Difference between revisions of "User:Imnotthesharpest"

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(→‎Circuit Imprinter: Telecommunications done)
m (slapped exosuits into my page for later mass editing)
 
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==HELLO WORLD!==
==HELLO WORLD!==
<!--also thank you User:LordisMangis, I appreciate what you do.-->
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just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]]
|}
|}
''The introductory paragraph went here'' <br><br>
''The introductory paragraph went here'' <br><br>
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*[[Guide to Advanced Construction]]
*[[Guide to Advanced Construction]]
Pages I probably plan on working on:
Pages I probably plan on working on:
*[[Guide to Construction]]
*[[Security Items]]
*[[Security Items]]
*[[Crafting]]
*[[Crafting]]
*[[Guide to Cadavers]]
*[[Guide to Cadavers]]
*[[AI]]
*[[AI]]
*[[Guide to Toxins]]
Currently editing this page:
Currently editing this page:
*[[Research Items]]
*[[Research Items]]
{| width="20%" class="wikitable"
{| width="20%" class="wikitable"
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
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| Make Levels Template
| Make Levels Template
|-
|-
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Hard Part'''
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part'''
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|- style="background:#EF958D;"
|
|
| Rework the Circuit Imprinter section
| {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|- style="background:#EF958D;"
|✗
|✗
| Rework the Protolathe section
| {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|- style="background:#EF958D;"
|✗
|✗
| Rework the Exosuit Fabricator section
| Do a final update of Information
|-
|-
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Three, the Tedious Part'''
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
|- style="background:#C48DBD;"
|✓
| Work on the Circuit Imprinter Tables formating and display.
|- style="background:#C48DBD;"
|⤏
| Work on the Exosuit Fabricatiors Tables formating and display.
|- style="background:#C48DBD;"
|- style="background:#C48DBD;"
|✗
|✗
| Do a final update of Information
| Work on the Protolathes Tables formating and display.
|}
|}
|}
|}


== Exosuit Fabricator ==


{| style="width:100%; margin-left:auto; margin-right:0px;"
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
|- Style="vertical-align:bottom;"
| __TOC__
| style="width:16em;" | {{JobScience}}
|}


== Circuit Imprinter ==
<tabs>
<div style="height:5em;">[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.</div>
<tab name="Cyborg">
 
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
<tabs container="width:80%;"><tab name="AI Modules" inline>
{|class="wikitable" style="background-color:#f0e8f0; width:100%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F'                             |Item
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F'                             |Description
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F'                             |Required Tech Levels
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F'                             |Required Materials
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
! width=12% | '''Freeform Module'''<br>[[File:AICircuitboard.png]]
![[File:Cyborg endoskeleton.png]]
| An AI module that allows you to add a single low-priority custom law to an AI.
|Cyborg Endoskeleton
| width=20% | {{Levels|Data=5|Materials=4}}
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
| width=15% | {{Materials|Glass=1000|Gold=100}}
|None<br>
|- style="background-color: #E0D3E2;"
|[[File:Metal.png|32px]]15000 Metal<br>
! style="background-color: #D5DAE0;" |'''OneCrew Module'''<br>[[File:GreenAICircuitboard.png]]
| Gives an AI the One Human law, which designates a single person as the only "crewmember" on station.
| {{Levels|Data=6|Materials=4}}
| {{Materials|Glass=1000|Diamond=100}}
|-
|-
! '''Toxic Oxygen Module'''<br>[[File:AICircuitboard.png]]
![[File:Cyborg Torso.png]]
| A dangerous module that instructs an AI to remove all oxygen from the station.
|Cyborg Torso
| {{Levels|Data=4|Biological=2|Materials=4}}
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
| {{Materials|Glass=1000|Gold=100}}
|None<br>
|- style="background-color: #E0D3E2;"
|[[File:Metal.png|32px]]40000 Metal<br>
! style="background-color: #D5DAE0;" |'''Protect Module'''<br>[[File:RedAICircuitboard.png]]
| Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
| {{Levels|Data=5|Materials=4}}
| {{Materials|Glass=1000|Gold=100}}
|-
! '''Purge Module'''<br>[[File:AICircuitboard.png]]
| Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
| {{Levels|Data=5|Materials=6}}
| {{Materials|Glass=1000|Gold=100}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''Quarantine Module'''<br>[[File:AICircuitboard.png]]
| A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
| {{Levels|Data=3|Biological=2|Materials=4}}
| {{Materials|Glass=1000|Gold=100}}
|-
|-
! '''Reset Module'''<br>[[File:AICircuitboard.png]]
![[File:Cyborg Head.png]]
| Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|Cyborg Head
| {{Levels|Data=4|Materials=6}}
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
| {{Materials|Glass=1000|Gold=100}}
|None<br>
|- style="background-color: #E0D3E2;"
|[[File:Metal.png|32px]]5000 Metal<br>
! style="background-color: #D5DAE0;" |'''Safeguard Module'''<br>[[File:LightBlueAICircuitboard.png]]
| A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
| {{Levels|Data=3|Materials=3}}
| {{Materials|Glass=1000|Gold=100}}
|-
|-
! '''Antimov Module'''<br>[[File:RedAICircuitboard.png]]
![[File:Cyborg Left Arm.png]]
| A core lawset for lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.
|Cyborg Left Arm
| {{Levels|Data=5|Illegal=2|Materials=5}}
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
| {{Materials|Glass=1000|Diamond=100}}
|None<br>
|- style="background-color: #E0D3E2;"
|[[File:Metal.png|32px]]10000 Metal<br>
! style="background-color: #D5DAE0;" |'''Pranksimov Module'''<br>[[File:ClownAICircuitboard.png]]
| A varient of the core Asimov lawset that allows breakage of laws if doing so is funny
| {{Levels|Data=5|Illegal=2|Materials=5}}
| {{Materials|Glass=1000|Bananium=100}}
|-
|-
! '''Asimov Module'''<br>[[File:GreenAICircuitboard.png]]
![[File:Cyborg Right Arm.png]]
| A true classic, this core lawset instructs the AI to protect and serve humans, while preserving its own existence.
|Cyborg Right Arm
| {{Levels|Data=3|Materials=5}}
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
| {{Materials|Glass=1000|Diamond=100}}
|None<br>
|- style="background-color: #E0D3E2;"
|[[File:Metal.png|32px]]10000 Metal<br>
! style="background-color: #D5DAE0;" |'''Corporate Module'''<br>[[File:BlueAICircuitboard.png]]
| A penny pincher's core lawset, this module makes the AI reduce expenses and increase profit where possible.
| {{Levels|Data=5|Materials=5}}
| {{Materials|Glass=1000|Diamond=100}}
|-
|-
! '''Crewsimov Module'''<br>[[File:GreenAICircuitboard.png]]
![[File:Robotleg.png]]
| An updated version of the Asimov module, this core lawset has the AI protect all crew, rather than just humans.
|Cyborg Left Leg
| {{Levels|Data=3|Materials=5}}
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
| {{Materials|Glass=1000|Diamond=100}}
|None<br>
|- style="background-color: #E0D3E2;"
|[[File:Metal.png|32px]]10000 Metal<br>
! style="background-color: #D5DAE0;" |'''Freeform Module'''<br>[[File:AICircuitboard.png]]
| An AI module that allows you to add a single High-Priority custom law to an AI.
| {{Levels|Data=6|Materials=6}}
| {{Materials|Glass=1000|Diamond=100}}
|-
|-
! '''P.A.L.A.D.I.N. Module'''<br>[[File:RedAICircuitboard.png]]
![[File:Cyborg Right Leg.png]]
| The Lawful Good-est of all core lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|Cyborg Right Leg
| {{Levels|Data=3|Materials=5}}
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
| {{Materials|Glass=1000|Diamond=100}}
|None<br>
|- style="background-color: #E0D3E2;"
|[[File:Metal.png|32px]]10000 Metal<br>
! style="background-color: #D5DAE0;" |'''T.Y.R.A.N.T. Module'''<br>[[File:RedAICircuitboard.png]]
|-
| Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
</tab>
| {{Levels|Data=6|Materials=6}}
<tab name="Cyborg Repair">
| {{Materials|Glass=1000|Diamond=100}}
|}
</tab><tab name="Computer Boards" inline>
</tab><tab name="Engineering Machinery" inline>
</tab><tab name="Exosuit Modules" inline>
</tab><tab name="Hydroponics Machinery" inline>
</tab><tab name="Misc Machinery" inline>
</tab><tab name="Research Machinery" inline>
</tab><tab name="Subspace Telecomms" inline>
{|class="wikitable" style="background-color:#f0e8f0; width:100%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F'                              |Item
! style='background-color:#64487F'                              |Description
! style='background-color:#64487F'                              |Required Tech Levels
! style='background-color:#64487F'                              |Required Materials
|-
! width=12% | '''Telecommunications Core Board'''<br>[[File:EngineeringCircuitboard.png]]
| Allows personnel to use telecommunications across the station.
| width=20% | {{Levels|Data=2|Engineering=2}}
| width=15% | {{Materials|Glass=1000}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''Telecommunications Relay Board'''<br>[[File:EngineeringCircuitboard.png]]
| Acts as an extension to already existing telecommunications setups allowing the sectors communications to go to the main station and back.
| {{Levels|Data=2|Engineering=2|Bluespace=2}}
| {{Materials|Glass=1000}}
|}
</tab><tab name="Teleportation Machinery" inline>
</tab></tabs>
 
== Protolathe ==
[[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
 
<tabs>
<tab name="Bluespace">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
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! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:tracking_beacon.png]]
![[File:Cyborg Binary Comms Device.png]]
|Tracking Beacon
|Cyborg Binary Communication Device
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.
|Allows for Cyborgs to Communicate in binary.
|1 Bluespace<br>
|None<br>
|{{Materials|Metal=300|Glass=200}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Bluespace_Crystal.png]]
![[File:Cyborg Radio.png]]
|Artificial Bluespace Crystal
|Cyborg Radio
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
|A radio for cyborgs.
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|None<br>
|{{Materials|Diamond=1500|Plasma=1500}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Holdpack.gif]]
![[File:Actuator.png]]
|Bag of Holding
|Cyborg Actuator
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|An actuator for Cyborgs.
|7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br>
|None<br>
|{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
|[[File:Metal.png|32px]]3500 Metal<br>
|-
|-
![[File:Holdingbelt.gif]]
![[File:Cyborg diag unit.png]]
|Belt of Holding
|Cyborg Diagnosis Unit
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.
|A diagnosis unit for cyborgs.
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br>
|None<br>
|{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}
|[[File:Metal.png|32px]]3500 Metal<br>
|-
|-
![[File:GPS.gif]]
![[File:Cyborg Camera.png]]
|GPS Device
|Cyborg Camera
|A device that can track its position at all times. Can be used to track other GPS signals.
|The eyes of a cyborg.
|2 Materials<br>2 Bluespace<br>
|None<br>
|{{Materials|Metal=500|Glass=1000}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Satchel_holding.gif]]
![[File:Cyborg armor.png]]
|Mining Satchel of Holding
|Cyborg Armor
|A mining satchel that can hold an infinite amount of ores.
|Armor designed for cyborgs.
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|None<br>
|{{Materials|Gold=250|Uranium=500}}
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:bsplacer.gif]]
|Bluespace Conveyor Belt Placer
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|{{Materials|Metal=5000|Glass=1000|Silver=500}}
|-
![[File:tracking_beacon.png]]
|Telepad Beacon
|Use to warp in a cargo telepad.
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|{{Materials|Metal=2000|Glass=1750|Silver=500}}
|-
![[File:BRPD.gif]]
|Bluespace Rapid Pipe Dispenser (BRPD)
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|3 Bluespace<br>6 Toxins
|{{Materials|Metal=75000|Glass=37500|Silver=3000}}
|-
![[File:BluespaceShotglass.gif]]
|Bluespace Shot Glass
|A shot glass that holds up to 50 units.
|5 Bluespace<br>3 Materials<br>4 Plasma
|{{Materials|Metal=1000|Bluespace=500}}
|-
|-
</tab>
</tab>
<tab name="Janitorial">
<tab name="MODsuit Construction">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
Line 338: Line 252:
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Advanced_mop.png]]
![[File:Mod Shell.png]]
|Advanced Mop
|MOD Shell
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|A 'Cybersun Industries' designed shell for a Modular Suit.
|4 Materials<br>3 Engineering<br>
|None<br>
|{{Materials|Metal=2500|Glass=200}}
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Bluespace_trashbag.png]]
![[File:Mod Helmet.png]]
|Trash Bag of Holding
|MOD Helmet
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|None<br>
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}}
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Holosign_projector.gif]]
![[File:Mod Chestplate.png]]
|Janitorial Holographic Sign Projector
|MOD Chestplate
|A holograpic projector used to project janitor warning signs.
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|3 Data Theory<br>
|None<br>
|{{Materials|Metal=2000|Glass=1000}}
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Lightreplacer.png]]
|Light Replacer
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.
|3 EM Spectrum<br>4 Engineering<br>
|{{Materials|Metal=1500|Silver=150|Glass=3000}}
|-
![[File:BluespaceLightReplacer.gif]]
| Bluespace Light Replacer
|A device to automatically replace lights from a distance. Refill with working light bulbs.
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma
|{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}
|-
|-
![[File:AlienMop.gif]]
![[File:Mod Gauntlets.png]]
| Alien Mop
|MOD Gauntlets
|An advanced mop obtained through Abductor technology.
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|5 Materials<br>5 Engineering<br>3 Alientech
|None<br>
|{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:AlienLightreplacer.gif]]
![[File:Mod Boots.png]]
| Alien Light Replacer
|MOD Boots
|An advanced light replacer obtained through Abductor technology.
|'Cybersun Industries' designed boots for a Modular Suit.
|7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech
|None<br>
|{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Mod Standard Plating.png]]
|MOD External Plating
|External plating used to finish a MOD control unit.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Alien Flyswatter.png]]
![[File:Mod Engineering Plating.png]]
| Alien Flyswatter
|MOD Engineering Plating
|An advanced flyswatter obtained through Abductor technology.
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|5 Combat<br>1 Alientech
|None<br>
|{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
</tab>
![[File:Mod Atmospheric Plating.png]]
<tab name="Mining">
|MOD Atmospheric Plating
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|None<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mod Medical Plating.png]]
|Kinetic Accelerator Rapid Repeater Mod
|MOD Medical Plating
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mod Security Plating.png]]
|Kinetic Accelerator Resonator Blast Mod
|MOD Security Plating
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Mining_drill.png]]
![[File:Mod Cosmohonk Plating.png]]
|Mining Drill
|MOD Cosmohonk Plating
|Yours is the drill that will pierce through the rock walls.
|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Diamond_mining_drill.png]]
![[File:Mod Skin Applier.png]]
|Diamond Mining Drill
|MOD Civilian Skin
|Yours is the drill that will pierce the heavens!
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Plasmacutter.png]]
![[File:Mod Skin Applier.png]]
|Plasma Cutter
|MOD Corpsman Skin
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock.
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]400 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Advancedplasmacutter.png]]
</tab>
|Advanced Plasma Cutter
<tab name="MODsuit Modules">
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM Spectrum
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Jackhammer.png]]
![[File:Mod Storage.png]]
|Sonic Jackhammer
|Storage Module
|Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be.
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|7 Materials<br>5 Power Storage<br>6 Engineering<br>5 EM Spectrum
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]6000 Diamond<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
|-
![[File:Superresonator.png]]
![[File:Mod Extended Storage.png]]
|Upgraded Resonator
|Expanded Storage Module
|An upgraded version of the resonator that can produce more fields at once.
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br>
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Trigger Guard Mod
|Allows creatures normally incapable of firing guns to operate the weapon when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mod Syndicate Storage.png]]
|Kinetic Accelerator Damage Mod
|Syndicate Storage Module
|Increases the damage of kinetic accelerator when installed.
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mod Medical Visor.png]]
|Kinetic Accelerator Cooldown Mod
|Medical Visor Module
|Decreases the cooldown of a kinetic accelerator when installed.
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|5 Materials<br>4 Programming<br>4 Biotech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mod Diagnostic Visor.png]]
|Kinetic Accelerator Range Mod
|Diagnostic Visor Module
|Increases the range of a kinetic accelerator when installed.
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mod Security Visor.png]]
|Kinetic Accelerator Mining AoE Mod
|Security Visor Module
|Causes the kinetic accelerator to destroy rocks in an AoE around your target.
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Experimental_Mining_Charge.png]]
![[File:Mod Meson Visor.png]]
|Experimental Mining Charge
|Meson Visor Module
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them.
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:LavaproofRods.png]]
![[File:Mod Welding Protection.png]]
|Lava-Resistant Iron Rods
|Welding Protection Module
|Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids.
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|7 Materials<br>5 Engineering<br>
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
</tab>
![[File:Mod T-Ray Scanner.png]]
<tab name="Power">
|T-Ray Scanner Module
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|2 Materials<br>2 Engineering<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Powercell.png]]
![[File:Mod Cloak.png]]
|Basic Power Cell
|Cloak Module
|A basic power cell that holds 1000 units of energy
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|1 Power Storage<br>
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Power_cell.png]]
![[File:Mod Ion Jetpack.png]]
|High-Capacity Power Cell
|Ion Jetpack Module
|An improved power cell that holds 10000 units of energy
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|2 Power Storage<br>
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Supercapacitypowercell.png]]
![[File:Mod Magnetic Stability.png]]
|Super-Capacity Power Cell
|Magnetic Stabilizator Module
|An advanced power cell that holds 20000 units of energy
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|3 Power Storage<br>2 Materials<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
|-
![[File:Hyper_cell.png]]
![[File:Mod Radiation Protection.png]]
|Hyper-Capacity Power Cell
|Radiation Protection Module
|An extremely advanced power cell that holds 30000 units of energy
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|5 Power Storage<br>4 Materials<br>
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Bluespacepowercell.png]]
![[File:Mod EMP Shield.png]]
|Bluespace Power cell
|EMP Shield Module
|A near-magical powercell that holds 40000 units of energy
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
</tab>
![[File:Mod Flashlight.png]]
<tab name="Weapons">
|Flashlight Module
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:WTammo.png]]
![[File:Mod Emergency Tether.png]]
|WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP)
|Emergency Tether Module
|A 20 round armour piercing ammo box for the security WT-550 Auto Rifle
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|1 Materials<br>1 Combat<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
|-
![[File:WTammo.png]]
![[File:Mod Reagent Scanner.png]]
|WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC)
|Reagent Scanner Module
|A 20 round incendiary ammo box for the security WT-550 Auto Rifle
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you.
|1 Materials<br>1 Combat<br>
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:WTammo.png]]
![[File:Mod Internal GPS.png]]
|WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX)
|Internal GPS Module
|A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|1 Materials<br>1 Combat<br>
|2 Materials<br>2 Bluespace<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:WTammo.png]]
![[File:Mod Thermal Regulator.png]]
|WT-550 Auto Gun Ammo Box (4.6x30mm)
|Thermal Regulator Module
|A 20 round ammo box for the security WT-550 Auto Rifle
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|1 Materials<br>1 Combat<br>
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]4000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:WTammo.png]]
![[File:Mod Injector.png]]
|WT-550 Auto Gun Magazine (4.6x30mm)
|Injector Module
|A 20 round magazine for the security WT-550 Auto Rifle
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|1 Materials<br>1 Combat<br>
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Lasermag.gif]]
![[File:Mod Defibrillator.png]]
|Laser Rifle Projector Magazine
|Defibrillator Module
|A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|4 Power Storage<br>4 Combat<br>
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]600 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Mod Bike Horn.png]]
[[File:Advanced_energy_gun.gif]]
|Bike Horn Module
|Advanced Energy Gun Parts Kit
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]].
|3 Programming<br>3 Materials<br>
|5 Combat<br>5 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Uranium.png|32px]]3000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Mod Waddle.png]]
[[File:Decloner.gif]]
|Waddle Module
|Decloner Parts Kit
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]].
|3 Programming<br>3 Materials<br>
|5 Combat<br>5 Materials<br>6 Biotech<br>7 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
|-
![[File:Floralsomatoray.png]]
![[File:Mod Crate Clamp.png]]
|Floral Somatoray
|Crate Clamp Module
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|2 Materials<br>4 Biotech<br>
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Mod Drill.png]]
[[File:Ion_carbine.gif]]
|Drill Module
|Ion Carbine Parts Kit
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]].
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|5 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|[[File:Silver.png|32px]]6000 Silver<br>[[File:Metal.png|32px]]8000 Metal<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
|-
![[File:Portalgun.png]]
![[File:Mod Ore Bag.png]]
|Bluespace Wormhole Projector
|Ore Bag Module
|Creates linked, orange and blue portals. Anything entering one portal is teleported to the other.
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Large grenade casing.png]]
![[File:Mod DNA Lock.png]]
|Large Grenade
|DNA Lock Module
|A grenade that affects a larger area and uses larger containers.
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|3 Combat<br>3 Engineering<br>
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
|-
![[File:Pyro_grenade_casing.png]]
![[File:Mod Holster.png]]
|Pyro Grenade
|Holster Module
|A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation.
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|4 Engineering<br>4 Combat<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cryo_grenade_casing.png]]
![[File:Mod Active Sonar.png]]
|Cryo Grenade
|Active Sonar Module
|A custom made cryogenic grenade. It rapidly cools its contents upon detonation.
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|3 Materials<br>3 Combat<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Advanced_grenade_casing.png]]
![[File:Mod Pathfinder.png]]
|Advanced Release Grenade
|Pathfinder Module
|A custom made advanced release grenade. It can be detonated more than once.
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|4 Engineering<br>3 Combat<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Dropwall_Shield_Generator.gif]]
![[File:Mod Plasma Stabilizer.png]]
|Dropwall Shield Generator
|Plasma Stabilizer Module
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|{{Materials|Metal=2000|Glass=1200|Silver=100|Titanium=100|Plasma=100}}
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:teleriot.gif]]
![[File:Mod Smoke Grenade.png]]
|Telescopic Riot Shield
|Smoke Grenade Module
|An advanced riot shield made of lightweight materials that collapses for easy storage.
|A module that dispenses primed smoke grenades to disperse crowds.
|4 Combat<br>3 Materials<br>4 Engineering<br>
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>[[File:Titanium.png|32px]]200 Titanium<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Mod Plate Compression.png]]
[[File:Accelerator_laser_cannon.png]]
|Plate Compression Module
|Accelerator Laser Cannon Parts Kit
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]].
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|5 Combat<br>5 EM Spectrum<br>3 Power Storage<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Diamond.png|32px]]3000 Diamond<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Mod Status Readout.png]]
[[File:Laser_sniper.png]]
|Status Readout Module
|LWAP Laser Sniper Parts Kit
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Laser Sniper|Laser Sniper]].
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|7 Combat<br>7 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]8000 Glass<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Mod Teleporter.png]]
[[File:Plasmapistol.png]]
|Teleporter Module
|Plasma Pistol Parts Kit
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]].
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Mod Kinesis.png]]
[[File:SPRK-12.gif]]
|Kinesis Module
|SPRK-12 Pistol Parts Kit
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]].
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Mod Firewall.png]]
[[File:Stunrevolver.png]]
|Firewall Module
|Arc Revolver Parts Kit
|A module that uses a pyroclastic core to make immolating dropwalls.
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]].
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|7 Combat<br>6 Materials<br>6 Power Storage<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Mod Arc-Shield.png]]
[[File:Tempgun.png]]
|Arc-Shield Module
|Temperature Gun Parts Kit
|A module that uses a flux core to project an unstable protective shield.
|A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]].
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|4 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
|-
![[File:UnloadedTechshell.png]]
![[File:Mod Vortex Shotgun.png]]
|Unloaded Technological Shotshell
|Vortex Shotgun Module
|A high-tech shotgun shell which can be loaded with materials to produce unique effects.
|A module that uses a vortex core to rend the fabric of space time in front of it.
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Mod Cryogrenade.png]]
[[File:Xray.gif]]
|Cryogrenade Module
|Xray Laser Gun Parts Kit
|A module that uses a cryogenic core to make freezing grenades.
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Xray Laser Gun|Xray Laser Gun]].
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Immolator_Laser_Gun.gif]]
|Immolator Laser Gun Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Immolator Laser Gun|Immolator Laser Gun]].
|5 Power Storage<br>5 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br>
|-
![[File:Armor shell.png]]
|Reactive Armor Shell
|An experimental suit of armour, awaiting installation of an anomaly core.
|7 Materials<br>5 Engineering<br>6 Combat<br>
|[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:BSG Finished.gif]]
|B.S.G
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
|{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Energy_Crossbow_Large.png]]
|Energy Crossbow Parts Kit
|A parts kit that can be used with 15u radium on an [[Firearms#Laser Gun|Laser gun]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]].
|5 Combat<br>5 EM Spectrum<br>3 Engineering<br>5 Illegal
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:UniversalSuppressor.png]]
|Universal Suppressor
|A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
|6 Combat<br>5 Engineering<br>3 Illegal<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Vortex_Arm.png]]
|Vortex Arm Implant Shell
|An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
|7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood
|-
![[File:SAEMI_implant.png]]
|Strong-Arm Empowered Musculature Implant
|An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches.
|7 Combat<br>7 Biotech<br>4 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:U_Ion_Silencer.gif]]
|U-ION Silencer Parts Kit
|Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
|7 Combat<br>6 EM Spectrum<br>3 Illegal
|{{Materials|Metal=5000|Gold=5000|Uranium=4000|Titanium=2000|Bluespace=2000}}
|-
![[File:Fusion_Gauntlets.gif]]
|Fusion Gauntlets
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|{{Materials|Metal=10000|Glass=5000|Silver=4000|Titanium=4000|Plasma=8000}}
|-
|-
</tab>
</tab>
<tab name="Equipment">
<tab name="Ripley">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
Line 763: Line 590:
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Gravitational Boots.gif]]
![[File:Mech Chassis.png]]
|Gravitational Boots
|Exosuit Chassis (APLU "Ripley")
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|The chassis of an APLU Ripley.
|7 Materials<br>7 EM Spectrum<br>7 Engineering
|None<br>
|{{Materials|Silver = 4000|Titanium = 6000|Uranium = 4000|Plasma = 4000}}
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Experiwelder.gif]]
![[File:Ripley Torso.png]]
|Experimental Welding Tool
|Exosuit Torso (APLU "Ripley")
|An experimental welder, it automatically generates additional fuel and is less damaging to the eyes.
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br>
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
|-
![[File:Health_hud.png]]
![[File:Ripley Left arm.png]]
|Health Scanner HUD
|Exosuit Left Arm (APLU "Ripley")
|A heads-up display that scans the humans in view and provides accurate data about their health status.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|2 Biotech<br>3 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Magboots.png]]
![[File:Ripley Right arm.png]]
|Magnetic Boots
|Exosuit Right Arm (APLU "Ripley")
|Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:NightVision.png]]
![[File:Ripley Left leg.png]]
|Night Vision Goggles
|Exosuit Left Leg (APLU "Ripley")
|Goggles that let you see through darkness unhindered.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|5 EM Spectrum<br>5 Engineering<br>4 Plasma<br>4 Materials<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]350 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Sec_hud.png]]
![[File:Ripley Right leg.png]]
|Security HUD
|Exosuit Right leg (APLU "Ripley")
|A heads-up display that scans the humans in view and provides accurate data about their ID status.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|3 EM Spectrum<br>2 Combat<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Skills HUD.png]]
</tab>
|Skills HUD
<tab name="Firefighter">
|A heads-up display capable of showing the employment history records of NT crew members.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|2 Combat<br>3 EM Spectrum<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
|-
! style='background-color:#64487F' width:150px;                |Name
![[File:MGlasses.png]]
! class="unsortable" style='background-color:#64487F'          |Description
|Optical Meson Scanners
! style='background-color:#64487F' width:150px;                |Required Tech Levels
|Used for seeing walls, floors, and stuff through anything.
! style='background-color:#64487F' width:200px;                |Required Materials
|2 Plasma<br>2 EM Spectrum<br>2 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mesons_night.png]]
![[File:Mech Chassis.png]]
|Night Vision Optical Meson Scanners
|Exosuit Chassis (APLU "Firefighter")
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
|The chassis of a Firefighter APLU.
|5 Plasma<br>5 EM Spectrum<br>6 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]350 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Engineering Goggles.gif]]
![[File:Ripley Torso.png]]
|Engineering Scanner Goggles
|Exosuit Torso (APLU "Ripley")
|Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation.
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
|-
![[File:T-Ray Scanners.png]]
![[File:Ripley Left arm.png]]
|Optical T-Ray Scanners
|Exosuit Left Arm (APLU "Ripley")
|Used by engineering staff to see underfloor objects such as cables and pipes.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|3 Materials<br>2 Engineering<br>2 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Airhorn.png]]
![[File:Ripley Right arm.png]]
|Air Horn
|Exosuit Right Arm (APLU "Ripley")
|Damn son, where'd you find this?
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|4 Materials<br>4 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:BreathMask.png]]
![[File:Ripley Left leg.png]]
|Breath mask
|Exosuit Left Leg (APLU "Ripley")
|A close-fitting mask that can be connected to an air supply.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|3 Toxins<br>
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Welding Gas Mask.gif]]
|Welding Gas Mask
|A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
|2 Materials<br>3 Engineering<br>3 Toxins<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Seedextractor.png]]
![[File:Ripley Right leg.png]]
|Portable Seed Extractor
|Exosuit Left leg (APLU "Ripley")
|For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|2 Engineering<br>3 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Chem_Glasses.png]]
|Science Goggles
|A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents.
|2 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Diagnostic HUD.png]]
|Diagnostic HUD
|A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
|2 Engineering<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Hydroponic HUD.png]]
|Hydroponic HUD
|A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil.
|3 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Powerdrill1.png]]
|Hand Drill
|A simple hand drill that can switch between a screwdriver and wrench drill bit.
|4 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br>
|-
![[File:Titanium crowbar.png]]
|Miniature Titanium Crowbar
|A lightweight and portable version of the Crowbar that fits into smaller storages
|3 Materials<br>4 Engineering<br>
|[[File:Titanium.png|32px]]250 Titanium<br>
|-
![[File:Jawsoflife.png]]
|Jaws of Life
|A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br>
|-
![[File:Bluespace Closet.gif]]
|Bluespace Closet
|A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.
|4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br>
|-
![[File:Alien Wrench.png]]
|Alien Wrench
|An Alien variant of a wrench. Far faster than a standard wrench.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Alien Wirecutters.png]]
|Alien Wirecutters
|An Alien variant of wirecutters. Far faster than standard wirecutters.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:AlienScrew.gif]]
|Alien Screwdriver
|An Alien variant of a screwdriver. Far faster than a normal screwdriver.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:AlienCrowbar.gif]]
|Alien Crowbar
|An Alien variant of a crowbar. Far faster than a typical crowbar.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Alien welding tool.png]]
|Alien Welding Tool
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Alien Multitool.png]]
|Alien Multitool
|An Alien variant of a multitool. Displays the functions of wires when hacking.
|5 Engineering<br>5 Data Theory<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
</tab>
</tab>
<tab name="Medical">
<tab name="Odysseus">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
Line 941: Line 682:
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Adv_mass_spec.png]]
![[File:Mech_Chassis.png]]
|Advanced Reagent Scanner
|Exosuit Chassis ("Odysseus")
|A device for identifying chemicals and their proportions.
|The chassis of an Odysseus
|3 Biotech<br>4 EM Spectrum<br>3 Plasma
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Beakerbluespace.gif]]
![[File:Odysseus Torso.png]]
|Bluespace Beaker
|Exosuit Torso ("Odysseus")
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|6 Bluespace<br>5 Materials<br>4 Plasma
|None<br>
|[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]250 Diamond<br>[[File:BSPoly_crystal.png|32px]]250 Bluespace Mesh<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|-
|-
![[File:Beakercryo.gif]]
![[File:Odysseus head.png]]
|Cryostasis Beaker
|Exosuit Head ("Odysseus")
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
|The head of the Odysseus mech.
|3 Materials<br>3 Engineering<br>3 Plasma<br>
|None<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
|-
![[File:Cyborg_analyzer.png]]
![[File:Odysseus Left arm.png]]
|Machine Analyzer
|Exosuit Left Arm ("Odysseus")
|A hand-held scanner able to diagnose robotic injuries and the condition of machinery.
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
|-
![[File:Healthupgrade.png]]
![[File:Odysseus Right arm.png]]
|Health Analyzer Upgrade
|Exosuit Right Arm ("Odysseus")
|An upgrade unit for expanding the functionality of a health analyzer.
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|2 Biotech<br>3 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
|-
![[File:Handheld_defib.png]]
![[File:Odysseus Left leg.png]]
|Handheld Defibrillator
|Exosuit Left Leg ("Odysseus")
|Used to restart stopped hearts.
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|2 Biotech<br>3 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
|-
![[File:Holo Stretcher.png]]
![[File:Odysseus Right leg.png]]
|Holo Stretcher
|Exosuit Right leg ("Odysseus")
|A hardlight projector for transporting patients.
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|5 EM Spectrum<br>4 Power Storage<br>
|None<br>
|{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}}
|[[File:Metal.png|32px]]7000 Metal<br>
|-
|-
![[File:Crutches.png]]
</tab>
|Crutches
<tab name="Gygax">
|A pair of crutches to help those who have injured or missing legs to walk.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|5 Biotech
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|{{Materials|Metal=1000|Titanium=500}}
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Defrib.gif|64px]]
![[File:Mech_Chassis.png]]
|Defibrillator
|Exosuit Chassis ("Gygax")
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.
|The chassis of a Gygax.
|7 Materials<br>5 Biotech<br>5 Power Storage<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Defibrilator Wall Mount.png]]
![[File:Gygax Torso.png]]
|Defibrillator Wall Mount
|Exosuit Torso ("Gygax")
|A frame for a defibrillator mount.
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:defibcompact.gif]]
![[File:Gygax Head.png]]
|Compact Defibrillator
|Exosuit Head ("Gygax")
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
|A Gygax head. Houses advanced surveillance and targeting sensors.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|None<br>
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Crewmonitor.gif|64px]]
![[File:Gygax Left Arm.png]]
|Handheld Crew Monitor
|Exosuit Left Arm ("Gygax")
|A device for tracking crew members on the station.
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
![[File:MMI empty.png]]
![[File:Gygax Right Arm.png]]
|Man-Machine Interface
|Exosuit Right Arm ("Gygax")
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|3 Data Theory<br>2 Biotech<br>2 Engineering
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
![[File:Robotic_brain.png]]
![[File:Gygax Left leg.png]]
|Robotic Brain
|Exosuit Left Leg ("Gygax")
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Gygax Right leg.png]]
|Man-Machine Interface Radio Upgrade
|Exosuit Right leg ("Gygax")
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|-
|-
![[File:Nanopaste.png]]
![[File:Gygax Armor.png]]
|Nanopaste
|Exosuit Armor ("Gygax")
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|3 Materials<br>2 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|-
|-
![[File:Reagentscanbasic.png]]
</tab>
|Reagent Scanner
<tab name="Durand">
|A device for identifying chemicals.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|2 Plasma<br>2 EM Spectrum<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Basic laserscalpel.png]]
![[File:Mech_Chassis.png]]
|Basic Laser Scalpel
|Exosuit Chassis ("Durand")
|A basic laser scalpel, capable of performing several surgical steps.
|The chassis of a Durand
|2 Materials<br>2 Biotech<br>2 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|-
|-
![[File:Improved Laser Scalpel.png]]
![[File:Durand Torso.png]]
|Improved Laser Scalpel
|Exosuit Torso ("Durand")
|A scalpel augmented with a directed laser. This one looks somewhat advanced.
|The torso of the Durand. Contains power unit, processing core and life support systems.
|4 Materials<br>3 Biotech<br>4 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
|-
![[File:Scalpellaser.png]]
![[File:Durand Head.png]]
|Advanced Laser Scalpel
|Exosuit Head ("Durand")
|A scalpel augmented with a directed laser. Extremely fast.
|A Durand head. Houses advanced surveillance and targeting sensors.
|6 Materials<br>4 Biotech<br>5 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:IMS.png]]
|Incision Management System
|A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.
|7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Durand Left arm.png]]
|Welding Shield implant
|Exosuit Left Arm ("Durand")
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Breathing tube.png]]
![[File:Durand Right Arm.png]]
|Breathing Tube Implant
|Exosuit Right Arm ("Durand")
|Allows you to use internals without a mask and protects you from being choked.
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|2 Materials<br>3 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Arm implant.png]]
![[File:Durand Left leg.png]]
|Surgical Arm Implant
|Exosuit Left Leg ("Durand")
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Arm implant.png]]
![[File:Durand Right leg.png]]
|Toolset Arm Implant
|Exosuit Right Leg ("Durand")
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Durand Armor.png]]
|Janitorial Toolset Implant
|Exosuit Armor ("Durand")
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
![[File:Arm_implant.png]]
</tab>
|Botanical Toolset Implant
<tab name="H.O.N.K">
|A set of botanical tools hidden behind a concealed panel on the user's arm.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
! style='background-color:#64487F' width:64px;                  |Icon
|-
! style='background-color:#64487F' width:150px;                 |Name
![[File:Shell Launch System Implant.png]]
! class="unsortable" style='background-color:#64487F'          |Description
|Shell Launch System Implant
! style='background-color:#64487F' width:150px;                |Required Tech Levels
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
! style='background-color:#64487F' width:200px;                |Required Materials
|7 Materials<br>5 Engineering<br>5 Combat<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
! [[File:Razorwire_Spool_Arm_Implant.png]]
![[File:Mech_Chassis.png]]
| Razorwire Spool Arm Implant
|Exosuit Chassis ("H.O.N.K")
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
|The chassis of a H.O.N.K Mech.
|6 Combat <br> 6 Biotech <br> 3 Illegals <br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
! [[File:Qani-Laaca Sensory Computer.png]]
![[File:Honk Torso.png]]
| Qani-Laaca Sensory Computer
|Exosuit Torso ("H.O.N.K")
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|7 Combat <br> 7 Biotech <br> 5 Illegals <br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Honk Head.png]]
|Abductor Toolset Implant
|Exosuit Head ("H.O.N.K")
|An alien toolset, designed to be installed on subject's arm.
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Honk left arm.png]]
|Abductor Janitorial Toolset Implant
|Exosuit Left Arm ("H.O.N.K")
|An alien janitorial toolset, designed to be installed on the subject's arm.
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Honk Right arm.png]]
|Exosuit Right Arm ("H.O.N.K")
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Honk Left leg.png]]
|Abductor Surgical Toolset Implant
|Exosuit Left Leg ("H.O.N.K")
|An alien surgical toolset, designed to be installed on the subject's arm.
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Diagnostic HUD Implant.png]]
![[File:Honk Right leg.png]]
|Diagnostic HUD implant
|Exosuit Right Leg ("H.O.N.K")
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Medical HUD implant.png]]
</tab>
|Medical HUD implant
<tab name="Reticence">
|These cybernetic eye implants will display a medical HUD over everything you see.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:SechudImplant.png]]
![[File:Mech_Chassis.png]]
|Security HUD implant
|Exosuit Chassis ("Reticence")
|These cybernetic eye implants will display a security HUD over everything you see.
|The chassis of a Reticence.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Reticence Torso.png]]
|Meson scanner implant
|Exosuit Torso ("Reticence")
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:Cyber eyes.png]]
![[File: Reticence Head.png]]
|Thermals Implant
|Exosuit Head ("Reticence")
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|A Reticence head. Houses advanced surveillance and targeting sensors.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Antidrop.png]]
![[File:Reticence Left Arm.png]]
|Anti-Drop implant
|Exosuit Left Arm ("Reticence")
|An implant that will prevent you from dropping items when activated.
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:CNS_rebooter.png]]
![[File:Reticence Right arm.png]]
|CNS Rebooter implant
|Exosuit right Arm ("Reticence")
|This implant will automatically restart your central nervous system, reducing downtime when stunned.
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:CNS_rebooter.png]]
![[File:Reticence Left leg.png]]
|Comical Implant
|Exosuit Left Leg ("Reticence")
|Uh oh
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|2 Materials<br>2 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Neural Jumpstarter.png]]
![[File:Reticence Right leg.png]]
|Neural Jumpstarter Implant
|Exosuit Right Leg ("Reticence")
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Nutriment pump implant.png]]
</tab>
|Nutriment pump implant
<tab name="Phazon">
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
! style='background-color:#64487F' width:64px;                  |Icon
|-
! style='background-color:#64487F' width:150px;                |Name
![[File:Nutriment pump implant PLUS.png]]
! class="unsortable" style='background-color:#64487F'          |Description
|Nutriment pump implant PLUS
! style='background-color:#64487F' width:150px;                |Required Tech Levels
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
! style='background-color:#64487F' width:200px;                |Required Materials
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
|-
![[File:Reviver.png]]
![[File:Mech Chassis.png]]
|Reviver implant
|Exosuit Chassis ("Phazon")
|This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended.
|The Chassis of a Phazon.
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Implantor.gif]]
![[File:Phazon_torso.png]]
|Bio-chip Implanter
|Exosuit Torso ("Phazon")
|A sterile automatic bio-chip injector.
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|2 Materials<br>3 Biotech<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|-
|-
![[File:BioChip Case.png]]
![[File:Phazon Head.png]]
|Bio-Chip Case
|Exosuit Head ("Phazon")
|A glass case containing a bio-chip.
|A Phazon head. Houses advanced surveillance and targeting sensors.
|2 Biotech<br>
|None<br>
|[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Biochip Nanotrasen.png]]
![[File:Phazon Left Arm.png]]
|Chemical Bio-Chip Case
|Exosuit Left Arm ("Phazon")
|A glass case containing a remote chemical bio-chip.
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|3 Materials<br>5 Biotech<br>
|None<br>
|[[File:Glass.png|32px]]700 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Biochip Clown.png]]
|Sad Trombone Bio-Chip Case
|Makes death amusing.
|3 Materials<br>5 Biotech<br>
|[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br>
|-
|-
![[File:Biochip Nanotrasen.png]]
![[File:Phazon Right arm.png]]
|Tracking Bio-Chip Case
|Exosuit Right Arm ("Phazon")
|A glass case containing a tracking bio-chip.
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Phazon left leg.png]]
|Cybernetic Eyes
|Exosuit Left Leg ("Phazon")
|A pair of basic cybernetics that perfectly mimic the functions of human eyes.
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Cybernetic Ears.png]]
![[File:Phazon right leg.png]]
|Cybernetic Ears
|Exosuit Right Leg ("Phazon")
|A basic cybernetic designed to mimic the operation of ears.
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Cybernetic Liver.png]]
![[File:Phazon armor.png]]
|Cybernetic Liver
|Exosuit Armor ("Phazon")
|An electronic device designed to mimic the functions of a of human liver.
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
![[File:Cybernetic Kidneys.png]]
</tab>
|Cybernetic Kidneys
<tab name="Exosuit Equipment">
|An electronic device designed to mimic the functions of a pair of kidneys.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|4 Materials<br>4 Biotech<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cybernetic_heart.gif]]
![[File:Mecha_wire.png]]
|Cybernetic Heart
|Exosuit Engineering Equipment (Cable Layer)
|An electronic device designed to mimic the functions of an organic human heart.
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Upgraded Cybernetic Heart.gif]]
![[File:Mecha_drill.png]]
|Upgraded Cybernetic Heart
|Exosuit ENgineering Equipment (Drill)
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits.
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Cybernetic Lungs.png]]
![[File:Mecha_exting.png]]
|Cybernetic Lungs
|Exosuit Engineering Equipment (Extinguisher)
|An electronic device designed to mimic the functions of a pair of human lungs.
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Upgraded Cybernetic Lungs.png]]
![[File:Mecha_clamp.png]]
|Upgraded Cybernetic Lungs
|Exosuit Engineering Equipment (Hydraulic Clamp)
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:AlienScalpel.png]]
![[File:Tesla.png]]
|Alien Scalpel
|Exosuit Equipment (Plasma Generator)
|An Alien variant of a scalpel.
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:AlienHemostat.png]]
![[File:Mecha_bananam.png]]
|Alien Hemostat
|H.O.N.K Banana Mortar
|An Alien variant of a hemostat.
|A specialized exosuit banana mortar used for delivering bananas where needed.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:AlienRetractor.png]]
![[File:Mecha_honker.png]]
|Alien Retractor
|HoNkER BlAsT 5000
|An Alien variant of a retractor.
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.  
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
|-
![[File:AlienSaw.png]]
![[File:Mecha_mousetrapm.png]]
|Alien Circular Saw
|H.O.N.K Mousetrap Mortar
|An Alien variant of a circular saw.
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Alien Drill.png]]
![[File:Mecha_mimecarb.png]]
|Alien Drill
|S.H.H. "Quietus" Carbine
|An Alien variant of a drill.
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:AlienCautery.png]]
![[File:Mecha_rcd.png]]
|Alien Cautery
|Exosuit Module (Mime RCD Module)
|An Alien variant of a cautery tool.
|Used for quick and silent construction.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Alien Bone gel.png]]
|Alien Bone Gel
|An  Alien variant of bone gel.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien Bone Setter.png]]
|Alien Bone Setter
|An Alien variant of a bone setter.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Alien FixOVein.png]]
![[File:Mecha_analyzer.png]]
|Alien FixOVein
|Exosuit Engineering Equipment (Mining Scanner)
|An Alien variant of fixOVein.
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Sleeper_0.png]]
|Wire Interface Implant
|Exosuit Medical Equipment (Mounted Sleeper)
|A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think.  
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Syringegun.png]]
|X-ray Implant
|Exosuit Medical Equipment (Syringe Gun)
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
|-
![[File:Reactive Repair Implant.png]]
![[File:Mecha_clamp.png]]
|Reactive Repair Implant
|Exosuit Medical Equipment (Rescue Jaw)
|This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants.
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Magnetic Joints Implant.png]]
![[File:Mecha_uac2.png]]
|Magnetic Joints Implant
|Exosuit Weapon ("Ultra AC 2" LMG)
|This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier.
|A mech mounted light machine gun. Fires in three-shot bursts.
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|4 Combat<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Reviver.png]]
![[File:Mecha_diamond_drill.png]]
|Sealed Joints Implant
|Exosuit Module (Diamond Mining Drill)
|This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage.  
|An upgraded version of the standard drill.
|5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|5 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|-
|-
</tab>
![[File:Tesla.png]]
<tab name="Miscellaneous">
|Exosuit Module (ExoNuclear Reactor)
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:Mecha_teleport.png]]
|Design Storage Disk
|Exosuit Module (Gravitational Catapult Module)
|Produce additional disks for storing device designs.
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|1 Data Theory<br>
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:Mecha_rcd.png]]
|Technology Data Storage Disk
|Exosuit Module (RCD Module)
|Produce additional disks for storing technology data.
|An exosuit-mounted Rapid Construction Device.
|1 Data Theory<br>
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|-
![[File:Muzzle.png]]
|Safety Muzzle
|Can prevent vampires from biting people, or prevent annoying people from talking.
|1 Materials<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Muzzle.png]]
![[File:Mecha_aboost_rng.png]]
|Shock Muzzle
|Exosuit Module (Reactive Armor Booster Module)
|A muzzle designed to prevent biting. This one is fitted with a behaviour correction system.
|An exosuit-mounted armor booster that decreases melee damage taken.
|1 Materials<br>1 Engineering<br>
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|-
|-
![[File:Plant data disk.gif]]
![[File:Mecha_aboost_ccw.png]]
|Plant data disk
|Exosuit Module (Reflective Armor Booster Module)
|A disk for storing plant genetic data.
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|3 Biotech<br>4 Data Theory<br>
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|-
|-
![[File:IntelliCard.png]]
![[File:Repair_droid.png]]
|IntelliCard
|Exosuit Module (Repair Droid Module)
|A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.
|An automated Repair Droid. Consumes power to repair your mech.
|3 Data Theory<br>3 Materials<br>
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Pai.png]]
![[File:Repair_droid.png]]
|Personal Artificial Intelligence Card
|Exosuit Module (SOB-3 Clusterbang Launcher)
|An advanced personality circuit. Can be used to download a PAI for companionship.
|A weapon that violates the Geneva Convention at 3 rounds per minute
|2 Data Theory<br>
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
|-
![[File:Camera.png]]
![[File:Mecha_Bola.png]]
|Digital Camera
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.
|A mech mounted bola launcher useful for slowing criminals down.
|2 Materials<br>2 Data Theory<br>
|3 Combat<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:Mecha_Bola.png]]
|Genetics Data Disk
|Exosuit Module (Teleporter Module)
|A type of data disk used for storing genetic or cloning data.
|An exosuit module that allows exosuits to teleport to any position in view
|2 Biotech<br>3 Data Theory<br>
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
|-
![[File:EmergencyTank.png]]
![[File:Mecha_Bola.png]]
|Empty Emergency Oxygen Tank
|Heavy-duty Exosuit Ion Thruster
|Used for emergencies. Contains very little oxygen.
|Allows for further control in zero gravity environments
|3 Toxins<br>
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
|-
![[File:EmergencyOxygenTank.png]]
![[File:Tesla.png]]
|Empty Extended Emergency Oxygen Tank
|Exosuit Module (Tesla Energy Relay)
|Used for emergencies. Contains a small amount of oxygen.
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|4 Toxins<br>
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
|-
![[File:Empty Double Emergency Oxygen Tank.png]]
![[File:Mecha_laser.png]]
|Empty Double Emergency Oxygen Tank
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|Used for emergencies. Contains a moderate amount of oxygen.
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|5 Toxins<br>
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:OxygenTank.png]]
![[File:Mecha_laser.png]]
|Empty Oxygen Tank
|Exosuit Weapon (CH-PL "Firedart" laser)
|A tank of oxygen.
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|5 Toxins<br>
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:VideoCamera.png]]
|Video Camera
|Produce a video camera that can send live feed to the entertainment network.
|3 Data Theory<br>2 Materials<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
</tab>
<tab name="Stock Parts">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Capacitor.png]]
![[File:Mecha_laser.png]]
|Basic Capacitor
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|A stock part used in the construction of various devices.
|A weapon for combat exosuits. Shoots basic disablers.
|1 Power Storage<br>
|3 Combat<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Scanning_Module.gif]]
![[File:Mecha_carbine.png]]
|Basic Scanning Module
|Exosuit Weapon (FNX-66 "Hades" Carbine)
|A stock part used in the construction of various devices.
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|1 EM Spectrum<br>
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Micro Manipulator.png]]
![[File:Mecha_scatter.png]]
|Micro Manipulator
|Exosuit Weapon (LBX AC 10 "Scattershot")
|A stock part used in the construction of various devices.
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|1 Materials<br>
|4 Combat<br>
|[[File:Metal.png|32px]]100 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Micro-laser.png]]
![[File:Mecha_ion.png]]
|Basic Micro-Laser
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|A stock part used in the construction of various devices.
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|1 EM Spectrum<br>
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
|-
![[File:Matter bin.png]]
![[File:Mecha_sgl.png]]
|Basic Matter Bin
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|A stock part used in the construction of various devices.
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.  
|1 Materials<br>
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]100 Metal<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
![[File: Rped.gif]]
![[File:Mecha_missile.png]]
|Rapid Part Exchange Device
|Exosuit Weapon (SRM-8 Missile Rack)
|Special mechanical module made to store, sort, and apply standard machine parts.
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|1 Engineering<br>
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
![[File:Alien Alloy.png]]
![[File:Mecha_Plasmacutter.png]]
|Alien Alloy
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|An Alloy used by people far more advanced then us.
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|7 Materials<br>2 Plasma<br>1 Alientech<br>
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|-
|-
![[File:Advanced_capacitor.png]]
![[File:Mecha_laser.png]]
|Advanced Capacitor
|Exosuit Weapon (P-X Tesla Cannon)
|A stock part used in the construction of various devices.
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|3 Power Storage<br>
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]150 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
![[File:Advanced_scanning_module.gif]]
![[File:Mecha_laser.png]]
|Advanced Scanning Module
|Exosuit Weapon (ZFI Immolation Beam Gun)
|A stock part used in the construction of various devices.
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|3 EM Spectrum<br>
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|-
|-
![[File:Nano_manipulator.png]]
</tab>
|Nano Manipulator
<tab name="Cyborg Upgrade Modules">
|A stock part used in the construction of various devices.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|3 Materials<br>2 Data Theory<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]150 Metal<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:High_micro_laser.png]]
![[File:Kineticacceleratormod.png]]
|High-Power Micro-Laser
|Kinetic Accelerator Offensive Mining Explosion Mod
|A stock part used in the construction of various devices.
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|3 EM Spectrum<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
![[File:Advanced_matter_bin.png]]
|Advanced Matter Bin
|A stock part used in the construction of various devices.
|3 Materials<br>
|[[File:Metal.png|32px]]150 Metal<br>
|-
|-
![[File:Super capacitor.png]]
![[File:Kineticacceleratormod.png]]
|Super Capacitor
|Kinetic Accelerator Rapid Repeater Mod
|A stock part used in the construction of various devices.
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|5 Power Storage<br>5 Engineering<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Super scanning module.gif]]
![[File:Kineticacceleratormod.png]]
|Phasic Scanning Module
|Kinetic Accelerator Resonator Blast Mod
|A stock part used in the construction of various devices.
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|5 EM Spectrum<br>5 Engineering<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Silver.png|32px]]60 Silver<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
|-
![[File:Pico manipulator.png]]
![[File:Cyborg_upgrade.png]]
|Pico Manipulator
|Cyborg Upgrade Module (Module Reset)
|A stock part used in the construction of various devices.
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|5 Materials<br>4 Data Theory<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Ultra high micro laser.png]]
![[File:Cyborg_upgrade.png]]
|Ultra-High-Power Micro-Laser
|Cyborg Upgrade Module (Rename)
|A stock part used in the construction of various devices.
|Used to rename a cyborg.
|5 EM Spectrum<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Uranium.png|32px]]60 Uranium<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|-
|-
![[File:Super matter bin.png]]
![[File:Cyborg_upgrade.png]]
|Super Matter Bin
|Cyborg Upgrade Module (Restart)
|A stock part used in the construction of various devices.
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|5 Materials<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Quadratic Capacitor.png]]
|Quadratic Capacitor
|An capacity capacitor used in the construction of a variety of devices.
|5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
|-
![[File:Triphasic_scanning_module.gif]]
![[File:Lavaproof Chassis.png]]
|Triphasic Scanning Module
|Cyborg Upgrade Module (Lavaproof Chassis)
|A compact, ultra resolution triphasic scanning module used in the construction of certain devices.
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|-
|-
![[File:Femto Manipulator.png]]
![[File:Cyborg upgrade2.png]]
|Femto Manipulator
|Cyborg Upgrade Module (VTEC)
|A tiny little manipulator used in the construction of certain devices.
|Installs an advanced servo suite into a robot, increasing their speed.
|7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br>
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
|-
![[File:Quad Ultra Micro Laser.png]]
![[File:Cyborg_Override.png]]
|Quad-Ultra Micro-Laser
|Cyborg Upgrade Module (Ion Thrusters)
|A tiny laser used in certain devices.
|A energy-operated thruster system for cyborgs.
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|-
|-
![[File:Bluespace_matter_bin.gif]]
![[File:Cyborg_Override.png]]
|Bluespace Matter Bin
|Cyborg Upgrade Module (Diamond Drill)
|A Stock part used in the construction of various devices.
|A diamond drill replacement for the mining module's standard drill.
|7 Materials<br>5 Engineering<br>5 Bluespace<br>
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Bluespace_rped.gif]]
![[File:Cyborg_Override.png]]
|Bluespace RPED
|Cyborg Upgrade Module (Ore Satchel of Holding)
|A special Bluespace device made to store, sort, and apply standard machine parts from a distance.
|A satchel of holding replacement for mining cyborg's ore satchel module.
|4 Engineering<br>3 Bluespace<br>
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
|}</tab></tabs>
 
== Exosuit Fabricator ==
 
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
 
<tabs>
<tab name="Cyborg">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg endoskeleton.png]]
![[File:Cyborg_Override.png]]
|Cyborg Endoskeleton
|Cyborg Upgrade Module (Safety Override)
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
|Unlocks the hidden, deadlier functions of a cyborg.
|None<br>
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
|-
![[File:Cyborg Torso.png]]
![[File:Cyborg Upgrade3.png]]
|Cyborg Torso
|Cyborg Upgrade Module (Self-repair)
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
|This module will repair the cyborg over time.
|None<br>
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
|-
![[File:Cyborg Head.png]]
![[File:Floor buffer.png]]
|Cyborg Head
|Janitorial floor buffer upgrade (Floor buffer)
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|None<br>
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]5000 Metal<br>  
|[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
|-
|-
![[File:Cyborg Left Arm.png]]
![[File:Cyborg Upgrade4.png]]
|Cyborg Left Arm
|Cyborg Upgrade Module (Trash Bag of Holding)
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|None<br>
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
|-
![[File:Cyborg Right Arm.png]]
![[File:Cyborg Upgrade3.png]]
|Cyborg Right Arm
|Cyborg Upgrade Module (Rapid Construction Device)
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|None<br>
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
|-
![[File:Robotleg.png]]
![[File:AbductorModule.png]]
|Cyborg Left Leg
|Cyborg Upgrade Module (Abductor Engineering Equipment)
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version.
|None<br>
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Cyborg Right Leg.png]]
![[File:AbductorModule.png]]
|Cyborg Right Leg
|Cyborg Upgrade Module (Abductor Medical Equipment)
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version.
|None<br>
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
|-
</tab>
![[File:AbductorModule.png]]
<tab name="Cyborg Repair">
|Cyborg Upgrade (Abductor Janitorial Equipment)
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|7 Materials<br>7 Biotech<br>3 Alientech<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rock in an AoE.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
</tab>
<tab name="Medical">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
Line 1,684: Line 1,404:
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:MMI empty.png]]
|Cyborg Binary Communication Device
|Man-Machine Interface
|Allows for Cyborgs to Communicate in binary.
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|None<br>
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Cyborg Radio.png]]
![[File:Robotic_brain.png]]
|Cyborg Radio
|Robotic Brain
|A radio for cyborgs.
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|None<br>
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Actuator.png]]
![[File:Cyborg_upgrade.png]]
|Cyborg Actuator
|Man-Machine Interface Radio Upgrade
|An actuator for Cyborgs.
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|None<br>
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
|-
![[File:Cyborg diag unit.png]]
![[File:Cyber eyes.png]]
|Cyborg Diagnosis Unit
|Welding Shield implant
|A diagnosis unit for cyborgs.
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|None<br>
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
|-
![[File:Cyborg Camera.png]]
![[File:Breathing tube.png]]
|Cyborg Camera
|Breathing Tube Implant
|The eyes of a cyborg.
|Allows you to use internals without a mask and protecting you from being choked.
|None<br>
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
|-
![[File:Cyborg armor.png]]
![[File:Surgical arm implant.png]]
|Cyborg Armor
|Surgical Arm Implant
|Armor designed for cyborgs.
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|None<br>
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
</tab>
![[File:Toolset arm implant.png]]
<tab name="MODsuit Construction">
|Toolset Arm Implant
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mod Shell.png]]
![[File:Janitorial arm implant.png]]
|MOD Shell
|Janitorial Toolset Implant
|A 'Cybersun Industries' designed shell for a Modular Suit.
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|None<br>
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Mod Helmet.png]]
![[File:Botanical arm implant.png]]
|MOD Helmet
|Botanical Toolset Implant
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|None<br>
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Mod Chestplate.png]]
![[File:Toolset arm implant.png]]
|MOD Chestplate
|Abductor Toolset Implant
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|An alien toolset, designed to be installed on subject's arm.
|None<br>
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Mod Gauntlets.png]]
![[File:Janitorial arm implant.png]]
|MOD Gauntlets
|Abductor Janitorial Toolset Implant
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|An alien janitorial toolset, designed to be installed on the subject's arm.
|None<br>
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Mod Boots.png]]
![[File:Surgical arm implant.png]]
|MOD Boots
|Abductor Surgical Toolset Implant
|'Cybersun Industries' designed boots for a Modular Suit.
|An alien surgical toolset, designed to be installed on the subject's arm.
|None<br>
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Mod Standard Plating.png]]
![[File:Diagnostic HUD Implant.png]]
|MOD External Plating
|Diagnostic HUD implant
|External plating used to finish a MOD control unit.
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|None<br>
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Mod Engineering Plating.png]]
![[File:Medical HUD implant.png]]
|MOD Engineering Plating
|Medical HUD implant
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|These cybernetic eye implants will display a medical HUD over everything you see.
|None<br>
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Mod Atmospheric Plating.png]]
![[File:SechudImplant.png]]
|MOD Atmospheric Plating
|Security HUD implant
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|These cybernetic eye implants will display a security HUD over everything you see.
|None<br>
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
|-
![[File:Mod Medical Plating.png]]
![[File:Meson eyes implant.png]]
|MOD Medical Plating
|Meson scanner implant
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|None<br>
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
|-
![[File:Mod Security Plating.png]]
![[File:Thermal eyes implant.png]]
|MOD Security Plating
|Thermals Implant
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|None<br>
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Mod Cosmohonk Plating.png]]
![[File:Antidrop.png]]
|MOD Cosmohonk Plating
|Anti-Drop implant
|A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.
|An implant that will prevent you from dropping items.
|None<br>
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
|-
![[File:Mod Skin Applier.png]]
![[File:CNS_rebooter.png]]
|MOD Civilian Skin
|CNS Rebooter implant
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|None<br>
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
|-
![[File:Mod Skin Applier.png]]
![[File:Neural Jumpstarter.png]]
|MOD Corpsman Skin
|Neural Jumpstarter Implant
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|None<br>
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
|-
</tab>
![[File:CNS_rebooter.png]]
<tab name="MODsuit Modules">
|Comical Implant
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|Uh oh
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|2 Materials<br>2 Biotech<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mod Storage.png]]
![[File:Nutriment pump implant.png]]
|Storage Module
|Nutriment pump implant
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|None<br>
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Mod Extended Storage.png]]
![[File:Nutriment pump implant PLUS.png]]
|Expanded Storage Module
|Nutriment pump implant PLUS
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
|-
![[File:Mod Syndicate Storage.png]]
![[File:Reviver.png]]
|Syndicate Storage Module
|Reviver implant
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
|-
![[File:Mod Medical Visor.png]]
![[File:Cyber eyes.png]]
|Medical Visor Module
|Cybernetic Eyes
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|An electronic device designed to mimic the functions of a pair of human eyes.
|5 Materials<br>4 Programming<br>4 Biotech<br>
|4 Materials<br>4 Biotech<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mod Diagnostic Visor.png]]
![[File:Cybernetic Ears.png]]
|Diagnostic Visor Module
|Cybernetic Ears
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|A basic cybernetic designed to mimic the operation of ears.
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|4 Materials<br>4 Biotech<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mod Security Visor.png]]
![[File:Cybernetic Liver.png]]
|Security Visor Module
|Cybernetic Liver
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|An electronic device designed to mimic the functions of a of human liver.
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|4 Materials<br>4 Biotech<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mod Meson Visor.png]]
![[File:Cybernetic Kidneys.png]]
|Meson Visor Module
|Cybernetic Kidneys
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|An electronic device designed to mimic the functions of a pair of kidneys.
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|4 Materials<br>4 Biotech<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mod Welding Protection.png]]
![[File:Cybernetic_heart.gif]]
|Welding Protection Module
|Cybernetic Heart
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|An electronic device designed to mimic the functions of an organic human heart.
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mod T-Ray Scanner.png]]
![[File:Upgraded Cybernetic Heart.gif]]
|T-Ray Scanner Module
|Upgraded Cybernetic Heart
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|2 Materials<br>2 Engineering<br>
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Mod Cloak.png]]
![[File:Cybernetic Lungs.png]]
|Cloak Module
|Cybernetic Lungs
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|An electronic device designed to mimic the functions of a pair of human lungs.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mod Ion Jetpack.png]]
![[File:Upgraded Cybernetic Lungs.png]]
|Ion Jetpack Module
|Upgraded Cybernetic Lungs
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Mod Magnetic Stability.png]]
![[File:SAEMI implant.png]]
|Magnetic Stabilizator Module
|Strong-arm Empowered Musculature Implant
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|An implant that enhances your muscles to punch harder and throw people back.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|7 Combat<br>4 Syndicate<br>7 Biotech<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
</tab>
![[File:Mod Radiation Protection.png]]
<tab name="Misc">
|Radiation Protection Module
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mod EMP Shield.png]]
![[File:Exosuit Tracking Beacon.gif]]
|EMP Shield Module
|Exosuit Tracking Beacon
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|None<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Mod Flashlight.png]]
![[File:IPC Head.png]]
|Flashlight Module
|IPC Head
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|A simple, functional robotic head, capable of housing visual and audio receptors.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Mod Emergency Tether.png]]
![[File:IPC Torso.png]]
|Emergency Tether Module
|Integrated Robotic Chassis
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|-
|-
![[File:Mod Reagent Scanner.png]]
![[File:Supercapacitypowercell.png]]
|Reagent Scanner Module
|IPC Microbattery
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.
|A small, powerful cell for use in fully prosthetic bodies.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
|-
![[File:Mod Internal GPS.png]]
![[File:IPC charger implant.png]]
|Internal GPS Module
|IPC Charger
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|2 Materials<br>2 Bluespace<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Mod Thermal Regulator.png]]
![[File:Cyborg_Camera.png]]
|Thermal Regulator Module
|IPC Optical Sensor
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|The eyes of an IPC.
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Mod Injector.png]]
![[File:Universal_recorder.png]]
|Injector Module
|IPC Microphone
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|Allows an IPC to hear.
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Mod Defibrillator.png]]
![[File:Advanced_hard_disk_drive.png]]
|Defibrillator Module
|Voice Modkit : Standard
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Mod Bike Horn.png]]
![[File:Advanced_hard_disk_drive.png]]
|Bike Horn Module
|Voice Modkit : Nanotrasen
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|3 Programming<br>3 Materials<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Mod Waddle.png]]
![[File:Advanced_hard_disk_drive.png]]
|Waddle Module
|Voice Modkit : Silent
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|This modification kit silences a mech's onboard voice.
|3 Programming<br>3 Materials<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Mod Crate Clamp.png]]
![[File:Advanced_hard_disk_drive.png]]
|Crate Clamp Module
|Voice Modkit : Honk
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|This modification kit updates a mech's onboard voice to Honk. Why?
|3 Programming<br>3 Materials<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|-
|-
![[File:Mod Drill.png]]
![[File:Advanced_hard_disk_drive.png]]
|Drill Module
|Voice Modkit : Syndicate
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
|-
![[File:Mod Ore Bag.png]]
![[File:Exosuit Tracking Beacon.gif]]
|Ore Bag Module
|AI Control Beacon
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
|-
![[File:Mod DNA Lock.png]]
![[File:Flash.png]]
|DNA Lock Module
|Synthetic Flash
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|A synthetic flash used mostly in borg construction.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|3 EM Spectrum<br>2 Combat<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
|-
![[File:Mod Holster.png]]
![[File:Powercell.png]]
|Holster Module
|Basic Power Cell
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|A basic power cell that holds 1000 units of energy
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|1 Power Storage<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Mod Active Sonar.png]]
![[File:Power_cell.png]]
|Active Sonar Module
|High-Capacity Power Cell
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|A power cell that holds 10000 units of energy
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|2 Power Storage<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
|-
![[File:Mod Pathfinder.png]]
![[File:Hyper_cell.png]]
|Pathfinder Module
|Hyper-Capacity Power Cell
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|A power cell that holds 30000 units of energy
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
![[File:Mod Plasma Stabilizer.png]]
![[File:Supercapacitypowercell.png]]
|Plasma Stabilizer Module
|Super-Capacity Power Cell
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|A power cell that holds 20000 units of energy
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|3 Power Storage<br>3 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
![[File:Mod Smoke Grenade.png]]
![[File:Bluespacepowercell.png]]
|Smoke Grenade Module
|Bluespace Power cell
|A module that dispenses primed smoke grenades to disperse crowds.
|A powercell that holds 40000 units of energy
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|-
![[File:Mod Plate Compression.png]]
|}</tab></tabs>
|Plate Compression Module
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Status Readout.png]]
|Status Readout Module
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Teleporter.png]]
|Teleporter Module
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Kinesis.png]]
|Kinesis Module
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Firewall.png]]
|Firewall Module
|A module that uses a pyroclastic core to make immolating dropwalls.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Arc-Shield.png]]
|Arc-Shield Module
|A module that uses a flux core to project an unstable protective shield.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Vortex Shotgun.png]]
|Vortex Shotgun Module
|A module that uses a vortex core to rend the fabric of space time in front of it.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Cryogrenade.png]]
|Cryogrenade Module
|A module that uses a cryogenic core to make freezing grenades.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
</tab>
<tab name="Ripley">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech Chassis.png]]
|Exosuit Chassis (APLU "Ripley")
|The chassis of an APLU Ripley.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Ripley Torso.png]]
|Exosuit Torso (APLU "Ripley")
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
![[File:Ripley Left arm.png]]
|Exosuit Left Arm (APLU "Ripley")
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right arm.png]]
|Exosuit Right Arm (APLU "Ripley")
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Left leg.png]]
|Exosuit Left Leg (APLU "Ripley")
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right leg.png]]
|Exosuit Right leg (APLU "Ripley")
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
</tab>
<tab name="Firefighter">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech Chassis.png]]
|Exosuit Chassis (APLU "Firefighter")
|The chassis of a Firefighter APLU.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Ripley Torso.png]]
|Exosuit Torso (APLU "Ripley")
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
![[File:Ripley Left arm.png]]
|Exosuit Left Arm (APLU "Ripley")
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right arm.png]]
|Exosuit Right Arm (APLU "Ripley")
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Left leg.png]]
|Exosuit Left Leg (APLU "Ripley")
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right leg.png]]
|Exosuit Left leg (APLU "Ripley")
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
</tab>
<tab name="Odysseus">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Odysseus")
|The chassis of an Odysseus
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Odysseus Torso.png]]
|Exosuit Torso ("Odysseus")
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|-
![[File:Odysseus head.png]]
|Exosuit Head ("Odysseus")
|The head of the Odysseus mech.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Odysseus Left arm.png]]
|Exosuit Left Arm ("Odysseus")
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
![[File:Odysseus Right arm.png]]
|Exosuit Right Arm ("Odysseus")
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
![[File:Odysseus Left leg.png]]
|Exosuit Left Leg ("Odysseus")
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
![[File:Odysseus Right leg.png]]
|Exosuit Right leg ("Odysseus")
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
</tab>
<tab name="Gygax">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Gygax")
|The chassis of a Gygax.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Gygax Torso.png]]
|Exosuit Torso ("Gygax")
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Gygax Head.png]]
|Exosuit Head ("Gygax")
|A Gygax head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Gygax Left Arm.png]]
|Exosuit Left Arm ("Gygax")
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
![[File:Gygax Right Arm.png]]
|Exosuit Right Arm ("Gygax")
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
![[File:Gygax Left leg.png]]
|Exosuit Left Leg ("Gygax")
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Gygax Right leg.png]]
|Exosuit Right leg ("Gygax")
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|-
![[File:Gygax Armor.png]]
|Exosuit Armor ("Gygax")
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|-
</tab>
<tab name="Durand">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Durand")
|The chassis of a Durand
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|-
![[File:Durand Torso.png]]
|Exosuit Torso ("Durand")
|The torso of the Durand. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
![[File:Durand Head.png]]
|Exosuit Head ("Durand")
|A Durand head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Durand Left arm.png]]
|Exosuit Left Arm ("Durand")
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right Arm.png]]
|Exosuit Right Arm ("Durand")
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Left leg.png]]
|Exosuit Left Leg ("Durand")
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right leg.png]]
|Exosuit Right Leg ("Durand")
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Armor.png]]
|Exosuit Armor ("Durand")
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
</tab>
<tab name="H.O.N.K">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("H.O.N.K")
|The chassis of a H.O.N.K Mech.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Honk Torso.png]]
|Exosuit Torso ("H.O.N.K")
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
![[File:Honk Head.png]]
|Exosuit Head ("H.O.N.K")
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk left arm.png]]
|Exosuit Left Arm ("H.O.N.K")
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Right arm.png]]
|Exosuit Right Arm ("H.O.N.K")
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Left leg.png]]
|Exosuit Left Leg ("H.O.N.K")
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Right leg.png]]
|Exosuit Right Leg ("H.O.N.K")
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
</tab>
<tab name="Reticence">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Reticence")
|The chassis of a Reticence.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Reticence Torso.png]]
|Exosuit Torso ("Reticence")
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File: Reticence Head.png]]
|Exosuit Head ("Reticence")
|A Reticence head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Left Arm.png]]
|Exosuit Left Arm ("Reticence")
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Right arm.png]]
|Exosuit right Arm ("Reticence")
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Left leg.png]]
|Exosuit Left Leg ("Reticence")
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Right leg.png]]
|Exosuit Right Leg ("Reticence")
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
</tab>
<tab name="Phazon">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech Chassis.png]]
|Exosuit Chassis ("Phazon")
|The Chassis of a Phazon.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Phazon_torso.png]]
|Exosuit Torso ("Phazon")
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|-
![[File:Phazon Head.png]]
|Exosuit Head ("Phazon")
|A Phazon head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Left Arm.png]]
|Exosuit Left Arm ("Phazon")
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Right arm.png]]
|Exosuit Right Arm ("Phazon")
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon left leg.png]]
|Exosuit Left Leg ("Phazon")
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon right leg.png]]
|Exosuit Right Leg ("Phazon")
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon armor.png]]
|Exosuit Armor ("Phazon")
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
</tab>
<tab name="Exosuit Equipment">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mecha_wire.png]]
|Exosuit Engineering Equipment (Cable Layer)
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_drill.png]]
|Exosuit ENgineering Equipment (Drill)
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_exting.png]]
|Exosuit Engineering Equipment (Extinguisher)
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Engineering Equipment (Hydraulic Clamp)
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Tesla.png]]
|Exosuit Equipment (Plasma Generator)
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mecha_bananam.png]]
|H.O.N.K Banana Mortar
|A specialized exosuit banana mortar used for delivering bananas where needed.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Mecha_honker.png]]
|HoNkER BlAsT 5000
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
![[File:Mecha_mousetrapm.png]]
|H.O.N.K Mousetrap Mortar
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Mecha_mimecarb.png]]
|S.H.H. "Quietus" Carbine
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (Mime RCD Module)
|Used for quick and silent construction.
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Mecha_analyzer.png]]
|Exosuit Engineering Equipment (Mining Scanner)
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Sleeper_0.png]]
|Exosuit Medical Equipment (Mounted Sleeper)
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Syringegun.png]]
|Exosuit Medical Equipment (Syringe Gun)
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Medical Equipment (Rescue Jaw)
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Mecha_uac2.png]]
|Exosuit Weapon ("Ultra AC 2" LMG)
|A mech mounted light machine gun. Fires in three-shot bursts.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_diamond_drill.png]]
|Exosuit Module (Diamond Mining Drill)
|An upgraded version of the standard drill.
|5 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|-
![[File:Tesla.png]]
|Exosuit Module (ExoNuclear Reactor)
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Mecha_teleport.png]]
|Exosuit Module (Gravitational Catapult Module)
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (RCD Module)
|An exosuit-mounted Rapid Construction Device.
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|-
![[File:Mecha_aboost_rng.png]]
|Exosuit Module (Reactive Armor Booster Module)
|An exosuit-mounted armor booster that decreases melee damage taken.
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|-
![[File:Mecha_aboost_ccw.png]]
|Exosuit Module (Reflective Armor Booster Module)
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (Repair Droid Module)
|An automated Repair Droid. Consumes power to repair your mech.
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|A mech mounted bola launcher useful for slowing criminals down.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Module (Teleporter Module)
|An exosuit module that allows exosuits to teleport to any position in view
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Mecha_Bola.png]]
|Heavy-duty Exosuit Ion Thruster
|Allows for further control in zero gravity environments
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Tesla.png]]
|Exosuit Module (Tesla Energy Relay)
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-PL "Firedart" laser)
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|A weapon for combat exosuits. Shoots basic disablers.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_carbine.png]]
|Exosuit Weapon (FNX-99 "Hades" Carbine)
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_scatter.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_ion.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:Mecha_sgl.png]]
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_missile.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_Plasmacutter.png]]
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (P-X Tesla Cannon)
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (ZFI Immolation Beam Gun)
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|-
</tab>
<tab name="Cyborg Upgrade Modules">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Offensive Mining Explosion Mod
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Resonator Blast Mod
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Module Reset)
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Rename)
|Used to rename a cyborg.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Restart)
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|None<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Lavaproof Chassis.png]]
|Cyborg Upgrade Module (Lavaproof Chassis)
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|-
![[File:Cyborg upgrade2.png]]
|Cyborg Upgrade Module (VTEC)
|Installs an advanced servo suite into a robot, increasing their speed.
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ion Thrusters)
|A energy-operated thruster system for cyborgs.
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Diamond Drill)
|A diamond drill replacement for the mining module's standard drill.
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ore Satchel of Holding)
|A satchel of holding replacement for mining cyborg's ore satchel module.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Safety Override)
|Unlocks the hidden, deadlier functions of a cyborg.
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Self-repair)
|This module will repair the cyborg over time.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Floor buffer.png]]
|Janitorial floor buffer upgrade (Floor buffer)
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
|-
![[File:Cyborg Upgrade4.png]]
|Cyborg Upgrade Module (Trash Bag of Holding)
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Construction Device)
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Engineering equipment)
|An experimental upgrade that replaces an engineering cyborgs tools with the abductor version.
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Medical equipment)
|An experimental upgrade that replaces a medical cyborgs tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rock in an AoE.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
</tab>
<tab name="Medical">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:MMI empty.png]]
|Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Robotic_brain.png]]
|Robotic Brain
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protecting you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Arm_implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Arm_implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Cyber eyes.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Cyber eyes.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|An electronic device designed to mimic the functions of a pair of human eyes.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Liver.png]]
|Cybernetic Liver
|An electronic device designed to mimic the functions of a of human liver.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Kidneys.png]]
|Cybernetic Kidneys
|An electronic device designed to mimic the functions of a pair of kidneys.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|An electronic device designed to mimic the functions of an organic human heart.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Heart.gif]]
|Upgraded Cybernetic Heart
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Cybernetic Lungs.png]]
|Cybernetic Lungs
|An electronic device designed to mimic the functions of a pair of human lungs.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
</tab>
<tab name="Misc">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Exosuit Tracking Beacon.gif]]
|Exosuit Tracking Beacon
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:IPC Head.png]]
|IPC Head
|A simple, functional robotic head, capable of holding a positronic brain.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:IPC Torso.png]]
|Integrated Robotic Chassis
|The chassis of an IPC that houses most of its components.
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|-
![[File:Supercapacitypowercell.png]]
|IPC Microbattery
|A small, powerful cell for use in fully prosthetic bodies.
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
![[File:Arm_implant.png]]
|IPC Charger
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg_Camera.png]]
|IPC Optical Sensor
|The eyes of an IPC.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Universal_recorder.png]]
|IPC Microphone
|Allows an IPC to hear.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Standard
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Nanotrasen
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Silent
|This modification kit silences a mech's onboard voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Honk
|This modification kit updates a mech's onboard voice to Honk. Why?
|None<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Syndicate
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
|2 Illegal<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
![[File:Exosuit Tracking Beacon.gif]]
|AI Control Beacon
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
![[File:Flash.png]]
|Synthetic Flash
|A synthetic flash used mostly in borg construction.
|3 EM Spectrum<br>2 Combat<br>
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
![[File:Powercell.png]]
|Basic Power Cell
|A basic power cell that holds 1000 units of energy
|1 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
![[File:Power_cell.png]]
|High-Capacity Power Cell
|A power cell that holds 10000 units of energy
|2 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
![[File:Hyper_cell.png]]
|Hyper-Capacity Power Cell
|A power cell that holds 30000 units of energy
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Supercapacitypowercell.png]]
|Super-Capacity Power Cell
|A power cell that holds 20000 units of energy
|3 Power Storage<br>3 Materials<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Bluespacepowercell.png]]
|Bluespace Power cell
|A powercell that holds 40000 units of energy
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|}</tab></tabs>
 
==Research Computers==
{| style="width: 80%;"
|- style="vertical-align:top;"
| style="width:33%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console that is able to repair [[AI]]s using IntelliCards.
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|}
| style="width:33%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]].
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|}
| style="width:33%;" |
{| class="wikitable" style="width:100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:Mech_Bay_Power_Control_Console_On.gif]] {{anchor|Mech Bay Power Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console that is used for controlling the Mech Bay Recharge Station.
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Robotics| Mech Bay]]
|}
|- style="vertical-align:top;"
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Messenger Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]], and [[Messaging Server Room]]
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Access Console''' <br> [[file:RnD_Console.png]] {{anchor|R&D Consoles}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]], [[Robotics]], and the [[E.X.P.E.R.I-MENTOR]]
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Server Control''' <br> [[file:RnD_Console.png]] {{anchor|R&D Server Control}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used to choose which consoles have access to upload and download known technologies from the database.
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]]
|}
|- style="vertical-align:top"
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Robotics Control Console''' <br> [[file:Robotics_Control_Console.png]] {{anchor|Robotics Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used to access linked [[Cyborg|Cyborgs]].
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Science Control Console''' <br> [[file:Science_Management_Console.gif]] {{anchor|Science Management Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used to manipulate science personnels ID cards.
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Slime Control Console''' <br> [[file:Slime_Management_Console.png]] {{anchor|Slime Management Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Xenobiology]]
|}
|}

Latest revision as of 03:43, 3 November 2024

HELLO WORLD!

Red crowbar.png This user is a Certified‎
Red Tool Collector
[[File:|45px]]


Rolling Servos.png Unoffically a professional‎
Wiki-table Editor‎‎‎ ‎ ‎ ‎
[[File:|45px]]


Sharpests Unofficial Color Standards
Main Departments
Department Header Background Body Text
Service #30A055 #8CCAA0
Supply #A0743E #CAB294
Engineering #FF9D00 #FFC871
Medical #36667F #A1CCE3
Science #64487F #D4B8EE
Security #AD1818 #D17E7E
Legal #7F1E6F #D689C9
Command #127BB7 #7BB5D7

just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part One point Five, the Templates
Make Materials Template
Make Levels Template
Part Two, the Trashed Part
Rework the Circuit Imprinter section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Protolathe section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Exosuit Fabricator section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Do a final update of Information
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.
Work on the Protolathes Tables formating and display.

Exosuit Fabricator

Exofab.png

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.

Icon Name Description Required Tech Levels Required Materials
Cyborg endoskeleton.png Cyborg Endoskeleton A complex metal backbone with standard limb sockets and pseudomuscle anchors. None
Metal.png15000 Metal
Cyborg Torso.png Cyborg Torso A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. None
Metal.png40000 Metal
Cyborg Head.png Cyborg Head A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. None
Metal.png5000 Metal
Cyborg Left Arm.png Cyborg Left Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Arm.png Cyborg Right Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Robotleg.png Cyborg Left Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Leg.png Cyborg Right Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Icon Name Description Required Tech Levels Required Materials
Cyborg Binary Comms Device.png Cyborg Binary Communication Device Allows for Cyborgs to Communicate in binary. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg Radio.png Cyborg Radio A radio for cyborgs. None
Metal.png2500 Metal
Glass.png1000 Glass
Actuator.png Cyborg Actuator An actuator for Cyborgs. None
Metal.png3500 Metal
Cyborg diag unit.png Cyborg Diagnosis Unit A diagnosis unit for cyborgs. None
Metal.png3500 Metal
Cyborg Camera.png Cyborg Camera The eyes of a cyborg. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg armor.png Cyborg Armor Armor designed for cyborgs. None
Metal.png5000 Metal
Icon Name Description Required Tech Levels Required Materials
Mod Shell.png MOD Shell A 'Cybersun Industries' designed shell for a Modular Suit. None
Metal.png10000 Metal
Plasma.png5000 Plasma
Mod Helmet.png MOD Helmet A 'Cybersun Industries' designed helmet for a Modular Suit. None
Metal.png5000 Metal
Mod Chestplate.png MOD Chestplate A 'Cybersun Industries' designed chestplate for a Modular Suit. None
Metal.png5000 Metal
Mod Gauntlets.png MOD Gauntlets 'Cybersun Industries' designed gauntlets for a Modular Suit. None
Metal.png5000 Metal
Mod Boots.png MOD Boots 'Cybersun Industries' designed boots for a Modular Suit. None
Metal.png5000 Metal
Mod Standard Plating.png MOD External Plating External plating used to finish a MOD control unit. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Engineering Plating.png MOD Engineering Plating An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. None
Metal.png6000 Metal
Glass.png1000 Glass
Gold.png2000 Gold
Plasma.png1000 Plasma
Mod Atmospheric Plating.png MOD Atmospheric Plating An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. None
Metal.png6000 Metal
Glass.png1000 Glass
Titanium.png2000 Titanium
Plasma.png1000 Plasma
Mod Medical Plating.png MOD Medical Plating A lightweight suit by DeForest Medical Corporation, allows for easier movement. None
Metal.png6000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png1000 Plasma
Mod Security Plating.png MOD Security Plating A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. None
Metal.png6000 Metal
Glass.png1000 Glass
Uranium.png2000 Uranium
Plasma.png1000 Plasma
Mod Cosmohonk Plating.png MOD Cosmohonk Plating A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. None
Metal.png6000 Metal
Glass.png1000 Glass
Bananium.png2000 Bananium
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Civilian Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Corpsman Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Icon Name Description Required Tech Levels Required Materials
Mod Storage.png Storage Module What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. None
Metal.png2500 Metal
Glass.png10000 Glass
Mod Extended Storage.png Expanded Storage Module Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png2500 Metal
Uranium.png10000 Uranium
Mod Syndicate Storage.png Syndicate Storage Module A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. 7 Materials
7 Power Storage
7 Engineering
4 Illegal
Metal.png1200 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Medical Visor.png Medical Visor Module A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
Silver.png2500 Silver
Glass.png5000 Glass
Mod Diagnostic Visor.png Diagnostic Visor Module A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. 5 Materials
4 Engineering
4 Programming
4 Biotech
Gold.png2500 Gold
Glass.png5000 Glass
Mod Security Visor.png Security Visor Module A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
3 Combat
Titanium.png2500 Titanium
Glass.png5000 Glass
Mod Meson Visor.png Meson Visor Module A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. 4 Materials
4 Biotech
4 Engineering
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod Welding Protection.png Welding Protection Module A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. 4 Materials
4 Biotech
5 Engineering
4 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod T-Ray Scanner.png T-Ray Scanner Module A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. 2 Materials
2 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Cloak.png Cloak Module A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12000 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Ion Jetpack.png Ion Jetpack Module A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. 7 Materials
7 EM Spectrum
7 Engineering
Metal.png12500 Metal
Silver.png12000 Glass
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Magnetic Stability.png Magnetic Stabilizator Module These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Radiation Protection.png Radiation Protection Module A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. 4 Materials
4 EM Spectrum
5 Combat
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod EMP Shield.png EMP Shield Module A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Flashlight.png Flashlight Module A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Emergency Tether.png Emergency Tether Module A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Reagent Scanner.png Reagent Scanner Module A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Internal GPS.png Internal GPS Module This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. 2 Materials
2 Bluespace
Metal.png2500 Metal
Glass.png5000 Glass
Mod Thermal Regulator.png Thermal Regulator Module Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. 3 Materials
3 Plasma
2 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Injector.png Injector Module A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. 4 Biotech
6 Materials
5 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Defibrillator.png Defibrillator Module A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. 7 Materials
7 Biotech
6 Power Storage
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Bike Horn.png Bike Horn Module A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Waddle.png Waddle Module Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Crate Clamp.png Crate Clamp Module A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. 3 Programming
3 Materials
Metal.png2500 Metal
Glass.png5000 Glass
Mod Drill.png Drill Module An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Ore Bag.png Ore Bag Module An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod DNA Lock.png DNA Lock Module A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Holster.png Holster Module Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Active Sonar.png Active Sonar Module Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Pathfinder.png Pathfinder Module This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Plasma Stabilizer.png Plasma Stabilizer Module This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. 2 Materials
2 Power Storage
3 Engineering
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Smoke Grenade.png Smoke Grenade Module A module that dispenses primed smoke grenades to disperse crowds. 5 Materials
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12050 Silver
Gold.png2000 Gold
Plasma.png5000 Plasma
Mod Plate Compression.png Plate Compression Module A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Status Readout.png Status Readout Module A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. 5 Materials
5 Power Storage
6 Biotech
2 Illegal
Metal.png10000 Metal
Glass.png4000 Silver
Silver.png2000 Silver
Mod Teleporter.png Teleporter Module A module that uses a bluespace core to let the user transport their particles elsewhere. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Kinesis.png Kinesis Module A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Firewall.png Firewall Module A module that uses a pyroclastic core to make immolating dropwalls. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Arc-Shield.png Arc-Shield Module A module that uses a flux core to project an unstable protective shield. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Vortex Shotgun.png Vortex Shotgun Module A module that uses a vortex core to rend the fabric of space time in front of it. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Cryogrenade.png Cryogrenade Module A module that uses a cryogenic core to make freezing grenades. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Ripley") The chassis of an APLU Ripley. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Right leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Firefighter") The chassis of a Firefighter APLU. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Left leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Odysseus") The chassis of an Odysseus None
Metal.png20000 Metal
Odysseus Torso.png Exosuit Torso ("Odysseus") The torso of the Odysseus. Contains power unit, processing core and life support systems. None
Metal.png12000 Metal
Odysseus head.png Exosuit Head ("Odysseus") The head of the Odysseus mech. None
Metal.png6000 Metal
Glass.png10000 Glass
Odysseus Left arm.png Exosuit Left Arm ("Odysseus") An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Right arm.png Exosuit Right Arm ("Odysseus") An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Left leg.png Exosuit Left Leg ("Odysseus") An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Odysseus Right leg.png Exosuit Right leg ("Odysseus") A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Gygax") The chassis of a Gygax. None
Metal.png20000 Metal
Gygax Torso.png Exosuit Torso ("Gygax") The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. None
Metal.png20000 Metal
Glass.png10000 Glass
Diamond.png2000 Diamond
Gygax Head.png Exosuit Head ("Gygax") A Gygax head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Diamond.png2000 Diamond
Gygax Left Arm.png Exosuit Left Arm ("Gygax") A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Right Arm.png Exosuit Right Arm ("Gygax") A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Left leg.png Exosuit Left Leg ("Gygax") A Gygax Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
Diamond.png2000 Diamond
Gygax Right leg.png Exosuit Right leg ("Gygax") A Gygax Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
2000 Diamond
Gygax Armor.png Exosuit Armor ("Gygax") Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. None
Metal.png15000 Metal
Diamond.png10000 Diamond
Titanium.png10000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Durand") The chassis of a Durand None
Metal.png25000 Metal
Durand Torso.png Exosuit Torso ("Durand") The torso of the Durand. Contains power unit, processing core and life support systems. None
Metal.png25000 Metal
Glass.png10000 Glass
Silver.png10000 Silver
Durand Head.png Exosuit Head ("Durand") A Durand head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png15000 Glass
Silver.png2000 Silver
Durand Left arm.png Exosuit Left Arm ("Durand") A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Right Arm.png Exosuit Right Arm ("Durand") A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Left leg.png Exosuit Left Leg ("Durand") A Durand Left leg. Contains complex servodrives and stabilization systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Right leg.png Exosuit Right Leg ("Durand") A Durand Right leg. Contains complex servodrives and stabilziation systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Armor.png Exosuit Armor ("Durand") Durand Armor plating. This layered composite armor is heavy, but extremely durable. None
Metal.png30000 Metal
Uranium.png25000 Uranium
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("H.O.N.K") The chassis of a H.O.N.K Mech. None
Metal.png20000 Metal
Honk Torso.png Exosuit Torso ("H.O.N.K") A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Bananium.png10000 Bananium
Honk Head.png Exosuit Head ("H.O.N.K") A H.O.N.K head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Bananium.png5000 Bananium
Honk left arm.png Exosuit Left Arm ("H.O.N.K") A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Right arm.png Exosuit Right Arm ("H.O.N.K") A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Left leg.png Exosuit Left Leg ("H.O.N.K") A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Honk Right leg.png Exosuit Right Leg ("H.O.N.K") A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Reticence") The chassis of a Reticence. None
Metal.png20000 Metal
Reticence Torso.png Exosuit Torso ("Reticence") A torso part of the Reticence. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Tranquillite.png10000 Tranquillite
Reticence Head.png Exosuit Head ("Reticence") A Reticence head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Tranquillite.png5000 Tranquillite
Reticence Left Arm.png Exosuit Left Arm ("Reticence") A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right arm.png Exosuit right Arm ("Reticence") A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Left leg.png Exosuit Left Leg ("Reticence") A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right leg.png Exosuit Right Leg ("Reticence") A Reticence Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Phazon") The Chassis of a Phazon. None
Metal.png20000 Metal
Phazon torso.png Exosuit Torso ("Phazon") The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. None
Metal.png35000 Metal
Glass.png10000 Glass
Plasma.png20000 Plasma
Phazon Head.png Exosuit Head ("Phazon") A Phazon head. Houses advanced surveillance and targeting sensors. None
Metal.png15000 Metal
Glass.png5000 Glass
Plasma.png10000 Plasma
Phazon Left Arm.png Exosuit Left Arm ("Phazon") A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon Right arm.png Exosuit Right Arm ("Phazon") A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon left leg.png Exosuit Left Leg ("Phazon") A Phazon left leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon right leg.png Exosuit Right Leg ("Phazon") A Phazon right leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon armor.png Exosuit Armor ("Phazon") Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. None
Metal.png25000 Metal
Plasma.png20000 Plasma
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mecha wire.png Exosuit Engineering Equipment (Cable Layer) Equipment for engineering exosuits. Lays cable along the exosuit's path. None
Metal.png10000 Metal
Mecha drill.png Exosuit ENgineering Equipment (Drill) Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! None
Metal.png10000 Metal
Mecha exting.png Exosuit Engineering Equipment (Extinguisher) Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. None
Metal.png10000 Metal
Mecha clamp.png Exosuit Engineering Equipment (Hydraulic Clamp) Equipment for engineering exosuits. Lifts objects and loads them into cargo. None
Metal.png10000 Metal
Tesla.png Exosuit Equipment (Plasma Generator) An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. None
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png5000 Plasma
Mecha bananam.png H.O.N.K Banana Mortar A specialized exosuit banana mortar used for delivering bananas where needed. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha honker.png HoNkER BlAsT 5000 A massive air horn capable of causing deafness, weakness, and stunning to those nearby. None
Metal.png20000 Metal
Bananium.png10000 Bananium
Mecha mousetrapm.png H.O.N.K Mousetrap Mortar Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha mimecarb.png S.H.H. "Quietus" Carbine A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. None
Metal.png20000 Metal
Tranquillite.png10000 Tranquillite
Mecha rcd.png Exosuit Module (Mime RCD Module) Used for quick and silent construction. None
Metal.png30000 Metal
Tranquillite.png10000 Tranquillite
Mecha analyzer.png Exosuit Engineering Equipment (Mining Scanner) Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. None
Metal.png5000 Metal
Glass.png2500 Glass
Sleeper 0.png Exosuit Medical Equipment (Mounted Sleeper) A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. 3 Engineering
2 Plasma
3 Biotech
Metal.png5000 Metal
Glass.png10000 Glass
Syringegun.png Exosuit Medical Equipment (Syringe Gun) A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. 4 Materials
4 Biotech
3 Combat
4 EM Spectrum
Metal.png3000 Metal
Glass.png2000 Glass
Mecha clamp.png Exosuit Medical Equipment (Rescue Jaw) Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. 4 Materials
6 Engineering
6 EM Spectrum
Metal.png5000 Metal
Silver.png2000 Silver
Titanium.png1500 Titanium
Mecha uac2.png Exosuit Weapon ("Ultra AC 2" LMG) A mech mounted light machine gun. Fires in three-shot bursts. 4 Combat
Metal.png10000 Metal
Mecha diamond drill.png Exosuit Module (Diamond Mining Drill) An upgraded version of the standard drill. 5 Materials
4 Engineering
Metal.png10000 Metal
Diamond.png6500 Diamond
Tesla.png Exosuit Module (ExoNuclear Reactor) A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. 5 Power Storage
4 Engineering
3 Materials
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png500 Silver
Mecha teleport.png Exosuit Module (Gravitational Catapult Module) An exosuit mounted gravity catapult. Can be used to fling objects and people around. 4 Bluespace
3 EM Spectrum
4 Engineering
Metal.png10000 Metal
Mecha rcd.png Exosuit Module (RCD Module) An exosuit-mounted Rapid Construction Device. 5 Materials
3 Bluespace
4 EM Spectrum
4 Power Storage
5 Engineering
Metal.png30000 Metal
Gold.png20000 Gold
Plasma.png25000 Plasma
Silver.png20000 Silver
Mecha aboost rng.png Exosuit Module (Reactive Armor Booster Module) An exosuit-mounted armor booster that decreases melee damage taken. 5 Materials
4 Combat
Metal.png20000 Metal
Silver.png5000 Silver
Mecha aboost ccw.png Exosuit Module (Reflective Armor Booster Module) An exosuit-mounted armor booster that decreases damage taken from ranged weapons. 5 Materials
5 Combat
3 Engineering
Metal.png20000 Metal
Gold.png5000 Gold
Repair droid.png Exosuit Module (Repair Droid Module) An automated Repair Droid. Consumes power to repair your mech. 3 EM Spectrum
3 Data Theory
5 Engineering
Metal.png10000 Metal
Glass.png5000 Glass
Gold.png1000 Gold
Silver.png2000 Silver
Repair droid.png Exosuit Module (SOB-3 Clusterbang Launcher) A weapon that violates the Geneva Convention at 3 rounds per minute 5 Materials
5 Combat
3 Illegal
Metal.png20000 Metal
Gold.png10000 Gold
Uranium.png10000 Uranium
Mecha Bola.png Exosuit Weapon Design (PCMK-6 Bola Launcher) A mech mounted bola launcher useful for slowing criminals down. 3 Combat
Metal.png10000 Metal
Mecha Bola.png Exosuit Module (Teleporter Module) An exosuit module that allows exosuits to teleport to any position in view 5 EM Spectrum
8 Bluespace
Metal.png10000 Metal
Diamond.png10000 Diamond
Mecha Bola.png Heavy-duty Exosuit Ion Thruster Allows for further control in zero gravity environments 5 EM Spectrum
5 Materials
6 Engineering
Metal.png15000 Metal
Plasma.png3000 Plasma
Tesla.png Exosuit Module (Tesla Energy Relay) A tesla energy relay system that passively recharges a mech using power from nearby APCs. 4 EM Spectrum
5 Power Storage
4 Engineering
Metal.png10000 Metal
Glass.png2000 Glass
Gold.png2000 Gold
Silver.png3000 Silver
Mecha laser.png Exosuit Weapon (CH-LC "Solaris" Laser Cannon) A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. 4 Engineering
4 Combat
4 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-PL "Firedart" laser) A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. 3 Engineering
3 Combat
3 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-DS "Peacemaker" Disabler) A weapon for combat exosuits. Shoots basic disablers. 3 Combat
Metal.png10000 Metal
Mecha carbine.png Exosuit Weapon (FNX-66 "Hades" Carbine) An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. 5 Combat
4 Materials
Metal.png10000 Metal
Mecha scatter.png Exosuit Weapon (LBX AC 10 "Scattershot") A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. 4 Combat
Metal.png10000 Metal
Mecha ion.png Exosuit Weapon (MKIV Ion Heavy Cannon) A mech-mounted weapon that is virtually identical to the Ion Rifle. 6 Combat
5 EM Spectrum
5 Materials
Metal.png20000 Metal
Silver.png6000 Silver
Uranium.png2000 Uranium
Mecha sgl.png Exosuit Weapon (SGL-6 Flashbang Launcher) A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. 4 Combat
4 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha missile.png Exosuit Weapon (SRM-8 Missile Rack) A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. 6 Combat
5 Materials
5 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha Plasmacutter.png Exosuit Module Design (217-D Heavy Plasma Cutter) A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. 5 Materials
4 Engineering
4 Plasma
Metal.png10000 Metal
Glass.png2000 Glass
Plasma.png6000 Plasma
Mecha laser.png Exosuit Weapon (P-X Tesla Cannon) A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. 5 Materials
6 Combat
5 EM Spectrum
Metal.png20000 Metal
Silver.png8000 Silver
Mecha laser.png Exosuit Weapon (ZFI Immolation Beam Gun) A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. 5 Materials
6 Combat
5 EM Spectrum
Metal.png10000 Metal
Silver.png8000 Silver
Plasma.png8000 Plasma
Icon Name Description Required Tech Levels Required Materials
Kineticacceleratormod.png Kinetic Accelerator Offensive Mining Explosion Mod Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png7000 Metal
Glass.png3000 Glass
Silver.png3000 Silver
Gold.png3000 Gold
Diamond.png4000 Diamond
Kineticacceleratormod.png Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Uranium.png8000 Uranium
BSPoly crystal.png2000 Bluespace Mesh
Kineticacceleratormod.png Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Silver.png5000 Silver
Uranium.png5000 Uranium
Cyborg upgrade.png Cyborg Upgrade Module (Module Reset) Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. None
Metal.png10000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Rename) Used to rename a cyborg. None
Metal.png35000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Restart) Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. None
Metal.png60000 Metal
Glass.png5000 Glass
Lavaproof Chassis.png Cyborg Upgrade Module (Lavaproof Chassis) An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. None
Metal.png10000 Metal
Plasma.png4000 Plasma
Titanium.png5000 Titanium
Cyborg upgrade2.png Cyborg Upgrade Module (VTEC) Installs an advanced servo suite into a robot, increasing their speed. 5 Materials
4 Engineering
4 Data Theory
Metal.png80000 Metal
Glass.png6000 Glass
Uranium.png5000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Ion Thrusters) A energy-operated thruster system for cyborgs. 4 Engineering
4 Power Storage
Metal.png10000 Metal
Plasma.png5000 Plasma
Uranium.png6000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Diamond Drill) A diamond drill replacement for the mining module's standard drill. 6 Materials
5 Engineering
Metal.png10000 Metal
Diamond.png2000 Diamond
Cyborg Override.png Cyborg Upgrade Module (Ore Satchel of Holding) A satchel of holding replacement for mining cyborg's ore satchel module. 4 Materials
4 Engineering
4 Bluespace
Metal.png10000 Metal
Gold.png250 Gold
Uranium.png500 Uranium
Cyborg Override.png Cyborg Upgrade Module (Safety Override) Unlocks the hidden, deadlier functions of a cyborg. 7 Combat
7 Data Theory
4 Illegals
Metal.png10000 Metal
Glass.png15000 Glass
Diamond.png10000 Diamond
Cyborg Upgrade3.png Cyborg Upgrade Module (Self-repair) This module will repair the cyborg over time. 4 Materials
4 Engineering
Metal.png15000 Metal
Glass.png15000 Glass
Floor buffer.png Janitorial floor buffer upgrade (Floor buffer) This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. 4 Materials
4 Engineering
Metal.png9000 Metal
Glass.png7600 Glass
Cyborg Upgrade4.png Cyborg Upgrade Module (Trash Bag of Holding) An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Gold.png1500 Gold
Uranium.png250 Uranium
Plasma.png1500 Plasma
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Construction Device) This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. 6 Materials
5 Engineering
5 Power Storage
Metal.png30000 Metal
Glass.png15000 Glass
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Part Exchange Device) This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. 3 Materials
4 Engineering
Metal.png40000 Metal
Glass.png15000 Glass
AbductorModule.png Cyborg Upgrade Module (Abductor Engineering Equipment) An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. 7 Materials
7 Engineering
4 Alientech
Metal.png25000 Metal
Silver.png12500 Silver
Titanium.png10000 Titanium
Diamond.png10000 Diamond
Plasma.png5000 Plasma
AbductorModule.png Cyborg Upgrade Module (Abductor Medical Equipment) An experimental upgrade that replaces a medical cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png18000 Metal
Glass.png1500 Glass
Silver.png13000 Silver
Gold.png1000 Gold
Titanium.png12000 Titanium
Diamond.png1000 Diamond
Plasma.png4000 Plasma
AbductorModule.png Cyborg Upgrade (Abductor Janitorial Equipment) An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png10000 Metal
Silver.png7500 Silver
Titanium.png7500 Titanium
Diamond.png5000 Diamond
Plasma.png2500 Plasma
Kineticacceleratormod.png Kinetic Accelerator Damage Mod Increases the damage of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rock in an AoE. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal.png8000 Metal
Glass.png1500 Glass
Silver.png2000 Silver
Gold.png2000 Gold
Diamond.png2000 Diamond
Icon Name Description Required Tech Levels Required Materials
MMI empty.png Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
Metal.png1000 Metal
Glass.png500 Glass
Robotic brain.png Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
Metal.png1700 Metal
Glass.png1350 Glass
Gold.png500 Gold
Cyborg upgrade.png Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
Metal.png200 Metal
Cyber eyes.png Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
Metal.png600 Metal
Glass.png400 Glass
Breathing tube.png Breathing Tube Implant Allows you to use internals without a mask and protecting you from being choked. 2 Materials
3 Biotech
Metal.png600 Metal
Glass.png250 Glass
Surgical arm implant.png Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Janitorial arm implant.png Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Botanical arm implant.png Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Janitorial arm implant.png Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Surgical arm implant.png Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Diagnostic HUD Implant.png Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
Medical HUD implant.png Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
SechudImplant.png Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png750 Silver
Gold.png750 Gold
Meson eyes implant.png Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Gold.png300 Gold
Thermal eyes implant.png Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png600 Silver
Gold.png600 Gold
Plasma.png1000 Plasma
Diamond.png2000 Diamond
Antidrop.png Anti-Drop implant An implant that will prevent you from dropping items. 5 Materials
5 Biotech
6 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png400 Silver
Gold.png400 Gold
CNS rebooter.png CNS Rebooter implant This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
Neural Jumpstarter.png Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
CNS rebooter.png Comical Implant Uh oh 2 Materials
2 Biotech
Metal.png200 Metal
Glass.png200 Glass
Bananium.png200 Bananium
Nutriment pump implant.png Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
Metal.png500 Metal
Glass.png500 Glass
Gold.png500 Gold
Nutriment pump implant PLUS.png Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
Metal.png600 Metal
Glass.png600 Glass
Gold.png500 Gold
Uranium.png750 Uranium
Reviver.png Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! 5 Materials
5 Biotech
4 Data Theory
Metal.png800 Metal
Glass.png800 Glass
Gold.png300 Gold
Uranium.png500 Uranium
Cyber eyes.png Cybernetic Eyes An electronic device designed to mimic the functions of a pair of human eyes. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Ears.png Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Liver.png Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Kidneys.png Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic heart.gif Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Heart.gif Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Cybernetic Lungs.png Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Lungs.png Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
SAEMI implant.png Strong-arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. 7 Combat
4 Syndicate
7 Biotech
Gold.png5000 Gold
Metal.png10000 Metal
Titanium.png3000 Titanium
BSPoly crystal.png2000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Exosuit Tracking Beacon.gif Exosuit Tracking Beacon Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. None
Metal.png500 Metal
IPC Head.png IPC Head A simple, functional robotic head, capable of housing visual and audio receptors. None
Metal.png15000 Metal
Glass.png5000 Glass
IPC Torso.png Integrated Robotic Chassis The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. None
Metal.png40000 Metal
Titanium.png7000 Titanium
Supercapacitypowercell.png IPC Microbattery A small, powerful cell for use in fully prosthetic bodies. None
Metal.png2000 Metal
Glass.png750 Glass
IPC charger implant.png IPC Charger An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment None
Metal.png2000 Metal
Glass.png1000 Glass
Cyborg Camera.png IPC Optical Sensor The eyes of an IPC. None
Metal.png1000 Metal
Glass.png2500 Glass
Universal recorder.png IPC Microphone Allows an IPC to hear. None
Metal.png1000 Metal
Glass.png2500 Glass
Advanced hard disk drive.png Voice Modkit : Standard This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Nanotrasen This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Silent This modification kit silences a mech's onboard voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Honk This modification kit updates a mech's onboard voice to Honk. Why? None
Metal.png400 Metal
Bananium.png100 Bananium
Advanced hard disk drive.png Voice Modkit : Syndicate A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. 2 Illegal
Metal.png400 Metal
Titanium.png100 Titanium
Exosuit Tracking Beacon.gif AI Control Beacon A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. 2 Engineering
2 EM Spectrum
3 Data Theory
Metal.png1000 Metal
Glass.png500 Glass
Silver.png200 Silver
Flash.png Synthetic Flash A synthetic flash used mostly in borg construction. 3 EM Spectrum
2 Combat
Metal.png750 Metal
Glass.png750 Glass
Powercell.png Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
Metal.png700 Metal
Glass.png50 Glass
Power cell.png High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
Metal.png700 Metal
Glass.png60 Glass
Hyper cell.png Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
5 Materials
5 Engineering
Metal.png700 Metal
Gold.png150 Gold
Silver.png150 Silver
Glass.png70 Glass
Supercapacitypowercell.png Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
3 Materials
Metal.png700 Metal
Glass.png70 Glass
Bluespacepowercell.png Bluespace Power cell A powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
Metal.png800 Metal
Gold.png120 Gold
Glass.png160 Glass
Diamond.png160 Diamond
Titanium.png300 Titanium
BSPoly crystal.png100 Bluespace Mesh