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| ==HELLO WORLD!== | | ==HELLO WORLD!== |
| <!--also thank you User:LordisMangis, I appreciate what you do.-->
| |
| {| style="float:right;" | | {| style="float:right;" |
| | colspan="2" | | | | colspan="2" | |
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| | style="background-color:#7BB5D7; color:black;" | #7BB5D7 | | | style="background-color:#7BB5D7; color:black;" | #7BB5D7 |
| |} | | |} |
| | just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]] |
| |} | | |} |
| ''The introductory paragraph went here'' <br><br> | | ''The introductory paragraph went here'' <br><br> |
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| *[[Guide to Advanced Construction]] | | *[[Guide to Advanced Construction]] |
| Pages I probably plan on working on: | | Pages I probably plan on working on: |
| | *[[Guide to Construction]] |
| *[[Security Items]] | | *[[Security Items]] |
| *[[Crafting]] | | *[[Crafting]] |
| *[[Guide to Cadavers]] | | *[[Guide to Cadavers]] |
| *[[AI]] | | *[[AI]] |
| | *[[Guide to Toxins]] |
| Currently editing this page: | | Currently editing this page: |
| *[[Research Items]] | | *[[Research Items]] |
|
| |
| {| width="20%" class="wikitable" | | {| width="20%" class="wikitable" |
| | colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items''' | | | colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items''' |
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| | Make Levels Template | | | Make Levels Template |
| |- | | |- |
| | colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Hard Part''' | | | colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part''' |
| | |- style="background:#EF958D;" |
| | |✗ |
| | | {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| |- style="background:#EF958D;" | | |- style="background:#EF958D;" |
| |⤏ | | |✗ |
| | Rework the Circuit Imprinter section | | | {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| |- style="background:#EF958D;" | | |- style="background:#EF958D;" |
| |✗ | | |✗ |
| | Rework the Protolathe section | | | {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}} |
| |- style="background:#EF958D;" | | |- style="background:#EF958D;" |
| |✗ | | |✗ |
| | Rework the Exosuit Fabricator section | | | Do a final update of Information |
| |- | | |- |
| | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Three, the Tedious Part''' | | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' |
| | |- style="background:#C48DBD;" |
| | |✓ |
| | | Work on the Circuit Imprinter Tables formating and display. |
| | |- style="background:#C48DBD;" |
| | |⤏ |
| | | Work on the Exosuit Fabricatiors Tables formating and display. |
| |- style="background:#C48DBD;" | | |- style="background:#C48DBD;" |
| |✗ | | |✗ |
| | Do a final update of Information | | | Work on the Protolathes Tables formating and display. |
| |} | | |} |
| |} | | |} |
|
| |
|
| | == Exosuit Fabricator == |
|
| |
|
| {| style="width:100%; margin-left:auto; margin-right:0px;"
| | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. |
| |- Style="vertical-align:bottom;"
| |
| | __TOC__
| |
| | style="width:16em;" | {{JobScience}}
| |
| |}
| |
|
| |
|
| == Circuit Imprinter ==
| | <tabs> |
| <div style="height:5em;">[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.</div> | | <tab name="Cyborg"> |
| | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| <tabs container="width:80%;"><tab name="AI Modules" inline>
| |
| {|class="wikitable" style="background-color:#f0e8f0; width:100%;" | |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style='background-color:#64487F' |Item | | ! style='background-color:#64487F' width:64px; |Icon |
| ! style='background-color:#64487F' |Description | | ! style='background-color:#64487F' width:150px; |Name |
| ! style='background-color:#64487F' |Required Tech Levels | | ! class="unsortable" style='background-color:#64487F' |Description |
| ! style='background-color:#64487F' |Required Materials | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ! width=12% | '''Freeform Module'''<br>[[File:AICircuitboard.png]] | | ![[File:Cyborg endoskeleton.png]] |
| | An AI module that allows you to add a single low-priority custom law to an AI. | | |Cyborg Endoskeleton |
| | width=20% | {{Levels|Data=5|Materials=4}} | | |A complex metal backbone with standard limb sockets and pseudomuscle anchors. |
| | width=15% | {{Materials|Glass=1000|Gold=100}} | | |None<br> |
| |- style="background-color: #E0D3E2;"
| | |[[File:Metal.png|32px]]15000 Metal<br> |
| ! style="background-color: #D5DAE0;" |'''OneCrew Module'''<br>[[File:GreenAICircuitboard.png]]
| |
| | Gives an AI the One Human law, which designates a single person as the only "crewmember" on station.
| |
| | {{Levels|Data=6|Materials=4}}
| |
| | {{Materials|Glass=1000|Diamond=100}}
| |
| |- | | |- |
| ! '''Toxic Oxygen Module'''<br>[[File:AICircuitboard.png]] | | ![[File:Cyborg Torso.png]] |
| | A dangerous module that instructs an AI to remove all oxygen from the station. | | |Cyborg Torso |
| | {{Levels|Data=4|Biological=2|Materials=4}} | | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. |
| | {{Materials|Glass=1000|Gold=100}}
| | |None<br> |
| |- style="background-color: #E0D3E2;"
| | |[[File:Metal.png|32px]]40000 Metal<br> |
| ! style="background-color: #D5DAE0;" |'''Protect Module'''<br>[[File:RedAICircuitboard.png]]
| |
| | Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
| |
| | {{Levels|Data=5|Materials=4}}
| |
| | {{Materials|Glass=1000|Gold=100}} | |
| |-
| |
| ! '''Purge Module'''<br>[[File:AICircuitboard.png]]
| |
| | Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
| |
| | {{Levels|Data=5|Materials=6}}
| |
| | {{Materials|Glass=1000|Gold=100}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''Quarantine Module'''<br>[[File:AICircuitboard.png]]
| |
| | A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
| |
| | {{Levels|Data=3|Biological=2|Materials=4}}
| |
| | {{Materials|Glass=1000|Gold=100}}
| |
| |- | | |- |
| ! '''Reset Module'''<br>[[File:AICircuitboard.png]] | | ![[File:Cyborg Head.png]] |
| | Purges all Freeform and Hacked laws from an AI, leaving core laws intact. | | |Cyborg Head |
| | {{Levels|Data=4|Materials=6}}
| | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. |
| | {{Materials|Glass=1000|Gold=100}}
| | |None<br> |
| |- style="background-color: #E0D3E2;" | | |[[File:Metal.png|32px]]5000 Metal<br> |
| ! style="background-color: #D5DAE0;" |'''Safeguard Module'''<br>[[File:LightBlueAICircuitboard.png]]
| |
| | A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
| |
| | {{Levels|Data=3|Materials=3}}
| |
| | {{Materials|Glass=1000|Gold=100}}
| |
| |- | | |- |
| ! '''Antimov Module'''<br>[[File:RedAICircuitboard.png]] | | ![[File:Cyborg Left Arm.png]] |
| | A core lawset for lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. | | |Cyborg Left Arm |
| | {{Levels|Data=5|Illegal=2|Materials=5}} | | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | {{Materials|Glass=1000|Diamond=100}}
| | |None<br> |
| |- style="background-color: #E0D3E2;"
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| ! style="background-color: #D5DAE0;" |'''Pranksimov Module'''<br>[[File:ClownAICircuitboard.png]]
| |
| | A varient of the core Asimov lawset that allows breakage of laws if doing so is funny
| |
| | {{Levels|Data=5|Illegal=2|Materials=5}}
| |
| | {{Materials|Glass=1000|Bananium=100}}
| |
| |- | | |- |
| ! '''Asimov Module'''<br>[[File:GreenAICircuitboard.png]] | | ![[File:Cyborg Right Arm.png]] |
| | A true classic, this core lawset instructs the AI to protect and serve humans, while preserving its own existence. | | |Cyborg Right Arm |
| | {{Levels|Data=3|Materials=5}} | | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | {{Materials|Glass=1000|Diamond=100}}
| | |None<br> |
| |- style="background-color: #E0D3E2;"
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| ! style="background-color: #D5DAE0;" |'''Corporate Module'''<br>[[File:BlueAICircuitboard.png]]
| |
| | A penny pincher's core lawset, this module makes the AI reduce expenses and increase profit where possible.
| |
| | {{Levels|Data=5|Materials=5}}
| |
| | {{Materials|Glass=1000|Diamond=100}}
| |
| |- | | |- |
| ! '''Crewsimov Module'''<br>[[File:GreenAICircuitboard.png]] | | ![[File:Robotleg.png]] |
| | An updated version of the Asimov module, this core lawset has the AI protect all crew, rather than just humans. | | |Cyborg Left Leg |
| | {{Levels|Data=3|Materials=5}}
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | {{Materials|Glass=1000|Diamond=100}}
| | |None<br> |
| |- style="background-color: #E0D3E2;" | | |[[File:Metal.png|32px]]10000 Metal<br> |
| ! style="background-color: #D5DAE0;" |'''Freeform Module'''<br>[[File:AICircuitboard.png]]
| |
| | An AI module that allows you to add a single High-Priority custom law to an AI.
| |
| | {{Levels|Data=6|Materials=6}}
| |
| | {{Materials|Glass=1000|Diamond=100}}
| |
| |- | | |- |
| ! '''P.A.L.A.D.I.N. Module'''<br>[[File:RedAICircuitboard.png]] | | ![[File:Cyborg Right Leg.png]] |
| | The Lawful Good-est of all core lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. | | |Cyborg Right Leg |
| | {{Levels|Data=3|Materials=5}}
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. |
| | {{Materials|Glass=1000|Diamond=100}}
| | |None<br> |
| |- style="background-color: #E0D3E2;" | | |[[File:Metal.png|32px]]10000 Metal<br> |
| ! style="background-color: #D5DAE0;" |'''T.Y.R.A.N.T. Module'''<br>[[File:RedAICircuitboard.png]]
| |
| | Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. | |
| | {{Levels|Data=6|Materials=6}}
| |
| | {{Materials|Glass=1000|Diamond=100}}
| |
| |}
| |
| </tab><tab name="Computer Boards" inline>
| |
| {|class="wikitable" style="background-color:#f0e8f0; width:100%;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' |Item
| |
| ! style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' |Required Tech Levels
| |
| ! style='background-color:#64487F' |Required Materials
| |
| |-
| |
| ! width=12% | '''AI Core'''<br>[[File:ScienceCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build new AI cores.
| |
| | width=20% | {{Levels|Data=3}}
| |
| | width=15% | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''AI Integrity Restorer'''<br>[[File:ScienceCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build an AI Integrity Restorer.
| |
| | {{Levels|Data=4|Electromagnetic=4}}
| |
| | {{Materials|Glass=1000}}
| |
| |- | | |- |
| ! '''AI Upload'''<br>[[File:ScienceCircuitboard.png]]
| | </tab> |
| | Allows for the construction of circuit boards used to build an AI Upload Console.
| | <tab name="Cyborg Repair"> |
| | {{Levels|Data=5|Engineering=4}}
| |
| | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''Air Sensor Monitor'''<br>[[File:EngineeringCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build an Air Sensor Monitor.
| |
| | {{Levels|Data=2}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! '''Atmospheric Alerts'''<br>[[File:EngineeringCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build an Atmosphere Alert Console.
| |
| | {{Levels|Data=2}}
| |
| | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''Brig Cell Management'''<br>[[File:SecurityCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build a Brig Cell Management Console.
| |
| | {{Levels|Data=2}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! '''Camera Monitor'''<br>[[File:SecurityCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build Camera Monitors.
| |
| | {{Levels|Data=2|Combat=2}}
| |
| | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''Cloning Console'''<br>[[File:MedicalCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build a new Cloning Machine Console.
| |
| | {{Levels|Data=4|Biological=3}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| |}
| |
| </tab><tab name="Engineering Machinery" inline>
| |
| </tab><tab name="Exosuit Modules" inline>
| |
| {|class="wikitable" style="background-color:#f0e8f0; width:100%;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' |Item
| |
| ! style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' |Required Tech Levels
| |
| ! style='background-color:#64487F' |Required Materials
| |
| |-
| |
| ! width=12% | '''"Ripley" Central Control Module'''<br>[[File:Mainboard.png]]
| |
| | Allows for the construction of a "Ripley" Central Control module.
| |
| | width=20% | {{Levels|Data=2}}
| |
| | width=15% | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''"Ripley" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "Ripley" Peripheral Control module.
| |
| | {{Levels|Data=2}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! '''"Odysseus" Central Control Module'''<br>[[File:Mainboard.png]]
| |
| | Allows for the construction of a "Odysseus" Central Control module.
| |
| | {{Levels|Data=3|Biological=3|Engineering=3}}
| |
| | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''"Odysseus" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "Odysseus" Peripheral Control module.
| |
| | {{Levels|Data=3|Biological=3|Engineering=3}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! '''"Gygax" Central Control Module'''<br>[[File:Mainboard.png]]
| |
| | Allows for the construction of a "Gygax" Central Control module.
| |
| | {{Levels|Data=4|Combat=3|Engineering=4}}
| |
| | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''"Gygax" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "Gygax" Peripheral Control module.
| |
| | {{Levels|Data=4|Combat=3|Engineering=4}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! '''"Gygax" Weapons & Targeting Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "Gygax" Weapons & Targeting Control module.
| |
| | {{Levels|Data=4|Combat=3|Engineering=4}}
| |
| | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''"Durand" Central Control Module'''<br>[[File:Mainboard.png]]
| |
| | Allows for the construction of a "Durand" Central Control module.
| |
| | {{Levels|Data=5|Combat=4|Engineering=4}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! '''"Durand" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "Durand" Peripheral Control module.
| |
| | {{Levels|Data=5|Combat=4|Engineering=4}}
| |
| | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''"Durand" Weapons & Targeting Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "Durand" Weapons & Targeting Control module.
| |
| | {{Levels|Data=5|Combat=4|Engineering=4}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! '''"Phazon" Central Control Module'''<br>[[File:Mainboard.png]]
| |
| | Allows for the construction of a "Phazon" Central Control module.
| |
| | {{Levels|Data=6|Materials=6|Plasma=5}}
| |
| | {{Materials|Glass=1000|Bluespace=100}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''"Phazon" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "Phazon" Peripheral Control module.
| |
| | {{Levels|Data=6|Materials=6|Plasma=5}}
| |
| | {{Materials|Glass=1000|Bluespace=100}}
| |
| |-
| |
| ! '''"Phazon" Weapons & Targeting Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "Phazon" Weapons & Targeting Control module.
| |
| | {{Levels|Data=6|Materials=6|Plasma=5}}
| |
| | {{Materials|Glass=1000|Bluespace=100}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''"H.O.N.K" Central Control Module'''<br>[[File:Mainboard.png]]
| |
| | Allows for the construction of a "H.O.N.K" Central Control module.
| |
| | {{Levels|Data=3|Engineering=3}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! '''"H.O.N.K" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "H.O.N.K" Peripheral Control module.
| |
| | {{Levels|Data=3|Engineering=3}}
| |
| | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''"H.O.N.K" Weapons & Targeting Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
| |
| | {{Levels|Data=3|Engineering=3}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! '''"Reticence" Central Control Module'''<br>[[File:Mainboard.png]]
| |
| | Allows for the construction of a "Reticence" Central Control module.
| |
| | {{Levels|Data=3|Engineering=3}}
| |
| | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''"Reticence" Peripherals Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "Reticence" Peripheral Control module.
| |
| | {{Levels|Data=3|Engineering=3}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! '''"Reticence" Weapons & Targeting Module'''<br>[[File:Mech_circuit.png]]
| |
| | Allows for the construction of a "Reticence" Weapons & Targeting Control module.
| |
| | {{Levels|Data=3|Engineering=3}}
| |
| | {{Materials|Glass=1000}}
| |
| |}
| |
| </tab><tab name="Hydroponics Machinery" inline> | |
| </tab><tab name="Misc Machinery" inline>
| |
| </tab><tab name="Research Machinery" inline>
| |
| </tab><tab name="Subspace Telecomms" inline>
| |
| {|class="wikitable" style="background-color:#f0e8f0; width:100%;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' |Item
| |
| ! style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' |Required Tech Levels
| |
| ! style='background-color:#64487F' |Required Materials
| |
| |-
| |
| ! width=12% | '''Telecommunications Core Board'''<br>[[File:EngineeringCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build a Telecommunications Core.
| |
| | width=20% | {{Levels|Data=2|Engineering=2}}
| |
| | width=15% | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''Telecommunications Relay Board'''<br>[[File:EngineeringCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build a Telecommunications Relay.
| |
| | {{Levels|Data=2|Engineering=2|Bluespace=2}}
| |
| | {{Materials|Glass=1000}}
| |
| |}
| |
| </tab><tab name="Teleportation Machinery" inline>
| |
| {|class="wikitable" style="background-color:#f0e8f0; width:100%;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' |Item
| |
| ! style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' |Required Tech Levels
| |
| ! style='background-color:#64487F' |Required Materials
| |
| |-
| |
| ! width=12% | '''Quantum Pad Board'''<br>[[File:ScienceCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build a Quantum Pad.
| |
| | width=20% | {{Levels|Data=4|Bluespace=4|Plasma=3|Engineering=4}}
| |
| | width=15% | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''Teleportation Hub Board'''<br>[[File:EngineeringCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build a Teleportation Hub.
| |
| | {{Levels|Data=3|Bluespace=5|Materials=4|Engineering=5}}
| |
| | {{Materials|Glass=1000}}
| |
| |-
| |
| ! width=12% | '''Teleportation Station Board'''<br>[[File:EngineeringCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build a Teleporter Station.
| |
| | width=20% | {{Levels|Data=5|Bluespace=4|Plasma=4|Engineering=4}}
| |
| | width=15% | {{Materials|Glass=1000}}
| |
| |- style="background-color: #E0D3E2;"
| |
| ! style="background-color: #D5DAE0;" |'''Permanent Teleporter Board'''<br>[[File:EngineeringCircuitboard.png]]
| |
| | Allows for the construction of circuit boards used to build a Permanent Teleporter.
| |
| | {{Levels|Data=3|Bluespace=5|Materials=4|Engineering=5}}
| |
| | {{Materials|Glass=1000}}
| |
| |}
| |
| </tab></tabs>
| |
| | |
| == Protolathe ==
| |
| [[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
| |
| | |
| <tabs>
| |
| <tab name="Bluespace"> | |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 445: |
Line 206: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:tracking_beacon.png]] | | ![[File:Cyborg Binary Comms Device.png]] |
| |Tracking Beacon | | |Cyborg Binary Communication Device |
| |A bluespace tracking beacon. Teleporters can lock on to activated beacons. | | |Allows for Cyborgs to Communicate in binary. |
| |1 Bluespace<br> | | |None<br> |
| |{{Materials|Metal=300|Glass=200}} | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |-
| |
| ![[File:Bluespace_Crystal.png]]
| |
| |Artificial Bluespace Crystal
| |
| |A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
| |
| |3 Bluespace<br>6 Materials<br>4 Plasma<br>
| |
| |{{Materials|Diamond=1500|Plasma=1500}}
| |
| |- | | |- |
| ![[File:Holdpack.gif]] | | ![[File:Cyborg Radio.png]] |
| |Bag of Holding | | |Cyborg Radio |
| |A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | | |A radio for cyborgs. |
| |7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br> | | |None<br> |
| |{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| ![[File:Holdingbelt.gif]] | | ![[File:Actuator.png]] |
| |Belt of Holding | | |Cyborg Actuator |
| |An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. | | |An actuator for Cyborgs. |
| |7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br> | | |None<br> |
| |{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}
| | |[[File:Metal.png|32px]]3500 Metal<br> |
| |- | | |- |
| ![[File:GPS.gif]] | | ![[File:Cyborg diag unit.png]] |
| |GPS Device | | |Cyborg Diagnosis Unit |
| |A device that can track its position at all times. Can be used to track other GPS signals. | | |A diagnosis unit for cyborgs. |
| |2 Materials<br>2 Bluespace<br> | | |None<br> |
| |{{Materials|Metal=500|Glass=1000}} | | |[[File:Metal.png|32px]]3500 Metal<br> |
| |- | | |- |
| ![[File:Satchel_holding.gif]] | | ![[File:Cyborg Camera.png]] |
| |Mining Satchel of Holding | | |Cyborg Camera |
| |A mining satchel that can hold an infinite amount of ores. | | |The eyes of a cyborg. |
| |4 Bluespace<br>3 Materials<br>4 Engineering<br> | | |None<br> |
| |{{Materials|Gold=250|Uranium=500}}
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| ![[File:bsplacer.gif]] | | ![[File:Cyborg armor.png]] |
| |Bluespace Conveyor Belt Placer | | |Cyborg Armor |
| |This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. | | |Armor designed for cyborgs. |
| |3 Bluespace<br>1 Materials<br>3 Engineering<br> | | |None<br> |
| |{{Materials|Metal=5000|Glass=1000|Silver=500}} | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |-
| |
| ![[File:tracking_beacon.png]]
| |
| |Telepad Beacon
| |
| |Use to warp in a cargo telepad.
| |
| |5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br> | |
| |{{Materials|Metal=2000|Glass=1750|Silver=500}}
| |
| |-
| |
| ![[File:BRPD.gif]]
| |
| |Bluespace Rapid Pipe Dispenser (BRPD)
| |
| |Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
| |
| |3 Bluespace<br>6 Toxins
| |
| |{{Materials|Metal=75000|Glass=37500|Silver=3000}}
| |
| |-
| |
| ![[File:BluespaceShotglass.gif]]
| |
| |Bluespace Shot Glass
| |
| |A shot glass that holds up to 50 units.
| |
| |5 Bluespace<br>3 Materials<br>4 Plasma
| |
| |{{Materials|Metal=1000|Bluespace=500}}
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="Janitorial"> | | <tab name="MODsuit Construction"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 515: |
Line 252: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Advanced_mop.png]] | | ![[File:Mod Shell.png]] |
| |Advanced Mop | | |MOD Shell |
| |An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. | | |A 'Cybersun Industries' designed shell for a Modular Suit. |
| |4 Materials<br>3 Engineering<br> | | |None<br> |
| |{{Materials|Metal=2500|Glass=200}} | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Bluespace_trashbag.png]] | | ![[File:Mod Helmet.png]] |
| |Trash Bag of Holding | | |MOD Helmet |
| |The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. | | |A 'Cybersun Industries' designed helmet for a Modular Suit. |
| |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | | |None<br> |
| |{{Materials|Gold=1500|Uranium=250|Plasma=1500}}
| | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:Holosign_projector.gif]] | | ![[File:Mod Chestplate.png]] |
| |Janitorial Holographic Sign Projector | | |MOD Chestplate |
| |A holograpic projector used to project janitor warning signs. | | |A 'Cybersun Industries' designed chestplate for a Modular Suit. |
| |3 Data Theory<br> | | |None<br> |
| |{{Materials|Metal=2000|Glass=1000}} | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:Lightreplacer.png]] | | ![[File:Mod Gauntlets.png]] |
| |Light Replacer | | |MOD Gauntlets |
| |A device to automatically replace lights. Refill with working lightbulbs or broken glass. | | |'Cybersun Industries' designed gauntlets for a Modular Suit. |
| |3 EM Spectrum<br>4 Engineering<br> | | |None<br> |
| |{{Materials|Metal=1500|Silver=150|Glass=3000}} | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:BluespaceLightReplacer.gif]] | | ![[File:Mod Boots.png]] |
| | Bluespace Light Replacer | | |MOD Boots |
| |A device to automatically replace lights from a distance. Refill with working light bulbs. | | |'Cybersun Industries' designed boots for a Modular Suit. |
| |7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma | | |None<br> |
| |{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}} | | |[[File:Metal.png|32px]]5000 Metal<br> |
| |- | | |- |
| ![[File:AlienMop.gif]] | | ![[File:Mod Standard Plating.png]] |
| | Alien Mop | | |MOD External Plating |
| |An advanced mop obtained through Abductor technology. | | |External plating used to finish a MOD control unit. |
| |5 Materials<br>5 Engineering<br>3 Alientech | | |None<br> |
| |{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}} | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:AlienLightreplacer.gif]] | | ![[File:Mod Engineering Plating.png]] |
| | Alien Light Replacer | | |MOD Engineering Plating |
| |An advanced light replacer obtained through Abductor technology. | | |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. |
| |7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech | | |None<br> |
| |{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}} | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:Alien Flyswatter.png]] | | ![[File:Mod Atmospheric Plating.png]] |
| | Alien Flyswatter | | |MOD Atmospheric Plating |
| |An advanced flyswatter obtained through Abductor technology. | | |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. |
| |5 Combat<br>1 Alientech | | |None<br> |
| |{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}} | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| </tab>
| | ![[File:Mod Medical Plating.png]] |
| <tab name="Mining">
| | |MOD Medical Plating |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A lightweight suit by DeForest Medical Corporation, allows for easier movement. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |None<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Security Plating.png]] |
| |Kinetic Accelerator Rapid Repeater Mod | | |MOD Security Plating |
| |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | | |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Cosmohonk Plating.png]] |
| |Kinetic Accelerator Resonator Blast Mod | | |MOD Cosmohonk Plating |
| |Causes kinetic accelerator shots to leave and detonate resonator blasts. | | |A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:Mining_drill.png]] | | ![[File:Mod Skin Applier.png]] |
| |Mining Drill | | |MOD Civilian Skin |
| |Yours is the drill that will pierce through the rock walls. | | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:Diamond_mining_drill.png]] | | ![[File:Mod Skin Applier.png]] |
| |Diamond Mining Drill | | |MOD Corpsman Skin |
| |Yours is the drill that will pierce the heavens! | | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> |
| |- | | |- |
| ![[File:Plasmacutter.png]]
| | </tab> |
| |Plasma Cutter | | <tab name="MODsuit Modules"> |
| |You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]400 Plasma<br>
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Advancedplasmacutter.png]] | | ![[File:Mod Storage.png]] |
| |Advanced Plasma Cutter | | |Storage Module |
| |You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock. | | |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. |
| |4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM Spectrum | | |None<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |- | | |- |
| ![[File:Jackhammer.png]] | | ![[File:Mod Extended Storage.png]] |
| |Sonic Jackhammer | | |Expanded Storage Module |
| |Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be. | | |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." |
| |7 Materials<br>5 Power Storage<br>6 Engineering<br>5 EM Spectrum | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]6000 Diamond<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> |
| |- | | |- |
| ![[File:Superresonator.png]] | | ![[File:Mod Syndicate Storage.png]] |
| |Upgraded Resonator | | |Syndicate Storage Module |
| |An upgraded version of the resonator that can produce more fields at once. | | |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. |
| |4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br> | | |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Medical Visor.png]] |
| |Kinetic Accelerator Trigger Guard Mod | | |Medical Visor Module |
| |Allows creatures normally incapable of firing guns to operate the weapon when installed. | | |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |5 Materials<br>4 Programming<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Diagnostic Visor.png]] |
| |Kinetic Accelerator Damage Mod | | |Diagnostic Visor Module |
| |Increases the damage of kinetic accelerator when installed. | | |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Security Visor.png]] |
| |Kinetic Accelerator Cooldown Mod | | |Security Visor Module |
| |Decreases the cooldown of a kinetic accelerator when installed. | | |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Meson Visor.png]] |
| |Kinetic Accelerator Range Mod | | |Meson Visor Module |
| |Increases the range of a kinetic accelerator when installed. | | |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | | |4 Materials<br>4 Biotech<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Kineticacceleratormod.png]] | | ![[File:Mod Welding Protection.png]] |
| |Kinetic Accelerator Mining AoE Mod | | |Welding Protection Module |
| |Causes the kinetic accelerator to destroy rocks in an AoE around your target. | | |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | | |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> |
| |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Experimental_Mining_Charge.png]] | | ![[File:Mod T-Ray Scanner.png]] |
| |Experimental Mining Charge | | |T-Ray Scanner Module |
| |An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. | | |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | | |2 Materials<br>2 Engineering<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:LavaproofRods.png]] | | ![[File:Mod Cloak.png]] |
| |Lava-Resistant Iron Rods | | |Cloak Module |
| |Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. | | |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. |
| |7 Materials<br>5 Engineering<br> | | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |- | | |- |
| </tab>
| | ![[File:Mod Ion Jetpack.png]] |
| <tab name="Power">
| | |Ion Jetpack Module |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Powercell.png]] | | ![[File:Mod Magnetic Stability.png]] |
| |Basic Power Cell | | |Magnetic Stabilizator Module |
| |A basic power cell that holds 1000 units of energy | | |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. |
| |1 Power Storage<br> | | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold |
| |- | | |- |
| ![[File:Power_cell.png]] | | ![[File:Mod Radiation Protection.png]] |
| |High-Capacity Power Cell | | |Radiation Protection Module |
| |An improved power cell that holds 10000 units of energy | | |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. |
| |2 Power Storage<br> | | |4 Materials<br>4 EM Spectrum<br>5 Combat<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> | | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Supercapacitypowercell.png]] | | ![[File:Mod EMP Shield.png]] |
| |Super-Capacity Power Cell | | |EMP Shield Module |
| |An advanced power cell that holds 20000 units of energy | | |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. |
| |3 Power Storage<br>2 Materials<br> | | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Hyper_cell.png]] | | ![[File:Mod Flashlight.png]] |
| |Hyper-Capacity Power Cell | | |Flashlight Module |
| |An extremely advanced power cell that holds 30000 units of energy | | |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. |
| |5 Power Storage<br>4 Materials<br> | | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> |
| |[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Bluespacepowercell.png]] | | ![[File:Mod Emergency Tether.png]] |
| |Bluespace Power cell | | |Emergency Tether Module |
| |A near-magical powercell that holds 40000 units of energy | | |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. |
| |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace | | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh | | |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold |
| |- | | |- |
| </tab>
| | ![[File:Mod Reagent Scanner.png]] |
| <tab name="Weapons">
| | |Reagent Scanner Module |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mod Internal GPS.png]] |
| |WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) | | |Internal GPS Module |
| |A 20 round armour piercing ammo box for the security WT-550 Auto Rifle | | |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. |
| |1 Materials<br>1 Combat<br> | | |2 Materials<br>2 Bluespace<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mod Thermal Regulator.png]] |
| |WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) | | |Thermal Regulator Module |
| |A 20 round incendiary ammo box for the security WT-550 Auto Rifle | | |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. |
| |1 Materials<br>1 Combat<br> | | |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mod Injector.png]] |
| |WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) | | |Injector Module |
| |A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle | | |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. |
| |1 Materials<br>1 Combat<br> | | |4 Biotech<br>6 Materials<br>5 EM Spectrum<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mod Defibrillator.png]] |
| |WT-550 Auto Gun Ammo Box (4.6x30mm) | | |Defibrillator Module |
| |A 20 round ammo box for the security WT-550 Auto Rifle | | |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. |
| |1 Materials<br>1 Combat<br> | | |7 Materials<br>7 Biotech<br>6 Power Storage<br> |
| |[[File:Metal.png|32px]]4000 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:WTammo.png]] | | ![[File:Mod Bike Horn.png]] |
| |WT-550 Auto Gun Magazine (4.6x30mm) | | |Bike Horn Module |
| |A 20 round magazine for the security WT-550 Auto Rifle | | |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. |
| |1 Materials<br>1 Combat<br> | | |3 Programming<br>3 Materials<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> |
| |- | | |- |
| ![[File:Lasermag.gif]] | | ![[File:Mod Waddle.png]] |
| |Laser Rifle Projector Magazine | | |Waddle Module |
| |A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine | | |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. |
| |4 Power Storage<br>4 Combat<br> | | |3 Programming<br>3 Materials<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]600 Plasma<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Crate Clamp.png]] |
| [[File:Advanced_energy_gun.gif]]
| | |Crate Clamp Module |
| |Advanced Energy Gun Parts Kit | | |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. |
| |A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]]. | | |3 Programming<br>3 Materials<br> |
| |5 Combat<br>5 EM Spectrum<br>5 Power Storage<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Uranium.png|32px]]3000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Drill.png]] |
| [[File:Decloner.gif]]
| | |Drill Module |
| |Decloner Parts Kit | | |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. |
| |A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]]. | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| |5 Combat<br>5 Materials<br>6 Biotech<br>7 Plasma<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> |
| |[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br> | |
| |- | | |- |
| ![[File:Floralsomatoray.png]] | | ![[File:Mod Ore Bag.png]] |
| |Floral Somatoray | | |Ore Bag Module |
| |A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. | | |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. |
| |2 Materials<br>4 Biotech<br> | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod DNA Lock.png]] |
| [[File:Ion_carbine.gif]]
| | |DNA Lock Module |
| |Ion Carbine Parts Kit | | |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. |
| |A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]]. | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |5 Combat<br>4 EM Spectrum<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> |
| |[[File:Silver.png|32px]]6000 Silver<br>[[File:Metal.png|32px]]8000 Metal<br>[[File:Uranium.png|32px]]2000 Uranium<br>
| |
| |- | | |- |
| ![[File:Portalgun.png]] | | ![[File:Mod Holster.png]] |
| |Bluespace Wormhole Projector | | |Holster Module |
| |Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. | | |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. |
| |5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br> | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Large grenade casing.png]] | | ![[File:Mod Active Sonar.png]] |
| |Large Grenade | | |Active Sonar Module |
| |A grenade that affects a larger area and uses larger containers. | | |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. |
| |3 Combat<br>3 Engineering<br> | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]3000 Metal<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Pyro_grenade_casing.png]] | | ![[File:Mod Pathfinder.png]] |
| |Pyro Grenade | | |Pathfinder Module |
| |A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. | | |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. |
| |4 Engineering<br>4 Combat<br> | | |6 Materials<br>5 Power Storage<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Cryo_grenade_casing.png]] | | ![[File:Mod Plasma Stabilizer.png]] |
| |Cryo Grenade | | |Plasma Stabilizer Module |
| |A custom made cryogenic grenade. It rapidly cools its contents upon detonation. | | |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. |
| |3 Materials<br>3 Combat<br> | | |2 Materials<br>2 Power Storage<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Advanced_grenade_casing.png]] | | ![[File:Mod Smoke Grenade.png]] |
| |Advanced Release Grenade | | |Smoke Grenade Module |
| |A custom made advanced release grenade. It can be detonated more than once. | | |A module that dispenses primed smoke grenades to disperse crowds. |
| |4 Engineering<br>3 Combat<br> | | |5 Materials<br>6 Engineering<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Dropwall_Shield_Generator.gif]] | | ![[File:Mod Plate Compression.png]] |
| |Dropwall Shield Generator | | |Plate Compression Module |
| |A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. | | |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. |
| |5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum | | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> |
| |{{Materials|Metal=2000|Glass=1200|Silver=100|Titanium=100|Plasma=100}} | | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:teleriot.gif]] | | ![[File:Mod Status Readout.png]] |
| |Telescopic Riot Shield | | |Status Readout Module |
| |An advanced riot shield made of lightweight materials that collapses for easy storage. | | |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. |
| |4 Combat<br>3 Materials<br>4 Engineering<br> | | |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>[[File:Titanium.png|32px]]200 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Teleporter.png]] |
| [[File:Accelerator_laser_cannon.png]]
| | |Teleporter Module |
| |Accelerator Laser Cannon Parts Kit | | |A module that uses a bluespace core to let the user transport their particles elsewhere. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]]. | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |5 Combat<br>5 EM Spectrum<br>3 Power Storage<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Diamond.png|32px]]3000 Diamond<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Kinesis.png]] |
| [[File:Laser_sniper.png]]
| | |Kinesis Module |
| |LWAP Laser Sniper Parts Kit | | |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Laser Sniper|Laser Sniper]]. | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |7 Combat<br>7 EM Spectrum<br>5 Power Storage<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]8000 Glass<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Firewall.png]] |
| [[File:Plasmapistol.png]]
| | |Firewall Module |
| |Plasma Pistol Parts Kit | | |A module that uses a pyroclastic core to make immolating dropwalls. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]]. | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Arc-Shield.png]] |
| [[File:SPRK-12.gif]]
| | |Arc-Shield Module |
| |SPRK-12 Pistol Parts Kit | | |A module that uses a flux core to project an unstable protective shield. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]]. | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Vortex Shotgun.png]] |
| [[File:Stunrevolver.png]]
| | |Vortex Shotgun Module |
| |Arc Revolver Parts Kit | | |A module that uses a vortex core to rend the fabric of space time in front of it. |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]]. | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |7 Combat<br>6 Materials<br>6 Power Storage<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br> | |
| |- | | |- |
| ![[File:Weapon Parts Kit.png]]<br> | | ![[File:Mod Cryogrenade.png]] |
| [[File:Tempgun.png]]
| | |Cryogrenade Module |
| |Temperature Gun Parts Kit | | |A module that uses a cryogenic core to make freezing grenades. |
| |A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]]. | | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> |
| |4 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br> | | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br> | |
| |- | | |- |
| ![[File:UnloadedTechshell.png]]
| | </tab> |
| |Unloaded Technological Shotshell
| | <tab name="Ripley"> |
| |A high-tech shotgun shell which can be loaded with materials to produce unique effects.
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Xray.gif]]
| |
| |Xray Laser Gun Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Xray Laser Gun|Xray Laser Gun]].
| |
| |4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Immolator_Laser_Gun.gif]]
| |
| |Immolator Laser Gun Parts Kit
| |
| |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Immolator Laser Gun|Immolator Laser Gun]].
| |
| |5 Power Storage<br>5 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br>
| |
| |-
| |
| ![[File:Armor shell.png]]
| |
| |Reactive Armor Shell
| |
| |An experimental suit of armour, awaiting installation of an anomaly core.
| |
| |7 Materials<br>5 Engineering<br>6 Combat<br>
| |
| |[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:BSG Finished.gif]]
| |
| |B.S.G
| |
| |The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| |
| | 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
| |
| |{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:Energy_Crossbow_Large.png]]
| |
| |Energy Crossbow Parts Kit
| |
| |A parts kit that can be used with 15u radium on an [[Firearms#Laser Gun|Laser gun]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]].
| |
| |5 Combat<br>5 EM Spectrum<br>3 Engineering<br>5 Illegal
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:UniversalSuppressor.png]]
| |
| |Universal Suppressor
| |
| |A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
| |
| |6 Combat<br>5 Engineering<br>3 Illegal<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Vortex_Arm.png]]
| |
| |Vortex Arm Implant Shell
| |
| |An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
| |
| |7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood
| |
| |-
| |
| ![[File:SAEMI_implant.png]]
| |
| |Strong-Arm Empowered Musculature Implant
| |
| |An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches.
| |
| |7 Combat<br>7 Biotech<br>4 Illegal<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Weapon Parts Kit.png]]<br>
| |
| [[File:U_Ion_Silencer.gif]]
| |
| |U-ION Silencer Parts Kit
| |
| |Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
| |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal
| |
| |{{Materials|Metal=5000|Gold=5000|Uranium=4000|Titanium=2000|Bluespace=2000}}
| |
| |-
| |
| ![[File:Fusion_Gauntlets.gif]]
| |
| |Fusion Gauntlets
| |
| |A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
| |
| |7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
| |
| |{{Materials|Metal=10000|Glass=5000|Silver=4000|Titanium=4000|Plasma=8000}}
| |
| |-
| |
| </tab> | |
| <tab name="Equipment"> | |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| ! style='background-color:#64487F' width:64px; |Icon | | ! style='background-color:#64487F' width:64px; |Icon |
Line 940: |
Line 590: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Gravitational Boots.gif]] | | ![[File:Mech Chassis.png]] |
| |Gravitational Boots | | |Exosuit Chassis (APLU "Ripley") |
| |Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. | | |The chassis of an APLU Ripley. |
| |7 Materials<br>7 EM Spectrum<br>7 Engineering | | |None<br> |
| |{{Materials|Silver = 4000|Titanium = 6000|Uranium = 4000|Plasma = 4000}}
| | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Experiwelder.gif]] | | ![[File:Ripley Torso.png]] |
| |Experimental Welding Tool | | |Exosuit Torso (APLU "Ripley") |
| |An experimental welder, it automatically generates additional fuel and is less damaging to the eyes. | | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br> | | |None<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> |
| |- | | |- |
| ![[File:Health_hud.png]] | | ![[File:Ripley Left arm.png]] |
| |Health Scanner HUD | | |Exosuit Left Arm (APLU "Ripley") |
| |A heads-up display that scans the humans in view and provides accurate data about their health status. | | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Biotech<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Magboots.png]] | | ![[File:Ripley Right arm.png]] |
| |Magnetic Boots | | |Exosuit Right Arm (APLU "Ripley") |
| |Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. | | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:NightVision.png]] | | ![[File:Ripley Left leg.png]] |
| |Night Vision Goggles | | |Exosuit Left Leg (APLU "Ripley") |
| |Goggles that let you see through darkness unhindered. | | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. |
| |5 EM Spectrum<br>5 Engineering<br>4 Plasma<br>4 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]350 Plasma<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Sec_hud.png]] | | ![[File:Ripley Right leg.png]] |
| |Security HUD | | |Exosuit Right leg (APLU "Ripley") |
| |A heads-up display that scans the humans in view and provides accurate data about their ID status. | | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. |
| |3 EM Spectrum<br>2 Combat<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Skills HUD.png]]
| | </tab> |
| |Skills HUD | | <tab name="Firefighter"> |
| |A heads-up display capable of showing the employment history records of NT crew members. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |2 Combat<br>3 EM Spectrum<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:MGlasses.png]] | | ![[File:Mech Chassis.png]] |
| |Optical Meson Scanners | | |Exosuit Chassis (APLU "Firefighter") |
| |Used for seeing walls, floors, and stuff through anything. | | |The chassis of a Firefighter APLU. |
| |2 Plasma<br>2 EM Spectrum<br>2 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| | |[[File:Metal.png|32px]]20000 Metal<br> |
| |-
| |
| ![[File:Mesons_night.png]]
| |
| |Night Vision Optical Meson Scanners
| |
| |Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
| |
| |5 Plasma<br>5 EM Spectrum<br>6 Engineering<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]350 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br> | |
| |- | | |- |
| ![[File:Engineering Goggles.gif]] | | ![[File:Ripley Torso.png]] |
| |Engineering Scanner Goggles | | |Exosuit Torso (APLU "Ripley") |
| |Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation. | | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. |
| |4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> |
| |- | | |- |
| ![[File:T-Ray Scanners.png]] | | ![[File:Ripley Left arm.png]] |
| |Optical T-Ray Scanners | | |Exosuit Left Arm (APLU "Ripley") |
| |Used by engineering staff to see underfloor objects such as cables and pipes. | | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. |
| |3 Materials<br>2 Engineering<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Airhorn.png]] | | ![[File:Ripley Right arm.png]] |
| |Air Horn | | |Exosuit Right Arm (APLU "Ripley") |
| |Damn son, where'd you find this? | | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. |
| |4 Materials<br>4 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:BreathMask.png]] | | ![[File:Ripley Left leg.png]] |
| |Breath mask | | |Exosuit Left Leg (APLU "Ripley") |
| |A close-fitting mask that can be connected to an air supply. | | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. |
| |3 Toxins<br> | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Welding Gas Mask.gif]] | | ![[File:Ripley Right leg.png]] |
| |Welding Gas Mask | | |Exosuit Left leg (APLU "Ripley") |
| |A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. | | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. |
| |2 Materials<br>3 Engineering<br>3 Toxins<br> | | |None<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br> |
| |- | | |- |
| ![[File:Seedextractor.png]]
| | </tab> |
| |Portable Seed Extractor
| | <tab name="Odysseus"> |
| |For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.
| |
| |2 Engineering<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
| |
| |-
| |
| ![[File:Chem_Glasses.png]]
| |
| |Science Goggles
| |
| |A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents.
| |
| |2 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Diagnostic HUD.png]]
| |
| |Diagnostic HUD
| |
| |A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
| |
| |2 Engineering<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Hydroponic HUD.png]]
| |
| |Hydroponic HUD
| |
| |A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil.
| |
| |3 Biotech<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Powerdrill1.png]]
| |
| |Hand Drill
| |
| |A simple hand drill that can switch between a screwdriver and wrench drill bit.
| |
| |4 Materials<br>6 Engineering<br>
| |
| |[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br>
| |
| |-
| |
| ![[File:Titanium crowbar.png]]
| |
| |Miniature Titanium Crowbar
| |
| |A lightweight and portable version of the Crowbar that fits into smaller storages
| |
| |3 Materials<br>4 Engineering<br>
| |
| |[[File:Titanium.png|32px]]250 Titanium<br>
| |
| |-
| |
| ![[File:Jawsoflife.png]]
| |
| |Jaws of Life
| |
| |A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.
| |
| |4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br>
| |
| |-
| |
| ![[File:Bluespace Closet.gif]]
| |
| |Bluespace Closet
| |
| |A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.
| |
| |4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Alien Wrench.png]]
| |
| |Alien Wrench
| |
| |An Alien variant of a wrench. Far faster than a standard wrench.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Alien Wirecutters.png]]
| |
| |Alien Wirecutters
| |
| |An Alien variant of wirecutters. Far faster than standard wirecutters.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:AlienScrew.gif]]
| |
| |Alien Screwdriver
| |
| |An Alien variant of a screwdriver. Far faster than a normal screwdriver.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:AlienCrowbar.gif]]
| |
| |Alien Crowbar
| |
| |An Alien variant of a crowbar. Far faster than a typical crowbar.
| |
| |5 Materials<br>5 Engineering<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Alien welding tool.png]]
| |
| |Alien Welding Tool
| |
| |An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
| |
| |5 Engineering<br>5 Plasma<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Alien Multitool.png]]
| |
| |Alien Multitool
| |
| |An Alien variant of a multitool. Displays the functions of wires when hacking.
| |
| |5 Engineering<br>5 Data Theory<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| </tab> | |
| <tab name="Medical"> | |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 1,118: |
Line 682: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Adv_mass_spec.png]] | | ![[File:Mech_Chassis.png]] |
| |Advanced Reagent Scanner | | |Exosuit Chassis ("Odysseus") |
| |A device for identifying chemicals and their proportions. | | |The chassis of an Odysseus |
| |3 Biotech<br>4 EM Spectrum<br>3 Plasma | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Beakerbluespace.gif]] | | ![[File:Odysseus Torso.png]] |
| |Bluespace Beaker | | |Exosuit Torso ("Odysseus") |
| |A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. | | |The torso of the Odysseus. Contains power unit, processing core and life support systems. |
| |6 Bluespace<br>5 Materials<br>4 Plasma | | |None<br> |
| |[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]250 Diamond<br>[[File:BSPoly_crystal.png|32px]]250 Bluespace Mesh<br>
| | |[[File:Metal.png|32px]]12000 Metal<br> |
| |-
| |
| ![[File:Beakercryo.gif]]
| |
| |Cryostasis Beaker
| |
| |A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
| |
| |3 Materials<br>3 Engineering<br>3 Plasma<br>
| |
| |[[File:Metal.png|32px]]3000 Metal<br> | |
| |- | | |- |
| ![[File:Cyborg_analyzer.png]] | | ![[File:Odysseus head.png]] |
| |Machine Analyzer | | |Exosuit Head ("Odysseus") |
| |A hand-held scanner able to diagnose robotic injuries and the condition of machinery. | | |The head of the Odysseus mech. |
| |2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |- | | |- |
| ![[File:Healthupgrade.png]] | | ![[File:Odysseus Left arm.png]] |
| |Health Analyzer Upgrade | | |Exosuit Left Arm ("Odysseus") |
| |An upgrade unit for expanding the functionality of a health analyzer. | | |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Biotech<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br> |
| |- | | |- |
| ![[File:Handheld_defib.png]] | | ![[File:Odysseus Right arm.png]] |
| |Handheld Defibrillator | | |Exosuit Right Arm ("Odysseus") |
| |Used to restart stopped hearts. | | |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. |
| |2 Biotech<br>3 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]6000 Metal<br> |
| |- | | |- |
| ![[File:Holo Stretcher.png]] | | ![[File:Odysseus Left leg.png]] |
| |Holo Stretcher | | |Exosuit Left Leg ("Odysseus") |
| |A hardlight projector for transporting patients. | | |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. |
| |5 EM Spectrum<br>4 Power Storage<br> | | |None<br> |
| |{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}} | | |[[File:Metal.png|32px]]7000 Metal<br> |
| |- | | |- |
| ![[File:Crutches.png]] | | ![[File:Odysseus Right leg.png]] |
| |Crutches | | |Exosuit Right leg ("Odysseus") |
| |A pair of crutches to help those who have injured or missing legs to walk. | | |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. |
| |5 Biotech | | |None<br> |
| |{{Materials|Metal=1000|Titanium=500}} | | |[[File:Metal.png|32px]]7000 Metal<br> |
| |- | | |- |
| ![[File:Defrib.gif|64px]]
| | </tab> |
| |Defibrillator
| | <tab name="Gygax"> |
| |A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |7 Materials<br>5 Biotech<br>5 Power Storage<br>
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| |- | | ! style='background-color:#64487F' width:150px; |Name |
| ![[File:Defibrilator Wall Mount.png]] | | ! class="unsortable" style='background-color:#64487F' |Description |
| |Defibrillator Wall Mount | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| |A frame for a defibrillator mount. | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br> | |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
| |
| |- | | |- |
| ![[File:defibcompact.gif]] | | ![[File:Mech_Chassis.png]] |
| |Compact Defibrillator | | |Exosuit Chassis ("Gygax") |
| |A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! | | |The chassis of a Gygax. |
| |7 Materials<br>7 Biotech<br>6 Power Storage<br> | | |None<br> |
| |{{Materials|Metal=10000|Glass=4000|Silver=2000}} | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Crewmonitor.gif|64px]] | | ![[File:Gygax Torso.png]] |
| |Handheld Crew Monitor | | |Exosuit Torso ("Gygax") |
| |A device for tracking crew members on the station. | | |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. |
| |3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:MMI empty.png]] | | ![[File:Gygax Head.png]] |
| |Man-Machine Interface | | |Exosuit Head ("Gygax") |
| |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | | |A Gygax head. Houses advanced surveillance and targeting sensors. |
| |3 Data Theory<br>2 Biotech<br>2 Engineering | | |None<br> |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Robotic_brain.png]] | | ![[File:Gygax Left Arm.png]] |
| |Robotic Brain | | |Exosuit Left Arm ("Gygax") |
| |An advanced circuit, capable of housing a non-sentient synthetic intelligence. | | |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Plasma<br>4 Biotech<br>5 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> |
| |- | | |- |
| ![[File:Cyborg_upgrade.png]] | | ![[File:Gygax Right Arm.png]] |
| |Man-Machine Interface Radio Upgrade | | |Exosuit Right Arm ("Gygax") |
| |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | | |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Engineering<br>2 Biotech<br>3 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> |
| |- | | |- |
| ![[File:Nanopaste.png]] | | ![[File:Gygax Left leg.png]] |
| |Nanopaste | | |Exosuit Left Leg ("Gygax") |
| |A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. | | |A Gygax Left leg. Contains advanced servodrives and stabilization systems. |
| |3 Materials<br>2 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Reagentscanbasic.png]] | | ![[File:Gygax Right leg.png]] |
| |Reagent Scanner | | |Exosuit Right leg ("Gygax") |
| |A device for identifying chemicals. | | |A Gygax Right leg. Contains advanced servodrives and stabilization systems. |
| |2 Plasma<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br> |
| |- | | |- |
| ![[File:Basic laserscalpel.png]] | | ![[File:Gygax Armor.png]] |
| |Basic Laser Scalpel | | |Exosuit Armor ("Gygax") |
| |A basic laser scalpel, capable of performing several surgical steps. | | |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. |
| |2 Materials<br>2 Biotech<br>2 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br> |
| |- | | |- |
| ![[File:Improved Laser Scalpel.png]]
| | </tab> |
| |Improved Laser Scalpel | | <tab name="Durand"> |
| |A scalpel augmented with a directed laser. This one looks somewhat advanced. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |4 Materials<br>3 Biotech<br>4 EM Spectrum<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Scalpellaser.png]] | | ![[File:Mech_Chassis.png]] |
| |Advanced Laser Scalpel | | |Exosuit Chassis ("Durand") |
| |A scalpel augmented with a directed laser. Extremely fast. | | |The chassis of a Durand |
| |6 Materials<br>4 Biotech<br>5 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | | |[[File:Metal.png|32px]]25000 Metal<br> |
| |- | | |- |
| ![[File:IMS.png]] | | ![[File:Durand Torso.png]] |
| |Incision Management System | | |Exosuit Torso ("Durand") |
| |A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. | | |The torso of the Durand. Contains power unit, processing core and life support systems. |
| |7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br> | | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Durand Head.png]] |
| |Welding Shield implant | | |Exosuit Head ("Durand") |
| |These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | | |A Durand head. Houses advanced surveillance and targeting sensors. |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Breathing tube.png]] | | ![[File:Durand Left arm.png]] |
| |Breathing Tube Implant | | |Exosuit Left Arm ("Durand") |
| |Allows you to use internals without a mask and protects you from being choked. | | |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Materials<br>3 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Arm implant.png]] | | ![[File:Durand Right Arm.png]] |
| |Surgical Arm Implant | | |Exosuit Right Arm ("Durand") |
| |A set of surgical tools hidden behind a concealed panel on the user's arm. | | |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Arm implant.png]] | | ![[File:Durand Left leg.png]] |
| |Toolset Arm Implant | | |Exosuit Left Leg ("Durand") |
| |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | | |A Durand Left leg. Contains complex servodrives and stabilization systems. |
| |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Durand Right leg.png]] |
| |Janitorial Toolset Implant | | |Exosuit Right Leg ("Durand") |
| |A set of janitorial tools hidden behind a concealed panel on the user's arm. | | |A Durand Right leg. Contains complex servodrives and stabilziation systems. |
| |3 Materials<br>4 Engineering<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Durand Armor.png]] |
| |Botanical Toolset Implant | | |Exosuit Armor ("Durand") |
| |A set of botanical tools hidden behind a concealed panel on the user's arm. | | |Durand Armor plating. This layered composite armor is heavy, but extremely durable. |
| |3 Materials<br>4 Engineering<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br> |
| |- | | |- |
| ![[File:Shell Launch System Implant.png]]
| | </tab> |
| |Shell Launch System Implant | | <tab name="H.O.N.K"> |
| |A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |7 Materials<br>5 Engineering<br>5 Combat<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ! [[File:Razorwire_Spool_Arm_Implant.png]] | | ![[File:Mech_Chassis.png]] |
| | Razorwire Spool Arm Implant | | |Exosuit Chassis ("H.O.N.K") |
| |An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
| | |The chassis of a H.O.N.K Mech. |
| |6 Combat <br> 6 Biotech <br> 3 Illegals <br>
| | |None<br> |
| |[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | |
| ! [[File:Qani-Laaca Sensory Computer.png]]
| |
| | Qani-Laaca Sensory Computer
| |
| |'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
| |
| |7 Combat <br> 7 Biotech <br> 5 Illegals <br> | |
| |[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Honk Torso.png]] |
| |Abductor Toolset Implant | | |Exosuit Torso ("H.O.N.K") |
| |An alien toolset, designed to be installed on subject's arm. | | |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. |
| |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Honk Head.png]] |
| |Abductor Janitorial Toolset Implant | | |Exosuit Head ("H.O.N.K") |
| |An alien janitorial toolset, designed to be installed on the subject's arm. | | |A H.O.N.K head. Houses advanced surveillance and targeting sensors. |
| |6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| | ![[File:Honk left arm.png]] |
| | |Exosuit Left Arm ("H.O.N.K") |
| | |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| | |None<br> |
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Honk Right arm.png]] |
| |Abductor Surgical Toolset Implant | | |Exosuit Right Arm ("H.O.N.K") |
| |An alien surgical toolset, designed to be installed on the subject's arm. | | |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Diagnostic HUD Implant.png]] | | ![[File:Honk Left leg.png]] |
| |Diagnostic HUD implant | | |Exosuit Left Leg ("H.O.N.K") |
| |These cybernetic eye implants will display a diagnostic HUD over everything you see. | | |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. |
| |5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:Medical HUD implant.png]] | | ![[File:Honk Right leg.png]] |
| |Medical HUD implant | | |Exosuit Right Leg ("H.O.N.K") |
| |These cybernetic eye implants will display a medical HUD over everything you see. | | |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:SechudImplant.png]]
| | </tab> |
| |Security HUD implant | | <tab name="Reticence"> |
| |These cybernetic eye implants will display a security HUD over everything you see. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Mech_Chassis.png]] |
| |Meson scanner implant | | |Exosuit Chassis ("Reticence") |
| |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | | |The chassis of a Reticence. |
| |4 Materials<br>4 Engineering<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Reticence Torso.png]] |
| |Thermals Implant | | |Exosuit Torso ("Reticence") |
| |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | | |A torso part of the Reticence. Contains power unit, processing core and life support systems. |
| |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:Antidrop.png]] | | ![[File: Reticence Head.png]] |
| |Anti-Drop implant | | |Exosuit Head ("Reticence") |
| |An implant that will prevent you from dropping items when activated. | | |A Reticence head. Houses advanced surveillance and targeting sensors. |
| |5 Materials<br>5 Biotech<br>6 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:CNS_rebooter.png]] | | ![[File:Reticence Left Arm.png]] |
| |CNS Rebooter implant | | |Exosuit Left Arm ("Reticence") |
| |This implant will automatically restart your central nervous system, reducing downtime when stunned. | | |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:CNS_rebooter.png]] | | ![[File:Reticence Right arm.png]] |
| |Comical Implant | | |Exosuit right Arm ("Reticence") |
| |Uh oh | | |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Materials<br>2 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Neural Jumpstarter.png]] | | ![[File:Reticence Left leg.png]] |
| |Neural Jumpstarter Implant | | |Exosuit Left Leg ("Reticence") |
| |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | | |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Nutriment pump implant.png]] | | ![[File:Reticence Right leg.png]] |
| |Nutriment pump implant | | |Exosuit Right Leg ("Reticence") |
| |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | | |A Reticence Right leg. Contains advanced servodrives and stabilization systems. |
| |3 Materials<br>4 Power Storage<br>3 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> |
| |- | | |- |
| ![[File:Nutriment pump implant PLUS.png]]
| | </tab> |
| |Nutriment pump implant PLUS
| | <tab name="Phazon"> |
| |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |5 Materials<br>4 Power Storage<br>4 Biotech<br>
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| |- | | ! style='background-color:#64487F' width:150px; |Name |
| ![[File:Reviver.png]] | | ! class="unsortable" style='background-color:#64487F' |Description |
| |Reviver implant | | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| |This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended.
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |5 Materials<br>5 Biotech<br>4 Data Theory<br> | |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
| |
| |- | | |- |
| ![[File:Implantor.gif]] | | ![[File:Mech Chassis.png]] |
| |Bio-chip Implanter | | |Exosuit Chassis ("Phazon") |
| |A sterile automatic bio-chip injector. | | |The Chassis of a Phazon. |
| |2 Materials<br>3 Biotech<br>2 Data Theory<br> | | |None<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br> |
| |- | | |- |
| ![[File:BioChip Case.png]] | | ![[File:Phazon_torso.png]] |
| |Bio-Chip Case | | |Exosuit Torso ("Phazon") |
| |A glass case containing a bio-chip. | | |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. |
| |2 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br> |
| |- | | |- |
| ![[File:Biochip Nanotrasen.png]] | | ![[File:Phazon Head.png]] |
| |Chemical Bio-Chip Case | | |Exosuit Head ("Phazon") |
| |A glass case containing a remote chemical bio-chip. | | |A Phazon head. Houses advanced surveillance and targeting sensors. |
| |3 Materials<br>5 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]700 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Biochip Clown.png]] | | ![[File:Phazon Left Arm.png]] |
| |Sad Trombone Bio-Chip Case | | |Exosuit Left Arm ("Phazon") |
| |Makes death amusing. | | |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |3 Materials<br>5 Biotech<br> | | |None<br> |
| |[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Biochip Nanotrasen.png]] | | ![[File:Phazon Right arm.png]] |
| |Tracking Bio-Chip Case | | |Exosuit Right Arm ("Phazon") |
| |A glass case containing a tracking bio-chip. | | |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. |
| |2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br>
| | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | |
| ![[File:Cyber eyes.png]]
| |
| |Cybernetic Eyes
| |
| |A pair of basic cybernetics that perfectly mimic the functions of human eyes.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |
| |- | | |- |
| ![[File:Cybernetic Ears.png]] | | ![[File:Phazon left leg.png]] |
| |Cybernetic Ears | | |Exosuit Left Leg ("Phazon") |
| |A basic cybernetic designed to mimic the operation of ears. | | |A Phazon left leg. Contains Advanced servodrives and stabilization systems. |
| |4 Materials<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Cybernetic Liver.png]] | | ![[File:Phazon right leg.png]] |
| |Cybernetic Liver | | |Exosuit Right Leg ("Phazon") |
| |An electronic device designed to mimic the functions of a of human liver. | | |A Phazon right leg. Contains Advanced servodrives and stabilization systems. |
| |4 Materials<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> |
| |- | | |- |
| ![[File:Cybernetic Kidneys.png]] | | ![[File:Phazon armor.png]] |
| |Cybernetic Kidneys | | |Exosuit Armor ("Phazon") |
| |An electronic device designed to mimic the functions of a pair of kidneys. | | |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. |
| |4 Materials<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br> |
| |- | | |- |
| ![[File:Cybernetic_heart.gif]]
| | </tab> |
| |Cybernetic Heart | | <tab name="Exosuit Equipment"> |
| |An electronic device designed to mimic the functions of an organic human heart. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |4 Materials<br>4 Biotech<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Upgraded Cybernetic Heart.gif]] | | ![[File:Mecha_wire.png]] |
| |Upgraded Cybernetic Heart | | |Exosuit Engineering Equipment (Cable Layer) |
| |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. | | |Equipment for engineering exosuits. Lays cable along the exosuit's path. |
| |5 Materials<br>5 Engineering<br>5 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Cybernetic Lungs.png]] | | ![[File:Mecha_drill.png]] |
| |Cybernetic Lungs | | |Exosuit ENgineering Equipment (Drill) |
| |An electronic device designed to mimic the functions of a pair of human lungs. | | |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! |
| |4 Materials<br>4 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Upgraded Cybernetic Lungs.png]] | | ![[File:Mecha_exting.png]] |
| |Upgraded Cybernetic Lungs | | |Exosuit Engineering Equipment (Extinguisher) |
| |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | | |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. |
| |5 Materials<br>5 Engineering<br>5 Biotech<br> | | |None<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:AlienScalpel.png]] | | ![[File:Mecha_clamp.png]] |
| |Alien Scalpel | | |Exosuit Engineering Equipment (Hydraulic Clamp) |
| |An Alien variant of a scalpel. | | |Equipment for engineering exosuits. Lifts objects and loads them into cargo. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:AlienHemostat.png]] | | ![[File:Tesla.png]] |
| |Alien Hemostat | | |Exosuit Equipment (Plasma Generator) |
| |An Alien variant of a hemostat. | | |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:AlienRetractor.png]] | | ![[File:Mecha_bananam.png]] |
| |Alien Retractor | | |H.O.N.K Banana Mortar |
| |An Alien variant of a retractor. | | |A specialized exosuit banana mortar used for delivering bananas where needed. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:AlienSaw.png]] | | ![[File:Mecha_honker.png]] |
| |Alien Circular Saw | | |HoNkER BlAsT 5000 |
| |An Alien variant of a circular saw. | | |A massive air horn capable of causing deafness, weakness, and stunning to those nearby. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br> |
| |- | | |- |
| ![[File:Alien Drill.png]] | | ![[File:Mecha_mousetrapm.png]] |
| |Alien Drill | | |H.O.N.K Mousetrap Mortar |
| |An Alien variant of a drill. | | |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> |
| |- | | |- |
| ![[File:AlienCautery.png]] | | ![[File:Mecha_mimecarb.png]] |
| |Alien Cautery | | |S.H.H. "Quietus" Carbine |
| |An Alien variant of a cautery tool. | | |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:Alien Bone gel.png]] | | ![[File:Mecha_rcd.png]] |
| |Alien Bone Gel | | |Exosuit Module (Mime RCD Module) |
| |An Alien variant of bone gel. | | |Used for quick and silent construction. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> |
| |- | | |- |
| ![[File:Alien Bone Setter.png]] | | ![[File:Mecha_analyzer.png]] |
| |Alien Bone Setter | | |Exosuit Engineering Equipment (Mining Scanner) |
| |An Alien variant of a bone setter. | | |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |None<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> |
| |- | | |- |
| ![[File:Alien FixOVein.png]] | | ![[File:Sleeper_0.png]] |
| |Alien FixOVein | | |Exosuit Medical Equipment (Mounted Sleeper) |
| |An Alien variant of fixOVein. | | |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. |
| |4 Materials<br>4 Biotech<br>3 Alientech<br> | | |3 Engineering<br>2 Plasma<br>3 Biotech<br> |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> |
| |- | | |- |
| ![[File:Arm_implant.png]] | | ![[File:Syringegun.png]] |
| |Wire Interface Implant | | |Exosuit Medical Equipment (Syringe Gun) |
| |A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think. | | |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br> | | |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | | |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br> |
| |- | | |- |
| ![[File:Cyber eyes.png]] | | ![[File:Mecha_clamp.png]] |
| |X-ray Implant | | |Exosuit Medical Equipment (Rescue Jaw) |
| |These cybernetic eyes will give you X-ray vision. Blinking is futile. | | |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. |
| |7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br> | | |4 Materials<br>6 Engineering<br>6 EM Spectrum<br> |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br> |
| |- | | |- |
| ![[File:Reactive Repair Implant.png]] | | ![[File:Mecha_uac2.png]] |
| |Reactive Repair Implant | | |Exosuit Weapon ("Ultra AC 2" LMG) |
| |This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. | | |A mech mounted light machine gun. Fires in three-shot bursts. |
| |5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | | |4 Combat<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Magnetic Joints Implant.png]] | | ![[File:Mecha_diamond_drill.png]] |
| |Magnetic Joints Implant | | |Exosuit Module (Diamond Mining Drill) |
| |This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. | | |An upgraded version of the standard drill. |
| |5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | | |5 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br> |
| |- | | |- |
| ![[File:Reviver.png]] | | ![[File:Tesla.png]] |
| |Sealed Joints Implant | | |Exosuit Module (ExoNuclear Reactor) |
| |This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. | | |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. |
| |5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | | |5 Power Storage<br>4 Engineering<br>3 Materials<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| |- | | |- |
| </tab>
| | ![[File:Mecha_teleport.png]] |
| <tab name="Miscellaneous">
| | |Exosuit Module (Gravitational Catapult Module) |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |An exosuit mounted gravity catapult. Can be used to fling objects and people around. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:comp_design_or_tech_disk.png]] | | ![[File:Mecha_rcd.png]] |
| |Design Storage Disk | | |Exosuit Module (RCD Module) |
| |Produce additional disks for storing device designs. | | |An exosuit-mounted Rapid Construction Device. |
| |1 Data Theory<br> | | |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br> |
| |- | | |- |
| ![[File:comp_design_or_tech_disk.png]] | | ![[File:Mecha_aboost_rng.png]] |
| |Technology Data Storage Disk | | |Exosuit Module (Reactive Armor Booster Module) |
| |Produce additional disks for storing technology data. | | |An exosuit-mounted armor booster that decreases melee damage taken. |
| |1 Data Theory<br> | | |5 Materials<br>4 Combat<br> |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br> |
| |- | | |- |
| ![[File:Muzzle.png]] | | ![[File:Mecha_aboost_ccw.png]] |
| |Safety Muzzle | | |Exosuit Module (Reflective Armor Booster Module) |
| |Can prevent vampires from biting people, or prevent annoying people from talking. | | |An exosuit-mounted armor booster that decreases damage taken from ranged weapons. |
| |1 Materials<br> | | |5 Materials<br>5 Combat<br>3 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br> |
| |- | | |- |
| ![[File:Muzzle.png]] | | ![[File:Repair_droid.png]] |
| |Shock Muzzle | | |Exosuit Module (Repair Droid Module) |
| |A muzzle designed to prevent biting. This one is fitted with a behaviour correction system. | | |An automated Repair Droid. Consumes power to repair your mech. |
| |1 Materials<br>1 Engineering<br> | | |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br> |
| |- | | |- |
| ![[File:Plant data disk.gif]] | | ![[File:Repair_droid.png]] |
| |Plant data disk | | |Exosuit Module (SOB-3 Clusterbang Launcher) |
| |A disk for storing plant genetic data. | | |A weapon that violates the Geneva Convention at 3 rounds per minute |
| |3 Biotech<br>4 Data Theory<br> | | |5 Materials<br>5 Combat<br>3 Illegal<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br> |
| |- | | |- |
| ![[File:IntelliCard.png]] | | ![[File:Mecha_Bola.png]] |
| |IntelliCard | | |Exosuit Weapon Design (PCMK-6 Bola Launcher) |
| |A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled. | | |A mech mounted bola launcher useful for slowing criminals down. |
| |3 Data Theory<br>3 Materials<br> | | |3 Combat<br> |
| |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Pai.png]] | | ![[File:Mecha_Bola.png]] |
| |Personal Artificial Intelligence Card | | |Exosuit Module (Teleporter Module) |
| |An advanced personality circuit. Can be used to download a PAI for companionship. | | |An exosuit module that allows exosuits to teleport to any position in view |
| |2 Data Theory<br> | | |5 EM Spectrum<br>8 Bluespace<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br> |
| |- | | |- |
| ![[File:Camera.png]] | | ![[File:Mecha_Bola.png]] |
| |Digital Camera | | |Heavy-duty Exosuit Ion Thruster |
| |Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.
| | |Allows for further control in zero gravity environments |
| |2 Materials<br>2 Data Theory<br>
| | |5 EM Spectrum<br>5 Materials<br>6 Engineering<br> |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br>
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br> |
| |-
| |
| ![[File:comp_design_or_tech_disk.png]]
| |
| |Genetics Data Disk | |
| |A type of data disk used for storing genetic or cloning data.
| |
| |2 Biotech<br>3 Data Theory<br> | |
| |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
| |
| |-
| |
| ![[File:EmergencyTank.png]]
| |
| |Empty Emergency Oxygen Tank
| |
| |Used for emergencies. Contains very little oxygen.
| |
| |3 Toxins<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | |
| |- | | |- |
| ![[File:EmergencyOxygenTank.png]] | | ![[File:Tesla.png]] |
| |Empty Extended Emergency Oxygen Tank | | |Exosuit Module (Tesla Energy Relay) |
| |Used for emergencies. Contains a small amount of oxygen. | | |A tesla energy relay system that passively recharges a mech using power from nearby APCs. |
| |4 Toxins<br> | | |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br> |
| |- | | |- |
| ![[File:Empty Double Emergency Oxygen Tank.png]] | | ![[File:Mecha_laser.png]] |
| |Empty Double Emergency Oxygen Tank | | |Exosuit Weapon (CH-LC "Solaris" Laser Cannon) |
| |Used for emergencies. Contains a moderate amount of oxygen. | | |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. |
| |5 Toxins<br> | | |4 Engineering<br>4 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:OxygenTank.png]] | | ![[File:Mecha_laser.png]] |
| |Empty Oxygen Tank | | |Exosuit Weapon (CH-PL "Firedart" laser) |
| |A tank of oxygen. | | |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. |
| |5 Toxins<br> | | |3 Engineering<br>3 Combat<br>3 EM Spectrum<br> |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| | |[[File:Metal.png|32px]]10000 Metal<br> |
| |-
| |
| ![[File:VideoCamera.png]]
| |
| |Video Camera
| |
| |Produce a video camera that can send live feed to the entertainment network.
| |
| |3 Data Theory<br>2 Materials<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |
| |-
| |
| </tab>
| |
| <tab name="Stock Parts">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Capacitor.png]] | | ![[File:Mecha_laser.png]] |
| |Basic Capacitor | | |Exosuit Weapon (CH-DS "Peacemaker" Disabler) |
| |A stock part used in the construction of various devices. | | |A weapon for combat exosuits. Shoots basic disablers. |
| |1 Power Storage<br> | | |3 Combat<br> |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Scanning_Module.gif]] | | ![[File:Mecha_carbine.png]] |
| |Basic Scanning Module | | |Exosuit Weapon (FNX-66 "Hades" Carbine) |
| |A stock part used in the construction of various devices. | | |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. |
| |1 EM Spectrum<br> | | |5 Combat<br>4 Materials<br> |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Micro Manipulator.png]] | | ![[File:Mecha_scatter.png]] |
| |Micro Manipulator | | |Exosuit Weapon (LBX AC 10 "Scattershot") |
| |A stock part used in the construction of various devices. | | |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. |
| |1 Materials<br> | | |4 Combat<br> |
| |[[File:Metal.png|32px]]100 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Micro-laser.png]] | | ![[File:Mecha_ion.png]] |
| |Basic Micro-Laser | | |Exosuit Weapon (MKIV Ion Heavy Cannon) |
| |A stock part used in the construction of various devices. | | |A mech-mounted weapon that is virtually identical to the Ion Rifle. |
| |1 EM Spectrum<br> | | |6 Combat<br>5 EM Spectrum<br>5 Materials<br> |
| |[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br> |
| |- | | |- |
| ![[File:Matter bin.png]] | | ![[File:Mecha_sgl.png]] |
| |Basic Matter Bin | | |Exosuit Weapon (SGL-6 Flashbang Launcher) |
| |A stock part used in the construction of various devices. | | |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. |
| |1 Materials<br> | | |4 Combat<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]100 Metal<br> | | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |- | | |- |
| ![[File: Rped.gif]] | | ![[File:Mecha_missile.png]] |
| |Rapid Part Exchange Device | | |Exosuit Weapon (SRM-8 Missile Rack) |
| |Special mechanical module made to store, sort, and apply standard machine parts. | | |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. |
| |1 Engineering<br> | | |6 Combat<br>5 Materials<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |- | | |- |
| ![[File:Alien Alloy.png]] | | ![[File:Mecha_Plasmacutter.png]] |
| |Alien Alloy | | |Exosuit Module Design (217-D Heavy Plasma Cutter) |
| |An Alloy used by people far more advanced then us. | | |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. |
| |7 Materials<br>2 Plasma<br>1 Alientech<br> | | |5 Materials<br>4 Engineering<br>4 Plasma<br> |
| |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br> |
| |-
| |
| ![[File:Advanced_capacitor.png]]
| |
| |Advanced Capacitor
| |
| |A stock part used in the construction of various devices.
| |
| |3 Power Storage<br>
| |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]150 Glass<br>
| |
| |- | | |- |
| ![[File:Advanced_scanning_module.gif]] | | ![[File:Mecha_laser.png]] |
| |Advanced Scanning Module | | |Exosuit Weapon (P-X Tesla Cannon) |
| |A stock part used in the construction of various devices. | | |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. |
| |3 EM Spectrum<br> | | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br> |
| |- | | |- |
| ![[File:Nano_manipulator.png]] | | ![[File:Mecha_laser.png]] |
| |Nano Manipulator | | |Exosuit Weapon (ZFI Immolation Beam Gun) |
| |A stock part used in the construction of various devices. | | |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. |
| |3 Materials<br>2 Data Theory<br> | | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> |
| |[[File:Metal.png|32px]]150 Metal<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br> |
| |- | | |- |
| ![[File:High_micro_laser.png]]
| | </tab> |
| |High-Power Micro-Laser | | <tab name="Cyborg Upgrade Modules"> |
| |A stock part used in the construction of various devices. | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |3 EM Spectrum<br> | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| |[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br> | | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Advanced_matter_bin.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Advanced Matter Bin | | |Kinetic Accelerator Offensive Mining Explosion Mod |
| |A stock part used in the construction of various devices. | | |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. |
| |3 Materials<br> | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]150 Metal<br> | | |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br> |
| |- | | |- |
| ![[File:Super capacitor.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Super Capacitor | | |Kinetic Accelerator Rapid Repeater Mod |
| |A stock part used in the construction of various devices. | | |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. |
| |5 Power Storage<br>5 Engineering<br> | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> |
| |-
| |
| ![[File:Super scanning module.gif]]
| |
| |Phasic Scanning Module
| |
| |A stock part used in the construction of various devices.
| |
| |5 EM Spectrum<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Silver.png|32px]]60 Silver<br>
| |
| |- | | |- |
| ![[File:Pico manipulator.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Pico Manipulator | | |Kinetic Accelerator Resonator Blast Mod |
| |A stock part used in the construction of various devices. | | |Causes kinetic accelerator shots to leave and detonate resonator blasts. |
| |5 Materials<br>4 Data Theory<br>5 Engineering<br> | | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]200 Metal<br> | | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br> |
| |- | | |- |
| ![[File:Ultra high micro laser.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Ultra-High-Power Micro-Laser | | |Cyborg Upgrade Module (Module Reset) |
| |A stock part used in the construction of various devices. | | |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. |
| |5 EM Spectrum<br>5 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Uranium.png|32px]]60 Uranium<br> | | |[[File:Metal.png|32px]]10000 Metal<br> |
| |- | | |- |
| ![[File:Super matter bin.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Super Matter Bin | | |Cyborg Upgrade Module (Rename) |
| |A stock part used in the construction of various devices. | | |Used to rename a cyborg. |
| |5 Materials<br>5 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br> | | |[[File:Metal.png|32px]]35000 Metal<br> |
| |- | | |- |
| ![[File:Quadratic Capacitor.png]] | | ![[File:Cyborg_upgrade.png]] |
| |Quadratic Capacitor | | |Cyborg Upgrade Module (Restart) |
| |An capacity capacitor used in the construction of a variety of devices. | | |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. |
| |5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br> | | |[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Triphasic_scanning_module.gif]] | | ![[File:Lavaproof Chassis.png]] |
| |Triphasic Scanning Module | | |Cyborg Upgrade Module (Lavaproof Chassis) |
| |A compact, ultra resolution triphasic scanning module used in the construction of certain devices. | | |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. |
| |5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br> |
| |- | | |- |
| ![[File:Femto Manipulator.png]] | | ![[File:Cyborg upgrade2.png]] |
| |Femto Manipulator | | |Cyborg Upgrade Module (VTEC) |
| |A tiny little manipulator used in the construction of certain devices. | | |Installs an advanced servo suite into a robot, increasing their speed. |
| |7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br> | | |5 Materials<br>4 Engineering<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br> | | |[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br> |
| |- | | |- |
| ![[File:Quad Ultra Micro Laser.png]] | | ![[File:Cyborg_Override.png]] |
| |Quad-Ultra Micro-Laser | | |Cyborg Upgrade Module (Ion Thrusters) |
| |A tiny laser used in certain devices. | | |A energy-operated thruster system for cyborgs. |
| |5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br> | | |4 Engineering<br>4 Power Storage<br> |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br> |
| | |- |
| | ![[File:Cyborg_Override.png]] |
| | |Cyborg Upgrade Module (Diamond Drill) |
| | |A diamond drill replacement for the mining module's standard drill. |
| | |6 Materials<br>5 Engineering<br> |
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Bluespace_matter_bin.gif]] | | ![[File:Cyborg_Override.png]] |
| |Bluespace Matter Bin | | |Cyborg Upgrade Module (Ore Satchel of Holding) |
| |A Stock part used in the construction of various devices. | | |A satchel of holding replacement for mining cyborg's ore satchel module. |
| |7 Materials<br>5 Engineering<br>5 Bluespace<br> | | |4 Materials<br>4 Engineering<br>4 Bluespace<br> |
| |[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> |
| |- | | |- |
| ![[File:Bluespace_rped.gif]] | | ![[File:Cyborg_Override.png]] |
| |Bluespace RPED | | |Cyborg Upgrade Module (Safety Override) |
| |A special Bluespace device made to store, sort, and apply standard machine parts from a distance. | | |Unlocks the hidden, deadlier functions of a cyborg. |
| |4 Engineering<br>3 Bluespace<br> | | |7 Combat<br>7 Data Theory<br>4 Illegals<br> |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br> | | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br> |
| |-
| |
| |}</tab></tabs>
| |
| | |
| == Exosuit Fabricator ==
| |
| | |
| [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
| |
| | |
| <tabs>
| |
| <tab name="Cyborg">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Cyborg endoskeleton.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Cyborg Endoskeleton | | |Cyborg Upgrade Module (Self-repair) |
| |A complex metal backbone with standard limb sockets and pseudomuscle anchors. | | |This module will repair the cyborg over time. |
| |None<br> | | |4 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]15000 Metal<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:Cyborg Torso.png]] | | ![[File:Floor buffer.png]] |
| |Cyborg Torso | | |Janitorial floor buffer upgrade (Floor buffer) |
| |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. |
| |None<br> | | |4 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]40000 Metal<br> | | |[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br> |
| |- | | |- |
| ![[File:Cyborg Head.png]] | | ![[File:Cyborg Upgrade4.png]] |
| |Cyborg Head | | |Cyborg Upgrade Module (Trash Bag of Holding) |
| |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | | |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. |
| |None<br> | | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br> |
| |- | | |- |
| ![[File:Cyborg Left Arm.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Cyborg Left Arm | | |Cyborg Upgrade Module (Rapid Construction Device) |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. |
| |None<br> | | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:Cyborg Right Arm.png]] | | ![[File:Cyborg Upgrade3.png]] |
| |Cyborg Right Arm | | |Cyborg Upgrade Module (Rapid Part Exchange Device) |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. |
| |None<br> | | |3 Materials<br>4 Engineering<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> |
| |- | | |- |
| ![[File:Robotleg.png]] | | ![[File:AbductorModule.png]] |
| |Cyborg Left Leg | | |Cyborg Upgrade Module (Abductor Engineering Equipment) |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. |
| |None<br> | | |7 Materials<br>7 Engineering<br>4 Alientech <br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br> |
| |- | | |- |
| ![[File:Cyborg Right Leg.png]] | | ![[File:AbductorModule.png]] |
| |Cyborg Right Leg | | |Cyborg Upgrade Module (Abductor Medical Equipment) |
| |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | | |An experimental upgrade that replaces a medical cyborg's tools with the abductor version. |
| |None<br> | | |7 Materials<br>7 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]10000 Metal<br> | | |[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br> |
| |- | | |- |
| </tab>
| | ![[File:AbductorModule.png]] |
| <tab name="Cyborg Repair">
| | |Cyborg Upgrade (Abductor Janitorial Equipment) |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |7 Materials<br>7 Biotech<br>3 Alientech<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Cyborg Binary Comms Device.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Cyborg Binary Communication Device | | |Kinetic Accelerator Damage Mod |
| |Allows for Cyborgs to Communicate in binary. | | |Increases the damage of a kinetic accelerator when installed. |
| |None<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| ![[File:Cyborg Radio.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Cyborg Radio | | |Kinetic Accelerator Cooldown Mod |
| |A radio for cyborgs. | | |Decreases the cooldown of a kinetic accelerator when installed. |
| |None<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| ![[File:Actuator.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Cyborg Actuator | | |Kinetic Accelerator Range Mod |
| |An actuator for Cyborgs. | | |Increases the range of a kinetic accelerator when installed. |
| |None<br> | | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> |
| |[[File:Metal.png|32px]]3500 Metal<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> |
| |- | | |- |
| ![[File:Cyborg diag unit.png]] | | ![[File:Kineticacceleratormod.png]] |
| |Cyborg Diagnosis Unit | | |Kinetic Accelerator Mining AoE Mod |
| |A diagnosis unit for cyborgs. | | |Causes the kinetic accelerator to destroy rock in an AoE. |
| |None<br> | | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> |
| |[[File:Metal.png|32px]]3500 Metal<br> | | |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |-
| |
| ![[File:Cyborg Camera.png]]
| |
| |Cyborg Camera
| |
| |The eyes of a cyborg.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg armor.png]]
| |
| |Cyborg Armor
| |
| |Armor designed for cyborgs.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>
| |
| |- | | |- |
| </tab> | | </tab> |
| <tab name="MODsuit Construction"> | | <tab name="Medical"> |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
Line 1,907: |
Line 1,404: |
| ! style='background-color:#64487F' width:200px; |Required Materials | | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Mod Shell.png]] | | ![[File:MMI empty.png]] |
| |MOD Shell | | |Man-Machine Interface |
| |A 'Cybersun Industries' designed shell for a Modular Suit. | | |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. |
| |None<br> | | |3 Data Theory<br>2 Biotech<br>2 Engineering<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Helmet.png]] | | ![[File:Robotic_brain.png]] |
| |MOD Helmet | | |Robotic Brain |
| |A 'Cybersun Industries' designed helmet for a Modular Suit. | | |An advanced circuit, capable of housing a non-sentient synthetic intelligence. |
| |None<br> | | |3 Plasma<br>4 Biotech<br>5 Data Theory<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| ![[File:Mod Chestplate.png]] | | ![[File:Cyborg_upgrade.png]] |
| |MOD Chestplate | | |Man-Machine Interface Radio Upgrade |
| |A 'Cybersun Industries' designed chestplate for a Modular Suit. | | |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. |
| |None<br> | | |2 Engineering<br>2 Biotech<br>3 Data Theory<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]200 Metal<br> |
| |- | | |- |
| ![[File:Mod Gauntlets.png]] | | ![[File:Cyber eyes.png]] |
| |MOD Gauntlets | | |Welding Shield implant |
| |'Cybersun Industries' designed gauntlets for a Modular Suit. | | |These reactive micro-shields will protect you from welders and flashes without obscuring your vision. |
| |None<br> | | |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br> |
| |- | | |- |
| ![[File:Mod Boots.png]] | | ![[File:Breathing tube.png]] |
| |MOD Boots | | |Breathing Tube Implant |
| |'Cybersun Industries' designed boots for a Modular Suit. | | |Allows you to use internals without a mask and protecting you from being choked. |
| |None<br> | | |2 Materials<br>3 Biotech<br> |
| |[[File:Metal.png|32px]]5000 Metal<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> |
| |- | | |- |
| ![[File:Mod Standard Plating.png]] | | ![[File:Surgical arm implant.png]] |
| |MOD External Plating | | |Surgical Arm Implant |
| |External plating used to finish a MOD control unit. | | |A set of surgical tools hidden behind a concealed panel on the user's arm. |
| |None<br> | | |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Mod Engineering Plating.png]] | | ![[File:Toolset arm implant.png]] |
| |MOD Engineering Plating | | |Toolset Arm Implant |
| |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | | |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. |
| |None<br> | | |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Mod Atmospheric Plating.png]] | | ![[File:Janitorial arm implant.png]] |
| |MOD Atmospheric Plating | | |Janitorial Toolset Implant |
| |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | | |A set of janitorial tools hidden behind a concealed panel on the user's arm. |
| |None<br> | | |3 Materials<br>4 Engineering<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Mod Medical Plating.png]] | | ![[File:Botanical arm implant.png]] |
| |MOD Medical Plating | | |Botanical Toolset Implant |
| |A lightweight suit by DeForest Medical Corporation, allows for easier movement. | | |A set of botanical tools hidden behind a concealed panel on the user's arm. |
| |None<br> | | |3 Materials<br>4 Engineering<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> |
| |- | | |- |
| ![[File:Mod Security Plating.png]] | | ![[File:Toolset arm implant.png]] |
| |MOD Security Plating | | |Abductor Toolset Implant |
| |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | | |An alien toolset, designed to be installed on subject's arm. |
| |None<br> | | |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:Mod Cosmohonk Plating.png]] | | ![[File:Janitorial arm implant.png]] |
| |MOD Cosmohonk Plating | | |Abductor Janitorial Toolset Implant |
| |A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost. | | |An alien janitorial toolset, designed to be installed on the subject's arm. |
| |None<br> | | |6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:Mod Skin Applier.png]] | | ![[File:Surgical arm implant.png]] |
| |MOD Civilian Skin | | |Abductor Surgical Toolset Implant |
| |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | | |An alien surgical toolset, designed to be installed on the subject's arm. |
| |None<br> | | |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> |
| |- | | |- |
| ![[File:Mod Skin Applier.png]] | | ![[File:Diagnostic HUD Implant.png]] |
| |MOD Corpsman Skin | | |Diagnostic HUD implant |
| |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | | |These cybernetic eye implants will display a diagnostic HUD over everything you see. |
| |None<br> | | |5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| </tab>
| | ![[File:Medical HUD implant.png]] |
| <tab name="MODsuit Modules">
| | |Medical HUD implant |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| | |These cybernetic eye implants will display a medical HUD over everything you see. |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | |5 Materials<br>4 Biotech<br>4 Data Theory<br> |
| ! style='background-color:#64487F' width:64px; |Icon
| | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |- | | |- |
| ![[File:Mod Storage.png]] | | ![[File:SechudImplant.png]] |
| |Storage Module | | |Security HUD implant |
| |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | | |These cybernetic eye implants will display a security HUD over everything you see. |
| |None<br> | | |5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> |
| |- | | |- |
| ![[File:Mod Extended Storage.png]] | | ![[File:Meson eyes implant.png]] |
| |Expanded Storage Module | | |Meson scanner implant |
| |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | | |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | | |4 Materials<br>4 Engineering<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> |
| |- | | |- |
| ![[File:Mod Syndicate Storage.png]] | | ![[File:Thermal eyes implant.png]] |
| |Syndicate Storage Module | | |Thermals Implant |
| |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | | |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. |
| |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | | |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> |
| |- | | |- |
| ![[File:Mod Medical Visor.png]] | | ![[File:Antidrop.png]] |
| |Medical Visor Module | | |Anti-Drop implant |
| |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | | |An implant that will prevent you from dropping items. |
| |5 Materials<br>4 Programming<br>4 Biotech<br> | | |5 Materials<br>5 Biotech<br>6 Data Theory<br> |
| |[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> |
| |- | | |- |
| ![[File:Mod Diagnostic Visor.png]] | | ![[File:CNS_rebooter.png]] |
| |Diagnostic Visor Module | | |CNS Rebooter implant |
| |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | | |This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. |
| |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | | |6 Materials<br>6 Biotech<br>5 Data Theory<br> |
| |[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> |
| |- | | |- |
| ![[File:Mod Security Visor.png]] | | ![[File:Neural Jumpstarter.png]] |
| |Security Visor Module | | |Neural Jumpstarter Implant |
| |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | | |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. |
| |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | | |6 Materials<br>6 Biotech<br>5 Data Theory<br> |
| |[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> |
| |- | | |- |
| ![[File:Mod Meson Visor.png]] | | ![[File:CNS_rebooter.png]] |
| |Meson Visor Module | | |Comical Implant |
| |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | | |Uh oh |
| |4 Materials<br>4 Biotech<br>4 Engineering<br> | | |2 Materials<br>2 Biotech<br> |
| |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br> |
| |- | | |- |
| ![[File:Mod Welding Protection.png]] | | ![[File:Nutriment pump implant.png]] |
| |Welding Protection Module | | |Nutriment pump implant |
| |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | | |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. |
| |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | | |3 Materials<br>4 Power Storage<br>3 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br> |
| |- | | |- |
| ![[File:Mod T-Ray Scanner.png]] | | ![[File:Nutriment pump implant PLUS.png]] |
| |T-Ray Scanner Module | | |Nutriment pump implant PLUS |
| |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | | |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. |
| |2 Materials<br>2 Engineering<br> | | |5 Materials<br>4 Power Storage<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br> |
| |- | | |- |
| ![[File:Mod Cloak.png]] | | ![[File:Reviver.png]] |
| |Cloak Module | | |Reviver implant |
| |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | | |This implant will attempt to revive you if you lose consciousness. For the faint of heart! |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | | |5 Materials<br>5 Biotech<br>4 Data Theory<br> |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> |
| |- | | |- |
| ![[File:Mod Ion Jetpack.png]] | | ![[File:Cyber eyes.png]] |
| |Ion Jetpack Module | | |Cybernetic Eyes |
| |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | | |An electronic device designed to mimic the functions of a pair of human eyes. |
| |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Magnetic Stability.png]] | | ![[File:Cybernetic Ears.png]] |
| |Magnetic Stabilizator Module | | |Cybernetic Ears |
| |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | | |A basic cybernetic designed to mimic the operation of ears. |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Radiation Protection.png]] | | ![[File:Cybernetic Liver.png]] |
| |Radiation Protection Module | | |Cybernetic Liver |
| |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | | |An electronic device designed to mimic the functions of a of human liver. |
| |4 Materials<br>4 EM Spectrum<br>5 Combat<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod EMP Shield.png]] | | ![[File:Cybernetic Kidneys.png]] |
| |EMP Shield Module | | |Cybernetic Kidneys |
| |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | | |An electronic device designed to mimic the functions of a pair of kidneys. |
| |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Flashlight.png]] | | ![[File:Cybernetic_heart.gif]] |
| |Flashlight Module | | |Cybernetic Heart |
| |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | | |An electronic device designed to mimic the functions of an organic human heart. |
| |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Emergency Tether.png]] | | ![[File:Upgraded Cybernetic Heart.gif]] |
| |Emergency Tether Module | | |Upgraded Cybernetic Heart |
| |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | | |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. |
| |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | | |5 Materials<br>5 Engineering<br>5 Biotech<br> |
| |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| |- | | |- |
| ![[File:Mod Reagent Scanner.png]] | | ![[File:Cybernetic Lungs.png]] |
| |Reagent Scanner Module | | |Cybernetic Lungs |
| |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you. | | |An electronic device designed to mimic the functions of a pair of human lungs. |
| |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | | |4 Materials<br>4 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> |
| |- | | |- |
| ![[File:Mod Internal GPS.png]] | | ![[File:Upgraded Cybernetic Lungs.png]] |
| |Internal GPS Module | | |Upgraded Cybernetic Lungs |
| |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | | |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. |
| |2 Materials<br>2 Bluespace<br> | | |5 Materials<br>5 Engineering<br>5 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> |
| |- | | |- |
| ![[File:Mod Thermal Regulator.png]] | | ![[File:SAEMI implant.png]] |
| |Thermal Regulator Module | | |Strong-arm Empowered Musculature Implant |
| |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | | |An implant that enhances your muscles to punch harder and throw people back. |
| |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | | |7 Combat<br>4 Syndicate<br>7 Biotech<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> |
| | </tab> |
| | <tab name="Misc"> |
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" |
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" |
| | ! style='background-color:#64487F' width:64px; |Icon |
| | ! style='background-color:#64487F' width:150px; |Name |
| | ! class="unsortable" style='background-color:#64487F' |Description |
| | ! style='background-color:#64487F' width:150px; |Required Tech Levels |
| | ! style='background-color:#64487F' width:200px; |Required Materials |
| |- | | |- |
| ![[File:Mod Injector.png]] | | ![[File:Exosuit Tracking Beacon.gif]] |
| |Injector Module | | |Exosuit Tracking Beacon |
| |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | | |Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. |
| |4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod Defibrillator.png]] | | ![[File:IPC Head.png]] |
| |Defibrillator Module | | |IPC Head |
| |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | | |A simple, functional robotic head, capable of housing visual and audio receptors. |
| |7 Materials<br>7 Biotech<br>6 Power Storage<br> | | |None<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> |
| |- | | |- |
| ![[File:Mod Bike Horn.png]] | | ![[File:IPC Torso.png]] |
| |Bike Horn Module | | |Integrated Robotic Chassis |
| |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | | |The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. |
| |3 Programming<br>3 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> | | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br> |
| |- | | |- |
| ![[File:Mod Waddle.png]] | | ![[File:Supercapacitypowercell.png]] |
| |Waddle Module | | |IPC Microbattery |
| |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | | |A small, powerful cell for use in fully prosthetic bodies. |
| |3 Programming<br>3 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br> |
| |- | | |- |
| ![[File:Mod Crate Clamp.png]] | | ![[File:IPC charger implant.png]] |
| |Crate Clamp Module | | |IPC Charger |
| |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | | |An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment |
| |3 Programming<br>3 Materials<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> |
| |- | | |- |
| ![[File:Mod Drill.png]] | | ![[File:Cyborg_Camera.png]] |
| |Drill Module | | |IPC Optical Sensor |
| |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | | |The eyes of an IPC. |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> |
| |- | | |- |
| ![[File:Mod Ore Bag.png]] | | ![[File:Universal_recorder.png]] |
| |Ore Bag Module | | |IPC Microphone |
| |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | | |Allows an IPC to hear. |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> |
| |- | | |- |
| ![[File:Mod DNA Lock.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |DNA Lock Module | | |Voice Modkit : Standard |
| |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | | |This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | | |None<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod Holster.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Holster Module | | |Voice Modkit : Nanotrasen |
| |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | | |This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod Active Sonar.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Active Sonar Module | | |Voice Modkit : Silent |
| |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | | |This modification kit silences a mech's onboard voice. |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]500 Metal<br> |
| |- | | |- |
| ![[File:Mod Pathfinder.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Pathfinder Module | | |Voice Modkit : Honk |
| |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | | |This modification kit updates a mech's onboard voice to Honk. Why? |
| |6 Materials<br>5 Power Storage<br>5 Engineering<br> | | |None<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br> |
| |- | | |- |
| ![[File:Mod Plasma Stabilizer.png]] | | ![[File:Advanced_hard_disk_drive.png]] |
| |Plasma Stabilizer Module | | |Voice Modkit : Syndicate |
| |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | | |A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. |
| |2 Materials<br>2 Power Storage<br>3 Engineering<br> | | |2 Illegal<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | | |[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br> |
| |- | | |- |
| ![[File:Mod Smoke Grenade.png]] | | ![[File:Exosuit Tracking Beacon.gif]] |
| |Smoke Grenade Module | | |AI Control Beacon |
| |A module that dispenses primed smoke grenades to disperse crowds. | | |A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. |
| |5 Materials<br>6 Engineering<br>2 Illegal<br> | | |2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br> |
| |- | | |- |
| ![[File:Mod Plate Compression.png]] | | ![[File:Flash.png]] |
| |Plate Compression Module | | |Synthetic Flash |
| |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | | |A synthetic flash used mostly in borg construction. |
| |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | | |3 EM Spectrum<br>2 Combat<br> |
| |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | | |[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br> |
| |- | | |- |
| ![[File:Mod Status Readout.png]] | | ![[File:Powercell.png]] |
| |Status Readout Module | | |Basic Power Cell |
| |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | | |A basic power cell that holds 1000 units of energy |
| |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> | | |1 Power Storage<br> |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> |
| |- | | |- |
| ![[File:Mod Teleporter.png]] | | ![[File:Power_cell.png]] |
| |Teleporter Module | | |High-Capacity Power Cell |
| |A module that uses a bluespace core to let the user transport their particles elsewhere. | | |A power cell that holds 10000 units of energy |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | | |2 Power Storage<br> |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> |
| |- | | |- |
| ![[File:Mod Kinesis.png]] | | ![[File:Hyper_cell.png]] |
| |Kinesis Module | | |Hyper-Capacity Power Cell |
| |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | | |A power cell that holds 30000 units of energy |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | | |5 Power Storage<br>5 Materials<br>5 Engineering<br> |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> |
| |- | | |- |
| ![[File:Mod Firewall.png]] | | ![[File:Supercapacitypowercell.png]] |
| |Firewall Module | | |Super-Capacity Power Cell |
| |A module that uses a pyroclastic core to make immolating dropwalls. | | |A power cell that holds 20000 units of energy |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | | |3 Power Storage<br>3 Materials<br> |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> |
| |- | | |- |
| ![[File:Mod Arc-Shield.png]] | | ![[File:Bluespacepowercell.png]] |
| |Arc-Shield Module | | |Bluespace Power cell |
| |A module that uses a flux core to project an unstable protective shield. | | |A powercell that holds 40000 units of energy |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | | |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | | |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh |
| |- | | |- |
| ![[File:Mod Vortex Shotgun.png]]
| | |}</tab></tabs> |
| |Vortex Shotgun Module
| |
| |A module that uses a vortex core to rend the fabric of space time in front of it.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Mod Cryogrenade.png]]
| |
| |Cryogrenade Module
| |
| |A module that uses a cryogenic core to make freezing grenades.
| |
| |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Ripley">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis (APLU "Ripley")
| |
| |The chassis of an APLU Ripley.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Torso.png]]
| |
| |Exosuit Torso (APLU "Ripley")
| |
| |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
| |
| |-
| |
| ![[File:Ripley Left arm.png]]
| |
| |Exosuit Left Arm (APLU "Ripley")
| |
| |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right arm.png]]
| |
| |Exosuit Right Arm (APLU "Ripley")
| |
| |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Left leg.png]]
| |
| |Exosuit Left Leg (APLU "Ripley")
| |
| |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right leg.png]]
| |
| |Exosuit Right leg (APLU "Ripley")
| |
| |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Firefighter">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis (APLU "Firefighter")
| |
| |The chassis of a Firefighter APLU.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Torso.png]]
| |
| |Exosuit Torso (APLU "Ripley")
| |
| |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
| |
| |-
| |
| ![[File:Ripley Left arm.png]]
| |
| |Exosuit Left Arm (APLU "Ripley")
| |
| |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right arm.png]]
| |
| |Exosuit Right Arm (APLU "Ripley")
| |
| |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Left leg.png]]
| |
| |Exosuit Left Leg (APLU "Ripley")
| |
| |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| ![[File:Ripley Right leg.png]]
| |
| |Exosuit Left leg (APLU "Ripley")
| |
| |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Odysseus">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Odysseus")
| |
| |The chassis of an Odysseus
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Torso.png]]
| |
| |Exosuit Torso ("Odysseus")
| |
| |The torso of the Odysseus. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]12000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus head.png]]
| |
| |Exosuit Head ("Odysseus")
| |
| |The head of the Odysseus mech.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
| |
| |-
| |
| ![[File:Odysseus Left arm.png]]
| |
| |Exosuit Left Arm ("Odysseus")
| |
| |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Right arm.png]]
| |
| |Exosuit Right Arm ("Odysseus")
| |
| |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]6000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Left leg.png]]
| |
| |Exosuit Left Leg ("Odysseus")
| |
| |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>
| |
| |-
| |
| ![[File:Odysseus Right leg.png]]
| |
| |Exosuit Right leg ("Odysseus")
| |
| |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Gygax">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Gygax")
| |
| |The chassis of a Gygax.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Gygax Torso.png]]
| |
| |Exosuit Torso ("Gygax")
| |
| |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Head.png]]
| |
| |Exosuit Head ("Gygax")
| |
| |A Gygax head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Left Arm.png]]
| |
| |Exosuit Left Arm ("Gygax")
| |
| |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Right Arm.png]]
| |
| |Exosuit Right Arm ("Gygax")
| |
| |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Left leg.png]]
| |
| |Exosuit Left Leg ("Gygax")
| |
| |A Gygax Left leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Right leg.png]]
| |
| |Exosuit Right leg ("Gygax")
| |
| |A Gygax Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
| |
| |-
| |
| ![[File:Gygax Armor.png]]
| |
| |Exosuit Armor ("Gygax")
| |
| |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Durand">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Durand")
| |
| |The chassis of a Durand
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>
| |
| |-
| |
| ![[File:Durand Torso.png]]
| |
| |Exosuit Torso ("Durand")
| |
| |The torso of the Durand. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
| |
| |-
| |
| ![[File:Durand Head.png]]
| |
| |Exosuit Head ("Durand")
| |
| |A Durand head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Durand Left arm.png]]
| |
| |Exosuit Left Arm ("Durand")
| |
| |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Right Arm.png]]
| |
| |Exosuit Right Arm ("Durand")
| |
| |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Left leg.png]]
| |
| |Exosuit Left Leg ("Durand")
| |
| |A Durand Left leg. Contains complex servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Right leg.png]]
| |
| |Exosuit Right Leg ("Durand")
| |
| |A Durand Right leg. Contains complex servodrives and stabilziation systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
| |
| |-
| |
| ![[File:Durand Armor.png]]
| |
| |Exosuit Armor ("Durand")
| |
| |Durand Armor plating. This layered composite armor is heavy, but extremely durable.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="H.O.N.K">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("H.O.N.K")
| |
| |The chassis of a H.O.N.K Mech.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Honk Torso.png]]
| |
| |Exosuit Torso ("H.O.N.K")
| |
| |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Head.png]]
| |
| |Exosuit Head ("H.O.N.K")
| |
| |A H.O.N.K head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk left arm.png]]
| |
| |Exosuit Left Arm ("H.O.N.K")
| |
| |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Right arm.png]]
| |
| |Exosuit Right Arm ("H.O.N.K")
| |
| |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Left leg.png]]
| |
| |Exosuit Left Leg ("H.O.N.K")
| |
| |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Honk Right leg.png]]
| |
| |Exosuit Right Leg ("H.O.N.K")
| |
| |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Reticence">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech_Chassis.png]]
| |
| |Exosuit Chassis ("Reticence")
| |
| |The chassis of a Reticence.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Reticence Torso.png]]
| |
| |Exosuit Torso ("Reticence")
| |
| |A torso part of the Reticence. Contains power unit, processing core and life support systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File: Reticence Head.png]]
| |
| |Exosuit Head ("Reticence")
| |
| |A Reticence head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Left Arm.png]]
| |
| |Exosuit Left Arm ("Reticence")
| |
| |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Right arm.png]]
| |
| |Exosuit right Arm ("Reticence")
| |
| |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Left leg.png]]
| |
| |Exosuit Left Leg ("Reticence")
| |
| |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| ![[File:Reticence Right leg.png]]
| |
| |Exosuit Right Leg ("Reticence")
| |
| |A Reticence Right leg. Contains advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Phazon">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mech Chassis.png]]
| |
| |Exosuit Chassis ("Phazon")
| |
| |The Chassis of a Phazon.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>
| |
| |-
| |
| ![[File:Phazon_torso.png]]
| |
| |Exosuit Torso ("Phazon")
| |
| |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Head.png]]
| |
| |Exosuit Head ("Phazon")
| |
| |A Phazon head. Houses advanced surveillance and targeting sensors.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Left Arm.png]]
| |
| |Exosuit Left Arm ("Phazon")
| |
| |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon Right arm.png]]
| |
| |Exosuit Right Arm ("Phazon")
| |
| |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon left leg.png]]
| |
| |Exosuit Left Leg ("Phazon")
| |
| |A Phazon left leg. Contains Advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon right leg.png]]
| |
| |Exosuit Right Leg ("Phazon")
| |
| |A Phazon right leg. Contains Advanced servodrives and stabilization systems.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
| |
| |-
| |
| ![[File:Phazon armor.png]]
| |
| |Exosuit Armor ("Phazon")
| |
| |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Exosuit Equipment">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Mecha_wire.png]]
| |
| |Exosuit Engineering Equipment (Cable Layer)
| |
| |Equipment for engineering exosuits. Lays cable along the exosuit's path.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_drill.png]]
| |
| |Exosuit ENgineering Equipment (Drill)
| |
| |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_exting.png]]
| |
| |Exosuit Engineering Equipment (Extinguisher)
| |
| |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_clamp.png]]
| |
| |Exosuit Engineering Equipment (Hydraulic Clamp)
| |
| |Equipment for engineering exosuits. Lifts objects and loads them into cargo.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Equipment (Plasma Generator)
| |
| |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:Mecha_bananam.png]]
| |
| |H.O.N.K Banana Mortar
| |
| |A specialized exosuit banana mortar used for delivering bananas where needed.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_honker.png]]
| |
| |HoNkER BlAsT 5000
| |
| |A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_mousetrapm.png]]
| |
| |H.O.N.K Mousetrap Mortar
| |
| |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
| |
| |-
| |
| ![[File:Mecha_mimecarb.png]]
| |
| |S.H.H. "Quietus" Carbine
| |
| |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File:Mecha_rcd.png]]
| |
| |Exosuit Module (Mime RCD Module)
| |
| |Used for quick and silent construction.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
| |
| |-
| |
| ![[File:Mecha_analyzer.png]]
| |
| |Exosuit Engineering Equipment (Mining Scanner)
| |
| |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
| |
| |-
| |
| ![[File:Sleeper_0.png]]
| |
| |Exosuit Medical Equipment (Mounted Sleeper)
| |
| |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
| |
| |3 Engineering<br>2 Plasma<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
| |
| |-
| |
| ![[File:Syringegun.png]]
| |
| |Exosuit Medical Equipment (Syringe Gun)
| |
| |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
| |
| |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
| |
| |-
| |
| ![[File:Mecha_clamp.png]]
| |
| |Exosuit Medical Equipment (Rescue Jaw)
| |
| |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
| |
| |4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
| |
| |-
| |
| ![[File:Mecha_uac2.png]]
| |
| |Exosuit Weapon ("Ultra AC 2" LMG)
| |
| |A mech mounted light machine gun. Fires in three-shot bursts.
| |
| |4 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_diamond_drill.png]]
| |
| |Exosuit Module (Diamond Mining Drill)
| |
| |An upgraded version of the standard drill.
| |
| |5 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Module (ExoNuclear Reactor)
| |
| |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
| |
| |5 Power Storage<br>4 Engineering<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Mecha_teleport.png]]
| |
| |Exosuit Module (Gravitational Catapult Module)
| |
| |An exosuit mounted gravity catapult. Can be used to fling objects and people around.
| |
| |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_rcd.png]]
| |
| |Exosuit Module (RCD Module)
| |
| |An exosuit-mounted Rapid Construction Device.
| |
| |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_aboost_rng.png]]
| |
| |Exosuit Module (Reactive Armor Booster Module)
| |
| |An exosuit-mounted armor booster that decreases melee damage taken.
| |
| |5 Materials<br>4 Combat<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_aboost_ccw.png]]
| |
| |Exosuit Module (Reflective Armor Booster Module)
| |
| |An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
| |
| |5 Materials<br>5 Combat<br>3 Engineering<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
| |
| |-
| |
| ![[File:Repair_droid.png]]
| |
| |Exosuit Module (Repair Droid Module)
| |
| |An automated Repair Droid. Consumes power to repair your mech.
| |
| |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
| |
| |-
| |
| ![[File:Repair_droid.png]]
| |
| |Exosuit Module (SOB-3 Clusterbang Launcher)
| |
| |A weapon that violates the Geneva Convention at 3 rounds per minute
| |
| |5 Materials<br>5 Combat<br>3 Illegal<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Exosuit Weapon Design (PCMK-6 Bola Launcher)
| |
| |A mech mounted bola launcher useful for slowing criminals down.
| |
| |3 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Exosuit Module (Teleporter Module)
| |
| |An exosuit module that allows exosuits to teleport to any position in view
| |
| |5 EM Spectrum<br>8 Bluespace<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
| |
| |-
| |
| ![[File:Mecha_Bola.png]]
| |
| |Heavy-duty Exosuit Ion Thruster
| |
| |Allows for further control in zero gravity environments
| |
| |5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
| |
| |-
| |
| ![[File:Tesla.png]]
| |
| |Exosuit Module (Tesla Energy Relay)
| |
| |A tesla energy relay system that passively recharges a mech using power from nearby APCs.
| |
| |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
| |
| |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
| |
| |4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-PL "Firedart" laser)
| |
| |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
| |
| |3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (CH-DS "Peacemaker" Disabler)
| |
| |A weapon for combat exosuits. Shoots basic disablers.
| |
| |3 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_carbine.png]]
| |
| |Exosuit Weapon (FNX-99 "Hades" Carbine)
| |
| |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
| |
| |5 Combat<br>4 Materials<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_scatter.png]]
| |
| |Exosuit Weapon (LBX AC 10 "Scattershot")
| |
| |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
| |
| |4 Combat<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Mecha_ion.png]]
| |
| |Exosuit Weapon (MKIV Ion Heavy Cannon)
| |
| |A mech-mounted weapon that is virtually identical to the Ion Rifle.
| |
| |6 Combat<br>5 EM Spectrum<br>5 Materials<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
| |
| |-
| |
| ![[File:Mecha_sgl.png]]
| |
| |Exosuit Weapon (SGL-6 Flashbang Launcher)
| |
| |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
| |
| |4 Combat<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_missile.png]]
| |
| |Exosuit Weapon (SRM-8 Missile Rack)
| |
| |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
| |
| |6 Combat<br>5 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_Plasmacutter.png]]
| |
| |Exosuit Module Design (217-D Heavy Plasma Cutter)
| |
| |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
| |
| |5 Materials<br>4 Engineering<br>4 Plasma<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (P-X Tesla Cannon)
| |
| |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
| |
| |5 Materials<br>6 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
| |
| |-
| |
| ![[File:Mecha_laser.png]]
| |
| |Exosuit Weapon (ZFI Immolation Beam Gun)
| |
| |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
| |
| |5 Materials<br>6 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Cyborg Upgrade Modules">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Offensive Mining Explosion Mod
| |
| |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Rapid Repeater Mod
| |
| |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Resonator Blast Mod
| |
| |Causes kinetic accelerator shots to leave and detonate resonator blasts.
| |
| |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Module Reset)
| |
| |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Rename)
| |
| |Used to rename a cyborg.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]35000 Metal<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Cyborg Upgrade Module (Restart)
| |
| |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:Lavaproof Chassis.png]]
| |
| |Cyborg Upgrade Module (Lavaproof Chassis)
| |
| |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
| |
| |-
| |
| ![[File:Cyborg upgrade2.png]]
| |
| |Cyborg Upgrade Module (VTEC)
| |
| |Installs an advanced servo suite into a robot, increasing their speed.
| |
| |5 Materials<br>4 Engineering<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Ion Thrusters)
| |
| |A energy-operated thruster system for cyborgs.
| |
| |4 Engineering<br>4 Power Storage<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Diamond Drill)
| |
| |A diamond drill replacement for the mining module's standard drill.
| |
| |6 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Ore Satchel of Holding)
| |
| |A satchel of holding replacement for mining cyborg's ore satchel module.
| |
| |4 Materials<br>4 Engineering<br>4 Bluespace<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
| |
| |-
| |
| ![[File:Cyborg_Override.png]]
| |
| |Cyborg Upgrade Module (Safety Override)
| |
| |Unlocks the hidden, deadlier functions of a cyborg.
| |
| |7 Combat<br>7 Data Theory<br>4 Illegals<br>
| |
| |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Self-repair)
| |
| |This module will repair the cyborg over time.
| |
| |4 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:Floor buffer.png]]
| |
| |Janitorial floor buffer upgrade (Floor buffer)
| |
| |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
| |
| |4 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade4.png]]
| |
| |Cyborg Upgrade Module (Trash Bag of Holding)
| |
| |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
| |
| |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
| |
| |[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Rapid Construction Device)
| |
| |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
| |
| |6 Materials<br>5 Engineering<br> 5 Power Storage<br>
| |
| |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg Upgrade3.png]]
| |
| |Cyborg Upgrade Module (Rapid Part Exchange Device)
| |
| |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
| |
| |3 Materials<br>4 Engineering<br>
| |
| |[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
| |
| |-
| |
| ![[File:AbductorModule.png]]
| |
| |Cyborg Upgrade Module (Abductor Engineering equipment)
| |
| |An experimental upgrade that replaces an engineering cyborgs tools with the abductor version.
| |
| |7 Materials<br>7 Engineering<br>4 Alientech <br>
| |
| |[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
| |
| |-
| |
| ![[File:AbductorModule.png]]
| |
| |Cyborg Upgrade Module (Abductor Medical equipment)
| |
| |An experimental upgrade that replaces a medical cyborgs tools with the abductor version.
| |
| |7 Materials<br>7 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Damage Mod
| |
| |Increases the damage of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Cooldown Mod
| |
| |Decreases the cooldown of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Range Mod
| |
| |Increases the range of a kinetic accelerator when installed.
| |
| |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
| |
| |-
| |
| ![[File:Kineticacceleratormod.png]]
| |
| |Kinetic Accelerator Mining AoE Mod
| |
| |Causes the kinetic accelerator to destroy rock in an AoE.
| |
| |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
| |
| |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Medical">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:MMI empty.png]]
| |
| |Man-Machine Interface
| |
| |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
| |
| |3 Data Theory<br>2 Biotech<br>2 Engineering<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Robotic_brain.png]]
| |
| |Robotic Brain
| |
| |An advanced circuit, capable of housing a non-sentient synthetic intelligence.
| |
| |3 Plasma<br>4 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Cyborg_upgrade.png]]
| |
| |Man-Machine Interface Radio Upgrade
| |
| |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
| |
| |2 Engineering<br>2 Biotech<br>3 Data Theory<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Welding Shield implant
| |
| |These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
| |
| |4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
| |
| |-
| |
| ![[File:Breathing tube.png]]
| |
| |Breathing Tube Implant
| |
| |Allows you to use internals without a mask and protecting you from being choked.
| |
| |2 Materials<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
| |
| |-
| |
| ![[File:Arm implant.png]]
| |
| |Surgical Arm Implant
| |
| |A set of surgical tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm implant.png]]
| |
| |Toolset Arm Implant
| |
| |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
| |
| |3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Janitorial Toolset Implant
| |
| |A set of janitorial tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Botanical Toolset Implant
| |
| |A set of botanical tools hidden behind a concealed panel on the user's arm.
| |
| |3 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Abductor Toolset Implant
| |
| |An alien toolset, designed to be installed on subject's arm.
| |
| |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Abductor Janitorial Toolset Implant
| |
| |An alien janitorial toolset, designed to be installed on the subject's arm.
| |
| |6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |Abductor Surgical Toolset Implant
| |
| |An alien surgical toolset, designed to be installed on the subject's arm.
| |
| |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
| |
| |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
| |
| |-
| |
| ![[File:Diagnostic HUD Implant.png]]
| |
| |Diagnostic HUD implant
| |
| |These cybernetic eye implants will display a diagnostic HUD over everything you see.
| |
| |5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Medical HUD implant.png]]
| |
| |Medical HUD implant
| |
| |These cybernetic eye implants will display a medical HUD over everything you see.
| |
| |5 Materials<br>4 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:SechudImplant.png]]
| |
| |Security HUD implant
| |
| |These cybernetic eye implants will display a security HUD over everything you see.
| |
| |5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Meson scanner implant
| |
| |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
| |
| |4 Materials<br>4 Engineering<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Thermals Implant
| |
| |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
| |
| |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
| |
| |-
| |
| ![[File:Antidrop.png]]
| |
| |Anti-Drop implant
| |
| |An implant that will prevent you from dropping items.
| |
| |5 Materials<br>5 Biotech<br>6 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
| |
| |-
| |
| ![[File:CNS_rebooter.png]]
| |
| |CNS Rebooter implant
| |
| |This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
| |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
| |
| |-
| |
| ![[File:Neural Jumpstarter.png]]
| |
| |Neural Jumpstarter Implant
| |
| |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
| |
| |6 Materials<br>6 Biotech<br>5 Data Theory<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
| |
| |-
| |
| ![[File:CNS_rebooter.png]]
| |
| |Comical Implant
| |
| |Uh oh
| |
| |2 Materials<br>2 Biotech<br>
| |
| |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
| |
| |-
| |
| ![[File:Nutriment pump implant.png]]
| |
| |Nutriment pump implant
| |
| |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
| |
| |3 Materials<br>4 Power Storage<br>3 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
| |
| |-
| |
| ![[File:Nutriment pump implant PLUS.png]]
| |
| |Nutriment pump implant PLUS
| |
| |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
| |
| |5 Materials<br>4 Power Storage<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
| |
| |-
| |
| ![[File:Reviver.png]]
| |
| |Reviver implant
| |
| |This implant will attempt to revive you if you lose consciousness. For the faint of heart!
| |
| |5 Materials<br>5 Biotech<br>4 Data Theory<br>
| |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
| |
| |-
| |
| ![[File:Cyber eyes.png]]
| |
| |Cybernetic Eyes
| |
| |An electronic device designed to mimic the functions of a pair of human eyes.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Ears.png]]
| |
| |Cybernetic Ears
| |
| |A basic cybernetic designed to mimic the operation of ears.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Liver.png]]
| |
| |Cybernetic Liver
| |
| |An electronic device designed to mimic the functions of a of human liver.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic Kidneys.png]]
| |
| |Cybernetic Kidneys
| |
| |An electronic device designed to mimic the functions of a pair of kidneys.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Cybernetic_heart.gif]]
| |
| |Cybernetic Heart
| |
| |An electronic device designed to mimic the functions of an organic human heart.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Upgraded Cybernetic Heart.gif]]
| |
| |Upgraded Cybernetic Heart
| |
| |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
| |
| |5 Materials<br>5 Engineering<br>5 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| ![[File:Cybernetic Lungs.png]]
| |
| |Cybernetic Lungs
| |
| |An electronic device designed to mimic the functions of a pair of human lungs.
| |
| |4 Materials<br>4 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
| |
| |-
| |
| ![[File:Upgraded Cybernetic Lungs.png]]
| |
| |Upgraded Cybernetic Lungs
| |
| |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
| |
| |5 Materials<br>5 Engineering<br>5 Biotech<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
| |
| |-
| |
| </tab>
| |
| <tab name="Misc">
| |
| {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| |
| |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| |
| ! style='background-color:#64487F' width:64px; |Icon
| |
| ! style='background-color:#64487F' width:150px; |Name
| |
| ! class="unsortable" style='background-color:#64487F' |Description
| |
| ! style='background-color:#64487F' width:150px; |Required Tech Levels
| |
| ! style='background-color:#64487F' width:200px; |Required Materials
| |
| |-
| |
| ![[File:Exosuit Tracking Beacon.gif]]
| |
| |Exosuit Tracking Beacon
| |
| |Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:IPC Head.png]]
| |
| |IPC Head
| |
| |A simple, functional robotic head, capable of holding a positronic brain.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
| |
| |-
| |
| ![[File:IPC Torso.png]]
| |
| |Integrated Robotic Chassis
| |
| |The chassis of an IPC that houses most of its components.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
| |
| |-
| |
| ![[File:Supercapacitypowercell.png]]
| |
| |IPC Microbattery
| |
| |A small, powerful cell for use in fully prosthetic bodies.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
| |
| |-
| |
| ![[File:Arm_implant.png]]
| |
| |IPC Charger
| |
| |An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
| |
| |-
| |
| ![[File:Cyborg_Camera.png]]
| |
| |IPC Optical Sensor
| |
| |The eyes of an IPC.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
| |
| |-
| |
| ![[File:Universal_recorder.png]]
| |
| |IPC Microphone
| |
| |Allows an IPC to hear.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Standard
| |
| |This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Nanotrasen
| |
| |This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Silent
| |
| |This modification kit silences a mech's onboard voice.
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]500 Metal<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Honk
| |
| |This modification kit updates a mech's onboard voice to Honk. Why?
| |
| |None<br>
| |
| |[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
| |
| |-
| |
| ![[File:Advanced_hard_disk_drive.png]]
| |
| |Voice Modkit : Syndicate
| |
| |A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
| |
| |2 Illegal<br>
| |
| |[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
| |
| |-
| |
| ![[File:Exosuit Tracking Beacon.gif]]
| |
| |AI Control Beacon
| |
| |A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
| |
| |2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
| |
| |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
| |
| |-
| |
| ![[File:Flash.png]]
| |
| |Synthetic Flash
| |
| |A synthetic flash used mostly in borg construction.
| |
| |3 EM Spectrum<br>2 Combat<br>
| |
| |[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
| |
| |-
| |
| ![[File:Powercell.png]]
| |
| |Basic Power Cell
| |
| |A basic power cell that holds 1000 units of energy
| |
| |1 Power Storage<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
| |
| |-
| |
| ![[File:Power_cell.png]]
| |
| |High-Capacity Power Cell
| |
| |A power cell that holds 10000 units of energy
| |
| |2 Power Storage<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
| |
| |-
| |
| ![[File:Hyper_cell.png]]
| |
| |Hyper-Capacity Power Cell
| |
| |A power cell that holds 30000 units of energy
| |
| |5 Power Storage<br>5 Materials<br>5 Engineering<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
| |
| |-
| |
| ![[File:Supercapacitypowercell.png]]
| |
| |Super-Capacity Power Cell
| |
| |A power cell that holds 20000 units of energy
| |
| |3 Power Storage<br>3 Materials<br>
| |
| |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
| |
| |-
| |
| ![[File:Bluespacepowercell.png]]
| |
| |Bluespace Power cell
| |
| |A powercell that holds 40000 units of energy
| |
| |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
| |
| |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
| |
| |-
| |
| |}</tab></tabs> | |
| | |
| ==Research Computers==
| |
| {| style="width: 80%;"
| |
| |- style="vertical-align:top;"
| |
| | style="width:33%;" |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console that is able to repair [[AI]]s using IntelliCards.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| | style="width:33%;" |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| | style="width:33%;" |
| |
| {| class="wikitable" style="width:100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:Mech_Bay_Power_Control_Console_On.gif]] {{anchor|Mech Bay Power Control Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console that is used for controlling the Mech Bay Recharge Station.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Robotics| Mech Bay]]
| |
| |}
| |
| |- style="vertical-align:top;"
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Messenger Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]], and [[Messaging Server Room]]
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Access Console''' <br> [[file:RnD_Console.png]] {{anchor|R&D Consoles}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]], [[Robotics]], and the [[E.X.P.E.R.I-MENTOR]]
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Server Control''' <br> [[file:RnD_Console.png]] {{anchor|R&D Server Control}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to choose which consoles have access to upload and download known technologies from the database.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]]
| |
| |}
| |
| |- style="vertical-align:top"
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Robotics Control Console''' <br> [[file:Robotics_Control_Console.png]] {{anchor|Robotics Control Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to access linked [[Cyborg|Cyborgs]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Science Control Console''' <br> [[file:Science_Management_Console.gif]] {{anchor|Science Management Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used to manipulate science personnels ID cards.
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| |
| |}
| |
| |
| |
| {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| |
| |- style="vertical-align: top;"
| |
| | style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Slime Control Console''' <br> [[file:Slime_Management_Console.png]] {{anchor|Slime Management Console}}
| |
| | style="width: 70%" |
| |
| {| style="width:100%; margin: 0px;"
| |
| | style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| |
| |-
| |
| | A console used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
| |
| |}
| |
| |-
| |
| | colspan='2' style="background:#EAECF0;" | Located in the [[Xenobiology]]
| |
| |}
| |
| |}
| |