Difference between revisions of "Syndicate Items"
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| name = Chef Excellence's Special Sauce | | name = Chef Excellence's Special Sauce | ||
| image = MiscCondiment.png | | image = MiscCondiment.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
| usedfor = Murder. | | usedfor = Murder. | ||
| strategy = Put it in the food of your target, or force feed someone. | | strategy = Put it in the food of your target, or force feed someone. | ||
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| name = Banana Grenade | | name = Banana Grenade | ||
| image = Grenade.png | | image = Grenade.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
| usedfor = Causing a mess. | | usedfor = Causing a mess. | ||
| strategy = Use this to cause a mess. | | strategy = Use this to cause a mess. | ||
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| name = Power Gloves | | name = Power Gloves | ||
| image = Yellowgloves.png | | image = Yellowgloves.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 10 telecrystals. | ||
| usedfor = Tapping into the station's power grid to shock or kill people. | | usedfor = Tapping into the station's power grid to shock or kill people. | ||
| strategy = Stand on power lines and shock people. Only available to engineers. | | strategy = Stand on power lines and shock people. Only available to engineers. | ||
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| name = Radiation Laser | | name = Radiation Laser | ||
| image = Healthanalyzer.png | | image = Healthanalyzer.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
| usedfor = Murder. Incapitation. | | usedfor = Murder. Incapitation. | ||
| strategy = Looks harmless. Good for forcing someone into ''your'' medical care. | | strategy = Looks harmless. Good for forcing someone into ''your'' medical care. | ||
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| name = Energy Crossbow | | name = Energy Crossbow | ||
| image = Energy crossbow.png | | image = Energy crossbow.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
| usedfor = Silently killing people. | | usedfor = Silently killing people. | ||
| strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly. | | strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly. | ||
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| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = FK-69 Pistol | ||
| image = SyndiPistol.png | | image = SyndiPistol.png | ||
| foundin = Ordered via syndicate uplink, costs 9 telecrystals. | | foundin = Ordered via syndicate uplink, costs 9 telecrystals. | ||
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| name = EMP Grenades | | name = EMP Grenades | ||
| image = Flashbang box.png | | image = Flashbang box.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
| usedfor = The disabling of technology, such as cameras, radios, etc. | | usedfor = The disabling of technology, such as cameras, radios, etc. | ||
| strategy = Can be useful versus synthetic beings, such as borgs or IPCs. | | strategy = Can be useful versus synthetic beings, such as borgs or IPCs. | ||
| description = A box that contains two EMP grenades | | description = A box that contains two EMP grenades and EMP implant. Useful to disrupt communication and silicon lifeforms. | ||
Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like stun batons and tasers. If you EMP a group of security officers before a fight, they'll be completely disarmed of stun weaponry aside from flashes or flashbangs. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode! | Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like stun batons and tasers. If you EMP a group of security officers before a fight, they'll be completely disarmed of stun weaponry aside from flashes or flashbangs. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode! | ||
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| name = Agent ID Card | | name = Agent ID Card | ||
| image = id card.png | | image = id card.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
| usedfor = Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity. | | usedfor = Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity. | ||
| strategy = This card can be used by [[Game Mode#Nuclear|syndicate operatives]] to hide their identity or by traitors or revolutionaries, which have been exposed to do the same. It only has maintenance and external airlocks access. | | strategy = This card can be used by [[Game Mode#Nuclear|syndicate operatives]] to hide their identity or by traitors or revolutionaries, which have been exposed to do the same. It only has maintenance and external airlocks access. | ||
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| name = Camera Bug | | name = Camera Bug | ||
| image = Camera Bug.png | | image = Camera Bug.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 1 telecrystals. | ||
| usedfor = Recon | | usedfor = Recon | ||
| strategy = Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions. | | strategy = Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions. | ||
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| name = Chameleon Jumpsuit | | name = Chameleon Jumpsuit | ||
| image = Chameleon jumpsuit.gif | | image = Chameleon jumpsuit.gif | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
| usedfor = Making your jumpsuit look a different color. | | usedfor = Making your jumpsuit look a different color. | ||
| strategy = Since most jobs have a 'job-rank suit', this item has little use. You can use it to look like security at a glance or to make people run right by you in a chase. | | strategy = Since most jobs have a 'job-rank suit', this item has little use. You can use it to look like security at a glance or to make people run right by you in a chase. | ||
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| name = Blood-Red Hardsuit | | name = Blood-Red Hardsuit | ||
| image = Syndi_Hardsuit.png | | image = Syndi_Hardsuit.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
| usedfor = Protection and space travel. | | usedfor = Protection and space travel. | ||
| strategy = This suit provides decent armor, a sealed environment for space travel, and weighs less than most other readily available hardsuits. It is very noticable though when worn, so only purchase this if your plans require almost zero stealth. | | strategy = This suit provides decent armor, a sealed environment for space travel, and weighs less than most other readily available hardsuits. It is very noticable though when worn, so only purchase this if your plans require almost zero stealth. | ||
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| name = Syndicate Shoes | | name = Syndicate Shoes | ||
| image = SyndicateShoes.png | | image = SyndicateShoes.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
| usedfor = Non slip shoes, aka galoshes. | | usedfor = Non slip shoes, aka galoshes. | ||
| strategy = Use these shoes with a spray bottle of water, achieve victory. | | strategy = Use these shoes with a spray bottle of water, achieve victory. | ||
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}} | }} | ||
=== Surgery Dufflebag === | === Syndicate Surgery Dufflebag === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
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| name = Voice Changer | | name = Voice Changer | ||
| image = gas mask.png | | image = gas mask.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
| usedfor = Changing your voice to match the one of the ID you're wearing | | usedfor = Changing your voice to match the one of the ID you're wearing | ||
| strategy = Any regular gas mask obstructs your face, so no one will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful. | | strategy = Any regular gas mask obstructs your face, so no one will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful. | ||
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}} | }} | ||
=== | === Advanced Pinpointer === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Advanced Pinpointer | ||
| image = Pinpointer.png | | image = Pinpointer.png | ||
| foundin = Ordered via syndicate uplink, costs 4 telecrystals. | | foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
| usedfor = Finding | | usedfor = Finding items and crew. | ||
| strategy = Useful if you can't find your | | strategy = Useful if you can't find your objectives. | ||
| description = A pinpointer that tracks | | description = A pinpointer that tracks high-value items and crew on the station. Specifically, the PDA has 3 modes: | ||
1) You can set X;Y co-ordinates and have it point you out in that direction. | |||
2) You can locate the nuclear disk or other common objectives for traitors ( like hypospray, medals of captaincy, etc. ) | |||
3) You can input a crew member's DNA strand to find them. You'll probably need to either get a medical crew's PDA or access to a medical logs computer for this. | |||
}} | }} | ||
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}} | }} | ||
=== | === Power Beacon === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Power Beacon | ||
| image = SingularityBeacon.gif | | image = SingularityBeacon.gif | ||
| foundin = Ordered via syndicate uplink, costs 14 telecrystals. | | foundin = Ordered via syndicate uplink, costs 14 telecrystals. | ||
| usedfor = Attracting a loose singularity towards the beacon at a brisk pace. | | usedfor = Attracting a loose singularity towards the beacon at a brisk pace. | ||
| strategy = Set it up in a secluded location, release the singularity. Excellent for forcing a shuttle call. | | strategy = Set it up in a secluded location, release the singularity. Excellent for forcing a shuttle call. | ||
| description = Placed like a powersink, screwdriver to secure and open hand to turn on, the | | description = Placed like a powersink, screwdriver to secure and open hand to turn on, the power beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity does need to be released, as the beacon will not release it. A singularity beacon can not be picked up when ordered, having to be dragged to move it. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. Unlike a powersink it does not need to be connected to an active powerline, allowing you to secure one in deep space above the station on a single tile of floor. | ||
Not available to nuke agents. | Not available to nuke agents. | ||
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| name = Syndicate Space Suit | | name = Syndicate Space Suit | ||
| image = SyndicateSuit.png | | image = SyndicateSuit.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
| usedfor = Space travel. | | usedfor = Space travel. | ||
| strategy = Useful if you can't get a regular suit. | | strategy = Useful if you can't get a regular suit. | ||
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}} | }} | ||
=== | === Fully Loaded Toolbox === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Fully Loaded Toolbox | ||
| image = SyndicateToolbox.png | | image = SyndicateToolbox.png | ||
| foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also one found on the abandoned ship. | | foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also one found on the abandoned ship. | ||
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| name = Syndicate Balloon | | name = Syndicate Balloon | ||
| image = SyndicateBalloon.png | | image = SyndicateBalloon.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 20 telecrystals | ||
| usedfor = Looking awesome. | | usedfor = Looking awesome. | ||
| strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | | strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | ||
| description = It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with | | description = In the actual PDA this will show up as "For showing that you are the Boss". It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with helium. | ||
}} | }} | ||
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}} | }} | ||
=== | === Storage Implant === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Storage Implant | ||
| image = Implant.png | | image = Implant.png | ||
| foundin = Ordered via syndicate uplink, costs 8 telecrystals. | | foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
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| strategy = Useful for hiding an important item until you need it. | | strategy = Useful for hiding an important item until you need it. | ||
| description = First, you'll have to use the implanter on an object. This will compress it into the implant. When you inject this into someone (preferably you), you can choose an emote. Doing that emote will spawn the item you compressed at your feet. '''Having the item injected into you will not count towards your traitor objective. You will need to spawn it for it to count.''' | | description = First, you'll have to use the implanter on an object. This will compress it into the implant. When you inject this into someone (preferably you), you can choose an emote. Doing that emote will spawn the item you compressed at your feet. '''Having the item injected into you will not count towards your traitor objective. You will need to spawn it for it to count.''' | ||
}} | }} | ||
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| name = Uplink Implant | | name = Uplink Implant | ||
| image = Implant.png | | image = Implant.png | ||
| foundin = Ordered via syndicate uplink, costs | | foundin = Ordered via syndicate uplink, costs 14 telecrystals. | ||
| usedfor = Being very stealthy. | | usedfor = Being very stealthy. | ||
| strategy = Useful if you plan to not need very many crystals, or you may lose your pda or headset. | | strategy = Useful if you plan to not need very many crystals, or you may lose your pda or headset. |
Revision as of 20:58, 13 June 2016
Template:OutOfDate Syndicate people get access to these cool items during Traitor and Nuke Ops!
You should also read Identifying Antagonists
Items
Syndicate Uplink
Job Specific Tools
Barber
Bartender
Bartender, Medical & Science
Chaplain
Chef
Civilian/Assistant
Clown
Engineering
Janitor
Medical
Medical & Science
Research Director
Highly Visible and Dangerous Weapons
Energy Sword
Chainsaw
Energy Crossbow
Revolver
Syndicate Pistol
EMP Kit
Syndicate Minibomb
Holoparasites
Holoparasites | |
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Found in: Ordered via syndicate uplink, costs 12 telecrystals. Used for: Summoning a holoparasite Guardian. Strategy: Exact strategies depend on the type of guardian created, however all types are reasonably strong in combat. | |
Description | |
When injected, causes a parasitic nanomachine entity known as a guardian to become attached to the user. These entities can have many different dangerous abilities, such as igniting targets or creating explosive traps. |
Ammunition
Ammo - 10mm
Pistol magazine (10mm) | |
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Found in: Ordered via syndicate uplink, costs 1 telecrystals. Used for: Ammo for the syndicate pistol. Strategy: Order in conjunction with the pistol. | |
Description | |
This is ammo for the pistol. It can be used by clicking on an empty pistol while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe. |
Speedloader - .357
Speedloader .357 | |
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Found in: Ordered via syndicate uplink, costs 4 telecrystals. Used for: Ammo for the revolver. Strategy: Order in conjunction with the revolver. | |
Description | |
This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe. |
Stealthy and Inconspicuous Weapons
Energy Dagger
Dart Pistol
Dehydrated Space Carp
Detomatix Cartridge
Pizza Bomb
Sleepy Pen
Syndicate Soap
Universal Suppressor
Stealth and Camouflage Items
Agent ID Card
Agent ID Card | |
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File:Id card.png | Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity. Strategy: This card can be used by syndicate operatives to hide their identity or by traitors or revolutionaries, which have been exposed to do the same. It only has maintenance and external airlocks access. |
Description | |
This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. |
Camera Bug
Chameleon Jumpsuit
Chameleon-Projector
Chameleon Stamp
Blood-Red Hardsuit
DNA Scrambler
Military Belt
No-Slip Syndicate Shoes
Smuggler's Satchel
Syndicate Surgery Dufflebag
Voice Changer
Devices and Tools
Electromagnetic Card
Modified Identification Card | |
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Found in: Ordered via syndicate uplink, costs 6 telecrystals. Used for: Gaining entrance to restricted areas or lockers and hacking things. Strategy: Use this to enter areas you don't have access to. Just make sure no one sees you, as the door will spark. | |
Description | |
Also called an E-Mag (electromagnetic card) or Cryptographic Sequencer, it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. You can use it on Cyborgs, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM computer to order spec ops crates, and is just overall brilliant for Quartermasters, allowing them to unlock supply crates. Experiment! who knows what else it could work on.
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Artificial Intelligence Detector
Binary Translator Key
Syndicate Encryption Key
Composition C-4
Hacked AI Upload Module
Advanced Pinpointer
Power Sink
Power Beacon
Space Suit
Fully Loaded Toolbox
Thermal Imaging Glasses
Thermal Imaging Glasses | |
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Found in: Ordered via syndicate uplink, costs 6 telecrystals Used for: Seeing people through walls. Strategy: Security don't have these any more, so use them to check on people who might ruin your carefully constructed plan. | |
Description | |
A special set of sunglasses. It can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. Several down sides of using these include:
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Syndicate Bomb
(Pointless) Badassery
Briefcase Full of Cash
Syndicate Balloon
Syndicate Bundle
Surplus Crate
Syndicate Playing Cards
Syndicate Smoke
Implants
Adrenal Implant
Storage Implant
Freedom Implant
Mindslave Implant
Uplink Implant
Nuclear Strike Team
Being the elite fighting force of the Syndicate, Nuclear Operatives have access to a wide range of additional items not available to normal field operatives. A full list of these items can be found here.