Difference between revisions of "User:Imnotthesharpest"

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m (a reminder to myself about a page branch)
 
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<div style="float:right">
<!--''read with deep voice for better effect''-->
{{Userbox|Background=#f0e8f0|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified<br><span style="font-size:16pt">Red Tool Collector</span>}}
</div>
==HELLO WORLD!==
==HELLO WORLD!==
''The introductory paragraph went here'' <br><br>
{| style="float:right;"
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
| colspan="2" |
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
{| style="float:right;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
| <Br>
|}
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:10pt"
|- style="background-color: #964E95; font-weight:bold; color: white; text-align:center;"
|
|}
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
|- style="background-color: #0036A6; font-weight:bold; color: white; text-align:center;"
| <Br>
|}
funny flag
Edit from a random vox: This flag is indeed funni
 
===Bubble Wrap===
''here's some bubble wrap''
{| style="width:10%;"
| class="mw-customtoggle-11 mw-collapsible" id="mw-customcollapsible-11" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-11"      | =
| class="mw-customtoggle-12 mw-collapsible" id="mw-customcollapsible-12" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-12"      | =
| class="mw-customtoggle-13 mw-collapsible" id="mw-customcollapsible-13" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-13"      | =
| class="mw-customtoggle-14 mw-collapsible" id="mw-customcollapsible-14" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-14"      | =
| class="mw-customtoggle-15 mw-collapsible" id="mw-customcollapsible-15" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-15"      | =
| class="mw-customtoggle-16 mw-collapsible" id="mw-customcollapsible-16" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-16"      | =
| class="mw-customtoggle-17 mw-collapsible" id="mw-customcollapsible-17" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-17"      | =
| class="mw-customtoggle-18 mw-collapsible" id="mw-customcollapsible-18" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-18"      | =
| class="mw-customtoggle-19 mw-collapsible" id="mw-customcollapsible-19" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-19"      | =
| class="mw-customtoggle-10 mw-collapsible" id="mw-customcollapsible-10" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-10"      | =
|- style="width:10%;"
| class="mw-customtoggle-111 mw-collapsible" id="mw-customcollapsible-111" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-111"        | =
| class="mw-customtoggle-112 mw-collapsible" id="mw-customcollapsible-112" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-112"        | =
| class="mw-customtoggle-113 mw-collapsible" id="mw-customcollapsible-113" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-113"        | =
| class="mw-customtoggle-114 mw-collapsible" id="mw-customcollapsible-114" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-114"        | =
| class="mw-customtoggle-115 mw-collapsible" id="mw-customcollapsible-115" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-115"        | =
| class="mw-customtoggle-116 mw-collapsible" id="mw-customcollapsible-116" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-116"        | =
| class="mw-customtoggle-117 mw-collapsible" id="mw-customcollapsible-117" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-117"        | =
| class="mw-customtoggle-118 mw-collapsible" id="mw-customcollapsible-118" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-118"        | =
| class="mw-customtoggle-119 mw-collapsible" id="mw-customcollapsible-119" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-119"        | =
| class="mw-customtoggle-110 mw-collapsible" id="mw-customcollapsible-110" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-110"        | =
|- style="width:10%;"
| class="mw-customtoggle-121 mw-collapsible" id="mw-customcollapsible-121" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-121"        | =
| class="mw-customtoggle-122 mw-collapsible" id="mw-customcollapsible-122" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-122"        | =
| class="mw-customtoggle-123 mw-collapsible" id="mw-customcollapsible-123" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-123"        | =
| class="mw-customtoggle-124 mw-collapsible" id="mw-customcollapsible-124" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-124"        | =
| class="mw-customtoggle-125 mw-collapsible" id="mw-customcollapsible-125" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-125"        | =
| class="mw-customtoggle-126 mw-collapsible" id="mw-customcollapsible-126" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-126"        | =
| class="mw-customtoggle-127 mw-collapsible" id="mw-customcollapsible-127" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-127"        | =
| class="mw-customtoggle-128 mw-collapsible" id="mw-customcollapsible-128" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-128"        | =
| class="mw-customtoggle-129 mw-collapsible" id="mw-customcollapsible-129" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-129"        | =
| class="mw-customtoggle-120 mw-collapsible" id="mw-customcollapsible-120" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-120"        | =
|- style="width:10%;"
| class="mw-customtoggle-131 mw-collapsible" id="mw-customcollapsible-131" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-131"        | =
| class="mw-customtoggle-132 mw-collapsible" id="mw-customcollapsible-132" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-132"        | =
| class="mw-customtoggle-133 mw-collapsible" id="mw-customcollapsible-133" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-133"        | =
| class="mw-customtoggle-134 mw-collapsible" id="mw-customcollapsible-134" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-134"        | =
| class="mw-customtoggle-135 mw-collapsible" id="mw-customcollapsible-135" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-135"        | =
| class="mw-customtoggle-136 mw-collapsible" id="mw-customcollapsible-136" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-136"        | =
| class="mw-customtoggle-137 mw-collapsible" id="mw-customcollapsible-137" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-137"       | =
| class="mw-customtoggle-138 mw-collapsible" id="mw-customcollapsible-138" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-138"        | =
| class="mw-customtoggle-139 mw-collapsible" id="mw-customcollapsible-139" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-139"        | =
| class="mw-customtoggle-130 mw-collapsible" id="mw-customcollapsible-130" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-130"        | =
|-style="width:10%;"
| class="mw-customtoggle-141 mw-collapsible" id="mw-customcollapsible-141" | O
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| class="mw-customtoggle-143 mw-collapsible" id="mw-customcollapsible-143" | O
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| class="mw-customtoggle-147 mw-collapsible" id="mw-customcollapsible-147" | O
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| class="mw-customtoggle-149 mw-collapsible" id="mw-customcollapsible-149" | O
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| class="mw-customtoggle-140 mw-collapsible" id="mw-customcollapsible-140" | O
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-140"        | =
|}
 
===Wiki Pages I edited===
''The header says it all'' <br> <br>
I have totally redone four pages: <br>
*[[guide to Robotics|Guide to Robotics]] <br>
*[[surgery|Guide to Surgery]] <br>
*[[Firearms]] <br>
*[[Guide to Medical]] <br>
Pages I probably plan on working on: <br>
*[[Security Items]] <br>
*[[Crafting]] <br>
*[[Guide to Cadavers]] <br>
*[[Guide to Advanced Construction]] <br>
Currently editing this page: <br>
*[[MODsuits]] <br>
 
 
{{Needsrevision|reason=Too much information and noise on page, kill the spreadsheet tables and focus on teaching players about modsuits, their uses, and various features. (This page is barely readable atm)}}
<div style="display: grid; float: right;">{{Glossarytable}}</div>
Modular Outerwear Devices, '''MODsuits''', are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and [[#MODsuitsBuilding a MODsuit|assemble]] them!
 
==Using a MODsuit==
{|
| <div style="display: grid; float: right;">[[File:Mod UI.png|275px]]</div> <!--Float at home-->
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a [[#Storage|Storage Module]]. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left.
 
===Charging a MODsuit===
If your MODsuit is operating on a[[File:Mod Core.gif|32px]] standard core, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit to recharge it's cell.
Eventually, you can also change it's cell.
 
If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit.
 
===Exchanging the Power Cell===
 
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Wrench.png|32px]] '''Wrench'''.
# Re-insert the [[File:Mod Core.gif|32px]] '''MODsuit core'''.
# Insert the [[File:Powercell.png|32px]] '''Power Cell'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
|}
==Building a MODsuit==
 
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
# [[File:Mod Core.gif|32px]] Order a '''MOD core''' from Cargo '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.
# [[File:Mod Shell.png|32px]] Add core to shell.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' core to shell.
# [[File:Mod Helmet.png|32px]] Add '''helmet''' to assembly.
# [[File:Mod Chestplate.png|32px]] Add '''chestplate''' to assembly.
# [[File:Mod Gauntlets.png|32px]] Add '''gauntlets''' to assembly.
# [[File:Mod Boots.png|32px]] Add '''boots''' to assembly.
# [[File:Wrench.png|32px]] '''Wrench''' assembly.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' assembly.
# [[File:Mod Standard Plating.png|32px]] Add '''external plating''' to assembly.
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with '''screwdriver'''.
# [[File:Powercell.png|32px]] Insert a '''power cell'''.
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with '''screwdriver'''.
 
 
==Modsuit Maintenance==
 
===Fixing Wiring===
MODsuits wiring can malfunction after MODsuit is damaged by ''EMPs''. <br>
'''Possible Malfunctions include:'''
* Lack of response from the MODsuits functions.
* The User Interface becoming Dysfunctional until fixed.
 
In order to fix the wiring:
<!-- copied from hacking, basically template this could use -->
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to expose the wiring.
# Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''.
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done.
* Do note the wire order in every single MODsuit is different.
 
{| class="wikitable" width="65%" style="background-color: #f0e8f0;"
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
! style='background-color: #A06DA0' width: 20%;                            | Wire
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | Effects
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Multitool.png|32px]] Pulsing
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Wirecutters.png|32px]] Cutting
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Wirecutters.png|32px]] Mending
|-
| Shock / Electrify
'''(Orange Light)'''
| Delivers an electrical shock to the person hacking the MODsuit.
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.
| Will shock anyone hacking the MODsuit until repaired.
| Returns normal operation.
|-
| Disable
'''(Red Light)'''
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.
| Malfunctions the MODsuit until the wires mended.
| Returns the MODsuit to normal functionality.
|-
| ID Lock
'''(Green Light)'''
| Toggles the ID Lock on a MODsuit.
| Toggles the ID Lock. Toggles the Green Light.
| None
| None
|-
|-
| Interface Functionality
| {{Userbox|Background=#CC77CC|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified‎<br><span style="font-size:16pt">Red Tool Collector</span>}}
'''(Yellow Light)'''
| Toggles the MODsuits User Interface functionality on a MODsuit.
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.
| Breaks the User Interfaces Functionality until the wire is mended.
| Restores the User Interface Functionality.
|-
|-
| Dud Wires
| {{Userbox|Border-s=Double|Background=#FFFF00|File=Rolling Servos.png|Font-c=#800080|Text=Unoffically a professional‎<br><span style="font-size:16pt;">Wiki-table Editor‎‎‎ ‎ ‎ ‎ </span>}}
| The remaining two wires in the MODsuit are duds and have no effect.
| None
| None
| None
|}
|}
===Upgrading the MODsuit===
'''Module Addition:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Insert [[#Modules|modules of your choosing]].
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
'''Module Removal:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Red_crowbar.png|32px]] '''Crowbar''' to take the modules out.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
==Modules==
Module power drain is based on MODsuit's power drain. <br>
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of <code>5•0.3</code>.
<tabs container="width:55%">
<tab name='Storage Modules' inline> <!-- I have no fucking clue what inline does but it fixes the issue i had with the chart not filling the tab :)-->
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style="background-color:#A06DA0; width:20%;"      | Module
! style="background-color:#A06DA0; width:80%;"      | Description
|-
|-
! Storage Module <br> [[File:Mod Storage.png]] {{anchor|Storage}}
|
|
{| style="width:100%;"
{| class="wikitable" style="width:100%;"
| style="width:30%;" rowspan='2'|
|+ '''Sharpests Unofficial Color Standards'''
'''Cell Drain'''
! colspan="4" | Main Departments
<div style="padding-left:10px;">None</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">None</div>
| style="width:70%;" | ''What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 3
|}
|-
|-
! Extended Storage Module <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}
! '''Department''' || '''Header''' || '''Background''' || '''Body Text'''
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">None</div>
'''Required Tech Levels'''
<div style="padding-left:10px;"> 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Illegal</div>
| style="width:70%;" | ''Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 3
|}
|-
|-
|}
| Service
</tab>
| style="background-color:#30A055; color:white;" | #30A055
<tab name='Visor Modules' inline> <!-- one day later and I still dont know :)-->
| style="background-color:#8CCAA0; color:black;" | #8CCAA0
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style="background-color:#A06DA0; width:20%;"     | Module
! style="background-color:#A06DA0; width:80%;"      | Description
|-
|-
! Medical Visor Module <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}
| Supply
|
| style="background-color:#A0743E; color:white;" | #A0743E
{| style="width:100%;"
| style="background-color:#CAB294; color:black;" | #CAB294
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Active Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">5 Materials <br> 4 Biotech <br> 4 Data Theory</div>
| style="width:70%;" | ''A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
|-
! Diagnostic Visor Module <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}
| Engineering
|
| style="background-color:#FF9D00; color:white;" | #FF9D00
{| style="width:100%;"
| style="background-color:#FFC871; color:black;" | #FFC871
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Active Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">5 Materials <br> 4 Engineering <br> 4 Biotech <br> 4 Data Theory</div>
| style="width:70%;" | ''A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
|-
! Security Visor Module <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}}
| Medical
|
| style="background-color:#36667F; color:white;" | #36667F
{| style="width:100%;"
| style="background-color:#A1CCE3; color:black;" | #A1CCE3
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Active Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">5 Materials <br> 4 Biotech <br> 4 Data Theory <br> 3 Combat</div>
| style="width:70%;" | ''A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
|-
! Meson Visor Module <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}
| Science
|
| style="background-color:#64487F; color:white;" | #64487F
{| style="width:100%;"
| style="background-color:#D4B8EE; color:black;" | #D4B8EE
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Active Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">4 Materials <br> 4 Biotech <br> 4 Data Theory</div>
'''Complexity:''' 1
| style="width:70%;" | ''A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
|-
! Welding Protection Module <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}
| Security
|
| style="background-color:#AD1818; color:white;" | #AD1818
{| style="width:100%;"
| style="background-color:#D17E7E; color:black;" | #D17E7E
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">None</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">4 Materials <br> 5 Engineering <br> 4 Biotech <br> 4 Plasma</div>
| style="width:70%;" | ''A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
|-
|}
| Legal
</tab>
| style="background-color:#7F1E6F; color:white;" | #7F1E6F
<tab name='Passive Modules' inline> <!-- hello again-->
| style="background-color:#D689C9; color:black;" | #D689C9
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style="background-color:#A06DA0; width:20%;"      | Module
! style="background-color:#A06DA0; width:80%;"      | Description
|-
|-
! Radiation Protection Module <br> [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}
| Command
|
| style="background-color:#127BB7; color:white;" | #127BB7
{| style="width:100%;"
| style="background-color:#7BB5D7; color:black;" | #7BB5D7
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.1 Passive Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">4 Materials <br> 4 EM Spectrum <br> 5 Combat</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 0
|}
|}
|-
just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]]
! EMP Shield Module <br> [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Passive Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">6 EM Spectrum <br> 7 Combat <br> 3 Illegal</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|}
|-
''The introductory paragraph went here'' <br><br>
! Waddle Module <br> [[File:Mod Waddle.png]] {{anchor|Waddle}}
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
|
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
{| style="width:100%;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
| style="width:30%;" rowspan='2'|
| <Br>
'''Cell Drain'''
<div style="padding-left:10px;">0.2 Passive Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">3 Materials <br> 3 Data Theory</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|}
|-
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:10pt"
! Plasma Stabilizer Module <br> [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}
|- style="background-color: #964E95; font-weight:bold; color: white; text-align:center;"
|
|  
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Passive Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">2 Materials <br> 3 Engineering <br> 2 Power</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|}
|-
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
|- style="background-color: #0036A6; font-weight:bold; color: white; text-align:center;"
| <Br>
|}
|}
</tab>
funny flag <br>
<tab name='Active Modules' inline> <!-- day three of not exactly knowing what this does exactly -->
Edit from a random vox: This flag is indeed funni
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;"
<br><br>I am the collector of all three bluespace crystals<br>
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
[[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]]
! style="background-color:#A06DA0; width:20%;"      | Module
===Wiki Pages I edited===
! style="background-color:#A06DA0; width:80%;"     | Description
''The header says it all'' <br> <br>
I have totally redone six pages:
*[[Guide to Robotics]]
*[[Surgery|Guide to Surgery]]
*[[Firearms]]
*[[Guide to Medical]]
*[[MODsuits]]
*[[Guide to Advanced Construction]]
Pages I probably plan on working on:
*[[Security Items]]
*[[Crafting]]
*[[Guide to Cadavers]]
*[[AI]]
*[[Guide to Toxins]]
Currently editing this page:
*[[Research Items]]
{| width="20%" class="wikitable"
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
|-
|-
! T-Ray Scanner Module <br> [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}
|
|
{| style="width:100%;"
{| class="wikitable"
| style="width:30%;" rowspan='2'|
| colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part'''
'''Cell Drain'''
|- style="background:#C8EFD3;"
<div style="padding-left:10px;">0.5 Active Cell Drain</div>
| width="1%" | ✓
'''Required Tech Levels'''
| Fix that Science Department thing
<div style="padding-left:10px;">2 Materials <br> 2 Engineering</div>
|- style="background:#C8EFD3;"
| style="width:70%;" | ''Alan please add a description.''
|
|- style="vertical-align:bottom;"
| Compact the Research Computers Section
| '''Complexity:''' 1
|- style="background:#C8EFD3;"
|}
|✓
| Remove "MW-Collapsible" from the tables
|- style="background:#C8EFD3;"
|
| Standardize the colours for the page
|-
|-
! Cloak Module <br> [[File:Mod Cloak.png]] {{anchor|Cloak}}
| colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates'''
|
|- style="background:#FFD699;"
{| style="width:100%;"
| width="1%" |
| style="width:30%;" rowspan='2'|
| Make Materials Template
'''Cell Drain'''
|- style="background:#FFD699;"
<div style="padding-left:10px;">2 Active Cell Drain</div>
| width="1%" | ✓
'''Required Tech Levels'''
| Make Levels Template
<div style="padding-left:10px;">7 Combat <br> 6 EM Spectrum <br> 3 Illegal</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 4
|}
|-
|-
! Ion Jetpack Module <br> [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part'''
|
|- style="background:#EF958D;"
{| style="width:100%;"
|✗
| style="width:30%;" rowspan='2'|
| {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
'''Cell Drain'''
|- style="background:#EF958D;"
<div style="padding-left:10px;">0.5 Active Cell Drain <br> 1 On-Use Cell Drain</div>
|
'''Required Tech Levels'''
| {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
<div style="padding-left:10px;">7 Materials <br> 7 Engineering <br> 7 EM Spectrum</div>
|- style="background:#EF958D;"
| style="width:70%;" | ''Alan please add a description.''
|
|- style="vertical-align:bottom;"
| {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
| '''Complexity:''' 3
|- style="background:#EF958D;"
|}
|
| Do a final update of Information
|-
|-
! Magnetic Stabilizator Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
|
|- style="background:#C48DBD;"
{| style="width:100%;"
|⤏
| style="width:30%;" rowspan='2'|
| Work on the Circuit Imprinter Tables formating and display.
'''Cell Drain'''
|- style="background:#C48DBD;"
<div style="padding-left:10px;">0.5 Active Cell Drain</div>
|
'''Required Tech Levels'''
| Work on the Protolathes Tables formating and display.
<div style="padding-left:10px;">4 Materials <br> 5 Engineering <br> 4 EM Spectrum</div>
|- style="background:#C48DBD;"
| style="width:70%;" | ''Alan please add a description.''
|
|- style="vertical-align:bottom;"
| Work on the Exosuit Fabricatiors Tables formating and display.
| '''Complexity:''' 2
|}
|}
|-
! Flashlight Module <br> [[File:Mod Flashlight.png]] {{anchor|Flashlight}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Active Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">2 Engineering <br> 2 EM Spectrum <br> 2 Plasma</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
! Reagent Scanner Module <br> [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.2 Active Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">2 Engineering <br> 2 EM Spectrum <br> 2 Plasma</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
! Thermal Regulator Module <br> [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Active Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">3 Materials <br> 2 EM Spectrum <br> 3 Plasma</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
! Injector Module <br> [[File:Mod Injector.png]] {{anchor|Injector}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Active Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">6 Materials <br> 4 Biotech <br> 5 EM Spectrum</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
|}
</tab>
<tab name='Ability Modules' inline> <!-- almost typed linein here heh-->
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style="background-color:#A06DA0; width:20%;"      | Module
! style="background-color:#A06DA0; width:80%;"      | Description
|-
! Emergency Tether Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">1 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">4 Materials <br> 5 Engineering <br> 4 EM Spectrum</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
! Internal GPS Module <br> [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.2 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">2 Materials <br> 2 Bluespace</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
! Defibrillator Module <br> [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">200 On-Use Cell Drain</div> <!--THAT'S A SHOCKING AMMOUNT OF ON-uSE DRAIN!-->
'''Required Tech Levels'''
<div style="padding-left:10px;">7 Materials <br> 7 Biotech <br> 6 Power</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 2
|}
|-
! Bike Horn Module <br> [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">1 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">3 Materials <br> 3 Data Theory</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
! Crate Clamp Module <br> [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">1 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">3 Materials <br> 3 Data Theory</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 3
|}
|-
! Drill Module <br> [[File:Mod Drill.png]] {{anchor|Drill}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">1 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">6 Materials <br> 5 Engineering <br> 5 Power</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 2
|}
|-
! Ore Bag Module <br> [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.2 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">2 Materials <br> 3 Engineering <br> 2 Power</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
! DNA Lock Module <br> [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">3 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 2
|}
|-
! Holster Module <br> [[File:Mod Holster.png]] {{anchor|Holster}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">None</div>
'''Required Tech Levels'''
<div style="padding-left:10px;"> 2 Materials <br> 3 Engineering <br> 2 Power</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 2
|}
|-
! Active Sonar Module <br> [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">4 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">6 Materials <br> 5 Engineering <br> 5 Power</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 2
|}
|-
! Pathfinder Module <br> [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">200 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">6 Materials <br> 5 Engineering <br> 5 Power</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 2
|}
|-
! Status Readout Module <br> [[File:Mod Status Readout.png]] {{anchor|Status Readout}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">0.1 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
|-
|}
</tab>
<tab name='Anomaly-Powered Modules' inline> <!-- I think inline just makes the tabs contents think that the 'whole page' is the tab or something like that-->
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style="background-color:#A06DA0; width:20%;"      | Module
! style="background-color:#A06DA0; width:80%;"      | Description
|-
! Teleporter Module <br> [[File:Mod Teleporter.png]] {{anchor|Teleporter}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">5 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat</div>
| style="width:70%;" | ''Alan please add a description.'' <br> <br> '''Requires <u>bluespace</u> anomaly core to function.'''
|- style="vertical-align:bottom;"
| '''Complexity:''' 3
|}
|-
! Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis}}
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">3 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat</div>
| style="width:70%;" | ''Alan please add a description.'' <br> <br> '''Requires <u>gravitational</u> anomaly core to function.'''
|- style="vertical-align:bottom;"
| '''Complexity:''' 3
|}
|-
|}
</tab>
<tab name='Illegal Modules' inline>  <!-- only for illegal modules that can be printed, should only contain links and levels required-->
{|class="wikitable" style="text-align: left; background-color: #ff9999; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style="background-color:darkred; width:20%;"      | Module
! style="background-color:darkred; width:80%;"      | Description
|-
! [[#Syndicate Storage|Syndicate Storage Module]] <br> [[File:Mod Syndicate Storage.png]]
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">None</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 3
|}
|-
! [[#Plate Compression|Plate Compression Module]] <br> [[File:Mod Plate Compression.png]]
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">None</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 2
|}
|-
|}
</tab>
</tabs>
<tabs container="width:55%">
<tab name='Maintenance Modules' inline>
Modules, that can be found in [[Maintenance]].
{|class="wikitable" style="text-align: left; background-color: #E5E5E5; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #777777; color: white;"
! style="background-color:#A06DA0; width:20%;"      | Module
! style="background-color:#A06DA0; width:80%;"      | Description
|-
! Springlock Module <br> [[File:Mod Springlock.png]] {{anchor|Springlock}}
|
{| style="width:100%;"
| style="width:30%;" |
'''Cell Drain'''
<div style="padding-left:10px;">None</div>
{|
|- style="vertical-align:bottom;"
| '''Complexity:''' 3
|}
| style="width:70%;" | ''Alan please add a description.''
|}
|-
! Balloon Blower Module <br> [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}
|
{| style="width:100%;"
| style="width:30%;" |
'''Cell Drain'''
<div style="padding-left:10px;">0.5 On-Use Cell Drain</div>
{|
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
| style="width:70%;" | ''Alan please add a description.''
|}
|-
! Stamper Module <br> [[File:Mod Stamper.png]] {{anchor|Stamper}}
|
{| style="width:100%;"
| style="width:30%;" |
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Active Cell Drain</div>
{|
|- style="vertical-align:bottom;"
| '''Complexity:''' 1
|}
| style="width:70%;" | ''Alan please add a description.''
|}
|-
|}
</tab>
<tab name='Uplink Modules' inline>
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].
{|class="wikitable" style="text-align: left; background-color: #ff9999; width:100%;" <!-- color borrowed from [[Syndicate Items]] -->
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style="background-color:darkred; width:20%;"      | Module
! style="background-color:darkred; width:80%;"    | Description
|-
! Thermal Visor Module <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}
|
{| style="width:100%;"
| style="width:30%;" |
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Active Cell Drain</div>
| style="width:70%;" | ''Lets you see living beings through walls. Also provides night vision.''
|- style="vertical-align:bottom;"
| '''Telecrystal Cost:''' 15
| '''Complexity:''' 1
|}
|-
! Night Visor Module <br> [[File:Mod Night Visor.png]] {{anchor|Night Visor}}
|
{| style="width:100%;"
| style="width:30%;" |
'''Cell Drain'''
<div style="padding-left:10px;">0.3 Active Cell Drain</div>
| style="width:70%;" | ''Lets you see clearer in the dark.''
|- style="vertical-align:bottom;"
| '''Telecrystal Cost:''' 5
| '''Complexity:''' 1
|}
|}
== Circuit Imprinter ==
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div>
<tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise-->
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
! Plate Compression Module <br> [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}
![[File:AICircuitboard.png]]
|
|AI Module (Freeform)
{| style="width:100%;"
|An AI module that allows you to add a single low-priority custom law to an AI.
| style="width:30%;" |
|5 Data Theory<br>4 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Gold=100}}<br>
<div style="padding-left:10px;">None</div>
| style="width:70%;" | ''A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.''
|- style="vertical-align:bottom;"
| '''Telecrystal Cost:''' 10
| '''Complexity:''' 2
|}
|-
|-
! Anti-Slip Module <br> [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}
![[File:GreenAICircuitboard.png]]
|
|AI Module (oneCrewMember)
{| style="width:100%;"
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
| style="width:30%;" |
|6 Data Theory<br>4 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Diamond=100}}<br>
<div style="padding-left:10px;">0.1 Passive Cell Drain</div>
| style="width:70%;" | ''A module preventing the user from slipping on water. Already installed in the uplink modsuits.''
|- style="vertical-align:bottom;"
| '''Telecrystal Cost:''' 10
| '''Complexity:''' 1
|}
|-
|-
! Heavily Modified Springlock Module <br> [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}
![[File:AICircuitboard.png]]
|
|AI Module (OxygenIsToxicToHumans)
{| style="width:100%;"
|A dangerous module that instructs an AI to remove all oxygen from the station.
| style="width:30%;" |
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Gold=100}}<br>
<div style="padding-left:10px;">None</div>
| style="width:70%;" | ''This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.''
|- style="vertical-align:bottom;"
| '''Telecrystal Cost:''' 5
| '''Complexity:''' 2
|}
|-
|-
! Hidden Holster Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}
![[File:RedAICircuitboard.png]]
|
|AI Module (ProtectStation)
{| style="width:100%;"
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
| style="width:30%;" |
|5 Data Theory<br>4 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Gold=100}}<br>
<div style="padding-left:10px;">None</div>
| style="width:70%;" | ''A holster module disguised to look like a tether module. Gun not included.''
|- style="vertical-align:bottom;"
| '''Telecrystal Cost:''' 5
| '''Complexity:''' 1
|}
|-
|-
|}
![[File:AICircuitboard.png]]
</tab>
|AI Module (Purge)
<tab name='Other Modules' inline>
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
Modules obtainable via other means, as well as ones you cannot obtain.
|5 Data Theory<br>6 Materials<br>
{|class="wikitable" style="text-align: left; background-color: #CED2DB; width:100%;"
|{{Materials|Glass=1000|Diamond=100}}<br>
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style='background-color:#606D89' width:20%;      | Module
! style='background-color:#606D89' width:80%;      | Description
|-
|-
! Prototype Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}
![[File:AICircuitboard.png]]
|
|AI Module (Quarantine)
{| style="width:100%;"
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
| style="width:30%;" |
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Gold=100}}<br>
<div style="padding-left:10px;">5 On-Use Cell Drain</div>
| style="width:70%;" | ''Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].''
|- style="vertical-align:bottom;"
| colspan='2'| '''Complexity:''' 0
|}
|-
|-
! Kinesis Module Plus <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}
![[File:AICircuitboard.png]]
|
|AI Module (Reset)
{| style="width:100%;"
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
| style="width:30%;" |
|4 Data Theory<br>6 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Gold=100}}<br>
<div style="padding-left:10px;">3 On-Use Cell Drain</div>
| style="width:70%;" | '''ADMIN SPAWN ONLY.'''
|- style="vertical-align:bottom;"
| colspan='2'| '''Complexity:''' 0
|}
|-
|-
! Insignia Module <br> [[File:Mod Insignia.gif]] {{anchor|Insignia}}
![[File:LightBlueAICircuitboard.png]]
|
|AI Module (Safeguard)
{| style="width:100%;"
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
| style="width:30%;" |
|3 Data Theory<br>3 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Gold=100}}<br>
<div style="padding-left:10px;">None</div>
| style="width:70%;" | ''Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].''
|- style="vertical-align:bottom;"
| colspan='2'| '''Complexity:''' 0
|}
|-
|-
! Power Kick Module <br> [[File:Mod Power Kick.png]] {{anchor|Power Kick}}
![[File:GreenAICircuitboard.png]]
|
|Core AI Module (Asimov)
{| style="width:100%;"
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
| style="width:30%;" |
|3 Data Theory<br>5 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Diamond=100}}<br>
<div style="padding-left:10px;">None</div>
| style="width:70%;" | ''Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].''
|- style="vertical-align:bottom;"
| colspan='2'| '''Complexity:''' 0
|}
|-
|-
! Advanced Cloaking Module <br> [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}
![[File:ClownAICircuitboard.png]]
|
|Core AI Module (Pranksimov)
{| style="width:100%;"
|A varient of Asimov that allows breakage of laws if doing so is funny
| style="width:30%;" |
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Bananium=100}}<br>
<div style="padding-left:10px;">1 Active Cell Drain <br> 5 On-Use Cell Drain</div>
| style="width:70%;" | '''ADMIN SPAWN ONLY.'''
|- style="vertical-align:bottom;"
| colspan='2'| '''Complexity:''' 4
|}
|-
|-
! Camera Module <br> [[File:Mod Camera.gif]] {{anchor|Camera}}
![[File:BlueAICircuitboard.png]]
|
|Core AI Module (Corporate)
{| style="width:100%;"
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
| style="width:30%;" |
|5 Data Theory<br>5 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Diamond=100}}<br>
<div style="padding-left:10px;">None</div>
| style="width:70%;" | ''Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].''
|- style="vertical-align:bottom;"
| colspan='2'| '''Complexity:''' 1
|}
|-
|-
! Advanced Magnetic Stability Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}
![[File:GreenAICircuitboard.png]]
|
|Core AI Module (Crewsimov)
{| style="width:100%;"
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
| style="width:30%;" |
|3 Data Theory<br>5 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Diamond=100}}<br>
<div style="padding-left:10px;">0.5 Active Cell Drain</div>
| style="width:70%;" | ''Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.''
|- style="vertical-align:bottom;"
| colspan='2'| '''Complexity:''' 0
|}
|-
|-
! MOD Magnet Module <br> [[File:Mod Magnet.png]]
![[File:RedAICircuitboard.png]]
|
|Core AI Module (P.A.L.A.D.I.N.)
{| style="width:100%;"
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
| style="width:30%;" |
|5 Data Theory<br>5 Materials<br>
'''Cell Drain'''
|{{Materials|Glass=1000|Diamond=100}}<br>
<div style="padding-left:10px;">None</div>
| style="width:70%;" | ''Pre-Equipped on Loader MODsuit.''
|- style="vertical-align:bottom;"
| colspan='2'| '''Complexity:''' 0
|}
|-
|-
|}
![[File:RedAICircuitboard.png]]
</tab></tabs>
|Core AI Module (Antimov)
 
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.
==Plating Types==
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
<div><!-- contains the sticky text! --><div style="position: sticky; top: 2em; float: right; width: 15%;">'''NOTE''': The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.</div>
|{{Materials|Glass=1000|Diamond=100}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #D0B1EC; width: 15%; text-align: center;" | '''Standard MODsuit''' <br> [[file:Mod Standard.png]] [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}
| rowspan='2' style="width: 35%" |  
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #B17FE0; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:AICircuitboard.png]]
! style="width: 25%" |Bullet
|Core AI Module (Freeform)
! style="width: 25%" |Laser
|An AI module that allows you to add a single high-priority custom law to an AI.
! style="width: 25%" |Fire
|6 Data Theory<br>6 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
| 15
![[File:RedAICircuitboard.png]]
| 5
|Core AI Module (T.Y.R.A.N.T.)
| 5
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
| 33
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
! Bomb
</tab><tab name="Engineering Machinery" inline>
!
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
! Stanima
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! Radiation
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
| 0
![[File:EngineeringCircuitboard.png]]
|
|Machine Board (Freezer/Heater)
| 5
|The circuit board for a Freezer/Heater.
| 25
|3 Data Theory<br>3 Plasma<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #B17FE0; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:EngineeringCircuitboard.png]]
|}
|Machine Board (SMES)
|The circuit board for a SMES.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:EngineeringCircuitboard.png]]
'''Complexity''': 15
|Machine Board (Emitter)
<br>'''Cell drain''': 5
|The circuit board for an emitter.
<br>'''Slowdown''': 0.75
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #FFC364; width: 15%; text-align: center;" | '''Engineering MODsuit''' <br> [[File:Mod Engineering.png]] [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #FF9D00; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:EngineeringCircuitboard.png]]
! style="width: 25%" |Bullet
|Computer Design (Power Turbine Console Board)
! style="width: 25%" |Laser
|The circuit board for a power turbine console.
! style="width: 25%" |Fire
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 20
![[File:EngineeringCircuitboard.png]]
| 5
|Machine Board (Power Turbine Board)
| 5
|The circuit board for a power turbine.
| IMMUNE
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:EngineeringCircuitboard.png]]
!
|Machine Board (Power Compressor Board)
! Stanima
|The circuit board for a power compressor.
! Radiation
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 30
![[File:EngineeringCircuitboard.png]]
|
|Machine Board (PACMAN-type Generator)
| 5
|The circuit board that for a PACMAN-type portable generator.
| 150
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #FF9D00; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:EngineeringCircuitboard.png]]
* shock-proof
|Machine Board (MRSPACMAN-type Generator)
* heat resistant
|The circuit board that for a MRSPACMAN-type portable generator.
|}
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:EngineeringCircuitboard.png]]
'''Complexity''': 15
|Machine Board (SUPERPACMAN-type Generator)
<br>'''Cell drain''': 5
|The circuit board that for a SUPERPACMAN-type portable generator.
<br>'''Slowdown''': 0.75
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #FFC364; width: 15%; text-align: center;" | '''Atmospheric MODsuit''' <br> [[File:Mod Atmospheric.png]] [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}
| rowspan='2'style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #FF9D00; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:EngineeringCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Tesla Coil Board)
! style="width: 25%" |Laser
|The circuit board  for a tesla coil.
! style="width: 25%" |Fire
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 20
![[File:EngineeringCircuitboard.png]]
| 5
|Machine Board (Grounding Rod Board)
| 5
|The circuit board  for a grounding rod.
| IMMUNE
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
</tab><tab name="Hydroponics Machinery" inline>
!
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
! Stanima
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! Radiation
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
| 15
![[File:ServiceCircuitboard.png]]
|
|Machine Board (Seed Extractor Board)
| 5
|The circuit board for a seed extractor.
| 15
|1 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #FF9D00; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:ServiceCircuitboard.png]]
* extreme heat resistance
|Machine Board (Biogenerator)
|}
|The circuit board for a Biogenerator.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:ServiceCircuitboard.png]]
'''Complexity''': 12
|Machine Board (Hydroponics Tray)
<br>'''Cell drain''': 10
|The circuit board for a Hydroponics Tray.
<br>'''Slowdown''': 0.75
|2 Biotech<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #FFC364; width: 15%; text-align: center;" | '''Advanced MODsuit''' <br> [[File:Mod Advanced.png]] [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #FF9D00; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ServiceCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Plant DNA Manipulator Board)
! style="width: 25%" |Laser
|The circuit board for a plant DNA manipulator.
! style="width: 25%" |Fire
|4 Data Theory<br>3 Biotech
|{{Materials|Glass=1000}}<br>
|-
|-
| 35
</tab><tab name="Misc Machinery" inline>
| 10
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
| 10
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| IMMUNE
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
! Bomb
![[File:Circuitboard.png]]
!
|Machine Board (Smartfridge Board)
! Stanima
|The circuit board for a smartfridge.
! Radiation
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 50
![[File:ScienceCircuitboard.png]]
|
|Machine Board (Monkey Recycler Board)
| 10
|The circuit board for a monkey recycler.
| IMMUNE
|1 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #FF9D00; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:ServiceCircuitboard.png]]
* Acid and Fire resistant
|Machine Board (Processor Board)
* shock-proof
|The circuit board for a processor.
|}
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:Circuitboard.png]]
'''Complexity''': 12
|Machine Board (AI Holopad Board)
<br>'''Cell drain''': 7.5
|The circuit board for a holopad.
<br>'''Slowdown''': 0.45
|1 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #C5AB8A; width: 15%; text-align: center;" | '''Loader MODsuit''' <br> [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #A0743E; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Circuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Battle Arcade Machine)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a new Arcade Machine.
! style="width: 25%" |Fire
|1 Data Theory<br>
|-
|{{Materials|Glass=1000}}<br>
| 20
| 5
| 5
| 25
|-
! Bomb
!
! Stanima
! Radiation
|-
| 10
|
| 5
| 0
|}
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A0743E; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:ServiceCircuitboard.png]]
|}
|Machine Board (Deep Fryer)
|The circuit board for a deep fryer.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:Circuitboard.png]]
'''Complexity''': 10
|Machine Board (Orion Trail Arcade Machine)
<br>'''Cell drain''': 5
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
<br>'''Slowdown''': 0
|1 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #C5AB8A; width: 15%; text-align: center;" | '''Mining MODsuit''' <br> [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}
| rowspan='2' style="width: 35%" |  
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #A0743E; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Circuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Claw Game Board)
! style="width: 25%" |Laser
|The circuit board for a claw game.
! style="width: 25%" |Fire
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 30
![[File:SupplyCircuitboard.png]]
| 5
|Machine Board (Mining Rewards Vendor Board)
| 5
|The circuit board for a Mining Rewards Vendor.
| 50
|3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:SecurityCircuitboard.png]]
!
|Machine Board (Weapon Recharger)
! Stanima
|The circuit board for a recharger.
! Radiation
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 50
![[File:EngineeringCircuitboard.png]]
|
|Machine Board (Cell Charger)
| 5
|The circuit board for a battery recharger.
| 50
|3 Materials<br>3 Power Storage<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A0743E; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|  
![[File:ServiceCircuitboard.png]]
* ash-proof
|Machine Board (Gibber Board)
|}
|The circuit board for a gibber.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:ServiceCircuitboard.png]]
'''Complexity''': 12
|Machine Board (Recycler Board)
<br>'''Cell drain''': 10
|The circuit board for a recycler.
<br>'''Slowdown''': 0.5
|2 Data Theory<br>2 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #98C7E0; width: 15%; text-align: center;" | '''Medical MODsuit''' <br> [[File:Mod Medical.png]] [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #57A3CC; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ServiceCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Microwave)
! style="width: 25%" |Laser
|The circuit board for a Microwave.
! style="width: 25%" |Fire
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 10
![[File:ServiceCircuitboard.png]]
| 5
|Machine Board (Oven)
| 5
|The circuit board for an Oven.
| 75
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:ServiceCircuitboard.png]]
!
|Machine Board (Grill)
! Stanima
|The circuit board for a Grill.
! Radiation
|2 Data Theory<br>2 EM Spectrum<br>
|-
|{{Materials|Glass=1000}}<br>
| 10
|
| 5
| 0
|}
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #57A3CC; text-align: center; color: white;" | '''Additional Information'''
|-
|
|}
|-
|
'''Complexity''': 15
<br>'''Cell drain''': 10
<br>'''Slowdown''': 0.45
|}
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #98C7E0; width: 15%; text-align: center;" | '''Rescue MODsuit''' <br> [[File:Mod Rescue.png]] [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #57A3CC; color: white;" | '''Resistances'''
|-
! style="width: 25%" |Melee
! style="width: 25%" |Bullet
! style="width: 25%" |Laser
! style="width: 25%" |Fire
|-
| 20
| 20
| 5
| 150
|-
! Bomb
!
! Stanima
! Radiation
|-
| 10
|
| 5
| 50
|}
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #57A3CC; text-align: center; color: white;" | '''Additional Information'''
|-
|
|}
|-
|
'''Complexity''': 15
<br>'''Cell drain''': 7.5
<br>'''Slowdown''': 0.25
|}
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #D0B1EC; width: 15%; text-align: center;" | '''Research MODsuit''' <br> [[File:Mod Research.png]] [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #B17FE0; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ServiceCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Dish Drive Board)
! style="width: 25%" |Laser
|The circuit board for a dish drive.
! style="width: 25%" |Fire
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 30
![[File:ServiceCircuitboard.png]]
| 30
|Machine Board (Candy Maker)
| 5
|The circuit board for a Candy Maker.
| 75
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:SupplyCircuitboard.png]]
!
|Machine Board (Ore Redemption Board)
! Stanima
|The circuit board for an Ore Redemption machine.
! Radiation
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| IMMUNE
![[File:Circuitboard.png]]
|
|Machine Board (Prize Counter)
| 5
|The circuit board for a prize counter.
| 75
|2 Data Theory<br>2 Materials<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #B17FE0; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:Circuitboard.png]]
|}
|Machine Board (Virtual Gameboard)
|The circuit board for a Virtual Gameboard.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:Circuitboard.png]]
'''Complexity''': 20
|Machine Board (Nanotrasen Merchandise Vendor)
<br>'''Cell drain''': 5
|The circuit board for a Nanotrasen Merchandise Vendor.
<br>'''Slowdown''': 1
|None<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #CD7272; width: 15%; text-align: center;" | '''Security MODsuit''' <br> [[File:Mod Security.png]] [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}
| rowspan='2' style="width: 35%" |  
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Circuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Bottler Board)
! style="width: 25%" |Laser
|The circuit board for a bottler.
! style="width: 25%" |Fire
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 25
![[File:ServiceCircuitboard.png]]
| 20
|Machine Board (Slot Machine Board)
| 20
|The circuit board for a slot machine.
| 150
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
</tab><tab name="Subspace Telecomms" inline>
!
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
! Stanima
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! Radiation
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
| 25
![[File:EngineeringCircuitboard.png]]
|
|Machine Board (Telecommunications Core)
| 5
|The circuit board for a Telecommunications Core.
| 0
|2 Engineering<br>2 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #AD1818; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:EngineeringCircuitboard.png]]
* shock-proof
|Machine Board (Telecommunications Relay)
|}
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
</tab><tab name="Computer Boards" inline>
'''Complexity''': 12
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
<br>'''Cell drain''': 5
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
<br>'''Slowdown''': 0.45
! style='background-color:#64487F; width:64px;'                  |Icon
|}
! style='background-color:#64487F; width:150px;'                 |Name
{| class="wikitable" style="width: 80%;"
! style='background-color:#64487F;'                             |Description
|- style="vertical-align: top;"
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style="background-color: #CD7272; width: 15%; text-align: center;" | '''Safeguard MODsuit''' <br> [[File:Mod Safeguard.png]]  [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}
! style='background-color:#64487F; width:200px;'                |Required Materials
| rowspan='2' style="width: 35%" |  
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ScienceCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (AI Core)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build new AI cores.
! style="width: 25%" |Fire
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 30
![[File:ScienceCircuitboard.png]]
| 25
|Console Board (AI Integrity Restorer)
| 25
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
| IMMUNE
|4 Data Theory<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:CommandCircuitboard.png]]
!
|Console Board (AI Upload)
! Stanima
|Allows for the construction of circuit boards used to build an AI Upload Console.
! Radiation
|5 Data Theory<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 40
![[File:EngineeringCircuitboard.png]]
|
|Console Board (Atmospheric Alerts)
| 15
|Allows for the construction of circuit boards used to build an atmosphere alert console..
| 25
|2 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #AD1818; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:EngineeringCircuitboard.png]]
* shock-proof
|Console Board (Atmospheric Monitor)
|}
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:SecurityCircuitboard.png]]
'''Complexity''': 15
|Console Board (Camera Monitor)
<br>'''Cell drain''': 5
|Allows for the construction of circuit boards used to build camera monitors.
<br>'''Slowdown''': 0.25
|2 Data Theory<br>2 Combat<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #6FAED3; width: 15%; text-align: center;" | '''Magnate MODsuit''' <br> [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #127BB7; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:MedicalCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (Cloning Machine Console)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
! style="width: 25%" |Fire
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 50
![[File:EngineeringCircuitboard.png]]
| 50
|Console Board (Communications Console)
| 50
|Allows for the construction of circuit boards used to build a communications console.
| IMMUNE
|3 Data Theory<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:MedicalCircuitboard.png]]
!
|Console Board (Crew Monitoring Computer)
! Stanima
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
! Radiation
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 15
![[File:CommandCircuitboard.png]]
|
|Console Board (Cyborg Upload)
| 15
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
| 50
|5 Data Theory<br>4 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #127BB7; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|  
![[File:MedicalCircuitboard.png]]
* shock-proof
|Console Board (DNA Machine)
|}
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|2 Data Theory<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:EngineeringCircuitboard.png]]
'''Complexity''': 20
|Console Board (Drone Control Console)
<br>'''Cell drain''': 5
|Allows for the construction of circuit boards used to build a Drone Control console.
<br>'''Slowdown''': 0.25
|4 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #81C597; width: 15%; text-align: center;" | '''Cosmohonk MODsuit''' <br> [[File:Mod Cosmohonk.png]] [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #30A055; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ScienceCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (Exosuit Control Console)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build an exosuit control console.
! style="width: 25%" |Fire
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 5
![[File:CommandCircuitboard.png]]
| 5
|Console Board (ID Computer)
| 5
|Allows for the construction of circuit boards used to build an ID computer.
| 75
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:ScienceCircuitboard.png]]
!
|Console Board (Mech Bay Power Control Console)
! Stanima
|Allows for the construction of circuit boards used to build a mech bay power control console.
! Radiation
|3 Data Theory<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 5
![[File:MedicalCircuitboard.png]]
|
|Console Board (Medical Records)
| 5
|Allows for the construction of circuit boards used to build a medical records console.
| 0
|2 Data Theory<br>2 Biotech<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #30A055; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|  
![[File:EngineeringCircuitboard.png]]
|}
|Console Board (Messaging Monitor Console)
|Allows for the construction of circuit boards used to build a messaging monitor console.
|5 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:SupplyCircuitboard.png]]
'''Complexity''': 15
|Console Board (Mining Shuttle)
<br>'''Cell drain''': 1.25
|Allows for the construction of circuit boards used to build a mining shuttle console.
<br>'''Slowdown''': 1.25
|3 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8D8291; width: 15%; text-align: center;" | '''Syndicate MODsuit''' <br> [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}
| rowspan='2' style="width: 35%" |
<div class="mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted">
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:MedicalCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (Operating Computer)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build an operating computer console.
! style="width: 25%" |Fire
|2 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 15
![[File:MedicalCircuitboard.png]]
| 20
|Console Board (PanD.E.M.I.C. 2200)
| 5
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
| 50
|3 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:EngineeringCircuitboard.png]]
!
|Console Board (Power Monitor)
! Stanima
|Allows for the construction of circuit boards used to build a new power monitor
! Radiation
|2 Data Theory<br>2 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 35
![[File:SecurityCircuitboard.png]]
|
|Console Board (Prisoner Management Console)
| 5
|Allows for the construction of circuit boards used to build a prisoner management console.
| 50
|2 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
'''In EVA Mode'''
</div>
<div class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted">
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:SecurityCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (Brig Cell Management Console)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a brig cell management console.
! style="width: 25%" |Fire
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 40
![[File:ScienceCircuitboard.png]]
| 50
|Console Board (R&D Console)
| 20
|Allows for the construction of circuit boards used to build a new R&D console.
| 50
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:ScienceCircuitboard.png]]
!
|Console Board (R&D Server Control Console)
! Stanima
|The circuit board for a R&D Server Control Console
! Radiation
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 35
![[File:ScienceCircuitboard.png]]
|
|Console Board (Robotics Control Console)
| 20
|Allows for the construction of circuit boards used to build a Robotics Control console.
| 50
|4 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
'''In Combat Mode'''
</div>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #453249; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:SecurityCircuitboard.png]]
<div class="mw-customtoggle-syndicate_modsuit_amour_boosted"> <!-- collapses the table above and uncollapses a second table -->
|Console Board (Security Records Console)
* Click here to toggle <br> The Armour Booster
|Allows for the construction of circuit boards used to build a security records console.
</div>
|2 Data Theory<br>2 Combat<br>
|}
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:EngineeringCircuitboard.png]]
'''Complexity''': 15
|Console Board (Solar Control)
<br>'''Cell drain''': 5
|Allows for the construction of circuit boards used to build a solar control console
<br> <span class="mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted">'''Slowdown''': 0.5</span>
|2 Data Theory<br>2 Power Storage<br>
<span class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted">'''Slowdown''': 0</span>
|{{Materials|Glass=1000}}<br>
|}
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8D8291; width: 15%; text-align: center;" | '''Syndicate Elite MODsuit''' <br> [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}
| rowspan='2' style="width: 35%" |
<div class="mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted">
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:EngineeringCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (Supermatter Monitoring)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
! style="width: 25%" |Fire
|2 Power Storage<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 50
![[File:SupplyCircuitboard.png]]
| 45
|Console Board (Supply Ordering Console)
| 35
|Allows for the construction of circuit boards used to build a supply ordering console.
| IMMUNE
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:SupplyCircuitboard.png]]
!
|Console Board (Supply Shuttle Console)
! Stanima
|Allows for the construction of circuit boards used to build a supply shuttle console.
! Radiation
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 60
![[File:EngineeringCircuitboard.png]]
|
|Console Board (Teleporter Console)
| 10
|Allows for the construction of circuit boards used to build a teleporter control console.
| 150
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|}
|{{Materials|Glass=1000}}<br>
'''In EVA Mode'''
</div>
<div class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted">
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:EngineeringCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (General Air Control)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a general air control computer.
! style="width: 25%" |Fire
|3 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 75
![[File:EngineeringCircuitboard.png]]
| 75
|Console Board (Large Tank Control)
| 50
|Allows for the construction of circuit boards used to build a large tank control computer.
| IMMUNE
|3 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:ScienceCircuitboard.png]]
!
|Console Board (Xenobiology Console)
! Stanima
|Allows for the construction of circuit boards used to build a xenobiology camera console.
! Radiation
|3 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 60
</tab><tab name="Exosuit Modules" inline>
|
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
| 25
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| 150
! style='background-color:#64487F; width:64px;'                  |Icon
|}
! style='background-color:#64487F; width:150px;'                 |Name
'''In Combat Mode'''
! style='background-color:#64487F;'                             |Description
</div>
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
| rowspan='2' style="width: 50%" |
! style='background-color:#64487F; width:200px;'                 |Required Materials
{| style="width:100%; margin: 0px;"
| style="background-color: #453249; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:Mainboard.png]]
<div class="mw-customtoggle-syndicate_elite_modsuit_amour_boosted"> <!-- collapses the table above and uncollapses a second table -->
|Exosuit Board (APLU "Ripley" Central Control module)
* Click here to toggle <br> The Armour Booster
|Allows for the construction of a "Ripley" Central Control module.
</div>
|2 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:Mech_circuit.png]]
'''Complexity''': 15
|Exosuit Board (APLU "Ripley" Peripherals Control module)
<br>'''Cell drain''': 5
|Allows for the construction of a  "Ripley" Peripheral Control module.
<br> <span class="mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted">'''Slowdown''': 0.5</span>
|2 Data Theory<br>
<span class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted">'''Slowdown''': 0</span>
|{{Materials|Glass=1000}}<br>
|}
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #ACACAC; width: 15%; text-align: center;" | '''Prototype MODsuit''' <br> [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #777777; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Mainboard.png]]
! style="width: 25%" |Bullet
|Exosuit Board ("Odysseus" Central Control module)
! style="width: 25%" |Laser
|Allows for the construction of a "Odysseus" Central Control module.
! style="width: 25%" |Fire
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 20
![[File:Mech_circuit.png]]
| 5
|Exosuit Board ("Odysseus" Peripherals Control module)
| 10
|Allows for the construction of a "Odysseus" Peripheral Control module.
| 150
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:Mainboard.png]]
!
|Exosuit Board ("Gygax" Central Control module)
! Stanima
|Allows for the construction of a "Gygax" Central Control module.
! Radiation
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 50
![[File:Mech_circuit.png]]
|
|Exosuit Board ("Gygax" Peripherals Control module)
| 10
|Allows for the construction of a "Gygax" Peripheral Control module.
| 50
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #777777; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:Mech_circuit.png]]
|}
|Exosuit Board ("Gygax" Weapons & Targeting Control module)
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:Mainboard.png]]
'''Complexity''': 20
|Exosuit Board ("Durand" Central Control module)
<br>'''Cell drain''': 10
|Allows for the construction of a "Durand" Central Control module.
<br>'''Slowdown''': 0.95
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Responsory MODsuit''' <br> [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Mech_circuit.png]]
! style="width: 25%" |Bullet
|Exosuit Board ("Durand" Peripherals Control module)
! style="width: 25%" |Laser
|Allows for the construction of a "Durand" Peripheral Control module.
! style="width: 25%" |Fire
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 40
![[File:Mech_circuit.png]]
| 25
|Exosuit Board ("Durand" Weapons & Targeting Control module)
| 25
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
| 200
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:Mainboard.png]]
!
|Exosuit Board ("Phazon" Central Control module)
! Stanima
|Allows for the construction of a "Phazon" Central Control module.
! Radiation
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
| 25
![[File:Mech_circuit.png]]
|
|Exosuit Board ("Phazon" Peripherals Control module)
| 20
|Allows for the construction of a "Phazon" Peripheral Control module.
| IMMUNE
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|}
|{{Materials|Glass=1000|Bluespace=100}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:Mech_circuit.png]]
|}
|Exosuit Design ("Phazon" Weapons & Targeting Control module)
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
|
![[File:Mainboard.png]]
'''Complexity''': 15
|Exosuit Board ("H.O.N.K" Central Control module)
<br>'''Cell drain''': 5
|Allows for the construction of a "H.O.N.K" Central Control module.
<br>'''Slowdown''': 0
|3 Data Theory<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Apocryphal MODsuit''' <br> [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Mech_circuit.png]]
! style="width: 25%" |Bullet
|Exosuit Board ("H.O.N.K" Peripherals Control module)
! style="width: 25%" |Laser
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
! style="width: 25%" |Fire
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 200
![[File:Mech_circuit.png]]
| 200
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
| 50
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
| IMMUNE
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:Mainboard.png]]
!
|Exosuit Board ("Reticence" Central Control module)
! Stanima
|Allows for the construction of a "Reticence" Central Control module.
! Radiation
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| IMMUNE
![[File:Mech_circuit.png]]
|
|Exosuit Board ("Reticence" Peripherals Control module)
| 50
|Allows for the construction of a "Reticence" Peripheral Control module.
| IMMUNE
|3 Data Theory<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:Mech_circuit.png]]
|}
|Exosuit Board ("Reticence" Weapons & Targeting Control module)
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
</tab><tab name="Medical Machinery" inline>
'''Complexity''': 25
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
<br>'''Cell drain''': 5
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
<br>'''Slowdown''': 0.75
! style='background-color:#64487F; width:64px;'                  |Icon
|}
! style='background-color:#64487F; width:150px;'                 |Name
{| class="wikitable" style="width: 80%;"
! style='background-color:#64487F;'                             |Description
|- style="vertical-align: top;"
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Corporate MODsuit''' <br> [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}
! style='background-color:#64487F; width:200px;'                |Required Materials
| rowspan='2' style="width: 35%" |  
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:MedicalCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Chemical Heater Board)
! style="width: 25%" |Laser
|The circuit board for a chemical heater.
! style="width: 25%" |Fire
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 200
![[File:ServiceCircuitboard.png]]
| 200
|Machine Board (All-In-One Grinder)
| 50
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
| IMMUNE
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:MedicalCircuitboard.png]]
!
|Machine Board (Body Scanner)
! Stanima
|Allows for the construction of circuit boards used to build a Body Scanner.
! Radiation
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| IMMUNE
![[File:MedicalCircuitboard.png]]
|
|Machine Board (Cloning Scanner)
| 50
|Allows for the construction of circuit boards used to build a Cloning Scanner.
| IMMUNE
|4 Data Theory<br>3 Biotech<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:MedicalCircuitboard.png]]
|}
|Machine Board (DNA Modifier)
|Allows for the construction of circuit boards used to build a DNA Modifier.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:MedicalCircuitboard.png]]
'''Complexity''': 15
|Machine Board (Cloning Pod)
<br>'''Cell drain''': 5
|Allows for the construction of circuit boards used to build a Cloning Pod.
<br>'''Slowdown''': 0
|4 Data Theory<br>3 Biotech<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Debug MODsuit''' <br> [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:MedicalCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Cryotube Board)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a Cryotube.
! style="width: 25%" |Fire
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 200
![[File:MedicalCircuitboard.png]]
| 200
|Machine Board (Chem Dispenser)
| 50
|The circuit board for a Chem Dispenser.
| IMMUNE
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:MedicalCircuitboard.png]]
!
|Machine Board (ChemMaster Board)
! Stanima
|The circuit board for a ChemMaster 3000.
! Radiation
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| IMMUNE
![[File:MedicalCircuitboard.png]]
|
|Machine Board (Sleeper)
| 50
|Allows for the construction of circuit boards used to build a Sleeper.
| IMMUNE
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
</tab><tab name="Research Machinery" inline>
|}
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
|
![[File:EngineeringCircuitboard.png]]
'''Complexity''': 50
|Machine Board (Autolathe)
<br>'''Cell drain''': 5
|The circuit board for an Autolathe.
<br>'''Slowdown''': 0
|3 Data Theory<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Administrative MODsuit''' <br> [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ScienceCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Circuit Imprinter)
! style="width: 25%" |Laser
|The circuit board for a Circuit Imprinter.
! style="width: 25%" |Fire
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 200
![[File:ScienceCircuitboard.png]]
| 200
|Machine Board (Cyborg Recharger)
| 50
|The circuit board for a Cyborg Recharger.
| IMMUNE
|3 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:ScienceCircuitboard.png]]
!
|Machine Board (Destructive Analyzer)
! Stanima
|The circuit board for a Destructive Analyzer.
! Radiation
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| IMMUNE
![[File:ScienceCircuitboard.png]]
|
|Machine Board (Exosuit Fabricator)
| 50
|The circuit board for an Exosuit Fabricator.
| IMMUNE
|3 Data Theory<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:ScienceCircuitboard.png]]
|}
|Machine Board (Mech Bay Recharger)
|The circuit board for a Mech Bay Recharger.
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:ScienceCircuitboard.png]]
'''Complexity''': 1000
|Machine Board (E.X.P.E.R.I-MENTOR Board)
<br>'''Cell drain''': 0
|The circuit board for an E.X.P.E.R.I-MENTOR.
<br>'''Slowdown''': 0
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|}
|{{Materials|Glass=1000}}<br>
</div>
 
==Pre-Equipped MODsuits==
{|class="wikitable" style="background-color: #f0e8f0; width:90%;"
|- style="font-weight: bold; background-color: #A06DA0; color: white; text-align:center"
| colspan='9' | Modsuits
|-
|-
! style="width: 10%;"            | Standard MODsuit <br> [[File:Mod Standard.png]]
![[File:ScienceCircuitboard.png]]
| colspan='2' style="width: 20%;" | Can be built by robotics
|Machine Board (Protolathe)
! style="width: 10%;"            | Engineering MODsuit <br> [[File:Mod Engineering.png]]
|The circuit board for a Protolathe.
| colspan='2' style="width: 20%;" | In the Engineering Suit Storage. Can be built by robotics
|2 Data Theory<br>2 Engineering<br>
'''Modules:'''
|{{Materials|Glass=1000}}<br>
* Storage
* Welding Protection
* Radiation Detection
* Flashlight
* Magnetic Stability
* Emergency Tether
! style="width: 10%;"            | Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]]
| colspan='2' style="width: 20%;" | In the Atmospherics Suit Storage. Can be built by robotics
'''Modules:'''
* Storage
* Welding Protection
* Radiation Detection
* Flashlight
* T-Ray
|-
|-
! Advanced MODsuit <br> [[File:Mod Advanced.png]]
![[File:ScienceCircuitboard.png]]
| colspan='2' | In the Chief Engineer's Office. Can be bought from [[Sol Traders]]
|Machine Board (R&D Server)
'''Modules:'''
|The circuit board for an R&D Server
* Advanced Magnetic Stability
|3 Data Theory<br>
* Expanded Storage
|{{Materials|Glass=1000}}<br>
* Welding Protection
* Radiation Detection
* Flashlight
* Advanced Ion Jetpack
! Loader MODsuit <br> [[File:MOD Loader.png]]
| colspan='2' | [[Supply Crates|Can be ordered from cargo]]
'''Modules:'''
* Loader Clamp
* Loader Arms
* Loader Magner
* Expanded Storage
* Flashlight
* Stamper
! Mining MODsuit <br> [[File:Mod Mining.png]]
| colspan='2' | [[Vendors#Supply| In the Mining Equipment Vendor]]
'''Modules:'''
* Ash Armour
* Sphere Transform
* Storage
* Internal GPS
* Ore Bag
* Hydraullic Clamp
|-
|-
! Medical MODsuit <br> [[File:Mod Medical.png]]
</tab><tab name="Teleportation Machinery" inline>
| colspan='2' | In the Medbay Suit Storage, can be built by robotics
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
'''Modules:'''
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
* Storage
! style='background-color:#64487F; width:64px;'                 |Icon
* Flashlight
! style='background-color:#64487F; width:150px;'                 |Name
* Injector
! style='background-color:#64487F;'                             |Description
! Rescue MODsuit <br> [[File:Mod Rescue.png]]
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
| colspan='2' | In the Paramedic's office, or Chief Medical Officer's Office. Can be bought from Sol Traders
! style='background-color:#64487F; width:200px;'                 |Required Materials
'''Modules:'''
* Expanded Storage
* Flashlight
* Injector
* Defibrillator
! Research MODsuit <br> [[File:Mod Research.png]]
| colspan='2' | In the Research Director's Office. Can be bought from Sol Traders
'''Modules:'''
* Reagent Scanner
* Expanded Storage
* Welding Protection
* Flashlight
* T-Ray
|-
|-
! Security MODsuit <br> [[File:Mod Security.png]]
![[File:ScienceCircuitboard.png]]
| colspan='2' | In the Armoury. Can be built by robotics
|Machine Board (Quantum Pad Board)
'''Modules:'''
|The circuit board for a quantum telepad.
* Storage
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
* Flashlight
|{{Materials|Glass=1000}}<br>
* Mirage Grenade
* Ion Jetpack
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]]
| colspan='2' | In the Head of Security's Office. Can be bought from Sol Traders
'''Modules:'''
* Expanded Storage
* Flashlight
* Mirage Grenade
* Advanced Ion Jetpack
* Holster
! Magnate MODsuit <br> [[File:Mod Magnate.png]]
| colspan='2' | In the Captain's Office
'''Modules:'''
* Expanded Storage
* Advanced Ion Jetpack
|-
|-
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]]
![[File:EngineeringCircuitboard.png]]
| colspan='2' | Can be built by robotics
|Machine Board (Teleportation Hub)
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]]
|Allows for the construction of circuit boards used to build a Teleportation Hub.
| colspan='2' | In the Syndicate Uplink, and Nuclear Operative Uplink
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
'''Modules:'''
|{{Materials|Glass=1000}}<br>
* Armour Booster
* Syndicate Storage
* EMP Shield
* Ion Jetpack for Traitors
**'''OR''' Advanced Ion Jetpack for Nuclear Operatives
* Flashlight
* No-Slip
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]]
| colspan='2' | In the Syndicate Uplink, and Nuclear Operative Uplink
'''Modules:'''
* Armour Booster
* Syndicate Storage
* EMP Shield
* Status Readout
* Advanced Ion Jetpack
* Flashlight
* No-Slip
|-
|-
! Prototype MODsuit <br> [[File:Mod Prototype.png]]
![[File:EngineeringCircuitboard.png]]
| colspan='2' | In Space Ruins
|Machine Board (Teleportation Station)
'''Modules:'''
|Allows for the construction of circuit boards used to build a Teleporter Station.
* Prototype Kinesis
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
* Storage
|{{Materials|Glass=1000}}<br>
* Welding Protection
* Radiation Detection
* Flashlight
* Emergency Tether
! Responsory MODsuit <br> [[File:Mod Responsory.gif]]
| colspan='2' | On [[Emergency Response Team]]
'''Modules:'''
{| style="float:right"
| '''Role-Specific Modules:'''
|-
|-
|
![[File:EngineeringCircuitboard.png]]
* Commander - Power Kick
|Machine Board (Permanent Teleporter)
* Security - Mirage Grenade
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
* Engineering - Kinesis
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
* Medical - Defibrillator
|{{Materials|Glass=1000}}<br>
* Janitor - Hydraulic Clamp
* Inquisitor - Power Kick
|}
* Insignia
* Syndicate Storage
* Welding Protection
* EMP Shield
* Status Readout
* Flashlight
* Advanced Magnetic Stability
* Advanced Ion Jetpack
</div>
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]]
| colspan='2' | On [[Death Squad]]
'''Modules:'''
* Bluespace Storage
* Welding Protection
* EMP Shield
* Advanced Ion Jetpack
* Status Readout
'''Apocryphal Officer MODsuit Only:'''
* Power Kick
|-
|-
! Corporate MODsuit <br> [[File:Mod Corporate.png]]
|}</tab></tabs>
| colspan='2' | On [[Nanotrasen Central Command|Central Command]] Officers
'''Modules:'''
* Bluespace Storage
* EMP Shield
* Status Readout
* Kinesis Plus
! Debug MODsuit <br> [[File:Mod Debug.png]]
| colspan='2' |
'''Modules:'''
* Bluespace Storage
* Welding Protection
* Flashlight
* Radiation Detection
* Bike Horn
* Injector
! Administrative MODsuit <br> [[File:Mod Debug.png]]
| colspan='2' |
'''Modules:'''
* Bluespace Storage
* Welding Protection
* Flashlight
* Radiation Detection
* Bike Horn
* Injector
|}
 
[[Category:Guides]]

Latest revision as of 12:19, 23 September 2024

HELLO WORLD!

Red crowbar.png This user is a Certified‎
Red Tool Collector
[[File:|45px]]


Rolling Servos.png Unoffically a professional‎
Wiki-table Editor‎‎‎ ‎ ‎ ‎
[[File:|45px]]


Sharpests Unofficial Color Standards
Main Departments
Department Header Background Body Text
Service #30A055 #8CCAA0
Supply #A0743E #CAB294
Engineering #FF9D00 #FFC871
Medical #36667F #A1CCE3
Science #64487F #D4B8EE
Security #AD1818 #D17E7E
Legal #7F1E6F #D689C9
Command #127BB7 #7BB5D7

just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part One point Five, the Templates
Make Materials Template
Make Levels Template
Part Two, the Trashed Part
Rework the Circuit Imprinter section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Protolathe section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Exosuit Fabricator section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Do a final update of Information
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Protolathes Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.


Circuit Imprinter

Circuit imprinter.png

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Icon Name Description Required Tech Levels Required Materials
AICircuitboard.png AI Module (Freeform) An AI module that allows you to add a single low-priority custom law to an AI. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png AI Module (oneCrewMember) Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. 6 Data Theory
4 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (OxygenIsToxicToHumans) A dangerous module that instructs an AI to remove all oxygen from the station. 4 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
RedAICircuitboard.png AI Module (ProtectStation) Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Purge) Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. 5 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (Quarantine) A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. 3 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Reset) Purges all Freeform and Hacked laws from an AI, leaving core laws intact. 4 Data Theory
6 Materials
Glass.pngGlass1000Gold.pngGold100
LightBlueAICircuitboard.png AI Module (Safeguard) A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. 3 Data Theory
3 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png Core AI Module (Asimov) A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
ClownAICircuitboard.png Core AI Module (Pranksimov) A varient of Asimov that allows breakage of laws if doing so is funny 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Bananium.pngBananium100
BlueAICircuitboard.png Core AI Module (Corporate) A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
GreenAICircuitboard.png Core AI Module (Crewsimov) An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (P.A.L.A.D.I.N.) The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (Antimov) For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png Core AI Module (Freeform) An AI module that allows you to add a single high-priority custom law to an AI. 6 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (T.Y.R.A.N.T.) Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. 5 Data Theory
2 Illegal
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Freezer/Heater) The circuit board for a Freezer/Heater. 3 Data Theory
3 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SMES) The circuit board for a SMES. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Emitter) The circuit board for an emitter. 3 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Computer Design (Power Turbine Console Board) The circuit board for a power turbine console. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Turbine Board) The circuit board for a power turbine. 4 Data Theory
4 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Compressor Board) The circuit board for a power compressor. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (PACMAN-type Generator) The circuit board that for a PACMAN-type portable generator. 2 Data Theory
3 Plasma
3 Power Storage
3 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (MRSPACMAN-type Generator) The circuit board that for a MRSPACMAN-type portable generator. 3 Data Theory
4 Plasma
5 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SUPERPACMAN-type Generator) The circuit board that for a SUPERPACMAN-type portable generator. 3 Data Theory
4 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Tesla Coil Board) The circuit board for a tesla coil. 3 Data Theory
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Grounding Rod Board) The circuit board for a grounding rod. 3 Data Theory
2 Plasma
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ServiceCircuitboard.png Machine Board (Seed Extractor Board) The circuit board for a seed extractor. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Biogenerator) The circuit board for a Biogenerator. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Hydroponics Tray) The circuit board for a Hydroponics Tray. 2 Biotech
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Plant DNA Manipulator Board) The circuit board for a plant DNA manipulator. 4 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Circuitboard.png Machine Board (Smartfridge Board) The circuit board for a smartfridge. 1 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Monkey Recycler Board) The circuit board for a monkey recycler. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Processor Board) The circuit board for a processor. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (AI Holopad Board) The circuit board for a holopad. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Battle Arcade Machine) Allows for the construction of circuit boards used to build a new Arcade Machine. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Deep Fryer) The circuit board for a deep fryer. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Orion Trail Arcade Machine) Allows for the construction of circuit boards used to build a new Orion Trail machine. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Claw Game Board) The circuit board for a claw game. 1 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Mining Rewards Vendor Board) The circuit board for a Mining Rewards Vendor. 3 Engineering
Glass.pngGlass1000
SecurityCircuitboard.png Machine Board (Weapon Recharger) The circuit board for a recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Cell Charger) The circuit board for a battery recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Gibber Board) The circuit board for a gibber. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Recycler Board) The circuit board for a recycler. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Microwave) The circuit board for a Microwave. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Oven) The circuit board for an Oven. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Grill) The circuit board for a Grill. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Dish Drive Board) The circuit board for a dish drive. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Candy Maker) The circuit board for a Candy Maker. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Ore Redemption Board) The circuit board for an Ore Redemption machine. 2 Data Theory
2 Engineering
3 Plasma
Glass.pngGlass1000
Circuitboard.png Machine Board (Prize Counter) The circuit board for a prize counter. 2 Data Theory
2 Materials
Glass.pngGlass1000
Circuitboard.png Machine Board (Virtual Gameboard) The circuit board for a Virtual Gameboard. 2 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Nanotrasen Merchandise Vendor) The circuit board for a Nanotrasen Merchandise Vendor. None
Glass.pngGlass1000
Circuitboard.png Machine Board (Bottler Board) The circuit board for a bottler. 2 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Slot Machine Board) The circuit board for a slot machine. 2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Telecommunications Core) The circuit board for a Telecommunications Core. 2 Engineering
2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Telecommunications Relay) The circuit board for a Telecommunications Relay. 2 Engineering
2 Bluespace
2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Console Board (AI Core) Allows for the construction of circuit boards used to build new AI cores. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (AI Integrity Restorer) Allows for the construction of circuit boards used to build an AI Integrity Restorer. 4 Data Theory
3 EM Spectrum
Glass.pngGlass1000
CommandCircuitboard.png Console Board (AI Upload) Allows for the construction of circuit boards used to build an AI Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Alerts) Allows for the construction of circuit boards used to build an atmosphere alert console.. 2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Monitor) Allows for the construction of circuit boards used to build an Atmospheric Monitor. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Camera Monitor) Allows for the construction of circuit boards used to build camera monitors. 2 Data Theory
2 Combat
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Cloning Machine Console) Allows for the construction of circuit boards used to build a new Cloning Machine console. 4 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Communications Console) Allows for the construction of circuit boards used to build a communications console. 3 Data Theory
3 EM Spectrum
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Crew Monitoring Computer) Allows for the construction of circuit boards used to build a Crew monitoring computer. 3 Data Theory
2 EM Spectrum
2 Biotech
Glass.pngGlass1000
CommandCircuitboard.png Console Board (Cyborg Upload) Allows for the construction of circuit boards used to build a Cyborg Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (DNA Machine) Allows for the construction of circuit boards used to build a new DNA scanning console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Drone Control Console) Allows for the construction of circuit boards used to build a Drone Control console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Exosuit Control Console) Allows for the construction of circuit boards used to build an exosuit control console. 3 Data Theory
Glass.pngGlass1000
CommandCircuitboard.png Console Board (ID Computer) Allows for the construction of circuit boards used to build an ID computer. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Mech Bay Power Control Console) Allows for the construction of circuit boards used to build a mech bay power control console. 3 Data Theory
3 Power Storage
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Medical Records) Allows for the construction of circuit boards used to build a medical records console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Messaging Monitor Console) Allows for the construction of circuit boards used to build a messaging monitor console. 5 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Mining Shuttle) Allows for the construction of circuit boards used to build a mining shuttle console. 3 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Operating Computer) Allows for the construction of circuit boards used to build an operating computer console. 2 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (PanD.E.M.I.C. 2200) Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Power Monitor) Allows for the construction of circuit boards used to build a new power monitor 2 Data Theory
2 Power Storage
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Prisoner Management Console) Allows for the construction of circuit boards used to build a prisoner management console. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Brig Cell Management Console) Allows for the construction of circuit boards used to build a brig cell management console. 2 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Console) Allows for the construction of circuit boards used to build a new R&D console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Server Control Console) The circuit board for a R&D Server Control Console 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Robotics Control Console) Allows for the construction of circuit boards used to build a Robotics Control console. 4 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Security Records Console) Allows for the construction of circuit boards used to build a security records console. 2 Data Theory
2 Combat
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Solar Control) Allows for the construction of circuit boards used to build a solar control console 2 Data Theory
2 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Supermatter Monitoring) Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. 2 Power Storage
2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Ordering Console) Allows for the construction of circuit boards used to build a supply ordering console. 2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Shuttle Console) Allows for the construction of circuit boards used to build a supply shuttle console. 3 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Teleporter Console) Allows for the construction of circuit boards used to build a teleporter control console. 3 Data Theory
3 Bluespace
4 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (General Air Control) Allows for the construction of circuit boards used to build a general air control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Large Tank Control) Allows for the construction of circuit boards used to build a large tank control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Xenobiology Console) Allows for the construction of circuit boards used to build a xenobiology camera console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Mainboard.png Exosuit Board (APLU "Ripley" Central Control module) Allows for the construction of a "Ripley" Central Control module. 2 Data Theory
Glass.pngGlass1000
Mech circuit.png Exosuit Board (APLU "Ripley" Peripherals Control module) Allows for the construction of a "Ripley" Peripheral Control module. 2 Data Theory
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Odysseus" Central Control module) Allows for the construction of a "Odysseus" Central Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Odysseus" Peripherals Control module) Allows for the construction of a "Odysseus" Peripheral Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Gygax" Central Control module) Allows for the construction of a "Gygax" Central Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Peripherals Control module) Allows for the construction of a "Gygax" Peripheral Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Weapons & Targeting Control module) Allows for the construction of a "Gygax" Weapons & Targeting Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Durand" Central Control module) Allows for the construction of a "Durand" Central Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Peripherals Control module) Allows for the construction of a "Durand" Peripheral Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Weapons & Targeting Control module) Allows for the construction of a "Durand" Weapons & Targeting Control module. 5 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Phazon" Central Control module) Allows for the construction of a "Phazon" Central Control module. 6 Data Theory
6 Materials
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Board ("Phazon" Peripherals Control module) Allows for the construction of a "Phazon" Peripheral Control module. 6 Data Theory
5 Bluespace
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Design ("Phazon" Weapons & Targeting Control module) Allows for the construction of a "Phazon" Weapons & Targeting Control module. 6 Data Theory
5 EM Spectrum
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mainboard.png Exosuit Board ("H.O.N.K" Central Control module) Allows for the construction of a "H.O.N.K" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Peripherals Control module) Allows for the construction of a "H.O.N.K" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Reticence" Central Control module) Allows for the construction of a "Reticence" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Peripherals Control module) Allows for the construction of a "Reticence" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Weapons & Targeting Control module) Allows for the construction of a "Reticence" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
MedicalCircuitboard.png Machine Board (Chemical Heater Board) The circuit board for a chemical heater. 2 Data Theory
2 Biotech
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (All-In-One Grinder) Allows for the construction of circuit boards used to build a BAll-In-One Grinder. 2 Materials
2 Biotech
2 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Body Scanner) Allows for the construction of circuit boards used to build a Body Scanner. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Scanner) Allows for the construction of circuit boards used to build a Cloning Scanner. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (DNA Modifier) Allows for the construction of circuit boards used to build a DNA Modifier. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Pod) Allows for the construction of circuit boards used to build a Cloning Pod. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cryotube Board) Allows for the construction of circuit boards used to build a Cryotube. 5 Data Theory
3 Biotech
4 Engineering
3 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Chem Dispenser) The circuit board for a Chem Dispenser. 5 Data Theory
3 Biotech
4 Materials
4 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (ChemMaster Board) The circuit board for a ChemMaster 3000. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Sleeper) Allows for the construction of circuit boards used to build a Sleeper. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Autolathe) The circuit board for an Autolathe. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Circuit Imprinter) The circuit board for a Circuit Imprinter. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Cyborg Recharger) The circuit board for a Cyborg Recharger. 3 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Destructive Analyzer) The circuit board for a Destructive Analyzer. 2 Data Theory
2 EM Spectrum
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Exosuit Fabricator) The circuit board for an Exosuit Fabricator. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Mech Bay Recharger) The circuit board for a Mech Bay Recharger. 3 Data Theory
4 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (E.X.P.E.R.I-MENTOR Board) The circuit board for an E.X.P.E.R.I-MENTOR. 2 Data Theory
2 EM Spectrum
2 Engineering
2 Bluespace
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Protolathe) The circuit board for a Protolathe. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (R&D Server) The circuit board for an R&D Server 3 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Machine Board (Quantum Pad Board) The circuit board for a quantum telepad. 4 Data Theory
4 Bluespace
3 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Hub) Allows for the construction of circuit boards used to build a Teleportation Hub. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Station) Allows for the construction of circuit boards used to build a Teleporter Station. 5 Data Theory
4 Bluespace
4 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Permanent Teleporter) Allows for the construction of circuit boards used to build a Permanent Teleporter. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000