Difference between revisions of "User:Imnotthesharpest"

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==HELLO WORLD!==
==HELLO WORLD!==
''The introductory paragraph goes here'' <br><br>
<!--also thank you User:LordisMangis, I appreciate what you do.-->
{| style="float:right;"
| colspan="2" |
{| style="float:right;"
|-
| {{Userbox|Background=#CC77CC|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified‎<br><span style="font-size:16pt">Red Tool Collector</span>}}
|-
| {{Userbox|Border-s=Double|Background=#FFFF00|File=Rolling Servos.png|Font-c=#800080|Text=Unoffically a professional‎<br><span style="font-size:16pt;">Wiki-table Editor‎‎‎ ‎ ‎ ‎ </span>}}
|}
|-
|
{| class="wikitable" style="width:100%;"
|+ '''Sharpests Unofficial Color Standards'''
! colspan="4" | Main Departments
|-
! '''Department''' || '''Header''' || '''Background''' || '''Body Text'''
|-
| Service
| style="background-color:#30A055; color:white;" | #30A055
| style="background-color:#8CCAA0; color:black;" | #8CCAA0
|-
| Supply
| style="background-color:#A0743E; color:white;" | #A0743E
| style="background-color:#CAB294; color:black;" | #CAB294
|-
| Engineering
| style="background-color:#FF9D00; color:white;" | #FF9D00
| style="background-color:#FFC871; color:black;" | #FFC871
|-
| Medical
| style="background-color:#36667F; color:white;" | #36667F
| style="background-color:#A1CCE3; color:black;" | #A1CCE3
|-
| Science
| style="background-color:#64487F; color:white;" | #64487F
| style="background-color:#D4B8EE; color:black;" | #D4B8EE
|-
| Security
| style="background-color:#AD1818; color:white;" | #AD1818
| style="background-color:#D17E7E; color:black;" | #D17E7E
|-
| Legal
| style="background-color:#7F1E6F; color:white;" | #7F1E6F
| style="background-color:#D689C9; color:black;" | #D689C9
|-
| Command
| style="background-color:#127BB7; color:white;" | #127BB7
| style="background-color:#7BB5D7; color:black;" | #7BB5D7
|}
|}
''The introductory paragraph went here'' <br><br>
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
===About he===
''This is the part where I talk about myself'' <br><br>
I am a red tool collector[[file:syndicateToolbox.png|64px]][[file:indwelder.png|64px]][[File:Nuclear_Screwdriver.png|64px]][[file:red crowbar.png|64px]][[file:wirecutters.png|64px]][[file:miniFE.png|64px]][[File:Suspicious_Multitool.png|64px]][[file:cableCoils.png|64px]]<br>
I play IPC [[File:IPC.png|64px]]
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
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| <Br>
| <Br>
|}
|}
funny flag
funny flag <br>
 
Edit from a random vox: This flag is indeed funni
if there is a {{tooltip|[[file:red crowbar.png|64px]]|'''Red Crowbar'''}} on a page then that means I have probably edited it.
<br><br>I am the collector of all three bluespace crystals<br>
 
[[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]]
===Bubble Wrap===
''here's some bubble wrap''
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===Wiki Pages I edited===
===Wiki Pages I edited===
''The header says it all'' <br> <br>
''The header says it all'' <br> <br>
I have totally redone three pages: <br>
I have totally redone six pages:
[[guide to Robotics|Guide to Robotics]] <br>
*[[Guide to Robotics]]
[[surgery|Guide to Surgery]] <br>
*[[Surgery|Guide to Surgery]]
[[Firearms]] <br>
*[[Firearms]]
Currently editing this page: <br>
*[[Guide to Medical]]
[[Guide to Medical]]
*[[MODsuits]]
 
*[[Guide to Advanced Construction]]
===ignore this, this is the stuff am WIP===
Pages I probably plan on working on:
====Guide to Medical Job thing====
*[[Security Items]]
<div style="display: grid; float: right;">
*[[Crafting]]
{{JobMedical}}
*[[Guide to Cadavers]]
{{JobSynthetic}}
*[[AI]]
</div>
*[[Guide to Toxins]]
 
Currently editing this page:
==So you want to be a doctor?==
*[[Research Items]]
 
{| width="20%" class="wikitable"
Well there's a few things you should know about working in the medical department first!
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
 
|-
This guide will cover everything regarding basic medical procedures, for surgery or cloning see the [[Guide to Surgery]] or [[Guide to Cadavers]]
|
 
{| class="wikitable"
==Tools of the Trade [[File:Health Analyzer.gif|64px]]==
| colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part'''
 
|- style="background:#C8EFD3;"
There's a plethora of equipment available to any aspiring doctor, most of which can be found in the NanoMed dispenser. [[File:Med Vendor.gif]]
| width="1%" |
 
| Fix that Science Department thing
{| class="wikitable sortable" width="80%" style="background-color: #E6F3E7;"
|- style="background:#C8EFD3;"
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
|✓
| colspan="9" | Medical Equipment     
| Compact the Research Computers Section
|- style="text-align: center;"
|- style="background:#C8EFD3;"
! style="width:10%;"             | Latex Gloves <br> [[File:LGloves.png|64px]]
|
| style="width:20%;" colspan='2' | A pair of latex gloves, lowers infection chances when performing surgery and handling patients.
| Remove "MW-Collapsible" from the tables
! style="width:10%;"            | Sterile Mask <br> [[File:Sterilemask.png|64px]]
|- style="background:#C8EFD3;"
| style="width:20%;" colspan='2' | A sterile mask, lowers infection chances when performing surgery and provides mild protection against airborne viruses. Also masks the smell of the dead, preventing vomiting.
|✓
! style="width:10%;"             | Medical Belt <br> [[File:Medicalbelt.png|64px]]{{anchor|Medical_belt}}
| Standardize the colours for the page
| style="width:20%;" colspan='2' | A medical belt, it can store almost any small medical item such as trauma kits, syringes, or beakers.
|-
|- style="text-align: center;"
| colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates'''
! Medical HUD <br> [[File:Healthhud.png|64px]]
|- style="background:#FFD699;"
| colspan='2' | A standard issue medical HUD. This will allow you to immediately see how injured someone is.
| width="1%" |
! Adv. Trauma Kit <br> [[File:AdvTrauma.png|64px]]
| Make Materials Template
| colspan='2' | An advanced trauma kit, used for any form of physical injury. Heals 25 brute damage per use. Has to target the specific damage zone, but takes no time to apply to others and heals the damage instantly, thus it has the fastest potential healing speed. Use alongside a health analyzer.
|- style="background:#FFD699;"
! Adv. Burn Kit <br> [[File:burnkit.png|64px]]
| width="1%" | ✓
| colspan='2' | A burn kit that can double as a trauma kit in a pinch, specialized for burns. Heals 25 burn damage per use. Works the same way as its brute counterpart.
| Make Levels Template
|- style="text-align: center;"
|-
! Health Analyzer <br> [[File:Health Analyzer.gif|64px]]
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part'''
| colspan='2' | The bread and butter of the Medbay, gives detailed information on injuries. '''Does not work on machines.'''
|- style="background:#EF958D;"
! Syringe <br> [[File:Syringes.png|64px]]
|
| colspan='2' | Can take blood samples or be filled with reagents and used manually or fired by a syringe gun.
| {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
! Medical Hypospray <br> [[File:Medical hypospray.png|64px]]
|- style="background:#EF958D;"
| colspan='2' | The Hypospray can instantly inject up to 15u of its contents into patients. Can only hold harmless chemicals unless emagged. If [[Cryptographic Sequencer|emagged]], penetrates hardsuits and takes in any chemical.
|
|- style="text-align: center;"
| {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
! Defibrillator <br> [[File:Defrib.gif|64px]]
|- style="background:#EF958D;"
| colspan='2' | A defibrillator, used for reviving recently deceased patients. Patients who committed suicide cannot be revived. If [[Cryptographic Sequencer|emagged]], becomes an incredibly potent weapon.
|
! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]]
| {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
| colspan='2' | A small handheld defibrillator, used to resolve cardiac arrest and heal respiratory damage. Only works on patients who are in critical condition. They will recharge on it's own after a short cooldown. '''WILL NOT REVIVE PEOPLE!''' If [[Cryptographic Sequencer|emagged]], becomes an incredibly potent weapon.
|- style="background:#EF958D;"
! Handheld Monitor <br> [[File:Crewmonitor.gif|64px]]
|
| colspan='2' | A handheld version of the crew monitor computer, lets you see everyone's suit sensors on the fly.
| Do a final update of Information
|- style="text-align: center;"
|-
! IV Drip <br> [[File:IV_bag.png|64px]]
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
| colspan='2' | Used for giving or taking blood. Can also be used to inject chemicals, efficiently produce synthmeat.
|- style="background:#C48DBD;"
! colspan='6' |
|
| Work on the Circuit Imprinter Tables formating and display.
|- style="background:#C48DBD;"
|✗
| Work on the Protolathes Tables formating and display.
|- style="background:#C48DBD;"
|
| Work on the Exosuit Fabricatiors Tables formating and display.
|}
|}
==A Breakdown of Basic Chemicals [[File:bluebottle.png|64px]]==
Whilst working in the Medbay there is a wide variety of chemicals you might encounter. They can most reliably be found in medkits, NanoMed Plus vendors, and Chemistry's Smartfridges.
While this list doesn't cover nearly all the chemicals, it's a good primer on chems you'll frequently encounter and need. To see every chemical, check out the [[Guide to Chemistry]].
'''Important: Corpses cannot metabolize chemicals.''' Use advanced healing kits, auto-menders, or medicine with effects that don't rely on being metabolized, such as Lazarus Reagent or Synthflesh.
{| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
| colspan='3' | Brute
|- style="text-align: center;"
! style="width:15%;" | [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] <br> [[File:salicylicpill.png|64px]]
| colspan='2' | Heals <font color=red>brute</font color> damage and can be used as a weak painkiller during surgery. Like all painkillers, it also reduces the slowdown caused by damage.
|- style="text-align: center;"
! style="width:15%;" | [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] <br> [[File:bluebottle.png|64px]]
| colspan='2' | Slowly heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage. Restores blood at a slow pace; replace or combine with [[Guide to Chemistry#Active_Pure_Chemicals|Iron]] for faster passive blood recovery. Also cures shock, the first critical condition symptom.
|- style="text-align: center;"
! style="width:15%;" | [[Guide to Chemistry#Styptic Powder|Styptic Powder]] <br> [[File:bandaid.png]]
| colspan='2' | Rapidly heals any <font color=red>brute</font color> injuries. Found inside brute menders as well as healing patches. When in an auto-mender or splashed from a bottle, can be useful for patching up corpses before attempting to revive them.
|- style="text-align: center;"
! style="width:15%;" | [[Guide to Chemistry#Synthflesh|Synthflesh]] <br> [[File:bluebottle.png|64px]]
| colspan='2' | Heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage, but only via touch-based application - use it in auto-menders or simply splash a bottle of it on the patient. Useful for patching up corpses before attempting to revive them.<br>In most cases, a husked crewmember's body can be mended when the concentration of Synthflesh in their bloodstream reaches 100 units while it has less than 50&nbsp;<font color=orange>burn</font color> damage - strip its clothes for optimal absorbtion and splash or feed enough Synthflesh to mend the husking.
|}
|}


{| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
| colspan='3' | Burn
|- style="text-align: center;"
! style="width:15%;" | [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] <br> [[File:bluebottle.png|64px]]
| colspan='2' | Slowly heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage. Restores blood at a slow pace; replace or combine with [[Guide to Chemistry#Active_Pure_Chemicals|Iron]] for faster passive blood recovery. Also cures shock, the first critical condition symptom.
|- style="text-align: center;"
! style="width:15%;" | [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]] <br> [[File:bandaid.png|64px]]
| colspan='2' | Rapidly heals <font color=orange>burn</font color> damage. It's found inside burn menders as well as burn patches. When in an auto-mender or splashed from a bottle, can be useful for patching up corpses before attempting to revive them.
|- style="text-align: center;"
! style="width:15%;" | [[Guide to Chemistry#Synthflesh|Synthflesh]] <br> [[File:bluebottle.png|64px]]
| colspan='2' | Heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage, but only via touch-based application - use it in auto-menders or simply splash a bottle of it on the patient. Useful for patching up corpses before attempting to revive them.<br>In most cases, a husked crewmember's body can be mended when the concentration of Synthflesh in their bloodstream reaches 100 units while it has less than 50&nbsp;<font color=orange>burn</font color> damage - strip its clothes for optimal absorbtion and splash or feed enough Synthflesh to mend the husking.
|}


{| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"
== Circuit Imprinter ==
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div>
| colspan='3' | Suffication
|- style="text-align: center;"
! style="width:15%;" | [[Guide to Chemistry#Epinephrine|Epinephrine]] <br> [[File:bluebottle.png|64px]]
| colspan='2' | Found in bottles or inside emergency autoinjectors. Cures cardiac failure, the second critical condition symptom. Wakes up the patient and lowers the duration of paralysis, stun and weakness. It caps <font color=blue> respiratory</font color> damage at 35. If the patient's health is between -65% and -10%, it heals <font color=red>brute</font color>, <font color=orange>burn</font color> and <font color=green>toxin</font color> damages. [[Paramedic]] is recommended to keep some around at all times.
|- style="text-align: center;"
! style="width:15%;" | [[Guide to Chemistry#Salbutamol|Salbutamol]] <br> [[File:salbutpill.png|64px]]
| colspan='2' | Fixes <font color=blue>respiratory</font color> damage and treats loss of breath. Its stronger version is [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]].
|}


{| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"
<tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise-->
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
| colspan='3' | Toxin
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;"
|- style="text-align: center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style="width:15%;" | [[Guide to Chemistry#Calomel|Calomel]] <br> [[File:Syringes.png|64px]]
! style='background-color:#64487F; width:150px;'                |Name
| colspan='2' | Rapidly purges chemicals from the patient's bloodstream (5u per metabolism cycle), while causing significant <font color=green>toxin</font color> damage. This damage cannot bring the patient below 20% health, meaning that it cannot cause death by itself. As it does not discriminate between medicine and poison, and deals damage to healthy people, use it after stabilizing the patient, and before you begin to treat their remaining damage. Note that it is pretty much completely outclassed by [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]].
! style='background-color:#64487F;'                              |Description
|- style="text-align: center;"
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style="width:15%;" | [[Guide to Chemistry#Charcoal|Charcoal]] <br> [[File:charcpill.png|64px]]
! style='background-color:#64487F; width:200px;'                |Required Materials
| colspan='2' | Heals <font color=green>toxin</font color> damage, and slowly purges all other chemicals - both harmful '''and''' healing reagents - from the patient, so administer 10-15u at maximum and avoid administering other medicine while Charcoal is in the patient's bloodstream. Its stronger version is [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]].
|-
|}
![[File:AICircuitboard.png]]
 
|AI Module (Freeform)
{| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"
|An AI module that allows you to add a single low-priority custom law to an AI.
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
|5 Data Theory<br>4 Materials<br>
| colspan='3' | Other
|{{Materials|Glass=1000|Gold=100}}<br>
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Cryoxadone|Cryoxadone]] <br> [[File:Cryoxadone Beaker.png|64px]]
![[File:GreenAICircuitboard.png]]
| colspan='2' | Used in cryo cells. Heals <font color=red>brute</font color>, <font color=orange>burn</font color>, <font color=blue>respiratory</font color>, <font color=green>toxin</font color>, and cellular damage. Only works in low ambient temperature, so always check the internal temperature on the cryo cell interface! Additionally, adding blood to Cryoxadone will create synthetic meat, which in turn can be used as biomass for cloning.
|AI Module (oneCrewMember)
|- style="text-align: center;"
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
! style="width:15%;" | [[Guide to Chemistry#Epinephrine|Epinephrine]] <br> [[File:bluebottle.png|64px]]
|6 Data Theory<br>4 Materials<br>
| colspan='2' | Found in bottles or inside emergency autoinjectors. Cures cardiac failure, the second critical condition symptom. Wakes up the patient and lowers the duration of paralysis, stun and weakness. It caps <font color=blue> respiratory</font color> damage at 35. If the patient's health is between -65% and -10%, it heals <font color=red>brute</font color>, <font color=orange>burn</font color> and <font color=green>toxin</font color> damages. [[Paramedic]] is recommended to keep some around at all times.
|{{Materials|Glass=1000|Diamond=100}}<br>
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]] <br> [[File:Pills.gif|64px]]
![[File:AICircuitboard.png]]
| colspan='2' | A '''dangerous''' medicine which requires at least 1&nbsp;unit to be effective, but can instantly revive a corpse with less than 150 combined <font color=red>brute</font color>, <font color=orange>burn</font color>, and cellular damage. On revival, causes a small amount of <font color=red>brute</font color> and <font color=orange>burn</font color> damage, severe cellular damage, and causes random limbs and organs to go necrotic based on the time of death (0% chance within the first minute, up to 40% after 20 minutes), so always have [[Guide to Chemistry#Mitocholide|Mitocholide]] ready before you use it. '''Gibs''' bodies damaged beyond the 150 combined damage threshold, '''destroying the body''' in a shower of blood and organs. '''Administer with caution.'''
|AI Module (OxygenIsToxicToHumans)
|- style="text-align: center;"
|A dangerous module that instructs an AI to remove all oxygen from the station.
! style="width:15%;" | [[Guide to Chemistry#Mannitol|Mannitol]] <br> [[File:mannitolpill.png|64px]]
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
| colspan='2' | Treats brain damage which often occurs after suffocation during a heart attack, death, or cloning. 10-20&nbsp;units are usually enough.
|{{Materials|Glass=1000|Gold=100}}<br>
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Mitocholide|Mitocholide]] <br> [[File:bluebottle.png|64px]]
![[File:RedAICircuitboard.png]]
| colspan='2' | Very slowly heals organ damage when ingested. Its more common use is during [[Guide to Surgery#Debridement and Limb Revival|debridement]] and [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|reviving dead organs]]. Often used with droppers for precision, as even a single unit is enough to rejuvenate a dead or damaged organ.
|AI Module (ProtectStation)
|- style="text-align: center;"
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
! style="width:15%;" | [[Guide to Chemistry#Morphine|Morphine]] <br> [[File:bluebottle.png|64px]]
|5 Data Theory<br>4 Materials<br>
| colspan='2' | Used for surgery for non-breathing species (or species breathing special air). It causes addiction with a high chance, so avoid using more than 15&nbsp;units; cure it by putting the patient into a Sleeper until it reports success with a loud ping. Its stronger version is [[Guide to Chemistry#Hydrocodone|Hydrocodone]] which does not cause addiction at all.
|{{Materials|Glass=1000|Gold=100}}<br>
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Mutadone|Mutadone]] <br> [[File:mutadonepill.png|64px]]
![[File:AICircuitboard.png]]
| colspan='2' | Cures all genetic defects, often caused by cloning or being exposed to strong radiation. Disabilities set in character creation are unaffected.
|AI Module (Purge)
|- style="text-align: center;"
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
! style="width:15%;" | [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] <br> [[File:bluebottle.png|64px]]
|5 Data Theory<br>6 Materials<br>
| colspan='2' | Slowly heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage. Restores blood at a slow pace; replace or combine with [[Guide to Chemistry#Active_Pure_Chemicals|Iron]] for faster passive blood recovery. Also cures shock, the first critical condition symptom.
|{{Materials|Glass=1000|Diamond=100}}<br>
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Oculine|Oculine]] <br> [[File:bluebottle.png|64px]]
![[File:AICircuitboard.png]]
| colspan='2' | Heals eye and ear damage and has a chance to cure blindness and deafness - one sip is often enough. If they are genetically blind or deaf, it is advised to use Mutadone - or, if the disability has been set in character creation - a clean SE instead. See the [[Guide to Genetics]] for more information on what clean SE is.
|AI Module (Quarantine)
|}
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
 
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
==Racial Differences==
|{{Materials|Glass=1000|Gold=100}}<br>
Some races require special treatment and failing to do so can lead to their death. '''This section is vital, make sure you read it closely.'''
|-
 
![[File:AICircuitboard.png]]
Depending on the race of the patient in question, specific forms of treatment may prove to be ineffective or even adverse to the health of the patient. Here's a breakdown of all the do's and dont's when it comes to the various species you may encounter during a shift.
|AI Module (Reset)
 
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
{| class="wikitable" style="text-align: center; width: 60%; margin:0px;"
|4 Data Theory<br>6 Materials<br>
! class="mw-customtoggle-Top"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Human'''
|{{Materials|Glass=1000|Gold=100}}<br>
! class="mw-customtoggle-Top"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Drask'''
|-
! class="mw-customtoggle-Top"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Diona'''
![[File:LightBlueAICircuitboard.png]]
! class="mw-customtoggle-Top"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''IPC'''
|AI Module (Safeguard)
|- style="vertical-align:top;"
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
| [[File:HumanImage.png|128px|link=Human]]
|3 Data Theory<br>3 Materials<br>
<div class="mw-collapsible" id="mw-customcollapsible-Top" style="text-align: left;>
|{{Materials|Glass=1000|Gold=100}}<br>
<br>
|-
'''Surgery:''' They do not require anything special for surgery.
![[File:GreenAICircuitboard.png]]
<br><br>
|Core AI Module (Asimov)
'''Blood:''' They have regular blood.
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
<br><br>
|3 Data Theory<br>5 Materials<br>
'''Organs:''' They have regular organs.
|{{Materials|Glass=1000|Diamond=100}}<br>
<br><br>
|-
'''Immunity:''' None.
![[File:ClownAICircuitboard.png]]
<br><br>
|Core AI Module (Pranksimov)
'''Cloning:''' Humans are <font color=green>'''clonable'''</font>.
|A varient of Asimov that allows breakage of laws if doing so is funny
<br><br>
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
'''Etc:''' None.
|{{Materials|Glass=1000|Bananium=100}}<br>
</div>
|-
| [[File:DraskM.png|128px|link=Drask]]
![[File:BlueAICircuitboard.png]]
<div class="mw-collapsible" id="mw-customcollapsible-Top" style="text-align: left;>
|Core AI Module (Corporate)
<br>
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
'''Surgery:''' They do not require anything special for surgery.
|5 Data Theory<br>5 Materials<br>
<br><br>
|{{Materials|Glass=1000|Diamond=100}}<br>
'''Blood:''' They have regular blood.
|-
<br><br>
![[File:GreenAICircuitboard.png]]
'''Organs:''' Their heart is in their head and their liver is called a "metabolic strainer".
|Core AI Module (Crewsimov)
<br><br>
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
'''Immunity:''' They are immune to cold.
|3 Data Theory<br>5 Materials<br>
<br><br>
|{{Materials|Glass=1000|Diamond=100}}<br>
'''Cloning:''' Drasks are <font color=green>'''clonable'''</font>.
|-
<br><br>
![[File:RedAICircuitboard.png]]
'''Etc:''' None.
|Core AI Module (P.A.L.A.D.I.N.)
</div>
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
| [[File:Dionam.png|128px|link=Diona]]
|5 Data Theory<br>5 Materials<br>
<div class="mw-collapsible" id="mw-customcollapsible-Top" style="text-align: left;>
|{{Materials|Glass=1000|Diamond=100}}<br>
<br>
|-
'''Surgery:''' They don't have bones so you don't need to cut their bones when doing surgery.
![[File:RedAICircuitboard.png]]
<br><br>
|Core AI Module (Antimov)
'''Blood:''' They have regular blood.
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
<br><br>
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
'''Organs:''' Their organs have different names but they almost function the same.
|{{Materials|Glass=1000|Diamond=100}}<br>
<br><br>
|-
'''Immunity:''' None.
![[File:AICircuitboard.png]]
<br><br>
|Core AI Module (Freeform)
'''Cloning:''' Dionae are <font color=green>'''clonable'''</font>.
|An AI module that allows you to add a single high-priority custom law to an AI.
<br><br>
|6 Data Theory<br>6 Materials<br>
'''Etc:''' They regenerate from brute, burn, and suffocation damage in light, suffocate in darkness, and take damage from atrazine/glyphosate.
|{{Materials|Glass=1000|Diamond=100}}<br>
</div>
|-
| [[File:IPC.png|128px|link=IPC]]
![[File:RedAICircuitboard.png]]
<div class="mw-collapsible" id="mw-customcollapsible-Top" style="text-align: left;>
|Core AI Module (T.Y.R.A.N.T.)
<br>
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
'''Surgery:''' They are fully mechanical requiring tools to fix. IPCs are not Medbay's job.
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
<br><br>
|{{Materials|Glass=1000|Diamond=100}}<br>
'''Blood:''' They do not have blood.
|-
<br><br>
</tab><tab name="Engineering Machinery" inline>
'''Organs:''' They have no organs (they have components).
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
<br><br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
'''Immunity:''' Oxygen, Toxins, Most Chemicals, Syringes and more.
! style='background-color:#64487F; width:64px;'                 |Icon
<br><br>
! style='background-color:#64487F; width:150px;'                |Name
'''Cloning:''' IPCs are <font color=red>'''unclonable'''</font>.
! style='background-color:#64487F;'                              |Description
<br><br>
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
'''Etc:''' Bring them to Robotics. '''Never morgue an IPC unless debrained or DNR.'''
! style='background-color:#64487F; width:200px;'                 |Required Materials
</div>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Freezer/Heater)
|The circuit board for a Freezer/Heater.
|3 Data Theory<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (SMES)
|The circuit board for a SMES.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Emitter)
|The circuit board for an emitter.
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Computer Design (Power Turbine Console Board)
|The circuit board for a power turbine console.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Power Turbine Board)
|The circuit board for a power turbine.
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Power Compressor Board)
|The circuit board for a power compressor.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (PACMAN-type Generator)
|The circuit board that for a PACMAN-type portable generator.
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (MRSPACMAN-type Generator)
|The circuit board that for a MRSPACMAN-type portable generator.
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (SUPERPACMAN-type Generator)
|The circuit board that for a SUPERPACMAN-type portable generator.
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Tesla Coil Board)
|The circuit board  for a tesla coil.
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Grounding Rod Board)
|The circuit board  for a grounding rod.
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Hydroponics Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Seed Extractor Board)
|The circuit board for a seed extractor.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Biogenerator)
|The circuit board for a Biogenerator.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Hydroponics Tray)
|The circuit board for a Hydroponics Tray.
|2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Plant DNA Manipulator Board)
|The circuit board for a plant DNA manipulator.
|4 Data Theory<br>3 Biotech
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Misc Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Smartfridge Board)
|The circuit board for a smartfridge.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Monkey Recycler Board)
|The circuit board for a monkey recycler.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Processor Board)
|The circuit board for a processor.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (AI Holopad Board)
|The circuit board for a holopad.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Battle Arcade Machine)
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Deep Fryer)
|The circuit board for a deep fryer.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Orion Trail Arcade Machine)
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Claw Game Board)
|The circuit board for a claw game.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Machine Board (Mining Rewards Vendor Board)
|The circuit board for a Mining Rewards Vendor.
|3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Machine Board (Weapon Recharger)
|The circuit board for a recharger.
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Cell Charger)
|The circuit board for a battery recharger.
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Gibber Board)
|The circuit board for a gibber.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Recycler Board)
|The circuit board for a recycler.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Microwave)
|The circuit board for a Microwave.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Oven)
|The circuit board for an Oven.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Grill)
|The circuit board for a Grill.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Dish Drive Board)
|The circuit board for a dish drive.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Candy Maker)
|The circuit board for a Candy Maker.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Machine Board (Ore Redemption Board)
|The circuit board for an Ore Redemption machine.
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Prize Counter)
|The circuit board for a prize counter.
|2 Data Theory<br>2 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Virtual Gameboard)
|The circuit board for a Virtual Gameboard.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Nanotrasen Merchandise Vendor)
|The circuit board for a Nanotrasen Merchandise Vendor.
|None<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Bottler Board)
|The circuit board for a bottler.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Slot Machine Board)
|The circuit board for a slot machine.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Subspace Telecomms" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Core)
|The circuit board for a Telecommunications Core.
|2 Engineering<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Relay)
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Computer Boards" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:ScienceCircuitboard.png]]
|Console Board (AI Core)
|Allows for the construction of circuit boards used to build new AI cores.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (AI Integrity Restorer)
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|4 Data Theory<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:CommandCircuitboard.png]]
|Console Board (AI Upload)
|Allows for the construction of circuit boards used to build an AI Upload Console.
|5 Data Theory<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Atmospheric Alerts)
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Atmospheric Monitor)
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Camera Monitor)
|Allows for the construction of circuit boards used to build camera monitors.
|2 Data Theory<br>2 Combat<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Cloning Machine Console)
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Communications Console)
|Allows for the construction of circuit boards used to build a communications console.
|3 Data Theory<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Crew Monitoring Computer)
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:CommandCircuitboard.png]]
|Console Board (Cyborg Upload)
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|5 Data Theory<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (DNA Machine)
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|2 Data Theory<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Drone Control Console)
|Allows for the construction of circuit boards used to build a Drone Control console.
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Exosuit Control Console)
|Allows for the construction of circuit boards used to build an exosuit control console.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:CommandCircuitboard.png]]
|Console Board (ID Computer)
|Allows for the construction of circuit boards used to build an ID computer.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Mech Bay Power Control Console)
|Allows for the construction of circuit boards used to build a mech bay power control console.
|3 Data Theory<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Medical Records)
|Allows for the construction of circuit boards used to build a medical records console.
|2 Data Theory<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Messaging Monitor Console)
|Allows for the construction of circuit boards used to build a messaging monitor console.
|5 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Console Board (Mining Shuttle)
|Allows for the construction of circuit boards used to build a mining shuttle console.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Operating Computer)
|Allows for the construction of circuit boards used to build an operating computer console.
|2 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (PanD.E.M.I.C. 2200)
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|3 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Power Monitor)
|Allows for the construction of circuit boards used to build a new power monitor
|2 Data Theory<br>2 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Prisoner Management Console)
|Allows for the construction of circuit boards used to build a prisoner management console.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Brig Cell Management Console)
|Allows for the construction of circuit boards used to build a brig cell management console.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Console)
|Allows for the construction of circuit boards used to build a new R&D console.
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Server Control Console)
|The circuit board for a R&D Server Control Console
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Robotics Control Console)
|Allows for the construction of circuit boards used to build a Robotics Control console.
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Security Records Console)
|Allows for the construction of circuit boards used to build a security records console.
|2 Data Theory<br>2 Combat<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Solar Control)
|Allows for the construction of circuit boards used to build a solar control console
|2 Data Theory<br>2 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Supermatter Monitoring)
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|2 Power Storage<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Ordering Console)
|Allows for the construction of circuit boards used to build a supply ordering console.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Shuttle Console)
|Allows for the construction of circuit boards used to build a supply shuttle console.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Teleporter Console)
|Allows for the construction of circuit boards used to build a teleporter control console.
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (General Air Control)
|Allows for the construction of circuit boards used to build a general air control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Large Tank Control)
|Allows for the construction of circuit boards used to build a large tank control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Xenobiology Console)
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|3 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Exosuit Modules" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Mainboard.png]]
|Exosuit Board (APLU "Ripley" Central Control module)
|Allows for the construction of a "Ripley" Central Control module.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board (APLU "Ripley" Peripherals Control module)
|Allows for the construction of a  "Ripley" Peripheral Control module.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Odysseus" Central Control module)
|Allows for the construction of a "Odysseus" Central Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Odysseus" Peripherals Control module)
|Allows for the construction of a "Odysseus" Peripheral Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Gygax" Central Control module)
|Allows for the construction of a "Gygax" Central Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Gygax" Peripherals Control module)
|Allows for the construction of a "Gygax" Peripheral Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Gygax" Weapons & Targeting Control module)
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Durand" Central Control module)
|Allows for the construction of a "Durand" Central Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Peripherals Control module)
|Allows for the construction of a "Durand" Peripheral Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Weapons & Targeting Control module)
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Phazon" Central Control module)
|Allows for the construction of a "Phazon" Central Control module.
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Phazon" Peripherals Control module)
|Allows for the construction of a "Phazon" Peripheral Control module.
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Design ("Phazon" Weapons & Targeting Control module)
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("H.O.N.K" Central Control module)
|Allows for the construction of a "H.O.N.K" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("H.O.N.K" Peripherals Control module)
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Reticence" Central Control module)
|Allows for the construction of a "Reticence" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Peripherals Control module)
|Allows for the construction of a "Reticence" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Weapons & Targeting Control module)
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Medical Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Chemical Heater Board)
|The circuit board for a chemical heater.
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (All-In-One Grinder)
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Body Scanner)
|Allows for the construction of circuit boards used to build a Body Scanner.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Scanner)
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (DNA Modifier)
|Allows for the construction of circuit boards used to build a DNA Modifier.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Pod)
|Allows for the construction of circuit boards used to build a Cloning Pod.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cryotube Board)
|Allows for the construction of circuit boards used to build a Cryotube.
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Chem Dispenser)
|The circuit board for a Chem Dispenser.
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (ChemMaster Board)
|The circuit board for a ChemMaster 3000.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Sleeper)
|Allows for the construction of circuit boards used to build a Sleeper.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Research Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Autolathe)
|The circuit board for an Autolathe.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Circuit Imprinter)
|The circuit board for a Circuit Imprinter.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Cyborg Recharger)
|The circuit board for a Cyborg Recharger.
|3 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Destructive Analyzer)
|The circuit board for a Destructive Analyzer.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Exosuit Fabricator)
|The circuit board for an Exosuit Fabricator.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Vox'''
![[File:ScienceCircuitboard.png]]
! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Grey'''
|Machine Board (Mech Bay Recharger)
! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Plasmaman'''
|The circuit board for a Mech Bay Recharger.
! class="mw-customtoggle-Bottom"style="font-weight: bold; text-align: center; background-color: #2A9633; color: white; width: 1%;" |'''Slime people'''
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|- style="vertical-align:top;"
|{{Materials|Glass=1000}}<br>
| [[File:VoxM.png|128px|link=Vox]]
<div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
<br>
<font color=red>'''Never remove their nitrogen tank or breath mask.'''</font>
<br><br>
'''Surgery:''' They breathe pure nitrogen, '''never remove their nitrogen tank'''. Use [[Guide to Chemistry#Hydrocodone|Hydrocodone]], [[Guide to Chemistry#Morphine|Morphine]], [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] or [[Guide to Chemistry#Ether|Ether]] for surgery.
<br><br>
'''Blood:''' They have their own type of blood, making every other type toxic. It can be found in medical or ordered from cargo. Mixing both vox blood and regular blood together will result in it becoming toxic to all species, making it useless for transfusions.
<br><br>
'''Organs:''' Their cortical stack is their equivalent for a brain. Their lungs process nitrogen instead of oxygen, which instead is toxic to them.
<br><br>
'''Immunity:''' They are immune to decay same with their organs.
<br><br>
'''Cloning:''' Vox are <font color=red>'''unclonable'''</font>.
<br><br>
'''Etc:''' Oxygen is toxic for them, as stated above, never remove their tank or mask. If their cortical stack is dead, they cannot be revived.
</div>
| [[File:GreyM.png|128px|link=Grey]]
<div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
<br>
'''Surgery:''' They do not require anything special for surgery.
<br><br>
'''Blood:''' They have regular blood.
<br><br>
'''Organs:''' They have regular organs (except for their brain).
<br><br>
'''Immunity:''' They are immune to sulphuric acid.
<br><br>
'''Cloning:''' Greys are <font color=green>'''clonable'''</font>.
<br><br>
'''Etc:''' They take heavy damage from water. '''Dont use a fire extinguisher on them''' if they are on fire.
</div>
| [[File:PlasmamanM.png|128px|link=Plasmaman]]
<div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
<br>
<font color=red>'''Never remove their hardsuit or their plasma tank.'''</font>
<br><br>
'''Surgery:''' They breathe pure plasma, '''never remove their plasma tank'''. Use [[Guide to Chemistry#Hydrocodone|Hydrocodone]], [[Guide to Chemistry#Morphine|Morphine]], [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] or [[Guide to Chemistry#Ether|Ether]] for surgery.
<br><br>
'''Blood:''' They do not have blood.
<br><br>
'''Organs:''' They have regular organs (except for their lungs).
<br><br>
'''Immunity:''' Radiation.
<br><br>
'''Cloning:''' Plasmamen are <font color=green>'''clonable'''</font>.
<br><br>
'''Etc:''' They spontaneously combust if they come in contact with oxygen.
</div>
| [[File:SlimeM.png|128px|link=Slime]]
<div class="mw-collapsible" id="mw-customcollapsible-Bottom" style="text-align: left;>
<br>
'''Surgery:''' They don't have bones so you don't need to cut their bones when doing surgery.
<br><br>
'''Blood:''' They don't have normal blood, but have Slime jelly as their blood. Slime jelly can be found in some IV drips in Medbay, and more jelly can be obtained from xenobiology.
<br><br>
'''Organs:''' Their only organs are their slime core (brain), heart and lungs.
<br><br>
'''Immunity:''' They are immune to blindness (as they lack eyes) and they are also immune to breaking bones (due to a lack of bones).
<br><br>
'''Cloning:''' Slime People are <font color=red>'''unclonable'''</font>.
<br><br>
'''Etc:''' Slime People can regrow limbs if they stay still and they are not starving.
</div>
|}
 
==Damage Types and Basic Treatments [[File:Advanced Firstaid Kit.png|64px]]==
Most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within medical storage.
 
'''Important: Certain species have to be treated differently than others. Failure to do so can and will lead to their death. See [[Guide to Medical#Racial Differences|Racial Differences]] for the special treatments.'''
 
<tabs>
<tab name='Suffocation Damage'>
 
''' Suffocation Damage [[File:oxykit.png|32px]]'''<br>
<small>''This shows up as a '''<font color=blue>BLUE</font>''' number on the Health Analyzer and Crew Monitoring Console''</small>
 
Suffocation results from being in areas with low oxygen, low blood count, certain chemicals or severe damage to the heart/lungs.
* '''Areas with low oxygen:''' Drag and drop the patient on your character to open their inventory. Place a breath mask on their "Mask" slot and an (emergency) oxygen tank in their "Backpack" slot. Click on "Set internals". '''This only works on species that breathe air.''' Everyone has a "box" in their backpack which has both the breath mask and an oxygen tank.
* '''Low blood count:''' Check their blood type with your Health Analyzer, take a Blood Bag from a freezer (found west of the Sleepers or in the surgery rooms). Put the blood bag on an IV drip, then drag and drop the IV drip on the patient. Administer the '''corresponding type of blood''': do not give O- to everyone and make sure the types are compatible or it will kill them.
* '''Certain chemicals:''' Chemicals like [[Guide to Chemistry#Cyanide|Cyanide]], [[Guide to Chemistry#Pancuronium|Pancuronium]] and overdosed [[Guide to Chemistry#Histamine|Histamine]] can cause suffocation. Purge them with [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]], [[Guide to Chemistry#Charcoal|Charcoal]], [[Guide to Chemistry#Calomel|Calomel]] or with [[Guide to Medical#Dialysis|dialysis]].
* '''Severe heart/lung damage:''' Fix their organs via [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]]. Make sure they don't die during the process.
* '''Healing respiratory damage:''' Administer [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]] or [[Guide to Chemistry#Salbutamol|Salbutamol]] to rapidly heal respiratory damage. [[Guide to Chemistry#Epinephrine|Epinephrine]] and CPR will also slow progress of suffocation on critical patients. (On help intent, click on the patient with nothing in your hands to administer CPR). A handheld defibrillator removes a large chunk of respiratory damage when used on a critical patient. It is important to eliminate the cause of respiratory damage - generally it is caused by the patient's critical condition.
</tab>
 
<tab name='Toxin and Radiation Damage'>
''' Toxin and Radiation Damage [[File:toxkit.png|32px]]'''<br>
<small>''This shows up as a '''<font color=green>GREEN</font>''' number on the Health Analyzer and Crew Monitoring Console. The presence of radiation can be detected with a health analyzer, but a body scanner or geiger counter is necessary to ascertain the value.''</small>
 
Toxin damage can be easily identified by the person constantly taking damage or vomiting. It is caused by a damaged liver, ingesting narcotics or toxins, overdosing on certain medicines, getting the wrong blood type, having an infection - especially septic limbs/organs - or by radiation.
* '''Removing radiation:''' First of all, remove all of the patient's items, and empty their bags - this includes emptyping any boxes inside of such bags, and even things such as taking the pen out of their PDA - under a shower to remove any radiation contamination. This is vital to prevent further damage to the patient, yourself, and others. After the immediate threat is nullified, start removing radiation from the patient with chemicals. For small amounts of radiation (under 1000) you can get away with using [[Guide to Chemistry#Potassium Iodide|Potassium Iodide]]. Otherwise, [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] is your best bet - it also heals the resulting toxin damage. Once the purging chemicals are out, and the patient is under 1000 radiation, use [[Guide to Chemistry#Mutadone|Mutadone]] to remove any potential mutations.
* '''Damaged Liver:''' Administer enough [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]] to reduce their toxin damage to (and keep at) zero and fix their liver with [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]] in the meantime.
* '''Narcotics, toxins and overdose:''' Purge the chemicals with [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]], [[Guide to Chemistry#Calomel|Calomel]] [[Guide to Chemistry#Charcoal|Charcoal]] or with [[Guide to Medical#Dialysis|dialysis]]. Calomel causes significant toxin damage itself, but will never kill the patient, and is the fastest of the three, though Pentetic Acid is preferred due to being almost as fast as Calomel, with much less severe side effects. It is important to only use one of these chemicals, or they will purge each other.
* '''Wrong blood type:''' Use [[Guide to Medical#Dialysis|dialysis]] to get the wrong type of blood out of their system.
* '''Infection and septic limbs/organs:''' Administer [[Guide to Chemistry#Spaceacillin|Spaceacillin]] in case of infections or amputate the limb until it can be fixed.. Septic limbs/organs are extremely infected and may die before they can be treated. Be prepared to use the [[Surgery#Debridement and Limb Revival|debridement surgery]] to revive them.
* '''Healing toxin damage:''' Administer [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]]. Alternatively, shove the patient into a cryotube.
</tab>
 
<tab name='Brute Damage'>
''' Brute Damage [[File:Brutefirstaidkit.png|32px]]'''<br>
<small>''This shows up as a '''<font color=red>RED</font>''' number on the Health Analyzer and Crew Monitoring Console''</small>
 
Brute damage can range from a scratch to physical trauma. It can lead to broken bones, internal bleeding, severe blood loss and organ damage, and thus is the most dangerous type of damage.
* '''Broken bones:''' Fix their bones with [[Surgery#Bone Repair Surgery|bone repair surgery]].
* '''Internal bleeding:''' Fix their internal bleeding with [[Surgery#Internal Bleeding Surgery|internal bleeding surgery]]. Look out for their blood level and if it is too low, refer to the next point.
* '''Severe blood loss:''' Check their blood type with your Health Analyzer, take a Blood Bag from a freezer (found west of the Sleepers or in the surgery rooms). Put the blood bag on an IV drip, then drag and drop the IV drip on the patient. Administer the '''corresponding type of blood''': do not give O- to everyone and make sure the types are compatible or it will kill them. Administer [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]] or [[Guide to Chemistry#Salbutamol|Salbutamol]] if they start choking.
* '''Organ damage:''' Fix their organs with [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]]. Brain damage can be fixed with [[Guide to Chemistry#Mannitol|Mannitol]], eye and ear damage can be fixed with [[Guide to Chemistry#Oculine|Oculine]].
* '''Healing brute damage:''' Use an advanced trauma kit, shove the patient into a cryo cell, into a sleeper (and administer [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]), give them [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]], or administer [[Guide to Chemistry#Styptic Powder|Styptic Powder]] or [[Guide to Chemistry#Synthflesh|Synthflesh]]. If they are dead, use [[Guide to Chemistry#Styptic Powder|Styptic Powder]] patches, [[Guide to Chemistry#Synthflesh|Synthflesh]] patches or an advanced trauma kit (by targeting the injured body parts) on them. Automenders work aswell.
</tab>
 
<tab name='Burn Damage'>
''' Burn Damage [[File:Fire First-Aid Kit.png|32px]]'''<br>
<small>''This shows up as a '''<font color=orange>ORANGE</font>''' number on the Health Analyzer and Crew Monitoring Console''</small>
 
Burn damage can result from fire, electrocution, energy weapons, exposure to extreme temperatures, or certain chemicals, such as acids.
* '''Patient is on fire:''' Grab a fire extinguisher from a cabinet (white box on the wall), activate the extinguisher in your hand to remove the safety and click the tile of the patient.
* '''Patient has burn wounds:''' Use the [[Surgery#Debridement_and_Limb_Revival|Debridement surgery]] on the wounded bodypart, or if you are in an emergency and can't operate, use ointment and burn kits which, after enough uses will heal the wound after a few minutes. Salving also prevents infections from happening.
* '''Patient is a husk:''' Large amounts of burn damage result in an unidentifiable, grey-colored body. This can only be fixed by applying 100u of [[Guide to Chemistry#Synthflesh|Synthflesh]] to the body after most of its damage is fixed. Husked patients cannot be revived aside from cloning.
* '''Extreme body temperature:''' Shove them into a cryo cell to inject them with [[Guide to Chemistry#Cryoxadone|Cryoxadone]] which heals if the patient is supercooled. It also cools down patients if they are too hot. [[Guide to Chemistry#Teporone|Teporone]] can also stabilize their body temperature.
* '''Healing burn damage:''' Use an advanced burn kit, shove the patient into a cryo cell, into a sleeper (and administer [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]), or administer [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]]. If they are dead, use an advanced burn kit (by targeting the injured body parts), [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]] patches, or [[Guide to Chemistry#Synthflesh|Synthflesh]] patches on them. Automenders work aswell.
</tab>
 
<tab name='Unlisted Damage'>
'''Unlisted Damage [[File:purplekit.png|32px]]'''<br>
<small>''Some damage does not show up in any category, but will show that the person is injured when checked with a Health Analyzer''</small>
 
Slimes in [[Xenobiology]], non-upgraded cloners, and [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]] cause cellular damage. Stamina damage is most often caused by non-lethal weapons, such as disablers or beanbag slugs - this type of damage is not dangerous to the patient. Hallucinations can occur from a radiation field event, ingesting narcotics, having a genetic defect, or the abilities of certain antagonists.
* '''Healing cellular damage:''' Shove patient into a cryo cell. [[Guide to Chemistry#Cryoxadone|Cryoxadone]] heals genetic damage. If patient still has a living slime on them, disarm the slime, and use a fire extinguisher to kill it (water is lethal for them). Be careful - [[Grey]]s are hurt by water.
* '''Healing stamina damage:''' It is recommended to just wait until it wears off.
* '''Healing hallucinations:''' If the station entered a radiation belt which causes hallucinations, just wait until it passes. If it is caused by narcotics, administer [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]] to remove them or use [[Guide to Medicine|dialysis]]. If it is a genetic defect, use [[Guide to Chemistry#Mutadone|Mutadone]].
</tab></tabs>
 
'''Notes'''
* '''Infections''' can occur from untreated, open wounds or by embedded objects. Make sure you close every incision during surgery. They can develop into acute infections that will eventually lead to necrosis. Just 5u of [[Guide to Chemistry#Spaceacillin|Spaceacillin]] cures most infections. If the patient has an embedded object in them, [[Surgery#Embedded Object Removal .28Non-Synthetics.29|remove it with surgery]]. Necrosis can be treated by [[Surgery#Debridement and Limb Revival|debridement]] or by [[Guide to Chemistry#Mitocholide|Mitocholide]] (see above).
* '''Broken bones''' cause organ damage over time. If a skull, chest or a groin is left untreated for a long time, it will cause organ failure (which leads to a very quick death). Broken limbs can be splinted to temporarily remove the penalties associated with the broken bone (dropping items for hands and arms, slowdown for feet and legs).
* '''Low blood count''' is 90%, though the damage from that level is still manageable without medicine. Everything below 60% will cause the patient to suffocate to death. Being well-fed increases blood production.
* '''Brain damage''' manifests in many ways, such as the inability to use machines, yelling, screaming seemingly incomprehensible things and so on. Some patients might be crazy by default, but most often they shout because they need [[Guide to Chemistry#Mannitol|Mannitol]].
* '''Corpses''' should be treated as soon as possible. If defibrillation/cloning does not work (see below) and they are waiting for being revived with [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]], it is a good practice to ask the [[Coroner]] to inject them with [[Guide to Chemistry|Formaldehyde]]. It will stop their corpse from rotting.
 
=== Critical States [[File:Health_cycle.gif|32px]] ===
There are three types of critical states.
 
The first is shock; this occurs when the patient is at or below 0 health (having taken at least 100 points of damage). This causes stammering, fainting, and an inability to see correctly. This can be cured by healing enough damage to bring them back up to 25 health, or by using [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]].
 
The second state is cardiac failure; this has a chance of occurring when a patient's shock is left untreated too long. The patient will be unable to see well, unable to breathe, and they will fall down often. When a patient's heart is failing, their condition will progressively worsen until they begin to undergo cardiac arrest. Cardiac failure can be treated with [[Guide to Chemistry#Atropine|Atropine]], [[Guide to Chemistry#Epinephrine|Epinephrine]], or [[Guide to Chemistry#Heparin|Heparin]], and is extremely unlikely to go away by itself.
 
The third state, cardiac arrest, is extremely lethal. It will almost immediately cause the patient to drop to the ground and rapidly take brain and respiratory damage. If left untreated, cardiac failure results in near instant death. Treating cardiac arrest requires a defibrillator (handheld or otherwise).
 
==Sleepers [[File:SleeperSmall.png]]==
[[File:MedbaySleeper.png|right|thumb]]
[[Sleeper]]s are useful albeit slow machines. They can cure addictions and inject patients with specific chemicals. Cryo cells always heal faster than Sleepers. They are designed to be a slow but infinite source of stabilization for critically injured patients or treatment of minor injuries. For most cases, medicines provided by NanoMeds or Chemistry are a faster and more effective source of healing, and Sleepers have difficulty fixing anything outside of Brute, Burn, Toxic and Respiratory damage. To use a sleeper, drag and drop people onto it then click on it to open the control panel. If you get the error message "subject may not have anything in their hands", it means they are holding something in their hands: ask them to put it away or drop it.
 
By default, Sleepers have [[Guide to Chemistry#Ephedrine|Ephedrine]], [[Guide to Chemistry#Salbutamol|Salbutamol]], [[Guide to Chemistry#Charcoal|Charcoal]] and  [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]. To see what these medicines do, refer to [[Guide to Chemistry]]. As a general rule of thumb, Ephedrine is not worth using, unless there is absolutely no other choice, as the addiction is crippling.
 
Sleepers can also heal addictions after a certain amount of time. The sleeper will alert doctors with a message audio cue once a patients addiction is cleared, this can take some time as well.
 
If they get upgraded, the capacity for injecting more of these chemicals increases from 20 units to a maximum of 80 units.
 
 
 
===Dialysis===
 
Dialysis is the clinical purification of blood, as a substitute for the normal function of the kidney. When someone has ingested or been shot up with a large amount of reagents, a sleeper can rapidly drain them of said reagents. Quite often, a purgative chemical is more effective - though not infinite.
 
To perform Dialysis, you will need:
 
# [[File:SleeperSmall.png]] A sleeper.
# [[File:Beaker.png]] A beaker, put it in the sleeper by clicking on it.
# [[File:SleeperSmall.png]] Once your patient is in the sleeper, click the Sleeper and hit "On" in the menu under Dialysis.
 
'''Notes'''
 
* You may need to empty the beaker out a few times to fully remove all reagents.
* About 1/5 of what you remove will be the patient's blood, though it is almost never enough to be dangerous, except when the patient already suffers from significant blood loss.
 
==Defibrillator [[File:Defrib.gif|64px]]==
 
The defibrillator is used to revive dead patients. '''Time is key.''' If a corpse is brought in, make it a priority to revive it as defibrillating them is often the fastest way to fix them.
 
* Open the patient's strip menu (drag their character's sprite onto yours) and remove hardsuits/armors from their exosuit slot.
* Scan the patient with your Health Analyzer. If they have more than 180 brute/burn damage (not combined!), [[Guide to Medical#Damage Types and Basic Treatments|treat their damage]] until both are below 180. Respiratory and toxin damage do not matter for defibrillation.
* Control-click the defibrillator to get its paddles. Use them in hand (press Z while in hotkey mode, or click the paddles while they're in your active hand) to dual-wield them.
* Click on the patient to attempt revival.
 
Corpses can be revived up to five minutes after their death. A patient with a necrotic heart or missing heart cannot be defibrillated. [[Guide to Medical#Damage Types and Basic Treatments|Husked]] patients need to first be de-husked with the use of [[Guide to Chemistry#Synthflesh|Synthflesh]]. The defibrillator can give the following messages upon usage:
 
* '''<font color=blue>Resuscitation successful.</font>''' - You succeeded!
* '''<font color=blue>Cardiac arrhythmia corrected.</font>''' - Person was undergoing a heart attack which was fixed.
* '''<font color=darkblue>Patient's chest is obscured. Operation aborted.</font>''' - The chest is blocked by a hardsuit, space suit, or another similar exosuit. Remove it first!
* '''<font color=darkblue>Resuscitation failed: Severe tissue damage detected.</font>''' - Patient's brute and/or burn damage is above 180. Keep healing them!
* '''<font color=darkblue>Resuscitation failed: Heart tissue damage beyond point of no return for defibrillation.</font>''' - Patient has been dead for over 5 minutes. Proceed with cloning or preparing for using [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]].
* '''<font color=darkblue>Resuscitation failed: Heart necrosis detected.</font>''' - The patient's heart is dead. It needs to be fixed through [[Surgery#Internal_Organ_Manipulation_(Non-Synthetics)|Organ Manipulation surgery]] by reviving it with [[Guide to Chemistry#Mitocholide|Mitocholide]], or removing the necrotic organ and replacing it with a new one.
* '''<font color=darkblue>Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</font>''' - The player is not in their body, but is still in-game. They get a notification about your attempt of revival - give it a few more tries!
* '''<font color=darkblue>Resuscitation failed: No electrical brain activity detected.</font>''' - The player has enabled AntagHUD or DNR, and is now unrevivable.
* '''<font color=darkblue>Resuscitation failed: Failed to pick up any heart electrical activity.</font>''' - They are missing their heart! Find it, get a cybernetic one from Robotics, or harvest one from a monkey or another source, and insert it into the body during [[Surgery#Internal_Organ_Manipulation_(Non-Synthetics)|Organ Manipulation surgery]].
* '''<font color=darkblue>Resuscitation failed: Subject is husked.</font>''' - Patient needs to unhusked with aid of [[Guide to Chemistry#Synthflesh|Synthflesh]] - treat their burn damage below 200 points and feed and/or splash a total of 100u of Synthflesh on them. Husks caused by a [[Changeling|Changeling's]] absorption are not fixable.
* '''<font color=darkblue>Resuscitation failed.</font>''' - The patient commited suicide and is unrevivable, or [[Changeling|something]] [[Guide to Chemistry#Capulettium Plus|weird]] is happening.
* '''<font color=darkblue>Unit is unpowered.</font>''' - The defibrillator's cell is depowered. Use a screwdriver on the defibrillator to eject its cell and insert the cell into a cell recharger (located typically in medical storage or nearby).
 
==Cryo Cells [[File:Cryogenics.png|32px]]==
With two located east of the Sleepers and one next to the cloner, it is a quick and efficient way to heal brute, burn and respiratory damage. Feel free to use it on every patient if Medbay is not busy but reserve it for more severe cases when there is a huge influx of patients.
 
* Make sure the temperature control unit connected to it is turned on and the temperature is set low enough for Cryoxadone to function (indicated by the cryo cell's temperature reading turning green).
* Drag and drop people onto it then click on it to open the control panel. If you get the error message "subject may not have abiotic items on", it means they are holding something in their hands: ask them to put it away or drop it.
* Turn it on and make sure the "auto eject" mode is turned on as well.
 
'''Notes'''
* At the start of each shift, the cryo cells have to be set up. Insert the beaker of cryoxadone next to them, turn on the connected temperature control unit and set it to a low temperature below 265 K. If no cryoxadone is in the cryo cells, they can still function as a way to stabilize patients and will continue to heal respiratory damage, but no other damage types.
* If the patient is not healing for some reason, there might be no cryoxadone in the cryo cell's beaker - check and replace if necessary - or the patient might be continually gaining damage from a source like some chemical poison, low blood, or radiation.
* There are so-called "cryomixes". These are mixtures made by chemists to speed up the healing process. They sometimes also add [[Guide to Chemistry#Mannitol|Mannitol]], [[Guide to Chemistry#Mitocholide|Mitocholide]] and [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] to it to make cryo cells even more effective. Adding a mannitol pill to the beakers at roundstart makes for a simple, yet effective cryomix.
* Cryo cells inject 1u of chemicals from the loaded beaker every 17 cycles, then multiplies those chemicals by 10. A 100% [[Guide to Chemistry#Cryoxadone|Cryoxadone]] beaker will inject 10u every 17 cycles, whereas a 70/30 Cryox/Mannitol mix will inject 7u of Cryox and 3u of Mannitol instead.
 
==Blood Types==
If a patient is low on blood, you can do a blood transfusion. '''Mixing up the wrong blood types will cause toxin damage''' and can be fatal.
 
{| class="wikitable sortable" width="40%" style="text-align: center; background-color: #E6F3E7;"
|+ Blood Type Compatibility Table
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
| center;" |
| style="width: 150pt; center;" colspan="9"            | You can receive type
|-
|-
| style="width: 50pt; font-weight: bold; text-align: center; background-color: #2A9633; color: white;" rowspan="9" |If your blood type is
![[File:ScienceCircuitboard.png]]
|
|Machine Board (E.X.P.E.R.I-MENTOR Board)
! A+
|The circuit board for an E.X.P.E.R.I-MENTOR.
! A-
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
! B+
|{{Materials|Glass=1000}}<br>
! B-
! AB+
! AB-
! O+
! O-
|-
|-
| '''A+'''
![[File:ScienceCircuitboard.png]]
| style="background-color:#2A96335d" | Yes
|Machine Board (Protolathe)
| style="background-color:#2A96335d" | Yes
|The circuit board for a Protolathe.
| style="background-color:#962A335d" | No
|2 Data Theory<br>2 Engineering<br>
| style="background-color:#962A335d" | No
|{{Materials|Glass=1000}}<br>
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
|-
|-
| '''A-'''
![[File:ScienceCircuitboard.png]]
| style="background-color:#962A335d" | No
|Machine Board (R&D Server)
| style="background-color:#2A96335d" | Yes
|The circuit board for an R&D Server
| style="background-color:#962A335d" | No
|3 Data Theory<br>
| style="background-color:#962A335d" | No
|{{Materials|Glass=1000}}<br>
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
|-
|-
| '''B+'''
</tab><tab name="Teleportation Machinery" inline>
| style="background-color:#962A335d" | No
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
| style="background-color:#962A335d" | No
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="background-color:#2A96335d" | Yes
! style='background-color:#64487F; width:64px;'                  |Icon
| style="background-color:#2A96335d" | Yes
! style='background-color:#64487F; width:150px;'                |Name
| style="background-color:#962A335d" | No
! style='background-color:#64487F;'                              |Description
| style="background-color:#962A335d" | No
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style="background-color:#2A96335d" | Yes
! style='background-color:#64487F; width:200px;'                |Required Materials
| style="background-color:#2A96335d" | Yes
|-
|-
| '''B-'''
![[File:ScienceCircuitboard.png]]
| style="background-color:#962A335d" | No
|Machine Board (Quantum Pad Board)
| style="background-color:#962A335d" | No
|The circuit board for a quantum telepad.
| style="background-color:#962A335d" | No
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
| style="background-color:#2A96335d" | Yes
|{{Materials|Glass=1000}}<br>
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
|-
|-
| '''AB+'''
![[File:EngineeringCircuitboard.png]]
| style="background-color:#2A96335d" | Yes
|Machine Board (Teleportation Hub)
| style="background-color:#2A96335d" | Yes
|Allows for the construction of circuit boards used to build a Teleportation Hub.
| style="background-color:#2A96335d" | Yes
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
| style="background-color:#2A96335d" | Yes
|{{Materials|Glass=1000}}<br>
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
|-
|-
| '''AB-'''
![[File:EngineeringCircuitboard.png]]
| style="background-color:#962A335d" | No
|Machine Board (Teleportation Station)
| style="background-color:#2A96335d" | Yes
|Allows for the construction of circuit boards used to build a Teleporter Station.
| style="background-color:#962A335d" | No
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
| style="background-color:#2A96335d" | Yes
|{{Materials|Glass=1000}}<br>
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
|-
|-
| '''O+'''
![[File:EngineeringCircuitboard.png]]
| style="background-color:#962A335d" | No
|Machine Board (Permanent Teleporter)
| style="background-color:#962A335d" | No
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
| style="background-color:#962A335d" | No
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
| style="background-color:#962A335d" | No
|{{Materials|Glass=1000}}<br>
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
|-
|-
| '''O-'''
|}</tab></tabs>
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
|}
 
There are four main blood groups along with a protein factor:
 
* '''A''' has A antigens
* '''B''' has B antigens
* '''AB''' has '''both''' A and B antigens
* '''O''' has no antigens
 
* '''+''' indicates the Rh factor (protein) '''is''' present. (Positive)
* '''-''' indicates the Rh factor (protein) is '''not''' present. (Negative)
 
You '''cannot''' give a patient an antigen that they do not already have. <br>
You '''cannot''' give a patient a protein that they do not already have.<br>
You '''can''' give a patient a [compatible] blood type that is lacking a protein.<br>
 
==Facilities==
A quick rundown on your colleagues' workplace and what they do there.
 
'''[[Chemistry Lab|Chemistry]] [[File:Chem Dispenser.gif|64px]]'''
* The workplace of the [[Chemist]]. They are in charge of the making and handing out of chemicals. Use the Smartfridge to see what they cooked up. To see what each medicine does, refer to [[Guide to Chemistry]].
 
'''Cloning [[File:Cryogenic2.png|64px]]'''
* Located east of the chemistry and south of the Morgue, this is where most species can be brought back to life. It requires biomass to work, which can be refilled by standing north from the console and mixing blood with [[Guide to Chemistry#Cryoxadone|Cryoxadone]]. Most doctors use an IV drip half-filled with [[Guide to Chemistry#Cryoxadone|Cryoxadone]] and set to draw, and a lesser lifeform (see below) in a body bag to fill it. Alternatively, you can use your own blood with the help of a syringe. To clone someone, check out [[Guide to Cadavers#Standard Procedure|this guide]].
 
'''Genetics [[File:Cloning.gif|64px]]'''
* The home of [[Geneticist]]s. You can get humanized bodies from there (human, tajaran, unathi and vulpkanin bodies) for organ, limb or brain transplants, or for lesser lifeforms (stoks, wolpins, farwas and monkeys) to make biomass with.
 
'''Morgue [[File:autopsy_scanner.png|64px]]'''
* This is where cadavers are stored by the [[Coroner]]. See [[Guide to Cadavers]] for details on dealing with dead bodies, if the Coroner is missing.
 
'''Surgery Room [[File:Surgery.png|64px]]'''
* There are two ORs (Operating Theatres) with two storage rooms attached to them. This is where surgeons work. See [[Surgery]] for more details on performing surgeries.
 
'''Virology [[File:Pandemic.png|64px]]'''
* This is where the [[Virologist]] works. You won't interact with them much, nor will they ask you for anything.
[[Category:Guides]]
Who da do de da

Latest revision as of 07:52, 22 September 2024

HELLO WORLD!

Red crowbar.png This user is a Certified‎
Red Tool Collector
[[File:|45px]]


Rolling Servos.png Unoffically a professional‎
Wiki-table Editor‎‎‎ ‎ ‎ ‎
[[File:|45px]]


Sharpests Unofficial Color Standards
Main Departments
Department Header Background Body Text
Service #30A055 #8CCAA0
Supply #A0743E #CAB294
Engineering #FF9D00 #FFC871
Medical #36667F #A1CCE3
Science #64487F #D4B8EE
Security #AD1818 #D17E7E
Legal #7F1E6F #D689C9
Command #127BB7 #7BB5D7

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part One point Five, the Templates
Make Materials Template
Make Levels Template
Part Two, the Trashed Part
Rework the Circuit Imprinter section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Protolathe section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Exosuit Fabricator section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Do a final update of Information
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Protolathes Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.


Circuit Imprinter

Circuit imprinter.png

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Icon Name Description Required Tech Levels Required Materials
AICircuitboard.png AI Module (Freeform) An AI module that allows you to add a single low-priority custom law to an AI. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png AI Module (oneCrewMember) Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. 6 Data Theory
4 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (OxygenIsToxicToHumans) A dangerous module that instructs an AI to remove all oxygen from the station. 4 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
RedAICircuitboard.png AI Module (ProtectStation) Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Purge) Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. 5 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (Quarantine) A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. 3 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Reset) Purges all Freeform and Hacked laws from an AI, leaving core laws intact. 4 Data Theory
6 Materials
Glass.pngGlass1000Gold.pngGold100
LightBlueAICircuitboard.png AI Module (Safeguard) A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. 3 Data Theory
3 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png Core AI Module (Asimov) A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
ClownAICircuitboard.png Core AI Module (Pranksimov) A varient of Asimov that allows breakage of laws if doing so is funny 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Bananium.pngBananium100
BlueAICircuitboard.png Core AI Module (Corporate) A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
GreenAICircuitboard.png Core AI Module (Crewsimov) An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (P.A.L.A.D.I.N.) The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (Antimov) For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png Core AI Module (Freeform) An AI module that allows you to add a single high-priority custom law to an AI. 6 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (T.Y.R.A.N.T.) Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. 5 Data Theory
2 Illegal
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Freezer/Heater) The circuit board for a Freezer/Heater. 3 Data Theory
3 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SMES) The circuit board for a SMES. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Emitter) The circuit board for an emitter. 3 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Computer Design (Power Turbine Console Board) The circuit board for a power turbine console. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Turbine Board) The circuit board for a power turbine. 4 Data Theory
4 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Compressor Board) The circuit board for a power compressor. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (PACMAN-type Generator) The circuit board that for a PACMAN-type portable generator. 2 Data Theory
3 Plasma
3 Power Storage
3 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (MRSPACMAN-type Generator) The circuit board that for a MRSPACMAN-type portable generator. 3 Data Theory
4 Plasma
5 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SUPERPACMAN-type Generator) The circuit board that for a SUPERPACMAN-type portable generator. 3 Data Theory
4 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Tesla Coil Board) The circuit board for a tesla coil. 3 Data Theory
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Grounding Rod Board) The circuit board for a grounding rod. 3 Data Theory
2 Plasma
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ServiceCircuitboard.png Machine Board (Seed Extractor Board) The circuit board for a seed extractor. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Biogenerator) The circuit board for a Biogenerator. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Hydroponics Tray) The circuit board for a Hydroponics Tray. 2 Biotech
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Plant DNA Manipulator Board) The circuit board for a plant DNA manipulator. 4 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Circuitboard.png Machine Board (Smartfridge Board) The circuit board for a smartfridge. 1 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Monkey Recycler Board) The circuit board for a monkey recycler. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Processor Board) The circuit board for a processor. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (AI Holopad Board) The circuit board for a holopad. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Battle Arcade Machine) Allows for the construction of circuit boards used to build a new Arcade Machine. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Deep Fryer) The circuit board for a deep fryer. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Orion Trail Arcade Machine) Allows for the construction of circuit boards used to build a new Orion Trail machine. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Claw Game Board) The circuit board for a claw game. 1 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Mining Rewards Vendor Board) The circuit board for a Mining Rewards Vendor. 3 Engineering
Glass.pngGlass1000
SecurityCircuitboard.png Machine Board (Weapon Recharger) The circuit board for a recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Cell Charger) The circuit board for a battery recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Gibber Board) The circuit board for a gibber. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Recycler Board) The circuit board for a recycler. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Microwave) The circuit board for a Microwave. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Oven) The circuit board for an Oven. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Grill) The circuit board for a Grill. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Dish Drive Board) The circuit board for a dish drive. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Candy Maker) The circuit board for a Candy Maker. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Ore Redemption Board) The circuit board for an Ore Redemption machine. 2 Data Theory
2 Engineering
3 Plasma
Glass.pngGlass1000
Circuitboard.png Machine Board (Prize Counter) The circuit board for a prize counter. 2 Data Theory
2 Materials
Glass.pngGlass1000
Circuitboard.png Machine Board (Virtual Gameboard) The circuit board for a Virtual Gameboard. 2 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Nanotrasen Merchandise Vendor) The circuit board for a Nanotrasen Merchandise Vendor. None
Glass.pngGlass1000
Circuitboard.png Machine Board (Bottler Board) The circuit board for a bottler. 2 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Slot Machine Board) The circuit board for a slot machine. 2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Telecommunications Core) The circuit board for a Telecommunications Core. 2 Engineering
2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Telecommunications Relay) The circuit board for a Telecommunications Relay. 2 Engineering
2 Bluespace
2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Console Board (AI Core) Allows for the construction of circuit boards used to build new AI cores. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (AI Integrity Restorer) Allows for the construction of circuit boards used to build an AI Integrity Restorer. 4 Data Theory
3 EM Spectrum
Glass.pngGlass1000
CommandCircuitboard.png Console Board (AI Upload) Allows for the construction of circuit boards used to build an AI Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Alerts) Allows for the construction of circuit boards used to build an atmosphere alert console.. 2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Monitor) Allows for the construction of circuit boards used to build an Atmospheric Monitor. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Camera Monitor) Allows for the construction of circuit boards used to build camera monitors. 2 Data Theory
2 Combat
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Cloning Machine Console) Allows for the construction of circuit boards used to build a new Cloning Machine console. 4 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Communications Console) Allows for the construction of circuit boards used to build a communications console. 3 Data Theory
3 EM Spectrum
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Crew Monitoring Computer) Allows for the construction of circuit boards used to build a Crew monitoring computer. 3 Data Theory
2 EM Spectrum
2 Biotech
Glass.pngGlass1000
CommandCircuitboard.png Console Board (Cyborg Upload) Allows for the construction of circuit boards used to build a Cyborg Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (DNA Machine) Allows for the construction of circuit boards used to build a new DNA scanning console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Drone Control Console) Allows for the construction of circuit boards used to build a Drone Control console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Exosuit Control Console) Allows for the construction of circuit boards used to build an exosuit control console. 3 Data Theory
Glass.pngGlass1000
CommandCircuitboard.png Console Board (ID Computer) Allows for the construction of circuit boards used to build an ID computer. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Mech Bay Power Control Console) Allows for the construction of circuit boards used to build a mech bay power control console. 3 Data Theory
3 Power Storage
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Medical Records) Allows for the construction of circuit boards used to build a medical records console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Messaging Monitor Console) Allows for the construction of circuit boards used to build a messaging monitor console. 5 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Mining Shuttle) Allows for the construction of circuit boards used to build a mining shuttle console. 3 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Operating Computer) Allows for the construction of circuit boards used to build an operating computer console. 2 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (PanD.E.M.I.C. 2200) Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Power Monitor) Allows for the construction of circuit boards used to build a new power monitor 2 Data Theory
2 Power Storage
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Prisoner Management Console) Allows for the construction of circuit boards used to build a prisoner management console. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Brig Cell Management Console) Allows for the construction of circuit boards used to build a brig cell management console. 2 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Console) Allows for the construction of circuit boards used to build a new R&D console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Server Control Console) The circuit board for a R&D Server Control Console 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Robotics Control Console) Allows for the construction of circuit boards used to build a Robotics Control console. 4 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Security Records Console) Allows for the construction of circuit boards used to build a security records console. 2 Data Theory
2 Combat
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Solar Control) Allows for the construction of circuit boards used to build a solar control console 2 Data Theory
2 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Supermatter Monitoring) Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. 2 Power Storage
2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Ordering Console) Allows for the construction of circuit boards used to build a supply ordering console. 2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Shuttle Console) Allows for the construction of circuit boards used to build a supply shuttle console. 3 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Teleporter Console) Allows for the construction of circuit boards used to build a teleporter control console. 3 Data Theory
3 Bluespace
4 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (General Air Control) Allows for the construction of circuit boards used to build a general air control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Large Tank Control) Allows for the construction of circuit boards used to build a large tank control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Xenobiology Console) Allows for the construction of circuit boards used to build a xenobiology camera console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Mainboard.png Exosuit Board (APLU "Ripley" Central Control module) Allows for the construction of a "Ripley" Central Control module. 2 Data Theory
Glass.pngGlass1000
Mech circuit.png Exosuit Board (APLU "Ripley" Peripherals Control module) Allows for the construction of a "Ripley" Peripheral Control module. 2 Data Theory
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Odysseus" Central Control module) Allows for the construction of a "Odysseus" Central Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Odysseus" Peripherals Control module) Allows for the construction of a "Odysseus" Peripheral Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Gygax" Central Control module) Allows for the construction of a "Gygax" Central Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Peripherals Control module) Allows for the construction of a "Gygax" Peripheral Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Weapons & Targeting Control module) Allows for the construction of a "Gygax" Weapons & Targeting Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Durand" Central Control module) Allows for the construction of a "Durand" Central Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Peripherals Control module) Allows for the construction of a "Durand" Peripheral Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Weapons & Targeting Control module) Allows for the construction of a "Durand" Weapons & Targeting Control module. 5 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Phazon" Central Control module) Allows for the construction of a "Phazon" Central Control module. 6 Data Theory
6 Materials
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Board ("Phazon" Peripherals Control module) Allows for the construction of a "Phazon" Peripheral Control module. 6 Data Theory
5 Bluespace
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Design ("Phazon" Weapons & Targeting Control module) Allows for the construction of a "Phazon" Weapons & Targeting Control module. 6 Data Theory
5 EM Spectrum
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mainboard.png Exosuit Board ("H.O.N.K" Central Control module) Allows for the construction of a "H.O.N.K" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Peripherals Control module) Allows for the construction of a "H.O.N.K" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Reticence" Central Control module) Allows for the construction of a "Reticence" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Peripherals Control module) Allows for the construction of a "Reticence" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Weapons & Targeting Control module) Allows for the construction of a "Reticence" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
MedicalCircuitboard.png Machine Board (Chemical Heater Board) The circuit board for a chemical heater. 2 Data Theory
2 Biotech
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (All-In-One Grinder) Allows for the construction of circuit boards used to build a BAll-In-One Grinder. 2 Materials
2 Biotech
2 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Body Scanner) Allows for the construction of circuit boards used to build a Body Scanner. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Scanner) Allows for the construction of circuit boards used to build a Cloning Scanner. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (DNA Modifier) Allows for the construction of circuit boards used to build a DNA Modifier. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Pod) Allows for the construction of circuit boards used to build a Cloning Pod. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cryotube Board) Allows for the construction of circuit boards used to build a Cryotube. 5 Data Theory
3 Biotech
4 Engineering
3 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Chem Dispenser) The circuit board for a Chem Dispenser. 5 Data Theory
3 Biotech
4 Materials
4 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (ChemMaster Board) The circuit board for a ChemMaster 3000. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Sleeper) Allows for the construction of circuit boards used to build a Sleeper. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Autolathe) The circuit board for an Autolathe. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Circuit Imprinter) The circuit board for a Circuit Imprinter. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Cyborg Recharger) The circuit board for a Cyborg Recharger. 3 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Destructive Analyzer) The circuit board for a Destructive Analyzer. 2 Data Theory
2 EM Spectrum
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Exosuit Fabricator) The circuit board for an Exosuit Fabricator. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Mech Bay Recharger) The circuit board for a Mech Bay Recharger. 3 Data Theory
4 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (E.X.P.E.R.I-MENTOR Board) The circuit board for an E.X.P.E.R.I-MENTOR. 2 Data Theory
2 EM Spectrum
2 Engineering
2 Bluespace
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ScienceCircuitboard.png Machine Board (Protolathe) The circuit board for a Protolathe. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (R&D Server) The circuit board for an R&D Server 3 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Machine Board (Quantum Pad Board) The circuit board for a quantum telepad. 4 Data Theory
4 Bluespace
3 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Hub) Allows for the construction of circuit boards used to build a Teleportation Hub. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Station) Allows for the construction of circuit boards used to build a Teleporter Station. 5 Data Theory
4 Bluespace
4 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Permanent Teleporter) Allows for the construction of circuit boards used to build a Permanent Teleporter. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000