Difference between revisions of "User:Sirryan2002"
Sirryan2002 (talk | contribs) (Laying Framework for rewrting article) |
Sirryan2002 (talk | contribs) (more planning) |
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* Polish up the [[Guide to Security]] | * Polish up the [[Guide to Security]] | ||
* Expand the [[Guide to Engineering]] | * Expand the [[Guide to Engineering]] | ||
* Hunt down any remaining mentions of Engineering Outpost and Construction Site | * <s>Hunt down any remaining mentions of Engineering Outpost and Construction Site</s> | ||
* Figure out what the hell do to with [[Creating Advanced Rooms]] | * <s>Figure out what the hell do to with [[Creating Advanced Rooms]]</s> | ||
* Rewrite/Reformat [[Revolution]] | * Rewrite/Reformat [[Revolution]] | ||
* <s>Write [[Guide to Creating Rooms]]</s> | * <s>Write [[Guide to Creating Rooms]]</s> | ||
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* Add WIP tag to [[Lavaland]], [[Megafauna]], [[Guide to Mining]], [[Shaft Miner]], etc | * Add WIP tag to [[Lavaland]], [[Megafauna]], [[Guide to Mining]], [[Shaft Miner]], etc | ||
* Look at [[Legal Standard Operating Procedure]] and scream | * Look at [[Legal Standard Operating Procedure]] and scream | ||
* Upload File:AbductorShip.png | * <s>Upload File:AbductorShip.png</s> | ||
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<noinclude> -> DRAFT ARTICLES START HERE <- </noinclude> | <noinclude> -> DRAFT ARTICLES START HERE <- </noinclude> | ||
==Introduction | ==Introduction== | ||
==Resources available== | ==Resources available== | ||
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==The Power Grid== | ==The Power Grid== | ||
=== Power monitoring and Distribution === | |||
Power grids are a thing, created in a network of cables. If you create a small network connected to the turbine only for example, that will be its own grid. At start the engine will have its own grid, with the engine being its power source. (If Tesla the Coils, if Singulo the Rad collectors). The power source will if connected make its output available on the engine grid. The Power monitoring computer will show production and use on the net its connected to, and the APCs that are on its grid. If a SMES is connected both under and at its terminal to a grid, its a battery on that grid, the SMES left of the engine is one example of this, they can be useful if the power output is unstable, or as a backup. SMES can also be used as "dams" or floodvalves toother grids, and as such regulate power on said other grids. The SMES to the right of the engine are an example of this. They then need to have the node under them be from its input grid and the terminal node the output grid. | |||
An [[APC|APC]] or [[APC|Area Power Controller]] is located in every room. It is usually locked, but you can unlock it by swiping your ID on it. It contains a [[Power cell|power cell]]. You can shut off a room's power or disable or enable lighting, equipment or atmospheric systems with it. Every room can have only one APC. The guide to their construction and deconstruction can be found in the [[Construction|Construction]]. APC's can also be [[Hacking#APCs|hacked]]. It's also a good idea to know how to do that. APCs can be turned off, have certain things turned off, or have the power cell changed in the case of poweroutages or lack of power. | |||
=== Generating Power === | === Generating Power === | ||
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Wiring intersections demand special mention. Making an intersection requires all the wire pieces to be end-points. If you make a smooth wire going south to north and place a half-wire going east, they will not be connected. To connect them you have to remove the smooth wire and replace it with two half-wires. Once all of them are placed, if you right click the tile you should see three wire pieces, all of which meet in the center. In case of a knot, just cut the wire, and then hit the knot. | Wiring intersections demand special mention. Making an intersection requires all the wire pieces to be end-points. If you make a smooth wire going south to north and place a half-wire going east, they will not be connected. To connect them you have to remove the smooth wire and replace it with two half-wires. Once all of them are placed, if you right click the tile you should see three wire pieces, all of which meet in the center. In case of a knot, just cut the wire, and then hit the knot. | ||
== | ==The Anatomy of a Room== | ||
===The APC=== | |||
===Creating Rooms=== | |||
=== | ==Other Scenarios== | ||
===Creepy Crawlies From the Unknown=== | |||
===Asteroids=== | |||
===Malfunction AI=== | |||
=== | |||
=== | |||
== Getting Crew out of Danger == | == Getting Crew out of Danger == |
Revision as of 20:06, 2 January 2021
Sirryan's To-Do List
Upload new sprite for File:GPS.pngFinish Guide to Space Exploration- Mark the wiki's 325 unused files as SFR
Redo Abductors article- Reduce page bloat on Blob
- Polish up the Guide to Security
- Expand the Guide to Engineering
Hunt down any remaining mentions of Engineering Outpost and Construction SiteFigure out what the hell do to with Creating Advanced Rooms- Rewrite/Reformat Revolution
Write Guide to Creating Rooms- Add E-negmatic section to Super Heroes
- Add WIP tag to Lavaland, Megafauna, Guide to Mining, Shaft Miner, etc
- Look at Legal Standard Operating Procedure and scream
Upload File:AbductorShip.png
-> DRAFT ARTICLES START HERE <-
Introduction
Resources available
Insert Table here
Tools(advanced and regular)
- Screw Driver/Power Drill
- Wrench/Power Drill
- Crowbar/Jaws of Life
- Wirecutter/Jaws of Life
- Welding Tool/Industrial Welding Tool/Advanced Welding Tool
- Multitool
- TRay Analyzer
- Scanner
- Welding Mask/Welding Goggles/Advanced Welding Goggles
- Insulated Gloves
- Light Replacer
EVA Suits
- Engineering Hardsuit
- Atmospherics Hardsuit
- Regular Eva Suit
- Mag Boots
- Jetpack
Misc Items Items
- Space Heater
- Portable Air Pump
- Portable Air Scrubber
- Emergency Shield Projector
- Emergency Floodlight
- P.A.C.M.A.N Generator
- Radiation Suit
Fixing Stuff
Introductory shit goes here What to prioritize first
General Destruction
Hull Breaches
Widespread Destruction
The Power Grid
Power monitoring and Distribution
Power grids are a thing, created in a network of cables. If you create a small network connected to the turbine only for example, that will be its own grid. At start the engine will have its own grid, with the engine being its power source. (If Tesla the Coils, if Singulo the Rad collectors). The power source will if connected make its output available on the engine grid. The Power monitoring computer will show production and use on the net its connected to, and the APCs that are on its grid. If a SMES is connected both under and at its terminal to a grid, its a battery on that grid, the SMES left of the engine is one example of this, they can be useful if the power output is unstable, or as a backup. SMES can also be used as "dams" or floodvalves toother grids, and as such regulate power on said other grids. The SMES to the right of the engine are an example of this. They then need to have the node under them be from its input grid and the terminal node the output grid.
An APC or Area Power Controller is located in every room. It is usually locked, but you can unlock it by swiping your ID on it. It contains a power cell. You can shut off a room's power or disable or enable lighting, equipment or atmospheric systems with it. Every room can have only one APC. The guide to their construction and deconstruction can be found in the Construction. APC's can also be hacked. It's also a good idea to know how to do that. APCs can be turned off, have certain things turned off, or have the power cell changed in the case of poweroutages or lack of power.
Generating Power
The primary purpose of engineering is to maintain the station's power. This can be done in multiple ways, the easiest of which is either an engine (DONT TRY TO SET IT UP IF YOU DO NOT KNOW WHAT YOU ARE DOING) or Solars. The station can run on Solar panels only, but it is advised to secure even more power. An Engine can be either the Tesla Engine or the Singularity Engine, out of which the Tesla is the much safer option. An engine, of either type, is extremely dangerous, as a potential release, either by intention or accident, will result in widespread station destruction, as such they should be kept safe.
Alternatively, the station can run on solars only, but it is then advised you hotwire the solars, so the station is always getting as much power as it can. By choosing a non-Engine approach, expect to be yelled at. No matter what you choose, the Solars should be wired to secure Emergency power. here
Additional power sources are the Atmos Turbine, which does belong to Atmospherics, but if power is needed it is needed. Gas Turbine
One can also construct additional power sources, like a Thermoelectric Generator, thought this will take time to setup.
And lastly, PACMANS. One can be found by the engine, these are basicly small mobile generators that run on plasma sheets. To use one, wire a node under it, and wrench it. Then use its menu to turn it on, on the output you desire. The station can run on solely PACMANs, if you upgrade and/or build more of them.
Wiring
If a part of the station loses power it is likely wires have been cut somewhere. To search for cut wires under floors you will need a T-Ray Scanner. To cut wires, use the wirecutters and to place new ones click on the floor where you'd like them to be placed. The wire will be placed on the targeted tile from the tile you're standing on. You can also place wires on the tile you're currently on by clicking the tile. the wire will be placed in the direction you're currently facing. To place smooth wires, click on the red dot (end point) of an existing wire with more wire in your hand.
Wiring intersections demand special mention. Making an intersection requires all the wire pieces to be end-points. If you make a smooth wire going south to north and place a half-wire going east, they will not be connected. To connect them you have to remove the smooth wire and replace it with two half-wires. Once all of them are placed, if you right click the tile you should see three wire pieces, all of which meet in the center. In case of a knot, just cut the wire, and then hit the knot.
The Anatomy of a Room
The APC
Creating Rooms
Other Scenarios
Creepy Crawlies From the Unknown
Asteroids
Malfunction AI
Getting Crew out of Danger
It's your job to save lives when they cry out for help.
Firefighting
Engineers get access to maintenance hallways, which contain several firesuits and extinguishers. If a fire breaks out somewhere, put it out. Firesuits allow you to walk in almost any fire. Extinguishers have a limited capacity. Refill them with water tanks, which can be found all around the station.
Physical rescue
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. Hacking airlocks, deconstructing walls, basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!