Difference between revisions of "User:Imnotthesharpest"

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m (slapped exosuits into my page for later mass editing)
 
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==HELLO WORLD!==
==HELLO WORLD!==
''The introductory paragraph goes here'' <br><br>
{| style="float:right;"
| colspan="2" |
{| style="float:right;"
|-
| {{Userbox|Background=#CC77CC|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified‎<br><span style="font-size:16pt">Red Tool Collector</span>}}
|-
| {{Userbox|Border-s=Double|Background=#FFFF00|File=Rolling Servos.png|Font-c=#800080|Text=Unoffically a professional‎<br><span style="font-size:16pt;">Wiki-table Editor‎‎‎ ‎ ‎ ‎ </span>}}
|}
|-
|
{| class="wikitable" style="width:100%;"
|+ '''Sharpests Unofficial Color Standards'''
! colspan="4" | Main Departments
|-
! '''Department''' || '''Header''' || '''Background''' || '''Body Text'''
|-
| Service
| style="background-color:#30A055; color:white;" | #30A055
| style="background-color:#8CCAA0; color:black;" | #8CCAA0
|-
| Supply
| style="background-color:#A0743E; color:white;" | #A0743E
| style="background-color:#CAB294; color:black;" | #CAB294
|-
| Engineering
| style="background-color:#FF9D00; color:white;" | #FF9D00
| style="background-color:#FFC871; color:black;" | #FFC871
|-
| Medical
| style="background-color:#36667F; color:white;" | #36667F
| style="background-color:#A1CCE3; color:black;" | #A1CCE3
|-
| Science
| style="background-color:#64487F; color:white;" | #64487F
| style="background-color:#D4B8EE; color:black;" | #D4B8EE
|-
| Security
| style="background-color:#AD1818; color:white;" | #AD1818
| style="background-color:#D17E7E; color:black;" | #D17E7E
|-
| Legal
| style="background-color:#7F1E6F; color:white;" | #7F1E6F
| style="background-color:#D689C9; color:black;" | #D689C9
|-
| Command
| style="background-color:#127BB7; color:white;" | #127BB7
| style="background-color:#7BB5D7; color:black;" | #7BB5D7
|}
just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]]
|}
''The introductory paragraph went here'' <br><br>
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
===About he===
''This is the part where I talk about myself'' <br><br>
I am a red tool collector[[file:syndicateToolbox.png|64px]][[file:indwelder.png|64px]][[File:Nuclear_Screwdriver.png|64px]][[file:red crowbar.png|64px]][[file:wirecutters.png|64px]][[file:miniFE.png|64px]][[file:cableCoils.png|64px]]<br>
I play IPC [[File:IPC.png|64px]]
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
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| <Br>
| <Br>
|}
|}
funny flag
funny flag <br>
Edit from a random vox: This flag is indeed funni
Edit from a random vox: This flag is indeed funni
 
<br><br>I am the collector of all three bluespace crystals<br>
if there is a {{tooltip|[[file:red crowbar.png|64px]]|'''Red Crowbar'''}} on a page then that means I have probably edited it.
[[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]]
 
===Bubble Wrap===
''here's some bubble wrap''
{| style="width:10%;"
| class="mw-customtoggle-11 mw-collapsible" id="mw-customcollapsible-11" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-11"      | =
| class="mw-customtoggle-12 mw-collapsible" id="mw-customcollapsible-12" | O
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| class="mw-customtoggle-13 mw-collapsible" id="mw-customcollapsible-13" | O
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| class="mw-customtoggle-14 mw-collapsible" id="mw-customcollapsible-14" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-14"      | =
| class="mw-customtoggle-15 mw-collapsible" id="mw-customcollapsible-15" | O
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| class="mw-customtoggle-16 mw-collapsible" id="mw-customcollapsible-16" | O
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| class="mw-customtoggle-17 mw-collapsible" id="mw-customcollapsible-17" | O
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| class="mw-customtoggle-18 mw-collapsible" id="mw-customcollapsible-18" | O
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| class="mw-customtoggle-19 mw-collapsible" id="mw-customcollapsible-19" | O
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| class="mw-customtoggle-10 mw-collapsible" id="mw-customcollapsible-10" | O
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|- style="width:10%;"
| class="mw-customtoggle-111 mw-collapsible" id="mw-customcollapsible-111" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-111"        | =
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| class="mw-customtoggle-113 mw-collapsible" id="mw-customcollapsible-113" | O
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| class="mw-customtoggle-114 mw-collapsible" id="mw-customcollapsible-114" | O
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| class="mw-customtoggle-115 mw-collapsible" id="mw-customcollapsible-115" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-115"        | =
| class="mw-customtoggle-116 mw-collapsible" id="mw-customcollapsible-116" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-116"        | =
| class="mw-customtoggle-117 mw-collapsible" id="mw-customcollapsible-117" | O
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| class="mw-customtoggle-118 mw-collapsible" id="mw-customcollapsible-118" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-118"        | =
| class="mw-customtoggle-119 mw-collapsible" id="mw-customcollapsible-119" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-119"        | =
| class="mw-customtoggle-110 mw-collapsible" id="mw-customcollapsible-110" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-110"        | =
|- style="width:10%;"
| class="mw-customtoggle-121 mw-collapsible" id="mw-customcollapsible-121" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-121"        | =
| class="mw-customtoggle-122 mw-collapsible" id="mw-customcollapsible-122" | O
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| class="mw-customtoggle-123 mw-collapsible" id="mw-customcollapsible-123" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-123"        | =
| class="mw-customtoggle-124 mw-collapsible" id="mw-customcollapsible-124" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-124"        | =
| class="mw-customtoggle-125 mw-collapsible" id="mw-customcollapsible-125" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-125"        | =
| class="mw-customtoggle-126 mw-collapsible" id="mw-customcollapsible-126" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-126"        | =
| class="mw-customtoggle-127 mw-collapsible" id="mw-customcollapsible-127" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-127"        | =
| class="mw-customtoggle-128 mw-collapsible" id="mw-customcollapsible-128" | O
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| class="mw-customtoggle-129 mw-collapsible" id="mw-customcollapsible-129" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-129"        | =
| class="mw-customtoggle-120 mw-collapsible" id="mw-customcollapsible-120" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-120"        | =
|- style="width:10%;"
| class="mw-customtoggle-131 mw-collapsible" id="mw-customcollapsible-131" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-131"        | =
| class="mw-customtoggle-132 mw-collapsible" id="mw-customcollapsible-132" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-132"        | =
| class="mw-customtoggle-133 mw-collapsible" id="mw-customcollapsible-133" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-133"        | =
| class="mw-customtoggle-134 mw-collapsible" id="mw-customcollapsible-134" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-134"        | =
| class="mw-customtoggle-135 mw-collapsible" id="mw-customcollapsible-135" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-135"        | =
| class="mw-customtoggle-136 mw-collapsible" id="mw-customcollapsible-136" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-136"        | =
| class="mw-customtoggle-137 mw-collapsible" id="mw-customcollapsible-137" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-137"        | =
| class="mw-customtoggle-138 mw-collapsible" id="mw-customcollapsible-138" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-138"        | =
| class="mw-customtoggle-139 mw-collapsible" id="mw-customcollapsible-139" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-139"        | =
| class="mw-customtoggle-130 mw-collapsible" id="mw-customcollapsible-130" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-130"        | =
|-style="width:10%;"
| class="mw-customtoggle-141 mw-collapsible" id="mw-customcollapsible-141" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-141"        | =
| class="mw-customtoggle-142 mw-collapsible" id="mw-customcollapsible-142" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-142"        | =
| class="mw-customtoggle-143 mw-collapsible" id="mw-customcollapsible-143" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-143"        | =
| class="mw-customtoggle-144 mw-collapsible" id="mw-customcollapsible-144" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-144"        | =
| class="mw-customtoggle-145 mw-collapsible" id="mw-customcollapsible-145" | O
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| class="mw-customtoggle-147 mw-collapsible" id="mw-customcollapsible-147" | O
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| class="mw-customtoggle-149 mw-collapsible" id="mw-customcollapsible-149" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-149"        | =
| class="mw-customtoggle-140 mw-collapsible" id="mw-customcollapsible-140" | O
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|}
 
===Wiki Pages I edited===
===Wiki Pages I edited===
''The header says it all'' <br> <br>
''The header says it all'' <br> <br>
I have totally redone four pages: <br>
I have totally redone six pages:
*[[guide to Robotics|Guide to Robotics]] <br>
*[[Guide to Robotics]]
*[[surgery|Guide to Surgery]] <br>
*[[Surgery|Guide to Surgery]]
*[[Firearms]] <br>
*[[Firearms]]
*[[Guide to Medical]] <br>
*[[Guide to Medical]]
Pages I probably plan on working on: <br>
*[[MODsuits]]
*[[Security Items]] <br>
*[[Guide to Advanced Construction]]
*[[Crafting]] <br>
Pages I probably plan on working on:
*[[Guide to Cadavers]] <br>
*[[Guide to Construction]]
Currently editing this page: <br>
*[[Security Items]]
*[[MODsuits]] <br>
*[[Crafting]]
 
*[[Guide to Cadavers]]
 
*[[AI]]
{{Needsrevision|reason=Too much information and noise on page, kill the spreadsheet tables and focus on teaching players about modsuits, their uses, and various features. (This page is barely readable atm)}}
*[[Guide to Toxins]]
<div style="display: grid; float: right;">{{JobEngineering}}{{JobScience}}{{JobSupply}}{{JobMedical}}{{JobSecurity}}</div>
Currently editing this page:
Modular Outerwear Devices, '''MODsuits''', are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and [[#MODsuitsBuilding a MODsuit|assemble]] them!
*[[Research Items]]
==Using a MODsuit==
{| width="20%" class="wikitable"
{|  
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
| <div style="display: grid; float: right;">[[File:Mod UI.png|275px]]</div> <!--Float at home-->
|-
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a [[#Storage|Storage Module]]. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left.
|
 
{| class="wikitable"
===Charging a MODsuit===
| colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part'''
If your MODsuit is operating on a[[File:Mod Core.gif|32px]] standard core, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit to recharge it's cell.
|- style="background:#C8EFD3;"
Eventually, you can also change it's cell.
| width="1%" | ✓
 
| Fix that Science Department thing
If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit.
|- style="background:#C8EFD3;"
 
|✓
===Exchanging the Power Cell===
| Compact the Research Computers Section
 
|- style="background:#C8EFD3;"
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
|✓
# Use [[File:Wrench.png|32px]] '''Wrench'''.
| Remove "MW-Collapsible" from the tables
# Re-insert the [[File:Mod Core.gif|32px]] '''MODsuit core'''.
|- style="background:#C8EFD3;"
# Insert the [[File:Powercell.png|32px]] '''Power Cell'''.
|✓
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
| Standardize the colours for the page
|-
| colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates'''
|- style="background:#FFD699;"
| width="1%" |
| Make Materials Template
|- style="background:#FFD699;"
| width="1%" | ✓
| Make Levels Template
|-
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part'''
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| Do a final update of Information
|-
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
|- style="background:#C48DBD;"
|✓
| Work on the Circuit Imprinter Tables formating and display.
|- style="background:#C48DBD;"
|⤏
| Work on the Exosuit Fabricatiors Tables formating and display.
|- style="background:#C48DBD;"
|✗
| Work on the Protolathes Tables formating and display.
|}
|}
|}
==Building a MODsuit==


# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
== Exosuit Fabricator ==
# [[File:Mod Core.gif|32px]] Order a '''MOD core''' from Cargo '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.
# [[File:Mod Shell.png|32px]] Add core to shell.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' core to shell.
# [[File:Mod Helmet.png|32px]] Add '''helmet''' to assembly.
# [[File:Mod Chestplate.png|32px]] Add '''chestplate''' to assembly.
# [[File:Mod Gauntlets.png|32px]] Add '''gauntlets''' to assembly.
# [[File:Mod Boots.png|32px]] Add '''boots''' to assembly.
# [[File:Wrench.png|32px]] '''Wrench''' assembly.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' assembly.
# [[File:Mod Standard Plating.png|32px]] Add '''external plating''' to assembly.
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with '''screwdriver'''.
# [[File:Powercell.png|32px]] Insert a '''power cell'''.
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with '''screwdriver'''.


[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.


==Modsuit Maintenance==
<tabs>
 
<tab name="Cyborg">
===Fixing Wiring===
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
MODsuits wiring can malfunction after MODsuit is damaged by ''EMPs''. <br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
'''Possible Malfunctions include:'''
! style='background-color:#64487F' width:64px;                  |Icon
* Lack of response from the MODsuits functions.
! style='background-color:#64487F' width:150px;                |Name
* The User Interface becoming Dysfunctional until fixed.
! class="unsortable" style='background-color:#64487F'          |Description
 
! style='background-color:#64487F' width:150px;                |Required Tech Levels
In order to fix the wiring:
! style='background-color:#64487F' width:200px;                |Required Materials
<!-- copied from hacking, basically template this could use -->
|-
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to expose the wiring.
![[File:Cyborg endoskeleton.png]]
# Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''.  
|Cyborg Endoskeleton
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done.
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
* Do note the wire order in every single MODsuit is different.
|None<br>
 
|[[File:Metal.png|32px]]15000 Metal<br>
{| class="wikitable" width="65%" style="background-color: #f0e8f0;"
|-
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
![[File:Cyborg Torso.png]]
! style='background-color: #A06DA0' width: 20%;                           | Wire
|Cyborg Torso
! class="unsortable" style='background-color: #A06DA0' width: 40%;         | Effects
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
! class="unsortable" style='background-color: #A06DA0' width: 40%;         | [[File:Multitool.png|32px]] Pulsing
|None<br>
! class="unsortable" style='background-color: #A06DA0' width: 40%;         | [[File:Wirecutters.png|32px]] Cutting
|[[File:Metal.png|32px]]40000 Metal<br>
! class="unsortable" style='background-color: #A06DA0' width: 40%;         | [[File:Wirecutters.png|32px]] Mending
|-
![[File:Cyborg Head.png]]
|Cyborg Head
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Cyborg Left Arm.png]]
|Cyborg Left Arm
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg Right Arm.png]]
|Cyborg Right Arm
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Robotleg.png]]
|Cyborg Left Leg
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg Right Leg.png]]
|Cyborg Right Leg
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
</tab>
<tab name="Cyborg Repair">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:#64487F' width:150px;                 |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                 |Required Materials
|-
![[File:Cyborg Binary Comms Device.png]]
|Cyborg Binary Communication Device
|Allows for Cyborgs to Communicate in binary.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg Radio.png]]
|Cyborg Radio
|A radio for cyborgs.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Actuator.png]]
|Cyborg Actuator
|An actuator for Cyborgs.
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
![[File:Cyborg diag unit.png]]
|Cyborg Diagnosis Unit
|A diagnosis unit for cyborgs.
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
![[File:Cyborg Camera.png]]
|Cyborg Camera
|The eyes of a cyborg.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg armor.png]]
|Cyborg Armor
|Armor designed for cyborgs.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
</tab>
<tab name="MODsuit Construction">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                 |Required Materials
|-
![[File:Mod Shell.png]]
|MOD Shell
|A 'Cybersun Industries' designed shell for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Helmet.png]]
|MOD Helmet
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Chestplate.png]]
|MOD Chestplate
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Gauntlets.png]]
|MOD Gauntlets
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Boots.png]]
|MOD Boots
|'Cybersun Industries' designed boots for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Standard Plating.png]]
|MOD External Plating
|External plating used to finish a MOD control unit.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Engineering Plating.png]]
|MOD Engineering Plating
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Atmospheric Plating.png]]
|MOD Atmospheric Plating
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Medical Plating.png]]
|MOD Medical Plating
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Security Plating.png]]
|MOD Security Plating
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Cosmohonk Plating.png]]
|MOD Cosmohonk Plating
|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Skin Applier.png]]
|MOD Civilian Skin
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Skin Applier.png]]
|MOD Corpsman Skin
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
| Shock / Electrify
</tab>
'''(Orange Light)'''
<tab name="MODsuit Modules">
| Delivers an electrical shock to the person hacking the MODsuit.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| Will shock anyone hacking the MODsuit until repaired.
! style='background-color:#64487F' width:64px;                  |Icon
| Returns normal operation.
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
| Disable
![[File:Mod Storage.png]]
'''(Red Light)'''
|Storage Module
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.
|None<br>
| Malfunctions the MODsuit until the wires mended.
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
| Returns the MODsuit to normal functionality.
|-
|-
| ID Lock
![[File:Mod Extended Storage.png]]
'''(Green Light)'''
|Expanded Storage Module
| Toggles the ID Lock on a MODsuit.
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
| Toggles the ID Lock. Toggles the Green Light.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
| None
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
| None
|-
|-
| Interface Functionality
![[File:Mod Syndicate Storage.png]]
'''(Yellow Light)'''
|Syndicate Storage Module
| Toggles the MODsuits User Interface functionality on a MODsuit.
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
| Breaks the User Interfaces Functionality until the wire is mended.
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| Restores the User Interface Functionality.
|-
|-
| Dud Wires
![[File:Mod Medical Visor.png]]
| The remaining two wires in the MODsuit are duds and have no effect.
|Medical Visor Module
| None
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
| None
|5 Materials<br>4 Programming<br>4 Biotech<br>
| None
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|}
 
==Pre-Equipped MODsuits==
{|class="wikitable sortable mw-collapsible" width="50%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
! style='background-color: #A06DA0' width: 20%;                            | Item
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | location
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | Default Modules
|-
|-
! Standard MODsuit <br> [[File:Mod Standard.png]]
![[File:Mod Diagnostic Visor.png]]
| Can be built by robotics
|Diagnostic Visor Module
| N/A
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
! Engineering MODsuit <br> [[File:Mod Engineering.png]]  
![[File:Mod Security Visor.png]]
| Engineering Suit Storage, can be built by robotics
|Security Visor Module
|
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
* Storage
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
* Welding Protection
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
* Radiation Detection
* Flashlight
* Magnetic Stability
* Emergency Tether
|-
|-
! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]]
![[File:Mod Meson Visor.png]]
| Atmospherics Suit Storage, can be built by robotics
|Meson Visor Module
|  
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
* Storage
|4 Materials<br>4 Biotech<br>4 Engineering<br>
* Welding Protection
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
* Radiation Detection
* Flashlight
* T-Ray
|-
|-
! Advanced MODsuit <br> [[File:Mod Advanced.png]]
![[File:Mod Welding Protection.png]]
| Chief Engineer's Office, can be bought from [[Sol Traders]]
|Welding Protection Module
|
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
* Advanced Magnetic Stability
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
* Expanded Storage
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
* Welding Protection
* Radiation Detection
* Flashlight
* Advanced Ion Jetpack
|-
|-
! Loader MODsuit <br> [[File:MOD Loader.png]]
![[File:Mod T-Ray Scanner.png]]
| [[Supply Crates|Can be ordered from cargo]]
|T-Ray Scanner Module
|
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
* Loader Clamp
|2 Materials<br>2 Engineering<br>
* Loader Arms
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
* Loader Magner
* Expanded Storage
* Flashlight
* Stamper
|-
|-
! Mining MODsuit <br> [[File:Mod Mining.png]]
![[File:Mod Cloak.png]]
| [[Vendors#Supply|Mining Equipment Vendor]]
|Cloak Module
|
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
* Ash Armour
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
* Sphere Transform
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
* Storage
* Internal GPS
* Ore Bag
* Hydraullic Clamp
|-
|-
! Medical MODsuit <br> [[File:Mod Medical.png]]
![[File:Mod Ion Jetpack.png]]
| Medbay Suit Storage, can be built by robotics
|Ion Jetpack Module
|
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
* Storage
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
* Flashlight
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
* Injector
|-
|-
! Rescue MODsuit <br> [[File:Mod Rescue.png]]
![[File:Mod Magnetic Stability.png]]
| Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders
|Magnetic Stabilizator Module
|
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
* Expanded Storage
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
* Flashlight
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
* Injector
* Defibrillator
|-
|-
! Research MODsuit <br> [[File:Mod Research.png]]
![[File:Mod Radiation Protection.png]]
| Research Director's Office, can be bought from Sol Traders
|Radiation Protection Module
|
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
* Reagent Scanner
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
* Expanded Storage
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
* Welding Protection
* Flashlight
* T-Ray
|-
|-
! Security MODsuit <br> [[File:Mod Security.png]]
![[File:Mod EMP Shield.png]]
| Armoury, can be built by robotics
|EMP Shield Module
|
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
* Storage
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
* Flashlight
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
* Mirage Grenade
* Ion Jetpack
|-
|-
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]]
![[File:Mod Flashlight.png]]
| Head of Security's Office, can be bought from Sol Traders
|Flashlight Module
|
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
* Expanded Storage
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
* Flashlight
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
* Mirage Grenade
* Advanced Ion Jetpack
* Holster
|-
|-
! Magnate MODsuit <br> [[File:Mod Magnate.png]]
![[File:Mod Emergency Tether.png]]
| Captain's Office
|Emergency Tether Module
|
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
* Expanded Storage
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
* Advanced Ion Jetpack
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
|-
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]]
![[File:Mod Reagent Scanner.png]]
| Can be built by robotics
|Reagent Scanner Module
| N/A
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]]
![[File:Mod Internal GPS.png]]
| Syndicate Uplink, Nuclear Operative Uplink
|Internal GPS Module
|
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
* Armour Booster
|2 Materials<br>2 Bluespace<br>
* Syndicate Storage
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
* EMP Shield
* Ion Jetpack for Traitors '''OR''' Advanced Ion Jetpack for Nuclear Operatives
* Flashlight
* No-Slip
|-
|-
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]]
![[File:Mod Thermal Regulator.png]]
| Syndicate Uplink, Nuclear Operative Uplink
|Thermal Regulator Module
|
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
* Armour Booster
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
* Syndicate Storage
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
* EMP Shield
* Status Readout
* Advanced Ion Jetpack
* Flashlight
* No-Slip
|-
|-
! Prototype MODsuit <br> [[File:Mod Prototype.png]]
![[File:Mod Injector.png]]
| Space Ruins
|Injector Module
|
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
* Prototype Kinesis
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
* Storage
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
* Welding Protection
* Radiation Detection
* Flashlight
* Emergency Tether
|-
|-
! Responsory MODsuit <br> [[File:Mod Responsory.gif]]
![[File:Mod Defibrillator.png]]
| [[Emergency Response Team]]
|Defibrillator Module
|
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
* Insignia
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
* Syndicate Storage
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
* Welding Protection
* EMP Shield
* Status Readout
* Flashlight
* Advanced Magnetic Stability
* Advanced Ion Jetpack
* '''Role-Specific Module:'''
<span class="mw-collapsible mw-collapsed">
<br> Commander - Power Kick
<br> Security - Mirage Grenade
<br> Engineering - Kinesis
<br> Medical - Defibrillator
<br> Janitor - Hydraulic Clamp
<br> Inquisitor - Power Kick
|-
|-
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]]
![[File:Mod Bike Horn.png]]
| [[Death Squad]]
|Bike Horn Module
|
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
* Bluespace Storage
|3 Programming<br>3 Materials<br>
* Welding Protection
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
* EMP Shield
* Advanced Ion Jetpack
* Status Readout
'''Apocryphal Officer MODsuit Only:'''
* Power Kick
|-
|-
! Corporate MODsuit <br> [[File:Mod Corporate.png]]
![[File:Mod Waddle.png]]
| [[Nanotrasen Central Command|Central Command]]
|Waddle Module
|
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
* Bluespace Storage
|3 Programming<br>3 Materials<br>
* EMP Shield
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
* Status Readout
* Kinesis Plus
|-
|-
! Debug and Administrative MODsuits <br> [[File:Mod Debug.png]]
![[File:Mod Crate Clamp.png]]
| N/A
|Crate Clamp Module
|  
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
* Bluespace Storage
|3 Programming<br>3 Materials<br>
* Welding Protection
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
* Flashlight
* Radiation Detection
* Bike Horn
* Injector
|}
 
==Plating Types==
'''NOTE''': The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
{|class="wikitable mw-collapsible sortable" width="100%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:10%;                          | Item
! style='background-color:#A06DA0' width:5%;                            | Complexity
! style='background-color:#A06DA0';                                    | Melee
! style='background-color:#A06DA0';                                    | Bullet
! style='background-color:#A06DA0';                                    | Laser
! style='background-color:#A06DA0';                                    | Energy
! style='background-color:#A06DA0';                                    | Bomb
! style='background-color:#A06DA0';                                    | Rad
! style='background-color:#A06DA0';                                    | Fire
! style='background-color:#A06DA0' width:5%;                            | Cell Drain
! style='background-color:#A06DA0' width:5%;                            | Slowdown
! class="unsortable" style='background-color:#A06DA0' width:20%;        | Other Traits
! class="unsortable" style='background-color:#A06DA0' width:10%;        | In-Built Modules
! class="unsortable" style='background-color:#A06DA0' width:10%;        | Alternate Skins
|-
|-
! Standard MODsuit <br> [[file:Mod Standard.png]] <br> [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}
![[File:Mod Drill.png]]
| 15
|Drill Module
| 15 || 5 || 5 || 5 || 0 || 25 || 33
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
| 5
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
| 0.75
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|
|
| civilian <br> [[file:Mod Civilian.png]] <br> [[File:Mod Skin Applier.png]]
|-
|-
! Engineering MODsuit <br> [[File:Mod Engineering.png]] <br> [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}
![[File:Mod Ore Bag.png]]
| 15
|Ore Bag Module
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
| 5
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
| 0.75
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| shock-proof and heat resistant
|
|
|-
|-
! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]] <br> [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}
![[File:Mod DNA Lock.png]]
| 12
|DNA Lock Module
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
| 10
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
| 0.75
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
| extreme heat resistance
|
|
|-
|-
! Advanced MODsuit <br> [[File:Mod Advanced.png]] <br> [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}
![[File:Mod Holster.png]]
| 12
|Holster Module
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
| 7.5
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
| 0.45
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| Acid and Fire resistant, shock-proof
|
* [[#Advanced Magboots|Advanced Magnetic Stability]]
|
|-
|-
! Loader MODsuit <br> [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}
![[File:Mod Active Sonar.png]]
| 10
|Active Sonar Module
| 20 || 5 || 5 || 5 || 10 || 0 || 25
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
| 5
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
| 0
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|
|
* [[#Loader Clamp|Loader Clamp]]
* [[#Loader Arms|Loader Arms]]
* [[#Loader Magnet|Loader Magnet]]
|
|-
|-
! Mining MODsuit <br> [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}
![[File:Mod Pathfinder.png]]
| 12
|Pathfinder Module
| 30 || 5 || 5 || 5 || 50 || 50 || 50
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
| 10
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
| 0.5
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| ash-proof
|  
* [[#Ash Armour|Ash Armour]]
* [[#Sphere Transform|Sphere Transform]]
| asteroid mining <br> [[File:Mod Asteroid.png]] <br> [[File:Mod Skin Applier.png]]
|-
|-
! Medical MODsuit <br> [[File:Mod Medical.png]] <br> [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}
![[File:Mod Plasma Stabilizer.png]]
| 15
|Plasma Stabilizer Module
| 10 || 5 || 5 || 5 || 10 || 0 || 75
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
| 10
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
| 0.45
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|
|
| corpsman <br> [[File:Mod Corpsman.png]] <br> [[File:Mod Skin Applier.png]]
|-
|-
! Rescue MODsuit <br> [[File:Mod Rescue.png]] <br> [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}
![[File:Mod Smoke Grenade.png]]
| 15
|Smoke Grenade Module
| 20|| 20 || 5 || 5 || 10 || 50 || 150
|A module that dispenses primed smoke grenades to disperse crowds.
| 7.5
|5 Materials<br>6 Engineering<br>2 Illegal<br>
| 0.25
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|
|
|  
|-
|-
! Research MODsuit <br> [[File:Mod Research.png]] <br> [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}
![[File:Mod Plate Compression.png]]
| 20
|Plate Compression Module
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
| 5
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
| 1
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|
|
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]
|
|-
|-
! Security MODsuit <br> [[File:Mod Security.png]] <br> [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}
![[File:Mod Status Readout.png]]
| 12
|Status Readout Module
| 25 || 20 || 20 || 5 || 25 || 0 || 150
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
| 5
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
| 0.45
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
| shock-proof
|
|  
|-
|-
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]] <br> [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}
![[File:Mod Teleporter.png]]
| 15
|Teleporter Module
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE
|A module that uses a bluespace core to let the user transport their particles elsewhere.
| 5
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| 0.25
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| shock-proof
|
|  
|-
|-
! Magnate MODsuit <br> [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}
![[File:Mod Kinesis.png]]
| 20
|Kinesis Module
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
| 5
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| 0.25
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| shock-proof
|
|  
|-
|-
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]] <br> [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}
![[File:Mod Firewall.png]]
| 15
|Firewall Module
| 5 || 5 || 5 || 5 || 5 || 0 || 75
|A module that uses a pyroclastic core to make immolating dropwalls.
| 1.25
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| 1.25
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|
|
|  
|-
|-
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}
![[File:Mod Arc-Shield.png]]
| 15
|Arc-Shield Module
| 15 in EVA mode <br> 40 in combat mode || 20 in EVA mode <br> 50 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 35 || 50 || 50
|A module that uses a flux core to project an unstable protective shield.
| 5
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| 0.5 in EVA mode <br> 0 in combat mode
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|  
|  
* [[#Armour Booster|Armour Booster]]
|  
|-
|-
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}
![[File:Mod Vortex Shotgun.png]]
| 15
|Vortex Shotgun Module
| 50 in EVA mode <br> 75 in combat mode || 45 in EVA mode <br> 75 in combat mode|| 35 in EVA mode <br> 50 in combat mode|| 10 in EVA mode <br> 25 in combat mode|| 60 || 150 || IMMUNE
|A module that uses a vortex core to rend the fabric of space time in front of it.
| 5
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| 0.5 in EVA mode <br> 0 in combat mode
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|  
|  
* [[#Armour Booster|Armour Booster]]
|  
|-
|-
! Prototype MODsuit <br> [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}
![[File:Mod Cryogrenade.png]]
| 20
|Cryogrenade Module
| 20 || 5 || 10 || 10 || 50 || 50 || 150
|A module that uses a cryogenic core to make freezing grenades.
| 10
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| 0.95
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|
|
* [[#Prototype Kinesis|Prototype Kinesis]]
|
|-
|-
! Responsory MODsuit <br> [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}
</tab>
| 15
<tab name="Ripley">
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| 5
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| 0
! style='background-color:#64487F' width:64px;                  |Icon
|
! style='background-color:#64487F' width:150px;                |Name
|  
! class="unsortable" style='background-color:#64487F'          |Description
* [[#Insignia|Insignia Module]]
! style='background-color:#64487F' width:150px;                |Required Tech Levels
|
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}
![[File:Mech Chassis.png]]
| 25
|Exosuit Chassis (APLU "Ripley")
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
|The chassis of an APLU Ripley.
| 5
|None<br>
| 0.75
|[[File:Metal.png|32px]]20000 Metal<br>
|
|
|  
|-
|-
! Corporate MODsuit <br> [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}
![[File:Ripley Torso.png]]
| 15
|Exosuit Torso (APLU "Ripley")
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
| 5
|None<br>
| 0
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|  
|
|
|-
|-
! Debug MODsuit <br> [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}
![[File:Ripley Left arm.png]]
| 50
|Exosuit Left Arm (APLU "Ripley")
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
| 5
|None<br>
| 0
|[[File:Metal.png|32px]]15000 Metal<br>
|
|
|  
|-
|-
! Administrative MODsuit <br> [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}
![[File:Ripley Right arm.png]]
| 1000
|Exosuit Right Arm (APLU "Ripley")
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
| 0
|None<br>
| 0
|[[File:Metal.png|32px]]15000 Metal<br>
|
|
|
|}
 
===Upgrading the MODsuit===
 
'''Module Addition:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Insert [[#Modules|modules of your choosing]].
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
 
'''Module Removal:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Red_crowbar.png|32px]] '''Crowbar''' to take the modules out.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
 
==Modules==
Module power drain is based on MODsuit's power drain. <br>
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of <code>5•0.3</code>.
<tabs>
<tab name='Storage Modules' width="80%">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:15%;                        | Module
! style='background-color:#A06DA0' width:5%;                          | Complexity
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#A06DA0';                                  | On-Use Cell Drain
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
|-
|-
! Storage Module <br> [[File:Mod Storage.png]] {{anchor|Storage}}
![[File:Ripley Left leg.png]]
| 3
|Exosuit Left Leg (APLU "Ripley")
| 0 || 0 || 0
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
| N/A
|None<br>
|  
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
! Extended Storage Module <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}
![[File:Ripley Right leg.png]]
| 3
|Exosuit Right leg (APLU "Ripley")
| 0 || 0 || 0
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
| 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Illegal
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
|}
</tab>
</tab>
<tab name='Visor Modules' width="80%">
<tab name="Firefighter">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:15%;                         | Module
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:#A06DA0' width:5%;                         | Complexity
! style='background-color:#64487F' width:150px;                 |Name
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:#A06DA0';                                   | On-Use Cell Drain
! style='background-color:#64487F' width:200px;                 |Required Materials
! style='background-color:#A06DA0' width:10%;                         | Required Tech Levels
|-
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
![[File:Mech Chassis.png]]
|Exosuit Chassis (APLU "Firefighter")
|The chassis of a Firefighter APLU.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
! Medical Visor Module <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}
![[File:Ripley Torso.png]]
| 1
|Exosuit Torso (APLU "Ripley")
| 0 || 0.3 || 0
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
| 5 Materials <br> 4 Biotech <br> 4 Data Theory
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
|-
! Diagnostic Visor Module <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}
![[File:Ripley Left arm.png]]
| 1
|Exosuit Left Arm (APLU "Ripley")
| 0 || 0.3 || 0
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
| 5 Materials <br> 4 Engineering <br> 4 Biotech <br> 4 Data Theory
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
! Security Visor Module <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}}
![[File:Ripley Right arm.png]]
| 1
|Exosuit Right Arm (APLU "Ripley")
| 0 || 0.3 || 0
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
| 5 Materials <br> 4 Biotech <br> 4 Data Theory <br> 3 Combat
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
! Meson Visor Module <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}
![[File:Ripley Left leg.png]]
| 1
|Exosuit Left Leg (APLU "Ripley")
| 0 || 0.3 || 0
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
| 4 Materials <br> 4 Biotech <br> 4 Data Theory
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
! Welding Protection Module <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}
![[File:Ripley Right leg.png]]
| 1
|Exosuit Left leg (APLU "Ripley")
| 0 || 0 || 0
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
| 4 Materials <br> 5 Engineering <br> 4 Biotech <br> 4 Plasma
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
|}
</tab>
</tab>
<tab name='Passive Modules' width="80%">
<tab name="Odysseus">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:15%;                         | Module
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:#A06DA0' width:5%;                         | Complexity
! style='background-color:#64487F' width:150px;                 |Name
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:#A06DA0';                                  | On-Use Cell Drain
! style='background-color:#64487F' width:200px;                 |Required Materials
! style='background-color:#A06DA0' width:10%;                         | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;     | Description
|-
|-
! Radiation Protection Module <br> [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}
![[File:Mech_Chassis.png]]
| 0
|Exosuit Chassis ("Odysseus")
| 0.1 || 0 || 0
|The chassis of an Odysseus
| 4 Materials <br> 4 EM Spectrum <br> 5 Combat
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Odysseus Torso.png]]
|Exosuit Torso ("Odysseus")
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|-
![[File:Odysseus head.png]]
|Exosuit Head ("Odysseus")
|The head of the Odysseus mech.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Odysseus Left arm.png]]
|Exosuit Left Arm ("Odysseus")
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
|-
! EMP Shield Module <br> [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}
![[File:Odysseus Right arm.png]]
| 1
|Exosuit Right Arm ("Odysseus")
| 0.3 || 0 || 0
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
| 6 EM Spectrum <br> 7 Combat <br> 3 Illegal
|None<br>
|
|[[File:Metal.png|32px]]6000 Metal<br>
|-
|-
! Waddle Module <br> [[File:Mod Waddle.png]] {{anchor|Waddle}}
![[File:Odysseus Left leg.png]]
| 1
|Exosuit Left Leg ("Odysseus")
| 0.2 || 0 || 0
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
| 3 Materials <br> 3 Data Theory
|None<br>
|
|[[File:Metal.png|32px]]7000 Metal<br>
|-
|-
! Plasma Stabilizer Module <br> [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}
![[File:Odysseus Right leg.png]]
| 1
|Exosuit Right leg ("Odysseus")
| 0.3 || 0 || 0
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
| 2 Materials <br> 3 Engineering <br> 2 Power
|None<br>
|
|[[File:Metal.png|32px]]7000 Metal<br>
|-
|-
|}
</tab>
</tab>
<tab name='Active Modules' width="80%">
<tab name="Gygax">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:15%;                         | Module
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:#A06DA0' width:5%;                         | Complexity
! style='background-color:#64487F' width:150px;                 |Name
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:#A06DA0';                                  | On-Use Cell Drain
! style='background-color:#64487F' width:200px;                 |Required Materials
! style='background-color:#A06DA0' width:10%;                         | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;     | Description
|-
|-
! T-Ray Scanner Module <br> [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}
![[File:Mech_Chassis.png]]
| 1
|Exosuit Chassis ("Gygax")
| 0 || 0.5 || 0
|The chassis of a Gygax.
| 2 Materials <br> 2 Engineering
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
! Cloak Module <br> [[File:Mod Cloak.png]] {{anchor|Cloak}}
![[File:Gygax Torso.png]]
| 4
|Exosuit Torso ("Gygax")
| 0 || 2 || 10
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
| 7 Combat <br> 6 EM Spectrum <br> 3 Illegal
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
! Ion Jetpack Module <br> [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}
![[File:Gygax Head.png]]
| 3
|Exosuit Head ("Gygax")
| 0 || 0.5 || 1
|A Gygax head. Houses advanced surveillance and targeting sensors.
| 7 Materials <br> 7 Engineering <br> <br> 7 EM Spectrum
|None<br>
|
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
! Magnetic Stabilizator Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}
![[File:Gygax Left Arm.png]]
| 2
|Exosuit Left Arm ("Gygax")
| 0 || 0.5 || 0
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
! Flashlight Module <br> [[File:Mod Flashlight.png]] {{anchor|Flashlight}}
![[File:Gygax Right Arm.png]]
| 1
|Exosuit Right Arm ("Gygax")
| 0 || 0.3 || 0
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
! Reagent Scanner Module <br> [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}
![[File:Gygax Left leg.png]]
| 1
|Exosuit Left Leg ("Gygax")
| 0 || 0.2 || 0
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
! Thermal Regulator Module <br> [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}
![[File:Gygax Right leg.png]]
| 1
|Exosuit Right leg ("Gygax")
| 0 || 0.3 || 0
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
| 3 Materials <br> 2 EM Spectrum <br> 3 Plasma
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|-
|-
! Injector Module <br> [[File:Mod Injector.png]] {{anchor|Injector}}
![[File:Gygax Armor.png]]
| 1
|Exosuit Armor ("Gygax")
| 0 || 0.3 || 0
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
| 6 Materials <br> 4 Biotech <br> 5 EM Spectrum
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|-
|-
|}
</tab>
</tab>
<tab name='Ability Modules' width="80%">
<tab name="Durand">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:15%;                         | Module
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:#A06DA0' width:5%;                         | Complexity
! style='background-color:#64487F' width:150px;                 |Name
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#A06DA0';                                   | Active Cell Drain
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:#A06DA0';                                   | On-Use Cell Drain
! style='background-color:#64487F' width:200px;                 |Required Materials
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
|-
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Durand")
|The chassis of a Durand
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|-
![[File:Durand Torso.png]]
|Exosuit Torso ("Durand")
|The torso of the Durand. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
![[File:Durand Head.png]]
|Exosuit Head ("Durand")
|A Durand head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
! Emergency Tether Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}
![[File:Durand Left arm.png]]
| 1
|Exosuit Left Arm ("Durand")
| 0 || 0 || 1
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum
|None<br>
|
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right Arm.png]]
|Exosuit Right Arm ("Durand")
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
! Internal GPS Module <br> [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}
![[File:Durand Left leg.png]]
| 1
|Exosuit Left Leg ("Durand")
| 0 || 0 || 0.2
|A Durand Left leg. Contains complex servodrives and stabilization systems.
| 2 Materials <br> 2 Bluespace
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
! Defibrillator Module <br> [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}
![[File:Durand Right leg.png]]
| 2
|Exosuit Right Leg ("Durand")
| 0 || 0 || 200
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
| 7 Materials <br> 7 Biotech <br> 6 Power
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
! Bike Horn Module <br> [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}
![[File:Durand Armor.png]]
| 1
|Exosuit Armor ("Durand")
| 0 || 0 || 1
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
| 3 Materials <br> 3 Data Theory
|None<br>
|
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
! Crate Clamp Module <br> [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}
</tab>
| 3
<tab name="H.O.N.K">
| 0 || 0 || 1
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| 3 Materials <br> 3 Data Theory
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
! Drill Module <br> [[File:Mod Drill.png]] {{anchor|Drill}}
![[File:Mech_Chassis.png]]
| 2
|Exosuit Chassis ("H.O.N.K")
| 0 || 0 || 1
|The chassis of a H.O.N.K Mech.
| 6 Materials <br> 5 Engineering <br> 5 Power
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
! Ore Bag Module <br> [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}
![[File:Honk Torso.png]]
| 1
|Exosuit Torso ("H.O.N.K")
| 0 || 0 || 0.2
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
| 2 Materials <br> 3 Engineering <br> 2 Power
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
|-
! DNA Lock Module <br> [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}
![[File:Honk Head.png]]
| 2
|Exosuit Head ("H.O.N.K")
| 0 || 0 || 3
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|None<br>
|
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
! Holster Module <br> [[File:Mod Holster.png]] {{anchor|Holster}}
![[File:Honk left arm.png]]
| 2
|Exosuit Left Arm ("H.O.N.K")
| 0 || 0 || 0
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| 2 Materials <br> 3 Engineering <br> 2 Power
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
! Active Sonar Module <br> [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}
![[File:Honk Right arm.png]]
| 2
|Exosuit Right Arm ("H.O.N.K")
| 0 || 0 || 4
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| 6 Materials <br> 5 Engineering <br> 5 Power
|None<br>
|
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
! Pathfinder Module <br> [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}
![[File:Honk Left leg.png]]
| 2
|Exosuit Left Leg ("H.O.N.K")
| 0 || 0 || 200
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
| 6 Materials <br> 5 Engineering <br> 5 Power
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
! Status Readout Module <br> [[File:Mod Status Readout.png]] {{anchor|Status Readout}}
![[File:Honk Right leg.png]]
| 1
|Exosuit Right Leg ("H.O.N.K")
| 0 || 0 || 0.1
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
| 5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
|}
</tab>
</tab>
<tab name='Anomaly-Powered Modules' width="80%">
<tab name="Reticence">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:15%;                         | Module
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:#A06DA0' width:5%;                         | Complexity
! style='background-color:#64487F' width:150px;                 |Name
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#A06DA0';                                   | Active Cell Drain
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:#A06DA0';                                   | On-Use Cell Drain
! style='background-color:#64487F' width:200px;                 |Required Materials
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
|-
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Reticence")
|The chassis of a Reticence.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Reticence Torso.png]]
|Exosuit Torso ("Reticence")
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File: Reticence Head.png]]
|Exosuit Head ("Reticence")
|A Reticence head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Left Arm.png]]
|Exosuit Left Arm ("Reticence")
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Right arm.png]]
|Exosuit right Arm ("Reticence")
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
! Teleporter Module <br> [[File:Mod Teleporter.png]] {{anchor|Teleporter}}
![[File:Reticence Left leg.png]]
| 3
|Exosuit Left Leg ("Reticence")
| 0 || 0 || 5
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
|None<br>
| '''Requires <u>bluespace</u> anomaly core to function.''' <hr>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
 
|-
|-
! Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis}}
![[File:Reticence Right leg.png]]
| 3
|Exosuit Right Leg ("Reticence")
| 0 || 0 || 3
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
|None<br>
| '''Requires <u>gravitational</u> anomaly core to function.''' <hr>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
 
|-
|-
|}
</tab>
</tab>
<tab name='Illegal Modules' width="30%">  <!-- only for illegal modules that can be printed, should only contain links and levels required-->
<tab name="Phazon">
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0';                         | Module
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:#A06DA0';                         | Required Tech Levels
! style='background-color:#64487F' width:150px;                 |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                 |Required Materials
|-
![[File:Mech Chassis.png]]
|Exosuit Chassis ("Phazon")
|The Chassis of a Phazon.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Phazon_torso.png]]
|Exosuit Torso ("Phazon")
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|-
![[File:Phazon Head.png]]
|Exosuit Head ("Phazon")
|A Phazon head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Left Arm.png]]
|Exosuit Left Arm ("Phazon")
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Right arm.png]]
|Exosuit Right Arm ("Phazon")
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
! [[#Syndicate Storage|Syndicate Storage Module]] <br> [[File:Mod Syndicate Storage.png]]
![[File:Phazon left leg.png]]
| 7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal
|Exosuit Left Leg ("Phazon")
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon right leg.png]]
|Exosuit Right Leg ("Phazon")
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon armor.png]]
|Exosuit Armor ("Phazon")
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
! [[#Plate Compression|Plate Compression Module]] <br> [[File:Mod Plate Compression.png]]
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|}
</tab>
</tab>
<tab name='Maintenance Modules' width="70%">
<tab name="Exosuit Equipment">
Modules, that can be found in [[Maintenance]].
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable sortable" style="text-align: center; background-color: #E5E5E5;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|-style="font-weight: bold;text-align: center;background-color: #777777; color: white;"
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:#777777' width:15%;                         | Module
! style='background-color:#64487F' width:150px;                 |Name
! style='background-color:#777777' width:5%;                         | Complexity
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#777777';                                  | Passive Cell Drain
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:#777777';                                  | Active Cell Drain
! style='background-color:#64487F' width:200px;                 |Required Materials
! style='background-color:#777777';                                   | On-Use Cell Drain
! class="unsortable" style='background-color:#777777' width:70%;     | Description
|-
|-
! Springlock Module <br> [[File:Mod Springlock.png]] {{anchor|Springlock}}
![[File:Mecha_wire.png]]
| 3
|Exosuit Engineering Equipment (Cable Layer)
| 0 || 0 || 0
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_drill.png]]
|Exosuit ENgineering Equipment (Drill)
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_exting.png]]
|Exosuit Engineering Equipment (Extinguisher)
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Engineering Equipment (Hydraulic Clamp)
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Tesla.png]]
|Exosuit Equipment (Plasma Generator)
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mecha_bananam.png]]
|H.O.N.K Banana Mortar
|A specialized exosuit banana mortar used for delivering bananas where needed.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Mecha_honker.png]]
|HoNkER BlAsT 5000
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
![[File:Mecha_mousetrapm.png]]
|H.O.N.K Mousetrap Mortar
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Mecha_mimecarb.png]]
|S.H.H. "Quietus" Carbine
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (Mime RCD Module)
|Used for quick and silent construction.
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Mecha_analyzer.png]]
|Exosuit Engineering Equipment (Mining Scanner)
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Sleeper_0.png]]
|Exosuit Medical Equipment (Mounted Sleeper)
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Syringegun.png]]
|Exosuit Medical Equipment (Syringe Gun)
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Medical Equipment (Rescue Jaw)
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Mecha_uac2.png]]
|Exosuit Weapon ("Ultra AC 2" LMG)
|A mech mounted light machine gun. Fires in three-shot bursts.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_diamond_drill.png]]
|Exosuit Module (Diamond Mining Drill)
|An upgraded version of the standard drill.
|5 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|-
![[File:Tesla.png]]
|Exosuit Module (ExoNuclear Reactor)
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Mecha_teleport.png]]
|Exosuit Module (Gravitational Catapult Module)
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (RCD Module)
|An exosuit-mounted Rapid Construction Device.
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|-
![[File:Mecha_aboost_rng.png]]
|Exosuit Module (Reactive Armor Booster Module)
|An exosuit-mounted armor booster that decreases melee damage taken.
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|-
![[File:Mecha_aboost_ccw.png]]
|Exosuit Module (Reflective Armor Booster Module)
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (Repair Droid Module)
|An automated Repair Droid. Consumes power to repair your mech.
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|A mech mounted bola launcher useful for slowing criminals down.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Module (Teleporter Module)
|An exosuit module that allows exosuits to teleport to any position in view
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Mecha_Bola.png]]
|Heavy-duty Exosuit Ion Thruster
|Allows for further control in zero gravity environments
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Tesla.png]]
|Exosuit Module (Tesla Energy Relay)
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-PL "Firedart" laser)
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|A weapon for combat exosuits. Shoots basic disablers.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_carbine.png]]
|Exosuit Weapon (FNX-66 "Hades" Carbine)
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_scatter.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_ion.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:Mecha_sgl.png]]
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_missile.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_Plasmacutter.png]]
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (P-X Tesla Cannon)
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
! Balloon Blower Module <br> [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}
![[File:Mecha_laser.png]]
| 1
|Exosuit Weapon (ZFI Immolation Beam Gun)
| 0 || 0 || 0.5
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|-
|-
! Stamper Module <br> [[File:Mod Stamper.png]] {{anchor|Stamper}}
| 1
| 0 || 0.3 || 0
|
|}
</tab>
</tab>
<tab name='Syndicate Modules' width="80%">
<tab name="Cyborg Upgrade Modules">
{|class="wikitable sortable" style="text-align: center; background-color: #ff9999;" <!-- color borrowed from [[Syndicate Items]] -->
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:darkred' width:15%;                         | Module
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:darkred' width:5%;                         | Complexity
! style='background-color:#64487F' width:150px;                 |Name
! style='background-color:darkred';                                  | Passive Cell Drain
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:darkred';                                  | Active Cell Drain
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:darkred';                                   | On-Use Cell Drain
! style='background-color:#64487F' width:200px;                 |Required Materials
! class="unsortable" style='background-color:darkred' width:70%;     | Description
|-
|-
! Armour Booster Module <br> [[File:Mod Armor Booster.png]] {{anchor|Armour Booster}}
![[File:Kineticacceleratormod.png]]
| 0
|Kinetic Accelerator Offensive Mining Explosion Mod
| || ||  
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|  
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Resonator Blast Mod
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Module Reset)
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Rename)
|Used to rename a cyborg.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Restart)
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|None<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Lavaproof Chassis.png]]
|Cyborg Upgrade Module (Lavaproof Chassis)
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|-
![[File:Cyborg upgrade2.png]]
|Cyborg Upgrade Module (VTEC)
|Installs an advanced servo suite into a robot, increasing their speed.
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ion Thrusters)
|A energy-operated thruster system for cyborgs.
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Diamond Drill)
|A diamond drill replacement for the mining module's standard drill.
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ore Satchel of Holding)
|A satchel of holding replacement for mining cyborg's ore satchel module.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Safety Override)
|Unlocks the hidden, deadlier functions of a cyborg.
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Self-repair)
|This module will repair the cyborg over time.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Floor buffer.png]]
|Janitorial floor buffer upgrade (Floor buffer)
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
|-
![[File:Cyborg Upgrade4.png]]
|Cyborg Upgrade Module (Trash Bag of Holding)
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Construction Device)
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Engineering Equipment)
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version.
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Medical Equipment)
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade (Abductor Janitorial Equipment)
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rock in an AoE.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
|}
</tab>
</tab>
<tab name='Uplink Modules' width="80%">
<tab name="Medical">
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable sortable" style="text-align: center; background-color: #ff9999;" <!-- color borrowed from [[Syndicate Items]] -->
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:darkred' width:15%;                         | Module
! style='background-color:#64487F' width:150px;                 |Name
! style='background-color:darkred' width:5%;                         | Complexity
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:darkred';                                  | Passive Cell Drain
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:darkred';                                   | Active Cell Drain
! style='background-color:#64487F' width:200px;                 |Required Materials
! style='background-color:darkred';                                   | On-Use Cell Drain
|-
! style='background-color:darkred' width:5%;                          | Telecrystal Cost
![[File:MMI empty.png]]
! class="unsortable" style='background-color:darkred' width:70%;      | Description
|Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Robotic_brain.png]]
|Robotic Brain
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protecting you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
! Thermal Visor Module <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}
![[File:Toolset arm implant.png]]
| 1
|Toolset Arm Implant
| 0 || 0.3 || 0
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
| 15 TC
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
| Lets you see living beings through walls. Also provides night vision.
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
! Night Visor Module <br> [[File:Mod Night Visor.png]] {{anchor|Night Visor}}
![[File:Janitorial arm implant.png]]
| 1
|Janitorial Toolset Implant
| 0 || 0.3 || 0
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
| 5 TC
|3 Materials<br>4 Engineering<br>4 Biotech<br>
| Lets you see clearer in the dark.
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
! Plate Compression Module <br> [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}
![[File:Botanical arm implant.png]]
| 2
|Botanical Toolset Implant
| 0 || 0 || 0
|A set of botanical tools hidden behind a concealed panel on the user's arm.
| 10 TC
|3 Materials<br>4 Engineering<br>4 Biotech<br>
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
! Anti-Slip Module <br> [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}
![[File:Toolset arm implant.png]]
| 1
|Abductor Toolset Implant
| 0.1 || 0 || 0
|An alien toolset, designed to be installed on subject's arm.
| 5 TC
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
! Heavily Modified Springlock Module <br> [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}
![[File:Janitorial arm implant.png]]
|  
|Abductor Janitorial Toolset Implant
| 0 || 0 || 0
|An alien janitorial toolset, designed to be installed on the subject's arm.
| 5 TC
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock's tendency to ''"snap"'' back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you? <br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.
|-
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Meson eyes implant.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Thermal eyes implant.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|An electronic device designed to mimic the functions of a pair of human eyes.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Liver.png]]
|Cybernetic Liver
|An electronic device designed to mimic the functions of a of human liver.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Kidneys.png]]
|Cybernetic Kidneys
|An electronic device designed to mimic the functions of a pair of kidneys.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|An electronic device designed to mimic the functions of an organic human heart.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Heart.gif]]
|Upgraded Cybernetic Heart
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Cybernetic Lungs.png]]
|Cybernetic Lungs
|An electronic device designed to mimic the functions of a pair of human lungs.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
! Hidden Holster Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}
![[File:SAEMI implant.png]]
| 1
|Strong-arm Empowered Musculature Implant
| 0 || 0 || 0
|An implant that enhances your muscles to punch harder and throw people back.
| 5 TC
|7 Combat<br>4 Syndicate<br>7 Biotech<br>
| A holster module disguised to look like a tether module. Gun not included.
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|}
</tab>
</tab>
<tab name='Other Modules' width="80%">
<tab name="Misc">
Modules obtainable via other means, as well as ones you cannot obtain.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable sortable" style="text-align: center; background-color: #CED2DB;"  
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style='background-color:#64487F' width:64px;                 |Icon
! style='background-color:#606D89' width:15%;                         | Module
! style='background-color:#64487F' width:150px;                 |Name
! style='background-color:#606D89' width:5%;                         | Complexity
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#606D89';                                  | Passive Cell Drain
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
! style='background-color:#606D89';                                   | Active Cell Drain
! style='background-color:#64487F' width:200px;                 |Required Materials
! style='background-color:#606D89';                                   | On-Use Cell Drain
|-
! class="unsortable" style='background-color:#606D89' width:15%;      | Location
![[File:Exosuit Tracking Beacon.gif]]
! class="unsortable" style='background-color:#606D89' width:70%;      | Description
|Exosuit Tracking Beacon
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:IPC Head.png]]
|IPC Head
|A simple, functional robotic head, capable of housing visual and audio receptors.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:IPC Torso.png]]
|Integrated Robotic Chassis
|The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants.
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|-
![[File:Supercapacitypowercell.png]]
|IPC Microbattery
|A small, powerful cell for use in fully prosthetic bodies.
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
![[File:IPC charger implant.png]]
|IPC Charger
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg_Camera.png]]
|IPC Optical Sensor
|The eyes of an IPC.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Universal_recorder.png]]
|IPC Microphone
|Allows an IPC to hear.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Standard
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Nanotrasen
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Silent
|This modification kit silences a mech's onboard voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Honk
|This modification kit updates a mech's onboard voice to Honk. Why?
|None<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|-
|-
! Prototype Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}
![[File:Advanced_hard_disk_drive.png]]
| 0
|Voice Modkit : Syndicate
| 0 || 0 || 5
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].
|2 Illegal<br>
|
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
|-
! Kinesis Module Plus <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}
![[File:Exosuit Tracking Beacon.gif]]
| 0
|AI Control Beacon
| 0 || 0 || 3
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
|-
! Insignia Module <br> [[File:Mod Insignia.gif]] {{anchor|Insignia}}
![[File:Flash.png]]
| 0
|Synthetic Flash
| 0 || 0 || 0
|A synthetic flash used mostly in borg construction.
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].
|3 EM Spectrum<br>2 Combat<br>
|
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
|-
! Power Kick Module <br> [[File:Mod Power Kick.png]] {{anchor|Power Kick}}
![[File:Powercell.png]]
| 0
|Basic Power Cell
| 0 || 0 || 0
|A basic power cell that holds 1000 units of energy
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].
|1 Power Storage<br>
|
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
! Advanced Cloaking Module <br> [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}
![[File:Power_cell.png]]
| 4
|High-Capacity Power Cell
| 0 || 1 || 5
|A power cell that holds 10000 units of energy
| '''ADMIN SPAWN ONLY'''
|2 Power Storage<br>
|
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
|-
! Camera Module <br> [[File:Mod Camera.gif]] {{anchor|Camera}}
![[File:Hyper_cell.png]]
| 1
|Hyper-Capacity Power Cell
| 0 || 0 || 0
|A power cell that holds 30000 units of energy
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
|
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
! Advanced Magnetic Stability Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}
![[File:Supercapacitypowercell.png]]
| 0
|Super-Capacity Power Cell
| 0 || 0.5 || 0
|A power cell that holds 20000 units of energy
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.
|3 Power Storage<br>3 Materials<br>
|
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
! MOD Magnet Module <br> [[File:Mod Magnet.png]]
![[File:Bluespacepowercell.png]]
| 0
|Bluespace Power cell
| || ||
|A powercell that holds 40000 units of energy
| Pre-Equipped on Loader MODsuit.
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|-
|}
|}</tab></tabs>
</tab></tabs>
 
[[Category:Guides]]

Latest revision as of 03:43, 3 November 2024

HELLO WORLD!

Red crowbar.png This user is a Certified‎
Red Tool Collector
[[File:|45px]]


Rolling Servos.png Unoffically a professional‎
Wiki-table Editor‎‎‎ ‎ ‎ ‎
[[File:|45px]]


Sharpests Unofficial Color Standards
Main Departments
Department Header Background Body Text
Service #30A055 #8CCAA0
Supply #A0743E #CAB294
Engineering #FF9D00 #FFC871
Medical #36667F #A1CCE3
Science #64487F #D4B8EE
Security #AD1818 #D17E7E
Legal #7F1E6F #D689C9
Command #127BB7 #7BB5D7

just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part One point Five, the Templates
Make Materials Template
Make Levels Template
Part Two, the Trashed Part
Rework the Circuit Imprinter section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Protolathe section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Exosuit Fabricator section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Do a final update of Information
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.
Work on the Protolathes Tables formating and display.

Exosuit Fabricator

Exofab.png

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.

Icon Name Description Required Tech Levels Required Materials
Cyborg endoskeleton.png Cyborg Endoskeleton A complex metal backbone with standard limb sockets and pseudomuscle anchors. None
Metal.png15000 Metal
Cyborg Torso.png Cyborg Torso A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. None
Metal.png40000 Metal
Cyborg Head.png Cyborg Head A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. None
Metal.png5000 Metal
Cyborg Left Arm.png Cyborg Left Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Arm.png Cyborg Right Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Robotleg.png Cyborg Left Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Leg.png Cyborg Right Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Icon Name Description Required Tech Levels Required Materials
Cyborg Binary Comms Device.png Cyborg Binary Communication Device Allows for Cyborgs to Communicate in binary. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg Radio.png Cyborg Radio A radio for cyborgs. None
Metal.png2500 Metal
Glass.png1000 Glass
Actuator.png Cyborg Actuator An actuator for Cyborgs. None
Metal.png3500 Metal
Cyborg diag unit.png Cyborg Diagnosis Unit A diagnosis unit for cyborgs. None
Metal.png3500 Metal
Cyborg Camera.png Cyborg Camera The eyes of a cyborg. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg armor.png Cyborg Armor Armor designed for cyborgs. None
Metal.png5000 Metal
Icon Name Description Required Tech Levels Required Materials
Mod Shell.png MOD Shell A 'Cybersun Industries' designed shell for a Modular Suit. None
Metal.png10000 Metal
Plasma.png5000 Plasma
Mod Helmet.png MOD Helmet A 'Cybersun Industries' designed helmet for a Modular Suit. None
Metal.png5000 Metal
Mod Chestplate.png MOD Chestplate A 'Cybersun Industries' designed chestplate for a Modular Suit. None
Metal.png5000 Metal
Mod Gauntlets.png MOD Gauntlets 'Cybersun Industries' designed gauntlets for a Modular Suit. None
Metal.png5000 Metal
Mod Boots.png MOD Boots 'Cybersun Industries' designed boots for a Modular Suit. None
Metal.png5000 Metal
Mod Standard Plating.png MOD External Plating External plating used to finish a MOD control unit. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Engineering Plating.png MOD Engineering Plating An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. None
Metal.png6000 Metal
Glass.png1000 Glass
Gold.png2000 Gold
Plasma.png1000 Plasma
Mod Atmospheric Plating.png MOD Atmospheric Plating An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. None
Metal.png6000 Metal
Glass.png1000 Glass
Titanium.png2000 Titanium
Plasma.png1000 Plasma
Mod Medical Plating.png MOD Medical Plating A lightweight suit by DeForest Medical Corporation, allows for easier movement. None
Metal.png6000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png1000 Plasma
Mod Security Plating.png MOD Security Plating A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. None
Metal.png6000 Metal
Glass.png1000 Glass
Uranium.png2000 Uranium
Plasma.png1000 Plasma
Mod Cosmohonk Plating.png MOD Cosmohonk Plating A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. None
Metal.png6000 Metal
Glass.png1000 Glass
Bananium.png2000 Bananium
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Civilian Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Corpsman Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Icon Name Description Required Tech Levels Required Materials
Mod Storage.png Storage Module What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. None
Metal.png2500 Metal
Glass.png10000 Glass
Mod Extended Storage.png Expanded Storage Module Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png2500 Metal
Uranium.png10000 Uranium
Mod Syndicate Storage.png Syndicate Storage Module A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. 7 Materials
7 Power Storage
7 Engineering
4 Illegal
Metal.png1200 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Medical Visor.png Medical Visor Module A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
Silver.png2500 Silver
Glass.png5000 Glass
Mod Diagnostic Visor.png Diagnostic Visor Module A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. 5 Materials
4 Engineering
4 Programming
4 Biotech
Gold.png2500 Gold
Glass.png5000 Glass
Mod Security Visor.png Security Visor Module A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
3 Combat
Titanium.png2500 Titanium
Glass.png5000 Glass
Mod Meson Visor.png Meson Visor Module A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. 4 Materials
4 Biotech
4 Engineering
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod Welding Protection.png Welding Protection Module A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. 4 Materials
4 Biotech
5 Engineering
4 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod T-Ray Scanner.png T-Ray Scanner Module A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. 2 Materials
2 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Cloak.png Cloak Module A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12000 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Ion Jetpack.png Ion Jetpack Module A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. 7 Materials
7 EM Spectrum
7 Engineering
Metal.png12500 Metal
Silver.png12000 Glass
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Magnetic Stability.png Magnetic Stabilizator Module These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Radiation Protection.png Radiation Protection Module A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. 4 Materials
4 EM Spectrum
5 Combat
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod EMP Shield.png EMP Shield Module A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Flashlight.png Flashlight Module A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Emergency Tether.png Emergency Tether Module A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Reagent Scanner.png Reagent Scanner Module A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Internal GPS.png Internal GPS Module This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. 2 Materials
2 Bluespace
Metal.png2500 Metal
Glass.png5000 Glass
Mod Thermal Regulator.png Thermal Regulator Module Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. 3 Materials
3 Plasma
2 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Injector.png Injector Module A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. 4 Biotech
6 Materials
5 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Defibrillator.png Defibrillator Module A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. 7 Materials
7 Biotech
6 Power Storage
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Bike Horn.png Bike Horn Module A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Waddle.png Waddle Module Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Crate Clamp.png Crate Clamp Module A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. 3 Programming
3 Materials
Metal.png2500 Metal
Glass.png5000 Glass
Mod Drill.png Drill Module An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Ore Bag.png Ore Bag Module An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod DNA Lock.png DNA Lock Module A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Holster.png Holster Module Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Active Sonar.png Active Sonar Module Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Pathfinder.png Pathfinder Module This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Plasma Stabilizer.png Plasma Stabilizer Module This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. 2 Materials
2 Power Storage
3 Engineering
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Smoke Grenade.png Smoke Grenade Module A module that dispenses primed smoke grenades to disperse crowds. 5 Materials
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12050 Silver
Gold.png2000 Gold
Plasma.png5000 Plasma
Mod Plate Compression.png Plate Compression Module A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Status Readout.png Status Readout Module A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. 5 Materials
5 Power Storage
6 Biotech
2 Illegal
Metal.png10000 Metal
Glass.png4000 Silver
Silver.png2000 Silver
Mod Teleporter.png Teleporter Module A module that uses a bluespace core to let the user transport their particles elsewhere. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Kinesis.png Kinesis Module A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Firewall.png Firewall Module A module that uses a pyroclastic core to make immolating dropwalls. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Arc-Shield.png Arc-Shield Module A module that uses a flux core to project an unstable protective shield. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Vortex Shotgun.png Vortex Shotgun Module A module that uses a vortex core to rend the fabric of space time in front of it. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Cryogrenade.png Cryogrenade Module A module that uses a cryogenic core to make freezing grenades. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Ripley") The chassis of an APLU Ripley. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Right leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Firefighter") The chassis of a Firefighter APLU. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Left leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Odysseus") The chassis of an Odysseus None
Metal.png20000 Metal
Odysseus Torso.png Exosuit Torso ("Odysseus") The torso of the Odysseus. Contains power unit, processing core and life support systems. None
Metal.png12000 Metal
Odysseus head.png Exosuit Head ("Odysseus") The head of the Odysseus mech. None
Metal.png6000 Metal
Glass.png10000 Glass
Odysseus Left arm.png Exosuit Left Arm ("Odysseus") An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Right arm.png Exosuit Right Arm ("Odysseus") An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Left leg.png Exosuit Left Leg ("Odysseus") An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Odysseus Right leg.png Exosuit Right leg ("Odysseus") A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Gygax") The chassis of a Gygax. None
Metal.png20000 Metal
Gygax Torso.png Exosuit Torso ("Gygax") The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. None
Metal.png20000 Metal
Glass.png10000 Glass
Diamond.png2000 Diamond
Gygax Head.png Exosuit Head ("Gygax") A Gygax head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Diamond.png2000 Diamond
Gygax Left Arm.png Exosuit Left Arm ("Gygax") A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Right Arm.png Exosuit Right Arm ("Gygax") A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Left leg.png Exosuit Left Leg ("Gygax") A Gygax Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
Diamond.png2000 Diamond
Gygax Right leg.png Exosuit Right leg ("Gygax") A Gygax Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
2000 Diamond
Gygax Armor.png Exosuit Armor ("Gygax") Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. None
Metal.png15000 Metal
Diamond.png10000 Diamond
Titanium.png10000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Durand") The chassis of a Durand None
Metal.png25000 Metal
Durand Torso.png Exosuit Torso ("Durand") The torso of the Durand. Contains power unit, processing core and life support systems. None
Metal.png25000 Metal
Glass.png10000 Glass
Silver.png10000 Silver
Durand Head.png Exosuit Head ("Durand") A Durand head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png15000 Glass
Silver.png2000 Silver
Durand Left arm.png Exosuit Left Arm ("Durand") A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Right Arm.png Exosuit Right Arm ("Durand") A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Left leg.png Exosuit Left Leg ("Durand") A Durand Left leg. Contains complex servodrives and stabilization systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Right leg.png Exosuit Right Leg ("Durand") A Durand Right leg. Contains complex servodrives and stabilziation systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Armor.png Exosuit Armor ("Durand") Durand Armor plating. This layered composite armor is heavy, but extremely durable. None
Metal.png30000 Metal
Uranium.png25000 Uranium
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("H.O.N.K") The chassis of a H.O.N.K Mech. None
Metal.png20000 Metal
Honk Torso.png Exosuit Torso ("H.O.N.K") A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Bananium.png10000 Bananium
Honk Head.png Exosuit Head ("H.O.N.K") A H.O.N.K head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Bananium.png5000 Bananium
Honk left arm.png Exosuit Left Arm ("H.O.N.K") A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Right arm.png Exosuit Right Arm ("H.O.N.K") A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Left leg.png Exosuit Left Leg ("H.O.N.K") A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Honk Right leg.png Exosuit Right Leg ("H.O.N.K") A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Reticence") The chassis of a Reticence. None
Metal.png20000 Metal
Reticence Torso.png Exosuit Torso ("Reticence") A torso part of the Reticence. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Tranquillite.png10000 Tranquillite
Reticence Head.png Exosuit Head ("Reticence") A Reticence head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Tranquillite.png5000 Tranquillite
Reticence Left Arm.png Exosuit Left Arm ("Reticence") A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right arm.png Exosuit right Arm ("Reticence") A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Left leg.png Exosuit Left Leg ("Reticence") A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right leg.png Exosuit Right Leg ("Reticence") A Reticence Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Phazon") The Chassis of a Phazon. None
Metal.png20000 Metal
Phazon torso.png Exosuit Torso ("Phazon") The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. None
Metal.png35000 Metal
Glass.png10000 Glass
Plasma.png20000 Plasma
Phazon Head.png Exosuit Head ("Phazon") A Phazon head. Houses advanced surveillance and targeting sensors. None
Metal.png15000 Metal
Glass.png5000 Glass
Plasma.png10000 Plasma
Phazon Left Arm.png Exosuit Left Arm ("Phazon") A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon Right arm.png Exosuit Right Arm ("Phazon") A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon left leg.png Exosuit Left Leg ("Phazon") A Phazon left leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon right leg.png Exosuit Right Leg ("Phazon") A Phazon right leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon armor.png Exosuit Armor ("Phazon") Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. None
Metal.png25000 Metal
Plasma.png20000 Plasma
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mecha wire.png Exosuit Engineering Equipment (Cable Layer) Equipment for engineering exosuits. Lays cable along the exosuit's path. None
Metal.png10000 Metal
Mecha drill.png Exosuit ENgineering Equipment (Drill) Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! None
Metal.png10000 Metal
Mecha exting.png Exosuit Engineering Equipment (Extinguisher) Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. None
Metal.png10000 Metal
Mecha clamp.png Exosuit Engineering Equipment (Hydraulic Clamp) Equipment for engineering exosuits. Lifts objects and loads them into cargo. None
Metal.png10000 Metal
Tesla.png Exosuit Equipment (Plasma Generator) An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. None
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png5000 Plasma
Mecha bananam.png H.O.N.K Banana Mortar A specialized exosuit banana mortar used for delivering bananas where needed. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha honker.png HoNkER BlAsT 5000 A massive air horn capable of causing deafness, weakness, and stunning to those nearby. None
Metal.png20000 Metal
Bananium.png10000 Bananium
Mecha mousetrapm.png H.O.N.K Mousetrap Mortar Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha mimecarb.png S.H.H. "Quietus" Carbine A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. None
Metal.png20000 Metal
Tranquillite.png10000 Tranquillite
Mecha rcd.png Exosuit Module (Mime RCD Module) Used for quick and silent construction. None
Metal.png30000 Metal
Tranquillite.png10000 Tranquillite
Mecha analyzer.png Exosuit Engineering Equipment (Mining Scanner) Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. None
Metal.png5000 Metal
Glass.png2500 Glass
Sleeper 0.png Exosuit Medical Equipment (Mounted Sleeper) A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. 3 Engineering
2 Plasma
3 Biotech
Metal.png5000 Metal
Glass.png10000 Glass
Syringegun.png Exosuit Medical Equipment (Syringe Gun) A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. 4 Materials
4 Biotech
3 Combat
4 EM Spectrum
Metal.png3000 Metal
Glass.png2000 Glass
Mecha clamp.png Exosuit Medical Equipment (Rescue Jaw) Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. 4 Materials
6 Engineering
6 EM Spectrum
Metal.png5000 Metal
Silver.png2000 Silver
Titanium.png1500 Titanium
Mecha uac2.png Exosuit Weapon ("Ultra AC 2" LMG) A mech mounted light machine gun. Fires in three-shot bursts. 4 Combat
Metal.png10000 Metal
Mecha diamond drill.png Exosuit Module (Diamond Mining Drill) An upgraded version of the standard drill. 5 Materials
4 Engineering
Metal.png10000 Metal
Diamond.png6500 Diamond
Tesla.png Exosuit Module (ExoNuclear Reactor) A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. 5 Power Storage
4 Engineering
3 Materials
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png500 Silver
Mecha teleport.png Exosuit Module (Gravitational Catapult Module) An exosuit mounted gravity catapult. Can be used to fling objects and people around. 4 Bluespace
3 EM Spectrum
4 Engineering
Metal.png10000 Metal
Mecha rcd.png Exosuit Module (RCD Module) An exosuit-mounted Rapid Construction Device. 5 Materials
3 Bluespace
4 EM Spectrum
4 Power Storage
5 Engineering
Metal.png30000 Metal
Gold.png20000 Gold
Plasma.png25000 Plasma
Silver.png20000 Silver
Mecha aboost rng.png Exosuit Module (Reactive Armor Booster Module) An exosuit-mounted armor booster that decreases melee damage taken. 5 Materials
4 Combat
Metal.png20000 Metal
Silver.png5000 Silver
Mecha aboost ccw.png Exosuit Module (Reflective Armor Booster Module) An exosuit-mounted armor booster that decreases damage taken from ranged weapons. 5 Materials
5 Combat
3 Engineering
Metal.png20000 Metal
Gold.png5000 Gold
Repair droid.png Exosuit Module (Repair Droid Module) An automated Repair Droid. Consumes power to repair your mech. 3 EM Spectrum
3 Data Theory
5 Engineering
Metal.png10000 Metal
Glass.png5000 Glass
Gold.png1000 Gold
Silver.png2000 Silver
Repair droid.png Exosuit Module (SOB-3 Clusterbang Launcher) A weapon that violates the Geneva Convention at 3 rounds per minute 5 Materials
5 Combat
3 Illegal
Metal.png20000 Metal
Gold.png10000 Gold
Uranium.png10000 Uranium
Mecha Bola.png Exosuit Weapon Design (PCMK-6 Bola Launcher) A mech mounted bola launcher useful for slowing criminals down. 3 Combat
Metal.png10000 Metal
Mecha Bola.png Exosuit Module (Teleporter Module) An exosuit module that allows exosuits to teleport to any position in view 5 EM Spectrum
8 Bluespace
Metal.png10000 Metal
Diamond.png10000 Diamond
Mecha Bola.png Heavy-duty Exosuit Ion Thruster Allows for further control in zero gravity environments 5 EM Spectrum
5 Materials
6 Engineering
Metal.png15000 Metal
Plasma.png3000 Plasma
Tesla.png Exosuit Module (Tesla Energy Relay) A tesla energy relay system that passively recharges a mech using power from nearby APCs. 4 EM Spectrum
5 Power Storage
4 Engineering
Metal.png10000 Metal
Glass.png2000 Glass
Gold.png2000 Gold
Silver.png3000 Silver
Mecha laser.png Exosuit Weapon (CH-LC "Solaris" Laser Cannon) A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. 4 Engineering
4 Combat
4 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-PL "Firedart" laser) A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. 3 Engineering
3 Combat
3 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-DS "Peacemaker" Disabler) A weapon for combat exosuits. Shoots basic disablers. 3 Combat
Metal.png10000 Metal
Mecha carbine.png Exosuit Weapon (FNX-66 "Hades" Carbine) An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. 5 Combat
4 Materials
Metal.png10000 Metal
Mecha scatter.png Exosuit Weapon (LBX AC 10 "Scattershot") A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. 4 Combat
Metal.png10000 Metal
Mecha ion.png Exosuit Weapon (MKIV Ion Heavy Cannon) A mech-mounted weapon that is virtually identical to the Ion Rifle. 6 Combat
5 EM Spectrum
5 Materials
Metal.png20000 Metal
Silver.png6000 Silver
Uranium.png2000 Uranium
Mecha sgl.png Exosuit Weapon (SGL-6 Flashbang Launcher) A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. 4 Combat
4 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha missile.png Exosuit Weapon (SRM-8 Missile Rack) A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. 6 Combat
5 Materials
5 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha Plasmacutter.png Exosuit Module Design (217-D Heavy Plasma Cutter) A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. 5 Materials
4 Engineering
4 Plasma
Metal.png10000 Metal
Glass.png2000 Glass
Plasma.png6000 Plasma
Mecha laser.png Exosuit Weapon (P-X Tesla Cannon) A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. 5 Materials
6 Combat
5 EM Spectrum
Metal.png20000 Metal
Silver.png8000 Silver
Mecha laser.png Exosuit Weapon (ZFI Immolation Beam Gun) A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. 5 Materials
6 Combat
5 EM Spectrum
Metal.png10000 Metal
Silver.png8000 Silver
Plasma.png8000 Plasma
Icon Name Description Required Tech Levels Required Materials
Kineticacceleratormod.png Kinetic Accelerator Offensive Mining Explosion Mod Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png7000 Metal
Glass.png3000 Glass
Silver.png3000 Silver
Gold.png3000 Gold
Diamond.png4000 Diamond
Kineticacceleratormod.png Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Uranium.png8000 Uranium
BSPoly crystal.png2000 Bluespace Mesh
Kineticacceleratormod.png Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Silver.png5000 Silver
Uranium.png5000 Uranium
Cyborg upgrade.png Cyborg Upgrade Module (Module Reset) Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. None
Metal.png10000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Rename) Used to rename a cyborg. None
Metal.png35000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Restart) Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. None
Metal.png60000 Metal
Glass.png5000 Glass
Lavaproof Chassis.png Cyborg Upgrade Module (Lavaproof Chassis) An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. None
Metal.png10000 Metal
Plasma.png4000 Plasma
Titanium.png5000 Titanium
Cyborg upgrade2.png Cyborg Upgrade Module (VTEC) Installs an advanced servo suite into a robot, increasing their speed. 5 Materials
4 Engineering
4 Data Theory
Metal.png80000 Metal
Glass.png6000 Glass
Uranium.png5000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Ion Thrusters) A energy-operated thruster system for cyborgs. 4 Engineering
4 Power Storage
Metal.png10000 Metal
Plasma.png5000 Plasma
Uranium.png6000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Diamond Drill) A diamond drill replacement for the mining module's standard drill. 6 Materials
5 Engineering
Metal.png10000 Metal
Diamond.png2000 Diamond
Cyborg Override.png Cyborg Upgrade Module (Ore Satchel of Holding) A satchel of holding replacement for mining cyborg's ore satchel module. 4 Materials
4 Engineering
4 Bluespace
Metal.png10000 Metal
Gold.png250 Gold
Uranium.png500 Uranium
Cyborg Override.png Cyborg Upgrade Module (Safety Override) Unlocks the hidden, deadlier functions of a cyborg. 7 Combat
7 Data Theory
4 Illegals
Metal.png10000 Metal
Glass.png15000 Glass
Diamond.png10000 Diamond
Cyborg Upgrade3.png Cyborg Upgrade Module (Self-repair) This module will repair the cyborg over time. 4 Materials
4 Engineering
Metal.png15000 Metal
Glass.png15000 Glass
Floor buffer.png Janitorial floor buffer upgrade (Floor buffer) This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. 4 Materials
4 Engineering
Metal.png9000 Metal
Glass.png7600 Glass
Cyborg Upgrade4.png Cyborg Upgrade Module (Trash Bag of Holding) An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Gold.png1500 Gold
Uranium.png250 Uranium
Plasma.png1500 Plasma
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Construction Device) This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. 6 Materials
5 Engineering
5 Power Storage
Metal.png30000 Metal
Glass.png15000 Glass
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Part Exchange Device) This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. 3 Materials
4 Engineering
Metal.png40000 Metal
Glass.png15000 Glass
AbductorModule.png Cyborg Upgrade Module (Abductor Engineering Equipment) An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. 7 Materials
7 Engineering
4 Alientech
Metal.png25000 Metal
Silver.png12500 Silver
Titanium.png10000 Titanium
Diamond.png10000 Diamond
Plasma.png5000 Plasma
AbductorModule.png Cyborg Upgrade Module (Abductor Medical Equipment) An experimental upgrade that replaces a medical cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png18000 Metal
Glass.png1500 Glass
Silver.png13000 Silver
Gold.png1000 Gold
Titanium.png12000 Titanium
Diamond.png1000 Diamond
Plasma.png4000 Plasma
AbductorModule.png Cyborg Upgrade (Abductor Janitorial Equipment) An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png10000 Metal
Silver.png7500 Silver
Titanium.png7500 Titanium
Diamond.png5000 Diamond
Plasma.png2500 Plasma
Kineticacceleratormod.png Kinetic Accelerator Damage Mod Increases the damage of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rock in an AoE. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal.png8000 Metal
Glass.png1500 Glass
Silver.png2000 Silver
Gold.png2000 Gold
Diamond.png2000 Diamond
Icon Name Description Required Tech Levels Required Materials
MMI empty.png Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
Metal.png1000 Metal
Glass.png500 Glass
Robotic brain.png Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
Metal.png1700 Metal
Glass.png1350 Glass
Gold.png500 Gold
Cyborg upgrade.png Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
Metal.png200 Metal
Cyber eyes.png Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
Metal.png600 Metal
Glass.png400 Glass
Breathing tube.png Breathing Tube Implant Allows you to use internals without a mask and protecting you from being choked. 2 Materials
3 Biotech
Metal.png600 Metal
Glass.png250 Glass
Surgical arm implant.png Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Janitorial arm implant.png Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Botanical arm implant.png Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Janitorial arm implant.png Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Surgical arm implant.png Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Diagnostic HUD Implant.png Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
Medical HUD implant.png Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
SechudImplant.png Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png750 Silver
Gold.png750 Gold
Meson eyes implant.png Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Gold.png300 Gold
Thermal eyes implant.png Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png600 Silver
Gold.png600 Gold
Plasma.png1000 Plasma
Diamond.png2000 Diamond
Antidrop.png Anti-Drop implant An implant that will prevent you from dropping items. 5 Materials
5 Biotech
6 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png400 Silver
Gold.png400 Gold
CNS rebooter.png CNS Rebooter implant This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
Neural Jumpstarter.png Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
CNS rebooter.png Comical Implant Uh oh 2 Materials
2 Biotech
Metal.png200 Metal
Glass.png200 Glass
Bananium.png200 Bananium
Nutriment pump implant.png Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
Metal.png500 Metal
Glass.png500 Glass
Gold.png500 Gold
Nutriment pump implant PLUS.png Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
Metal.png600 Metal
Glass.png600 Glass
Gold.png500 Gold
Uranium.png750 Uranium
Reviver.png Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! 5 Materials
5 Biotech
4 Data Theory
Metal.png800 Metal
Glass.png800 Glass
Gold.png300 Gold
Uranium.png500 Uranium
Cyber eyes.png Cybernetic Eyes An electronic device designed to mimic the functions of a pair of human eyes. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Ears.png Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Liver.png Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Kidneys.png Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic heart.gif Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Heart.gif Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Cybernetic Lungs.png Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Lungs.png Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
SAEMI implant.png Strong-arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. 7 Combat
4 Syndicate
7 Biotech
Gold.png5000 Gold
Metal.png10000 Metal
Titanium.png3000 Titanium
BSPoly crystal.png2000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Exosuit Tracking Beacon.gif Exosuit Tracking Beacon Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. None
Metal.png500 Metal
IPC Head.png IPC Head A simple, functional robotic head, capable of housing visual and audio receptors. None
Metal.png15000 Metal
Glass.png5000 Glass
IPC Torso.png Integrated Robotic Chassis The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. None
Metal.png40000 Metal
Titanium.png7000 Titanium
Supercapacitypowercell.png IPC Microbattery A small, powerful cell for use in fully prosthetic bodies. None
Metal.png2000 Metal
Glass.png750 Glass
IPC charger implant.png IPC Charger An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment None
Metal.png2000 Metal
Glass.png1000 Glass
Cyborg Camera.png IPC Optical Sensor The eyes of an IPC. None
Metal.png1000 Metal
Glass.png2500 Glass
Universal recorder.png IPC Microphone Allows an IPC to hear. None
Metal.png1000 Metal
Glass.png2500 Glass
Advanced hard disk drive.png Voice Modkit : Standard This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Nanotrasen This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Silent This modification kit silences a mech's onboard voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Honk This modification kit updates a mech's onboard voice to Honk. Why? None
Metal.png400 Metal
Bananium.png100 Bananium
Advanced hard disk drive.png Voice Modkit : Syndicate A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. 2 Illegal
Metal.png400 Metal
Titanium.png100 Titanium
Exosuit Tracking Beacon.gif AI Control Beacon A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. 2 Engineering
2 EM Spectrum
3 Data Theory
Metal.png1000 Metal
Glass.png500 Glass
Silver.png200 Silver
Flash.png Synthetic Flash A synthetic flash used mostly in borg construction. 3 EM Spectrum
2 Combat
Metal.png750 Metal
Glass.png750 Glass
Powercell.png Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
Metal.png700 Metal
Glass.png50 Glass
Power cell.png High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
Metal.png700 Metal
Glass.png60 Glass
Hyper cell.png Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
5 Materials
5 Engineering
Metal.png700 Metal
Gold.png150 Gold
Silver.png150 Silver
Glass.png70 Glass
Supercapacitypowercell.png Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
3 Materials
Metal.png700 Metal
Glass.png70 Glass
Bluespacepowercell.png Bluespace Power cell A powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
Metal.png800 Metal
Gold.png120 Gold
Glass.png160 Glass
Diamond.png160 Diamond
Titanium.png300 Titanium
BSPoly crystal.png100 Bluespace Mesh