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot. Available in the [[Protolathe]]
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| {|class="wikitable sortable mw-collapsible mw-collapsed" style="background-color: #9BC1CC; margin:0px; width:98%;"
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| |- style="background-color: darkblue; font-weight:bold; color: white; text-align:center;"
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| |'''Additional information:'''
| |
| |- style="text-align:left;"
| |
| |* User must stand still and use the weapon in hand to overcharge it. <br>* Uses much more charge for an overcharged shot, drains battery slowly when charged. <br>* Overcharged shot will break shields with ease, and can not be reflected. Examples of breakable shields are energy shields, shielded hardsuits, or mirror shields. <br>* If the gun is overcharged and holstered, dropped, or if the user switches hands, the gun will misfire, either spewing plasma, or firing randomly.
| |
| |} | | |} |
| | {{anchor|LWAP Laser Sniper}}'''LWAP Laser Sniper''' <br> [[File:Laser sniper.png]] <br>'''Variable''' | | |- |
| | colspan='2' | A highly advanced laser sniper that does more damage the farther away the target is, but fires slowly. Comes with a super advanced scope, which can highlight threats through walls. Available in the [[Protolathe]] | | | |
| | {{anchor|Arc Revolver}}'''Arc Revolver''' <br> [[File:Stunrevolver.png]] <br>'''Deals 10 Burn Damage''' | | {| class="wikitable" style="width:100%;" |
| | colspan='2' | When fired, puts an arc emitter in the thing that is hit. This arc emitter will link with other arc emitters from the same gun, to arc between them. Available in the [[Protolathe]] | | |+ '''Sharpests Unofficial Color Standards''' |
| |- style="text-align:center;" | | ! colspan="4" | Main Departments |
| | {{anchor|Ion Rifle}}'''Ion Rifle'''<br> [[File:Ion_Rifle.gif]] <br>'''Deals Strong Ion damage''' | | |- |
| | colspan='2' | A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components. Found in secure Armory or in [[Supply Crates]] | | ! '''Department''' || '''Header''' || '''Background''' || '''Body Text''' |
| | {{anchor|Ion Carbine}}'''Ion Carbine''' <br> [[File:Ion carbine.gif]] <br>'''Deals Strong Ion damage''' | | |- |
| | colspan='2' | A shorter version of the Ion Rifle, the Ion Carbine is nearly identical, but can be stored in backpacks. Produced in the [[Protolathe]] and is in the [[Gamma Armory]] | | | Service |
| ! colspan='3' |
| | | style="background-color:#30A055; color:white;" | #30A055 |
| | | style="background-color:#8CCAA0; color:black;" | #8CCAA0 |
| | |- |
| | | Supply |
| | | style="background-color:#A0743E; color:white;" | #A0743E |
| | | style="background-color:#CAB294; color:black;" | #CAB294 |
| | |- |
| | | Engineering |
| | | style="background-color:#FF9D00; color:white;" | #FF9D00 |
| | | style="background-color:#FFC871; color:black;" | #FFC871 |
| | |- |
| | | Medical |
| | | style="background-color:#36667F; color:white;" | #36667F |
| | | style="background-color:#A1CCE3; color:black;" | #A1CCE3 |
| | |- |
| | | Science |
| | | style="background-color:#64487F; color:white;" | #64487F |
| | | style="background-color:#D4B8EE; color:black;" | #D4B8EE |
| | |- |
| | | Security |
| | | style="background-color:#AD1818; color:white;" | #AD1818 |
| | | style="background-color:#D17E7E; color:black;" | #D17E7E |
| | |- |
| | | Legal |
| | | style="background-color:#7F1E6F; color:white;" | #7F1E6F |
| | | style="background-color:#D689C9; color:black;" | #D689C9 |
| | |- |
| | | Command |
| | | style="background-color:#127BB7; color:white;" | #127BB7 |
| | | style="background-color:#7BB5D7; color:black;" | #7BB5D7 |
| |} | | |} |
| | | just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]] |
| {|class="wikitable sortable" style="background-color: lightblue; margin-top:10pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:90%;"
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| |- style="background-color: blue; font-weight:bold; color: white; text-align:center;"
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| | colspan='9' | Special Nanotrasen Energy Based Weapons
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| |- style="text-align:center;"
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| | style= width:10%; | {{anchor|Pulse Rifle}}'''Pulse Rifle''' <br> [[File:Pulse rifle.gif]] <br>'''Deals Stun/20 Burn/50 Burn damage'''
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| | colspan='2' style= width:20%; | Standard loadout for [[Death Squad]] members. Has three modes: Stun, kill, DESTROY
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| | style= width:10%; | {{anchor|Pulse Carbine}}'''Pulse Carbine''' <br> [[File:Pulse Carbine.png]] <br>'''Deals Stun/20 Burn/50 Burn damage'''
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| | colspan='2' style= width:20%; | Like the pulse rifle but it has a max of 25 shots. '''Admin Spawn Only'''
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| | style= width:10%; | {{anchor|Pulse Pistol}}'''Pulse Pistol''' <br> [[File:Pulse pistol.png]] <br>'''Deals Stun/20 Burn/50 Burn damage'''
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| | colspan='2' style= width:20%; | Standard loadout for [[NNO]]s. Has a max of 10 shots.A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. '''Admin Spawn Only'''
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| |- style="text-align:center;"
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| | {{anchor|Pulse Pistol}}'''M1911-P''' <br> [[File:M1911-P.png]] <br>'''Deals Stun/20 Burn/50 Burn damage'''
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| | colspan='2' | Standard loadout for [[SOO]]s. A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. '''Admin Spawn Only'''
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| | {{anchor|Pulse Destroyer}}'''Pulse Destroyer''' <br> |[[File:Pulse rifle.gif]] <br>'''Deals 50 Burn damage'''
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| | colspan='2' | There is only one setting and that is DESTROY. '''Admin Spawn Only'''
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| | {{anchor|Pulse ANNIHILATOR}}'''Pulse ANNIHILATOR''' <br> [[File:Pulse rifle.gif]] <br>'''Deals 250 Burn damage'''
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| | colspan='2' | For when the situation calls for a little more than a pulse destroyer. '''Admin Spawn Only'''
| |
| |} | | |} |
| | | ''The introductory paragraph went here'' <br><br> |
| {|class="wikitable sortable" style="background-color: lightblue; margin-top:10pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:90%;" | | Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert. |
| |- style="background-color: indigo; font-weight:bold; color: white; text-align:center;" | | {|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;" |
| | colspan='9' | Other Energy Based Weapons | | |- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;" |
| |- style="text-align:center;"
| | | <Br> |
| |style= width:10%; | {{anchor|Retro Energy Gun}} '''Retro Energy Gun''' <br> [[File:Retro Energy Gun.png]] <br>'''Deals 20 Burn damage'''
| |
| | colspan='2' style= width:20%; | An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws. Slightly worse than the average laser gun, can be found in space and space ruins
| |
| |style= width:10%; | {{anchor|Prototype Energy Gun}} '''Prototype Energy Gun''' <br> [[File:Prototype Energy Gun.png]] <br>'''Deals Stun/20 Burn damage'''
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| | colspan='2' style= width:20%; | NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command
| |
| |style= width:10%; | {{anchor|Hybrid Turret Gun}}'''Hybrid Turret Gun''' <br> [[File:Hybrid Turret Gun.png]] <br>'''Deals Stun/20 Burn damage'''
| |
| | colspan='2' style= width:20%; | A two-handed turret gun pulled from a stationary turret. Found in the AI Satellite's turret
| |
| |- style="text-align:center;"
| |
| | {{anchor|Mind flayer}}'''Mind Flayer''' <br> [[File:Mind flayer gun.png]] <br>'''Deals 20 Brain damage'''
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| | colspan='2' | A prototype weapon recovered from the ruins of Research-Station Epsilon. '''Admin Spawn Only'''
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| | {{anchor|Plasma Cutter}}'''Plasma Cutter''' <br> [[File:Plasmacutter.png]] <br>'''Deals 5 Burn damage'''
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| | colspan='2' | Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the [[Protolathe]]
| |
| | {{anchor|Advanced Plasma Cutter}}'''Advanced Plasma Cutter''' <br> [[File:Advancedplasmacutter.png]] <br>'''Deals 7 Burn damage'''
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| | colspan='2' | Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the [[Protolathe]]
| |
| |- style="text-align:center;"
| |
| | {{anchor|Biological demolecularisor}}'''Biological demolecularisor''' <br> [[File:Mind flayer gun.png]] <br>'''Deals 20 Clone damage'''
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| | colspan='2' | A gun that discharges high amounts of controlled radiation to slowly break a target into component elements. Available in the [[Protolathe]]
| |
| | {{anchor|Alien Pistol}}'''Alien Pistol''' <br> [[File:Alien pistol.png]] <br>'''Deals 20 Clone damage'''
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| | colspan='2' | A complicated gun that fires bursts of high-intensity radiation. Only usable by [[Abductor]]s
| |
| | {{anchor|Mounted Emitter}}'''Mounted Emitter''' <br> [[File:Mounted Emitter.png]] <br>'''Deals 30 Burn damage'''
| |
| | colspan='2' | An emitter removed from its base, and attached to a laser cannon frame. Only obtainable through Traitor AI's Engineering cyborg upgrades
| |
| |} | | |} |
| | | {|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:10pt" |
| ==Ballistic Weapons==
| | |- style="background-color: #964E95; font-weight:bold; color: white; text-align:center;" |
| Weapons in this catagory usually deal '''Stamina, Brute, or Toxin''', and require ammunition to fire.
| | | |
| {|class="wikitable sortable" style="background-color:#ff9999; margin-left: 0; margin-right: auto; margin-top: 0px; margin-bottom: 10px; width:90%;" | |
| |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | |
| | colspan='9' | Handguns | |
| |- style="text-align:center;"
| |
| |style= width:10%; | {{anchor|.357 revolver}} '''.357 revolver''' <br>[[File:SyndiRevolver.png]][[File:Ammo 357.png]]
| |
| <br> '''60 Brute'''
| |
| | colspan='2' style= width:20%; | A .357 revolver, generally used by the syndicate. Holds up to 7 rounds. Only available to the Syndicate.
| |
| |style= width:10%; | {{anchor|Nagant Revolver}} '''Nagant Revolver''' <br>[[File:Nagant Revolver.png]][[File:Ammo Box 762x38mmr.png]]
| |
| <br> '''60 Brute'''
| |
| | colspan='2' style= width:20%; | An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo. Holds up to 7 rounds. '''Admin Spawn Only'''
| |
| |style= width:10%; | {{anchor|Unica 6 auto-revolver}} '''Unica 6 auto-revolver''' <br>[[File:Mateba.png]][[File:Ammo 357.png]]
| |
| <br> '''60 Brute'''
| |
| | colspan='2' style= width:20%; | A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo. Standard loadout for [[Death Squad]] members. Holds up to 7 rounds.
| |
| |- style="text-align:center;"
| |
| | {{anchor|Golden Revolver}} '''Golden revolver''' <br>[[File:Golden Revolver.png]][[File:Ammo 357.png]]
| |
| <br> '''60 Brute'''
| |
| | colspan='2' | This ain't no game, ain't never been no show, And I'll gladly gun down the oldest lady you know. Uses .357 ammo. '''Admin Spawn Only'''
| |
| | {{anchor|Skechkin}}'''Skechkin''' <br> [[File:SyndiPistol.png]][[File:Ammo 10mm.png]]
| |
| <br> '''30 Brute'''
| |
| | colspan='2' | The widely used Syndicate sidearm. Uses 10mm ammo. Can be found in Maintainence.
| |
| | {{anchor|Stechkin APS Pistol}}'''Stechkin APS Pistol''' <br> [[File:Stechkin APS Pistol.png]][[File:Ammo 10mm.png]]
| |
| <br> '''30 Brute'''
| |
| | The original russian version of a widely used Syndicate sidearm. Uses 10mm ammo. Has a three-burst mode option. '''Admin Spawn Only'''
| |
| |- style="text-align:center;"
| |
| | {{anchor|Enforcer}}'''Enforcer''' <br> [[File:Enforcer.png]][[File:Handgun Magazine.png]]
| |
| <br> '''Variable'''
| |
| | colspan='2' | A pistol of modern design. Uses 10mm ammo and holds 8 rounds. Gamma ERT Commander and Traders Only.
| |
| | {{anchor|Desert Eagle}}'''Desert Eagle''' <br> [[File:Desert Eagles.gif]][[File:Ammo 10mm.png]]
| |
| <br> '''60 Brute'''
| |
| | colspan='2' | A robust .50 AE handgun. Comes in Silver, Gold, and Camo skins! '''Admin Spawn Only'''
| |
| | {{anchor|Overgrown Revolver}} '''Overgrown Revolver''' <br>[[File:OvergrownRevolver.png]][[File:OvergrownBullet.png]]
| |
| <br> '''25 Brute'''
| |
| | colspan='2' | An overgrown revolver. Only obtainable via [[Gatfruit]]. It looks angry.
| |
| |- style="text-align:center;"
| |
| | {{anchor|M1911}}'''M1911''' <br> [[File:M1911.png]][[File:Magazine Handgun 45.gif]]
| |
| <br> '''20 Brute'''
| |
| | colspan='2' | A classic .45 handgun with a small magazine capacity. '''Admin Spawn Only'''
| |
| | {{anchor|CapGun}}'''Cap Gun''' <br> [[File:SyndiRevolver.png]][[File:Ammo 357.png]]
| |
| <br> '''N/A'''
| |
| | colspan='2' | A toy revolver that closely mimics the classic .357 Revolver.
| |
| | {{anchor|Gyrojet}}'''Gyrojet Pistol''' <br> [[File:Gyrojet.png]][[File:Magazine 75.png]]
| |
| <br> '''50 Brute'''
| |
| | colspan='2' | A revolver with the capability to shoot explosive rockets from its barrel. '''Admin Spawn Only'''
| |
| |} | | |} |
| {|class="wikitable sortable" style="background-color:#ff9999; margin-top:0pt; margin-left:0pt; margin-right:10pt;margin-bottom:10pt; width:60%;Float: left;" | | {|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;" |
| |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | | |- style="background-color: #0036A6; font-weight:bold; color: white; text-align:center;" |
| | colspan='6' | Automatic Rifles | | | <Br> |
| |- style="text-align:center;"
| |
| |style= width:10%; | {{anchor|C-20r Submachine Gun}} '''C-20r Submachine Gun''' <br>[[File:GunC-20r.png]][[File:Ammo 45.png]]
| |
| <br> '''20 Brute and 40 Stamina'''
| |
| | colspan='2' style= width:20%; | A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. Available to [[Nuclear Agents]].
| |
| |style= width:10%; | {{anchor|Nanotrasen Saber SMG}} '''Nanotrasen Saber SMG''' <br>[[File:Saber_SMG.gif]][[File:Magazine 9mm.png]]
| |
| <br> '''20 Brute'''
| |
| | colspan='2' style= width:20%; | A rejected prototype three-round burst 9mm submachine gun, designated 'SABR'. Surplus of this model are bouncing around armories of Nanotrasen Space Stations. Has a threaded barrel for suppressors. Found in gamma Armory, and can be obtained from [[Sol Trader]]s
| |
| |- style="text-align:center;"
| |
| |style= width:10%; | {{anchor|Thompson SMG}} '''Thompson SMG''' <br>[[File:Thompson SMG.png]][[File:Magazine 45 Drum.png]]
| |
| <br> '''20 Brute''' | |
| | colspan='2' style= width:20%; | A genuine 'Chicago Typewriter'. Has a single-burst and four-burst mode. '''Admin Spawn Only'''
| |
| | {{anchor|Type U3 Uzi}} '''Type U3' Uzi''' <br>[[File:Type U3 Uzi.png]][[File:Magazine Uzi9mm.gif]]
| |
| <br> '''20 Brute'''
| |
| | colspan='2' | A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds. '''Admin Spawn Only'''
| |
| |- style="text-align:center;"
| |
| | {{anchor|M-90gl Carbine}} '''M-90gl Carbine''' <br>[[File:GunM-90gl.png]][[File:Magazine 556.png]][[File:40mm HE shell.png]]
| |
| <br> '''35 Brute'''
| |
| | colspan='2' | A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off. Available to [[Nuclear Agents]].
| |
| | {{anchor|M-90gl Carbine}} '''ARG''' <br>[[File:ARG.png]][[File:Magazine ARG.png]]
| |
| <br> '''35 Brute'''
| |
| | colspan='2' | A robust assault rifle used by Nanotrasen fighting forces. Has an ARG magazine (5.56mm) with a 30 bullet capacity. '''Admin Spawn Only'''
| |
| |- style="text-align:center;"
| |
| | {{anchor|L6 SAW}} '''L6 SAW''' <br>[[File:GunL6.png]][[File:Magazine 556x45mm.gif]]
| |
| <br> '''45 Brute'''
| |
| | colspan='2' | A fully-loaded belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil. Available to [[Nuclear Agents]].
| |
| | {{anchor|AK-814}} '''AK-814 assault rifle''' <br>[[File:AK-814.png]][[File:Magazine 545x39mm.png]]
| |
| <br> '''30 Brute'''
| |
| | colspan='2' | A modern AK assault rifle favored by elite Soviet soldiers.
| |
| |} | | |} |
| {|class="wikitable sortable" style="background-color: #FF9999; margin-left: 0px; margin-right: auto; margin-top: 0px; margin-bottom: auto; width: 30%;" | | funny flag <br> |
| |- style="background-color: darkred; font-weight:bold; color: white; text-align:center;" | | Edit from a random vox: This flag is indeed funni |
| | colspan='3' | Shotguns | | <br><br>I am the collector of all three bluespace crystals<br> |
| |- style="text-align:center;" | | [[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]] |
| |style= width:10%; | {{anchor|Riot Shotgun}}'''Riot Shotgun'''<br>[[File:Riotshotgun.png]][[File:All Shotgun Quick Loaders.gif]] | | ===Wiki Pages I edited=== |
| <br>'''Variable'''
| | ''The header says it all'' <br> <br> |
| | colspan='2' style= width:20%; | A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags. Available in [[Secure Armory]] or in [[Supply Crates]] | | I have totally redone six pages: |
| |- style="text-align:center;" | | *[[Guide to Robotics]] |
| | {{anchor|Combat Shotgun}}'''Combat Shotgun'''<br>[[File:Combat_Shotgun.png]][[File:All Shotgun Quick Loaders.gif]] | | *[[Surgery|Guide to Surgery]] |
| <br>'''Variable'''
| | *[[Firearms]] |
| | colspan='2' | A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with beanbag shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots. Available in [[Secure Armory]] or in [[Supply Crates]] | | *[[Guide to Medical]] |
| |- style="text-align:center;" | | *[[MODsuits]] |
| | {{anchor|Bulldog Shotgun}} '''Bulldog Shotgun''' <br>[[File:GunBulldog.png]][[File:All Bulldog Magazine.gif]] | | *[[Guide to Advanced Construction]] |
| <br>'''Variable'''
| | Pages I probably plan on working on: |
| | colspan='2' | A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs. Available to [[Nuclear Agents]] and sold by [[Sol Traders]] | | *[[Guide to Construction]] |
| |- style="text-align:center;" | | *[[Security Items]] |
| | {{anchor|Cycler Shotgun}} '''Cycler Shotgun''' <br>[[File:GunCycler.png]][[File:All Shotgun Quick Loaders.gif]] | | *[[Crafting]] |
| <br> '''Variable'''
| | *[[Guide to Cadavers]] |
| | colspan='2' | A shotgun with two tubes to rapidly swap ammo types. sold by [[Sol Traders]] | | *[[AI]] |
| | *[[Guide to Toxins]] |
| | Currently editing this page: |
| | *[[Research Items]] |
| | {| width="20%" class="wikitable" |
| | | colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items''' |
| | |- |
| | | |
| | {| class="wikitable" |
| | | colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part''' |
| | |- style="background:#C8EFD3;" |
| | | width="1%" | ✓ |
| | | Fix that Science Department thing |
| | |- style="background:#C8EFD3;" |
| | |✓ |
| | | Compact the Research Computers Section |
| | |- style="background:#C8EFD3;" |
| | |✓ |
| | | Remove "MW-Collapsible" from the tables |
| | |- style="background:#C8EFD3;" |
| | |✓ |
| | | Standardize the colours for the page |
| | |- |
| | | colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates''' |
| | |- style="background:#FFD699;" |
| | | width="1%" | ✓ |
| | | Make Materials Template |
| | |- style="background:#FFD699;" |
| | | width="1%" | ✓ |
| | | Make Levels Template |
| | |- |
| | | colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part''' |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | Do a final update of Information |
| | |- |
| | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' |
| | |- style="background:#C48DBD;" |
| | |✓ |
| | | Work on the Circuit Imprinter Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |⤏ |
| | | Work on the Exosuit Fabricatiors Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |✗ |
| | | Work on the Protolathes Tables formating and display. |
| |} | | |} |
| {|class="wikitable sortable" style="background-color: #FF9999; margin-left: 0px; margin-right: auto; margin-top: 10px; margin-bottom: auto; width:90%;"
| |
| |- style="background-color: darkred; font-weight:bold; color: white; text-align:center;"
| |
| | colspan='9' | Semi-Automatic Rifles
| |
| |- style="text-align:center;"
| |
| |style= width:10%; | {{anchor|WT-550 Auto Rifle}}'''WT-550 Auto Rifle'''<br>[[File:Autorifle.png]][[File:Magazine 46x30mm.gif]]
| |
| <br> '''Variable'''
| |
| | colspan='2' style= width:20%; | A dated personal defence rifle which feeds from 20-round 4.6x20mm toploader magazines. Can only fire in semi-automatic and has a relatively slow rate of fire. Comes loaded with standard 4.6x20mm rounds by default. Available in [[Supply Crates]].
| |
| | {{anchor|Mosin Nagant}}'''Mosin Nagant'''<br>[[File:MosinNagant.png]][[File:762 Clip.gif]]
| |
| <br> '''60 Brute'''
| |
| | colspan='2' | A bolt action rifle used 700 years ago.
| |
| | {{anchor|Sniper Rifle}}'''Sniper Rifle'''<br>[[file:GunSniper.png]][[File:Ammo 50cal.png]]
| |
| <br> '''Variable'''
| |
| | colspan='2' | A long range rifle designed to shoot powerful shots.
| |
| |} | | |} |
|
| |
|
| ==Miscellaneous Weapons== | | == Exosuit Fabricator == |
| Weapons in this catagory do not solidly fit in either Ballistic or Energy catagories in of themself and are all lumped into their own catagories.
| | |
| {|class="wikitable sortable" style="background-color:#FF9999; margin-top:10pt; margin-left:0pt; margin-right:0pt;margin-bottom:10pt; width:90%;"
| | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. |
| |- style="background-color: black;font-weight:bold; color: white;text-align:center;"
| |
| | colspan='9' |Explosive Weapons
| |
| |- style="text-align:center;"
| |
| | style= width:10%; | {{anchor|Grenade Launcher}} '''Grenade Launcher''' <br>[[File:Grenade Launcher.png]][[File:40mm HE shell.png]]
| |
| <br> '''60 Brute'''
| |
| | colspan='2' style= width:20%; | A break-operated grenade launcher. Holds one grenade at a time. '''Admin Spawn Only'''
| |
| | style= width:10%; | {{anchor|Multi Grenade Launcher}} '''Multi Grenade Launcher''' <br>[[File:Multi Grenade Launcher.png]][[File:40mm HE shell.png]]
| |
| <br> '''60 Brute'''
| |
| | colspan='2' style= width:20%; | A revolving 6-shot grenade launcher. Available to [[Nuclear Agents]].
| |
| | style= width:10%; | {{anchor|Rocket Launcher}}'''Rocket Launcher''' <br> [[File:RPG.png]][[File:Rocket Shell.png]]
| |
| <br> '''50 Brute'''
| |
| | colspan='2' style= width:20%; | Does what it says on the package, single-loader rocket launcher.
| |
| |}
| |
| {|class="wikitable sortable" style="background-color:#FF9999; margin-left: 0px; margin-right: 10px; margin-top: 0px; margin-bottom: 10px; width:60%;float: left;"
| |
| |- style="background-color: brown;font-weight:bold; color: white;text-align:center;"
| |
| | colspan='6' | Projectile Launchers
| |
| |- style="text-align:center;"
| |
| | style= width:10%; | {{anchor|Powered Crossbow}}'''Powered Crossbow''' <br> [[File:MakeshiftCrossbow.PNG]][[File:MetalRod.PNG]]
| |
| <br> '''Variable'''
| |
| | colspan='2' style= width:20%; | A crossbow made of wood, plastic, and metal.
| |
| | style= width:10%; | {{anchor|French Powered Crossbow}}'''French Powered Crossbow''' <br> [[File:MakeshiftCrossbow.PNG]][[File:Baguette.png]]
| |
| <br> '''N/A'''
| |
| | colspan='2' style= width:20%; | Fires a baguette. '''Admin Spawn Only'''
| |
| |- style="text-align:center;"
| |
| | {{anchor|Bow}}'''Bow''' <br> [[File:Bow.gif]][[File:Arrow.png]]
| |
| <br> '''25 Brute'''
| |
| | colspan='2' | '''Admin Spawn Only'''
| |
| | {{anchor|Spear Gun}}'''Speargun''' <br> [[File:Speargun.png]][[File:Magspear.png]] | |
| <br> '''30 Brute'''
| |
| | colspan='2' | '''Admin Spawn Only'''
| |
| |}
| |
| {|class="wikitable sortable" style="background-color:lightblue; margin-left: 0px; margin-right: auto; margin-top: 0px; margin-bottom: 10px; width:30%;"
| |
| |- style="background-color: blue;font-weight:bold; color: white;text-align:center;"
| |
| | colspan='3' | Bluespace Weaponry
| |
| |- style="text-align:center;"
| |
| |style= width:10%; | {{anchor|BSG}}'''BSG''' <br> [[File:BSG Finished.gif]][[File:Bspace crystal.png]]
| |
| <br> '''Variable'''
| |
| | colspan='2' style= width:20%; | The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. Producible in the [[Protolathe]]
| |
| {|class="wikitable sortable mw-collapsible mw-collapsed" style="background-color: #9BC1CC; margin:0px; width:98%;"
| |
| |- style="background-color: darkblue; font-weight:bold; color: white; text-align:center;"
| |
| |'''Additional information:'''
| |
| |- style="text-align:left;"
| |
| |* 4 shots before it needs to be recharged.<br>* Has a decent recharge period.<br>* Requires a flux core and a bluespace crystal to operate.<br>* Deals 60 burn on a direct hit, additionally anywhere between 30-5 damage to people nearby the explosion apart from the user, with a chance to knock over. <br>* Explosion does not damage terrain or mechs, but a direct hit will.
| |
| |}
| |
| |- style="text-align:center;"
| |
| | style= width:10%; | {{anchor|Instakill Rifle}}'''Instakill Rifle''' <br> [[File:Instakill Rifles.gif]]
| |
| <br> '''Instant Gibbing'''
| |
| | colspan='2' style= width:20%; | For when one needs to ensure instantaneous and permanent death. '''Admin Spawn Only'''
| |
| |}
| |
| {|class="wikitable sortable" style="background-color:#FF9999; margin-left: 0px; margin-right: 0px; margin-top: 10px; margin-bottom: 10px; width:90%;"
| |
| |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| |
| | colspan='9' | Chemical Weaponry
| |
| |- style="text-align:center;"
| |
| | style= width:10%; | {{anchor|Syringe Gun}}'''Syringe Gun''' <br> [[File:Syringegun.png]][[File:Syringes.png]]
| |
| | colspan='2' style= width:20%; | Normal sized, can hold syringes, single shot. One can be found in the CMO's locker.
| |
| | style= width:10%; | {{anchor|Dart Pistol}}'''Dart Pistol''' <br> [[File:DartPistol.png]][[File:Syringes.png]]
| |
| | colspan='2' style= width:20%; | The syringe gun but small sized, can be found in maintenance tunnels or bought by [[Traitor]] for 20 telecrystals.
| |
| | style= width:10%; | {{anchor|Rapid Syringe Gun}}'''Rapid Syringe Gun''' <br> [[File:Rapidsyringegun.png]][[File:Syringes.png]]
| |
| | colspan='2' style= width:20%; | Available from the [[Traitor]] uplink for 40 telecrystals, holds up to 14 syringes and 300 units of chemicals. Alt-click the weapon to select how many units of chemicals should be injected per syringe - 5u, 10u, or 15u. Chemicals can be loaded from a beaker, while syringes either manually one by one, or speedloaded by hitting the gun with a container holding a number of them. Syringes fired from the Rapid Syringe Gun can pierce any armor.
| |
| |}
| |
|
| |
|
| ==Ammunition==
| | <tabs> |
| {|class="wikitable sortable" style="background-color:#ff9999; margin-left: auto; margin-right: 10px; margin-top: 0px; margin-bottom: 10px; width:60%; float:left;"
| | <tab name="Cyborg"> |
| |- style="background-color: darkred; font-weight:bold; color: white; text-align:center;"
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | colspan='6' | Ballistic Ammunition
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |- style="text-align:center;"
| | ! style='background-color:#64487F' width:64px; |Icon |
| |style= width:16%; | {{anchor|357}}'''.357''' <br> {{
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| | |- |
| | ![[File:Cyborg endoskeleton.png]] |
| | |Cyborg Endoskeleton |
| | |A complex metal backbone with standard limb sockets and pseudomuscle anchors. |
| | |None<br> |
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| | |- |
| | ![[File:Cyborg Torso.png]] |
| | |Cyborg Torso |
| | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. |
| | |None<br> |
| | |[[File:Metal.png|32px]]40000 Metal<br> |
| | |- |
| | ![[File:Cyborg Head.png]] |
| | |Cyborg Head |
| | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | ![[File:Cyborg Left Arm.png]] |
| | |Cyborg Left Arm |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | ![[File:Cyborg Right Arm.png]] |
| | |Cyborg Right Arm |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | ![[File:Robotleg.png]] |
| | |Cyborg Left Leg |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | ![[File:Cyborg Right Leg.png]] |
| | |Cyborg Right Leg |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | </tab> |
| | <tab name="Cyborg Repair"> |
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| | |- |
| | ![[File:Cyborg Binary Comms Device.png]] |
| | |Cyborg Binary Communication Device |
| | |Allows for Cyborgs to Communicate in binary. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| | |- |
| | ![[File:Cyborg Radio.png]] |
| | |Cyborg Radio |
| | |A radio for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| | |- |
| | ![[File:Actuator.png]] |
| | |Cyborg Actuator |
| | |An actuator for Cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]3500 Metal<br> |
| | |- |
| | ![[File:Cyborg diag unit.png]] |
| | |Cyborg Diagnosis Unit |
| | |A diagnosis unit for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]3500 Metal<br> |
| | |- |
| | ![[File:Cyborg Camera.png]] |
| | |Cyborg Camera |
| | |The eyes of a cyborg. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| | |- |
| | ![[File:Cyborg armor.png]] |
| | |Cyborg Armor |
| | |Armor designed for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | </tab> |
| | <tab name="MODsuit Construction"> |
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| | |- |
| | ![[File:Mod Shell.png]] |
| | |MOD Shell |
| | |A 'Cybersun Industries' designed shell for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| | |- |
| | ![[File:Mod Helmet.png]] |
| | |MOD Helmet |
| | |A 'Cybersun Industries' designed helmet for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | ![[File:Mod Chestplate.png]] |
| | |MOD Chestplate |
| | |A 'Cybersun Industries' designed chestplate for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | ![[File:Mod Gauntlets.png]] |
| | |MOD Gauntlets |
| | |'Cybersun Industries' designed gauntlets for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | ![[File:Mod Boots.png]] |
| | |MOD Boots |
| | |'Cybersun Industries' designed boots for a Modular Suit. |
| | |None<br> |