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| ==HELLO WORLD!== | | ==HELLO WORLD!== |
| <!--also thank you User:LordisMangis, I appreciate what you do.-->
| |
| {| style="float:right;" | | {| style="float:right;" |
| | colspan="2" | | | | colspan="2" | |
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| | style="background-color:#7BB5D7; color:black;" | #7BB5D7 | | | style="background-color:#7BB5D7; color:black;" | #7BB5D7 |
| |} | | |} |
| | just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]] |
| |} | | |} |
| ''The introductory paragraph went here'' <br><br> | | ''The introductory paragraph went here'' <br><br> |
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| *[[Guide to Advanced Construction]] | | *[[Guide to Advanced Construction]] |
| Pages I probably plan on working on: | | Pages I probably plan on working on: |
| | *[[Guide to Construction]] |
| *[[Security Items]] | | *[[Security Items]] |
| *[[Crafting]] | | *[[Crafting]] |
| *[[Guide to Cadavers]] | | *[[Guide to Cadavers]] |
| *[[AI]] | | *[[AI]] |
| | *[[Guide to Toxins]] |
| Currently editing this page: | | Currently editing this page: |
| *[[Research Items]] | | *[[Research Items]] |
|
| |
| {| width="20%" class="wikitable" | | {| width="20%" class="wikitable" |
| | colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items''' | | | colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items''' |
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| | Standardize the colours for the page | | | Standardize the colours for the page |
| |- | | |- |
| | colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Hard Part''' | | | colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates''' |
| | |- style="background:#FFD699;" |
| | | width="1%" | ✓ |
| | | Make Materials Template |
| | |- style="background:#FFD699;" |
| | | width="1%" | ✓ |
| | | Make Levels Template |
| | |- |
| | | colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part''' |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| |- style="background:#EF958D;" | | |- style="background:#EF958D;" |
| |⤏ | | |✗ |
| | Rework the Circuit Imprinter section | | | {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| |- style="background:#EF958D;" | | |- style="background:#EF958D;" |
| |✗ | | |✗ |
| | Rework the Protolathe section | | | {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| |- style="background:#EF958D;" | | |- style="background:#EF958D;" |
| |✗ | | |✗ |
| | Rework the Exosuit Fabricator section | | | Do a final update of Information |
| |- | | |- |
| | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Three, the Tedious Part''' | | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' |
| | |- style="background:#C48DBD;" |
| | |✓ |
| | | Work on the Circuit Imprinter Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |⤏ |
| | | Work on the Exosuit Fabricatiors Tables formating and display. |
| |- style="background:#C48DBD;" | | |- style="background:#C48DBD;" |
| |✗ | | |✗ |
| | Do a final update of Information | | | Work on the Protolathes Tables formating and display. |
| |} | | |} |
| |} | | |} |
|
| |
|
| | == Exosuit Fabricator == |
|
| |
|
| {| style="width:100%; margin-left:auto; margin-right:0px;"
| | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. |
| |- Style="vertical-align:bottom;"
| |
| | __TOC__
| |
| | style="width:16em;" | {{JobScience}}
| |
| |}
| |
|
| |
|
| == Circuit Imprinter ==
| | <tabs> |
| <div style="height:5em;">[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.</div>
| | <tab name="Cyborg"> |
| | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| <tabs container="width:80%;"><tab name="AI Modules" inline>
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| </tab><tab name="Computer Boards" inline>
| | ! style='background-color:#64487F' width:64px; |Icon |
| </tab><tab name="Engineering Machinery" inline>
| | ! style='background-color:#64487F' width:150px; |Name |
| </tab><tab name="Exosuit Modules" inline>
| | ! class="unsortable" style='background-color:#64487F' |Description |
| </tab><tab name="Hydroponics Machinery" inline>
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| </tab><tab name="Misc Machinery" inline>
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| </tab><tab name="Research Machinery" inline>
| |
| </tab><tab name="Subspace Telecomms" inline>
| |
| </tab><tab name="Teleportation Machinery" inline> | |
| </tab></tabs>
| |
| | |
| <tabs container="width:80%;"><tab name="Option 1" inline>
| |
| {| style="width:100%;"
| |
| | width=50% |
| |
| {| class="wikitable" style="width:100%;" | |
| |- style="vertical-align:top;"
| |
| | width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |
| | width="80%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels'''
| |
| | style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials'''
| |
| |- | | |- |
| | <span style="display:Inline-Flex;">7 Bluespace</span> <span style="display:Inline-Flex;">5 Materials</span> <span style="display:Inline-Flex;">7 Engineering</span> <span style="display:Inline-Flex;">6 Plasma</span>
| | ![[File:Cyborg endoskeleton.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | | |Cyborg Endoskeleton |
| |}
| | |A complex metal backbone with standard limb sockets and pseudomuscle anchors. |
| | |None<br> |
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| | colspan='2' | | | ![[File:Cyborg Torso.png]] |
| {| style="width:100%;"
| | |Cyborg Torso |
| |- style="vertical-align:top;" | | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. |
| | style="background:#64487F;color:white;text-align:center;" | '''Description''' | | |None<br> |
| | |[[File:Metal.png|32px]]40000 Metal<br> |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
| | ![[File:Cyborg Head.png]] |
| |} | | |Cyborg Head |
| |}
| | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. |
| | width=50% |
| | |None<br> |
| {| class="wikitable" style="width:100%;"
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- style="vertical-align:top;" | |
| | width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |
| | width="80%" |
| |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels'''
| |
| | style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials'''
| |
| |- | | |- |
| | <span style="display:Inline-Flex;">7 Bluespace</span> <span style="display:Inline-Flex;">5 Materials</span> <span style="display:Inline-Flex;">7 Engineering</span> <span style="display:Inline-Flex;">6 Plasma</span> | | ![[File:Cyborg Left Arm.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
| | |Cyborg Left Arm |
| |}
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| | colspan='2' | | | ![[File:Cyborg Right Arm.png]] |
| {| style="width:100%;"
| | |Cyborg Right Arm |
| |- style="vertical-align:top;" | | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | style="background:#64487F;color:white;text-align:center;" | '''Description''' | | |None<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | ![[File:Robotleg.png]] |
| |} | | |Cyborg Left Leg |
| |} | | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| |} | | |None<br> |
| | | |[[File:Metal.png|32px]]10000 Metal<br> |
| </tab><tab name="Option 2" inline>
| |
| {| style="width:100%;"
| |
| |- | | |- |
| | width=50% |
| | ![[File:Cyborg Right Leg.png]] |
| {| class="wikitable" style="width:100%;"
| | |Cyborg Right Leg |
| |- style="vertical-align:top;" | | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | | |None<br> |
| | width="80%" |
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| {| style="width:100%;"
| |
| |- style="vertical-align:top;"
| |
| | style="background:#64487F;color:white;text-align:center; | '''Description'''
| |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | </tab> |
| |} | | <tab name="Cyborg Repair"> |
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| | colspan='2' | | | ![[File:Cyborg Binary Comms Device.png]] |
| {| style="width:100%;"
| | |Cyborg Binary Communication Device |
| |- style="vertical-align:top;" | | |Allows for Cyborgs to Communicate in binary. |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | | |None<br> |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| | <span style="display:Inline-Flex;">7 Bluespace</span> <span style="display:Inline-Flex;">5 Materials</span> <span style="display:Inline-Flex;">7 Engineering</span> <span style="display:Inline-Flex;">6 Plasma</span>
| | ![[File:Cyborg Radio.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
| | |Cyborg Radio |
| |} | | |A radio for cyborgs. |
| |} | | |None<br> |
| | width=50% | | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| {| class="wikitable" style="width:100%;"
| | |- |
| |- style="vertical-align:top;" | | ![[File:Actuator.png]] |
| | width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | | |Cyborg Actuator |
| | width="80%" | | | |An actuator for Cyborgs. |
| {| style="width:100%;"
| | |None<br> |
| |- style="vertical-align:top;" | | |[[File:Metal.png|32px]]3500 Metal<br> |
| | style="background:#64487F;color:white;text-align:center; | '''Description''' | |
| |- | | |- |
| | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | ![[File:Cyborg diag unit.png]] |
| |} | | |Cyborg Diagnosis Unit |
| | |A diagnosis unit for cyborgs. |
| | |None<br> |
| | |[[File:Metal.png|32px]]3500 Metal<br> |
| |- | | |- |
| | colspan='2' | | | ![[File:Cyborg Camera.png]] |
| {| style="width:100%;"
| | |Cyborg Camera |
| |- style="vertical-align:top;" | | |The eyes of a cyborg. |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | | |None<br> |
| | style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| | <span style="display:Inline-Flex;">7 Bluespace</span> <span style="display:Inline-Flex;">5 Materials</span> <span style="display:Inline-Flex;">7 Engineering</span> <span style="display:Inline-Flex;">6 Plasma</span>
| | ![[File:Cyborg armor.png]] |
| | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | | |Cyborg Armor |
| |} | | |Armor designed for cyborgs. |
| |}
| | |None<br> |
| |} | | |[[File:Metal.png|32px]]5000 Metal<br> |
| </tab></tabs>
| | |- |
| | | </tab> |
| == Protolathe ==
| | <tab name="MODsuit Construction"> |
| [[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below. | |
| | |
| <tabs> | |
| <tab name="Bluespace"> | |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
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| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:tracking_beacon.png]] | | ![[File:Mod Shell.png]] |
| |Tracking Beacon | | |MOD Shell |
| |A bluespace tracking beacon. Teleporters can lock on to activated beacons. | | |A 'Cybersun Industries' designed shell for a Modular Suit. |
| |1 Bluespace<br> | | |None<br> |
| |{{Materials|Metal=300|Glass=200}} | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Bluespace_Crystal.png]] | | ![[File:Mod Helmet.png]] |
| |Artificial Bluespace Crystal | | |MOD Helmet |
| |A small blue crystal, crushing it in your hand will randomly teleport you a short distance. | | |A 'Cybersun Industries' designed helmet for a Modular Suit. |
| |3 Bluespace<br>6 Materials<br>4 Plasma<br> | | |None<br> |
| |{{Materials|Diamond=1500|Plasma=1500}}
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:Holdpack.gif]] | | ![[File:Mod Chestplate.png]] |
| |Bag of Holding | | |MOD Chestplate |
| |A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | |A 'Cybersun Industries' designed chestplate for a Modular Suit. |
| |7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br> | | |None<br> |
| |{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:Holdingbelt.gif]] | | ![[File:Mod Gauntlets.png]] |
| |Belt of Holding | | |MOD Gauntlets |
| |An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. | | |'Cybersun Industries' designed gauntlets for a Modular Suit. |
| |7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br> | | |None<br> |
| |{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:GPS.gif]] | | ![[File:Mod Boots.png]] |
| |GPS Device | | |MOD Boots |
| |A device that can track its position at all times. Can be used to track other GPS signals. | | |'Cybersun Industries' designed boots for a Modular Suit. |
| |2 Materials<br>2 Bluespace<br> | | |None<br> |
| |{{Materials|Metal=500|Glass=1000}} | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:Satchel_holding.gif]] | | ![[File:Mod Standard Plating.png]] |
| |Mining Satchel of Holding | | |MOD External Plating |
| |A mining satchel that can hold an infinite amount of ores. | | |External plating used to finish a MOD control unit. |
| |4 Bluespace<br>3 Materials<br>4 Engineering<br> | | |None<br> |
| |{{Materials|Gold=250|Uranium=500}} | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:bsplacer.gif]] | | ![[File:Mod Engineering Plating.png]] |
| |Bluespace Conveyor Belt Placer | | |MOD Engineering Plating |
| |This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. | | |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. |
| |3 Bluespace<br>1 Materials<br>3 Engineering<br> | | |None<br> |
| |{{Materials|Metal=5000|Glass=1000|Silver=500}} | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:tracking_beacon.png]] | | ![[File:Mod Atmospheric Plating.png]] |
| |Telepad Beacon | | |MOD Atmospheric Plating |
| |Use to warp in a cargo telepad. | | |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. |
| |5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br> | | |None<br> |
| |{{Materials|Metal=2000|Glass=1750|Silver=500}}
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:BRPD.gif]] | | ![[File:Mod Medical Plating.png]] |
| |Bluespace Rapid Pipe Dispenser (BRPD) | | |MOD Medical Plating |
| |Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! | | |A lightweight suit by DeForest Medical Corporation, allows for easier movement. |
| |3 Bluespace<br>6 Toxins | | |None<br> |
| |{{Materials|Metal=75000|Glass=37500|Silver=3000}} | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:BluespaceShotglass.gif]] | | ![[File:Mod Security Plating.png]] |
| |Bluespace Shot Glass | | |MOD Security Plating |
| |A shot glass that holds up to 50 units. | | |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. |
| |5 Bluespace<br>3 Materials<br>4 Plasma | | |None<br> |
| |{{Materials|Metal=1000|Bluespace=500}} | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| </tab>
| | ![[File:Mod Cosmohonk Plating.png]] |
| <tab name="Janitorial">
| | |MOD Cosmohonk Plating |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |None<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Advanced_mop.png]] | | ![[File:Mod Skin Applier.png]] |
| |Advanced Mop | | |MOD Civilian Skin |
| |An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. | | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. |
| |4 Materials<br>3 Engineering<br> | | |None<br> |
| |{{Materials|Metal=2500|Glass=200}} | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:Bluespace_trashbag.png]] | | ![[File:Mod Skin Applier.png]] |
| |Trash Bag of Holding | | |MOD Corpsman Skin |
| |The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. | | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? |
| |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
| | |None<br> |
| |{{Materials|Gold=1500|Uranium=250|Plasma=1500}}
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |-
| |
| ![[File:Holosign_projector.gif]]
| |
| |Janitorial Holographic Sign Projector
| |
| |A holograpic projector used to project janitor warning signs.
| |
| |3 Data Theory<br> | |
| |{{Materials|Metal=2000|Glass=1000}} | |
| |-
| |
| ![[File:Lightreplacer.png]]
| |
| |Light Replacer
| |
| |A device to automatically replace lights. Refill with working lightbulbs or broken glass.
| |
| |3 EM Spectrum<br>4 Engineering<br>
| |
| |{{Materials|Metal=1500|Silver=150|Glass=3000}}
| |
| |-
| |
| ![[File:BluespaceLightReplacer.gif]]
| |
| | Bluespace Light Replacer
| |
| |A device to automatically replace lights from a distance. Refill with working light bulbs.
| |
| |7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma
| |
| |{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}
| |
| |-
| |
| ![[File:AlienMop.gif]]
| |
| | Alien Mop
| |
| |An advanced mop obtained through Abductor technology.
| |
| |5 Materials<br>5 Engineering<br>3 Alientech
| |
| |{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
| |
| |-
| |
| ![[File:AlienLightreplacer.gif]]
| |
| | Alien Light Replacer
| |
| |An advanced light replacer obtained through Abductor technology.
| |
| |7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech
| |
| |{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
| |
| |-
| |
| ![[File:Alien Flyswatter.png]]
| |
| | Alien Flyswatter
| |
| |An advanced flyswatter obtained through Abductor technology.
| |
| |5 Combat<br>1 Alientech
| |
| |{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Mining"> | | <tab name="MODsuit Modules"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 382: |
Line 340: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Storage.png]] |
| |Kinetic Accelerator Rapid Repeater Mod | | |Storage Module |
| |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | | |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Extended Storage.png]] |
| |Kinetic Accelerator Resonator Blast Mod | | |Expanded Storage Module |
| |Causes kinetic accelerator shots to leave and detonate resonator blasts. | | |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> |
| |- | | |- |
| ![[File:Mining_drill.png]] | | ![[File:Mod Syndicate Storage.png]] |
| |Mining Drill | | |Syndicate Storage Module |
| |Yours is the drill that will pierce through the rock walls. | | |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br> | | |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Diamond_mining_drill.png]] | | ![[File:Mod Medical Visor.png]] |
| |Diamond Mining Drill | | |Medical Visor Module |
| |Yours is the drill that will pierce the heavens! | | |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br>
| | |5 Materials<br>4 Programming<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| | |[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |-
| |
| ![[File:Plasmacutter.png]]
| |
| |Plasma Cutter
| |
| |You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock.
| |
| |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | |
| |[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]400 Plasma<br> | |
| |- | | |- |
| ![[File:Advancedplasmacutter.png]] | | ![[File:Mod Diagnostic Visor.png]] |
| |Advanced Plasma Cutter | | |Diagnostic Visor Module |
| |You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock. | | |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. |
| |4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM Spectrum | | |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold | | |[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Jackhammer.png]] | | ![[File:Mod Security Visor.png]] |
| |Sonic Jackhammer | | |Security Visor Module |
| |Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be. | | |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. |
| |7 Materials<br>5 Power Storage<br>6 Engineering<br>5 EM Spectrum | | |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]6000 Diamond<br> | | |[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Superresonator.png]] | | ![[File:Mod Meson Visor.png]] |
| |Upgraded Resonator | | |Meson Visor Module |
| |An upgraded version of the resonator that can produce more fields at once. | | |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. |
| |4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br> | | |4 Materials<br>4 Biotech<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Welding Protection.png]] |
| |Kinetic Accelerator Trigger Guard Mod | | |Welding Protection Module |
| |Allows creatures normally incapable of firing guns to operate the weapon when installed. | | |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod T-Ray Scanner.png]] |
| |Kinetic Accelerator Damage Mod | | |T-Ray Scanner Module |
| |Increases the damage of kinetic accelerator when installed. | | |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |2 Materials<br>2 Engineering<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Cloak.png]] |
| |Kinetic Accelerator Cooldown Mod | | |Cloak Module |
| |Decreases the cooldown of a kinetic accelerator when installed. | | |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Ion Jetpack.png]] |
| |Kinetic Accelerator Range Mod | | |Ion Jetpack Module |
| |Increases the range of a kinetic accelerator when installed. | | |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Magnetic Stability.png]] |
| |Kinetic Accelerator Mining AoE Mod | | |Magnetic Stabilizator Module |
| |Causes the kinetic accelerator to destroy rocks in an AoE around your target. | | |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold |
| |- | | |- |
| ![[File:Experimental_Mining_Charge.png]] | | ![[File:Mod Radiation Protection.png]] |
| |Experimental Mining Charge | | |Radiation Protection Module |
| |An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. | | |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | | |4 Materials<br>4 EM Spectrum<br>5 Combat<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:LavaproofRods.png]] | | ![[File:Mod EMP Shield.png]] |
| |Lava-Resistant Iron Rods | | |EMP Shield Module |
| |Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. | | |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. |
| |7 Materials<br>5 Engineering<br> | | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| </tab>
| | ![[File:Mod Flashlight.png]] |
| <tab name="Power">
| | |Flashlight Module |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Powercell.png]] | | ![[File:Mod Emergency Tether.png]] |
| |Basic Power Cell | | |Emergency Tether Module |
| |A basic power cell that holds 1000 units of energy | | |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. |
| |1 Power Storage<br> | | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold |
| |- | | |- |
| ![[File:Power_cell.png]] | | ![[File:Mod Reagent Scanner.png]] |
| |High-Capacity Power Cell | | |Reagent Scanner Module |
| |An improved power cell that holds 10000 units of energy | | |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. |
| |2 Power Storage<br> | | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Supercapacitypowercell.png]] | | ![[File:Mod Internal GPS.png]] |
| |Super-Capacity Power Cell | | |Internal GPS Module |
| |An advanced power cell that holds 20000 units of energy | | |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. |
| |3 Power Storage<br>2 Materials<br> | | |2 Materials<br>2 Bluespace<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Hyper_cell.png]] | | ![[File:Mod Thermal Regulator.png]] |
| |Hyper-Capacity Power Cell | | |Thermal Regulator Module |
| |An extremely advanced power cell that holds 30000 units of energy | | |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. |
| |5 Power Storage<br>4 Materials<br>
| | |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> |
| |[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |-
| |
| ![[File:Bluespacepowercell.png]]
| |
| |Bluespace Power cell
| |
| |A near-magical powercell that holds 40000 units of energy
| |
| |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace | |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh | |
| |- | | |- |
| </tab>
| | ![[File:Mod Injector.png]] |
| <tab name="Weapons">
| | |Injector Module |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |4 Biotech<br>6 Materials<br>5 EM Spectrum<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mod Defibrillator.png]] |
| |WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) | | |Defibrillator Module |
| |A 20 round armour piercing ammo box for the security WT-550 Auto Rifle | | |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. |
| |1 Materials<br>1 Combat<br> | | |7 Materials<br>7 Biotech<br>6 Power Storage<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mod Bike Horn.png]] |
| |WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) | | |Bike Horn Module |
| |A 20 round incendiary ammo box for the security WT-550 Auto Rifle | | |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. |
| |1 Materials<br>1 Combat<br> | | |3 Programming<br>3 Materials<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mod Waddle.png]] |
| |WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) | | |Waddle Module |
| |A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle | | |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. |
| |1 Materials<br>1 Combat<br> | | |3 Programming<br>3 Materials<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mod Crate Clamp.png]] |
| |WT-550 Auto Gun Ammo Box (4.6x30mm) | | |Crate Clamp Module |
| |A 20 round ammo box for the security WT-550 Auto Rifle | | |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. |
| |1 Materials<br>1 Combat<br> | | |3 Programming<br>3 Materials<br> |
| |[[File:Metal.png|32px]]4000 Metal<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mod Drill.png]] |
| |WT-550 Auto Gun Magazine (4.6x30mm) | | |Drill Module |
| |A 20 round magazine for the security WT-550 Auto Rifle | | |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. |
| |1 Materials<br>1 Combat<br> | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> |
| |- | | |- |
| ![[File:Lasermag.gif]] | | ![[File:Mod Ore Bag.png]] |
| |Laser Rifle Projector Magazine | | |Ore Bag Module |
| |A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine | | |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. |
| |4 Power Storage<br>4 Combat<br> | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]600 Plasma<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod DNA Lock.png]] |
| [[File:Advanced_energy_gun.gif]]
| | |DNA Lock Module |
| |Advanced Energy Gun Parts Kit | | |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. |
| |A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]]. | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |5 Combat<br>5 EM Spectrum<br>5 Power Storage<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Uranium.png|32px]]3000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Holster.png]] |
| [[File:Decloner.gif]]
| | |Holster Module |
| |Decloner Parts Kit | | |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. |
| |A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]]. | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |5 Combat<br>5 Materials<br>6 Biotech<br>7 Plasma<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br> | |
| |- | | |- |
| ![[File:Floralsomatoray.png]] | | ![[File:Mod Active Sonar.png]] |
| |Floral Somatoray | | |Active Sonar Module |
| |A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. | | |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. |
| |2 Materials<br>4 Biotech<br> | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Pathfinder.png]] |
| [[File:Ion_carbine.gif]]
| | |Pathfinder Module |
| |Ion Carbine Parts Kit | | |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. |
| |A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]]. | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| |5 Combat<br>4 EM Spectrum<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |[[File:Silver.png|32px]]6000 Silver<br>[[File:Metal.png|32px]]8000 Metal<br>[[File:Uranium.png|32px]]2000 Uranium<br> | |
| |- | | |- |
| ![[File:Portalgun.png]] | | ![[File:Mod Plasma Stabilizer.png]] |
| |Bluespace Wormhole Projector | | |Plasma Stabilizer Module |
| |Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. | | |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. |
| |5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br> | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Large grenade casing.png]] | | ![[File:Mod Smoke Grenade.png]] |
| |Large Grenade | | |Smoke Grenade Module |
| |A grenade that affects a larger area and uses larger containers. | | |A module that dispenses primed smoke grenades to disperse crowds. |
| |3 Combat<br>3 Engineering<br> | | |5 Materials<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]3000 Metal<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Pyro_grenade_casing.png]] | | ![[File:Mod Plate Compression.png]] |
| |Pyro Grenade | | |Plate Compression Module |
| |A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. | | |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. |
| |4 Engineering<br>4 Combat<br> | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Cryo_grenade_casing.png]] | | ![[File:Mod Status Readout.png]] |
| |Cryo Grenade | | |Status Readout Module |
| |A custom made cryogenic grenade. It rapidly cools its contents upon detonation. | | |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. |
| |3 Materials<br>3 Combat<br> | | |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Advanced_grenade_casing.png]] | | ![[File:Mod Teleporter.png]] |
| |Advanced Release Grenade | | |Teleporter Module |
| |A custom made advanced release grenade. It can be detonated more than once. | | |A module that uses a bluespace core to let the user transport their particles elsewhere. |
| |4 Engineering<br>3 Combat<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Dropwall_Shield_Generator.gif]] | | ![[File:Mod Kinesis.png]] |
| |Dropwall Shield Generator | | |Kinesis Module |
| |A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. | | |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. |
| |5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |{{Materials|Metal=2000|Glass=1200|Silver=100|Titanium=100|Plasma=100}} | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:teleriot.gif]] | | ![[File:Mod Firewall.png]] |
| |Telescopic Riot Shield | | |Firewall Module |
| |An advanced riot shield made of lightweight materials that collapses for easy storage. | | |A module that uses a pyroclastic core to make immolating dropwalls. |
| |4 Combat<br>3 Materials<br>4 Engineering<br> | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>[[File:Titanium.png|32px]]200 Titanium<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Arc-Shield.png]] |
| [[File:Accelerator_laser_cannon.png]]
| | |Arc-Shield Module |
| |Accelerator Laser Cannon Parts Kit | | |A module that uses a flux core to project an unstable protective shield. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]]. | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |5 Combat<br>5 EM Spectrum<br>3 Power Storage<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Diamond.png|32px]]3000 Diamond<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Vortex Shotgun.png]] |
| [[File:Laser_sniper.png]]
| | |Vortex Shotgun Module |
| |LWAP Laser Sniper Parts Kit | | |A module that uses a vortex core to rend the fabric of space time in front of it. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Laser Sniper|Laser Sniper]]. | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |7 Combat<br>7 EM Spectrum<br>5 Power Storage<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]8000 Glass<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Cryogrenade.png]] |
| [[File:Plasmapistol.png]]
| | |Cryogrenade Module |
| |Plasma Pistol Parts Kit | | |A module that uses a cryogenic core to make freezing grenades. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]]. | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
| | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:SPRK-12.gif]]
| |
| |SPRK-12 Pistol Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]].
| |
| |5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br> | |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Stunrevolver.png]]
| |
| |Arc Revolver Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]].
| |
| |7 Combat<br>6 Materials<br>6 Power Storage<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br> | |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Tempgun.png]]
| |
| |Temperature Gun Parts Kit
| |
| |A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]].
| |
| |4 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
| |
| |-
| |
| ![[File:UnloadedTechshell.png]]
| |
| |Unloaded Technological Shotshell
| |
| |A high-tech shotgun shell which can be loaded with materials to produce unique effects.
| |
| |3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Xray.gif]]
| |
| |Xray Laser Gun Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Xray Laser Gun|Xray Laser Gun]].
| |
| |4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Immolator_Laser_Gun.gif]]
| |
| |Immolator Laser Gun Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Immolator Laser Gun|Immolator Laser Gun]].
| |
| |5 Power Storage<br>5 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br>
| |
| |-
| |
| ![[File:Armor shell.png]]
| |
| |Reactive Armor Shell
| |
| |An experimental suit of armour, awaiting installation of an anomaly core.
| |
| |7 Materials<br>5 Engineering<br>6 Combat<br>
| |
| |[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:BSG Finished.gif]]
| |
| |B.S.G
| |
| |The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| |
| | 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
| |
| |{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Energy_Crossbow_Large.png]]
| |
| |Energy Crossbow Parts Kit
| |
| |A parts kit that can be used with 15u radium on an [[Firearms#Laser Gun|Laser gun]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]].
| |
| |5 Combat<br>5 EM Spectrum<br>3 Engineering<br>5 Illegal
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:UniversalSuppressor.png]]
| |
| |Universal Suppressor
| |
| |A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
| |
| |6 Combat<br>5 Engineering<br>3 Illegal<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Vortex_Arm.png]]
| |
| |Vortex Arm Implant Shell
| |
| |An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
| |
| |7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood
| |
| |-
| |
| ![[File:SAEMI_implant.png]]
| |
| |Strong-Arm Empowered Musculature Implant
| |
| |An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches.
| |
| |7 Combat<br>7 Biotech<br>4 Illegal<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:U_Ion_Silencer.gif]]
| |
| |U-ION Silencer Parts Kit
| |
| |Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
| |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal
| |
| |{{Materials|Metal=5000|Gold=5000|Uranium=4000|Titanium=2000|Bluespace=2000}}
| |
| |-
| |
| ![[File:Fusion_Gauntlets.gif]]
| |
| |Fusion Gauntlets
| |
| |A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
| |
| |7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
| |
| |{{Materials|Metal=10000|Glass=5000|Silver=4000|Titanium=4000|Plasma=8000}}
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Equipment"> | | <tab name="Ripley"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 749: |
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| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Gravitational Boots.gif]] | | ![[File:Mech Chassis.png]] |
| |Gravitational Boots | | |Exosuit Chassis (APLU "Ripley") |
| |Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. | | |The chassis of an APLU Ripley. |
| |7 Materials<br>7 EM Spectrum<br>7 Engineering | | |None<br> |
| |{{Materials|Silver = 4000|Titanium = 6000|Uranium = 4000|Plasma = 4000}}
| | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Experiwelder.gif]] | | ![[File:Ripley Torso.png]] |
| |Experimental Welding Tool | | |Exosuit Torso (APLU "Ripley") |
| |An experimental welder, it automatically generates additional fuel and is less damaging to the eyes. | | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br> | | |None<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> |
| |- | | |- |
| ![[File:Health_hud.png]] | | ![[File:Ripley Left arm.png]] |
| |Health Scanner HUD | | |Exosuit Left Arm (APLU "Ripley") |
| |A heads-up display that scans the humans in view and provides accurate data about their health status. | | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Biotech<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |-
| |
| ![[File:Magboots.png]]
| |
| |Magnetic Boots
| |
| |Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
| |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>
| |
| |- | | |- |
| ![[File:NightVision.png]] | | ![[File:Ripley Right arm.png]] |
| |Night Vision Goggles | | |Exosuit Right Arm (APLU "Ripley") |
| |Goggles that let you see through darkness unhindered. | | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. |
| |5 EM Spectrum<br>5 Engineering<br>4 Plasma<br>4 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]350 Plasma<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Sec_hud.png]] | | ![[File:Ripley Left leg.png]] |
| |Security HUD | | |Exosuit Left Leg (APLU "Ripley") |
| |A heads-up display that scans the humans in view and provides accurate data about their ID status. | | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. |
| |3 EM Spectrum<br>2 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Skills HUD.png]] | | ![[File:Ripley Right leg.png]] |
| |Skills HUD | | |Exosuit Right leg (APLU "Ripley") |
| |A heads-up display capable of showing the employment history records of NT crew members. | | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. |
| |2 Combat<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:MGlasses.png]]
| | </tab> |
| |Optical Meson Scanners
| | <tab name="Firefighter"> |
| |Used for seeing walls, floors, and stuff through anything.
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |2 Plasma<br>2 EM Spectrum<br>2 Engineering<br>
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| |- | | ! style='background-color:#64487F' width:150px; |Name |
| ![[File:Mesons_night.png]] | | ! class="unsortable" style='background-color:#64487F' |Description |
| |Night Vision Optical Meson Scanners | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| |Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |5 Plasma<br>5 EM Spectrum<br>6 Engineering<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]350 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |- | |
| ![[File:Engineering Goggles.gif]] | |
| |Engineering Scanner Goggles | |
| |Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation.
| |
| |4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br>
| |
| |- | |
| ![[File:T-Ray Scanners.png]] | |
| |Optical T-Ray Scanners
| |
| |Used by engineering staff to see underfloor objects such as cables and pipes.
| |
| |3 Materials<br>2 Engineering<br>2 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |- | | |- |
| ![[File:Airhorn.png]] | | ![[File:Mech Chassis.png]] |
| |Air Horn | | |Exosuit Chassis (APLU "Firefighter") |
| |Damn son, where'd you find this? | | |The chassis of a Firefighter APLU. |
| |4 Materials<br>4 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:BreathMask.png]] | | ![[File:Ripley Torso.png]] |
| |Breath mask | | |Exosuit Torso (APLU "Ripley") |
| |A close-fitting mask that can be connected to an air supply. | | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. |
| |3 Toxins<br> | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> |
| |- | | |- |
| ![[File:Welding Gas Mask.gif]] | | ![[File:Ripley Left arm.png]] |
| |Welding Gas Mask | | |Exosuit Left Arm (APLU "Ripley") |
| |A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. | | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Materials<br>3 Engineering<br>3 Toxins<br> | | |None<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Seedextractor.png]] | | ![[File:Ripley Right arm.png]] |
| |Portable Seed Extractor | | |Exosuit Right Arm (APLU "Ripley") |
| |For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant. | | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Engineering<br>3 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Chem_Glasses.png]] | | ![[File:Ripley Left leg.png]] |
| |Science Goggles | | |Exosuit Left Leg (APLU "Ripley") |
| |A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents. | | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. |
| |2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |-
| |
| ![[File:Diagnostic HUD.png]]
| |
| |Diagnostic HUD
| |
| |A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
| |
| |2 Engineering<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |- | | |- |
| ![[File:Hydroponic HUD.png]] | | ![[File:Ripley Right leg.png]] |
| |Hydroponic HUD | | |Exosuit Left leg (APLU "Ripley") |
| |A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil. | | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. |
| |3 Biotech<br>3 EM Spectrum<br>
| | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| |-
| |
| ![[File:Powerdrill1.png]]
| |
| |Hand Drill
| |
| |A simple hand drill that can switch between a screwdriver and wrench drill bit.
| |
| |4 Materials<br>6 Engineering<br>
| |
| |[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br>
| |
| |-
| |
| ![[File:Titanium crowbar.png]]
| |
| |Miniature Titanium Crowbar
| |
| |A lightweight and portable version of the Crowbar that fits into smaller storages
| |
| |3 Materials<br>4 Engineering<br>
| |
| |[[File:Titanium.png|32px]]250 Titanium<br>
| |
| |-
| |
| ![[File:Jawsoflife.png]]
| |
| |Jaws of Life
| |
| |A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.
| |
| |4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br>
| |
| |-
| |
| ![[File:Bluespace Closet.gif]]
| |
| |Bluespace Closet
| |
| |A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.
| |
| |4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Alien Wrench.png]]
| |
| |Alien Wrench
| |
| |An Alien variant of a wrench. Far faster than a standard wrench.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Alien Wirecutters.png]]
| |
| |Alien Wirecutters
| |
| |An Alien variant of wirecutters. Far faster than standard wirecutters.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:AlienScrew.gif]]
| |
| |Alien Screwdriver
| |
| |An Alien variant of a screwdriver. Far faster than a normal screwdriver.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:AlienCrowbar.gif]]
| |
| |Alien Crowbar
| |
| |An Alien variant of a crowbar. Far faster than a typical crowbar.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Alien welding tool.png]]
| |
| |Alien Welding Tool
| |
| |An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
| |
| |5 Engineering<br>5 Plasma<br>4 Alientech<br> | |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |
| |-
| |
| ![[File:Alien Multitool.png]]
| |
| |Alien Multitool
| |
| |An Alien variant of a multitool. Displays the functions of wires when hacking.
| |
| |5 Engineering<br>5 Data Theory<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Medical"> | | <tab name="Odysseus"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 927: |
Line 682: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Adv_mass_spec.png]] | | ![[File:Mech_Chassis.png]] |
| |Advanced Reagent Scanner | | |Exosuit Chassis ("Odysseus") |
| |A device for identifying chemicals and their proportions. | | |The chassis of an Odysseus |
| |3 Biotech<br>4 EM Spectrum<br>3 Plasma | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Beakerbluespace.gif]] | | ![[File:Odysseus Torso.png]] |
| |Bluespace Beaker | | |Exosuit Torso ("Odysseus") |
| |A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. | | |The torso of the Odysseus. Contains power unit, processing core and life support systems. |
| |6 Bluespace<br>5 Materials<br>4 Plasma | | |None<br> |
| |[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]250 Diamond<br>[[File:BSPoly_crystal.png|32px]]250 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]12000 Metal<br> |
| |- | | |- |
| ![[File:Beakercryo.gif]] | | ![[File:Odysseus head.png]] |
| |Cryostasis Beaker | | |Exosuit Head ("Odysseus") |
| |A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. | | |The head of the Odysseus mech. |
| |3 Materials<br>3 Engineering<br>3 Plasma<br> | | |None<br> |
| |[[File:Metal.png|32px]]3000 Metal<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |- | | |- |
| ![[File:Cyborg_analyzer.png]] | | ![[File:Odysseus Left arm.png]] |
| |Machine Analyzer | | |Exosuit Left Arm ("Odysseus") |
| |A hand-held scanner able to diagnose robotic injuries and the condition of machinery. | | |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br> |
| |- | | |- |
| ![[File:Healthupgrade.png]] | | ![[File:Odysseus Right arm.png]] |
| |Health Analyzer Upgrade | | |Exosuit Right Arm ("Odysseus") |
| |An upgrade unit for expanding the functionality of a health analyzer. | | |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Biotech<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br> |
| |- | | |- |
| ![[File:Handheld_defib.png]] | | ![[File:Odysseus Left leg.png]] |
| |Handheld Defibrillator | | |Exosuit Left Leg ("Odysseus") |
| |Used to restart stopped hearts. | | |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. |
| |2 Biotech<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]7000 Metal<br> |
| |- | | |- |
| ![[File:Holo Stretcher.png]] | | ![[File:Odysseus Right leg.png]] |
| |Holo Stretcher | | |Exosuit Right leg ("Odysseus") |
| |A hardlight projector for transporting patients. | | |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. |
| |5 EM Spectrum<br>4 Power Storage<br> | | |None<br> |
| |{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}} | | |[[File:Metal.png|32px]]7000 Metal<br> |
| |- | | |- |
| ![[File:Crutches.png]]
| | </tab> |
| |Crutches | | <tab name="Gygax"> |
| |A pair of crutches to help those who have injured or missing legs to walk. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |5 Biotech | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |{{Materials|Metal=1000|Titanium=500}} | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Defrib.gif|64px]] | | ![[File:Mech_Chassis.png]] |
| |Defibrillator | | |Exosuit Chassis ("Gygax") |
| |A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. | | |The chassis of a Gygax. |
| |7 Materials<br>5 Biotech<br>5 Power Storage<br> | | |None<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Defibrilator Wall Mount.png]] | | ![[File:Gygax Torso.png]] |
| |Defibrillator Wall Mount | | |Exosuit Torso ("Gygax") |
| |A frame for a defibrillator mount. | | |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. |
| |4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:defibcompact.gif]] | | ![[File:Gygax Head.png]] |
| |Compact Defibrillator | | |Exosuit Head ("Gygax") |
| |A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! | | |A Gygax head. Houses advanced surveillance and targeting sensors. |
| |7 Materials<br>7 Biotech<br>6 Power Storage<br> | | |None<br> |
| |{{Materials|Metal=10000|Glass=4000|Silver=2000}} | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Crewmonitor.gif|64px]] | | ![[File:Gygax Left Arm.png]] |
| |Handheld Crew Monitor | | |Exosuit Left Arm ("Gygax") |
| |A device for tracking crew members on the station. | | |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> |
| |- | | |- |
| ![[File:MMI empty.png]] | | ![[File:Gygax Right Arm.png]] |
| |Man-Machine Interface | | |Exosuit Right Arm ("Gygax") |
| |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | | |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Data Theory<br>2 Biotech<br>2 Engineering | | |None<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> |
| |- | | |- |
| ![[File:Robotic_brain.png]] | | ![[File:Gygax Left leg.png]] |
| |Robotic Brain | | |Exosuit Left Leg ("Gygax") |
| |An advanced circuit, capable of housing a non-sentient synthetic intelligence. | | |A Gygax Left leg. Contains advanced servodrives and stabilization systems. |
| |3 Plasma<br>4 Biotech<br>5 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Cyborg_upgrade.png]] | | ![[File:Gygax Right leg.png]] |
| |Man-Machine Interface Radio Upgrade | | |Exosuit Right leg ("Gygax") |
| |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | | |A Gygax Right leg. Contains advanced servodrives and stabilization systems. |
| |2 Engineering<br>2 Biotech<br>3 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br> | | |[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br> |
| |- | | |- |
| ![[File:Nanopaste.png]] | | ![[File:Gygax Armor.png]] |
| |Nanopaste | | |Exosuit Armor ("Gygax") |
| |A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. | | |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. |
| |3 Materials<br>2 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br> |
| |- | | |- |
| ![[File:Reagentscanbasic.png]]
| | </tab> |
| |Reagent Scanner | | <tab name="Durand"> |
| |A device for identifying chemicals. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |2 Plasma<br>2 EM Spectrum<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Basic laserscalpel.png]] | | ![[File:Mech_Chassis.png]] |
| |Basic Laser Scalpel | | |Exosuit Chassis ("Durand") |
| |A basic laser scalpel, capable of performing several surgical steps. | | |The chassis of a Durand |
| |2 Materials<br>2 Biotech<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br> | | |[[File:Metal.png|32px]]25000 Metal<br> |
| |- | | |- |
| ![[File:Improved Laser Scalpel.png]] | | ![[File:Durand Torso.png]] |
| |Improved Laser Scalpel | | |Exosuit Torso ("Durand") |
| |A scalpel augmented with a directed laser. This one looks somewhat advanced. | | |The torso of the Durand. Contains power unit, processing core and life support systems. |
| |4 Materials<br>3 Biotech<br>4 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br> | | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br> |
| |- | | |- |
| ![[File:Scalpellaser.png]] | | ![[File:Durand Head.png]] |
| |Advanced Laser Scalpel | | |Exosuit Head ("Durand") |
| |A scalpel augmented with a directed laser. Extremely fast. | | |A Durand head. Houses advanced surveillance and targeting sensors. |
| |6 Materials<br>4 Biotech<br>5 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:IMS.png]] | | ![[File:Durand Left arm.png]] |
| |Incision Management System | | |Exosuit Left Arm ("Durand") |
| |A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. | | |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Welding Shield implant
| |
| |These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
| |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
| |
| |- | | |- |
| ![[File:Breathing tube.png]] | | ![[File:Durand Right Arm.png]] |
| |Breathing Tube Implant | | |Exosuit Right Arm ("Durand") |
| |Allows you to use internals without a mask and protects you from being choked. | | |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Materials<br>3 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Arm implant.png]] | | ![[File:Durand Left leg.png]] |
| |Surgical Arm Implant | | |Exosuit Left Leg ("Durand") |
| |A set of surgical tools hidden behind a concealed panel on the user's arm. | | |A Durand Left leg. Contains complex servodrives and stabilization systems. |
| |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Arm implant.png]] | | ![[File:Durand Right leg.png]] |
| |Toolset Arm Implant | | |Exosuit Right Leg ("Durand") |
| |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | | |A Durand Right leg. Contains complex servodrives and stabilziation systems. |
| |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Durand Armor.png]] |
| |Janitorial Toolset Implant | | |Exosuit Armor ("Durand") |
| |A set of janitorial tools hidden behind a concealed panel on the user's arm. | | |Durand Armor plating. This layered composite armor is heavy, but extremely durable. |
| |3 Materials<br>4 Engineering<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br> |
| |- | | |- |
| ![[File:Arm_implant.png]]
| | </tab> |
| |Botanical Toolset Implant | | <tab name="H.O.N.K"> |
| |A set of botanical tools hidden behind a concealed panel on the user's arm. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |3 Materials<br>4 Engineering<br>4 Biotech<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Shell Launch System Implant.png]] | | ![[File:Mech_Chassis.png]] |
| |Shell Launch System Implant | | |Exosuit Chassis ("H.O.N.K") |
| |A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | | |The chassis of a H.O.N.K Mech. |
| |7 Materials<br>5 Engineering<br>5 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ! [[File:Razorwire_Spool_Arm_Implant.png]] | | ![[File:Honk Torso.png]] |
| | Razorwire Spool Arm Implant | | |Exosuit Torso ("H.O.N.K") |
| |An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | | |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. |
| |6 Combat <br> 6 Biotech <br> 3 Illegals <br> | | |None<br> |
| |[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br> |
| |- | | |- |
| ! [[File:Qani-Laaca Sensory Computer.png]] | | ![[File:Honk Head.png]] |
| | Qani-Laaca Sensory Computer | | |Exosuit Head ("H.O.N.K") |
| |'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. | | |A H.O.N.K head. Houses advanced surveillance and targeting sensors. |
| |7 Combat <br> 7 Biotech <br> 5 Illegals <br> | | |None<br> |
| |[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Honk left arm.png]] |
| |Abductor Toolset Implant | | |Exosuit Left Arm ("H.O.N.K") |
| |An alien toolset, designed to be installed on subject's arm. | | |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Honk Right arm.png]] |
| |Abductor Janitorial Toolset Implant | | |Exosuit Right Arm ("H.O.N.K") |
| |An alien janitorial toolset, designed to be installed on the subject's arm. | | |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| | ![[File:Honk Left leg.png]] |
| | |Exosuit Left Leg ("H.O.N.K") |
| | |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. |
| | |None<br> |
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Honk Right leg.png]] |
| |Abductor Surgical Toolset Implant | | |Exosuit Right Leg ("H.O.N.K") |
| |An alien surgical toolset, designed to be installed on the subject's arm. | | |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. |
| |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Diagnostic HUD Implant.png]]
| | </tab> |
| |Diagnostic HUD implant | | <tab name="Reticence"> |
| |These cybernetic eye implants will display a diagnostic HUD over everything you see. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Medical HUD implant.png]] | | ![[File:Mech_Chassis.png]] |
| |Medical HUD implant | | |Exosuit Chassis ("Reticence") |
| |These cybernetic eye implants will display a medical HUD over everything you see. | | |The chassis of a Reticence. |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:SechudImplant.png]] | | ![[File:Reticence Torso.png]] |
| |Security HUD implant | | |Exosuit Torso ("Reticence") |
| |These cybernetic eye implants will display a security HUD over everything you see. | | |A torso part of the Reticence. Contains power unit, processing core and life support systems. |
| |5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File: Reticence Head.png]] |
| |Meson scanner implant | | |Exosuit Head ("Reticence") |
| |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | | |A Reticence head. Houses advanced surveillance and targeting sensors. |
| |4 Materials<br>4 Engineering<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Reticence Left Arm.png]] |
| |Thermals Implant | | |Exosuit Left Arm ("Reticence") |
| |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | | |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Antidrop.png]] | | ![[File:Reticence Right arm.png]] |
| |Anti-Drop implant | | |Exosuit right Arm ("Reticence") |
| |An implant that will prevent you from dropping items when activated. | | |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |5 Materials<br>5 Biotech<br>6 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:CNS_rebooter.png]] | | ![[File:Reticence Left leg.png]] |
| |CNS Rebooter implant | | |Exosuit Left Leg ("Reticence") |
| |This implant will automatically restart your central nervous system, reducing downtime when stunned. | | |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:CNS_rebooter.png]] | | ![[File:Reticence Right leg.png]] |
| |Comical Implant | | |Exosuit Right Leg ("Reticence") |
| |Uh oh | | |A Reticence Right leg. Contains advanced servodrives and stabilization systems. |
| |2 Materials<br>2 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Neural Jumpstarter.png]]
| | </tab> |
| |Neural Jumpstarter Implant | | <tab name="Phazon"> |
| |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Nutriment pump implant.png]] | | ![[File:Mech Chassis.png]] |
| |Nutriment pump implant | | |Exosuit Chassis ("Phazon") |
| |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | | |The Chassis of a Phazon. |
| |3 Materials<br>4 Power Storage<br>3 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Nutriment pump implant PLUS.png]] | | ![[File:Phazon_torso.png]] |
| |Nutriment pump implant PLUS | | |Exosuit Torso ("Phazon") |
| |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | | |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. |
| |5 Materials<br>4 Power Storage<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br> | | |[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br> |
| |- | | |- |
| ![[File:Reviver.png]] | | ![[File:Phazon Head.png]] |
| |Reviver implant | | |Exosuit Head ("Phazon") |
| |This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. | | |A Phazon head. Houses advanced surveillance and targeting sensors. |
| |5 Materials<br>5 Biotech<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Implantor.gif]] | | ![[File:Phazon Left Arm.png]] |
| |Bio-chip Implanter | | |Exosuit Left Arm ("Phazon") |
| |A sterile automatic bio-chip injector. | | |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Materials<br>3 Biotech<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:BioChip Case.png]] | | ![[File:Phazon Right arm.png]] |
| |Bio-Chip Case | | |Exosuit Right Arm ("Phazon") |
| |A glass case containing a bio-chip. | | |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Biochip Nanotrasen.png]] | | ![[File:Phazon left leg.png]] |
| |Chemical Bio-Chip Case | | |Exosuit Left Leg ("Phazon") |
| |A glass case containing a remote chemical bio-chip. | | |A Phazon left leg. Contains Advanced servodrives and stabilization systems. |
| |3 Materials<br>5 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]700 Glass<br>
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Biochip Clown.png]] | | ![[File:Phazon right leg.png]] |
| |Sad Trombone Bio-Chip Case | | |Exosuit Right Leg ("Phazon") |
| |Makes death amusing. | | |A Phazon right leg. Contains Advanced servodrives and stabilization systems. |
| |3 Materials<br>5 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Biochip Nanotrasen.png]] | | ![[File:Phazon armor.png]] |
| |Tracking Bio-Chip Case | | |Exosuit Armor ("Phazon") |
| |A glass case containing a tracking bio-chip. | | |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. |
| |2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]]
| | </tab> |
| |Cybernetic Eyes | | <tab name="Exosuit Equipment"> |
| |A pair of basic cybernetics that perfectly mimic the functions of human eyes. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |4 Materials<br>4 Biotech<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Cybernetic Ears.png]] | | ![[File:Mecha_wire.png]] |
| |Cybernetic Ears | | |Exosuit Engineering Equipment (Cable Layer) |
| |A basic cybernetic designed to mimic the operation of ears. | | |Equipment for engineering exosuits. Lays cable along the exosuit's path. |
| |4 Materials<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Cybernetic Liver.png]] | | ![[File:Mecha_drill.png]] |
| |Cybernetic Liver | | |Exosuit ENgineering Equipment (Drill) |
| |An electronic device designed to mimic the functions of a of human liver. | | |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! |
| |4 Materials<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Cybernetic Kidneys.png]] | | ![[File:Mecha_exting.png]] |
| |Cybernetic Kidneys | | |Exosuit Engineering Equipment (Extinguisher) |
| |An electronic device designed to mimic the functions of a pair of kidneys. | | |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. |
| |4 Materials<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Cybernetic_heart.gif]] | | ![[File:Mecha_clamp.png]] |
| |Cybernetic Heart | | |Exosuit Engineering Equipment (Hydraulic Clamp) |
| |An electronic device designed to mimic the functions of an organic human heart. | | |Equipment for engineering exosuits. Lifts objects and loads them into cargo. |
| |4 Materials<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Upgraded Cybernetic Heart.gif]] | | ![[File:Tesla.png]] |
| |Upgraded Cybernetic Heart | | |Exosuit Equipment (Plasma Generator) |
| |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. | | |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. |
| |5 Materials<br>5 Engineering<br>5 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Cybernetic Lungs.png]] | | ![[File:Mecha_bananam.png]] |
| |Cybernetic Lungs | | |H.O.N.K Banana Mortar |
| |An electronic device designed to mimic the functions of a pair of human lungs. | | |A specialized exosuit banana mortar used for delivering bananas where needed. |
| |4 Materials<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Upgraded Cybernetic Lungs.png]] | | ![[File:Mecha_honker.png]] |
| |Upgraded Cybernetic Lungs | | |HoNkER BlAsT 5000 |
| |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | | |A massive air horn capable of causing deafness, weakness, and stunning to those nearby. |
| |5 Materials<br>5 Engineering<br>5 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br> |
| |- | | |- |
| ![[File:AlienScalpel.png]] | | ![[File:Mecha_mousetrapm.png]] |
| |Alien Scalpel | | |H.O.N.K Mousetrap Mortar |
| |An Alien variant of a scalpel. | | |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:AlienHemostat.png]] | | ![[File:Mecha_mimecarb.png]] |
| |Alien Hemostat | | |S.H.H. "Quietus" Carbine |
| |An Alien variant of a hemostat. | | |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:AlienRetractor.png]] | | ![[File:Mecha_rcd.png]] |
| |Alien Retractor | | |Exosuit Module (Mime RCD Module) |
| |An Alien variant of a retractor. | | |Used for quick and silent construction. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:AlienSaw.png]] | | ![[File:Mecha_analyzer.png]] |
| |Alien Circular Saw | | |Exosuit Engineering Equipment (Mining Scanner) |
| |An Alien variant of a circular saw. | | |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> |
| |- | | |- |
| ![[File:Alien Drill.png]] | | ![[File:Sleeper_0.png]] |
| |Alien Drill | | |Exosuit Medical Equipment (Mounted Sleeper) |
| |An Alien variant of a drill. | | |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |3 Engineering<br>2 Plasma<br>3 Biotech<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |-
| |
| ![[File:AlienCautery.png]]
| |
| |Alien Cautery
| |
| |An Alien variant of a cautery tool.
| |
| |4 Materials<br>4 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | |
| |- | | |- |
| ![[File:Alien Bone gel.png]] | | ![[File:Syringegun.png]] |
| |Alien Bone Gel | | |Exosuit Medical Equipment (Syringe Gun) |
| |An Alien variant of bone gel. | | |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br> |
| |- | | |- |
| ![[File:Alien Bone Setter.png]] | | ![[File:Mecha_clamp.png]] |
| |Alien Bone Setter | | |Exosuit Medical Equipment (Rescue Jaw) |
| |An Alien variant of a bone setter. | | |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |4 Materials<br>6 Engineering<br>6 EM Spectrum<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br> |
| |- | | |- |
| ![[File:Alien FixOVein.png]] | | ![[File:Mecha_uac2.png]] |
| |Alien FixOVein | | |Exosuit Weapon ("Ultra AC 2" LMG) |
| |An Alien variant of fixOVein. | | |A mech mounted light machine gun. Fires in three-shot bursts. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |4 Combat<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Mecha_diamond_drill.png]] |
| |Wire Interface Implant | | |Exosuit Module (Diamond Mining Drill) |
| |A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think. | | |An upgraded version of the standard drill. |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br> | | |5 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Tesla.png]] |
| |X-ray Implant | | |Exosuit Module (ExoNuclear Reactor) |
| |These cybernetic eyes will give you X-ray vision. Blinking is futile. | | |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. |
| |7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br> | | |5 Power Storage<br>4 Engineering<br>3 Materials<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| |-
| |
| ![[File:Reactive Repair Implant.png]]
| |
| |Reactive Repair Implant
| |
| |This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants.
| |
| |5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |- | | |- |
| ![[File:Magnetic Joints Implant.png]] | | ![[File:Mecha_teleport.png]] |
| |Magnetic Joints Implant | | |Exosuit Module (Gravitational Catapult Module) |
| |This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. | | |An exosuit mounted gravity catapult. Can be used to fling objects and people around. |
| |5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | | |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Reviver.png]] | | ![[File:Mecha_rcd.png]] |
| |Sealed Joints Implant | | |Exosuit Module (RCD Module) |
| |This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. | | |An exosuit-mounted Rapid Construction Device. |
| |5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | | |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br> |
| |- | | |- |
| </tab>
| | ![[File:Mecha_aboost_rng.png]] |
| <tab name="Miscellaneous">
| | |Exosuit Module (Reactive Armor Booster Module) |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |An exosuit-mounted armor booster that decreases melee damage taken. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |5 Materials<br>4 Combat<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:comp_design_or_tech_disk.png]] | | ![[File:Mecha_aboost_ccw.png]] |
| |Design Storage Disk | | |Exosuit Module (Reflective Armor Booster Module) |
| |Produce additional disks for storing device designs. | | |An exosuit-mounted armor booster that decreases damage taken from ranged weapons. |
| |1 Data Theory<br> | | |5 Materials<br>5 Combat<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br> |
| |- | | |- |
| ![[File:comp_design_or_tech_disk.png]] | | ![[File:Repair_droid.png]] |
| |Technology Data Storage Disk | | |Exosuit Module (Repair Droid Module) |
| |Produce additional disks for storing technology data. | | |An automated Repair Droid. Consumes power to repair your mech. |
| |1 Data Theory<br> | | |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Muzzle.png]] | | ![[File:Repair_droid.png]] |
| |Safety Muzzle | | |Exosuit Module (SOB-3 Clusterbang Launcher) |
| |Can prevent vampires from biting people, or prevent annoying people from talking. | | |A weapon that violates the Geneva Convention at 3 rounds per minute |
| |1 Materials<br> | | |5 Materials<br>5 Combat<br>3 Illegal<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br> |
| |- | | |- |
| ![[File:Muzzle.png]] | | ![[File:Mecha_Bola.png]] |
| |Shock Muzzle | | |Exosuit Weapon Design (PCMK-6 Bola Launcher) |
| |A muzzle designed to prevent biting. This one is fitted with a behaviour correction system. | | |A mech mounted bola launcher useful for slowing criminals down. |
| |1 Materials<br>1 Engineering<br> | | |3 Combat<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Plant data disk.gif]] | | ![[File:Mecha_Bola.png]] |
| |Plant data disk | | |Exosuit Module (Teleporter Module) |
| |A disk for storing plant genetic data. | | |An exosuit module that allows exosuits to teleport to any position in view |
| |3 Biotech<br>4 Data Theory<br> | | |5 EM Spectrum<br>8 Bluespace<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br> |
| |- | | |- |
| ![[File:IntelliCard.png]] | | ![[File:Mecha_Bola.png]] |
| |IntelliCard | | |Heavy-duty Exosuit Ion Thruster |
| |A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled. | | |Allows for further control in zero gravity environments |
| |3 Data Theory<br>3 Materials<br> | | |5 EM Spectrum<br>5 Materials<br>6 Engineering<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br> |
| |- | | |- |
| ![[File:Pai.png]] | | ![[File:Tesla.png]] |
| |Personal Artificial Intelligence Card | | |Exosuit Module (Tesla Energy Relay) |
| |An advanced personality circuit. Can be used to download a PAI for companionship. | | |A tesla energy relay system that passively recharges a mech using power from nearby APCs. |
| |2 Data Theory<br> | | |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br> |
| |- | | |- |
| ![[File:Camera.png]] | | ![[File:Mecha_laser.png]] |
| |Digital Camera | | |Exosuit Weapon (CH-LC "Solaris" Laser Cannon) |
| |Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7. | | |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. |
| |2 Materials<br>2 Data Theory<br> | | |4 Engineering<br>4 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:comp_design_or_tech_disk.png]] | | ![[File:Mecha_laser.png]] |
| |Genetics Data Disk | | |Exosuit Weapon (CH-PL "Firedart" laser) |
| |A type of data disk used for storing genetic or cloning data. | | |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. |
| |2 Biotech<br>3 Data Theory<br> | | |3 Engineering<br>3 Combat<br>3 EM Spectrum<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:EmergencyTank.png]] | | ![[File:Mecha_laser.png]] |
| |Empty Emergency Oxygen Tank | | |Exosuit Weapon (CH-DS "Peacemaker" Disabler) |
| |Used for emergencies. Contains very little oxygen. | | |A weapon for combat exosuits. Shoots basic disablers. |
| |3 Toxins<br> | | |3 Combat<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:EmergencyOxygenTank.png]] | | ![[File:Mecha_carbine.png]] |
| |Empty Extended Emergency Oxygen Tank | | |Exosuit Weapon (FNX-66 "Hades" Carbine) |
| |Used for emergencies. Contains a small amount of oxygen. | | |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. |
| |4 Toxins<br> | | |5 Combat<br>4 Materials<br> |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Empty Double Emergency Oxygen Tank.png]] | | ![[File:Mecha_scatter.png]] |
| |Empty Double Emergency Oxygen Tank | | |Exosuit Weapon (LBX AC 10 "Scattershot") |
| |Used for emergencies. Contains a moderate amount of oxygen. | | |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. |
| |5 Toxins<br> | | |4 Combat<br> |
| |[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:OxygenTank.png]] | | ![[File:Mecha_ion.png]] |
| |Empty Oxygen Tank | | |Exosuit Weapon (MKIV Ion Heavy Cannon) |
| |A tank of oxygen. | | |A mech-mounted weapon that is virtually identical to the Ion Rifle. |
| |5 Toxins<br> | | |6 Combat<br>5 EM Spectrum<br>5 Materials<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br> |
| |- | |
| ![[File:VideoCamera.png]]
| |
| |Video Camera
| |
| |Produce a video camera that can send live feed to the entertainment network.
| |
| |3 Data Theory<br>2 Materials<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Stock Parts">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Capacitor.png]] | | ![[File:Mecha_sgl.png]] |
| |Basic Capacitor | | |Exosuit Weapon (SGL-6 Flashbang Launcher) |
| |A stock part used in the construction of various devices. | | |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. |
| |1 Power Storage<br> | | |4 Combat<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |- | | |- |
| ![[File:Scanning_Module.gif]] | | ![[File:Mecha_missile.png]] |
| |Basic Scanning Module | | |Exosuit Weapon (SRM-8 Missile Rack) |
| |A stock part used in the construction of various devices. | | |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. |
| |1 EM Spectrum<br> | | |6 Combat<br>5 Materials<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |- | | |- |
| ![[File:Micro Manipulator.png]] | | ![[File:Mecha_Plasmacutter.png]] |
| |Micro Manipulator | | |Exosuit Module Design (217-D Heavy Plasma Cutter) |
| |A stock part used in the construction of various devices. | | |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. |
| |1 Materials<br> | | |5 Materials<br>4 Engineering<br>4 Plasma<br> |
| |[[File:Metal.png|32px]]100 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br> |
| |- | | |- |
| ![[File:Micro-laser.png]] | | ![[File:Mecha_laser.png]] |
| |Basic Micro-Laser | | |Exosuit Weapon (P-X Tesla Cannon) |
| |A stock part used in the construction of various devices. | | |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. |
| |1 EM Spectrum<br> | | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |- | | |- |
| ![[File:Matter bin.png]] | | ![[File:Mecha_laser.png]] |
| |Basic Matter Bin | | |Exosuit Weapon (ZFI Immolation Beam Gun) |
| |A stock part used in the construction of various devices. | | |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. |
| |1 Materials<br> | | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> |
| |[[File:Metal.png|32px]]100 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br> |
| |- | | |- |
| ![[File: Rped.gif]]
| | </tab> |
| |Rapid Part Exchange Device | | <tab name="Cyborg Upgrade Modules"> |
| |Special mechanical module made to store, sort, and apply standard machine parts. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |1 Engineering<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Alien Alloy.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Alien Alloy | | |Kinetic Accelerator Offensive Mining Explosion Mod |
| |An Alloy used by people far more advanced then us. | | |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. |
| |7 Materials<br>2 Plasma<br>1 Alientech<br> | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br> | | |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br> |
| |- | | |- |
| ![[File:Advanced_capacitor.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Advanced Capacitor | | |Kinetic Accelerator Rapid Repeater Mod |
| |A stock part used in the construction of various devices. | | |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. |
| |3 Power Storage<br> | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]150 Glass<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Advanced_scanning_module.gif]] | | ![[File:Kineticacceleratormod.png]] |
| |Advanced Scanning Module | | |Kinetic Accelerator Resonator Blast Mod |
| |A stock part used in the construction of various devices. | | |Causes kinetic accelerator shots to leave and detonate resonator blasts. |
| |3 EM Spectrum<br> | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br> |
| |- | | |- |
| ![[File:Nano_manipulator.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Nano Manipulator | | |Cyborg Upgrade Module (Module Reset) |
| |A stock part used in the construction of various devices. | | |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. |
| |3 Materials<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]150 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:High_micro_laser.png]] | | ![[File:Cyborg_upgrade.png]] |
| |High-Power Micro-Laser | | |Cyborg Upgrade Module (Rename) |
| |A stock part used in the construction of various devices. | | |Used to rename a cyborg. |
| |3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]35000 Metal<br> |
| |- | | |- |
| ![[File:Advanced_matter_bin.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Advanced Matter Bin | | |Cyborg Upgrade Module (Restart) |
| |A stock part used in the construction of various devices. | | |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. |
| |3 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]150 Metal<br> | | |[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Super capacitor.png]] | | ![[File:Lavaproof Chassis.png]] |
| |Super Capacitor | | |Cyborg Upgrade Module (Lavaproof Chassis) |
| |A stock part used in the construction of various devices. | | |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. |
| |5 Power Storage<br>5 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br> |
| |- | | |- |
| ![[File:Super scanning module.gif]] | | ![[File:Cyborg upgrade2.png]] |
| |Phasic Scanning Module | | |Cyborg Upgrade Module (VTEC) |
| |A stock part used in the construction of various devices. | | |Installs an advanced servo suite into a robot, increasing their speed. |
| |5 EM Spectrum<br>5 Engineering<br> | | |5 Materials<br>4 Engineering<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Silver.png|32px]]60 Silver<br> | | |[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br> |
| |- | | |- |
| ![[File:Pico manipulator.png]] | | ![[File:Cyborg_Override.png]] |
| |Pico Manipulator | | |Cyborg Upgrade Module (Ion Thrusters) |
| |A stock part used in the construction of various devices. | | |A energy-operated thruster system for cyborgs. |
| |5 Materials<br>4 Data Theory<br>5 Engineering<br> | | |4 Engineering<br>4 Power Storage<br> |
| |[[File:Metal.png|32px]]200 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br> |
| |- | | |- |
| ![[File:Ultra high micro laser.png]] | | ![[File:Cyborg_Override.png]] |
| |Ultra-High-Power Micro-Laser | | |Cyborg Upgrade Module (Diamond Drill) |
| |A stock part used in the construction of various devices. | | |A diamond drill replacement for the mining module's standard drill. |
| |5 EM Spectrum<br>5 Engineering<br> | | |6 Materials<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Uranium.png|32px]]60 Uranium<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Super matter bin.png]] | | ![[File:Cyborg_Override.png]] |
| |Super Matter Bin | | |Cyborg Upgrade Module (Ore Satchel of Holding) |
| |A stock part used in the construction of various devices. | | |A satchel of holding replacement for mining cyborg's ore satchel module. |
| |5 Materials<br>5 Engineering<br> | | |4 Materials<br>4 Engineering<br>4 Bluespace<br> |
| |[[File:Metal.png|32px]]200 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> |
| |- | | |- |
| ![[File:Quadratic Capacitor.png]] | | ![[File:Cyborg_Override.png]] |
| |Quadratic Capacitor | | |Cyborg Upgrade Module (Safety Override) |
| |An capacity capacitor used in the construction of a variety of devices. | | |Unlocks the hidden, deadlier functions of a cyborg. |
| |5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br> | | |7 Combat<br>7 Data Theory<br>4 Illegals<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br> |
| |- | | |- |
| ![[File:Triphasic_scanning_module.gif]] | | ![[File:Cyborg Upgrade3.png]] |
| |Triphasic Scanning Module | | |Cyborg Upgrade Module (Self-repair) |
| |A compact, ultra resolution triphasic scanning module used in the construction of certain devices. | | |This module will repair the cyborg over time. |
| |5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br> | | |4 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:Femto Manipulator.png]] | | ![[File:Floor buffer.png]] |
| |Femto Manipulator | | |Janitorial floor buffer upgrade (Floor buffer) |
| |A tiny little manipulator used in the construction of certain devices. | | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. |
| |7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br>
| | |4 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
| | |[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br> |
| |- | |
| ![[File:Quad Ultra Micro Laser.png]]
| |
| |Quad-Ultra Micro-Laser
| |
| |A tiny laser used in certain devices.
| |
| |5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br> | |
| |-
| |
| ![[File:Bluespace_matter_bin.gif]]
| |
| |Bluespace Matter Bin
| |
| |A Stock part used in the construction of various devices.
| |
| |7 Materials<br>5 Engineering<br>5 Bluespace<br>
| |
| |[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
| |
| |- | | |- |
| ![[File:Bluespace_rped.gif]] | | ![[File:Cyborg Upgrade4.png]] |
| |Bluespace RPED | | |Cyborg Upgrade Module (Trash Bag of Holding) |
| |A special Bluespace device made to store, sort, and apply standard machine parts from a distance. | | |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. |
| |4 Engineering<br>3 Bluespace<br> | | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br> | | |[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br> |
| |-
| |
| |}</tab></tabs>
| |
| | |
| == Exosuit Fabricator ==
| |
| | |
| [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
| |
| | |
| <tabs>
| |
| <tab name="Cyborg">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Cyborg endoskeleton.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Cyborg Endoskeleton | | |Cyborg Upgrade Module (Rapid Construction Device) |
| |A complex metal backbone with standard limb sockets and pseudomuscle anchors. | | |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. |
| |None<br> | | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> |
| |[[File:Metal.png|32px]]15000 Metal<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:Cyborg Torso.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Cyborg Torso | | |Cyborg Upgrade Module (Rapid Part Exchange Device) |
| |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | | |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. |
| |None<br> | | |3 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]40000 Metal<br> | | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:Cyborg Head.png]] | | ![[File:AbductorModule.png]] |
| |Cyborg Head | | |Cyborg Upgrade Module (Abductor Engineering Equipment) |
| |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | | |An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. |
| |None<br> | | |7 Materials<br>7 Engineering<br>4 Alientech <br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Cyborg Left Arm.png]] | | ![[File:AbductorModule.png]] |
| |Cyborg Left Arm | | |Cyborg Upgrade Module (Abductor Medical Equipment) |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |An experimental upgrade that replaces a medical cyborg's tools with the abductor version. |
| |None<br> | | |7 Materials<br>7 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br> |
| |- | | |- |
| ![[File:Cyborg Right Arm.png]] | | ![[File:AbductorModule.png]] |
| |Cyborg Right Arm | | |Cyborg Upgrade (Abductor Janitorial Equipment) |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. |
| |None<br> | | |7 Materials<br>7 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br> |
| |- | | |- |
| ![[File:Robotleg.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Cyborg Left Leg | | |Kinetic Accelerator Damage Mod |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |Increases the damage of a kinetic accelerator when installed. |
| |None<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| ![[File:Cyborg Right Leg.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Cyborg Right Leg | | |Kinetic Accelerator Cooldown Mod |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |Decreases the cooldown of a kinetic accelerator when installed. |
| |None<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| </tab> | | ![[File:Kineticacceleratormod.png]] |
| <tab name="Cyborg Repair"> | | |Kinetic Accelerator Range Mod |
| | |Increases the range of a kinetic accelerator when installed. |
| | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| | |- |
| | ![[File:Kineticacceleratormod.png]] |
| | |Kinetic Accelerator Mining AoE Mod |
| | |Causes the kinetic accelerator to destroy rock in an AoE. |
| | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> |
| | |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| | |- |
| | </tab> |
| | <tab name="Medical"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 1,670: |
Line 1,404: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Cyborg Binary Comms Device.png]] | | ![[File:MMI empty.png]] |
| |Cyborg Binary Communication Device | | |Man-Machine Interface |
| |Allows for Cyborgs to Communicate in binary. | | |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. |
| |None<br> | | |3 Data Theory<br>2 Biotech<br>2 Engineering<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Cyborg Radio.png]] | | ![[File:Robotic_brain.png]] |
| |Cyborg Radio | | |Robotic Brain |
| |A radio for cyborgs. | | |An advanced circuit, capable of housing a non-sentient synthetic intelligence. |
| |None<br> | | |3 Plasma<br>4 Biotech<br>5 Data Theory<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| ![[File:Actuator.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Cyborg Actuator | | |Man-Machine Interface Radio Upgrade |
| |An actuator for Cyborgs. | | |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. |
| |None<br> | | |2 Engineering<br>2 Biotech<br>3 Data Theory<br> |
| |[[File:Metal.png|32px]]3500 Metal<br> | | |[[File:Metal.png|32px]]200 Metal<br> |
| |- | | |- |
| ![[File:Cyborg diag unit.png]] | | ![[File:Cyber eyes.png]] |
| |Cyborg Diagnosis Unit | | |Welding Shield implant |
| |A diagnosis unit for cyborgs. | | |These reactive micro-shields will protect you from welders and flashes without obscuring your vision. |
| |None<br> | | |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]3500 Metal<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br> |
| |- | | |- |
| ![[File:Cyborg Camera.png]] | | ![[File:Breathing tube.png]] |
| |Cyborg Camera | | |Breathing Tube Implant |
| |The eyes of a cyborg. | | |Allows you to use internals without a mask and protecting you from being choked. |
| |None<br> | | |2 Materials<br>3 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> |
| |- | | |- |
| ![[File:Cyborg armor.png]] | | ![[File:Surgical arm implant.png]] |
| |Cyborg Armor | | |Surgical Arm Implant |
| |Armor designed for cyborgs. | | |A set of surgical tools hidden behind a concealed panel on the user's arm. |
| |None<br> | | |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| </tab>
| | ![[File:Toolset arm implant.png]] |
| <tab name="MODsuit Construction">
| | |Toolset Arm Implant |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Mod Shell.png]] | | ![[File:Janitorial arm implant.png]] |
| |MOD Shell | | |Janitorial Toolset Implant |
| |A 'Cybersun Industries' designed shell for a Modular Suit. | | |A set of janitorial tools hidden behind a concealed panel on the user's arm. |
| |None<br> | | |3 Materials<br>4 Engineering<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Mod Helmet.png]] | | ![[File:Botanical arm implant.png]] |
| |MOD Helmet | | |Botanical Toolset Implant |
| |A 'Cybersun Industries' designed helmet for a Modular Suit. | | |A set of botanical tools hidden behind a concealed panel on the user's arm. |
| |None<br> | | |3 Materials<br>4 Engineering<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Mod Chestplate.png]] | | ![[File:Toolset arm implant.png]] |
| |MOD Chestplate | | |Abductor Toolset Implant |
| |A 'Cybersun Industries' designed chestplate for a Modular Suit. | | |An alien toolset, designed to be installed on subject's arm. |
| |None<br> | | |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:Mod Gauntlets.png]] | | ![[File:Janitorial arm implant.png]] |
| |MOD Gauntlets | | |Abductor Janitorial Toolset Implant |
| |'Cybersun Industries' designed gauntlets for a Modular Suit. | | |An alien janitorial toolset, designed to be installed on the subject's arm. |
| |None<br> | | |6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:Mod Boots.png]] | | ![[File:Surgical arm implant.png]] |
| |MOD Boots | | |Abductor Surgical Toolset Implant |
| |'Cybersun Industries' designed boots for a Modular Suit. | | |An alien surgical toolset, designed to be installed on the subject's arm. |
| |None<br> | | |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:Mod Standard Plating.png]] | | ![[File:Diagnostic HUD Implant.png]] |
| |MOD External Plating | | |Diagnostic HUD implant |
| |External plating used to finish a MOD control unit. | | |These cybernetic eye implants will display a diagnostic HUD over everything you see. |
| |None<br> | | |5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| ![[File:Mod Engineering Plating.png]] | | ![[File:Medical HUD implant.png]] |
| |MOD Engineering Plating | | |Medical HUD implant |
| |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | | |These cybernetic eye implants will display a medical HUD over everything you see. |
| |None<br> | | |5 Materials<br>4 Biotech<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| ![[File:Mod Atmospheric Plating.png]] | | ![[File:SechudImplant.png]] |
| |MOD Atmospheric Plating | | |Security HUD implant |
| |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | | |These cybernetic eye implants will display a security HUD over everything you see. |
| |None<br> | | |5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> |
| |- | | |- |
| ![[File:Mod Medical Plating.png]] | | ![[File:Meson eyes implant.png]] |
| |MOD Medical Plating | | |Meson scanner implant |
| |A lightweight suit by DeForest Medical Corporation, allows for easier movement. | | |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. |
| |None<br> | | |4 Materials<br>4 Engineering<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> |
| |- | | |- |
| ![[File:Mod Security Plating.png]] | | ![[File:Thermal eyes implant.png]] |
| |MOD Security Plating | | |Thermals Implant |
| |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | | |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. |
| |None<br> | | |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Mod Cosmohonk Plating.png]] | | ![[File:Antidrop.png]] |
| |MOD Cosmohonk Plating | | |Anti-Drop implant |
| |A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost. | | |An implant that will prevent you from dropping items. |
| |None<br> | | |5 Materials<br>5 Biotech<br>6 Data Theory<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> |
| |- | | |- |
| ![[File:Mod Skin Applier.png]] | | ![[File:CNS_rebooter.png]] |
| |MOD Civilian Skin | | |CNS Rebooter implant |
| |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | | |This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. |
| |None<br> | | |6 Materials<br>6 Biotech<br>5 Data Theory<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> |
| |- | | |- |
| ![[File:Mod Skin Applier.png]] | | ![[File:Neural Jumpstarter.png]] |
| |MOD Corpsman Skin | | |Neural Jumpstarter Implant |
| |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | | |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. |
| |None<br> | | |6 Materials<br>6 Biotech<br>5 Data Theory<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> |
| |- | | |- |
| </tab>
| | ![[File:CNS_rebooter.png]] |
| <tab name="MODsuit Modules">
| | |Comical Implant |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |Uh oh |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |2 Materials<br>2 Biotech<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Mod Storage.png]] | | ![[File:Nutriment pump implant.png]] |
| |Storage Module | | |Nutriment pump implant |
| |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | | |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. |
| |None<br> | | |3 Materials<br>4 Power Storage<br>3 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| ![[File:Mod Extended Storage.png]] | | ![[File:Nutriment pump implant PLUS.png]] |
| |Expanded Storage Module | | |Nutriment pump implant PLUS |
| |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | | |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | | |5 Materials<br>4 Power Storage<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br> |
| |- | | |- |
| ![[File:Mod Syndicate Storage.png]] | | ![[File:Reviver.png]] |
| |Syndicate Storage Module | | |Reviver implant |
| |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | | |This implant will attempt to revive you if you lose consciousness. For the faint of heart! |
| |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | | |5 Materials<br>5 Biotech<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> |
| |- | | |- |
| ![[File:Mod Medical Visor.png]] | | ![[File:Cyber eyes.png]] |
| |Medical Visor Module | | |Cybernetic Eyes |
| |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | | |An electronic device designed to mimic the functions of a pair of human eyes. |
| |5 Materials<br>4 Programming<br>4 Biotech<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Diagnostic Visor.png]] | | ![[File:Cybernetic Ears.png]] |
| |Diagnostic Visor Module | | |Cybernetic Ears |
| |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | | |A basic cybernetic designed to mimic the operation of ears. |
| |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Security Visor.png]] | | ![[File:Cybernetic Liver.png]] |
| |Security Visor Module | | |Cybernetic Liver |
| |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | | |An electronic device designed to mimic the functions of a of human liver. |
| |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Meson Visor.png]] | | ![[File:Cybernetic Kidneys.png]] |
| |Meson Visor Module | | |Cybernetic Kidneys |
| |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | | |An electronic device designed to mimic the functions of a pair of kidneys. |
| |4 Materials<br>4 Biotech<br>4 Engineering<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Welding Protection.png]] | | ![[File:Cybernetic_heart.gif]] |
| |Welding Protection Module | | |Cybernetic Heart |
| |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | | |An electronic device designed to mimic the functions of an organic human heart. |
| |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod T-Ray Scanner.png]] | | ![[File:Upgraded Cybernetic Heart.gif]] |
| |T-Ray Scanner Module | | |Upgraded Cybernetic Heart |
| |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | | |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. |
| |2 Materials<br>2 Engineering<br> | | |5 Materials<br>5 Engineering<br>5 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| |- | | |- |
| ![[File:Mod Cloak.png]] | | ![[File:Cybernetic Lungs.png]] |
| |Cloak Module | | |Cybernetic Lungs |
| |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | | |An electronic device designed to mimic the functions of a pair of human lungs. |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Ion Jetpack.png]] | | ![[File:Upgraded Cybernetic Lungs.png]] |
| |Ion Jetpack Module | | |Upgraded Cybernetic Lungs |
| |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | | |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. |
| |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | | |5 Materials<br>5 Engineering<br>5 Biotech<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| |- | | |- |
| ![[File:Mod Magnetic Stability.png]] | | ![[File:SAEMI implant.png]] |
| |Magnetic Stabilizator Module | | |Strong-arm Empowered Musculature Implant |
| |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | | |An implant that enhances your muscles to punch harder and throw people back. |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | | |7 Combat<br>4 Syndicate<br>7 Biotech<br> |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | | |[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> |
| | </tab> |
| | <tab name="Misc"> |
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Mod Radiation Protection.png]] | | ![[File:Exosuit Tracking Beacon.gif]] |
| |Radiation Protection Module | | |Exosuit Tracking Beacon |
| |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | | |Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. |
| |4 Materials<br>4 EM Spectrum<br>5 Combat<br> | | |None<br> |
| |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod EMP Shield.png]] | | ![[File:IPC Head.png]] |
| |EMP Shield Module | | |IPC Head |
| |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | | |A simple, functional robotic head, capable of housing visual and audio receptors. |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | | |None<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Mod Flashlight.png]] | | ![[File:IPC Torso.png]] |
| |Flashlight Module | | |Integrated Robotic Chassis |
| |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | | |The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. |
| |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br> |
| |- | | |- |
| ![[File:Mod Emergency Tether.png]] | | ![[File:Supercapacitypowercell.png]] |
| |Emergency Tether Module | | |IPC Microbattery |
| |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | | |A small, powerful cell for use in fully prosthetic bodies. |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br> |
| |- | | |- |
| ![[File:Mod Reagent Scanner.png]] | | ![[File:IPC charger implant.png]] |
| |Reagent Scanner Module | | |IPC Charger |
| |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you. | | |An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment |
| |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| ![[File:Mod Internal GPS.png]] | | ![[File:Cyborg_Camera.png]] |
| |Internal GPS Module | | |IPC Optical Sensor |
| |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | | |The eyes of an IPC. |
| |2 Materials<br>2 Bluespace<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> |
| |- | | |- |
| ![[File:Mod Thermal Regulator.png]] | | ![[File:Universal_recorder.png]] |
| |Thermal Regulator Module | | |IPC Microphone |
| |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | | |Allows an IPC to hear. |
| |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> |
| |- | | |- |
| ![[File:Mod Injector.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Injector Module | | |Voice Modkit : Standard |
| |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | | |This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. |
| |4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod Defibrillator.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Defibrillator Module | | |Voice Modkit : Nanotrasen |
| |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | | |This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. |
| |7 Materials<br>7 Biotech<br>6 Power Storage<br> | | |None<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod Bike Horn.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Bike Horn Module | | |Voice Modkit : Silent |
| |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | | |This modification kit silences a mech's onboard voice. |
| |3 Programming<br>3 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod Waddle.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Waddle Module | | |Voice Modkit : Honk |
| |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | | |This modification kit updates a mech's onboard voice to Honk. Why? |
| |3 Programming<br>3 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> | | |[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br> |
| |- | | |- |
| ![[File:Mod Crate Clamp.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Crate Clamp Module | | |Voice Modkit : Syndicate |
| |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | | |A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. |
| |3 Programming<br>3 Materials<br> | | |2 Illegal<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br> |
| |- | | |- |
| ![[File:Mod Drill.png]] | | ![[File:Exosuit Tracking Beacon.gif]] |
| |Drill Module | | |AI Control Beacon |
| |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | | |A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br> | | |2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br> |
| |- | | |- |
| ![[File:Mod Ore Bag.png]] | | ![[File:Flash.png]] |
| |Ore Bag Module | | |Synthetic Flash |
| |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | | |A synthetic flash used mostly in borg construction. |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br> | | |3 EM Spectrum<br>2 Combat<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br> |
| |- | | |- |
| ![[File:Mod DNA Lock.png]] | | ![[File:Powercell.png]] |
| |DNA Lock Module | | |Basic Power Cell |
| |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | | |A basic power cell that holds 1000 units of energy |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | | |1 Power Storage<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> |
| |- | | |- |
| ![[File:Mod Holster.png]] | | ![[File:Power_cell.png]] |
| |Holster Module | | |High-Capacity Power Cell |
| |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | | |A power cell that holds 10000 units of energy |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br> | | |2 Power Storage<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> |
| |- | | |- |
| ![[File:Mod Active Sonar.png]] | | ![[File:Hyper_cell.png]] |
| |Active Sonar Module | | |Hyper-Capacity Power Cell |
| |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | | |A power cell that holds 30000 units of energy |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br> | | |5 Power Storage<br>5 Materials<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> |
| |- | | |- |
| ![[File:Mod Pathfinder.png]] | | ![[File:Supercapacitypowercell.png]] |
| |Pathfinder Module | | |Super-Capacity Power Cell |
| |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | | |A power cell that holds 20000 units of energy |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br> | | |3 Power Storage<br>3 Materials<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> |
| |- | | |- |
| ![[File:Mod Plasma Stabilizer.png]] | | ![[File:Bluespacepowercell.png]] |
| |Plasma Stabilizer Module | | |Bluespace Power cell |
| |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | | |A powercell that holds 40000 units of energy |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br> | | |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | | |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh |
| |- | | |- |
| ![[File:Mod Smoke Grenade.png]]
| | |}</tab></tabs> |
| |Smoke Grenade Module
| |
| |A module that dispenses primed smoke grenades to disperse crowds.
| |
| |5 Materials<br>6 Engineering<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Plate Compression.png]]
| |
| |Plate Compression Module
| |
| |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
| |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mod Status Readout.png]]
| |
| |Status Readout Module
| |
| |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
| |
| |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Mod Teleporter.png]]
| |
| |Teleporter Module
| |
| |A module that uses a bluespace core to let the user transport their particles elsewhere.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Kinesis.png]]
| |
| |Kinesis Module
| |
| |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Firewall.png]]
| |
| |Firewall Module
| |
| |A module that uses a pyroclastic core to make immolating dropwalls.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Arc-Shield.png]]
| |
| |Arc-Shield Module
| |
| |A module that uses a flux core to project an unstable protective shield.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Vortex Shotgun.png]]
| |
| |Vortex Shotgun Module
| |
| |A module that uses a vortex core to rend the fabric of space time in front of it.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Cryogrenade.png]]
| |
| |Cryogrenade Module
| |
| |A module that uses a cryogenic core to make freezing grenades.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Ripley">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis (APLU "Ripley")
| |
| |The chassis of an APLU Ripley.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Torso.png]]
| |
| |Exosuit Torso (APLU "Ripley")
| |
| |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
| |
| |-
| |
| ![[File:Ripley Left arm.png]]
| |
| |Exosuit Left Arm (APLU "Ripley")
| |
| |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right arm.png]]
| |
| |Exosuit Right Arm (APLU "Ripley")
| |
| |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Left leg.png]]
| |
| |Exosuit Left Leg (APLU "Ripley")
| |
| |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right leg.png]]
| |
| |Exosuit Right leg (APLU "Ripley")
| |
| |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Firefighter">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis (APLU "Firefighter")
| |
| |The chassis of a Firefighter APLU.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Torso.png]]
| |
| |Exosuit Torso (APLU "Ripley")
| |
| |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
| |
| |-
| |
| ![[File:Ripley Left arm.png]]
| |
| |Exosuit Left Arm (APLU "Ripley")
| |
| |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right arm.png]]
| |
| |Exosuit Right Arm (APLU "Ripley")
| |
| |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Left leg.png]]
| |
| |Exosuit Left Leg (APLU "Ripley")
| |
| |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right leg.png]]
| |
| |Exosuit Left leg (APLU "Ripley")
| |
| |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Odysseus">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Odysseus")
| |
| |The chassis of an Odysseus
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Torso.png]]
| |
| |Exosuit Torso ("Odysseus")
| |
| |The torso of the Odysseus. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus head.png]]
| |
| |Exosuit Head ("Odysseus")
| |
| |The head of the Odysseus mech.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
| |
| |-
| |
| ![[File:Odysseus Left arm.png]]
| |
| |Exosuit Left Arm ("Odysseus")
| |
| |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Right arm.png]]
| |
| |Exosuit Right Arm ("Odysseus")
| |
| |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Left leg.png]]
| |
| |Exosuit Left Leg ("Odysseus")
| |
| |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Right leg.png]]
| |
| |Exosuit Right leg ("Odysseus")
| |
| |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Gygax">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Gygax")
| |
| |The chassis of a Gygax.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Gygax Torso.png]]
| |
| |Exosuit Torso ("Gygax")
| |
| |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Head.png]]
| |
| |Exosuit Head ("Gygax")
| |
| |A Gygax head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Left Arm.png]]
| |
| |Exosuit Left Arm ("Gygax")
| |
| |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Right Arm.png]]
| |
| |Exosuit Right Arm ("Gygax")
| |
| |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Left leg.png]]
| |
| |Exosuit Left Leg ("Gygax")
| |
| |A Gygax Left leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Right leg.png]]
| |
| |Exosuit Right leg ("Gygax")
| |
| |A Gygax Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Armor.png]]
| |
| |Exosuit Armor ("Gygax")
| |
| |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Durand">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Durand")
| |
| |The chassis of a Durand
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>
| |
| |-
| |
| ![[File:Durand Torso.png]]
| |
| |Exosuit Torso ("Durand")
| |
| |The torso of the Durand. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
| |
| |-
| |
| ![[File:Durand Head.png]]
| |
| |Exosuit Head ("Durand")
| |
| |A Durand head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Durand Left arm.png]]
| |
| |Exosuit Left Arm ("Durand")
| |
| |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Right Arm.png]]
| |
| |Exosuit Right Arm ("Durand")
| |
| |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Left leg.png]]
| |
| |Exosuit Left Leg ("Durand")
| |
| |A Durand Left leg. Contains complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Right leg.png]]
| |
| |Exosuit Right Leg ("Durand")
| |
| |A Durand Right leg. Contains complex servodrives and stabilziation systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Armor.png]]
| |
| |Exosuit Armor ("Durand")
| |
| |Durand Armor plating. This layered composite armor is heavy, but extremely durable.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="H.O.N.K">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("H.O.N.K")
| |
| |The chassis of a H.O.N.K Mech.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Honk Torso.png]]
| |
| |Exosuit Torso ("H.O.N.K")
| |
| |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Head.png]]
| |
| |Exosuit Head ("H.O.N.K")
| |
| |A H.O.N.K head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk left arm.png]]
| |
| |Exosuit Left Arm ("H.O.N.K")
| |
| |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Right arm.png]]
| |
| |Exosuit Right Arm ("H.O.N.K")
| |
| |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Left leg.png]]
| |
| |Exosuit Left Leg ("H.O.N.K")
| |
| |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Right leg.png]]
| |
| |Exosuit Right Leg ("H.O.N.K")
| |
| |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Reticence">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Reticence")
| |
| |The chassis of a Reticence.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Reticence Torso.png]]
| |
| |Exosuit Torso ("Reticence")
| |
| |A torso part of the Reticence. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File: Reticence Head.png]]
| |
| |Exosuit Head ("Reticence")
| |
| |A Reticence head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Left Arm.png]]
| |
| |Exosuit Left Arm ("Reticence")
| |
| |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Right arm.png]]
| |
| |Exosuit right Arm ("Reticence")
| |
| |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Left leg.png]]
| |
| |Exosuit Left Leg ("Reticence")
| |
| |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Right leg.png]]
| |
| |Exosuit Right Leg ("Reticence")
| |
| |A Reticence Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Phazon">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis ("Phazon")
| |
| |The Chassis of a Phazon.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Phazon_torso.png]]
| |
| |Exosuit Torso ("Phazon")
| |
| |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Head.png]]
| |
| |Exosuit Head ("Phazon")
| |
| |A Phazon head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Left Arm.png]]
| |
| |Exosuit Left Arm ("Phazon")
| |
| |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Right arm.png]]
| |
| |Exosuit Right Arm ("Phazon")
| |
| |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon left leg.png]]
| |
| |Exosuit Left Leg ("Phazon")
| |
| |A Phazon left leg. Contains Advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon right leg.png]]
| |
| |Exosuit Right Leg ("Phazon")
| |
| |A Phazon right leg. Contains Advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon armor.png]]
| |
| |Exosuit Armor ("Phazon")
| |
| |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Exosuit Equipment">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mecha_wire.png]]
| |
| |Exosuit Engineering Equipment (Cable Layer)
| |
| |Equipment for engineering exosuits. Lays cable along the exosuit's path.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_drill.png]]
| |
| |Exosuit ENgineering Equipment (Drill)
| |
| |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_exting.png]]
| |
| |Exosuit Engineering Equipment (Extinguisher)
| |
| |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_clamp.png]]
| |
| |Exosuit Engineering Equipment (Hydraulic Clamp)
| |
| |Equipment for engineering exosuits. Lifts objects and loads them into cargo.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Equipment (Plasma Generator)
| |
| |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mecha_bananam.png]]
| |
| |H.O.N.K Banana Mortar
| |
| |A specialized exosuit banana mortar used for delivering bananas where needed.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_honker.png]]
| |
| |HoNkER BlAsT 5000
| |
| |A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_mousetrapm.png]]
| |
| |H.O.N.K Mousetrap Mortar
| |
| |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_mimecarb.png]]
| |
| |S.H.H. "Quietus" Carbine
| |
| |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File:Mecha_rcd.png]]
| |
| |Exosuit Module (Mime RCD Module)
| |
| |Used for quick and silent construction.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File:Mecha_analyzer.png]]
| |
| |Exosuit Engineering Equipment (Mining Scanner)
| |
| |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
| |
| |-
| |
| ![[File:Sleeper_0.png]]
| |
| |Exosuit Medical Equipment (Mounted Sleeper)
| |
| |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
| |
| |3 Engineering<br>2 Plasma<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
| |
| |-
| |
| ![[File:Syringegun.png]]
| |
| |Exosuit Medical Equipment (Syringe Gun)
| |
| |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
| |
| |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
| |
| |-
| |
| ![[File:Mecha_clamp.png]]
| |
| |Exosuit Medical Equipment (Rescue Jaw)
| |
| |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
| |
| |4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:Mecha_uac2.png]]
| |
| |Exosuit Weapon ("Ultra AC 2" LMG)
| |
| |A mech mounted light machine gun. Fires in three-shot bursts.
| |
| |4 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_diamond_drill.png]]
| |
| |Exosuit Module (Diamond Mining Drill)
| |
| |An upgraded version of the standard drill.
| |
| |5 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Module (ExoNuclear Reactor)
| |
| |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
| |
| |5 Power Storage<br>4 Engineering<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Mecha_teleport.png]]
| |
| |Exosuit Module (Gravitational Catapult Module)
| |
| |An exosuit mounted gravity catapult. Can be used to fling objects and people around.
| |
| |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_rcd.png]]
| |
| |Exosuit Module (RCD Module)
| |
| |An exosuit-mounted Rapid Construction Device.
| |
| |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_aboost_rng.png]]
| |
| |Exosuit Module (Reactive Armor Booster Module)
| |
| |An exosuit-mounted armor booster that decreases melee damage taken.
| |
| |5 Materials<br>4 Combat<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_aboost_ccw.png]]
| |
| |Exosuit Module (Reflective Armor Booster Module)
| |
| |An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
| |
| |5 Materials<br>5 Combat<br>3 Engineering<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
| |
| |-
| |
| ![[File:Repair_droid.png]]
| |
| |Exosuit Module (Repair Droid Module)
| |
| |An automated Repair Droid. Consumes power to repair your mech.
| |
| |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Repair_droid.png]]
| |
| |Exosuit Module (SOB-3 Clusterbang Launcher)
| |
| |A weapon that violates the Geneva Convention at 3 rounds per minute
| |
| |5 Materials<br>5 Combat<br>3 Illegal<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Exosuit Weapon Design (PCMK-6 Bola Launcher)
| |
| |A mech mounted bola launcher useful for slowing criminals down.
| |
| |3 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Exosuit Module (Teleporter Module)
| |
| |An exosuit module that allows exosuits to teleport to any position in view
| |
| |5 EM Spectrum<br>8 Bluespace<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Heavy-duty Exosuit Ion Thruster
| |
| |Allows for further control in zero gravity environments
| |
| |5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Module (Tesla Energy Relay)
| |
| |A tesla energy relay system that passively recharges a mech using power from nearby APCs.
| |
| |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
| |
| |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
| |
| |4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-PL "Firedart" laser)
| |
| |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
| |
| |3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-DS "Peacemaker" Disabler)
| |
| |A weapon for combat exosuits. Shoots basic disablers.
| |
| |3 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_carbine.png]]
| |
| |Exosuit Weapon (FNX-99 "Hades" Carbine)
| |
| |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
| |
| |5 Combat<br>4 Materials<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_scatter.png]]
| |
| |Exosuit Weapon (LBX AC 10 "Scattershot")
| |
| |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
| |
| |4 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_ion.png]]
| |
| |Exosuit Weapon (MKIV Ion Heavy Cannon)
| |
| |A mech-mounted weapon that is virtually identical to the Ion Rifle.
| |
| |6 Combat<br>5 EM Spectrum<br>5 Materials<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
| |
| |-
| |
| ![[File:Mecha_sgl.png]]
| |
| |Exosuit Weapon (SGL-6 Flashbang Launcher)
| |
| |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
| |
| |4 Combat<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_missile.png]]
| |
| |Exosuit Weapon (SRM-8 Missile Rack)
| |
| |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
| |
| |6 Combat<br>5 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_Plasmacutter.png]]
| |
| |Exosuit Module Design (217-D Heavy Plasma Cutter)
| |
| |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
| |
| |5 Materials<br>4 Engineering<br>4 Plasma<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (P-X Tesla Cannon)
| |
| |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
| |
| |5 Materials<br>6 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (ZFI Immolation Beam Gun)
| |
| |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
| |
| |5 Materials<br>6 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Cyborg Upgrade Modules">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Offensive Mining Explosion Mod
| |
| |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Rapid Repeater Mod
| |
| |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Resonator Blast Mod
| |
| |Causes kinetic accelerator shots to leave and detonate resonator blasts.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Module Reset)
| |
| |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Rename)
| |
| |Used to rename a cyborg.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]35000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Restart)
| |
| |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Lavaproof Chassis.png]]
| |
| |Cyborg Upgrade Module (Lavaproof Chassis)
| |
| |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
| |
| |-
| |
| ![[File:Cyborg upgrade2.png]]
| |
| |Cyborg Upgrade Module (VTEC)
| |
| |Installs an advanced servo suite into a robot, increasing their speed.
| |
| |5 Materials<br>4 Engineering<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Ion Thrusters)
| |
| |A energy-operated thruster system for cyborgs.
| |
| |4 Engineering<br>4 Power Storage<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Diamond Drill)
| |
| |A diamond drill replacement for the mining module's standard drill.
| |
| |6 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Ore Satchel of Holding)
| |
| |A satchel of holding replacement for mining cyborg's ore satchel module.
| |
| |4 Materials<br>4 Engineering<br>4 Bluespace<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Safety Override)
| |
| |Unlocks the hidden, deadlier functions of a cyborg.
| |
| |7 Combat<br>7 Data Theory<br>4 Illegals<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Self-repair)
| |
| |This module will repair the cyborg over time.
| |
| |4 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:Floor buffer.png]]
| |
| |Janitorial floor buffer upgrade (Floor buffer)
| |
| |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
| |
| |4 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade4.png]]
| |
| |Cyborg Upgrade Module (Trash Bag of Holding)
| |
| |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
| |
| |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
| |
| |[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Rapid Construction Device)
| |
| |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
| |
| |6 Materials<br>5 Engineering<br> 5 Power Storage<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Rapid Part Exchange Device)
| |
| |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
| |
| |3 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:AbductorModule.png]]
| |
| |Cyborg Upgrade Module (Abductor Engineering equipment)
| |
| |An experimental upgrade that replaces an engineering cyborgs tools with the abductor version.
| |
| |7 Materials<br>7 Engineering<br>4 Alientech <br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:AbductorModule.png]]
| |
| |Cyborg Upgrade Module (Abductor Medical equipment)
| |
| |An experimental upgrade that replaces a medical cyborgs tools with the abductor version.
| |
| |7 Materials<br>7 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Damage Mod
| |
| |Increases the damage of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Cooldown Mod
| |
| |Decreases the cooldown of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Range Mod
| |
| |Increases the range of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Mining AoE Mod
| |
| |Causes the kinetic accelerator to destroy rock in an AoE.
| |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Medical">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:MMI empty.png]]
| |
| |Man-Machine Interface
| |
| |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
| |
| |3 Data Theory<br>2 Biotech<br>2 Engineering<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Robotic_brain.png]]
| |
| |Robotic Brain
| |
| |An advanced circuit, capable of housing a non-sentient synthetic intelligence.
| |
| |3 Plasma<br>4 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Man-Machine Interface Radio Upgrade
| |
| |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
| |
| |2 Engineering<br>2 Biotech<br>3 Data Theory<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Welding Shield implant
| |
| |These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
| |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
| |
| |-
| |
| ![[File:Breathing tube.png]]
| |
| |Breathing Tube Implant
| |
| |Allows you to use internals without a mask and protecting you from being choked.
| |
| |2 Materials<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
| |
| |-
| |
| ![[File:Arm implant.png]]
| |
| |Surgical Arm Implant
| |
| |A set of surgical tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm implant.png]]
| |
| |Toolset Arm Implant
| |
| |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
| |
| |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Janitorial Toolset Implant
| |
| |A set of janitorial tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Botanical Toolset Implant
| |
| |A set of botanical tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Abductor Toolset Implant
| |
| |An alien toolset, designed to be installed on subject's arm.
| |
| |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Abductor Janitorial Toolset Implant
| |
| |An alien janitorial toolset, designed to be installed on the subject's arm.
| |
| |6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Abductor Surgical Toolset Implant
| |
| |An alien surgical toolset, designed to be installed on the subject's arm.
| |
| |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Diagnostic HUD Implant.png]]
| |
| |Diagnostic HUD implant
| |
| |These cybernetic eye implants will display a diagnostic HUD over everything you see.
| |
| |5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Medical HUD implant.png]]
| |
| |Medical HUD implant
| |
| |These cybernetic eye implants will display a medical HUD over everything you see.
| |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:SechudImplant.png]]
| |
| |Security HUD implant
| |
| |These cybernetic eye implants will display a security HUD over everything you see.
| |
| |5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Meson scanner implant
| |
| |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
| |
| |4 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Thermals Implant
| |
| |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
| |
| |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Antidrop.png]]
| |
| |Anti-Drop implant
| |
| |An implant that will prevent you from dropping items.
| |
| |5 Materials<br>5 Biotech<br>6 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
| |
| |-
| |
| ![[File:CNS_rebooter.png]]
| |
| |CNS Rebooter implant
| |
| |This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
| |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
| |
| |-
| |
| ![[File:Neural Jumpstarter.png]]
| |
| |Neural Jumpstarter Implant
| |
| |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
| |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
| |
| |-
| |
| ![[File:CNS_rebooter.png]]
| |
| |Comical Implant
| |
| |Uh oh
| |
| |2 Materials<br>2 Biotech<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
| |
| |-
| |
| ![[File:Nutriment pump implant.png]]
| |
| |Nutriment pump implant
| |
| |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
| |
| |3 Materials<br>4 Power Storage<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Nutriment pump implant PLUS.png]]
| |
| |Nutriment pump implant PLUS
| |
| |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
| |
| |5 Materials<br>4 Power Storage<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
| |
| |-
| |
| ![[File:Reviver.png]]
| |
| |Reviver implant
| |
| |This implant will attempt to revive you if you lose consciousness. For the faint of heart!
| |
| |5 Materials<br>5 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Cybernetic Eyes
| |
| |An electronic device designed to mimic the functions of a pair of human eyes.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Ears.png]]
| |
| |Cybernetic Ears
| |
| |A basic cybernetic designed to mimic the operation of ears.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Liver.png]]
| |
| |Cybernetic Liver
| |
| |An electronic device designed to mimic the functions of a of human liver.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Kidneys.png]]
| |
| |Cybernetic Kidneys
| |
| |An electronic device designed to mimic the functions of a pair of kidneys.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic_heart.gif]]
| |
| |Cybernetic Heart
| |
| |An electronic device designed to mimic the functions of an organic human heart.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Upgraded Cybernetic Heart.gif]]
| |
| |Upgraded Cybernetic Heart
| |
| |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
| |
| |5 Materials<br>5 Engineering<br>5 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Cybernetic Lungs.png]]
| |
| |Cybernetic Lungs
| |
| |An electronic device designed to mimic the functions of a pair of human lungs.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Upgraded Cybernetic Lungs.png]]
| |
| |Upgraded Cybernetic Lungs
| |
| |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
| |
| |5 Materials<br>5 Engineering<br>5 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Misc">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Exosuit Tracking Beacon.gif]]
| |
| |Exosuit Tracking Beacon
| |
| |Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:IPC Head.png]]
| |
| |IPC Head
| |
| |A simple, functional robotic head, capable of holding a positronic brain.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:IPC Torso.png]]
| |
| |Integrated Robotic Chassis
| |
| |The chassis of an IPC that houses most of its components.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
| |
| |-
| |
| ![[File:Supercapacitypowercell.png]]
| |
| |IPC Microbattery
| |
| |A small, powerful cell for use in fully prosthetic bodies.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |IPC Charger
| |
| |An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg_Camera.png]]
| |
| |IPC Optical Sensor
| |
| |The eyes of an IPC.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
| |
| |-
| |
| ![[File:Universal_recorder.png]]
| |
| |IPC Microphone
| |
| |Allows an IPC to hear.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Standard
| |
| |This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Nanotrasen
| |
| |This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Silent
| |
| |This modification kit silences a mech's onboard voice.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Honk
| |
| |This modification kit updates a mech's onboard voice to Honk. Why?
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Syndicate
| |
| |A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
| |
| |2 Illegal<br>
| |
| |[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
| |
| |-
| |
| ![[File:Exosuit Tracking Beacon.gif]]
| |
| |AI Control Beacon
| |
| |A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
| |
| |2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
| |
| |-
| |
| ![[File:Flash.png]]
| |
| |Synthetic Flash
| |
| |A synthetic flash used mostly in borg construction.
| |
| |3 EM Spectrum<br>2 Combat<br>
| |
| |[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
| |
| |-
| |
| ![[File:Powercell.png]]
| |
| |Basic Power Cell
| |
| |A basic power cell that holds 1000 units of energy
| |
| |1 Power Storage<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
| |
| |-
| |
| ![[File:Power_cell.png]]
| |
| |High-Capacity Power Cell
| |
| |A power cell that holds 10000 units of energy
| |
| |2 Power Storage<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
| |
| |-
| |
| ![[File:Hyper_cell.png]]
| |
| |Hyper-Capacity Power Cell
| |
| |A power cell that holds 30000 units of energy
| |
| |5 Power Storage<br>5 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
| |
| |-
| |
| ![[File:Supercapacitypowercell.png]]
| |
| |Super-Capacity Power Cell
| |
| |A power cell that holds 20000 units of energy
| |
| |3 Power Storage<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
| |
| |-
| |
| ![[File:Bluespacepowercell.png]]
| |
| |Bluespace Power cell
| |
| |A powercell that holds 40000 units of energy
| |
| |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
| |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
| |
| |-
| |
| |}</tab></tabs> | |
| | |
| ==Research Computers==
| |
| {| style="width: 80%;"
| |
| |- style="vertical-align:top;"
| |
| | style="width:33%;" |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console that is able to repair [[AI]]s using IntelliCards.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| | style="width:33%;" |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| | style="width:33%;" |
| |
| {| class="wikitable" style="width:100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:Mech_Bay_Power_Control_Console_On.gif]] {{anchor|Mech Bay Power Control Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console that is used for controlling the Mech Bay Recharge Station.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Robotics| Mech Bay]]
| |
| |}
| |
| |- style="vertical-align:top;"
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Messenger Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]], and [[Messaging Server Room]]
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Access Console''' <br> [[file:RnD_Console.png]] {{anchor|R&D Consoles}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]], [[Robotics]], and the [[E.X.P.E.R.I-MENTOR]]
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Server Control''' <br> [[file:RnD_Console.png]] {{anchor|R&D Server Control}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to choose which consoles have access to upload and download known technologies from the database.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]]
| |
| |}
| |
| |- style="vertical-align:top"
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Robotics Control Console''' <br> [[file:Robotics_Control_Console.png]] {{anchor|Robotics Control Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to access linked [[Cyborg|Cyborgs]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Science Control Console''' <br> [[file:Science_Management_Console.gif]] {{anchor|Science Management Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to manipulate science personnels ID cards.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Slime Control Console''' <br> [[file:Slime_Management_Console.png]] {{anchor|Slime Management Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Xenobiology]]
| |
| |}
| |
| |}
| |