Difference between revisions of "Anomalies"
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! Gravitational Boots <br> [[file:Gravitational Boots.gif|64px]] | ! Gravitational Boots <br> [[file:Gravitational Boots.gif|64px]] | ||
| Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and | | Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stomp like they have krav maga. | ||
| 7 Materials<br>7 EM Spectrum<br>7 Engineering | | 7 Materials<br>7 EM Spectrum<br>7 Engineering | ||
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Revision as of 21:39, 26 November 2023
Departmental Head
Research Director
R&D • | Adv. Construction • | Robotics • | MODsuits • | E.X.P.E.R.I-MENTOR • | Chemical Research • | Xenobiology • | Toxins • | Genetics • | Teleportation • | Research Items • | Autolathe • | Anomalies • | Science SOP |
Anomalies are strange objects with unique scientific properties that appear on the station either through random occurrence or in the presence of high amounts of unstable energy such as a supermatter delamination. Once they appear, they will randomly move around for 90 seconds before detonating and causing a wide array of anomalous effects. These anomalies can be disabled with an analyzer and a remote signaler with the possibility of the disabled anomaly dropping an anomaly core.
Anomalies
There are five anomaly types each with its own unique effects. Each one is extremely dangerous and can either cause direct bodily harm or put a crew member in an environment hostile to human life. If not disabled a few of these anomalies can cause serious damage to the station and will often lead to the death of anyone nearby.
Disabling Anomalies
In order to disable an anomaly and attempt to collect its core, one will need a remote signaller and an analyzer. Hold the analyzer in-hand and use it on the anomaly, a frequency and code will be outputted to the user. Now use the remove signaller to signal the appropriate frequency. This will disable the anomaly and produce a cloud of smoke, there is a 50% chance that the anomaly will now drop an anomaly core specific to the anomaly type. Do keep in mind that you only have 90 seconds to do this before the anomaly detonates!
Cores
Anomaly cores can be stuck into the deconstructive analyzer or more commonly, used to finish a Phazon mech or a suit of reactive armour. The effects of the reactive armour change upon what core is installed in it. Anomaly cores can also gotten from Sol Traders (Occasionally), the Mecha-Fauna boss on lavaland (Guaranteed), or from the ash walker nest tendril (Guaranteed). Using a core in a destructive analyzer with already level 7, will give you level 8 research.
Anomaly Core Crafting
Reactive Armours
Reactive armours are highly advanced armour which activates when the user is attacked, including by projectiles. The armour itself offers no major protection outside of their activation negating a hit, but is fireproof, acidproof, and indestructible. Their abilities are determined by the core inserted into them. They are also High-Risk Items
Item | Uses |
---|---|
Reactive Tesla Armour | This armour will shock anything living nearby when attacked, including pets. |
Reactive Teleport Armour | This armour will teleport the user away when attacked. |
Reactive Repulse Armour | This armour will knock everything around you away from you when attacked. |
Reactive Incendiary Armour | This armour will shoot fire from itself when attacked, lighting anyone nearby on fire. It also provides heat protection over your entire body. |
Reactive Stealth Armour | This armour will make the user temporarily invisible when attacked and summon a fake image of the user. |
Reactive Gelidic Armour | This armour will shoot a freezing beam at the attacker when attacked. It also has a small chance to freeze area around the user. |