Difference between revisions of "User:Imnotthesharpest"

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m (a reminder to myself about a page branch)
 
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<div style="float:right">
<!--''read with deep voice for better effect''-->
{{Userbox|Background=#f0e8f0|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified<br><span style="font-size:16pt">Red Tool Collector</span>}}
</div>
==HELLO WORLD!==
==HELLO WORLD!==
''The introductory paragraph went here'' <br><br>
{| style="float:right;"
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
| colspan="2" |
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
{| style="float:right;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
| <Br>
|}
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:10pt"
|- style="background-color: #964E95; font-weight:bold; color: white; text-align:center;"
|  
|}
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
|- style="background-color: #0036A6; font-weight:bold; color: white; text-align:center;"
| <Br>
|}
funny flag
Edit from a random vox: This flag is indeed funni
 
===Bubble Wrap===
<div class="wikitable" style="width: 15em;">
''here's some bubble wrap''
{| style="width: 15em;"
| class="mw-customtoggle-11 mw-collapsible" id="mw-customcollapsible-11" | O
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|-
|-
| class="mw-customtoggle-121 mw-collapsible" id="mw-customcollapsible-121" | O
| {{Userbox|Background=#CC77CC|File=red crowbar.png|Font-c=#800080|Text=This user is a Certified‎<br><span style="font-size:16pt">Red Tool Collector</span>}}
| class="mw-collapsed mw-collapsible" id="mw-customcollapsible-121"        | =
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|-
|-
| class="mw-customtoggle-131 mw-collapsible" id="mw-customcollapsible-131" | O
| {{Userbox|Border-s=Double|Background=#FFFF00|File=Rolling Servos.png|Font-c=#800080|Text=Unoffically a professional‎<br><span style="font-size:16pt;">Wiki-table Editor‎‎‎ ‎ ‎ ‎ </span>}}
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</div>
 
===Wiki Pages I edited===
''The header says it all'' <br> <br>
I have totally redone four pages: <br>
*[[guide to Robotics|Guide to Robotics]] <br>
*[[surgery|Guide to Surgery]] <br>
*[[Firearms]] <br>
*[[Guide to Medical]] <br>
Pages I probably plan on working on: <br>
*[[Security Items]] <br>
*[[Crafting]] <br>
*[[Guide to Cadavers]] <br>
*[[Guide to Advanced Construction]] <br>
Currently editing this page: <br>
*[[MODsuits]] <br>
 
 
{{Needsrevision|reason=Too much information and noise on page, kill the spreadsheet tables and focus on teaching players about modsuits, their uses, and various features. (This page is barely readable atm)}}
<div style="display: grid; float: right;">{{Glossarytable}}</div>
Modular Outerwear Devices, '''MODsuits''', are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and [[#MODsuitsBuilding a MODsuit|assemble]] them!
 
==Using a MODsuit==
{|
| <div style="display: grid; float: right;">[[File:Mod UI.png|275px]]</div> <!--Float at home-->
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a [[#Storage|Storage Module]]. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left.
 
===Charging a MODsuit===
If your MODsuit is operating on a[[File:Mod Core.gif|32px]] standard core, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit to recharge it's cell.
Eventually, you can also change it's cell.
 
If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit.
 
===Exchanging the Power Cell===
 
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Wrench.png|32px]] '''Wrench'''.
# Re-insert the [[File:Mod Core.gif|32px]] '''MODsuit core'''.
# Insert the [[File:Powercell.png|32px]] '''Power Cell'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
|}
|}
==Building a MODsuit==
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
# [[File:Mod Core.gif|32px]] Order a '''MOD core''' from Cargo '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.
# [[File:Mod Shell.png|32px]] Add core to shell.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' core to shell.
# [[File:Mod Helmet.png|32px]] Add '''helmet''' to assembly.
# [[File:Mod Chestplate.png|32px]] Add '''chestplate''' to assembly.
# [[File:Mod Gauntlets.png|32px]] Add '''gauntlets''' to assembly.
# [[File:Mod Boots.png|32px]] Add '''boots''' to assembly.
# [[File:Wrench.png|32px]] '''Wrench''' assembly.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' assembly.
# [[File:Mod Standard Plating.png|32px]] Add '''external plating''' to assembly.
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with '''screwdriver'''.
# [[File:Powercell.png|32px]] Insert a '''power cell'''.
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with '''screwdriver'''.
==Modsuit Maintenance==
===Fixing Wiring===
MODsuits wiring can malfunction after MODsuit is damaged by ''EMPs''. <br>
'''Possible Malfunctions include:'''
* Lack of response from the MODsuits functions.
* The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
<!-- copied from hacking, basically template this could use -->
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to expose the wiring.
# Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''.
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done.
* Do note the wire order in every single MODsuit is different.
{| class="wikitable" width="65%" style="background-color: #f0e8f0;"
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
! style='background-color: #A06DA0' width: 20%;                            | Wire
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | Effects
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Multitool.png|32px]] Pulsing
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Wirecutters.png|32px]] Cutting
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Wirecutters.png|32px]] Mending
|-
|-
| Shock / Electrify
|
'''(Orange Light)'''
{| class="wikitable" style="width:100%;"
| Delivers an electrical shock to the person hacking the MODsuit.
|+ '''Sharpests Unofficial Color Standards'''
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.
! colspan="4" | Main Departments
| Will shock anyone hacking the MODsuit until repaired.
| Returns normal operation.
|-
|-
| Disable
! '''Department''' || '''Header''' || '''Background''' || '''Body Text'''
'''(Red Light)'''
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.
| Malfunctions the MODsuit until the wires mended.
| Returns the MODsuit to normal functionality.
|-
|-
| ID Lock
| Service
'''(Green Light)'''
| style="background-color:#30A055; color:white;" | #30A055
| Toggles the ID Lock on a MODsuit.
| style="background-color:#8CCAA0; color:black;" | #8CCAA0
| Toggles the ID Lock. Toggles the Green Light.
| None
| None
|-
|-
| Interface Functionality
| Supply
'''(Yellow Light)'''
| style="background-color:#A0743E; color:white;" | #A0743E
| Toggles the MODsuits User Interface functionality on a MODsuit.
| style="background-color:#CAB294; color:black;" | #CAB294
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.
| Breaks the User Interfaces Functionality until the wire is mended.
| Restores the User Interface Functionality.
|-
|-
| Dud Wires
| Engineering
| The remaining two wires in the MODsuit are duds and have no effect.
| style="background-color:#FF9D00; color:white;" | #FF9D00
| None
| style="background-color:#FFC871; color:black;" | #FFC871
| None
| None
|}
 
===Upgrading the MODsuit===
 
'''Module Addition:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Insert [[#Modules|modules of your choosing]].
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
 
'''Module Removal:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Red_crowbar.png|32px]] '''Crowbar''' to take the modules out.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
 
==Modules==
Module power drain is based on MODsuit's power drain. <br>
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of <code>5•0.3</code>.
===Printable Modules=== <!-- someone may need to fix the anchors to the items, THEY DO NOT WORK because they are in a tab. A possible solution could be to move the anchors outside the tabs. -->
<tabs container="width:55%">
<tab name='Storage Modules' inline>
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Storage Module''' <br> [[File:Mod Storage.png]] {{anchor|Storage}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
|-
| None
| Medical
|}
| style="background-color:#36667F; color:white;" | #36667F
| rowspan='2' style="width: 55%" |
| style="background-color:#A1CCE3; color:black;" | #A1CCE3
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
|-
| ''What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.''
| Science
|}
| style="background-color:#64487F; color:white;" | #64487F
| style="background-color:#D4B8EE; color:black;" | #D4B8EE
|-
|-
| '''Complexity:''' 3 <br> '''Cell Drain:''' None
| Security
|}
| style="background-color:#AD1818; color:white;" | #AD1818
{| class="wikitable" style="width: 100%;"
| style="background-color:#D17E7E; color:black;" | #D17E7E
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Extended Storage Module''' <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
|-
| 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Illegal
| Legal
|}
| style="background-color:#7F1E6F; color:white;" | #7F1E6F
| rowspan='2' style="width: 55%" |
| style="background-color:#D689C9; color:black;" | #D689C9
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
|-
| ''Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling.''
| Command
| style="background-color:#127BB7; color:white;" | #127BB7
| style="background-color:#7BB5D7; color:black;" | #7BB5D7
|}
|}
|-
just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]]
| '''Complexity:''' 3 <br> '''Cell Drain:''' None
|}
|}
</tab>
''The introductory paragraph went here'' <br><br>
<tab name='Visor Modules' inline>
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
{| class="wikitable" style="width: 100%;"
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
|- style="vertical-align: top;"
|- style="background-color: #D50370; font-weight:bold; color: white; text-align:center;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Medical Visor Module''' <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}
| <Br>
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 5 Materials <br> 4 Biotech <br> 4 Data Theory
|}
|}
| rowspan='2' style="width: 55%" |
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:10pt"
{| style="width:100%; margin: 0px;"
|- style="background-color: #964E95; font-weight:bold; color: white; text-align:center;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|  
|-
| ''A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.''
|}
|}
|-
{|class="wikitable sortable" style="background-color: lightblue; margin-top:0pt; margin-left:0pt; margin-right:0pt;margin-bottom:0pt; width:100pt; height:20pt;"
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active
|- style="background-color: #0036A6; font-weight:bold; color: white; text-align:center;"
| <Br>
|}
|}
{| class="wikitable" style="width: 100%;"
funny flag <br>
|- style="vertical-align: top;"
Edit from a random vox: This flag is indeed funni
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Diagnostic Visor Module''' <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}
<br><br>I am the collector of all three bluespace crystals<br>
| rowspan='2' style="width: 25%" |
[[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]]
{| style="width:100%; margin: 0px;"
===Wiki Pages I edited===
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
''The header says it all'' <br> <br>
I have totally redone six pages:
*[[Guide to Robotics]]
*[[Surgery|Guide to Surgery]]
*[[Firearms]]
*[[Guide to Medical]]
*[[MODsuits]]
*[[Guide to Advanced Construction]]
Pages I probably plan on working on:
*[[Security Items]]
*[[Crafting]]
*[[Guide to Cadavers]]
*[[AI]]
*[[Guide to Toxins]]
Currently editing this page:
*[[Research Items]]
{| width="20%" class="wikitable"
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
|-
|-
| 5 Materials <br> 4 Engineering <br> 4 Biotech <br> 4 Data Theory
|
|}
{| class="wikitable"
| rowspan='2' style="width: 55%" |  
| colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part'''
{| style="width:100%; margin: 0px;"
|- style="background:#C8EFD3;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
| width="1%" |
|-
| Fix that Science Department thing
| ''A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.''
|- style="background:#C8EFD3;"
|}
|
|-
| Compact the Research Computers Section
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active
|- style="background:#C8EFD3;"
|}
|
{| class="wikitable" style="width: 100%;"
| Remove "MW-Collapsible" from the tables
|- style="vertical-align: top;"
|- style="background:#C8EFD3;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Security Visor Module''' <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}}
|
| rowspan='2' style="width: 25%" |
| Standardize the colours for the page
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 5 Materials <br> 4 Biotech <br> 4 Data Theory <br> 3 Combat
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Meson Visor Module''' <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 4 Materials <br> 4 Biotech <br> 4 Data Theory
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Welding Protection Module''' <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 4 Materials <br> 5 Engineering <br> 4 Biotech <br> 4 Plasma
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' None
|}
</tab>
<tab name='Passive Modules' inline>
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Radiation Protection Module''' <br> [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 4 Materials <br> 4 EM Spectrum <br> 5 Combat
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.''
|}
|-
| '''Complexity:''' 0 <br> '''Cell Drain:''' 0.1 Passive
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''EMP Shield Module''' <br> [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 6 EM Spectrum <br> 7 Combat <br> 3 Illegal
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Passive
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Waddle Module''' <br> [[File:Mod Waddle.png]] {{anchor|Waddle}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 3 Materials <br> 3 Data Theory
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 Passive
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Plasma Stabilizer Module''' <br> [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 2 Materials <br> 3 Engineering <br> 2 Power
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Passive
|}
</tab>
<tab name='Active Modules' inline>
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''T-Ray Scanner Module''' <br> [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 2 Materials <br> 2 Engineering
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.5 Active
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Cloak Module''' <br> [[File:Mod Cloak.png]] {{anchor|Cloak}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 7 Combat <br> 6 EM Spectrum <br> 3 Illegal
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.''
|}
|-
| '''Complexity:''' 4 <br> '''Cell Drain:''' 2 Active
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Ion Jetpack Module''' <br> [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 7 Materials <br> 7 Engineering <br> 7 EM Spectrum
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.''
|}
|-
| '''Complexity:''' 3 <br> '''Cell Drain:'''
*0.5 Active
*1 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Magnetic Stabilizator Module''' <br> [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.''
|}
|-
| '''Complexity:''' 2 <br> '''Cell Drain:''' 0.5 Active
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Flashlight Module''' <br> [[File:Mod Flashlight.png]] {{anchor|Flashlight}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Reagent Scanner Module''' <br> [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 Active
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Thermal Regulator Module''' <br> [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 3 Materials <br> 2 EM Spectrum <br> 3 Plasma
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Injector Module''' <br> [[File:Mod Injector.png]] {{anchor|Injector}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 6 Materials <br> 4 Biotech <br> 5 EM Spectrum
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active
|}
</tab>
<tab name='Ability Modules' inline>
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Emergency Tether Module''' <br> [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 1 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Internal GPS Module''' <br> [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 2 Materials <br> 2 Bluespace
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Defibrillator Module''' <br> [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 7 Materials <br> 7 Biotech <br> 6 Power
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.''
|}
|-
| '''Complexity:''' 2 <br> '''Cell Drain:''' 200 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Bike Horn Module''' <br> [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 3 Materials <br> 3 Data Theory
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 1 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Crate Clamp Module''' <br> [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 3 Materials <br> 3 Data Theory
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.''
|}
|-
| '''Complexity:''' 3 <br> '''Cell Drain:''' 1 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Drill Module''' <br> [[File:Mod Drill.png]] {{anchor|Drill}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 6 Materials <br> 5 Engineering <br> 5 Power
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.''
|}
|-
| '''Complexity:''' 2 <br> '''Cell Drain:''' 1 On-Use Cell Drain
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Ore Bag Module''' <br> [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 2 Materials <br> 3 Engineering <br> 2 Power
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''DNA Lock Module''' <br> [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.''
|}
|-
| '''Complexity:''' 2 <br> '''Cell Drain:''' 3 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Holster Module''' <br> [[File:Mod Holster.png]] {{anchor|Holster}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 2 Materials <br> 3 Engineering <br> 2 Power
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.''
|}
|-
| '''Complexity:''' 2 <br> '''Cell Drain:''' None
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Active Sonar Module''' <br> [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 6 Materials <br> 5 Engineering <br> 5 Power
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.''
|}
|-
| '''Complexity:''' 2 <br> '''Cell Drain:''' 4 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Pathfinder Module''' <br> [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 6 Materials <br> 5 Engineering <br> 5 Power
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
|-
| ''This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.''
| colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates'''
|}
|- style="background:#FFD699;"
|-
| width="1%" | ✓
| '''Complexity:''' 2 <br> '''Cell Drain:''' 200 On-Use
| Make Materials Template
|}
|- style="background:#FFD699;"
{| class="wikitable" style="width: 100%;"
| width="1%" | ✓
|- style="vertical-align: top;"
| Make Levels Template
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Status Readout Module''' <br> [[File:Mod Status Readout.png]] {{anchor|Status Readout}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
|-
| 5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part'''
|}
|- style="background:#EF958D;"
| rowspan='2' style="width: 55%" |  
|✗
{| style="width:100%; margin: 0px;"
| {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|- style="background:#EF958D;"
|
| {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| Do a final update of Information
|-
|-
| ''A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.''
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
|- style="background:#C48DBD;"
|⤏
| Work on the Circuit Imprinter Tables formating and display.
|- style="background:#C48DBD;"
|✗
| Work on the Protolathes Tables formating and display.
|- style="background:#C48DBD;"
|✗
| Work on the Exosuit Fabricatiors Tables formating and display.
|}
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.1 On-Use
|}
|}


</tab>
<tab name='Anomaly-Powered Modules' inline>
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Teleporter Module''' <br> [[File:Mod Teleporter.png]] {{anchor|Teleporter}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A module that uses a bluespace core to let the user transport their particles elsewhere.'' <br> <br> '''Requires <u>bluespace</u> anomaly core to function.'''
|}
|-
| '''Complexity:''' 3 <br> '''Cell Drain:''' 5 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Kinesis Module''' <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis}}
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.'' <br> <br> '''Requires <u>gravitational</u> anomaly core to function.'''
|}
|-
| '''Complexity:''' 3 <br> '''Cell Drain:''' 3 On-Use
|}
</tab>
<tab name='Illegal Modules' inline>  <!-- only for illegal modules that can be printed, should only contain links and levels required-->
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" <!-- emphasizing illegality with use of shades of red -->
|- style="vertical-align: top;"
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Syndicate Storage Module''' <br> [[File:Mod Syndicate Storage.png]]
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: darkred; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: darkred; text-align: center; color: white;" | '''Description'''
|-
| ''A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.''
|}
|- style="background-color: #ffeeee;"
| '''Complexity:''' 3 <br> '''Cell Drain:''' None
|}
{| class="wikitable" style="width: 100%; background-color: #ffdddd;"
|- style="vertical-align: top;"
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Plate Compression Module''' <br> [[File:Mod Plate Compression.png]]
| rowspan='2' style="width: 25%" |
{| style="width:100%; margin: 0px;"
| style="background-color: darkred; text-align: center; color: white;" | '''Required Tech Levels:'''
|-
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|}
| rowspan='2' style="width: 55%" |
{| style="width:100%; margin: 0px;"
| style="background-color: darkred; text-align: center; color: white;" | '''Description'''
|-
| ''A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.''
|}
|- style="background-color: #ffeeee;"
| '''Complexity:''' 2 <br> '''Cell Drain:''' None
|}
</tab>
</tabs>


===Non-Printable Modules===
== Circuit Imprinter ==
<tabs container="width:55%">
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div>
<tab name='Maintenance Modules' inline>
Modules, that can be found in [[Maintenance]].


{| class="wikitable" style="width: 100%;"
<tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise-->
|- style="vertical-align: top;"
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
| style="background-color: #E5E5E5; width: 20%; text-align: center;" | '''Springlock Module''' <br> [[File:Mod Springlock.png]] {{anchor|Springlock}}
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;"
| rowspan='2' style="width: 80%" |
! style='background-color:#64487F; width:64px;'                 |Icon
{| style="width:100%; margin: 0px;"
! style='background-color:#64487F; width:150px;'                 |Name
| style="background-color: #777777; text-align: center; color: white;" | '''Description'''
! style='background-color:#64487F;'                             |Description
|-
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
| ''A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to '''"snap"''' back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you?''
! style='background-color:#64487F; width:200px;'                 |Required Materials
|}
|-
| '''Complexity:''' 3 <br> '''Cell Drain:''' None
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #E5E5E5; width: 20%; text-align: center;" | '''Balloon Blower Module''' <br> [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}
| rowspan='2' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #777777; text-align: center; color: white;" | '''Description'''
|-
| ''A strange module invented years ago by some ingenious mimes. It blows balloons.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.5 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #E5E5E5; width: 20%; text-align: center;" | '''Stamper Module''' <br> [[File:Mod Stamper.png]] {{anchor|Stamper}}
| rowspan='2' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #777777; text-align: center; color: white;" | '''Description'''
|-
| ''A module installed into the wrist of the suit, this functions as a high-power stamp, able to switch between accept and deny modes.''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active
|}
</tab>
<tab name='Uplink Modules' inline>
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].
{| class="wikitable" style="width: 100%; background-color: #ffdddd;"
|- style="vertical-align: top;"
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Thermal Visor Module''' <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}
| rowspan='3' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: darkred; text-align: center; color: white;" | '''Description'''
|-
| ''Lets you see living beings through walls. Also provides night vision.''
|}
|- style="background-color: #ffeeee;"
| '''Complexity:''' 1  <br> '''Cell Drain:''' 0.3 Active
|- style="background-color: #ffeeee;"
| '''Telecrystal Cost:''' 15
|}
{| class="wikitable" style="width: 100%; background-color: #ffdddd;"
|- style="vertical-align: top;"
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Night Visor Module''' <br> [[File:Mod Night Visor.png]] {{anchor|Night Visor}}
| rowspan='3' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: darkred; text-align: center; color: white;" | '''Description'''
|-
| ''Lets you see clearer in the dark.''
|}
|- style="background-color: #ffeeee;"
| '''Complexity:''' 1  <br> '''Cell Drain:''' 0.3 Active
|- style="background-color: #ffeeee;"
| '''Telecrystal Cost:''' 5
|}
{| class="wikitable" style="width: 100%; background-color: #ffdddd;"
|- style="vertical-align: top;"
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Plate Compression Module''' <br> [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}
| rowspan='3' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: darkred; text-align: center; color: white;" | '''Description'''
|-
| ''A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.''
|}
|- style="background-color: #ffeeee;"
| '''Complexity:''' 2  <br> '''Cell Drain:''' None
|- style="background-color: #ffeeee;"
| '''Telecrystal Cost:''' 10
|}
{| class="wikitable" style="width: 100%; background-color: #ffdddd;"
|- style="vertical-align: top;"
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Anti-Slip Module''' <br> [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}
| rowspan='3' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: darkred; text-align: center; color: white;" | '''Description'''
|-
| ''A module preventing the user from slipping on water. Already installed in the uplink modsuits.''
|}
|- style="background-color: #ffeeee;"
| '''Complexity:''' 1  <br> '''Cell Drain:''' 0.1 Passive
|- style="background-color: #ffeeee;"
| '''Telecrystal Cost:''' 10
|}
{| class="wikitable" style="width: 100%; background-color: #ffdddd;"
|- style="vertical-align: top;"
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Heavily Modified Springlock Module''' <br> [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}
| rowspan='3' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: darkred; text-align: center; color: white;" | '''Description'''
|-
| ''This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.''
|}
|- style="background-color: #ffeeee;"
| '''Complexity:''' 2  <br> '''Cell Drain:''' None
|- style="background-color: #ffeeee;"
| '''Telecrystal Cost:''' 5
|}
{| class="wikitable" style="width: 100%; background-color: #ffdddd;"
|- style="vertical-align: top;"
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Hidden Holster Module''' <br> [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}
| rowspan='3' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: darkred; text-align: center; color: white;" | '''Description'''
|-
| ''A holster module disguised to look like a tether module. Gun not included.''
|}
|- style="background-color: #ffeeee;"
| '''Complexity:''' 1  <br> '''Cell Drain:''' None
|- style="background-color: #ffeeee;"
| '''Telecrystal Cost:''' 5
|}
</tab>
<tab name='Other Modules' inline>
Modules obtainable via other means, as well as ones you cannot obtain.
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Prototype Kinesis Module''' <br> [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}
| rowspan='2' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].''
|}
|-
| '''Complexity:''' 0 <br> '''Cell Drain:''' 5 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Firefighting Tank Module''' <br> [[File:Mod Firefighter Tank.png]] {{anchor|Firefighter_tank}}
| rowspan='2' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''Pre-Equipped on Atmospheric MODsuit''
|}
|-
| '''Complexity:''' 2 <br> '''Cell Drain:''' 3 Active
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Kinesis Module Plus''' <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}
| rowspan='2' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| '''ADMIN SPAWN ONLY.'''
|}
|-
| '''Complexity:''' 0 <br> '''Cell Drain:''' 3 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Insignia Module''' <br> [[File:Mod Insignia.gif]] {{anchor|Insignia}}
| rowspan='2' style="width: 80%" |  
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].''
|}
|-
| '''Complexity:''' 0 <br> '''Cell Drain:''' None
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Power Kick Module''' <br> [[File:Mod Power Kick.png]] {{anchor|Power Kick}}
| rowspan='2' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].''
|}
|-
| '''Complexity:''' 0 <br> '''Cell Drain:''' None
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Advanced Cloaking Module''' <br> [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}
| rowspan='2' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| '''ADMIN SPAWN ONLY.'''
|}
|-
| '''Complexity:''' 4 <br> '''Cell Drain:''' 5 On-Use
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Camera Module''' <br> [[File:Mod Camera.gif]] {{anchor|Camera}}
| rowspan='2' style="width: 80%" |  
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].''
|}
|-
| '''Complexity:''' 1 <br> '''Cell Drain:''' None
|}
{| class="wikitable" style="width: 100%;"
|- style="vertical-align: top;"
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Advanced Magnetic Stability Module''' <br> [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}
| rowspan='2' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
| ''Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.''
|}
|-
|-
| '''Complexity:''' 0 <br> '''Cell Drain:''' 0.5 Active
![[File:AICircuitboard.png]]
|}
|AI Module (Freeform)
{| class="wikitable" style="width: 100%;"
|An AI module that allows you to add a single low-priority custom law to an AI.
|- style="vertical-align: top;"
|5 Data Theory<br>4 Materials<br>
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''MOD Magnet Module''' <br> [[File:Mod Magnet.png]]
|{{Materials|Glass=1000|Gold=100}}<br>
| rowspan='2' style="width: 80%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description'''
|-
|-
| ''Pre-Equipped on Loader MODsuit.''
![[File:GreenAICircuitboard.png]]
|}
|AI Module (oneCrewMember)
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
|6 Data Theory<br>4 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
| '''Complexity:''' 0 <br> '''Cell Drain:''' None
![[File:AICircuitboard.png]]
|}
|AI Module (OxygenIsToxicToHumans)
</tab></tabs>
|A dangerous module that instructs an AI to remove all oxygen from the station.
 
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
==Plating Types==
|{{Materials|Glass=1000|Gold=100}}<br>
<div><!-- contains the sticky text! --><div class="wikitable" style="position: sticky; top: 2em; float: right; width: 15%; padding: 1em;">'''NOTE''': The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.</div>
<!-- * The projectiles from the Proto-kinetic accelerator are affected by bomb armour. <- this information lacks relevance to MODsuits, apply it to the firearms/armour page please. -->
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #D0B1EC; width: 15%; text-align: center;" | '''Standard MODsuit''' <br> [[file:Mod Standard.png]] [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #B17FE0; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:RedAICircuitboard.png]]
! style="width: 25%" |Bullet
|AI Module (ProtectStation)
! style="width: 25%" |Laser
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
! style="width: 25%" |Fire
|5 Data Theory<br>4 Materials<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
| 15
![[File:AICircuitboard.png]]
| 5
|AI Module (Purge)
| 5
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
| 33
|5 Data Theory<br>6 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
! Bomb
![[File:AICircuitboard.png]]
!
|AI Module (Quarantine)
! Stanima
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
! Radiation
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|-
|{{Materials|Glass=1000|Gold=100}}<br>
| 0
|
| 5
| 25
|}
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #B17FE0; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:AICircuitboard.png]]
|}
|AI Module (Reset)
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|4 Data Theory<br>6 Materials<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
|
![[File:LightBlueAICircuitboard.png]]
'''Complexity''': 15
|AI Module (Safeguard)
<br>'''Cell drain''': 5
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
<br>'''Slowdown''': 0.75
|3 Data Theory<br>3 Materials<br>
|}
|{{Materials|Glass=1000|Gold=100}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #FFC364; width: 15%; text-align: center;" | '''Engineering MODsuit''' <br> [[File:Mod Engineering.png]] [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #FF9D00; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:GreenAICircuitboard.png]]
! style="width: 25%" |Bullet
|Core AI Module (Asimov)
! style="width: 25%" |Laser
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
! style="width: 25%" |Fire
|3 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
| 20
![[File:ClownAICircuitboard.png]]
| 5
|Core AI Module (Pranksimov)
| 5
|A varient of Asimov that allows breakage of laws if doing so is funny
| IMMUNE
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|{{Materials|Glass=1000|Bananium=100}}<br>
|-
|-
! Bomb
![[File:BlueAICircuitboard.png]]
!
|Core AI Module (Corporate)
! Stanima
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
! Radiation
|5 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
| 30
![[File:GreenAICircuitboard.png]]
|
|Core AI Module (Crewsimov)
| 5
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
| 150
|3 Data Theory<br>5 Materials<br>
|}
|{{Materials|Glass=1000|Diamond=100}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #FF9D00; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:RedAICircuitboard.png]]
* shock-proof
|Core AI Module (P.A.L.A.D.I.N.)
* heat resistant
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|}
|5 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
|
![[File:RedAICircuitboard.png]]
'''Complexity''': 15
|Core AI Module (Antimov)
<br>'''Cell drain''': 5
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.
<br>'''Slowdown''': 0.75
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|}
|{{Materials|Glass=1000|Diamond=100}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #FFC364; width: 15%; text-align: center;" | '''Atmospheric MODsuit''' <br> [[File:Mod Atmospheric.png]] [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}
| rowspan='2'style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #FF9D00; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:AICircuitboard.png]]
! style="width: 25%" |Bullet
|Core AI Module (Freeform)
! style="width: 25%" |Laser
|An AI module that allows you to add a single high-priority custom law to an AI.
! style="width: 25%" |Fire
|6 Data Theory<br>6 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
| 20
![[File:RedAICircuitboard.png]]
| 5
|Core AI Module (T.Y.R.A.N.T.)
| 5
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
| IMMUNE
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
! Bomb
</tab><tab name="Engineering Machinery" inline>
!
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
! Stanima
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! Radiation
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
| 15
![[File:EngineeringCircuitboard.png]]
|
|Machine Board (Freezer/Heater)
| 5
|The circuit board for a Freezer/Heater.
| 15
|3 Data Theory<br>3 Plasma<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #FF9D00; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:EngineeringCircuitboard.png]]
* extreme heat resistance
|Machine Board (SMES)
|}
|The circuit board for a SMES.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|  
![[File:EngineeringCircuitboard.png]]
'''Complexity''': 12
|Machine Board (Emitter)
<br>'''Cell drain''': 10
|The circuit board for an emitter.
<br>'''Slowdown''': 0.75
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #FFC364; width: 15%; text-align: center;" | '''Advanced MODsuit''' <br> [[File:Mod Advanced.png]] [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #FF9D00; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:EngineeringCircuitboard.png]]
! style="width: 25%" |Bullet
|Computer Design (Power Turbine Console Board)
! style="width: 25%" |Laser
|The circuit board for a power turbine console.
! style="width: 25%" |Fire
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 35
![[File:EngineeringCircuitboard.png]]
| 10
|Machine Board (Power Turbine Board)
| 10
|The circuit board for a power turbine.
| IMMUNE
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:EngineeringCircuitboard.png]]
!
|Machine Board (Power Compressor Board)
! Stanima
|The circuit board for a power compressor.
! Radiation
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 50
![[File:EngineeringCircuitboard.png]]
|
|Machine Board (PACMAN-type Generator)
| 10
|The circuit board that for a PACMAN-type portable generator.
| IMMUNE
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #FF9D00; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:EngineeringCircuitboard.png]]
* Acid and Fire resistant
|Machine Board (MRSPACMAN-type Generator)
* shock-proof
|The circuit board that for a MRSPACMAN-type portable generator.
|}
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:EngineeringCircuitboard.png]]
'''Complexity''': 12
|Machine Board (SUPERPACMAN-type Generator)
<br>'''Cell drain''': 7.5
|The circuit board that for a SUPERPACMAN-type portable generator.
<br>'''Slowdown''': 0.45
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #C5AB8A; width: 15%; text-align: center;" | '''Loader MODsuit''' <br> [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #A0743E; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:EngineeringCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Tesla Coil Board)
! style="width: 25%" |Laser
|The circuit board  for a tesla coil.
! style="width: 25%" |Fire
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 20
![[File:EngineeringCircuitboard.png]]
| 5
|Machine Board (Grounding Rod Board)
| 5
|The circuit board  for a grounding rod.
| 25
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
</tab><tab name="Hydroponics Machinery" inline>
!
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
! Stanima
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! Radiation
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
| 10
![[File:ServiceCircuitboard.png]]
|
|Machine Board (Seed Extractor Board)
| 5
|The circuit board for a seed extractor.
| 0
|1 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A0743E; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:ServiceCircuitboard.png]]
|}
|Machine Board (Biogenerator)
|The circuit board for a Biogenerator.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:ServiceCircuitboard.png]]
'''Complexity''': 10
|Machine Board (Hydroponics Tray)
<br>'''Cell drain''': 5
|The circuit board for a Hydroponics Tray.
<br>'''Slowdown''': 0
|2 Biotech<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #C5AB8A; width: 15%; text-align: center;" | '''Mining MODsuit''' <br> [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}
| rowspan='2' style="width: 35%" |  
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #A0743E; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ServiceCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Plant DNA Manipulator Board)
! style="width: 25%" |Laser
|The circuit board for a plant DNA manipulator.
! style="width: 25%" |Fire
|4 Data Theory<br>3 Biotech
|{{Materials|Glass=1000}}<br>
|-
|-
| 30
</tab><tab name="Misc Machinery" inline>
| 5
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
| 5
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| 50
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
! Bomb
![[File:Circuitboard.png]]
!
|Machine Board (Smartfridge Board)
! Stanima
|The circuit board for a smartfridge.
! Radiation
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 50
![[File:ScienceCircuitboard.png]]
|
|Machine Board (Monkey Recycler Board)
| 5
|The circuit board for a monkey recycler.
| 50
|1 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #A0743E; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|  
![[File:ServiceCircuitboard.png]]
* ash-proof
|Machine Board (Processor Board)
|}
|The circuit board for a processor.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:Circuitboard.png]]
'''Complexity''': 12
|Machine Board (AI Holopad Board)
<br>'''Cell drain''': 10
|The circuit board for a holopad.
<br>'''Slowdown''': 0.5
|1 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #98C7E0; width: 15%; text-align: center;" | '''Medical MODsuit''' <br> [[File:Mod Medical.png]] [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #57A3CC; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Circuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Battle Arcade Machine)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a new Arcade Machine.
! style="width: 25%" |Fire
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 10
![[File:ServiceCircuitboard.png]]
| 5
|Machine Board (Deep Fryer)
| 5
|The circuit board for a deep fryer.
| 75
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:Circuitboard.png]]
!
|Machine Board (Orion Trail Arcade Machine)
! Stanima
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
! Radiation
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 10
![[File:Circuitboard.png]]
|
|Machine Board (Claw Game Board)
| 5
|The circuit board for a claw game.
| 0
|1 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #57A3CC; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:SupplyCircuitboard.png]]
|}
|Machine Board (Mining Rewards Vendor Board)
|The circuit board for a Mining Rewards Vendor.
|3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:SecurityCircuitboard.png]]
'''Complexity''': 15
|Machine Board (Weapon Recharger)
<br>'''Cell drain''': 10
|The circuit board for a recharger.
<br>'''Slowdown''': 0.45
|3 Materials<br>3 Power Storage<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #98C7E0; width: 15%; text-align: center;" | '''Rescue MODsuit''' <br> [[File:Mod Rescue.png]] [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;"
| colspan='8' style="background-color: #57A3CC; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:EngineeringCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Cell Charger)
! style="width: 25%" |Laser
|The circuit board for a battery recharger.
! style="width: 25%" |Fire
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 20
![[File:ServiceCircuitboard.png]]
| 20
|Machine Board (Gibber Board)
| 5
|The circuit board for a gibber.
| 150
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:ServiceCircuitboard.png]]
!
|Machine Board (Recycler Board)
! Stanima
|The circuit board for a recycler.
! Radiation
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 10
![[File:ServiceCircuitboard.png]]
|
|Machine Board (Microwave)
| 5
|The circuit board for a Microwave.
| 50
|2 Data Theory<br>2 EM Spectrum<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #57A3CC; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:ServiceCircuitboard.png]]
|}
|Machine Board (Oven)
|The circuit board for an Oven.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:ServiceCircuitboard.png]]
'''Complexity''': 15
|Machine Board (Grill)
<br>'''Cell drain''': 7.5
|The circuit board for a Grill.
<br>'''Slowdown''': 0.25
|2 Data Theory<br>2 EM Spectrum<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #D0B1EC; width: 15%; text-align: center;" | '''Research MODsuit''' <br> [[File:Mod Research.png]] [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #B17FE0; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ServiceCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Dish Drive Board)
! style="width: 25%" |Laser
|The circuit board for a dish drive.
! style="width: 25%" |Fire
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 30
![[File:ServiceCircuitboard.png]]
| 30
|Machine Board (Candy Maker)
| 5
|The circuit board for a Candy Maker.
| 75
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:SupplyCircuitboard.png]]
!
|Machine Board (Ore Redemption Board)
! Stanima
|The circuit board for an Ore Redemption machine.
! Radiation
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| IMMUNE
![[File:Circuitboard.png]]
|
|Machine Board (Prize Counter)
| 5
|The circuit board for a prize counter.
| 75
|2 Data Theory<br>2 Materials<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #B17FE0; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:Circuitboard.png]]
|}
|Machine Board (Virtual Gameboard)
|The circuit board for a Virtual Gameboard.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:Circuitboard.png]]
'''Complexity''': 20
|Machine Board (Nanotrasen Merchandise Vendor)
<br>'''Cell drain''': 5
|The circuit board for a Nanotrasen Merchandise Vendor.
<br>'''Slowdown''': 1
|None<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #CD7272; width: 15%; text-align: center;" | '''Security MODsuit''' <br> [[File:Mod Security.png]] [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}
| rowspan='2' style="width: 35%" |  
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Circuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Bottler Board)
! style="width: 25%" |Laser
|The circuit board for a bottler.
! style="width: 25%" |Fire
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 25
![[File:ServiceCircuitboard.png]]
| 20
|Machine Board (Slot Machine Board)
| 20
|The circuit board for a slot machine.
| 150
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
</tab><tab name="Subspace Telecomms" inline>
!
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
! Stanima
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! Radiation
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
| 25
![[File:EngineeringCircuitboard.png]]
|
|Machine Board (Telecommunications Core)
| 5
|The circuit board for a Telecommunications Core.
| 0
|2 Engineering<br>2 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #AD1818; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:EngineeringCircuitboard.png]]
* shock-proof
|Machine Board (Telecommunications Relay)
|}
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
</tab><tab name="Computer Boards" inline>
'''Complexity''': 12
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
<br>'''Cell drain''': 5
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
<br>'''Slowdown''': 0.45
! style='background-color:#64487F; width:64px;'                  |Icon
|}
! style='background-color:#64487F; width:150px;'                 |Name
{| class="wikitable" style="width: 80%;"
! style='background-color:#64487F;'                             |Description
|- style="vertical-align: top;"
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style="background-color: #CD7272; width: 15%; text-align: center;" | '''Safeguard MODsuit''' <br> [[File:Mod Safeguard.png]]  [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}
! style='background-color:#64487F; width:200px;'                |Required Materials
| rowspan='2' style="width: 35%" |  
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ScienceCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (AI Core)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build new AI cores.
! style="width: 25%" |Fire
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 30
![[File:ScienceCircuitboard.png]]
| 25
|Console Board (AI Integrity Restorer)
| 25
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
| IMMUNE
|4 Data Theory<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:CommandCircuitboard.png]]
!
|Console Board (AI Upload)
! Stanima
|Allows for the construction of circuit boards used to build an AI Upload Console.
! Radiation
|5 Data Theory<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 40
![[File:EngineeringCircuitboard.png]]
|
|Console Board (Atmospheric Alerts)
| 15
|Allows for the construction of circuit boards used to build an atmosphere alert console..
| 25
|2 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #AD1818; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:EngineeringCircuitboard.png]]
* shock-proof
|Console Board (Atmospheric Monitor)
|}
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:SecurityCircuitboard.png]]
'''Complexity''': 15
|Console Board (Camera Monitor)
<br>'''Cell drain''': 5
|Allows for the construction of circuit boards used to build camera monitors.
<br>'''Slowdown''': 0.25
|2 Data Theory<br>2 Combat<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #6FAED3; width: 15%; text-align: center;" | '''Magnate MODsuit''' <br> [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #127BB7; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:MedicalCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (Cloning Machine Console)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
! style="width: 25%" |Fire
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 50
![[File:EngineeringCircuitboard.png]]
| 50
|Console Board (Communications Console)
| 50
|Allows for the construction of circuit boards used to build a communications console.
| IMMUNE
|3 Data Theory<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:MedicalCircuitboard.png]]
!
|Console Board (Crew Monitoring Computer)
! Stanima
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
! Radiation
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 15
![[File:CommandCircuitboard.png]]
|
|Console Board (Cyborg Upload)
| 15
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
| 50
|5 Data Theory<br>4 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #127BB7; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|  
![[File:MedicalCircuitboard.png]]
* shock-proof
|Console Board (DNA Machine)
|}
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|2 Data Theory<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:EngineeringCircuitboard.png]]
'''Complexity''': 20
|Console Board (Drone Control Console)
<br>'''Cell drain''': 5
|Allows for the construction of circuit boards used to build a Drone Control console.
<br>'''Slowdown''': 0.25
|4 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #81C597; width: 15%; text-align: center;" | '''Cosmohonk MODsuit''' <br> [[File:Mod Cosmohonk.png]] [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #30A055; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ScienceCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (Exosuit Control Console)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build an exosuit control console.
! style="width: 25%" |Fire
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 5
![[File:CommandCircuitboard.png]]
| 5
|Console Board (ID Computer)
| 5
|Allows for the construction of circuit boards used to build an ID computer.
| 75
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:ScienceCircuitboard.png]]
!
|Console Board (Mech Bay Power Control Console)
! Stanima
|Allows for the construction of circuit boards used to build a mech bay power control console.
! Radiation
|3 Data Theory<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 5
![[File:MedicalCircuitboard.png]]
|
|Console Board (Medical Records)
| 5
|Allows for the construction of circuit boards used to build a medical records console.
| 0
|2 Data Theory<br>2 Biotech<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #30A055; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|  
![[File:EngineeringCircuitboard.png]]
|}
|Console Board (Messaging Monitor Console)
|Allows for the construction of circuit boards used to build a messaging monitor console.
|5 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:SupplyCircuitboard.png]]
'''Complexity''': 15
|Console Board (Mining Shuttle)
<br>'''Cell drain''': 1.25
|Allows for the construction of circuit boards used to build a mining shuttle console.
<br>'''Slowdown''': 1.25
|3 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8D8291; width: 15%; text-align: center;" | '''Syndicate MODsuit''' <br> [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}
| rowspan='2' style="width: 35%" |
<div class="mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted">
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:MedicalCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (Operating Computer)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build an operating computer console.
! style="width: 25%" |Fire
|2 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 15
![[File:MedicalCircuitboard.png]]
| 20
|Console Board (PanD.E.M.I.C. 2200)
| 5
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
| 50
|3 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:EngineeringCircuitboard.png]]
!
|Console Board (Power Monitor)
! Stanima
|Allows for the construction of circuit boards used to build a new power monitor
! Radiation
|2 Data Theory<br>2 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 35
![[File:SecurityCircuitboard.png]]
|
|Console Board (Prisoner Management Console)
| 5
|Allows for the construction of circuit boards used to build a prisoner management console.
| 50
|2 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
'''In EVA Mode'''
</div>
<div class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted">
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:SecurityCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (Brig Cell Management Console)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a brig cell management console.
! style="width: 25%" |Fire
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 40
![[File:ScienceCircuitboard.png]]
| 50
|Console Board (R&D Console)
| 20
|Allows for the construction of circuit boards used to build a new R&D console.
| 50
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:ScienceCircuitboard.png]]
!
|Console Board (R&D Server Control Console)
! Stanima
|The circuit board for a R&D Server Control Console
! Radiation
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 35
![[File:ScienceCircuitboard.png]]
|
|Console Board (Robotics Control Console)
| 20
|Allows for the construction of circuit boards used to build a Robotics Control console.
| 50
|4 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
'''In Combat Mode'''
</div>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #453249; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:SecurityCircuitboard.png]]
<div class="mw-customtoggle-syndicate_modsuit_amour_boosted"> <!-- collapses the table above and uncollapses a second table -->
|Console Board (Security Records Console)
* Click here to toggle <br> The Armour Booster
|Allows for the construction of circuit boards used to build a security records console.
</div>
|2 Data Theory<br>2 Combat<br>
|}
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:EngineeringCircuitboard.png]]
'''Complexity''': 15
|Console Board (Solar Control)
<br>'''Cell drain''': 5
|Allows for the construction of circuit boards used to build a solar control console
<br> <span class="mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted">'''Slowdown''': 0.5</span>
|2 Data Theory<br>2 Power Storage<br>
<span class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted">'''Slowdown''': 0</span>
|{{Materials|Glass=1000}}<br>
|}
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8D8291; width: 15%; text-align: center;" | '''Syndicate Elite MODsuit''' <br> [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}
| rowspan='2' style="width: 35%" |
<div class="mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted">
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:EngineeringCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (Supermatter Monitoring)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
! style="width: 25%" |Fire
|2 Power Storage<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 50
![[File:SupplyCircuitboard.png]]
| 45
|Console Board (Supply Ordering Console)
| 35
|Allows for the construction of circuit boards used to build a supply ordering console.
| IMMUNE
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:SupplyCircuitboard.png]]
!
|Console Board (Supply Shuttle Console)
! Stanima
|Allows for the construction of circuit boards used to build a supply shuttle console.
! Radiation
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 60
![[File:EngineeringCircuitboard.png]]
|
|Console Board (Teleporter Console)
| 10
|Allows for the construction of circuit boards used to build a teleporter control console.
| 150
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|}
|{{Materials|Glass=1000}}<br>
'''In EVA Mode'''
</div>
<div class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted">
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:EngineeringCircuitboard.png]]
! style="width: 25%" |Bullet
|Console Board (General Air Control)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a general air control computer.
! style="width: 25%" |Fire
|3 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 75
![[File:EngineeringCircuitboard.png]]
| 75
|Console Board (Large Tank Control)
| 50
|Allows for the construction of circuit boards used to build a large tank control computer.
| IMMUNE
|3 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:ScienceCircuitboard.png]]
!
|Console Board (Xenobiology Console)
! Stanima
|Allows for the construction of circuit boards used to build a xenobiology camera console.
! Radiation
|3 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 60
</tab><tab name="Exosuit Modules" inline>
|
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
| 25
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| 150
! style='background-color:#64487F; width:64px;'                  |Icon
|}
! style='background-color:#64487F; width:150px;'                 |Name
'''In Combat Mode'''
! style='background-color:#64487F;'                             |Description
</div>
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
| rowspan='2' style="width: 50%" |
! style='background-color:#64487F; width:200px;'                 |Required Materials
{| style="width:100%; margin: 0px;"
| style="background-color: #453249; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:Mainboard.png]]
<div class="mw-customtoggle-syndicate_elite_modsuit_amour_boosted"> <!-- collapses the table above and uncollapses a second table -->
|Exosuit Board (APLU "Ripley" Central Control module)
* Click here to toggle <br> The Armour Booster
|Allows for the construction of a "Ripley" Central Control module.
</div>
|2 Data Theory<br>
|}
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:Mech_circuit.png]]
'''Complexity''': 15
|Exosuit Board (APLU "Ripley" Peripherals Control module)
<br>'''Cell drain''': 5
|Allows for the construction of a  "Ripley" Peripheral Control module.
<br> <span class="mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted">'''Slowdown''': 0.5</span>
|2 Data Theory<br>
<span class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted">'''Slowdown''': 0</span>
|{{Materials|Glass=1000}}<br>
|}
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #ACACAC; width: 15%; text-align: center;" | '''Prototype MODsuit''' <br> [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #777777; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Mainboard.png]]
! style="width: 25%" |Bullet
|Exosuit Board ("Odysseus" Central Control module)
! style="width: 25%" |Laser
|Allows for the construction of a "Odysseus" Central Control module.
! style="width: 25%" |Fire
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 20
![[File:Mech_circuit.png]]
| 5
|Exosuit Board ("Odysseus" Peripherals Control module)
| 10
|Allows for the construction of a "Odysseus" Peripheral Control module.
| 150
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:Mainboard.png]]
!
|Exosuit Board ("Gygax" Central Control module)
! Stanima
|Allows for the construction of a "Gygax" Central Control module.
! Radiation
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 50
![[File:Mech_circuit.png]]
|
|Exosuit Board ("Gygax" Peripherals Control module)
| 10
|Allows for the construction of a "Gygax" Peripheral Control module.
| 50
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #777777; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:Mech_circuit.png]]
|}
|Exosuit Board ("Gygax" Weapons & Targeting Control module)
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:Mainboard.png]]
'''Complexity''': 20
|Exosuit Board ("Durand" Central Control module)
<br>'''Cell drain''': 10
|Allows for the construction of a "Durand" Central Control module.
<br>'''Slowdown''': 0.95
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Responsory MODsuit''' <br> [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Mech_circuit.png]]
! style="width: 25%" |Bullet
|Exosuit Board ("Durand" Peripherals Control module)
! style="width: 25%" |Laser
|Allows for the construction of a "Durand" Peripheral Control module.
! style="width: 25%" |Fire
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 40
![[File:Mech_circuit.png]]
| 25
|Exosuit Board ("Durand" Weapons & Targeting Control module)
| 25
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
| 200
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:Mainboard.png]]
!
|Exosuit Board ("Phazon" Central Control module)
! Stanima
|Allows for the construction of a "Phazon" Central Control module.
! Radiation
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
| 25
![[File:Mech_circuit.png]]
|
|Exosuit Board ("Phazon" Peripherals Control module)
| 20
|Allows for the construction of a "Phazon" Peripheral Control module.
| IMMUNE
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|}
|{{Materials|Glass=1000|Bluespace=100}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:Mech_circuit.png]]
|}
|Exosuit Design ("Phazon" Weapons & Targeting Control module)
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
|
![[File:Mainboard.png]]
'''Complexity''': 15
|Exosuit Board ("H.O.N.K" Central Control module)
<br>'''Cell drain''': 5
|Allows for the construction of a "H.O.N.K" Central Control module.
<br>'''Slowdown''': 0
|3 Data Theory<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Apocryphal MODsuit''' <br> [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:Mech_circuit.png]]
! style="width: 25%" |Bullet
|Exosuit Board ("H.O.N.K" Peripherals Control module)
! style="width: 25%" |Laser
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
! style="width: 25%" |Fire
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 200
![[File:Mech_circuit.png]]
| 200
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
| 50
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
| IMMUNE
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:Mainboard.png]]
!
|Exosuit Board ("Reticence" Central Control module)
! Stanima
|Allows for the construction of a "Reticence" Central Control module.
! Radiation
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| IMMUNE
![[File:Mech_circuit.png]]
|
|Exosuit Board ("Reticence" Peripherals Control module)
| 50
|Allows for the construction of a "Reticence" Peripheral Control module.
| IMMUNE
|3 Data Theory<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:Mech_circuit.png]]
|}
|Exosuit Board ("Reticence" Weapons & Targeting Control module)
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
</tab><tab name="Medical Machinery" inline>
'''Complexity''': 25
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
<br>'''Cell drain''': 5
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
<br>'''Slowdown''': 0.75
! style='background-color:#64487F; width:64px;'                  |Icon
|}
! style='background-color:#64487F; width:150px;'                 |Name
{| class="wikitable" style="width: 80%;"
! style='background-color:#64487F;'                             |Description
|- style="vertical-align: top;"
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Corporate MODsuit''' <br> [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}
! style='background-color:#64487F; width:200px;'                |Required Materials
| rowspan='2' style="width: 35%" |  
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:MedicalCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Chemical Heater Board)
! style="width: 25%" |Laser
|The circuit board for a chemical heater.
! style="width: 25%" |Fire
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 200
![[File:ServiceCircuitboard.png]]
| 200
|Machine Board (All-In-One Grinder)
| 50
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
| IMMUNE
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:MedicalCircuitboard.png]]
!
|Machine Board (Body Scanner)
! Stanima
|Allows for the construction of circuit boards used to build a Body Scanner.
! Radiation
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| IMMUNE
![[File:MedicalCircuitboard.png]]
|
|Machine Board (Cloning Scanner)
| 50
|Allows for the construction of circuit boards used to build a Cloning Scanner.
| IMMUNE
|4 Data Theory<br>3 Biotech<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:MedicalCircuitboard.png]]
|}
|Machine Board (DNA Modifier)
|Allows for the construction of circuit boards used to build a DNA Modifier.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:MedicalCircuitboard.png]]
'''Complexity''': 15
|Machine Board (Cloning Pod)
<br>'''Cell drain''': 5
|Allows for the construction of circuit boards used to build a Cloning Pod.
<br>'''Slowdown''': 0
|4 Data Theory<br>3 Biotech<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Debug MODsuit''' <br> [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:MedicalCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Cryotube Board)
! style="width: 25%" |Laser
|Allows for the construction of circuit boards used to build a Cryotube.
! style="width: 25%" |Fire
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 200
![[File:MedicalCircuitboard.png]]
| 200
|Machine Board (Chem Dispenser)
| 50
|The circuit board for a Chem Dispenser.
| IMMUNE
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:MedicalCircuitboard.png]]
!
|Machine Board (ChemMaster Board)
! Stanima
|The circuit board for a ChemMaster 3000.
! Radiation
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| IMMUNE
![[File:MedicalCircuitboard.png]]
|
|Machine Board (Sleeper)
| 50
|Allows for the construction of circuit boards used to build a Sleeper.
| IMMUNE
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
</tab><tab name="Research Machinery" inline>
|}
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
|
![[File:EngineeringCircuitboard.png]]
'''Complexity''': 50
|Machine Board (Autolathe)
<br>'''Cell drain''': 5
|The circuit board for an Autolathe.
<br>'''Slowdown''': 0
|3 Data Theory<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
{| class="wikitable" style="width: 80%;"
|- style="vertical-align: top;"
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Administrative MODsuit''' <br> [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}
| rowspan='2' style="width: 35%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances'''
|-
|-
! style="width: 25%" |Melee
![[File:ScienceCircuitboard.png]]
! style="width: 25%" |Bullet
|Machine Board (Circuit Imprinter)
! style="width: 25%" |Laser
|The circuit board for a Circuit Imprinter.
! style="width: 25%" |Fire
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| 200
![[File:ScienceCircuitboard.png]]
| 200
|Machine Board (Cyborg Recharger)
| 50
|The circuit board for a Cyborg Recharger.
| IMMUNE
|3 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
! Bomb
![[File:ScienceCircuitboard.png]]
!
|Machine Board (Destructive Analyzer)
! Stanima
|The circuit board for a Destructive Analyzer.
! Radiation
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
| IMMUNE
![[File:ScienceCircuitboard.png]]
|
|Machine Board (Exosuit Fabricator)
| 50
|The circuit board for an Exosuit Fabricator.
| IMMUNE
|3 Data Theory<br>3 Engineering<br>
|}
|{{Materials|Glass=1000}}<br>
| rowspan='2' style="width: 50%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information'''
|-
|-
|
![[File:ScienceCircuitboard.png]]
|}
|Machine Board (Mech Bay Recharger)
|The circuit board for a Mech Bay Recharger.
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|
![[File:ScienceCircuitboard.png]]
'''Complexity''': 1000
|Machine Board (E.X.P.E.R.I-MENTOR Board)
<br>'''Cell drain''': 0
|The circuit board for an E.X.P.E.R.I-MENTOR.
<br>'''Slowdown''': 0
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|}
|{{Materials|Glass=1000}}<br>
</div>
 
==Pre-Equipped MODsuits==
This is a glossary of the MODsuits, their locations, and their pre-equiped modules.
{|class="wikitable" style="background-color: #f0e8f0; width:90%;"
|- style="font-weight: bold; background-color: #A06DA0; color: white; text-align:center"
| colspan='9' | Modsuits
|-
|-
! style="width: 10%;"            | Standard MODsuit <br> [[File:Mod Standard.png]]
![[File:ScienceCircuitboard.png]]
| colspan='2' style="width: 20%;" | Can be built by robotics
|Machine Board (Protolathe)
! style="width: 10%;"            | Engineering MODsuit <br> [[File:Mod Engineering.png]]
|The circuit board for a Protolathe.
| colspan='2' style="width: 20%;" | In the Engineering Suit Storage. Can be built by robotics
|2 Data Theory<br>2 Engineering<br>
'''Modules:'''
|{{Materials|Glass=1000}}<br>
* Storage
* Welding Protection
* Radiation Detection
* Flashlight
* Magnetic Stability
* Emergency Tether
! style="width: 10%;"            | Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]]
| colspan='2' style="width: 20%;" | In the Atmospherics Suit Storage. Can be built by robotics
'''Modules:'''
* Storage
* Welding Protection
* Radiation Detection
* Flashlight
* T-Ray
* Firefighting Tank
|-
|-
! Advanced MODsuit <br> [[File:Mod Advanced.png]]
![[File:ScienceCircuitboard.png]]
| colspan='2' | In the Chief Engineer's Office. Can be bought from [[Sol Traders]]
|Machine Board (R&D Server)
'''Modules:'''
|The circuit board for an R&D Server
* Advanced Magnetic Stability
|3 Data Theory<br>
* Expanded Storage
|{{Materials|Glass=1000}}<br>
* Welding Protection
* Radiation Detection
* Flashlight
* Advanced Ion Jetpack
! Loader MODsuit <br> [[File:MOD Loader.png]]
| colspan='2' | [[Supply Crates|Can be ordered from cargo]]
'''Modules:'''
* Loader Clamp
* Loader Arms
* Loader Magner
* Expanded Storage
* Flashlight
* Stamper
! Mining MODsuit <br> [[File:Mod Mining.png]]
| colspan='2' | [[Vendors#Supply| In the Mining Equipment Vendor]]
'''Modules:'''
* Ash Armour
* Sphere Transform
* Storage
* Internal GPS
* Ore Bag
* Hydraullic Clamp
|-
|-
! Medical MODsuit <br> [[File:Mod Medical.png]]
</tab><tab name="Teleportation Machinery" inline>
| colspan='2' | In the Medbay Suit Storage, can be built by robotics
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
'''Modules:'''
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
* Storage
! style='background-color:#64487F; width:64px;'                 |Icon
* Flashlight
! style='background-color:#64487F; width:150px;'                 |Name
* Injector
! style='background-color:#64487F;'                             |Description
! Rescue MODsuit <br> [[File:Mod Rescue.png]]
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
| colspan='2' | In the Paramedic's office, or Chief Medical Officer's Office. Can be bought from Sol Traders
! style='background-color:#64487F; width:200px;'                 |Required Materials
'''Modules:'''
* Expanded Storage
* Flashlight
* Injector
* Defibrillator
! Research MODsuit <br> [[File:Mod Research.png]]
| colspan='2' | In the Research Director's Office. Can be bought from Sol Traders
'''Modules:'''
* Reagent Scanner
* Expanded Storage
* Welding Protection
* Flashlight
* T-Ray
|-
|-
! Security MODsuit <br> [[File:Mod Security.png]]
![[File:ScienceCircuitboard.png]]
| colspan='2' | In the Armoury. Can be built by robotics
|Machine Board (Quantum Pad Board)
'''Modules:'''
|The circuit board for a quantum telepad.
* Storage
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
* Flashlight
|{{Materials|Glass=1000}}<br>
* Mirage Grenade
* Ion Jetpack
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]]
| colspan='2' | In the Head of Security's Office. Can be bought from Sol Traders
'''Modules:'''
* Expanded Storage
* Flashlight
* Mirage Grenade
* Advanced Ion Jetpack
* Holster
! Magnate MODsuit <br> [[File:Mod Magnate.png]]
| colspan='2' | In the Captain's Office
'''Modules:'''
* Expanded Storage
* Advanced Ion Jetpack
|-
|-
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]]
![[File:EngineeringCircuitboard.png]]
| colspan='2' | Can be built by robotics
|Machine Board (Teleportation Hub)
'''Modules:'''
|Allows for the construction of circuit boards used to build a Teleportation Hub.
* Storage
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
* Waddle
|{{Materials|Glass=1000}}<br>
* Bike Horn
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]]
| colspan='2' | In the Syndicate Uplink, and Nuclear Operative Uplink
'''Modules:'''
* Armour Booster
* Syndicate Storage
* EMP Shield
* Ion Jetpack for Traitors
**'''OR''' Advanced Ion Jetpack for Nuclear Operatives
* Flashlight
* No-Slip
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]]
| colspan='2' | In the Syndicate Uplink, and Nuclear Operative Uplink
'''Modules:'''
* Armour Booster
* Syndicate Storage
* EMP Shield
* Status Readout
* Advanced Ion Jetpack
* Flashlight
* No-Slip
|-
|-
! Prototype MODsuit <br> [[File:Mod Prototype.png]]
![[File:EngineeringCircuitboard.png]]
| colspan='2' | In Space Ruins
|Machine Board (Teleportation Station)
'''Modules:'''
|Allows for the construction of circuit boards used to build a Teleporter Station.
* Prototype Kinesis
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
* Storage
|{{Materials|Glass=1000}}<br>
* Welding Protection
* Radiation Detection
* Flashlight
* Emergency Tether
! Responsory MODsuit <br> [[File:Mod Responsory.gif]]
| colspan='2' | On [[Emergency Response Team]]
'''Modules:'''
{| style="float:right"
| '''Role-Specific Modules:'''
|-
|-
|
![[File:EngineeringCircuitboard.png]]
* Commander - Power Kick
|Machine Board (Permanent Teleporter)
* Security - Mirage Grenade
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
* Engineering - Kinesis
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
* Medical - Defibrillator
|{{Materials|Glass=1000}}<br>
* Janitor - Hydraulic Clamp
* Inquisitor - Power Kick
|}
* Insignia
* Syndicate Storage
* Welding Protection
* EMP Shield
* Status Readout
* Flashlight
* Advanced Magnetic Stability
* Advanced Ion Jetpack
</div>
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]]
| colspan='2' | On [[Death Squad]]
'''Modules:'''
* Bluespace Storage
* Welding Protection
* EMP Shield
* Advanced Ion Jetpack
* Status Readout
'''Apocryphal Officer MODsuit Only:'''
* Power Kick
|-
|-
! Corporate MODsuit <br> [[File:Mod Corporate.png]]
|}</tab></tabs>
| colspan='2' | On [[Nanotrasen Central Command|Central Command]] Officers
'''Modules:'''
* Bluespace Storage
* EMP Shield
* Status Readout
* Kinesis Plus
! Debug MODsuit <br> [[File:Mod Debug.png]]
| colspan='2' |
'''Modules:'''
* Bluespace Storage
* Welding Protection
* Flashlight
* Radiation Detection
* Bike Horn
* Injector
! Administrative MODsuit <br> [[File:Mod Debug.png]]
| colspan='2' |
'''Modules:'''
* Bluespace Storage
* Welding Protection
* Flashlight
* Radiation Detection
* Bike Horn
* Injector
|}
 
[[Category:Guides]]

Latest revision as of 12:19, 23 September 2024

HELLO WORLD!

Red crowbar.png This user is a Certified‎
Red Tool Collector
[[File:|45px]]


Rolling Servos.png Unoffically a professional‎
Wiki-table Editor‎‎‎ ‎ ‎ ‎
[[File:|45px]]


Sharpests Unofficial Color Standards
Main Departments
Department Header Background Body Text
Service #30A055 #8CCAA0
Supply #A0743E #CAB294
Engineering #FF9D00 #FFC871
Medical #36667F #A1CCE3
Science #64487F #D4B8EE
Security #AD1818 #D17E7E
Legal #7F1E6F #D689C9
Command #127BB7 #7BB5D7

just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part One point Five, the Templates
Make Materials Template
Make Levels Template
Part Two, the Trashed Part
Rework the Circuit Imprinter section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Protolathe section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Exosuit Fabricator section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Do a final update of Information
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Protolathes Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.


Circuit Imprinter

Circuit imprinter.png

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Icon Name Description Required Tech Levels Required Materials
AICircuitboard.png AI Module (Freeform) An AI module that allows you to add a single low-priority custom law to an AI. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png AI Module (oneCrewMember) Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. 6 Data Theory
4 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (OxygenIsToxicToHumans) A dangerous module that instructs an AI to remove all oxygen from the station. 4 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
RedAICircuitboard.png AI Module (ProtectStation) Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Purge) Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. 5 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (Quarantine) A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. 3 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Reset) Purges all Freeform and Hacked laws from an AI, leaving core laws intact. 4 Data Theory
6 Materials
Glass.pngGlass1000Gold.pngGold100
LightBlueAICircuitboard.png AI Module (Safeguard) A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. 3 Data Theory
3 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png Core AI Module (Asimov) A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
ClownAICircuitboard.png Core AI Module (Pranksimov) A varient of Asimov that allows breakage of laws if doing so is funny 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Bananium.pngBananium100
BlueAICircuitboard.png Core AI Module (Corporate) A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
GreenAICircuitboard.png Core AI Module (Crewsimov) An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (P.A.L.A.D.I.N.) The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (Antimov) For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png Core AI Module (Freeform) An AI module that allows you to add a single high-priority custom law to an AI. 6 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (T.Y.R.A.N.T.) Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. 5 Data Theory
2 Illegal
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Freezer/Heater) The circuit board for a Freezer/Heater. 3 Data Theory
3 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SMES) The circuit board for a SMES. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Emitter) The circuit board for an emitter. 3 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Computer Design (Power Turbine Console Board) The circuit board for a power turbine console. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Turbine Board) The circuit board for a power turbine. 4 Data Theory
4 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Compressor Board) The circuit board for a power compressor. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (PACMAN-type Generator) The circuit board that for a PACMAN-type portable generator. 2 Data Theory
3 Plasma
3 Power Storage
3 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (MRSPACMAN-type Generator) The circuit board that for a MRSPACMAN-type portable generator. 3 Data Theory
4 Plasma
5 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SUPERPACMAN-type Generator) The circuit board that for a SUPERPACMAN-type portable generator. 3 Data Theory
4 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Tesla Coil Board) The circuit board for a tesla coil. 3 Data Theory
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Grounding Rod Board) The circuit board for a grounding rod. 3 Data Theory
2 Plasma
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ServiceCircuitboard.png Machine Board (Seed Extractor Board) The circuit board for a seed extractor. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Biogenerator) The circuit board for a Biogenerator. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Hydroponics Tray) The circuit board for a Hydroponics Tray. 2 Biotech
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Plant DNA Manipulator Board) The circuit board for a plant DNA manipulator. 4 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Circuitboard.png Machine Board (Smartfridge Board) The circuit board for a smartfridge. 1 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Monkey Recycler Board) The circuit board for a monkey recycler. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Processor Board) The circuit board for a processor. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (AI Holopad Board) The circuit board for a holopad. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Battle Arcade Machine) Allows for the construction of circuit boards used to build a new Arcade Machine. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Deep Fryer) The circuit board for a deep fryer. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Orion Trail Arcade Machine) Allows for the construction of circuit boards used to build a new Orion Trail machine. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Claw Game Board) The circuit board for a claw game. 1 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Mining Rewards Vendor Board) The circuit board for a Mining Rewards Vendor. 3 Engineering
Glass.pngGlass1000
SecurityCircuitboard.png Machine Board (Weapon Recharger) The circuit board for a recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Cell Charger) The circuit board for a battery recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Gibber Board) The circuit board for a gibber. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Recycler Board) The circuit board for a recycler. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Microwave) The circuit board for a Microwave. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Oven) The circuit board for an Oven. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Grill) The circuit board for a Grill. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Dish Drive Board) The circuit board for a dish drive. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Candy Maker) The circuit board for a Candy Maker. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Ore Redemption Board) The circuit board for an Ore Redemption machine. 2 Data Theory
2 Engineering
3 Plasma
Glass.pngGlass1000
Circuitboard.png Machine Board (Prize Counter) The circuit board for a prize counter. 2 Data Theory
2 Materials
Glass.pngGlass1000
Circuitboard.png Machine Board (Virtual Gameboard) The circuit board for a Virtual Gameboard. 2 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Nanotrasen Merchandise Vendor) The circuit board for a Nanotrasen Merchandise Vendor. None
Glass.pngGlass1000
Circuitboard.png Machine Board (Bottler Board) The circuit board for a bottler. 2 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Slot Machine Board) The circuit board for a slot machine. 2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Telecommunications Core) The circuit board for a Telecommunications Core. 2 Engineering
2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Telecommunications Relay) The circuit board for a Telecommunications Relay. 2 Engineering
2 Bluespace
2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Console Board (AI Core) Allows for the construction of circuit boards used to build new AI cores. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (AI Integrity Restorer) Allows for the construction of circuit boards used to build an AI Integrity Restorer. 4 Data Theory
3 EM Spectrum
Glass.pngGlass1000
CommandCircuitboard.png Console Board (AI Upload) Allows for the construction of circuit boards used to build an AI Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Alerts) Allows for the construction of circuit boards used to build an atmosphere alert console.. 2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Monitor) Allows for the construction of circuit boards used to build an Atmospheric Monitor. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Camera Monitor) Allows for the construction of circuit boards used to build camera monitors. 2 Data Theory
2 Combat
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Cloning Machine Console) Allows for the construction of circuit boards used to build a new Cloning Machine console. 4 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Communications Console) Allows for the construction of circuit boards used to build a communications console. 3 Data Theory
3 EM Spectrum
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Crew Monitoring Computer) Allows for the construction of circuit boards used to build a Crew monitoring computer. 3 Data Theory
2 EM Spectrum
2 Biotech
Glass.pngGlass1000
CommandCircuitboard.png Console Board (Cyborg Upload) Allows for the construction of circuit boards used to build a Cyborg Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (DNA Machine) Allows for the construction of circuit boards used to build a new DNA scanning console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Drone Control Console) Allows for the construction of circuit boards used to build a Drone Control console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Exosuit Control Console) Allows for the construction of circuit boards used to build an exosuit control console. 3 Data Theory
Glass.pngGlass1000
CommandCircuitboard.png Console Board (ID Computer) Allows for the construction of circuit boards used to build an ID computer. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Mech Bay Power Control Console) Allows for the construction of circuit boards used to build a mech bay power control console. 3 Data Theory
3 Power Storage
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Medical Records) Allows for the construction of circuit boards used to build a medical records console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Messaging Monitor Console) Allows for the construction of circuit boards used to build a messaging monitor console. 5 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Mining Shuttle) Allows for the construction of circuit boards used to build a mining shuttle console. 3 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Operating Computer) Allows for the construction of circuit boards used to build an operating computer console. 2 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (PanD.E.M.I.C. 2200) Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Power Monitor) Allows for the construction of circuit boards used to build a new power monitor 2 Data Theory
2 Power Storage
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Prisoner Management Console) Allows for the construction of circuit boards used to build a prisoner management console. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Brig Cell Management Console) Allows for the construction of circuit boards used to build a brig cell management console. 2 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Console) Allows for the construction of circuit boards used to build a new R&D console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Server Control Console) The circuit board for a R&D Server Control Console 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Robotics Control Console) Allows for the construction of circuit boards used to build a Robotics Control console. 4 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Security Records Console) Allows for the construction of circuit boards used to build a security records console. 2 Data Theory
2 Combat
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Solar Control) Allows for the construction of circuit boards used to build a solar control console 2 Data Theory
2 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Supermatter Monitoring) Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. 2 Power Storage
2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Ordering Console) Allows for the construction of circuit boards used to build a supply ordering console. 2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Shuttle Console) Allows for the construction of circuit boards used to build a supply shuttle console. 3 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Teleporter Console) Allows for the construction of circuit boards used to build a teleporter control console. 3 Data Theory
3 Bluespace
4 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (General Air Control) Allows for the construction of circuit boards used to build a general air control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Large Tank Control) Allows for the construction of circuit boards used to build a large tank control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Xenobiology Console) Allows for the construction of circuit boards used to build a xenobiology camera console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Mainboard.png Exosuit Board (APLU "Ripley" Central Control module) Allows for the construction of a "Ripley" Central Control module. 2 Data Theory
Glass.pngGlass1000
Mech circuit.png Exosuit Board (APLU "Ripley" Peripherals Control module) Allows for the construction of a "Ripley" Peripheral Control module. 2 Data Theory
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Odysseus" Central Control module) Allows for the construction of a "Odysseus" Central Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Odysseus" Peripherals Control module) Allows for the construction of a "Odysseus" Peripheral Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Gygax" Central Control module) Allows for the construction of a "Gygax" Central Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Peripherals Control module) Allows for the construction of a "Gygax" Peripheral Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Weapons & Targeting Control module) Allows for the construction of a "Gygax" Weapons & Targeting Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Durand" Central Control module) Allows for the construction of a "Durand" Central Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Peripherals Control module) Allows for the construction of a "Durand" Peripheral Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Weapons & Targeting Control module) Allows for the construction of a "Durand" Weapons & Targeting Control module. 5 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Phazon" Central Control module) Allows for the construction of a "Phazon" Central Control module. 6 Data Theory
6 Materials
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Board ("Phazon" Peripherals Control module) Allows for the construction of a "Phazon" Peripheral Control module. 6 Data Theory
5 Bluespace
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Design ("Phazon" Weapons & Targeting Control module) Allows for the construction of a "Phazon" Weapons & Targeting Control module. 6 Data Theory
5 EM Spectrum
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mainboard.png Exosuit Board ("H.O.N.K" Central Control module) Allows for the construction of a "H.O.N.K" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Peripherals Control module) Allows for the construction of a "H.O.N.K" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Reticence" Central Control module) Allows for the construction of a "Reticence" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Peripherals Control module) Allows for the construction of a "Reticence" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Weapons & Targeting Control module) Allows for the construction of a "Reticence" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
MedicalCircuitboard.png Machine Board (Chemical Heater Board) The circuit board for a chemical heater. 2 Data Theory
2 Biotech
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (All-In-One Grinder) Allows for the construction of circuit boards used to build a BAll-In-One Grinder. 2 Materials
2 Biotech
2 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Body Scanner) Allows for the construction of circuit boards used to build a Body Scanner. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Scanner) Allows for the construction of circuit boards used to build a Cloning Scanner. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (DNA Modifier) Allows for the construction of circuit boards used to build a DNA Modifier. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Pod) Allows for the construction of circuit boards used to build a Cloning Pod. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cryotube Board) Allows for the construction of circuit boards used to build a Cryotube. 5 Data Theory
3 Biotech
4 Engineering
3 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Chem Dispenser) The circuit board for a Chem Dispenser. 5 Data Theory
3 Biotech
4 Materials
4 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (ChemMaster Board) The circuit board for a ChemMaster 3000. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Sleeper) Allows for the construction of circuit boards used to build a Sleeper. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Autolathe) The circuit board for an Autolathe. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Circuit Imprinter) The circuit board for a Circuit Imprinter. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Cyborg Recharger) The circuit board for a Cyborg Recharger. 3 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Destructive Analyzer) The circuit board for a Destructive Analyzer. 2 Data Theory
2 EM Spectrum
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Exosuit Fabricator) The circuit board for an Exosuit Fabricator. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Mech Bay Recharger) The circuit board for a Mech Bay Recharger. 3 Data Theory
4 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (E.X.P.E.R.I-MENTOR Board) The circuit board for an E.X.P.E.R.I-MENTOR. 2 Data Theory
2 EM Spectrum
2 Engineering
2 Bluespace
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Protolathe) The circuit board for a Protolathe. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (R&D Server) The circuit board for an R&D Server 3 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Machine Board (Quantum Pad Board) The circuit board for a quantum telepad. 4 Data Theory
4 Bluespace
3 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Hub) Allows for the construction of circuit boards used to build a Teleportation Hub. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Station) Allows for the construction of circuit boards used to build a Teleporter Station. 5 Data Theory
4 Bluespace
4 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Permanent Teleporter) Allows for the construction of circuit boards used to build a Permanent Teleporter. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000