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| ==HELLO WORLD!== | | ==HELLO WORLD!== |
| ''The introductory paragraph goes here'' <br><br> | | {| style="float:right;" |
| | | colspan="2" | |
| | {| style="float:right;" |
| | |- |
| | | {{Userbox|Background=#CC77CC|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified<br><span style="font-size:16pt">Red Tool Collector</span>}} |
| | |- |
| | | {{Userbox|Border-s=Double|Background=#FFFF00|File=Rolling Servos.png|Font-c=#800080|Text=Unoffically a professional<br><span style="font-size:16pt;">Wiki-table Editor </span>}} |
| | |} |
| | |- |
| | | |
| | {| class="wikitable" style="width:100%;" |
| | |+ '''Sharpests Unofficial Color Standards''' |
| | ! colspan="4" | Main Departments |
| | |- |
| | ! '''Department''' || '''Header''' || '''Background''' || '''Body Text''' |
| | |- |
| | | Service |
| | | style="background-color:#30A055; color:white;" | #30A055 |
| | | style="background-color:#8CCAA0; color:black;" | #8CCAA0 |
| | |- |
| | | Supply |
| | | style="background-color:#A0743E; color:white;" | #A0743E |
| | | style="background-color:#CAB294; color:black;" | #CAB294 |
| | |- |
| | | Engineering |
| | | style="background-color:#FF9D00; color:white;" | #FF9D00 |
| | | style="background-color:#FFC871; color:black;" | #FFC871 |
| | |- |
| | | Medical |
| | | style="background-color:#36667F; color:white;" | #36667F |
| | | style="background-color:#A1CCE3; color:black;" | #A1CCE3 |
| | |- |
| | | Science |
| | | style="background-color:#64487F; color:white;" | #64487F |
| | | style="background-color:#D4B8EE; color:black;" | #D4B8EE |
| | |- |
| | | Security |
| | | style="background-color:#AD1818; color:white;" | #AD1818 |
| | | style="background-color:#D17E7E; color:black;" | #D17E7E |
| | |- |
| | | Legal |
| | | style="background-color:#7F1E6F; color:white;" | #7F1E6F |
| | | style="background-color:#D689C9; color:black;" | #D689C9 |
| | |- |
| | | Command |
| | | style="background-color:#127BB7; color:white;" | #127BB7 |
| | | style="background-color:#7BB5D7; color:black;" | #7BB5D7 |
| | |} |
| | just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]] |
| | |} |
| | ''The introductory paragraph went here'' <br><br> |
| Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert. | | Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert. |
|
| |
| ===About he===
| |
| ''This is the part where I talk about myself'' <br><br>
| |
| I am a red tool collector[[file:syndicateToolbox.png|64px]][[file:indwelder.png|64px]][[File:Nuclear_Screwdriver.png|64px]][[file:red crowbar.png|64px]][[file:wirecutters.png|64px]][[file:miniFE.png|64px]][[File:Suspicious_Multitool.png|64px]][[file:cableCoils.png|64px]]<br>
| |
| I play IPC [[File:IPC.png|64px]]
| |
|
| |
| {|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;" | | {|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;" |
| |- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;" | | |- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;" |
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| | <Br> | | | <Br> |
| |} | | |} |
| funny flag | | funny flag <br> |
| | | Edit from a random vox: This flag is indeed funni |
| if there is a {{tooltip|[[file:red crowbar.png|64px]]|'''Red Crowbar'''}} on a page then that means I have probably edited it.
| | <br><br>I am the collector of all three bluespace crystals<br> |
| | | [[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]] |
| ===Bubble Wrap===
| |
| ''here's some bubble wrap''
| |
| {| style="width:10%;"
| |
| | class="mw-customtoggle-11 mw-collapsible" id="mw-customcollapsible-11" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-11" | =
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| | class="mw-customtoggle-12 mw-collapsible" id="mw-customcollapsible-12" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-12" | =
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| | class="mw-customtoggle-13 mw-collapsible" id="mw-customcollapsible-13" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-13" | =
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| | class="mw-customtoggle-14 mw-collapsible" id="mw-customcollapsible-14" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-14" | =
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| | class="mw-customtoggle-15 mw-collapsible" id="mw-customcollapsible-15" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-15" | =
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| | class="mw-customtoggle-16 mw-collapsible" id="mw-customcollapsible-16" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-16" | =
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| |- style="width:10%;"
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| | class="mw-customtoggle-111 mw-collapsible" id="mw-customcollapsible-111" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-111" | =
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| | class="mw-customtoggle-112 mw-collapsible" id="mw-customcollapsible-112" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-112" | =
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| | class="mw-customtoggle-113 mw-collapsible" id="mw-customcollapsible-113" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-113" | =
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| | class="mw-customtoggle-114 mw-collapsible" id="mw-customcollapsible-114" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-114" | =
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| | class="mw-customtoggle-115 mw-collapsible" id="mw-customcollapsible-115" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-115" | =
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| | class="mw-customtoggle-116 mw-collapsible" id="mw-customcollapsible-116" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-116" | =
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| |- style="width:10%;"
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| | class="mw-customtoggle-121 mw-collapsible" id="mw-customcollapsible-121" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-121" | =
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| | class="mw-customtoggle-122 mw-collapsible" id="mw-customcollapsible-122" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-122" | =
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| | class="mw-customtoggle-123 mw-collapsible" id="mw-customcollapsible-123" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-123" | =
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| | class="mw-customtoggle-124 mw-collapsible" id="mw-customcollapsible-124" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-124" | =
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| | class="mw-customtoggle-125 mw-collapsible" id="mw-customcollapsible-125" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-125" | =
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| | class="mw-customtoggle-126 mw-collapsible" id="mw-customcollapsible-126" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-126" | =
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| |- style="width:10%;"
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| | class="mw-customtoggle-131 mw-collapsible" id="mw-customcollapsible-131" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-131" | =
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| | class="mw-customtoggle-132 mw-collapsible" id="mw-customcollapsible-132" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-132" | =
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| | class="mw-customtoggle-133 mw-collapsible" id="mw-customcollapsible-133" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-133" | =
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| | class="mw-customtoggle-134 mw-collapsible" id="mw-customcollapsible-134" | O
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| | class="mw-customtoggle-135 mw-collapsible" id="mw-customcollapsible-135" | O
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| | class="mw-customtoggle-136 mw-collapsible" id="mw-customcollapsible-136" | O
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| |-style="width:10%;"
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| | class="mw-customtoggle-141 mw-collapsible" id="mw-customcollapsible-141" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-141" | =
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| | class="mw-customtoggle-142 mw-collapsible" id="mw-customcollapsible-142" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-142" | =
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| | class="mw-customtoggle-143 mw-collapsible" id="mw-customcollapsible-143" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-143" | =
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| | class="mw-customtoggle-144 mw-collapsible" id="mw-customcollapsible-144" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-144" | =
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| | class="mw-customtoggle-145 mw-collapsible" id="mw-customcollapsible-145" | O
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| | class="mw-collapsed mw-collapsible" id="mw-customcollapsible-145" | =
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| | class="mw-customtoggle-146 mw-collapsible" id="mw-customcollapsible-146" | O
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| |}
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| | |
| ===Wiki Pages I edited=== | | ===Wiki Pages I edited=== |
| ''The header says it all'' <br> <br> | | ''The header says it all'' <br> <br> |
| I have totally redone three pages: <br> | | I have totally redone six pages: |
| [[guide to Robotics|Guide to Robotics]] <br> | | *[[Guide to Robotics]] |
| [[surgery|Guide to Surgery]] <br> | | *[[Surgery|Guide to Surgery]] |
| [[Firearms]] <br> | | *[[Firearms]] |
| Currently editing this page: <br>
| | *[[Guide to Medical]] |
| [[Guide to Medical]] | | *[[MODsuits]] |
| | | *[[Guide to Advanced Construction]] |
| ===ignore this, this is the stuff am WIP===
| | Pages I probably plan on working on: |
| ====just need something to seperate the jobs thing from my actual wip section====
| | *[[Guide to Construction]] |
| | | *[[Security Items]] |
| <!-- Basic Surgeries goes here -->
| | *[[Crafting]] |
| <div class="mw-collapsible" id="mw-customcollapsible-Basic_Surgery">
| | *[[Guide to Cadavers]] |
| {| class="wikitable" style="width: 60%; height: 400px; text-align: center; margin: 0px; background-color: #E6F3E7;" | | *[[AI]] |
| | colspan='4' style="background-color: #2A9633; color: white;" |'''Basic Surgeries''' | | *[[Guide to Toxins]] |
| |- style="color: blue; text-align: right;" | | Currently editing this page: |
| | style="width:25%" | <div class="mw-customtoggle-Basic_Surgery mw-customtoggle-Amputation"><u>'''[Expand]'''</u></div> | | *[[Research Items]] |
| {| style="margin: 0px; width:100%; height:90%; padding 0px; text-align: center; color:black;"
| | {| width="20%" class="wikitable" |
| |- style="vertical-align:top;" | | | colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items''' |
| | '''{{anchor|Amputation}}Amputation'''<br>[[file:saw.png|64px]] | | |- |
| |- style="vertical-align:bottom;" | | | |
| | <small>''Removal of limbs or head.''</small> | | {| class="wikitable" |
| | | colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part''' |
| | |- style="background:#C8EFD3;" |
| | | width="1%" | ✓ |
| | | Fix that Science Department thing |
| | |- style="background:#C8EFD3;" |
| | |✓ |
| | | Compact the Research Computers Section |
| | |- style="background:#C8EFD3;" |
| | |✓ |
| | | Remove "MW-Collapsible" from the tables |
| | |- style="background:#C8EFD3;" |
| | |✓ |
| | | Standardize the colours for the page |
| | |- |
| | | colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates''' |
| | |- style="background:#FFD699;" |
| | | width="1%" | ✓ |
| | | Make Materials Template |
| | |- style="background:#FFD699;" |
| | | width="1%" | ✓ |
| | | Make Levels Template |
| | |- |
| | | colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part''' |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | Do a final update of Information |
| | |- |
| | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' |
| | |- style="background:#C48DBD;" |
| | |✓ |
| | | Work on the Circuit Imprinter Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |⤏ |
| | | Work on the Exosuit Fabricatiors Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |✗ |
| | | Work on the Protolathes Tables formating and display. |
| |} | | |} |
|
| |
| | style="width:25%" | <div class="mw-customtoggle-Basic_Surgery mw-customtoggle-Bio_chip_Removal"><u>'''[Expand]'''</u></div>
| |
| {| style="margin: 0px; width:100%; height:90%; padding 0px; text-align: center; color:black;"
| |
| |- style="vertical-align:top;"
| |
| | '''{{anchor|Bio-chip Removal}}Bio-chip Removal'''<br>[[file:BioChip_Case.png|64px]]
| |
| |- style="vertical-align:bottom;"
| |
| | <small><small>''Removing bio-chips such as mindshields, death alarms, mindslaves, and other bio-chips from the body.''</small></small>
| |
| |} | | |} |
|
| |
|
| | style="width:25%" | <div class="mw-customtoggle-Basic_Surgery mw-customtoggle-External_Infection_Treatment"><u>'''[Expand]'''</u></div>
| | == Exosuit Fabricator == |
| {| style="margin: 0px; width:100%; height:90%; padding 0px; text-align: center; color:black;"
| |
| |- style="vertical-align:top;"
| |
| | '''{{anchor|External Infection Treatment}}External Infection Treatment'''<br>[[file:scalpel.png|64px]]
| |
| |- style="vertical-align:bottom;"
| |
| | <small>''Removing infections on limbs.''</small>
| |
| |}
| |
|
| |
|
| | style="width:25%" | <div class="mw-customtoggle-Basic_Surgery mw-customtoggle-Limb_Attachment_Surgery"><u>'''[Expand]'''</u></div>
| | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. |
| {| style="margin: 0px; width:100%; height:90%; padding 0px; text-align: center; color:black;"
| |
| |- style="vertical-align:top;"
| |
| | '''{{anchor|Limb Attachment Surgery}}Limb Attachment Surgery'''<br>[[file:Cyborg_Left_Arm.png|64px]] <!-- Requires a different image -->
| |
| |- style="vertical-align:bottom;"
| |
| | <small>''Re-attaching severed limbs.''</small>
| |
| |}
| |
|
| |
|
| |- style="color: blue; text-align: right;"
| | <tabs> |
| | style="width:25%" | <div class="mw-customtoggle-Basic_Surgery mw-customtoggle-Plastic_Surgery"><u>'''[Expand]'''</u></div>
| | <tab name="Cyborg"> |
| {| style="margin: 0px; width:100%; height:90%; padding 0px; text-align: center; color:black;"
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="vertical-align:top;"
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | '''{{anchor|Plastic Surgery}}Plastic Surgery'''<br><br>[[file:mirror.png|64px]]
| | ! style='background-color:#64487F' width:64px; |Icon |
| |- style="vertical-align:bottom;"
| | ! style='background-color:#64487F' width:150px; |Name |
| | <small>''Fixing facial Disfigurement and changing Identity.''</small>
| | ! class="unsortable" style='background-color:#64487F' |Description |
| |}
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| |}
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| </div>
| | |- |
| | | ![[File:Cyborg endoskeleton.png]] |
| <div class="toccolours mw-collapsible mw-collapsed" style="width: 60%; height: 400px; padding: 0px; background-color: #E6F3E7;" id="mw-customcollapsible-Amputation">
| | |Cyborg Endoskeleton |
| <div style="float: right; color: blue; margin: 10px 10px 0px 0px;" class="mw-customtoggle-Basic_Surgery mw-customtoggle-Amputation">
| | |A complex metal backbone with standard limb sockets and pseudomuscle anchors. |
| <u>'''[Exit]'''</u>
| | |None<br> |
| </div>
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| <div style="text-align: center; background-color: #2A9633; color: white;">
| | |- |
| '''Amputation'''<br>
| | ![[File:Cyborg Torso.png]] |
| <small>''Removal of limbs or head.''</small>
| | |Cyborg Torso |
| </div>
| | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. |
| | | |None<br> |
| # (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].
| | |[[File:Metal.png|32px]]40000 Metal<br> |
| # Aim for the target limb using the [[File:Damage_zone.png|32px]] Damage Zone.
| | |- |
| # Use the [[File:Scalpel.png|32px]] '''Scalpel''' or [[File:Saw.png|32px]] '''Circular Saw''' to select the "Limb Attachment" Surgery.
| | ![[File:Cyborg Head.png]] |
| # Use the [[File:Saw.png|32px]] '''Circular Saw''' to Amputate the limb.
| | |Cyborg Head |
| </div>
| | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. |
| | | |None<br> |
| <div class="toccolours mw-collapsible mw-collapsed" style="width: 60%; height: 400px; padding: 0px; background-color: #E6F3E7;" id="mw-customcollapsible-Bio_chip_Removal">
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | | |- |
| | ![[File:Cyborg Left Arm.png]] |
| | |Cyborg Left Arm |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | ![[File:Cyborg Right Arm.png]] |
| | |Cyborg Right Arm |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | ![[File:Robotleg.png]] |
| | |Cyborg Left Leg |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | ![[File:Cyborg Right Leg.png]] |
| | |Cyborg Right Leg |
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| | |- |
| | </tab> |
| | <tab name="Cyborg Repair"> |
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| | |- |
| | ![[File:Cyborg Binary Comms Device.png]] |
| | |Cyborg Binary Communication Device |
| | |Allows for Cyborgs to Communicate in binary. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| | |- |
| | ![[File:Cyborg Radio.png]] |
| | |Cyborg Radio |
| | |A radio for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| | |- |
| | ![[File:Actuator.png]] |
| | |Cyborg Actuator |
| | |An actuator for Cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]3500 Metal<br> |
| | |- |
| | ![[File:Cyborg diag unit.png]] |
| | |Cyborg Diagnosis Unit |
| | |A diagnosis unit for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]3500 Metal<br> |
| | |- |
| | ![[File:Cyborg Camera.png]] |
| | |Cyborg Camera |
| | |The eyes of a cyborg. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| | |- |
| | ![[File:Cyborg armor.png]] |
| | |Cyborg Armor |
| | |Armor designed for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | </tab> |
| | <tab name="MODsuit Construction"> |
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| | |- |
| | ![[File:Mod Shell.png]] |
| | |MOD Shell |
| | |A 'Cybersun Industries' designed shell for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| | |- |
| | ![[File:Mod Helmet.png]] |
| | |MOD Helmet |
| | |A 'Cybersun Industries' designed helmet for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | ![[File:Mod Chestplate.png]] |
| | |MOD Chestplate |
| | |A 'Cybersun Industries' designed chestplate for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| | |- |
| | ![[File:Mod Gauntlets.png]] |
| | |MOD Gauntlets |
| | |'Cybersun Industries' designed gauntlets for a Modular Suit. |
| | |None<br> |
| |- | | |- |
| ! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Vox''' | | ![[File:Advanced_hard_disk_drive.png]] |
| ! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Grey'''
| | |Voice Modkit : Honk |
| ! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Plasmaman'''
| | |This modification kit updates a mech's onboard voice to Honk. Why? |
| ! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Slime people'''
| | |None<br> |
| |- style="vertical-align:top;"
| | |[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br> |
| | [[File:VoxM.png|128px|link=Vox]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
| |
| <br>
| |
| <font color=red>'''Never remove their nitrogen tank or breath mask.'''</font>
| |
| <br><br>
| |
| '''Surgery:''' They breathe pure nitrogen, '''never remove their nitrogen tank'''. Use [[Guide to Chemistry#Hydrocodone|Hydrocodone]], [[Guide to Chemistry#Morphine|Morphine]], [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] or [[Guide to Chemistry#Ether|Ether]] for surgery.
| |
| <br><br>
| |
| '''Blood:''' They have their own type of blood, making every other type toxic. It can be found in medical or ordered from cargo. Mixing both vox blood and regular blood together will result in it becoming toxic to all species, making it useless for transfusions.
| |
| <br><br>
| |
| '''Organs:''' Their cortical stack is their equivalent for a brain. Their lungs process nitrogen instead of oxygen, which instead is toxic to them.
| |
| <br><br>
| |
| '''Immunity:''' They are immune to decay same with their organs.
| |
| <br><br>
| |
| '''Cloning:''' Vox are <font color=red>'''unclonable'''</font>.
| |
| <br><br>
| |
| '''Etc:''' Oxygen is toxic for them, as stated above, never remove their tank or mask. If their cortical stack is dead, they cannot be revived.
| |
| </div>
| |
| | [[File:GreyM.png|128px|link=Grey]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
| |
| <br>
| |
| '''Surgery:''' They do not require anything special for surgery.
| |
| <br><br>
| |
| '''Blood:''' They have regular blood.
| |
| <br><br>
| |
| '''Organs:''' They have regular organs (except for their brain).
| |
| <br><br>
| |
| '''Immunity:''' They are immune to sulphuric acid.
| |
| <br><br>
| |
| '''Cloning:''' Greys are <font color=green>'''clonable'''</font>.
| |
| <br><br>
| |
| '''Etc:''' They take heavy damage from water. '''Dont use a fire extinguisher on them''' if they are on fire.
| |
| </div>
| |
| | [[File:PlasmamanM.png|128px|link=Plasmaman]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
| |
| <br>
| |
| <font color=red>'''Never remove their hardsuit or their plasma tank.'''</font>
| |
| <br><br>
| |
| '''Surgery:''' They breathe pure plasma, '''never remove their plasma tank'''. Use [[Guide to Chemistry#Hydrocodone|Hydrocodone]], [[Guide to Chemistry#Morphine|Morphine]], [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] or [[Guide to Chemistry#Ether|Ether]] for surgery.
| |
| <br><br>
| |
| '''Blood:''' They do not have blood.
| |
| <br><br>
| |
| '''Organs:''' They have regular organs (except for their lungs).
| |
| <br><br>
| |
| '''Immunity:''' Radiation.
| |
| <br><br>
| |
| '''Cloning:''' Plasmamen are <font color=green>'''clonable'''</font>.
| |
| <br><br>
| |
| '''Etc:''' They spontaneously combust if they come in contact with oxygen.
| |
| </div>
| |
| | [[File:SlimeM.png|128px|link=Slime]]
| |
| <div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
| |
| <br>
| |
| '''Surgery:''' They don't have bones so you don't need to cut their bones when doing surgery.
| |
| <br><br>
| |
| '''Blood:''' They don't have normal blood, but have Slime jelly as their blood. Slime jelly can be found in some IV drips in Medbay, and more jelly can be obtained from xenobiology.
| |
| <br><br>
| |
| '''Organs:''' Their only organs are their slime core (brain), heart and lungs.
| |
| <br><br>
| |
| '''Immunity:''' They are immune to blindness (as they lack eyes) and they are also immune to breaking bones (due to a lack of bones).
| |
| <br><br>
| |
| '''Cloning:''' Slime People are <font color=red>'''unclonable'''</font>.
| |
| <br><br>
| |
| '''Etc:''' Slime People can regrow limbs if they stay still and they are not starving.
| |
| </div>
| |
| |}
| |
| | |
| ==Damage Types and Basic Treatments [[File:Advanced Firstaid Kit.png|64px]]==
| |
| Most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within medical storage.
| |
| | |
| '''Important: Certain species have to be treated differently than others. Failure to do so can and will lead to their death. See [[Guide to Medical#Racial Differences|Racial Differences]] for the special treatments.'''
| |
| | |
| <div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
| |
| | |
| ''' Suffocation Damage [[File:oxykit.png|32px]]'''
| |
| <div class="mw-collapsible-content">
| |
| <small>''This shows up as a '''<font color=blue>BLUE</font>''' number on the Health Analyzer and Crew Monitoring Console''</small>
| |
| | |
| | |
| Suffocation results from being in areas with low oxygen, low blood count, certain chemicals or severe damage to the heart/lungs.
| |
| * '''Areas with low oxygen:''' Drag and drop the patient on your character to open their inventory. Place a breath mask on their "Mask" slot and an (emergency) oxygen tank in their "Backpack" slot. Click on "Set internals". '''This only works on species that breathe air.''' Everyone has a "box" in their backpack which has both the breath mask and an oxygen tank.
| |
| * '''Low blood count:''' Check their blood type with your Health Analyzer, take a Blood Bag from a freezer (found west of the Sleepers or in the surgery rooms). Put the blood bag on an IV drip, then drag and drop the IV drip on the patient. Administer the '''corresponding type of blood''': do not give O- to everyone and make sure the types are compatible or it will kill them.
| |
| * '''Certain chemicals:''' Chemicals like [[Guide to Chemistry#Cyanide|Cyanide]], [[Guide to Chemistry#Pancuronium|Pancuronium]] and overdosed [[Guide to Chemistry#Histamine|Histamine]] can cause suffocation. Purge them with [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]], [[Guide to Chemistry#Charcoal|Charcoal]], [[Guide to Chemistry#Calomel|Calomel]] or with [[Guide to Medical#Dialysis|dialysis]].
| |
| * '''Severe heart/lung damage:''' Fix their organs via [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]]. Make sure they don't die during the process.
| |
| * '''Healing respiratory damage:''' Administer [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]] or [[Guide to Chemistry#Salbutamol|Salbutamol]] to rapidly heal respiratory damage. [[Guide to Chemistry#Epinephrine|Epinephrine]] and CPR will also slow progress of suffocation on critical patients. (On help intent, click on the patient with nothing in your hands to administer CPR). A handheld defibrillator removes a large chunk of respiratory damage when used on a critical patient. It is important to eliminate the cause of respiratory damage - generally it is caused by the patient's critical condition.
| |
| </div></div>
| |
| | |
| <div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
| |
| | |
| ''' Toxin and Radiation Damage [[File:toxkit.png|32px]]'''
| |
| <div class="mw-collapsible-content">
| |
| <small>''This shows up as a '''<font color=green>GREEN</font>''' number on the Health Analyzer and Crew Monitoring Console. The presence of radiation can be detected with a health analyzer, but a body scanner or geiger counter is necessary to ascertain the value.''</small>
| |
| | |
| Toxin damage can be easily identified by the person constantly taking damage or vomiting. It is caused by a damaged liver, ingesting narcotics or toxins, overdosing on certain medicines, getting the wrong blood type, having an infection - especially septic limbs/organs - or by radiation.
| |
| * '''Removing radiation:''' First of all, remove all of the patient's items, and empty their bags - this includes emptyping any boxes inside of such bags, and even things such as taking the pen out of their PDA - under a shower to remove any radiation contamination. This is vital to prevent further damage to the patient, yourself, and others. After the immediate threat is nullified, start removing radiation from the patient with chemicals. For small amounts of radiation (under 1000) you can get away with using [[Guide to Chemistry#Potassium Iodide|Potassium Iodide]]. Otherwise, [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] is your best bet - it also heals the resulting toxin damage. Once the purging chemicals are out, and the patient is under 1000 radiation, use [[Guide to Chemistry#Mutadone|Mutadone]] to remove any potential mutations.
| |
| * '''Damaged Liver:''' Administer enough [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]] to reduce their toxin damage to (and keep at) zero and fix their liver with [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]] in the meantime.
| |
| * '''Narcotics, toxins and overdose:''' Purge the chemicals with [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]], [[Guide to Chemistry#Calomel|Calomel]] [[Guide to Chemistry#Charcoal|Charcoal]] or with [[Guide to Medical#Dialysis|dialysis]]. Calomel causes significant toxin damage itself, but will never kill the patient, and is the fastest of the three, though Pentetic Acid is preferred due to being almost as fast as Calomel, with much less severe side effects. It is important to only use one of these chemicals, or they will purge each other.
| |
| * '''Wrong blood type:''' Use [[Guide to Medical#Dialysis|dialysis]] to get the wrong type of blood out of their system.
| |
| * '''Infection and septic limbs/organs:''' Administer [[Guide to Chemistry#Spaceacillin|Spaceacillin]] in case of infections or amputate the limb until it can be fixed.. Septic limbs/organs are extremely infected and may die before they can be treated. Be prepared to use the [[Surgery#Debridement and Limb Revival|debridement surgery]] to revive them.
| |
| * '''Healing toxin damage:''' Administer [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]]. Alternatively, shove the patient into a cryotube.
| |
| </div></div> | |
| | |
| <div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
| |
| | |
| ''' Brute Damage [[File:Brutefirstaidkit.png|32px]]'''
| |
| <div class="mw-collapsible-content">
| |
| <small>''This shows up as a '''<font color=red>RED</font>''' number on the Health Analyzer and Crew Monitoring Console''</small>
| |
| | |
| | |
| Brute damage can range from a scratch to physical trauma. It can lead to broken bones, internal bleeding, severe blood loss and organ damage, and thus is the most dangerous type of damage.
| |
| * '''Broken bones:''' Fix their bones with [[Surgery#Bone Repair Surgery|bone repair surgery]].
| |
| * '''Internal bleeding:''' Fix their internal bleeding with [[Surgery#Internal Bleeding Surgery|internal bleeding surgery]]. Look out for their blood level and if it is too low, refer to the next point.
| |
| * '''Severe blood loss:''' Check their blood type with your Health Analyzer, take a Blood Bag from a freezer (found west of the Sleepers or in the surgery rooms). Put the blood bag on an IV drip, then drag and drop the IV drip on the patient. Administer the '''corresponding type of blood''': do not give O- to everyone and make sure the types are compatible or it will kill them. Administer [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]] or [[Guide to Chemistry#Salbutamol|Salbutamol]] if they start choking.
| |
| * '''Organ damage:''' Fix their organs with [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]]. Brain damage can be fixed with [[Guide to Chemistry#Mannitol|Mannitol]], eye and ear damage can be fixed with [[Guide to Chemistry#Oculine|Oculine]].
| |
| * '''Healing brute damage:''' Use an advanced trauma kit, shove the patient into a cryo cell, into a sleeper (and administer [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]), give them [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]], or administer [[Guide to Chemistry#Styptic Powder|Styptic Powder]] or [[Guide to Chemistry#Synthflesh|Synthflesh]]. If they are dead, use [[Guide to Chemistry#Styptic Powder|Styptic Powder]] patches, [[Guide to Chemistry#Synthflesh|Synthflesh]] patches or an advanced trauma kit (by targeting the injured body parts) on them. Automenders work aswell.
| |
| </div></div>
| |
| | |
| <div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
| |
| | |
| ''' Burn Damage [[File:Fire First-Aid Kit.png|32px]]'''
| |
| <div class="mw-collapsible-content">
| |
| <small>''This shows up as a '''<font color=orange>ORANGE</font>''' number on the Health Analyzer and Crew Monitoring Console''</small>
| |
| | |
| | |
| Burn damage can result from fire, electrocution, energy weapons, exposure to extreme temperatures, or certain chemicals, such as acids.
| |
| * '''Patient is on fire:''' Grab a fire extinguisher from a cabinet (white box on the wall), activate the extinguisher in your hand to remove the safety and click the tile of the patient.
| |
| * '''Patient has burn wounds:''' Use the [[Surgery#Debridement_and_Limb_Revival|Debridement surgery]] on the wounded bodypart, or if you are in an emergency and can't operate, use ointment and burn kits which, after enough uses will heal the wound after a few minutes. Salving also prevents infections from happening.
| |
| * '''Patient is a husk:''' Large amounts of burn damage result in an unidentifiable, grey-colored body. This can only be fixed by applying 100u of [[Guide to Chemistry#Synthflesh|Synthflesh]] to the body after most of its damage is fixed. Husked patients cannot be revived aside from cloning.
| |
| * '''Extreme body temperature:''' Shove them into a cryo cell to inject them with [[Guide to Chemistry#Cryoxadone|Cryoxadone]] which heals if the patient is supercooled. It also cools down patients if they are too hot. [[Guide to Chemistry#Teporone|Teporone]] can also stabilize their body temperature.
| |
| * '''Healing burn damage:''' Use an advanced burn kit, shove the patient into a cryo cell, into a sleeper (and administer [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]), or administer [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]]. If they are dead, use an advanced burn kit (by targeting the injured body parts), [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]] patches, or [[Guide to Chemistry#Synthflesh|Synthflesh]] patches on them. Automenders work aswell.
| |
| </div></div>
| |
| | |
| <div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
| |
| | |
| '''Unlisted Damage [[File:purplekit.png|32px]]'''
| |
| <div class="mw-collapsible-content"> | |
| <small>''Some damage does not show up in any category, but will show that the person is injured when checked with a Health Analyzer''</small>
| |
| | |
| | |
| Slimes in [[Xenobiology]], non-upgraded cloners, and [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]] cause cellular damage. Stamina damage is most often caused by non-lethal weapons, such as disablers or beanbag slugs - this type of damage is not dangerous to the patient. Hallucinations can occur from a radiation field event, ingesting narcotics, having a genetic defect, or the abilities of certain antagonists.
| |
| * '''Healing cellular damage:''' Shove patient into a cryo cell. [[Guide to Chemistry#Cryoxadone|Cryoxadone]] heals genetic damage. If patient still has a living slime on them, disarm the slime, and use a fire extinguisher to kill it (water is lethal for them). Be careful - [[Grey]]s are hurt by water.
| |
| * '''Healing stamina damage:''' It is recommended to just wait until it wears off.
| |
| * '''Healing hallucinations:''' If the station entered a radiation belt which causes hallucinations, just wait until it passes. If it is caused by narcotics, administer [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]] to remove them or use [[Guide to Medicine|dialysis]]. If it is a genetic defect, use [[Guide to Chemistry#Mutadone|Mutadone]].
| |
| </div></div>
| |
| | |
| '''Notes'''
| |
| * '''Infections''' can occur from untreated, open wounds or by embedded objects. Make sure you close every incision during surgery. They can develop into acute infections that will eventually lead to necrosis. Just 5u of [[Guide to Chemistry#Spaceacillin|Spaceacillin]] cures most infections. If the patient has an embedded object in them, [[Surgery#Embedded Object Removal .28Non-Synthetics.29|remove it with surgery]]. Necrosis can be treated by [[Surgery#Debridement and Limb Revival|debridement]] or by [[Guide to Chemistry#Mitocholide|Mitocholide]] (see above).
| |
| * '''Broken bones''' cause organ damage over time. If a skull, chest or a groin is left untreated for a long time, it will cause organ failure (which leads to a very quick death). Broken limbs can be splinted to temporarily remove the penalties associated with the broken bone (dropping items for hands and arms, slowdown for feet and legs).
| |
| * '''Low blood count''' is 90%, though the damage from that level is still manageable without medicine. Everything below 60% will cause the patient to suffocate to death. Being well-fed increases blood production.
| |
| * '''Brain damage''' manifests in many ways, such as the inability to use machines, yelling, screaming seemingly incomprehensible things and so on. Some patients might be crazy by default, but most often they shout because they need [[Guide to Chemistry#Mannitol|Mannitol]].
| |
| * '''Corpses''' should be treated as soon as possible. If defibrillation/cloning does not work (see below) and they are waiting for being revived with [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]], it is a good practice to ask the [[Coroner]] to inject them with [[Guide to Chemistry|Formaldehyde]]. It will stop their corpse from rotting.
| |
| | |
| === Critical States [[File:Health_cycle.gif|32px]] ===
| |
| There are three types of critical states.
| |
| | |
| The first is shock; this occurs when the patient is at or below 0 health (having taken at least 100 points of damage). This causes stammering, fainting, and an inability to see correctly. This can be cured by healing enough damage to bring them back up to 25 health, or by using [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]].
| |
| | |
| The second state is cardiac failure; this has a chance of occurring when a patient's shock is left untreated too long. The patient will be unable to see well, unable to breathe, and they will fall down often. When a patient's heart is failing, their condition will progressively worsen until they begin to undergo cardiac arrest. Cardiac failure can be treated with [[Guide to Chemistry#Atropine|Atropine]], [[Guide to Chemistry#Epinephrine|Epinephrine]], or [[Guide to Chemistry#Heparin|Heparin]], and is extremely unlikely to go away by itself.
| |
| | |
| The third state, cardiac arrest, is extremely lethal. It will almost immediately cause the patient to drop to the ground and rapidly take brain and respiratory damage. If left untreated, cardiac failure results in near instant death. Treating cardiac arrest requires a defibrillator (handheld or otherwise).
| |
| | |
| ==Sleepers [[File:SleeperSmall.png]]==
| |
| [[File:MedbaySleeper.png|right|thumb]]
| |
| [[Sleeper]]s are useful albeit slow machines. They can cure addictions and inject patients with specific chemicals. Cryo cells always heal faster than Sleepers. They are designed to be a slow but infinite source of stabilization for critically injured patients or treatment of minor injuries. For most cases, medicines provided by NanoMeds or Chemistry are a faster and more effective source of healing, and Sleepers have difficulty fixing anything outside of Brute, Burn, Toxic and Respiratory damage. To use a sleeper, drag and drop people onto it then click on it to open the control panel. If you get the error message "subject may not have anything in their hands", it means they are holding something in their hands: ask them to put it away or drop it.
| |
| | |
| By default, Sleepers have [[Guide to Chemistry#Ephedrine|Ephedrine]], [[Guide to Chemistry#Salbutamol|Salbutamol]], [[Guide to Chemistry#Charcoal|Charcoal]] and [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]. To see what these medicines do, refer to [[Guide to Chemistry]]. As a general rule of thumb, Ephedrine is not worth using, unless there is absolutely no other choice, as the addiction is crippling.
| |
| | |
| Sleepers can also heal addictions after a certain amount of time. The sleeper will alert doctors with a message audio cue once a patients addiction is cleared, this can take some time as well.
| |
| | |
| If they get upgraded, the capacity for injecting more of these chemicals increases from 20 units to a maximum of 80 units.
| |
| | |
| | |
| | |
| ===Dialysis===
| |
| | |
| Dialysis is the clinical purification of blood, as a substitute for the normal function of the kidney. When someone has ingested or been shot up with a large amount of reagents, a sleeper can rapidly drain them of said reagents. Quite often, a purgative chemical is more effective - though not infinite.
| |
| | |
| To perform Dialysis, you will need:
| |
| | |
| # [[File:SleeperSmall.png]] A sleeper.
| |
| # [[File:Beaker.png]] A beaker, put it in the sleeper by clicking on it.
| |
| # [[File:SleeperSmall.png]] Once your patient is in the sleeper, click the Sleeper and hit "On" in the menu under Dialysis.
| |
| | |
| '''Notes'''
| |
| | |
| * You may need to empty the beaker out a few times to fully remove all reagents.
| |
| * About 1/5 of what you remove will be the patient's blood, though it is almost never enough to be dangerous, except when the patient already suffers from significant blood loss.
| |
| | |
| ==Defibrillator [[File:Defrib.gif|64px]]==
| |
| | |
| The defibrillator is used to revive dead patients. '''Time is key.''' If a corpse is brought in, make it a priority to revive it as defibrillating them is often the fastest way to fix them.
| |
| | |
| * Open the patient's strip menu (drag their character's sprite onto yours) and remove hardsuits/armors from their exosuit slot.
| |
| * Scan the patient with your Health Analyzer. If they have more than 180 brute/burn damage (not combined!), [[Guide to Medical#Damage Types and Basic Treatments|treat their damage]] until both are below 180. Respiratory and toxin damage do not matter for defibrillation.
| |
| * Control-click the defibrillator to get its paddles. Use them in hand (press Z while in hotkey mode, or click the paddles while they're in your active hand) to dual-wield them.
| |
| * Click on the patient to attempt revival.
| |
| | |
| Corpses can be revived up to five minutes after their death. A patient with a necrotic heart or missing heart cannot be defibrillated. [[Guide to Medical#Damage Types and Basic Treatments|Husked]] patients need to first be de-husked with the use of [[Guide to Chemistry#Synthflesh|Synthflesh]]. The defibrillator can give the following messages upon usage:
| |
| | |
| * '''<font color=blue>Resuscitation successful.</font>''' - You succeeded!
| |
| * '''<font color=blue>Cardiac arrhythmia corrected.</font>''' - Person was undergoing a heart attack which was fixed.
| |
| * '''<font color=darkblue>Patient's chest is obscured. Operation aborted.</font>''' - The chest is blocked by a hardsuit, space suit, or another similar exosuit. Remove it first!
| |
| * '''<font color=darkblue>Resuscitation failed: Severe tissue damage detected.</font>''' - Patient's brute and/or burn damage is above 180. Keep healing them!
| |
| * '''<font color=darkblue>Resuscitation failed: Heart tissue damage beyond point of no return for defibrillation.</font>''' - Patient has been dead for over 5 minutes. Proceed with cloning or preparing for using [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]].
| |
| * '''<font color=darkblue>Resuscitation failed: Heart necrosis detected.</font>''' - The patient's heart is dead. It needs to be fixed through [[Surgery#Internal_Organ_Manipulation_(Non-Synthetics)|Organ Manipulation surgery]] by reviving it with [[Guide to Chemistry#Mitocholide|Mitocholide]], or removing the necrotic organ and replacing it with a new one.
| |
| * '''<font color=darkblue>Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</font>''' - The player is not in their body, but is still in-game. They get a notification about your attempt of revival - give it a few more tries!
| |
| * '''<font color=darkblue>Resuscitation failed: No electrical brain activity detected.</font>''' - The player has enabled AntagHUD or DNR, and is now unrevivable.
| |
| * '''<font color=darkblue>Resuscitation failed: Failed to pick up any heart electrical activity.</font>''' - They are missing their heart! Find it, get a cybernetic one from Robotics, or harvest one from a monkey or another source, and insert it into the body during [[Surgery#Internal_Organ_Manipulation_(Non-Synthetics)|Organ Manipulation surgery]].
| |
| * '''<font color=darkblue>Resuscitation failed: Subject is husked.</font>''' - Patient needs to unhusked with aid of [[Guide to Chemistry#Synthflesh|Synthflesh]] - treat their burn damage below 200 points and feed and/or splash a total of 100u of Synthflesh on them. Husks caused by a [[Changeling|Changeling's]] absorption are not fixable.
| |
| * '''<font color=darkblue>Resuscitation failed.</font>''' - The patient commited suicide and is unrevivable, or [[Changeling|something]] [[Guide to Chemistry#Capulettium Plus|weird]] is happening.
| |
| * '''<font color=darkblue>Unit is unpowered.</font>''' - The defibrillator's cell is depowered. Use a screwdriver on the defibrillator to eject its cell and insert the cell into a cell recharger (located typically in medical storage or nearby).
| |
| | |
| ==Cryo Cells [[File:Cryogenics.png|32px]]==
| |
| With two located east of the Sleepers and one next to the cloner, it is a quick and efficient way to heal brute, burn and respiratory damage. Feel free to use it on every patient if Medbay is not busy but reserve it for more severe cases when there is a huge influx of patients.
| |
| | |
| * Make sure the temperature control unit connected to it is turned on and the temperature is set low enough for Cryoxadone to function (indicated by the cryo cell's temperature reading turning green).
| |
| * Drag and drop people onto it then click on it to open the control panel. If you get the error message "subject may not have abiotic items on", it means they are holding something in their hands: ask them to put it away or drop it.
| |
| * Turn it on and make sure the "auto eject" mode is turned on as well.
| |
| | |
| '''Notes'''
| |
| * At the start of each shift, the cryo cells have to be set up. Insert the beaker of cryoxadone next to them, turn on the connected temperature control unit and set it to a low temperature below 265 K. If no cryoxadone is in the cryo cells, they can still function as a way to stabilize patients and will continue to heal respiratory damage, but no other damage types.
| |
| * If the patient is not healing for some reason, there might be no cryoxadone in the cryo cell's beaker - check and replace if necessary - or the patient might be continually gaining damage from a source like some chemical poison, low blood, or radiation.
| |
| * There are so-called "cryomixes". These are mixtures made by chemists to speed up the healing process. They sometimes also add [[Guide to Chemistry#Mannitol|Mannitol]], [[Guide to Chemistry#Mitocholide|Mitocholide]] and [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] to it to make cryo cells even more effective. Adding a mannitol pill to the beakers at roundstart makes for a simple, yet effective cryomix.
| |
| * Cryo cells inject 1u of chemicals from the loaded beaker every 17 cycles, then multiplies those chemicals by 10. A 100% [[Guide to Chemistry#Cryoxadone|Cryoxadone]] beaker will inject 10u every 17 cycles, whereas a 70/30 Cryox/Mannitol mix will inject 7u of Cryox and 3u of Mannitol instead.
| |
| | |
| ==Blood Types==
| |
| If a patient is low on blood, you can do a blood transfusion. '''Mixing up the wrong blood types will cause toxin damage''' and can be fatal. There are four main blood groups along with a protein factor:
| |
| | |
| * '''A''' has A antigens
| |
| * '''B''' has B antigens
| |
| * '''AB''' has '''both''' A and B antigens
| |
| * '''O''' has no antigens
| |
| | |
| * '''+''' indicates the Rh factor (protein) '''is''' present. (Positive)
| |
| * '''-''' indicates the Rh factor (protein) is '''not''' present. (Negative)
| |
| | |
| You '''cannot''' give a patient an antigen that they do not already have. <br>
| |
| You '''cannot''' give a patient a protein that they do not already have.<br>
| |
| You '''can''' give a patient a [compatible] blood type that is lacking a protein.<br>
| |
| | |
| ===Compatibility===
| |
| {| class="wikitable sortable" width="80%" style="text-align: center; background-color: #E6F3E7;"
| |
| |+ Blood Type Compatibility Table
| |
| |- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
| |
| | center;" |
| |
| | style="width: 150pt; center;" colspan="9" | You can receive type
| |
| |- | | |- |
| | style="width: 50pt; font-weight: bold; text-align: center; background-color: #2A9633; color: white;" rowspan="9" |If your blood type is | | ![[File:Advanced_hard_disk_drive.png]] |
| | | | |Voice Modkit : Syndicate |
| ! A+
| | |A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. |
| ! A-
| | |2 Illegal<br> |
| ! B+
| | |[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br> |
| ! B-
| |
| ! AB+
| |
| ! AB-
| |
| ! O+
| |
| ! O-
| |
| |- | | |- |
| | '''A+'''
| | ![[File:Exosuit Tracking Beacon.gif]] |
| | style="background-color:#2A96335d" | Yes
| | |AI Control Beacon |
| | style="background-color:#2A96335d" | Yes | | |A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. |
| | style="background-color:#962A335d" | No | | |2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br> |
| | style="background-color:#962A335d" | No | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br> |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes
| |
| | style="background-color:#2A96335d" | Yes | |
| |- | | |- |
| | '''A-'''
| | ![[File:Flash.png]] |
| | style="background-color:#962A335d" | No
| | |Synthetic Flash |
| | style="background-color:#2A96335d" | Yes | | |A synthetic flash used mostly in borg construction. |
| | style="background-color:#962A335d" | No | | |3 EM Spectrum<br>2 Combat<br> |
| | style="background-color:#962A335d" | No
| | |[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br> |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#2A96335d" | Yes | |
| |- | | |- |
| | '''B+'''
| | ![[File:Powercell.png]] |
| | style="background-color:#962A335d" | No
| | |Basic Power Cell |
| | style="background-color:#962A335d" | No
| | |A basic power cell that holds 1000 units of energy |
| | style="background-color:#2A96335d" | Yes
| | |1 Power Storage<br> |
| | style="background-color:#2A96335d" | Yes | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes | |
| | style="background-color:#2A96335d" | Yes | |
| |- | | |- |
| | '''B-'''
| | ![[File:Power_cell.png]] |
| | style="background-color:#962A335d" | No
| | |High-Capacity Power Cell |
| | style="background-color:#962A335d" | No
| | |A power cell that holds 10000 units of energy |
| | style="background-color:#962A335d" | No
| | |2 Power Storage<br> |
| | style="background-color:#2A96335d" | Yes | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes
| |
| |- | | |- |
| | '''AB+'''
| | ![[File:Hyper_cell.png]] |
| | style="background-color:#2A96335d" | Yes
| | |Hyper-Capacity Power Cell |
| | style="background-color:#2A96335d" | Yes | | |A power cell that holds 30000 units of energy |
| | style="background-color:#2A96335d" | Yes | | |5 Power Storage<br>5 Materials<br>5 Engineering<br> |
| | style="background-color:#2A96335d" | Yes | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> |
| | style="background-color:#2A96335d" | Yes | |
| | style="background-color:#2A96335d" | Yes | |
| | style="background-color:#2A96335d" | Yes
| |
| | style="background-color:#2A96335d" | Yes
| |
| |- | | |- |
| | '''AB-'''
| | ![[File:Supercapacitypowercell.png]] |
| | style="background-color:#962A335d" | No
| | |Super-Capacity Power Cell |
| | style="background-color:#2A96335d" | Yes
| | |A power cell that holds 20000 units of energy |
| | style="background-color:#962A335d" | No
| | |3 Power Storage<br>3 Materials<br> |
| | style="background-color:#2A96335d" | Yes | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes | |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes
| |
| |- | | |- |
| | '''O+''' | | ![[File:Bluespacepowercell.png]] |
| | style="background-color:#962A335d" | No | | |Bluespace Power cell |
| | style="background-color:#962A335d" | No | | |A powercell that holds 40000 units of energy |
| | style="background-color:#962A335d" | No | | |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace |
| | style="background-color:#962A335d" | No | | |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#962A335d" | No | |
| | style="background-color:#2A96335d" | Yes | |
| | style="background-color:#2A96335d" | Yes | |
| |- | | |- |
| | '''O-'''
| | |}</tab></tabs> |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#962A335d" | No
| |
| | style="background-color:#2A96335d" | Yes
| |
| |} | |
| | |
| ==Facilities==
| |
| A quick rundown on your colleagues' workplace and what they do there.
| |
| | |
| '''[[Chemistry Lab|Chemistry]] [[File:Chem Dispenser.gif|64px]]'''
| |
| * The workplace of the [[Chemist]]. They are in charge of the making and handing out of chemicals. Use the Smartfridge to see what they cooked up. To see what each medicine does, refer to [[Guide to Chemistry]].
| |
| | |
| '''Cloning [[File:Cryogenic2.png|64px]]'''
| |
| * Located east of the chemistry and south of the Morgue, this is where most species can be brought back to life. It requires biomass to work, which can be refilled by standing north from the console and mixing blood with [[Guide to Chemistry#Cryoxadone|Cryoxadone]]. Most doctors use an IV drip half-filled with [[Guide to Chemistry#Cryoxadone|Cryoxadone]] and set to draw, and a lesser lifeform (see below) in a body bag to fill it. Alternatively, you can use your own blood with the help of a syringe. To clone someone, check out [[Guide to Cadavers#Standard Procedure|this guide]].
| |
| | |
| '''Genetics [[File:Cloning.gif|64px]]'''
| |
| * The home of [[Geneticist]]s. You can get humanized bodies from there (human, tajaran, unathi and vulpkanin bodies) for organ, limb or brain transplants, or for lesser lifeforms (stoks, wolpins, farwas and monkeys) to make biomass with.
| |
| | |
| '''Morgue [[File:autopsy_scanner.png|64px]]'''
| |
| * This is where cadavers are stored by the [[Coroner]]. See [[Guide to Cadavers]] for details on dealing with dead bodies, if the Coroner is missing.
| |
| | |
| '''Surgery Room [[File:Surgery.png|64px]]'''
| |
| * There are two ORs (Operating Theatres) with two storage rooms attached to them. This is where surgeons work. See [[Surgery]] for more details on performing surgeries.
| |
| | |
| '''Virology [[File:Pandemic.png|64px]]'''
| |
| * This is where the [[Virologist]] works. You won't interact with them much, nor will they ask you for anything.
| |
| [[Category:Guides]]
| |
| Who da do de da
| |