User:Imnotthesharpest: Difference between revisions
m slapped exosuits into my page for later mass editing |
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{| class="wikitable" | {| class="wikitable" | ||
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' | ||
|- style="background:#C48DBD;" | |- style="background:#C48DBD;" | ||
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== Exosuit Fabricator == | == Exosuit Fabricator == | ||
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.<div style="height:12px"></div> | ||
<tabs style="width:96%;"><tab name="Cyborg" inline> | |||
<tabs> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
<tab name="Cyborg"> | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
{|class="wikitable | | style='background-color:#64487F; width:64px;' |Icon | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:150px;' |Name | ||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Cyborg endoskeleton.png]] | ![[File:Cyborg endoskeleton.png]] | ||
Line 158: | Line 120: | ||
|A complex metal backbone with standard limb sockets and pseudomuscle anchors. | |A complex metal backbone with standard limb sockets and pseudomuscle anchors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Cyborg Torso.png]] | ![[File:Cyborg Torso.png]] | ||
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|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=40000}}<br> | ||
|- | |- | ||
![[File:Cyborg Head.png]] | ![[File:Cyborg Head.png]] | ||
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|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg Left Arm.png]] | ![[File:Cyborg Left Arm.png]] | ||
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|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg Right Arm.png]] | ![[File:Cyborg Right Arm.png]] | ||
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|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Robotleg.png]] | ![[File:Robotleg.png]] | ||
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|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg Right Leg.png]] | ![[File:Cyborg Right Leg.png]] | ||
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|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Cyborg Repair" inline> | ||
<tab name="Cyborg Repair"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Cyborg Binary Comms Device.png]] | ![[File:Cyborg Binary Comms Device.png]] | ||
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|Allows for Cyborgs to Communicate in binary. | |Allows for Cyborgs to Communicate in binary. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Cyborg Radio.png]] | ![[File:Cyborg Radio.png]] | ||
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|A radio for cyborgs. | |A radio for cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Actuator.png]] | ![[File:Actuator.png]] | ||
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|An actuator for Cyborgs. | |An actuator for Cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=3500}}<br> | ||
|- | |- | ||
![[File:Cyborg diag unit.png]] | ![[File:Cyborg diag unit.png]] | ||
Line 228: | Line 189: | ||
|A diagnosis unit for cyborgs. | |A diagnosis unit for cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=3500}}<br> | ||
|- | |- | ||
![[File:Cyborg Camera.png]] | ![[File:Cyborg Camera.png]] | ||
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|The eyes of a cyborg. | |The eyes of a cyborg. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Cyborg armor.png]] | ![[File:Cyborg armor.png]] | ||
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|Armor designed for cyborgs. | |Armor designed for cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="MODsuit Construction" inline> | ||
<tab name="MODsuit Construction"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mod Shell.png]] | ![[File:Mod Shell.png]] | ||
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|A 'Cybersun Industries' designed shell for a Modular Suit. | |A 'Cybersun Industries' designed shell for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Helmet.png]] | ![[File:Mod Helmet.png]] | ||
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|A 'Cybersun Industries' designed helmet for a Modular Suit. | |A 'Cybersun Industries' designed helmet for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Chestplate.png]] | ![[File:Mod Chestplate.png]] | ||
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|A 'Cybersun Industries' designed chestplate for a Modular Suit. | |A 'Cybersun Industries' designed chestplate for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Gauntlets.png]] | ![[File:Mod Gauntlets.png]] | ||
Line 274: | Line 234: | ||
|'Cybersun Industries' designed gauntlets for a Modular Suit. | |'Cybersun Industries' designed gauntlets for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Boots.png]] | ![[File:Mod Boots.png]] | ||
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|'Cybersun Industries' designed boots for a Modular Suit. | |'Cybersun Industries' designed boots for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Standard Plating.png]] | ![[File:Mod Standard Plating.png]] | ||
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|External plating used to finish a MOD control unit. | |External plating used to finish a MOD control unit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Engineering Plating.png]] | ![[File:Mod Engineering Plating.png]] | ||
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|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Gold=1000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Atmospheric Plating.png]] | ![[File:Mod Atmospheric Plating.png]] | ||
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|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Titanium=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Medical Plating.png]] | ![[File:Mod Medical Plating.png]] | ||
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|A lightweight suit by DeForest Medical Corporation, allows for easier movement. | |A lightweight suit by DeForest Medical Corporation, allows for easier movement. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Silver=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Security Plating.png]] | ![[File:Mod Security Plating.png]] | ||
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|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Uranium=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Cosmohonk Plating.png]] | ![[File:Mod Cosmohonk Plating.png]] | ||
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|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. | |A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Bananium=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Skin Applier.png]] | ![[File:Mod Skin Applier.png]] | ||
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|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Skin Applier.png]] | ![[File:Mod Skin Applier.png]] | ||
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|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="MODsuit Modules" inline> | ||
<tab name="MODsuit Modules"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mod Storage.png]] | ![[File:Mod Storage.png]] | ||
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|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mod Extended Storage.png]] | ![[File:Mod Extended Storage.png]] | ||
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|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | ||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=2500|Uranium=10000}}<br> | ||
|- | |- | ||
![[File:Mod Syndicate Storage.png]] | ![[File:Mod Syndicate Storage.png]] | ||
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|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | ||
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | ||
| | |{{Materials|Metal=1200|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Medical Visor.png]] | ![[File:Mod Medical Visor.png]] | ||
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|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | ||
|5 Materials<br>4 Programming<br>4 Biotech<br> | |5 Materials<br>4 Programming<br>4 Biotech<br> | ||
| | |{{Materials|Silver=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Diagnostic Visor.png]] | ![[File:Mod Diagnostic Visor.png]] | ||
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|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | ||
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | ||
| | |{{Materials|Gold=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Security Visor.png]] | ![[File:Mod Security Visor.png]] | ||
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|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | ||
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | ||
| | |{{Materials|Titanium=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Meson Visor.png]] | ![[File:Mod Meson Visor.png]] | ||
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|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | ||
|4 Materials<br>4 Biotech<br>4 Engineering<br> | |4 Materials<br>4 Biotech<br>4 Engineering<br> | ||
| | |{{Materials|Uranium=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Welding Protection.png]] | ![[File:Mod Welding Protection.png]] | ||
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|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | ||
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod T-Ray Scanner.png]] | ![[File:Mod T-Ray Scanner.png]] | ||
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|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | ||
|2 Materials<br>2 Engineering<br> | |2 Materials<br>2 Engineering<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Cloak.png]] | ![[File:Mod Cloak.png]] | ||
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|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | ||
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | ||
| | |{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Ion Jetpack.png]] | ![[File:Mod Ion Jetpack.png]] | ||
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|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | ||
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | ||
| | |{{Materials|Metal=12500|Glass=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Magnetic Stability.png]] | ![[File:Mod Magnetic Stability.png]] | ||
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|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | ||
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | ||
| | |{{Materials|Metal=4500|Silver=1500|Gold=2500}}<br> | ||
|- | |- | ||
![[File:Mod Radiation Protection.png]] | ![[File:Mod Radiation Protection.png]] | ||
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|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | ||
|4 Materials<br>4 EM Spectrum<br>5 Combat<br> | |4 Materials<br>4 EM Spectrum<br>5 Combat<br> | ||
| | |{{Materials|Uranium=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod EMP Shield.png]] | ![[File:Mod EMP Shield.png]] | ||
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|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | ||
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Flashlight.png]] | ![[File:Mod Flashlight.png]] | ||
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|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | ||
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Emergency Tether.png]] | ![[File:Mod Emergency Tether.png]] | ||
Line 434: | Line 393: | ||
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | ||
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | ||
| | |{{Materials|Metal=4500|Silver=1500|Gold=2500}}<br> | ||
|- | |- | ||
![[File:Mod Reagent Scanner.png]] | ![[File:Mod Reagent Scanner.png]] | ||
Line 440: | Line 399: | ||
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. | |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. | ||
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Internal GPS.png]] | ![[File:Mod Internal GPS.png]] | ||
Line 446: | Line 405: | ||
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | ||
|2 Materials<br>2 Bluespace<br> | |2 Materials<br>2 Bluespace<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Thermal Regulator.png]] | ![[File:Mod Thermal Regulator.png]] | ||
Line 452: | Line 411: | ||
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | ||
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Injector.png]] | ![[File:Mod Injector.png]] | ||
Line 458: | Line 417: | ||
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | ||
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | |4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Defibrillator.png]] | ![[File:Mod Defibrillator.png]] | ||
Line 464: | Line 423: | ||
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | ||
|7 Materials<br>7 Biotech<br>6 Power Storage<br> | |7 Materials<br>7 Biotech<br>6 Power Storage<br> | ||
| | |{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Mod Bike Horn.png]] | ![[File:Mod Bike Horn.png]] | ||
Line 470: | Line 429: | ||
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | ||
|3 Programming<br>3 Materials<br> | |3 Programming<br>3 Materials<br> | ||
| | |{{Materials|Metal=2500|Bananium=2000}}<br> | ||
|- | |- | ||
![[File:Mod Waddle.png]] | ![[File:Mod Waddle.png]] | ||
Line 476: | Line 435: | ||
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | ||
|3 Programming<br>3 Materials<br> | |3 Programming<br>3 Materials<br> | ||
| | |{{Materials|Metal=2500|Bananium=2000}}<br> | ||
|- | |- | ||
![[File:Mod Crate Clamp.png]] | ![[File:Mod Crate Clamp.png]] | ||
Line 482: | Line 441: | ||
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | ||
|3 Programming<br>3 Materials<br> | |3 Programming<br>3 Materials<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Drill.png]] | ![[File:Mod Drill.png]] | ||
Line 488: | Line 447: | ||
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | ||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |6 Materials<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=12500|Diamond=4000}}<br> | ||
|- | |- | ||
![[File:Mod Ore Bag.png]] | ![[File:Mod Ore Bag.png]] | ||
Line 494: | Line 453: | ||
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | ||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |2 Materials<br>2 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod DNA Lock.png]] | ![[File:Mod DNA Lock.png]] | ||
Line 500: | Line 459: | ||
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | ||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=12500|Diamond=4000}}<br> | ||
|- | |- | ||
![[File:Mod Holster.png]] | ![[File:Mod Holster.png]] | ||
Line 506: | Line 465: | ||
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | ||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |2 Materials<br>2 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Active Sonar.png]] | ![[File:Mod Active Sonar.png]] | ||
Line 512: | Line 471: | ||
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | ||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |6 Materials<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Pathfinder.png]] | ![[File:Mod Pathfinder.png]] | ||
Line 518: | Line 477: | ||
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | ||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |6 Materials<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Plasma Stabilizer.png]] | ![[File:Mod Plasma Stabilizer.png]] | ||
Line 524: | Line 483: | ||
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | ||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |2 Materials<br>2 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Mod Smoke Grenade.png]] | ![[File:Mod Smoke Grenade.png]] | ||
Line 530: | Line 489: | ||
|A module that dispenses primed smoke grenades to disperse crowds. | |A module that dispenses primed smoke grenades to disperse crowds. | ||
|5 Materials<br>6 Engineering<br>2 Illegal<br> | |5 Materials<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Plate Compression.png]] | ![[File:Mod Plate Compression.png]] | ||
Line 536: | Line 495: | ||
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | ||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Status Readout.png]] | ![[File:Mod Status Readout.png]] | ||
Line 542: | Line 501: | ||
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | ||
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> | |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> | ||
| | |{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Mod Teleporter.png]] | ![[File:Mod Teleporter.png]] | ||
Line 548: | Line 507: | ||
|A module that uses a bluespace core to let the user transport their particles elsewhere. | |A module that uses a bluespace core to let the user transport their particles elsewhere. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Kinesis.png]] | ![[File:Mod Kinesis.png]] | ||
Line 554: | Line 513: | ||
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Firewall.png]] | ![[File:Mod Firewall.png]] | ||
Line 560: | Line 519: | ||
|A module that uses a pyroclastic core to make immolating dropwalls. | |A module that uses a pyroclastic core to make immolating dropwalls. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Arc-Shield.png]] | ![[File:Mod Arc-Shield.png]] | ||
Line 566: | Line 525: | ||
|A module that uses a flux core to project an unstable protective shield. | |A module that uses a flux core to project an unstable protective shield. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Vortex Shotgun.png]] | ![[File:Mod Vortex Shotgun.png]] | ||
Line 572: | Line 531: | ||
|A module that uses a vortex core to rend the fabric of space time in front of it. | |A module that uses a vortex core to rend the fabric of space time in front of it. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Cryogrenade.png]] | ![[File:Mod Cryogrenade.png]] | ||
Line 578: | Line 537: | ||
|A module that uses a cryogenic core to make freezing grenades. | |A module that uses a cryogenic core to make freezing grenades. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Ripley" inline> | ||
<tab name="Ripley"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 594: | Line 552: | ||
|The chassis of an APLU Ripley. | |The chassis of an APLU Ripley. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Ripley Torso.png]] | ![[File:Ripley Torso.png]] | ||
Line 600: | Line 558: | ||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=7500}}<br> | ||
|- | |- | ||
![[File:Ripley Left arm.png]] | ![[File:Ripley Left arm.png]] | ||
Line 606: | Line 564: | ||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right arm.png]] | ![[File:Ripley Right arm.png]] | ||
Line 612: | Line 570: | ||
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Left leg.png]] | ![[File:Ripley Left leg.png]] | ||
Line 618: | Line 576: | ||
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right leg.png]] | ![[File:Ripley Right leg.png]] | ||
Line 624: | Line 582: | ||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Firefighter" inline> | ||
<tab name="Firefighter"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 640: | Line 597: | ||
|The chassis of a Firefighter APLU. | |The chassis of a Firefighter APLU. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Ripley Torso.png]] | ![[File:Ripley Torso.png]] | ||
Line 646: | Line 603: | ||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=7500}}<br> | ||
|- | |- | ||
![[File:Ripley Left arm.png]] | ![[File:Ripley Left arm.png]] | ||
Line 652: | Line 609: | ||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right arm.png]] | ![[File:Ripley Right arm.png]] | ||
Line 658: | Line 615: | ||
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Left leg.png]] | ![[File:Ripley Left leg.png]] | ||
Line 664: | Line 621: | ||
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right leg.png]] | ![[File:Ripley Right leg.png]] | ||
Line 670: | Line 627: | ||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Odysseus" inline> | ||
<tab name="Odysseus"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 686: | Line 642: | ||
|The chassis of an Odysseus | |The chassis of an Odysseus | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Odysseus Torso.png]] | ![[File:Odysseus Torso.png]] | ||
Line 692: | Line 648: | ||
|The torso of the Odysseus. Contains power unit, processing core and life support systems. | |The torso of the Odysseus. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=12000}}<br> | ||
|- | |- | ||
![[File:Odysseus head.png]] | ![[File:Odysseus head.png]] | ||
Line 698: | Line 654: | ||
|The head of the Odysseus mech. | |The head of the Odysseus mech. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=10000}}<br> | ||
|- | |- | ||
![[File:Odysseus Left arm.png]] | ![[File:Odysseus Left arm.png]] | ||
Line 704: | Line 660: | ||
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. | |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000}}<br> | ||
|- | |- | ||
![[File:Odysseus Right arm.png]] | ![[File:Odysseus Right arm.png]] | ||
Line 710: | Line 666: | ||
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. | |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000}}<br> | ||
|- | |- | ||
![[File:Odysseus Left leg.png]] | ![[File:Odysseus Left leg.png]] | ||
Line 716: | Line 672: | ||
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. | |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=7000}}<br> | ||
|- | |- | ||
![[File:Odysseus Right leg.png]] | ![[File:Odysseus Right leg.png]] | ||
Line 722: | Line 678: | ||
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. | |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=7000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Nkarrdem" inline> <!-- To be added later, Nkarrdem Mech Parts --> | ||
<tab name=" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable " width:" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |||
![[File:Mech_Chassis.png]] | |||
|Exosuit Chassis ("Nkarrdem") | |||
|The chassis of a Nkarrdem | |||
|None<br> | |||
|{{Materials|Metal=20000}}<br> | |||
|- | |||
![[File:Odysseus Torso.png]] | |||
|Exosuit Torso ("Nkarrdem") | |||
|The torso of the Nkarrdem. Contains power unit, processing core and life support systems. | |||
|None<br> | |||
|{{Materials|Metal=12000}}<br> | |||
|- | |||
![[File:Odysseus head.png]] | |||
|Exosuit Head ("Nkarrdem") | |||
|The head of the Nkarrdem mech. | |||
|None<br> | |||
|{{Materials|Metal=6000|Glass=10000}}<br> | |||
|- | |||
![[File:Odysseus Left arm.png]] | |||
|Exosuit Left Arm ("Nkarrdem") | |||
|An Nkarrdem left arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|{{Materials|Metal=6000}}<br> | |||
|- | |||
![[File:Odysseus Right arm.png]] | |||
|Exosuit Right Arm ("Nkarrdem") | |||
|An Nkarrdem right arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|{{Materials|Metal=6000}}<br> | |||
|- | |||
![[File:Odysseus Left leg.png]] | |||
|Exosuit Left Leg ("Nkarrdem") | |||
|An Nkarrdem left leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|{{Materials|Metal=12000}}<br> | |||
|- | |||
![[File:Odysseus Right leg.png]] | |||
|Exosuit Right leg ("Nkarrdem") | |||
|A Nkarrdem right leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|{{Materials|Metal=12000}}<br> | |||
|} | |||
</tab><tab name="Gygax" inline> | |||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | |||
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | |||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 738: | Line 744: | ||
|The chassis of a Gygax. | |The chassis of a Gygax. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Gygax Torso.png]] | ![[File:Gygax Torso.png]] | ||
Line 744: | Line 750: | ||
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. | |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=10000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Head.png]] | ![[File:Gygax Head.png]] | ||
Line 750: | Line 756: | ||
|A Gygax head. Houses advanced surveillance and targeting sensors. | |A Gygax head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Left Arm.png]] | ![[File:Gygax Left Arm.png]] | ||
Line 756: | Line 762: | ||
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=1000}}<br> | ||
|- | |- | ||
![[File:Gygax Right Arm.png]] | ![[File:Gygax Right Arm.png]] | ||
Line 762: | Line 768: | ||
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=1000}}<br> | ||
|- | |- | ||
![[File:Gygax Left leg.png]] | ![[File:Gygax Left leg.png]] | ||
Line 768: | Line 774: | ||
|A Gygax Left leg. Contains advanced servodrives and stabilization systems. | |A Gygax Left leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Right leg.png]] | ![[File:Gygax Right leg.png]] | ||
Line 774: | Line 780: | ||
|A Gygax Right leg. Contains advanced servodrives and stabilization systems. | |A Gygax Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Armor.png]] | ![[File:Gygax Armor.png]] | ||
Line 780: | Line 786: | ||
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. | |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=1000|Titanium=10000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Durand" inline> | ||
<tab name="Durand"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 796: | Line 801: | ||
|The chassis of a Durand | |The chassis of a Durand | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=25000}}<br> | ||
|- | |- | ||
![[File:Durand Torso.png]] | ![[File:Durand Torso.png]] | ||
Line 802: | Line 807: | ||
|The torso of the Durand. Contains power unit, processing core and life support systems. | |The torso of the Durand. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=25000|Glass=10000|Silver=10000}}<br> | ||
|- | |- | ||
![[File:Durand Head.png]] | ![[File:Durand Head.png]] | ||
Line 808: | Line 813: | ||
|A Durand head. Houses advanced surveillance and targeting sensors. | |A Durand head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=15000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Durand Left arm.png]] | ![[File:Durand Left arm.png]] | ||
Line 814: | Line 819: | ||
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Right Arm.png]] | ![[File:Durand Right Arm.png]] | ||
Line 820: | Line 825: | ||
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Left leg.png]] | ![[File:Durand Left leg.png]] | ||
Line 826: | Line 831: | ||
|A Durand Left leg. Contains complex servodrives and stabilization systems. | |A Durand Left leg. Contains complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Right leg.png]] | ![[File:Durand Right leg.png]] | ||
Line 832: | Line 837: | ||
|A Durand Right leg. Contains complex servodrives and stabilziation systems. | |A Durand Right leg. Contains complex servodrives and stabilziation systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Armor.png]] | ![[File:Durand Armor.png]] | ||
Line 838: | Line 843: | ||
|Durand Armor plating. This layered composite armor is heavy, but extremely durable. | |Durand Armor plating. This layered composite armor is heavy, but extremely durable. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=30000|Uranium=25000|Titanium=20000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="H.O.N.K" inline> | ||
<tab name="H.O.N.K"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 854: | Line 858: | ||
|The chassis of a H.O.N.K Mech. | |The chassis of a H.O.N.K Mech. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Honk Torso.png]] | ![[File:Honk Torso.png]] | ||
Line 860: | Line 864: | ||
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. | |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=10000|Bananium=10000}}<br> | ||
|- | |- | ||
![[File:Honk Head.png]] | ![[File:Honk Head.png]] | ||
Line 866: | Line 870: | ||
|A H.O.N.K head. Houses advanced surveillance and targeting sensors. | |A H.O.N.K head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk left arm.png]] | ![[File:Honk left arm.png]] | ||
Line 872: | Line 876: | ||
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk Right arm.png]] | ![[File:Honk Right arm.png]] | ||
Line 878: | Line 882: | ||
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk Left leg.png]] | ![[File:Honk Left leg.png]] | ||
Line 884: | Line 888: | ||
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. | |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk Right leg.png]] | ![[File:Honk Right leg.png]] | ||
Line 890: | Line 894: | ||
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. | |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Reticence" inline> | ||
<tab name="Reticence"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 906: | Line 909: | ||
|The chassis of a Reticence. | |The chassis of a Reticence. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Reticence Torso.png]] | ![[File:Reticence Torso.png]] | ||
Line 912: | Line 915: | ||
|A torso part of the Reticence. Contains power unit, processing core and life support systems. | |A torso part of the Reticence. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=10000|Tranquillite=10000}}<br> | ||
|- | |- | ||
![[File: Reticence Head.png]] | ![[File: Reticence Head.png]] | ||
Line 918: | Line 921: | ||
|A Reticence head. Houses advanced surveillance and targeting sensors. | |A Reticence head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Left Arm.png]] | ![[File:Reticence Left Arm.png]] | ||
Line 924: | Line 927: | ||
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Right arm.png]] | ![[File:Reticence Right arm.png]] | ||
Line 930: | Line 933: | ||
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Left leg.png]] | ![[File:Reticence Left leg.png]] | ||
Line 936: | Line 939: | ||
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. | |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Right leg.png]] | ![[File:Reticence Right leg.png]] | ||
Line 942: | Line 945: | ||
|A Reticence Right leg. Contains advanced servodrives and stabilization systems. | |A Reticence Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Tranquillite=5000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Phazon" inline> | ||
<tab name="Phazon"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 958: | Line 960: | ||
|The Chassis of a Phazon. | |The Chassis of a Phazon. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Phazon_torso.png]] | ![[File:Phazon_torso.png]] | ||
Line 964: | Line 966: | ||
|The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. | |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=35000|Glass=10000|Plasma=20000}}<br> | ||
|- | |- | ||
![[File:Phazon Head.png]] | ![[File:Phazon Head.png]] | ||
Line 970: | Line 972: | ||
|A Phazon head. Houses advanced surveillance and targeting sensors. | |A Phazon head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Glass=5000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon Left Arm.png]] | ![[File:Phazon Left Arm.png]] | ||
Line 976: | Line 978: | ||
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon Right arm.png]] | ![[File:Phazon Right arm.png]] | ||
Line 982: | Line 984: | ||
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon left leg.png]] | ![[File:Phazon left leg.png]] | ||
Line 988: | Line 990: | ||
|A Phazon left leg. Contains Advanced servodrives and stabilization systems. | |A Phazon left leg. Contains Advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon right leg.png]] | ![[File:Phazon right leg.png]] | ||
Line 994: | Line 996: | ||
|A Phazon right leg. Contains Advanced servodrives and stabilization systems. | |A Phazon right leg. Contains Advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon armor.png]] | ![[File:Phazon armor.png]] | ||
Line 1,000: | Line 1,002: | ||
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. | |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=25000|Plasma=20000|Titanium=20000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Exosuit Equipment" inline> | ||
<tab name="Exosuit Equipment"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mecha_wire.png]] | ![[File:Mecha_wire.png]] | ||
Line 1,016: | Line 1,017: | ||
|Equipment for engineering exosuits. Lays cable along the exosuit's path. | |Equipment for engineering exosuits. Lays cable along the exosuit's path. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_drill.png]] | ![[File:Mecha_drill.png]] | ||
Line 1,022: | Line 1,023: | ||
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | ||
|None<br> | |None<br> | ||
|[[File: | |{{Materials|Metal=10000}}<br> | ||
|- | |||
![[File:Kineticcrusher.png]] | |||
|Exosuit Mining Equipment (Crusher) | |||
|Equipment for Mining exosuits. A kinetic crusher for your mechs. | |||
|None<br> | |||
|{{Materials|Metal=23000|Titanium=8000}}<br> | |||
|- | |- | ||
![[File:Mecha_exting.png]] | ![[File:Mecha_exting.png]] | ||
Line 1,028: | Line 1,035: | ||
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_clamp.png]] | ![[File:Mecha_clamp.png]] | ||
Line 1,034: | Line 1,041: | ||
|Equipment for engineering exosuits. Lifts objects and loads them into cargo. | |Equipment for engineering exosuits. Lifts objects and loads them into cargo. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png| | |{{Materials|Metal=10000}}<br> | ||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Medical Equipment (Medical Beamgun) | |||
|Equipment for medical exosuits. | |||
|7 Materials<br>5 Combat<br>7 Power<br>7 Biotech<br> | |||
|{{Materials|Metal=10000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Mega Mop) | |||
|Equipment for janitorial exosuits. | |||
|4 Materials<br>3 Engineering<br> | |||
|{{Materials|Metal=5000|Glass=3000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Garbage Magnet) | |||
|Equipment for janitorial exosuits. | |||
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | |||
|{{Materials|Metal=1500|Gold=1500|Uranium=700|Plasma=2000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Mega Spray) | |||
|Equipment for janitorial exosuits. | |||
|5 Biotech<br>6 Engineering<br>6 Plasma<br> | |||
|{{Materials|Metal=1000|Gold=1000|Glass=4000|Plasma=3000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Light Replacer) | |||
|Equipment for janitorial exosuits. | |||
|5 Materials<br>6 Engineering<br>6 Plasma<br>7 Bluespace<br> | |||
|{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Cleaning Grenade Launcher) | |||
|Equipment for janitorial exosuits. | |||
|6 Combat<br>7 Engineering<br>7 Plasma<br>7 Toxins<br> | |||
|{{Materials|Metal=5000|Gold=6000|Glass=3000|Silver=4000}}<br> | |||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
Line 1,040: | Line 1,083: | ||
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. | |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=1000|Silver=2000|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_bananam.png]] | ![[File:Mecha_bananam.png]] | ||
Line 1,046: | Line 1,089: | ||
|A specialized exosuit banana mortar used for delivering bananas where needed. | |A specialized exosuit banana mortar used for delivering bananas where needed. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_honker.png]] | ![[File:Mecha_honker.png]] | ||
Line 1,052: | Line 1,095: | ||
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby. | |A massive air horn capable of causing deafness, weakness, and stunning to those nearby. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_mousetrapm.png]] | ![[File:Mecha_mousetrapm.png]] | ||
Line 1,058: | Line 1,101: | ||
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. | |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_mimecarb.png]] | ![[File:Mecha_mimecarb.png]] | ||
Line 1,064: | Line 1,107: | ||
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. | |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Tranquillite=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_rcd.png]] | ![[File:Mecha_rcd.png]] | ||
Line 1,070: | Line 1,113: | ||
|Used for quick and silent construction. | |Used for quick and silent construction. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=30000|Tranquillite=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_analyzer.png]] | ![[File:Mecha_analyzer.png]] | ||
Line 1,076: | Line 1,119: | ||
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. | |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000|Glass=2500}}<br> | ||
|- | |- | ||
![[File:Sleeper_0.png]] | ![[File:Sleeper_0.png]] | ||
Line 1,082: | Line 1,125: | ||
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. | |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. | ||
|3 Engineering<br>2 Plasma<br>3 Biotech<br> | |3 Engineering<br>2 Plasma<br>3 Biotech<br> | ||
| | |{{Materials|Metal=5000|Glass=10000}}<br> | ||
|- | |- | ||
![[File:Syringegun.png]] | ![[File:Syringegun.png]] | ||
Line 1,088: | Line 1,131: | ||
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. | |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. | ||
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> | |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=3000|Glass=2000}}<br> | ||
|- | |- | ||
![[File:Mecha_clamp.png]] | ![[File:Mecha_clamp.png]] | ||
Line 1,094: | Line 1,137: | ||
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. | |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. | ||
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br> | |4 Materials<br>6 Engineering<br>6 EM Spectrum<br> | ||
| | |{{Materials|Metal=5000|Silver=2000|Titanium=1500}}<br> | ||
|- | |- | ||
![[File:Mecha_uac2.png]] | ![[File:Mecha_uac2.png]] | ||
Line 1,100: | Line 1,143: | ||
|A mech mounted light machine gun. Fires in three-shot bursts. | |A mech mounted light machine gun. Fires in three-shot bursts. | ||
|4 Combat<br> | |4 Combat<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_diamond_drill.png]] | ![[File:Mecha_diamond_drill.png]] | ||
Line 1,106: | Line 1,149: | ||
|An upgraded version of the standard drill. | |An upgraded version of the standard drill. | ||
|5 Materials<br>4 Engineering<br> | |5 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=10000|Diamond=6500}}<br> | ||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
Line 1,112: | Line 1,155: | ||
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. | |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. | ||
|5 Power Storage<br>4 Engineering<br>3 Materials<br> | |5 Power Storage<br>4 Engineering<br>3 Materials<br> | ||
| | |{{Materials|Metal=10000|Glass=1000|Silver=500}}<br> | ||
|- | |- | ||
![[File:Mecha_teleport.png]] | ![[File:Mecha_teleport.png]] | ||
Line 1,118: | Line 1,161: | ||
|An exosuit mounted gravity catapult. Can be used to fling objects and people around. | |An exosuit mounted gravity catapult. Can be used to fling objects and people around. | ||
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> | |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_rcd.png]] | ![[File:Mecha_rcd.png]] | ||
Line 1,124: | Line 1,167: | ||
|An exosuit-mounted Rapid Construction Device. | |An exosuit-mounted Rapid Construction Device. | ||
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> | |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=30000|Gold=20000|Plasma=25000|Silver=20000}}<br> | ||
|- | |- | ||
![[File:Mecha_aboost_rng.png]] | ![[File:Mecha_aboost_rng.png]] | ||
Line 1,130: | Line 1,173: | ||
|An exosuit-mounted armor booster that decreases melee damage taken. | |An exosuit-mounted armor booster that decreases melee damage taken. | ||
|5 Materials<br>4 Combat<br> | |5 Materials<br>4 Combat<br> | ||
| | |{{Materials|Metal=20000|Silver=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_aboost_ccw.png]] | ![[File:Mecha_aboost_ccw.png]] | ||
Line 1,136: | Line 1,179: | ||
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons. | |An exosuit-mounted armor booster that decreases damage taken from ranged weapons. | ||
|5 Materials<br>5 Combat<br>3 Engineering<br> | |5 Materials<br>5 Combat<br>3 Engineering<br> | ||
| | |{{Materials|Metal=20000|Gold=5000}}<br> | ||
|- | |||
![[File:Mecha_aboost_rng.png]] | |||
|Exosuit Mining Armor Plate | |||
|This piece of metal can be attached to the mech itself, enhancing its protective characteristics. Unfortunately, only working class exosuits have notches for such armor. | |||
|5 Materials<br>5 Combat<br>3 Engineering<br> | |||
|{{Materials|Metal=20000|Titanium=5000}}<br> | |||
|- | |- | ||
![[File:Repair_droid.png]] | ![[File:Repair_droid.png]] | ||
Line 1,142: | Line 1,191: | ||
|An automated Repair Droid. Consumes power to repair your mech. | |An automated Repair Droid. Consumes power to repair your mech. | ||
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> | |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Gold=1000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Repair_droid.png]] | ![[File:Repair_droid.png]] <!--When someone fixes this--> | ||
|Exosuit Module (SOB-3 Clusterbang Launcher) | |Exosuit Module (SOB-3 Clusterbang Launcher) | ||
|A weapon that violates the Geneva Convention at 3 rounds per minute | |A weapon that violates the Geneva Convention at 3 rounds per minute | ||
|5 Materials<br>5 Combat<br>3 Illegal<br> | |5 Materials<br>5 Combat<br>3 Illegal<br> | ||
| | |{{Materials|Metal=20000|Gold=10000|Uranium=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_Bola.png]] | ![[File:Mecha_Bola.png]] | ||
Line 1,154: | Line 1,203: | ||
|A mech mounted bola launcher useful for slowing criminals down. | |A mech mounted bola launcher useful for slowing criminals down. | ||
|3 Combat<br> | |3 Combat<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_Bola.png]] | ![[File:Mecha_Bola.png]] <!--When someone fixes this--> | ||
|Exosuit Module (Teleporter Module) | |Exosuit Module (Teleporter Module) | ||
|An exosuit module that allows exosuits to teleport to any position in view | |An exosuit module that allows exosuits to teleport to any position in view | ||
|5 EM Spectrum<br>8 Bluespace<br> | |5 EM Spectrum<br>8 Bluespace<br> | ||
| | |{{Materials|Metal=10000|Diamond=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_Bola.png]] | ![[File:Mecha_Bola.png]] <!--When someone fixes this--> | ||
|Heavy-duty Exosuit Ion Thruster | |Heavy-duty Exosuit Ion Thruster | ||
|Allows for further control in zero gravity environments | |Allows for further control in zero gravity environments | ||
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br> | |5 EM Spectrum<br>5 Materials<br>6 Engineering<br> | ||
| | |{{Materials|Metal=15000|Plasma=3000}}<br> | ||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
Line 1,172: | Line 1,221: | ||
|A tesla energy relay system that passively recharges a mech using power from nearby APCs. | |A tesla energy relay system that passively recharges a mech using power from nearby APCs. | ||
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> | |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Metal=10000|Glass=2000|Gold=2000|Silver=3000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 1,178: | Line 1,227: | ||
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | ||
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br> | |4 Engineering<br>4 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 1,184: | Line 1,233: | ||
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | ||
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br> | |3 Engineering<br>3 Combat<br>3 EM Spectrum<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 1,190: | Line 1,239: | ||
|A weapon for combat exosuits. Shoots basic disablers. | |A weapon for combat exosuits. Shoots basic disablers. | ||
|3 Combat<br> | |3 Combat<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_carbine.png]] | ![[File:Mecha_carbine.png]] | ||
Line 1,196: | Line 1,245: | ||
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | ||
|5 Combat<br>4 Materials<br> | |5 Combat<br>4 Materials<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_scatter.png]] | ![[File:Mecha_scatter.png]] | ||
Line 1,202: | Line 1,251: | ||
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | ||
|4 Combat<br> | |4 Combat<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_ion.png]] | ![[File:Mecha_ion.png]] | ||
Line 1,208: | Line 1,257: | ||
|A mech-mounted weapon that is virtually identical to the Ion Rifle. | |A mech-mounted weapon that is virtually identical to the Ion Rifle. | ||
|6 Combat<br>5 EM Spectrum<br>5 Materials<br> | |6 Combat<br>5 EM Spectrum<br>5 Materials<br> | ||
| | |{{Materials|Metal=20000|Silver=6000|Uranium=2000}}<br> | ||
|- | |- | ||
![[File:Mecha_sgl.png]] | ![[File:Mecha_sgl.png]] | ||
Line 1,214: | Line 1,263: | ||
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. | |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. | ||
|4 Combat<br>4 Engineering<br> | |4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Metal=22000|Gold=6000|Silver=8000}}<br> | ||
|- | |- | ||
![[File:Mecha_missile.png]] | ![[File:Mecha_missile.png]] | ||
Line 1,220: | Line 1,269: | ||
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. | |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. | ||
|6 Combat<br>5 Materials<br>5 Engineering<br> | |6 Combat<br>5 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Metal=22000|Gold=6000|Silver=8000}}<br> | ||
|- | |- | ||
![[File:Mecha_Plasmacutter.png]] | ![[File:Mecha_Plasmacutter.png]] | ||
Line 1,226: | Line 1,275: | ||
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. | |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. | ||
|5 Materials<br>4 Engineering<br>4 Plasma<br> | |5 Materials<br>4 Engineering<br>4 Plasma<br> | ||
| | |{{Materials|Metal=10000|Glass=2000|Plasma=6000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 1,232: | Line 1,281: | ||
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. | |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. | ||
|5 Materials<br>6 Combat<br>5 EM Spectrum<br> | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=20000|Silver=8000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 1,238: | Line 1,287: | ||
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. | |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. | ||
|5 Materials<br>6 Combat<br>5 EM Spectrum<br> | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=10000|Silver=8000|Plasma=8000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Cyborg Upgrade Modules" inline> | ||
<tab name="Cyborg Upgrade Modules"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,254: | Line 1,302: | ||
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=7000|Glass=3000|Silver=3000|Gold=3000|Diamond=4000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,260: | Line 1,308: | ||
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=5000|Glass=5000|Uranium=8000|Bluespace=2000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,266: | Line 1,314: | ||
|Causes kinetic accelerator shots to leave and detonate resonator blasts. | |Causes kinetic accelerator shots to leave and detonate resonator blasts. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=5000|Glass=5000|Silver=5000|Uranium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
|Cyborg Upgrade Module (Module Reset) | |Cyborg Upgrade Module (Module Reset) | ||
|Used to reset a cyborg's module | |Used to reset a cyborg's module. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
Line 1,278: | Line 1,326: | ||
|Used to rename a cyborg. | |Used to rename a cyborg. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=35000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
Line 1,284: | Line 1,332: | ||
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=60000|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Lavaproof Chassis.png]] | ![[File:Lavaproof Chassis.png]] | ||
Line 1,290: | Line 1,338: | ||
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Plasma=4000|Titanium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg upgrade2.png]] | ![[File:Cyborg upgrade2.png]] | ||
|Cyborg Upgrade Module (VTEC) | |Cyborg Upgrade Module (VTEC) | ||
|Installs an advanced servo suite into a robot, increasing their speed. | |Installs an advanced servo suite into a robot, increasing their speed when injured. | ||
|5 Materials<br>4 Engineering<br>4 Data Theory<br> | |5 Materials<br>4 Engineering<br>4 Data Theory<br> | ||
| | |{{Materials|Metal=80000|Glass=6000|Uranium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 1,302: | Line 1,350: | ||
|A energy-operated thruster system for cyborgs. | |A energy-operated thruster system for cyborgs. | ||
|4 Engineering<br>4 Power Storage<br> | |4 Engineering<br>4 Power Storage<br> | ||
| | |{{Materials|Metal=10000|Plasma=5000|Uranium=6000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 1,308: | Line 1,356: | ||
|A diamond drill replacement for the mining module's standard drill. | |A diamond drill replacement for the mining module's standard drill. | ||
|6 Materials<br>5 Engineering<br> | |6 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Metal=10000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 1,314: | Line 1,362: | ||
|A satchel of holding replacement for mining cyborg's ore satchel module. | |A satchel of holding replacement for mining cyborg's ore satchel module. | ||
|4 Materials<br>4 Engineering<br>4 Bluespace<br> | |4 Materials<br>4 Engineering<br>4 Bluespace<br> | ||
| | |{{Materials|Metal=10000|Gold=250|Uranium=500}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 1,320: | Line 1,368: | ||
|Unlocks the hidden, deadlier functions of a cyborg. | |Unlocks the hidden, deadlier functions of a cyborg. | ||
|7 Combat<br>7 Data Theory<br>4 Illegals<br> | |7 Combat<br>7 Data Theory<br>4 Illegals<br> | ||
| | |{{Materials|Metal=10000|Glass=15000|Diamond=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
Line 1,326: | Line 1,374: | ||
|This module will repair the cyborg over time. | |This module will repair the cyborg over time. | ||
|4 Materials<br>4 Engineering<br> | |4 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=15000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:Floor buffer.png]] | ![[File:Floor buffer.png]] | ||
Line 1,332: | Line 1,380: | ||
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | ||
|4 Materials<br>4 Engineering<br> | |4 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=9000|Glass=7600}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade4.png]] | ![[File:Cyborg Upgrade4.png]] | ||
Line 1,338: | Line 1,386: | ||
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | ||
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | ||
| | |{{Materials|Gold=1500|Uranium=250|Plasma=1500}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
Line 1,344: | Line 1,392: | ||
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | ||
|6 Materials<br>5 Engineering<br> 5 Power Storage<br> | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> | ||
| | |{{Materials|Metal=30000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
Line 1,350: | Line 1,398: | ||
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | ||
|3 Materials<br>4 Engineering<br> | |3 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=40000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
Line 1,356: | Line 1,404: | ||
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. | |An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Engineering<br>4 Alientech <br> | |7 Materials<br>7 Engineering<br>4 Alientech <br> | ||
| | |{{Materials|Metal=25000|Silver=12500|Titanium=10000|Diamond=10000|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
Line 1,362: | Line 1,410: | ||
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version. | |An experimental upgrade that replaces a medical cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Biotech<br>3 Alientech<br> | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
| | |{{Materials|Metal=18000|Glass=1500|Silver=13000|Gold=1000|Titanium=12000|Diamond=1000|Plasma=4000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
Line 1,368: | Line 1,416: | ||
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. | |An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Biotech<br>3 Alientech<br> | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
| | |{{Materials|Metal=10000|Silver=7500|Titanium=7500|Diamond=5000|Plasma=2500}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,374: | Line 1,422: | ||
|Increases the damage of a kinetic accelerator when installed. | |Increases the damage of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,380: | Line 1,428: | ||
|Decreases the cooldown of a kinetic accelerator when installed. | |Decreases the cooldown of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,386: | Line 1,434: | ||
|Increases the range of a kinetic accelerator when installed. | |Increases the range of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,392: | Line 1,440: | ||
|Causes the kinetic accelerator to destroy rock in an AoE. | |Causes the kinetic accelerator to destroy rock in an AoE. | ||
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=8000|Glass=1500|Silver=2000|Gold=2000|Diamond=2000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Medical" inline> | ||
<tab name="Medical"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:MMI empty.png]] | ![[File:MMI empty.png]] | ||
Line 1,408: | Line 1,455: | ||
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | ||
|3 Data Theory<br>2 Biotech<br>2 Engineering<br> | |3 Data Theory<br>2 Biotech<br>2 Engineering<br> | ||
| | |{{Materials|Metal=1000|Glass=500}}<br> | ||
|- | |- | ||
![[File:Robotic_brain.png]] | ![[File:Robotic_brain.png]] | ||
Line 1,414: | Line 1,461: | ||
|An advanced circuit, capable of housing a non-sentient synthetic intelligence. | |An advanced circuit, capable of housing a non-sentient synthetic intelligence. | ||
|3 Plasma<br>4 Biotech<br>5 Data Theory<br> | |3 Plasma<br>4 Biotech<br>5 Data Theory<br> | ||
| | |{{Materials|Metal=1700|Glass=1350|Gold=500}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
Line 1,420: | Line 1,467: | ||
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | ||
|2 Engineering<br>2 Biotech<br>3 Data Theory<br> | |2 Engineering<br>2 Biotech<br>3 Data Theory<br> | ||
| | |{{Materials|Metal=200}}<br> | ||
|- | |- | ||
![[File:Cyber eyes.png]] | ![[File:Cyber eyes.png]] | ||
Line 1,457: | Line 1,504: | ||
|3 Materials<br>4 Engineering<br>4 Biotech<br> | |3 Materials<br>4 Engineering<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |||
![[File:Shell Launch System Implant.png]] | |||
|Shell Launch System Implant | |||
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | |||
|7 Materials<br>5 Engineering<br>5 Combat<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
! [[File:Razorwire_Spool_Arm_Implant.png]] | |||
| Razorwire Spool Arm Implant | |||
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | |||
|6 Combat <br> 6 Biotech <br> 3 Illegals <br> | |||
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |||
|- | |||
! [[File:Qani-Laaca Sensory Computer.png]] | |||
| Qani-Laaca Sensory Computer | |||
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. | |||
|7 Combat <br> 7 Biotech <br> 5 Illegals <br> | |||
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | |||
|- | |- | ||
![[File:Toolset arm implant.png]] | ![[File:Toolset arm implant.png]] | ||
Line 1,475: | Line 1,540: | ||
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | ||
|- | |||
![[File:Diagnostic HUD Implant.png]] | |||
|Janitor HUD implant | |||
|These cybernetic eye implants will display a filth HUD over everything you see. | |||
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |- | ||
![[File:Diagnostic HUD Implant.png]] | ![[File:Diagnostic HUD Implant.png]] | ||
Line 1,486: | Line 1,557: | ||
|These cybernetic eye implants will display a medical HUD over everything you see. | |These cybernetic eye implants will display a medical HUD over everything you see. | ||
|5 Materials<br>4 Biotech<br>4 Data Theory<br> | |5 Materials<br>4 Biotech<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |||
![[File:Medical HUD implant.png]] | |||
|Hydroponics HUD implant | |||
|These cybernetic eye implants will display a hydroponics HUD over everything you see. | |||
|5 Materials<br>4 Biotech<br>4 Data Theory<br>3 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | ||
|- | |- | ||
Line 1,499: | Line 1,576: | ||
|4 Materials<br>4 Engineering<br>4 Biotech<br> | |4 Materials<br>4 Engineering<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | ||
|- | |||
![[File:Thermal eyes implant.png]] | |||
|X-Ray Implant | |||
|These cybernetic eye implants will give you X-ray vision. Blinking is futile. | |||
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Uranium=1000|Diamond=1000|Bluespace=1000}}<br> | |||
|- | |- | ||
![[File:Thermal eyes implant.png]] | ![[File:Thermal eyes implant.png]] | ||
Line 1,505: | Line 1,588: | ||
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |||
![[File:Thermal eyes implant.png]] | |||
|Kaleido Optics Implant | |||
|These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active. | |||
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Diamond=2000}}<br> | |||
|- | |- | ||
![[File:Antidrop.png]] | ![[File:Antidrop.png]] | ||
Line 1,547: | Line 1,636: | ||
|5 Materials<br>5 Biotech<br>4 Data Theory<br> | |5 Materials<br>5 Biotech<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | ||
|- | |||
![[File:Reviver.png]] | |||
|Wire Interface Implant | |||
|This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires. | |||
|5 Materials<br>4 Biotech<br>4 Programming<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=400|Gold=400}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Bluespace Anchor Implant | |||
|This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however. | |||
|7 Bluespace<br>5 Biotech<br> | |||
|{{Materials|Metal=1000|Bluespace=2000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Reactive Repair Implant | |||
|This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Magnetic Joints Implant | |||
|This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Sealed Joints Implant | |||
|This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 Combat<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Mindflayer Pacification Implant | |||
|This implant acts on mindflayer swarms like smoke to bees, making them much more docile. | |||
|5 Materials<br>5 Programming<br>5 Combat<br>5 Engineering<br> | |||
|{{Materials|Metal=10000|Silver=8000|Gold=3000|Plasma=10000}}<br> | |||
|- | |- | ||
![[File:Cyber eyes.png]] | ![[File:Cyber eyes.png]] | ||
Line 1,601: | Line 1,726: | ||
|7 Combat<br>4 Syndicate<br>7 Biotech<br> | |7 Combat<br>4 Syndicate<br>7 Biotech<br> | ||
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | ||
</tab> | |- | ||
<tab name="Misc"> | ![[File:'Scylla' Mantis Blade Implant.png]] | ||
{|class="wikitable | |'Scylla' Mantis Blade Implant | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | ||
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br> | |||
</tab><tab name="Misc" inline> | |||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | |||
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | |||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Exosuit Tracking Beacon.gif]] | ![[File:Exosuit Tracking Beacon.gif]] |
Latest revision as of 02:45, 15 February 2025
HELLO WORLD!
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just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer |
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag
Edit from a random vox: This flag is indeed funni
I am the collector of all three bluespace crystals
Wiki Pages I edited
The header says it all
I have totally redone six pages:
- Guide to Robotics
- Guide to Surgery
- Firearms
- Guide to Medical
- MODsuits
- Guide to Advanced Construction
Pages I probably plan on working on:
Currently editing this page:
My checklist for Research Items | ||||||||
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Exosuit Fabricator
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Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
Icon | Name | Description | Required Tech Levels | Required Materials |
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Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
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Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
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Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
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Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
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Breathing Tube Implant | Allows you to use internals without a mask and protecting you from being choked. | 2 Materials 3 Biotech |
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Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
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Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
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Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Shell Launch System Implant | A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | 7 Materials 5 Engineering 5 Combat |
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Razorwire Spool Arm Implant | An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | 6 Combat 6 Biotech 3 Illegals |
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Qani-Laaca Sensory Computer | Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. |
7 Combat 7 Biotech 5 Illegals |
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Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
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Abductor Janitorial Toolset Implant | An alien janitorial toolset, designed to be installed on the subject's arm. | 6 Materials 6 Engineering 6 Biotech 3 Alientech |
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Abductor Surgical Toolset Implant | An alien surgical toolset, designed to be installed on the subject's arm. | 6 Materials 6 EM Spectrum 6 Biotech 3 Alientech |
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Janitor HUD implant | These cybernetic eye implants will display a filth HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
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Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
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Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
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Hydroponics HUD implant | These cybernetic eye implants will display a hydroponics HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory 3 EM Spectrum |
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Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
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Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
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X-Ray Implant | These cybernetic eye implants will give you X-ray vision. Blinking is futile. | 7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory |
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Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
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Kaleido Optics Implant | These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
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Anti-Drop implant | An implant that will prevent you from dropping items. | 5 Materials 5 Biotech 6 Data Theory |
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CNS Rebooter implant | This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
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Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
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Comical Implant | Uh oh | 2 Materials 2 Biotech |
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Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
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Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
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Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! | 5 Materials 5 Biotech 4 Data Theory |
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Wire Interface Implant | This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires. | 5 Materials 4 Biotech 4 Programming |
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Bluespace Anchor Implant | This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however. | 7 Bluespace 5 Biotech |
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Reactive Repair Implant | This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function. | 5 Materials 5 Programming 5 Biotech 5 EM Spectrum 5 Engineering |
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Magnetic Joints Implant | This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement. | 5 Materials 5 Programming 5 Biotech 5 EM Spectrum 5 Engineering |
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Sealed Joints Implant | This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up. | 5 Materials 5 Programming 5 Biotech 5 Combat 5 Engineering |
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Mindflayer Pacification Implant | This implant acts on mindflayer swarms like smoke to bees, making them much more docile. | 5 Materials 5 Programming 5 Combat 5 Engineering |
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Cybernetic Eyes | An electronic device designed to mimic the functions of a pair of human eyes. | 4 Materials 4 Biotech |
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Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
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Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
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Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
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Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. | 5 Materials 5 Engineering 5 Biotech |
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Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
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Strong-arm Empowered Musculature Implant | An implant that enhances your muscles to punch harder and throw people back. | 7 Combat 4 Syndicate 7 Biotech |
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'Scylla' Mantis Blade Implant | A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | 7 Combat 7 Materials 6 Engineering 6 Illegal |
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