Difference between revisions of "User:Sirryan2002"
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Insert Table here | Insert Table here | ||
===Tools(advanced and regular)=== | ===Tools(advanced and regular)=== | ||
{| class="wikitable mw-collapsible" width="90%" style="background-color: #fffcec;" | |||
* | |- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;" | ||
* | | style="width: 150pt; center;" | Basic Tool | ||
* | | style="width: 150pt; center;" | Advanced Tool | ||
| style="center;" | Usage | |||
*Multitool | | style="center;" | Notes | ||
* | |- | ||
* | ! Crowbar | ||
*Welding Mask/Welding Goggles | [[File:Crowbar.png]] | ||
*Insulated Gloves | ! Jaws of Life | ||
* | [[File:Jawsoflife.png]] | ||
| Prying things in/out of place | |||
| | |||
* Can pry open unpowered airlocks/lift floor tiles | |||
* Jaws of Life can pry open powered airlocks | |||
* Can be used to remove damaged electronics | |||
* Jaws of Life performs actions faster | |||
|- | |||
! Wirecutters | |||
[[File:Wirecutters.png]] | |||
! Jaws of Life | |||
[[File:Jawsoflife1.png]] | |||
| Snipping wires/grilles | |||
| | |||
* Can snip fingertips off gloves | |||
* Jaws of Life performs actions faster | |||
|- | |||
! Welding Tool | |||
[[File:Welder.png]] | |||
! Experimental Welding Tool | |||
[[File:Expwelder.png]] | |||
| Welding/slicing metal | |||
| | |||
* Can seal airlocks/vents while on harm intent | |||
* Can repair structures while on help intent | |||
* Can repair robotic limbs (brute) | |||
* Experimental welder regenerates fuel | |||
|- | |||
! Cable Coil | |||
[[File:CableCoils.png]] | |||
! Cable Layer | |||
[[File:Cablelayer.png]] | |||
| Wiring systems together | |||
| | |||
* Can repair robotic limbs (burn) | |||
* Cable Layer rapidly spools and lays cable | |||
|- | |||
! Screwdriver | |||
[[File:Screwdriver_tool.png]] | |||
! Power Drill | |||
[[File:Powerdrill1.png]] | |||
| Securing/opening panels | |||
| | |||
* Can open airlock panels for [[Hacking]] | |||
* Can open vents to slide paper into them | |||
* Power Drill performs actions faster | |||
|- | |||
! Wrench | |||
[[File:Wrench.png]] | |||
! Power Drill | |||
[[File:Powerdrill.png]] | |||
| Ratcheting/unsecuring objects | |||
| | |||
* Used to deconstruct most things | |||
* Can secure/unsecure most machinery | |||
* Power Drill performs actions faster | |||
|- | |||
! Multitool | |||
[[File:Multitool.png]] | |||
! N/A | |||
| Modifying/specifying special parameters | |||
| | |||
* Used to connect systems together | |||
* Can toggle certain machinery on/off | |||
|- | |||
! T-Ray Scanner | |||
[[File:T-ray.gif]] | |||
! N/A | |||
| Locating Wires and Pipes under floor tiles. | |||
| | |||
* Toggle on and off to see piping/wires under station flooring | |||
|- | |||
! Analyzer | |||
[[File:Analyzer.png]] | |||
! N/A | |||
| doing stuff, the fuck do I know? | |||
| | |||
* Can help contain Anomalies | |||
|- | |||
! Rapid Construction Device | |||
[[File:RCD.png]] | |||
! Combat RCD | |||
[[File:RCD.png]] | |||
| Rapid construction/deconstruction | |||
| | |||
* Combat RCD issued to ERT engineers. Has improved magazine (500 material) | |||
* Can select from a variety of different structures | |||
* Can deconstruct most basic structures (walls, windows, floors) | |||
|- | |||
! Pipe Dispenser | |||
[[File:PipeDispenser.png]] | |||
! Rapid Piping Device | |||
[[File:Rapid_pipe_dispenser.png]] | |||
| Dispensing disposal/air pipes. | |||
| | |||
* Dispenses unfastened pipes | |||
* Dispenser must be anchored to dispense pipes. | |||
* No magazine/material limit on RPD or dispenser. | |||
* Bluespace RPD upgrade can dispense pipes at range. | |||
* Alt-click the RPD to change modes via radial menu. (You can also change modes via its popup window) | |||
|- | |||
! Welding Mask/Goggles | |||
[[File:Welding Goggles.png|64px]] | |||
! Upgraded Welding Goggles | |||
[[File:Welding Goggles.png|64px]] | |||
| Protecting your eyes against bright lights | |||
| | |||
* Prevents eye damage from welder usage | |||
|- | |||
! Black Gloves | |||
[[File:Black Gloves.png]] | |||
! Insulated Gloves | |||
[[File:Yellowgloves.png]] | |||
| Protecting your hands from danger | |||
| | |||
* Prevents damage from picking up hot light bulbs and broken glass | |||
* The Insulated Gloves protect you from shock when working with wires and hacking | |||
|} | |||
===EVA Suits=== | ===EVA Suits=== | ||
{| class="wikitable mw-collapsible" width="90%" style="background-color: #fffcec;" | |||
* | |- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;" | ||
*Regular Eva Suit | | style="width: 150pt; center;" | Eva Suit | ||
| style="width: 150pt; center;" | Location | |||
| style="center;" | Notes | |||
|- | |||
! Engineering Hardsuit | |||
[[File:Engineer Hardsuit.png]] | |||
| [[Secure Storage]], [[Engineering]] | |||
| | |||
* Built-in Welding-Helmet | |||
* Retractable Helmet | |||
* Has A helmet light | |||
|- | |||
! Regular Eva Suit | |||
[[File:EVASuit.png]] | |||
| [[EVA]] | |||
| | |||
* Basic EVA Suit | |||
* Has a Separate helmet | |||
|- | |||
! Atmospheric Hardsuit | |||
[[File:EVASuit.png]] | |||
| [[Atmospherics]] | |||
| | |||
* Built in Welding Helmet | |||
* Impervious to High/Low Pressure | |||
* Impervious to Super Heated/Cooled Gases | |||
* Radiation Proof | |||
|- | |||
! Chief Engineer's Hardsuit | |||
[[File:EVASuit.png]] | |||
| [[CE Office]] | |||
| | |||
* Built in Welding Helmet | |||
* Resistant to Super Heated/Cooled Gases | |||
* Built in Jet pack | |||
* Radiation Proof | |||
|} | |||
*Mag Boots | *Mag Boots | ||
*Jetpack | *Jetpack |
Revision as of 22:43, 2 January 2021
Sirryan's To-Do List
Upload new sprite for File:GPS.pngFinish Guide to Space Exploration- Mark the wiki's 325 unused files as SFR
Redo Abductors article- Reduce page bloat on Blob
- Polish up the Guide to Security
- Expand the Guide to Engineering
Hunt down any remaining mentions of Engineering Outpost and Construction SiteFigure out what the hell do to with Creating Advanced Rooms- Rewrite/Reformat Revolution
Write Guide to Creating Rooms- Add E-negmatic section to Super Heroes
- Add WIP tag to Lavaland, Megafauna, Guide to Mining, Shaft Miner, etc
- Look at Legal Standard Operating Procedure and scream
Upload File:AbductorShip.png
-> DRAFT ARTICLES START HERE <-
Introduction
Resources available
Insert Table here
Tools(advanced and regular)
Basic Tool | Advanced Tool | Usage | Notes |
Crowbar | Jaws of Life | Prying things in/out of place |
|
---|---|---|---|
Wirecutters | Jaws of Life | Snipping wires/grilles |
|
Welding Tool | Experimental Welding Tool | Welding/slicing metal |
|
Cable Coil | Cable Layer | Wiring systems together |
|
Screwdriver | Power Drill | Securing/opening panels |
|
Wrench | Power Drill | Ratcheting/unsecuring objects |
|
Multitool | N/A | Modifying/specifying special parameters |
|
T-Ray Scanner | N/A | Locating Wires and Pipes under floor tiles. |
|
Analyzer | N/A | doing stuff, the fuck do I know? |
|
Rapid Construction Device | Combat RCD | Rapid construction/deconstruction |
|
Pipe Dispenser | Rapid Piping Device | Dispensing disposal/air pipes. |
|
Welding Mask/Goggles | Upgraded Welding Goggles | Protecting your eyes against bright lights |
|
Black Gloves | Insulated Gloves | Protecting your hands from danger |
|
EVA Suits
Eva Suit | Location | Notes |
Engineering Hardsuit | Secure Storage, Engineering |
|
---|---|---|
Regular Eva Suit | EVA |
|
Atmospheric Hardsuit | Atmospherics |
|
Chief Engineer's Hardsuit | CE Office |
|
- Mag Boots
- Jetpack
Misc Items Items
- Space Heater
- Portable Air Pump
- Portable Air Scrubber
- Emergency Shield Projector
- Emergency Floodlight
- P.A.C.M.A.N Generator
- Radiation Suit
Fixing Stuff
Introductory shit goes here What to prioritize first
General Destruction
Hull Breaches
Widespread Destruction
The Power Grid
Power monitoring and Distribution
Power grids are a thing, created in a network of cables. If you create a small network connected to the turbine only for example, that will be its own grid. At start the engine will have its own grid, with the engine being its power source. (If Tesla the Coils, if Singulo the Rad collectors). The power source will if connected make its output available on the engine grid. The Power monitoring computer will show production and use on the net its connected to, and the APCs that are on its grid. If a SMES is connected both under and at its terminal to a grid, its a battery on that grid, the SMES left of the engine is one example of this, they can be useful if the power output is unstable, or as a backup. SMES can also be used as "dams" or floodvalves toother grids, and as such regulate power on said other grids. The SMES to the right of the engine are an example of this. They then need to have the node under them be from its input grid and the terminal node the output grid.
An APC or Area Power Controller is located in every room. It is usually locked, but you can unlock it by swiping your ID on it. It contains a power cell. You can shut off a room's power or disable or enable lighting, equipment or atmospheric systems with it. Every room can have only one APC. The guide to their construction and deconstruction can be found in the Construction. APC's can also be hacked. It's also a good idea to know how to do that. APCs can be turned off, have certain things turned off, or have the power cell changed in the case of poweroutages or lack of power.
Generating Power
The primary purpose of engineering is to maintain the station's power. This can be done in multiple ways, the easiest of which is either an engine (DONT TRY TO SET IT UP IF YOU DO NOT KNOW WHAT YOU ARE DOING) or Solars. The station can run on Solar panels only, but it is advised to secure even more power. An Engine can be either the Tesla Engine or the Singularity Engine, out of which the Tesla is the much safer option. An engine, of either type, is extremely dangerous, as a potential release, either by intention or accident, will result in widespread station destruction, as such they should be kept safe.
Alternatively, the station can run on solars only, but it is then advised you hotwire the solars, so the station is always getting as much power as it can. By choosing a non-Engine approach, expect to be yelled at. No matter what you choose, the Solars should be wired to secure Emergency power. here
Additional power sources are the Atmos Turbine, which does belong to Atmospherics, but if power is needed it is needed. Gas Turbine
One can also construct additional power sources, like a Thermoelectric Generator, thought this will take time to setup.
And lastly, PACMANS. One can be found by the engine, these are basicly small mobile generators that run on plasma sheets. To use one, wire a node under it, and wrench it. Then use its menu to turn it on, on the output you desire. The station can run on solely PACMANs, if you upgrade and/or build more of them.
Wiring
If a part of the station loses power it is likely wires have been cut somewhere. To search for cut wires under floors you will need a T-Ray Scanner. To cut wires, use the wirecutters and to place new ones click on the floor where you'd like them to be placed. The wire will be placed on the targeted tile from the tile you're standing on. You can also place wires on the tile you're currently on by clicking the tile. the wire will be placed in the direction you're currently facing. To place smooth wires, click on the red dot (end point) of an existing wire with more wire in your hand.
Wiring intersections demand special mention. Making an intersection requires all the wire pieces to be end-points. If you make a smooth wire going south to north and place a half-wire going east, they will not be connected. To connect them you have to remove the smooth wire and replace it with two half-wires. Once all of them are placed, if you right click the tile you should see three wire pieces, all of which meet in the center. In case of a knot, just cut the wire, and then hit the knot.
The Anatomy of a Room
The APC
Creating Rooms
Other Scenarios
Creepy Crawlies From the Unknown
Asteroids
Malfunction AI
Getting Crew out of Danger
It's your job to save lives when they cry out for help.
Firefighting
Engineers get access to maintenance hallways, which contain several firesuits and extinguishers. If a fire breaks out somewhere, put it out. Firesuits allow you to walk in almost any fire. Extinguishers have a limited capacity. Refill them with water tanks, which can be found all around the station.
Physical rescue
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. Hacking airlocks, deconstructing walls, basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!