Difference between revisions of "User:Imnotthesharpest"

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m (crude funny flag)
(Doing the WHOLE Research Items Page is WAY too ambitious, I would probably die before I am done digging through the code to update every last items levels, materials, and discription. I will stick to making table adjustments rather than verifying the information.)
 
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==HELLO WORLD!==
==HELLO WORLD!==
''The introductory paragraph goes here'' <br><br>
<!--also thank you User:LordisMangis, I appreciate what you do.-->
{| style="float:right;"
| colspan="2" |
{| style="float:right;"
|-
| {{Userbox|Background=#CC77CC|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified‎<br><span style="font-size:16pt">Red Tool Collector</span>}}
|-
| {{Userbox|Border-s=Double|Background=#FFFF00|File=Rolling Servos.png|Font-c=#800080|Text=Unoffically a professional‎<br><span style="font-size:16pt;">Wiki-table Editor‎‎‎ ‎ ‎ ‎ </span>}}
|}
|-
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{| class="wikitable" style="width:100%;"
|+ '''Sharpests Unofficial Color Standards'''
! colspan="4" | Main Departments
|-
! '''Department''' || '''Header''' || '''Background''' || '''Body Text'''
|-
| Service
| style="background-color:#30A055; color:white;" | #30A055
| style="background-color:#8CCAA0; color:black;" | #8CCAA0
|-
| Supply
| style="background-color:#A0743E; color:white;" | #A0743E
| style="background-color:#CAB294; color:black;" | #CAB294
|-
| Engineering
| style="background-color:#FF9D00; color:white;" | #FF9D00
| style="background-color:#FFC871; color:black;" | #FFC871
|-
| Medical
| style="background-color:#36667F; color:white;" | #36667F
| style="background-color:#A1CCE3; color:black;" | #A1CCE3
|-
| Science
| style="background-color:#64487F; color:white;" | #64487F
| style="background-color:#D4B8EE; color:black;" | #D4B8EE
|-
| Security
| style="background-color:#AD1818; color:white;" | #AD1818
| style="background-color:#D17E7E; color:black;" | #D17E7E
|-
| Legal
| style="background-color:#7F1E6F; color:white;" | #7F1E6F
| style="background-color:#D689C9; color:black;" | #D689C9
|-
| Command
| style="background-color:#127BB7; color:white;" | #127BB7
| style="background-color:#7BB5D7; color:black;" | #7BB5D7
|}
|}
''The introductory paragraph went here'' <br><br>
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
===About he===
''This is the part where I talk about myself'' <br><br>
uhhhhh, "I like red tools and I cannot lie". [[file:syndicateToolbox.png|64px]][[file:indwelder.png|64px]][[File:Nuclear_Screwdriver.png|64px]][[file:red crowbar.png|64px]][[file:wirecutters.png|64px]][[file:miniFE.png|64px]][[File:Suspicious_Multitool.png|64px]][[file:cableCoils.png|64px]] <Br>
I like this gif but I don't think there's one for tools. [[file:Surgical Tools.gif|64px]][[file:Construction Tools.gif|64px]]<br>
I play IPC [[File:IPC.png|64px]] <br>
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
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| <Br>
| <Br>
|}
|}
funny flag
funny flag <br>
Edit from a random vox: This flag is indeed funni
<br><br>I am the collector of all three bluespace crystals<br>
[[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]]
===Wiki Pages I edited===
===Wiki Pages I edited===
''The header says it all'' <br> <br>
''The header says it all'' <br> <br>
I have edited three pages: <br>
I have totally redone six pages:
[[guide to Robotics|Guide to Robotics]] <br>
*[[Guide to Robotics]]
[[surgery|Guide to Surgery]] <br>
*[[Surgery|Guide to Surgery]]
[[research Items|Exosuit Fabricator]] <br>
*[[Firearms]]
Currently editing this page: <br>
*[[Guide to Medical]]
[[Firearms]] <br>
*[[MODsuits]]
 
*[[Guide to Advanced Construction]]
===ignore this, this is the stuff am WIP===
Pages I probably plan on working on:
==Energy Weapons==
*[[Security Items]]
Weapons in this catagory usually deal '''Stamina, Stun, Ion, or Burn''' damage and require a weapon recharger to recharge.
*[[Crafting]]
{|class="wikitable sortable" style="background-color: lightblue; margin-top:10pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:89%;"
*[[Guide to Cadavers]]
|- style="background-color: indigo; font-weight:bold; color: white; text-align:center;"
*[[AI]]
| colspan='9'                  | Standard Nanotrasen Energy Based Weapons
Currently editing this page:
|- style="text-align:center;"  
*[[Research Items]]
| style= width:10%;            | {{anchor|Disabler}} '''Disabler''' <br>[[File:Disabler.png]] <br>'''Deals 30 Stamina damage'''
{| width="20%" class="wikitable"
| colspan='2' style= width:20%; | A disabler capable of shooting long-ranged disabler bolts that deal stamina damage. Available in the [[Secure Armory]] or in [[Supply Crates]]
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
| style= width:10%;            | {{anchor|Practice Laser Gun}} '''Practice Laser Gun''' <br>[[File:Laser Gun.png]] <br>'''N/A'''
|-
| colspan='2' style= width:20%; | A practice variant of the traditional laser gun. Fires harmless beams of light. Available in the [[Firing Range]]
|
| style= width:10%;             | {{anchor|DL-88 Energy Revolver}} '''DL-88 Energy Revolver''' <br>[[File:DL-88_Energy_Revolver.gif]] <br>'''Variable'''
{| class="wikitable"
| colspan='2' style= width:20%; | A "modern" take on the classic projectile revolver. Issued to the [[Detective]] and comes with a {{Tooltip|'''Regular'''|'''The regular mode lasers do 5 burn, 25 stamina, and 5 seconds of eyeblur.'''}}, {{Tooltip|'''Overcharged'''|'''The overcharged mode does 45 burn, 15 stamina, 10 eyeblur. In order to overcharge the revolver, it requires modifying the gun with a multitool for 10 seconds, energy costs are double and there is a chance (which becomes more likely the less charge you have left) of the overloaded gun detonating in your hand, dealing 60 burn to your hand, dropping the gun, and giving you eyeblur for 10 seconds.'''}}, and {{Tooltip|'''Tracker Mode'''|'''The tracking mode, upon being hit by the tracker projectile, this the gun begins tracking the target through a linked pinpointer.'''}}. When the gun is in overcharged mode, no other firing mode can be selected until it is un-modified.
| colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part'''
|- style="text-align:center; style= width:12%;"
|- style="background:#C8EFD3;"
| {{anchor|Energy Gun}} '''Energy Gun''' <br>[[File:Energy_Gun.gif]] <br>'''Deals 30 Stamina/20 Burn damage'''
| width="1%" |
| colspan='2' | An energy gun capable of toggling between lethal and disabler fire. Available in the [[Secure Armory]] or in [[Supply Crates]]
| Fix that Science Department thing
| {{anchor|Laser Gun}} '''Laser Gun''' <br>[[File:Laser Gun.png]] <br>'''Deals 20 Burn damage'''
|- style="background:#C8EFD3;"
| colspan='2' | An energy gun with the only firing setting you need in an emergency - kill. Available in the [[Secure Armory]] or in [[Supply Crates]]
|
| {{anchor|Miniature Laser Gun}} '''Miniature Laser Gun''' <br>[[File:Energy Pistol.png]] <br>'''Deals 30 Stamina/20 Burn damage'''
| Compact the Research Computers Section
| colspan='2' | A light version of the Energy gun with a smaller capacity. Available in [[Supply Crates]], the HoP carries one on their person
|- style="background:#C8EFD3;"
|- style="text-align:center;"
|
| {{anchor|Advanced Energy Gun}} '''Advanced Energy Gun''' <br>[[File:Advanced_energy_gun.gif]] <br>'''Deals 30 Stamina/20 Burn damage'''
| Remove "MW-Collapsible" from the tables
| colspan='2' | A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between disablers and lethals. Only available through the [[Protolathe]]
|- style="background:#C8EFD3;"
| {{anchor|X-01 MultiPhase Energy Gun}} '''X-01 MultiPhase Energy Gun''' <br>[[File:XO-1 MultiPhase Energy Gun.gif]] <br>'''Deals 30 Stamina/20 Burn/Weak Ion damage'''
|
| colspan='2' | This is a recreated version of the aging Antique Laser Gun used by the Head of Security. Unlike its original version, this version has three firing modes (disable, ion, kill) at the cost of its ability to recharge passively
| Standardize the colours for the page
| {{anchor|Antique Laser Gun}}'''Antique Laser Gun''' <br>[[File:Captaingun.gif]] <br>'''Deals 20 Burn damage'''
|-
| colspan='2' | A self-recharging laser pistol to be used only in extreme emergencies. The [[Captain]]'s is in an ID locked case which triggers an alarm when broken
| colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates'''
|- style="text-align:center;"
|- style="background:#FFD699;"
| {{anchor|Advanced Energy Revolver}}'''Advanced Energy Revolver''' <br>[[File:Advanced Energy Revolver.png]] <br>'''Deals 30 Stamina/20 Burn damage'''
| width="1%" |
| colspan='2' | An advanced energy revolver with the capacity to shoot both disablers and lasers. A staple of the [[Blueshield]]
| Make Materials Template
| {{anchor|PDW-9 Taser Pistol}}'''PDW-9 Energy Pistol''' <br>[[File:PDW-9 Taser.gif]] <br>'''Deals 30 Stamina/20 Burn damage'''
|- style="background:#FFD699;"
| colspan='2' | A military grade sidearm, used by many militia forces throughout the local sector. Generally carried by [[ERT]] members
| width="1%" |
| {{anchor|IK-30}}'''IK-30''' <br> [[File:Laserrifle.gif]][[File:Lasermag.gif]]<br>'''Deals 20 Burn damage'''
| Make Levels Template
| colspan='2' | A 20 round semi-automatic laser rifle. Available for order from cargo. Fires a single projectile at a time. Takes [[#Experimental Laser Casing|Laser Magazines]]
|-
|- style="text-align:center;"
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part'''
| {{anchor|IK-60}}'''IK-60''' <br> [[File:IK-60 Laser Carbine.gif]][[File:Lasermag.gif]] <br>'''Deals 20 Burn damage'''
|- style="background:#EF958D;"
| colspan='2' | A 20 round semi-automatic laser carbine. Generally only ever available to [[ERT]]s. Can fire in either 1 or 2 shot bursts. Takes [[#Experimental Laser Casing|Laser Magazines]]
|
|{{anchor|Immolator Laser Gun}}'''Immolator Laser Gun''' <br> [[File:Immolator Laser Gun.gif]]| <br>'''Deals 20 Burn damage'''
| {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
| colspan='2' | A modified laser gun, shooting highly concentrated beams with higher intensity that ignites the target, for the cost of draining more power per shot. Available in the [[Protolathe]]
|- style="background:#EF958D;"
| {{anchor|Multi Lens Immolator Cannon}}'''Multi Lens Immolator Cannon''' <br> [[File:Multi Lens Immolator Cannon.png]] <br>'''Deals 45 Burn/48 Burn damage'''
|
| colspan='2' | A large laser cannon, similar to the Immolator Laser, with toggleable firemodes. It is frequently used by military-like forces through Nanotrasen. Found in Gamma Armory and Security Gamma ERT
| {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="text-align:center;"
|- style="background:#EF958D;"
| {{anchor|Xray Laser Gun}}'''Xray Laser Gun''' <br> [[File:Xray.gif]] <br>'''Deals 15 Burn damage'''
|✗
| colspan='2' | A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. Available in the [[Protolathe]]
| {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
| {{anchor|Accelerator Laser Cannon}}'''Accelerator Laser Cannon''' <br> [[File:Accelerator laser cannon.png]] <br>'''Variable'''
|- style="background:#EF958D;"
| colspan='2' | An advanced laser cannon that does more damage the farther away the target is. Will do 6 burn at point blank and 7 additional burn every tiles the laser travels. Available in the [[Protolathe]]
|
| {{anchor|Temperature Gun}}'''Temperature Gun''' <br> [[File:Tempgun.png]] <br>'''Variable'''
| Do a final update of Information
| colspan='2' | A gun capable of shooting targets with beams of varying temperatures. The coldest beam will significantly slow down a carbon mob. Emagging the gun removes the heat cap, making it more deadly. Available in the [[Protolathe]]
|-
|- style="text-align:center;"
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
| {{anchor|Plasma Pistol}}'''Plasma Pistol''' <br> [[File:Plasmapistol.png]] <br>'''Variable'''
|- style="background:#C48DBD;"
| colspan='2' | A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot. Available in the [[Protolathe]]
|⤏
{|class="wikitable sortable mw-collapsible mw-collapsed" style="background-color: #9BC1CC; margin:0px; width:98%;"
| Work on the Circuit Imprinter Tables formating and display.
|- style="background-color: darkblue; font-weight:bold; color: white; text-align:center;"
|- style="background:#C48DBD;"
|'''Additional information:'''
|
|- style="text-align:left;"
| Work on the Protolathes Tables formating and display.
|* User must stand still and use the weapon in hand to overcharge it. <br>* Uses much more charge for an overcharged shot, drains battery slowly when charged. <br>* Overcharged shot will break shields with ease, and can not be reflected. Examples of breakable shields are energy shields, shielded hardsuits, or mirror shields. <br>* If the gun is overcharged and holstered, dropped, or if the user switches hands, the gun will misfire, either spewing plasma, or firing randomly.
|- style="background:#C48DBD;"
|
| Work on the Exosuit Fabricatiors Tables formating and display.
|}
|}
| {{anchor|LWAP Laser Sniper}}'''LWAP Laser Sniper''' <br> [[File:Laser sniper.png]] <br>'''Variable'''
| colspan='2' | A highly advanced laser sniper that does more damage the farther away the target is, but fires slowly. Comes with a super advanced scope, which can highlight threats through walls. Available in the [[Protolathe]]
| {{anchor|Arc Revolver}}'''Arc Revolver''' <br> [[File:Stunrevolver.png]] <br>'''Deals 10 Burn Damage'''
| colspan='2' | When fired, puts an arc emitter in the thing that is hit. This arc emitter will link with other arc emitters from the same gun, to arc between them. Available in the [[Protolathe]]
|- style="text-align:center;"
| {{anchor|Ion Rifle}}'''Ion Rifle'''<br> [[File:Ion_Rifle.gif]] <br>'''Deals Strong Ion damage'''
| colspan='2' | A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components. Found in secure Armory or in [[Supply Crates]]
| {{anchor|Ion Carbine}}'''Ion Carbine''' <br> [[File:Ion carbine.gif]] <br>'''Deals Strong Ion damage'''
| colspan='2' | A shorter version of the Ion Rifle, the Ion Carbine is nearly identical, but can be stored in backpacks. Produced in the [[Protolathe]] and is in the [[Gamma Armory]]
! colspan='3' |
|}
|}


{|class="wikitable sortable" style="background-color: lightblue; margin-top:10pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:90%;"
|- style="background-color: blue; font-weight:bold; color: white; text-align:center;"
| colspan='9'                      | Special Nanotrasen Energy Based Weapons
|- style="text-align:center;"
| style= width:10%;                | {{anchor|Pulse Rifle}}'''Pulse Rifle''' <br> [[File:Pulse rifle.gif]] <br>'''Deals Stun/20 Burn/50 Burn damage'''
| colspan='2' style= width:20%;    | Standard loadout for [[Death Squad]] members. Has three modes: Stun, kill, DESTROY
| style= width:10%;                | {{anchor|Pulse Carbine}}'''Pulse Carbine''' <br> [[File:Pulse Carbine.png]] <br>'''Deals Stun/20 Burn/50 Burn damage'''
| colspan='2' style= width:20%;    | Like the pulse rifle but it has a max of 25 shots. '''Admin Spawn Only'''
| style= width:10%;                | {{anchor|Pulse Pistol}}'''Pulse Pistol''' <br> [[File:Pulse pistol.png]] <br>'''Deals Stun/20 Burn/50 Burn damage'''
| colspan='2' style= width:20%;    | Standard loadout for [[NNO]]s. Has a max of 10 shots.A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. '''Admin Spawn Only'''
|- style="text-align:center;"
| {{anchor|Pulse Pistol}}'''M1911-P''' <br> [[File:M1911-P.png]] <br>'''Deals Stun/20 Burn/50 Burn damage'''
| colspan='2' | Standard loadout for [[SOO]]s. A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. '''Admin Spawn Only'''
| {{anchor|Pulse Destroyer}}'''Pulse Destroyer''' <br> |[[File:Pulse rifle.gif]] <br>'''Deals 50 Burn damage'''
| colspan='2' | There is only one setting and that is DESTROY. '''Admin Spawn Only'''
| {{anchor|Pulse ANNIHILATOR}}'''Pulse ANNIHILATOR''' <br> [[File:Pulse rifle.gif]] <br>'''Deals 250 Burn damage'''
| colspan='2' | For when the situation calls for a little more than a pulse destroyer. '''Admin Spawn Only'''
|}
{|class="wikitable sortable" style="background-color: lightblue; margin-top:10pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:90%;"
|- style="background-color: darkblue; font-weight:bold; color: white; text-align:center;"
| colspan='9' | Other Energy Based Weapons
|- style="text-align:center;"
|style= width:10%;                  | {{anchor|Retro Energy Gun}} '''Retro Energy Gun''' <br> [[File:Retro Energy Gun.png]] <br>'''Deals 20 Burn damage'''
| colspan='2' style= width:20%;    | An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws. Slightly worse than the average laser gun, can be found in space and space ruins
|style= width:10%;                  | {{anchor|Prototype Energy Gun}} '''Prototype Energy Gun''' <br> [[File:Prototype Energy Gun.png]] <br>'''Deals Stun/20 Burn damage'''
| colspan='2' style= width:20%;    | NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command
|style= width:10%;                  | {{anchor|Hybrid Turret Gun}}'''Hybrid Turret Gun''' <br> [[File:Hybrid Turret Gun.png]] <br>'''Deals Stun/20 Burn damage'''
| colspan='2' style= width:20%;    | A two-handed turret gun pulled from a stationary turret. Found in the AI Satellite's turret
|- style="text-align:center;"
| {{anchor|Mind flayer}}'''Mind Flayer''' <br> [[File:Mind flayer gun.png]] <br>'''Deals 20 Brain damage'''
| colspan='2' | A prototype weapon recovered from the ruins of Research-Station Epsilon. '''Admin Spawn Only'''
| {{anchor|Plasma Cutter}}'''Plasma Cutter''' <br> [[File:Plasmacutter.png]] <br>'''Deals 5 Burn damage'''
| colspan='2' | Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the [[Protolathe]]
| {{anchor|Advanced Plasma Cutter}}'''Advanced Plasma Cutter''' <br> [[File:Advancedplasmacutter.png]] <br>'''Deals 7 Burn damage'''
| colspan='2' | Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the [[Protolathe]]
|- style="text-align:center;"
| {{anchor|Biological demolecularisor}}'''Biological demolecularisor''' <br> [[File:Mind flayer gun.png]] <br>'''Deals 20 Clone damage'''
| colspan='2' |  A gun that discharges high amounts of controlled radiation to slowly break a target into component elements. Available in the [[Protolathe]]
| {{anchor|Alien Pistol}}'''Alien Pistol''' <br> [[File:Alien pistol.png]] <br>'''Deals 20 Clone damage'''
| colspan='2' | A complicated gun that fires bursts of high-intensity radiation. Only usable by [[Abductor]]s
| {{anchor|Mounted Emitter}}'''Mounted Emitter''' <br> [[File:Mounted Emitter.png]] <br>'''Deals 30 Burn damage'''
| colspan='2' | An emitter removed from its base, and attached to a laser cannon frame. Only obtainable through Traitor AI's Engineering cyborg upgrades
|}
==Ballistic Weapons==
Weapons in this catagory usually deal '''Stamina, Brute, or Toxin''', and require ammunition to fire.
{|class="wikitable sortable" style="background-color:#ff9999;  margin-left: 0; margin-right: auto; margin-top: 0px; margin-bottom: 10px; width:90%;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| colspan='9' | Handguns
|- style="text-align:center;"
|style= width:10%;              | {{anchor|.357 revolver}} '''.357 revolver''' <br>[[File:SyndiRevolver.png]][[File:Ammo 357.png]]
<br> '''60 Brute'''
| colspan='2' style= width:20%; | A .357 revolver, generally used by the syndicate. Holds up to 7 rounds. Only available to the Syndicate.
|style= width:10%;              | {{anchor|Nagant Revolver}} '''Nagant Revolver''' <br>[[File:Nagant Revolver.png]][[File:Ammo Box 762x38mmr.png]]
<br> '''60 Brute'''
| colspan='2' style= width:20%; | An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo. Holds up to 7 rounds. '''Admin Spawn Only'''
|style= width:10%;              | {{anchor|Unica 6 auto-revolver}} '''Unica 6 auto-revolver''' <br>[[File:Mateba.png]][[File:Ammo 357.png]]
<br> '''60 Brute'''
| colspan='2' style= width:20%; | A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo. Standard loadout for [[Death Squad]] members. Holds up to 7 rounds.
|- style="text-align:center;"
| {{anchor|Golden Revolver}} '''Golden revolver''' <br>[[File:Golden Revolver.png]][[File:Ammo 357.png]]
<br> '''60 Brute'''
| colspan='2' | This ain't no game, ain't never been no show, And I'll gladly gun down the oldest lady you know. Uses .357 ammo. '''Admin Spawn Only'''
| {{anchor|Skechkin}}'''Skechkin''' <br> [[File:SyndiPistol.png]][[File:Ammo 10mm.png]]
<br> '''30 Brute'''
| colspan='2' | The widely used Syndicate sidearm. Uses 10mm ammo. Can be found in Maintainence.
| {{anchor|Stechkin APS Pistol}}'''Stechkin APS Pistol''' <br> [[File:Stechkin APS Pistol.png]][[File:Ammo 10mm.png]]
<br> '''30 Brute'''
| The original russian version of a widely used Syndicate sidearm. Uses 10mm ammo. Has a three-burst mode option. '''Admin Spawn Only'''
|- style="text-align:center;"
| {{anchor|Enforcer}}'''Enforcer''' <br> [[File:Enforcer.png]][[File:Handgun Magazine.png]]
<br> '''Variable'''
| colspan='2' | A pistol of modern design. Uses 10mm ammo and holds 8 rounds. Gamma ERT Commander and Traders Only.
| {{anchor|Desert Eagle}}'''Desert Eagle''' <br> [[File:Desert Eagles.gif]][[File:Ammo 10mm.png]]
<br> '''60 Brute'''
| colspan='2' | A robust .50 AE handgun. Comes in Silver, Gold, and Camo skins! '''Admin Spawn Only'''
| {{anchor|Overgrown Revolver}} '''Overgrown Revolver''' <br>[[File:OvergrownRevolver.png]][[File:OvergrownBullet.png]]
<br> '''25 Brute'''
| colspan='2' | An overgrown revolver. Only obtainable via [[Gatfruit]]. It looks angry.
|- style="text-align:center;"
| {{anchor|M1911}}'''M1911''' <br> [[File:M1911.png]][[File:Magazine Handgun 45.gif]]
<br> '''20 Brute'''
| colspan='2' | A classic .45 handgun with a small magazine capacity. '''Admin Spawn Only'''
| {{anchor|CapGun}}'''Cap Gun''' <br> [[File:SyndiRevolver.png]][[File:Ammo 357.png]]
<br> '''N/A'''
| colspan='2' | A toy revolver that closely mimics the classic .357 Revolver.
| {{anchor|Gyrojet}}'''Gyrojet Pistol''' <br> [[File:Gyrojet.png]][[File:Magazine 75.png]]
<br> '''50 Brute'''
| colspan='2' | A revolver with the capability to shoot explosive rockets from its barrel. '''Admin Spawn Only'''
|}
{|class="wikitable sortable" style="background-color:#ff9999; margin-top:0pt; margin-left:0pt; margin-right:10pt;margin-bottom:10pt; width:60%;Float: left;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| colspan='6' | Automatic Rifles
|- style="text-align:center;"
|style= width:10%;              | {{anchor|C-20r Submachine Gun}} '''C-20r Submachine Gun''' <br>[[File:GunC-20r.png]][[File:Ammo 45.png]]
<br> '''20 Brute and 40 Stamina'''
| colspan='2' style= width:20%; | A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. Available to [[Nuclear Agents]].
|style= width:10%;              | {{anchor|Nanotrasen Saber SMG}} '''Nanotrasen Saber SMG''' <br>[[File:Saber_SMG.gif]][[File:Magazine 9mm.png]]
<br> '''20 Brute'''
| colspan='2' style= width:20%; | A rejected prototype three-round burst 9mm submachine gun, designated 'SABR'. Surplus of this model are bouncing around armories of Nanotrasen Space Stations. Has a threaded barrel for suppressors. Found in gamma Armory, and can be obtained from [[Sol Trader]]s
|- style="text-align:center;"
|style= width:10%;              | {{anchor|Thompson SMG}} '''Thompson SMG''' <br>[[File:Thompson SMG.png]][[File:Magazine 45 Drum.png]]
<br> '''20 Brute'''
| colspan='2' style= width:20%; | A genuine 'Chicago Typewriter'. Has a single-burst and four-burst mode. '''Admin Spawn Only'''
| {{anchor|Type U3 Uzi}} '''Type U3' Uzi''' <br>[[File:Type U3 Uzi.png]][[File:Magazine Uzi9mm.gif]]
<br> '''20 Brute'''
| colspan='2' | A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds. '''Admin Spawn Only'''
|- style="text-align:center;"
| {{anchor|M-90gl Carbine}} '''M-90gl Carbine''' <br>[[File:GunM-90gl.png]][[File:Magazine 556.png]][[File:40mm HE shell.png]]
<br> '''35 Brute'''
| colspan='2' | A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off.  Available to [[Nuclear Agents]].
| {{anchor|M-90gl Carbine}} '''ARG''' <br>[[File:ARG.png]][[File:Magazine ARG.png]]
<br> '''35 Brute'''
| colspan='2' | A robust assault rifle used by Nanotrasen fighting forces. Has an ARG magazine (5.56mm) with a 30 bullet capacity. '''Admin Spawn Only'''
|- style="text-align:center;"
| {{anchor|L6 SAW}} '''L6 SAW''' <br>[[File:GunL6.png]][[File:Magazine 556x45mm.gif]]
<br> '''45 Brute'''
| colspan='2' | A fully-loaded belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil.  Available to [[Nuclear Agents]].
| {{anchor|AK-814}} '''AK-814 assault rifle''' <br>[[File:AK-814.png]][[File:Magazine 545x39mm.png]]
<br> '''30 Brute'''
| colspan='2' | A modern AK assault rifle favored by elite Soviet soldiers.
|}
{|class="wikitable sortable" style="background-color: #FF9999; margin-left: 0px; margin-right: auto; margin-top: 0px; margin-bottom: auto; width: 30%;"
|- style="background-color: darkred; font-weight:bold; color: white; text-align:center;"
| colspan='3'                  | Shotguns
|- style="text-align:center;"
|style= width:10%;              | {{anchor|Riot Shotgun}}'''Riot Shotgun'''<br>[[File:Riotshotgun.png]][[File:All Shotgun Quick Loaders.gif]]
<br>'''Variable'''
| colspan='2' style= width:20%; | A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags. Available in [[Secure Armory]] or in [[Supply Crates]]
|- style="text-align:center;"
| {{anchor|Combat Shotgun}}'''Combat Shotgun'''<br>[[File:Combat_Shotgun.png]][[File:All Shotgun Quick Loaders.gif]]
<br>'''Variable'''
| colspan='2' |  A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with beanbag shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots. Available in [[Secure Armory]] or in [[Supply Crates]]
|- style="text-align:center;"
| {{anchor|Bulldog Shotgun}} '''Bulldog Shotgun''' <br>[[File:GunBulldog.png]][[File:All Bulldog Magazine.gif]]
<br>'''Variable'''
| colspan='2' | A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs. Available to [[Nuclear Agents]] and sold by [[Sol Traders]]
|- style="text-align:center;"
| {{anchor|Cycler Shotgun}} '''Cycler Shotgun''' <br>[[File:GunCycler.png]][[File:All Shotgun Quick Loaders.gif]]
<br> '''Variable'''
| colspan='2' | A shotgun with two tubes to rapidly swap ammo types. sold by [[Sol Traders]]
|}
{|class="wikitable sortable" style="background-color: #FF9999; margin-left: 0px; margin-right: auto; margin-top: 10px; margin-bottom: auto; width:90%;"
|- style="background-color: darkred; font-weight:bold; color: white; text-align:center;"
| colspan='9' | Semi-Automatic Rifles
|- style="text-align:center;"
|style= width:10%;              | {{anchor|WT-550 Auto Rifle}}'''WT-550 Auto Rifle'''<br>[[File:Autorifle.png]][[File:Magazine 46x30mm.gif]]
<br> '''Variable'''
| colspan='2' style= width:20%; | A dated personal defence rifle which feeds from 20-round 4.6x20mm toploader magazines. Can only fire in semi-automatic and has a relatively slow rate of fire. Comes loaded with standard 4.6x20mm rounds by default. Available in [[Supply Crates]].
| {{anchor|Mosin Nagant}}'''Mosin Nagant'''<br>[[File:MosinNagant.png]][[File:762 Clip.gif]]
<br> '''60 Brute'''
| colspan='2' | A bolt action rifle used 700 years ago.
| {{anchor|Sniper Rifle}}'''Sniper Rifle'''<br>[[file:GunSniper.png]][[File:Ammo 50cal.png]]
<br> '''Variable'''
| colspan='2' | A long range rifle designed to shoot powerful shots.
|}


==Miscellaneous Weapons==
== Circuit Imprinter ==
Weapons in this catagory do not solidly fit in either Ballistic or Energy catagories in of themself and are all lumped into their own catagories.
[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div>
{|class="wikitable sortable" style="background-color:#FF9999; margin-top:10pt; margin-left:0pt; margin-right:0pt;margin-bottom:10pt; width:90%;"
|- style="background-color: black;font-weight:bold; color: white;text-align:center;"
| colspan='9' |Explosive Weapons
|- style="text-align:center;"
| style= width:10%;            | {{anchor|Grenade Launcher}} '''Grenade Launcher''' <br>[[File:Grenade Launcher.png]][[File:40mm HE shell.png]]
<br> '''60 Brute'''
| colspan='2' style= width:20%; | A break-operated grenade launcher. Holds one grenade at a time. '''Admin Spawn Only'''
| style= width:10%;            | {{anchor|Multi Grenade Launcher}} '''Multi Grenade Launcher''' <br>[[File:Multi Grenade Launcher.png]][[File:40mm HE shell.png]]
<br> '''60 Brute'''
| colspan='2' style= width:20%; | A revolving 6-shot grenade launcher. Available to [[Nuclear Agents]].
| style= width:10%;            | {{anchor|Rocket Launcher}}'''Rocket Launcher''' <br> [[File:RPG.png]][[File:Rocket Shell.png]]
<br> '''50 Brute'''
| colspan='2' style= width:20%; | Does what it says on the package, single-loader rocket launcher.
|}
{|class="wikitable sortable" style="background-color:#FF9999; margin-left: 0px; margin-right: 10px; margin-top: 0px; margin-bottom: 10px; width:60%;float: left;"
|- style="background-color: brown;font-weight:bold; color: white;text-align:center;"
| colspan='6' | Projectile Launchers
|- style="text-align:center;"
| style= width:10%;            | {{anchor|Powered Crossbow}}'''Powered Crossbow''' <br> [[File:MakeshiftCrossbow.PNG]][[File:MetalRod.PNG]]
<br> '''Variable'''
| colspan='2' style= width:20%; | A crossbow made of wood, plastic, and metal.
| style= width:10%;            | {{anchor|French Powered Crossbow}}'''French Powered Crossbow''' <br> [[File:MakeshiftCrossbow.PNG]][[File:Baguette.png]]
<br> '''N/A'''
| colspan='2' style= width:20%; | Fires a baguette. '''Admin Spawn Only'''
|- style="text-align:center;"
| {{anchor|Bow}}'''Bow''' <br> [[File:Bow.gif]][[File:Arrow.png]]
<br> '''25 Brute'''
| colspan='2' | '''Admin Spawn Only'''
| {{anchor|Spear Gun}}'''Speargun''' <br> [[File:Speargun.png]][[File:Magspear.png]]
<br> '''30 Brute'''
| colspan='2' | '''Admin Spawn Only'''
|}
{|class="wikitable sortable" style="background-color:lightblue; margin-left: 0px; margin-right: auto; margin-top: 0px; margin-bottom: 10px; width:30%;"
|- style="background-color: blue;font-weight:bold; color: white;text-align:center;"
| colspan='3' | Bluespace Weaponry
|- style="text-align:center;"
|style= width:10%;              | {{anchor|BSG}}'''BSG''' <br> [[File:BSG Finished.gif]][[File:Bspace crystal.png]]
<br> '''Variable'''
| colspan='2' style= width:20%; | The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. Producible in the [[Protolathe]]
{|class="wikitable sortable mw-collapsible mw-collapsed" style="background-color: #9BC1CC; margin:0px; width:98%;"
|- style="background-color: darkblue; font-weight:bold; color: white; text-align:center;"
|'''Additional information:'''
|- style="text-align:left;"
|* 4 shots before it needs to be recharged.<br>* Has a decent recharge period.<br>* Requires a flux core and a bluespace crystal to operate.<br>* Deals 60 burn on a direct hit, additionally anywhere between 30-5 damage to people nearby the explosion apart from the user, with a chance to knock over. <br>* Explosion does not damage terrain or mechs, but a direct hit will.
|}
|- style="text-align:center;"
| style= width:10%;            | {{anchor|Instakill Rifle}}'''Instakill Rifle''' <br> [[File:Instakill Rifles.gif]]
<br> '''Instant Gibbing'''
| colspan='2' style= width:20%; | For when one needs to ensure instantaneous and permanent death. '''Admin Spawn Only'''
|}
{|class="wikitable sortable" style="background-color:#FF9999; margin-left: 0px; margin-right: 0px; margin-top: 10px; margin-bottom: 10px; width:90%;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| colspan='9' | Chemical Weaponry
|- style="text-align:center;"
| style= width:10%;            | {{anchor|Syringe Gun}}'''Syringe Gun''' <br> [[File:Syringegun.png]][[File:Syringes.png]]
| colspan='2' style= width:20%; | Normal sized, can hold syringes, single shot. One can be found in the CMO's locker.
| style= width:10%;            | {{anchor|Dart Pistol}}'''Dart Pistol''' <br> [[File:DartPistol.png]][[File:Syringes.png]]
| colspan='2' style= width:20%; | The syringe gun but small sized, can be found in maintenance tunnels or bought by [[Traitor]] for 20 telecrystals.
| style= width:10%;            | {{anchor|Rapid Syringe Gun}}'''Rapid Syringe Gun''' <br> [[File:Rapidsyringegun.png]][[File:Syringes.png]]
| colspan='2' style= width:20%; | Available from the [[Traitor]] uplink for 40 telecrystals, holds up to 14 syringes and 300 units of chemicals. Alt-click the weapon to select how many units of chemicals should be injected per syringe - 5u, 10u, or 15u. Chemicals can be loaded from a beaker, while syringes either manually one by one, or speedloaded by hitting the gun with a container holding a number of them. Syringes fired from the Rapid Syringe Gun can pierce any armor.
|}


==Ammunition==
<tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise-->
{|class="wikitable sortable" style="background-color:#ff9999; margin-left: auto; margin-right: 10px; margin-top: 0px; margin-bottom: 10px; width:60%; float:left;"
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color: darkred; font-weight:bold; color: white; text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;"
| colspan='6' | Ballistic Ammunition
! style='background-color:#64487F; width:64px;'                 |Icon
|- style="text-align:center;"
! style='background-color:#64487F; width:150px;'                |Name
|style= width:16%;                 | {{anchor|357}}'''.357''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for .357 Revolvers. Printed at an [[Autolathe]]}}{{Tooltip|[[File:Ammo 357.png]]|Incredibly hard hitting rounds favored by less than subtle syndicate agents. Generally not utilized by [[Nanotrasen]] personnel}}
! style='background-color:#64487F;'                              |Description
<br> '''60 Brute'''
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
|style= width:16%;                  | {{anchor|38}}'''.38''' <br> {{Tooltip|[[File:Generic Blue Casing.png]]| Used as ammunition for .38 Revolvers. Printed at an [[Autolathe]]}}{{Tooltip|[[File:Speed loader .38.png]]|Ammunition previously used by .38 Mars Revolvers issued to [[Detective]]s now out of circulation due to legal disputes.}}
! style='background-color:#64487F; width:200px;'                 |Required Materials
<br> '''25 Brute'''
|-
|style= width:16%;                  | {{anchor|50}}'''.50''' <br> {{Tooltip|[[File:50 Casing.png]]| Used as ammunition for Sniper Rifles}}{{Tooltip|[[File:Ammo 50cal.png]]|
![[File:AICircuitboard.png]]
Subtypes:
|AI Module (Freeform)
<br>*[[File:Ammo 50cal.png|32px]] '''.50 Compact: 70 Brute'''
|An AI module that allows you to add a single low-priority custom law to an AI.
<br>*[[File:Ammo 50cala.png|32px]] '''.50 Antimatter: 70 Brute, delimb and gut'''
|5 Data Theory<br>4 Materials<br>
<br>*[[File:Ammo 50calh.png|32px]] '''.50 Hemorrhage: 45 Brute, blood loss'''
|{{Materials|Glass=1000|Gold=100}}<br>
<br>*[[File:Ammo 50calp.png|32px]] '''.50 Penetrator: 60 Brute, penetrates'''
|-
<br>*[[File:Ammo 50cals.png|32px]] '''.50 Soporific: Sleep, 40 seconds'''
![[File:GreenAICircuitboard.png]]
}}
|AI Module (oneCrewMember)
<br>'''70 Brute'''
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
|style= width:16%;                  | {{anchor|762}}'''7.62''' <br> {{Tooltip|[[File:762 Casing.png]]| Used as ammunition for Mosin Nagats}}[[File:762 Clip.gif]]
|6 Data Theory<br>4 Materials<br>
<br>'''60 Brute'''
|{{Materials|Glass=1000|Diamond=100}}<br>
|style= width:16%;                  | {{anchor|10mm}}'''10mm''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Skechkins. Printed at an [[Autolathe]]}}[[File:Ammo Box 10mm.png]]<br>{{Tooltip|[[File:Ammo 10mm.png]]|
|-
Subtypes:
![[File:AICircuitboard.png]]
<br>* [[File:Magazine 10mm AP.png|32px]] '''10mm AP: 27 Brute, pierces armor'''
|AI Module (OxygenIsToxicToHumans)
<br>* [[File:Magazine 10mm Fire.png|32px]] '''10mm Inc: 30 Brute, incendiary'''
|A dangerous module that instructs an AI to remove all oxygen from the station.
<br>* [[File:Magazine 10mm HP.png|32px]] '''10mm HP: 40 Brute, ineffective against armor'''
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
}}
|{{Materials|Glass=1000|Gold=100}}<br>
<br>'''20 Brute'''
|-
|style= width:16%;                  | {{anchor|9mm}}'''9mm''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for fast firing guns. Printed at an [[Autolathe]]}}[[File:Ammo Box 9mm.png]]<br>{{Tooltip|[[File:Magazine 9mm.png]]|
![[File:RedAICircuitboard.png]]
Subtypes:
|AI Module (ProtectStation)
<br>* [[File:Magazine 9mm.png|32px]] '''9mm handgun magazine: 20 Brute'''
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
<br>* [[File:Magazine 9mm.png|32px]] '''SMG 9mm Incendiary: 10 Brute, incendary'''
|5 Data Theory<br>4 Materials<br>
<br>* [[File:Magazine 9mm.png|32px]] '''SMG 9mm Toxin Tipped: 15 Toxin'''
|{{Materials|Glass=1000|Gold=100}}<br>
<br>* [[File:Magazine 9mm.png|32px]] '''SMG 9mm Armor Piercing: 17 Brute, pierces armor'''
|-
<br>* [[File:Magazine Uzi9mm.gif|32px]] '''Uzi 9mm: 20 Brute'''
![[File:AICircuitboard.png]]
<br>* [[File:Magazine 9mm Enforcer.gif|32px]] '''9mm Rubber: 5 Brute and 30 Stamina'''
|AI Module (Purge)
}}
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
<br> '''20 Brute'''
|5 Data Theory<br>6 Materials<br>
|- style="text-align:center;"  
|{{Materials|Glass=1000|Diamond=100}}<br>
| {{anchor|4 6x30mm}}'''4.6x30mm''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for WT-550 Auto Rifles. Printed at an [[Protolathe]]}}{{Tooltip|[[File:Magazine 46x30mm.gif]]|
|-
Subtypes:
![[File:AICircuitboard.png]]
<br>* [[File:Magazine 46x30mm.gif|32px]] '''4.6x30mm AP: 15 Brute, pierces armor'''
|AI Module (Quarantine)
<br>* [[File:Magazine 46x30mm.gif|32px]] '''4.6x30mm Tox: 15 Toxin'''
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
<br>* [[File:Magazine 46x30mm.gif|32px]] '''4.6x30mm Inc: 10 Brute'''
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
}}
|{{Materials|Glass=1000|Gold=100}}<br>
<br> '''20 Brute'''
|-
| '''.45''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Submachine Guns.}}{{Tooltip|[[File:Magazine Handgun 45.gif]]|
![[File:AICircuitboard.png]]
Subtypes:
|AI Module (Reset)
<br>* [[File:Magazine 45 Drum.png|32px]] '''.45 Tommy Gun Drum Magazine: 20 Brute'''
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
<br>* [[File:Magazine 45 SMG.gif|32px]] '''.45 SMG Magazine: 20 Brute'''
|4 Data Theory<br>6 Materials<br>
<br>* [[File:Ammo Box 45 rubber.png|32px]] '''.45 Rubber: 5 Brute and 75 Stanima'''
|{{Materials|Glass=1000|Gold=100}}<br>
}}
|-
<br> '''20 Brute'''
![[File:LightBlueAICircuitboard.png]]
| '''50AE''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Desert Eagles.}}[[File:Magazine Handgun 50AE.gif]]
|AI Module (Safeguard)
<br> '''60 Brute'''
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
| '''7.62x38mmR''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Soviet revolvers such as the Nagant Revolver.}}[[File:Ammo Box 762x38mmr.png]]
|3 Data Theory<br>3 Materials<br>
<br> '''60 Brute'''
|{{Materials|Glass=1000|Gold=100}}<br>
| '''.75''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Gyrojets}}[[File:Magazine 75.png]]
|-
<br> '''50 Brute'''
![[File:GreenAICircuitboard.png]]
| '''5.56mm''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Fully Automatic Rifles}}[[File:Magazine 556.png]]<br>[[File:Magazine ARG.png]]
|Core AI Module (Asimov)
<br> '''35 Brute'''
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
|- style="text-align:center;"  
|3 Data Theory<br>5 Materials<br>
| {{anchor|4 6x30mm}}'''556x45mm''' <br> {{Tooltip|[[File:762 Casing.png]]| Used as ammunition for Heavy Machine Guns.}}{{Tooltip|[[File:Magazine 556x45mm.gif]]|
|{{Materials|Glass=1000|Diamond=100}}<br>
Subtypes:
|-
<br>* [[File:Magazine 556x45mm.gif|32px]] '''556x45mm AP: 40 Brute, pierces armor'''
![[File:ClownAICircuitboard.png]]
<br>* [[File:Magazine 556x45mm.gif|32px]] '''556x45mm Hollow: 60 Brute, ineffective against armor'''
|Core AI Module (Pranksimov)
<br>* [[File:Magazine 556x45mm.gif|32px]] '''556x45mm Bleeding: 40 Brute, blood loss'''
|A varient of Asimov that allows breakage of laws if doing so is funny
<br>* [[File:Magazine 556x45mm.gif|32px]] '''556x45mm Inc: 7 Brute, leaves a trail of fire'''
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
}}
|{{Materials|Glass=1000|Bananium=100}}<br>
<br> '''45 Brute'''
|-
! colspan='5' |
![[File:BlueAICircuitboard.png]]
|}
|Core AI Module (Corporate)
{|class="wikitable sortable" style="background-color:#ff9999; margin-top:10pt; margin-left:auto; margin-right:10px ;margin-bottom:auto; width:60%;float: left;"
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
|- style="background-color: darkred; font-weight:bold; color: white; text-align:center;"
|5 Data Theory<br>5 Materials<br>
| colspan='6' | Miscellanious Ammunition
|{{Materials|Glass=1000|Diamond=100}}<br>
|- style="text-align:center;"  
|-
| '''Magspear''' <br> {{Tooltip|[[File:Magspear.png]]| Used as ammunition for Spearguns.}}
![[File:GreenAICircuitboard.png]]
<br> '''30 Brute'''
|Core AI Module (Crewsimov)
| '''Foam Dart''' <br> {{Tooltip|[[File:Foam Dart.png]]| Used as ammunition for Donksoft Guns. Printed at an [[Autolathe]]}}[[File:Ammo Box Foam Darts.png]]
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
<br> '''N/A'''
|3 Data Theory<br>5 Materials<br>
| '''Riot Foam Dart''' <br> {{Tooltip|[[File:RiotDart.png]]| Used as ammunition for Donksoft Guns. Printed at an [[Autolathe]]}}[[File:FoamRiotDarts.png]]
|{{Materials|Glass=1000|Diamond=100}}<br>
<br> '''20 Stanima'''
|-
| '''Sniper Foam Dart''' <br> {{Tooltip|[[File:Sniper Foam Dart.png]]| Used as ammunition for Donksoft Sniper Rifles.}}[[File:Ammo Box Sniper Foam Darts.png]]
![[File:RedAICircuitboard.png]]
<br> '''N/A'''
|Core AI Module (P.A.L.A.D.I.N.)
| '''Riot Sniper Foam Dart''' <br> {{Tooltip|[[File:Riot Sniper Foam Dart.png]]| Used as ammunition for Donksoft Sniper Rifles. Printed at an [[Autolathe]]}}[[File:Ammo Box Sniper Riot Foam Darts.png]]
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
<br> '''100 Stamina'''
|5 Data Theory<br>5 Materials<br>
| '''Rocket Shell''' <br> {{Tooltip|[[File:Rocket Shell.png]]| Used as ammunition for the Rocket Launcher.}}
|{{Materials|Glass=1000|Diamond=100}}<br>
<br> '''50 Brute'''
|-
|- style="text-align:center;"
![[File:RedAICircuitboard.png]]
| '''40mm HE shell''' <br> {{Tooltip|[[File:40mm HE shell.png]]| Used as ammunition for under the barrel grenade launchers.}}[[File:Ammo Box 40mm HE Shell.gif]]
|Core AI Module (Antimov)
<br> '''60 Brute'''
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
| '''Syringe''' <br> {{Tooltip|[[File:Syringes.png]]| Used as ammunition by Syringe Guns.}}
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
<br> '''15u of chemicals'''
|{{Materials|Glass=1000|Diamond=100}}<br>
! colspan='4' |
|-
|}
![[File:AICircuitboard.png]]
{|class="wikitable sortable" style="background-color: lightblue; margin-left:0px; margin-right:auto; margin-top:auto; margin-bottom:auto; width:30%;"
|Core AI Module (Freeform)
|- style="background-color: darkblue; font-weight:bold; color: white; text-align:center;"
|An AI module that allows you to add a single high-priority custom law to an AI.
| colspan='3' | Laser Ammunition
|6 Data Theory<br>6 Materials<br>
|- style="text-align:center;"
|{{Materials|Glass=1000|Diamond=100}}<br>
|style= width:30%;              | {{anchor|Experimental Laser Casing}}'''Experimental Laser Casing''' <br> {{Tooltip|[[File:Experimental Laser Casing.png]]| Used as amunition for IK rifles. Printed at a [[Protolathe]]}}{{Tooltip|[[File:Lasermag.gif]]|Fits experimental laser ammo casings. Able to be ordered via cargo or printed at RnD}}
|-
<br>'''20 Burn'''
![[File:RedAICircuitboard.png]]
! colspan='2' style= width:60%; |
|Core AI Module (T.Y.R.A.N.T.)
|}
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
{|class="wikitable sortable" style="background-color: #FF9999; margin-left:0px; margin-right:auto; margin-top:10px; margin-bottom:auto; width:30%;"
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|- style="background-color: darkred; font-weight:bold; color: white; text-align:center;"
|{{Materials|Glass=1000|Diamond=100}}<br>
| colspan='3' | Shotgun Shells
|-
|- style="text-align:center;"
</tab><tab name="Engineering Machinery" inline>
|style= width:30%; | '''Beanbag Shell''' <br> {{Tooltip|[[File:Shotgun shell green.png]]| Used as amunition for Shotguns. Printed at an [[Autolathe]]}}[[File:Shell Box Beanbag.png]]
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
<br> '''80 Stamina and 5 Brute'''
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|style= width:30%; | '''Buckshot Shell''' <br> {{Tooltip|[[File:Shotgun shell Buckshot.png]]| Used as amunition for Shotguns. Only attainable through nuclear agents uplink or Gamma Armory [[Autolathe]]}}[[File:Shell Box Buckshot.png]]
! style='background-color:#64487F; width:64px;'                  |Icon
<br> '''15 Brute'''
! style='background-color:#64487F; width:150px;'                 |Name
|style= width:30%; | '''Rubber Shell''' <br> {{Tooltip|[[File:Shotgun shell Rubber.png]]| Used as amunition for Shotguns. Fires 6 pellets when shot. Printed at an [[Autolathe]]}}[[File:Shell Box Rubber.png]]
! style='background-color:#64487F;'                             |Description
<br>'''25 Stanima and 3 Brute'''
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
|- style="text-align:center;"
! style='background-color:#64487F; width:200px;'                |Required Materials
| '''Tranq Shell''' <br> {{Tooltip|[[File:Shotgun shell Tranquilizer.png]]| Used as amunition for Shotguns. Shoots 15u of haloperidol. Empty shells are printed at an [[Autolathe]] and can hold up to 30u}}[[File:Shell Box Tranq.png]]
|-
<br> '''15u of haloperidol'''
![[File:EngineeringCircuitboard.png]]
| '''Frag-12 Shells''' <br> {{Tooltip|[[File:FRAG-12S.PNG]]| Used as amunition for Shotguns. High-explosive shells that detonate upon impacting a target, Delimbing, and stunning.}}
|Machine Board (Freezer/Heater)
<br> '''15 Brute'''
|The circuit board for a Freezer/Heater.
| '''Incendiary Shell''' <br> {{Tooltip|[[File:Shotgun_shell_orange.png]]| Used as amunition for Shotguns. Slugs leave trails of fire and ignites targets. Printed at an [[Autolathe]]}}[[File:Slug Box Dragonsbreath.png]]
|3 Data Theory<br>3 Plasma<br>
<br> '''20 Brute'''
|{{Materials|Glass=1000}}<br>
|- style="text-align:center;"
|-
| '''Meteorshot Shell''' <br> {{Tooltip|[[File:MeteorshotS.PNG]]| Used as amunition for Shotguns. A shotgun shell rigged with CMC technology. Launches a massive slug when fired}}
![[File:EngineeringCircuitboard.png]]
<br> '''30 Brute'''
|Machine Board (SMES)
| '''Pulse Slug Shell''' <br> {{Tooltip|[[File:Shotgun shell tech.png]]| Used as amunition for Shotguns. A delicate device which can be loaded into a shotgun. Fires a powerful energy blast.}}
|The circuit board for a SMES.
<br> '''40 Burn'''
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
| '''Dragonsbreath Shell''' <br> {{Tooltip|[[File:Shotgun shell orange.png]]| Used as amunition for Shotguns. A shotgun shell which fires a spread of incendiary pellets. It ignites everything on its way. The scatter version of an incendiary slug}}[[File:Slug Box Dragonsbreath.png]]
|{{Materials|Glass=1000}}<br>
<br> '''5 Brute'''
|-
|- style="text-align:center;"
![[File:EngineeringCircuitboard.png]]
| '''Ion Scatter Shell''' <br> {{Tooltip|[[File:Shotgun shell ion.png]]| Used as amunition for Shotguns. An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. As the name suggests, it's a scatter shot}}
|Machine Board (Emitter)
<br> '''Weak Ion'''
|The circuit board for an emitter.
| '''Improvised Shotgun Shell''' <br> {{Tooltip|[[File:ImprovisedShotgunS.PNG]]| Used as amunition for Shotguns. An extremely weak shotgun shell with multiple small pellets made out of metal shards. Still very powerful at close range, Useful for traitor bartenders}}
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
<br> '''6 Brute'''
|{{Materials|Glass=1000}}<br>
| '''Overloaded Improvised Shell''' <br> {{Tooltip|[[File:ImprovisedShotgunS.PNG]]| Used as amunition for Shotguns. An explosive shell that is prone to backfire}}
|-
<br> '''Variable'''
![[File:EngineeringCircuitboard.png]]
|- style="text-align:center;"
|Computer Design (Power Turbine Console Board)
| '''Laser Slug Shell''' <br> {{Tooltip|[[File:LaserSlugS.PNG]]| Used as amunition for Shotguns. Fires 8 laser beams}}
|The circuit board for a power turbine console.
<br> '''5 Burn'''
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
| '''Taser Slug''' <br> {{Tooltip|[[File:StunSlugS.PNG]]| Used as amunition for Shotguns. Fires a taser bolt}}
|{{Materials|Glass=1000}}<br>
<br> '''Stun and 5 Brute'''
|-
| '''Confetti Shot''' <br> {{Tooltip|[[File:ConfettiShot.PNG]]| Used as amunition for Shotguns. Fires several piles of Confetti}}
![[File:EngineeringCircuitboard.png]]
<br> '''N/A'''
|Machine Board (Power Turbine Board)
|}
|The circuit board for a power turbine.
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Power Compressor Board)
|The circuit board for a power compressor.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (PACMAN-type Generator)
|The circuit board that for a PACMAN-type portable generator.
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (MRSPACMAN-type Generator)
|The circuit board that for a MRSPACMAN-type portable generator.
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (SUPERPACMAN-type Generator)
|The circuit board that for a SUPERPACMAN-type portable generator.
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Tesla Coil Board)
|The circuit board  for a tesla coil.
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Grounding Rod Board)
|The circuit board  for a grounding rod.
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Hydroponics Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Seed Extractor Board)
|The circuit board for a seed extractor.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Biogenerator)
|The circuit board for a Biogenerator.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Hydroponics Tray)
|The circuit board for a Hydroponics Tray.
|2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Plant DNA Manipulator Board)
|The circuit board for a plant DNA manipulator.
|4 Data Theory<br>3 Biotech
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Misc Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Smartfridge Board)
|The circuit board for a smartfridge.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Monkey Recycler Board)
|The circuit board for a monkey recycler.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Processor Board)
|The circuit board for a processor.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (AI Holopad Board)
|The circuit board for a holopad.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Battle Arcade Machine)
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Deep Fryer)
|The circuit board for a deep fryer.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Orion Trail Arcade Machine)
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Claw Game Board)
|The circuit board for a claw game.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Machine Board (Mining Rewards Vendor Board)
|The circuit board for a Mining Rewards Vendor.
|3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Machine Board (Weapon Recharger)
|The circuit board for a recharger.
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Cell Charger)
|The circuit board for a battery recharger.
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Gibber Board)
|The circuit board for a gibber.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Recycler Board)
|The circuit board for a recycler.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Microwave)
|The circuit board for a Microwave.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Oven)
|The circuit board for an Oven.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Grill)
|The circuit board for a Grill.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Dish Drive Board)
|The circuit board for a dish drive.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Candy Maker)
|The circuit board for a Candy Maker.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Machine Board (Ore Redemption Board)
|The circuit board for an Ore Redemption machine.
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Prize Counter)
|The circuit board for a prize counter.
|2 Data Theory<br>2 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Virtual Gameboard)
|The circuit board for a Virtual Gameboard.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Nanotrasen Merchandise Vendor)
|The circuit board for a Nanotrasen Merchandise Vendor.
|None<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Bottler Board)
|The circuit board for a bottler.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Slot Machine Board)
|The circuit board for a slot machine.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Subspace Telecomms" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Core)
|The circuit board for a Telecommunications Core.
|2 Engineering<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Relay)
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Computer Boards" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
![[File:ScienceCircuitboard.png]]
|Console Board (AI Core)
|Allows for the construction of circuit boards used to build new AI cores.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (AI Integrity Restorer)
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|4 Data Theory<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:CommandCircuitboard.png]]
|Console Board (AI Upload)
|Allows for the construction of circuit boards used to build an AI Upload Console.
|5 Data Theory<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Atmospheric Alerts)
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Atmospheric Monitor)
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Camera Monitor)
|Allows for the construction of circuit boards used to build camera monitors.
|2 Data Theory<br>2 Combat<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Cloning Machine Console)
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Communications Console)
|Allows for the construction of circuit boards used to build a communications console.
|3 Data Theory<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Crew Monitoring Computer)
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:CommandCircuitboard.png]]
|Console Board (Cyborg Upload)
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|5 Data Theory<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (DNA Machine)
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|2 Data Theory<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Drone Control Console)
|Allows for the construction of circuit boards used to build a Drone Control console.
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Exosuit Control Console)
|Allows for the construction of circuit boards used to build an exosuit control console.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:CommandCircuitboard.png]]
|Console Board (ID Computer)
|Allows for the construction of circuit boards used to build an ID computer.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Mech Bay Power Control Console)
|Allows for the construction of circuit boards used to build a mech bay power control console.
|3 Data Theory<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Medical Records)
|Allows for the construction of circuit boards used to build a medical records console.
|2 Data Theory<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Messaging Monitor Console)
|Allows for the construction of circuit boards used to build a messaging monitor console.
|5 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Console Board (Mining Shuttle)
|Allows for the construction of circuit boards used to build a mining shuttle console.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Operating Computer)
|Allows for the construction of circuit boards used to build an operating computer console.
|2 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (PanD.E.M.I.C. 2200)
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|3 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Power Monitor)
|Allows for the construction of circuit boards used to build a new power monitor
|2 Data Theory<br>2 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Prisoner Management Console)
|Allows for the construction of circuit boards used to build a prisoner management console.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Brig Cell Management Console)
|Allows for the construction of circuit boards used to build a brig cell management console.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Console)
|Allows for the construction of circuit boards used to build a new R&D console.
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Server Control Console)
|The circuit board for a R&D Server Control Console
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Robotics Control Console)
|Allows for the construction of circuit boards used to build a Robotics Control console.
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Security Records Console)
|Allows for the construction of circuit boards used to build a security records console.
|2 Data Theory<br>2 Combat<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Solar Control)
|Allows for the construction of circuit boards used to build a solar control console
|2 Data Theory<br>2 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Supermatter Monitoring)
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|2 Power Storage<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Ordering Console)
|Allows for the construction of circuit boards used to build a supply ordering console.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Shuttle Console)
|Allows for the construction of circuit boards used to build a supply shuttle console.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Teleporter Console)
|Allows for the construction of circuit boards used to build a teleporter control console.
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (General Air Control)
|Allows for the construction of circuit boards used to build a general air control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Large Tank Control)
|Allows for the construction of circuit boards used to build a large tank control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Xenobiology Console)
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|3 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Exosuit Modules" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Mainboard.png]]
|Exosuit Board (APLU "Ripley" Central Control module)
|Allows for the construction of a "Ripley" Central Control module.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board (APLU "Ripley" Peripherals Control module)
|Allows for the construction of a  "Ripley" Peripheral Control module.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Odysseus" Central Control module)
|Allows for the construction of a "Odysseus" Central Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Odysseus" Peripherals Control module)
|Allows for the construction of a "Odysseus" Peripheral Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Gygax" Central Control module)
|Allows for the construction of a "Gygax" Central Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Gygax" Peripherals Control module)
|Allows for the construction of a "Gygax" Peripheral Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Gygax" Weapons & Targeting Control module)
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Durand" Central Control module)
|Allows for the construction of a "Durand" Central Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Peripherals Control module)
|Allows for the construction of a "Durand" Peripheral Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Weapons & Targeting Control module)
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Phazon" Central Control module)
|Allows for the construction of a "Phazon" Central Control module.
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Phazon" Peripherals Control module)
|Allows for the construction of a "Phazon" Peripheral Control module.
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Design ("Phazon" Weapons & Targeting Control module)
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("H.O.N.K" Central Control module)
|Allows for the construction of a "H.O.N.K" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("H.O.N.K" Peripherals Control module)
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Reticence" Central Control module)
|Allows for the construction of a "Reticence" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Peripherals Control module)
|Allows for the construction of a "Reticence" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Weapons & Targeting Control module)
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Medical Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Chemical Heater Board)
|The circuit board for a chemical heater.
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (All-In-One Grinder)
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Body Scanner)
|Allows for the construction of circuit boards used to build a Body Scanner.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Scanner)
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (DNA Modifier)
|Allows for the construction of circuit boards used to build a DNA Modifier.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Pod)
|Allows for the construction of circuit boards used to build a Cloning Pod.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cryotube Board)
|Allows for the construction of circuit boards used to build a Cryotube.
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Chem Dispenser)
|The circuit board for a Chem Dispenser.
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (ChemMaster Board)
|The circuit board for a ChemMaster 3000.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Sleeper)
|Allows for the construction of circuit boards used to build a Sleeper.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Research Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Autolathe)
|The circuit board for an Autolathe.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Circuit Imprinter)
|The circuit board for a Circuit Imprinter.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Cyborg Recharger)
|The circuit board for a Cyborg Recharger.
|3 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Destructive Analyzer)
|The circuit board for a Destructive Analyzer.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Exosuit Fabricator)
|The circuit board for an Exosuit Fabricator.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Mech Bay Recharger)
|The circuit board for a Mech Bay Recharger.
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (E.X.P.E.R.I-MENTOR Board)
|The circuit board for an E.X.P.E.R.I-MENTOR.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Protolathe)
|The circuit board for a Protolathe.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (R&D Server)
|The circuit board for an R&D Server
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Teleportation Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Quantum Pad Board)
|The circuit board for a quantum telepad.
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Teleportation Hub)
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Teleportation Station)
|Allows for the construction of circuit boards used to build a Teleporter Station.
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Permanent Teleporter)
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|}</tab></tabs>

Latest revision as of 08:45, 15 September 2024

HELLO WORLD!

Red crowbar.png This user is a Certified‎
Red Tool Collector
[[File:|45px]]


Rolling Servos.png Unoffically a professional‎
Wiki-table Editor‎‎‎ ‎ ‎ ‎
[[File:|45px]]


Sharpests Unofficial Color Standards
Main Departments
Department Header Background Body Text
Service #30A055 #8CCAA0
Supply #A0743E #CAB294
Engineering #FF9D00 #FFC871
Medical #36667F #A1CCE3
Science #64487F #D4B8EE
Security #AD1818 #D17E7E
Legal #7F1E6F #D689C9
Command #127BB7 #7BB5D7

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part One point Five, the Templates
Make Materials Template
Make Levels Template
Part Two, the Trashed Part
Rework the Circuit Imprinter section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Protolathe section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Exosuit Fabricator section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Do a final update of Information
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Protolathes Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.


Circuit Imprinter

Circuit imprinter.png

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Icon Name Description Required Tech Levels Required Materials
AICircuitboard.png AI Module (Freeform) An AI module that allows you to add a single low-priority custom law to an AI. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png AI Module (oneCrewMember) Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. 6 Data Theory
4 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (OxygenIsToxicToHumans) A dangerous module that instructs an AI to remove all oxygen from the station. 4 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
RedAICircuitboard.png AI Module (ProtectStation) Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Purge) Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. 5 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (Quarantine) A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. 3 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Reset) Purges all Freeform and Hacked laws from an AI, leaving core laws intact. 4 Data Theory
6 Materials
Glass.pngGlass1000Gold.pngGold100
LightBlueAICircuitboard.png AI Module (Safeguard) A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. 3 Data Theory
3 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png Core AI Module (Asimov) A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
ClownAICircuitboard.png Core AI Module (Pranksimov) A varient of Asimov that allows breakage of laws if doing so is funny 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Bananium.pngBananium100
BlueAICircuitboard.png Core AI Module (Corporate) A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
GreenAICircuitboard.png Core AI Module (Crewsimov) An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (P.A.L.A.D.I.N.) The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (Antimov) For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png Core AI Module (Freeform) An AI module that allows you to add a single high-priority custom law to an AI. 6 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (T.Y.R.A.N.T.) Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. 5 Data Theory
2 Illegal
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Freezer/Heater) The circuit board for a Freezer/Heater. 3 Data Theory
3 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SMES) The circuit board for a SMES. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Emitter) The circuit board for an emitter. 3 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Computer Design (Power Turbine Console Board) The circuit board for a power turbine console. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Turbine Board) The circuit board for a power turbine. 4 Data Theory
4 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Compressor Board) The circuit board for a power compressor. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (PACMAN-type Generator) The circuit board that for a PACMAN-type portable generator. 2 Data Theory
3 Plasma
3 Power Storage
3 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (MRSPACMAN-type Generator) The circuit board that for a MRSPACMAN-type portable generator. 3 Data Theory
4 Plasma
5 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SUPERPACMAN-type Generator) The circuit board that for a SUPERPACMAN-type portable generator. 3 Data Theory
4 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Tesla Coil Board) The circuit board for a tesla coil. 3 Data Theory
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Grounding Rod Board) The circuit board for a grounding rod. 3 Data Theory
2 Plasma
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ServiceCircuitboard.png Machine Board (Seed Extractor Board) The circuit board for a seed extractor. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Biogenerator) The circuit board for a Biogenerator. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Hydroponics Tray) The circuit board for a Hydroponics Tray. 2 Biotech
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Plant DNA Manipulator Board) The circuit board for a plant DNA manipulator. 4 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Circuitboard.png Machine Board (Smartfridge Board) The circuit board for a smartfridge. 1 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Monkey Recycler Board) The circuit board for a monkey recycler. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Processor Board) The circuit board for a processor. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (AI Holopad Board) The circuit board for a holopad. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Battle Arcade Machine) Allows for the construction of circuit boards used to build a new Arcade Machine. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Deep Fryer) The circuit board for a deep fryer. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Orion Trail Arcade Machine) Allows for the construction of circuit boards used to build a new Orion Trail machine. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Claw Game Board) The circuit board for a claw game. 1 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Mining Rewards Vendor Board) The circuit board for a Mining Rewards Vendor. 3 Engineering
Glass.pngGlass1000
SecurityCircuitboard.png Machine Board (Weapon Recharger) The circuit board for a recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Cell Charger) The circuit board for a battery recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Gibber Board) The circuit board for a gibber. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Recycler Board) The circuit board for a recycler. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Microwave) The circuit board for a Microwave. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Oven) The circuit board for an Oven. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Grill) The circuit board for a Grill. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Dish Drive Board) The circuit board for a dish drive. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Candy Maker) The circuit board for a Candy Maker. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Ore Redemption Board) The circuit board for an Ore Redemption machine. 2 Data Theory
2 Engineering
3 Plasma
Glass.pngGlass1000
Circuitboard.png Machine Board (Prize Counter) The circuit board for a prize counter. 2 Data Theory
2 Materials
Glass.pngGlass1000
Circuitboard.png Machine Board (Virtual Gameboard) The circuit board for a Virtual Gameboard. 2 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Nanotrasen Merchandise Vendor) The circuit board for a Nanotrasen Merchandise Vendor. None
Glass.pngGlass1000
Circuitboard.png Machine Board (Bottler Board) The circuit board for a bottler. 2 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Slot Machine Board) The circuit board for a slot machine. 2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Telecommunications Core) The circuit board for a Telecommunications Core. 2 Engineering
2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Telecommunications Relay) The circuit board for a Telecommunications Relay. 2 Engineering
2 Bluespace
2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Console Board (AI Core) Allows for the construction of circuit boards used to build new AI cores. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (AI Integrity Restorer) Allows for the construction of circuit boards used to build an AI Integrity Restorer. 4 Data Theory
3 EM Spectrum
Glass.pngGlass1000
CommandCircuitboard.png Console Board (AI Upload) Allows for the construction of circuit boards used to build an AI Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Alerts) Allows for the construction of circuit boards used to build an atmosphere alert console.. 2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Monitor) Allows for the construction of circuit boards used to build an Atmospheric Monitor. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Camera Monitor) Allows for the construction of circuit boards used to build camera monitors. 2 Data Theory
2 Combat
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Cloning Machine Console) Allows for the construction of circuit boards used to build a new Cloning Machine console. 4 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Communications Console) Allows for the construction of circuit boards used to build a communications console. 3 Data Theory
3 EM Spectrum
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Crew Monitoring Computer) Allows for the construction of circuit boards used to build a Crew monitoring computer. 3 Data Theory
2 EM Spectrum
2 Biotech
Glass.pngGlass1000
CommandCircuitboard.png Console Board (Cyborg Upload) Allows for the construction of circuit boards used to build a Cyborg Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (DNA Machine) Allows for the construction of circuit boards used to build a new DNA scanning console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Drone Control Console) Allows for the construction of circuit boards used to build a Drone Control console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Exosuit Control Console) Allows for the construction of circuit boards used to build an exosuit control console. 3 Data Theory
Glass.pngGlass1000
CommandCircuitboard.png Console Board (ID Computer) Allows for the construction of circuit boards used to build an ID computer. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Mech Bay Power Control Console) Allows for the construction of circuit boards used to build a mech bay power control console. 3 Data Theory
3 Power Storage
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Medical Records) Allows for the construction of circuit boards used to build a medical records console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Messaging Monitor Console) Allows for the construction of circuit boards used to build a messaging monitor console. 5 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Mining Shuttle) Allows for the construction of circuit boards used to build a mining shuttle console. 3 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Operating Computer) Allows for the construction of circuit boards used to build an operating computer console. 2 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (PanD.E.M.I.C. 2200) Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Power Monitor) Allows for the construction of circuit boards used to build a new power monitor 2 Data Theory
2 Power Storage
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Prisoner Management Console) Allows for the construction of circuit boards used to build a prisoner management console. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Brig Cell Management Console) Allows for the construction of circuit boards used to build a brig cell management console. 2 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Console) Allows for the construction of circuit boards used to build a new R&D console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Server Control Console) The circuit board for a R&D Server Control Console 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Robotics Control Console) Allows for the construction of circuit boards used to build a Robotics Control console. 4 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Security Records Console) Allows for the construction of circuit boards used to build a security records console. 2 Data Theory
2 Combat
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Solar Control) Allows for the construction of circuit boards used to build a solar control console 2 Data Theory
2 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Supermatter Monitoring) Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. 2 Power Storage
2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Ordering Console) Allows for the construction of circuit boards used to build a supply ordering console. 2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Shuttle Console) Allows for the construction of circuit boards used to build a supply shuttle console. 3 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Teleporter Console) Allows for the construction of circuit boards used to build a teleporter control console. 3 Data Theory
3 Bluespace
4 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (General Air Control) Allows for the construction of circuit boards used to build a general air control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Large Tank Control) Allows for the construction of circuit boards used to build a large tank control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Xenobiology Console) Allows for the construction of circuit boards used to build a xenobiology camera console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Mainboard.png Exosuit Board (APLU "Ripley" Central Control module) Allows for the construction of a "Ripley" Central Control module. 2 Data Theory
Glass.pngGlass1000
Mech circuit.png Exosuit Board (APLU "Ripley" Peripherals Control module) Allows for the construction of a "Ripley" Peripheral Control module. 2 Data Theory
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Odysseus" Central Control module) Allows for the construction of a "Odysseus" Central Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Odysseus" Peripherals Control module) Allows for the construction of a "Odysseus" Peripheral Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Gygax" Central Control module) Allows for the construction of a "Gygax" Central Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Peripherals Control module) Allows for the construction of a "Gygax" Peripheral Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Weapons & Targeting Control module) Allows for the construction of a "Gygax" Weapons & Targeting Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Durand" Central Control module) Allows for the construction of a "Durand" Central Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Peripherals Control module) Allows for the construction of a "Durand" Peripheral Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Weapons & Targeting Control module) Allows for the construction of a "Durand" Weapons & Targeting Control module. 5 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Phazon" Central Control module) Allows for the construction of a "Phazon" Central Control module. 6 Data Theory
6 Materials
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Board ("Phazon" Peripherals Control module) Allows for the construction of a "Phazon" Peripheral Control module. 6 Data Theory
5 Bluespace
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Design ("Phazon" Weapons & Targeting Control module) Allows for the construction of a "Phazon" Weapons & Targeting Control module. 6 Data Theory
5 EM Spectrum
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mainboard.png Exosuit Board ("H.O.N.K" Central Control module) Allows for the construction of a "H.O.N.K" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Peripherals Control module) Allows for the construction of a "H.O.N.K" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Reticence" Central Control module) Allows for the construction of a "Reticence" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Peripherals Control module) Allows for the construction of a "Reticence" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Weapons & Targeting Control module) Allows for the construction of a "Reticence" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
MedicalCircuitboard.png Machine Board (Chemical Heater Board) The circuit board for a chemical heater. 2 Data Theory
2 Biotech
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (All-In-One Grinder) Allows for the construction of circuit boards used to build a BAll-In-One Grinder. 2 Materials
2 Biotech
2 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Body Scanner) Allows for the construction of circuit boards used to build a Body Scanner. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Scanner) Allows for the construction of circuit boards used to build a Cloning Scanner. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (DNA Modifier) Allows for the construction of circuit boards used to build a DNA Modifier. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Pod) Allows for the construction of circuit boards used to build a Cloning Pod. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cryotube Board) Allows for the construction of circuit boards used to build a Cryotube. 5 Data Theory
3 Biotech
4 Engineering
3 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Chem Dispenser) The circuit board for a Chem Dispenser. 5 Data Theory
3 Biotech
4 Materials
4 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (ChemMaster Board) The circuit board for a ChemMaster 3000. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Sleeper) Allows for the construction of circuit boards used to build a Sleeper. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Autolathe) The circuit board for an Autolathe. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Circuit Imprinter) The circuit board for a Circuit Imprinter. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Cyborg Recharger) The circuit board for a Cyborg Recharger. 3 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Destructive Analyzer) The circuit board for a Destructive Analyzer. 2 Data Theory
2 EM Spectrum
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Exosuit Fabricator) The circuit board for an Exosuit Fabricator. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Mech Bay Recharger) The circuit board for a Mech Bay Recharger. 3 Data Theory
4 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (E.X.P.E.R.I-MENTOR Board) The circuit board for an E.X.P.E.R.I-MENTOR. 2 Data Theory
2 EM Spectrum
2 Engineering
2 Bluespace
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Protolathe) The circuit board for a Protolathe. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (R&D Server) The circuit board for an R&D Server 3 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Machine Board (Quantum Pad Board) The circuit board for a quantum telepad. 4 Data Theory
4 Bluespace
3 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Hub) Allows for the construction of circuit boards used to build a Teleportation Hub. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Station) Allows for the construction of circuit boards used to build a Teleporter Station. 5 Data Theory
4 Bluespace
4 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Permanent Teleporter) Allows for the construction of circuit boards used to build a Permanent Teleporter. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000