Difference between revisions of "User:Imnotthesharpest"
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==HELLO WORLD!== | ==HELLO WORLD!== | ||
{| style="float:right;" | {| style="float:right;" | ||
| colspan="2" | | | colspan="2" | | ||
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| style="background-color:#7BB5D7; color:black;" | #7BB5D7 | | style="background-color:#7BB5D7; color:black;" | #7BB5D7 | ||
|} | |} | ||
just so i dont forget to use/delete this page [[User:Imnotthesharpest/Mindflayer]] | |||
|} | |} | ||
''The introductory paragraph went here'' <br><br> | ''The introductory paragraph went here'' <br><br> | ||
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*[[Guide to Advanced Construction]] | *[[Guide to Advanced Construction]] | ||
Pages I probably plan on working on: | Pages I probably plan on working on: | ||
*[[Guide to Construction]] | |||
*[[Security Items]] | *[[Security Items]] | ||
*[[Crafting]] | *[[Crafting]] | ||
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|- | |- | ||
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' | ||
|- style="background:#C48DBD;" | |||
|✓ | |||
| Work on the Circuit Imprinter Tables formating and display. | |||
|- style="background:#C48DBD;" | |- style="background:#C48DBD;" | ||
|⤏ | |⤏ | ||
| Work on the | | Work on the Exosuit Fabricatiors Tables formating and display. | ||
|- style="background:#C48DBD;" | |- style="background:#C48DBD;" | ||
|✗ | |✗ | ||
| Work on the Protolathes Tables formating and display. | | Work on the Protolathes Tables formating and display. | ||
|} | |} | ||
|} | |} | ||
== Exosuit Fabricator == | |||
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. | |||
[[File: | |||
<tabs | <tabs> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt | <tab name="Cyborg"> | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
! style='background-color:#64487F | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Name | ||
! style='background-color:#64487F | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |||
![[File:Cyborg endoskeleton.png]] | |||
|Cyborg Endoskeleton | |||
|A complex metal backbone with standard limb sockets and pseudomuscle anchors. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |- | ||
![[File: | ![[File:Cyborg Torso.png]] | ||
| | |Cyborg Torso | ||
| | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]40000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg Head.png]] | ||
| | |Cyborg Head | ||
| | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |||
![[File:Cyborg Left Arm.png]] | |||
|Cyborg Left Arm | |||
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |||
|None<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br> | |||
|- | |- | ||
![[File: | ![[File:Cyborg Right Arm.png]] | ||
| | |Cyborg Right Arm | ||
|A | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Robotleg.png]] | ||
| | |Cyborg Left Leg | ||
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg Right Leg.png]] | ||
| | |Cyborg Right Leg | ||
| | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
</tab> | |||
| | <tab name="Cyborg Repair"> | ||
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
| | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |- | ||
![[File: | ![[File:Cyborg Binary Comms Device.png]] | ||
| | |Cyborg Binary Communication Device | ||
| | |Allows for Cyborgs to Communicate in binary. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Cyborg Radio.png]] | ||
| | |Cyborg Radio | ||
|A | |A radio for cyborgs. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Actuator.png]] | ||
| | |Cyborg Actuator | ||
| | |An actuator for Cyborgs. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]3500 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg diag unit.png]] | ||
| | |Cyborg Diagnosis Unit | ||
|A | |A diagnosis unit for cyborgs. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]3500 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg Camera.png]] | ||
| | |Cyborg Camera | ||
| | |The eyes of a cyborg. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Cyborg armor.png]] | ||
| | |Cyborg Armor | ||
| | |Armor designed for cyborgs. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
</tab> | |||
| | <tab name="MODsuit Construction"> | ||
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
| | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |- | ||
![[File: | ![[File:Mod Shell.png]] | ||
| | |MOD Shell | ||
| | |A 'Cybersun Industries' designed shell for a Modular Suit. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Helmet.png]] | ||
| | |MOD Helmet | ||
| | |A 'Cybersun Industries' designed helmet for a Modular Suit. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Chestplate.png]] | ||
| | |MOD Chestplate | ||
| | |A 'Cybersun Industries' designed chestplate for a Modular Suit. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
</tab><tab name=" | ![[File:Mod Gauntlets.png]] | ||
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt | |MOD Gauntlets | ||
|'Cybersun Industries' designed gauntlets for a Modular Suit. | |||
|None<br> | |||
|[[File:Metal.png|32px]]5000 Metal<br> | |||
|- | |||
![[File:Mod Boots.png]] | |||
|MOD Boots | |||
|'Cybersun Industries' designed boots for a Modular Suit. | |||
|None<br> | |||
|[[File:Metal.png|32px]]5000 Metal<br> | |||
|- | |||
![[File:Mod Standard Plating.png]] | |||
|MOD External Plating | |||
|External plating used to finish a MOD control unit. | |||
|None<br> | |||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |||
|- | |||
![[File:Mod Engineering Plating.png]] | |||
|MOD Engineering Plating | |||
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | |||
|None<br> | |||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |||
|- | |||
![[File:Mod Atmospheric Plating.png]] | |||
|MOD Atmospheric Plating | |||
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | |||
|None<br> | |||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |||
|- | |||
![[File:Mod Medical Plating.png]] | |||
|MOD Medical Plating | |||
|A lightweight suit by DeForest Medical Corporation, allows for easier movement. | |||
|None<br> | |||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |||
|- | |||
![[File:Mod Security Plating.png]] | |||
|MOD Security Plating | |||
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | |||
|None<br> | |||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |||
|- | |||
![[File:Mod Cosmohonk Plating.png]] | |||
|MOD Cosmohonk Plating | |||
|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. | |||
|None<br> | |||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |||
|- | |||
![[File:Mod Skin Applier.png]] | |||
|MOD Civilian Skin | |||
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | |||
|None<br> | |||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |||
|- | |||
![[File:Mod Skin Applier.png]] | |||
|MOD Corpsman Skin | |||
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | |||
|None<br> | |||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |||
|- | |||
</tab> | |||
<tab name="MODsuit Modules"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Name | ||
! style='background-color:#64487F | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |||
![[File:Mod Storage.png]] | |||
|Storage Module | |||
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | |||
|None<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | |||
|- | |||
![[File:Mod Extended Storage.png]] | |||
|Expanded Storage Module | |||
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | |||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> | |||
|- | |||
![[File:Mod Syndicate Storage.png]] | |||
|Syndicate Storage Module | |||
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | |||
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | |||
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Medical Visor.png]] | |||
|Medical Visor Module | |||
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | |||
|5 Materials<br>4 Programming<br>4 Biotech<br> | |||
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Diagnostic Visor.png]] | |||
|Diagnostic Visor Module | |||
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | |||
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | |||
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Mod Security Visor.png]] | ||
| | |Security Visor Module | ||
| | |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | ||
| | |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | ||
| | |[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Meson Visor.png]] | ||
| | |Meson Visor Module | ||
| | |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | ||
|4 | |4 Materials<br>4 Biotech<br>4 Engineering<br> | ||
| | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Welding Protection.png]] | ||
| | |Welding Protection Module | ||
| | |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | ||
| | |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | ||
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod T-Ray Scanner.png]] | ||
| | |T-Ray Scanner Module | ||
| | |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | ||
| | |2 Materials<br>2 Engineering<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Mod Cloak.png]] | ||
| | |Cloak Module | ||
| | |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | ||
|4 | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | ||
|{{Materials|Glass= | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | ||
|- | |||
![[File:Mod Ion Jetpack.png]] | |||
|Ion Jetpack Module | |||
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | |||
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Magnetic Stability.png]] | |||
|Magnetic Stabilizator Module | |||
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | |||
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | |||
|- | |||
![[File:Mod Radiation Protection.png]] | |||
|Radiation Protection Module | |||
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | |||
|4 Materials<br>4 EM Spectrum<br>5 Combat<br> | |||
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod EMP Shield.png]] | |||
|EMP Shield Module | |||
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | |||
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Flashlight.png]] | |||
|Flashlight Module | |||
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | |||
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Emergency Tether.png]] | |||
|Emergency Tether Module | |||
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | |||
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | |||
|- | |||
![[File:Mod Reagent Scanner.png]] | |||
|Reagent Scanner Module | |||
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. | |||
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Internal GPS.png]] | |||
|Internal GPS Module | |||
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | |||
|2 Materials<br>2 Bluespace<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Thermal Regulator.png]] | |||
|Thermal Regulator Module | |||
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | |||
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Injector.png]] | |||
|Injector Module | |||
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | |||
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Defibrillator.png]] | |||
|Defibrillator Module | |||
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | |||
|7 Materials<br>7 Biotech<br>6 Power Storage<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | |||
|- | |||
![[File:Mod Bike Horn.png]] | |||
|Bike Horn Module | |||
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | |||
|3 Programming<br>3 Materials<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> | |||
|- | |||
![[File:Mod Waddle.png]] | |||
|Waddle Module | |||
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | |||
|3 Programming<br>3 Materials<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> | |||
|- | |||
![[File:Mod Crate Clamp.png]] | |||
|Crate Clamp Module | |||
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | |||
|3 Programming<br>3 Materials<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Drill.png]] | |||
|Drill Module | |||
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | |||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> | |||
|- | |||
![[File:Mod Ore Bag.png]] | |||
|Ore Bag Module | |||
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | |||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod DNA Lock.png]] | |||
|DNA Lock Module | |||
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | |||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> | |||
|- | |||
![[File:Mod Holster.png]] | |||
|Holster Module | |||
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | |||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Active Sonar.png]] | |||
|Active Sonar Module | |||
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | |||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Pathfinder.png]] | |||
|Pathfinder Module | |||
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | |||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Plasma Stabilizer.png]] | |||
|Plasma Stabilizer Module | |||
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | |||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | |||
|- | |||
![[File:Mod Smoke Grenade.png]] | |||
|Smoke Grenade Module | |||
|A module that dispenses primed smoke grenades to disperse crowds. | |||
|5 Materials<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Plate Compression.png]] | |||
|Plate Compression Module | |||
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | |||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Status Readout.png]] | |||
|Status Readout Module | |||
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | |||
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br> | |||
|- | |||
![[File:Mod Teleporter.png]] | |||
|Teleporter Module | |||
|A module that uses a bluespace core to let the user transport their particles elsewhere. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Kinesis.png]] | |||
|Kinesis Module | |||
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Firewall.png]] | |||
|Firewall Module | |||
|A module that uses a pyroclastic core to make immolating dropwalls. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Arc-Shield.png]] | |||
|Arc-Shield Module | |||
|A module that uses a flux core to project an unstable protective shield. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Vortex Shotgun.png]] | |||
|Vortex Shotgun Module | |||
|A module that uses a vortex core to rend the fabric of space time in front of it. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Cryogrenade.png]] | |||
|Cryogrenade Module | |||
|A module that uses a cryogenic core to make freezing grenades. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
</tab> | |||
<tab name="Ripley"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#64487F' width:64px; |Icon | |||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |||
![[File:Mech Chassis.png]] | |||
|Exosuit Chassis (APLU "Ripley") | |||
|The chassis of an APLU Ripley. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br> | |||
|- | |||
![[File:Ripley Torso.png]] | |||
|Exosuit Torso (APLU "Ripley") | |||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> | |||
|- | |||
![[File:Ripley Left arm.png]] | |||
|Exosuit Left Arm (APLU "Ripley") | |||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Ripley Right arm.png]] | |||
|Exosuit Right Arm (APLU "Ripley") | |||
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Ripley Left leg.png]] | |||
|Exosuit Left Leg (APLU "Ripley") | |||
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Ripley Right leg.png]] | |||
|Exosuit Right leg (APLU "Ripley") | |||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
</tab> | |||
<tab name="Firefighter"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#64487F' width:64px; |Icon | |||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |||
![[File:Mech Chassis.png]] | |||
|Exosuit Chassis (APLU "Firefighter") | |||
|The chassis of a Firefighter APLU. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br> | |||
|- | |||
![[File:Ripley Torso.png]] | |||
|Exosuit Torso (APLU "Ripley") | |||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> | |||
|- | |||
![[File:Ripley Left arm.png]] | |||
|Exosuit Left Arm (APLU "Ripley") | |||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Ripley Right arm.png]] | |||
|Exosuit Right Arm (APLU "Ripley") | |||
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Ripley Left leg.png]] | |||
|Exosuit Left Leg (APLU "Ripley") | |||
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Ripley Right leg.png]] | |||
|Exosuit Left leg (APLU "Ripley") | |||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
</tab> | |||
<tab name="Odysseus"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#64487F' width:64px; |Icon | |||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |||
![[File:Mech_Chassis.png]] | |||
|Exosuit Chassis ("Odysseus") | |||
|The chassis of an Odysseus | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br> | |||
|- | |- | ||
![[File: | ![[File:Odysseus Torso.png]] | ||
| | |Exosuit Torso ("Odysseus") | ||
|The | |The torso of the Odysseus. Contains power unit, processing core and life support systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]12000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Odysseus head.png]] | ||
| | |Exosuit Head ("Odysseus") | ||
|The | |The head of the Odysseus mech. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Odysseus Left arm.png]] | ||
| | |Exosuit Left Arm ("Odysseus") | ||
| | |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]6000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Odysseus Right arm.png]] | ||
| | |Exosuit Right Arm ("Odysseus") | ||
| | |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]6000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Odysseus Left leg.png]] | ||
| | |Exosuit Left Leg ("Odysseus") | ||
| | |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]7000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Odysseus Right leg.png]] | ||
| | |Exosuit Right leg ("Odysseus") | ||
| | |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]7000 Metal<br> | ||
|- | |- | ||
</tab><tab name=" | </tab> | ||
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt | <tab name="Gygax"> | ||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Name | ||
! style='background-color:#64487F | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |||
![[File:Mech_Chassis.png]] | |||
|Exosuit Chassis ("Gygax") | |||
|The chassis of a Gygax. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br> | |||
|- | |- | ||
![[File: | ![[File:Gygax Torso.png]] | ||
| | |Exosuit Torso ("Gygax") | ||
|The | |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |||
![[File:Gygax Head.png]] | |||
|Exosuit Head ("Gygax") | |||
|A Gygax head. Houses advanced surveillance and targeting sensors. | |||
|None<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |||
|- | |||
![[File:Gygax Left Arm.png]] | |||
|Exosuit Left Arm ("Gygax") | |||
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> | |||
|- | |||
![[File:Gygax Right Arm.png]] | |||
|Exosuit Right Arm ("Gygax") | |||
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> | |||
|- | |- | ||
![[File: | ![[File:Gygax Left leg.png]] | ||
| | |Exosuit Left Leg ("Gygax") | ||
| | |A Gygax Left leg. Contains advanced servodrives and stabilization systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Gygax Right leg.png]] | ||
| | |Exosuit Right leg ("Gygax") | ||
| | |A Gygax Right leg. Contains advanced servodrives and stabilization systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Gygax Armor.png]] | ||
| | |Exosuit Armor ("Gygax") | ||
| | |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br> | ||
|- | |- | ||
</tab><tab name=" | </tab> | ||
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt | <tab name="Durand"> | ||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Name | ||
! style='background-color:#64487F | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Mech_Chassis.png]] | ||
| | |Exosuit Chassis ("Durand") | ||
|The | |The chassis of a Durand | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]25000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Torso.png]] | ||
| | |Exosuit Torso ("Durand") | ||
|The | |The torso of the Durand. Contains power unit, processing core and life support systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Head.png]] | ||
| | |Exosuit Head ("Durand") | ||
| | |A Durand head. Houses advanced surveillance and targeting sensors. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Left arm.png]] | ||
| | |Exosuit Left Arm ("Durand") | ||
| | |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Right Arm.png]] | ||
| | |Exosuit Right Arm ("Durand") | ||
| | |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Left leg.png]] | ||
| | |Exosuit Left Leg ("Durand") | ||
| | |A Durand Left leg. Contains complex servodrives and stabilization systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Right leg.png]] | ||
| | |Exosuit Right Leg ("Durand") | ||
| | |A Durand Right leg. Contains complex servodrives and stabilziation systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Armor.png]] | ||
| | |Exosuit Armor ("Durand") | ||
| | |Durand Armor plating. This layered composite armor is heavy, but extremely durable. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br> | ||
|- | |- | ||
! | </tab> | ||
| | <tab name="H.O.N.K"> | ||
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
| | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |- | ||
![[File: | ![[File:Mech_Chassis.png]] | ||
| | |Exosuit Chassis ("H.O.N.K") | ||
|The | |The chassis of a H.O.N.K Mech. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Honk Torso.png]] | ||
| | |Exosuit Torso ("H.O.N.K") | ||
| | |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Honk Head.png]] | ||
| | |Exosuit Head ("H.O.N.K") | ||
| | |A H.O.N.K head. Houses advanced surveillance and targeting sensors. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Honk left arm.png]] | ||
| | |Exosuit Left Arm ("H.O.N.K") | ||
| | |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Honk Right arm.png]] | ||
| | |Exosuit Right Arm ("H.O.N.K") | ||
| | |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Honk Left leg.png]] | ||
| | |Exosuit Left Leg ("H.O.N.K") | ||
| | |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Honk Right leg.png]] | ||
| | |Exosuit Right Leg ("H.O.N.K") | ||
| | |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
! | </tab> | ||
| | <tab name="Reticence"> | ||
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
| | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |- | ||
![[File: | ![[File:Mech_Chassis.png]] | ||
| | |Exosuit Chassis ("Reticence") | ||
|The | |The chassis of a Reticence. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Reticence Torso.png]] | ||
| | |Exosuit Torso ("Reticence") | ||
| | |A torso part of the Reticence. Contains power unit, processing core and life support systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File: Reticence Head.png]] | ||
| | |Exosuit Head ("Reticence") | ||
| | |A Reticence head. Houses advanced surveillance and targeting sensors. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Reticence Left Arm.png]] | ||
| | |Exosuit Left Arm ("Reticence") | ||
| | |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Reticence Right arm.png]] | ||
| | |Exosuit right Arm ("Reticence") | ||
| | |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Reticence Left leg.png]] | ||
| | |Exosuit Left Leg ("Reticence") | ||
| | |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Reticence Right leg.png]] | ||
| | |Exosuit Right Leg ("Reticence") | ||
| | |A Reticence Right leg. Contains advanced servodrives and stabilization systems. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
</tab><tab name=" | </tab> | ||
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt | <tab name="Phazon"> | ||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Name | ||
! style='background-color:#64487F | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Mech Chassis.png]] | ||
| | |Exosuit Chassis ("Phazon") | ||
|The | |The Chassis of a Phazon. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Phazon_torso.png]] | ||
| | |Exosuit Torso ("Phazon") | ||
|The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. | |||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br> | ||
|- | |- | ||
</tab><tab name=" | ![[File:Phazon Head.png]] | ||
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt | |Exosuit Head ("Phazon") | ||
|A Phazon head. Houses advanced surveillance and targeting sensors. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br> | |||
|- | |||
![[File:Phazon Left Arm.png]] | |||
|Exosuit Left Arm ("Phazon") | |||
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> | |||
|- | |||
![[File:Phazon Right arm.png]] | |||
|Exosuit Right Arm ("Phazon") | |||
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> | |||
|- | |||
![[File:Phazon left leg.png]] | |||
|Exosuit Left Leg ("Phazon") | |||
|A Phazon left leg. Contains Advanced servodrives and stabilization systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> | |||
|- | |||
![[File:Phazon right leg.png]] | |||
|Exosuit Right Leg ("Phazon") | |||
|A Phazon right leg. Contains Advanced servodrives and stabilization systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> | |||
|- | |||
![[File:Phazon armor.png]] | |||
|Exosuit Armor ("Phazon") | |||
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. | |||
|None<br> | |||
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br> | |||
|- | |||
</tab> | |||
<tab name="Exosuit Equipment"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Name | ||
! style='background-color:#64487F | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Mecha_wire.png]] | ||
| | |Exosuit Engineering Equipment (Cable Layer) | ||
| | |Equipment for engineering exosuits. Lays cable along the exosuit's path. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_drill.png]] | ||
| | |Exosuit ENgineering Equipment (Drill) | ||
| | |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_exting.png]] | ||
| | |Exosuit Engineering Equipment (Extinguisher) | ||
| | |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_clamp.png]] | ||
| | |Exosuit Engineering Equipment (Hydraulic Clamp) | ||
| | |Equipment for engineering exosuits. Lifts objects and loads them into cargo. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Tesla.png]] | ||
| | |Exosuit Equipment (Plasma Generator) | ||
| | |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br> | ||
|- | |||
![[File:Mecha_bananam.png]] | |||
|H.O.N.K Banana Mortar | |||
|A specialized exosuit banana mortar used for delivering bananas where needed. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | |||
|- | |- | ||
![[File: | ![[File:Mecha_honker.png]] | ||
| | |HoNkER BlAsT 5000 | ||
| | |A massive air horn capable of causing deafness, weakness, and stunning to those nearby. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_mousetrapm.png]] | ||
| | |H.O.N.K Mousetrap Mortar | ||
| | |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_mimecarb.png]] | ||
| | |S.H.H. "Quietus" Carbine | ||
| | |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_rcd.png]] | ||
| | |Exosuit Module (Mime RCD Module) | ||
| | |Used for quick and silent construction. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_analyzer.png]] | ||
| | |Exosuit Engineering Equipment (Mining Scanner) | ||
| | |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Sleeper_0.png]] | ||
| | |Exosuit Medical Equipment (Mounted Sleeper) | ||
| | |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. | ||
|2 | |3 Engineering<br>2 Plasma<br>3 Biotech<br> | ||
| | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Syringegun.png]] | ||
| | |Exosuit Medical Equipment (Syringe Gun) | ||
| | |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. | ||
|4 | |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_clamp.png]] | ||
| | |Exosuit Medical Equipment (Rescue Jaw) | ||
| | |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. | ||
| | |4 Materials<br>6 Engineering<br>6 EM Spectrum<br> | ||
| | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_uac2.png]] | ||
| | |Exosuit Weapon ("Ultra AC 2" LMG) | ||
| | |A mech mounted light machine gun. Fires in three-shot bursts. | ||
| | |4 Combat<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_diamond_drill.png]] | ||
| | |Exosuit Module (Diamond Mining Drill) | ||
| | |An upgraded version of the standard drill. | ||
| | |5 Materials<br>4 Engineering<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Tesla.png]] | ||
| | |Exosuit Module (ExoNuclear Reactor) | ||
| | |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. | ||
| | |5 Power Storage<br>4 Engineering<br>3 Materials<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_teleport.png]] | ||
| | |Exosuit Module (Gravitational Catapult Module) | ||
| | |An exosuit mounted gravity catapult. Can be used to fling objects and people around. | ||
| | |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_rcd.png]] | ||
| | |Exosuit Module (RCD Module) | ||
| | |An exosuit-mounted Rapid Construction Device. | ||
|3 | |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> | ||
| | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_aboost_rng.png]] | ||
| | |Exosuit Module (Reactive Armor Booster Module) | ||
| | |An exosuit-mounted armor booster that decreases melee damage taken. | ||
| | |5 Materials<br>4 Combat<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_aboost_ccw.png]] | ||
| | |Exosuit Module (Reflective Armor Booster Module) | ||
| | |An exosuit-mounted armor booster that decreases damage taken from ranged weapons. | ||
| | |5 Materials<br>5 Combat<br>3 Engineering<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:Repair_droid.png]] | ||
| | |Exosuit Module (Repair Droid Module) | ||
| | |An automated Repair Droid. Consumes power to repair your mech. | ||
| | |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Repair_droid.png]] | ||
| | |Exosuit Module (SOB-3 Clusterbang Launcher) | ||
| | |A weapon that violates the Geneva Convention at 3 rounds per minute | ||
| | |5 Materials<br>5 Combat<br>3 Illegal<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_Bola.png]] | ||
| | |Exosuit Weapon Design (PCMK-6 Bola Launcher) | ||
| | |A mech mounted bola launcher useful for slowing criminals down. | ||
| | |3 Combat<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_Bola.png]] | ||
| | |Exosuit Module (Teleporter Module) | ||
| | |An exosuit module that allows exosuits to teleport to any position in view | ||
| | |5 EM Spectrum<br>8 Bluespace<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_Bola.png]] | ||
| | |Heavy-duty Exosuit Ion Thruster | ||
| | |Allows for further control in zero gravity environments | ||
| | |5 EM Spectrum<br>5 Materials<br>6 Engineering<br> | ||
| | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Tesla.png]] | ||
| | |Exosuit Module (Tesla Energy Relay) | ||
| | |A tesla energy relay system that passively recharges a mech using power from nearby APCs. | ||
|4 | |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_laser.png]] | ||
| | |Exosuit Weapon (CH-LC "Solaris" Laser Cannon) | ||
| | |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | ||
| | |4 Engineering<br>4 Combat<br>4 EM Spectrum<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_laser.png]] | ||
| | |Exosuit Weapon (CH-PL "Firedart" laser) | ||
| | |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | ||
| | |3 Engineering<br>3 Combat<br>3 EM Spectrum<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_laser.png]] | ||
| | |Exosuit Weapon (CH-DS "Peacemaker" Disabler) | ||
| | |A weapon for combat exosuits. Shoots basic disablers. | ||
| | |3 Combat<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_carbine.png]] | ||
| | |Exosuit Weapon (FNX-66 "Hades" Carbine) | ||
| | |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | ||
| | |5 Combat<br>4 Materials<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_scatter.png]] | ||
| | |Exosuit Weapon (LBX AC 10 "Scattershot") | ||
| | |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | ||
| | |4 Combat<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_ion.png]] | ||
| | |Exosuit Weapon (MKIV Ion Heavy Cannon) | ||
| | |A mech-mounted weapon that is virtually identical to the Ion Rifle. | ||
| | |6 Combat<br>5 EM Spectrum<br>5 Materials<br> | ||
| | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_sgl.png]] | ||
| | |Exosuit Weapon (SGL-6 Flashbang Launcher) | ||
| | |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. | ||
| | |4 Combat<br>4 Engineering<br> | ||
| | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_missile.png]] | ||
| | |Exosuit Weapon (SRM-8 Missile Rack) | ||
| | |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. | ||
| | |6 Combat<br>5 Materials<br>5 Engineering<br> | ||
| | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_Plasmacutter.png]] | ||
| | |Exosuit Module Design (217-D Heavy Plasma Cutter) | ||
| | |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. | ||
| | |5 Materials<br>4 Engineering<br>4 Plasma<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br> | ||
|- | |- | ||
</tab><tab name=" | ![[File:Mecha_laser.png]] | ||
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt | |Exosuit Weapon (P-X Tesla Cannon) | ||
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. | |||
|5 Materials<br>6 Combat<br>5 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br> | |||
|- | |||
![[File:Mecha_laser.png]] | |||
|Exosuit Weapon (ZFI Immolation Beam Gun) | |||
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. | |||
|5 Materials<br>6 Combat<br>5 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br> | |||
|- | |||
</tab> | |||
<tab name="Cyborg Upgrade Modules"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Name | ||
! style='background-color:#64487F | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Kineticacceleratormod.png]] | ||
| | |Kinetic Accelerator Offensive Mining Explosion Mod | ||
| | |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | ||
|2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Kineticacceleratormod.png]] | ||
| | |Kinetic Accelerator Rapid Repeater Mod | ||
| | |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | ||
|2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | ||
|- | |- | ||
![[File: | ![[File:Kineticacceleratormod.png]] | ||
| | |Kinetic Accelerator Resonator Blast Mod | ||
| | |Causes kinetic accelerator shots to leave and detonate resonator blasts. | ||
| | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_upgrade.png]] | ||
| | |Cyborg Upgrade Module (Module Reset) | ||
| | |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_upgrade.png]] | ||
| | |Cyborg Upgrade Module (Rename) | ||
| | |Used to rename a cyborg. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]35000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_upgrade.png]] | ||
| | |Cyborg Upgrade Module (Restart) | ||
| | |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Lavaproof Chassis.png]] | ||
| | |Cyborg Upgrade Module (Lavaproof Chassis) | ||
| | |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg upgrade2.png]] | ||
| | |Cyborg Upgrade Module (VTEC) | ||
| | |Installs an advanced servo suite into a robot, increasing their speed. | ||
| | |5 Materials<br>4 Engineering<br>4 Data Theory<br> | ||
| | |[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_Override.png]] | ||
| | |Cyborg Upgrade Module (Ion Thrusters) | ||
| | |A energy-operated thruster system for cyborgs. | ||
|4 | |4 Engineering<br>4 Power Storage<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_Override.png]] | ||
| | |Cyborg Upgrade Module (Diamond Drill) | ||
| | |A diamond drill replacement for the mining module's standard drill. | ||
| | |6 Materials<br>5 Engineering<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_Override.png]] | ||
| | |Cyborg Upgrade Module (Ore Satchel of Holding) | ||
| | |A satchel of holding replacement for mining cyborg's ore satchel module. | ||
| | |4 Materials<br>4 Engineering<br>4 Bluespace<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_Override.png]] | ||
| | |Cyborg Upgrade Module (Safety Override) | ||
| | |Unlocks the hidden, deadlier functions of a cyborg. | ||
| | |7 Combat<br>7 Data Theory<br>4 Illegals<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br> | |||
|- | |- | ||
![[File: | ![[File:Cyborg Upgrade3.png]] | ||
| | |Cyborg Upgrade Module (Self-repair) | ||
| | |This module will repair the cyborg over time. | ||
| | |4 Materials<br>4 Engineering<br> | ||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Floor buffer.png]] | ||
| | |Janitorial floor buffer upgrade (Floor buffer) | ||
| | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | ||
| | |4 Materials<br>4 Engineering<br> | ||
| | |[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg Upgrade4.png]] | ||
| | |Cyborg Upgrade Module (Trash Bag of Holding) | ||
| | |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | ||
|3 | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | ||
| | |[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg Upgrade3.png]] | ||
| | |Cyborg Upgrade Module (Rapid Construction Device) | ||
| | |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | ||
| | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> | ||
| | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg Upgrade3.png]] | ||
| | |Cyborg Upgrade Module (Rapid Part Exchange Device) | ||
| | |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | ||
|3 | |3 Materials<br>4 Engineering<br> | ||
| | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:AbductorModule.png]] | ||
| | |Cyborg Upgrade Module (Abductor Engineering Equipment) | ||
| | |An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. | ||
| | |7 Materials<br>7 Engineering<br>4 Alientech <br> | ||
| | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:AbductorModule.png]] | ||
| | |Cyborg Upgrade Module (Abductor Medical Equipment) | ||
| | |An experimental upgrade that replaces a medical cyborg's tools with the abductor version. | ||
| | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
| | |[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br> | ||
|- | |- | ||
</tab><tab name="Medical | ![[File:AbductorModule.png]] | ||
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt | |Cyborg Upgrade (Abductor Janitorial Equipment) | ||
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. | |||
|7 Materials<br>7 Biotech<br>3 Alientech<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br> | |||
|- | |||
![[File:Kineticacceleratormod.png]] | |||
|Kinetic Accelerator Damage Mod | |||
|Increases the damage of a kinetic accelerator when installed. | |||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | |||
|- | |||
![[File:Kineticacceleratormod.png]] | |||
|Kinetic Accelerator Cooldown Mod | |||
|Decreases the cooldown of a kinetic accelerator when installed. | |||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | |||
|- | |||
![[File:Kineticacceleratormod.png]] | |||
|Kinetic Accelerator Range Mod | |||
|Increases the range of a kinetic accelerator when installed. | |||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | |||
|- | |||
![[File:Kineticacceleratormod.png]] | |||
|Kinetic Accelerator Mining AoE Mod | |||
|Causes the kinetic accelerator to destroy rock in an AoE. | |||
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |||
|- | |||
</tab> | |||
<tab name="Medical"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Name | ||
! style='background-color:#64487F | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |||
![[File:MMI empty.png]] | |||
|Man-Machine Interface | |||
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | |||
|3 Data Theory<br>2 Biotech<br>2 Engineering<br> | |||
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |||
|- | |||
![[File:Robotic_brain.png]] | |||
|Robotic Brain | |||
|An advanced circuit, capable of housing a non-sentient synthetic intelligence. | |||
|3 Plasma<br>4 Biotech<br>5 Data Theory<br> | |||
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |||
![[File:Cyborg_upgrade.png]] | |||
|Man-Machine Interface Radio Upgrade | |||
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | |||
|2 Engineering<br>2 Biotech<br>3 Data Theory<br> | |||
|[[File:Metal.png|32px]]200 Metal<br> | |||
|- | |||
![[File:Cyber eyes.png]] | |||
|Welding Shield implant | |||
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | |||
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br> | |||
|- | |||
![[File:Breathing tube.png]] | |||
|Breathing Tube Implant | |||
|Allows you to use internals without a mask and protecting you from being choked. | |||
|2 Materials<br>3 Biotech<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | |||
|- | |||
![[File:Surgical arm implant.png]] | |||
|Surgical Arm Implant | |||
|A set of surgical tools hidden behind a concealed panel on the user's arm. | |||
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
![[File:Toolset arm implant.png]] | |||
|Toolset Arm Implant | |||
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. | |||
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
![[File:Janitorial arm implant.png]] | |||
|Janitorial Toolset Implant | |||
|A set of janitorial tools hidden behind a concealed panel on the user's arm. | |||
|3 Materials<br>4 Engineering<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
![[File:Botanical arm implant.png]] | |||
|Botanical Toolset Implant | |||
|A set of botanical tools hidden behind a concealed panel on the user's arm. | |||
|3 Materials<br>4 Engineering<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
![[File:Toolset arm implant.png]] | |||
|Abductor Toolset Implant | |||
|An alien toolset, designed to be installed on subject's arm. | |||
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |||
|- | |||
![[File:Janitorial arm implant.png]] | |||
|Abductor Janitorial Toolset Implant | |||
|An alien janitorial toolset, designed to be installed on the subject's arm. | |||
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |||
|- | |||
![[File:Surgical arm implant.png]] | |||
|Abductor Surgical Toolset Implant | |||
|An alien surgical toolset, designed to be installed on the subject's arm. | |||
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |||
|- | |||
![[File:Diagnostic HUD Implant.png]] | |||
|Diagnostic HUD implant | |||
|These cybernetic eye implants will display a diagnostic HUD over everything you see. | |||
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |||
![[File:Medical HUD implant.png]] | |||
|Medical HUD implant | |||
|These cybernetic eye implants will display a medical HUD over everything you see. | |||
|5 Materials<br>4 Biotech<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |||
![[File:SechudImplant.png]] | |||
|Security HUD implant | |||
|These cybernetic eye implants will display a security HUD over everything you see. | |||
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | |||
|- | |||
![[File:Meson eyes implant.png]] | |||
|Meson scanner implant | |||
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | |||
|4 Materials<br>4 Engineering<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | |||
|- | |||
![[File:Thermal eyes implant.png]] | |||
|Thermals Implant | |||
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | |||
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |||
|- | |- | ||
![[File: | ![[File:Antidrop.png]] | ||
| | |Anti-Drop implant | ||
| | |An implant that will prevent you from dropping items. | ||
| | |5 Materials<br>5 Biotech<br>6 Data Theory<br> | ||
| | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:CNS_rebooter.png]] | ||
| | |CNS Rebooter implant | ||
| | |This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. | ||
| | |6 Materials<br>6 Biotech<br>5 Data Theory<br> | ||
| | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:Neural Jumpstarter.png]] | ||
| | |Neural Jumpstarter Implant | ||
| | |This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | ||
| | |6 Materials<br>6 Biotech<br>5 Data Theory<br> | ||
| | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:CNS_rebooter.png]] | ||
| | |Comical Implant | ||
| | |Uh oh | ||
| | |2 Materials<br>2 Biotech<br> | ||
| | |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Nutriment pump implant.png]] | ||
| | |Nutriment pump implant | ||
| | |This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | ||
|4 | |3 Materials<br>4 Power Storage<br>3 Biotech<br> | ||
| | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:Nutriment pump implant PLUS.png]] | ||
| | |Nutriment pump implant PLUS | ||
| | |This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | ||
|4 | |5 Materials<br>4 Power Storage<br>4 Biotech<br> | ||
| | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Reviver.png]] | ||
| | |Reviver implant | ||
| | |This implant will attempt to revive you if you lose consciousness. For the faint of heart! | ||
|5 | |5 Materials<br>5 Biotech<br>4 Data Theory<br> | ||
| | |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Cyber eyes.png]] | ||
| | |Cybernetic Eyes | ||
| | |An electronic device designed to mimic the functions of a pair of human eyes. | ||
| | |4 Materials<br>4 Biotech<br> | ||
| | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Cybernetic Ears.png]] | ||
| | |Cybernetic Ears | ||
| | |A basic cybernetic designed to mimic the operation of ears. | ||
| | |4 Materials<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Cybernetic Liver.png]] | ||
| | |Cybernetic Liver | ||
| | |An electronic device designed to mimic the functions of a of human liver. | ||
| | |4 Materials<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |||
|- | |- | ||
</tab><tab name=" | ![[File:Cybernetic Kidneys.png]] | ||
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt | |Cybernetic Kidneys | ||
|An electronic device designed to mimic the functions of a pair of kidneys. | |||
|4 Materials<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |||
|- | |||
![[File:Cybernetic_heart.gif]] | |||
|Cybernetic Heart | |||
|An electronic device designed to mimic the functions of an organic human heart. | |||
|4 Materials<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |||
|- | |||
![[File:Upgraded Cybernetic Heart.gif]] | |||
|Upgraded Cybernetic Heart | |||
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. | |||
|5 Materials<br>5 Engineering<br>5 Biotech<br> | |||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | |||
|- | |||
![[File:Cybernetic Lungs.png]] | |||
|Cybernetic Lungs | |||
|An electronic device designed to mimic the functions of a pair of human lungs. | |||
|4 Materials<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |||
|- | |||
![[File:Upgraded Cybernetic Lungs.png]] | |||
|Upgraded Cybernetic Lungs | |||
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | |||
|5 Materials<br>5 Engineering<br>5 Biotech<br> | |||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | |||
|- | |||
![[File:SAEMI implant.png]] | |||
|Strong-arm Empowered Musculature Implant | |||
|An implant that enhances your muscles to punch harder and throw people back. | |||
|7 Combat<br>4 Syndicate<br>7 Biotech<br> | |||
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |||
</tab> | |||
<tab name="Misc"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Name | ||
! style='background-color:#64487F | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Exosuit Tracking Beacon.gif]] | ||
| | |Exosuit Tracking Beacon | ||
| | |Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]500 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:IPC Head.png]] | ||
| | |IPC Head | ||
| | |A simple, functional robotic head, capable of housing visual and audio receptors. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:IPC Torso.png]] | ||
| | |Integrated Robotic Chassis | ||
|The | |The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:Supercapacitypowercell.png]] | ||
| | |IPC Microbattery | ||
| | |A small, powerful cell for use in fully prosthetic bodies. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br> | ||
|- | |||
![[File:IPC charger implant.png]] | |||
|IPC Charger | |||
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment | |||
|None<br> | |||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | |||
|- | |||
![[File:Cyborg_Camera.png]] | |||
|IPC Optical Sensor | |||
|The eyes of an IPC. | |||
|None<br> | |||
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> | |||
|- | |||
![[File:Universal_recorder.png]] | |||
|IPC Microphone | |||
|Allows an IPC to hear. | |||
|None<br> | |||
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Advanced_hard_disk_drive.png]] | ||
| | |Voice Modkit : Standard | ||
| | |This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]500 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Advanced_hard_disk_drive.png]] | ||
| | |Voice Modkit : Nanotrasen | ||
| | |This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]500 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Advanced_hard_disk_drive.png]] | ||
| | |Voice Modkit : Silent | ||
| | |This modification kit silences a mech's onboard voice. | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]500 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Advanced_hard_disk_drive.png]] | ||
| | |Voice Modkit : Honk | ||
| | |This modification kit updates a mech's onboard voice to Honk. Why? | ||
| | |None<br> | ||
| | |[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Advanced_hard_disk_drive.png]] | ||
| | |Voice Modkit : Syndicate | ||
| | |A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. | ||
| | |2 Illegal<br> | ||
| | |[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br> | ||
|- | |- | ||
< | ![[File:Exosuit Tracking Beacon.gif]] | ||
|AI Control Beacon | |||
|- | |A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. | ||
! | |2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br> | ||
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br> | |||
! | |- | ||
![[File:Flash.png]] | |||
|Synthetic Flash | |||
|A synthetic flash used mostly in borg construction. | |||
|3 EM Spectrum<br>2 Combat<br> | |||
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br> | |||
|- | |||
![[File:Powercell.png]] | |||
|Basic Power Cell | |||
|A basic power cell that holds 1000 units of energy | |||
|1 Power Storage<br> | |||
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Power_cell.png]] | ||
| | |High-Capacity Power Cell | ||
| | |A power cell that holds 10000 units of energy | ||
| | |2 Power Storage<br> | ||
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Hyper_cell.png]] | ||
| | |Hyper-Capacity Power Cell | ||
| | |A power cell that holds 30000 units of energy | ||
| | |5 Power Storage<br>5 Materials<br>5 Engineering<br> | ||
| | |[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Supercapacitypowercell.png]] | ||
| | |Super-Capacity Power Cell | ||
| | |A power cell that holds 20000 units of energy | ||
| | |3 Power Storage<br>3 Materials<br> | ||
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Bluespacepowercell.png]] | ||
| | |Bluespace Power cell | ||
| | |A powercell that holds 40000 units of energy | ||
| | |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace | ||
| | |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh | ||
|- | |- | ||
|}</tab></tabs> | |}</tab></tabs> |
Latest revision as of 03:43, 3 November 2024
HELLO WORLD!
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just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer |
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag
Edit from a random vox: This flag is indeed funni
I am the collector of all three bluespace crystals
Wiki Pages I edited
The header says it all
I have totally redone six pages:
- Guide to Robotics
- Guide to Surgery
- Firearms
- Guide to Medical
- MODsuits
- Guide to Advanced Construction
Pages I probably plan on working on:
Currently editing this page:
My checklist for Research Items | ||||||||||||||||||||||||||||||||||
|
Exosuit Fabricator
Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.