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| ==HELLO WORLD!== | | ==HELLO WORLD!== |
| ''The introductory paragraph goes here'' <br><br> | | {| style="float:right;" |
| | | colspan="2" | |
| | {| style="float:right;" |
| | |- |
| | | {{Userbox|Background=#CC77CC|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified<br><span style="font-size:16pt">Red Tool Collector</span>}} |
| | |- |
| | | {{Userbox|Border-s=Double|Background=#FFFF00|File=Rolling Servos.png|Font-c=#800080|Text=Unoffically a professional<br><span style="font-size:16pt;">Wiki-table Editor </span>}} |
| | |} |
| | |- |
| | | |
| | {| class="wikitable" style="width:100%;" |
| | |+ '''Sharpests Unofficial Color Standards''' |
| | ! colspan="4" | Main Departments |
| | |- |
| | ! '''Department''' || '''Header''' || '''Background''' || '''Body Text''' |
| | |- |
| | | Service |
| | | style="background-color:#30A055; color:white;" | #30A055 |
| | | style="background-color:#8CCAA0; color:black;" | #8CCAA0 |
| | |- |
| | | Supply |
| | | style="background-color:#A0743E; color:white;" | #A0743E |
| | | style="background-color:#CAB294; color:black;" | #CAB294 |
| | |- |
| | | Engineering |
| | | style="background-color:#FF9D00; color:white;" | #FF9D00 |
| | | style="background-color:#FFC871; color:black;" | #FFC871 |
| | |- |
| | | Medical |
| | | style="background-color:#36667F; color:white;" | #36667F |
| | | style="background-color:#A1CCE3; color:black;" | #A1CCE3 |
| | |- |
| | | Science |
| | | style="background-color:#64487F; color:white;" | #64487F |
| | | style="background-color:#D4B8EE; color:black;" | #D4B8EE |
| | |- |
| | | Security |
| | | style="background-color:#AD1818; color:white;" | #AD1818 |
| | | style="background-color:#D17E7E; color:black;" | #D17E7E |
| | |- |
| | | Legal |
| | | style="background-color:#7F1E6F; color:white;" | #7F1E6F |
| | | style="background-color:#D689C9; color:black;" | #D689C9 |
| | |- |
| | | Command |
| | | style="background-color:#127BB7; color:white;" | #127BB7 |
| | | style="background-color:#7BB5D7; color:black;" | #7BB5D7 |
| | |} |
| | just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]] |
| | |} |
| | ''The introductory paragraph went here'' <br><br> |
| Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert. | | Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert. |
|
| |
| ===About he===
| |
| ''This is the part where I talk about myself'' <br><br>
| |
| I am a red tool collector[[file:syndicateToolbox.png|64px]][[file:indwelder.png|64px]][[File:Nuclear_Screwdriver.png|64px]][[file:red crowbar.png|64px]][[file:wirecutters.png|64px]][[file:miniFE.png|64px]][[File:Suspicious_Multitool.png|64px]][[file:cableCoils.png|64px]]<br>
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| I play IPC [[File:IPC.png|64px]]
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| {|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;" | | {|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;" |
| |- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;" | | |- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;" |
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| | <Br> | | | <Br> |
| |} | | |} |
| funny flag | | funny flag <br> |
| | | Edit from a random vox: This flag is indeed funni |
| if there is a {{tooltip|[[file:red crowbar.png|64px]]|'''Red Crowbar'''}} on a page then that means I have probably edited it.
| | <br><br>I am the collector of all three bluespace crystals<br> |
| | | [[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]] |
| ===Bubble Wrap===
| |
| ''here's some bubble wrap''
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| ===Wiki Pages I edited=== | | ===Wiki Pages I edited=== |
| ''The header says it all'' <br> <br> | | ''The header says it all'' <br> <br> |
| I have totally redone three pages: <br> | | I have totally redone six pages: |
| [[guide to Robotics|Guide to Robotics]] <br> | | *[[Guide to Robotics]] |
| [[surgery|Guide to Surgery]] <br> | | *[[Surgery|Guide to Surgery]] |
| [[Firearms]] <br> | | *[[Firearms]] |
| Currently editing this page: <br>
| | *[[Guide to Medical]] |
| [[Guide to Medical]] | | *[[MODsuits]] |
| | | *[[Guide to Advanced Construction]] |
| ===ignore this, this is the stuff am WIP===
| | Pages I probably plan on working on: |
| <div style="display: grid; float: right;">
| | *[[Guide to Construction]] |
| {{JobMedical}}
| | *[[Security Items]] |
| {{JobSynthetic}}
| | *[[Crafting]] |
| </div>
| | *[[Guide to Cadavers]] |
| | | *[[AI]] |
| ==So you want to be a doctor?==
| | *[[Guide to Toxins]] |
| | | Currently editing this page: |
| Well there's a few things you should know about working in the medical department first!
| | *[[Research Items]] |
| | | {| width="20%" class="wikitable" |
| This guide will cover everything regarding basic medical procedures, for surgery or cloning see the [[Guide to Surgery]] or [[Guide to Cadavers]]
| | | colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items''' |
| | | |- |
| ==Tools of the Trade [[File:Health Analyzer.gif|64px]]==
| | | |
| | | {| class="wikitable" |
| There's a plethora of equipment available to any aspiring doctor, most of which can be found in the NanoMed dispenser. [[File:Med Vendor.gif]]
| | | colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part''' |
| | | |- style="background:#C8EFD3;" |
| {| class="wikitable sortable" width="80%" style="background-color: #E6F3E7;" | | | width="1%" | ✓ |
| |- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;" | | | Fix that Science Department thing |
| | colspan="9" | Medical Equipment | | |- style="background:#C8EFD3;" |
| |- style="text-align: center;" | | |✓ |
| ! style="width:10%;" | Latex Gloves <br> [[File:LGloves.png|64px]]
| | | Compact the Research Computers Section |
| | style="width:20%;" colspan='2' | A pair of latex gloves, lowers infection chances when performing surgery and handling patients. | | |- style="background:#C8EFD3;" |
| ! style="width:10%;" | Sterile Mask <br> [[File:Sterilemask.png|64px]]
| | |✓ |
| | style="width:20%;" colspan='2' | A sterile mask, lowers infection chances when performing surgery and provides mild protection against airborne viruses. Also masks the smell of the dead, preventing vomiting.
| | | Remove "MW-Collapsible" from the tables |
| ! style="width:10%;" | Medical Belt <br> [[File:Medicalbelt.png|64px]]{{anchor|Medical_belt}}
| | |- style="background:#C8EFD3;" |
| | style="width:20%;" colspan='2' | A medical belt, it can store almost any small medical item such as trauma kits, syringes, or beakers. | | |✓ |
| |- style="text-align: center;"
| | | Standardize the colours for the page |
| ! Medical HUD <br> [[File:Healthhud.png|64px]]
| | |- |
| | colspan='2' | A standard issue medical HUD. This will allow you to immediately see how injured someone is. | | | colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates''' |
| ! Adv. Trauma Kit <br> [[File:AdvTrauma.png|64px]]
| | |- style="background:#FFD699;" |
| | colspan='2' | An advanced trauma kit, used for any form of physical injury. Heals 25 brute damage per use. Has to target the specific damage zone, but takes no time to apply to others and heals the damage instantly, thus it has the fastest potential healing speed. Use alongside a health analyzer. | | | width="1%" | ✓ |
| ! Adv. Burn Kit <br> [[File:burnkit.png|64px]]
| | | Make Materials Template |
| | colspan='2' | A burn kit that can double as a trauma kit in a pinch, specialized for burns. Heals 25 burn damage per use. Works the same way as its brute counterpart.
| | |- style="background:#FFD699;" |
| |- style="text-align: center;" | | | width="1%" | ✓ |
| ! Health Analyzer <br> [[File:Health Analyzer.gif|64px]]
| | | Make Levels Template |
| | colspan='2' | The bread and butter of the Medbay, gives detailed information on injuries. '''Does not work on machines.''' | | |- |
| ! Syringe <br> [[File:Syringes.png|64px]]
| | | colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part''' |
| | colspan='2' | Can take blood samples or be filled with reagents and used manually or fired by a syringe gun. | | |- style="background:#EF958D;" |
| ! Medical Hypospray <br> [[File:Medical hypospray.png|64px]]
| | |✗ |
| | colspan='2' | The Hypospray can instantly inject up to 15u of its contents into patients. Can only hold harmless chemicals unless emagged. If [[Cryptographic Sequencer|emagged]], penetrates hardsuits and takes in any chemical. | | | {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| |- style="text-align: center;" | | |- style="background:#EF958D;" |
| ! Defibrillator <br> [[File:Defrib.gif|64px]]
| | |✗ |
| | colspan='2' | A defibrillator, used for reviving recently deceased patients. Patients who committed suicide cannot be revived. If [[Cryptographic Sequencer|emagged]], becomes an incredibly potent weapon. | | | {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| ! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]]
| | |- style="background:#EF958D;" |
| | colspan='2' | A small handheld defibrillator, used to resolve cardiac arrest and heal respiratory damage. Only works on patients who are in critical condition. They will recharge on it's own after a short cooldown. '''WILL NOT REVIVE PEOPLE!''' If [[Cryptographic Sequencer|emagged]], becomes an incredibly potent weapon. | | |✗ |
| ! Handheld Monitor <br> [[File:Crewmonitor.gif|64px]]
| | | {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| | colspan='2' | A handheld version of the crew monitor computer, lets you see everyone's suit sensors on the fly. | | |- style="background:#EF958D;" |
| |- style="text-align: center;" | | |✗ |
| ! IV Drip <br> [[File:IV_bag.png|64px]]
| | | Do a final update of Information |
| | colspan='2' | Used for giving or taking blood. Can also be used to inject chemicals, efficiently produce synthmeat. | | |- |
| ! colspan='6' |
| | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' |
| | |- style="background:#C48DBD;" |
| | |✓ |
| | | Work on the Circuit Imprinter Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |⤏ |
| | | Work on the Exosuit Fabricatiors Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |✗ |
| | | Work on the Protolathes Tables formating and display. |
| |} | | |} |
|
| |
| ==A Breakdown of Basic Chemicals [[File:bluebottle.png|64px]]==
| |
|
| |
| Whilst working in the Medbay there is a wide variety of chemicals you might encounter. They can most reliably be found in medkits, NanoMed Plus vendors, and Chemistry's Smartfridges.
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|
| |
| While this list doesn't cover nearly all the chemicals, it's a good primer on chems you'll frequently encounter and need. To see every chemical, check out the [[Guide to Chemistry]].
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|
| |
| '''Important: Corpses cannot metabolize chemicals.''' Use advanced healing kits, auto-menders, or medicine with effects that don't rely on being metabolized, such as Lazarus Reagent or Synthflesh.
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|
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| {| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"
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| |- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
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| | colspan='3' | Brute
| |
| |- style="text-align: center;"
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| ! style="width:15%;" | [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] <br> [[File:salicylicpill.png|64px]]
| |
| | colspan='2' | Heals <font color=red>brute</font color> damage and can be used as a weak painkiller during surgery. Like all painkillers, it also reduces the slowdown caused by damage.
| |
| |- style="text-align: center;"
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| ! style="width:15%;" | [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] <br> [[File:bluebottle.png|64px]]
| |
| | colspan='2' | Slowly heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage. Restores blood at a slow pace; replace or combine with [[Guide to Chemistry#Active_Pure_Chemicals|Iron]] for faster passive blood recovery. Also cures shock, the first critical condition symptom.
| |
| |- style="text-align: center;"
| |
| ! style="width:15%;" | [[Guide to Chemistry#Styptic Powder|Styptic Powder]] <br> [[File:bandaid.png]]
| |
| | colspan='2' | Rapidly heals any <font color=red>brute</font color> injuries. Found inside brute menders as well as healing patches. When in an auto-mender or splashed from a bottle, can be useful for patching up corpses before attempting to revive them.
| |
| |- style="text-align: center;"
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| ! style="width:15%;" | [[Guide to Chemistry#Synthflesh|Synthflesh]] <br> [[File:bluebottle.png|64px]]
| |
| | colspan='2' | Heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage, but only via touch-based application - use it in auto-menders or simply splash a bottle of it on the patient. Useful for patching up corpses before attempting to revive them.<br>In most cases, a husked crewmember's body can be mended when the concentration of Synthflesh in their bloodstream reaches 100 units while it has less than 50 <font color=orange>burn</font color> damage - strip its clothes for optimal absorbtion and splash or feed enough Synthflesh to mend the husking.
| |
| |} | | |} |
|
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|
| {| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"
| | == Exosuit Fabricator == |
| |- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
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| | colspan='3' | Burn
| |
| |- style="text-align: center;"
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| ! style="width:15%;" | [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] <br> [[File:bluebottle.png|64px]]
| |
| | colspan='2' | Slowly heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage. Restores blood at a slow pace; replace or combine with [[Guide to Chemistry#Active_Pure_Chemicals|Iron]] for faster passive blood recovery. Also cures shock, the first critical condition symptom.
| |
| |- style="text-align: center;"
| |
| ! style="width:15%;" | [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]] <br> [[File:bandaid.png|64px]]
| |
| | colspan='2' | Rapidly heals <font color=orange>burn</font color> damage. It's found inside burn menders as well as burn patches. When in an auto-mender or splashed from a bottle, can be useful for patching up corpses before attempting to revive them.
| |
| |- style="text-align: center;"
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| ! style="width:15%;" | [[Guide to Chemistry#Synthflesh|Synthflesh]] <br> [[File:bluebottle.png|64px]]
| |
| | colspan='2' | Heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage, but only via touch-based application - use it in auto-menders or simply splash a bottle of it on the patient. Useful for patching up corpses before attempting to revive them.<br>In most cases, a husked crewmember's body can be mended when the concentration of Synthflesh in their bloodstream reaches 100 units while it has less than 50 <font color=orange>burn</font color> damage - strip its clothes for optimal absorbtion and splash or feed enough Synthflesh to mend the husking.
| |
| |}
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|
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| {| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"
| | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. |
| |- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
| |
| | colspan='3' | Suffication
| |
| |- style="text-align: center;"
| |
| ! style="width:15%;" | [[Guide to Chemistry#Epinephrine|Epinephrine]] <br> [[File:bluebottle.png|64px]]
| |
| | colspan='2' | Found in bottles or inside emergency autoinjectors. Cures cardiac failure, the second critical condition symptom. Wakes up the patient and lowers the duration of paralysis, stun and weakness. It caps <font color=blue> respiratory</font color> damage at 35. If the patient's health is between -65% and -10%, it heals <font color=red>brute</font color>, <font color=orange>burn</font color> and <font color=green>toxin</font color> damages. [[Paramedic]] is recommended to keep some around at all times.
| |
| |- style="text-align: center;"
| |
| ! style="width:15%;" | [[Guide to Chemistry#Salbutamol|Salbutamol]] <br> [[File:salbutpill.png|64px]]
| |
| | colspan='2' | Fixes <font color=blue>respiratory</font color> damage and treats loss of breath. Its stronger version is [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]].
| |
| |}
| |
|
| |
|
| {| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"
| | <tabs> |
| |- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
| | <tab name="Cyborg"> |
| | colspan='3' | Toxin
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="text-align: center;"
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style="width:15%;" | [[Guide to Chemistry#Calomel|Calomel]] <br> [[File:Syringes.png|64px]]
| | ! style='background-color:#64487F' width:64px; |Icon |
| | colspan='2' | Rapidly purges chemicals from the patient's bloodstream (5u per metabolism cycle), while causing significant <font color=green>toxin</font color> damage. This damage cannot bring the patient below 20% health, meaning that it cannot cause death by itself. As it does not discriminate between medicine and poison, and deals damage to healthy people, use it after stabilizing the patient, and before you begin to treat their remaining damage. Note that it is pretty much completely outclassed by [
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| | |- |
| | ![[File:Cyborg endoskeleton.png]] |
| | |Cyborg Endoskeleton |
| | |A complex metal backbone with standard limb sockets and pseudomuscle anchors. |
| | |None<br> |
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| | |- |
| | ![[File:Cyborg Torso.png]] |
| | |Cyborg Torso |
| | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. |
| | |None<br> |
| | |[[File:Metal.png|32px]]40000 Metal<br> |
| | |- |
| | ![[File:Cyborg Head.png]] |
| | |Cyborg Head |
| | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | ![[File:Cyborg Left Arm.png]] |
| | |Cyborg Left Arm |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | ![[File:Cyborg Right Arm.png]] |
| | |Cyborg Right Arm |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | ![[File:Robotleg.png]] |
| | |Cyborg Left Leg |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | ![[File:Cyborg Right Leg.png]] |
| | |Cyborg Right Leg |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | </tab> |
| | <tab name="Cyborg Repair"> |
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| | |- |
| | ![[File:Cyborg Binary Comms Device.png]] |
| | |Cyborg Binary Communication Device |
| | |Allows for Cyborgs to Communicate in binary. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| | |- |
| | ![[File:Cyborg Radio.png]] |
| | |Cyborg Radio |
| | |A radio for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| | |- |
| | ![[File:Actuator.png]] |
| | |Cyborg Actuator |
| | |An actuator for Cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]3500 Metal<br> |
| | |- |
| | ![[File:Cyborg diag unit.png]] |
| | |Cyborg Diagnosis Unit |
| | |A diagnosis unit for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]3500 Metal<br> |
| | |- |
| | ![[File:Cyborg Camera.png]] |
| | |Cyborg Camera |
| | |The eyes of a cyborg. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| | |- |
| | ![[File:Cyborg armor.png]] |
| | |Cyborg Armor |
| | |Armor designed for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | </tab> |
| | <tab name="MODsuit Construction"> |
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| | |- |
| | ![[File:Mod Shell.png]] |
| | |MOD Shell |
| | |A 'Cybersun Industries' designed shell for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| | |- |
| | ![[File:Mod Helmet.png]] |
| | |MOD Helmet |
| | |A 'Cybersun Industries' designed helmet for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | ![[File:Mod Chestplate.png]] |
| | |MOD Chestplate |
| | |A 'Cybersun Industries' designed chestplate for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | ![[File:Mod Gauntlets.png]] |
| | |MOD Gauntlets |
| | |'Cybersun Industries' designed gauntlets for a Modular Suit. |
| | |None<br> |
| |- | | |- |
| | style="width: 50pt; font-weight: bold; text-align: center; background-color: #2A9633; color: white;" rowspan="9" |If your blood type is | | ![[File:Advanced_hard_disk_drive.png]] |
| | | | |Voice Modkit : Honk |
| ! A+
| | |This modification kit updates a mech's onboard voice to Honk. Why? |
| ! A-
| | |None<br> |
| ! B+
| | |[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br> |
| ! B-
| |
| ! AB+
| |
| ! AB-
| |
| ! O+
| |
| ! O-
| |
| |- | | |- |
| | '''A+'''
| | ![[File:Advanced_hard_disk_drive.png]] |
| | style="background-color:#2A96335d" | Yes
| | |Voice Modkit : Syndicate |
| | style="background-color:#2A96335d" | Yes | | |A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. |
| | style="background-color:#962A335d" | No | | |2 Illegal<br> |
| | style="background-color:#962A335d" | No
| | |[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br> |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes | |
| | style="background-color:#2A96335d" | Yes | |
| |- | | |- |
| | '''A-'''
| | ![[File:Exosuit Tracking Beacon.gif]] |
| | style="background-color:#962A335d" | No
| | |AI Control Beacon |
| | style="background-color:#2A96335d" | Yes | | |A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. |
| | style="background-color:#962A335d" | No | | |2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br> |
| | style="background-color:#962A335d" | No | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br> |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#2A96335d" | Yes | |
| |- | | |- |
| | '''B+'''
| | ![[File:Flash.png]] |
| | style="background-color:#962A335d" | No
| | |Synthetic Flash |
| | style="background-color:#962A335d" | No
| | |A synthetic flash used mostly in borg construction. |
| | style="background-color:#2A96335d" | Yes
| | |3 EM Spectrum<br>2 Combat<br> |
| | style="background-color:#2A96335d" | Yes | | |[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br> |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes | |
| | style="background-color:#2A96335d" | Yes | |
| |- | | |- |
| | '''B-'''
| | ![[File:Powercell.png]] |
| | style="background-color:#962A335d" | No
| | |Basic Power Cell |
| | style="background-color:#962A335d" | No
| | |A basic power cell that holds 1000 units of energy |
| | style="background-color:#962A335d" | No
| | |1 Power Storage<br> |
| | style="background-color:#2A96335d" | Yes | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes | |
| |- | | |- |
| | '''AB+'''
| | ![[File:Power_cell.png]] |
| | style="background-color:#2A96335d" | Yes
| | |High-Capacity Power Cell |
| | style="background-color:#2A96335d" | Yes | | |A power cell that holds 10000 units of energy |
| | style="background-color:#2A96335d" | Yes | | |2 Power Storage<br> |
| | style="background-color:#2A96335d" | Yes | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> |
| | style="background-color:#2A96335d" | Yes | |
| | style="background-color:#2A96335d" | Yes
| |
| | style="background-color:#2A96335d" | Yes
| |
| | style="background-color:#2A96335d" | Yes
| |
| |- | | |- |
| | '''AB-'''
| | ![[File:Hyper_cell.png]] |
| | style="background-color:#962A335d" | No
| | |Hyper-Capacity Power Cell |
| | style="background-color:#2A96335d" | Yes | | |A power cell that holds 30000 units of energy |
| | style="background-color:#962A335d" | No | | |5 Power Storage<br>5 Materials<br>5 Engineering<br> |
| | style="background-color:#2A96335d" | Yes | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes | |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes | |
| |- | | |- |
| | '''O+'''
| | ![[File:Supercapacitypowercell.png]] |
| | style="background-color:#962A335d" | No
| | |Super-Capacity Power Cell |
| | style="background-color:#962A335d" | No | | |A power cell that holds 20000 units of energy |
| | style="background-color:#962A335d" | No | | |3 Power Storage<br>3 Materials<br> |
| | style="background-color:#962A335d" | No | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#2A96335d" | Yes
| |
| | style="background-color:#2A96335d" | Yes
| |
| |- | | |- |
| | '''O-'''
| | ![[File:Bluespacepowercell.png]] |
| | style="background-color:#962A335d" | No
| | |Bluespace Power cell |
| | style="background-color:#962A335d" | No
| | |A powercell that holds 40000 units of energy |
| | style="background-color:#962A335d" | No
| | |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace |
| | style="background-color:#962A335d" | No
| | |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#2A96335d" | Yes
| |
| |}
| |
| | |
| ==Racial Differences==
| |
| Some races require special treatment and failing to do so can lead to their death. '''This section is vital, make sure you read it closely.'''
| |
| | |
| Depending on the race of the patient in question, specific forms of treatment may prove to be ineffective or even adverse to the health of the patient. Here's a breakdown of all the do's and dont's when it comes to the various species you may encounter during a shift.
| |
| | |
| {| class="wikitable" style="text-align: center; width: 60%; margin:0px;"
| |
| ! class="mw-customtoggle-Top"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Human'''
| |
| ! class="mw-customtoggle-Top"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Drask'''
| |
| ! class="mw-customtoggle-Top"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Diona'''
| |
| ! class="mw-customtoggle-Top"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''IPC''' | |
| |- style="vertical-align:top;"
| |
| | [[File:HumanImage.png|128px|link=Human]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Top" style="text-align: left;>
| |
| <br>
| |
| '''Surgery:''' They do not require anything special for surgery.
| |
| <br><br>
| |
| '''Blood:''' They have regular blood.
| |
| <br><br>
| |
| '''Organs:''' They have regular organs.
| |
| <br><br> | |
| '''Immunity:''' None.
| |
| <br><br>
| |
| '''Cloning:''' Humans are <font color=green>'''clonable'''</font>.
| |
| <br><br>
| |
| '''Etc:''' None.
| |
| </div>
| |
| | [[File:DraskM.png|128px|link=Drask]] | |
| <div class="mw-collapsible" id="mw-customcollapsible-Top" style="text-align: left;>
| |
| <br> | |
| '''Surgery:''' They do not require anything special for surgery.
| |
| <br><br> | |
| '''Blood:''' They have regular blood.
| |
| <br><br> | |
| '''Organs:''' Their heart is in their head and their liver is called a "metabolic strainer".
| |
| <br><br>
| |
| '''Immunity:''' They are immune to cold.
| |
| <br><br>
| |
| '''Cloning:''' Drasks are <font color=green>'''clonable'''</font>.
| |
| <br><br> | |
| '''Etc:''' None.
| |
| </div>
| |
| | [[File:Dionam.png|128px|link=Diona]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Top" style="text-align: left;>
| |
| <br>
| |
| '''Surgery:''' They don't have bones so you don't need to cut their bones when doing surgery.
| |
| <br><br>
| |
| '''Blood:''' They have regular blood.
| |
| <br><br>
| |
| '''Organs:''' Their organs have different names but they almost function the same.
| |
| <br><br>
| |
| '''Immunity:''' None.
| |
| <br><br>
| |
| '''Cloning:''' Dionae are <font color=green>'''clonable'''</font>.
| |
| <br><br> | |
| '''Etc:''' They regenerate from brute, burn, and suffocation damage in light, suffocate in darkness, and take damage from atrazine/glyphosate.
| |
| </div>
| |
| | [[File:IPC.png|128px|link=IPC]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Top" style="text-align: left;>
| |
| <br>
| |
| '''Surgery:''' They are fully mechanical requiring tools to fix. IPCs are not Medbay's job.
| |
| <br><br>
| |
| '''Blood:''' They do not have blood.
| |
| <br><br>
| |
| '''Organs:''' They have no organs (they have components).
| |
| <br><br>
| |
| '''Immunity:''' Oxygen, Toxins, Most Chemicals, Syringes and more.
| |
| <br><br>
| |
| '''Cloning:''' IPCs are <font color=red>'''unclonable'''</font>.
| |
| <br><br>
| |
| '''Etc:''' Bring them to Robotics. '''Never morgue an IPC unless debrained or DNR.'''
| |
| </div>
| |
| |- | | |- |
| ! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Vox'''
| | |}</tab></tabs> |
| ! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Grey'''
| |
| ! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Plasmaman'''
| |
| ! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Slime people'''
| |
| |- style="vertical-align:top;"
| |
| | [[File:VoxM.png|128px|link=Vox]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
| |
| <br>
| |
| <font color=red>'''Never remove their nitrogen tank or breath mask.'''</font>
| |
| <br><br>
| |
| '''Surgery:''' They breathe pure nitrogen, '''never remove their nitrogen tank'''. Use [[Guide to Chemistry#Hydrocodone|Hydrocodone]], [[Guide to Chemistry#Morphine|Morphine]], [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] or [[Guide to Chemistry#Ether|Ether]] for surgery.
| |
| <br><br>
| |
| '''Blood:''' They have their own type of blood, making every other type toxic. It can be found in medical or ordered from cargo. Mixing both vox blood and regular blood together will result in it becoming toxic to all species, making it useless for transfusions.
| |
| <br><br>
| |
| '''Organs:''' Their cortical stack is their equivalent for a brain. Their lungs process nitrogen instead of oxygen, which instead is toxic to them.
| |
| <br><br>
| |
| '''Immunity:''' They are immune to decay same with their organs.
| |
| <br><br>
| |
| '''Cloning:''' Vox are <font color=red>'''unclonable'''</font>.
| |
| <br><br>
| |
| '''Etc:''' Oxygen is toxic for them, as stated above, never remove their tank or mask. If their cortical stack is dead, they cannot be revived.
| |
| </div>
| |
| | [[File:GreyM.png|128px|link=Grey]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
| |
| <br>
| |
| '''Surgery:''' They do not require anything special for surgery.
| |
| <br><br>
| |
| '''Blood:''' They have their own type of blood, making every other type toxic. It can be found in medical or ordered from cargo. Mixing both vox blood and regular blood together will result in it becoming toxic to all species, making it useless for transfusions.
| |
| <br><br>
| |
| '''Organs:''' They have regular organs (except for their brain).
| |
| <br><br>
| |
| '''Immunity:''' They are immune to sulphuric acid.
| |
| <br><br>
| |
| '''Cloning:''' Greys are <font color=green>'''clonable'''</font>.
| |
| <br><br>
| |
| '''Etc:''' They take heavy damage from water. '''Dont use a fire extinguisher on them''' if they are on fire.
| |
| </div>
| |
| | [[File:PlasmamanM.png|128px|link=Plasmaman]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
| |
| <br>
| |
| <font color=red>'''Never remove their hardsuit or their plasma tank.'''</font>
| |
| <br><br>
| |
| '''Surgery:''' They breathe pure plasma, '''never remove their plasma tank'''. Use [[Guide to Chemistry#Hydrocodone|Hydrocodone]], [[Guide to Chemistry#Morphine|Morphine]], [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] or [[Guide to Chemistry#Ether|Ether]] for surgery.
| |
| <br><br>
| |
| '''Blood:''' They do not have blood.
| |
| <br><br>
| |
| '''Organs:''' They have regular organs (except for their lungs).
| |
| <br><br>
| |
| '''Immunity:''' Radiation.
| |
| <br><br>
| |
| '''Cloning:''' Plasmamen are <font color=green>'''clonable'''</font>.
| |
| <br><br>
| |
| '''Etc:''' They spontaneously combust if they come in contact with oxygen.
| |
| </div>
| |
| | [[File:SlimeM.png|128px|link=Slime]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
| |
| <br>
| |
| '''Surgery:''' They don't have bones so you don't need to cut their bones when doing surgery.
| |
| <br><br>
| |
| '''Blood:''' They don't have normal blood, but have Slime jelly as their blood. Slime jelly can be found in some IV drips in Medbay, and more jelly can be obtained from xenobiology.
| |
| <br><br>
| |
| '''Organs:''' Their only organs are their slime core (brain), heart and lungs.
| |
| <br><br>
| |
| '''Immunity:''' They are immune to blindness (as they lack eyes) and they are also immune to breaking bones (due to a lack of bones).
| |
| <br><br>
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| '''Cloning:''' Slime People are <font color=red>'''unclonable'''</font>.
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| <br><br>
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| '''Etc:''' Slime People can regrow limbs if they stay still and they are not starving.
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| </div>
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| |}
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| | |
| ==Facilities==
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| A quick rundown on your colleagues' workplace and what they do there.
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| '''[[Chemistry Lab|Chemistry]] [[File:Chem Dispenser.gif|64px]]'''
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| * The workplace of the [[Chemist]]. They are in charge of the making and handing out of chemicals. Use the Smartfridge to see what they cooked up. To see what each medicine does, refer to [[Guide to Chemistry]].
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| '''Cloning [[File:Cryogenic2.png|64px]]'''
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| * Located east of the chemistry and south of the Morgue, this is where most species can be brought back to life. It requires biomass to work, which can be refilled by standing north from the console and mixing blood with [[Guide to Chemistry#Cryoxadone|Cryoxadone]]. Most doctors use an IV drip half-filled with [[Guide to Chemistry#Cryoxadone|Cryoxadone]] and set to draw, and a lesser lifeform (see below) in a body bag to fill it. Alternatively, you can use your own blood with the help of a syringe. To clone someone, check out [[Guide to Cadavers#Standard Procedure|this guide]].
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| '''Genetics [[File:Cloning.gif|64px]]'''
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| * The home of [[Geneticist]]s. You can get humanized bodies from there (human, tajaran, unathi and vulpkanin bodies) for organ, limb or brain transplants, or for lesser lifeforms (stoks, wolpins, farwas and monkeys) to make biomass with.
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| '''Morgue [[File:autopsy_scanner.png|64px]]'''
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| * This is where cadavers are stored by the [[Coroner]]. See [[Guide to Cadavers]] for details on dealing with dead bodies, if the Coroner is missing.
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| '''Surgery Room [[File:Surgery.png|64px]]'''
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| * There are two ORs (Operating Theatres) with two storage rooms attached to them. This is where surgeons work. See [[Surgery]] for more details on performing surgeries.
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| '''Virology [[File:Pandemic.png|64px]]'''
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| * This is where the [[Virologist]] works. You won't interact with them much, nor will they ask you for anything.
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| [[Category:Guides]]
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| Who da do de da
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