User:Imnotthesharpest: Difference between revisions
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| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' | | colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part''' | ||
|- style="background:#C48DBD;" | |- style="background:#C48DBD;" | ||
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|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=7000|Glass=3000|Silver=3000|Gold=3000|Diamond=4000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
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|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=5000|Glass=5000|Uranium=8000|Bluespace=2000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
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|Causes kinetic accelerator shots to leave and detonate resonator blasts. | |Causes kinetic accelerator shots to leave and detonate resonator blasts. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=5000|Glass=5000|Silver=5000|Uranium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
|Cyborg Upgrade Module (Module Reset) | |Cyborg Upgrade Module (Module Reset) | ||
|Used to reset a cyborg's module | |Used to reset a cyborg's module. | ||
|None<br> | |None<br> | ||
|{{Materials|Metal=10000}}<br> | |{{Materials|Metal=10000}}<br> | ||
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|Used to rename a cyborg. | |Used to rename a cyborg. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=35000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
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|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=60000|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Lavaproof Chassis.png]] | ![[File:Lavaproof Chassis.png]] | ||
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|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Plasma=4000|Titanium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg upgrade2.png]] | ![[File:Cyborg upgrade2.png]] | ||
|Cyborg Upgrade Module (VTEC) | |Cyborg Upgrade Module (VTEC) | ||
|Installs an advanced servo suite into a robot, increasing their speed. | |Installs an advanced servo suite into a robot, increasing their speed when injured. | ||
|5 Materials<br>4 Engineering<br>4 Data Theory<br> | |5 Materials<br>4 Engineering<br>4 Data Theory<br> | ||
| | |{{Materials|Metal=80000|Glass=6000|Uranium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
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|A energy-operated thruster system for cyborgs. | |A energy-operated thruster system for cyborgs. | ||
|4 Engineering<br>4 Power Storage<br> | |4 Engineering<br>4 Power Storage<br> | ||
| | |{{Materials|Metal=10000|Plasma=5000|Uranium=6000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
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|A diamond drill replacement for the mining module's standard drill. | |A diamond drill replacement for the mining module's standard drill. | ||
|6 Materials<br>5 Engineering<br> | |6 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Metal=10000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
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|A satchel of holding replacement for mining cyborg's ore satchel module. | |A satchel of holding replacement for mining cyborg's ore satchel module. | ||
|4 Materials<br>4 Engineering<br>4 Bluespace<br> | |4 Materials<br>4 Engineering<br>4 Bluespace<br> | ||
| | |{{Materials|Metal=10000|Gold=250|Uranium=500}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
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|Unlocks the hidden, deadlier functions of a cyborg. | |Unlocks the hidden, deadlier functions of a cyborg. | ||
|7 Combat<br>7 Data Theory<br>4 Illegals<br> | |7 Combat<br>7 Data Theory<br>4 Illegals<br> | ||
| | |{{Materials|Metal=10000|Glass=15000|Diamond=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
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|This module will repair the cyborg over time. | |This module will repair the cyborg over time. | ||
|4 Materials<br>4 Engineering<br> | |4 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=15000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:Floor buffer.png]] | ![[File:Floor buffer.png]] | ||
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|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | ||
|4 Materials<br>4 Engineering<br> | |4 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=9000|Glass=7600}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade4.png]] | ![[File:Cyborg Upgrade4.png]] | ||
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|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | ||
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | ||
| | |{{Materials|Gold=1500|Uranium=250|Plasma=1500}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
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|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | ||
|6 Materials<br>5 Engineering<br> 5 Power Storage<br> | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> | ||
| | |{{Materials|Metal=30000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
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|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | ||
|3 Materials<br>4 Engineering<br> | |3 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=40000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
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|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. | |An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Engineering<br>4 Alientech <br> | |7 Materials<br>7 Engineering<br>4 Alientech <br> | ||
| | |{{Materials|Metal=25000|Silver=12500|Titanium=10000|Diamond=10000|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
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|An experimental upgrade that replaces a medical cyborg's tools with the abductor version. | |An experimental upgrade that replaces a medical cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Biotech<br>3 Alientech<br> | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
| | |{{Materials|Metal=18000|Glass=1500|Silver=13000|Gold=1000|Titanium=12000|Diamond=1000|Plasma=4000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
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|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. | |An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Biotech<br>3 Alientech<br> | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
| | |{{Materials|Metal=10000|Silver=7500|Titanium=7500|Diamond=5000|Plasma=2500}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
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|Increases the damage of a kinetic accelerator when installed. | |Increases the damage of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
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|Decreases the cooldown of a kinetic accelerator when installed. | |Decreases the cooldown of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
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|Increases the range of a kinetic accelerator when installed. | |Increases the range of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
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|Causes the kinetic accelerator to destroy rock in an AoE. | |Causes the kinetic accelerator to destroy rock in an AoE. | ||
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=8000|Glass=1500|Silver=2000|Gold=2000|Diamond=2000}}<br> | ||
|- | |- | ||
</tab><tab name="Medical" inline> | </tab><tab name="Medical" inline> | ||
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|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | ||
|3 Data Theory<br>2 Biotech<br>2 Engineering<br> | |3 Data Theory<br>2 Biotech<br>2 Engineering<br> | ||
| | |{{Materials|Metal=1000|Glass=500}}<br> | ||
|- | |- | ||
![[File:Robotic_brain.png]] | ![[File:Robotic_brain.png]] | ||
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|An advanced circuit, capable of housing a non-sentient synthetic intelligence. | |An advanced circuit, capable of housing a non-sentient synthetic intelligence. | ||
|3 Plasma<br>4 Biotech<br>5 Data Theory<br> | |3 Plasma<br>4 Biotech<br>5 Data Theory<br> | ||
| | |{{Materials|Metal=1700|Glass=1350|Gold=500}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
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|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | ||
|2 Engineering<br>2 Biotech<br>3 Data Theory<br> | |2 Engineering<br>2 Biotech<br>3 Data Theory<br> | ||
| | |{{Materials|Metal=200}}<br> | ||
|- | |- | ||
![[File:Cyber eyes.png]] | ![[File:Cyber eyes.png]] | ||
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|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | ||
|- | |||
![[File:Diagnostic HUD Implant.png]] | |||
|Janitor HUD implant | |||
|These cybernetic eye implants will display a filth HUD over everything you see. | |||
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |- | ||
![[File:Diagnostic HUD Implant.png]] | ![[File:Diagnostic HUD Implant.png]] | ||
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|These cybernetic eye implants will display a medical HUD over everything you see. | |These cybernetic eye implants will display a medical HUD over everything you see. | ||
|5 Materials<br>4 Biotech<br>4 Data Theory<br> | |5 Materials<br>4 Biotech<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |||
![[File:Medical HUD implant.png]] | |||
|Hydroponics HUD implant | |||
|These cybernetic eye implants will display a hydroponics HUD over everything you see. | |||
|5 Materials<br>4 Biotech<br>4 Data Theory<br>3 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | ||
|- | |- | ||
Line 1,600: | Line 1,576: | ||
|4 Materials<br>4 Engineering<br>4 Biotech<br> | |4 Materials<br>4 Engineering<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | ||
|- | |||
![[File:Thermal eyes implant.png]] | |||
|X-Ray Implant | |||
|These cybernetic eye implants will give you X-ray vision. Blinking is futile. | |||
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Uranium=1000|Diamond=1000|Bluespace=1000}}<br> | |||
|- | |- | ||
![[File:Thermal eyes implant.png]] | ![[File:Thermal eyes implant.png]] | ||
Line 1,606: | Line 1,588: | ||
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |||
![[File:Thermal eyes implant.png]] | |||
|Kaleido Optics Implant | |||
|These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active. | |||
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Diamond=2000}}<br> | |||
|- | |- | ||
![[File:Antidrop.png]] | ![[File:Antidrop.png]] | ||
Line 1,648: | Line 1,636: | ||
|5 Materials<br>5 Biotech<br>4 Data Theory<br> | |5 Materials<br>5 Biotech<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | ||
|- | |||
![[File:Reviver.png]] | |||
|Wire Interface Implant | |||
|This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires. | |||
|5 Materials<br>4 Biotech<br>4 Programming<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=400|Gold=400}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Bluespace Anchor Implant | |||
|This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however. | |||
|7 Bluespace<br>5 Biotech<br> | |||
|{{Materials|Metal=1000|Bluespace=2000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Reactive Repair Implant | |||
|This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Magnetic Joints Implant | |||
|This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Sealed Joints Implant | |||
|This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 Combat<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Mindflayer Pacification Implant | |||
|This implant acts on mindflayer swarms like smoke to bees, making them much more docile. | |||
|5 Materials<br>5 Programming<br>5 Combat<br>5 Engineering<br> | |||
|{{Materials|Metal=10000|Silver=8000|Gold=3000|Plasma=10000}}<br> | |||
|- | |- | ||
![[File:Cyber eyes.png]] | ![[File:Cyber eyes.png]] |
Latest revision as of 02:45, 15 February 2025
HELLO WORLD!
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just so i dont forget to use/delete this page User:Imnotthesharpest/Mindflayer |
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag
Edit from a random vox: This flag is indeed funni
I am the collector of all three bluespace crystals
Wiki Pages I edited
The header says it all
I have totally redone six pages:
- Guide to Robotics
- Guide to Surgery
- Firearms
- Guide to Medical
- MODsuits
- Guide to Advanced Construction
Pages I probably plan on working on:
Currently editing this page:
My checklist for Research Items | ||||||||
|
Exosuit Fabricator

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
Icon | Name | Description | Required Tech Levels | Required Materials |
![]() |
Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
![]() ![]() |
---|---|---|---|---|
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Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
![]() ![]() ![]() |
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Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
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Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
![]() ![]() |
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Breathing Tube Implant | Allows you to use internals without a mask and protecting you from being choked. | 2 Materials 3 Biotech |
![]() ![]() |
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Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
![]() ![]() ![]() |
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Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
![]() ![]() ![]() |
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Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
![]() ![]() ![]() |
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Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
![]() ![]() ![]() |
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Shell Launch System Implant | A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | 7 Materials 5 Engineering 5 Combat |
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Razorwire Spool Arm Implant | An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | 6 Combat 6 Biotech 3 Illegals |
![]() ![]() ![]() ![]() |
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Qani-Laaca Sensory Computer | Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. |
7 Combat 7 Biotech 5 Illegals |
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Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
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Abductor Janitorial Toolset Implant | An alien janitorial toolset, designed to be installed on the subject's arm. | 6 Materials 6 Engineering 6 Biotech 3 Alientech |
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Abductor Surgical Toolset Implant | An alien surgical toolset, designed to be installed on the subject's arm. | 6 Materials 6 EM Spectrum 6 Biotech 3 Alientech |
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Janitor HUD implant | These cybernetic eye implants will display a filth HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
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Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
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Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
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Hydroponics HUD implant | These cybernetic eye implants will display a hydroponics HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory 3 EM Spectrum |
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Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
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Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
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X-Ray Implant | These cybernetic eye implants will give you X-ray vision. Blinking is futile. | 7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory |
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Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
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Kaleido Optics Implant | These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
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Anti-Drop implant | An implant that will prevent you from dropping items. | 5 Materials 5 Biotech 6 Data Theory |
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CNS Rebooter implant | This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
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Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
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Comical Implant | Uh oh | 2 Materials 2 Biotech |
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Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
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Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
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Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! | 5 Materials 5 Biotech 4 Data Theory |
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Wire Interface Implant | This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires. | 5 Materials 4 Biotech 4 Programming |
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Bluespace Anchor Implant | This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however. | 7 Bluespace 5 Biotech |
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Reactive Repair Implant | This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function. | 5 Materials 5 Programming 5 Biotech 5 EM Spectrum 5 Engineering |
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Magnetic Joints Implant | This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement. | 5 Materials 5 Programming 5 Biotech 5 EM Spectrum 5 Engineering |
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Sealed Joints Implant | This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up. | 5 Materials 5 Programming 5 Biotech 5 Combat 5 Engineering |
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Mindflayer Pacification Implant | This implant acts on mindflayer swarms like smoke to bees, making them much more docile. | 5 Materials 5 Programming 5 Combat 5 Engineering |
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Cybernetic Eyes | An electronic device designed to mimic the functions of a pair of human eyes. | 4 Materials 4 Biotech |
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Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
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Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
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Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
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Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. | 5 Materials 5 Engineering 5 Biotech |
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Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
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Strong-arm Empowered Musculature Implant | An implant that enhances your muscles to punch harder and throw people back. | 7 Combat 4 Syndicate 7 Biotech |
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'Scylla' Mantis Blade Implant | A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | 7 Combat 7 Materials 6 Engineering 6 Illegal |
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