User:Imnotthesharpest: Difference between revisions

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Materials and You: With the help of Kamachamaeleon, dug up the stats for all the minerals
 
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==HELLO WORLD!==
==HELLO WORLD!==
''The introductory paragraph goes here'' <br><br>
{| style="float:right;"
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
| colspan="2" |
 
{| style="float:right;"
===About he===
''This is the part where I talk about myself'' <br><br>
I am a red tool collector[[file:syndicateToolbox.png|64px]][[file:indwelder.png|64px]][[File:Nuclear_Screwdriver.png|64px]][[file:red crowbar.png|64px]][[file:wirecutters.png|64px]][[file:miniFE.png|64px]][[file:cableCoils.png|64px]]<br>
I play IPC [[File:IPC.png|64px]]
 
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funny flag
Edit from a random vox: This flag is indeed funni
 
if there is a {{tooltip|[[file:red crowbar.png|64px]]|'''Red Crowbar'''}} on a page then that means I have probably edited it.
 
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''here's some bubble wrap''
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===Wiki Pages I edited===
''The header says it all'' <br> <br>
I have totally redone four pages: <br>
*[[guide to Robotics|Guide to Robotics]] <br>
*[[surgery|Guide to Surgery]] <br>
*[[Firearms]] <br>
*[[Guide to Medical]] <br>
Pages I probably plan on working on: <br>
*[[Security Items]] <br>
*[[Crafting]] <br>
*[[Guide to Cadavers]] <br>
Currently editing this page: <br>
*[[MODsuits]] <br>
 
 
{{Needsrevision|reason=Too much information and noise on page, kill the spreadsheet tables and focus on teaching players about modsuits, their uses, and various features. (This page is barely readable atm)}}
<div style="display: grid; float: right;">{{JobEngineering}}{{JobScience}}{{JobSupply}}{{JobMedical}}{{JobSecurity}}</div>
Modular Outerwear Devices, '''MODsuits''', are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and [[#MODsuitsBuilding a MODsuit|assemble]] them!
==Using a MODsuit==
{|
| <div style="display: grid; float: right;">[[File:Mod UI.png|275px]]</div> <!--Float at home-->
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a [[#Storage|Storage Module]]. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left.
 
===Charging a MODsuit===
If your MODsuit is operating on a[[File:Mod Core.gif|32px]] standard core, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit to recharge it's cell.
Eventually, you can also change it's cell.
 
If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit.
 
===Exchanging the Power Cell===
 
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Wrench.png|32px]] '''Wrench'''.
# Re-insert the [[File:Mod Core.gif|32px]] '''MODsuit core'''.
# Insert the [[File:Powercell.png|32px]] '''Power Cell'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
|}
==Building a MODsuit==
 
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
# [[File:Mod Core.gif|32px]] Order a '''MOD core''' from Cargo '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.
# [[File:Mod Shell.png|32px]] Add core to shell.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' core to shell.
# [[File:Mod Helmet.png|32px]] Add '''helmet''' to assembly.
# [[File:Mod Chestplate.png|32px]] Add '''chestplate''' to assembly.
# [[File:Mod Gauntlets.png|32px]] Add '''gauntlets''' to assembly.
# [[File:Mod Boots.png|32px]] Add '''boots''' to assembly.
# [[File:Wrench.png|32px]] '''Wrench''' assembly.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' assembly.
# [[File:Mod Standard Plating.png|32px]] Add '''external plating''' to assembly.
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with '''screwdriver'''.
# [[File:Powercell.png|32px]] Insert a '''power cell'''.
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with '''screwdriver'''.
 
 
==Modsuit Maintenance==
 
===Fixing Wiring===
MODsuits wiring can malfunction after MODsuit is damaged by ''EMPs''. <br>
'''Possible Malfunctions include:'''
* Lack of response from the MODsuits functions.
* The User Interface becoming Dysfunctional until fixed.
 
In order to fix the wiring:
<!-- copied from hacking, basically template this could use -->
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to expose the wiring.
# Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''.
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done.
* Do note the wire order in every single MODsuit is different.
 
{| class="wikitable" width="65%" style="background-color: #f0e8f0;"
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
! style='background-color: #A06DA0' width: 20%;                            | Wire
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | Effects
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Multitool.png|32px]] Pulsing
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Wirecutters.png|32px]] Cutting
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Wirecutters.png|32px]] Mending
|-
| Shock / Electrify
'''(Orange Light)'''
| Delivers an electrical shock to the person hacking the MODsuit.
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.
| Will shock anyone hacking the MODsuit until repaired.
| Returns normal operation.
|-
| Disable
'''(Red Light)'''
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.
| Malfunctions the MODsuit until the wires mended.
| Returns the MODsuit to normal functionality.
|-
| ID Lock
'''(Green Light)'''
| Toggles the ID Lock on a MODsuit.
| Toggles the ID Lock. Toggles the Green Light.
| None
| None
|-
|-
| Interface Functionality
| {{Userbox|Background=#CC77CC|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified‎<br><span style="font-size:16pt">Red Tool Collector</span>}}
'''(Yellow Light)'''
| Toggles the MODsuits User Interface functionality on a MODsuit.
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.
| Breaks the User Interfaces Functionality until the wire is mended.
| Restores the User Interface Functionality.
|-
|-
| Dud Wires
| {{Userbox|Border-s=Double|Background=#FFFF00|File=Rolling Servos.png|Font-c=#800080|Text=Unoffically a professional‎<br><span style="font-size:16pt;">Wiki-table Editor‎‎‎ ‎ ‎ ‎ </span>}}
| The remaining two wires in the MODsuit are duds and have no effect.
| None
| None
| None
|}
|}
==Pre-Equipped MODsuits==
{|class="wikitable sortable mw-collapsible" width="50%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
! style='background-color: #A06DA0' width: 20%;                            | Item
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | location
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | Default Modules
|-
! Standard MODsuit <br> [[File:Mod Standard.png]]
| Can be built by robotics
| N/A
|-
! Engineering MODsuit <br> [[File:Mod Engineering.png]]
| Engineering Suit Storage, can be built by robotics
|
* Storage
* Welding Protection
* Radiation Detection
* Flashlight
* Magnetic Stability
* Emergency Tether
|-
! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]]
| Atmospherics Suit Storage, can be built by robotics
|
* Storage
* Welding Protection
* Radiation Detection
* Flashlight
* T-Ray
|-
! Advanced MODsuit <br> [[File:Mod Advanced.png]]
| Chief Engineer's Office, can be bought from [[Sol Traders]]
|
* Advanced Magnetic Stability
* Expanded Storage
* Welding Protection
* Radiation Detection
* Flashlight
* Advanced Ion Jetpack
|-
! Loader MODsuit <br> [[File:MOD Loader.png]]
| [[Supply Crates|Can be ordered from cargo]]
|
* Loader Clamp
* Loader Arms
* Loader Magner
* Expanded Storage
* Flashlight
* Stamper
|-
|-
! Mining MODsuit <br> [[File:Mod Mining.png]]
| [[Vendors#Supply|Mining Equipment Vendor]]
|
|
* Ash Armour
{| class="wikitable" style="width:100%;"
* Sphere Transform
|+ '''Sharpests Unofficial Color Standards'''
* Storage
! colspan="4" | Main Departments
* Internal GPS
* Ore Bag
* Hydraullic Clamp
|-
|-
! Medical MODsuit <br> [[File:Mod Medical.png]]
! '''Department''' || '''Header''' || '''Background''' || '''Body Text'''
| Medbay Suit Storage, can be built by robotics
|
* Storage
* Flashlight
* Injector
|-
|-
! Rescue MODsuit <br> [[File:Mod Rescue.png]]
| Service
| Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders
| style="background-color:#30A055; color:white;" | #30A055
|
| style="background-color:#8CCAA0; color:black;" | #8CCAA0
* Expanded Storage
* Flashlight
* Injector
* Defibrillator
|-
|-
! Research MODsuit <br> [[File:Mod Research.png]]
| Supply
| Research Director's Office, can be bought from Sol Traders
| style="background-color:#A0743E; color:white;" | #A0743E
|
| style="background-color:#CAB294; color:black;" | #CAB294
* Reagent Scanner
* Expanded Storage
* Welding Protection
* Flashlight
* T-Ray
|-
|-
! Security MODsuit <br> [[File:Mod Security.png]]
| Engineering
| Armoury, can be built by robotics
| style="background-color:#FF9D00; color:white;" | #FF9D00
|
| style="background-color:#FFC871; color:black;" | #FFC871
* Storage
* Flashlight
* Mirage Grenade
* Ion Jetpack
|-
|-
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]]
| Medical
| Head of Security's Office, can be bought from Sol Traders
| style="background-color:#36667F; color:white;" | #36667F
|
| style="background-color:#A1CCE3; color:black;" | #A1CCE3
* Expanded Storage
* Flashlight
* Mirage Grenade
* Advanced Ion Jetpack
* Holster
|-
|-
! Magnate MODsuit <br> [[File:Mod Magnate.png]]
| Science
| Captain's Office
| style="background-color:#64487F; color:white;" | #64487F
|
| style="background-color:#D4B8EE; color:black;" | #D4B8EE
* Expanded Storage
* Advanced Ion Jetpack
|-
|-
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]]
| Security
| Can be built by robotics
| style="background-color:#AD1818; color:white;" | #AD1818
| N/A
| style="background-color:#D17E7E; color:black;" | #D17E7E
|-
|-
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]]
| Legal
| Syndicate Uplink, Nuclear Operative Uplink
| style="background-color:#7F1E6F; color:white;" | #7F1E6F
|
| style="background-color:#D689C9; color:black;" | #D689C9
* Armour Booster
* Syndicate Storage
* EMP Shield
* Ion Jetpack for Traitors '''OR''' Advanced Ion Jetpack for Nuclear Operatives
* Flashlight
* No-Slip
|-
|-
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]]
| Command
| Syndicate Uplink, Nuclear Operative Uplink
| style="background-color:#127BB7; color:white;" | #127BB7
|
| style="background-color:#7BB5D7; color:black;" | #7BB5D7
* Armour Booster
|}
* Syndicate Storage
just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]]
* EMP Shield
* Status Readout
* Advanced Ion Jetpack
* Flashlight
* No-Slip
|-
! Prototype MODsuit <br> [[File:Mod Prototype.png]]
| Space Ruins
|
* Prototype Kinesis
* Storage
* Welding Protection
* Radiation Detection
* Flashlight
* Emergency Tether
|-
! Responsory MODsuit <br> [[File:Mod Responsory.gif]]
| [[Emergency Response Team]]
|
* Insignia
* Syndicate Storage
* Welding Protection
* EMP Shield
* Status Readout
* Flashlight
* Advanced Magnetic Stability
* Advanced Ion Jetpack
* '''Role-Specific Module:'''
<span class="mw-collapsible mw-collapsed">
<br> Commander - Power Kick
<br> Security - Mirage Grenade
<br> Engineering - Kinesis
<br> Medical - Defibrillator
<br> Janitor - Hydraulic Clamp
<br> Inquisitor - Power Kick
|-
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]]
| [[Death Squad]]
|
* Bluespace Storage
* Welding Protection
* EMP Shield
* Advanced Ion Jetpack
* Status Readout
'''Apocryphal Officer MODsuit Only:'''
* Power Kick
|-
! Corporate MODsuit <br> [[File:Mod Corporate.png]]
| [[Nanotrasen Central Command|Central Command]]
|
* Bluespace Storage
* EMP Shield
* Status Readout
* Kinesis Plus
|-
! Debug and Administrative MODsuits <br> [[File:Mod Debug.png]]
| N/A
|
* Bluespace Storage
* Welding Protection
* Flashlight
* Radiation Detection
* Bike Horn
* Injector
|}
|}
 
''The introductory paragraph went here'' <br><br>
==Plating Types==
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
'''NOTE''': The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
{|class="wikitable mw-collapsible sortable" width="100%" style="text-align: center; background-color: #f0e8f0;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
| <Br>
! style='background-color:#A06DA0' width:10%;                           | Item
! style='background-color:#A06DA0' width:5%;                           | Complexity
! style='background-color:#A06DA0';                                     | Melee
! style='background-color:#A06DA0';                                    | Bullet
! style='background-color:#A06DA0';                                    | Laser
! style='background-color:#A06DA0';                                     | Energy
! style='background-color:#A06DA0';                                     | Bomb
! style='background-color:#A06DA0';                                     | Rad
! style='background-color:#A06DA0';                                     | Fire
! style='background-color:#A06DA0' width:5%;                            | Cell Drain
! style='background-color:#A06DA0' width:5%;                            | Slowdown
! class="unsortable" style='background-color:#A06DA0' width:20%;        | Other Traits
! class="unsortable" style='background-color:#A06DA0' width:10%;        | In-Built Modules
! class="unsortable" style='background-color:#A06DA0' width:10%;        | Alternate Skins
|-
! Standard MODsuit <br> [[file:Mod Standard.png]] <br> [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}
| 15
| 15 || 5 || 5 || 5 || 0 || 25 || 33
| 5
| 0.75
|
|
| civilian <br> [[file:Mod Civilian.png]] <br> [[File:Mod Skin Applier.png]]
|-
! Engineering MODsuit <br> [[File:Mod Engineering.png]] <br> [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}
| 15
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE
| 5
| 0.75
| shock-proof and heat resistant
|
|
|-
! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]] <br> [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}
| 12
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE
| 10
| 0.75
| extreme heat resistance
|
|
|-
! Advanced MODsuit <br> [[File:Mod Advanced.png]] <br> [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}
| 12
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE
| 7.5
| 0.45
| Acid and Fire resistant, shock-proof
|
* [[#Advanced Magboots|Advanced Magnetic Stability]]
|
|-
! Loader MODsuit <br> [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}
| 10
| 20 || 5 || 5 || 5 || 10 || 0 || 25
| 5
| 0
|
|
* [[#Loader Clamp|Loader Clamp]]
* [[#Loader Arms|Loader Arms]]
* [[#Loader Magnet|Loader Magnet]]
|
|-
! Mining MODsuit <br> [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}
| 12
| 30 || 5 || 5 || 5 || 50 || 50 || 50
| 10
| 0.5
| ash-proof
|
* [[#Ash Armour|Ash Armour]]
* [[#Sphere Transform|Sphere Transform]]
| asteroid mining <br> [[File:Mod Asteroid.png]] <br> [[File:Mod Skin Applier.png]]
|-
! Medical MODsuit <br> [[File:Mod Medical.png]] <br> [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}
| 15
| 10 || 5 || 5 || 5 || 10 || 0 || 75
| 10
| 0.45
|
|
| corpsman <br> [[File:Mod Corpsman.png]] <br> [[File:Mod Skin Applier.png]]
|-
! Rescue MODsuit <br> [[File:Mod Rescue.png]] <br> [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}
| 15
| 20|| 20 || 5 || 5 || 10 || 50 || 150
| 7.5
| 0.25
|
|
|
|-
! Research MODsuit <br> [[File:Mod Research.png]] <br> [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}
| 20
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75
| 5
| 1
|
|
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]
|
|-
! Security MODsuit <br> [[File:Mod Security.png]] <br> [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}
| 12
| 25 || 20 || 20 || 5 || 25 || 0 || 150
| 5
| 0.45
| shock-proof
|
|
|-
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]] <br> [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}
| 15
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE
| 5
| 0.25
| shock-proof
|
|
|-
! Magnate MODsuit <br> [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}
| 20
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE
| 5
| 0.25
| shock-proof
|
|
|-
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]] <br> [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}
| 15
| 5 || 5 || 5 || 5 || 5 || 0 || 75
| 1.25
| 1.25
|
|
|
|-
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}
| 15
| 15 in EVA mode <br> 40 in combat mode || 20 in EVA mode <br> 50 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 35 || 50 || 50
| 5
| 0.5 in EVA mode <br> 0 in combat mode
|
|
* [[#Armour Booster|Armour Booster]]
|
|-
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}
| 15
| 50 in EVA mode <br> 75 in combat mode || 45 in EVA mode <br> 75 in combat mode|| 35 in EVA mode <br> 50 in combat mode|| 10 in EVA mode <br> 25 in combat mode|| 60 || 150 || IMMUNE
| 5
| 0.5 in EVA mode <br> 0 in combat mode
|
|
* [[#Armour Booster|Armour Booster]]
|
|-
! Prototype MODsuit <br> [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}
| 20
| 20 || 5 || 10 || 10 || 50 || 50 || 150
| 10
| 0.95
|
|
* [[#Prototype Kinesis|Prototype Kinesis]]
|
|-
! Responsory MODsuit <br> [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}
| 15
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200
| 5
| 0
|
|
* [[#Insignia|Insignia Module]]
|
|-
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}
| 25
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
| 5
| 0.75
|
|
|
|-
! Corporate MODsuit <br> [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}
| 15
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
| 5
| 0
|
|
|
|-
! Debug MODsuit <br> [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}
| 50
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
| 5
| 0
|
|
|
|-
! Administrative MODsuit <br> [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}
| 1000
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
| 0
| 0
|
|
|
|}
|}
 
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:10pt"
===Upgrading the MODsuit===
|- style="background-color: #964E95; font-weight:bold; color: white; text-align:center;"
 
'''Module Addition:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Insert [[#Modules|modules of your choosing]].
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
 
'''Module Removal:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Red_crowbar.png|32px]] '''Crowbar''' to take the modules out.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
 
==Modules==
Module power drain is based on MODsuit's power drain. <br>
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of <code>5•0.3</code>.
<tabs>
<tab name='Storage Modules' width="80%">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:15%;                        | Module
! style='background-color:#A06DA0' width:5%;                          | Complexity
! style='background-color:#A06DA0';                                   | Passive Cell Drain
! style='background-color:#A06DA0';                                   | Active Cell Drain
! style='background-color:#A06DA0';                                   | On-Use Cell Drain
! style='background-color:#A06DA0' width:10%;                         | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
|-
! Storage Module <br> [[File:Mod Storage.png]] {{anchor|Storage}}
| 3
| 0 || 0 || 0
| N/A
|  
|  
|-
! Extended Storage Module <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}
| 3
| 0 || 0 || 0
| 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Illegal
|
|-
|}
|}
</tab>
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
<tab name='Visor Modules' width="80%">
|- style="background-color: #0036A6; font-weight:bold; color: white; text-align:center;"
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
| <Br>
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:15%;                         | Module
! style='background-color:#A06DA0' width:5%;                         | Complexity
! style='background-color:#A06DA0';                                   | Passive Cell Drain
! style='background-color:#A06DA0';                                   | Active Cell Drain
! style='background-color:#A06DA0';                                   | On-Use Cell Drain
! style='background-color:#A06DA0' width:10%;                         | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
|-
! Medical Visor Module <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}
| 1
| 0 || 0.3 || 0
| 5 Materials <br> 4 Biotech <br> 4 Data Theory
|
|-
! Diagnostic Visor Module <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}
| 1
| 0 || 0.3 || 0
| 5 Materials <br> 4 Engineering <br> 4 Biotech <br> 4 Data Theory
|
|-
! Security Visor Module <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}}
| 1
| 0 || 0.3 || 0
| 5 Materials <br> 4 Biotech <br> 4 Data Theory <br> 3 Combat
|
|-
! Meson Visor Module <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}
| 1
| 0 || 0.3 || 0
| 4 Materials <br> 4 Biotech <br> 4 Data Theory
|
|-
! Welding Protection Module <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}
| 1
| 0 || 0 || 0
| 4 Materials <br> 5 Engineering <br> 4 Biotech <br> 4 Plasma
|
|-
|}
|}
</tab>
funny flag <br>
<tab name='Passive Modules' width="80%">
Edit from a random vox: This flag is indeed funni
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
<br><br>I am the collector of all three bluespace crystals<br>
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
[[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]]
! style='background-color:#A06DA0' width:15%;                        | Module
===Wiki Pages I edited===
! style='background-color:#A06DA0' width:5%;                          | Complexity
''The header says it all'' <br> <br>
! style='background-color:#A06DA0';                                  | Passive Cell Drain
I have totally redone six pages:
! style='background-color:#A06DA0';                                  | Active Cell Drain
*[[Guide to Robotics]]
! style='background-color:#A06DA0';                                  | On-Use Cell Drain
*[[Surgery|Guide to Surgery]]
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
*[[Firearms]]
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
*[[Guide to Medical]]
|-
*[[MODsuits]]
! Radiation Protection Module <br> [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}
*[[Guide to Advanced Construction]]
| 0
Pages I probably plan on working on:
| 0.1 || 0 || 0
*[[Guide to Construction]]
| 4 Materials <br> 4 EM Spectrum <br> 5 Combat
*[[Security Items]]
|
*[[Crafting]]
|-
*[[Guide to Cadavers]]
! EMP Shield Module <br> [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}
*[[AI]]
| 1
*[[Guide to Toxins]]
| 0.3 || 0 || 0
Currently editing this page:
| 6 EM Spectrum <br> 7 Combat <br> 3 Illegal
*[[Research Items]]
|
{| width="20%" class="wikitable"
|-
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
! Waddle Module <br> [[File:Mod Waddle.png]] {{anchor|Waddle}}
| 1
| 0.2 || 0 || 0
| 3 Materials <br> 3 Data Theory
|
|-
! Plasma Stabilizer Module <br> [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}
| 1
| 0.3 || 0 || 0
| 2 Materials <br> 3 Engineering <br> 2 Power
|
|-
|}
</tab>
<tab name='Active Modules' width="80%">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:15%;                        | Module
! style='background-color:#A06DA0' width:5%;                          | Complexity
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#A06DA0';                                  | On-Use Cell Drain
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
|-
! T-Ray Scanner Module <br> [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}
| 1
| 0 || 0.5 || 0
| 2 Materials <br> 2 Engineering
|
|-
! Cloak Module <br> [[File:Mod Cloak.png]] {{anchor|Cloak}}
| 4
| 0 || 2 || 10
| 7 Combat <br> 6 EM Spectrum <br> 3 Illegal
|
|-
! Ion Jetpack Module <br> [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}
| 3
| 0 || 0.5 || 1
| 7 Materials <br> 7 Engineering <br> <br> 7 EM Spectrum
|
|-
! Magnetic Stabilizator Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}
| 2
| 0 || 0.5 || 0
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum
|
|-
! Flashlight Module <br> [[File:Mod Flashlight.png]] {{anchor|Flashlight}}
| 1
| 0 || 0.3 || 0
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma
|
|-
! Reagent Scanner Module <br> [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}
| 1
| 0 || 0.2 || 0
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma
|
|-
! Thermal Regulator Module <br> [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}
| 1
| 0 || 0.3 || 0
| 3 Materials <br> 2 EM Spectrum <br> 3 Plasma
|
|-
|-
! Injector Module <br> [[File:Mod Injector.png]] {{anchor|Injector}}
| 1
| 0 || 0.3 || 0
| 6 Materials <br> 4 Biotech <br> 5 EM Spectrum
|
|
|-
{| class="wikitable"
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
|- style="background:#C48DBD;"
|✓
| Work on the Circuit Imprinter Tables formating and display.
|- style="background:#C48DBD;"
|⤏
| Work on the Exosuit Fabricatiors Tables formating and display.
|- style="background:#C48DBD;"
|✗
| Work on the Protolathes Tables formating and display.
|}
|}
</tab>
<tab name='Ability Modules' width="80%">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:15%;                        | Module
! style='background-color:#A06DA0' width:5%;                          | Complexity
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#A06DA0';                                  | On-Use Cell Drain
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
|-
! Emergency Tether Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}
| 1
| 0 || 0 || 1
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum
|
|-
! Internal GPS Module <br> [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}
| 1
| 0 || 0 || 0.2
| 2 Materials <br> 2 Bluespace
|
|-
! Defibrillator Module <br> [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}
| 2
| 0 || 0 || 200
| 7 Materials <br> 7 Biotech <br> 6 Power
|
|-
! Bike Horn Module <br> [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}
| 1
| 0 || 0 || 1
| 3 Materials <br> 3 Data Theory
|
|-
! Crate Clamp Module <br> [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}
| 3
| 0 || 0 || 1
| 3 Materials <br> 3 Data Theory
|
|-
! Drill Module <br> [[File:Mod Drill.png]] {{anchor|Drill}}
| 2
| 0 || 0 || 1
| 6 Materials <br> 5 Engineering <br> 5 Power
|
|-
! Ore Bag Module <br> [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}
| 1
| 0 || 0 || 0.2
| 2 Materials <br> 3 Engineering <br> 2 Power
|
|-
! DNA Lock Module <br> [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}
| 2
| 0 || 0 || 3
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|
|-
! Holster Module <br> [[File:Mod Holster.png]] {{anchor|Holster}}
| 2
| 0 || 0 || 0
| 2 Materials <br> 3 Engineering <br> 2 Power
|
|-
! Active Sonar Module <br> [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}
| 2
| 0 || 0 || 4
| 6 Materials <br> 5 Engineering <br> 5 Power
|
|-
! Pathfinder Module <br> [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}
| 2
| 0 || 0 || 200
| 6 Materials <br> 5 Engineering <br> 5 Power
|
|-
! Status Readout Module <br> [[File:Mod Status Readout.png]] {{anchor|Status Readout}}
| 1
| 0 || 0 || 0.1
| 5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal
|
|-
|}
|}
</tab>
<tab name='Anomaly-Powered Modules' width="80%">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:15%;                        | Module
! style='background-color:#A06DA0' width:5%;                          | Complexity
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#A06DA0';                                  | On-Use Cell Drain
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
|-
! Teleporter Module <br> [[File:Mod Teleporter.png]] {{anchor|Teleporter}}
| 3
| 0 || 0 || 5
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
| '''Requires <u>bluespace</u> anomaly core to function.''' <hr>


=== Materials and You ===
{| class="wikitable" style="text-align:center;"
|-
|-
! Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis}}
! Material
| 3
! Minor Positive Effects
| 0 || 0 || 3
! Major Positive Effects
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
! Minor Negative Effects
| '''Requires <u>gravitational</u> anomaly core to function.''' <hr>
! Major Negative Effects
 
|-
|-
|}
| [[File:Metal.png|32px]]Metal ||  Brute Armor <br> Explosive Armor <br> Radiation Armor <br> Fire Rate <br> Durability || N/A || Burn Armor <br> Movement Speed <br> Tool Failure <br> || N/A
</tab>
<tab name='Illegal Modules' width="30%"> <!-- only for illegal modules that can be printed, should only contain links and levels required-->
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0';                        | Module
! style='background-color:#A06DA0';                        | Required Tech Levels
|-
|-
! [[#Syndicate Storage|Syndicate Storage Module]] <br> [[File:Mod Syndicate Storage.png]]
| [[File:Silver.png|32px]]Silver || Laser Armor <br> Heat Insulation <br> Tool Failure <br> Power Drain || N/A || Electrical Insulation <br> Projectile Damage <br> || N/A
| 7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal
|-
|-
! [[#Plate Compression|Plate Compression Module]] <br> [[File:Mod Plate Compression.png]]
| [[File:Gold.png|32px]]Gold || Burn Armor <br> Heat Insulation <br> Tool Speed <br> Tool Failure <br> || Radiation Armor <br> || Movement Speed <br> Electrical Insulation <br> Size Modifier <br> Fire Rate <br> Durability <br> || N/A
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|}
</tab>
<tab name='Maintenance Modules' width="70%">
Modules, that can be found in [[Maintenance]].
{|class="wikitable sortable" style="text-align: center; background-color: #E5E5E5;"
|-style="font-weight: bold;text-align: center;background-color: #777777; color: white;"
! style='background-color:#777777' width:15%;                        | Module
! style='background-color:#777777' width:5%;                          | Complexity
! style='background-color:#777777';                                  | Passive Cell Drain
! style='background-color:#777777';                                  | Active Cell Drain
! style='background-color:#777777';                                  | On-Use Cell Drain
! class="unsortable" style='background-color:#777777' width:70%;      | Description
|-
|-
! Springlock Module <br> [[File:Mod Springlock.png]] {{anchor|Springlock}}
| [[File:Plasma.png|32px]]Plasma || Explosive Armor <br> Electrical Insulation <br> Tool Speed <br> Projectile Damage <br> || N/A || Durability <br> || Burn Armor <br>
| 3
| 0 || 0 || 0
|
|-
|-
! Balloon Blower Module <br> [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}
| [[File:Titanium.png|32px]]Titanium || Brute Armor <br> Laser Armor <br> Heat Insulation <br> Tool Speed <br> Tool Failure <br> Projectile Speed <br> Power Drain <br> Fire Rate <br> || N/A || Burn Armor <br> || N/A
| 1
| 0 || 0 || 0.5
|
|-
|-
! Stamper Module <br> [[File:Mod Stamper.png]] {{anchor|Stamper}}
| [[File:Uranium.png|32px]]Uranium || Brute Armor <br> Laser Armor <br> Explosive Armor <br> Electrical Insulation <br> Tool Speed <br> Projectile Speed <br> Power Drain <br> Fire Rate <br> Durability <br> || N/A || Movement Speed <br> || Radiation Armor <br> Radioactive
| 1
| 0 || 0.3 || 0
|
|}
</tab>
<tab name='Syndicate Modules' width="80%">
{|class="wikitable sortable" style="text-align: center; background-color: #ff9999;" <!-- color borrowed from [[Syndicate Items]] -->
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style='background-color:darkred' width:15%;                        | Module
! style='background-color:darkred' width:5%;                          | Complexity
! style='background-color:darkred';                                  | Passive Cell Drain
! style='background-color:darkred';                                  | Active Cell Drain
! style='background-color:darkred';                                  | On-Use Cell Drain
! class="unsortable" style='background-color:darkred' width:70%;      | Description
|-
|-
! Armour Booster Module <br> [[File:Mod Armor Booster.png]] {{anchor|Armour Booster}}
| [[File:Diamond.png|32px]]Diamond|| Burn Armor <br> Explosive Armor <br> Tool Failure <br> || Brute Armor <Br> Electrical Insulation <br> Durability <br> || N/A || N/A
| 0
| || ||  
|  
|-
|-
|}
| [[File:Bluespace_Crystal.png|32px]]Bluespace || Explosive Armor <br> Movement Speed <br> Heat Insulation <br> Electrical Insulation <br> || Laser Armor <br> Tool Speed <br> Projectile Damage <br> || Radiation Armor <br> || Power Drain <br>
</tab>
<tab name='Uplink Modules' width="80%">
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].
{|class="wikitable sortable" style="text-align: center; background-color: #ff9999;" <!-- color borrowed from [[Syndicate Items]] -->
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style='background-color:darkred' width:15%;                        | Module
! style='background-color:darkred' width:5%;                          | Complexity
! style='background-color:darkred';                                  | Passive Cell Drain
! style='background-color:darkred';                                  | Active Cell Drain
! style='background-color:darkred';                                  | On-Use Cell Drain
! style='background-color:darkred' width:5%;                          | Telecrystal Cost
! class="unsortable" style='background-color:darkred' width:70%;      | Description
|-
|-
! Thermal Visor Module <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}
| [[File:Plasteel.png|32px]]Plasteel|| Brute Armor <br> Burn Armor <br> Laser Armor <br> Explosive Armor <br> Tool Speed <br> Projectile Damage <br> Fire Rate <br> || Durability <br> || Heat Insulation <br> || Movement Speed <br> Size Modifier <br> Power Drain <br>
| 1
| 0 || 0.3 || 0
| 15 TC
| Lets you see living beings through walls. Also provides night vision.
|-
|-
! Night Visor Module <br> [[File:Mod Night Visor.png]] {{anchor|Night Visor}}
| [[File:Plastitanium.png|32px]]Plastitanium || Brute Armor <br> Burn Armor <br> Explosive Armor <br> Radiation Armor <br> Tool Speed <br> Projectile Speed <br> || Laser Armor <Br> Durability <br> || Movement Speed <br> Heat Insulation <br> Size Modifier <br> Power Drain <br> Fire Rate <br> || N/A
| 1
| 0 || 0.3 || 0
| 5 TC
| Lets you see clearer in the dark.
|-
|-
! Plate Compression Module <br> [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}
| [[File:Iridium.png|32px]]Iridium || Brute Armor <br> Burn Armor <br> Laser Armor <br> Radiation Armor <br> Tool Speed <br> Size Modifier <br> Projectile Damage <br> Durability <br> || N/A || Movement Speed <br> Heat Insulation <br> Power Drain <br> || N/A  
| 2
| 0 || 0 || 0
| 10 TC
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.
|-
|-
! Anti-Slip Module <br> [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}
| [[File:Palladium.png|32px]]Palladium || Brute Armor <br> Burn Armor <br> Electrical Insulation <br> Radiation Armor <br> Tool Speed <Br> Size Modifier <br> Power Drain <br> Durability <br> || N/A || Laser Armor <br> Explosive Armor <br> Projectile Damage <br> || N/A
| 1
| 0.1 || 0 || 0
| 5 TC
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.
|-
|-
! Heavily Modified Springlock Module <br> [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}
| [[File:Platinum.png|32px]]Platinum || Brute Armor <br> Burn Armor <br> Laser Armor <br> Movement Speed <br> Electrical Insulation <br> Tool Failure <br> Size Modifier <br> Projectile Speed <br> Durability <br> || N/A || Explosive Armor <br> Heat Insulation <br> Power Drain <br> || N/A
|  
| 0 || 0 || 0
| 5 TC
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock's tendency to ''"snap"'' back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you? <br>
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.
|-
|-
! Hidden Holster Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}
| [[File:Brass.png|32px]]Brass || Laser Armor <br> Movement Speed <br> Radiation Armor <br> Tool Speed <br> Durability <br> || Fire Rate <br> || Brute Armor <br> Burn Armor <br> Explosive Armor <br> Heat Insulation <br> Electrical Insulation <br> Tool failure <br> Projectile Speed <br> || Power Drain <br>
| 1
| 0 || 0 || 0
| 5 TC
| A holster module disguised to look like a tether module. Gun not included.
|}
|}
</tab>
<tab name='Other Modules' width="80%">
Modules obtainable via other means, as well as ones you cannot obtain.
{|class="wikitable sortable" style="text-align: center; background-color: #CED2DB;"
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style='background-color:#606D89' width:15%;                        | Module
! style='background-color:#606D89' width:5%;                          | Complexity
! style='background-color:#606D89';                                  | Passive Cell Drain
! style='background-color:#606D89';                                  | Active Cell Drain
! style='background-color:#606D89';                                  | On-Use Cell Drain
! class="unsortable" style='background-color:#606D89' width:15%;      | Location
! class="unsortable" style='background-color:#606D89' width:70%;      | Description
|-
! Prototype Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}
| 0
| 0 || 0 || 5
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].
|
|-
! Kinesis Module Plus <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}
| 0
| 0 || 0 || 3
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].
|
|-
! Insignia Module <br> [[File:Mod Insignia.gif]] {{anchor|Insignia}}
| 0
| 0 || 0 || 0
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].
|
|-
! Power Kick Module <br> [[File:Mod Power Kick.png]] {{anchor|Power Kick}}
| 0
| 0 || 0 || 0
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].
|
|-
! Advanced Cloaking Module <br> [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}
| 4
| 0 || 1 || 5
| '''ADMIN SPAWN ONLY'''
|
|-
! Camera Module <br> [[File:Mod Camera.gif]] {{anchor|Camera}}
| 1
| 0 || 0 || 0
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].
|
|-
! Advanced Magnetic Stability Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}
| 0
| 0 || 0.5 || 0
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.
|
|-
! MOD Magnet Module <br> [[File:Mod Magnet.png]]
| 0
| || ||
| Pre-Equipped on Loader MODsuit.
|
|-
|}
</tab></tabs>
[[Category:Guides]]

Latest revision as of 19:47, 7 March 2025

HELLO WORLD!

This user is a Certified‎
Red Tool Collector
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Unoffically a professional‎
Wiki-table Editor‎‎‎ ‎ ‎ ‎
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just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.
Work on the Protolathes Tables formating and display.

Materials and You

Material Minor Positive Effects Major Positive Effects Minor Negative Effects Major Negative Effects
Metal Brute Armor
Explosive Armor
Radiation Armor
Fire Rate
Durability
N/A Burn Armor
Movement Speed
Tool Failure
N/A
Silver Laser Armor
Heat Insulation
Tool Failure
Power Drain
N/A Electrical Insulation
Projectile Damage
N/A
Gold Burn Armor
Heat Insulation
Tool Speed
Tool Failure
Radiation Armor
Movement Speed
Electrical Insulation
Size Modifier
Fire Rate
Durability
N/A
Plasma Explosive Armor
Electrical Insulation
Tool Speed
Projectile Damage
N/A Durability
Burn Armor
Titanium Brute Armor
Laser Armor
Heat Insulation
Tool Speed
Tool Failure
Projectile Speed
Power Drain
Fire Rate
N/A Burn Armor
N/A
Uranium Brute Armor
Laser Armor
Explosive Armor
Electrical Insulation
Tool Speed
Projectile Speed
Power Drain
Fire Rate
Durability
N/A Movement Speed
Radiation Armor
Radioactive
Diamond Burn Armor
Explosive Armor
Tool Failure
Brute Armor
Electrical Insulation
Durability
N/A N/A
Bluespace Explosive Armor
Movement Speed
Heat Insulation
Electrical Insulation
Laser Armor
Tool Speed
Projectile Damage
Radiation Armor
Power Drain
Plasteel Brute Armor
Burn Armor
Laser Armor
Explosive Armor
Tool Speed
Projectile Damage
Fire Rate
Durability
Heat Insulation
Movement Speed
Size Modifier
Power Drain
Plastitanium Brute Armor
Burn Armor
Explosive Armor
Radiation Armor
Tool Speed
Projectile Speed
Laser Armor
Durability
Movement Speed
Heat Insulation
Size Modifier
Power Drain
Fire Rate
N/A
Iridium Brute Armor
Burn Armor
Laser Armor
Radiation Armor
Tool Speed
Size Modifier
Projectile Damage
Durability
N/A Movement Speed
Heat Insulation
Power Drain
N/A
Palladium Brute Armor
Burn Armor
Electrical Insulation
Radiation Armor
Tool Speed
Size Modifier
Power Drain
Durability
N/A Laser Armor
Explosive Armor
Projectile Damage
N/A
Platinum Brute Armor
Burn Armor
Laser Armor
Movement Speed
Electrical Insulation
Tool Failure
Size Modifier
Projectile Speed
Durability
N/A Explosive Armor
Heat Insulation
Power Drain
N/A
Brass Laser Armor
Movement Speed
Radiation Armor
Tool Speed
Durability
Fire Rate
Brute Armor
Burn Armor
Explosive Armor
Heat Insulation
Electrical Insulation
Tool failure
Projectile Speed
Power Drain