Difference between revisions of "User:Imnotthesharpest"

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m (→‎File:Generic_cargo.png Supply: rearranged the machines)
m (slapped exosuits into my page for later mass editing)
 
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==HELLO WORLD!==
==HELLO WORLD!==
<!--also thank you User:LordisMangis, I appreciate what you do.-->
{| style="float:right;"
{| style="float:right;"
| colspan="2" |
| colspan="2" |
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|+ '''Sharpests Unofficial Color Standards'''
|+ '''Sharpests Unofficial Color Standards'''
! colspan="3" | Main Departments
! colspan="4" | Main Departments
|-
|-
! '''Department''' || '''Header''' || '''Background'''
! '''Department''' || '''Header''' || '''Background''' || '''Body Text'''
|-
|-
| Service
| Service
Line 49: Line 48:
| style="background-color:#7BB5D7; color:black;" | #7BB5D7
| style="background-color:#7BB5D7; color:black;" | #7BB5D7
|}
|}
just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]]
|}
|}
''The introductory paragraph went here'' <br><br>
''The introductory paragraph went here'' <br><br>
Line 66: Line 66:
funny flag <br>
funny flag <br>
Edit from a random vox: This flag is indeed funni
Edit from a random vox: This flag is indeed funni
===test===
<br><br>I am the collector of all three bluespace crystals<br>
{| class="wikitable" style="width:40%;height:30em;"
[[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]]
|+ to be improved when i feel like it
|- style="vertical-align:top;"
| style="width:100%;" |
<div class="mw-collapsible" id="mw-customcollapsible-A>Imagine this is information A</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-B>This is information B</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-C>Information C here</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-D>Information Dee</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-E>E here</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-F>Information F here :3</div>
|
{| class="wikitable" style="background-color:green;margin:0px;"
! '''Tabs'''
|-
|
<div class="wikitable mw-collapsible                                                " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>A</div>
<div class="wikitable mw-collapsible mw-customtoggle-A mw-customtoggle-B mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>A</div>
<div class="wikitable mw-collapsible mw-customtoggle-A mw-customtoggle-C mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>A</div>
<div class="wikitable mw-collapsible mw-customtoggle-A mw-customtoggle-D mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>A</div>
<div class="wikitable mw-collapsible mw-customtoggle-A mw-customtoggle-E mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>A</div>
<div class="wikitable mw-collapsible mw-customtoggle-A mw-customtoggle-F mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>A</div>
|-
|
<div class="wikitable mw-collapsible mw-customtoggle-B mw-customtoggle-A            " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>B</div>
<div class="wikitable mw-collapsible                                    mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>B</div>
<div class="wikitable mw-collapsible mw-customtoggle-B mw-customtoggle-C mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>B</div>
<div class="wikitable mw-collapsible mw-customtoggle-B mw-customtoggle-D mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>B</div>
<div class="wikitable mw-collapsible mw-customtoggle-B mw-customtoggle-E mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>B</div>
<div class="wikitable mw-collapsible mw-customtoggle-B mw-customtoggle-F mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>B</div>
|-
|
<div class="wikitable mw-collapsible mw-customtoggle-C mw-customtoggle-A            " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>C</div>
<div class="wikitable mw-collapsible mw-customtoggle-C mw-customtoggle-B mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>C</div>
<div class="wikitable mw-collapsible                                    mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>C</div>
<div class="wikitable mw-collapsible mw-customtoggle-C mw-customtoggle-D mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>C</div>
<div class="wikitable mw-collapsible mw-customtoggle-C mw-customtoggle-E mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>C</div>
<div class="wikitable mw-collapsible mw-customtoggle-C mw-customtoggle-F mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>C</div>
|-
|
<div class="wikitable mw-collapsible mw-customtoggle-D mw-customtoggle-A            " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>D</div>
<div class="wikitable mw-collapsible mw-customtoggle-D mw-customtoggle-B mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>D</div>
<div class="wikitable mw-collapsible mw-customtoggle-D mw-customtoggle-C mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>D</div>
<div class="wikitable mw-collapsible                                    mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>D</div>
<div class="wikitable mw-collapsible mw-customtoggle-D mw-customtoggle-E mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>D</div>
<div class="wikitable mw-collapsible mw-customtoggle-D mw-customtoggle-F mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>D</div>
|-
|
<div class="wikitable mw-collapsible mw-customtoggle-E mw-customtoggle-A            " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>E</div>
<div class="wikitable mw-collapsible mw-customtoggle-E mw-customtoggle-B mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>E</div>
<div class="wikitable mw-collapsible mw-customtoggle-E mw-customtoggle-C mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>E</div>
<div class="wikitable mw-collapsible mw-customtoggle-E mw-customtoggle-D mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>E</div>
<div class="wikitable mw-collapsible                                    mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>E</div>
<div class="wikitable mw-collapsible mw-customtoggle-E mw-customtoggle-F mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>E</div>
|-
|
<div class="wikitable mw-collapsible mw-customtoggle-F mw-customtoggle-A            " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>F</div>
<div class="wikitable mw-collapsible mw-customtoggle-F mw-customtoggle-B mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>F</div>
<div class="wikitable mw-collapsible mw-customtoggle-F mw-customtoggle-C mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>F</div>
<div class="wikitable mw-collapsible mw-customtoggle-F mw-customtoggle-D mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>F</div>
<div class="wikitable mw-collapsible mw-customtoggle-F mw-customtoggle-E mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>F</div>
<div class="wikitable mw-collapsible                                    mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>F</div>
|}
|}
 
===Wiki Pages I edited===
===Wiki Pages I edited===
''The header says it all'' <br> <br>
''The header says it all'' <br> <br>
I have totally redone five pages:
I have totally redone six pages:
*[[guide to Robotics|Guide to Robotics]]
*[[Guide to Robotics]]
*[[surgery|Guide to Surgery]]
*[[Surgery|Guide to Surgery]]
*[[Firearms]]
*[[Firearms]]
*[[Guide to Medical]]
*[[Guide to Medical]]
*[[MODsuits]]
*[[MODsuits]]
*[[Guide to Advanced Construction]]
Pages I probably plan on working on:
Pages I probably plan on working on:
*[[Guide to Construction]]
*[[Security Items]]
*[[Security Items]]
*[[Crafting]]
*[[Crafting]]
*[[Research Items]]
*[[Guide to Cadavers]]
*[[Guide to Cadavers]]
*[[AI]]
*[[Guide to Toxins]]
Currently editing this page:
Currently editing this page:
*[[Guide to Advanced Construction]]
*[[Research Items]]
{| width="20%" class="wikitable"
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
|-
|
{| class="wikitable"
| colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part'''
|- style="background:#C8EFD3;"
| width="1%" | ✓
| Fix that Science Department thing
|- style="background:#C8EFD3;"
|✓
| Compact the Research Computers Section
|- style="background:#C8EFD3;"
|✓
| Remove "MW-Collapsible" from the tables
|- style="background:#C8EFD3;"
|✓
| Standardize the colours for the page
|-
| colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates'''
|- style="background:#FFD699;"
| width="1%" | ✓
| Make Materials Template
|- style="background:#FFD699;"
| width="1%" | ✓
| Make Levels Template
|-
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part'''
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| Do a final update of Information
|-
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
|- style="background:#C48DBD;"
|✓
| Work on the Circuit Imprinter Tables formating and display.
|- style="background:#C48DBD;"
|⤏
| Work on the Exosuit Fabricatiors Tables formating and display.
|- style="background:#C48DBD;"
|✗
| Work on the Protolathes Tables formating and display.
|}
|}


== Exosuit Fabricator ==


[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.


 
<tabs>
 
<tab name="Cyborg">
<div style="display: grid; float: right;">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{{JobEngineering}}
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
{{JobScience}}
! style='background-color:#64487F' width:64px;                  |Icon
{{toc_right}}
! style='background-color:#64487F' width:150px;                |Name
</div>
! class="unsortable" style='background-color:#64487F'          |Description
''This guide is solely intended to cover machines. For a list about the construction and deconstruction of everything besides machines, see the [[Guide to Construction]].''
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
 
! style='background-color:#64487F' width:200px;                 |Required Materials
==Guide to Advanced Construction==
|-
 
![[File:Cyborg endoskeleton.png]]
 
|Cyborg Endoskeleton
 
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
This guide not only covers the construction and deconstruction of most machines, but also which effect upgrading those machines has on them.
|None<br>
 
|[[File:Metal.png|32px]]15000 Metal<br>
While knowledge on the exact effects of upgrading machines isn't crucial to any role, it can be fairly beneficial to [[Scientist]]s.
|-
 
![[File:Cyborg Torso.png]]
However knowledge on the construction of machines is necessary to fulfill the role of an [[Engineer]], in the case that on station equipment was damaged/ destroyed.
|Cyborg Torso
 
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
 
|None<br>
===Machine Construction===
|[[File:Metal.png|32px]]40000 Metal<br>
 
|-
 
![[File:Cyborg Head.png]]
* [[File:Machine Frame.png|32px]] Build a machine frame by using 5 metal sheets in your active hand.
|Cyborg Head
* [[File:Wired Frame.png|32px]] Add 5 pieces of cable.
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
* [[File:Circuit Frame.png|32px]] Add a circuit board.
|None<br>
* [[File:Rped.gif|32px]] Add all components required. You can tell which components are missing by examining the machine frame.
|[[File:Metal.png|32px]]5000 Metal<br>  
* [[File:Screwdriver_tool.png|32px]] Apply a screwdriver on the machine frame.
|-
 
![[File:Cyborg Left Arm.png]]
All machines (except most vending machines) require a specific circuit board in order to be constructed. These can either be found in [[Technical Storage]], or printed by using a [[Circuit Imprinter]]. Vending machines all use the same board, printed from an [[Autolathe]]. Simply use a screwdriver on it to set vendor type.
|Cyborg Left Arm
 
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
In addition to a circuit board, machines require components, which can be created through usage of an [[Autolathe]], a [[Protolathe]] and an Ore Redemption Machine.
|None<br>
 
|[[File:Metal.png|32px]]10000 Metal<br>
===Machine Deconstruction===
|-
 
![[File:Cyborg Right Arm.png]]
 
|Cyborg Right Arm
* [[File:Screwdriver_tool.png|32px]] Unscrew the machine's panel.
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
* [[File:Red_crowbar.png|32px]] Apply a crowbar to remove all the components along with the circuit board.
|None<br>
* [[File:Wirecutters.png|32px]] Apply wirecutters to cut the wires.
|[[File:Metal.png|32px]]10000 Metal<br>
* [[File:Wrench.png|32px]] Apply a wrench to disassemble the machine frame.
|-
 
![[File:Robotleg.png]]
 
|Cyborg Left Leg
 
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
===Upgrading Machines===
|None<br>
 
|[[File:Metal.png|32px]]10000 Metal<br>
 
|-
Upgrading is the process of improving a machine by replacing it's components with their better counterparts, e.g. a matter bin being replaced with an advanced matter bin.
![[File:Cyborg Right Leg.png]]
 
|Cyborg Right Leg
If a machine is upgraded it improves (with a few exceptions) the machine's capabilities, along with enabling it in some cases to serve new functions.
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
 
|None<br>
For example, in the case of matterbins it generally increases the machine's storage space.
|[[File:Metal.png|32px]]10000 Metal<br>
 
|-
In addition to stock parts, like matter bins, the term component includes beakers, wires, materials and igniters, of which the latter three have no better counterparts.
 
Furthermore, the [[Station Goals#Bluespace Artillery|Bluespace Artillery]] and [[Station Goals#DNA Vault|DNA Vault]] station goals are different from most machines, in that they require you to use top-tier components, i.e. Quadratic Capacitors.
 
 
On the exact process of upgrading see the [[Guide to Research and Development#Upgrading|Guide to Research and Development]].
 
==Machines==
 
===[[file:Generic_scientist.png|64px]] Science===
 
<tabs style="width:90%">
<tab name="Research" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Protolathe|File=Protolathe.png
|Components=[[File:Micro_Manipulator.png|32px]] 2x Manipulators <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Beaker.png|32px]] 2x Beakers
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases production speed. <br> Decreases production cost. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases material storage. <br>[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases chemical storage.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Circuit Imprinter|File=Circuit_imprinter.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Beaker.png|32px]] 2x Beakers
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases production speed. <br> Decreases production cost. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases material storage. <br>[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases chemical storage.
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Destructive Analyzer|File=Destructive Analyzer.png
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Scanning Module.gif|32px]] 1x Scanning Module
|Information='''All Stock Parts:''' <br> Increases amount of materials salvaged from deconstructed items.
}}
|
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=E.X.P.E.R.I-MENTOR|File=Experimentor.png|File-s=128px
|Components=[[File:Micro-laser.png|32px]] 2x Lasers <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Scanning Module.gif|32px]] 1x Scanning Module
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Decreases the chance of a negative experiment to occur. <br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Decreases interval time. <br> [[File:Scanning Module.gif|32px]] '''Scanning Modules:''' <br> Decreases the chance of a negative experiment to occur.
}}
|}
</tab>
</tab>
<tab name="Robotics" inline>
<tab name="Cyborg Repair">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                  |Icon
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Circuit Imprinter|File=Circuit_imprinter.png
! style='background-color:#64487F' width:150px;                 |Name
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Beaker.png|32px]] 2x Beakers
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases production speed. <br> Decreases production cost. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases material storage. <br>[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases chemical storage.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Cyborg Recharging Station|File=Borgrecharge.png
![[File:Cyborg Binary Comms Device.png]]
|Components=[[File:Capacitor.png|32px]] 2x Capacitors <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Powercell.png|32px]] 1x Power Cell
|Cyborg Binary Communication Device
|Information=[[File:Capacitor.png|32px]] '''Capacitators:''' <br> Synthetics and cyborgs have increased recharging speed. <br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Enables and Increases self-reparation. <br>[[File:Powercell.png|32px]] '''Power Cells:''' <br> Synthetics and cyborgs have increased recharging speed.
|Allows for Cyborgs to Communicate in binary.
}}
|None<br>
|- style="vertical-align:top;"
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|
|-
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Exosuit Fabricator|File=Exofab.png
![[File:Cyborg Radio.png]]
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Glass.png|32px]] 1x Sheets of Glass
|Cyborg Radio
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Decreases production cost. <br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases production speed. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases material storage.
|A radio for cyborgs.
}}
|None<br>
|
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Mech Bay Power Port|File=PowerPort.png
|-
|Components=[[File:Capacitor.png|32px]] 5x Capacitors  <br>[[File:CableCoils.png|32px]] 1x Piece of Cable
![[File:Actuator.png]]
|Information=[[File:Capacitor.png|32px]] '''Capacitators:''' <br> Increases recharging speed.
|Cyborg Actuator
}}
|An actuator for Cyborgs.
|}
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
![[File:Cyborg diag unit.png]]
|Cyborg Diagnosis Unit
|A diagnosis unit for cyborgs.
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
![[File:Cyborg Camera.png]]
|Cyborg Camera
|The eyes of a cyborg.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg armor.png]]
|Cyborg Armor
|Armor designed for cyborgs.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
</tab>
</tab>
<tab name="Chemistry" inline>
<tab name="MODsuit Construction">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                  |Icon
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=ChemMaster3000|File=ChemMaster.gif
! style='background-color:#64487F' width:150px;                 |Name
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Beaker.png|32px]] 2x Beakers <br>[[File:Glass.png|32px]] 1x Sheet of Glass
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases maximum buffer.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Chemical Heater|File=Chemical heater.png
![[File:Mod Shell.png]]
|Components=[[File:Micro-laser.png|32px]]1x Laser <br> [[File:Glass.png|32px]]1x Sheet of Glass
|MOD Shell
|Information=No effect.
|A 'Cybersun Industries' designed shell for a Modular Suit.
}}
|None<br>
|- style="vertical-align:top;"
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|
|-
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Chem Dispenser 5000|File=Chem Dispenser.gif
![[File:Mod Helmet.png]]
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Powercell.png|32px]] 1x Power Cell <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|MOD Helmet
|Information=[[File:Capacitor.png|32px]] '''Capacitators:''' <br> Increases recharging speed of energy. <br>[[File:Femto_manipulator.gif|32px]] '''Femto Manipulators:''' <br> Unlocks more chemicals. <br>[[File:Matter_bin.png|32px]]'''Matter Bins:''' <br>Increases maximum energy. <br>Increases recharging speed of energy. <br>[[File:Powercell.png|32px]] '''Power Cells:''' <br> Increases maximum energy.
|A 'Cybersun Industries' designed helmet for a Modular Suit.
}}
|None<br>
|
|[[File:Metal.png|32px]]5000 Metal<br>
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=All-In-One Grinder|File=All-In-One_grinder.png
|-
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
![[File:Mod Chestplate.png]]
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of chemicals generated from grinded items. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of items the Grinder can hold.
|MOD Chestplate
}}
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|}
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Gauntlets.png]]
|MOD Gauntlets
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Boots.png]]
|MOD Boots
|'Cybersun Industries' designed boots for a Modular Suit.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Standard Plating.png]]
|MOD External Plating
|External plating used to finish a MOD control unit.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Engineering Plating.png]]
|MOD Engineering Plating
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Atmospheric Plating.png]]
|MOD Atmospheric Plating
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Medical Plating.png]]
|MOD Medical Plating
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Security Plating.png]]
|MOD Security Plating
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Cosmohonk Plating.png]]
|MOD Cosmohonk Plating
|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Skin Applier.png]]
|MOD Civilian Skin
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
![[File:Mod Skin Applier.png]]
|MOD Corpsman Skin
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
</tab>
</tab>
<tab name="Xenobiology" inline>
<tab name="MODsuit Modules">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                 |Icon
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Slime Processor|File=Processor.png
! style='background-color:#64487F' width:150px;                |Name
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases processing speed. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases amount of slime extracts produced. <br>
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Monkey Recycler|File=Grinder.png
![[File:Mod Storage.png]]
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Storage Module
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Decreases amount of dead monkeys required to make monkey cubes. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases amount of monkey cubes produced. <br>
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
}}
|None<br>
|- style="vertical-align:top;"
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|
|-
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Slime Extract Storage|File=Smartfridge_empty.png
![[File:Mod Extended Storage.png]]
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin
|Expanded Storage Module
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases storage.
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
}}
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Freezer/ Heater|File=Freezer.gif
|-
|Components=[[File:Micro-laser.png|32px]] 2x Lasers <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 1x Piece of Cable
![[File:Mod Syndicate Storage.png]]
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases maximum/minimum temperature. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Decreases time required to reach the desired temperature.
|Syndicate Storage Module
}}
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|}
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Medical Visor.png]]
|Medical Visor Module
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|5 Materials<br>4 Programming<br>4 Biotech<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Diagnostic Visor.png]]
|Diagnostic Visor Module
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Security Visor.png]]
|Security Visor Module
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Meson Visor.png]]
|Meson Visor Module
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Welding Protection.png]]
|Welding Protection Module
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod T-Ray Scanner.png]]
|T-Ray Scanner Module
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|2 Materials<br>2 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Cloak.png]]
|Cloak Module
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Ion Jetpack.png]]
|Ion Jetpack Module
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Magnetic Stability.png]]
|Magnetic Stabilizator Module
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
![[File:Mod Radiation Protection.png]]
|Radiation Protection Module
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod EMP Shield.png]]
|EMP Shield Module
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Flashlight.png]]
|Flashlight Module
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Emergency Tether.png]]
|Emergency Tether Module
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
![[File:Mod Reagent Scanner.png]]
|Reagent Scanner Module
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Internal GPS.png]]
|Internal GPS Module
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|2 Materials<br>2 Bluespace<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Thermal Regulator.png]]
|Thermal Regulator Module
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Injector.png]]
|Injector Module
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Defibrillator.png]]
|Defibrillator Module
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Bike Horn.png]]
|Bike Horn Module
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|-
![[File:Mod Waddle.png]]
|Waddle Module
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|-
![[File:Mod Crate Clamp.png]]
|Crate Clamp Module
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Drill.png]]
|Drill Module
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
![[File:Mod Ore Bag.png]]
|Ore Bag Module
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod DNA Lock.png]]
|DNA Lock Module
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
![[File:Mod Holster.png]]
|Holster Module
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Active Sonar.png]]
|Active Sonar Module
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Pathfinder.png]]
|Pathfinder Module
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Plasma Stabilizer.png]]
|Plasma Stabilizer Module
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Smoke Grenade.png]]
|Smoke Grenade Module
|A module that dispenses primed smoke grenades to disperse crowds.
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Plate Compression.png]]
|Plate Compression Module
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Status Readout.png]]
|Status Readout Module
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Teleporter.png]]
|Teleporter Module
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Kinesis.png]]
|Kinesis Module
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Firewall.png]]
|Firewall Module
|A module that uses a pyroclastic core to make immolating dropwalls.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Arc-Shield.png]]
|Arc-Shield Module
|A module that uses a flux core to project an unstable protective shield.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Vortex Shotgun.png]]
|Vortex Shotgun Module
|A module that uses a vortex core to rend the fabric of space time in front of it.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Cryogrenade.png]]
|Cryogrenade Module
|A module that uses a cryogenic core to make freezing grenades.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
</tab>
</tab>
</tabs>
<tab name="Ripley">
 
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
===[[file:MedicalDoctor.png|64px]] Medical===
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
 
! style='background-color:#64487F' width:64px;                 |Icon
<tabs style="width:90%">
! style='background-color:#64487F' width:150px;                 |Name
<tab name="Medical Lobby" inline>
! class="unsortable" style='background-color:#64487F'          |Description
{| style="width:100%; text-align:center; background-color:white;"
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
|- style="vertical-align:top;"
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Body Scanner|File=Body_scanner.png
![[File:Mech Chassis.png]]
|Components=[[File:Scanning_Module.gif|32px]] 1x Scanning Module <br>[[File:Glass.png|32px]] 2x Sheets of Glass <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
|Exosuit Chassis (APLU "Ripley")
|Information=No effect.
|The chassis of an APLU Ripley.
}}
|None<br>
| style="width:50%;" |
|[[File:Metal.png|32px]]20000 Metal<br>
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Sleeper|File=SleeperSmall.png
|-
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
![[File:Ripley Torso.png]]
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases the total amount of chemicals able to be injected.
|Exosuit Torso (APLU "Ripley")
}}
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|- style="vertical-align:top;"
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Cryo Cell|File=Cryogenics.png|File-s=48px
|-
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Glass.png|32px]] 4x Sheets of Glass <br>[[File:CableCoils.png|32px]] 1x Piece of Cable
![[File:Ripley Left arm.png]]
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases cooling speed. <br> Decreases time required to wake up after ejection.
|Exosuit Left Arm (APLU "Ripley")
}}
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|
|None<br>
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Refrigerated Medicine Storage|File=Smartfridge_empty.png
|[[File:Metal.png|32px]]15000 Metal<br>
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin
|-
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases storage.
![[File:Ripley Right arm.png]]
}}
|Exosuit Right Arm (APLU "Ripley")
|}
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Left leg.png]]
|Exosuit Left Leg (APLU "Ripley")
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right leg.png]]
|Exosuit Right leg (APLU "Ripley")
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
</tab>
</tab>
<tab name="Chemistry" inline> <!-- litterally stolen from the science tab and given a new paint-->
<tab name="Firefighter">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                 |Icon
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=ChemMaster3000|File=ChemMaster.gif
! style='background-color:#64487F' width:150px;                |Name
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Beaker.png|32px]] 2x Beakers <br>[[File:Glass.png|32px]] 1x Sheet of Glass
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases maximum buffer.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Chemical Heater|File=Chemical heater.png
![[File:Mech Chassis.png]]
|Components=[[File:Micro-laser.png|32px]]1x Laser <br> [[File:Glass.png|32px]]1x Sheet of Glass
|Exosuit Chassis (APLU "Firefighter")
|Information=No effect.
|The chassis of a Firefighter APLU.
}}
|None<br>
|- style="vertical-align:top;"
|[[File:Metal.png|32px]]20000 Metal<br>
|
|-
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Chem Dispenser 5000|File=Chem Dispenser.gif
![[File:Ripley Torso.png]]
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Powercell.png|32px]] 1x Power Cell <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|Exosuit Torso (APLU "Ripley")
|Information=[[File:Capacitor.png|32px]] '''Capacitators:''' <br> Increases recharging speed of energy. <br>[[File:Femto_manipulator.gif|32px]] '''Femto Manipulators:''' <br> Unlocks more chemicals. <br>[[File:Matter_bin.png|32px]]'''Matter Bins:''' <br>Increases maximum energy. <br>Increases recharging speed of energy. <br>[[File:Powercell.png|32px]] '''Power Cells:''' <br> Increases maximum energy.
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
}}
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=All-In-One Grinder|File=All-In-One_grinder.png
|-
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
![[File:Ripley Left arm.png]]
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of chemicals generated from grinded items. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of items the Grinder can hold.
|Exosuit Left Arm (APLU "Ripley")
}}
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|}
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right arm.png]]
|Exosuit Right Arm (APLU "Ripley")
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Left leg.png]]
|Exosuit Left Leg (APLU "Ripley")
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right leg.png]]
|Exosuit Left leg (APLU "Ripley")
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
</tab>
</tab>
<tab name="Genetics and Cloning" inline>
<tab name="Odysseus">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                  |Icon
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=DNA Modifier|File=Scanner.gif
! style='background-color:#64487F' width:150px;                 |Name
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Scanning_Module.gif|32px]] 1x Scanning Module <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Decreases radiation damage. <br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases accuracy. <br>[[File:Super_scanning_module.gif|32px]] '''Phasic Scanning Modules:''' <br> Enables autoprocessing and the scanning of husks.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Cloning Pod|File=Clone.gif
![[File:Mech_Chassis.png]]
|Components=[[File:Micro_Manipulator.png|32px]] 2x Manipulators <br>[[File:Scanning_Module.gif|32px]] 1x Scanning Module <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Beaker.png|32px]] 1x Beaker <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
|Exosuit Chassis ("Odysseus")
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases the speed at which clones grow. <br>[[File:Scanning_Module.gif|32px]] '''Scanning Modules:''' <br> Increases the health at which clones are ejected. <br>Increases EMP resistance. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases organ and biomass capacity.
|The chassis of an Odysseus
}}
|None<br>
|}
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Odysseus Torso.png]]
|Exosuit Torso ("Odysseus")
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|-
![[File:Odysseus head.png]]
|Exosuit Head ("Odysseus")
|The head of the Odysseus mech.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Odysseus Left arm.png]]
|Exosuit Left Arm ("Odysseus")
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
![[File:Odysseus Right arm.png]]
|Exosuit Right Arm ("Odysseus")
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
![[File:Odysseus Left leg.png]]
|Exosuit Left Leg ("Odysseus")
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
![[File:Odysseus Right leg.png]]
|Exosuit Right leg ("Odysseus")
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
</tab>
</tab>
</tabs>
<tab name="Gygax">
 
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
===[[File:Generic_engineer.png]] Engineering===
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
 
! style='background-color:#64487F' width:64px;                 |Icon
<tabs style="width:90%">
! style='background-color:#64487F' width:150px;                 |Name
<tab name="General Equipment" inline>
! class="unsortable" style='background-color:#64487F'          |Description
{| style="width:100%; text-align:center; background-color:white;"
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
|- style="vertical-align:top;"
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Industrial Suit Storage Unit|File=Industrial_Suit_Storage_Unit.png
![[File:Mech_Chassis.png]]
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Plasteel.png|32px]] 5x Sheets of Plasteel <br>[[File:CableCoils.png|32px]] 3x Pieces of Cable
|Exosuit Chassis ("Gygax")
|Information=No effect.
|The chassis of a Gygax.
}}
|None<br>
| style="width:50%;" |
|[[File:Metal.png|32px]]20000 Metal<br>
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Emitter|File=Emitter.png
|-
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator
![[File:Gygax Torso.png]]
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases fire rate.<br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Decreases power consumption.
|Exosuit Torso ("Gygax")
}}
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|- style="vertical-align:top;"
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Grounding Rod|File=Grounding_rod.png
|-
|Components=[[File:Capacitor.png|32px]] 1x Capacitor
![[File:Gygax Head.png]]
|Information=No Effect.
|Exosuit Head ("Gygax")
}}
|A Gygax head. Houses advanced surveillance and targeting sensors.
|
|None<br>
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Tesla Coil|File=Tesla_coil.png
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|Components=[[File:Capacitor.png|32px]] 1x Capacitor
|-
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br> Increases power production.<br> Decreases minimum time between tesla zaps.
![[File:Gygax Left Arm.png]]
}}
|Exosuit Left Arm ("Gygax")
|}
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
![[File:Gygax Right Arm.png]]
|Exosuit Right Arm ("Gygax")
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
![[File:Gygax Left leg.png]]
|Exosuit Left Leg ("Gygax")
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Gygax Right leg.png]]
|Exosuit Right leg ("Gygax")
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|-
![[File:Gygax Armor.png]]
|Exosuit Armor ("Gygax")
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|-
</tab>
</tab>
<tab name="Pacmans" inline>
<tab name="Durand">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                  |Icon
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=P.A.C.M.A.N.-type Portable Generator|File=Pacmannew.png
! style='background-color:#64487F' width:150px;                 |Name
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases material storage.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator|File=Superpacmannew.png
![[File:Mech_Chassis.png]]
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
|Exosuit Chassis ("Durand")
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases material storage.
|The chassis of a Durand
}}
|None<br>
|- style="vertical-align:top;"
|[[File:Metal.png|32px]]25000 Metal<br>
|
|-
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=M.R.S.P.A.C.M.A.N.-type Portable Generator|File=Mrspacmannew.png
![[File:Durand Torso.png]]
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
|Exosuit Torso ("Durand")
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases material storage.
|The torso of the Durand. Contains power unit, processing core and life support systems.
}}
|None<br>
|
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Power Storage Unit|File=SMES.png
|-
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Powercell.png|32px]] 5x Power Cells <br>[[File:CableCoils.png|32px]] 1x Piece of Cable
![[File:Durand Head.png]]
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br>Increases maximum input and output rate.<br>[[File:Powercell.png|32px]] '''Power Cells:''' <br>Increases maximum charge.
|Exosuit Head ("Durand")
}}
|A Durand head. Houses advanced surveillance and targeting sensors.
|}
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Durand Left arm.png]]
|Exosuit Left Arm ("Durand")
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right Arm.png]]
|Exosuit Right Arm ("Durand")
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Left leg.png]]
|Exosuit Left Leg ("Durand")
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right leg.png]]
|Exosuit Right Leg ("Durand")
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Armor.png]]
|Exosuit Armor ("Durand")
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
</tab>
</tab>
<tab name="Turbine" inline>
<tab name="H.O.N.K">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                  |Icon
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Turbine Compressor|File=Gasturbine_compressor.png
! style='background-color:#64487F' width:150px;                 |Name
|Components=[[File:Micro_Manipulator.png|32px]] 6x Manipulators <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases the speed at which gas is processed.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Gas Turbine Generator|File=Gasturbine_turbine.png
![[File:Mech_Chassis.png]]
|Components=[[File:Capacitor.png|32px]] 6x Capacitors <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
|Exosuit Chassis ("H.O.N.K")
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br> Increases energy production.
|The chassis of a H.O.N.K Mech.
}}
|None<br>
|}
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Honk Torso.png]]
|Exosuit Torso ("H.O.N.K")
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
![[File:Honk Head.png]]
|Exosuit Head ("H.O.N.K")
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk left arm.png]]
|Exosuit Left Arm ("H.O.N.K")
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Right arm.png]]
|Exosuit Right Arm ("H.O.N.K")
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Left leg.png]]
|Exosuit Left Leg ("H.O.N.K")
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Right leg.png]]
|Exosuit Right Leg ("H.O.N.K")
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
</tab>
</tab>
</tabs>
<tab name="Reticence">
 
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
===[[File:Generic_cargo.png]] Supply===
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
 
! style='background-color:#64487F' width:64px;                 |Icon
<tabs style="width:90%">
! style='background-color:#64487F' width:150px;                 |Name
<tab name="Supply" inline> <!-- if and when there are more machines in cargo I might go and seperate the mining and cargo parts into two or more sections -->
! class="unsortable" style='background-color:#64487F'          |Description
{| style="width:100%; text-align:center; background-color:white;"
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
|- style="vertical-align:top;"
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#CAB294|Header-c=#A0743E|Name=Mining Equipment Vendor|File=Mining_Equipment_Vendor.png
![[File:Mech_Chassis.png]]
|Components=[[File:Matter_bin.png|32px]] 3x Matter Bins <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|Exosuit Chassis ("Reticence")
|Information=No effect.
|The chassis of a Reticence.
}}
|None<br>
| style="width:50%;" |
|[[File:Metal.png|32px]]20000 Metal<br>
{{MachineComponents|Background-c=#CAB294|Header-c=#A0743E|Name=Recycler|File=Recycler.gif
|-
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
![[File:Reticence Torso.png]]
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases amount of materials salvaged.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases material storage.
|Exosuit Torso ("Reticence")
}}
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|- style="vertical-align:top;"
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
{{MachineComponents|Background-c=#CAB294|Header-c=#A0743E|Name=Autolathe|File=Autolathe.png
|-
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 3x Matter Bins <br>[[File:Glass.png|32px]] 1x Sheet of Glass
![[File: Reticence Head.png]]
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases production speed.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases material storage.
|Exosuit Head ("Reticence")
}}
|A Reticence head. Houses advanced surveillance and targeting sensors.
|
|None<br>
{{MachineComponents|Background-c=#CAB294|Header-c=#A0743E|Name=Ore Redemption Machine|File=ORM.gif
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:Igniter.png|32px]] 1x Igniter
|-
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases point generation.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases the conversion ratio of ore into materials.
![[File:Reticence Left Arm.png]]
}}
|Exosuit Left Arm ("Reticence")
|}
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Right arm.png]]
|Exosuit right Arm ("Reticence")
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Left leg.png]]
|Exosuit Left Leg ("Reticence")
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Right leg.png]]
|Exosuit Right Leg ("Reticence")
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
</tab>
</tab>
</tabs>
<tab name="Phazon">
 
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
===[[file:Generic_security.png]]Security===
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
 
! style='background-color:#64487F' width:64px;                 |Icon
<tabs style="width:90%">
! style='background-color:#64487F' width:150px;                |Name
<tab name="Brig" inline>
! class="unsortable" style='background-color:#64487F'          |Description
{| style="width:100%; text-align:center; background-color:white;"
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
|- style="vertical-align:top;"
! style='background-color:#64487F' width:200px;                 |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#D17E7E|Header-c=#AD1818|Name=Wall Recharger|File=Wallrecharger_off.gif
![[File:Mech Chassis.png]]
|Components=[[File:Capacitor.png|32px]] 1x Capacitor
|Exosuit Chassis ("Phazon")
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br> Increases recharging speed.
|The Chassis of a Phazon.
}}
|None<br>
| style="width:50%;" |
|[[File:Metal.png|32px]]20000 Metal<br>
{{MachineComponents|Background-c=#D17E7E|Header-c=#AD1818|Name=Recharger|File=Recharger_empty.gif
|-
|Components=[[File:Capacitor.png|32px]] 1x Capacitor
![[File:Phazon_torso.png]]
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br> Increases recharging speed.
|Exosuit Torso ("Phazon")
}}
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
| style="width:50%;" |
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|-
![[File:Phazon Head.png]]
|Exosuit Head ("Phazon")
|A Phazon head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Left Arm.png]]
|Exosuit Left Arm ("Phazon")
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Right arm.png]]
|Exosuit Right Arm ("Phazon")
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon left leg.png]]
|Exosuit Left Leg ("Phazon")
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon right leg.png]]
|Exosuit Right Leg ("Phazon")
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon armor.png]]
|Exosuit Armor ("Phazon")
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
|}
</tab></tabs>
===[[file:Service.gif]]Service===
<tabs style="width:90%">
<tab name="Hydroponics" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Hydroponics Tray|File=Hydroponics_tray.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 2x Matter Bins
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Decreases the depletion of water and nutrients.<br> Decreases weeds, pests and the chance of weed to occur.<br> Decreases the healthloss of plants.<br> [[File:Matter_bin.png|32px]] '''Matterbins:''' <br> Increases maximum water and nutrients level.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=All-In-One Grinder|File=All-In-One_grinder.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of chemicals generated from grinded items. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of items the Grinder can hold.
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=ChemMaster3000|File=ChemMaster.gif
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Beaker.png|32px]] 2x Beakers <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|Information=[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases maximum buffer.
}}
|
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Seed Extractor|File=Seed_Extractor.gif
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases the amount of seeds extracted per plant. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases seed storage.
}}
|}
</tab>
</tab>
<tab name="Plant Modification" inline>
<tab name="Exosuit Equipment">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                 |Icon
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Plant DNA Manipulator|File=Plant_DNA_manipulator.gif
! style='background-color:#64487F' width:150px;                |Name
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Scanning_Module.gif|32px]] 1x Scanning Module <br>[[File:Glass.png|32px]] 1x Sheet of Glass
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Enables lower levels of Weed Growth Rate and Weed Vulnerability to be extracted. <br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Enables higher levels of Potency and Yield to be extracted. <br> [[File:Scanning Module.gif|32px]] '''Scanning Modules:''' <br> Enables higher levels of Production Speed, Endurance and Lifespan to be extracted.
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                 |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Biogenerator|File=Biogenerator.gif
![[File:Mecha_wire.png]]
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 1x Piece of Cable
|Exosuit Engineering Equipment (Cable Layer)
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases biomass generated.<br> [[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases biomass generated.<br> Increases amount of items the Biogenerator can hold.
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
}}
|None<br>
|- style="vertical-align:top;"
|[[File:Metal.png|32px]]10000 Metal<br>
|
|-
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Disk Compartmentalizer|File=Disk_compartmentalizer.png
![[File:Mecha_drill.png]]
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin
|Exosuit ENgineering Equipment (Drill)
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases disk storage.
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
}}
|None<br>
|
|[[File:Metal.png|32px]]10000 Metal<br>
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=SmartFridge|File=Smartfridge_empty.png
|-
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin
![[File:Mecha_exting.png]]
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases storage.
|Exosuit Engineering Equipment (Extinguisher)
}}
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|}
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Engineering Equipment (Hydraulic Clamp)
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Tesla.png]]
|Exosuit Equipment (Plasma Generator)
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mecha_bananam.png]]
|H.O.N.K Banana Mortar
|A specialized exosuit banana mortar used for delivering bananas where needed.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Mecha_honker.png]]
|HoNkER BlAsT 5000
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
![[File:Mecha_mousetrapm.png]]
|H.O.N.K Mousetrap Mortar
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Mecha_mimecarb.png]]
|S.H.H. "Quietus" Carbine
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (Mime RCD Module)
|Used for quick and silent construction.
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Mecha_analyzer.png]]
|Exosuit Engineering Equipment (Mining Scanner)
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Sleeper_0.png]]
|Exosuit Medical Equipment (Mounted Sleeper)
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Syringegun.png]]
|Exosuit Medical Equipment (Syringe Gun)
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Medical Equipment (Rescue Jaw)
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Mecha_uac2.png]]
|Exosuit Weapon ("Ultra AC 2" LMG)
|A mech mounted light machine gun. Fires in three-shot bursts.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_diamond_drill.png]]
|Exosuit Module (Diamond Mining Drill)
|An upgraded version of the standard drill.
|5 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|-
![[File:Tesla.png]]
|Exosuit Module (ExoNuclear Reactor)
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Mecha_teleport.png]]
|Exosuit Module (Gravitational Catapult Module)
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (RCD Module)
|An exosuit-mounted Rapid Construction Device.
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|-
![[File:Mecha_aboost_rng.png]]
|Exosuit Module (Reactive Armor Booster Module)
|An exosuit-mounted armor booster that decreases melee damage taken.
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|-
![[File:Mecha_aboost_ccw.png]]
|Exosuit Module (Reflective Armor Booster Module)
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (Repair Droid Module)
|An automated Repair Droid. Consumes power to repair your mech.
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|A mech mounted bola launcher useful for slowing criminals down.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Module (Teleporter Module)
|An exosuit module that allows exosuits to teleport to any position in view
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Mecha_Bola.png]]
|Heavy-duty Exosuit Ion Thruster
|Allows for further control in zero gravity environments
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Tesla.png]]
|Exosuit Module (Tesla Energy Relay)
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-PL "Firedart" laser)
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|A weapon for combat exosuits. Shoots basic disablers.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_carbine.png]]
|Exosuit Weapon (FNX-66 "Hades" Carbine)
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_scatter.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_ion.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:Mecha_sgl.png]]
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.  
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_missile.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_Plasmacutter.png]]
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (P-X Tesla Cannon)
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (ZFI Immolation Beam Gun)
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|-
</tab>
</tab>
<tab name="Kitchen" inline>
<tab name="Cyborg Upgrade Modules">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                  |Icon
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Microwave|File=Microwave.png
! style='background-color:#64487F' width:150px;                 |Name
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Increases amount of food produced.<br> Increases production speed.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Grill|File=Grill.png
![[File:Kineticacceleratormod.png]]
|Components=[[File:Micro-laser.png|32px]] 2x Lasers <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
|Kinetic Accelerator Offensive Mining Explosion Mod
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Increases amount of food produced.<br> Increases production speed.
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
}}
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|- style="vertical-align:top;"
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|
|-
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Oven|File=Oven.png
![[File:Kineticacceleratormod.png]]
|Components=[[File:Micro-laser.png|32px]] 2x Lasers <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
|Kinetic Accelerator Rapid Repeater Mod
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Increases amount of food produced.<br> Increases production speed.
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
}}
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Candy Machine|File=Candy_machine.png
|-
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
![[File:Kineticacceleratormod.png]]
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of food produced.<br> Increases production speed.
|Kinetic Accelerator Resonator Blast Mod
}}
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|}
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Module Reset)
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Rename)
|Used to rename a cyborg.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Restart)
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|None<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Lavaproof Chassis.png]]
|Cyborg Upgrade Module (Lavaproof Chassis)
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|-
![[File:Cyborg upgrade2.png]]
|Cyborg Upgrade Module (VTEC)
|Installs an advanced servo suite into a robot, increasing their speed.
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ion Thrusters)
|A energy-operated thruster system for cyborgs.
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Diamond Drill)
|A diamond drill replacement for the mining module's standard drill.
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ore Satchel of Holding)
|A satchel of holding replacement for mining cyborg's ore satchel module.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Safety Override)
|Unlocks the hidden, deadlier functions of a cyborg.
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Self-repair)
|This module will repair the cyborg over time.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Floor buffer.png]]
|Janitorial floor buffer upgrade (Floor buffer)
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
|-
![[File:Cyborg Upgrade4.png]]
|Cyborg Upgrade Module (Trash Bag of Holding)
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Construction Device)
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Engineering Equipment)
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version.
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Medical Equipment)
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade (Abductor Janitorial Equipment)
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rock in an AoE.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
</tab>
</tab>
<tab name="Food Preparation" inline>
<tab name="Medical">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                 |Icon
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=All-In-One Grinder|File=All-In-One_grinder.png
! style='background-color:#64487F' width:150px;                |Name
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of chemicals generated from grinded items. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of items the Grinder can hold.
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                 |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Deep Fryer|File=Fryer.png
![[File:MMI empty.png]]
|Components=[[File:Micro-laser.png|32px]] 2x Lasers <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
|Man-Machine Interface
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Increases production speed.
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
}}
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|- style="vertical-align:top;"
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|
|-
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Food Processor|File=Processor.png
![[File:Robotic_brain.png]]
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Robotic Brain
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases processing speed. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of food produced.
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
}}
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=SmartFridge|File=Smartfridge_empty.png
|-
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin
![[File:Cyborg_upgrade.png]]
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases storage.
|Man-Machine Interface Radio Upgrade
}}
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|}
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protecting you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Toolset arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Janitorial arm implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Botanical arm implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Toolset arm implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Janitorial arm implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Meson eyes implant.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Thermal eyes implant.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|An electronic device designed to mimic the functions of a pair of human eyes.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Liver.png]]
|Cybernetic Liver
|An electronic device designed to mimic the functions of a of human liver.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Kidneys.png]]
|Cybernetic Kidneys
|An electronic device designed to mimic the functions of a pair of kidneys.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|An electronic device designed to mimic the functions of an organic human heart.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Heart.gif]]
|Upgraded Cybernetic Heart
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Cybernetic Lungs.png]]
|Cybernetic Lungs
|An electronic device designed to mimic the functions of a pair of human lungs.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:SAEMI implant.png]]
|Strong-arm Empowered Musculature Implant
|An implant that enhances your muscles to punch harder and throw people back.
|7 Combat<br>4 Syndicate<br>7 Biotech<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
</tab>
</tab>
<tab name="Freezer" inline>
<tab name="Misc">
{| style="width:100%; text-align:center; background-color:white;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="vertical-align:top;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style="width:50%;" |
! style='background-color:#64487F' width:64px;                 |Icon
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=CondiMaster Neo|File=ChemMaster.gif
! style='background-color:#64487F' width:150px;                |Name
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Beaker.png|32px]] 2x Beakers <br>[[File:Glass.png|32px]] 1x Sheet of Glass
! class="unsortable" style='background-color:#64487F'          |Description
|Information=[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases maximum buffer.
! style='background-color:#64487F' width:150px;                |Required Tech Levels
}}
! style='background-color:#64487F' width:200px;                |Required Materials
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Gibber|File=Grinder.png
![[File:Exosuit Tracking Beacon.gif]]
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Exosuit Tracking Beacon
|Information=No effect.
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
}}
|None<br>
|}
|[[File:Metal.png|32px]]500 Metal<br>
</tab>
|-
<tab name="Bar" inline>
![[File:IPC Head.png]]
{| style="width:100%; text-align:center; background-color:white;"
|IPC Head
|- style="vertical-align:top;"
|A simple, functional robotic head, capable of housing visual and audio receptors.
| style="width:50%;" |
|None<br>
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Booze Dispenser|File=Booze_dispenser.png
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Powercell.png|32px]] 1x Power Cell <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|-
|Information=[[File:Capacitor.png|32px]] '''Capacitators:''' <br> Increases recharging speed of energy. <br>[[File:Femto_manipulator.gif|32px]] '''Femto Manipulators:''' <br> Unlocks more Booze. <br>[[File:Matter_bin.png|32px]]'''Matter Bins:''' <br>Increases maximum energy. <br>Increases recharging speed of energy. <br>[[File:Powercell.png|32px]] '''Power Cells:''' <br> Increases maximum energy.
![[File:IPC Torso.png]]
}}
|Integrated Robotic Chassis
| style="width:50%;" |
|The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants.
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Soda Fountain|File=Soda_fountain.png
|None<br>
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Powercell.png|32px]] 1x Power Cell <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|Information=[[File:Capacitor.png|32px]] '''Capacitators:''' <br> Increases recharging speed of energy. <br>[[File:Femto_manipulator.gif|32px]] '''Femto Manipulators:''' <br> Unlocks more Soda. <br>[[File:Matter_bin.png|32px]]'''Matter Bins:''' <br>Increases maximum energy. <br>Increases recharging speed of energy. <br>[[File:Powercell.png|32px]] '''Power Cells:''' <br> Increases maximum energy.
|-
}}
![[File:Supercapacitypowercell.png]]
|- style="vertical-align:top;"
|IPC Microbattery
|
|A small, powerful cell for use in fully prosthetic bodies.
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=All-In-One Grinder|File=All-In-One_grinder.png
|None<br>
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of chemicals generated from grinded items. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of items the Grinder can hold.
|-
}}
![[File:IPC charger implant.png]]
|
|IPC Charger
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Virtual Gameboard|File=Virtual_gameboard.png
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 3x Pieces of Cable
|None<br>
|Information=No effect.
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
}}
|-
|}
![[File:Cyborg_Camera.png]]
</tab>
|IPC Optical Sensor
</tabs>
|The eyes of an IPC.
 
|None<br>
===General===
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
 
|-
 
![[File:Universal_recorder.png]]
{| style="width:80%" "color: white;" cellpadding="6"
|IPC Microphone
|-style="background-color:#535151; color: white;"
|Allows an IPC to hear.
! style='width: 6em;'|Image
|None<br>
! style='width: 18em;'|Name
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
! style='width: 20em;'|Components
|-
! Upgrades
![[File:Advanced_hard_disk_drive.png]]
 
|Voice Modkit : Standard
|-style='background-color:#b9b7b7;'
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
| [[File:Vendcola.gif]]
|None<br>
! Vending Machine
|[[File:Metal.png|32px]]500 Metal<br>
| 1x respective Restocking Unit (screwdriver the board to select the vendor first) [[File:Restocking unit.gif]]
|-
| No effect.
![[File:Advanced_hard_disk_drive.png]]
 
|Voice Modkit : Nanotrasen
|-style='background-color:#b9b7b7;'
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
| [[File:Holopad.png]]
|None<br>
! Holopad
|[[File:Metal.png|32px]]500 Metal<br>
| 1x Capacitor [[File:Capacitor.png]] <br>
|-
| '''Capacitor:''' <br> Increases the range of holograms.
![[File:Advanced_hard_disk_drive.png]]
 
|Voice Modkit : Silent
|-style='background-color:#b9b7b7;'
|This modification kit silences a mech's onboard voice.
| [[File:Recharger_empty.gif]]
|None<br>
! Recharger
|[[File:Metal.png|32px]]500 Metal<br>
| 1x Capacitor [[File:Capacitor.png]] <br>
|-
| '''Capacitor:''' <br> Increases recharging speed.
![[File:Advanced_hard_disk_drive.png]]
|-style='background-color:#b9b7b7;'
|Voice Modkit : Honk
| [[File:Cell Charger.png]]
|This modification kit updates a mech's onboard voice to Honk. Why?
! Cell Charger
|None<br>
| [[File:Capacitor.png|32px]] 1x Capacitor
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
| [[File:Capacitor.png|32px]] '''Capacitor:''' <br> Increases recharging speed.
|-
 
![[File:Advanced_hard_disk_drive.png]]
|-style='background-color:#b9b7b7;'
|Voice Modkit : Syndicate
| [[File:Idbox.png]]
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
! Identification Card Compartmentalizer
|2 Illegal<br>
| 1x Matter Bin [[File:Matter_bin.png|56px]] <br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
| '''Matter Bin:''' <br> Increases disk storage.
|-
 
![[File:Exosuit Tracking Beacon.gif]]
|-style='background-color:#b9b7b7;'
|AI Control Beacon
| [[File:Suit Storage Unit.gif]]
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
! Suit Storage Unit
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
| 1x Laser [[File:Micro-laser.png]] <br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
1x Matter Bin [[File:Matter_bin.png|48px]] <br>
|-
3x Pieces of Cable [[File:CableCoils.png|48px]] <br>
![[File:Flash.png]]
5x Reinforced Glass [[File:Reinforced Glass.png|48px]] <br>
|Synthetic Flash
| No effect.
|A synthetic flash used mostly in borg construction.
|}
|3 EM Spectrum<br>2 Combat<br>
 
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
 
|-
====Arcade====
![[File:Powercell.png]]
 
|Basic Power Cell
 
|A basic power cell that holds 1000 units of energy
{| style="width:80%" "color: white;" cellpadding="6"
|1 Power Storage<br>
|-style="background-color:#143555; color: white;"
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
! style='width: 6em;'|Image
|-
! style='width: 18em;'|Name
![[File:Power_cell.png]]
! style='width: 20em;'|Components
|High-Capacity Power Cell
! Upgrades
|A power cell that holds 10000 units of energy
 
|2 Power Storage<br>
|-style='background-color:#7a9cba;'
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
| [[File:Claw_Game1.gif]] <br><br> [[File:Claw_Game2.gif]]
|-
! Claw Game
![[File:Hyper_cell.png]]
|1x Manipulator  [[File:Micro_Manipulator.png]] <br>
|Hyper-Capacity Power Cell
1x Matter Bin [[File:Matter_bin.png|56px]] <br>
|A power cell that holds 30000 units of energy
1x Sheet of Glass [[File:Glass.png|48px]] <br>
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
5x Pieces of Cable [[File:CableCoils.png|48px]] <br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
| '''Matter Bin:''' <br> Increases bonus prize chance.
 
|-style='background-color:#7a9cba;'
| [[File:Prize_Counter.png]]
! Prize Counter
| 1x Manipulator  [[File:Micro_Manipulator.png]] <br>
1x Matter Bin [[File:Matter_bin.png|56px]] <br>
1x Sheet of Glass [[File:Glass.png|48px]] <br>
1x Piece of Cable [[File:CableCoils.png|48px]] <br>
| No effect.
 
|-style='background-color:#7a9cba;'
| [[File:Virtual gameboard.png]]
! Virtual Gameboard
| 1x Laser [[File:Micro-laser.png]] <br>
1x Sheet of Glass [[File:glass.png|48px]] <br>
3x Pieces of Cable [[File:CableCoils.png|48px]] <br>
| No effect.
|}
 
== Teleportation ==
 
 
{| style="width:80%" "color: white;" cellpadding="6"
|-style="background-color:#194d80; color: white;"
! style='width: 6em;'|Image
! style='width: 18em;'|Name
! style='width: 20em;'|Components
! Upgrades
 
|-style="background-color:#99ccff;"
| [[File:Teleportstation.gif]]
! Teleporter Station
| 2x Capacitors [[File:Capacitor.png]] <br>
2x Bluespace Crystals [[File:Crystal.png]] <br>
1x Sheet of Glass [[File:Glass.png|48px]] <br>
| '''Capacitor:''' <br> Decreases calibration time.
 
|-style="background-color:#99ccff;"
| [[File:Teleporthub.gif]]
! Teleporter Hub
| 1x Matter Bin [[File:Matter_bin.png|56px]] <br>
3x Bluespace Crystals [[File:Crystal.png]] <br>
| '''Matter Bin:''' <br> Decreases calibration time. <br> Decreases the chance of missing the designation.
 
|-style="background-color:#99ccff;"
| [[File:Quantumpadanimated.gif]]
! Quantum Pad
| 1x Capacitor [[File:Capacitor.png]] <br>
1x Manipulator [[File:Micro_Manipulator.png]] <br>
1x Bluespace Crystals [[File:Crystal.png]] <br>
1x Piece of Cable [[File:CableCoils.png|48px]] <br>
| '''Capacitor:''' <br> Decreases power consumption. <br><br>
'''Manipulator:''' <br> Decreases cooldown between teleportations <br> Decreases wind up time before a teleportation.
|}
 
 
 
===Telecommunications===
 
 
{| style="width:80%" "color: white;" cellpadding="6"
 
|-style="background-color:#464646; color: white;"
! style='width: 6em;'|Image
! style='width: 18em;'|Name
! style='width: 20em;'|Components
! Upgrades
 
|-style='background-color:#5a5a5a; color: white;'
| [[File:Telecommunications_Core.gif]]
! Telecommunications Core
| 2x Manipulators [[File:Micro_Manipulator.png]] <br>
2x Pieces of Cable [[File:CableCoils.png|48px]] <br>
| No effect.
 
|-style='background-color:#5a5a5a; color: white;'
| [[File:Relay.gif]]
! Telecommunications Relay
| 2x Manipulators [[File:Micro_Manipulator.png]] <br>
2x Pieces of Cable [[File:CableCoils.png|48px]] <br>
| No effect.
|}
 
 
 
===Station Goals===
For more information on the assembly and usage of the [[Station_Goals|Station Goals]] see here.
 
{| style="width:60%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| colspan='2' |
{| class="wikitable" style="width:100%;"
|- style="vertical-align:top;"
| style="background-color:#FF6721; text-align:center;" | '''The Bluespace Artillery''' <br> [[File:Bluespace_artillery.png]]
|-
|-
|
![[File:Supercapacitypowercell.png]]
{| style="width:100%;" class="wikitable"
|Super-Capacity Power Cell
| style="background-color:#642d5f; color: white; text-align:center;" colspan='3' |'''Segments'''
|A power cell that holds 20000 units of energy
|-style="background-color:#642d5f; color: white;"
|3 Power Storage<br>3 Materials<br>
| '''Bluespace Artillery Generator'''
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
| '''Bluespace Artillery Fusor'''
| '''Bluespace Artillery Bore'''
|-style="color:black;"
| [[File:Quadratic capacitor.gif]] 5x Quadratic Capacitors <br>
| [[File:Crystal.png]] 20x Bluespace Crystals <br>
| [[File:Femto manipulator.gif]] 5x Femto Manipulators <br>
|}
|}
|
|- style="vertical-align:top;"
|
{| class="wikitable" style="width:100%;"
|- style="vertical-align:top;"
| style="width:50%; background-color:#87E58C; text-align:center;" | '''DNA Vault''' <br> [[File:DNA_vault.gif]]
|-
|-
|
![[File:Bluespacepowercell.png]]
{| style="width:100%;"
|Bluespace Power cell
| style="background-color:#642d5f; color: white; text-align:center;"|'''Components'''
|A powercell that holds 40000 units of energy
|-
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
| style="text-align:left;" | [[File:Super capacitor.png]] 5x Super Capacitors <br> [[File:Pico manipulator.png]] 5x Pico Manipulators <br> [[File:CableCoils.png]] 2x Pieces of Cable
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|}
|}
|
{| class="wikitable" style="width:100%;"
|- style="vertical-align:top;"
| style="width:50%; background-color:#329FFF; text-align:center;" | '''Bluespace Harvester''' <br> [[File:Bluespace_Harvester.gif]]
|-
|-
|
|}</tab></tabs>
{| style="width:100%;"
| style="background-color:#642d5f; color: white; text-align:center;"|'''Components'''
|-
| style="text-align:left;" | [[File:Quadratic capacitor.gif]] 5x Quadratic Capacitors <br> [[File:Bluespace_Crystal.png]] 5x Bluespace Crystals <br>
|}
|}
|}
 
[[Category:Guides]]

Latest revision as of 03:43, 3 November 2024

HELLO WORLD!

Red crowbar.png This user is a Certified‎
Red Tool Collector
[[File:|45px]]


Rolling Servos.png Unoffically a professional‎
Wiki-table Editor‎‎‎ ‎ ‎ ‎
[[File:|45px]]


Sharpests Unofficial Color Standards
Main Departments
Department Header Background Body Text
Service #30A055 #8CCAA0
Supply #A0743E #CAB294
Engineering #FF9D00 #FFC871
Medical #36667F #A1CCE3
Science #64487F #D4B8EE
Security #AD1818 #D17E7E
Legal #7F1E6F #D689C9
Command #127BB7 #7BB5D7

just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part One point Five, the Templates
Make Materials Template
Make Levels Template
Part Two, the Trashed Part
Rework the Circuit Imprinter section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Protolathe section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Exosuit Fabricator section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Do a final update of Information
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.
Work on the Protolathes Tables formating and display.

Exosuit Fabricator

Exofab.png

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.

Icon Name Description Required Tech Levels Required Materials
Cyborg endoskeleton.png Cyborg Endoskeleton A complex metal backbone with standard limb sockets and pseudomuscle anchors. None
Metal.png15000 Metal
Cyborg Torso.png Cyborg Torso A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. None
Metal.png40000 Metal
Cyborg Head.png Cyborg Head A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. None
Metal.png5000 Metal
Cyborg Left Arm.png Cyborg Left Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Arm.png Cyborg Right Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Robotleg.png Cyborg Left Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Leg.png Cyborg Right Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Icon Name Description Required Tech Levels Required Materials
Cyborg Binary Comms Device.png Cyborg Binary Communication Device Allows for Cyborgs to Communicate in binary. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg Radio.png Cyborg Radio A radio for cyborgs. None
Metal.png2500 Metal
Glass.png1000 Glass
Actuator.png Cyborg Actuator An actuator for Cyborgs. None
Metal.png3500 Metal
Cyborg diag unit.png Cyborg Diagnosis Unit A diagnosis unit for cyborgs. None
Metal.png3500 Metal
Cyborg Camera.png Cyborg Camera The eyes of a cyborg. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg armor.png Cyborg Armor Armor designed for cyborgs. None
Metal.png5000 Metal
Icon Name Description Required Tech Levels Required Materials
Mod Shell.png MOD Shell A 'Cybersun Industries' designed shell for a Modular Suit. None
Metal.png10000 Metal
Plasma.png5000 Plasma
Mod Helmet.png MOD Helmet A 'Cybersun Industries' designed helmet for a Modular Suit. None
Metal.png5000 Metal
Mod Chestplate.png MOD Chestplate A 'Cybersun Industries' designed chestplate for a Modular Suit. None
Metal.png5000 Metal
Mod Gauntlets.png MOD Gauntlets 'Cybersun Industries' designed gauntlets for a Modular Suit. None
Metal.png5000 Metal
Mod Boots.png MOD Boots 'Cybersun Industries' designed boots for a Modular Suit. None
Metal.png5000 Metal
Mod Standard Plating.png MOD External Plating External plating used to finish a MOD control unit. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Engineering Plating.png MOD Engineering Plating An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. None
Metal.png6000 Metal
Glass.png1000 Glass
Gold.png2000 Gold
Plasma.png1000 Plasma
Mod Atmospheric Plating.png MOD Atmospheric Plating An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. None
Metal.png6000 Metal
Glass.png1000 Glass
Titanium.png2000 Titanium
Plasma.png1000 Plasma
Mod Medical Plating.png MOD Medical Plating A lightweight suit by DeForest Medical Corporation, allows for easier movement. None
Metal.png6000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png1000 Plasma
Mod Security Plating.png MOD Security Plating A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. None
Metal.png6000 Metal
Glass.png1000 Glass
Uranium.png2000 Uranium
Plasma.png1000 Plasma
Mod Cosmohonk Plating.png MOD Cosmohonk Plating A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. None
Metal.png6000 Metal
Glass.png1000 Glass
Bananium.png2000 Bananium
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Civilian Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Corpsman Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Icon Name Description Required Tech Levels Required Materials
Mod Storage.png Storage Module What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. None
Metal.png2500 Metal
Glass.png10000 Glass
Mod Extended Storage.png Expanded Storage Module Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png2500 Metal
Uranium.png10000 Uranium
Mod Syndicate Storage.png Syndicate Storage Module A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. 7 Materials
7 Power Storage
7 Engineering
4 Illegal
Metal.png1200 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Medical Visor.png Medical Visor Module A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
Silver.png2500 Silver
Glass.png5000 Glass
Mod Diagnostic Visor.png Diagnostic Visor Module A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. 5 Materials
4 Engineering
4 Programming
4 Biotech
Gold.png2500 Gold
Glass.png5000 Glass
Mod Security Visor.png Security Visor Module A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
3 Combat
Titanium.png2500 Titanium
Glass.png5000 Glass
Mod Meson Visor.png Meson Visor Module A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. 4 Materials
4 Biotech
4 Engineering
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod Welding Protection.png Welding Protection Module A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. 4 Materials
4 Biotech
5 Engineering
4 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod T-Ray Scanner.png T-Ray Scanner Module A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. 2 Materials
2 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Cloak.png Cloak Module A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12000 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Ion Jetpack.png Ion Jetpack Module A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. 7 Materials
7 EM Spectrum
7 Engineering
Metal.png12500 Metal
Silver.png12000 Glass
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Magnetic Stability.png Magnetic Stabilizator Module These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Radiation Protection.png Radiation Protection Module A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. 4 Materials
4 EM Spectrum
5 Combat
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod EMP Shield.png EMP Shield Module A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Flashlight.png Flashlight Module A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Emergency Tether.png Emergency Tether Module A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Reagent Scanner.png Reagent Scanner Module A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Internal GPS.png Internal GPS Module This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. 2 Materials
2 Bluespace
Metal.png2500 Metal
Glass.png5000 Glass
Mod Thermal Regulator.png Thermal Regulator Module Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. 3 Materials
3 Plasma
2 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Injector.png Injector Module A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. 4 Biotech
6 Materials
5 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Defibrillator.png Defibrillator Module A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. 7 Materials
7 Biotech
6 Power Storage
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Bike Horn.png Bike Horn Module A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Waddle.png Waddle Module Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Crate Clamp.png Crate Clamp Module A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. 3 Programming
3 Materials
Metal.png2500 Metal
Glass.png5000 Glass
Mod Drill.png Drill Module An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Ore Bag.png Ore Bag Module An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod DNA Lock.png DNA Lock Module A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Holster.png Holster Module Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Active Sonar.png Active Sonar Module Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Pathfinder.png Pathfinder Module This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Plasma Stabilizer.png Plasma Stabilizer Module This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. 2 Materials
2 Power Storage
3 Engineering
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Smoke Grenade.png Smoke Grenade Module A module that dispenses primed smoke grenades to disperse crowds. 5 Materials
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12050 Silver
Gold.png2000 Gold
Plasma.png5000 Plasma
Mod Plate Compression.png Plate Compression Module A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Status Readout.png Status Readout Module A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. 5 Materials
5 Power Storage
6 Biotech
2 Illegal
Metal.png10000 Metal
Glass.png4000 Silver
Silver.png2000 Silver
Mod Teleporter.png Teleporter Module A module that uses a bluespace core to let the user transport their particles elsewhere. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Kinesis.png Kinesis Module A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Firewall.png Firewall Module A module that uses a pyroclastic core to make immolating dropwalls. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Arc-Shield.png Arc-Shield Module A module that uses a flux core to project an unstable protective shield. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Vortex Shotgun.png Vortex Shotgun Module A module that uses a vortex core to rend the fabric of space time in front of it. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Cryogrenade.png Cryogrenade Module A module that uses a cryogenic core to make freezing grenades. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Ripley") The chassis of an APLU Ripley. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Right leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Firefighter") The chassis of a Firefighter APLU. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Left leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Odysseus") The chassis of an Odysseus None
Metal.png20000 Metal
Odysseus Torso.png Exosuit Torso ("Odysseus") The torso of the Odysseus. Contains power unit, processing core and life support systems. None
Metal.png12000 Metal
Odysseus head.png Exosuit Head ("Odysseus") The head of the Odysseus mech. None
Metal.png6000 Metal
Glass.png10000 Glass
Odysseus Left arm.png Exosuit Left Arm ("Odysseus") An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Right arm.png Exosuit Right Arm ("Odysseus") An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Left leg.png Exosuit Left Leg ("Odysseus") An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Odysseus Right leg.png Exosuit Right leg ("Odysseus") A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Gygax") The chassis of a Gygax. None
Metal.png20000 Metal
Gygax Torso.png Exosuit Torso ("Gygax") The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. None
Metal.png20000 Metal
Glass.png10000 Glass
Diamond.png2000 Diamond
Gygax Head.png Exosuit Head ("Gygax") A Gygax head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Diamond.png2000 Diamond
Gygax Left Arm.png Exosuit Left Arm ("Gygax") A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Right Arm.png Exosuit Right Arm ("Gygax") A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Left leg.png Exosuit Left Leg ("Gygax") A Gygax Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
Diamond.png2000 Diamond
Gygax Right leg.png Exosuit Right leg ("Gygax") A Gygax Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
2000 Diamond
Gygax Armor.png Exosuit Armor ("Gygax") Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. None
Metal.png15000 Metal
Diamond.png10000 Diamond
Titanium.png10000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Durand") The chassis of a Durand None
Metal.png25000 Metal
Durand Torso.png Exosuit Torso ("Durand") The torso of the Durand. Contains power unit, processing core and life support systems. None
Metal.png25000 Metal
Glass.png10000 Glass
Silver.png10000 Silver
Durand Head.png Exosuit Head ("Durand") A Durand head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png15000 Glass
Silver.png2000 Silver
Durand Left arm.png Exosuit Left Arm ("Durand") A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Right Arm.png Exosuit Right Arm ("Durand") A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Left leg.png Exosuit Left Leg ("Durand") A Durand Left leg. Contains complex servodrives and stabilization systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Right leg.png Exosuit Right Leg ("Durand") A Durand Right leg. Contains complex servodrives and stabilziation systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Armor.png Exosuit Armor ("Durand") Durand Armor plating. This layered composite armor is heavy, but extremely durable. None
Metal.png30000 Metal
Uranium.png25000 Uranium
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("H.O.N.K") The chassis of a H.O.N.K Mech. None
Metal.png20000 Metal
Honk Torso.png Exosuit Torso ("H.O.N.K") A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Bananium.png10000 Bananium
Honk Head.png Exosuit Head ("H.O.N.K") A H.O.N.K head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Bananium.png5000 Bananium
Honk left arm.png Exosuit Left Arm ("H.O.N.K") A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Right arm.png Exosuit Right Arm ("H.O.N.K") A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Left leg.png Exosuit Left Leg ("H.O.N.K") A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Honk Right leg.png Exosuit Right Leg ("H.O.N.K") A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Reticence") The chassis of a Reticence. None
Metal.png20000 Metal
Reticence Torso.png Exosuit Torso ("Reticence") A torso part of the Reticence. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Tranquillite.png10000 Tranquillite
Reticence Head.png Exosuit Head ("Reticence") A Reticence head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Tranquillite.png5000 Tranquillite
Reticence Left Arm.png Exosuit Left Arm ("Reticence") A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right arm.png Exosuit right Arm ("Reticence") A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Left leg.png Exosuit Left Leg ("Reticence") A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right leg.png Exosuit Right Leg ("Reticence") A Reticence Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Phazon") The Chassis of a Phazon. None
Metal.png20000 Metal
Phazon torso.png Exosuit Torso ("Phazon") The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. None
Metal.png35000 Metal
Glass.png10000 Glass
Plasma.png20000 Plasma
Phazon Head.png Exosuit Head ("Phazon") A Phazon head. Houses advanced surveillance and targeting sensors. None
Metal.png15000 Metal
Glass.png5000 Glass
Plasma.png10000 Plasma
Phazon Left Arm.png Exosuit Left Arm ("Phazon") A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon Right arm.png Exosuit Right Arm ("Phazon") A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon left leg.png Exosuit Left Leg ("Phazon") A Phazon left leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon right leg.png Exosuit Right Leg ("Phazon") A Phazon right leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon armor.png Exosuit Armor ("Phazon") Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. None
Metal.png25000 Metal
Plasma.png20000 Plasma
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mecha wire.png Exosuit Engineering Equipment (Cable Layer) Equipment for engineering exosuits. Lays cable along the exosuit's path. None
Metal.png10000 Metal
Mecha drill.png Exosuit ENgineering Equipment (Drill) Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! None
Metal.png10000 Metal
Mecha exting.png Exosuit Engineering Equipment (Extinguisher) Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. None
Metal.png10000 Metal
Mecha clamp.png Exosuit Engineering Equipment (Hydraulic Clamp) Equipment for engineering exosuits. Lifts objects and loads them into cargo. None
Metal.png10000 Metal
Tesla.png Exosuit Equipment (Plasma Generator) An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. None
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png5000 Plasma
Mecha bananam.png H.O.N.K Banana Mortar A specialized exosuit banana mortar used for delivering bananas where needed. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha honker.png HoNkER BlAsT 5000 A massive air horn capable of causing deafness, weakness, and stunning to those nearby. None
Metal.png20000 Metal
Bananium.png10000 Bananium
Mecha mousetrapm.png H.O.N.K Mousetrap Mortar Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha mimecarb.png S.H.H. "Quietus" Carbine A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. None
Metal.png20000 Metal
Tranquillite.png10000 Tranquillite
Mecha rcd.png Exosuit Module (Mime RCD Module) Used for quick and silent construction. None
Metal.png30000 Metal
Tranquillite.png10000 Tranquillite
Mecha analyzer.png Exosuit Engineering Equipment (Mining Scanner) Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. None
Metal.png5000 Metal
Glass.png2500 Glass
Sleeper 0.png Exosuit Medical Equipment (Mounted Sleeper) A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. 3 Engineering
2 Plasma
3 Biotech
Metal.png5000 Metal
Glass.png10000 Glass
Syringegun.png Exosuit Medical Equipment (Syringe Gun) A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. 4 Materials
4 Biotech
3 Combat
4 EM Spectrum
Metal.png3000 Metal
Glass.png2000 Glass
Mecha clamp.png Exosuit Medical Equipment (Rescue Jaw) Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. 4 Materials
6 Engineering
6 EM Spectrum
Metal.png5000 Metal
Silver.png2000 Silver
Titanium.png1500 Titanium
Mecha uac2.png Exosuit Weapon ("Ultra AC 2" LMG) A mech mounted light machine gun. Fires in three-shot bursts. 4 Combat
Metal.png10000 Metal
Mecha diamond drill.png Exosuit Module (Diamond Mining Drill) An upgraded version of the standard drill. 5 Materials
4 Engineering
Metal.png10000 Metal
Diamond.png6500 Diamond
Tesla.png Exosuit Module (ExoNuclear Reactor) A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. 5 Power Storage
4 Engineering
3 Materials
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png500 Silver
Mecha teleport.png Exosuit Module (Gravitational Catapult Module) An exosuit mounted gravity catapult. Can be used to fling objects and people around. 4 Bluespace
3 EM Spectrum
4 Engineering
Metal.png10000 Metal
Mecha rcd.png Exosuit Module (RCD Module) An exosuit-mounted Rapid Construction Device. 5 Materials
3 Bluespace
4 EM Spectrum
4 Power Storage
5 Engineering
Metal.png30000 Metal
Gold.png20000 Gold
Plasma.png25000 Plasma
Silver.png20000 Silver
Mecha aboost rng.png Exosuit Module (Reactive Armor Booster Module) An exosuit-mounted armor booster that decreases melee damage taken. 5 Materials
4 Combat
Metal.png20000 Metal
Silver.png5000 Silver
Mecha aboost ccw.png Exosuit Module (Reflective Armor Booster Module) An exosuit-mounted armor booster that decreases damage taken from ranged weapons. 5 Materials
5 Combat
3 Engineering
Metal.png20000 Metal
Gold.png5000 Gold
Repair droid.png Exosuit Module (Repair Droid Module) An automated Repair Droid. Consumes power to repair your mech. 3 EM Spectrum
3 Data Theory
5 Engineering
Metal.png10000 Metal
Glass.png5000 Glass
Gold.png1000 Gold
Silver.png2000 Silver
Repair droid.png Exosuit Module (SOB-3 Clusterbang Launcher) A weapon that violates the Geneva Convention at 3 rounds per minute 5 Materials
5 Combat
3 Illegal
Metal.png20000 Metal
Gold.png10000 Gold
Uranium.png10000 Uranium
Mecha Bola.png Exosuit Weapon Design (PCMK-6 Bola Launcher) A mech mounted bola launcher useful for slowing criminals down. 3 Combat
Metal.png10000 Metal
Mecha Bola.png Exosuit Module (Teleporter Module) An exosuit module that allows exosuits to teleport to any position in view 5 EM Spectrum
8 Bluespace
Metal.png10000 Metal
Diamond.png10000 Diamond
Mecha Bola.png Heavy-duty Exosuit Ion Thruster Allows for further control in zero gravity environments 5 EM Spectrum
5 Materials
6 Engineering
Metal.png15000 Metal
Plasma.png3000 Plasma
Tesla.png Exosuit Module (Tesla Energy Relay) A tesla energy relay system that passively recharges a mech using power from nearby APCs. 4 EM Spectrum
5 Power Storage
4 Engineering
Metal.png10000 Metal
Glass.png2000 Glass
Gold.png2000 Gold
Silver.png3000 Silver
Mecha laser.png Exosuit Weapon (CH-LC "Solaris" Laser Cannon) A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. 4 Engineering
4 Combat
4 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-PL "Firedart" laser) A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. 3 Engineering
3 Combat
3 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-DS "Peacemaker" Disabler) A weapon for combat exosuits. Shoots basic disablers. 3 Combat
Metal.png10000 Metal
Mecha carbine.png Exosuit Weapon (FNX-66 "Hades" Carbine) An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. 5 Combat
4 Materials
Metal.png10000 Metal
Mecha scatter.png Exosuit Weapon (LBX AC 10 "Scattershot") A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. 4 Combat
Metal.png10000 Metal
Mecha ion.png Exosuit Weapon (MKIV Ion Heavy Cannon) A mech-mounted weapon that is virtually identical to the Ion Rifle. 6 Combat
5 EM Spectrum
5 Materials
Metal.png20000 Metal
Silver.png6000 Silver
Uranium.png2000 Uranium
Mecha sgl.png Exosuit Weapon (SGL-6 Flashbang Launcher) A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. 4 Combat
4 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha missile.png Exosuit Weapon (SRM-8 Missile Rack) A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. 6 Combat
5 Materials
5 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha Plasmacutter.png Exosuit Module Design (217-D Heavy Plasma Cutter) A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. 5 Materials
4 Engineering
4 Plasma
Metal.png10000 Metal
Glass.png2000 Glass
Plasma.png6000 Plasma
Mecha laser.png Exosuit Weapon (P-X Tesla Cannon) A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. 5 Materials
6 Combat
5 EM Spectrum
Metal.png20000 Metal
Silver.png8000 Silver
Mecha laser.png Exosuit Weapon (ZFI Immolation Beam Gun) A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. 5 Materials
6 Combat
5 EM Spectrum
Metal.png10000 Metal
Silver.png8000 Silver
Plasma.png8000 Plasma
Icon Name Description Required Tech Levels Required Materials
Kineticacceleratormod.png Kinetic Accelerator Offensive Mining Explosion Mod Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png7000 Metal
Glass.png3000 Glass
Silver.png3000 Silver
Gold.png3000 Gold
Diamond.png4000 Diamond
Kineticacceleratormod.png Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Uranium.png8000 Uranium
BSPoly crystal.png2000 Bluespace Mesh
Kineticacceleratormod.png Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Silver.png5000 Silver
Uranium.png5000 Uranium
Cyborg upgrade.png Cyborg Upgrade Module (Module Reset) Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. None
Metal.png10000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Rename) Used to rename a cyborg. None
Metal.png35000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Restart) Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. None
Metal.png60000 Metal
Glass.png5000 Glass
Lavaproof Chassis.png Cyborg Upgrade Module (Lavaproof Chassis) An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. None
Metal.png10000 Metal
Plasma.png4000 Plasma
Titanium.png5000 Titanium
Cyborg upgrade2.png Cyborg Upgrade Module (VTEC) Installs an advanced servo suite into a robot, increasing their speed. 5 Materials
4 Engineering
4 Data Theory
Metal.png80000 Metal
Glass.png6000 Glass
Uranium.png5000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Ion Thrusters) A energy-operated thruster system for cyborgs. 4 Engineering
4 Power Storage
Metal.png10000 Metal
Plasma.png5000 Plasma
Uranium.png6000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Diamond Drill) A diamond drill replacement for the mining module's standard drill. 6 Materials
5 Engineering
Metal.png10000 Metal
Diamond.png2000 Diamond
Cyborg Override.png Cyborg Upgrade Module (Ore Satchel of Holding) A satchel of holding replacement for mining cyborg's ore satchel module. 4 Materials
4 Engineering
4 Bluespace
Metal.png10000 Metal
Gold.png250 Gold
Uranium.png500 Uranium
Cyborg Override.png Cyborg Upgrade Module (Safety Override) Unlocks the hidden, deadlier functions of a cyborg. 7 Combat
7 Data Theory
4 Illegals
Metal.png10000 Metal
Glass.png15000 Glass
Diamond.png10000 Diamond
Cyborg Upgrade3.png Cyborg Upgrade Module (Self-repair) This module will repair the cyborg over time. 4 Materials
4 Engineering
Metal.png15000 Metal
Glass.png15000 Glass
Floor buffer.png Janitorial floor buffer upgrade (Floor buffer) This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. 4 Materials
4 Engineering
Metal.png9000 Metal
Glass.png7600 Glass
Cyborg Upgrade4.png Cyborg Upgrade Module (Trash Bag of Holding) An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Gold.png1500 Gold
Uranium.png250 Uranium
Plasma.png1500 Plasma
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Construction Device) This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. 6 Materials
5 Engineering
5 Power Storage
Metal.png30000 Metal
Glass.png15000 Glass
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Part Exchange Device) This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. 3 Materials
4 Engineering
Metal.png40000 Metal
Glass.png15000 Glass
AbductorModule.png Cyborg Upgrade Module (Abductor Engineering Equipment) An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. 7 Materials
7 Engineering
4 Alientech
Metal.png25000 Metal
Silver.png12500 Silver
Titanium.png10000 Titanium
Diamond.png10000 Diamond
Plasma.png5000 Plasma
AbductorModule.png Cyborg Upgrade Module (Abductor Medical Equipment) An experimental upgrade that replaces a medical cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png18000 Metal
Glass.png1500 Glass
Silver.png13000 Silver
Gold.png1000 Gold
Titanium.png12000 Titanium
Diamond.png1000 Diamond
Plasma.png4000 Plasma
AbductorModule.png Cyborg Upgrade (Abductor Janitorial Equipment) An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png10000 Metal
Silver.png7500 Silver
Titanium.png7500 Titanium
Diamond.png5000 Diamond
Plasma.png2500 Plasma
Kineticacceleratormod.png Kinetic Accelerator Damage Mod Increases the damage of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rock in an AoE. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal.png8000 Metal
Glass.png1500 Glass
Silver.png2000 Silver
Gold.png2000 Gold
Diamond.png2000 Diamond
Icon Name Description Required Tech Levels Required Materials
MMI empty.png Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
Metal.png1000 Metal
Glass.png500 Glass
Robotic brain.png Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
Metal.png1700 Metal
Glass.png1350 Glass
Gold.png500 Gold
Cyborg upgrade.png Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
Metal.png200 Metal
Cyber eyes.png Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
Metal.png600 Metal
Glass.png400 Glass
Breathing tube.png Breathing Tube Implant Allows you to use internals without a mask and protecting you from being choked. 2 Materials
3 Biotech
Metal.png600 Metal
Glass.png250 Glass
Surgical arm implant.png Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Janitorial arm implant.png Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Botanical arm implant.png Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Janitorial arm implant.png Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Surgical arm implant.png Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Diagnostic HUD Implant.png Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
Medical HUD implant.png Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
SechudImplant.png Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png750 Silver
Gold.png750 Gold
Meson eyes implant.png Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Gold.png300 Gold
Thermal eyes implant.png Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png600 Silver
Gold.png600 Gold
Plasma.png1000 Plasma
Diamond.png2000 Diamond
Antidrop.png Anti-Drop implant An implant that will prevent you from dropping items. 5 Materials
5 Biotech
6 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png400 Silver
Gold.png400 Gold
CNS rebooter.png CNS Rebooter implant This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
Neural Jumpstarter.png Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
CNS rebooter.png Comical Implant Uh oh 2 Materials
2 Biotech
Metal.png200 Metal
Glass.png200 Glass
Bananium.png200 Bananium
Nutriment pump implant.png Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
Metal.png500 Metal
Glass.png500 Glass
Gold.png500 Gold
Nutriment pump implant PLUS.png Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
Metal.png600 Metal
Glass.png600 Glass
Gold.png500 Gold
Uranium.png750 Uranium
Reviver.png Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! 5 Materials
5 Biotech
4 Data Theory
Metal.png800 Metal
Glass.png800 Glass
Gold.png300 Gold
Uranium.png500 Uranium
Cyber eyes.png Cybernetic Eyes An electronic device designed to mimic the functions of a pair of human eyes. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Ears.png Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Liver.png Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Kidneys.png Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic heart.gif Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Heart.gif Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Cybernetic Lungs.png Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Lungs.png Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
SAEMI implant.png Strong-arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. 7 Combat
4 Syndicate
7 Biotech
Gold.png5000 Gold
Metal.png10000 Metal
Titanium.png3000 Titanium
BSPoly crystal.png2000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Exosuit Tracking Beacon.gif Exosuit Tracking Beacon Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. None
Metal.png500 Metal
IPC Head.png IPC Head A simple, functional robotic head, capable of housing visual and audio receptors. None
Metal.png15000 Metal
Glass.png5000 Glass
IPC Torso.png Integrated Robotic Chassis The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. None
Metal.png40000 Metal
Titanium.png7000 Titanium
Supercapacitypowercell.png IPC Microbattery A small, powerful cell for use in fully prosthetic bodies. None
Metal.png2000 Metal
Glass.png750 Glass
IPC charger implant.png IPC Charger An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment None
Metal.png2000 Metal
Glass.png1000 Glass
Cyborg Camera.png IPC Optical Sensor The eyes of an IPC. None
Metal.png1000 Metal
Glass.png2500 Glass
Universal recorder.png IPC Microphone Allows an IPC to hear. None
Metal.png1000 Metal
Glass.png2500 Glass
Advanced hard disk drive.png Voice Modkit : Standard This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Nanotrasen This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Silent This modification kit silences a mech's onboard voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Honk This modification kit updates a mech's onboard voice to Honk. Why? None
Metal.png400 Metal
Bananium.png100 Bananium
Advanced hard disk drive.png Voice Modkit : Syndicate A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. 2 Illegal
Metal.png400 Metal
Titanium.png100 Titanium
Exosuit Tracking Beacon.gif AI Control Beacon A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. 2 Engineering
2 EM Spectrum
3 Data Theory
Metal.png1000 Metal
Glass.png500 Glass
Silver.png200 Silver
Flash.png Synthetic Flash A synthetic flash used mostly in borg construction. 3 EM Spectrum
2 Combat
Metal.png750 Metal
Glass.png750 Glass
Powercell.png Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
Metal.png700 Metal
Glass.png50 Glass
Power cell.png High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
Metal.png700 Metal
Glass.png60 Glass
Hyper cell.png Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
5 Materials
5 Engineering
Metal.png700 Metal
Gold.png150 Gold
Silver.png150 Silver
Glass.png70 Glass
Supercapacitypowercell.png Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
3 Materials
Metal.png700 Metal
Glass.png70 Glass
Bluespacepowercell.png Bluespace Power cell A powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
Metal.png800 Metal
Gold.png120 Gold
Glass.png160 Glass
Diamond.png160 Diamond
Titanium.png300 Titanium
BSPoly crystal.png100 Bluespace Mesh