User:Sirryan2002

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Revision as of 22:48, 2 January 2021 by Sirryan2002 (talk | contribs) (→‎Sirryan's To-Do List: added more stuff to do *sigh)
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Sirryan's To-Do List





-> DRAFT ARTICLES START HERE <- 

Introduction

Resources available

Insert Table here

Tools(advanced and regular)

Basic Tool Advanced Tool Usage Notes
Crowbar

Crowbar.png

Jaws of Life

Jawsoflife.png

Prying things in/out of place
  • Can pry open unpowered airlocks/lift floor tiles
  • Jaws of Life can pry open powered airlocks
  • Can be used to remove damaged electronics
  • Jaws of Life performs actions faster
Wirecutters

Wirecutters.png

Jaws of Life

Jawsoflife1.png

Snipping wires/grilles
  • Can snip fingertips off gloves
  • Jaws of Life performs actions faster
Welding Tool

Welder.png

Experimental Welding Tool

File:Expwelder.png

Welding/slicing metal
  • Can seal airlocks/vents while on harm intent
  • Can repair structures while on help intent
  • Can repair robotic limbs (brute)
  • Experimental welder regenerates fuel
Cable Coil

CableCoils.png

Cable Layer

Cablelayer.png

Wiring systems together
  • Can repair robotic limbs (burn)
  • Cable Layer rapidly spools and lays cable
Screwdriver

Screwdriver tool.png

Power Drill

Powerdrill1.png

Securing/opening panels
  • Can open airlock panels for Hacking
  • Can open vents to slide paper into them
  • Power Drill performs actions faster
Wrench

Wrench.png

Power Drill

Powerdrill.png

Ratcheting/unsecuring objects
  • Used to deconstruct most things
  • Can secure/unsecure most machinery
  • Power Drill performs actions faster
Multitool

Multitool.png

N/A Modifying/specifying special parameters
  • Used to connect systems together
  • Can toggle certain machinery on/off
T-Ray Scanner

T-ray.gif

N/A Locating Wires and Pipes under floor tiles.
  • Toggle on and off to see piping/wires under station flooring
Analyzer

Analyzer.png

N/A doing stuff, the fuck do I know?
  • Can help contain Anomalies
Rapid Construction Device

RCD.png

Combat RCD

RCD.png

Rapid construction/deconstruction
  • Combat RCD issued to ERT engineers. Has improved magazine (500 material)
  • Can select from a variety of different structures
  • Can deconstruct most basic structures (walls, windows, floors)
Pipe Dispenser

PipeDispenser.png

Rapid Piping Device

Rapid pipe dispenser.png

Dispensing disposal/air pipes.
  • Dispenses unfastened pipes
  • Dispenser must be anchored to dispense pipes.
  • No magazine/material limit on RPD or dispenser.
  • Bluespace RPD upgrade can dispense pipes at range.
  • Alt-click the RPD to change modes via radial menu. (You can also change modes via its popup window)
Welding Mask/Goggles

Welding Goggles.png

Upgraded Welding Goggles

Welding Goggles.png

Protecting your eyes against bright lights
  • Prevents eye damage from welder usage
Black Gloves

Black Gloves.png

Insulated Gloves

Yellowgloves.png

Protecting your hands from danger
  • Prevents damage from picking up hot light bulbs and broken glass
  • The Insulated Gloves protect you from shock when working with wires and hacking

EVA Suits

Eva Suit Location Notes
Engineering Hardsuit

Engineer Hardsuit.png

Secure Storage, Engineering
  • Built-in Welding-Helmet
  • Retractable Helmet
  • Has A helmet light
Regular Eva Suit

EVASuit.png

EVA
  • Basic EVA Suit
  • Has a Separate helmet
Atmospheric Hardsuit

EVASuit.png

Atmospherics
  • Built in Welding Helmet
  • Impervious to High/Low Pressure
  • Impervious to Super Heated/Cooled Gases
  • Radiation Proof
Chief Engineer's Hardsuit

EVASuit.png

CE Office
  • Built in Welding Helmet
  • Resistant to Super Heated/Cooled Gases
  • Built in Jet pack
  • Radiation Proof


  • Mag Boots
  • Jetpack

Misc Items Items

  • Space Heater
  • Portable Air Pump
  • Portable Air Scrubber
  • Emergency Shield Projector
  • Emergency Floodlight
  • P.A.C.M.A.N Generator
  • Radiation Suit

Fixing Stuff

Introductory shit goes here What to prioritize first

General Destruction

Hull Breaches

Widespread Destruction

The Power Grid

Power monitoring and Distribution

Power grids are a thing, created in a network of cables. If you create a small network connected to the turbine only for example, that will be its own grid. At start the engine will have its own grid, with the engine being its power source. (If Tesla the Coils, if Singulo the Rad collectors). The power source will if connected make its output available on the engine grid. The Power monitoring computer will show production and use on the net its connected to, and the APCs that are on its grid. If a SMES is connected both under and at its terminal to a grid, its a battery on that grid, the SMES left of the engine is one example of this, they can be useful if the power output is unstable, or as a backup. SMES can also be used as "dams" or floodvalves toother grids, and as such regulate power on said other grids. The SMES to the right of the engine are an example of this. They then need to have the node under them be from its input grid and the terminal node the output grid.

An APC or Area Power Controller is located in every room. It is usually locked, but you can unlock it by swiping your ID on it. It contains a power cell. You can shut off a room's power or disable or enable lighting, equipment or atmospheric systems with it. Every room can have only one APC. The guide to their construction and deconstruction can be found in the Construction. APC's can also be hacked. It's also a good idea to know how to do that. APCs can be turned off, have certain things turned off, or have the power cell changed in the case of poweroutages or lack of power.

Generating Power

The primary purpose of engineering is to maintain the station's power. This can be done in multiple ways, the easiest of which is either an engine (DONT TRY TO SET IT UP IF YOU DO NOT KNOW WHAT YOU ARE DOING) or Solars. The station can run on Solar panels only, but it is advised to secure even more power. An Engine can be either the Tesla Engine or the Singularity Engine, out of which the Tesla is the much safer option. An engine, of either type, is extremely dangerous, as a potential release, either by intention or accident, will result in widespread station destruction, as such they should be kept safe.

Alternatively, the station can run on solars only, but it is then advised you hotwire the solars, so the station is always getting as much power as it can. By choosing a non-Engine approach, expect to be yelled at. No matter what you choose, the Solars should be wired to secure Emergency power. here

Additional power sources are the Atmos Turbine, which does belong to Atmospherics, but if power is needed it is needed. Gas Turbine

One can also construct additional power sources, like a Thermoelectric Generator, thought this will take time to setup.

And lastly, PACMANS. One can be found by the engine, these are basicly small mobile generators that run on plasma sheets. To use one, wire a node under it, and wrench it. Then use its menu to turn it on, on the output you desire. The station can run on solely PACMANs, if you upgrade and/or build more of them.

Wiring

If a part of the station loses power it is likely wires have been cut somewhere. To search for cut wires under floors you will need a T-Ray Scanner. To cut wires, use the wirecutters and to place new ones click on the floor where you'd like them to be placed. The wire will be placed on the targeted tile from the tile you're standing on. You can also place wires on the tile you're currently on by clicking the tile. the wire will be placed in the direction you're currently facing. To place smooth wires, click on the red dot (end point) of an existing wire with more wire in your hand.

Wiring intersections demand special mention. Making an intersection requires all the wire pieces to be end-points. If you make a smooth wire going south to north and place a half-wire going east, they will not be connected. To connect them you have to remove the smooth wire and replace it with two half-wires. Once all of them are placed, if you right click the tile you should see three wire pieces, all of which meet in the center. In case of a knot, just cut the wire, and then hit the knot.


The Anatomy of a Room

The APC

Creating Rooms

Other Scenarios

Creepy Crawlies From the Unknown

Asteroids

Malfunction AI

Getting Crew out of Danger

It's your job to save lives when they cry out for help.

Firefighting

Engineers get access to maintenance hallways, which contain several firesuits and extinguishers. If a fire breaks out somewhere, put it out. Firesuits allow you to walk in almost any fire. Extinguishers have a limited capacity. Refill them with water tanks, which can be found all around the station.

Physical rescue

If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. Hacking airlocks, deconstructing walls, basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!