Difference between revisions of "User:Imnotthesharpest"

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(→‎Circuit Imprinter: thats enough work for one day)
(Doing the WHOLE Research Items Page is WAY too ambitious, I would probably die before I am done digging through the code to update every last items levels, materials, and discription. I will stick to making table adjustments rather than verifying the information.)
 
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Currently editing this page:
Currently editing this page:
*[[Research Items]]
*[[Research Items]]
{| width="20%" class="wikitable"
{| width="20%" class="wikitable"
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
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| Make Levels Template
| Make Levels Template
|-
|-
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Hard Part'''
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part'''
|- style="background:#EF958D;"
|- style="background:#EF958D;"
|
|
| Rework the Circuit Imprinter section
| {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|- style="background:#EF958D;"
|✗
|✗
| Rework the Protolathe section
| {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|- style="background:#EF958D;"
|✗
|✗
| Rework the Exosuit Fabricator section
| Do a final update of Information
|-
|-
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Three, the Tedious Part'''
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
|- style="background:#C48DBD;"
|⤏
| Work on the Circuit Imprinter Tables formating and display.
|- style="background:#C48DBD;"
|- style="background:#C48DBD;"
|✗
|✗
| Do a final update of Information
| Work on the Protolathes Tables formating and display.
|- style="background:#C48DBD;"
|✗
| Work on the Exosuit Fabricatiors Tables formating and display.
|}
|}
|}
|}


{| style="width:100%; margin-left:auto; margin-right:0px;"
|- Style="vertical-align:bottom;"
| __TOC__
| style="width:16em;" | {{JobScience}}
|}


== Circuit Imprinter ==
== Circuit Imprinter ==
<div style="height:5em;">[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.</div>
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div>


<tabs container="width:80%;"><tab name="AI Modules" inline>
<tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise-->
{|class="wikitable" style="background-color:#f0e8f0; width:100%;"
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;"
! style='background-color:#64487F'                             |Item
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F'                              |Description
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F'                             |Required Tech Levels
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F'                             |Required Materials
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
! width=12% | '''Freeform Module'''<br>[[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
| An AI module that allows you to add a single low-priority custom law to an AI.
|AI Module (Freeform)
| width=20% | {{Levels|Data=5|Materials=4}}
|An AI module that allows you to add a single low-priority custom law to an AI.
| width=15% | {{Materials|Glass=1000|Gold=100}}
|5 Data Theory<br>4 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Gold=100}}<br>
! style="background-color: #D5DAE0;" |'''OneCrew Module'''<br>[[File:GreenAICircuitboard.png]]
| Gives an AI the One Human law, which designates a single person as the only "crewmember" on station.
| {{Levels|Data=6|Materials=4}}
| {{Materials|Glass=1000|Diamond=100}}
|-
|-
! '''Toxic Oxygen Module'''<br>[[File:AICircuitboard.png]]
![[File:GreenAICircuitboard.png]]
| A dangerous module that instructs an AI to remove all oxygen from the station.
|AI Module (oneCrewMember)
| {{Levels|Data=4|Biological=2|Materials=4}}
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
| {{Materials|Glass=1000|Gold=100}}
|6 Data Theory<br>4 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Diamond=100}}<br>
! style="background-color: #D5DAE0;" |'''Protect Module'''<br>[[File:RedAICircuitboard.png]]
| Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
| {{Levels|Data=5|Materials=4}}
| {{Materials|Glass=1000|Gold=100}}
|-
|-
! '''Purge Module'''<br>[[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
| Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
|AI Module (OxygenIsToxicToHumans)
| {{Levels|Data=5|Materials=6}}
|A dangerous module that instructs an AI to remove all oxygen from the station.
| {{Materials|Glass=1000|Gold=100}}
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Gold=100}}<br>
! style="background-color: #D5DAE0;" |'''Quarantine Module'''<br>[[File:AICircuitboard.png]]
| A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
| {{Levels|Data=3|Biological=2|Materials=4}}
| {{Materials|Glass=1000|Gold=100}}
|-
|-
! '''Reset Module'''<br>[[File:AICircuitboard.png]]
![[File:RedAICircuitboard.png]]
| Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|AI Module (ProtectStation)
| {{Levels|Data=4|Materials=6}}
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
| {{Materials|Glass=1000|Gold=100}}
|5 Data Theory<br>4 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Gold=100}}<br>
! style="background-color: #D5DAE0;" |'''Safeguard Module'''<br>[[File:LightBlueAICircuitboard.png]]
| A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
| {{Levels|Data=3|Materials=3}}
| {{Materials|Glass=1000|Gold=100}}
|-
|-
! '''Antimov Module'''<br>[[File:RedAICircuitboard.png]]
![[File:AICircuitboard.png]]
| A core lawset for lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.
|AI Module (Purge)
| {{Levels|Data=5|Illegal=2|Materials=5}}
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
| {{Materials|Glass=1000|Diamond=100}}
|5 Data Theory<br>6 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Diamond=100}}<br>
! style="background-color: #D5DAE0;" |'''Pranksimov Module'''<br>[[File:ClownAICircuitboard.png]]
| A varient of the core Asimov lawset that allows breakage of laws if doing so is funny
| {{Levels|Data=5|Illegal=2|Materials=5}}
| {{Materials|Glass=1000|Bananium=100}}
|-
|-
! '''Asimov Module'''<br>[[File:GreenAICircuitboard.png]]
![[File:AICircuitboard.png]]
| A true classic, this core lawset instructs the AI to protect and serve humans, while preserving its own existence.
|AI Module (Quarantine)
| {{Levels|Data=3|Materials=5}}
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
| {{Materials|Glass=1000|Diamond=100}}
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Gold=100}}<br>
! style="background-color: #D5DAE0;" |'''Corporate Module'''<br>[[File:BlueAICircuitboard.png]]
| A penny pincher's core lawset, this module makes the AI reduce expenses and increase profit where possible.
| {{Levels|Data=5|Materials=5}}
| {{Materials|Glass=1000|Diamond=100}}
|-
|-
! '''Crewsimov Module'''<br>[[File:GreenAICircuitboard.png]]
![[File:AICircuitboard.png]]
| An updated version of the Asimov module, this core lawset has the AI protect all crew, rather than just humans.
|AI Module (Reset)
| {{Levels|Data=3|Materials=5}}
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
| {{Materials|Glass=1000|Diamond=100}}
|4 Data Theory<br>6 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Gold=100}}<br>
! style="background-color: #D5DAE0;" |'''Freeform Module'''<br>[[File:AICircuitboard.png]]
| An AI module that allows you to add a single High-Priority custom law to an AI.
| {{Levels|Data=6|Materials=6}}
| {{Materials|Glass=1000|Diamond=100}}
|-
|-
! '''P.A.L.A.D.I.N. Module'''<br>[[File:RedAICircuitboard.png]]
![[File:LightBlueAICircuitboard.png]]
| The Lawful Good-est of all core lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|AI Module (Safeguard)
| {{Levels|Data=3|Materials=5}}
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
| {{Materials|Glass=1000|Diamond=100}}
|3 Data Theory<br>3 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Gold=100}}<br>
! style="background-color: #D5DAE0;" |'''T.Y.R.A.N.T. Module'''<br>[[File:RedAICircuitboard.png]]
| Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
| {{Levels|Data=6|Materials=6}}
| {{Materials|Glass=1000|Diamond=100}}
|}
</tab><tab name="Computer Boards" inline>
{|class="wikitable" style="background-color:#f0e8f0; width:100%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F'                              |Item
! style='background-color:#64487F'                              |Description
! style='background-color:#64487F'                              |Required Tech Levels
! style='background-color:#64487F'                              |Required Materials
|-
|-
! width=12% | '''AI Core'''<br>[[File:ScienceCircuitboard.png]]
![[File:GreenAICircuitboard.png]]
| Allows for the construction of circuit boards used to build new AI cores.
|Core AI Module (Asimov)
| width=20% | {{Levels|Data=3}}
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
| width=15% | {{Materials|Glass=1000}}
|3 Data Theory<br>5 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Diamond=100}}<br>
! style="background-color: #D5DAE0;" |'''AI Integrity Restorer'''<br>[[File:ScienceCircuitboard.png]]
| Allows for the construction of circuit boards used to build an AI Integrity Restorer.
| {{Levels|Data=4|Electromagnetic=4}}
| {{Materials|Glass=1000}}
|-
|-
! '''AI Upload'''<br>[[File:ScienceCircuitboard.png]]
![[File:ClownAICircuitboard.png]]
| Allows for the construction of circuit boards used to build an AI Upload Console.
|Core AI Module (Pranksimov)
| {{Levels|Data=5|Engineering=4}}
|A varient of Asimov that allows breakage of laws if doing so is funny
| {{Materials|Glass=1000}}
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Bananium=100}}<br>
! style="background-color: #D5DAE0;" |'''Air Sensor Monitor'''<br>[[File:EngineeringCircuitboard.png]]
| Allows for the construction of circuit boards used to build an Air Sensor Monitor.
| {{Levels|Data=2}}
| {{Materials|Glass=1000}}
|-
|-
! '''Atmospheric Alerts'''<br>[[File:EngineeringCircuitboard.png]]
![[File:BlueAICircuitboard.png]]
| Allows for the construction of circuit boards used to build an Atmosphere Alert Console.
|Core AI Module (Corporate)
| {{Levels|Data=2}}
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
| {{Materials|Glass=1000}}
|5 Data Theory<br>5 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Diamond=100}}<br>
! style="background-color: #D5DAE0;" |'''Brig Cell Management'''<br>[[File:SecurityCircuitboard.png]]
| Allows for the construction of circuit boards used to build a Brig Cell Management Console.
| {{Levels|Data=2}}
| {{Materials|Glass=1000}}
|-
|-
! '''Camera Monitor'''<br>[[File:SecurityCircuitboard.png]]
![[File:GreenAICircuitboard.png]]
| Allows for the construction of circuit boards used to build Camera Monitors.
|Core AI Module (Crewsimov)
| {{Levels|Data=2|Combat=2}}
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
| {{Materials|Glass=1000}}
|3 Data Theory<br>5 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Diamond=100}}<br>
! style="background-color: #D5DAE0;" |'''Cloning Console'''<br>[[File:MedicalCircuitboard.png]]
| Allows for the construction of circuit boards used to build a new Cloning Machine Console.
| {{Levels|Data=4|Biological=3}}
| {{Materials|Glass=1000}}
|-
|-
|}
![[File:RedAICircuitboard.png]]
</tab><tab name="Engineering Machinery" inline>
|Core AI Module (P.A.L.A.D.I.N.)
</tab><tab name="Exosuit Modules" inline>
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
{|class="wikitable" style="background-color:#f0e8f0; width:100%;"
|5 Data Theory<br>5 Materials<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|{{Materials|Glass=1000|Diamond=100}}<br>
! style='background-color:#64487F'                              |Item
! style='background-color:#64487F'                              |Description
! style='background-color:#64487F'                              |Required Tech Levels
! style='background-color:#64487F'                              |Required Materials
|-
|-
! width=12% | '''"Ripley" Central Control Module'''<br>[[File:Mainboard.png]]
![[File:RedAICircuitboard.png]]
| Allows for the construction of a "Ripley" Central Control module.
|Core AI Module (Antimov)
| width=20% | {{Levels|Data=2}}
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
| width=15% | {{Materials|Glass=1000}}
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Diamond=100}}<br>
! style="background-color: #D5DAE0;" |'''"Ripley" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "Ripley" Peripheral Control module.
| {{Levels|Data=2}}
| {{Materials|Glass=1000}}
|-
|-
! '''"Odysseus" Central Control Module'''<br>[[File:Mainboard.png]]
![[File:AICircuitboard.png]]
| Allows for the construction of a "Odysseus" Central Control module.
|Core AI Module (Freeform)
| {{Levels|Data=3|Biological=3|Engineering=3}}
|An AI module that allows you to add a single high-priority custom law to an AI.
| {{Materials|Glass=1000}}
|6 Data Theory<br>6 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Diamond=100}}<br>
! style="background-color: #D5DAE0;" |'''"Odysseus" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "Odysseus" Peripheral Control module.
| {{Levels|Data=3|Biological=3|Engineering=3}}
| {{Materials|Glass=1000}}
|-
|-
! '''"Gygax" Central Control Module'''<br>[[File:Mainboard.png]]
![[File:RedAICircuitboard.png]]
| Allows for the construction of a "Gygax" Central Control module.
|Core AI Module (T.Y.R.A.N.T.)
| {{Levels|Data=4|Combat=3|Engineering=4}}
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
| {{Materials|Glass=1000}}
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|- style="background-color: #E0D3E2;"
|{{Materials|Glass=1000|Diamond=100}}<br>
! style="background-color: #D5DAE0;" |'''"Gygax" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "Gygax" Peripheral Control module.
| {{Levels|Data=4|Combat=3|Engineering=4}}
| {{Materials|Glass=1000}}
|-
|-
! '''"Gygax" Weapons & Targeting Module'''<br>[[File:Mech_circuit.png]]
</tab><tab name="Engineering Machinery" inline>
| Allows for the construction of a "Gygax" Weapons & Targeting Control module.
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
| {{Levels|Data=4|Combat=3|Engineering=4}}
| {{Materials|Glass=1000}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''"Durand" Central Control Module'''<br>[[File:Mainboard.png]]
| Allows for the construction of a "Durand" Central Control module.
| {{Levels|Data=5|Combat=4|Engineering=4}}
| {{Materials|Glass=1000}}
|-
! '''"Durand" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "Durand" Peripheral Control module.
| {{Levels|Data=5|Combat=4|Engineering=4}}
| {{Materials|Glass=1000}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''"Durand" Weapons & Targeting Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "Durand" Weapons & Targeting Control module.
| {{Levels|Data=5|Combat=4|Engineering=4}}
| {{Materials|Glass=1000}}
|-
! '''"Phazon" Central Control Module'''<br>[[File:Mainboard.png]]
| Allows for the construction of a "Phazon" Central Control module.
| {{Levels|Data=6|Materials=6|Plasma=5}}
| {{Materials|Glass=1000|Bluespace=100}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''"Phazon" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "Phazon" Peripheral Control module.
| {{Levels|Data=6|Materials=6|Plasma=5}}
| {{Materials|Glass=1000|Bluespace=100}}
|-
! '''"Phazon" Weapons & Targeting Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "Phazon" Weapons & Targeting Control module.
| {{Levels|Data=6|Materials=6|Plasma=5}}
| {{Materials|Glass=1000|Bluespace=100}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''"H.O.N.K" Central Control Module'''<br>[[File:Mainboard.png]]
| Allows for the construction of a "H.O.N.K" Central Control module.
| {{Levels|Data=3|Engineering=3}}
| {{Materials|Glass=1000}}
|-
! '''"H.O.N.K" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "H.O.N.K" Peripheral Control module.
| {{Levels|Data=3|Engineering=3}}
| {{Materials|Glass=1000}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''"H.O.N.K" Weapons & Targeting Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
| {{Levels|Data=3|Engineering=3}}
| {{Materials|Glass=1000}}
|-
! '''"Reticence" Central Control Module'''<br>[[File:Mainboard.png]]
| Allows for the construction of a "Reticence" Central Control module.
| {{Levels|Data=3|Engineering=3}}
| {{Materials|Glass=1000}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''"Reticence" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "Reticence" Peripheral Control module.
| {{Levels|Data=3|Engineering=3}}
| {{Materials|Glass=1000}}
|-
! '''"Reticence" Weapons & Targeting Module'''<br>[[File:Mech_circuit.png]]
| Allows for the construction of a "Reticence" Weapons & Targeting Control module.
| {{Levels|Data=3|Engineering=3}}
| {{Materials|Glass=1000}}
|}
</tab><tab name="Hydroponics Machinery" inline>
</tab><tab name="Misc Machinery" inline>
</tab><tab name="Research Machinery" inline>
</tab><tab name="Subspace Telecomms" inline>
{|class="wikitable" style="background-color:#f0e8f0; width:100%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F'                              |Item
! style='background-color:#64487F'                              |Description
! style='background-color:#64487F'                              |Required Tech Levels
! style='background-color:#64487F'                              |Required Materials
|-
! width=12% | '''Telecommunications Core Board'''<br>[[File:EngineeringCircuitboard.png]]
| Allows for the construction of circuit boards used to build a Telecommunications Core.
| width=20% | {{Levels|Data=2|Engineering=2}}
| width=15% | {{Materials|Glass=1000}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''Telecommunications Relay Board'''<br>[[File:EngineeringCircuitboard.png]]
| Allows for the construction of circuit boards used to build a Telecommunications Relay.
| {{Levels|Data=2|Engineering=2|Bluespace=2}}
| {{Materials|Glass=1000}}
|}
</tab><tab name="Teleportation Machinery" inline>
{|class="wikitable" style="background-color:#f0e8f0; width:100%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F'                              |Item
! style='background-color:#64487F'                              |Description
! style='background-color:#64487F'                              |Required Tech Levels
! style='background-color:#64487F'                              |Required Materials
|-
! width=12% | '''Quantum Pad Board'''<br>[[File:ScienceCircuitboard.png]]
| Allows for the construction of circuit boards used to build a Quantum Pad.
| width=20% | {{Levels|Data=4|Bluespace=4|Plasma=3|Engineering=4}}
| width=15% | {{Materials|Glass=1000}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''Teleportation Hub Board'''<br>[[File:EngineeringCircuitboard.png]]
| Allows for the construction of circuit boards used to build a Teleportation Hub.
| {{Levels|Data=3|Bluespace=5|Materials=4|Engineering=5}}
| {{Materials|Glass=1000}}
|-
! width=12% | '''Teleportation Station Board'''<br>[[File:EngineeringCircuitboard.png]]
| Allows for the construction of circuit boards used to build a Teleporter Station.
| width=20% | {{Levels|Data=5|Bluespace=4|Plasma=4|Engineering=4}}
| width=15% | {{Materials|Glass=1000}}
|- style="background-color: #E0D3E2;"
! style="background-color: #D5DAE0;" |'''Permanent Teleporter Board'''<br>[[File:EngineeringCircuitboard.png]]
| Allows for the construction of circuit boards used to build a Permanent Teleporter.
| {{Levels|Data=3|Bluespace=5|Materials=4|Engineering=5}}
| {{Materials|Glass=1000}}
|}
</tab></tabs>
 
== Protolathe ==
[[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
 
<tabs>
<tab name="Bluespace">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:tracking_beacon.png]]
![[File:EngineeringCircuitboard.png]]
|Tracking Beacon
|Machine Board (Freezer/Heater)
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.
|The circuit board for a Freezer/Heater.
|1 Bluespace<br>
|3 Data Theory<br>3 Plasma<br>
|{{Materials|Metal=300|Glass=200}}
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Bluespace_Crystal.png]]
![[File:EngineeringCircuitboard.png]]
|Artificial Bluespace Crystal
|Machine Board (SMES)
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
|The circuit board for a SMES.
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Diamond=1500|Plasma=1500}}
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Holdpack.gif]]
![[File:EngineeringCircuitboard.png]]
|Bag of Holding
|Machine Board (Emitter)
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|The circuit board for an emitter.
|7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br>
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Holdingbelt.gif]]
![[File:EngineeringCircuitboard.png]]
|Belt of Holding
|Computer Design (Power Turbine Console Board)
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.
|The circuit board for a power turbine console.
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:GPS.gif]]
![[File:EngineeringCircuitboard.png]]
|GPS Device
|Machine Board (Power Turbine Board)
|A device that can track its position at all times. Can be used to track other GPS signals.
|The circuit board for a power turbine.
|2 Materials<br>2 Bluespace<br>
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|{{Materials|Metal=500|Glass=1000}}
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Satchel_holding.gif]]
![[File:EngineeringCircuitboard.png]]
|Mining Satchel of Holding
|Machine Board (Power Compressor Board)
|A mining satchel that can hold an infinite amount of ores.
|The circuit board for a power compressor.
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Gold=250|Uranium=500}}
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:bsplacer.gif]]
![[File:EngineeringCircuitboard.png]]
|Bluespace Conveyor Belt Placer
|Machine Board (PACMAN-type Generator)
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|The circuit board that for a PACMAN-type portable generator.
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|{{Materials|Metal=5000|Glass=1000|Silver=500}}
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:tracking_beacon.png]]
![[File:EngineeringCircuitboard.png]]
|Telepad Beacon
|Machine Board (MRSPACMAN-type Generator)
|Use to warp in a cargo telepad.
|The circuit board that for a MRSPACMAN-type portable generator.
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|{{Materials|Metal=2000|Glass=1750|Silver=500}}
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:BRPD.gif]]
![[File:EngineeringCircuitboard.png]]
|Bluespace Rapid Pipe Dispenser (BRPD)
|Machine Board (SUPERPACMAN-type Generator)
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|The circuit board that for a SUPERPACMAN-type portable generator.
|3 Bluespace<br>6 Toxins
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|{{Materials|Metal=75000|Glass=37500|Silver=3000}}
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:BluespaceShotglass.gif]]
![[File:EngineeringCircuitboard.png]]
|Bluespace Shot Glass
|Machine Board (Tesla Coil Board)
|A shot glass that holds up to 50 units.
|The circuit board  for a tesla coil.
|5 Bluespace<br>3 Materials<br>4 Plasma
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Metal=1000|Bluespace=500}}
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
![[File:EngineeringCircuitboard.png]]
<tab name="Janitorial">
|Machine Board (Grounding Rod Board)
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|The circuit board  for a grounding rod.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
! style='background-color:#64487F' width:64px;                  |Icon
|{{Materials|Glass=1000}}<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Advanced_mop.png]]
</tab><tab name="Hydroponics Machinery" inline>
|Advanced Mop
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|4 Materials<br>3 Engineering<br>
|{{Materials|Metal=2500|Glass=200}}
|-
![[File:Bluespace_trashbag.png]]
|Trash Bag of Holding
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}}
|-
![[File:Holosign_projector.gif]]
|Janitorial Holographic Sign Projector
|A holograpic projector used to project janitor warning signs.
|3 Data Theory<br>
|{{Materials|Metal=2000|Glass=1000}}
|-
![[File:Lightreplacer.png]]
|Light Replacer
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.
|3 EM Spectrum<br>4 Engineering<br>
|{{Materials|Metal=1500|Silver=150|Glass=3000}}
|-
![[File:BluespaceLightReplacer.gif]]
| Bluespace Light Replacer
|A device to automatically replace lights from a distance. Refill with working light bulbs.
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma
|{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}
|-
![[File:AlienMop.gif]]
| Alien Mop
|An advanced mop obtained through Abductor technology.
|5 Materials<br>5 Engineering<br>3 Alientech
|{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
|-
![[File:AlienLightreplacer.gif]]
| Alien Light Replacer
|An advanced light replacer obtained through Abductor technology.
|7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech
|{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
|-
![[File:Alien Flyswatter.png]]
| Alien Flyswatter
|An advanced flyswatter obtained through Abductor technology.
|5 Combat<br>1 Alientech
|{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
|-
</tab>
<tab name="Mining">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:ServiceCircuitboard.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Machine Board (Seed Extractor Board)
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|The circuit board for a seed extractor.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Resonator Blast Mod
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Mining_drill.png]]
|Mining Drill
|Yours is the drill that will pierce through the rock walls.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Diamond_mining_drill.png]]
|Diamond Mining Drill
|Yours is the drill that will pierce the heavens!
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Plasmacutter.png]]
|Plasma Cutter
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock.
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]400 Plasma<br>
|-
![[File:Advancedplasmacutter.png]]
|Advanced Plasma Cutter
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock.
|4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM Spectrum
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold
|-
![[File:Jackhammer.png]]
|Sonic Jackhammer
|Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be.
|7 Materials<br>5 Power Storage<br>6 Engineering<br>5 EM Spectrum
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]6000 Diamond<br>
|-
![[File:Superresonator.png]]
|Upgraded Resonator
|An upgraded version of the resonator that can produce more fields at once.
|4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Trigger Guard Mod
|Allows creatures normally incapable of firing guns to operate the weapon when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rocks in an AoE around your target.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Experimental_Mining_Charge.png]]
|Experimental Mining Charge
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:LavaproofRods.png]]
|Lava-Resistant Iron Rods
|Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids.
|7 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|-
</tab>
<tab name="Power">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Powercell.png]]
|Basic Power Cell
|A basic power cell that holds 1000 units of energy
|1 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
![[File:Power_cell.png]]
|High-Capacity Power Cell
|An improved power cell that holds 10000 units of energy
|2 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
![[File:Supercapacitypowercell.png]]
|Super-Capacity Power Cell
|An advanced power cell that holds 20000 units of energy
|3 Power Storage<br>2 Materials<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Hyper_cell.png]]
|Hyper-Capacity Power Cell
|An extremely advanced power cell that holds 30000 units of energy
|5 Power Storage<br>4 Materials<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Bluespacepowercell.png]]
|Bluespace Power cell
|A near-magical powercell that holds 40000 units of energy
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
</tab>
<tab name="Weapons">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP)
|A 20 round armour piercing ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC)
|A 20 round incendiary ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX)
|A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Ammo Box (4.6x30mm)
|A 20 round ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]4000 Metal<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Magazine (4.6x30mm)
|A 20 round magazine for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Lasermag.gif]]
|Laser Rifle Projector Magazine
|A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine
|4 Power Storage<br>4 Combat<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]600 Plasma<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Advanced_energy_gun.gif]]
|Advanced Energy Gun Parts Kit
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]].
|5 Combat<br>5 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Uranium.png|32px]]3000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Decloner.gif]]
|Decloner Parts Kit
|A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]].
|5 Combat<br>5 Materials<br>6 Biotech<br>7 Plasma<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
![[File:Floralsomatoray.png]]
|Floral Somatoray
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.
|2 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Ion_carbine.gif]]
|Ion Carbine Parts Kit
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]].
|5 Combat<br>4 EM Spectrum<br>
|[[File:Silver.png|32px]]6000 Silver<br>[[File:Metal.png|32px]]8000 Metal<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:Portalgun.png]]
|Bluespace Wormhole Projector
|Creates linked, orange and blue portals. Anything entering one portal is teleported to the other.
|5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br>
|-
![[File:Large grenade casing.png]]
|Large Grenade
|A grenade that affects a larger area and uses larger containers.
|3 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|-
![[File:Pyro_grenade_casing.png]]
|Pyro Grenade
|A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation.
|4 Engineering<br>4 Combat<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br>
|-
![[File:Cryo_grenade_casing.png]]
|Cryo Grenade
|A custom made cryogenic grenade. It rapidly cools its contents upon detonation.
|3 Materials<br>3 Combat<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Advanced_grenade_casing.png]]
|Advanced Release Grenade
|A custom made advanced release grenade. It can be detonated more than once.
|4 Engineering<br>3 Combat<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Dropwall_Shield_Generator.gif]]
|Dropwall Shield Generator
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
|{{Materials|Metal=2000|Glass=1200|Silver=100|Titanium=100|Plasma=100}}
|-
![[File:teleriot.gif]]
|Telescopic Riot Shield
|An advanced riot shield made of lightweight materials that collapses for easy storage.
|4 Combat<br>3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>[[File:Titanium.png|32px]]200 Titanium<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Accelerator_laser_cannon.png]]
|Accelerator Laser Cannon Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]].
|5 Combat<br>5 EM Spectrum<br>3 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Diamond.png|32px]]3000 Diamond<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Laser_sniper.png]]
|LWAP Laser Sniper Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Laser Sniper|Laser Sniper]].
|7 Combat<br>7 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]8000 Glass<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Plasmapistol.png]]
|Plasma Pistol Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]].
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:SPRK-12.gif]]
|SPRK-12 Pistol Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]].
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Stunrevolver.png]]
|Arc Revolver Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]].
|7 Combat<br>6 Materials<br>6 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Tempgun.png]]
|Temperature Gun Parts Kit
|A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]].
|4 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:UnloadedTechshell.png]]
|Unloaded Technological Shotshell
|A high-tech shotgun shell which can be loaded with materials to produce unique effects.
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Xray.gif]]
|Xray Laser Gun Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Xray Laser Gun|Xray Laser Gun]].
|4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Immolator_Laser_Gun.gif]]
|Immolator Laser Gun Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Immolator Laser Gun|Immolator Laser Gun]].
|5 Power Storage<br>5 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br>
|-
![[File:Armor shell.png]]
|Reactive Armor Shell
|An experimental suit of armour, awaiting installation of an anomaly core.
|7 Materials<br>5 Engineering<br>6 Combat<br>
|[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:BSG Finished.gif]]
|B.S.G
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
|{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Energy_Crossbow_Large.png]]
|Energy Crossbow Parts Kit
|A parts kit that can be used with 15u radium on an [[Firearms#Laser Gun|Laser gun]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]].
|5 Combat<br>5 EM Spectrum<br>3 Engineering<br>5 Illegal
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:UniversalSuppressor.png]]
|Universal Suppressor
|A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
|6 Combat<br>5 Engineering<br>3 Illegal<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Vortex_Arm.png]]
|Vortex Arm Implant Shell
|An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
|7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood
|-
![[File:SAEMI_implant.png]]
|Strong-Arm Empowered Musculature Implant
|An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches.
|7 Combat<br>7 Biotech<br>4 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:U_Ion_Silencer.gif]]
|U-ION Silencer Parts Kit
|Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
|7 Combat<br>6 EM Spectrum<br>3 Illegal
|{{Materials|Metal=5000|Gold=5000|Uranium=4000|Titanium=2000|Bluespace=2000}}
|-
![[File:Fusion_Gauntlets.gif]]
|Fusion Gauntlets
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|{{Materials|Metal=10000|Glass=5000|Silver=4000|Titanium=4000|Plasma=8000}}
|-
</tab>
<tab name="Equipment">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Gravitational Boots.gif]]
|Gravitational Boots
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|7 Materials<br>7 EM Spectrum<br>7 Engineering
|{{Materials|Silver = 4000|Titanium = 6000|Uranium = 4000|Plasma = 4000}}
|-
![[File:Experiwelder.gif]]
|Experimental Welding Tool
|An experimental welder, it automatically generates additional fuel and is less damaging to the eyes.
|4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br>
|-
![[File:Health_hud.png]]
|Health Scanner HUD
|A heads-up display that scans the humans in view and provides accurate data about their health status.
|2 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Magboots.png]]
|Magnetic Boots
|Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>
|-
![[File:NightVision.png]]
|Night Vision Goggles
|Goggles that let you see through darkness unhindered.
|5 EM Spectrum<br>5 Engineering<br>4 Plasma<br>4 Materials<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]350 Plasma<br>
|-
![[File:Sec_hud.png]]
|Security HUD
|A heads-up display that scans the humans in view and provides accurate data about their ID status.
|3 EM Spectrum<br>2 Combat<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Skills HUD.png]]
|Skills HUD
|A heads-up display capable of showing the employment history records of NT crew members.
|2 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:MGlasses.png]]
|Optical Meson Scanners
|Used for seeing walls, floors, and stuff through anything.
|2 Plasma<br>2 EM Spectrum<br>2 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Mesons_night.png]]
|Night Vision Optical Meson Scanners
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
|5 Plasma<br>5 EM Spectrum<br>6 Engineering<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]350 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Engineering Goggles.gif]]
|Engineering Scanner Goggles
|Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation.
|4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br>
|-
![[File:T-Ray Scanners.png]]
|Optical T-Ray Scanners
|Used by engineering staff to see underfloor objects such as cables and pipes.
|3 Materials<br>2 Engineering<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Airhorn.png]]
|Air Horn
|Damn son, where'd you find this?
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br>
|-
![[File:BreathMask.png]]
|Breath mask
|A close-fitting mask that can be connected to an air supply.
|3 Toxins<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:Welding Gas Mask.gif]]
|Welding Gas Mask
|A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
|2 Materials<br>3 Engineering<br>3 Toxins<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Seedextractor.png]]
|Portable Seed Extractor
|For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.
|2 Engineering<br>3 Biotech<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Chem_Glasses.png]]
|Science Goggles
|A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents.
|2 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Diagnostic HUD.png]]
|Diagnostic HUD
|A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
|2 Engineering<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Hydroponic HUD.png]]
|Hydroponic HUD
|A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil.
|3 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Powerdrill1.png]]
|Hand Drill
|A simple hand drill that can switch between a screwdriver and wrench drill bit.
|4 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br>
|-
![[File:Titanium crowbar.png]]
|Miniature Titanium Crowbar
|A lightweight and portable version of the Crowbar that fits into smaller storages
|3 Materials<br>4 Engineering<br>
|[[File:Titanium.png|32px]]250 Titanium<br>
|-
![[File:Jawsoflife.png]]
|Jaws of Life
|A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br>
|-
![[File:Bluespace Closet.gif]]
|Bluespace Closet
|A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.
|4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br>
|-
![[File:Alien Wrench.png]]
|Alien Wrench
|An Alien variant of a wrench. Far faster than a standard wrench.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Alien Wirecutters.png]]
|Alien Wirecutters
|An Alien variant of wirecutters. Far faster than standard wirecutters.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:AlienScrew.gif]]
|Alien Screwdriver
|An Alien variant of a screwdriver. Far faster than a normal screwdriver.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:AlienCrowbar.gif]]
|Alien Crowbar
|An Alien variant of a crowbar. Far faster than a typical crowbar.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Alien welding tool.png]]
|Alien Welding Tool
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Alien Multitool.png]]
|Alien Multitool
|An Alien variant of a multitool. Displays the functions of wires when hacking.
|5 Engineering<br>5 Data Theory<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
</tab>
<tab name="Medical">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Adv_mass_spec.png]]
|Advanced Reagent Scanner
|A device for identifying chemicals and their proportions.
|3 Biotech<br>4 EM Spectrum<br>3 Plasma
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:Beakerbluespace.gif]]
|Bluespace Beaker
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
|6 Bluespace<br>5 Materials<br>4 Plasma
|[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]250 Diamond<br>[[File:BSPoly_crystal.png|32px]]250 Bluespace Mesh<br>
|-
![[File:Beakercryo.gif]]
|Cryostasis Beaker
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
|3 Materials<br>3 Engineering<br>3 Plasma<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|-
![[File:Cyborg_analyzer.png]]
|Machine Analyzer
|A hand-held scanner able to diagnose robotic injuries and the condition of machinery.
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:Healthupgrade.png]]
|Health Analyzer Upgrade
|An upgrade unit for expanding the functionality of a health analyzer.
|2 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:Handheld_defib.png]]
|Handheld Defibrillator
|Used to restart stopped hearts.
|2 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:Holo Stretcher.png]]
|Holo Stretcher
|A hardlight projector for transporting patients.
|5 EM Spectrum<br>4 Power Storage<br>
|{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}}
|-
![[File:Crutches.png]]
|Crutches
|A pair of crutches to help those who have injured or missing legs to walk.
|5 Biotech
|{{Materials|Metal=1000|Titanium=500}}
|-
![[File:Defrib.gif|64px]]
|Defibrillator
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.
|7 Materials<br>5 Biotech<br>5 Power Storage<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
|-
![[File:Defibrilator Wall Mount.png]]
|Defibrillator Wall Mount
|A frame for a defibrillator mount.
|4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:defibcompact.gif]]
|Compact Defibrillator
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}
|-
![[File:Crewmonitor.gif|64px]]
|Handheld Crew Monitor
|A device for tracking crew members on the station.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:MMI empty.png]]
|Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|3 Data Theory<br>2 Biotech<br>2 Engineering
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Robotic_brain.png]]
|Robotic Brain
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Nanopaste.png]]
|Nanopaste
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
|3 Materials<br>2 Engineering<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br>
|-
![[File:Reagentscanbasic.png]]
|Reagent Scanner
|A device for identifying chemicals.
|2 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:Basic laserscalpel.png]]
|Basic Laser Scalpel
|A basic laser scalpel, capable of performing several surgical steps.
|2 Materials<br>2 Biotech<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>
|-
![[File:Improved Laser Scalpel.png]]
|Improved Laser Scalpel
|A scalpel augmented with a directed laser. This one looks somewhat advanced.
|4 Materials<br>3 Biotech<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
|-
![[File:Scalpellaser.png]]
|Advanced Laser Scalpel
|A scalpel augmented with a directed laser. Extremely fast.
|6 Materials<br>4 Biotech<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:IMS.png]]
|Incision Management System
|A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.
|7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protects you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Shell Launch System Implant.png]]
|Shell Launch System Implant
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
|7 Materials<br>5 Engineering<br>5 Combat<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
! [[File:Razorwire_Spool_Arm_Implant.png]]
| Razorwire Spool Arm Implant
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
|6 Combat <br> 6 Biotech <br> 3 Illegals <br>
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
! [[File:Qani-Laaca Sensory Computer.png]]
| Qani-Laaca Sensory Computer
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
|7 Combat <br> 7 Biotech <br> 5 Illegals <br>
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|-
![[File:Arm_implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Arm_implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Arm_implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Cyber eyes.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Cyber eyes.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items when activated.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically restart your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended.
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
|-
![[File:Implantor.gif]]
![[File:ServiceCircuitboard.png]]
|Bio-chip Implanter
|Machine Board (Biogenerator)
|A sterile automatic bio-chip injector.
|The circuit board for a Biogenerator.
|2 Materials<br>3 Biotech<br>2 Data Theory<br>
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:BioChip Case.png]]
![[File:ServiceCircuitboard.png]]
|Bio-Chip Case
|Machine Board (Hydroponics Tray)
|A glass case containing a bio-chip.
|The circuit board for a Hydroponics Tray.
|2 Biotech<br>
|2 Biotech<br>
|[[File:Glass.png|32px]]500 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Biochip Nanotrasen.png]]
![[File:ServiceCircuitboard.png]]
|Chemical Bio-Chip Case
|Machine Board (Plant DNA Manipulator Board)
|A glass case containing a remote chemical bio-chip.
|The circuit board for a plant DNA manipulator.
|3 Materials<br>5 Biotech<br>
|4 Data Theory<br>3 Biotech
|[[File:Glass.png|32px]]700 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Biochip Clown.png]]
</tab><tab name="Misc Machinery" inline>
|Sad Trombone Bio-Chip Case
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|Makes death amusing.
|3 Materials<br>5 Biotech<br>
|[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br>
|-
![[File:Biochip Nanotrasen.png]]
|Tracking Bio-Chip Case
|A glass case containing a tracking bio-chip.
|2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|A pair of basic cybernetics that perfectly mimic the functions of human eyes.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Liver.png]]
|Cybernetic Liver
|An electronic device designed to mimic the functions of a of human liver.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Kidneys.png]]
|Cybernetic Kidneys
|An electronic device designed to mimic the functions of a pair of kidneys.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|An electronic device designed to mimic the functions of an organic human heart.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Heart.gif]]
|Upgraded Cybernetic Heart
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Cybernetic Lungs.png]]
|Cybernetic Lungs
|An electronic device designed to mimic the functions of a pair of human lungs.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:AlienScalpel.png]]
|Alien Scalpel
|An Alien variant of a scalpel.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienHemostat.png]]
|Alien Hemostat
|An Alien variant of a hemostat.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienRetractor.png]]
|Alien Retractor
|An Alien variant of a retractor.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienSaw.png]]
|Alien Circular Saw
|An Alien variant of a circular saw.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien Drill.png]]
|Alien Drill
|An Alien variant of a drill.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienCautery.png]]
|Alien Cautery
|An Alien variant of a cautery tool.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien Bone gel.png]]
|Alien Bone Gel
|An  Alien variant of bone gel.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien Bone Setter.png]]
|Alien Bone Setter
|An Alien variant of a bone setter.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien FixOVein.png]]
|Alien FixOVein
|An Alien variant of fixOVein.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Arm_implant.png]]
|Wire Interface Implant
|A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:Cyber eyes.png]]
|X-ray Implant
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br>
|-
![[File:Reactive Repair Implant.png]]
|Reactive Repair Implant
|This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. 
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Magnetic Joints Implant.png]]
|Magnetic Joints Implant
|This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier.
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Reviver.png]]
|Sealed Joints Implant
|This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage.
|5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
</tab>
<tab name="Miscellaneous">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:Circuitboard.png]]
|Design Storage Disk
|Machine Board (Smartfridge Board)
|Produce additional disks for storing device designs.
|The circuit board for a smartfridge.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:ScienceCircuitboard.png]]
|Technology Data Storage Disk
|Machine Board (Monkey Recycler Board)
|Produce additional disks for storing technology data.
|The circuit board for a monkey recycler.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Muzzle.png]]
![[File:ServiceCircuitboard.png]]
|Safety Muzzle
|Machine Board (Processor Board)
|Can prevent vampires from biting people, or prevent annoying people from talking.
|The circuit board for a processor.
|1 Materials<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Muzzle.png]]
![[File:Circuitboard.png]]
|Shock Muzzle
|Machine Board (AI Holopad Board)
|A muzzle designed to prevent biting. This one is fitted with a behaviour correction system.
|The circuit board for a holopad.
|1 Materials<br>1 Engineering<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Plant data disk.gif]]
![[File:Circuitboard.png]]
|Plant data disk
|Machine Board (Battle Arcade Machine)
|A disk for storing plant genetic data.
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|3 Biotech<br>4 Data Theory<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:IntelliCard.png]]
![[File:ServiceCircuitboard.png]]
|IntelliCard
|Machine Board (Deep Fryer)
|A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.
|The circuit board for a deep fryer.
|3 Data Theory<br>3 Materials<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Pai.png]]
![[File:Circuitboard.png]]
|Personal Artificial Intelligence Card
|Machine Board (Orion Trail Arcade Machine)
|An advanced personality circuit. Can be used to download a PAI for companionship.
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|2 Data Theory<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Camera.png]]
![[File:Circuitboard.png]]
|Digital Camera
|Machine Board (Claw Game Board)
|Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.
|The circuit board for a claw game.
|2 Materials<br>2 Data Theory<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:SupplyCircuitboard.png]]
|Genetics Data Disk
|Machine Board (Mining Rewards Vendor Board)
|A type of data disk used for storing genetic or cloning data.
|The circuit board for a Mining Rewards Vendor.
|2 Biotech<br>3 Data Theory<br>
|3 Engineering<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EmergencyTank.png]]
![[File:SecurityCircuitboard.png]]
|Empty Emergency Oxygen Tank
|Machine Board (Weapon Recharger)
|Used for emergencies. Contains very little oxygen.
|The circuit board for a recharger.
|3 Toxins<br>
|3 Materials<br>3 Power Storage<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EmergencyOxygenTank.png]]
![[File:EngineeringCircuitboard.png]]
|Empty Extended Emergency Oxygen Tank
|Machine Board (Cell Charger)
|Used for emergencies. Contains a small amount of oxygen.
|The circuit board for a battery recharger.
|4 Toxins<br>
|3 Materials<br>3 Power Storage<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Empty Double Emergency Oxygen Tank.png]]
![[File:ServiceCircuitboard.png]]
|Empty Double Emergency Oxygen Tank
|Machine Board (Gibber Board)
|Used for emergencies. Contains a moderate amount of oxygen.
|The circuit board for a gibber.
|5 Toxins<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:OxygenTank.png]]
![[File:ServiceCircuitboard.png]]
|Empty Oxygen Tank
|Machine Board (Recycler Board)
|A tank of oxygen.
|The circuit board for a recycler.
|5 Toxins<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:VideoCamera.png]]
|Video Camera
|Produce a video camera that can send live feed to the entertainment network.
|3 Data Theory<br>2 Materials<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
</tab>
<tab name="Stock Parts">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Capacitor.png]]
![[File:ServiceCircuitboard.png]]
|Basic Capacitor
|Machine Board (Microwave)
|A stock part used in the construction of various devices.
|The circuit board for a Microwave.
|1 Power Storage<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Scanning_Module.gif]]
![[File:ServiceCircuitboard.png]]
|Basic Scanning Module
|Machine Board (Oven)
|A stock part used in the construction of various devices.
|The circuit board for an Oven.
|1 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Micro Manipulator.png]]
![[File:ServiceCircuitboard.png]]
|Micro Manipulator
|Machine Board (Grill)
|A stock part used in the construction of various devices.
|The circuit board for a Grill.
|1 Materials<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]100 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Micro-laser.png]]
![[File:ServiceCircuitboard.png]]
|Basic Micro-Laser
|Machine Board (Dish Drive Board)
|A stock part used in the construction of various devices.
|The circuit board for a dish drive.
|1 EM Spectrum<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Matter bin.png]]
![[File:ServiceCircuitboard.png]]
|Basic Matter Bin
|Machine Board (Candy Maker)
|A stock part used in the construction of various devices.
|The circuit board for a Candy Maker.
|1 Materials<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]100 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File: Rped.gif]]
![[File:SupplyCircuitboard.png]]
|Rapid Part Exchange Device
|Machine Board (Ore Redemption Board)
|Special mechanical module made to store, sort, and apply standard machine parts.
|The circuit board for an Ore Redemption machine.
|1 Engineering<br>
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Alien Alloy.png]]
![[File:Circuitboard.png]]
|Alien Alloy
|Machine Board (Prize Counter)
|An Alloy used by people far more advanced then us.
|The circuit board for a prize counter.
|7 Materials<br>2 Plasma<br>1 Alientech<br>
|2 Data Theory<br>2 Materials<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Advanced_capacitor.png]]
![[File:Circuitboard.png]]
|Advanced Capacitor
|Machine Board (Virtual Gameboard)
|A stock part used in the construction of various devices.
|The circuit board for a Virtual Gameboard.
|3 Power Storage<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]150 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Advanced_scanning_module.gif]]
|Advanced Scanning Module
|A stock part used in the construction of various devices.
|3 EM Spectrum<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
![[File:Nano_manipulator.png]]
|Nano Manipulator
|A stock part used in the construction of various devices.
|3 Materials<br>2 Data Theory<br>
|[[File:Metal.png|32px]]150 Metal<br>
|-
|-
![[File:High_micro_laser.png]]
![[File:Circuitboard.png]]
|High-Power Micro-Laser
|Machine Board (Nanotrasen Merchandise Vendor)
|A stock part used in the construction of various devices.
|The circuit board for a Nanotrasen Merchandise Vendor.
|3 EM Spectrum<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
![[File:Advanced_matter_bin.png]]
|Advanced Matter Bin
|A stock part used in the construction of various devices.
|3 Materials<br>
|[[File:Metal.png|32px]]150 Metal<br>
|-
![[File:Super capacitor.png]]
|Super Capacitor
|A stock part used in the construction of various devices.
|5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|-
![[File:Super scanning module.gif]]
|Phasic Scanning Module
|A stock part used in the construction of various devices.
|5 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Silver.png|32px]]60 Silver<br>
|-
![[File:Pico manipulator.png]]
|Pico Manipulator
|A stock part used in the construction of various devices.
|5 Materials<br>4 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Ultra high micro laser.png]]
|Ultra-High-Power Micro-Laser
|A stock part used in the construction of various devices.
|5 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Uranium.png|32px]]60 Uranium<br>
|-
![[File:Super matter bin.png]]
|Super Matter Bin
|A stock part used in the construction of various devices.
|5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Quadratic Capacitor.png]]
|Quadratic Capacitor
|An capacity capacitor used in the construction of a variety of devices.
|5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
![[File:Triphasic_scanning_module.gif]]
|Triphasic Scanning Module
|A compact, ultra resolution triphasic scanning module used in the construction of certain devices.
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
|-
![[File:Femto Manipulator.png]]
|Femto Manipulator
|A tiny little manipulator used in the construction of certain devices.
|7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
|-
![[File:Quad Ultra Micro Laser.png]]
|Quad-Ultra Micro-Laser
|A tiny laser used in certain devices.
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br>
|-
![[File:Bluespace_matter_bin.gif]]
|Bluespace Matter Bin
|A Stock part used in the construction of various devices.
|7 Materials<br>5 Engineering<br>5 Bluespace<br>
|[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|-
![[File:Bluespace_rped.gif]]
|Bluespace RPED
|A special Bluespace device made to store, sort, and apply standard machine parts from a distance.
|4 Engineering<br>3 Bluespace<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br>
|-
|}</tab></tabs>
 
== Exosuit Fabricator ==
 
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
 
<tabs>
<tab name="Cyborg">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Cyborg endoskeleton.png]]
|Cyborg Endoskeleton
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Cyborg Torso.png]]
![[File:Circuitboard.png]]
|Cyborg Torso
|Machine Board (Bottler Board)
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
|The circuit board for a bottler.
|None<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]40000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Cyborg Head.png]]
![[File:ServiceCircuitboard.png]]
|Cyborg Head
|Machine Board (Slot Machine Board)
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
|The circuit board for a slot machine.
|None<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>  
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Cyborg Left Arm.png]]
</tab><tab name="Subspace Telecomms" inline>
|Cyborg Left Arm
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg Right Arm.png]]
|Cyborg Right Arm
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Robotleg.png]]
|Cyborg Left Leg
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg Right Leg.png]]
|Cyborg Right Leg
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
</tab>
<tab name="Cyborg Repair">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:EngineeringCircuitboard.png]]
|Cyborg Binary Communication Device
|Machine Board (Telecommunications Core)
|Allows for Cyborgs to Communicate in binary.
|The circuit board for a Telecommunications Core.
|None<br>
|2 Engineering<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Cyborg Radio.png]]
![[File:EngineeringCircuitboard.png]]
|Cyborg Radio
|Machine Board (Telecommunications Relay)
|A radio for cyborgs.
||The circuit board for a Telecommunications Relay.
|None<br>
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Actuator.png]]
</tab><tab name="Computer Boards" inline>
|Cyborg Actuator
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|An actuator for Cyborgs.
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
![[File:Cyborg diag unit.png]]
|Cyborg Diagnosis Unit
|A diagnosis unit for cyborgs.
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
![[File:Cyborg Camera.png]]
|Cyborg Camera
|The eyes of a cyborg.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg armor.png]]
|Cyborg Armor
|Armor designed for cyborgs.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
</tab>
<tab name="MODsuit Construction">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:Mod Shell.png]]
![[File:ScienceCircuitboard.png]]
|MOD Shell
|Console Board (AI Core)
|A 'Cybersun Industries' designed shell for a Modular Suit.
|Allows for the construction of circuit boards used to build new AI cores.
|None<br>
|3 Data Theory<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Helmet.png]]
![[File:ScienceCircuitboard.png]]
|MOD Helmet
|Console Board (AI Integrity Restorer)
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|None<br>
|4 Data Theory<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Chestplate.png]]
![[File:CommandCircuitboard.png]]
|MOD Chestplate
|Console Board (AI Upload)
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|Allows for the construction of circuit boards used to build an AI Upload Console.
|None<br>
|5 Data Theory<br>4 Engineering<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Gauntlets.png]]
![[File:EngineeringCircuitboard.png]]
|MOD Gauntlets
|Console Board (Atmospheric Alerts)
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|None<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Boots.png]]
![[File:EngineeringCircuitboard.png]]
|MOD Boots
|Console Board (Atmospheric Monitor)
|'Cybersun Industries' designed boots for a Modular Suit.
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|None<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Standard Plating.png]]
![[File:SecurityCircuitboard.png]]
|MOD External Plating
|Console Board (Camera Monitor)
|External plating used to finish a MOD control unit.
|Allows for the construction of circuit boards used to build camera monitors.
|None<br>
|2 Data Theory<br>2 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Engineering Plating.png]]
![[File:MedicalCircuitboard.png]]
|MOD Engineering Plating
|Console Board (Cloning Machine Console)
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|None<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Atmospheric Plating.png]]
![[File:EngineeringCircuitboard.png]]
|MOD Atmospheric Plating
|Console Board (Communications Console)
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|Allows for the construction of circuit boards used to build a communications console.
|None<br>
|3 Data Theory<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Medical Plating.png]]
![[File:MedicalCircuitboard.png]]
|MOD Medical Plating
|Console Board (Crew Monitoring Computer)
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|None<br>
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Security Plating.png]]
![[File:CommandCircuitboard.png]]
|MOD Security Plating
|Console Board (Cyborg Upload)
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|None<br>
|5 Data Theory<br>4 Engineering<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Cosmohonk Plating.png]]
![[File:MedicalCircuitboard.png]]
|MOD Cosmohonk Plating
|Console Board (DNA Machine)
|A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|None<br>
|2 Data Theory<br>2 Biotech<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Skin Applier.png]]
![[File:EngineeringCircuitboard.png]]
|MOD Civilian Skin
|Console Board (Drone Control Console)
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|Allows for the construction of circuit boards used to build a Drone Control console.
|None<br>
|4 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Skin Applier.png]]
![[File:ScienceCircuitboard.png]]
|MOD Corpsman Skin
|Console Board (Exosuit Control Console)
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|Allows for the construction of circuit boards used to build an exosuit control console.
|None<br>
|3 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
![[File:CommandCircuitboard.png]]
<tab name="MODsuit Modules">
|Console Board (ID Computer)
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|Allows for the construction of circuit boards used to build an ID computer.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|3 Data Theory<br>
! style='background-color:#64487F' width:64px;                  |Icon
|{{Materials|Glass=1000}}<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mod Storage.png]]
![[File:ScienceCircuitboard.png]]
|Storage Module
|Console Board (Mech Bay Power Control Console)
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|Allows for the construction of circuit boards used to build a mech bay power control console.
|None<br>
|3 Data Theory<br>3 Power Storage<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Extended Storage.png]]
![[File:MedicalCircuitboard.png]]
|Expanded Storage Module
|Console Board (Medical Records)
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|Allows for the construction of circuit boards used to build a medical records console.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|2 Data Theory<br>2 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Syndicate Storage.png]]
![[File:EngineeringCircuitboard.png]]
|Syndicate Storage Module
|Console Board (Messaging Monitor Console)
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|Allows for the construction of circuit boards used to build a messaging monitor console.
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|5 Data Theory<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Medical Visor.png]]
![[File:SupplyCircuitboard.png]]
|Medical Visor Module
|Console Board (Mining Shuttle)
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|Allows for the construction of circuit boards used to build a mining shuttle console.
|5 Materials<br>4 Programming<br>4 Biotech<br>
|3 Data Theory<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Diagnostic Visor.png]]
![[File:MedicalCircuitboard.png]]
|Diagnostic Visor Module
|Console Board (Operating Computer)
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|Allows for the construction of circuit boards used to build an operating computer console.
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|2 Data Theory<br>3 Biotech<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Security Visor.png]]
![[File:MedicalCircuitboard.png]]
|Security Visor Module
|Console Board (PanD.E.M.I.C. 2200)
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|3 Data Theory<br>3 Biotech<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Meson Visor.png]]
![[File:EngineeringCircuitboard.png]]
|Meson Visor Module
|Console Board (Power Monitor)
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|Allows for the construction of circuit boards used to build a new power monitor
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|2 Data Theory<br>2 Power Storage<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Welding Protection.png]]
![[File:SecurityCircuitboard.png]]
|Welding Protection Module
|Console Board (Prisoner Management Console)
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|Allows for the construction of circuit boards used to build a prisoner management console.
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod T-Ray Scanner.png]]
![[File:SecurityCircuitboard.png]]
|T-Ray Scanner Module
|Console Board (Brig Cell Management Console)
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|Allows for the construction of circuit boards used to build a brig cell management console.
|2 Materials<br>2 Engineering<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Cloak.png]]
![[File:ScienceCircuitboard.png]]
|Cloak Module
|Console Board (R&D Console)
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|Allows for the construction of circuit boards used to build a new R&D console.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|4 Data Theory<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Ion Jetpack.png]]
![[File:ScienceCircuitboard.png]]
|Ion Jetpack Module
|Console Board (R&D Server Control Console)
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|The circuit board for a R&D Server Control Console
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|3 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Magnetic Stability.png]]
![[File:ScienceCircuitboard.png]]
|Magnetic Stabilizator Module
|Console Board (Robotics Control Console)
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|Allows for the construction of circuit boards used to build a Robotics Control console.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|4 Data Theory<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Radiation Protection.png]]
![[File:SecurityCircuitboard.png]]
|Radiation Protection Module
|Console Board (Security Records Console)
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|Allows for the construction of circuit boards used to build a security records console.
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|2 Data Theory<br>2 Combat<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod EMP Shield.png]]
![[File:EngineeringCircuitboard.png]]
|EMP Shield Module
|Console Board (Solar Control)
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|Allows for the construction of circuit boards used to build a solar control console
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|2 Data Theory<br>2 Power Storage<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Flashlight.png]]
![[File:EngineeringCircuitboard.png]]
|Flashlight Module
|Console Board (Supermatter Monitoring)
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|2 Power Storage<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Emergency Tether.png]]
![[File:SupplyCircuitboard.png]]
|Emergency Tether Module
|Console Board (Supply Ordering Console)
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|Allows for the construction of circuit boards used to build a supply ordering console.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Reagent Scanner.png]]
![[File:SupplyCircuitboard.png]]
|Reagent Scanner Module
|Console Board (Supply Shuttle Console)
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.
|Allows for the construction of circuit boards used to build a supply shuttle console.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|3 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Internal GPS.png]]
![[File:EngineeringCircuitboard.png]]
|Internal GPS Module
|Console Board (Teleporter Console)
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|Allows for the construction of circuit boards used to build a teleporter control console.
|2 Materials<br>2 Bluespace<br>
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Thermal Regulator.png]]
![[File:EngineeringCircuitboard.png]]
|Thermal Regulator Module
|Console Board (General Air Control)
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|Allows for the construction of circuit boards used to build a general air control computer.
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|3 Data Theory<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Injector.png]]
![[File:EngineeringCircuitboard.png]]
|Injector Module
|Console Board (Large Tank Control)
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|Allows for the construction of circuit boards used to build a large tank control computer.
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|3 Data Theory<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Defibrillator.png]]
![[File:ScienceCircuitboard.png]]
|Defibrillator Module
|Console Board (Xenobiology Console)
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|3 Data Theory<br>3 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mod Bike Horn.png]]
</tab><tab name="Exosuit Modules" inline>
|Bike Horn Module
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|-
![[File:Mod Waddle.png]]
|Waddle Module
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|-
![[File:Mod Crate Clamp.png]]
|Crate Clamp Module
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Drill.png]]
|Drill Module
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
![[File:Mod Ore Bag.png]]
|Ore Bag Module
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod DNA Lock.png]]
|DNA Lock Module
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
![[File:Mod Holster.png]]
|Holster Module
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Active Sonar.png]]
|Active Sonar Module
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Pathfinder.png]]
|Pathfinder Module
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Plasma Stabilizer.png]]
|Plasma Stabilizer Module
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Smoke Grenade.png]]
|Smoke Grenade Module
|A module that dispenses primed smoke grenades to disperse crowds.
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Plate Compression.png]]
|Plate Compression Module
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Status Readout.png]]
|Status Readout Module
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Teleporter.png]]
|Teleporter Module
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Kinesis.png]]
|Kinesis Module
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Firewall.png]]
|Firewall Module
|A module that uses a pyroclastic core to make immolating dropwalls.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Arc-Shield.png]]
|Arc-Shield Module
|A module that uses a flux core to project an unstable protective shield.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Vortex Shotgun.png]]
|Vortex Shotgun Module
|A module that uses a vortex core to rend the fabric of space time in front of it.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Cryogrenade.png]]
|Cryogrenade Module
|A module that uses a cryogenic core to make freezing grenades.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
</tab>
<tab name="Ripley">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mainboard.png]]
|Exosuit Chassis (APLU "Ripley")
|Exosuit Board (APLU "Ripley" Central Control module)
|The chassis of an APLU Ripley.
|Allows for the construction of a "Ripley" Central Control module.
|None<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Ripley Torso.png]]
![[File:Mech_circuit.png]]
|Exosuit Torso (APLU "Ripley")
|Exosuit Board (APLU "Ripley" Peripherals Control module)
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|Allows for the construction of a "Ripley" Peripheral Control module.
|None<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Ripley Left arm.png]]
|Exosuit Left Arm (APLU "Ripley")
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right arm.png]]
|Exosuit Right Arm (APLU "Ripley")
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Ripley Left leg.png]]
![[File:Mainboard.png]]
|Exosuit Left Leg (APLU "Ripley")
|Exosuit Board ("Odysseus" Central Control module)
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|Allows for the construction of a "Odysseus" Central Control module.
|None<br>
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Ripley Right leg.png]]
![[File:Mech_circuit.png]]
|Exosuit Right leg (APLU "Ripley")
|Exosuit Board ("Odysseus" Peripherals Control module)
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|Allows for the construction of a "Odysseus" Peripheral Control module.
|None<br>
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
![[File:Mainboard.png]]
<tab name="Firefighter">
|Exosuit Board ("Gygax" Central Control module)
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|Allows for the construction of a "Gygax" Central Control module.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
! style='background-color:#64487F' width:64px;                  |Icon
|{{Materials|Glass=1000}}<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mech_circuit.png]]
|Exosuit Chassis (APLU "Firefighter")
|Exosuit Board ("Gygax" Peripherals Control module)
|The chassis of a Firefighter APLU.
|Allows for the construction of a "Gygax" Peripheral Control module.
|None<br>
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Ripley Torso.png]]
![[File:Mech_circuit.png]]
|Exosuit Torso (APLU "Ripley")
|Exosuit Board ("Gygax" Weapons & Targeting Control module)
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|None<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Ripley Left arm.png]]
![[File:Mainboard.png]]
|Exosuit Left Arm (APLU "Ripley")
|Exosuit Board ("Durand" Central Control module)
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|Allows for the construction of a "Durand" Central Control module.
|None<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Ripley Right arm.png]]
![[File:Mech_circuit.png]]
|Exosuit Right Arm (APLU "Ripley")
|Exosuit Board ("Durand" Peripherals Control module)
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|Allows for the construction of a "Durand" Peripheral Control module.
|None<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Ripley Left leg.png]]
![[File:Mech_circuit.png]]
|Exosuit Left Leg (APLU "Ripley")
|Exosuit Board ("Durand" Weapons & Targeting Control module)
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|None<br>
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Ripley Right leg.png]]
![[File:Mainboard.png]]
|Exosuit Left leg (APLU "Ripley")
|Exosuit Board ("Phazon" Central Control module)
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|Allows for the construction of a "Phazon" Central Control module.
|None<br>
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
</tab>
![[File:Mech_circuit.png]]
<tab name="Odysseus">
|Exosuit Board ("Phazon" Peripherals Control module)
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|Allows for the construction of a "Phazon" Peripheral Control module.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
! style='background-color:#64487F' width:64px;                  |Icon
|{{Materials|Glass=1000|Bluespace=100}}<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech_circuit.png]]
|Exosuit Chassis ("Odysseus")
|Exosuit Design ("Phazon" Weapons & Targeting Control module)
|The chassis of an Odysseus
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|None<br>
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Odysseus Torso.png]]
![[File:Mainboard.png]]
|Exosuit Torso ("Odysseus")
|Exosuit Board ("H.O.N.K" Central Control module)
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|Allows for the construction of a "H.O.N.K" Central Control module.
|None<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Odysseus head.png]]
![[File:Mech_circuit.png]]
|Exosuit Head ("Odysseus")
|Exosuit Board ("H.O.N.K" Peripherals Control module)
|The head of the Odysseus mech.
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|None<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Odysseus Left arm.png]]
![[File:Mech_circuit.png]]
|Exosuit Left Arm ("Odysseus")
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|None<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Odysseus Right arm.png]]
![[File:Mainboard.png]]
|Exosuit Right Arm ("Odysseus")
|Exosuit Board ("Reticence" Central Control module)
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|Allows for the construction of a "Reticence" Central Control module.
|None<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Odysseus Left leg.png]]
![[File:Mech_circuit.png]]
|Exosuit Left Leg ("Odysseus")
|Exosuit Board ("Reticence" Peripherals Control module)
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|Allows for the construction of a "Reticence" Peripheral Control module.
|None<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Odysseus Right leg.png]]
![[File:Mech_circuit.png]]
|Exosuit Right leg ("Odysseus")
|Exosuit Board ("Reticence" Weapons & Targeting Control module)
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|None<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Medical Machinery" inline>
<tab name="Gygax">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:MedicalCircuitboard.png]]
|Exosuit Chassis ("Gygax")
|Machine Board (Chemical Heater Board)
|The chassis of a Gygax.
|The circuit board for a chemical heater.
|None<br>
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Gygax Torso.png]]
![[File:ServiceCircuitboard.png]]
|Exosuit Torso ("Gygax")
|Machine Board (All-In-One Grinder)
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|None<br>
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Gygax Head.png]]
![[File:MedicalCircuitboard.png]]
|Exosuit Head ("Gygax")
|Machine Board (Body Scanner)
|A Gygax head. Houses advanced surveillance and targeting sensors.
|Allows for the construction of circuit boards used to build a Body Scanner.
|None<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Gygax Left Arm.png]]
![[File:MedicalCircuitboard.png]]
|Exosuit Left Arm ("Gygax")
|Machine Board (Cloning Scanner)
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|None<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Gygax Right Arm.png]]
![[File:MedicalCircuitboard.png]]
|Exosuit Right Arm ("Gygax")
|Machine Board (DNA Modifier)
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|Allows for the construction of circuit boards used to build a DNA Modifier.
|None<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Gygax Left leg.png]]
![[File:MedicalCircuitboard.png]]
|Exosuit Left Leg ("Gygax")
|Machine Board (Cloning Pod)
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|Allows for the construction of circuit boards used to build a Cloning Pod.
|None<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Gygax Right leg.png]]
![[File:MedicalCircuitboard.png]]
|Exosuit Right leg ("Gygax")
|Machine Board (Cryotube Board)
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|Allows for the construction of circuit boards used to build a Cryotube.
|None<br>
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Gygax Armor.png]]
![[File:MedicalCircuitboard.png]]
|Exosuit Armor ("Gygax")
|Machine Board (Chem Dispenser)
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|The circuit board for a Chem Dispenser.
|None<br>
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
![[File:MedicalCircuitboard.png]]
<tab name="Durand">
|Machine Board (ChemMaster Board)
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|The circuit board for a ChemMaster 3000.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
! style='background-color:#64487F' width:64px;                  |Icon
|{{Materials|Glass=1000}}<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:MedicalCircuitboard.png]]
|Exosuit Chassis ("Durand")
|Machine Board (Sleeper)
|The chassis of a Durand
|Allows for the construction of circuit boards used to build a Sleeper.
|None<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Durand Torso.png]]
</tab><tab name="Research Machinery" inline>
|Exosuit Torso ("Durand")
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|The torso of the Durand. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
![[File:Durand Head.png]]
|Exosuit Head ("Durand")
|A Durand head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Durand Left arm.png]]
|Exosuit Left Arm ("Durand")
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right Arm.png]]
|Exosuit Right Arm ("Durand")
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Left leg.png]]
|Exosuit Left Leg ("Durand")
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right leg.png]]
|Exosuit Right Leg ("Durand")
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Armor.png]]
|Exosuit Armor ("Durand")
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
</tab>
<tab name="H.O.N.K">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("H.O.N.K")
|The chassis of a H.O.N.K Mech.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Honk Torso.png]]
|Exosuit Torso ("H.O.N.K")
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
![[File:Honk Head.png]]
|Exosuit Head ("H.O.N.K")
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk left arm.png]]
|Exosuit Left Arm ("H.O.N.K")
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Right arm.png]]
|Exosuit Right Arm ("H.O.N.K")
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Left leg.png]]
|Exosuit Left Leg ("H.O.N.K")
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Right leg.png]]
|Exosuit Right Leg ("H.O.N.K")
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
</tab>
<tab name="Reticence">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:EngineeringCircuitboard.png]]
|Exosuit Chassis ("Reticence")
|Machine Board (Autolathe)
|The chassis of a Reticence.
|The circuit board for an Autolathe.
|None<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Reticence Torso.png]]
![[File:ScienceCircuitboard.png]]
|Exosuit Torso ("Reticence")
|Machine Board (Circuit Imprinter)
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|The circuit board for a Circuit Imprinter.
|None<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File: Reticence Head.png]]
![[File:ScienceCircuitboard.png]]
|Exosuit Head ("Reticence")
|Machine Board (Cyborg Recharger)
|A Reticence head. Houses advanced surveillance and targeting sensors.
|The circuit board for a Cyborg Recharger.
|None<br>
|3 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Reticence Left Arm.png]]
![[File:ScienceCircuitboard.png]]
|Exosuit Left Arm ("Reticence")
|Machine Board (Destructive Analyzer)
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|The circuit board for a Destructive Analyzer.
|None<br>
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Reticence Right arm.png]]
![[File:ScienceCircuitboard.png]]
|Exosuit right Arm ("Reticence")
|Machine Board (Exosuit Fabricator)
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|The circuit board for an Exosuit Fabricator.
|None<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Reticence Left leg.png]]
![[File:ScienceCircuitboard.png]]
|Exosuit Left Leg ("Reticence")
|Machine Board (Mech Bay Recharger)
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|The circuit board for a Mech Bay Recharger.
|None<br>
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Reticence Right leg.png]]
![[File:ScienceCircuitboard.png]]
|Exosuit Right Leg ("Reticence")
|Machine Board (E.X.P.E.R.I-MENTOR Board)
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|The circuit board for an E.X.P.E.R.I-MENTOR.
|None<br>
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
![[File:ScienceCircuitboard.png]]
<tab name="Phazon">
|Machine Board (Protolathe)
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|The circuit board for a Protolathe.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|2 Data Theory<br>2 Engineering<br>
! style='background-color:#64487F' width:64px;                  |Icon
|{{Materials|Glass=1000}}<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:ScienceCircuitboard.png]]
|Exosuit Chassis ("Phazon")
|Machine Board (R&D Server)
|The Chassis of a Phazon.
|The circuit board for an R&D Server
|None<br>
|3 Data Theory<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Phazon_torso.png]]
</tab><tab name="Teleportation Machinery" inline>
|Exosuit Torso ("Phazon")
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|-
![[File:Phazon Head.png]]
|Exosuit Head ("Phazon")
|A Phazon head. Houses advanced surveillance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Left Arm.png]]
|Exosuit Left Arm ("Phazon")
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Right arm.png]]
|Exosuit Right Arm ("Phazon")
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon left leg.png]]
|Exosuit Left Leg ("Phazon")
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon right leg.png]]
|Exosuit Right Leg ("Phazon")
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon armor.png]]
|Exosuit Armor ("Phazon")
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
</tab>
<tab name="Exosuit Equipment">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mecha_wire.png]]
|Exosuit Engineering Equipment (Cable Layer)
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_drill.png]]
|Exosuit ENgineering Equipment (Drill)
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_exting.png]]
|Exosuit Engineering Equipment (Extinguisher)
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Engineering Equipment (Hydraulic Clamp)
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Tesla.png]]
|Exosuit Equipment (Plasma Generator)
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mecha_bananam.png]]
|H.O.N.K Banana Mortar
|A specialized exosuit banana mortar used for delivering bananas where needed.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Mecha_honker.png]]
|HoNkER BlAsT 5000
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
![[File:Mecha_mousetrapm.png]]
|H.O.N.K Mousetrap Mortar
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Mecha_mimecarb.png]]
|S.H.H. "Quietus" Carbine
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (Mime RCD Module)
|Used for quick and silent construction.
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File:Mecha_analyzer.png]]
|Exosuit Engineering Equipment (Mining Scanner)
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Sleeper_0.png]]
|Exosuit Medical Equipment (Mounted Sleeper)
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Syringegun.png]]
|Exosuit Medical Equipment (Syringe Gun)
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Medical Equipment (Rescue Jaw)
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Mecha_uac2.png]]
|Exosuit Weapon ("Ultra AC 2" LMG)
|A mech mounted light machine gun. Fires in three-shot bursts.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_diamond_drill.png]]
|Exosuit Module (Diamond Mining Drill)
|An upgraded version of the standard drill.
|5 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|-
![[File:Tesla.png]]
|Exosuit Module (ExoNuclear Reactor)
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Mecha_teleport.png]]
|Exosuit Module (Gravitational Catapult Module)
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (RCD Module)
|An exosuit-mounted Rapid Construction Device.
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|-
![[File:Mecha_aboost_rng.png]]
|Exosuit Module (Reactive Armor Booster Module)
|An exosuit-mounted armor booster that decreases melee damage taken.
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|-
![[File:Mecha_aboost_ccw.png]]
|Exosuit Module (Reflective Armor Booster Module)
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (Repair Droid Module)
|An automated Repair Droid. Consumes power to repair your mech.
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|A mech mounted bola launcher useful for slowing criminals down.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Module (Teleporter Module)
|An exosuit module that allows exosuits to teleport to any position in view
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Mecha_Bola.png]]
|Heavy-duty Exosuit Ion Thruster
|Allows for further control in zero gravity environments
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Tesla.png]]
|Exosuit Module (Tesla Energy Relay)
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-PL "Firedart" laser)
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|A weapon for combat exosuits. Shoots basic disablers.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_carbine.png]]
|Exosuit Weapon (FNX-99 "Hades" Carbine)
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_scatter.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_ion.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:Mecha_sgl.png]]
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_missile.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_Plasmacutter.png]]
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (P-X Tesla Cannon)
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (ZFI Immolation Beam Gun)
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|-
</tab>
<tab name="Cyborg Upgrade Modules">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Offensive Mining Explosion Mod
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Resonator Blast Mod
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Module Reset)
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Rename)
|Used to rename a cyborg.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Restart)
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|None<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Lavaproof Chassis.png]]
|Cyborg Upgrade Module (Lavaproof Chassis)
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|-
![[File:Cyborg upgrade2.png]]
|Cyborg Upgrade Module (VTEC)
|Installs an advanced servo suite into a robot, increasing their speed.
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ion Thrusters)
|A energy-operated thruster system for cyborgs.
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Diamond Drill)
|A diamond drill replacement for the mining module's standard drill.
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ore Satchel of Holding)
|A satchel of holding replacement for mining cyborg's ore satchel module.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Safety Override)
|Unlocks the hidden, deadlier functions of a cyborg.
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Self-repair)
|This module will repair the cyborg over time.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Floor buffer.png]]
|Janitorial floor buffer upgrade (Floor buffer)
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
|-
![[File:Cyborg Upgrade4.png]]
|Cyborg Upgrade Module (Trash Bag of Holding)
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Construction Device)
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Engineering equipment)
|An experimental upgrade that replaces an engineering cyborgs tools with the abductor version.
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Medical equipment)
|An experimental upgrade that replaces a medical cyborgs tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rock in an AoE.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
</tab>
<tab name="Medical">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:MMI empty.png]]
|Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Robotic_brain.png]]
|Robotic Brain
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protecting you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Arm_implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Arm_implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Cyber eyes.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Cyber eyes.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|An electronic device designed to mimic the functions of a pair of human eyes.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Liver.png]]
|Cybernetic Liver
|An electronic device designed to mimic the functions of a of human liver.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Kidneys.png]]
|Cybernetic Kidneys
|An electronic device designed to mimic the functions of a pair of kidneys.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|An electronic device designed to mimic the functions of an organic human heart.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Heart.gif]]
|Upgraded Cybernetic Heart
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Cybernetic Lungs.png]]
|Cybernetic Lungs
|An electronic device designed to mimic the functions of a pair of human lungs.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
</tab>
<tab name="Misc">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
![[File:Exosuit Tracking Beacon.gif]]
|Exosuit Tracking Beacon
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:IPC Head.png]]
![[File:ScienceCircuitboard.png]]
|IPC Head
|Machine Board (Quantum Pad Board)
|A simple, functional robotic head, capable of holding a positronic brain.
|The circuit board for a quantum telepad.
|None<br>
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:IPC Torso.png]]
![[File:EngineeringCircuitboard.png]]
|Integrated Robotic Chassis
|Machine Board (Teleportation Hub)
|The chassis of an IPC that houses most of its components.
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|None<br>
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Supercapacitypowercell.png]]
![[File:EngineeringCircuitboard.png]]
|IPC Microbattery
|Machine Board (Teleportation Station)
|A small, powerful cell for use in fully prosthetic bodies.
|Allows for the construction of circuit boards used to build a Teleporter Station.
|None<br>
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Arm_implant.png]]
![[File:EngineeringCircuitboard.png]]
|IPC Charger
|Machine Board (Permanent Teleporter)
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|None<br>
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Cyborg_Camera.png]]
|IPC Optical Sensor
|The eyes of an IPC.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Universal_recorder.png]]
|IPC Microphone
|Allows an IPC to hear.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Standard
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Nanotrasen
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Silent
|This modification kit silences a mech's onboard voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Honk
|This modification kit updates a mech's onboard voice to Honk. Why?
|None<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Syndicate
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
|2 Illegal<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
![[File:Exosuit Tracking Beacon.gif]]
|AI Control Beacon
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
![[File:Flash.png]]
|Synthetic Flash
|A synthetic flash used mostly in borg construction.
|3 EM Spectrum<br>2 Combat<br>
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
![[File:Powercell.png]]
|Basic Power Cell
|A basic power cell that holds 1000 units of energy
|1 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
![[File:Power_cell.png]]
|High-Capacity Power Cell
|A power cell that holds 10000 units of energy
|2 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
![[File:Hyper_cell.png]]
|Hyper-Capacity Power Cell
|A power cell that holds 30000 units of energy
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Supercapacitypowercell.png]]
|Super-Capacity Power Cell
|A power cell that holds 20000 units of energy
|3 Power Storage<br>3 Materials<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Bluespacepowercell.png]]
|Bluespace Power cell
|A powercell that holds 40000 units of energy
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|-
|}</tab></tabs>
|}</tab></tabs>
==Research Computers==
{| style="width: 80%;"
|- style="vertical-align:top;"
| style="width:33%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console that is able to repair [[AI]]s using IntelliCards.
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|}
| style="width:33%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]].
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|}
| style="width:33%;" |
{| class="wikitable" style="width:100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:Mech_Bay_Power_Control_Console_On.gif]] {{anchor|Mech Bay Power Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console that is used for controlling the Mech Bay Recharge Station.
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Robotics| Mech Bay]]
|}
|- style="vertical-align:top;"
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Messenger Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]], and [[Messaging Server Room]]
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Access Console''' <br> [[file:RnD_Console.png]] {{anchor|R&D Consoles}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]], [[Robotics]], and the [[E.X.P.E.R.I-MENTOR]]
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Server Control''' <br> [[file:RnD_Console.png]] {{anchor|R&D Server Control}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used to choose which consoles have access to upload and download known technologies from the database.
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]]
|}
|- style="vertical-align:top"
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Robotics Control Console''' <br> [[file:Robotics_Control_Console.png]] {{anchor|Robotics Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used to access linked [[Cyborg|Cyborgs]].
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Science Control Console''' <br> [[file:Science_Management_Console.gif]] {{anchor|Science Management Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used to manipulate science personnels ID cards.
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Slime Control Console''' <br> [[file:Slime_Management_Console.png]] {{anchor|Slime Management Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
|}
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Xenobiology]]
|}
|}

Latest revision as of 08:45, 15 September 2024

HELLO WORLD!

Red crowbar.png This user is a Certified‎
Red Tool Collector
[[File:|45px]]


Rolling Servos.png Unoffically a professional‎
Wiki-table Editor‎‎‎ ‎ ‎ ‎
[[File:|45px]]


Sharpests Unofficial Color Standards
Main Departments
Department Header Background Body Text
Service #30A055 #8CCAA0
Supply #A0743E #CAB294
Engineering #FF9D00 #FFC871
Medical #36667F #A1CCE3
Science #64487F #D4B8EE
Security #AD1818 #D17E7E
Legal #7F1E6F #D689C9
Command #127BB7 #7BB5D7

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part One point Five, the Templates
Make Materials Template
Make Levels Template
Part Two, the Trashed Part
Rework the Circuit Imprinter section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Protolathe section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Exosuit Fabricator section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Do a final update of Information
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Protolathes Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.


Circuit Imprinter

Circuit imprinter.png

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Icon Name Description Required Tech Levels Required Materials
AICircuitboard.png AI Module (Freeform) An AI module that allows you to add a single low-priority custom law to an AI. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png AI Module (oneCrewMember) Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. 6 Data Theory
4 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (OxygenIsToxicToHumans) A dangerous module that instructs an AI to remove all oxygen from the station. 4 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
RedAICircuitboard.png AI Module (ProtectStation) Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Purge) Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. 5 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (Quarantine) A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. 3 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Reset) Purges all Freeform and Hacked laws from an AI, leaving core laws intact. 4 Data Theory
6 Materials
Glass.pngGlass1000Gold.pngGold100
LightBlueAICircuitboard.png AI Module (Safeguard) A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. 3 Data Theory
3 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png Core AI Module (Asimov) A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
ClownAICircuitboard.png Core AI Module (Pranksimov) A varient of Asimov that allows breakage of laws if doing so is funny 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Bananium.pngBananium100
BlueAICircuitboard.png Core AI Module (Corporate) A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
GreenAICircuitboard.png Core AI Module (Crewsimov) An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (P.A.L.A.D.I.N.) The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (Antimov) For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png Core AI Module (Freeform) An AI module that allows you to add a single high-priority custom law to an AI. 6 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (T.Y.R.A.N.T.) Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. 5 Data Theory
2 Illegal
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Freezer/Heater) The circuit board for a Freezer/Heater. 3 Data Theory
3 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SMES) The circuit board for a SMES. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Emitter) The circuit board for an emitter. 3 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Computer Design (Power Turbine Console Board) The circuit board for a power turbine console. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Turbine Board) The circuit board for a power turbine. 4 Data Theory
4 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Compressor Board) The circuit board for a power compressor. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (PACMAN-type Generator) The circuit board that for a PACMAN-type portable generator. 2 Data Theory
3 Plasma
3 Power Storage
3 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (MRSPACMAN-type Generator) The circuit board that for a MRSPACMAN-type portable generator. 3 Data Theory
4 Plasma
5 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SUPERPACMAN-type Generator) The circuit board that for a SUPERPACMAN-type portable generator. 3 Data Theory
4 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Tesla Coil Board) The circuit board for a tesla coil. 3 Data Theory
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Grounding Rod Board) The circuit board for a grounding rod. 3 Data Theory
2 Plasma
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ServiceCircuitboard.png Machine Board (Seed Extractor Board) The circuit board for a seed extractor. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Biogenerator) The circuit board for a Biogenerator. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Hydroponics Tray) The circuit board for a Hydroponics Tray. 2 Biotech
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Plant DNA Manipulator Board) The circuit board for a plant DNA manipulator. 4 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Circuitboard.png Machine Board (Smartfridge Board) The circuit board for a smartfridge. 1 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Monkey Recycler Board) The circuit board for a monkey recycler. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Processor Board) The circuit board for a processor. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (AI Holopad Board) The circuit board for a holopad. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Battle Arcade Machine) Allows for the construction of circuit boards used to build a new Arcade Machine. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Deep Fryer) The circuit board for a deep fryer. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Orion Trail Arcade Machine) Allows for the construction of circuit boards used to build a new Orion Trail machine. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Claw Game Board) The circuit board for a claw game. 1 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Mining Rewards Vendor Board) The circuit board for a Mining Rewards Vendor. 3 Engineering
Glass.pngGlass1000
SecurityCircuitboard.png Machine Board (Weapon Recharger) The circuit board for a recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Cell Charger) The circuit board for a battery recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Gibber Board) The circuit board for a gibber. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Recycler Board) The circuit board for a recycler. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Microwave) The circuit board for a Microwave. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Oven) The circuit board for an Oven. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Grill) The circuit board for a Grill. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Dish Drive Board) The circuit board for a dish drive. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Candy Maker) The circuit board for a Candy Maker. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Ore Redemption Board) The circuit board for an Ore Redemption machine. 2 Data Theory
2 Engineering
3 Plasma
Glass.pngGlass1000
Circuitboard.png Machine Board (Prize Counter) The circuit board for a prize counter. 2 Data Theory
2 Materials
Glass.pngGlass1000
Circuitboard.png Machine Board (Virtual Gameboard) The circuit board for a Virtual Gameboard. 2 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Nanotrasen Merchandise Vendor) The circuit board for a Nanotrasen Merchandise Vendor. None
Glass.pngGlass1000
Circuitboard.png Machine Board (Bottler Board) The circuit board for a bottler. 2 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Slot Machine Board) The circuit board for a slot machine. 2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Telecommunications Core) The circuit board for a Telecommunications Core. 2 Engineering
2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Telecommunications Relay) The circuit board for a Telecommunications Relay. 2 Engineering
2 Bluespace
2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Console Board (AI Core) Allows for the construction of circuit boards used to build new AI cores. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (AI Integrity Restorer) Allows for the construction of circuit boards used to build an AI Integrity Restorer. 4 Data Theory
3 EM Spectrum
Glass.pngGlass1000
CommandCircuitboard.png Console Board (AI Upload) Allows for the construction of circuit boards used to build an AI Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Alerts) Allows for the construction of circuit boards used to build an atmosphere alert console.. 2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Monitor) Allows for the construction of circuit boards used to build an Atmospheric Monitor. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Camera Monitor) Allows for the construction of circuit boards used to build camera monitors. 2 Data Theory
2 Combat
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Cloning Machine Console) Allows for the construction of circuit boards used to build a new Cloning Machine console. 4 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Communications Console) Allows for the construction of circuit boards used to build a communications console. 3 Data Theory
3 EM Spectrum
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Crew Monitoring Computer) Allows for the construction of circuit boards used to build a Crew monitoring computer. 3 Data Theory
2 EM Spectrum
2 Biotech
Glass.pngGlass1000
CommandCircuitboard.png Console Board (Cyborg Upload) Allows for the construction of circuit boards used to build a Cyborg Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (DNA Machine) Allows for the construction of circuit boards used to build a new DNA scanning console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Drone Control Console) Allows for the construction of circuit boards used to build a Drone Control console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Exosuit Control Console) Allows for the construction of circuit boards used to build an exosuit control console. 3 Data Theory
Glass.pngGlass1000
CommandCircuitboard.png Console Board (ID Computer) Allows for the construction of circuit boards used to build an ID computer. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Mech Bay Power Control Console) Allows for the construction of circuit boards used to build a mech bay power control console. 3 Data Theory
3 Power Storage
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Medical Records) Allows for the construction of circuit boards used to build a medical records console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Messaging Monitor Console) Allows for the construction of circuit boards used to build a messaging monitor console. 5 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Mining Shuttle) Allows for the construction of circuit boards used to build a mining shuttle console. 3 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Operating Computer) Allows for the construction of circuit boards used to build an operating computer console. 2 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (PanD.E.M.I.C. 2200) Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Power Monitor) Allows for the construction of circuit boards used to build a new power monitor 2 Data Theory
2 Power Storage
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Prisoner Management Console) Allows for the construction of circuit boards used to build a prisoner management console. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Brig Cell Management Console) Allows for the construction of circuit boards used to build a brig cell management console. 2 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Console) Allows for the construction of circuit boards used to build a new R&D console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Server Control Console) The circuit board for a R&D Server Control Console 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Robotics Control Console) Allows for the construction of circuit boards used to build a Robotics Control console. 4 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Security Records Console) Allows for the construction of circuit boards used to build a security records console. 2 Data Theory
2 Combat
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Solar Control) Allows for the construction of circuit boards used to build a solar control console 2 Data Theory
2 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Supermatter Monitoring) Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. 2 Power Storage
2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Ordering Console) Allows for the construction of circuit boards used to build a supply ordering console. 2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Shuttle Console) Allows for the construction of circuit boards used to build a supply shuttle console. 3 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Teleporter Console) Allows for the construction of circuit boards used to build a teleporter control console. 3 Data Theory
3 Bluespace
4 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (General Air Control) Allows for the construction of circuit boards used to build a general air control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Large Tank Control) Allows for the construction of circuit boards used to build a large tank control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Xenobiology Console) Allows for the construction of circuit boards used to build a xenobiology camera console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Mainboard.png Exosuit Board (APLU "Ripley" Central Control module) Allows for the construction of a "Ripley" Central Control module. 2 Data Theory
Glass.pngGlass1000
Mech circuit.png Exosuit Board (APLU "Ripley" Peripherals Control module) Allows for the construction of a "Ripley" Peripheral Control module. 2 Data Theory
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Odysseus" Central Control module) Allows for the construction of a "Odysseus" Central Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Odysseus" Peripherals Control module) Allows for the construction of a "Odysseus" Peripheral Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Gygax" Central Control module) Allows for the construction of a "Gygax" Central Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Peripherals Control module) Allows for the construction of a "Gygax" Peripheral Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Weapons & Targeting Control module) Allows for the construction of a "Gygax" Weapons & Targeting Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Durand" Central Control module) Allows for the construction of a "Durand" Central Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Peripherals Control module) Allows for the construction of a "Durand" Peripheral Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Weapons & Targeting Control module) Allows for the construction of a "Durand" Weapons & Targeting Control module. 5 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Phazon" Central Control module) Allows for the construction of a "Phazon" Central Control module. 6 Data Theory
6 Materials
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Board ("Phazon" Peripherals Control module) Allows for the construction of a "Phazon" Peripheral Control module. 6 Data Theory
5 Bluespace
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Design ("Phazon" Weapons & Targeting Control module) Allows for the construction of a "Phazon" Weapons & Targeting Control module. 6 Data Theory
5 EM Spectrum
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mainboard.png Exosuit Board ("H.O.N.K" Central Control module) Allows for the construction of a "H.O.N.K" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Peripherals Control module) Allows for the construction of a "H.O.N.K" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Reticence" Central Control module) Allows for the construction of a "Reticence" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Peripherals Control module) Allows for the construction of a "Reticence" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Weapons & Targeting Control module) Allows for the construction of a "Reticence" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
MedicalCircuitboard.png Machine Board (Chemical Heater Board) The circuit board for a chemical heater. 2 Data Theory
2 Biotech
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (All-In-One Grinder) Allows for the construction of circuit boards used to build a BAll-In-One Grinder. 2 Materials
2 Biotech
2 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Body Scanner) Allows for the construction of circuit boards used to build a Body Scanner. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Scanner) Allows for the construction of circuit boards used to build a Cloning Scanner. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (DNA Modifier) Allows for the construction of circuit boards used to build a DNA Modifier. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Pod) Allows for the construction of circuit boards used to build a Cloning Pod. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cryotube Board) Allows for the construction of circuit boards used to build a Cryotube. 5 Data Theory
3 Biotech
4 Engineering
3 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Chem Dispenser) The circuit board for a Chem Dispenser. 5 Data Theory
3 Biotech
4 Materials
4 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (ChemMaster Board) The circuit board for a ChemMaster 3000. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Sleeper) Allows for the construction of circuit boards used to build a Sleeper. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Autolathe) The circuit board for an Autolathe. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Circuit Imprinter) The circuit board for a Circuit Imprinter. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Cyborg Recharger) The circuit board for a Cyborg Recharger. 3 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Destructive Analyzer) The circuit board for a Destructive Analyzer. 2 Data Theory
2 EM Spectrum
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Exosuit Fabricator) The circuit board for an Exosuit Fabricator. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Mech Bay Recharger) The circuit board for a Mech Bay Recharger. 3 Data Theory
4 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (E.X.P.E.R.I-MENTOR Board) The circuit board for an E.X.P.E.R.I-MENTOR. 2 Data Theory
2 EM Spectrum
2 Engineering
2 Bluespace
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Protolathe) The circuit board for a Protolathe. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (R&D Server) The circuit board for an R&D Server 3 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Machine Board (Quantum Pad Board) The circuit board for a quantum telepad. 4 Data Theory
4 Bluespace
3 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Hub) Allows for the construction of circuit boards used to build a Teleportation Hub. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Station) Allows for the construction of circuit boards used to build a Teleporter Station. 5 Data Theory
4 Bluespace
4 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Permanent Teleporter) Allows for the construction of circuit boards used to build a Permanent Teleporter. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000