Difference between revisions of "User:Imnotthesharpest"

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m (moved species into the section)
m (slapped exosuits into my page for later mass editing)
 
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==HELLO WORLD!==
==HELLO WORLD!==
''The introductory paragraph goes here'' <br><br>
{| style="float:right;"
| colspan="2" |
{| style="float:right;"
|-
| {{Userbox|Background=#CC77CC|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified‎<br><span style="font-size:16pt">Red Tool Collector</span>}}
|-
| {{Userbox|Border-s=Double|Background=#FFFF00|File=Rolling Servos.png|Font-c=#800080|Text=Unoffically a professional‎<br><span style="font-size:16pt;">Wiki-table Editor‎‎‎ ‎ ‎ ‎ </span>}}
|}
|-
|
{| class="wikitable" style="width:100%;"
|+ '''Sharpests Unofficial Color Standards'''
! colspan="4" | Main Departments
|-
! '''Department''' || '''Header''' || '''Background''' || '''Body Text'''
|-
| Service
| style="background-color:#30A055; color:white;" | #30A055
| style="background-color:#8CCAA0; color:black;" | #8CCAA0
|-
| Supply
| style="background-color:#A0743E; color:white;" | #A0743E
| style="background-color:#CAB294; color:black;" | #CAB294
|-
| Engineering
| style="background-color:#FF9D00; color:white;" | #FF9D00
| style="background-color:#FFC871; color:black;" | #FFC871
|-
| Medical
| style="background-color:#36667F; color:white;" | #36667F
| style="background-color:#A1CCE3; color:black;" | #A1CCE3
|-
| Science
| style="background-color:#64487F; color:white;" | #64487F
| style="background-color:#D4B8EE; color:black;" | #D4B8EE
|-
| Security
| style="background-color:#AD1818; color:white;" | #AD1818
| style="background-color:#D17E7E; color:black;" | #D17E7E
|-
| Legal
| style="background-color:#7F1E6F; color:white;" | #7F1E6F
| style="background-color:#D689C9; color:black;" | #D689C9
|-
| Command
| style="background-color:#127BB7; color:white;" | #127BB7
| style="background-color:#7BB5D7; color:black;" | #7BB5D7
|}
just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]]
|}
''The introductory paragraph went here'' <br><br>
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
===About he===
''This is the part where I talk about myself'' <br><br>
I am a red tool collector[[file:syndicateToolbox.png|64px]][[file:indwelder.png|64px]][[File:Nuclear_Screwdriver.png|64px]][[file:red crowbar.png|64px]][[file:wirecutters.png|64px]][[file:miniFE.png|64px]][[File:Suspicious_Multitool.png|64px]][[file:cableCoils.png|64px]]<br>
I play IPC [[File:IPC.png|64px]]
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
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| <Br>
| <Br>
|}
|}
funny flag
funny flag <br>
 
Edit from a random vox: This flag is indeed funni
if there is a {{tooltip|[[file:red crowbar.png|64px]]|'''Red Crowbar'''}} on a page then that means I have probably edited it.
<br><br>I am the collector of all three bluespace crystals<br>
 
[[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]]
===Bubble Wrap===
''here's some bubble wrap''
{| style="width:10%;"
| class="mw-customtoggle-11 mw-collapsible" id="mw-customcollapsible-11" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-11"      | =
| class="mw-customtoggle-12 mw-collapsible" id="mw-customcollapsible-12" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-12"      | =
| class="mw-customtoggle-13 mw-collapsible" id="mw-customcollapsible-13" | O
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| class="mw-customtoggle-14 mw-collapsible" id="mw-customcollapsible-14" | O
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| class="mw-customtoggle-15 mw-collapsible" id="mw-customcollapsible-15" | O
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| class="mw-customtoggle-16 mw-collapsible" id="mw-customcollapsible-16" | O
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| class="mw-customtoggle-17 mw-collapsible" id="mw-customcollapsible-17" | O
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| class="mw-customtoggle-18 mw-collapsible" id="mw-customcollapsible-18" | O
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| class="mw-customtoggle-19 mw-collapsible" id="mw-customcollapsible-19" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-19"      | =
| class="mw-customtoggle-10 mw-collapsible" id="mw-customcollapsible-10" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-10"      | =
|- style="width:10%;"
| class="mw-customtoggle-111 mw-collapsible" id="mw-customcollapsible-111" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-111"        | =
| class="mw-customtoggle-112 mw-collapsible" id="mw-customcollapsible-112" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-112"        | =
| class="mw-customtoggle-113 mw-collapsible" id="mw-customcollapsible-113" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-113"        | =
| class="mw-customtoggle-114 mw-collapsible" id="mw-customcollapsible-114" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-114"        | =
| class="mw-customtoggle-115 mw-collapsible" id="mw-customcollapsible-115" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-115"        | =
| class="mw-customtoggle-116 mw-collapsible" id="mw-customcollapsible-116" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-116"        | =
| class="mw-customtoggle-117 mw-collapsible" id="mw-customcollapsible-117" | O
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| class="mw-customtoggle-118 mw-collapsible" id="mw-customcollapsible-118" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-118"        | =
| class="mw-customtoggle-119 mw-collapsible" id="mw-customcollapsible-119" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-119"        | =
| class="mw-customtoggle-110 mw-collapsible" id="mw-customcollapsible-110" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-110"        | =
|- style="width:10%;"
| class="mw-customtoggle-121 mw-collapsible" id="mw-customcollapsible-121" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-121"        | =
| class="mw-customtoggle-122 mw-collapsible" id="mw-customcollapsible-122" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-122"        | =
| class="mw-customtoggle-123 mw-collapsible" id="mw-customcollapsible-123" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-123"        | =
| class="mw-customtoggle-124 mw-collapsible" id="mw-customcollapsible-124" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-124"        | =
| class="mw-customtoggle-125 mw-collapsible" id="mw-customcollapsible-125" | O
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| class="mw-customtoggle-126 mw-collapsible" id="mw-customcollapsible-126" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-126"        | =
| class="mw-customtoggle-127 mw-collapsible" id="mw-customcollapsible-127" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-127"        | =
| class="mw-customtoggle-128 mw-collapsible" id="mw-customcollapsible-128" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-128"        | =
| class="mw-customtoggle-129 mw-collapsible" id="mw-customcollapsible-129" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-129"        | =
| class="mw-customtoggle-120 mw-collapsible" id="mw-customcollapsible-120" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-120"        | =
|- style="width:10%;"
| class="mw-customtoggle-131 mw-collapsible" id="mw-customcollapsible-131" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-131"        | =
| class="mw-customtoggle-132 mw-collapsible" id="mw-customcollapsible-132" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-132"        | =
| class="mw-customtoggle-133 mw-collapsible" id="mw-customcollapsible-133" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-133"        | =
| class="mw-customtoggle-134 mw-collapsible" id="mw-customcollapsible-134" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-134"        | =
| class="mw-customtoggle-135 mw-collapsible" id="mw-customcollapsible-135" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-135"        | =
| class="mw-customtoggle-136 mw-collapsible" id="mw-customcollapsible-136" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-136"        | =
| class="mw-customtoggle-137 mw-collapsible" id="mw-customcollapsible-137" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-137"        | =
| class="mw-customtoggle-138 mw-collapsible" id="mw-customcollapsible-138" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-138"        | =
| class="mw-customtoggle-139 mw-collapsible" id="mw-customcollapsible-139" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-139"        | =
| class="mw-customtoggle-130 mw-collapsible" id="mw-customcollapsible-130" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-130"        | =
|-style="width:10%;"
| class="mw-customtoggle-141 mw-collapsible" id="mw-customcollapsible-141" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-141"        | =
| class="mw-customtoggle-142 mw-collapsible" id="mw-customcollapsible-142" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-142"        | =
| class="mw-customtoggle-143 mw-collapsible" id="mw-customcollapsible-143" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-143"        | =
| class="mw-customtoggle-144 mw-collapsible" id="mw-customcollapsible-144" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-144"        | =
| class="mw-customtoggle-145 mw-collapsible" id="mw-customcollapsible-145" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-145"        | =
| class="mw-customtoggle-146 mw-collapsible" id="mw-customcollapsible-146" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-146"        | =
| class="mw-customtoggle-147 mw-collapsible" id="mw-customcollapsible-147" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-147"        | =
| class="mw-customtoggle-148 mw-collapsible" id="mw-customcollapsible-148" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-148"        | =
| class="mw-customtoggle-149 mw-collapsible" id="mw-customcollapsible-149" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-149"        | =
| class="mw-customtoggle-140 mw-collapsible" id="mw-customcollapsible-140" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-140"        | =
|}
 
===Wiki Pages I edited===
===Wiki Pages I edited===
''The header says it all'' <br> <br>
''The header says it all'' <br> <br>
I have totally redone three pages: <br>
I have totally redone six pages:
[[guide to Robotics|Guide to Robotics]] <br>
*[[Guide to Robotics]]
[[surgery|Guide to Surgery]] <br>
*[[Surgery|Guide to Surgery]]
[[Firearms]] <br>
*[[Firearms]]
Currently editing this page: <br>
*[[Guide to Medical]]
[[Guide to Medical]]
*[[MODsuits]]
 
*[[Guide to Advanced Construction]]
===ignore this, this is the stuff am WIP===
Pages I probably plan on working on:
====Guide to Medical Job thing====
*[[Guide to Construction]]
<div style="display: grid; float: right;">
*[[Security Items]]
{{JobMedical}}
*[[Crafting]]
{{JobSynthetic}}
*[[Guide to Cadavers]]
</div>
*[[AI]]
 
*[[Guide to Toxins]]
==So you want to be a doctor?==
Currently editing this page:
 
*[[Research Items]]
Well there's a few things you should know about working in the medical department first!
{| width="20%" class="wikitable"
 
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
This guide will cover everything regarding basic medical procedures, for surgery or cloning see the [[Guide to Surgery]] or [[Guide to Cadavers]]
|-
 
|
==Tools of the Trade [[File:Health Analyzer.gif|64px]]==
{| class="wikitable"
 
| colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part'''
There's a plethora of equipment available to any aspiring doctor, most of which can be found in the NanoMed vendor. [[File:Med Vendor.gif]]
|- style="background:#C8EFD3;"
 
| width="1%" |
{| class="wikitable sortable" width="80%" style="background-color: #E6F3E7;"
| Fix that Science Department thing
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
|- style="background:#C8EFD3;"
| colspan="9" | Medical Equipment     
|✓
|- style="text-align: center;"
| Compact the Research Computers Section
! style="width:10%;"             | Latex Gloves <br> [[File:LGloves.png|64px]]
|- style="background:#C8EFD3;"
| style="width:20%;" colspan='2' | A pair of latex gloves, lowers infection chances when performing surgery and handling patients.
|
! style="width:10%;"            | Sterile Mask <br> [[File:Sterilemask.png|64px]]
| Remove "MW-Collapsible" from the tables
| style="width:20%;" colspan='2' | A sterile mask, lowers infection chances when performing surgery and provides mild protection against airborne viruses. Also masks the smell of the dead, preventing vomiting.
|- style="background:#C8EFD3;"
! style="width:10%;"             | Medical Belt <br> [[File:Medicalbelt.png|64px]]{{anchor|Medical_belt}}
|✓
| style="width:20%;" colspan='2' | A medical belt, it can store almost any small medical item such as trauma kits, syringes, or beakers.
| Standardize the colours for the page
|- style="text-align: center;"
|-
! Medical HUD <br> [[File:Healthhud.png|64px]]
| colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates'''
| colspan='2' | A standard issue medical HUD. This will allow you to immediately see how injured someone is.
|- style="background:#FFD699;"
! Adv. Trauma Kit <br> [[File:AdvTrauma.png|64px]]
| width="1%" |
| colspan='2' | An advanced trauma kit, used for any form of physical injury. Heals 25 brute damage per use. Has to target the specific damage zone, but takes no time to apply to others and heals the damage instantly, thus it has the fastest potential healing speed. Use alongside a health analyzer.
| Make Materials Template
! Adv. Burn Kit <br> [[File:burnkit.png|64px]]
|- style="background:#FFD699;"
| colspan='2' | A burn kit that can double as a trauma kit in a pinch, specialized for burns. Heals 25 burn damage per use. Works the same way as its brute counterpart.
| width="1%" | ✓
|- style="text-align: center;"
| Make Levels Template
! Health Analyzer <br> [[File:Health Analyzer.gif|64px]]
|-
| colspan='2' | The bread and butter of the Medbay, gives detailed information on injuries. '''Does not work on machines.'''
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part'''
! Syringe <br> [[File:Syringes.png|64px]]
|- style="background:#EF958D;"
| colspan='2' | Can take blood samples or be filled with reagents and used manually or fired by a syringe gun.
|
! Medical Hypospray <br> [[File:Medical hypospray.png|64px]]
| {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
| colspan='2' | The Hypospray can instantly inject up to 15u of its contents into patients. Can only hold harmless chemicals unless emagged. If [[Cryptographic Sequencer|emagged]], penetrates hardsuits and takes in any chemical.
|- style="background:#EF958D;"
|- style="text-align: center;"
|
! Defibrillator <br> [[File:Defrib.gif|64px]]
| {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
| colspan='2' | A defibrillator, used for reviving recently deceased patients. Patients who committed suicide cannot be revived. If [[Cryptographic Sequencer|emagged]], becomes an incredibly potent weapon.
|- style="background:#EF958D;"
! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]]
|
| colspan='2' | A small handheld defibrillator, used to resolve cardiac arrest and heal respiratory damage. Only works on patients who are in critical condition. They will recharge on it's own after a short cooldown. '''WILL NOT REVIVE PEOPLE!''' If [[Cryptographic Sequencer|emagged]], becomes an incredibly potent weapon.
| {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
! Handheld Monitor <br> [[File:Crewmonitor.gif|64px]]
|- style="background:#EF958D;"
| colspan='2' | A handheld version of the crew monitor computer, lets you see everyone's suit sensors on the fly.
|
|- style="text-align: center;"
| Do a final update of Information
! IV Drip <br> [[File:IV_bag.png|64px]]
|-
| colspan='2' | Used for giving or taking blood. Can also be used to inject chemicals, efficiently produce synthmeat.
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
! colspan='6' |
|- style="background:#C48DBD;"
|
| Work on the Circuit Imprinter Tables formating and display.
|- style="background:#C48DBD;"
|
| Work on the Exosuit Fabricatiors Tables formating and display.
|- style="background:#C48DBD;"
|
| Work on the Protolathes Tables formating and display.
|}
|}
|}


==A Breakdown of Basic Chemicals [[File:bluebottle.png|64px]]==
== Exosuit Fabricator ==


Whilst working in the Medbay there is a wide variety of chemicals you might encounter. They can most reliably be found in medkits, NanoMed Plus vendors, and Chemistry's Smartfridges.
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.


While this list doesn't cover nearly all the chemicals, it's a good primer on chems you'll frequently encounter and need. To see every chemical, check out the [[Guide to Chemistry]].
'''Important: Corpses cannot metabolize chemicals.''' Use advanced healing kits, auto-menders, or medicine with effects that don't rely on being metabolized, such as Lazarus Reagent or Synthflesh.
<tabs>
<tabs>
<tab name='Brute'>
<tab name="Cyborg">
{| class="wikitable" width="80%" style="background-color: #E6F3E7;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="text-align: center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style="width:15%;" | [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] <br> [[File:salicylicpill.png|64px]]
! style='background-color:#64487F' width:64px;                  |Icon
| colspan='2' | Heals <font color=red>brute</font color> damage and can be used as a weak painkiller during surgery. Like all painkillers, it also reduces the slowdown caused by damage.
! style='background-color:#64487F' width:150px;                |Name
|- style="text-align: center;"
! class="unsortable" style='background-color:#64487F'          |Description
! style="width:15%;" | [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] <br> [[File:bluebottle.png|64px]]
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| colspan='2' | Slowly heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage. Restores blood at a slow pace; replace or combine with [[Guide to Chemistry#Active_Pure_Chemicals|Iron]] for faster passive blood recovery. Also cures shock, the first critical condition symptom.
! style='background-color:#64487F' width:200px;                 |Required Materials
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Styptic Powder|Styptic Powder]] <br> [[File:bandaid.png]]
![[File:Cyborg endoskeleton.png]]
| colspan='2' | Rapidly heals any <font color=red>brute</font color> injuries. Found inside brute menders as well as healing patches. When in an auto-mender or splashed from a bottle, can be useful for patching up corpses before attempting to revive them.
|Cyborg Endoskeleton
|- style="text-align: center;"
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
! style="width:15%;" | [[Guide to Chemistry#Synthflesh|Synthflesh]] <br> [[File:bluebottle.png|64px]]  
|None<br>
| colspan='2' | Heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage, but only via touch-based application - use it in auto-menders or simply splash a bottle of it on the patient. Useful for patching up corpses before attempting to revive them.<br>In most cases, a husked crewmember's body can be mended when the concentration of Synthflesh in their bloodstream reaches 100 units while it has less than 50&nbsp;<font color=orange>burn</font color> damage - strip its clothes for optimal absorbtion and splash or feed enough Synthflesh to mend the husking.
|[[File:Metal.png|32px]]15000 Metal<br>
|}
|-
![[File:Cyborg Torso.png]]
|Cyborg Torso
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>
|-
![[File:Cyborg Head.png]]
|Cyborg Head
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>  
|-
![[File:Cyborg Left Arm.png]]
|Cyborg Left Arm
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg Right Arm.png]]
|Cyborg Right Arm
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Robotleg.png]]
|Cyborg Left Leg
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg Right Leg.png]]
|Cyborg Right Leg
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
</tab>
</tab>
<tab name='Burn'>
<tab name="Cyborg Repair">
{| class="wikitable" width="80%" style="background-color: #E6F3E7;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="text-align: center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style="width:15%;" | [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] <br> [[File:bluebottle.png|64px]]
! style='background-color:#64487F' width:64px;                  |Icon
| colspan='2' | Slowly heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage. Restores blood at a slow pace; replace or combine with [[Guide to Chemistry#Active_Pure_Chemicals|Iron]] for faster passive blood recovery. Also cures shock, the first critical condition symptom.
! style='background-color:#64487F' width:150px;                 |Name
|- style="text-align: center;"
! class="unsortable" style='background-color:#64487F'          |Description
! style="width:15%;" | [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]] <br> [[File:bandaid.png|64px]]
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| colspan='2' | Rapidly heals <font color=orange>burn</font color> damage. It's found inside burn menders as well as burn patches. When in an auto-mender or splashed from a bottle, can be useful for patching up corpses before attempting to revive them.
! style='background-color:#64487F' width:200px;                |Required Materials
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Synthflesh|Synthflesh]] <br> [[File:bluebottle.png|64px]]  
![[File:Cyborg Binary Comms Device.png]]
| colspan='2' | Heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage, but only via touch-based application - use it in auto-menders or simply splash a bottle of it on the patient. Useful for patching up corpses before attempting to revive them.<br>In most cases, a husked crewmember's body can be mended when the concentration of Synthflesh in their bloodstream reaches 100 units while it has less than 50&nbsp;<font color=orange>burn</font color> damage - strip its clothes for optimal absorbtion and splash or feed enough Synthflesh to mend the husking.
|Cyborg Binary Communication Device
|}
|Allows for Cyborgs to Communicate in binary.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg Radio.png]]
|Cyborg Radio
|A radio for cyborgs.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Actuator.png]]
|Cyborg Actuator
|An actuator for Cyborgs.
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
![[File:Cyborg diag unit.png]]
|Cyborg Diagnosis Unit
|A diagnosis unit for cyborgs.
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
![[File:Cyborg Camera.png]]
|Cyborg Camera
|The eyes of a cyborg.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg armor.png]]
|Cyborg Armor
|Armor designed for cyborgs.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
</tab>
</tab>
<tab name='Suffication'>
<tab name="MODsuit Construction">
{| class="wikitable" width="80%" style="background-color: #E6F3E7;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="text-align: center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style="width:15%;" | [[Guide to Chemistry#Epinephrine|Epinephrine]] <br> [[File:bluebottle.png|64px]]
! style='background-color:#64487F' width:64px;                  |Icon
| colspan='2' | Found in bottles or inside emergency autoinjectors. Cures cardiac failure, the second critical condition symptom. Wakes up the patient and lowers the duration of paralysis, stun and weakness. It caps <font color=blue> respiratory</font color> damage at 35. If the patient's health is between -65% and -10%, it heals <font color=red>brute</font color>, <font color=orange>burn</font color> and <font color=green>toxin</font color> damages. [[Paramedic]] is recommended to keep some around at all times.
! style='background-color:#64487F' width:150px;                |Name
|- style="text-align: center;"
! class="unsortable" style='background-color:#64487F'          |Description
! style="width:15%;" | [[Guide to Chemistry#Salbutamol|Salbutamol]] <br> [[File:salbutpill.png|64px]]
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| colspan='2' | Fixes <font color=blue>respiratory</font color> damage and treats loss of breath. Its stronger version is [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]].
! style='background-color:#64487F' width:200px;                 |Required Materials
|}
|-
![[File:Mod Shell.png]]
|MOD Shell
|A 'Cybersun Industries' designed shell for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Helmet.png]]
|MOD Helmet
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Chestplate.png]]
|MOD Chestplate
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Gauntlets.png]]
|MOD Gauntlets
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Boots.png]]
|MOD Boots
|'Cybersun Industries' designed boots for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Standard Plating.png]]
|MOD External Plating
|External plating used to finish a MOD control unit.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Engineering Plating.png]]
|MOD Engineering Plating
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Atmospheric Plating.png]]
|MOD Atmospheric Plating
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Medical Plating.png]]
|MOD Medical Plating
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Security Plating.png]]
|MOD Security Plating
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Cosmohonk Plating.png]]
|MOD Cosmohonk Plating
|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Skin Applier.png]]
|MOD Civilian Skin
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Skin Applier.png]]
|MOD Corpsman Skin
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
</tab>
</tab>
<tab name='Toxin'>
<tab name="MODsuit Modules">
{| class="wikitable" width="80%" style="background-color: #E6F3E7;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="text-align: center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style="width:15%;" | [[Guide to Chemistry#Calomel|Calomel]] <br> [[File:Syringes.png|64px]]
! style='background-color:#64487F' width:64px;                  |Icon
| colspan='2' | Rapidly purges chemicals from the patient's bloodstream (5u per metabolism cycle), while causing significant <font color=green>toxin</font color> damage. This damage cannot bring the patient below 20% health, meaning that it cannot cause death by itself. As it does not discriminate between medicine and poison, and deals damage to healthy people, use it after stabilizing the patient, and before you begin to treat their remaining damage. Note that it is pretty much completely outclassed by [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]].
! style='background-color:#64487F' width:150px;                |Name
|- style="text-align: center;"
! class="unsortable" style='background-color:#64487F'          |Description
! style="width:15%;" | [[Guide to Chemistry#Charcoal|Charcoal]] <br> [[File:charcpill.png|64px]]
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| colspan='2' | Heals <font color=green>toxin</font color> damage, and slowly purges all other chemicals - both harmful '''and''' healing reagents - from the patient, so administer 10-15u at maximum and avoid administering other medicine while Charcoal is in the patient's bloodstream. Its stronger version is [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]].
! style='background-color:#64487F' width:200px;                |Required Materials
|}
|-
![[File:Mod Storage.png]]
|Storage Module
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Mod Extended Storage.png]]
|Expanded Storage Module
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
![[File:Mod Syndicate Storage.png]]
|Syndicate Storage Module
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Medical Visor.png]]
|Medical Visor Module
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|5 Materials<br>4 Programming<br>4 Biotech<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Diagnostic Visor.png]]
|Diagnostic Visor Module
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Security Visor.png]]
|Security Visor Module
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Meson Visor.png]]
|Meson Visor Module
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Welding Protection.png]]
|Welding Protection Module
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod T-Ray Scanner.png]]
|T-Ray Scanner Module
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|2 Materials<br>2 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Cloak.png]]
|Cloak Module
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Ion Jetpack.png]]
|Ion Jetpack Module
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Magnetic Stability.png]]
|Magnetic Stabilizator Module
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
![[File:Mod Radiation Protection.png]]
|Radiation Protection Module
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod EMP Shield.png]]
|EMP Shield Module
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Flashlight.png]]
|Flashlight Module
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Emergency Tether.png]]
|Emergency Tether Module
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
![[File:Mod Reagent Scanner.png]]
|Reagent Scanner Module
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Internal GPS.png]]
|Internal GPS Module
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|2 Materials<br>2 Bluespace<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Thermal Regulator.png]]
|Thermal Regulator Module
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Injector.png]]
|Injector Module
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Defibrillator.png]]
|Defibrillator Module
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Bike Horn.png]]
|Bike Horn Module
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|-
![[File:Mod Waddle.png]]
|Waddle Module
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|-
![[File:Mod Crate Clamp.png]]
|Crate Clamp Module
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Drill.png]]
|Drill Module
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
![[File:Mod Ore Bag.png]]
|Ore Bag Module
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod DNA Lock.png]]
|DNA Lock Module
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
![[File:Mod Holster.png]]
|Holster Module
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Active Sonar.png]]
|Active Sonar Module
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Pathfinder.png]]
|Pathfinder Module
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Plasma Stabilizer.png]]
|Plasma Stabilizer Module
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Smoke Grenade.png]]
|Smoke Grenade Module
|A module that dispenses primed smoke grenades to disperse crowds.
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Plate Compression.png]]
|Plate Compression Module
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Status Readout.png]]
|Status Readout Module
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Teleporter.png]]
|Teleporter Module
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Kinesis.png]]
|Kinesis Module
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Firewall.png]]
|Firewall Module
|A module that uses a pyroclastic core to make immolating dropwalls.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Arc-Shield.png]]
|Arc-Shield Module
|A module that uses a flux core to project an unstable protective shield.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Vortex Shotgun.png]]
|Vortex Shotgun Module
|A module that uses a vortex core to rend the fabric of space time in front of it.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Cryogrenade.png]]
|Cryogrenade Module
|A module that uses a cryogenic core to make freezing grenades.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
</tab>
</tab>
<tab name='Other'>
<tab name="Ripley">
{| class="wikitable" width="80%" style="background-color: #E6F3E7;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="text-align: center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style="width:15%;" | [[Guide to Chemistry#Cryoxadone|Cryoxadone]] <br> [[File:Cryoxadone Beaker.png|64px]]
! style='background-color:#64487F' width:64px;                 |Icon
| colspan='2' | Used in cryo cells. Heals <font color=red>brute</font color>, <font color=orange>burn</font color>, <font color=blue>respiratory</font color>, <font color=green>toxin</font color>, and cellular damage. Only works in low ambient temperature, so always check the internal temperature on the cryo cell interface! Additionally, adding blood to Cryoxadone will create synthetic meat, which in turn can be used as biomass for cloning.
! style='background-color:#64487F' width:150px;                |Name
|- style="text-align: center;"
! class="unsortable" style='background-color:#64487F'           |Description
! style="width:15%;" | [[Guide to Chemistry#Epinephrine|Epinephrine]] <br> [[File:bluebottle.png|64px]]
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
| colspan='2' | Found in bottles or inside emergency autoinjectors. Cures cardiac failure, the second critical condition symptom. Wakes up the patient and lowers the duration of paralysis, stun and weakness. It caps <font color=blue> respiratory</font color> damage at 35. If the patient's health is between -65% and -10%, it heals <font color=red>brute</font color>, <font color=orange>burn</font color> and <font color=green>toxin</font color> damages. [[Paramedic]] is recommended to keep some around at all times.
! style='background-color:#64487F' width:200px;                 |Required Materials
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]] <br> [[File:Pills.gif|64px]]
![[File:Mech Chassis.png]]
| colspan='2' | A '''dangerous''' medicine which requires at least 1&nbsp;unit to be effective, but can instantly revive a corpse with less than 150 combined <font color=red>brute</font color>, <font color=orange>burn</font color>, and cellular damage. On revival, causes a small amount of <font color=red>brute</font color> and <font color=orange>burn</font color> damage, severe cellular damage, and causes random limbs and organs to go necrotic based on the time of death (0% chance within the first minute, up to 40% after 20 minutes), so always have [[Guide to Chemistry#Mitocholide|Mitocholide]] ready before you use it. '''Gibs''' bodies damaged beyond the 150 combined damage threshold, '''destroying the body''' in a shower of blood and organs. '''Administer with caution.'''
|Exosuit Chassis (APLU "Ripley")
|- style="text-align: center;"
|The chassis of an APLU Ripley.
! style="width:15%;" | [[Guide to Chemistry#Mannitol|Mannitol]] <br> [[File:mannitolpill.png|64px]]
|None<br>
| colspan='2' | Treats brain damage which often occurs after suffocation during a heart attack, death, or cloning. 10-20&nbsp;units are usually enough.
|[[File:Metal.png|32px]]20000 Metal<br>
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Mitocholide|Mitocholide]] <br> [[File:bluebottle.png|64px]]
![[File:Ripley Torso.png]]
| colspan='2' | Very slowly heals organ damage when ingested. Its more common use is during [[Guide to Surgery#Debridement and Limb Revival|debridement]] and [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|reviving dead organs]]. Often used with droppers for precision, as even a single unit is enough to rejuvenate a dead or damaged organ.
|Exosuit Torso (APLU "Ripley")
|- style="text-align: center;"
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
! style="width:15%;" | [[Guide to Chemistry#Morphine|Morphine]] <br> [[File:bluebottle.png|64px]]
|None<br>
| colspan='2' | Used for surgery for non-breathing species (or species breathing special air). It causes addiction with a high chance, so avoid using more than 15&nbsp;units; cure it by putting the patient into a Sleeper until it reports success with a loud ping. Its stronger version is [[Guide to Chemistry#Hydrocodone|Hydrocodone]] which does not cause addiction at all.
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Mutadone|Mutadone]] <br> [[File:mutadonepill.png|64px]]
![[File:Ripley Left arm.png]]
| colspan='2' | Cures all genetic defects, often caused by cloning or being exposed to strong radiation. Disabilities set in character creation are unaffected.
|Exosuit Left Arm (APLU "Ripley")
|- style="text-align: center;"
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
! style="width:15%;" | [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] <br> [[File:bluebottle.png|64px]]
|None<br>
| colspan='2' | Slowly heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage. Restores blood at a slow pace; replace or combine with [[Guide to Chemistry#Active_Pure_Chemicals|Iron]] for faster passive blood recovery. Also cures shock, the first critical condition symptom.
|[[File:Metal.png|32px]]15000 Metal<br>
|- style="text-align: center;"
|-
! style="width:15%;" | [[Guide to Chemistry#Oculine|Oculine]] <br> [[File:bluebottle.png|64px]]
![[File:Ripley Right arm.png]]
| colspan='2' | Heals eye and ear damage and has a chance to cure blindness and deafness - one sip is often enough. If they are genetically blind or deaf, it is advised to use Mutadone - or, if the disability has been set in character creation - a clean SE instead. See the [[Guide to Genetics]] for more information on what clean SE is.
|Exosuit Right Arm (APLU "Ripley")
|}
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Left leg.png]]
|Exosuit Left Leg (APLU "Ripley")
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right leg.png]]
|Exosuit Right leg (APLU "Ripley")
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
</tab>
</tab>
</tabs>
<tab name="Firefighter">
 
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
==Defibrillator [[File:Defrib.gif|64px]]==
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
 
! style='background-color:#64487F' width:64px;                  |Icon
The defibrillator is used to revive dead patients. '''Time is key.''' If a corpse is brought in, make it a priority to revive it as defibrillating them is often the fastest way to fix them.
! style='background-color:#64487F' width:150px;                |Name
 
! class="unsortable" style='background-color:#64487F'           |Description
* Open the patient's strip menu and remove hardsuits/armors from their exosuit slot.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
* Scan the patient with your Health Analyzer. If they have more than 180 brute or 180 burn damage, [[Guide to Medical#Damage Types and Basic Treatments|treat their damage]] until both are below 180. Respiratory and toxin damage do not matter for defibrillation.
! style='background-color:#64487F' width:200px;                |Required Materials
* Alt-click the defibrillator to get its paddles. Use the paddles in hand to wield them.
|-
** You require two hands to weild defibrillator paddles.
![[File:Mech Chassis.png]]
* Click on the patient to attempt revival.
|Exosuit Chassis (APLU "Firefighter")
<br>
|The chassis of a Firefighter APLU.
Corpses can be revived up to five minutes after their death. A patient with a necrotic heart or missing heart cannot be defibrillated. [[Guide to Medical#Damage Types and Basic Treatments|Husked]] patients need to first be de-husked with the use of [[Guide to Chemistry#Synthflesh|Synthflesh]]. The defibrillator can give the following messages upon usage:
|None<br>
 
|[[File:Metal.png|32px]]20000 Metal<br>
* '''<font color=blue>Resuscitation successful.</font>''' - You succeeded!
|-
* '''<font color=blue>Cardiac arrhythmia corrected.</font>''' - Person was undergoing a heart attack which was fixed.
![[File:Ripley Torso.png]]
* '''<font color=darkblue>Patient's chest is obscured. Operation aborted.</font>''' - The chest is blocked by a hardsuit, space suit, or another similar exosuit. Remove it first!
|Exosuit Torso (APLU "Ripley")
* '''<font color=darkblue>Resuscitation failed: Severe tissue damage detected.</font>''' - Patient's brute and/or burn damage is above 180. Keep healing them!
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
* '''<font color=darkblue>Resuscitation failed: Heart tissue damage beyond point of no return for defibrillation.</font>''' - Patient has been dead for over 5 minutes. Proceed with cloning or preparing for using [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]].
|None<br>
* '''<font color=darkblue>Resuscitation failed: Heart necrosis detected.</font>''' - The patient's heart is dead. It needs to be fixed through Organ Manipulation surgery by reviving it with [[Guide to Chemistry#Mitocholide|Mitocholide]], or removing the necrotic organ and replacing it with a new one.
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
* '''<font color=darkblue>Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</font>''' - The player is not in their body, but is still in-game. They get a notification about your attempt of revival - give it a few more tries!
|-
* '''<font color=darkblue>Resuscitation failed: No electrical brain activity detected.</font>''' - The player has enabled AntagHUD or DNR, and is now unrevivable.
![[File:Ripley Left arm.png]]
* '''<font color=darkblue>Resuscitation failed: Failed to pick up any heart electrical activity.</font>''' - They are missing their heart! Find it, get a cybernetic one from Robotics, or harvest one from a monkey or another source, and insert it into the body during Organ Manipulation surgery
|Exosuit Left Arm (APLU "Ripley")
* '''<font color=darkblue>Resuscitation failed: Subject is husked.</font>''' - Patient needs to unhusked with aid of [[Guide to Chemistry#Synthflesh|Synthflesh]] - treat their burn damage below 200 points and feed and/or splash a total of 100u of Synthflesh on them. Husks caused by a [[Changeling|Changeling's]] absorption are not fixable.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
* '''<font color=darkblue>Resuscitation failed.</font>''' - The patient commited suicide and is unrevivable, or [[Changeling|something]] [[Guide to Chemistry#Capulettium Plus|weird]] is happening.
|None<br>
* '''<font color=darkblue>Unit is unpowered.</font>''' - The defibrillator's cell is depowered. Use a screwdriver on the defibrillator to eject its cell and insert the cell into a cell recharger.
|[[File:Metal.png|32px]]15000 Metal<br>
 
|-
==Damage Types and Basic Treatments [[File:Advanced Firstaid Kit.png|64px]]==
![[File:Ripley Right arm.png]]
Most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within medical storage.
|Exosuit Right Arm (APLU "Ripley")
 
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
'''Important: Certain species have to be treated differently than others. Failure to do so can and will lead to their death. See [[Guide to Medical#Racial Differences|Racial Differences]] for the special treatments.'''
|None<br>
 
|[[File:Metal.png|32px]]15000 Metal<br>
<tabs>
|-
<tab name='Suffocation Damage'>
![[File:Ripley Left leg.png]]
 
|Exosuit Left Leg (APLU "Ripley")
''' Suffocation Damage [[File:oxykit.png|32px]]'''<br>
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
<small>''This shows up as a '''<font color=blue>BLUE</font>''' number on the Health Analyzer and Crew Monitoring Console''</small>
|None<br>
 
|[[File:Metal.png|32px]]15000 Metal<br>
Suffocation results from being in areas with low oxygen, low blood count, certain chemicals or severe damage to the heart/lungs.
|-
* '''Areas with low oxygen:''' Drag and drop the patient on your character to open their inventory. Place a breath mask on their "Mask" slot and an (emergency) oxygen tank in their "Backpack" slot. Click on "Set internals". '''This only works on species that breathe air.''' Everyone has a "box" in their backpack which has both the breath mask and an oxygen tank.
![[File:Ripley Right leg.png]]
* '''Low blood count:''' Check their blood type with your Health Analyzer, take a Blood Bag from a freezer (found west of the Sleepers or in the surgery rooms). Put the blood bag on an IV drip, then drag and drop the IV drip on the patient. Administer the '''corresponding type of blood''': do not give O- to everyone and make sure the types are compatible or it will kill them.
|Exosuit Left leg (APLU "Ripley")
* '''Certain chemicals:''' Chemicals like [[Guide to Chemistry#Cyanide|Cyanide]], [[Guide to Chemistry#Pancuronium|Pancuronium]] and overdosed [[Guide to Chemistry#Histamine|Histamine]] can cause suffocation. Purge them with [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]], [[Guide to Chemistry#Charcoal|Charcoal]], [[Guide to Chemistry#Calomel|Calomel]] or with [[Guide to Medical#Dialysis|dialysis]].
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
* '''Severe heart/lung damage:''' Fix their organs via [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]]. Make sure they don't die during the process.
|None<br>
* '''Healing respiratory damage:''' Administer [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]] or [[Guide to Chemistry#Salbutamol|Salbutamol]] to rapidly heal respiratory damage. [[Guide to Chemistry#Epinephrine|Epinephrine]] and CPR will also slow progress of suffocation on critical patients. (On help intent, click on the patient with nothing in your hands to administer CPR). A handheld defibrillator removes a large chunk of respiratory damage when used on a critical patient. It is important to eliminate the cause of respiratory damage - generally it is caused by the patient's critical condition.
|[[File:Metal.png|32px]]15000 Metal<br>
|-
</tab>
</tab>
 
<tab name="Odysseus">
<tab name='Toxin and Radiation Damage'>
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
''' Toxin and Radiation Damage [[File:toxkit.png|32px]]'''<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
<small>''This shows up as a '''<font color=green>GREEN</font>''' number on the Health Analyzer and Crew Monitoring Console. The presence of radiation can be detected with a health analyzer, but a body scanner or geiger counter is necessary to ascertain the value.''</small>
! style='background-color:#64487F' width:64px;                  |Icon
 
! style='background-color:#64487F' width:150px;                |Name
Toxin damage can be easily identified by the person constantly taking damage or vomiting. It is caused by a damaged liver, ingesting narcotics or toxins, overdosing on certain medicines, getting the wrong blood type, having an infection - especially septic limbs/organs - or by radiation.
! class="unsortable" style='background-color:#64487F'           |Description
* '''Removing radiation:''' First of all, remove all of the patient's items, and empty their bags - this includes emptyping any boxes inside of such bags, and even things such as taking the pen out of their PDA - under a shower to remove any radiation contamination. This is vital to prevent further damage to the patient, yourself, and others. After the immediate threat is nullified, start removing radiation from the patient with chemicals. For small amounts of radiation (under 1000) you can get away with using [[Guide to Chemistry#Potassium Iodide|Potassium Iodide]]. Otherwise, [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] is your best bet - it also heals the resulting toxin damage. Once the purging chemicals are out, and the patient is under 1000 radiation, use [[Guide to Chemistry#Mutadone|Mutadone]] to remove any potential mutations.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
* '''Damaged Liver:''' Administer enough [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]] to reduce their toxin damage to (and keep at) zero and fix their liver with [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]] in the meantime.
! style='background-color:#64487F' width:200px;                |Required Materials
* '''Narcotics, toxins and overdose:''' Purge the chemicals with [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]], [[Guide to Chemistry#Calomel|Calomel]] [[Guide to Chemistry#Charcoal|Charcoal]] or with [[Guide to Medical#Dialysis|dialysis]]. Calomel causes significant toxin damage itself, but will never kill the patient, and is the fastest of the three, though Pentetic Acid is preferred due to being almost as fast as Calomel, with much less severe side effects. It is important to only use one of these chemicals, or they will purge each other.
|-
* '''Wrong blood type:''' Use [[Guide to Medical#Dialysis|dialysis]] to get the wrong type of blood out of their system.
![[File:Mech_Chassis.png]]
* '''Infection and septic limbs/organs:''' Administer [[Guide to Chemistry#Spaceacillin|Spaceacillin]] in case of infections or amputate the limb until it can be fixed.. Septic limbs/organs are extremely infected and may die before they can be treated. Be prepared to use the [[Surgery#Debridement and Limb Revival|debridement surgery]] to revive them.
|Exosuit Chassis ("Odysseus")
* '''Healing toxin damage:''' Administer [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]]. Alternatively, shove the patient into a cryotube.
|The chassis of an Odysseus
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Odysseus Torso.png]]
|Exosuit Torso ("Odysseus")
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|-
![[File:Odysseus head.png]]
|Exosuit Head ("Odysseus")
|The head of the Odysseus mech.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Odysseus Left arm.png]]
|Exosuit Left Arm ("Odysseus")
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
![[File:Odysseus Right arm.png]]
|Exosuit Right Arm ("Odysseus")
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
![[File:Odysseus Left leg.png]]
|Exosuit Left Leg ("Odysseus")
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
![[File:Odysseus Right leg.png]]
|Exosuit Right leg ("Odysseus")
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
</tab>
</tab>
 
<tab name="Gygax">
<tab name='Brute Damage'>
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
''' Brute Damage [[File:Brutefirstaidkit.png|32px]]'''<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
<small>''This shows up as a '''<font color=red>RED</font>''' number on the Health Analyzer and Crew Monitoring Console''</small>
! style='background-color:#64487F' width:64px;                  |Icon
 
! style='background-color:#64487F' width:150px;                |Name
Brute damage can range from a scratch to physical trauma. It can lead to broken bones, internal bleeding, severe blood loss and organ damage, and thus is the most dangerous type of damage.
! class="unsortable" style='background-color:#64487F'           |Description
* '''Broken bones:''' Fix their bones with [[Surgery#Bone Repair Surgery|bone repair surgery]].
! style='background-color:#64487F' width:150px;                |Required Tech Levels
* '''Internal bleeding:''' Fix their internal bleeding with [[Surgery#Internal Bleeding Surgery|internal bleeding surgery]]. Look out for their blood level and if it is too low, refer to the next point.
! style='background-color:#64487F' width:200px;                |Required Materials
* '''Severe blood loss:''' Check their blood type with your Health Analyzer, take a Blood Bag from a freezer (found west of the Sleepers or in the surgery rooms). Put the blood bag on an IV drip, then drag and drop the IV drip on the patient. Administer the '''corresponding type of blood''': do not give O- to everyone and make sure the types are compatible or it will kill them. Administer [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]] or [[Guide to Chemistry#Salbutamol|Salbutamol]] if they start choking.
|-
* '''Organ damage:''' Fix their organs with [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]]. Brain damage can be fixed with [[Guide to Chemistry#Mannitol|Mannitol]], eye and ear damage can be fixed with [[Guide to Chemistry#Oculine|Oculine]].
![[File:Mech_Chassis.png]]
* '''Healing brute damage:''' Use an advanced trauma kit, shove the patient into a cryo cell, into a sleeper (and administer [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]), give them [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]], or administer [[Guide to Chemistry#Styptic Powder|Styptic Powder]] or [[Guide to Chemistry#Synthflesh|Synthflesh]]. If they are dead, use [[Guide to Chemistry#Styptic Powder|Styptic Powder]] patches, [[Guide to Chemistry#Synthflesh|Synthflesh]] patches or an advanced trauma kit (by targeting the injured body parts) on them. Automenders work aswell.
|Exosuit Chassis ("Gygax")
|The chassis of a Gygax.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Gygax Torso.png]]
|Exosuit Torso ("Gygax")
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Gygax Head.png]]
|Exosuit Head ("Gygax")
|A Gygax head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Gygax Left Arm.png]]
|Exosuit Left Arm ("Gygax")
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
![[File:Gygax Right Arm.png]]
|Exosuit Right Arm ("Gygax")
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
![[File:Gygax Left leg.png]]
|Exosuit Left Leg ("Gygax")
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Gygax Right leg.png]]
|Exosuit Right leg ("Gygax")
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|-
![[File:Gygax Armor.png]]
|Exosuit Armor ("Gygax")
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|-
</tab>
</tab>
 
<tab name="Durand">
<tab name='Burn Damage'>
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
''' Burn Damage [[File:Fire First-Aid Kit.png|32px]]'''<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
<small>''This shows up as a '''<font color=orange>ORANGE</font>''' number on the Health Analyzer and Crew Monitoring Console''</small>
! style='background-color:#64487F' width:64px;                  |Icon
 
! style='background-color:#64487F' width:150px;                |Name
Burn damage can result from fire, electrocution, energy weapons, exposure to extreme temperatures, or certain chemicals, such as acids.
! class="unsortable" style='background-color:#64487F'          |Description
* '''Patient is on fire:''' Grab a fire extinguisher from a cabinet (white box on the wall), activate the extinguisher in your hand to remove the safety and click the tile of the patient.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
* '''Patient has burn wounds:''' Use the [[Surgery#Debridement_and_Limb_Revival|Debridement surgery]] on the wounded bodypart, or if you are in an emergency and can't operate, use ointment and burn kits which, after enough uses will heal the wound after a few minutes. Salving also prevents infections from happening.
! style='background-color:#64487F' width:200px;                |Required Materials
* '''Patient is a husk:''' Large amounts of burn damage result in an unidentifiable, grey-colored body. This can only be fixed by applying 100u of [[Guide to Chemistry#Synthflesh|Synthflesh]] to the body after most of its damage is fixed. Husked patients cannot be revived aside from cloning.  
|-
* '''Extreme body temperature:''' Shove them into a cryo cell to inject them with [[Guide to Chemistry#Cryoxadone|Cryoxadone]] which heals if the patient is supercooled. It also cools down patients if they are too hot. [[Guide to Chemistry#Teporone|Teporone]] can also stabilize their body temperature.
![[File:Mech_Chassis.png]]
* '''Healing burn damage:''' Use an advanced burn kit, shove the patient into a cryo cell, into a sleeper (and administer [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]), or administer [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]]. If they are dead, use an advanced burn kit (by targeting the injured body parts), [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]] patches, or [[Guide to Chemistry#Synthflesh|Synthflesh]] patches on them. Automenders work aswell.
|Exosuit Chassis ("Durand")
|The chassis of a Durand
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|-
![[File:Durand Torso.png]]
|Exosuit Torso ("Durand")
|The torso of the Durand. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
![[File:Durand Head.png]]
|Exosuit Head ("Durand")
|A Durand head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Durand Left arm.png]]
|Exosuit Left Arm ("Durand")
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right Arm.png]]
|Exosuit Right Arm ("Durand")
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Left leg.png]]
|Exosuit Left Leg ("Durand")
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right leg.png]]
|Exosuit Right Leg ("Durand")
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Armor.png]]
|Exosuit Armor ("Durand")
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
</tab>
</tab>
 
<tab name="H.O.N.K">
<tab name='Unlisted Damage'>
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
'''Unlisted Damage [[File:purplekit.png|32px]]'''<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
<small>''Some damage does not show up in any category, but will show that the person is injured when checked with a Health Analyzer''</small>
! style='background-color:#64487F' width:64px;                  |Icon
 
! style='background-color:#64487F' width:150px;                |Name
Slimes in [[Xenobiology]], non-upgraded cloners, and [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]] cause cellular damage. Stamina damage is most often caused by non-lethal weapons, such as disablers or beanbag slugs - this type of damage is not dangerous to the patient. Hallucinations can occur from a radiation field event, ingesting narcotics, having a genetic defect, or the abilities of certain antagonists.
! class="unsortable" style='background-color:#64487F'           |Description
* '''Healing cellular damage:''' Shove patient into a cryo cell. [[Guide to Chemistry#Cryoxadone|Cryoxadone]] heals genetic damage. If patient still has a living slime on them, disarm the slime, and use a fire extinguisher to kill it (water is lethal for them). Be careful - [[Grey]]s are hurt by water.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
* '''Healing stamina damage:''' It is recommended to just wait until it wears off.
! style='background-color:#64487F' width:200px;                |Required Materials
* '''Healing hallucinations:''' If the station entered a radiation belt which causes hallucinations, just wait until it passes. If it is caused by narcotics, administer [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]] to remove them or use [[Guide to Medicine|dialysis]]. If it is a genetic defect, use [[Guide to Chemistry#Mutadone|Mutadone]].
|-
</tab></tabs>
![[File:Mech_Chassis.png]]
 
|Exosuit Chassis ("H.O.N.K")
'''Notes'''
|The chassis of a H.O.N.K Mech.
* '''Infections''' can occur from untreated, open wounds or by embedded objects. Make sure you close every incision during surgery. They can develop into acute infections that will eventually lead to necrosis. Just 5u of [[Guide to Chemistry#Spaceacillin|Spaceacillin]] cures most infections. If the patient has an embedded object in them, [[Surgery#Embedded Object Removal .28Non-Synthetics.29|remove it with surgery]]. Necrosis can be treated by [[Surgery#Debridement and Limb Revival|debridement]] or by [[Guide to Chemistry#Mitocholide|Mitocholide]] (see above).
|None<br>
* '''Broken bones''' cause organ damage over time. If a skull, chest or a groin is left untreated for a long time, it will cause organ failure (which leads to a very quick death). Broken limbs can be splinted to temporarily remove the penalties associated with the broken bone (dropping items for hands and arms, slowdown for feet and legs).
|[[File:Metal.png|32px]]20000 Metal<br>
* '''Low blood count''' is 90%, though the damage from that level is still manageable without medicine. Everything below 60% will cause the patient to suffocate to death. Being well-fed increases blood production.
|-
* '''Brain damage''' manifests in many ways, such as the inability to use machines, yelling, screaming seemingly incomprehensible things and so on. Some patients might be crazy by default, but most often they shout because they need [[Guide to Chemistry#Mannitol|Mannitol]].
![[File:Honk Torso.png]]
* '''Corpses''' should be treated as soon as possible. If defibrillation/cloning does not work (see below) and they are waiting for being revived with [[Guide to Chemistry#Lazarus Reagent|Lazarus Reagent]], it is a good practice to ask the [[Coroner]] to inject them with [[Guide to Chemistry|Formaldehyde]]. It will stop their corpse from rotting.
|Exosuit Torso ("H.O.N.K")
 
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
=== Critical States [[File:Health_cycle.gif|32px]] ===
|None<br>
There are three types of critical states.  
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
 
|-
The first is shock; this occurs when the patient is at or below 0 health (having taken at least 100 points of damage). This causes stammering, fainting, and an inability to see correctly. This can be cured by healing enough damage to bring them back up to 25 health, or by using [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]].
![[File:Honk Head.png]]
 
|Exosuit Head ("H.O.N.K")
The second state is cardiac failure; this has a chance of occurring when a patient's shock is left untreated too long. The patient will be unable to see well, unable to breathe, and they will fall down often. When a patient's heart is failing, their condition will progressively worsen until they begin to undergo cardiac arrest. Cardiac failure can be treated with [[Guide to Chemistry#Atropine|Atropine]], [[Guide to Chemistry#Epinephrine|Epinephrine]], or [[Guide to Chemistry#Heparin|Heparin]], and is extremely unlikely to go away by itself.
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
 
|None<br>
The third state, cardiac arrest, is extremely lethal. It will almost immediately cause the patient to drop to the ground and rapidly take brain and respiratory damage. If left untreated, cardiac failure results in near instant death. Treating cardiac arrest requires a defibrillator (handheld or otherwise).
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
 
|-
===Racial Differences===
![[File:Honk left arm.png]]
Some races require special treatment and failing to do so can lead to their death. '''This section is vital, make sure you read it closely.'''
|Exosuit Left Arm ("H.O.N.K")
 
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
Depending on the race of the patient in question, specific forms of treatment may prove to be ineffective or even adverse to the health of the patient. Here's a breakdown of all the do's and dont's when it comes to the various species you may encounter during a shift.
|None<br>
 
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
<tabs style="width:70%">
|-
<tab name='Human' style="width:100%">
![[File:Honk Right arm.png]]
<div style="text-align:center;">
|Exosuit Right Arm ("H.O.N.K")
[[File:HumanImage.png|128px|link=Human]]
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
</div>
|None<br>
<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
'''Surgery:''' They do not require anything special for surgery.
|-
<br><br>
![[File:Honk Left leg.png]]
'''Blood:''' They have regular blood.
|Exosuit Left Leg ("H.O.N.K")
<br><br>
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
'''Organs:''' They have regular organs.
|None<br>
<br><br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
'''Immunity:''' None.
|-
<br><br>
![[File:Honk Right leg.png]]
'''Cloning:''' Humans are <font color=green>'''clonable'''</font>.
|Exosuit Right Leg ("H.O.N.K")
<br><br>
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
'''Etc:''' None.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
</tab>
</tab>
<tab name='Drask' style="width:100%">
<tab name="Reticence">
<div style="text-align:center;">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
[[File:DraskM.png|128px|link=Drask]]
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
</div>
! style='background-color:#64487F' width:64px;                  |Icon
<br>
! style='background-color:#64487F' width:150px;                |Name
'''Surgery:''' They do not require anything special for surgery.
! class="unsortable" style='background-color:#64487F'          |Description
<br><br>
! style='background-color:#64487F' width:150px;                |Required Tech Levels
'''Blood:''' They have regular blood.
! style='background-color:#64487F' width:200px;                |Required Materials
<br><br>
|-
'''Organs:''' Their heart is in their head and their liver is called a "metabolic strainer".
![[File:Mech_Chassis.png]]
<br><br>
|Exosuit Chassis ("Reticence")
'''Immunity:''' They are immune to cold.
|The chassis of a Reticence.
<br><br>
|None<br>
'''Cloning:''' Drasks are <font color=green>'''clonable'''</font>.
|[[File:Metal.png|32px]]20000 Metal<br>
<br><br>
|-
'''Etc:''' None.
![[File:Reticence Torso.png]]
|Exosuit Torso ("Reticence")
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File: Reticence Head.png]]
|Exosuit Head ("Reticence")
|A Reticence head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Left Arm.png]]
|Exosuit Left Arm ("Reticence")
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Right arm.png]]
|Exosuit right Arm ("Reticence")
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Left leg.png]]
|Exosuit Left Leg ("Reticence")
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Right leg.png]]
|Exosuit Right Leg ("Reticence")
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
</tab>
</tab>
<tab name='Diona' style="width:100%">
<tab name="Phazon">
<div style="text-align:center;">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
[[File:Dionam.png|128px|link=Diona]]
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
</div>
! style='background-color:#64487F' width:64px;                  |Icon
<br>
! style='background-color:#64487F' width:150px;                |Name
'''Surgery:''' They don't have bones so you don't need to cut their bones when doing surgery.
! class="unsortable" style='background-color:#64487F'          |Description
<br><br>
! style='background-color:#64487F' width:150px;                |Required Tech Levels
'''Blood:''' They have regular blood.
! style='background-color:#64487F' width:200px;                |Required Materials
<br><br>
|-
'''Organs:''' Their organs have different names but they almost function the same.
![[File:Mech Chassis.png]]
<br><br>
|Exosuit Chassis ("Phazon")
'''Immunity:''' None.
|The Chassis of a Phazon.
<br><br>
|None<br>
'''Cloning:''' Dionae are <font color=green>'''clonable'''</font>.
|[[File:Metal.png|32px]]20000 Metal<br>
<br><br>
|-
'''Etc:''' They regenerate from brute, burn, and suffocation damage in light, suffocate in darkness, and take damage from atrazine/glyphosate.
![[File:Phazon_torso.png]]
|Exosuit Torso ("Phazon")
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|-
![[File:Phazon Head.png]]
|Exosuit Head ("Phazon")
|A Phazon head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Left Arm.png]]
|Exosuit Left Arm ("Phazon")
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Right arm.png]]
|Exosuit Right Arm ("Phazon")
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon left leg.png]]
|Exosuit Left Leg ("Phazon")
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon right leg.png]]
|Exosuit Right Leg ("Phazon")
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon armor.png]]
|Exosuit Armor ("Phazon")
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
</tab>
</tab>
<tab name='IPC' style="width:100%">
<tab name="Exosuit Equipment">
<div style="text-align:center;">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
[[File:IPC.png|128px|link=IPC]]
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
</div>
! style='background-color:#64487F' width:64px;                  |Icon
<br>
! style='background-color:#64487F' width:150px;                |Name
'''Surgery:''' They are fully mechanical requiring tools to fix. '''IPCs are not Medbay's job.'''
! class="unsortable" style='background-color:#64487F'          |Description
<br><br>
! style='background-color:#64487F' width:150px;                |Required Tech Levels
'''Blood:''' They do not have blood.
! style='background-color:#64487F' width:200px;                |Required Materials
<br><br>
|-
'''Organs:''' They have no organs (they have components).
![[File:Mecha_wire.png]]
<br><br>
|Exosuit Engineering Equipment (Cable Layer)
'''Immunity:''' Oxygen, Toxins, Most Chemicals, Syringes and more.
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
<br><br>
|None<br>
'''Cloning:''' IPCs are <font color=red>'''unclonable'''</font>.
|[[File:Metal.png|32px]]10000 Metal<br>
<br><br>
|-
'''Etc:''' Bring them to Robotics. '''Never morgue an IPC unless debrained or DNR.'''
![[File:Mecha_drill.png]]
|Exosuit ENgineering Equipment (Drill)
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_exting.png]]
|Exosuit Engineering Equipment (Extinguisher)
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Engineering Equipment (Hydraulic Clamp)
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Tesla.png]]
|Exosuit Equipment (Plasma Generator)
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mecha_bananam.png]]
|H.O.N.K Banana Mortar
|A specialized exosuit banana mortar used for delivering bananas where needed.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Mecha_honker.png]]
|HoNkER BlAsT 5000
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
![[File:Mecha_mousetrapm.png]]
|H.O.N.K Mousetrap Mortar
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Mecha_mimecarb.png]]
|S.H.H. "Quietus" Carbine
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (Mime RCD Module)
|Used for quick and silent construction.
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Mecha_analyzer.png]]
|Exosuit Engineering Equipment (Mining Scanner)
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Sleeper_0.png]]
|Exosuit Medical Equipment (Mounted Sleeper)
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Syringegun.png]]
|Exosuit Medical Equipment (Syringe Gun)
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Medical Equipment (Rescue Jaw)
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Mecha_uac2.png]]
|Exosuit Weapon ("Ultra AC 2" LMG)
|A mech mounted light machine gun. Fires in three-shot bursts.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_diamond_drill.png]]
|Exosuit Module (Diamond Mining Drill)
|An upgraded version of the standard drill.
|5 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|-
![[File:Tesla.png]]
|Exosuit Module (ExoNuclear Reactor)
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Mecha_teleport.png]]
|Exosuit Module (Gravitational Catapult Module)
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (RCD Module)
|An exosuit-mounted Rapid Construction Device.
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|-
![[File:Mecha_aboost_rng.png]]
|Exosuit Module (Reactive Armor Booster Module)
|An exosuit-mounted armor booster that decreases melee damage taken.
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|-
![[File:Mecha_aboost_ccw.png]]
|Exosuit Module (Reflective Armor Booster Module)
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (Repair Droid Module)
|An automated Repair Droid. Consumes power to repair your mech.
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|A mech mounted bola launcher useful for slowing criminals down.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Module (Teleporter Module)
|An exosuit module that allows exosuits to teleport to any position in view
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Mecha_Bola.png]]
|Heavy-duty Exosuit Ion Thruster
|Allows for further control in zero gravity environments
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Tesla.png]]
|Exosuit Module (Tesla Energy Relay)
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-PL "Firedart" laser)
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|A weapon for combat exosuits. Shoots basic disablers.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_carbine.png]]
|Exosuit Weapon (FNX-66 "Hades" Carbine)
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_scatter.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_ion.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:Mecha_sgl.png]]
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_missile.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_Plasmacutter.png]]
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (P-X Tesla Cannon)
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (ZFI Immolation Beam Gun)
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|-
</tab>
</tab>
<tab name='Grey' style="width:100%">
<tab name="Cyborg Upgrade Modules">
<div style="text-align:center;">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
[[File:GreyM.png|128px|link=Grey]]
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
</div>
! style='background-color:#64487F' width:64px;                  |Icon
<br>
! style='background-color:#64487F' width:150px;                |Name
'''Surgery:''' They do not require anything special for surgery.
! class="unsortable" style='background-color:#64487F'          |Description
<br><br>
! style='background-color:#64487F' width:150px;                |Required Tech Levels
'''Blood:''' They have regular blood.
! style='background-color:#64487F' width:200px;                |Required Materials
<br><br>
|-
'''Organs:''' They have regular organs (except for their brain).
![[File:Kineticacceleratormod.png]]
<br><br>
|Kinetic Accelerator Offensive Mining Explosion Mod
'''Immunity:''' They are immune to sulphuric acid.
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
<br><br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
'''Cloning:''' Greys are <font color=green>'''clonable'''</font>.
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
<br><br>
|-
'''Etc:''' They take heavy damage from water. '''Dont use a fire extinguisher on them''' if they are on fire.
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Resonator Blast Mod
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Module Reset)
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Rename)
|Used to rename a cyborg.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Restart)
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|None<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Lavaproof Chassis.png]]
|Cyborg Upgrade Module (Lavaproof Chassis)
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|-
![[File:Cyborg upgrade2.png]]
|Cyborg Upgrade Module (VTEC)
|Installs an advanced servo suite into a robot, increasing their speed.
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ion Thrusters)
|A energy-operated thruster system for cyborgs.
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Diamond Drill)
|A diamond drill replacement for the mining module's standard drill.
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ore Satchel of Holding)
|A satchel of holding replacement for mining cyborg's ore satchel module.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Safety Override)
|Unlocks the hidden, deadlier functions of a cyborg.
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Self-repair)
|This module will repair the cyborg over time.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Floor buffer.png]]
|Janitorial floor buffer upgrade (Floor buffer)
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
|-
![[File:Cyborg Upgrade4.png]]
|Cyborg Upgrade Module (Trash Bag of Holding)
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Construction Device)
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Engineering Equipment)
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version.
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Medical Equipment)
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade (Abductor Janitorial Equipment)
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rock in an AoE.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
</tab>
</tab>
<tab name='Slimeperson' style="width:100%">
<tab name="Medical">
<div style="text-align:center;">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
[[File:SlimeM.png|128px|link=Slime]]
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
</div>
! style='background-color:#64487F' width:64px;                  |Icon
<br>
! style='background-color:#64487F' width:150px;                |Name
'''Surgery:''' They don't have bones so you don't need to cut their bones when doing surgery.
! class="unsortable" style='background-color:#64487F'          |Description
<br><br>
! style='background-color:#64487F' width:150px;                |Required Tech Levels
'''Blood:''' They don't have normal blood, but have Slime jelly as their blood. Slime jelly can be found in some IV drips in Medbay, and more jelly can be obtained from xenobiology.
! style='background-color:#64487F' width:200px;                |Required Materials
<br><br>
|-
'''Organs:''' Their only organs are their slime core (brain), heart and lungs.
![[File:MMI empty.png]]
<br><br>
|Man-Machine Interface
'''Immunity:''' They are immune to blindness (as they lack eyes) and they are also immune to breaking bones (due to a lack of bones).
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
<br><br>
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
'''Cloning:''' Slime People are <font color=red>'''unclonable'''</font>.
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
<br><br>
|-
'''Etc:''' Slime People can regrow limbs if they stay still and they are not starving.
![[File:Robotic_brain.png]]
|Robotic Brain
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protecting you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Toolset arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Janitorial arm implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Botanical arm implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Toolset arm implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Janitorial arm implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Meson eyes implant.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Thermal eyes implant.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|An electronic device designed to mimic the functions of a pair of human eyes.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Liver.png]]
|Cybernetic Liver
|An electronic device designed to mimic the functions of a of human liver.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Kidneys.png]]
|Cybernetic Kidneys
|An electronic device designed to mimic the functions of a pair of kidneys.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|An electronic device designed to mimic the functions of an organic human heart.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Heart.gif]]
|Upgraded Cybernetic Heart
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Cybernetic Lungs.png]]
|Cybernetic Lungs
|An electronic device designed to mimic the functions of a pair of human lungs.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:SAEMI implant.png]]
|Strong-arm Empowered Musculature Implant
|An implant that enhances your muscles to punch harder and throw people back.
|7 Combat<br>4 Syndicate<br>7 Biotech<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
</tab>
</tab>
<tab name='Plasmaman' style="width:100%">
<tab name="Misc">
<div style="text-align:center;">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
[[File:PlasmamanM.png|128px|link=Plasmaman]]
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
</div>
! style='background-color:#64487F' width:64px;                  |Icon
<br>
! style='background-color:#64487F' width:150px;                |Name
'''Surgery:''' Use [[Guide to Chemistry#Hydrocodone|Hydrocodone]], [[Guide to Chemistry#Morphine|Morphine]], [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] or [[Guide to Chemistry#Ether|Ether]] for surgery instead of N2O.
! class="unsortable" style='background-color:#64487F'           |Description
<br><br>
! style='background-color:#64487F' width:150px;                |Required Tech Levels
'''Blood:''' They do not have blood.
! style='background-color:#64487F' width:200px;                |Required Materials
<br><br>
|-
'''Organs:''' They have regular organs (except for their lungs).
![[File:Exosuit Tracking Beacon.gif]]
<br><br>
|Exosuit Tracking Beacon
'''Immunity:''' Radiation.
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
<br><br>
|None<br>
'''Cloning:''' Plasmamen are <font color=green>'''clonable'''</font>.
|[[File:Metal.png|32px]]500 Metal<br>
<br><br>
|-
'''Etc:''' They spontaneously combust if they come in contact with oxygen.<br> They breathe pure plasma, '''never remove their plasma tank'''.
![[File:IPC Head.png]]
<br><br>
|IPC Head
<font color=red>'''Never remove their hardsuit or their plasma tank.'''</font>
|A simple, functional robotic head, capable of housing visual and audio receptors.
</tab>
|None<br>
<tab name='Vox' style="width:100%">
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
<div style="text-align:center;">
|-
[[File:VoxM.png|128px|link=Vox]]
![[File:IPC Torso.png]]
</div>
|Integrated Robotic Chassis
<br>
|The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants.
'''Surgery:''' Use [[Guide to Chemistry#Hydrocodone|Hydrocodone]], [[Guide to Chemistry#Morphine|Morphine]], [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] or [[Guide to Chemistry#Ether|Ether]] for surgery instead of N2O.
|None<br>
<br><br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
'''Blood:''' They have their own type of blood, making every other type toxic. It can be found in medical or ordered from cargo.
|-
<br><br>
![[File:Supercapacitypowercell.png]]
'''Organs:''' Their cortical stack is their equivalent for a brain. Their lungs process nitrogen instead of oxygen.
|IPC Microbattery
<br><br>
|A small, powerful cell for use in fully prosthetic bodies.
'''Immunity:''' They are immune to decay same with their organs.
|None<br>
<br><br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
'''Cloning:''' Vox are <font color=red>'''unclonable'''</font>.  
|-
<br><br>
![[File:IPC charger implant.png]]
'''Etc:''' Oxygen is toxic for them. If their cortical stack is dead, they cannot be revived.<br> They breathe pure nitrogen, '''never remove their nitrogen tank'''.
|IPC Charger
<br><br>
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
<font color=red>'''Never remove their nitrogen tank or breath mask.'''</font>  
|None<br>
</tab></tabs>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
 
|-
=== Blood Types ===
![[File:Cyborg_Camera.png]]
If a patient is low on blood, you can do a blood transfusion. Voxs have different blood than other Species but do also follow the antigen and Rh factor when it comes to Vox to Vox transfusion. '''Mixing up the wrong blood types will cause toxin damage''' and can be fatal. Pouring differing blood types into IV bags may also prove to be deadly, '''expecially with mixing Vox and non-Vox blood.'''
|IPC Optical Sensor
 
|The eyes of an IPC.
{| class="wikitable sortable" width="40%" style="text-align: center; background-color: #E6F3E7;"
|None<br>
|+ Blood Type Compatibility Table
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"
|-
| center;" |
![[File:Universal_recorder.png]]
| style="width: 150pt; center;" colspan="9"            | You can receive type
|IPC Microphone
|Allows an IPC to hear.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Standard
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Nanotrasen
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Silent
|This modification kit silences a mech's onboard voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Honk
|This modification kit updates a mech's onboard voice to Honk. Why?
|None<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|-
|-
| style="width: 50pt; font-weight: bold; text-align: center; background-color: #2A9633; color: white;" rowspan="9" |If your blood type is
![[File:Advanced_hard_disk_drive.png]]
|
|Voice Modkit : Syndicate
! A+
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
! A-
|2 Illegal<br>
! B+
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
! B-
! AB+
! AB-
! O+
! O-
|-
|-
| '''A+'''
![[File:Exosuit Tracking Beacon.gif]]
| style="background-color:#2A96335d" | Yes
|AI Control Beacon
| style="background-color:#2A96335d" | Yes
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
| style="background-color:#962A335d" | No
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
| style="background-color:#962A335d" | No
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
|-
|-
| '''A-'''
![[File:Flash.png]]
| style="background-color:#962A335d" | No
|Synthetic Flash
| style="background-color:#2A96335d" | Yes
|A synthetic flash used mostly in borg construction.
| style="background-color:#962A335d" | No
|3 EM Spectrum<br>2 Combat<br>
| style="background-color:#962A335d" | No
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
|-
|-
| '''B+'''
![[File:Powercell.png]]
| style="background-color:#962A335d" | No
|Basic Power Cell
| style="background-color:#962A335d" | No
|A basic power cell that holds 1000 units of energy
| style="background-color:#2A96335d" | Yes
|1 Power Storage<br>
| style="background-color:#2A96335d" | Yes
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
|-
|-
| '''B-'''
![[File:Power_cell.png]]
| style="background-color:#962A335d" | No
|High-Capacity Power Cell
| style="background-color:#962A335d" | No
|A power cell that holds 10000 units of energy
| style="background-color:#962A335d" | No
|2 Power Storage<br>
| style="background-color:#2A96335d" | Yes
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
|-
|-
| '''AB+'''
![[File:Hyper_cell.png]]
| style="background-color:#2A96335d" | Yes
|Hyper-Capacity Power Cell
| style="background-color:#2A96335d" | Yes
|A power cell that holds 30000 units of energy
| style="background-color:#2A96335d" | Yes
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
| style="background-color:#2A96335d" | Yes
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
|-
|-
| '''AB-'''
![[File:Supercapacitypowercell.png]]
| style="background-color:#962A335d" | No
|Super-Capacity Power Cell
| style="background-color:#2A96335d" | Yes
|A power cell that holds 20000 units of energy
| style="background-color:#962A335d" | No
|3 Power Storage<br>3 Materials<br>
| style="background-color:#2A96335d" | Yes
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
|-
|-
| '''O+'''
![[File:Bluespacepowercell.png]]
| style="background-color:#962A335d" | No
|Bluespace Power cell
| style="background-color:#962A335d" | No
|A powercell that holds 40000 units of energy
| style="background-color:#962A335d" | No
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
| style="background-color:#962A335d" | No
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
| style="background-color:#2A96335d" | Yes
|-
|-
| '''O-'''
|}</tab></tabs>
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#962A335d" | No
| style="background-color:#2A96335d" | Yes
|}
 
There are four main blood groups along with a protein factor:
 
* '''A''' has A antigens
* '''B''' has B antigens
* '''AB''' has '''both''' A and B antigens
* '''O''' has no antigens
 
* '''+''' indicates the Rh factor (protein) '''is''' present. (Positive)
* '''-''' indicates the Rh factor (protein) is '''not''' present. (Negative)
 
You '''cannot''' give a patient an antigen that they do not already have. <br>
You '''cannot''' give a patient a protein that they do not already have.<br>
You '''can''' give a patient a [compatible] blood type that is lacking a protein.<br>
 
==Sleepers and Cryo Cells==
[[File:MedbaySleeper.png|right|thumb]]
[[Sleeper]]s are useful albeit slow machines. They can cure addictions and inject patients with specific chemicals. Cryo cells always heal faster than Sleepers. They are designed to be a slow but infinite source of stabilization for critically injured patients or treatment of minor injuries. For most cases, medicines provided by NanoMeds or Chemistry are a faster and more effective source of healing, and Sleepers have difficulty fixing anything outside of Brute, Burn, Toxic and Respiratory damage. To use a sleeper or cryo cell, drag and drop people onto it then click on it to open the control panel. If you get the error message "subject may not have anything in their hands", it means they are holding something in their hands: ask them to put it away or drop it.
 
By default, Sleepers have [[Guide to Chemistry#Ephedrine|Ephedrine]], [[Guide to Chemistry#Salbutamol|Salbutamol]], [[Guide to Chemistry#Charcoal|Charcoal]] and  [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]. To see what these medicines do, refer to [[Guide to Chemistry]].
Sleepers can also heal addictions after a certain amount of time. The sleeper will alert doctors with a message audio cue once a patients addiction is cleared, this can take some time as well.
 
If they get upgraded, the capacity for injecting more of these chemicals increases from 20 units to a maximum of 80 units.
 
===Dialysis [[File:SleeperSmall.png]]===
 
Dialysis is the clinical purification of blood, as a substitute for the normal function of the kidney. When someone has ingested or been shot up with a large amount of reagents, a sleeper can rapidly drain them of said reagents. Quite often, a purgative chemical is more effective - though not infinite. To perform Dialysis, you will need a sleeper with a beaker inserted.
 
'''Notes'''
 
* You may need to empty the beaker out a few times to fully remove all reagents.
* About 1/5 of what you remove will be the patient's blood, though it is almost never enough to be dangerous, except when the patient already suffers from significant blood loss.
* Some chemicals, when extracted, will result in a sludge that cannot be remetabolized.
 
===Cryo Cells [[File:Cryogenics.png|32px]]===
With two located near the center of the Medical Department and one next to the cloner, it is a quick and efficient way to heal brute, burn and respiratory damage. Feel free to use it on every patient if Medbay is not busy but reserve it for more severe cases when there is a huge influx of patients.
 
* Make sure the temperature control unit connected to it is turned on and the temperature is set low enough for Cryoxadone to function (indicated by the cryo cell's temperature reading turning green).
* Drag and drop people onto it then click on it to open the control panel. If you get the error message "subject may not have abiotic items on", it means they are holding something in their hands: ask them to put it away or drop it.
* Turn it on and make sure the "auto eject" mode is turned on as well.
 
'''Notes'''
* At the start of each shift, the cryo cells have to be set up. Insert the beaker of cryoxadone next to them, turn on the connected temperature control unit and set it to a low temperature below 265 K. If no cryoxadone is in the cryo cells, they can still function as a way to stabilize patients and will continue to heal respiratory damage, but no other damage types.
* If the patient is not healing for some reason, there might be no cryoxadone in the cryo cell's beaker - check and replace if necessary - or the patient might be continually gaining damage from a source like some chemical poison, low blood, or radiation.
* There are so-called "cryomixes". These are mixtures made by chemists to speed up the healing process. They sometimes also add [[Guide to Chemistry#Mannitol|Mannitol]], [[Guide to Chemistry#Mitocholide|Mitocholide]] and [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] to it to make cryo cells even more effective. Adding a mannitol pill to the beakers at roundstart makes for a simple, yet effective cryomix.
* Cryo cells inject 1u of chemicals from the loaded beaker every 17 cycles, then multiplies those chemicals by 10. A 100% [[Guide to Chemistry#Cryoxadone|Cryoxadone]] beaker will inject 10u every 17 cycles, whereas a 70/30 Cryox/Mannitol mix will inject 7u of Cryox and 3u of Mannitol instead.
 
[[Category:Guides]]

Latest revision as of 03:43, 3 November 2024

HELLO WORLD!

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just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part One point Five, the Templates
Make Materials Template
Make Levels Template
Part Two, the Trashed Part
Rework the Circuit Imprinter section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Protolathe section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Exosuit Fabricator section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Do a final update of Information
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.
Work on the Protolathes Tables formating and display.

Exosuit Fabricator

Exofab.png

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.

Icon Name Description Required Tech Levels Required Materials
Cyborg endoskeleton.png Cyborg Endoskeleton A complex metal backbone with standard limb sockets and pseudomuscle anchors. None
Metal.png15000 Metal
Cyborg Torso.png Cyborg Torso A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. None
Metal.png40000 Metal
Cyborg Head.png Cyborg Head A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. None
Metal.png5000 Metal
Cyborg Left Arm.png Cyborg Left Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Arm.png Cyborg Right Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Robotleg.png Cyborg Left Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Leg.png Cyborg Right Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Icon Name Description Required Tech Levels Required Materials
Cyborg Binary Comms Device.png Cyborg Binary Communication Device Allows for Cyborgs to Communicate in binary. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg Radio.png Cyborg Radio A radio for cyborgs. None
Metal.png2500 Metal
Glass.png1000 Glass
Actuator.png Cyborg Actuator An actuator for Cyborgs. None
Metal.png3500 Metal
Cyborg diag unit.png Cyborg Diagnosis Unit A diagnosis unit for cyborgs. None
Metal.png3500 Metal
Cyborg Camera.png Cyborg Camera The eyes of a cyborg. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg armor.png Cyborg Armor Armor designed for cyborgs. None
Metal.png5000 Metal
Icon Name Description Required Tech Levels Required Materials
Mod Shell.png MOD Shell A 'Cybersun Industries' designed shell for a Modular Suit. None
Metal.png10000 Metal
Plasma.png5000 Plasma
Mod Helmet.png MOD Helmet A 'Cybersun Industries' designed helmet for a Modular Suit. None
Metal.png5000 Metal
Mod Chestplate.png MOD Chestplate A 'Cybersun Industries' designed chestplate for a Modular Suit. None
Metal.png5000 Metal
Mod Gauntlets.png MOD Gauntlets 'Cybersun Industries' designed gauntlets for a Modular Suit. None
Metal.png5000 Metal
Mod Boots.png MOD Boots 'Cybersun Industries' designed boots for a Modular Suit. None
Metal.png5000 Metal
Mod Standard Plating.png MOD External Plating External plating used to finish a MOD control unit. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Engineering Plating.png MOD Engineering Plating An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. None
Metal.png6000 Metal
Glass.png1000 Glass
Gold.png2000 Gold
Plasma.png1000 Plasma
Mod Atmospheric Plating.png MOD Atmospheric Plating An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. None
Metal.png6000 Metal
Glass.png1000 Glass
Titanium.png2000 Titanium
Plasma.png1000 Plasma
Mod Medical Plating.png MOD Medical Plating A lightweight suit by DeForest Medical Corporation, allows for easier movement. None
Metal.png6000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png1000 Plasma
Mod Security Plating.png MOD Security Plating A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. None
Metal.png6000 Metal
Glass.png1000 Glass
Uranium.png2000 Uranium
Plasma.png1000 Plasma
Mod Cosmohonk Plating.png MOD Cosmohonk Plating A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. None
Metal.png6000 Metal
Glass.png1000 Glass
Bananium.png2000 Bananium
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Civilian Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Corpsman Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Icon Name Description Required Tech Levels Required Materials
Mod Storage.png Storage Module What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. None
Metal.png2500 Metal
Glass.png10000 Glass
Mod Extended Storage.png Expanded Storage Module Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png2500 Metal
Uranium.png10000 Uranium
Mod Syndicate Storage.png Syndicate Storage Module A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. 7 Materials
7 Power Storage
7 Engineering
4 Illegal
Metal.png1200 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Medical Visor.png Medical Visor Module A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
Silver.png2500 Silver
Glass.png5000 Glass
Mod Diagnostic Visor.png Diagnostic Visor Module A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. 5 Materials
4 Engineering
4 Programming
4 Biotech
Gold.png2500 Gold
Glass.png5000 Glass
Mod Security Visor.png Security Visor Module A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
3 Combat
Titanium.png2500 Titanium
Glass.png5000 Glass
Mod Meson Visor.png Meson Visor Module A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. 4 Materials
4 Biotech
4 Engineering
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod Welding Protection.png Welding Protection Module A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. 4 Materials
4 Biotech
5 Engineering
4 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod T-Ray Scanner.png T-Ray Scanner Module A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. 2 Materials
2 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Cloak.png Cloak Module A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12000 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Ion Jetpack.png Ion Jetpack Module A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. 7 Materials
7 EM Spectrum
7 Engineering
Metal.png12500 Metal
Silver.png12000 Glass
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Magnetic Stability.png Magnetic Stabilizator Module These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Radiation Protection.png Radiation Protection Module A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. 4 Materials
4 EM Spectrum
5 Combat
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod EMP Shield.png EMP Shield Module A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Flashlight.png Flashlight Module A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Emergency Tether.png Emergency Tether Module A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Reagent Scanner.png Reagent Scanner Module A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Internal GPS.png Internal GPS Module This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. 2 Materials
2 Bluespace
Metal.png2500 Metal
Glass.png5000 Glass
Mod Thermal Regulator.png Thermal Regulator Module Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. 3 Materials
3 Plasma
2 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Injector.png Injector Module A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. 4 Biotech
6 Materials
5 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Defibrillator.png Defibrillator Module A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. 7 Materials
7 Biotech
6 Power Storage
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Bike Horn.png Bike Horn Module A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Waddle.png Waddle Module Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Crate Clamp.png Crate Clamp Module A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. 3 Programming
3 Materials
Metal.png2500 Metal
Glass.png5000 Glass
Mod Drill.png Drill Module An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Ore Bag.png Ore Bag Module An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod DNA Lock.png DNA Lock Module A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Holster.png Holster Module Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Active Sonar.png Active Sonar Module Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Pathfinder.png Pathfinder Module This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Plasma Stabilizer.png Plasma Stabilizer Module This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. 2 Materials
2 Power Storage
3 Engineering
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Smoke Grenade.png Smoke Grenade Module A module that dispenses primed smoke grenades to disperse crowds. 5 Materials
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12050 Silver
Gold.png2000 Gold
Plasma.png5000 Plasma
Mod Plate Compression.png Plate Compression Module A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Status Readout.png Status Readout Module A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. 5 Materials
5 Power Storage
6 Biotech
2 Illegal
Metal.png10000 Metal
Glass.png4000 Silver
Silver.png2000 Silver
Mod Teleporter.png Teleporter Module A module that uses a bluespace core to let the user transport their particles elsewhere. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Kinesis.png Kinesis Module A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Firewall.png Firewall Module A module that uses a pyroclastic core to make immolating dropwalls. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Arc-Shield.png Arc-Shield Module A module that uses a flux core to project an unstable protective shield. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Vortex Shotgun.png Vortex Shotgun Module A module that uses a vortex core to rend the fabric of space time in front of it. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Cryogrenade.png Cryogrenade Module A module that uses a cryogenic core to make freezing grenades. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Ripley") The chassis of an APLU Ripley. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Right leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Firefighter") The chassis of a Firefighter APLU. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Left leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Odysseus") The chassis of an Odysseus None
Metal.png20000 Metal
Odysseus Torso.png Exosuit Torso ("Odysseus") The torso of the Odysseus. Contains power unit, processing core and life support systems. None
Metal.png12000 Metal
Odysseus head.png Exosuit Head ("Odysseus") The head of the Odysseus mech. None
Metal.png6000 Metal
Glass.png10000 Glass
Odysseus Left arm.png Exosuit Left Arm ("Odysseus") An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Right arm.png Exosuit Right Arm ("Odysseus") An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Left leg.png Exosuit Left Leg ("Odysseus") An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Odysseus Right leg.png Exosuit Right leg ("Odysseus") A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Gygax") The chassis of a Gygax. None
Metal.png20000 Metal
Gygax Torso.png Exosuit Torso ("Gygax") The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. None
Metal.png20000 Metal
Glass.png10000 Glass
Diamond.png2000 Diamond
Gygax Head.png Exosuit Head ("Gygax") A Gygax head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Diamond.png2000 Diamond
Gygax Left Arm.png Exosuit Left Arm ("Gygax") A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Right Arm.png Exosuit Right Arm ("Gygax") A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Left leg.png Exosuit Left Leg ("Gygax") A Gygax Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
Diamond.png2000 Diamond
Gygax Right leg.png Exosuit Right leg ("Gygax") A Gygax Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
2000 Diamond
Gygax Armor.png Exosuit Armor ("Gygax") Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. None
Metal.png15000 Metal
Diamond.png10000 Diamond
Titanium.png10000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Durand") The chassis of a Durand None
Metal.png25000 Metal
Durand Torso.png Exosuit Torso ("Durand") The torso of the Durand. Contains power unit, processing core and life support systems. None
Metal.png25000 Metal
Glass.png10000 Glass
Silver.png10000 Silver
Durand Head.png Exosuit Head ("Durand") A Durand head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png15000 Glass
Silver.png2000 Silver
Durand Left arm.png Exosuit Left Arm ("Durand") A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Right Arm.png Exosuit Right Arm ("Durand") A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Left leg.png Exosuit Left Leg ("Durand") A Durand Left leg. Contains complex servodrives and stabilization systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Right leg.png Exosuit Right Leg ("Durand") A Durand Right leg. Contains complex servodrives and stabilziation systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Armor.png Exosuit Armor ("Durand") Durand Armor plating. This layered composite armor is heavy, but extremely durable. None
Metal.png30000 Metal
Uranium.png25000 Uranium
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("H.O.N.K") The chassis of a H.O.N.K Mech. None
Metal.png20000 Metal
Honk Torso.png Exosuit Torso ("H.O.N.K") A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Bananium.png10000 Bananium
Honk Head.png Exosuit Head ("H.O.N.K") A H.O.N.K head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Bananium.png5000 Bananium
Honk left arm.png Exosuit Left Arm ("H.O.N.K") A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Right arm.png Exosuit Right Arm ("H.O.N.K") A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Left leg.png Exosuit Left Leg ("H.O.N.K") A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Honk Right leg.png Exosuit Right Leg ("H.O.N.K") A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Reticence") The chassis of a Reticence. None
Metal.png20000 Metal
Reticence Torso.png Exosuit Torso ("Reticence") A torso part of the Reticence. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Tranquillite.png10000 Tranquillite
Reticence Head.png Exosuit Head ("Reticence") A Reticence head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Tranquillite.png5000 Tranquillite
Reticence Left Arm.png Exosuit Left Arm ("Reticence") A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right arm.png Exosuit right Arm ("Reticence") A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Left leg.png Exosuit Left Leg ("Reticence") A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right leg.png Exosuit Right Leg ("Reticence") A Reticence Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Phazon") The Chassis of a Phazon. None
Metal.png20000 Metal
Phazon torso.png Exosuit Torso ("Phazon") The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. None
Metal.png35000 Metal
Glass.png10000 Glass
Plasma.png20000 Plasma
Phazon Head.png Exosuit Head ("Phazon") A Phazon head. Houses advanced surveillance and targeting sensors. None
Metal.png15000 Metal
Glass.png5000 Glass
Plasma.png10000 Plasma
Phazon Left Arm.png Exosuit Left Arm ("Phazon") A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon Right arm.png Exosuit Right Arm ("Phazon") A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon left leg.png Exosuit Left Leg ("Phazon") A Phazon left leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon right leg.png Exosuit Right Leg ("Phazon") A Phazon right leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon armor.png Exosuit Armor ("Phazon") Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. None
Metal.png25000 Metal
Plasma.png20000 Plasma
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mecha wire.png Exosuit Engineering Equipment (Cable Layer) Equipment for engineering exosuits. Lays cable along the exosuit's path. None
Metal.png10000 Metal
Mecha drill.png Exosuit ENgineering Equipment (Drill) Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! None
Metal.png10000 Metal
Mecha exting.png Exosuit Engineering Equipment (Extinguisher) Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. None
Metal.png10000 Metal
Mecha clamp.png Exosuit Engineering Equipment (Hydraulic Clamp) Equipment for engineering exosuits. Lifts objects and loads them into cargo. None
Metal.png10000 Metal
Tesla.png Exosuit Equipment (Plasma Generator) An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. None
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png5000 Plasma
Mecha bananam.png H.O.N.K Banana Mortar A specialized exosuit banana mortar used for delivering bananas where needed. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha honker.png HoNkER BlAsT 5000 A massive air horn capable of causing deafness, weakness, and stunning to those nearby. None
Metal.png20000 Metal
Bananium.png10000 Bananium
Mecha mousetrapm.png H.O.N.K Mousetrap Mortar Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha mimecarb.png S.H.H. "Quietus" Carbine A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. None
Metal.png20000 Metal
Tranquillite.png10000 Tranquillite
Mecha rcd.png Exosuit Module (Mime RCD Module) Used for quick and silent construction. None
Metal.png30000 Metal
Tranquillite.png10000 Tranquillite
Mecha analyzer.png Exosuit Engineering Equipment (Mining Scanner) Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. None
Metal.png5000 Metal
Glass.png2500 Glass
Sleeper 0.png Exosuit Medical Equipment (Mounted Sleeper) A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. 3 Engineering
2 Plasma
3 Biotech
Metal.png5000 Metal
Glass.png10000 Glass
Syringegun.png Exosuit Medical Equipment (Syringe Gun) A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. 4 Materials
4 Biotech
3 Combat
4 EM Spectrum
Metal.png3000 Metal
Glass.png2000 Glass
Mecha clamp.png Exosuit Medical Equipment (Rescue Jaw) Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. 4 Materials
6 Engineering
6 EM Spectrum
Metal.png5000 Metal
Silver.png2000 Silver
Titanium.png1500 Titanium
Mecha uac2.png Exosuit Weapon ("Ultra AC 2" LMG) A mech mounted light machine gun. Fires in three-shot bursts. 4 Combat
Metal.png10000 Metal
Mecha diamond drill.png Exosuit Module (Diamond Mining Drill) An upgraded version of the standard drill. 5 Materials
4 Engineering
Metal.png10000 Metal
Diamond.png6500 Diamond
Tesla.png Exosuit Module (ExoNuclear Reactor) A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. 5 Power Storage
4 Engineering
3 Materials
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png500 Silver
Mecha teleport.png Exosuit Module (Gravitational Catapult Module) An exosuit mounted gravity catapult. Can be used to fling objects and people around. 4 Bluespace
3 EM Spectrum
4 Engineering
Metal.png10000 Metal
Mecha rcd.png Exosuit Module (RCD Module) An exosuit-mounted Rapid Construction Device. 5 Materials
3 Bluespace
4 EM Spectrum
4 Power Storage
5 Engineering
Metal.png30000 Metal
Gold.png20000 Gold
Plasma.png25000 Plasma
Silver.png20000 Silver
Mecha aboost rng.png Exosuit Module (Reactive Armor Booster Module) An exosuit-mounted armor booster that decreases melee damage taken. 5 Materials
4 Combat
Metal.png20000 Metal
Silver.png5000 Silver
Mecha aboost ccw.png Exosuit Module (Reflective Armor Booster Module) An exosuit-mounted armor booster that decreases damage taken from ranged weapons. 5 Materials
5 Combat
3 Engineering
Metal.png20000 Metal
Gold.png5000 Gold
Repair droid.png Exosuit Module (Repair Droid Module) An automated Repair Droid. Consumes power to repair your mech. 3 EM Spectrum
3 Data Theory
5 Engineering
Metal.png10000 Metal
Glass.png5000 Glass
Gold.png1000 Gold
Silver.png2000 Silver
Repair droid.png Exosuit Module (SOB-3 Clusterbang Launcher) A weapon that violates the Geneva Convention at 3 rounds per minute 5 Materials
5 Combat
3 Illegal
Metal.png20000 Metal
Gold.png10000 Gold
Uranium.png10000 Uranium
Mecha Bola.png Exosuit Weapon Design (PCMK-6 Bola Launcher) A mech mounted bola launcher useful for slowing criminals down. 3 Combat
Metal.png10000 Metal
Mecha Bola.png Exosuit Module (Teleporter Module) An exosuit module that allows exosuits to teleport to any position in view 5 EM Spectrum
8 Bluespace
Metal.png10000 Metal
Diamond.png10000 Diamond
Mecha Bola.png Heavy-duty Exosuit Ion Thruster Allows for further control in zero gravity environments 5 EM Spectrum
5 Materials
6 Engineering
Metal.png15000 Metal
Plasma.png3000 Plasma
Tesla.png Exosuit Module (Tesla Energy Relay) A tesla energy relay system that passively recharges a mech using power from nearby APCs. 4 EM Spectrum
5 Power Storage
4 Engineering
Metal.png10000 Metal
Glass.png2000 Glass
Gold.png2000 Gold
Silver.png3000 Silver
Mecha laser.png Exosuit Weapon (CH-LC "Solaris" Laser Cannon) A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. 4 Engineering
4 Combat
4 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-PL "Firedart" laser) A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. 3 Engineering
3 Combat
3 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-DS "Peacemaker" Disabler) A weapon for combat exosuits. Shoots basic disablers. 3 Combat
Metal.png10000 Metal
Mecha carbine.png Exosuit Weapon (FNX-66 "Hades" Carbine) An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. 5 Combat
4 Materials
Metal.png10000 Metal
Mecha scatter.png Exosuit Weapon (LBX AC 10 "Scattershot") A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. 4 Combat
Metal.png10000 Metal
Mecha ion.png Exosuit Weapon (MKIV Ion Heavy Cannon) A mech-mounted weapon that is virtually identical to the Ion Rifle. 6 Combat
5 EM Spectrum
5 Materials
Metal.png20000 Metal
Silver.png6000 Silver
Uranium.png2000 Uranium
Mecha sgl.png Exosuit Weapon (SGL-6 Flashbang Launcher) A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. 4 Combat
4 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha missile.png Exosuit Weapon (SRM-8 Missile Rack) A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. 6 Combat
5 Materials
5 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha Plasmacutter.png Exosuit Module Design (217-D Heavy Plasma Cutter) A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. 5 Materials
4 Engineering
4 Plasma
Metal.png10000 Metal
Glass.png2000 Glass
Plasma.png6000 Plasma
Mecha laser.png Exosuit Weapon (P-X Tesla Cannon) A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. 5 Materials
6 Combat
5 EM Spectrum
Metal.png20000 Metal
Silver.png8000 Silver
Mecha laser.png Exosuit Weapon (ZFI Immolation Beam Gun) A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. 5 Materials
6 Combat
5 EM Spectrum
Metal.png10000 Metal
Silver.png8000 Silver
Plasma.png8000 Plasma
Icon Name Description Required Tech Levels Required Materials
Kineticacceleratormod.png Kinetic Accelerator Offensive Mining Explosion Mod Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png7000 Metal
Glass.png3000 Glass
Silver.png3000 Silver
Gold.png3000 Gold
Diamond.png4000 Diamond
Kineticacceleratormod.png Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Uranium.png8000 Uranium
BSPoly crystal.png2000 Bluespace Mesh
Kineticacceleratormod.png Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Silver.png5000 Silver
Uranium.png5000 Uranium
Cyborg upgrade.png Cyborg Upgrade Module (Module Reset) Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. None
Metal.png10000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Rename) Used to rename a cyborg. None
Metal.png35000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Restart) Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. None
Metal.png60000 Metal
Glass.png5000 Glass
Lavaproof Chassis.png Cyborg Upgrade Module (Lavaproof Chassis) An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. None
Metal.png10000 Metal
Plasma.png4000 Plasma
Titanium.png5000 Titanium
Cyborg upgrade2.png Cyborg Upgrade Module (VTEC) Installs an advanced servo suite into a robot, increasing their speed. 5 Materials
4 Engineering
4 Data Theory
Metal.png80000 Metal
Glass.png6000 Glass
Uranium.png5000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Ion Thrusters) A energy-operated thruster system for cyborgs. 4 Engineering
4 Power Storage
Metal.png10000 Metal
Plasma.png5000 Plasma
Uranium.png6000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Diamond Drill) A diamond drill replacement for the mining module's standard drill. 6 Materials
5 Engineering
Metal.png10000 Metal
Diamond.png2000 Diamond
Cyborg Override.png Cyborg Upgrade Module (Ore Satchel of Holding) A satchel of holding replacement for mining cyborg's ore satchel module. 4 Materials
4 Engineering
4 Bluespace
Metal.png10000 Metal
Gold.png250 Gold
Uranium.png500 Uranium
Cyborg Override.png Cyborg Upgrade Module (Safety Override) Unlocks the hidden, deadlier functions of a cyborg. 7 Combat
7 Data Theory
4 Illegals
Metal.png10000 Metal
Glass.png15000 Glass
Diamond.png10000 Diamond
Cyborg Upgrade3.png Cyborg Upgrade Module (Self-repair) This module will repair the cyborg over time. 4 Materials
4 Engineering
Metal.png15000 Metal
Glass.png15000 Glass
Floor buffer.png Janitorial floor buffer upgrade (Floor buffer) This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. 4 Materials
4 Engineering
Metal.png9000 Metal
Glass.png7600 Glass
Cyborg Upgrade4.png Cyborg Upgrade Module (Trash Bag of Holding) An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Gold.png1500 Gold
Uranium.png250 Uranium
Plasma.png1500 Plasma
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Construction Device) This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. 6 Materials
5 Engineering
5 Power Storage
Metal.png30000 Metal
Glass.png15000 Glass
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Part Exchange Device) This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. 3 Materials
4 Engineering
Metal.png40000 Metal
Glass.png15000 Glass
AbductorModule.png Cyborg Upgrade Module (Abductor Engineering Equipment) An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. 7 Materials
7 Engineering
4 Alientech
Metal.png25000 Metal
Silver.png12500 Silver
Titanium.png10000 Titanium
Diamond.png10000 Diamond
Plasma.png5000 Plasma
AbductorModule.png Cyborg Upgrade Module (Abductor Medical Equipment) An experimental upgrade that replaces a medical cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png18000 Metal
Glass.png1500 Glass
Silver.png13000 Silver
Gold.png1000 Gold
Titanium.png12000 Titanium
Diamond.png1000 Diamond
Plasma.png4000 Plasma
AbductorModule.png Cyborg Upgrade (Abductor Janitorial Equipment) An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png10000 Metal
Silver.png7500 Silver
Titanium.png7500 Titanium
Diamond.png5000 Diamond
Plasma.png2500 Plasma
Kineticacceleratormod.png Kinetic Accelerator Damage Mod Increases the damage of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rock in an AoE. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal.png8000 Metal
Glass.png1500 Glass
Silver.png2000 Silver
Gold.png2000 Gold
Diamond.png2000 Diamond
Icon Name Description Required Tech Levels Required Materials
MMI empty.png Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
Metal.png1000 Metal
Glass.png500 Glass
Robotic brain.png Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
Metal.png1700 Metal
Glass.png1350 Glass
Gold.png500 Gold
Cyborg upgrade.png Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
Metal.png200 Metal
Cyber eyes.png Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
Metal.png600 Metal
Glass.png400 Glass
Breathing tube.png Breathing Tube Implant Allows you to use internals without a mask and protecting you from being choked. 2 Materials
3 Biotech
Metal.png600 Metal
Glass.png250 Glass
Surgical arm implant.png Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Janitorial arm implant.png Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Botanical arm implant.png Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Janitorial arm implant.png Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Surgical arm implant.png Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Diagnostic HUD Implant.png Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
Medical HUD implant.png Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
SechudImplant.png Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png750 Silver
Gold.png750 Gold
Meson eyes implant.png Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Gold.png300 Gold
Thermal eyes implant.png Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png600 Silver
Gold.png600 Gold
Plasma.png1000 Plasma
Diamond.png2000 Diamond
Antidrop.png Anti-Drop implant An implant that will prevent you from dropping items. 5 Materials
5 Biotech
6 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png400 Silver
Gold.png400 Gold
CNS rebooter.png CNS Rebooter implant This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
Neural Jumpstarter.png Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
CNS rebooter.png Comical Implant Uh oh 2 Materials
2 Biotech
Metal.png200 Metal
Glass.png200 Glass
Bananium.png200 Bananium
Nutriment pump implant.png Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
Metal.png500 Metal
Glass.png500 Glass
Gold.png500 Gold
Nutriment pump implant PLUS.png Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
Metal.png600 Metal
Glass.png600 Glass
Gold.png500 Gold
Uranium.png750 Uranium
Reviver.png Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! 5 Materials
5 Biotech
4 Data Theory
Metal.png800 Metal
Glass.png800 Glass
Gold.png300 Gold
Uranium.png500 Uranium
Cyber eyes.png Cybernetic Eyes An electronic device designed to mimic the functions of a pair of human eyes. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Ears.png Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Liver.png Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Kidneys.png Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic heart.gif Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Heart.gif Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Cybernetic Lungs.png Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Lungs.png Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
SAEMI implant.png Strong-arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. 7 Combat
4 Syndicate
7 Biotech
Gold.png5000 Gold
Metal.png10000 Metal
Titanium.png3000 Titanium
BSPoly crystal.png2000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Exosuit Tracking Beacon.gif Exosuit Tracking Beacon Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. None
Metal.png500 Metal
IPC Head.png IPC Head A simple, functional robotic head, capable of housing visual and audio receptors. None
Metal.png15000 Metal
Glass.png5000 Glass
IPC Torso.png Integrated Robotic Chassis The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. None
Metal.png40000 Metal
Titanium.png7000 Titanium
Supercapacitypowercell.png IPC Microbattery A small, powerful cell for use in fully prosthetic bodies. None
Metal.png2000 Metal
Glass.png750 Glass
IPC charger implant.png IPC Charger An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment None
Metal.png2000 Metal
Glass.png1000 Glass
Cyborg Camera.png IPC Optical Sensor The eyes of an IPC. None
Metal.png1000 Metal
Glass.png2500 Glass
Universal recorder.png IPC Microphone Allows an IPC to hear. None
Metal.png1000 Metal
Glass.png2500 Glass
Advanced hard disk drive.png Voice Modkit : Standard This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Nanotrasen This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Silent This modification kit silences a mech's onboard voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Honk This modification kit updates a mech's onboard voice to Honk. Why? None
Metal.png400 Metal
Bananium.png100 Bananium
Advanced hard disk drive.png Voice Modkit : Syndicate A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. 2 Illegal
Metal.png400 Metal
Titanium.png100 Titanium
Exosuit Tracking Beacon.gif AI Control Beacon A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. 2 Engineering
2 EM Spectrum
3 Data Theory
Metal.png1000 Metal
Glass.png500 Glass
Silver.png200 Silver
Flash.png Synthetic Flash A synthetic flash used mostly in borg construction. 3 EM Spectrum
2 Combat
Metal.png750 Metal
Glass.png750 Glass
Powercell.png Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
Metal.png700 Metal
Glass.png50 Glass
Power cell.png High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
Metal.png700 Metal
Glass.png60 Glass
Hyper cell.png Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
5 Materials
5 Engineering
Metal.png700 Metal
Gold.png150 Gold
Silver.png150 Silver
Glass.png70 Glass
Supercapacitypowercell.png Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
3 Materials
Metal.png700 Metal
Glass.png70 Glass
Bluespacepowercell.png Bluespace Power cell A powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
Metal.png800 Metal
Gold.png120 Gold
Glass.png160 Glass
Diamond.png160 Diamond
Titanium.png300 Titanium
BSPoly crystal.png100 Bluespace Mesh