|
|
(24 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| ==HELLO WORLD!== | | ==HELLO WORLD!== |
| <!--also thank you User:LordisMangis, I appreciate what you do.-->
| |
| {| style="float:right;" | | {| style="float:right;" |
| | colspan="2" | | | | colspan="2" | |
Line 49: |
Line 48: |
| | style="background-color:#7BB5D7; color:black;" | #7BB5D7 | | | style="background-color:#7BB5D7; color:black;" | #7BB5D7 |
| |} | | |} |
| | just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]] |
| |} | | |} |
| ''The introductory paragraph went here'' <br><br> | | ''The introductory paragraph went here'' <br><br> |
Line 78: |
Line 78: |
| *[[Guide to Advanced Construction]] | | *[[Guide to Advanced Construction]] |
| Pages I probably plan on working on: | | Pages I probably plan on working on: |
| | *[[Guide to Construction]] |
| *[[Security Items]] | | *[[Security Items]] |
| *[[Crafting]] | | *[[Crafting]] |
| *[[Guide to Cadavers]] | | *[[Guide to Cadavers]] |
| *[[AI]] | | *[[AI]] |
| | *[[Guide to Toxins]] |
| Currently editing this page: | | Currently editing this page: |
| *[[Research Items]] | | *[[Research Items]] |
|
| |
| {| width="20%" class="wikitable" | | {| width="20%" class="wikitable" |
| | colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items''' | | | colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items''' |
Line 104: |
Line 105: |
| | Standardize the colours for the page | | | Standardize the colours for the page |
| |- | | |- |
| | colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Hard Part''' | | | colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates''' |
| | |- style="background:#FFD699;" |
| | | width="1%" | ✓ |
| | | Make Materials Template |
| | |- style="background:#FFD699;" |
| | | width="1%" | ✓ |
| | | Make Levels Template |
| | |- |
| | | colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part''' |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| |- style="background:#EF958D;" | | |- style="background:#EF958D;" |
| |⤏ | | |✗ |
| | Rework the Circuit Imprinter section | | | {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| |- style="background:#EF958D;" | | |- style="background:#EF958D;" |
| |✗ | | |✗ |
| | Rework the Protolathe section | | | {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| |- style="background:#EF958D;" | | |- style="background:#EF958D;" |
| |✗ | | |✗ |
| | Rework the Exosuit Fabricator section | | | Do a final update of Information |
| |- | | |- |
| | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Three, the Tedious Part''' | | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' |
| | |- style="background:#C48DBD;" |
| | |✓ |
| | | Work on the Circuit Imprinter Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |⤏ |
| | | Work on the Exosuit Fabricatiors Tables formating and display. |
| |- style="background:#C48DBD;" | | |- style="background:#C48DBD;" |
| |✗ | | |✗ |
| | Do a final update of Information | | | Work on the Protolathes Tables formating and display. |
| |} | | |} |
| |} | | |} |
|
| |
|
| | == Exosuit Fabricator == |
|
| |
|
| {| style="width:100%; margin-left:auto; margin-right:0px;"
| | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. |
| |- Style="vertical-align:bottom;"
| |
| | __TOC__
| |
| | style="width:16em;" | {{JobScience}}
| |
| |}
| |
|
| |
|
| == Circuit Imprinter ==
| | <tabs> |
| <div style="height:5em;">[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.</div>
| | <tab name="Cyborg"> |
| | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| <tabs container="width:80%;"><tab name="AI Modules" inline>
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| </tab><tab name="Computer Boards" inline>
| | ! style='background-color:#64487F' width:64px; |Icon |
| </tab><tab name="Engineering Machinery" inline>
| | ! style='background-color:#64487F' width:150px; |Name |
| </tab><tab name="Exosuit Modules" inline>
| | ! class="unsortable" style='background-color:#64487F' |Description |
| </tab><tab name="Hydroponics Machinery" inline>
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| </tab><tab name="Misc Machinery" inline>
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| </tab><tab name="Research Machinery" inline> | |
| </tab><tab name="Subspace Telecomms" inline>
| |
| </tab><tab name="Teleportation Machinery" inline>
| |
| </tab></tabs>
| |
| | |
| <tabs container="width:80%;"><tab name="Option 1.A" inline>
| |
| TODO: Make the Levels and Materials Wrap
| |
| {| style="width:100%;"
| |
| | width=33% |
| |
| {| class="wikitable" style="width:100%;" | |
| |- style="vertical-align:top;"
| |
| | width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |
| | width="70%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels'''
| |
| | style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials'''
| |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | | ![[File:Cyborg endoskeleton.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
| | |Cyborg Endoskeleton |
| |}
| | |A complex metal backbone with standard limb sockets and pseudomuscle anchors. |
| | |None<br> |
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| | colspan='2' | | | ![[File:Cyborg Torso.png]] |
| {| style="width:100%;"
| | |Cyborg Torso |
| |- style="vertical-align:top;" | | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. |
| | style="background:#64487F;color:white;text-align:center;" | '''Description''' | | |None<br> |
| | |[[File:Metal.png|32px]]40000 Metal<br> |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
| | ![[File:Cyborg Head.png]] |
| |} | | |Cyborg Head |
| |}
| | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. |
| | width=33% |
| | |None<br> |
| {| class="wikitable" style="width:100%;"
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- style="vertical-align:top;" | |
| | width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |
| | width="70%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels'''
| |
| | style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials'''
| |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | | ![[File:Cyborg Left Arm.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
| | |Cyborg Left Arm |
| |}
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| | colspan='2' | | | ![[File:Cyborg Right Arm.png]] |
| {| style="width:100%;"
| | |Cyborg Right Arm |
| |- style="vertical-align:top;" | | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | style="background:#64487F;color:white;text-align:center;" | '''Description''' | | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
| | ![[File:Robotleg.png]] |
| |} | | |Cyborg Left Leg |
| |}
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | width=33% |
| | |None<br> |
| {| class="wikitable" style="width:100%;"
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- style="vertical-align:top;" | |
| | width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |
| | width="70%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels'''
| |
| | style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials'''
| |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | | ![[File:Cyborg Right Leg.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
| | |Cyborg Right Leg |
| |}
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| | colspan='2' |
| | </tab> |
| {| style="width:100%;" | | <tab name="Cyborg Repair"> |
| |- style="vertical-align:top;"
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | style="background:#64487F;color:white;text-align:center;" | '''Description''' | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
| | ![[File:Cyborg Binary Comms Device.png]] |
| |} | | |Cyborg Binary Communication Device |
| |} | | |Allows for Cyborgs to Communicate in binary. |
| |} | | |None<br> |
| </tab><tab name="Option 1.B" inline> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| TODO: Make the Levels and Materials Wrap
| |
| {| style="width:100%;"
| |
| | width=50% | | |
| {| class="wikitable" style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]]
| |
| | width="80%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels'''
| |
| | style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials'''
| |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | | ![[File:Cyborg Radio.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
| | |Cyborg Radio |
| |}
| | |A radio for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| | colspan='2' | | | ![[File:Actuator.png]] |
| {| style="width:100%;"
| | |Cyborg Actuator |
| |- style="vertical-align:top;" | | |An actuator for Cyborgs. |
| | style="background:#64487F;color:white;text-align:center;" | '''Description''' | | |None<br> |
| | |[[File:Metal.png|32px]]3500 Metal<br> |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
| | ![[File:Cyborg diag unit.png]] |
| |} | | |Cyborg Diagnosis Unit |
| |} | | |A diagnosis unit for cyborgs. |
| | width=50% | | | |None<br> |
| {| class="wikitable" style="width:100%;"
| | |[[File:Metal.png|32px]]3500 Metal<br> |
| |- style="vertical-align:top;"
| |
| | width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]]
| |
| | width="80%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels'''
| |
| | style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials'''
| |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | | ![[File:Cyborg Camera.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
| | |Cyborg Camera |
| |}
| | |The eyes of a cyborg. |
| | |None<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| | colspan='2' |
| | ![[File:Cyborg armor.png]] |
| {| style="width:100%;"
| | |Cyborg Armor |
| |- style="vertical-align:top;"
| | |Armor designed for cyborgs. |
| | style="background:#64487F;color:white;text-align:center;" | '''Description'''
| | |None<br> |
| |- | | |[[File:Metal.png|32px]]5000 Metal<br> |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |
| |}
| |
| |}
| |
| |} | |
| </tab><tab name="Option 1.C" inline> | |
| TODO: Make the Levels and Materials Wrap
| |
| {| style="width:100%;"
| |
| |
| |
| {| class="wikitable" style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | width="10%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |
| | width="90%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels'''
| |
| | style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials'''
| |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma
| | </tab> |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | | <tab name="MODsuit Construction"> |
| |} | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| | colspan='2' | | | ![[File:Mod Shell.png]] |
| {| style="width:100%;"
| | |MOD Shell |
| |- style="vertical-align:top;" | | |A 'Cybersun Industries' designed shell for a Modular Suit. |
| | style="background:#64487F;color:white;text-align:center;" | '''Description''' | | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
| | ![[File:Mod Helmet.png]] |
| |} | | |MOD Helmet |
| |} | | |A 'Cybersun Industries' designed helmet for a Modular Suit. |
| |} | | |None<br> |
| </tab><tab name="Option 2" inline> | | |[[File:Metal.png|32px]]5000 Metal<br> |
| We dont speak of Option 2, it was a horrible idea.
| |
| </tab><tab name="Option 3.A" inline> | |
| TODO: Make the Levels and Materials Wrap
| |
| {| style="width:100%;"
| |
| |- | | |- |
| | width=33% |
| | ![[File:Mod Chestplate.png]] |
| {| class="wikitable" style="width:100%;"
| | |MOD Chestplate |
| |- style="vertical-align:top;" | | |A 'Cybersun Industries' designed chestplate for a Modular Suit. |
| | width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | | |None<br> |
| | width="70%" |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center; | '''Description'''
| |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | ![[File:Mod Gauntlets.png]] |
| |} | | |MOD Gauntlets |
| | |'Cybersun Industries' designed gauntlets for a Modular Suit. |
| | |None<br> |
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| | colspan='2' |
| | ![[File:Mod Boots.png]] |
| {| style="width:100%;"
| | |MOD Boots |
| |- style="vertical-align:top;" | | |'Cybersun Industries' designed boots for a Modular Suit. |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels'''
| | |None<br> |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma
| | ![[File:Mod Standard Plating.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | | |MOD External Plating |
| |} | | |External plating used to finish a MOD control unit. |
| |} | | |None<br> |
| | width=33% | | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| {| class="wikitable" style="width:100%;"
| |
| |- style="vertical-align:top;" | |
| | width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |
| | width="70%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center; | '''Description'''
| |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
| | ![[File:Mod Engineering Plating.png]] |
| |} | | |MOD Engineering Plating |
| |- | | |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. |
| | colspan='2' | | | |None<br> |
| {| style="width:100%;"
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- style="vertical-align:top;" | |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma
| | ![[File:Mod Atmospheric Plating.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | | |MOD Atmospheric Plating |
| |} | | |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. |
| |} | | |None<br> |
| | width=33% | | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| {| class="wikitable" style="width:100%;"
| |
| |- style="vertical-align:top;" | |
| | width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |
| | width="70%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center; | '''Description'''
| |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | ![[File:Mod Medical Plating.png]] |
| |} | | |MOD Medical Plating |
| | |A lightweight suit by DeForest Medical Corporation, allows for easier movement. |
| | |None<br> |
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| | colspan='2' | | | ![[File:Mod Security Plating.png]] |
| {| style="width:100%;"
| | |MOD Security Plating |
| |- style="vertical-align:top;" | | |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | | |None<br> |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | | ![[File:Mod Cosmohonk Plating.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | | |MOD Cosmohonk Plating |
| |}
| | |A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. |
| |}
| | |None<br> |
| |}
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| </tab><tab name="Option 3.B" inline> | |
| TODO: Make the Levels and Materials Wrap
| |
| {| style="width:100%;"
| |
| |- | | |- |
| | width=50% | | | ![[File:Mod Skin Applier.png]] |
| {| class="wikitable" style="width:100%;"
| | |MOD Civilian Skin |
| |- style="vertical-align:top;" | | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. |
| | width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | | |None<br> |
| | width="80%" |
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;" | |
| | style="background:#64487F;color:white;text-align:center; | '''Description'''
| |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | ![[File:Mod Skin Applier.png]] |
| |} | | |MOD Corpsman Skin |
| | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? |
| | |None<br> |
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| | colspan='2' |
| | </tab> |
| {| style="width:100%;" | | <tab name="MODsuit Modules"> |
| |- style="vertical-align:top;"
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials'''
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma
| | ![[File:Mod Storage.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | | |Storage Module |
| |} | | |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. |
| |} | | |None<br> |
| | width=50% | | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| {| class="wikitable" style="width:100%;"
| |
| |- style="vertical-align:top;" | |
| | width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]]
| |
| | width="80%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center; | '''Description'''
| |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | ![[File:Mod Extended Storage.png]] |
| |} | | |Expanded Storage Module |
| | |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." |
| | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> |
| |- | | |- |
| | colspan='2' | | | ![[File:Mod Syndicate Storage.png]] |
| {| style="width:100%;"
| | |Syndicate Storage Module |
| |- style="vertical-align:top;" | | |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | | |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | | |[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | | ![[File:Mod Medical Visor.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
| | |Medical Visor Module |
| |}
| | |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. |
| |}
| | |5 Materials<br>4 Programming<br>4 Biotech<br> |
| |}
| | |[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> |
| </tab><tab name="Option 3.C" inline> | |
| TODO: Make the Levels and Materials Wrap
| |
| {| style="width:100%;"
| |
| | | |
| {| class="wikitable" style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | width="10%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]]
| |
| | width="90%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center; | '''Description'''
| |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | ![[File:Mod Diagnostic Visor.png]] |
| |} | | |Diagnostic Visor Module |
| | |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. |
| | |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> |
| | |[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| | colspan='2' |
| | ![[File:Mod Security Visor.png]] |
| {| style="width:100%;"
| | |Security Visor Module |
| |- style="vertical-align:top;" | | |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | | |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | | |[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma
| | ![[File:Mod Meson Visor.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
| | |Meson Visor Module |
| |}
| | |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. |
| |}
| | |4 Materials<br>4 Biotech<br>4 Engineering<br> |
| |}
| | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| </tab></tabs>
| |
| | |
| == Protolathe ==
| |
| [[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below. | |
| | |
| <tabs> | |
| <tab name="Bluespace"> | |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:tracking_beacon.png]] | | ![[File:Mod Welding Protection.png]] |
| |Tracking Beacon | | |Welding Protection Module |
| |A bluespace tracking beacon. Teleporters can lock on to activated beacons. | | |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. |
| |1 Bluespace<br> | | |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> |
| |{{Materials|Metal=300|Glass=200}} | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Bluespace_Crystal.png]] | | ![[File:Mod T-Ray Scanner.png]] |
| |Artificial Bluespace Crystal | | |T-Ray Scanner Module |
| |A small blue crystal, crushing it in your hand will randomly teleport you a short distance. | | |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. |
| |3 Bluespace<br>6 Materials<br>4 Plasma<br> | | |2 Materials<br>2 Engineering<br> |
| |{{Materials|Diamond=1500|Plasma=1500}} | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Holdpack.gif]] | | ![[File:Mod Cloak.png]] |
| |Bag of Holding | | |Cloak Module |
| |A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. |
| |7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br> | | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> |
| |{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}} | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |-
| |
| ![[File:Holdingbelt.gif]]
| |
| |Belt of Holding
| |
| |An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.
| |
| |7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br>
| |
| |{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}
| |
| |- | | |- |
| ![[File:GPS.gif]] | | ![[File:Mod Ion Jetpack.png]] |
| |GPS Device | | |Ion Jetpack Module |
| |A device that can track its position at all times. Can be used to track other GPS signals. | | |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. |
| |2 Materials<br>2 Bluespace<br> | | |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> |
| |{{Materials|Metal=500|Glass=1000}} | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Satchel_holding.gif]] | | ![[File:Mod Magnetic Stability.png]] |
| |Mining Satchel of Holding | | |Magnetic Stabilizator Module |
| |A mining satchel that can hold an infinite amount of ores. | | |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. |
| |4 Bluespace<br>3 Materials<br>4 Engineering<br> | | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> |
| |{{Materials|Gold=250|Uranium=500}} | | |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold |
| |- | | |- |
| ![[File:bsplacer.gif]] | | ![[File:Mod Radiation Protection.png]] |
| |Bluespace Conveyor Belt Placer | | |Radiation Protection Module |
| |This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. | | |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. |
| |3 Bluespace<br>1 Materials<br>3 Engineering<br> | | |4 Materials<br>4 EM Spectrum<br>5 Combat<br> |
| |{{Materials|Metal=5000|Glass=1000|Silver=500}} | | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:tracking_beacon.png]] | | ![[File:Mod EMP Shield.png]] |
| |Telepad Beacon | | |EMP Shield Module |
| |Use to warp in a cargo telepad. | | |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. |
| |5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br> | | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> |
| |{{Materials|Metal=2000|Glass=1750|Silver=500}} | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:BRPD.gif]] | | ![[File:Mod Flashlight.png]] |
| |Bluespace Rapid Pipe Dispenser (BRPD) | | |Flashlight Module |
| |Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! | | |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. |
| |3 Bluespace<br>6 Toxins | | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> |
| |{{Materials|Metal=75000|Glass=37500|Silver=3000}} | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:BluespaceShotglass.gif]] | | ![[File:Mod Emergency Tether.png]] |
| |Bluespace Shot Glass | | |Emergency Tether Module |
| |A shot glass that holds up to 50 units. | | |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. |
| |5 Bluespace<br>3 Materials<br>4 Plasma | | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> |
| |{{Materials|Metal=1000|Bluespace=500}} | | |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold |
| |- | | |- |
| </tab>
| | ![[File:Mod Reagent Scanner.png]] |
| <tab name="Janitorial">
| | |Reagent Scanner Module |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Advanced_mop.png]] | | ![[File:Mod Internal GPS.png]] |
| |Advanced Mop | | |Internal GPS Module |
| |An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. | | |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. |
| |4 Materials<br>3 Engineering<br> | | |2 Materials<br>2 Bluespace<br> |
| |{{Materials|Metal=2500|Glass=200}} | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Bluespace_trashbag.png]] | | ![[File:Mod Thermal Regulator.png]] |
| |Trash Bag of Holding | | |Thermal Regulator Module |
| |The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. | | |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. |
| |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | | |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> |
| |{{Materials|Gold=1500|Uranium=250|Plasma=1500}} | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Holosign_projector.gif]] | | ![[File:Mod Injector.png]] |
| |Janitorial Holographic Sign Projector | | |Injector Module |
| |A holograpic projector used to project janitor warning signs. | | |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. |
| |3 Data Theory<br> | | |4 Biotech<br>6 Materials<br>5 EM Spectrum<br> |
| |{{Materials|Metal=2000|Glass=1000}}
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | |
| ![[File:Lightreplacer.png]]
| |
| |Light Replacer
| |
| |A device to automatically replace lights. Refill with working lightbulbs or broken glass.
| |
| |3 EM Spectrum<br>4 Engineering<br>
| |
| |{{Materials|Metal=1500|Silver=150|Glass=3000}}
| |
| |- | | |- |
| ![[File:BluespaceLightReplacer.gif]] | | ![[File:Mod Defibrillator.png]] |
| | Bluespace Light Replacer | | |Defibrillator Module |
| |A device to automatically replace lights from a distance. Refill with working light bulbs. | | |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. |
| |7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma | | |7 Materials<br>7 Biotech<br>6 Power Storage<br> |
| |{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}} | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:AlienMop.gif]] | | ![[File:Mod Bike Horn.png]] |
| | Alien Mop | | |Bike Horn Module |
| |An advanced mop obtained through Abductor technology. | | |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. |
| |5 Materials<br>5 Engineering<br>3 Alientech | | |3 Programming<br>3 Materials<br> |
| |{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}} | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> |
| |- | | |- |
| ![[File:AlienLightreplacer.gif]] | | ![[File:Mod Waddle.png]] |
| | Alien Light Replacer | | |Waddle Module |
| |An advanced light replacer obtained through Abductor technology. | | |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. |
| |7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech | | |3 Programming<br>3 Materials<br> |
| |{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}} | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> |
| |- | | |- |
| ![[File:Alien Flyswatter.png]] | | ![[File:Mod Crate Clamp.png]] |
| | Alien Flyswatter | | |Crate Clamp Module |
| |An advanced flyswatter obtained through Abductor technology. | | |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. |
| |5 Combat<br>1 Alientech | | |3 Programming<br>3 Materials<br> |
| |{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}} | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| </tab>
| | ![[File:Mod Drill.png]] |
| <tab name="Mining">
| | |Drill Module |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Ore Bag.png]] |
| |Kinetic Accelerator Rapid Repeater Mod | | |Ore Bag Module |
| |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | | |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod DNA Lock.png]] |
| |Kinetic Accelerator Resonator Blast Mod | | |DNA Lock Module |
| |Causes kinetic accelerator shots to leave and detonate resonator blasts. | | |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> |
| |- | | |- |
| ![[File:Mining_drill.png]] | | ![[File:Mod Holster.png]] |
| |Mining Drill | | |Holster Module |
| |Yours is the drill that will pierce through the rock walls. | | |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br> | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Diamond_mining_drill.png]] | | ![[File:Mod Active Sonar.png]] |
| |Diamond Mining Drill | | |Active Sonar Module |
| |Yours is the drill that will pierce the heavens! | | |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br> | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Plasmacutter.png]] | | ![[File:Mod Pathfinder.png]] |
| |Plasma Cutter | | |Pathfinder Module |
| |You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock. | | |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. |
| |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]400 Plasma<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Advancedplasmacutter.png]] | | ![[File:Mod Plasma Stabilizer.png]] |
| |Advanced Plasma Cutter | | |Plasma Stabilizer Module |
| |You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock. | | |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. |
| |4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM Spectrum | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Jackhammer.png]] | | ![[File:Mod Smoke Grenade.png]] |
| |Sonic Jackhammer | | |Smoke Grenade Module |
| |Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be. | | |A module that dispenses primed smoke grenades to disperse crowds. |
| |7 Materials<br>5 Power Storage<br>6 Engineering<br>5 EM Spectrum | | |5 Materials<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]6000 Diamond<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Superresonator.png]] | | ![[File:Mod Plate Compression.png]] |
| |Upgraded Resonator | | |Plate Compression Module |
| |An upgraded version of the resonator that can produce more fields at once. | | |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. |
| |4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br> | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Status Readout.png]] |
| |Kinetic Accelerator Trigger Guard Mod | | |Status Readout Module |
| |Allows creatures normally incapable of firing guns to operate the weapon when installed. | | |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Teleporter.png]] |
| |Kinetic Accelerator Damage Mod | | |Teleporter Module |
| |Increases the damage of kinetic accelerator when installed. | | |A module that uses a bluespace core to let the user transport their particles elsewhere. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Kinesis.png]] |
| |Kinetic Accelerator Cooldown Mod | | |Kinesis Module |
| |Decreases the cooldown of a kinetic accelerator when installed. | | |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Firewall.png]] |
| |Kinetic Accelerator Range Mod | | |Firewall Module |
| |Increases the range of a kinetic accelerator when installed. | | |A module that uses a pyroclastic core to make immolating dropwalls. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Arc-Shield.png]] |
| |Kinetic Accelerator Mining AoE Mod | | |Arc-Shield Module |
| |Causes the kinetic accelerator to destroy rocks in an AoE around your target. | | |A module that uses a flux core to project an unstable protective shield. |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Experimental_Mining_Charge.png]] | | ![[File:Mod Vortex Shotgun.png]] |
| |Experimental Mining Charge | | |Vortex Shotgun Module |
| |An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. | | |A module that uses a vortex core to rend the fabric of space time in front of it. |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:LavaproofRods.png]] | | ![[File:Mod Cryogrenade.png]] |
| |Lava-Resistant Iron Rods | | |Cryogrenade Module |
| |Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. | | |A module that uses a cryogenic core to make freezing grenades. |
| |7 Materials<br>5 Engineering<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Power"> | | <tab name="Ripley"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 678: |
Line 590: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Powercell.png]] | | ![[File:Mech Chassis.png]] |
| |Basic Power Cell | | |Exosuit Chassis (APLU "Ripley") |
| |A basic power cell that holds 1000 units of energy | | |The chassis of an APLU Ripley. |
| |1 Power Storage<br> | | |None<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Power_cell.png]] | | ![[File:Ripley Torso.png]] |
| |High-Capacity Power Cell | | |Exosuit Torso (APLU "Ripley") |
| |An improved power cell that holds 10000 units of energy | | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. |
| |2 Power Storage<br> | | |None<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> |
| |- | | |- |
| ![[File:Supercapacitypowercell.png]] | | ![[File:Ripley Left arm.png]] |
| |Super-Capacity Power Cell | | |Exosuit Left Arm (APLU "Ripley") |
| |An advanced power cell that holds 20000 units of energy | | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. |
| |3 Power Storage<br>2 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Hyper_cell.png]] | | ![[File:Ripley Right arm.png]] |
| |Hyper-Capacity Power Cell | | |Exosuit Right Arm (APLU "Ripley") |
| |An extremely advanced power cell that holds 30000 units of energy | | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. |
| |5 Power Storage<br>4 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Bluespacepowercell.png]] | | ![[File:Ripley Left leg.png]] |
| |Bluespace Power cell | | |Exosuit Left Leg (APLU "Ripley") |
| |A near-magical powercell that holds 40000 units of energy | | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. |
| |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace | | |None<br> |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh | | |[[File:Metal.png|32px]]15000 Metal<br> |
| | |- |
| | ![[File:Ripley Right leg.png]] |
| | |Exosuit Right leg (APLU "Ripley") |
| | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. |
| | |None<br> |
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Weapons"> | | <tab name="Firefighter"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 718: |
Line 636: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mech Chassis.png]] |
| |WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) | | |Exosuit Chassis (APLU "Firefighter") |
| |A 20 round armour piercing ammo box for the security WT-550 Auto Rifle | | |The chassis of a Firefighter APLU. |
| |1 Materials<br>1 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Ripley Torso.png]] |
| |WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) | | |Exosuit Torso (APLU "Ripley") |
| |A 20 round incendiary ammo box for the security WT-550 Auto Rifle | | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. |
| |1 Materials<br>1 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Ripley Left arm.png]] |
| |WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) | | |Exosuit Left Arm (APLU "Ripley") |
| |A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle | | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. |
| |1 Materials<br>1 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Ripley Right arm.png]] |
| |WT-550 Auto Gun Ammo Box (4.6x30mm) | | |Exosuit Right Arm (APLU "Ripley") |
| |A 20 round ammo box for the security WT-550 Auto Rifle | | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. |
| |1 Materials<br>1 Combat<br>
| | |None<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| |-
| |
| ![[File:WTammo.png]]
| |
| |WT-550 Auto Gun Magazine (4.6x30mm)
| |
| |A 20 round magazine for the security WT-550 Auto Rifle | |
| |1 Materials<br>1 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br> | |
| |- | | |- |
| ![[File:Lasermag.gif]] | | ![[File:Ripley Left leg.png]] |
| |Laser Rifle Projector Magazine | | |Exosuit Left Leg (APLU "Ripley") |
| |A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine | | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. |
| |4 Power Storage<br>4 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]600 Plasma<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Ripley Right leg.png]] |
| [[File:Advanced_energy_gun.gif]]
| | |Exosuit Left leg (APLU "Ripley") |
| |Advanced Energy Gun Parts Kit | | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. |
| |A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]]. | | |None<br> |
| |5 Combat<br>5 EM Spectrum<br>5 Power Storage<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Uranium.png|32px]]3000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br>
| | </tab> |
| [[File:Decloner.gif]]
| | <tab name="Odysseus"> |
| |Decloner Parts Kit | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]]. | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |5 Combat<br>5 Materials<br>6 Biotech<br>7 Plasma<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| |[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Floralsomatoray.png]] | | ![[File:Mech_Chassis.png]] |
| |Floral Somatoray | | |Exosuit Chassis ("Odysseus") |
| |A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. | | |The chassis of an Odysseus |
| |2 Materials<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Odysseus Torso.png]] |
| [[File:Ion_carbine.gif]]
| | |Exosuit Torso ("Odysseus") |
| |Ion Carbine Parts Kit | | |The torso of the Odysseus. Contains power unit, processing core and life support systems. |
| |A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]]. | | |None<br> |
| |5 Combat<br>4 EM Spectrum<br> | | |[[File:Metal.png|32px]]12000 Metal<br> |
| |[[File:Silver.png|32px]]6000 Silver<br>[[File:Metal.png|32px]]8000 Metal<br>[[File:Uranium.png|32px]]2000 Uranium<br> | |
| |- | | |- |
| ![[File:Portalgun.png]] | | ![[File:Odysseus head.png]] |
| |Bluespace Wormhole Projector | | |Exosuit Head ("Odysseus") |
| |Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. | | |The head of the Odysseus mech. |
| |5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |- | | |- |
| ![[File:Large grenade casing.png]] | | ![[File:Odysseus Left arm.png]] |
| |Large Grenade | | |Exosuit Left Arm ("Odysseus") |
| |A grenade that affects a larger area and uses larger containers. | | |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. |
| |3 Combat<br>3 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]3000 Metal<br> | | |[[File:Metal.png|32px]]6000 Metal<br> |
| |- | | |- |
| ![[File:Pyro_grenade_casing.png]] | | ![[File:Odysseus Right arm.png]] |
| |Pyro Grenade | | |Exosuit Right Arm ("Odysseus") |
| |A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. | | |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. |
| |4 Engineering<br>4 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br> | | |[[File:Metal.png|32px]]6000 Metal<br> |
| |- | | |- |
| ![[File:Cryo_grenade_casing.png]] | | ![[File:Odysseus Left leg.png]] |
| |Cryo Grenade | | |Exosuit Left Leg ("Odysseus") |
| |A custom made cryogenic grenade. It rapidly cools its contents upon detonation. | | |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. |
| |3 Materials<br>3 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]7000 Metal<br> |
| |- | | |- |
| ![[File:Advanced_grenade_casing.png]] | | ![[File:Odysseus Right leg.png]] |
| |Advanced Release Grenade | | |Exosuit Right leg ("Odysseus") |
| |A custom made advanced release grenade. It can be detonated more than once. | | |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. |
| |4 Engineering<br>3 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]7000 Metal<br> |
| |- | | |- |
| ![[File:Dropwall_Shield_Generator.gif]]
| | </tab> |
| |Dropwall Shield Generator
| | <tab name="Gygax"> |
| |A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
| |
| |5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
| |
| |{{Materials|Metal=2000|Glass=1200|Silver=100|Titanium=100|Plasma=100}}
| |
| |-
| |
| ![[File:teleriot.gif]]
| |
| |Telescopic Riot Shield
| |
| |An advanced riot shield made of lightweight materials that collapses for easy storage.
| |
| |4 Combat<br>3 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>[[File:Titanium.png|32px]]200 Titanium<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Accelerator_laser_cannon.png]]
| |
| |Accelerator Laser Cannon Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]].
| |
| |5 Combat<br>5 EM Spectrum<br>3 Power Storage<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Diamond.png|32px]]3000 Diamond<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Laser_sniper.png]]
| |
| |LWAP Laser Sniper Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Laser Sniper|Laser Sniper]].
| |
| |7 Combat<br>7 EM Spectrum<br>5 Power Storage<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]8000 Glass<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Plasmapistol.png]]
| |
| |Plasma Pistol Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]].
| |
| |5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:SPRK-12.gif]]
| |
| |SPRK-12 Pistol Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]].
| |
| |5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Stunrevolver.png]]
| |
| |Arc Revolver Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]].
| |
| |7 Combat<br>6 Materials<br>6 Power Storage<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Tempgun.png]]
| |
| |Temperature Gun Parts Kit
| |
| |A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]].
| |
| |4 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
| |
| |-
| |
| ![[File:UnloadedTechshell.png]]
| |
| |Unloaded Technological Shotshell
| |
| |A high-tech shotgun shell which can be loaded with materials to produce unique effects.
| |
| |3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Xray.gif]]
| |
| |Xray Laser Gun Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Xray Laser Gun|Xray Laser Gun]].
| |
| |4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Immolator_Laser_Gun.gif]]
| |
| |Immolator Laser Gun Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Immolator Laser Gun|Immolator Laser Gun]].
| |
| |5 Power Storage<br>5 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br>
| |
| |-
| |
| ![[File:Armor shell.png]]
| |
| |Reactive Armor Shell
| |
| |An experimental suit of armour, awaiting installation of an anomaly core.
| |
| |7 Materials<br>5 Engineering<br>6 Combat<br>
| |
| |[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:BSG Finished.gif]]
| |
| |B.S.G
| |
| |The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| |
| | 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
| |
| |{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Energy_Crossbow_Large.png]]
| |
| |Energy Crossbow Parts Kit
| |
| |A parts kit that can be used with 15u radium on an [[Firearms#Laser Gun|Laser gun]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]].
| |
| |5 Combat<br>5 EM Spectrum<br>3 Engineering<br>5 Illegal
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:UniversalSuppressor.png]]
| |
| |Universal Suppressor
| |
| |A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
| |
| |6 Combat<br>5 Engineering<br>3 Illegal<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Vortex_Arm.png]]
| |
| |Vortex Arm Implant Shell
| |
| |An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
| |
| |7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood
| |
| |-
| |
| ![[File:SAEMI_implant.png]]
| |
| |Strong-Arm Empowered Musculature Implant
| |
| |An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches.
| |
| |7 Combat<br>7 Biotech<br>4 Illegal<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:U_Ion_Silencer.gif]]
| |
| |U-ION Silencer Parts Kit
| |
| |Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
| |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal
| |
| |{{Materials|Metal=5000|Gold=5000|Uranium=4000|Titanium=2000|Bluespace=2000}}
| |
| |-
| |
| ![[File:Fusion_Gauntlets.gif]]
| |
| |Fusion Gauntlets
| |
| |A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
| |
| |7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
| |
| |{{Materials|Metal=10000|Glass=5000|Silver=4000|Titanium=4000|Plasma=8000}}
| |
| |-
| |
| </tab> | |
| <tab name="Equipment"> | |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 945: |
Line 734: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Gravitational Boots.gif]] | | ![[File:Mech_Chassis.png]] |
| |Gravitational Boots | | |Exosuit Chassis ("Gygax") |
| |Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. | | |The chassis of a Gygax. |
| |7 Materials<br>7 EM Spectrum<br>7 Engineering | | |None<br> |
| |{{Materials|Silver = 4000|Titanium = 6000|Uranium = 4000|Plasma = 4000}}
| | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Experiwelder.gif]] | | ![[File:Gygax Torso.png]] |
| |Experimental Welding Tool | | |Exosuit Torso ("Gygax") |
| |An experimental welder, it automatically generates additional fuel and is less damaging to the eyes. | | |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br> | | |None<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |-
| |
| ![[File:Health_hud.png]]
| |
| |Health Scanner HUD
| |
| |A heads-up display that scans the humans in view and provides accurate data about their health status.
| |
| |2 Biotech<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |- | | |- |
| ![[File:Magboots.png]] | | ![[File:Gygax Head.png]] |
| |Magnetic Boots | | |Exosuit Head ("Gygax") |
| |Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. | | |A Gygax head. Houses advanced surveillance and targeting sensors. |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:NightVision.png]] | | ![[File:Gygax Left Arm.png]] |
| |Night Vision Goggles | | |Exosuit Left Arm ("Gygax") |
| |Goggles that let you see through darkness unhindered. | | |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |5 EM Spectrum<br>5 Engineering<br>4 Plasma<br>4 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]350 Plasma<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> |
| |- | | |- |
| ![[File:Sec_hud.png]] | | ![[File:Gygax Right Arm.png]] |
| |Security HUD | | |Exosuit Right Arm ("Gygax") |
| |A heads-up display that scans the humans in view and provides accurate data about their ID status. | | |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 EM Spectrum<br>2 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> |
| |- | | |- |
| ![[File:Skills HUD.png]] | | ![[File:Gygax Left leg.png]] |
| |Skills HUD | | |Exosuit Left Leg ("Gygax") |
| |A heads-up display capable of showing the employment history records of NT crew members. | | |A Gygax Left leg. Contains advanced servodrives and stabilization systems. |
| |2 Combat<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:MGlasses.png]] | | ![[File:Gygax Right leg.png]] |
| |Optical Meson Scanners | | |Exosuit Right leg ("Gygax") |
| |Used for seeing walls, floors, and stuff through anything. | | |A Gygax Right leg. Contains advanced servodrives and stabilization systems. |
| |2 Plasma<br>2 EM Spectrum<br>2 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br> |
| |- | | |- |
| ![[File:Mesons_night.png]] | | ![[File:Gygax Armor.png]] |
| |Night Vision Optical Meson Scanners | | |Exosuit Armor ("Gygax") |
| |Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display. | | |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. |
| |5 Plasma<br>5 EM Spectrum<br>6 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]350 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br> |
| |- | | |- |
| ![[File:Engineering Goggles.gif]]
| | </tab> |
| |Engineering Scanner Goggles | | <tab name="Durand"> |
| |Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:T-Ray Scanners.png]] | | ![[File:Mech_Chassis.png]] |
| |Optical T-Ray Scanners | | |Exosuit Chassis ("Durand") |
| |Used by engineering staff to see underfloor objects such as cables and pipes. | | |The chassis of a Durand |
| |3 Materials<br>2 Engineering<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]25000 Metal<br> |
| |- | | |- |
| ![[File:Airhorn.png]] | | ![[File:Durand Torso.png]] |
| |Air Horn | | |Exosuit Torso ("Durand") |
| |Damn son, where'd you find this? | | |The torso of the Durand. Contains power unit, processing core and life support systems. |
| |4 Materials<br>4 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br> | | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br> |
| |- | | |- |
| ![[File:BreathMask.png]] | | ![[File:Durand Head.png]] |
| |Breath mask | | |Exosuit Head ("Durand") |
| |A close-fitting mask that can be connected to an air supply. | | |A Durand head. Houses advanced surveillance and targeting sensors. |
| |3 Toxins<br> | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Welding Gas Mask.gif]] | | ![[File:Durand Left arm.png]] |
| |Welding Gas Mask | | |Exosuit Left Arm ("Durand") |
| |A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. | | |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Materials<br>3 Engineering<br>3 Toxins<br> | | |None<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Seedextractor.png]] | | ![[File:Durand Right Arm.png]] |
| |Portable Seed Extractor | | |Exosuit Right Arm ("Durand") |
| |For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant. | | |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Engineering<br>3 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Chem_Glasses.png]] | | ![[File:Durand Left leg.png]] |
| |Science Goggles | | |Exosuit Left Leg ("Durand") |
| |A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents. | | |A Durand Left leg. Contains complex servodrives and stabilization systems. |
| |2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Diagnostic HUD.png]] | | ![[File:Durand Right leg.png]] |
| |Diagnostic HUD | | |Exosuit Right Leg ("Durand") |
| |A heads-up display capable of analyzing the integrity and status of robotics and exosuits. | | |A Durand Right leg. Contains complex servodrives and stabilziation systems. |
| |2 Engineering<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Hydroponic HUD.png]] | | ![[File:Durand Armor.png]] |
| |Hydroponic HUD | | |Exosuit Armor ("Durand") |
| |A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil. | | |Durand Armor plating. This layered composite armor is heavy, but extremely durable. |
| |3 Biotech<br>3 EM Spectrum<br>
| | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br> |
| |-
| |
| ![[File:Powerdrill1.png]]
| |
| |Hand Drill
| |
| |A simple hand drill that can switch between a screwdriver and wrench drill bit.
| |
| |4 Materials<br>6 Engineering<br>
| |
| |[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br>
| |
| |-
| |
| ![[File:Titanium crowbar.png]]
| |
| |Miniature Titanium Crowbar
| |
| |A lightweight and portable version of the Crowbar that fits into smaller storages
| |
| |3 Materials<br>4 Engineering<br>
| |
| |[[File:Titanium.png|32px]]250 Titanium<br>
| |
| |-
| |
| ![[File:Jawsoflife.png]]
| |
| |Jaws of Life
| |
| |A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.
| |
| |4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br>
| |
| |-
| |
| ![[File:Bluespace Closet.gif]]
| |
| |Bluespace Closet
| |
| |A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.
| |
| |4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Alien Wrench.png]]
| |
| |Alien Wrench
| |
| |An Alien variant of a wrench. Far faster than a standard wrench.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br> | |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |
| |-
| |
| ![[File:Alien Wirecutters.png]]
| |
| |Alien Wirecutters
| |
| |An Alien variant of wirecutters. Far faster than standard wirecutters.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:AlienScrew.gif]]
| |
| |Alien Screwdriver
| |
| |An Alien variant of a screwdriver. Far faster than a normal screwdriver.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:AlienCrowbar.gif]]
| |
| |Alien Crowbar
| |
| |An Alien variant of a crowbar. Far faster than a typical crowbar.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Alien welding tool.png]]
| |
| |Alien Welding Tool
| |
| |An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
| |
| |5 Engineering<br>5 Plasma<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Alien Multitool.png]]
| |
| |Alien Multitool
| |
| |An Alien variant of a multitool. Displays the functions of wires when hacking.
| |
| |5 Engineering<br>5 Data Theory<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Medical"> | | <tab name="H.O.N.K"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 1,123: |
Line 850: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Adv_mass_spec.png]] | | ![[File:Mech_Chassis.png]] |
| |Advanced Reagent Scanner | | |Exosuit Chassis ("H.O.N.K") |
| |A device for identifying chemicals and their proportions. | | |The chassis of a H.O.N.K Mech. |
| |3 Biotech<br>4 EM Spectrum<br>3 Plasma | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Beakerbluespace.gif]] | | ![[File:Honk Torso.png]] |
| |Bluespace Beaker | | |Exosuit Torso ("H.O.N.K") |
| |A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. | | |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. |
| |6 Bluespace<br>5 Materials<br>4 Plasma | | |None<br> |
| |[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]250 Diamond<br>[[File:BSPoly_crystal.png|32px]]250 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br> |
| |- | | |- |
| ![[File:Beakercryo.gif]] | | ![[File:Honk Head.png]] |
| |Cryostasis Beaker | | |Exosuit Head ("H.O.N.K") |
| |A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. | | |A H.O.N.K head. Houses advanced surveillance and targeting sensors. |
| |3 Materials<br>3 Engineering<br>3 Plasma<br>
| | |None<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |-
| |
| ![[File:Cyborg_analyzer.png]]
| |
| |Machine Analyzer
| |
| |A hand-held scanner able to diagnose robotic injuries and the condition of machinery.
| |
| |2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br> | |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | |
| |-
| |
| ![[File:Healthupgrade.png]]
| |
| |Health Analyzer Upgrade
| |
| |An upgrade unit for expanding the functionality of a health analyzer.
| |
| |2 Biotech<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |- | | |- |
| ![[File:Handheld_defib.png]] | | ![[File:Honk left arm.png]] |
| |Handheld Defibrillator | | |Exosuit Left Arm ("H.O.N.K") |
| |Used to restart stopped hearts. | | |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Biotech<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Holo Stretcher.png]] | | ![[File:Honk Right arm.png]] |
| |Holo Stretcher | | |Exosuit Right Arm ("H.O.N.K") |
| |A hardlight projector for transporting patients. | | |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |5 EM Spectrum<br>4 Power Storage<br> | | |None<br> |
| |{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}} | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Crutches.png]] | | ![[File:Honk Left leg.png]] |
| |Crutches | | |Exosuit Left Leg ("H.O.N.K") |
| |A pair of crutches to help those who have injured or missing legs to walk. | | |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. |
| |5 Biotech | | |None<br> |
| |{{Materials|Metal=1000|Titanium=500}} | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Defrib.gif|64px]] | | ![[File:Honk Right leg.png]] |
| |Defibrillator | | |Exosuit Right Leg ("H.O.N.K") |
| |A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. | | |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. |
| |7 Materials<br>5 Biotech<br>5 Power Storage<br> | | |None<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Defibrilator Wall Mount.png]]
| | </tab> |
| |Defibrillator Wall Mount
| | <tab name="Reticence"> |
| |A frame for a defibrillator mount.
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br>
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| |- | | ! style='background-color:#64487F' width:150px; |Name |
| ![[File:defibcompact.gif]] | | ! class="unsortable" style='background-color:#64487F' |Description |
| |Compact Defibrillator | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| |A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |7 Materials<br>7 Biotech<br>6 Power Storage<br> | |
| |{{Materials|Metal=10000|Glass=4000|Silver=2000}}
| |
| |- | | |- |
| ![[File:Crewmonitor.gif|64px]] | | ![[File:Mech_Chassis.png]] |
| |Handheld Crew Monitor | | |Exosuit Chassis ("Reticence") |
| |A device for tracking crew members on the station. | | |The chassis of a Reticence. |
| |3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:MMI empty.png]] | | ![[File:Reticence Torso.png]] |
| |Man-Machine Interface | | |Exosuit Torso ("Reticence") |
| |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | | |A torso part of the Reticence. Contains power unit, processing core and life support systems. |
| |3 Data Theory<br>2 Biotech<br>2 Engineering | | |None<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:Robotic_brain.png]] | | ![[File: Reticence Head.png]] |
| |Robotic Brain | | |Exosuit Head ("Reticence") |
| |An advanced circuit, capable of housing a non-sentient synthetic intelligence. | | |A Reticence head. Houses advanced surveillance and targeting sensors. |
| |3 Plasma<br>4 Biotech<br>5 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Cyborg_upgrade.png]] | | ![[File:Reticence Left Arm.png]] |
| |Man-Machine Interface Radio Upgrade | | |Exosuit Left Arm ("Reticence") |
| |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | | |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Engineering<br>2 Biotech<br>3 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Nanopaste.png]] | | ![[File:Reticence Right arm.png]] |
| |Nanopaste | | |Exosuit right Arm ("Reticence") |
| |A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. | | |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Materials<br>2 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Reagentscanbasic.png]] | | ![[File:Reticence Left leg.png]] |
| |Reagent Scanner | | |Exosuit Left Leg ("Reticence") |
| |A device for identifying chemicals. | | |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. |
| |2 Plasma<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Basic laserscalpel.png]] | | ![[File:Reticence Right leg.png]] |
| |Basic Laser Scalpel | | |Exosuit Right Leg ("Reticence") |
| |A basic laser scalpel, capable of performing several surgical steps. | | |A Reticence Right leg. Contains advanced servodrives and stabilization systems. |
| |2 Materials<br>2 Biotech<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Improved Laser Scalpel.png]]
| | </tab> |
| |Improved Laser Scalpel
| | <tab name="Phazon"> |
| |A scalpel augmented with a directed laser. This one looks somewhat advanced.
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |4 Materials<br>3 Biotech<br>4 EM Spectrum<br>
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| |- | | ! style='background-color:#64487F' width:150px; |Name |
| ![[File:Scalpellaser.png]]
| | ! class="unsortable" style='background-color:#64487F' |Description |
| |Advanced Laser Scalpel
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| |A scalpel augmented with a directed laser. Extremely fast.
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |6 Materials<br>4 Biotech<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
| |
| |-
| |
| ![[File:IMS.png]]
| |
| |Incision Management System | |
| |A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.
| |
| |7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br>
| |
| |- | |
| ![[File:Cyber eyes.png]] | |
| |Welding Shield implant
| |
| |These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
| |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
| |
| |- | | |- |
| ![[File:Breathing tube.png]] | | ![[File:Mech Chassis.png]] |
| |Breathing Tube Implant | | |Exosuit Chassis ("Phazon") |
| |Allows you to use internals without a mask and protects you from being choked. | | |The Chassis of a Phazon. |
| |2 Materials<br>3 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Arm implant.png]] | | ![[File:Phazon_torso.png]] |
| |Surgical Arm Implant | | |Exosuit Torso ("Phazon") |
| |A set of surgical tools hidden behind a concealed panel on the user's arm. | | |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. |
| |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br> |
| |- | | |- |
| ![[File:Arm implant.png]] | | ![[File:Phazon Head.png]] |
| |Toolset Arm Implant | | |Exosuit Head ("Phazon") |
| |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | | |A Phazon head. Houses advanced surveillance and targeting sensors. |
| |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Phazon Left Arm.png]] |
| |Janitorial Toolset Implant | | |Exosuit Left Arm ("Phazon") |
| |A set of janitorial tools hidden behind a concealed panel on the user's arm. | | |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Materials<br>4 Engineering<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Phazon Right arm.png]] |
| |Botanical Toolset Implant | | |Exosuit Right Arm ("Phazon") |
| |A set of botanical tools hidden behind a concealed panel on the user's arm. | | |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Materials<br>4 Engineering<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Shell Launch System Implant.png]] | | ![[File:Phazon left leg.png]] |
| |Shell Launch System Implant | | |Exosuit Left Leg ("Phazon") |
| |A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | | |A Phazon left leg. Contains Advanced servodrives and stabilization systems. |
| |7 Materials<br>5 Engineering<br>5 Combat<br>
| | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |-
| |
| ! [[File:Razorwire_Spool_Arm_Implant.png]]
| |
| | Razorwire Spool Arm Implant
| |
| |An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
| |
| |6 Combat <br> 6 Biotech <br> 3 Illegals <br> | |
| |[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |
| |- | | |- |
| ! [[File:Qani-Laaca Sensory Computer.png]] | | ![[File:Phazon right leg.png]] |
| | Qani-Laaca Sensory Computer | | |Exosuit Right Leg ("Phazon") |
| |'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. | | |A Phazon right leg. Contains Advanced servodrives and stabilization systems. |
| |7 Combat <br> 7 Biotech <br> 5 Illegals <br> | | |None<br> |
| |[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Phazon armor.png]] |
| |Abductor Toolset Implant | | |Exosuit Armor ("Phazon") |
| |An alien toolset, designed to be installed on subject's arm. | | |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. |
| |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br> |
| |- | | |- |
| ![[File:Arm_implant.png]]
| | </tab> |
| |Abductor Janitorial Toolset Implant | | <tab name="Exosuit Equipment"> |
| |An alien janitorial toolset, designed to be installed on the subject's arm. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| | ![[File:Mecha_wire.png]] |
| | |Exosuit Engineering Equipment (Cable Layer) |
| | |Equipment for engineering exosuits. Lays cable along the exosuit's path. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Mecha_drill.png]] |
| |Abductor Surgical Toolset Implant | | |Exosuit ENgineering Equipment (Drill) |
| |An alien surgical toolset, designed to be installed on the subject's arm. | | |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! |
| |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Diagnostic HUD Implant.png]] | | ![[File:Mecha_exting.png]] |
| |Diagnostic HUD implant | | |Exosuit Engineering Equipment (Extinguisher) |
| |These cybernetic eye implants will display a diagnostic HUD over everything you see. | | |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. |
| |5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Medical HUD implant.png]] | | ![[File:Mecha_clamp.png]] |
| |Medical HUD implant | | |Exosuit Engineering Equipment (Hydraulic Clamp) |
| |These cybernetic eye implants will display a medical HUD over everything you see. | | |Equipment for engineering exosuits. Lifts objects and loads them into cargo. |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:SechudImplant.png]] | | ![[File:Tesla.png]] |
| |Security HUD implant | | |Exosuit Equipment (Plasma Generator) |
| |These cybernetic eye implants will display a security HUD over everything you see. | | |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. |
| |5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Mecha_bananam.png]] |
| |Meson scanner implant | | |H.O.N.K Banana Mortar |
| |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | | |A specialized exosuit banana mortar used for delivering bananas where needed. |
| |4 Materials<br>4 Engineering<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Mecha_honker.png]] |
| |Thermals Implant | | |HoNkER BlAsT 5000 |
| |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | | |A massive air horn capable of causing deafness, weakness, and stunning to those nearby. |
| |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br> |
| |- | | |- |
| ![[File:Antidrop.png]] | | ![[File:Mecha_mousetrapm.png]] |
| |Anti-Drop implant | | |H.O.N.K Mousetrap Mortar |
| |An implant that will prevent you from dropping items when activated. | | |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. |
| |5 Materials<br>5 Biotech<br>6 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:CNS_rebooter.png]] | | ![[File:Mecha_mimecarb.png]] |
| |CNS Rebooter implant | | |S.H.H. "Quietus" Carbine |
| |This implant will automatically restart your central nervous system, reducing downtime when stunned. | | |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:CNS_rebooter.png]] | | ![[File:Mecha_rcd.png]] |
| |Comical Implant | | |Exosuit Module (Mime RCD Module) |
| |Uh oh | | |Used for quick and silent construction. |
| |2 Materials<br>2 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:Neural Jumpstarter.png]] | | ![[File:Mecha_analyzer.png]] |
| |Neural Jumpstarter Implant | | |Exosuit Engineering Equipment (Mining Scanner) |
| |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | | |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> |
| |- | | |- |
| ![[File:Nutriment pump implant.png]] | | ![[File:Sleeper_0.png]] |
| |Nutriment pump implant | | |Exosuit Medical Equipment (Mounted Sleeper) |
| |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | | |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. |
| |3 Materials<br>4 Power Storage<br>3 Biotech<br> | | |3 Engineering<br>2 Plasma<br>3 Biotech<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |- | | |- |
| ![[File:Nutriment pump implant PLUS.png]] | | ![[File:Syringegun.png]] |
| |Nutriment pump implant PLUS | | |Exosuit Medical Equipment (Syringe Gun) |
| |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | | |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. |
| |5 Materials<br>4 Power Storage<br>4 Biotech<br> | | |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br> | | |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br> |
| |- | | |- |
| ![[File:Reviver.png]] | | ![[File:Mecha_clamp.png]] |
| |Reviver implant | | |Exosuit Medical Equipment (Rescue Jaw) |
| |This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. | | |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. |
| |5 Materials<br>5 Biotech<br>4 Data Theory<br> | | |4 Materials<br>6 Engineering<br>6 EM Spectrum<br> |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br> |
| |- | | |- |
| ![[File:Implantor.gif]] | | ![[File:Mecha_uac2.png]] |
| |Bio-chip Implanter | | |Exosuit Weapon ("Ultra AC 2" LMG) |
| |A sterile automatic bio-chip injector. | | |A mech mounted light machine gun. Fires in three-shot bursts. |
| |2 Materials<br>3 Biotech<br>2 Data Theory<br> | | |4 Combat<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:BioChip Case.png]] | | ![[File:Mecha_diamond_drill.png]] |
| |Bio-Chip Case | | |Exosuit Module (Diamond Mining Drill) |
| |A glass case containing a bio-chip. | | |An upgraded version of the standard drill. |
| |2 Biotech<br> | | |5 Materials<br>4 Engineering<br> |
| |[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br> |
| |- | | |- |
| ![[File:Biochip Nanotrasen.png]] | | ![[File:Tesla.png]] |
| |Chemical Bio-Chip Case | | |Exosuit Module (ExoNuclear Reactor) |
| |A glass case containing a remote chemical bio-chip. | | |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. |
| |3 Materials<br>5 Biotech<br> | | |5 Power Storage<br>4 Engineering<br>3 Materials<br> |
| |[[File:Glass.png|32px]]700 Glass<br>
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| |- | | |- |
| ![[File:Biochip Clown.png]] | | ![[File:Mecha_teleport.png]] |
| |Sad Trombone Bio-Chip Case | | |Exosuit Module (Gravitational Catapult Module) |
| |Makes death amusing. | | |An exosuit mounted gravity catapult. Can be used to fling objects and people around. |
| |3 Materials<br>5 Biotech<br> | | |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> |
| |[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Biochip Nanotrasen.png]] | | ![[File:Mecha_rcd.png]] |
| |Tracking Bio-Chip Case | | |Exosuit Module (RCD Module) |
| |A glass case containing a tracking bio-chip. | | |An exosuit-mounted Rapid Construction Device. |
| |2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br> | | |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Mecha_aboost_rng.png]] |
| |Cybernetic Eyes | | |Exosuit Module (Reactive Armor Booster Module) |
| |A pair of basic cybernetics that perfectly mimic the functions of human eyes. | | |An exosuit-mounted armor booster that decreases melee damage taken. |
| |4 Materials<br>4 Biotech<br> | | |5 Materials<br>4 Combat<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br> |
| |- | | |- |
| ![[File:Cybernetic Ears.png]] | | ![[File:Mecha_aboost_ccw.png]] |
| |Cybernetic Ears | | |Exosuit Module (Reflective Armor Booster Module) |
| |A basic cybernetic designed to mimic the operation of ears. | | |An exosuit-mounted armor booster that decreases damage taken from ranged weapons. |
| |4 Materials<br>4 Biotech<br> | | |5 Materials<br>5 Combat<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br> |
| |- | | |- |
| ![[File:Cybernetic Liver.png]] | | ![[File:Repair_droid.png]] |
| |Cybernetic Liver | | |Exosuit Module (Repair Droid Module) |
| |An electronic device designed to mimic the functions of a of human liver. | | |An automated Repair Droid. Consumes power to repair your mech. |
| |4 Materials<br>4 Biotech<br> | | |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Cybernetic Kidneys.png]] | | ![[File:Repair_droid.png]] |
| |Cybernetic Kidneys | | |Exosuit Module (SOB-3 Clusterbang Launcher) |
| |An electronic device designed to mimic the functions of a pair of kidneys. | | |A weapon that violates the Geneva Convention at 3 rounds per minute |
| |4 Materials<br>4 Biotech<br> | | |5 Materials<br>5 Combat<br>3 Illegal<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br> |
| |- | | |- |
| ![[File:Cybernetic_heart.gif]] | | ![[File:Mecha_Bola.png]] |
| |Cybernetic Heart | | |Exosuit Weapon Design (PCMK-6 Bola Launcher) |
| |An electronic device designed to mimic the functions of an organic human heart. | | |A mech mounted bola launcher useful for slowing criminals down. |
| |4 Materials<br>4 Biotech<br> | | |3 Combat<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Upgraded Cybernetic Heart.gif]] | | ![[File:Mecha_Bola.png]] |
| |Upgraded Cybernetic Heart | | |Exosuit Module (Teleporter Module) |
| |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. | | |An exosuit module that allows exosuits to teleport to any position in view |
| |5 Materials<br>5 Engineering<br>5 Biotech<br> | | |5 EM Spectrum<br>8 Bluespace<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br> |
| |- | | |- |
| ![[File:Cybernetic Lungs.png]] | | ![[File:Mecha_Bola.png]] |
| |Cybernetic Lungs | | |Heavy-duty Exosuit Ion Thruster |
| |An electronic device designed to mimic the functions of a pair of human lungs. | | |Allows for further control in zero gravity environments |
| |4 Materials<br>4 Biotech<br> | | |5 EM Spectrum<br>5 Materials<br>6 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br> |
| |- | | |- |
| ![[File:Upgraded Cybernetic Lungs.png]] | | ![[File:Tesla.png]] |
| |Upgraded Cybernetic Lungs | | |Exosuit Module (Tesla Energy Relay) |
| |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | | |A tesla energy relay system that passively recharges a mech using power from nearby APCs. |
| |5 Materials<br>5 Engineering<br>5 Biotech<br> | | |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br> |
| |- | | |- |
| ![[File:AlienScalpel.png]] | | ![[File:Mecha_laser.png]] |
| |Alien Scalpel | | |Exosuit Weapon (CH-LC "Solaris" Laser Cannon) |
| |An Alien variant of a scalpel. | | |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |4 Engineering<br>4 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:AlienHemostat.png]] | | ![[File:Mecha_laser.png]] |
| |Alien Hemostat | | |Exosuit Weapon (CH-PL "Firedart" laser) |
| |An Alien variant of a hemostat. | | |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |3 Engineering<br>3 Combat<br>3 EM Spectrum<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:AlienRetractor.png]] | | ![[File:Mecha_laser.png]] |
| |Alien Retractor | | |Exosuit Weapon (CH-DS "Peacemaker" Disabler) |
| |An Alien variant of a retractor. | | |A weapon for combat exosuits. Shoots basic disablers. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |3 Combat<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:AlienSaw.png]] | | ![[File:Mecha_carbine.png]] |
| |Alien Circular Saw | | |Exosuit Weapon (FNX-66 "Hades" Carbine) |
| |An Alien variant of a circular saw. | | |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |5 Combat<br>4 Materials<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Alien Drill.png]] | | ![[File:Mecha_scatter.png]] |
| |Alien Drill | | |Exosuit Weapon (LBX AC 10 "Scattershot") |
| |An Alien variant of a drill. | | |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |4 Combat<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:AlienCautery.png]] | | ![[File:Mecha_ion.png]] |
| |Alien Cautery | | |Exosuit Weapon (MKIV Ion Heavy Cannon) |
| |An Alien variant of a cautery tool. | | |A mech-mounted weapon that is virtually identical to the Ion Rifle. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |6 Combat<br>5 EM Spectrum<br>5 Materials<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br> |
| |- | | |- |
| ![[File:Alien Bone gel.png]] | | ![[File:Mecha_sgl.png]] |
| |Alien Bone Gel | | |Exosuit Weapon (SGL-6 Flashbang Launcher) |
| |An Alien variant of bone gel. | | |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |4 Combat<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |- | | |- |
| ![[File:Alien Bone Setter.png]] | | ![[File:Mecha_missile.png]] |
| |Alien Bone Setter | | |Exosuit Weapon (SRM-8 Missile Rack) |
| |An Alien variant of a bone setter. | | |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |6 Combat<br>5 Materials<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |-
| |
| ![[File:Alien FixOVein.png]]
| |
| |Alien FixOVein
| |
| |An Alien variant of fixOVein.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Mecha_Plasmacutter.png]] |
| |Wire Interface Implant | | |Exosuit Module Design (217-D Heavy Plasma Cutter) |
| |A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think. | | |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br> | | |5 Materials<br>4 Engineering<br>4 Plasma<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Mecha_laser.png]] |
| |X-ray Implant | | |Exosuit Weapon (P-X Tesla Cannon) |
| |These cybernetic eyes will give you X-ray vision. Blinking is futile. | | |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. |
| |7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br> | | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |- | | |- |
| ![[File:Reactive Repair Implant.png]] | | ![[File:Mecha_laser.png]] |
| |Reactive Repair Implant | | |Exosuit Weapon (ZFI Immolation Beam Gun) |
| |This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. | | |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. |
| |5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br> |
| |-
| |
| ![[File:Magnetic Joints Implant.png]]
| |
| |Magnetic Joints Implant
| |
| |This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier.
| |
| |5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |
| |-
| |
| ![[File:Reviver.png]]
| |
| |Sealed Joints Implant
| |
| |This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage.
| |
| |5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Miscellaneous"> | | <tab name="Cyborg Upgrade Modules"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 1,566: |
Line 1,250: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:comp_design_or_tech_disk.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Design Storage Disk | | |Kinetic Accelerator Offensive Mining Explosion Mod |
| |Produce additional disks for storing device designs. | | |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. |
| |1 Data Theory<br> | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br> |
| |- | | |- |
| ![[File:comp_design_or_tech_disk.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Technology Data Storage Disk | | |Kinetic Accelerator Rapid Repeater Mod |
| |Produce additional disks for storing technology data. | | |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. |
| |1 Data Theory<br> | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Muzzle.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Safety Muzzle | | |Kinetic Accelerator Resonator Blast Mod |
| |Can prevent vampires from biting people, or prevent annoying people from talking. | | |Causes kinetic accelerator shots to leave and detonate resonator blasts. |
| |1 Materials<br> | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br> |
| |- | | |- |
| ![[File:Muzzle.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Shock Muzzle | | |Cyborg Upgrade Module (Module Reset) |
| |A muzzle designed to prevent biting. This one is fitted with a behaviour correction system. | | |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. |
| |1 Materials<br>1 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Plant data disk.gif]] | | ![[File:Cyborg_upgrade.png]] |
| |Plant data disk | | |Cyborg Upgrade Module (Rename) |
| |A disk for storing plant genetic data. | | |Used to rename a cyborg. |
| |3 Biotech<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]35000 Metal<br> |
| |- | | |- |
| ![[File:IntelliCard.png]] | | ![[File:Cyborg_upgrade.png]] |
| |IntelliCard | | |Cyborg Upgrade Module (Restart) |
| |A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled. | | |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. |
| |3 Data Theory<br>3 Materials<br> | | |None<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br> | | |[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Pai.png]] | | ![[File:Lavaproof Chassis.png]] |
| |Personal Artificial Intelligence Card | | |Cyborg Upgrade Module (Lavaproof Chassis) |
| |An advanced personality circuit. Can be used to download a PAI for companionship. | | |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. |
| |2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br> |
| |- | | |- |
| ![[File:Camera.png]] | | ![[File:Cyborg upgrade2.png]] |
| |Digital Camera | | |Cyborg Upgrade Module (VTEC) |
| |Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7. | | |Installs an advanced servo suite into a robot, increasing their speed. |
| |2 Materials<br>2 Data Theory<br> | | |5 Materials<br>4 Engineering<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br> | | |[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br> |
| |- | | |- |
| ![[File:comp_design_or_tech_disk.png]] | | ![[File:Cyborg_Override.png]] |
| |Genetics Data Disk | | |Cyborg Upgrade Module (Ion Thrusters) |
| |A type of data disk used for storing genetic or cloning data. | | |A energy-operated thruster system for cyborgs. |
| |2 Biotech<br>3 Data Theory<br> | | |4 Engineering<br>4 Power Storage<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br> |
| |- | | |- |
| ![[File:EmergencyTank.png]] | | ![[File:Cyborg_Override.png]] |
| |Empty Emergency Oxygen Tank | | |Cyborg Upgrade Module (Diamond Drill) |
| |Used for emergencies. Contains very little oxygen. | | |A diamond drill replacement for the mining module's standard drill. |
| |3 Toxins<br> | | |6 Materials<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:EmergencyOxygenTank.png]] | | ![[File:Cyborg_Override.png]] |
| |Empty Extended Emergency Oxygen Tank | | |Cyborg Upgrade Module (Ore Satchel of Holding) |
| |Used for emergencies. Contains a small amount of oxygen. | | |A satchel of holding replacement for mining cyborg's ore satchel module. |
| |4 Toxins<br> | | |4 Materials<br>4 Engineering<br>4 Bluespace<br> |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> |
| |- | | |- |
| ![[File:Empty Double Emergency Oxygen Tank.png]] | | ![[File:Cyborg_Override.png]] |
| |Empty Double Emergency Oxygen Tank | | |Cyborg Upgrade Module (Safety Override) |
| |Used for emergencies. Contains a moderate amount of oxygen. | | |Unlocks the hidden, deadlier functions of a cyborg. |
| |5 Toxins<br> | | |7 Combat<br>7 Data Theory<br>4 Illegals<br> |
| |[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br> |
| |- | | |- |
| ![[File:OxygenTank.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Empty Oxygen Tank | | |Cyborg Upgrade Module (Self-repair) |
| |A tank of oxygen.
| | |This module will repair the cyborg over time. |
| |5 Toxins<br>
| | |4 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |-
| |
| ![[File:VideoCamera.png]]
| |
| |Video Camera | |
| |Produce a video camera that can send live feed to the entertainment network.
| |
| |3 Data Theory<br>2 Materials<br> | |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |
| |-
| |
| </tab>
| |
| <tab name="Stock Parts">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Capacitor.png]] | | ![[File:Floor buffer.png]] |
| |Basic Capacitor | | |Janitorial floor buffer upgrade (Floor buffer) |
| |A stock part used in the construction of various devices. | | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. |
| |1 Power Storage<br> | | |4 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br> |
| |- | | |- |
| ![[File:Scanning_Module.gif]] | | ![[File:Cyborg Upgrade4.png]] |
| |Basic Scanning Module | | |Cyborg Upgrade Module (Trash Bag of Holding) |
| |A stock part used in the construction of various devices. | | |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. |
| |1 EM Spectrum<br> | | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br> |
| |- | | |- |
| ![[File:Micro Manipulator.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Micro Manipulator | | |Cyborg Upgrade Module (Rapid Construction Device) |
| |A stock part used in the construction of various devices. | | |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. |
| |1 Materials<br> | | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> |
| |[[File:Metal.png|32px]]100 Metal<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:Micro-laser.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Basic Micro-Laser | | |Cyborg Upgrade Module (Rapid Part Exchange Device) |
| |A stock part used in the construction of various devices. | | |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. |
| |1 EM Spectrum<br> | | |3 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:Matter bin.png]] | | ![[File:AbductorModule.png]] |
| |Basic Matter Bin | | |Cyborg Upgrade Module (Abductor Engineering Equipment) |
| |A stock part used in the construction of various devices. | | |An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. |
| |1 Materials<br> | | |7 Materials<br>7 Engineering<br>4 Alientech <br> |
| |[[File:Metal.png|32px]]100 Metal<br> | | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File: Rped.gif]] | | ![[File:AbductorModule.png]] |
| |Rapid Part Exchange Device | | |Cyborg Upgrade Module (Abductor Medical Equipment) |
| |Special mechanical module made to store, sort, and apply standard machine parts. | | |An experimental upgrade that replaces a medical cyborg's tools with the abductor version. |
| |1 Engineering<br> | | |7 Materials<br>7 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br> |
| |- | | |- |
| ![[File:Alien Alloy.png]] | | ![[File:AbductorModule.png]] |
| |Alien Alloy | | |Cyborg Upgrade (Abductor Janitorial Equipment) |
| |An Alloy used by people far more advanced then us. | | |An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. |
| |7 Materials<br>2 Plasma<br>1 Alientech<br> | | |7 Materials<br>7 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br> |
| |- | | |- |
| ![[File:Advanced_capacitor.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Advanced Capacitor | | |Kinetic Accelerator Damage Mod |
| |A stock part used in the construction of various devices. | | |Increases the damage of a kinetic accelerator when installed. |
| |3 Power Storage<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]150 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| ![[File:Advanced_scanning_module.gif]] | | ![[File:Kineticacceleratormod.png]] |
| |Advanced Scanning Module | | |Kinetic Accelerator Cooldown Mod |
| |A stock part used in the construction of various devices. | | |Decreases the cooldown of a kinetic accelerator when installed. |
| |3 EM Spectrum<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| ![[File:Nano_manipulator.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Nano Manipulator | | |Kinetic Accelerator Range Mod |
| |A stock part used in the construction of various devices. | | |Increases the range of a kinetic accelerator when installed. |
| |3 Materials<br>2 Data Theory<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]150 Metal<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| ![[File:High_micro_laser.png]] | | ![[File:Kineticacceleratormod.png]] |
| |High-Power Micro-Laser | | |Kinetic Accelerator Mining AoE Mod |
| |A stock part used in the construction of various devices. | | |Causes the kinetic accelerator to destroy rock in an AoE. |
| |3 EM Spectrum<br> | | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |-
| |
| ![[File:Advanced_matter_bin.png]]
| |
| |Advanced Matter Bin
| |
| |A stock part used in the construction of various devices.
| |
| |3 Materials<br> | |
| |[[File:Metal.png|32px]]150 Metal<br>
| |
| |- | | |- |
| ![[File:Super capacitor.png]]
| | </tab> |
| |Super Capacitor
| | <tab name="Medical"> |
| |A stock part used in the construction of various devices.
| |
| |5 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
| |
| |-
| |
| ![[File:Super scanning module.gif]]
| |
| |Phasic Scanning Module
| |
| |A stock part used in the construction of various devices.
| |
| |5 EM Spectrum<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Silver.png|32px]]60 Silver<br>
| |
| |-
| |
| ![[File:Pico manipulator.png]]
| |
| |Pico Manipulator
| |
| |A stock part used in the construction of various devices.
| |
| |5 Materials<br>4 Data Theory<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>
| |
| |-
| |
| ![[File:Ultra high micro laser.png]]
| |
| |Ultra-High-Power Micro-Laser
| |
| |A stock part used in the construction of various devices.
| |
| |5 EM Spectrum<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Uranium.png|32px]]60 Uranium<br>
| |
| |-
| |
| ![[File:Super matter bin.png]]
| |
| |Super Matter Bin
| |
| |A stock part used in the construction of various devices.
| |
| |5 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>
| |
| |-
| |
| ![[File:Quadratic Capacitor.png]]
| |
| |Quadratic Capacitor
| |
| |An capacity capacitor used in the construction of a variety of devices.
| |
| |5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br>
| |
| |-
| |
| ![[File:Triphasic_scanning_module.gif]]
| |
| |Triphasic Scanning Module
| |
| |A compact, ultra resolution triphasic scanning module used in the construction of certain devices.
| |
| |5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Femto Manipulator.png]]
| |
| |Femto Manipulator
| |
| |A tiny little manipulator used in the construction of certain devices.
| |
| |7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
| |
| |-
| |
| ![[File:Quad Ultra Micro Laser.png]]
| |
| |Quad-Ultra Micro-Laser
| |
| |A tiny laser used in certain devices.
| |
| |5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br>
| |
| |-
| |
| ![[File:Bluespace_matter_bin.gif]]
| |
| |Bluespace Matter Bin
| |
| |A Stock part used in the construction of various devices.
| |
| |7 Materials<br>5 Engineering<br>5 Bluespace<br>
| |
| |[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Bluespace_rped.gif]]
| |
| |Bluespace RPED
| |
| |A special Bluespace device made to store, sort, and apply standard machine parts from a distance.
| |
| |4 Engineering<br>3 Bluespace<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br>
| |
| |-
| |
| |}</tab></tabs>
| |
| | |
| == Exosuit Fabricator ==
| |
| | |
| [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
| |
| | |
| <tabs>
| |
| <tab name="Cyborg"> | |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 1,814: |
Line 1,404: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Cyborg endoskeleton.png]] | | ![[File:MMI empty.png]] |
| |Cyborg Endoskeleton | | |Man-Machine Interface |
| |A complex metal backbone with standard limb sockets and pseudomuscle anchors. | | |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. |
| |None<br> | | |3 Data Theory<br>2 Biotech<br>2 Engineering<br> |
| |[[File:Metal.png|32px]]15000 Metal<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Cyborg Torso.png]] | | ![[File:Robotic_brain.png]] |
| |Cyborg Torso | | |Robotic Brain |
| |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | | |An advanced circuit, capable of housing a non-sentient synthetic intelligence. |
| |None<br> | | |3 Plasma<br>4 Biotech<br>5 Data Theory<br> |
| |[[File:Metal.png|32px]]40000 Metal<br> | | |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| ![[File:Cyborg Head.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Cyborg Head | | |Man-Machine Interface Radio Upgrade |
| |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | | |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. |
| |None<br> | | |2 Engineering<br>2 Biotech<br>3 Data Theory<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]200 Metal<br> |
| |- | | |- |
| ![[File:Cyborg Left Arm.png]] | | ![[File:Cyber eyes.png]] |
| |Cyborg Left Arm | | |Welding Shield implant |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |These reactive micro-shields will protect you from welders and flashes without obscuring your vision. |
| |None<br> | | |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br> |
| |- | | |- |
| ![[File:Cyborg Right Arm.png]] | | ![[File:Breathing tube.png]] |
| |Cyborg Right Arm | | |Breathing Tube Implant |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |Allows you to use internals without a mask and protecting you from being choked. |
| |None<br> | | |2 Materials<br>3 Biotech<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> |
| |- | | |- |
| ![[File:Robotleg.png]] | | ![[File:Surgical arm implant.png]] |
| |Cyborg Left Leg | | |Surgical Arm Implant |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |A set of surgical tools hidden behind a concealed panel on the user's arm. |
| |None<br> | | |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Cyborg Right Leg.png]] | | ![[File:Toolset arm implant.png]] |
| |Cyborg Right Leg | | |Toolset Arm Implant |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. |
| |None<br> | | |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| </tab>
| | ![[File:Janitorial arm implant.png]] |
| <tab name="Cyborg Repair">
| | |Janitorial Toolset Implant |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A set of janitorial tools hidden behind a concealed panel on the user's arm. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |3 Materials<br>4 Engineering<br>4 Biotech<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Cyborg Binary Comms Device.png]] | | ![[File:Botanical arm implant.png]] |
| |Cyborg Binary Communication Device | | |Botanical Toolset Implant |
| |Allows for Cyborgs to Communicate in binary. | | |A set of botanical tools hidden behind a concealed panel on the user's arm. |
| |None<br> | | |3 Materials<br>4 Engineering<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Cyborg Radio.png]] | | ![[File:Toolset arm implant.png]] |
| |Cyborg Radio | | |Abductor Toolset Implant |
| |A radio for cyborgs. | | |An alien toolset, designed to be installed on subject's arm. |
| |None<br> | | |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:Actuator.png]] | | ![[File:Janitorial arm implant.png]] |
| |Cyborg Actuator | | |Abductor Janitorial Toolset Implant |
| |An actuator for Cyborgs. | | |An alien janitorial toolset, designed to be installed on the subject's arm. |
| |None<br> | | |6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]3500 Metal<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:Cyborg diag unit.png]] | | ![[File:Surgical arm implant.png]] |
| |Cyborg Diagnosis Unit | | |Abductor Surgical Toolset Implant |
| |A diagnosis unit for cyborgs. | | |An alien surgical toolset, designed to be installed on the subject's arm. |
| |None<br> | | |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]3500 Metal<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:Cyborg Camera.png]] | | ![[File:Diagnostic HUD Implant.png]] |
| |Cyborg Camera | | |Diagnostic HUD implant |
| |The eyes of a cyborg. | | |These cybernetic eye implants will display a diagnostic HUD over everything you see. |
| |None<br> | | |5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| ![[File:Cyborg armor.png]] | | ![[File:Medical HUD implant.png]] |
| |Cyborg Armor | | |Medical HUD implant |
| |Armor designed for cyborgs. | | |These cybernetic eye implants will display a medical HUD over everything you see. |
| |None<br> | | |5 Materials<br>4 Biotech<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| </tab>
| | ![[File:SechudImplant.png]] |
| <tab name="MODsuit Construction">
| | |Security HUD implant |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |These cybernetic eye implants will display a security HUD over everything you see. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Mod Shell.png]] | | ![[File:Meson eyes implant.png]] |
| |MOD Shell | | |Meson scanner implant |
| |A 'Cybersun Industries' designed shell for a Modular Suit. | | |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. |
| |None<br> | | |4 Materials<br>4 Engineering<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> |
| |- | | |- |
| ![[File:Mod Helmet.png]] | | ![[File:Thermal eyes implant.png]] |
| |MOD Helmet | | |Thermals Implant |
| |A 'Cybersun Industries' designed helmet for a Modular Suit. | | |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. |
| |None<br> | | |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Mod Chestplate.png]] | | ![[File:Antidrop.png]] |
| |MOD Chestplate | | |Anti-Drop implant |
| |A 'Cybersun Industries' designed chestplate for a Modular Suit. | | |An implant that will prevent you from dropping items. |
| |None<br> | | |5 Materials<br>5 Biotech<br>6 Data Theory<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> |
| |- | | |- |
| ![[File:Mod Gauntlets.png]] | | ![[File:CNS_rebooter.png]] |
| |MOD Gauntlets | | |CNS Rebooter implant |
| |'Cybersun Industries' designed gauntlets for a Modular Suit. | | |This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. |
| |None<br> | | |6 Materials<br>6 Biotech<br>5 Data Theory<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> |
| |- | | |- |
| ![[File:Mod Boots.png]] | | ![[File:Neural Jumpstarter.png]] |
| |MOD Boots | | |Neural Jumpstarter Implant |
| |'Cybersun Industries' designed boots for a Modular Suit. | | |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. |
| |None<br> | | |6 Materials<br>6 Biotech<br>5 Data Theory<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> |
| |- | | |- |
| ![[File:Mod Standard Plating.png]] | | ![[File:CNS_rebooter.png]] |
| |MOD External Plating | | |Comical Implant |
| |External plating used to finish a MOD control unit. | | |Uh oh |
| |None<br> | | |2 Materials<br>2 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br> |
| |- | | |- |
| ![[File:Mod Engineering Plating.png]] | | ![[File:Nutriment pump implant.png]] |
| |MOD Engineering Plating | | |Nutriment pump implant |
| |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | | |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. |
| |None<br> | | |3 Materials<br>4 Power Storage<br>3 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| ![[File:Mod Atmospheric Plating.png]] | | ![[File:Nutriment pump implant PLUS.png]] |
| |MOD Atmospheric Plating | | |Nutriment pump implant PLUS |
| |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | | |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. |
| |None<br> | | |5 Materials<br>4 Power Storage<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br> |
| |- | | |- |
| ![[File:Mod Medical Plating.png]] | | ![[File:Reviver.png]] |
| |MOD Medical Plating | | |Reviver implant |
| |A lightweight suit by DeForest Medical Corporation, allows for easier movement. | | |This implant will attempt to revive you if you lose consciousness. For the faint of heart! |
| |None<br> | | |5 Materials<br>5 Biotech<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> |
| |- | | |- |
| ![[File:Mod Security Plating.png]] | | ![[File:Cyber eyes.png]] |
| |MOD Security Plating | | |Cybernetic Eyes |
| |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | | |An electronic device designed to mimic the functions of a pair of human eyes. |
| |None<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Cosmohonk Plating.png]] | | ![[File:Cybernetic Ears.png]] |
| |MOD Cosmohonk Plating | | |Cybernetic Ears |
| |A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost. | | |A basic cybernetic designed to mimic the operation of ears. |
| |None<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Skin Applier.png]] | | ![[File:Cybernetic Liver.png]] |
| |MOD Civilian Skin | | |Cybernetic Liver |
| |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | | |An electronic device designed to mimic the functions of a of human liver. |
| |None<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Skin Applier.png]] | | ![[File:Cybernetic Kidneys.png]] |
| |MOD Corpsman Skin | | |Cybernetic Kidneys |
| |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | | |An electronic device designed to mimic the functions of a pair of kidneys. |
| |None<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| | |- |
| | ![[File:Cybernetic_heart.gif]] |
| | |Cybernetic Heart |
| | |An electronic device designed to mimic the functions of an organic human heart. |
| | |4 Materials<br>4 Biotech<br> |
| | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| | |- |
| | ![[File:Upgraded Cybernetic Heart.gif]] |
| | |Upgraded Cybernetic Heart |
| | |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. |
| | |5 Materials<br>5 Engineering<br>5 Biotech<br> |
| | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| | |- |
| | ![[File:Cybernetic Lungs.png]] |
| | |Cybernetic Lungs |
| | |An electronic device designed to mimic the functions of a pair of human lungs. |
| | |4 Materials<br>4 Biotech<br> |
| | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| | |- |
| | ![[File:Upgraded Cybernetic Lungs.png]] |
| | |Upgraded Cybernetic Lungs |
| | |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. |
| | |5 Materials<br>5 Engineering<br>5 Biotech<br> |
| | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| |- | | |- |
| | ![[File:SAEMI implant.png]] |
| | |Strong-arm Empowered Musculature Implant |
| | |An implant that enhances your muscles to punch harder and throw people back. |
| | |7 Combat<br>4 Syndicate<br>7 Biotech<br> |
| | |[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> |
| </tab> | | </tab> |
| <tab name="MODsuit Modules"> | | <tab name="Misc"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 2,000: |
Line 1,611: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Mod Storage.png]] | | ![[File:Exosuit Tracking Beacon.gif]] |
| |Storage Module | | |Exosuit Tracking Beacon |
| |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | | |Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. |
| |None<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod Extended Storage.png]] | | ![[File:IPC Head.png]] |
| |Expanded Storage Module | | |IPC Head |
| |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | | |A simple, functional robotic head, capable of housing visual and audio receptors. |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Mod Syndicate Storage.png]] | | ![[File:IPC Torso.png]] |
| |Syndicate Storage Module | | |Integrated Robotic Chassis |
| |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | | |The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. |
| |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | | |None<br> |
| |[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br> |
| |- | | |- |
| ![[File:Mod Medical Visor.png]] | | ![[File:Supercapacitypowercell.png]] |
| |Medical Visor Module | | |IPC Microbattery |
| |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | | |A small, powerful cell for use in fully prosthetic bodies. |
| |5 Materials<br>4 Programming<br>4 Biotech<br> | | |None<br> |
| |[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br> |
| |- | | |- |
| ![[File:Mod Diagnostic Visor.png]] | | ![[File:IPC charger implant.png]] |
| |Diagnostic Visor Module | | |IPC Charger |
| |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | | |An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment |
| |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | | |None<br> |
| |[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| ![[File:Mod Security Visor.png]] | | ![[File:Cyborg_Camera.png]] |
| |Security Visor Module | | |IPC Optical Sensor |
| |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | | |The eyes of an IPC. |
| |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | | |None<br> |
| |[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> |
| |- | | |- |
| ![[File:Mod Meson Visor.png]] | | ![[File:Universal_recorder.png]] |
| |Meson Visor Module | | |IPC Microphone |
| |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | | |Allows an IPC to hear. |
| |4 Materials<br>4 Biotech<br>4 Engineering<br> | | |None<br> |
| |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> |
| |- | | |- |
| ![[File:Mod Welding Protection.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Welding Protection Module | | |Voice Modkit : Standard |
| |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | | |This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. |
| |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod T-Ray Scanner.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |T-Ray Scanner Module | | |Voice Modkit : Nanotrasen |
| |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | | |This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. |
| |2 Materials<br>2 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod Cloak.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Cloak Module | | |Voice Modkit : Silent |
| |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | | |This modification kit silences a mech's onboard voice. |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | | |None<br> |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod Ion Jetpack.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Ion Jetpack Module | | |Voice Modkit : Honk |
| |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | | |This modification kit updates a mech's onboard voice to Honk. Why? |
| |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br> |
| |- | | |- |
| ![[File:Mod Magnetic Stability.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Magnetic Stabilizator Module | | |Voice Modkit : Syndicate |
| |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | | |A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | | |2 Illegal<br> |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | | |[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br> |
| |- | | |- |
| ![[File:Mod Radiation Protection.png]] | | ![[File:Exosuit Tracking Beacon.gif]] |
| |Radiation Protection Module | | |AI Control Beacon |
| |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | | |A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. |
| |4 Materials<br>4 EM Spectrum<br>5 Combat<br> | | |2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br> |
| |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br> |
| |- | | |- |
| ![[File:Mod EMP Shield.png]] | | ![[File:Flash.png]] |
| |EMP Shield Module | | |Synthetic Flash |
| |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | | |A synthetic flash used mostly in borg construction. |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | | |3 EM Spectrum<br>2 Combat<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br> |
| |- | | |- |
| ![[File:Mod Flashlight.png]] | | ![[File:Powercell.png]] |
| |Flashlight Module | | |Basic Power Cell |
| |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | | |A basic power cell that holds 1000 units of energy |
| |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | | |1 Power Storage<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> |
| |- | | |- |
| ![[File:Mod Emergency Tether.png]] | | ![[File:Power_cell.png]] |
| |Emergency Tether Module | | |High-Capacity Power Cell |
| |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | | |A power cell that holds 10000 units of energy |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | | |2 Power Storage<br> |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> |
| |- | | |- |
| ![[File:Mod Reagent Scanner.png]] | | ![[File:Hyper_cell.png]] |
| |Reagent Scanner Module | | |Hyper-Capacity Power Cell |
| |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you. | | |A power cell that holds 30000 units of energy |
| |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | | |5 Power Storage<br>5 Materials<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> |
| |- | | |- |
| ![[File:Mod Internal GPS.png]] | | ![[File:Supercapacitypowercell.png]] |
| |Internal GPS Module | | |Super-Capacity Power Cell |
| |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | | |A power cell that holds 20000 units of energy |
| |2 Materials<br>2 Bluespace<br> | | |3 Power Storage<br>3 Materials<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> |
| |- | | |- |
| ![[File:Mod Thermal Regulator.png]] | | ![[File:Bluespacepowercell.png]] |
| |Thermal Regulator Module | | |Bluespace Power cell |
| |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | | |A powercell that holds 40000 units of energy |
| |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | | |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh |
| |- | | |- |
| ![[File:Mod Injector.png]]
| | |}</tab></tabs> |
| |Injector Module
| |
| |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
| |
| |4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Defibrillator.png]]
| |
| |Defibrillator Module
| |
| |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
| |
| |7 Materials<br>7 Biotech<br>6 Power Storage<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Mod Bike Horn.png]]
| |
| |Bike Horn Module
| |
| |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
| |
| |3 Programming<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
| |
| |-
| |
| ![[File:Mod Waddle.png]]
| |
| |Waddle Module
| |
| |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
| |
| |3 Programming<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
| |
| |-
| |
| ![[File:Mod Crate Clamp.png]]
| |
| |Crate Clamp Module
| |
| |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
| |
| |3 Programming<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Drill.png]]
| |
| |Drill Module
| |
| |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
| |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
| |
| |-
| |
| ![[File:Mod Ore Bag.png]]
| |
| |Ore Bag Module
| |
| |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
| |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod DNA Lock.png]]
| |
| |DNA Lock Module
| |
| |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
| |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
| |
| |-
| |
| ![[File:Mod Holster.png]]
| |
| |Holster Module
| |
| |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
| |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Mod Active Sonar.png]]
| |
| |Active Sonar Module
| |
| |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
| |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Pathfinder.png]]
| |
| |Pathfinder Module
| |
| |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
| |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Plasma Stabilizer.png]]
| |
| |Plasma Stabilizer Module
| |
| |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
| |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Mod Smoke Grenade.png]]
| |
| |Smoke Grenade Module
| |
| |A module that dispenses primed smoke grenades to disperse crowds.
| |
| |5 Materials<br>6 Engineering<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Plate Compression.png]]
| |
| |Plate Compression Module
| |
| |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
| |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Status Readout.png]]
| |
| |Status Readout Module
| |
| |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
| |
| |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Mod Teleporter.png]]
| |
| |Teleporter Module
| |
| |A module that uses a bluespace core to let the user transport their particles elsewhere.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Kinesis.png]]
| |
| |Kinesis Module
| |
| |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Firewall.png]]
| |
| |Firewall Module
| |
| |A module that uses a pyroclastic core to make immolating dropwalls.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Arc-Shield.png]]
| |
| |Arc-Shield Module
| |
| |A module that uses a flux core to project an unstable protective shield.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Vortex Shotgun.png]]
| |
| |Vortex Shotgun Module
| |
| |A module that uses a vortex core to rend the fabric of space time in front of it.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Cryogrenade.png]]
| |
| |Cryogrenade Module
| |
| |A module that uses a cryogenic core to make freezing grenades.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Ripley">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis (APLU "Ripley")
| |
| |The chassis of an APLU Ripley.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Torso.png]]
| |
| |Exosuit Torso (APLU "Ripley")
| |
| |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
| |
| |-
| |
| ![[File:Ripley Left arm.png]]
| |
| |Exosuit Left Arm (APLU "Ripley")
| |
| |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right arm.png]]
| |
| |Exosuit Right Arm (APLU "Ripley")
| |
| |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Left leg.png]]
| |
| |Exosuit Left Leg (APLU "Ripley")
| |
| |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right leg.png]]
| |
| |Exosuit Right leg (APLU "Ripley")
| |
| |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Firefighter">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis (APLU "Firefighter")
| |
| |The chassis of a Firefighter APLU.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Torso.png]]
| |
| |Exosuit Torso (APLU "Ripley")
| |
| |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
| |
| |-
| |
| ![[File:Ripley Left arm.png]]
| |
| |Exosuit Left Arm (APLU "Ripley")
| |
| |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right arm.png]]
| |
| |Exosuit Right Arm (APLU "Ripley")
| |
| |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Left leg.png]]
| |
| |Exosuit Left Leg (APLU "Ripley")
| |
| |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right leg.png]]
| |
| |Exosuit Left leg (APLU "Ripley")
| |
| |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Odysseus">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Odysseus")
| |
| |The chassis of an Odysseus
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Torso.png]]
| |
| |Exosuit Torso ("Odysseus")
| |
| |The torso of the Odysseus. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus head.png]]
| |
| |Exosuit Head ("Odysseus")
| |
| |The head of the Odysseus mech.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
| |
| |-
| |
| ![[File:Odysseus Left arm.png]]
| |
| |Exosuit Left Arm ("Odysseus")
| |
| |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Right arm.png]]
| |
| |Exosuit Right Arm ("Odysseus")
| |
| |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Left leg.png]]
| |
| |Exosuit Left Leg ("Odysseus")
| |
| |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Right leg.png]]
| |
| |Exosuit Right leg ("Odysseus")
| |
| |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Gygax">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Gygax")
| |
| |The chassis of a Gygax.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Gygax Torso.png]]
| |
| |Exosuit Torso ("Gygax")
| |
| |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Head.png]]
| |
| |Exosuit Head ("Gygax")
| |
| |A Gygax head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Left Arm.png]]
| |
| |Exosuit Left Arm ("Gygax")
| |
| |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Right Arm.png]]
| |
| |Exosuit Right Arm ("Gygax")
| |
| |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Left leg.png]]
| |
| |Exosuit Left Leg ("Gygax")
| |
| |A Gygax Left leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Right leg.png]]
| |
| |Exosuit Right leg ("Gygax")
| |
| |A Gygax Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Armor.png]]
| |
| |Exosuit Armor ("Gygax")
| |
| |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Durand">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Durand")
| |
| |The chassis of a Durand
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>
| |
| |-
| |
| ![[File:Durand Torso.png]]
| |
| |Exosuit Torso ("Durand")
| |
| |The torso of the Durand. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
| |
| |-
| |
| ![[File:Durand Head.png]]
| |
| |Exosuit Head ("Durand")
| |
| |A Durand head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Durand Left arm.png]]
| |
| |Exosuit Left Arm ("Durand")
| |
| |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Right Arm.png]]
| |
| |Exosuit Right Arm ("Durand")
| |
| |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Left leg.png]]
| |
| |Exosuit Left Leg ("Durand")
| |
| |A Durand Left leg. Contains complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Right leg.png]]
| |
| |Exosuit Right Leg ("Durand")
| |
| |A Durand Right leg. Contains complex servodrives and stabilziation systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Armor.png]]
| |
| |Exosuit Armor ("Durand")
| |
| |Durand Armor plating. This layered composite armor is heavy, but extremely durable.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="H.O.N.K">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("H.O.N.K")
| |
| |The chassis of a H.O.N.K Mech.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Honk Torso.png]]
| |
| |Exosuit Torso ("H.O.N.K")
| |
| |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Head.png]]
| |
| |Exosuit Head ("H.O.N.K")
| |
| |A H.O.N.K head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk left arm.png]]
| |
| |Exosuit Left Arm ("H.O.N.K")
| |
| |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Right arm.png]]
| |
| |Exosuit Right Arm ("H.O.N.K")
| |
| |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Left leg.png]]
| |
| |Exosuit Left Leg ("H.O.N.K")
| |
| |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Right leg.png]]
| |
| |Exosuit Right Leg ("H.O.N.K")
| |
| |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Reticence">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Reticence")
| |
| |The chassis of a Reticence.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Reticence Torso.png]]
| |
| |Exosuit Torso ("Reticence")
| |
| |A torso part of the Reticence. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File: Reticence Head.png]]
| |
| |Exosuit Head ("Reticence")
| |
| |A Reticence head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Left Arm.png]]
| |
| |Exosuit Left Arm ("Reticence")
| |
| |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Right arm.png]]
| |
| |Exosuit right Arm ("Reticence")
| |
| |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Left leg.png]]
| |
| |Exosuit Left Leg ("Reticence")
| |
| |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Right leg.png]]
| |
| |Exosuit Right Leg ("Reticence")
| |
| |A Reticence Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Phazon">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis ("Phazon")
| |
| |The Chassis of a Phazon.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Phazon_torso.png]]
| |
| |Exosuit Torso ("Phazon")
| |
| |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Head.png]]
| |
| |Exosuit Head ("Phazon")
| |
| |A Phazon head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Left Arm.png]]
| |
| |Exosuit Left Arm ("Phazon")
| |
| |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Right arm.png]]
| |
| |Exosuit Right Arm ("Phazon")
| |
| |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon left leg.png]]
| |
| |Exosuit Left Leg ("Phazon")
| |
| |A Phazon left leg. Contains Advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon right leg.png]]
| |
| |Exosuit Right Leg ("Phazon")
| |
| |A Phazon right leg. Contains Advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon armor.png]]
| |
| |Exosuit Armor ("Phazon")
| |
| |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Exosuit Equipment">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mecha_wire.png]]
| |
| |Exosuit Engineering Equipment (Cable Layer)
| |
| |Equipment for engineering exosuits. Lays cable along the exosuit's path.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_drill.png]]
| |
| |Exosuit ENgineering Equipment (Drill)
| |
| |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_exting.png]]
| |
| |Exosuit Engineering Equipment (Extinguisher)
| |
| |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_clamp.png]]
| |
| |Exosuit Engineering Equipment (Hydraulic Clamp)
| |
| |Equipment for engineering exosuits. Lifts objects and loads them into cargo.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Equipment (Plasma Generator)
| |
| |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mecha_bananam.png]]
| |
| |H.O.N.K Banana Mortar
| |
| |A specialized exosuit banana mortar used for delivering bananas where needed.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_honker.png]]
| |
| |HoNkER BlAsT 5000
| |
| |A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_mousetrapm.png]]
| |
| |H.O.N.K Mousetrap Mortar
| |
| |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_mimecarb.png]]
| |
| |S.H.H. "Quietus" Carbine
| |
| |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File:Mecha_rcd.png]]
| |
| |Exosuit Module (Mime RCD Module)
| |
| |Used for quick and silent construction.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File:Mecha_analyzer.png]]
| |
| |Exosuit Engineering Equipment (Mining Scanner)
| |
| |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
| |
| |-
| |
| ![[File:Sleeper_0.png]]
| |
| |Exosuit Medical Equipment (Mounted Sleeper)
| |
| |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
| |
| |3 Engineering<br>2 Plasma<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
| |
| |-
| |
| ![[File:Syringegun.png]]
| |
| |Exosuit Medical Equipment (Syringe Gun)
| |
| |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
| |
| |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
| |
| |-
| |
| ![[File:Mecha_clamp.png]]
| |
| |Exosuit Medical Equipment (Rescue Jaw)
| |
| |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
| |
| |4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:Mecha_uac2.png]]
| |
| |Exosuit Weapon ("Ultra AC 2" LMG)
| |
| |A mech mounted light machine gun. Fires in three-shot bursts.
| |
| |4 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_diamond_drill.png]]
| |
| |Exosuit Module (Diamond Mining Drill)
| |
| |An upgraded version of the standard drill.
| |
| |5 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Module (ExoNuclear Reactor)
| |
| |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
| |
| |5 Power Storage<br>4 Engineering<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Mecha_teleport.png]]
| |
| |Exosuit Module (Gravitational Catapult Module)
| |
| |An exosuit mounted gravity catapult. Can be used to fling objects and people around.
| |
| |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_rcd.png]]
| |
| |Exosuit Module (RCD Module)
| |
| |An exosuit-mounted Rapid Construction Device.
| |
| |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_aboost_rng.png]]
| |
| |Exosuit Module (Reactive Armor Booster Module)
| |
| |An exosuit-mounted armor booster that decreases melee damage taken.
| |
| |5 Materials<br>4 Combat<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_aboost_ccw.png]]
| |
| |Exosuit Module (Reflective Armor Booster Module)
| |
| |An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
| |
| |5 Materials<br>5 Combat<br>3 Engineering<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
| |
| |-
| |
| ![[File:Repair_droid.png]]
| |
| |Exosuit Module (Repair Droid Module)
| |
| |An automated Repair Droid. Consumes power to repair your mech.
| |
| |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Repair_droid.png]]
| |
| |Exosuit Module (SOB-3 Clusterbang Launcher)
| |
| |A weapon that violates the Geneva Convention at 3 rounds per minute
| |
| |5 Materials<br>5 Combat<br>3 Illegal<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Exosuit Weapon Design (PCMK-6 Bola Launcher)
| |
| |A mech mounted bola launcher useful for slowing criminals down.
| |
| |3 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Exosuit Module (Teleporter Module)
| |
| |An exosuit module that allows exosuits to teleport to any position in view
| |
| |5 EM Spectrum<br>8 Bluespace<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Heavy-duty Exosuit Ion Thruster
| |
| |Allows for further control in zero gravity environments
| |
| |5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Module (Tesla Energy Relay)
| |
| |A tesla energy relay system that passively recharges a mech using power from nearby APCs.
| |
| |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
| |
| |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
| |
| |4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-PL "Firedart" laser)
| |
| |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
| |
| |3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-DS "Peacemaker" Disabler)
| |
| |A weapon for combat exosuits. Shoots basic disablers.
| |
| |3 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_carbine.png]]
| |
| |Exosuit Weapon (FNX-99 "Hades" Carbine)
| |
| |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
| |
| |5 Combat<br>4 Materials<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_scatter.png]]
| |
| |Exosuit Weapon (LBX AC 10 "Scattershot")
| |
| |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
| |
| |4 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_ion.png]]
| |
| |Exosuit Weapon (MKIV Ion Heavy Cannon)
| |
| |A mech-mounted weapon that is virtually identical to the Ion Rifle.
| |
| |6 Combat<br>5 EM Spectrum<br>5 Materials<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
| |
| |-
| |
| ![[File:Mecha_sgl.png]]
| |
| |Exosuit Weapon (SGL-6 Flashbang Launcher)
| |
| |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
| |
| |4 Combat<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_missile.png]]
| |
| |Exosuit Weapon (SRM-8 Missile Rack)
| |
| |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
| |
| |6 Combat<br>5 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_Plasmacutter.png]]
| |
| |Exosuit Module Design (217-D Heavy Plasma Cutter)
| |
| |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
| |
| |5 Materials<br>4 Engineering<br>4 Plasma<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (P-X Tesla Cannon)
| |
| |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
| |
| |5 Materials<br>6 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (ZFI Immolation Beam Gun)
| |
| |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
| |
| |5 Materials<br>6 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Cyborg Upgrade Modules">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Offensive Mining Explosion Mod
| |
| |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Rapid Repeater Mod
| |
| |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Resonator Blast Mod
| |
| |Causes kinetic accelerator shots to leave and detonate resonator blasts.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Module Reset)
| |
| |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Rename)
| |
| |Used to rename a cyborg.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]35000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Restart)
| |
| |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Lavaproof Chassis.png]]
| |
| |Cyborg Upgrade Module (Lavaproof Chassis)
| |
| |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
| |
| |-
| |
| ![[File:Cyborg upgrade2.png]]
| |
| |Cyborg Upgrade Module (VTEC)
| |
| |Installs an advanced servo suite into a robot, increasing their speed.
| |
| |5 Materials<br>4 Engineering<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Ion Thrusters)
| |
| |A energy-operated thruster system for cyborgs.
| |
| |4 Engineering<br>4 Power Storage<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Diamond Drill)
| |
| |A diamond drill replacement for the mining module's standard drill.
| |
| |6 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Ore Satchel of Holding)
| |
| |A satchel of holding replacement for mining cyborg's ore satchel module.
| |
| |4 Materials<br>4 Engineering<br>4 Bluespace<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Safety Override)
| |
| |Unlocks the hidden, deadlier functions of a cyborg.
| |
| |7 Combat<br>7 Data Theory<br>4 Illegals<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Self-repair)
| |
| |This module will repair the cyborg over time.
| |
| |4 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:Floor buffer.png]]
| |
| |Janitorial floor buffer upgrade (Floor buffer)
| |
| |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
| |
| |4 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade4.png]]
| |
| |Cyborg Upgrade Module (Trash Bag of Holding)
| |
| |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
| |
| |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
| |
| |[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Rapid Construction Device)
| |
| |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
| |
| |6 Materials<br>5 Engineering<br> 5 Power Storage<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Rapid Part Exchange Device)
| |
| |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
| |
| |3 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:AbductorModule.png]]
| |
| |Cyborg Upgrade Module (Abductor Engineering equipment)
| |
| |An experimental upgrade that replaces an engineering cyborgs tools with the abductor version.
| |
| |7 Materials<br>7 Engineering<br>4 Alientech <br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:AbductorModule.png]]
| |
| |Cyborg Upgrade Module (Abductor Medical equipment)
| |
| |An experimental upgrade that replaces a medical cyborgs tools with the abductor version.
| |
| |7 Materials<br>7 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Damage Mod
| |
| |Increases the damage of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Cooldown Mod
| |
| |Decreases the cooldown of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Range Mod
| |
| |Increases the range of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Mining AoE Mod
| |
| |Causes the kinetic accelerator to destroy rock in an AoE.
| |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Medical">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:MMI empty.png]]
| |
| |Man-Machine Interface
| |
| |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
| |
| |3 Data Theory<br>2 Biotech<br>2 Engineering<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Robotic_brain.png]]
| |
| |Robotic Brain
| |
| |An advanced circuit, capable of housing a non-sentient synthetic intelligence.
| |
| |3 Plasma<br>4 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Man-Machine Interface Radio Upgrade
| |
| |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
| |
| |2 Engineering<br>2 Biotech<br>3 Data Theory<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Welding Shield implant
| |
| |These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
| |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
| |
| |-
| |
| ![[File:Breathing tube.png]]
| |
| |Breathing Tube Implant
| |
| |Allows you to use internals without a mask and protecting you from being choked.
| |
| |2 Materials<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
| |
| |-
| |
| ![[File:Arm implant.png]]
| |
| |Surgical Arm Implant
| |
| |A set of surgical tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm implant.png]]
| |
| |Toolset Arm Implant
| |
| |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
| |
| |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Janitorial Toolset Implant
| |
| |A set of janitorial tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Botanical Toolset Implant
| |
| |A set of botanical tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Abductor Toolset Implant
| |
| |An alien toolset, designed to be installed on subject's arm.
| |
| |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Abductor Janitorial Toolset Implant
| |
| |An alien janitorial toolset, designed to be installed on the subject's arm.
| |
| |6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Abductor Surgical Toolset Implant
| |
| |An alien surgical toolset, designed to be installed on the subject's arm.
| |
| |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Diagnostic HUD Implant.png]]
| |
| |Diagnostic HUD implant
| |
| |These cybernetic eye implants will display a diagnostic HUD over everything you see.
| |
| |5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Medical HUD implant.png]]
| |
| |Medical HUD implant
| |
| |These cybernetic eye implants will display a medical HUD over everything you see.
| |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:SechudImplant.png]]
| |
| |Security HUD implant
| |
| |These cybernetic eye implants will display a security HUD over everything you see.
| |
| |5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Meson scanner implant
| |
| |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
| |
| |4 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Thermals Implant
| |
| |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
| |
| |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Antidrop.png]]
| |
| |Anti-Drop implant
| |
| |An implant that will prevent you from dropping items.
| |
| |5 Materials<br>5 Biotech<br>6 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
| |
| |-
| |
| ![[File:CNS_rebooter.png]]
| |
| |CNS Rebooter implant
| |
| |This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
| |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
| |
| |-
| |
| ![[File:Neural Jumpstarter.png]]
| |
| |Neural Jumpstarter Implant
| |
| |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
| |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
| |
| |-
| |
| ![[File:CNS_rebooter.png]]
| |
| |Comical Implant
| |
| |Uh oh
| |
| |2 Materials<br>2 Biotech<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
| |
| |-
| |
| ![[File:Nutriment pump implant.png]]
| |
| |Nutriment pump implant
| |
| |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
| |
| |3 Materials<br>4 Power Storage<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Nutriment pump implant PLUS.png]]
| |
| |Nutriment pump implant PLUS
| |
| |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
| |
| |5 Materials<br>4 Power Storage<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
| |
| |-
| |
| ![[File:Reviver.png]]
| |
| |Reviver implant
| |
| |This implant will attempt to revive you if you lose consciousness. For the faint of heart!
| |
| |5 Materials<br>5 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Cybernetic Eyes
| |
| |An electronic device designed to mimic the functions of a pair of human eyes.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Ears.png]]
| |
| |Cybernetic Ears
| |
| |A basic cybernetic designed to mimic the operation of ears.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Liver.png]]
| |
| |Cybernetic Liver
| |
| |An electronic device designed to mimic the functions of a of human liver.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Kidneys.png]]
| |
| |Cybernetic Kidneys
| |
| |An electronic device designed to mimic the functions of a pair of kidneys.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic_heart.gif]]
| |
| |Cybernetic Heart
| |
| |An electronic device designed to mimic the functions of an organic human heart.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Upgraded Cybernetic Heart.gif]]
| |
| |Upgraded Cybernetic Heart
| |
| |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
| |
| |5 Materials<br>5 Engineering<br>5 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Cybernetic Lungs.png]]
| |
| |Cybernetic Lungs
| |
| |An electronic device designed to mimic the functions of a pair of human lungs.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Upgraded Cybernetic Lungs.png]]
| |
| |Upgraded Cybernetic Lungs
| |
| |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
| |
| |5 Materials<br>5 Engineering<br>5 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Misc">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Exosuit Tracking Beacon.gif]]
| |
| |Exosuit Tracking Beacon
| |
| |Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:IPC Head.png]]
| |
| |IPC Head
| |
| |A simple, functional robotic head, capable of holding a positronic brain.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:IPC Torso.png]]
| |
| |Integrated Robotic Chassis
| |
| |The chassis of an IPC that houses most of its components.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
| |
| |-
| |
| ![[File:Supercapacitypowercell.png]]
| |
| |IPC Microbattery
| |
| |A small, powerful cell for use in fully prosthetic bodies.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |IPC Charger
| |
| |An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg_Camera.png]]
| |
| |IPC Optical Sensor
| |
| |The eyes of an IPC.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
| |
| |-
| |
| ![[File:Universal_recorder.png]]
| |
| |IPC Microphone
| |
| |Allows an IPC to hear.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Standard
| |
| |This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Nanotrasen
| |
| |This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Silent
| |
| |This modification kit silences a mech's onboard voice.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Honk
| |
| |This modification kit updates a mech's onboard voice to Honk. Why?
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Syndicate
| |
| |A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
| |
| |2 Illegal<br>
| |
| |[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
| |
| |-
| |
| ![[File:Exosuit Tracking Beacon.gif]]
| |
| |AI Control Beacon
| |
| |A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
| |
| |2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
| |
| |-
| |
| ![[File:Flash.png]]
| |
| |Synthetic Flash
| |
| |A synthetic flash used mostly in borg construction.
| |
| |3 EM Spectrum<br>2 Combat<br>
| |
| |[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
| |
| |-
| |
| ![[File:Powercell.png]]
| |
| |Basic Power Cell
| |
| |A basic power cell that holds 1000 units of energy
| |
| |1 Power Storage<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
| |
| |-
| |
| ![[File:Power_cell.png]]
| |
| |High-Capacity Power Cell
| |
| |A power cell that holds 10000 units of energy
| |
| |2 Power Storage<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
| |
| |-
| |
| ![[File:Hyper_cell.png]]
| |
| |Hyper-Capacity Power Cell
| |
| |A power cell that holds 30000 units of energy
| |
| |5 Power Storage<br>5 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
| |
| |-
| |
| ![[File:Supercapacitypowercell.png]]
| |
| |Super-Capacity Power Cell
| |
| |A power cell that holds 20000 units of energy
| |
| |3 Power Storage<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
| |
| |-
| |
| ![[File:Bluespacepowercell.png]]
| |
| |Bluespace Power cell
| |
| |A powercell that holds 40000 units of energy
| |
| |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
| |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
| |
| |-
| |
| |}</tab></tabs> | |
| | |
| ==Research Computers==
| |
| {| style="width: 80%;"
| |
| |- style="vertical-align:top;"
| |
| | style="width:33%;" |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console that is able to repair [[AI]]s using IntelliCards.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| | style="width:33%;" |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| | style="width:33%;" |
| |
| {| class="wikitable" style="width:100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:Mech_Bay_Power_Control_Console_On.gif]] {{anchor|Mech Bay Power Control Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console that is used for controlling the Mech Bay Recharge Station.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Robotics| Mech Bay]]
| |
| |}
| |
| |- style="vertical-align:top;"
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Messenger Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]], and [[Messaging Server Room]]
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Access Console''' <br> [[file:RnD_Console.png]] {{anchor|R&D Consoles}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]], [[Robotics]], and the [[E.X.P.E.R.I-MENTOR]]
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Server Control''' <br> [[file:RnD_Console.png]] {{anchor|R&D Server Control}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to choose which consoles have access to upload and download known technologies from the database.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]]
| |
| |}
| |
| |- style="vertical-align:top"
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Robotics Control Console''' <br> [[file:Robotics_Control_Console.png]] {{anchor|Robotics Control Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to access linked [[Cyborg|Cyborgs]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Science Control Console''' <br> [[file:Science_Management_Console.gif]] {{anchor|Science Management Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to manipulate science personnels ID cards.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Slime Control Console''' <br> [[file:Slime_Management_Console.png]] {{anchor|Slime Management Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Xenobiology]]
| |
| |}
| |
| |}
| |