User:Imnotthesharpest: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' | ||
|- style="background:#C48DBD;" | |- style="background:#C48DBD;" | ||
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[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.<div style="height:12px"></div> | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.<div style="height:12px"></div> | ||
<tabs style="width: | <tabs style="width:96%;"><tab name="Cyborg" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Cyborg endoskeleton.png]] | ![[File:Cyborg endoskeleton.png]] | ||
Line 196: | Line 160: | ||
</tab><tab name="Cyborg Repair" inline> | </tab><tab name="Cyborg Repair" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Cyborg Binary Comms Device.png]] | ![[File:Cyborg Binary Comms Device.png]] | ||
Line 241: | Line 205: | ||
</tab><tab name="MODsuit Construction" inline> | </tab><tab name="MODsuit Construction" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mod Shell.png]] | ![[File:Mod Shell.png]] | ||
Line 328: | Line 292: | ||
</tab><tab name="MODsuit Modules" inline> | </tab><tab name="MODsuit Modules" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mod Storage.png]] | ![[File:Mod Storage.png]] | ||
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</tab><tab name="Ripley" inline> | </tab><tab name="Ripley" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 588: | Line 552: | ||
|The chassis of an APLU Ripley. | |The chassis of an APLU Ripley. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Ripley Torso.png]] | ![[File:Ripley Torso.png]] | ||
Line 594: | Line 558: | ||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=7500}}<br> | ||
|- | |- | ||
![[File:Ripley Left arm.png]] | ![[File:Ripley Left arm.png]] | ||
Line 600: | Line 564: | ||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right arm.png]] | ![[File:Ripley Right arm.png]] | ||
Line 606: | Line 570: | ||
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Left leg.png]] | ![[File:Ripley Left leg.png]] | ||
Line 612: | Line 576: | ||
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right leg.png]] | ![[File:Ripley Right leg.png]] | ||
Line 618: | Line 582: | ||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
</tab><tab name="Firefighter" inline> | </tab><tab name="Firefighter" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 633: | Line 597: | ||
|The chassis of a Firefighter APLU. | |The chassis of a Firefighter APLU. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Ripley Torso.png]] | ![[File:Ripley Torso.png]] | ||
Line 639: | Line 603: | ||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=7500}}<br> | ||
|- | |- | ||
![[File:Ripley Left arm.png]] | ![[File:Ripley Left arm.png]] | ||
Line 645: | Line 609: | ||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right arm.png]] | ![[File:Ripley Right arm.png]] | ||
Line 651: | Line 615: | ||
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Left leg.png]] | ![[File:Ripley Left leg.png]] | ||
Line 657: | Line 621: | ||
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right leg.png]] | ![[File:Ripley Right leg.png]] | ||
Line 663: | Line 627: | ||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
</tab><tab name="Odysseus" inline> | </tab><tab name="Odysseus" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
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|The chassis of an Odysseus | |The chassis of an Odysseus | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Odysseus Torso.png]] | ![[File:Odysseus Torso.png]] | ||
Line 684: | Line 648: | ||
|The torso of the Odysseus. Contains power unit, processing core and life support systems. | |The torso of the Odysseus. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=12000}}<br> | ||
|- | |- | ||
![[File:Odysseus head.png]] | ![[File:Odysseus head.png]] | ||
Line 690: | Line 654: | ||
|The head of the Odysseus mech. | |The head of the Odysseus mech. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=10000}}<br> | ||
|- | |- | ||
![[File:Odysseus Left arm.png]] | ![[File:Odysseus Left arm.png]] | ||
Line 696: | Line 660: | ||
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. | |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000}}<br> | ||
|- | |- | ||
![[File:Odysseus Right arm.png]] | ![[File:Odysseus Right arm.png]] | ||
Line 702: | Line 666: | ||
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. | |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000}}<br> | ||
|- | |- | ||
![[File:Odysseus Left leg.png]] | ![[File:Odysseus Left leg.png]] | ||
Line 708: | Line 672: | ||
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. | |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=7000}}<br> | ||
|- | |- | ||
![[File:Odysseus Right leg.png]] | ![[File:Odysseus Right leg.png]] | ||
Line 714: | Line 678: | ||
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. | |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=7000}}<br> | ||
|- | |- | ||
</tab><tab name="Nkarrdem" inline> <!-- To be added later, Nkarrdem Mech Parts --> | |||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | |||
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | |||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |||
![[File:Mech_Chassis.png]] | |||
|Exosuit Chassis ("Nkarrdem") | |||
|The chassis of a Nkarrdem | |||
|None<br> | |||
|{{Materials|Metal=20000}}<br> | |||
|- | |||
![[File:Odysseus Torso.png]] | |||
|Exosuit Torso ("Nkarrdem") | |||
|The torso of the Nkarrdem. Contains power unit, processing core and life support systems. | |||
|None<br> | |||
|{{Materials|Metal=12000}}<br> | |||
|- | |||
![[File:Odysseus head.png]] | |||
|Exosuit Head ("Nkarrdem") | |||
|The head of the Nkarrdem mech. | |||
|None<br> | |||
|{{Materials|Metal=6000|Glass=10000}}<br> | |||
|- | |||
![[File:Odysseus Left arm.png]] | |||
|Exosuit Left Arm ("Nkarrdem") | |||
|An Nkarrdem left arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|{{Materials|Metal=6000}}<br> | |||
|- | |||
![[File:Odysseus Right arm.png]] | |||
|Exosuit Right Arm ("Nkarrdem") | |||
|An Nkarrdem right arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|{{Materials|Metal=6000}}<br> | |||
|- | |||
![[File:Odysseus Left leg.png]] | |||
|Exosuit Left Leg ("Nkarrdem") | |||
|An Nkarrdem left leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|{{Materials|Metal=12000}}<br> | |||
|- | |||
![[File:Odysseus Right leg.png]] | |||
|Exosuit Right leg ("Nkarrdem") | |||
|A Nkarrdem right leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|{{Materials|Metal=12000}}<br> | |||
|} | |||
</tab><tab name="Gygax" inline> | </tab><tab name="Gygax" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 729: | Line 744: | ||
|The chassis of a Gygax. | |The chassis of a Gygax. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Gygax Torso.png]] | ![[File:Gygax Torso.png]] | ||
Line 735: | Line 750: | ||
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. | |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=10000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Head.png]] | ![[File:Gygax Head.png]] | ||
Line 741: | Line 756: | ||
|A Gygax head. Houses advanced surveillance and targeting sensors. | |A Gygax head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Left Arm.png]] | ![[File:Gygax Left Arm.png]] | ||
Line 747: | Line 762: | ||
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=1000}}<br> | ||
|- | |- | ||
![[File:Gygax Right Arm.png]] | ![[File:Gygax Right Arm.png]] | ||
Line 753: | Line 768: | ||
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=1000}}<br> | ||
|- | |- | ||
![[File:Gygax Left leg.png]] | ![[File:Gygax Left leg.png]] | ||
Line 759: | Line 774: | ||
|A Gygax Left leg. Contains advanced servodrives and stabilization systems. | |A Gygax Left leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Right leg.png]] | ![[File:Gygax Right leg.png]] | ||
Line 765: | Line 780: | ||
|A Gygax Right leg. Contains advanced servodrives and stabilization systems. | |A Gygax Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Armor.png]] | ![[File:Gygax Armor.png]] | ||
Line 771: | Line 786: | ||
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. | |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=1000|Titanium=10000}}<br> | ||
|- | |- | ||
</tab><tab name="Durand" inline> | </tab><tab name="Durand" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 786: | Line 801: | ||
|The chassis of a Durand | |The chassis of a Durand | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=25000}}<br> | ||
|- | |- | ||
![[File:Durand Torso.png]] | ![[File:Durand Torso.png]] | ||
Line 792: | Line 807: | ||
|The torso of the Durand. Contains power unit, processing core and life support systems. | |The torso of the Durand. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=25000|Glass=10000|Silver=10000}}<br> | ||
|- | |- | ||
![[File:Durand Head.png]] | ![[File:Durand Head.png]] | ||
Line 798: | Line 813: | ||
|A Durand head. Houses advanced surveillance and targeting sensors. | |A Durand head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=15000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Durand Left arm.png]] | ![[File:Durand Left arm.png]] | ||
Line 804: | Line 819: | ||
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Right Arm.png]] | ![[File:Durand Right Arm.png]] | ||
Line 810: | Line 825: | ||
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Left leg.png]] | ![[File:Durand Left leg.png]] | ||
Line 816: | Line 831: | ||
|A Durand Left leg. Contains complex servodrives and stabilization systems. | |A Durand Left leg. Contains complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Right leg.png]] | ![[File:Durand Right leg.png]] | ||
Line 822: | Line 837: | ||
|A Durand Right leg. Contains complex servodrives and stabilziation systems. | |A Durand Right leg. Contains complex servodrives and stabilziation systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Armor.png]] | ![[File:Durand Armor.png]] | ||
Line 828: | Line 843: | ||
|Durand Armor plating. This layered composite armor is heavy, but extremely durable. | |Durand Armor plating. This layered composite armor is heavy, but extremely durable. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=30000|Uranium=25000|Titanium=20000}}<br> | ||
|- | |- | ||
</tab><tab name="H.O.N.K" inline> | </tab><tab name="H.O.N.K" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 843: | Line 858: | ||
|The chassis of a H.O.N.K Mech. | |The chassis of a H.O.N.K Mech. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Honk Torso.png]] | ![[File:Honk Torso.png]] | ||
Line 849: | Line 864: | ||
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. | |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=10000|Bananium=10000}}<br> | ||
|- | |- | ||
![[File:Honk Head.png]] | ![[File:Honk Head.png]] | ||
Line 855: | Line 870: | ||
|A H.O.N.K head. Houses advanced surveillance and targeting sensors. | |A H.O.N.K head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk left arm.png]] | ![[File:Honk left arm.png]] | ||
Line 861: | Line 876: | ||
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk Right arm.png]] | ![[File:Honk Right arm.png]] | ||
Line 867: | Line 882: | ||
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk Left leg.png]] | ![[File:Honk Left leg.png]] | ||
Line 873: | Line 888: | ||
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. | |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk Right leg.png]] | ![[File:Honk Right leg.png]] | ||
Line 879: | Line 894: | ||
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. | |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
</tab><tab name="Reticence" inline> | </tab><tab name="Reticence" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 894: | Line 909: | ||
|The chassis of a Reticence. | |The chassis of a Reticence. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Reticence Torso.png]] | ![[File:Reticence Torso.png]] | ||
Line 900: | Line 915: | ||
|A torso part of the Reticence. Contains power unit, processing core and life support systems. | |A torso part of the Reticence. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=10000|Tranquillite=10000}}<br> | ||
|- | |- | ||
![[File: Reticence Head.png]] | ![[File: Reticence Head.png]] | ||
Line 906: | Line 921: | ||
|A Reticence head. Houses advanced surveillance and targeting sensors. | |A Reticence head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Left Arm.png]] | ![[File:Reticence Left Arm.png]] | ||
Line 912: | Line 927: | ||
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Right arm.png]] | ![[File:Reticence Right arm.png]] | ||
Line 918: | Line 933: | ||
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Left leg.png]] | ![[File:Reticence Left leg.png]] | ||
Line 924: | Line 939: | ||
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. | |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Right leg.png]] | ![[File:Reticence Right leg.png]] | ||
Line 930: | Line 945: | ||
|A Reticence Right leg. Contains advanced servodrives and stabilization systems. | |A Reticence Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Tranquillite=5000}}<br> | ||
|- | |- | ||
</tab><tab name="Phazon" inline> | </tab><tab name="Phazon" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 945: | Line 960: | ||
|The Chassis of a Phazon. | |The Chassis of a Phazon. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Phazon_torso.png]] | ![[File:Phazon_torso.png]] | ||
Line 951: | Line 966: | ||
|The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. | |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=35000|Glass=10000|Plasma=20000}}<br> | ||
|- | |- | ||
![[File:Phazon Head.png]] | ![[File:Phazon Head.png]] | ||
Line 957: | Line 972: | ||
|A Phazon head. Houses advanced surveillance and targeting sensors. | |A Phazon head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Glass=5000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon Left Arm.png]] | ![[File:Phazon Left Arm.png]] | ||
Line 963: | Line 978: | ||
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon Right arm.png]] | ![[File:Phazon Right arm.png]] | ||
Line 969: | Line 984: | ||
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon left leg.png]] | ![[File:Phazon left leg.png]] | ||
Line 975: | Line 990: | ||
|A Phazon left leg. Contains Advanced servodrives and stabilization systems. | |A Phazon left leg. Contains Advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon right leg.png]] | ![[File:Phazon right leg.png]] | ||
Line 981: | Line 996: | ||
|A Phazon right leg. Contains Advanced servodrives and stabilization systems. | |A Phazon right leg. Contains Advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon armor.png]] | ![[File:Phazon armor.png]] | ||
Line 987: | Line 1,002: | ||
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. | |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=25000|Plasma=20000|Titanium=20000}}<br> | ||
|- | |- | ||
</tab><tab name="Exosuit Equipment" inline> | </tab><tab name="Exosuit Equipment" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mecha_wire.png]] | ![[File:Mecha_wire.png]] | ||
Line 1,002: | Line 1,017: | ||
|Equipment for engineering exosuits. Lays cable along the exosuit's path. | |Equipment for engineering exosuits. Lays cable along the exosuit's path. | ||
|None<br> | |None<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_drill.png]] | ![[File:Mecha_drill.png]] | ||
Line 1,008: | Line 1,023: | ||
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | ||
|None<br> | |None<br> | ||
|{{Materials|Metal=10000|}}<br> | |{{Materials|Metal=10000}}<br> | ||
|- | |||
![[File:Kineticcrusher.png]] | |||
|Exosuit Mining Equipment (Crusher) | |||
|Equipment for Mining exosuits. A kinetic crusher for your mechs. | |||
|None<br> | |||
|{{Materials|Metal=23000|Titanium=8000}}<br> | |||
|- | |- | ||
![[File:Mecha_exting.png]] | ![[File:Mecha_exting.png]] | ||
Line 1,014: | Line 1,035: | ||
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | ||
|None<br> | |None<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_clamp.png]] | ![[File:Mecha_clamp.png]] | ||
Line 1,020: | Line 1,041: | ||
|Equipment for engineering exosuits. Lifts objects and loads them into cargo. | |Equipment for engineering exosuits. Lifts objects and loads them into cargo. | ||
|None<br> | |None<br> | ||
|{{Materials|Metal=10000|}}<br> | |{{Materials|Metal=10000}}<br> | ||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Medical Equipment (Medical Beamgun) | |||
|Equipment for medical exosuits. | |||
|7 Materials<br>5 Combat<br>7 Power<br>7 Biotech<br> | |||
|{{Materials|Metal=10000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Mega Mop) | |||
|Equipment for janitorial exosuits. | |||
|4 Materials<br>3 Engineering<br> | |||
|{{Materials|Metal=5000|Glass=3000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Garbage Magnet) | |||
|Equipment for janitorial exosuits. | |||
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | |||
|{{Materials|Metal=1500|Gold=1500|Uranium=700|Plasma=2000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Mega Spray) | |||
|Equipment for janitorial exosuits. | |||
|5 Biotech<br>6 Engineering<br>6 Plasma<br> | |||
|{{Materials|Metal=1000|Gold=1000|Glass=4000|Plasma=3000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Light Replacer) | |||
|Equipment for janitorial exosuits. | |||
|5 Materials<br>6 Engineering<br>6 Plasma<br>7 Bluespace<br> | |||
|{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Cleaning Grenade Launcher) | |||
|Equipment for janitorial exosuits. | |||
|6 Combat<br>7 Engineering<br>7 Plasma<br>7 Toxins<br> | |||
|{{Materials|Metal=5000|Gold=6000|Glass=3000|Silver=4000}}<br> | |||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
Line 1,026: | Line 1,083: | ||
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. | |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=1000|Silver=2000|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_bananam.png]] | ![[File:Mecha_bananam.png]] | ||
Line 1,032: | Line 1,089: | ||
|A specialized exosuit banana mortar used for delivering bananas where needed. | |A specialized exosuit banana mortar used for delivering bananas where needed. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_honker.png]] | ![[File:Mecha_honker.png]] | ||
Line 1,038: | Line 1,095: | ||
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby. | |A massive air horn capable of causing deafness, weakness, and stunning to those nearby. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_mousetrapm.png]] | ![[File:Mecha_mousetrapm.png]] | ||
Line 1,044: | Line 1,101: | ||
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. | |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_mimecarb.png]] | ![[File:Mecha_mimecarb.png]] | ||
Line 1,050: | Line 1,107: | ||
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. | |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Tranquillite=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_rcd.png]] | ![[File:Mecha_rcd.png]] | ||
Line 1,056: | Line 1,113: | ||
|Used for quick and silent construction. | |Used for quick and silent construction. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=30000|Tranquillite=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_analyzer.png]] | ![[File:Mecha_analyzer.png]] | ||
Line 1,068: | Line 1,125: | ||
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. | |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. | ||
|3 Engineering<br>2 Plasma<br>3 Biotech<br> | |3 Engineering<br>2 Plasma<br>3 Biotech<br> | ||
| | |{{Materials|Metal=5000|Glass=10000}}<br> | ||
|- | |- | ||
![[File:Syringegun.png]] | ![[File:Syringegun.png]] | ||
Line 1,074: | Line 1,131: | ||
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. | |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. | ||
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> | |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=3000|Glass=2000}}<br> | ||
|- | |- | ||
![[File:Mecha_clamp.png]] | ![[File:Mecha_clamp.png]] | ||
Line 1,080: | Line 1,137: | ||
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. | |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. | ||
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br> | |4 Materials<br>6 Engineering<br>6 EM Spectrum<br> | ||
| | |{{Materials|Metal=5000|Silver=2000|Titanium=1500}}<br> | ||
|- | |- | ||
![[File:Mecha_uac2.png]] | ![[File:Mecha_uac2.png]] | ||
Line 1,086: | Line 1,143: | ||
|A mech mounted light machine gun. Fires in three-shot bursts. | |A mech mounted light machine gun. Fires in three-shot bursts. | ||
|4 Combat<br> | |4 Combat<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_diamond_drill.png]] | ![[File:Mecha_diamond_drill.png]] | ||
Line 1,092: | Line 1,149: | ||
|An upgraded version of the standard drill. | |An upgraded version of the standard drill. | ||
|5 Materials<br>4 Engineering<br> | |5 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=10000|Diamond=6500}}<br> | ||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
Line 1,098: | Line 1,155: | ||
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. | |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. | ||
|5 Power Storage<br>4 Engineering<br>3 Materials<br> | |5 Power Storage<br>4 Engineering<br>3 Materials<br> | ||
| | |{{Materials|Metal=10000|Glass=1000|Silver=500}}<br> | ||
|- | |- | ||
![[File:Mecha_teleport.png]] | ![[File:Mecha_teleport.png]] | ||
Line 1,104: | Line 1,161: | ||
|An exosuit mounted gravity catapult. Can be used to fling objects and people around. | |An exosuit mounted gravity catapult. Can be used to fling objects and people around. | ||
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> | |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_rcd.png]] | ![[File:Mecha_rcd.png]] | ||
Line 1,110: | Line 1,167: | ||
|An exosuit-mounted Rapid Construction Device. | |An exosuit-mounted Rapid Construction Device. | ||
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> | |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=30000|Gold=20000|Plasma=25000|Silver=20000}}<br> | ||
|- | |- | ||
![[File:Mecha_aboost_rng.png]] | ![[File:Mecha_aboost_rng.png]] | ||
Line 1,116: | Line 1,173: | ||
|An exosuit-mounted armor booster that decreases melee damage taken. | |An exosuit-mounted armor booster that decreases melee damage taken. | ||
|5 Materials<br>4 Combat<br> | |5 Materials<br>4 Combat<br> | ||
| | |{{Materials|Metal=20000|Silver=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_aboost_ccw.png]] | ![[File:Mecha_aboost_ccw.png]] | ||
Line 1,122: | Line 1,179: | ||
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons. | |An exosuit-mounted armor booster that decreases damage taken from ranged weapons. | ||
|5 Materials<br>5 Combat<br>3 Engineering<br> | |5 Materials<br>5 Combat<br>3 Engineering<br> | ||
| | |{{Materials|Metal=20000|Gold=5000}}<br> | ||
|- | |||
![[File:Mecha_aboost_rng.png]] | |||
|Exosuit Mining Armor Plate | |||
|This piece of metal can be attached to the mech itself, enhancing its protective characteristics. Unfortunately, only working class exosuits have notches for such armor. | |||
|5 Materials<br>5 Combat<br>3 Engineering<br> | |||
|{{Materials|Metal=20000|Titanium=5000}}<br> | |||
|- | |- | ||
![[File:Repair_droid.png]] | ![[File:Repair_droid.png]] | ||
Line 1,128: | Line 1,191: | ||
|An automated Repair Droid. Consumes power to repair your mech. | |An automated Repair Droid. Consumes power to repair your mech. | ||
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> | |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Gold=1000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Repair_droid.png]] | ![[File:Repair_droid.png]] <!--When someone fixes this--> | ||
|Exosuit Module (SOB-3 Clusterbang Launcher) | |Exosuit Module (SOB-3 Clusterbang Launcher) | ||
|A weapon that violates the Geneva Convention at 3 rounds per minute | |A weapon that violates the Geneva Convention at 3 rounds per minute | ||
|5 Materials<br>5 Combat<br>3 Illegal<br> | |5 Materials<br>5 Combat<br>3 Illegal<br> | ||
| | |{{Materials|Metal=20000|Gold=10000|Uranium=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_Bola.png]] | ![[File:Mecha_Bola.png]] | ||
Line 1,140: | Line 1,203: | ||
|A mech mounted bola launcher useful for slowing criminals down. | |A mech mounted bola launcher useful for slowing criminals down. | ||
|3 Combat<br> | |3 Combat<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_Bola.png]] | ![[File:Mecha_Bola.png]] <!--When someone fixes this--> | ||
|Exosuit Module (Teleporter Module) | |Exosuit Module (Teleporter Module) | ||
|An exosuit module that allows exosuits to teleport to any position in view | |An exosuit module that allows exosuits to teleport to any position in view | ||
|5 EM Spectrum<br>8 Bluespace<br> | |5 EM Spectrum<br>8 Bluespace<br> | ||
| | |{{Materials|Metal=10000|Diamond=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_Bola.png]] | ![[File:Mecha_Bola.png]] <!--When someone fixes this--> | ||
|Heavy-duty Exosuit Ion Thruster | |Heavy-duty Exosuit Ion Thruster | ||
|Allows for further control in zero gravity environments | |Allows for further control in zero gravity environments | ||
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br> | |5 EM Spectrum<br>5 Materials<br>6 Engineering<br> | ||
| | |{{Materials|Metal=15000|Plasma=3000}}<br> | ||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
Line 1,158: | Line 1,221: | ||
|A tesla energy relay system that passively recharges a mech using power from nearby APCs. | |A tesla energy relay system that passively recharges a mech using power from nearby APCs. | ||
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> | |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Metal=10000|Glass=2000|Gold=2000|Silver=3000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 1,164: | Line 1,227: | ||
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | ||
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br> | |4 Engineering<br>4 Combat<br>4 EM Spectrum<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 1,170: | Line 1,233: | ||
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | ||
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br> | |3 Engineering<br>3 Combat<br>3 EM Spectrum<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 1,176: | Line 1,239: | ||
|A weapon for combat exosuits. Shoots basic disablers. | |A weapon for combat exosuits. Shoots basic disablers. | ||
|3 Combat<br> | |3 Combat<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_carbine.png]] | ![[File:Mecha_carbine.png]] | ||
Line 1,182: | Line 1,245: | ||
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | ||
|5 Combat<br>4 Materials<br> | |5 Combat<br>4 Materials<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_scatter.png]] | ![[File:Mecha_scatter.png]] | ||
Line 1,188: | Line 1,251: | ||
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | ||
|4 Combat<br> | |4 Combat<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_ion.png]] | ![[File:Mecha_ion.png]] | ||
Line 1,194: | Line 1,257: | ||
|A mech-mounted weapon that is virtually identical to the Ion Rifle. | |A mech-mounted weapon that is virtually identical to the Ion Rifle. | ||
|6 Combat<br>5 EM Spectrum<br>5 Materials<br> | |6 Combat<br>5 EM Spectrum<br>5 Materials<br> | ||
| | |{{Materials|Metal=20000|Silver=6000|Uranium=2000}}<br> | ||
|- | |- | ||
![[File:Mecha_sgl.png]] | ![[File:Mecha_sgl.png]] | ||
Line 1,200: | Line 1,263: | ||
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. | |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. | ||
|4 Combat<br>4 Engineering<br> | |4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Metal=22000|Gold=6000|Silver=8000}}<br> | ||
|- | |- | ||
![[File:Mecha_missile.png]] | ![[File:Mecha_missile.png]] | ||
Line 1,206: | Line 1,269: | ||
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. | |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. | ||
|6 Combat<br>5 Materials<br>5 Engineering<br> | |6 Combat<br>5 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Metal=22000|Gold=6000|Silver=8000}}<br> | ||
|- | |- | ||
![[File:Mecha_Plasmacutter.png]] | ![[File:Mecha_Plasmacutter.png]] | ||
Line 1,212: | Line 1,275: | ||
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. | |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. | ||
|5 Materials<br>4 Engineering<br>4 Plasma<br> | |5 Materials<br>4 Engineering<br>4 Plasma<br> | ||
| | |{{Materials|Metal=10000|Glass=2000|Plasma=6000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 1,218: | Line 1,281: | ||
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. | |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. | ||
|5 Materials<br>6 Combat<br>5 EM Spectrum<br> | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=20000|Silver=8000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 1,224: | Line 1,287: | ||
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. | |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. | ||
|5 Materials<br>6 Combat<br>5 EM Spectrum<br> | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=10000|Silver=8000|Plasma=8000}}<br> | ||
|- | |- | ||
</tab><tab name="Cyborg Upgrade Modules" inline> | </tab><tab name="Cyborg Upgrade Modules" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,239: | Line 1,302: | ||
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=7000|Glass=3000|Silver=3000|Gold=3000|Diamond=4000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,245: | Line 1,308: | ||
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=5000|Glass=5000|Uranium=8000|Bluespace=2000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,251: | Line 1,314: | ||
|Causes kinetic accelerator shots to leave and detonate resonator blasts. | |Causes kinetic accelerator shots to leave and detonate resonator blasts. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=5000|Glass=5000|Silver=5000|Uranium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
|Cyborg Upgrade Module (Module Reset) | |Cyborg Upgrade Module (Module Reset) | ||
|Used to reset a cyborg's module | |Used to reset a cyborg's module. | ||
|None<br> | |None<br> | ||
|{{Materials|Metal=10000 | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
Line 1,263: | Line 1,326: | ||
|Used to rename a cyborg. | |Used to rename a cyborg. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=35000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
Line 1,269: | Line 1,332: | ||
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=60000|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Lavaproof Chassis.png]] | ![[File:Lavaproof Chassis.png]] | ||
Line 1,275: | Line 1,338: | ||
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Plasma=4000|Titanium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg upgrade2.png]] | ![[File:Cyborg upgrade2.png]] | ||
|Cyborg Upgrade Module (VTEC) | |Cyborg Upgrade Module (VTEC) | ||
|Installs an advanced servo suite into a robot, increasing their speed. | |Installs an advanced servo suite into a robot, increasing their speed when injured. | ||
|5 Materials<br>4 Engineering<br>4 Data Theory<br> | |5 Materials<br>4 Engineering<br>4 Data Theory<br> | ||
| | |{{Materials|Metal=80000|Glass=6000|Uranium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 1,287: | Line 1,350: | ||
|A energy-operated thruster system for cyborgs. | |A energy-operated thruster system for cyborgs. | ||
|4 Engineering<br>4 Power Storage<br> | |4 Engineering<br>4 Power Storage<br> | ||
| | |{{Materials|Metal=10000|Plasma=5000|Uranium=6000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 1,293: | Line 1,356: | ||
|A diamond drill replacement for the mining module's standard drill. | |A diamond drill replacement for the mining module's standard drill. | ||
|6 Materials<br>5 Engineering<br> | |6 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Metal=10000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 1,299: | Line 1,362: | ||
|A satchel of holding replacement for mining cyborg's ore satchel module. | |A satchel of holding replacement for mining cyborg's ore satchel module. | ||
|4 Materials<br>4 Engineering<br>4 Bluespace<br> | |4 Materials<br>4 Engineering<br>4 Bluespace<br> | ||
| | |{{Materials|Metal=10000|Gold=250|Uranium=500}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 1,305: | Line 1,368: | ||
|Unlocks the hidden, deadlier functions of a cyborg. | |Unlocks the hidden, deadlier functions of a cyborg. | ||
|7 Combat<br>7 Data Theory<br>4 Illegals<br> | |7 Combat<br>7 Data Theory<br>4 Illegals<br> | ||
| | |{{Materials|Metal=10000|Glass=15000|Diamond=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
Line 1,311: | Line 1,374: | ||
|This module will repair the cyborg over time. | |This module will repair the cyborg over time. | ||
|4 Materials<br>4 Engineering<br> | |4 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=15000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:Floor buffer.png]] | ![[File:Floor buffer.png]] | ||
Line 1,317: | Line 1,380: | ||
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | ||
|4 Materials<br>4 Engineering<br> | |4 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=9000|Glass=7600}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade4.png]] | ![[File:Cyborg Upgrade4.png]] | ||
Line 1,323: | Line 1,386: | ||
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | ||
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | ||
| | |{{Materials|Gold=1500|Uranium=250|Plasma=1500}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
Line 1,329: | Line 1,392: | ||
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | ||
|6 Materials<br>5 Engineering<br> 5 Power Storage<br> | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> | ||
| | |{{Materials|Metal=30000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
Line 1,335: | Line 1,398: | ||
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | ||
|3 Materials<br>4 Engineering<br> | |3 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=40000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
Line 1,341: | Line 1,404: | ||
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. | |An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Engineering<br>4 Alientech <br> | |7 Materials<br>7 Engineering<br>4 Alientech <br> | ||
| | |{{Materials|Metal=25000|Silver=12500|Titanium=10000|Diamond=10000|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
Line 1,347: | Line 1,410: | ||
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version. | |An experimental upgrade that replaces a medical cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Biotech<br>3 Alientech<br> | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
| | |{{Materials|Metal=18000|Glass=1500|Silver=13000|Gold=1000|Titanium=12000|Diamond=1000|Plasma=4000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
Line 1,353: | Line 1,416: | ||
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. | |An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Biotech<br>3 Alientech<br> | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
| | |{{Materials|Metal=10000|Silver=7500|Titanium=7500|Diamond=5000|Plasma=2500}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,359: | Line 1,422: | ||
|Increases the damage of a kinetic accelerator when installed. | |Increases the damage of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,365: | Line 1,428: | ||
|Decreases the cooldown of a kinetic accelerator when installed. | |Decreases the cooldown of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,371: | Line 1,434: | ||
|Increases the range of a kinetic accelerator when installed. | |Increases the range of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,377: | Line 1,440: | ||
|Causes the kinetic accelerator to destroy rock in an AoE. | |Causes the kinetic accelerator to destroy rock in an AoE. | ||
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=8000|Glass=1500|Silver=2000|Gold=2000|Diamond=2000}}<br> | ||
|- | |- | ||
</tab><tab name="Medical" inline> | </tab><tab name="Medical" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:MMI empty.png]] | ![[File:MMI empty.png]] | ||
Line 1,392: | Line 1,455: | ||
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | ||
|3 Data Theory<br>2 Biotech<br>2 Engineering<br> | |3 Data Theory<br>2 Biotech<br>2 Engineering<br> | ||
| | |{{Materials|Metal=1000|Glass=500}}<br> | ||
|- | |- | ||
![[File:Robotic_brain.png]] | ![[File:Robotic_brain.png]] | ||
Line 1,398: | Line 1,461: | ||
|An advanced circuit, capable of housing a non-sentient synthetic intelligence. | |An advanced circuit, capable of housing a non-sentient synthetic intelligence. | ||
|3 Plasma<br>4 Biotech<br>5 Data Theory<br> | |3 Plasma<br>4 Biotech<br>5 Data Theory<br> | ||
| | |{{Materials|Metal=1700|Glass=1350|Gold=500}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
Line 1,404: | Line 1,467: | ||
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | ||
|2 Engineering<br>2 Biotech<br>3 Data Theory<br> | |2 Engineering<br>2 Biotech<br>3 Data Theory<br> | ||
| | |{{Materials|Metal=200}}<br> | ||
|- | |- | ||
![[File:Cyber eyes.png]] | ![[File:Cyber eyes.png]] | ||
Line 1,441: | Line 1,504: | ||
|3 Materials<br>4 Engineering<br>4 Biotech<br> | |3 Materials<br>4 Engineering<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |||
![[File:Shell Launch System Implant.png]] | |||
|Shell Launch System Implant | |||
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | |||
|7 Materials<br>5 Engineering<br>5 Combat<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
! [[File:Razorwire_Spool_Arm_Implant.png]] | |||
| Razorwire Spool Arm Implant | |||
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | |||
|6 Combat <br> 6 Biotech <br> 3 Illegals <br> | |||
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |||
|- | |||
! [[File:Qani-Laaca Sensory Computer.png]] | |||
| Qani-Laaca Sensory Computer | |||
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. | |||
|7 Combat <br> 7 Biotech <br> 5 Illegals <br> | |||
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | |||
|- | |- | ||
![[File:Toolset arm implant.png]] | ![[File:Toolset arm implant.png]] | ||
Line 1,459: | Line 1,540: | ||
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | ||
|- | |||
![[File:Diagnostic HUD Implant.png]] | |||
|Janitor HUD implant | |||
|These cybernetic eye implants will display a filth HUD over everything you see. | |||
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |- | ||
![[File:Diagnostic HUD Implant.png]] | ![[File:Diagnostic HUD Implant.png]] | ||
Line 1,470: | Line 1,557: | ||
|These cybernetic eye implants will display a medical HUD over everything you see. | |These cybernetic eye implants will display a medical HUD over everything you see. | ||
|5 Materials<br>4 Biotech<br>4 Data Theory<br> | |5 Materials<br>4 Biotech<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |||
![[File:Medical HUD implant.png]] | |||
|Hydroponics HUD implant | |||
|These cybernetic eye implants will display a hydroponics HUD over everything you see. | |||
|5 Materials<br>4 Biotech<br>4 Data Theory<br>3 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | ||
|- | |- | ||
Line 1,483: | Line 1,576: | ||
|4 Materials<br>4 Engineering<br>4 Biotech<br> | |4 Materials<br>4 Engineering<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | ||
|- | |||
![[File:Thermal eyes implant.png]] | |||
|X-Ray Implant | |||
|These cybernetic eye implants will give you X-ray vision. Blinking is futile. | |||
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Uranium=1000|Diamond=1000|Bluespace=1000}}<br> | |||
|- | |- | ||
![[File:Thermal eyes implant.png]] | ![[File:Thermal eyes implant.png]] | ||
Line 1,489: | Line 1,588: | ||
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |||
![[File:Thermal eyes implant.png]] | |||
|Kaleido Optics Implant | |||
|These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active. | |||
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Diamond=2000}}<br> | |||
|- | |- | ||
![[File:Antidrop.png]] | ![[File:Antidrop.png]] | ||
Line 1,531: | Line 1,636: | ||
|5 Materials<br>5 Biotech<br>4 Data Theory<br> | |5 Materials<br>5 Biotech<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | ||
|- | |||
![[File:Reviver.png]] | |||
|Wire Interface Implant | |||
|This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires. | |||
|5 Materials<br>4 Biotech<br>4 Programming<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=400|Gold=400}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Bluespace Anchor Implant | |||
|This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however. | |||
|7 Bluespace<br>5 Biotech<br> | |||
|{{Materials|Metal=1000|Bluespace=2000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Reactive Repair Implant | |||
|This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Magnetic Joints Implant | |||
|This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Sealed Joints Implant | |||
|This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 Combat<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Mindflayer Pacification Implant | |||
|This implant acts on mindflayer swarms like smoke to bees, making them much more docile. | |||
|5 Materials<br>5 Programming<br>5 Combat<br>5 Engineering<br> | |||
|{{Materials|Metal=10000|Silver=8000|Gold=3000|Plasma=10000}}<br> | |||
|- | |- | ||
![[File:Cyber eyes.png]] | ![[File:Cyber eyes.png]] | ||
Line 1,585: | Line 1,726: | ||
|7 Combat<br>4 Syndicate<br>7 Biotech<br> | |7 Combat<br>4 Syndicate<br>7 Biotech<br> | ||
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | ||
|- | |||
![[File:'Scylla' Mantis Blade Implant.png]] | |||
|'Scylla' Mantis Blade Implant | |||
|A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | |||
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br> | |||
</tab><tab name="Misc" inline> | </tab><tab name="Misc" inline> | ||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Exosuit Tracking Beacon.gif]] | ![[File:Exosuit Tracking Beacon.gif]] |
Latest revision as of 02:45, 15 February 2025
HELLO WORLD!
| ||||||||||||||||||||||||||||||||
just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer |
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag
Edit from a random vox: This flag is indeed funni
I am the collector of all three bluespace crystals
Wiki Pages I edited
The header says it all
I have totally redone six pages:
- Guide to Robotics
- Guide to Surgery
- Firearms
- Guide to Medical
- MODsuits
- Guide to Advanced Construction
Pages I probably plan on working on:
Currently editing this page:
My checklist for Research Items | ||||||||
|
Exosuit Fabricator

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
Icon | Name | Description | Required Tech Levels | Required Materials |
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Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
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---|---|---|---|---|
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Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
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Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
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Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
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Breathing Tube Implant | Allows you to use internals without a mask and protecting you from being choked. | 2 Materials 3 Biotech |
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Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
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Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
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Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Shell Launch System Implant | A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | 7 Materials 5 Engineering 5 Combat |
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Razorwire Spool Arm Implant | An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | 6 Combat 6 Biotech 3 Illegals |
![]() ![]() ![]() ![]() |
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Qani-Laaca Sensory Computer | Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. |
7 Combat 7 Biotech 5 Illegals |
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Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
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Abductor Janitorial Toolset Implant | An alien janitorial toolset, designed to be installed on the subject's arm. | 6 Materials 6 Engineering 6 Biotech 3 Alientech |
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Abductor Surgical Toolset Implant | An alien surgical toolset, designed to be installed on the subject's arm. | 6 Materials 6 EM Spectrum 6 Biotech 3 Alientech |
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Janitor HUD implant | These cybernetic eye implants will display a filth HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
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Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
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Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
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Hydroponics HUD implant | These cybernetic eye implants will display a hydroponics HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory 3 EM Spectrum |
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Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
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Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
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X-Ray Implant | These cybernetic eye implants will give you X-ray vision. Blinking is futile. | 7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory |
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Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
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Kaleido Optics Implant | These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
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Anti-Drop implant | An implant that will prevent you from dropping items. | 5 Materials 5 Biotech 6 Data Theory |
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CNS Rebooter implant | This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
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Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
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Comical Implant | Uh oh | 2 Materials 2 Biotech |
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Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
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Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
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Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! | 5 Materials 5 Biotech 4 Data Theory |
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Wire Interface Implant | This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires. | 5 Materials 4 Biotech 4 Programming |
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Bluespace Anchor Implant | This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however. | 7 Bluespace 5 Biotech |
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Reactive Repair Implant | This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function. | 5 Materials 5 Programming 5 Biotech 5 EM Spectrum 5 Engineering |
![]() ![]() ![]() ![]() |
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Magnetic Joints Implant | This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement. | 5 Materials 5 Programming 5 Biotech 5 EM Spectrum 5 Engineering |
![]() ![]() ![]() ![]() |
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Sealed Joints Implant | This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up. | 5 Materials 5 Programming 5 Biotech 5 Combat 5 Engineering |
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Mindflayer Pacification Implant | This implant acts on mindflayer swarms like smoke to bees, making them much more docile. | 5 Materials 5 Programming 5 Combat 5 Engineering |
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Cybernetic Eyes | An electronic device designed to mimic the functions of a pair of human eyes. | 4 Materials 4 Biotech |
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Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
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Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
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Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
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Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. | 5 Materials 5 Engineering 5 Biotech |
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Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
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Strong-arm Empowered Musculature Implant | An implant that enhances your muscles to punch harder and throw people back. | 7 Combat 4 Syndicate 7 Biotech |
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'Scylla' Mantis Blade Implant | A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | 7 Combat 7 Materials 6 Engineering 6 Illegal |
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