Difference between revisions of "Syndicate Items"
(→Highly Visible and Dangerous Weapons: adding in the fun-saw) |
(Lots of new things, tried to keep similar items somewhat grouped, moved nuke ops items to its own page since this one is already huge.) |
||
Line 1: | Line 1: | ||
Syndicate people get access to these cool items during | Syndicate people get access to these cool items during [[Traitor]] and [[Nuclear Agent|Nuke Ops]]! | ||
'''You should also read [[Identifying Antagonists]]''' | '''You should also read [[Identifying Antagonists]]''' | ||
Line 28: | Line 28: | ||
}} | }} | ||
=== | === Bartender === | ||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Boozey Shotgun Shells | |||
| image = SyndicateBox.png | |||
| foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |||
| usedfor = Murder. | |||
| strategy = Rubber bullets? Haven't heard of 'er. | |||
| description = A box containing 6 shotgun shells that simulate the effects of extreme drunkeness on the target, more effective for each type of alcohol in the target's system. | |||
}} | |||
=== Bartender, Medical & Science === | |||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Poison Bottle | ||
| image = | | image = Poisonbottle.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
| usedfor = | | usedfor = Discrete murder. | ||
| strategy = | | strategy = Mix into a target's drink or food. Alternatively, if you're a doctor or have access to a syringe just inject them with it. | ||
| description = A | | description = A bottle that contains one of many different illegal chemicals. The contents of the bottle could be anything from a paralysis drug like ketamine to something incredibly lethal like cyanide. | ||
}} | }} | ||
=== | === Chaplain === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Voodoo Doll | ||
| image = | | image = VoodooDoll.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 13 telecrystals. | ||
| usedfor = | | usedfor = Spying and Annoyance. | ||
| strategy = | | strategy = Form a magical link between the doll and a target and ruin the target's life. | ||
| description = | | description = The voodoo doll can be used to mess with a target in various ways once it has been linked to them. Hold something on fire to the doll to raise the victim's temperature or poke it with something sharp to weaken them. See what your target sees by selecting the doll's eyes or make them say what you want by targeting the doll's mouth. Be warned that the victim may be alerted to the location of the voodoo doll when you are performing any of these actions. | ||
}} | }} | ||
Line 75: | Line 87: | ||
}} | }} | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Syndicate Donk Pockets | ||
| image = | | image = DonksBox.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
| usedfor = | | usedfor = Snacks. | ||
| strategy = | | strategy = Eat for a quick heal from most basic types of damage and faster stun recovery. | ||
| description = A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them; the box comes equipped with a self-heating mechanism. | |||
| description = A | |||
}} | }} | ||
Line 111: | Line 110: | ||
}} | }} | ||
=== | === Clown === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Banana Grenade | ||
| image = | | image = Grenade.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
| usedfor = | | usedfor = Causing a mess. | ||
| strategy = | | strategy = Use this to cause a mess. | ||
| description = A | | description = A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on. | ||
}} | }} | ||
Line 135: | Line 134: | ||
}} | }} | ||
== | === Janitor === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Proximity Mine | ||
| image = | | image = WetFloorSign.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
| usedfor = Murder. | | usedfor = Murder. | ||
| strategy = | | strategy = Place, then get a job change. | ||
| | | description = An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm. | ||
}} | |||
=== Medical === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Radiation Laser | |||
| image = Healthanalyzer.png | |||
| foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |||
| usedfor = Murder. Incapitation. | |||
| strategy = Looks harmless. Good for forcing someone into ''your'' medical care. | |||
| description = A radiation laser concealed inside of a Health Analyser, After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyzer, only appears like one. May not function correctly on radiation resistant humanoids! | |||
}} | }} | ||
=== | === Medical & Science === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Stimulants | ||
| image = | | image = Stimulants.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 7 telecrystals. | ||
| usedfor = | | usedfor = Quick self-healing. | ||
| strategy = | | strategy = The user can inject this into themselves when in desperate need of quick healing and stun reduction. Once the stimulants are out of the user's system, they will be in slightly weakened state for a short period of time. | ||
| description = | | description = A highly illegal compound contained within a compact auto-injector; when injected it makes the user extremely resistant to being incapacitated and greatly enhances the body's ability to repair itself. | ||
}} | }} | ||
=== | === Research Director === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Telegun | ||
| image = | | image = GunTele.png | ||
| foundin = Ordered via syndicate uplink, costs 12 telecrystals. | | foundin = Ordered via syndicate uplink, costs 12 telecrystals. | ||
| usedfor = | | usedfor = Teleporting threats or targets. | ||
| strategy = | | strategy = Once the telegun has been locked onto a location, simply aim and shoot to send anyone hit to the desired area. | ||
| description = | | description = An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. | ||
}} | }} | ||
== Highly Visible and Dangerous Weapons == | |||
=== Energy Sword === | === Energy Sword === | ||
{{Item | {{Item | ||
Line 181: | Line 192: | ||
|usedfor = The killing of people. | |usedfor = The killing of people. | ||
|strategy = This sword will usually kill someone in just three to four hits. It leaves a bloody mess though. When on it has a chance to deflect projectiles. Needs to be turned on before use, can fit in a pocket if shut off. | |strategy = This sword will usually kill someone in just three to four hits. It leaves a bloody mess though. When on it has a chance to deflect projectiles. Needs to be turned on before use, can fit in a pocket if shut off. | ||
|description = This is a melee weapon that can do a lot of brute damage. It has two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. When on it does 30 brute damage. Click on it to switch between the two states.}} | |description = This is a melee weapon that can do a lot of brute damage. It has two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. When on it does 30 brute damage. Click on it to switch between the two states. | ||
}} | |||
=== Chainsaw === | === Chainsaw === | ||
Line 193: | Line 205: | ||
| strategy = Slice and dice until your target is mince meat. | | strategy = Slice and dice until your target is mince meat. | ||
| description = The chainsaw is an extremely lethal and visible weapon. It cannot be stored in a backpack and makes a very noticeable noise when on. The chainsaw deals 40 brute damage and stuns the target when wielded with both hands. | | description = The chainsaw is an extremely lethal and visible weapon. It cannot be stored in a backpack and makes a very noticeable noise when on. The chainsaw deals 40 brute damage and stuns the target when wielded with both hands. | ||
}} | |||
=== Energy Crossbow === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Energy Crossbow | |||
| image = Energy crossbow.png | |||
| foundin = Ordered via syndicate uplink, costs 12 telecrystals. | |||
| usedfor = Silently killing people. | |||
| strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly. | |||
| description = When this weapon is used on a person, the victim falls down and takes about 10 toxin damage. While it is a useful weapon, it is another one of those extremely recognizable weapons. There is no "X shot Y" message, but the dart can be seen depending on how BYOND feels today, and there might be a slight sound. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. | |||
}} | |||
=== Revolver === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Revolver | |||
| image = SyndiRevolver.png | |||
| foundin = Ordered via syndicate uplink, costs 13 telecrystals. | |||
| usedfor = Murder. | |||
| strategy = Keep the thing hidden, as it's a very recognizable weapon. Also, it makes a lot of noise, so be careful. | |||
| description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, around 30 on a normally armoured one. If you're out of bullets, you'll just hit them with your gun, which does a smashing 5 brute damage. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots. Takes .357 ammo, can be printed out of a hacked autolathe. | |||
}} | |||
=== Syndicate Pistol === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Syndicate Pistol | |||
| image = SyndiPistol.png | |||
| foundin = Ordered via syndicate uplink, costs 9 telecrystals. | |||
| usedfor = Murder. | |||
| strategy = Keep the thing hidden, as it's a very recognizable weapon. Also, it makes a lot of noise, so be careful. | |||
| description = It's a gun. Click on someone and you shoot at them. Does 30 brute damage per shot on an unarmoured target. Can be outfitted with a silencer. Takes 10mm ammo, can be printed from a hacked autolathe. | |||
}} | }} | ||
Line 208: | Line 256: | ||
Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like stun batons and tasers. If you EMP a group of security officers before a fight, they'll be completely disarmed of stun weaponry aside from flashes or flashbangs. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode! | Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like stun batons and tasers. If you EMP a group of security officers before a fight, they'll be completely disarmed of stun weaponry aside from flashes or flashbangs. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode! | ||
}} | }} | ||
=== Syndicate Minibomb === | === Syndicate Minibomb === | ||
Line 221: | Line 268: | ||
| description = Creates an explosion of (1, 2, 4) at detonation. | | description = Creates an explosion of (1, 2, 4) at detonation. | ||
}} | }} | ||
=== Holoparasites === | === Holoparasites === | ||
Line 236: | Line 282: | ||
== Ammunition == | == Ammunition == | ||
=== Ammo - 10mm === | === Ammo - 10mm === | ||
{{Item | {{Item | ||
Line 262: | Line 307: | ||
== Stealthy and Inconspicuous Weapons == | == Stealthy and Inconspicuous Weapons == | ||
=== Energy Dagger === | === Energy Dagger === | ||
{{Item | {{Item | ||
Line 286: | Line 319: | ||
}} | }} | ||
=== | === Dart Pistol === | ||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Dart Pistol | |||
| image = DartPistol.png | |||
| foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |||
| usedfor = Sneaky syringe shooting. | |||
| strategy = Load the dart pistol up with syringes as would you a normal syringe gun and then aim and fire. | |||
| description = A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. | |||
}} | |||
=== Dehydrated Space Carp === | |||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Dehydrated Space Carp | ||
| image = | | image = PlushieCarp.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
| usedfor = | | usedfor = Fish-based murder. | ||
| strategy = | | strategy = Just add water to create a space carp. The fish will be hostile to everyone except the person who activated it. | ||
| description = It | | description = Just add water to make your very own hostile to everything space carp. It looks just like a plushie. | ||
}} | }} | ||
Line 307: | Line 352: | ||
| usedfor = Making other's PDA's explode | | usedfor = Making other's PDA's explode | ||
| strategy = Either use this to hurt your target from far away or wait until you can see them, detonate their PDA and quickly kill them, while they're stunned. Be careful, as it can backfire! | | strategy = Either use this to hurt your target from far away or wait until you can see them, detonate their PDA and quickly kill them, while they're stunned. Be careful, as it can backfire! | ||
| description = A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a moderately lethal explosion. Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA. Despite this, it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when run causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades. For syndicates, this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door without the military PDA.}} | | description = A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a moderately lethal explosion. Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA. Despite this, it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when run causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades. For syndicates, this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door without the military PDA. | ||
}} | |||
=== Pizza Bomb === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Pizza Bomb | |||
| image = PizzaBomb.gif | |||
| foundin = Ordered via syndicate uplink, costs 5 telecrystals. | |||
| usedfor = Not getting your pizza delivery tip. | |||
| strategy = Set a timer for the bomb and then give it to a hungry target. The resulting explosion is the same size as a Syndicate minibomb, so start running once your target opens the box. | |||
| description = A pizza box with a bomb taped inside of it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation. | |||
}} | |||
== | === Sleepy Pen === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Sleepy Pen | ||
| image = | | image = Pen.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
| usedfor = Making | | usedfor = Making people fall asleep. | ||
| strategy = | | strategy = This item will make people fall asleep after a short amount of time. They may still get away though. | ||
| description = | | description = This is a very devious little item. When you use it on someone with it they'll be injected with sleep toxin, stamina toxin and mute toxin, and fall asleep in around 20 seconds. They'll be under for about 2 minutes and 15 seconds and then wake up. It starts with 55 units.Can also be filled when empty with a different chemical for a quick injection. This is a silent injection so the receiver will receive no notification. | ||
}} | }} | ||
=== | ===Syndicate Soap=== | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Syndicate Soap | ||
| image = | | image = SyndicateSoap.png | ||
| foundin = Ordered via syndicate uplink, costs 1 | | foundin = Ordered via syndicate uplink, costs 1 telecrystal. | ||
| usedfor = | | usedfor = Cleaning things, and slipping people on it. | ||
| strategy = Can be used | | strategy = Can be used for a quick clean up if you lack space cleaner so you're not covered in blood, or it can be used like a banana peel. | ||
| description = | | description = It's a bar of evil looking soap. | ||
}} | }} | ||
=== | === Universal Suppressor === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Universal Suppressor | ||
| image = | | image = UniversalSuppressor.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
| usedfor = | | usedfor = Covert ranged combat. | ||
| strategy = | | strategy = Attach this device to a handgun to lessen the noise created when firing without reducing firing power. | ||
| description = | | description = Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will silence the shots of the weapon for increased stealth and superior ambushing capability. | ||
}} | |||
== Stealth and Camouflage Items == | |||
=== Agent ID Card === | === Agent ID Card === | ||
{{Item | {{Item | ||
Line 354: | Line 413: | ||
| usedfor = Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity. | | usedfor = Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity. | ||
| strategy = This card can be used by [[Game Mode#Nuclear|syndicate operatives]] to hide their identity or by traitors or revolutionaries, which have been exposed to do the same. It only has maintenance and external airlocks access. | | strategy = This card can be used by [[Game Mode#Nuclear|syndicate operatives]] to hide their identity or by traitors or revolutionaries, which have been exposed to do the same. It only has maintenance and external airlocks access. | ||
| description = This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access.}} | | description = This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. | ||
}} | |||
===Camera Bug=== | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Camera Bug | |||
| image = Camera Bug.png | |||
| foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |||
| usedfor = Recon | |||
| strategy = Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions. | |||
| description = Use on a camera to bug it. Activate it to spy through those cameras. Can be upgraded. | |||
}} | |||
=== | === Chameleon Jumpsuit === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Chameleon Jumpsuit | ||
| image = | | image = Chameleon jumpsuit.gif | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
| usedfor = | | usedfor = Making your jumpsuit look a different color. | ||
| strategy = | | strategy = Since most jobs have a 'job-rank suit', this item has little use. You can use it to look like security at a glance or to make people run right by you in a chase. | ||
| description = | | description = You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth. | ||
}} | |||
===Chameleon-Projector=== | ===Chameleon-Projector=== | ||
Line 376: | Line 449: | ||
| usedfor = Hiding as an item on the station. | | usedfor = Hiding as an item on the station. | ||
| strategy = Scan an item no one cares about and hide as that item when in a chase. Just make sure people don't bump into you. Move only when no one's looking. | | strategy = Scan an item no one cares about and hide as that item when in a chase. Just make sure people don't bump into you. Move only when no one's looking. | ||
| description = Looks like a cloaker, but allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or even people with x-ray vision.}} | | description = Looks like a cloaker, but allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or even people with x-ray vision. | ||
}} | |||
=== | === Chameleon Stamp === | ||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Chameleon Stamp | |||
| image = Chameleon Stamp.png | |||
| foundin = Ordered via syndicate uplink, costs 1 telecrystals. | |||
| usedfor = Falsifying paperwork. | |||
| strategy = Can be used to gain access to cargo crates, job changes, and whatever else you think a stamp will give you access to. | |||
| description = Activate it to change the stamp type. You can make it into most types of stamps, even the Captain's or the NT Representative's. Most players in big positions are willing to go the extra mile for you if you provide paperwork and seem like a trustworthy person. | |||
}} | |||
=== Blood-Red Hardsuit === | |||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Blood-Red Hardsuit | ||
| image = | | image = Syndi_Hardsuit.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
| usedfor = | | usedfor = Protection and space travel. | ||
| strategy = | | strategy = This suit provides decent armor, a sealed environment for space travel, and weighs less than most other readily available hardsuits. It is very noticable though when worn, so only purchase this if your plans require almost zero stealth. | ||
| description = | | description = The feared suit of a syndicate nuclear agent. Features slightly better armor. When the helmet is deployed your identity will be protected. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armor. Additionally the suit is collapsible, small enough to fit within a backpack. Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic. | ||
}} | |||
===DNA Scrambler=== | ===DNA Scrambler=== | ||
Line 398: | Line 485: | ||
| usedfor = Hiding. | | usedfor = Hiding. | ||
| strategy = A syringe with one injection that randomizes appearance and name upon use. A cheaper but less versatile alternative to an agent card and voice changer. | | strategy = A syringe with one injection that randomizes appearance and name upon use. A cheaper but less versatile alternative to an agent card and voice changer. | ||
| description = Gives you a fresh start.}} | | description = Gives you a fresh start. | ||
}} | |||
=== Military Belt === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Military Belt | |||
| image = Militarybelt.png | |||
| foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |||
| usedfor = Weapon storage. | |||
| strategy = Store the various tools you think you'll need for your objectives on this handy toolbelt. | |||
| description = A robust seven-slot red belt made for carrying a broad variety of weapons, ammunition and explosives. | |||
}} | |||
=== No-Slip Syndicate Shoes=== | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Syndicate Shoes | |||
| image = SyndicateShoes.png | |||
| foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |||
| usedfor = Non slip shoes, aka galoshes. | |||
| strategy = Use these shoes with a spray bottle of water, achieve victory. | |||
| description = A pair of brown shoes. When examined it says they are 'A pair of brown shoes. They seem to have extra grip.'. These shoes are nonslip but without the speed penalties the janitor's galoshes have. | |||
}} | |||
===Smuggler's Satchel=== | ===Smuggler's Satchel=== | ||
Line 409: | Line 521: | ||
| usedfor = Stashing stuff. | | usedfor = Stashing stuff. | ||
| strategy = This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside. | | strategy = This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside. | ||
| description = The satchel has 5 slots and can be worn on your back.}} | | description = The satchel has 5 slots and can be worn on your back. | ||
}} | |||
=== Surgery Dufflebag === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Syndicate Surgery Dufflebag | |||
| image = DuffleSyndiMed.png | |||
| foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |||
| usedfor = Traitorous medical operations. | |||
| strategy = This set can be handy for fixing up your fellow Syndicate members after a firefight or removing the brain of your target. | |||
| description = The Syndicate surgery dufflebag is a toolkit containing all surgery tools, a straitjacket, and a muzzle. | |||
}} | |||
=== Voice Changer === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Voice Changer | |||
| image = gas mask.png | |||
| foundin = Ordered via syndicate uplink, costs 5 telecrystals. | |||
| usedfor = Changing your voice to match the one of the ID you're wearing | |||
| strategy = Any regular gas mask obstructs your face, so no one will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful. | |||
| description = This is a fun item. It's a gasmask that makes you sound like other people. And it still works as a gasmask! All you have to do with it is wear it. It will make you sound like whoever's ID you're wearing. If you're wearing John's ID, you sound like him! You sound like that person when you talk normally and they also work over radio/intercoms! | |||
}} | |||
== Devices and Tools == | == Devices and Tools == | ||
Line 450: | Line 587: | ||
}} | }} | ||
=== | === Artificial Intelligence Detector === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Artificial Intelligence Detector | ||
| image = | | image = Multitool.png | ||
| foundin = Ordered via syndicate uplink, costs 1 | | foundin = Ordered via syndicate uplink, costs 1 telecrystals. | ||
| usedfor = | | usedfor = Avoiding suspicion. | ||
| strategy = Useful | | strategy = Useful to work around the AI. | ||
| description = | | description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover. | ||
}} | }} | ||
=== | === Binary Translator Key === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Binary Translator | ||
| image = | | image = headset.png | ||
| foundin = Ordered via syndicate uplink, costs 5 telecrystals. | | foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
| usedfor = | | usedfor = Monitoring AI chatter. | ||
| strategy = | | strategy = Making sure the AI isn't sending cyborgs after you. | ||
| description = | | description = The key must be attached to an regular non-department headset. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are using a contraband device if you speak on their channel. Very handy for hearing if the AI is rogue, or is out to arrest you. Speak on the channel with a ':b' before your text (e.g. say ":b Beep boop.") | ||
}} | }} | ||
=== Syndicate Encryption Key === | === Syndicate Encryption Key === | ||
Line 502: | Line 623: | ||
}} | }} | ||
=== | === Composition C-4 === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = C-4 | ||
| image = | | image = C4.gif | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 1 telecrystals. | ||
| usedfor = | | usedfor = Blowing stuff up. | ||
| strategy = | | strategy = Lay it on things that need to blow up. | ||
| description = | | description = This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds. It takes 10 seconds to set this, and requires you to be un-interrupted. You can click it to set the timer. | ||
}} | }} | ||
Line 526: | Line 647: | ||
}} | }} | ||
=== | === PDA Pinpointer === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = PDA Pinpointer | ||
| image = | | image = Pinpointer.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
| usedfor = | | usedfor = Finding a target. | ||
| strategy = | | strategy = Useful if you can't find your target. | ||
| description = | | description = A pinpointer that tracks any PDA on the station. Useful for locating assassination targets or other high-value targets that you can't find. WARNING: Can only set once. | ||
}} | }} | ||
Line 562: | Line 683: | ||
Not available to nuke agents. | Not available to nuke agents. | ||
}} | |||
=== Space Suit === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Syndicate Space Suit | |||
| image = SyndicateSuit.png | |||
| foundin = Ordered via syndicate uplink, costs 5 telecrystals. | |||
| usedfor = Space travel. | |||
| strategy = Useful if you can't get a regular suit. | |||
| description = A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a wide selection of items in suit storage. Nanotrasen crewmembers are trained to report red space suit sightings. | |||
}} | |||
=== Syndicate Toolbox === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Syndicate Toolbox | |||
| image = SyndicateToolbox.png | |||
| foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also one found on the abandoned ship. | |||
| usedfor = Obtaining tools. | |||
| strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape. | |||
| description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyser, it comes with a multitool and cable coil. It's also slightly more damaging than a regular toolbox, doing around 15 brute damage. | |||
}} | |||
=== Thermal Imaging Glasses === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Thermal Imaging Glasses | |||
| image = sunglasses.png | |||
| foundin = Ordered via syndicate uplink, costs 6 telecrystals | |||
| usedfor = Seeing people through walls. | |||
| strategy = [[Security]] don't have these any more, so use them to check on people who might ruin your carefully constructed plan. | |||
| description = A special set of sunglasses. It can see warm bodies through walls, including [[cyborg]]s, [[xenos]], humans, monkeys, and the [[AI]] due to their similar warm organic body parts. | |||
Several down sides of using these include: | |||
*Blinding yourself while welding. | |||
*Being blinded by EMP pulses. | |||
*Being vulnerable to flashes. | |||
}} | }} | ||
Line 576: | Line 738: | ||
}} | }} | ||
=== | == (Pointless) Badassery == | ||
=== Briefcase Full of Cash === | |||
=== | |||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Syndicate Briefcase Full of Cash | ||
| image = | | image = Moneycase.png | ||
| foundin = Ordered via syndicate uplink, costs 1 telecrystals. | | foundin = Ordered via syndicate uplink, costs 1 telecrystals. | ||
| usedfor = | | usedfor = Being rich. | ||
| strategy = | | strategy = Caution needs to be taken when trying to bribe people, as some crew members might find a briefcase full of money slightly suspicious. | ||
| description = A | | description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing, dealing 15 brute damage on hit. | ||
}} | }} | ||
=== Syndicate Balloon === | |||
=== Syndicate | |||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = Syndicate | | name = Syndicate Balloon | ||
| image = | | image = SyndicateBalloon.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 10 telecrystals | ||
| usedfor = | | usedfor = Looking awesome. | ||
| strategy = Buy this if you feel you can do your objectives without the use of syndicate items | | strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | ||
| description = | | description = It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. | ||
}} | }} | ||
Line 651: | Line 801: | ||
#* Modified ID Card | #* Modified ID Card | ||
#* Suspicious beacon (Spawns singularity beacon) | #* Suspicious beacon (Spawns singularity beacon) | ||
}} | |||
=== Surplus Crate === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Syndicate Surplus Crate | |||
| image = SyndicateBox.png | |||
| foundin = Ordered via syndicate uplink, costs 20 telecrystals. | |||
| usedfor = The ULTIMATE economic traitor. | |||
| strategy = This box could have just about anything in it. If you're feeling very indecisive or just want to gamble even more than you would with the syndicate bundle, than this is the way to go. | |||
| description = A crate containing 50 telecrystals worth of random syndicate items. | |||
}} | }} | ||
Line 665: | Line 827: | ||
}} | }} | ||
=== Syndicate | === Syndicate Smoke === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = Syndicate | | name = Syndicate Smoke | ||
| image = | | image = Syndicate Smoke.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 4 telecrystals | ||
| usedfor = | | usedfor = Relaxation. Healing. | ||
| strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | | strategy = Buy this if you feel you can do your objectives without the use of syndicate items. Will also heal a significant amount of damage. | ||
| description = | | description = Strong flavor, dense smoke, infused with Doctor's Delight. | ||
}} | }} | ||
== Implants == | == Implants == | ||
=== | === Adrenal Implant === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Adrenal Implant | ||
| image = Implant.png | | image = Implant.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
| usedfor = | | usedfor = Recovering | ||
| strategy = Use | | strategy = Use this if you are in a fight, or need to run for it. | ||
| description = | | description = An implant injected into the body, and later activated using a bodily gesture to inject a chemical cocktail, which has a mild healing effect along with removing all stuns and increasing his speed. | ||
}} | }} | ||
=== | === Compressed Matter Implant === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Compressed Matter Implant | ||
| image = Implant.png | | image = Implant.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
| usedfor = | | usedfor = Hiding items inside your body. | ||
| strategy = Useful | | strategy = Useful for hiding an important item until you need it. | ||
| description = When you inject this into someone (preferably you), you can choose an emote. Doing that emote will | | description = First, you'll have to use the implanter on an object. This will compress it into the implant. When you inject this into someone (preferably you), you can choose an emote. Doing that emote will spawn the item you compressed at your feet. '''Having the item injected into you will not count towards your traitor objective. You will need to spawn it for it to count.''' | ||
}} | }} | ||
Line 714: | Line 876: | ||
}} | }} | ||
=== | === Freedom Implant === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Freedom Implant | ||
| image = Implant.png | | image = Implant.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
| usedfor = | | usedfor = Escaping from cuffs quickly. | ||
| strategy = | | strategy = Use it when they least expect it. | ||
| description = | | description = If you inject yourself with this, you can get out of handcuffs a limited number of times (Usually 1-2, maybe 3) by selecting and then using an emote (*nod, *blink, etc). | ||
}} | }} | ||
Line 738: | Line 900: | ||
}} | }} | ||
=== | === Uplink Implant === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Uplink Implant | ||
| image = Implant.png | | image = Implant.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 20 telecrystals. | ||
| usedfor = | | usedfor = Being very stealthy. | ||
| strategy = | | strategy = Useful if you plan to not need very many crystals, or you may lose your pda or headset. | ||
| description = | | description = When you inject this into someone (preferably you), you can choose an emote. Doing that emote will give you access to your uplink in the implant. Comes with 5 telecrystals. | ||
}} | }} | ||
== Nuclear Strike Team == | == Nuclear Strike Team == | ||
Being the elite fighting force of the Syndicate, [[Nuclear_Agent|Nuclear Operatives]] have access to a wide range of additional items not available to normal field operatives. A full list of these items can be found [[Nuclear Agent Items|here]]. | |||
| | |||
[[Category:Objects]] | [[Category:Objects]] |
Revision as of 02:59, 9 January 2016
Syndicate people get access to these cool items during Traitor and Nuke Ops!
You should also read Identifying Antagonists
Items
Syndicate Uplink
Job Specific Tools
Barber
Bartender
Bartender, Medical & Science
Chaplain
Chef
Civilian/Assistant
Clown
Engineering
Janitor
Medical
Medical & Science
Research Director
Highly Visible and Dangerous Weapons
Energy Sword
Chainsaw
Energy Crossbow
Revolver
Syndicate Pistol
EMP Kit
Syndicate Minibomb
Holoparasites
Holoparasites | |
---|---|
Found in: Ordered via syndicate uplink, costs 12 telecrystals. Used for: Summoning a holoparasite Guardian. Strategy: Exact strategies depend on the type of guardian created, however all types are reasonably strong in combat. | |
Description | |
When injected, causes a parasitic nanomachine entity known as a guardian to become attached to the user. These entities can have many different dangerous abilities, such as igniting targets or creating explosive traps. |
Ammunition
Ammo - 10mm
Pistol magazine (10mm) | |
---|---|
Found in: Ordered via syndicate uplink, costs 1 telecrystals. Used for: Ammo for the syndicate pistol. Strategy: Order in conjunction with the pistol. | |
Description | |
This is ammo for the pistol. It can be used by clicking on an empty pistol while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe. |
Speedloader - .357
Speedloader .357 | |
---|---|
Found in: Ordered via syndicate uplink, costs 4 telecrystals. Used for: Ammo for the revolver. Strategy: Order in conjunction with the revolver. | |
Description | |
This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe. |
Stealthy and Inconspicuous Weapons
Energy Dagger
Dart Pistol
Dehydrated Space Carp
Detomatix Cartridge
Pizza Bomb
Sleepy Pen
Syndicate Soap
Universal Suppressor
Stealth and Camouflage Items
Agent ID Card
Agent ID Card | |
---|---|
File:Id card.png | Found in: Ordered via syndicate uplink, costs 3 telecrystals. Used for: Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity. Strategy: This card can be used by syndicate operatives to hide their identity or by traitors or revolutionaries, which have been exposed to do the same. It only has maintenance and external airlocks access. |
Description | |
This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. |
Camera Bug
Chameleon Jumpsuit
Chameleon-Projector
Chameleon Stamp
Blood-Red Hardsuit
DNA Scrambler
Military Belt
No-Slip Syndicate Shoes
Smuggler's Satchel
Surgery Dufflebag
Voice Changer
Devices and Tools
Electromagnetic Card
Modified Identification Card | |
---|---|
Found in: Ordered via syndicate uplink, costs 6 telecrystals. Used for: Gaining entrance to restricted areas or lockers and hacking things. Strategy: Use this to enter areas you don't have access to. Just make sure no one sees you, as the door will spark. | |
Description | |
Also called an E-Mag (electromagnetic card) or Cryptographic Sequencer, it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. You can use it on Cyborgs, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM computer to order spec ops crates, and is just overall brilliant for qms, allowing them to unlock crates. Experiment! who knows what else it could work on.
|
Artificial Intelligence Detector
Binary Translator Key
Syndicate Encryption Key
Composition C-4
Hacked AI Upload Module
PDA Pinpointer
Power Sink
Singularity Beacon
Space Suit
Syndicate Toolbox
Thermal Imaging Glasses
Thermal Imaging Glasses | |
---|---|
Found in: Ordered via syndicate uplink, costs 6 telecrystals Used for: Seeing people through walls. Strategy: Security don't have these any more, so use them to check on people who might ruin your carefully constructed plan. | |
Description | |
A special set of sunglasses. It can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. Several down sides of using these include:
|
Syndicate Bomb
(Pointless) Badassery
Briefcase Full of Cash
Syndicate Balloon
Syndicate Bundle
Surplus Crate
Syndicate Playing Cards
Syndicate Smoke
Implants
Adrenal Implant
Compressed Matter Implant
Explosive Implant
Freedom Implant
Mindslave Implant
Uplink Implant
Nuclear Strike Team
Being the elite fighting force of the Syndicate, Nuclear Operatives have access to a wide range of additional items not available to normal field operatives. A full list of these items can be found here.