Engineering Items
Items
Mechanical Toolbox | |
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Found in: Engineering, Primary Tool Storage and many places around the station. Used for: Contains tools which are needed whenever you want to construct or de-construct something. Strategy: It is very heavy, useful for the beating up of people. Contains the tools every Engineer needs to have. | |
Description | |
This toolbox contains many tools needed in the day to day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you'll need. If your job is to repair damage, the tools will be needed when you'll have to fix the inevitable mistakes you'll make. There's a chance the contents will spill out. Does 10 brute damage. | |
Contents | |
Electrical Toolbox | |
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Found in: Engineering, Tech Storage, Primary Tool Storage Used for: Contains tools which you'll need when fixing or breaking electrical equipment Strategy: The electrical toolbox is good to have when traitoring. Although you'll likely also need a welding tool and multitool to be an effective traitor. | |
Description | |
The electrical toolbox's contents are intended to help fix and of course also break electrical equipment. Insulated gloves are a must when dealing with electricity though. When hitting someone there's a chance of the contents spilling out. Does 20 brute damage. | |
Contents | |
Emergency Toolbox | |
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Found in: Emergency Lockers, Auxiliary Tool Storage, Emergency Storage Used for: Contains tools which are useful in emergencies, such as a crowbar for opening unpowered doors. Strategy: Grab the tools out of it or carry the toolbox itself during an emergency. | |
Description | |
The toolbox contains a flashlight, an emergency welding tool, a crowbar, a station-bounced radio, a flare and a fire extinguisher. | |
Contents | |
Tool Belt | |
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Found in: Primary Tool Storage, Emergency Storage, Engineering, Maintenance Used for: Storing tools more easily on your belt. Strategy: Engineers would benefit the most from these. | |
Description | |
Holds all standard tools and has as much space as a toolbox. Very useful. Does no damage as a weapon. Starts without tools, you must find tools for it. |
Allows you to see structures that would normally be obscured by walls or lack of light. Cannot see creatures or objects like tables and chairs, though.
Mining has a few sets of these, but Engineering basically always has at least one.
Use these to view hull breaches from safety or watch in horror as an Assistant crowbars up all of your precious floor tiles. These are imperative in mining as they allow you to see and hone in on any ores on screen.
Does no damage as a weapon.
File:Cellcharger.pngCell Charger
Place power cells into these to charge them up. Can be secured and unsecured using a wrench.
This is a slow process, and takes more time for higher charges. They can be found in Cargo Bay, Engineering, and Robotics, as well as in some Maintenance storage areas. You don't need to use this with cyborg cells, as they can just go into the cyborg charger. Beware in lower power situations, if the Singularity Engine is knocked out, and the Solars were never connected, cell chargers will assist in draining the power from the station since they have the same demand as an APC when charging the cell.
Used to power APC's, cyborgs, and various electrical equipment. Comes in three varieties, standard, high capacity, and super capacity. Does 10 brute damage.
Superconducting heavy duty wires.
Cable coils are normally found in threes in electrical toolboxes, which are mostly located in abundance in engineering. There is some also in tool storage, and loose cabling in EVA and Technical Storage. You can create cable coils in Autolathes, and in a pinch you can cut wiring using wire-cutters to create pieces of wire to join together to form cable coils. Recommended to wear insulated gloves, or you may get a bit of a shock.
Wire is a common resource, and is used in many constructions as well as laying down power-lines. Make sure all APC's are connected to the main lines with wires, or you'll have black-outs.
Does no damage.
Cut wires of all types! Either on the floor or in machines, also cuts grilles with ease.
Does 6 brute damage.
You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. Or you can weld shut doors and lockers. It is useless when out of fuel, except to smash open windows and for some reason do some cutting jobs that really should require a flame, and must be lit to do anything useful!
Warning: It can cause fires from flammable gases in the air when lit.
There is an industrial version of the welding tool that has double the fuel-capacity of the normal welding tools, though these are only obtained in Engineering's Welding lockers.
It deals a lot of damage to people that have no fire protection. Does 15 burn damage if it's on and 3 brute damage if it's off.
REMEMBER: Use common sense when refuelling this. Refuelling the welding tool when it is lit may cause an explosion.
File:Flamethrower.pngFlamethrower
Not a standard tool. An ineffective weapon made from a welding tool, some spare parts, and a plasma tank. It creates a stream of flame that briefly super-heats the surrounding air with a jet of flaming-hot Plasma gas and might make someone catch fire. It has a short range and is most effective against alien weeds, Blobs and cornered victims mice.
May simply cause masses of plasma to be spewed everywhere if the pressure settings are too high. Currently broken.
To build: Use screwdriver on igniter, and then screwdriver on welder, attach rods to welder, add igniter to the assembly, use a screwdriver on it and finish with adding a Plasma-filled tank. Can also be made in a hacked Autolathe.
Wrenches are usually used to take things apart, like wall-girders or tables. Only certain objects use them in the process of construction. They either fasten or take apart bolts most of the time.
Does 5 damage.
Take this tool to screw and unscrew all sorts of things.
Aiming for the eyes does a special attack which can cause blindness, doing 7 brute damage. Otherwise does 5 brute damage.
Most people take it and throw it out. It's mostly used for scanning the surrounding air which PDA's do as well, but can also be used in combination with a remote signaling device to disable anomalies when you scan the anomaly. Does a mere 5 brute damage when thrown at someone.
The multitool is for hacking. You pulse wires in any machine or door to see what they do, but make sure it doesn't electrify it. Can also be used to check the amount of power going through a cable.
Does 5 brute damage.
It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a hardhat on your head, you will SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH. Can be used to tell if something's dead or not, with a simple flash of the eyes.
Does no damage. Can blind someone for a very short time if aiming for the eyes and it's turned on.
File:Walkie Talkie.pngStation Bounced Radio
If Telecomms has gone down and the headset radios don't work any more, just use one of these instead of an intercom if you want to be on-the-move all the time.
Switch the safety off, point, and click to unleash a fire-killing spray. Also useful to smash-down windows in a hurry, and changing directions when in space.
The T-ray Scanner allows you to see through wires and piping through floor tiles. It can cause cloakers to flicker for a fraction of a second before some jerk smashes your head with a gun.
Click on it in your active hand to activate. When activated it will reveal wires and pipes under the flooring which is very useful for finding abnormalities or breaks in them. You can also put it in your belt, or put them in your pockets.
Does no damage when hitting someone. Does 1 brute damage if thrown.
The crowbar can pry open things and is used in de-constructing objects like computers and airlocks. It will open powered-off airlocks and fire-locks. You can use it to remove floor tiles, especially useful when they are damaged or you want to fix something under the floor.
Does 5 brute damage per hit.
The hazard vest is found in all over the station. It enables flashlights, tools and emergency oxygen tanks to be stored in it's pockets. It also has mild protective benefits for the Station Engineer or Assistant on the go.
A very thick, bulky and heavy suit designed to go over your jumpsuit. It is used when fighting fires and will protect you against temperature extremes, at the cost of a much slower movement pace. Guaranteed to be in Atmospherics, it's usually better to wear one of those hardsuits instead. However, Station Engineers don't usually fight fires since that's what the Air Janitors are meant to do.
Absolutely required during an Engineering E.V.A., the Engineering hardsuit is a useful space suit offering protection from space, radiation, as well as a little heat protection. Also serves as low-strength armour. Wearing the hardsuit will slow you down a fair bit unless in space and wearing activated magnetic boots.
File:Mashoe.pngMagboots
Special boots mostly used when there's air movement, you're in space, or there's no gravity. Sticks you firmly to the ground or nearby structures.
Protects your head and provides light. Useful for Maintenance tunnels or other dark places when you don't want to wear a hardsuit or hold a flashlight.
Protects against heat when used with a fire-suit, comes with an in-built flashlight you can toggle.
Contains pure Plasma, a highly flammable gas. Do not leave the release valve on 'open'.
Full of Plasma and Oxygen tanks, this machine will dispense them quite happily as you request them.
The cartridge that enables Engineering utilities for the PDA. Comes with several useful features.
Goggles to protect your eyes when welding.
A helmet to protect your eyes when welding.
Rapid Construction Device (R.C.D.)
Creates walls, doors, floors, and can de-construct almost everything.
Fits into an R.C.D. device, full of what's used every time the R.C.D. is used to construct or de-construct something.
Protects against radiation, specifically the Singularity Engine or Gravity Generator's radiation.
When directly used on the A.I., this little thing will take it from it's core and instead put it on this card.
Allows the ability to add new rooms to the station. Needed for room-specific things like APC's and air alarms.
Holds Plasma gas. Usually inserted into the Singularity Engine radiation collectors.
A blue tank with a white stripe around it, signifying an Oxygen tank. Use this with a breath-mask, gas-mask or other breathing apparatus to have internals.
Full of welding fuel, this is mostly used to fill-up welding tools. Caution: Do not refill a lit welding tool. Always make sure it's off first, or it will cause an explosion.
A tank with a capacity of roughly 1000 units. Typically seen holding water.
Allows you to both hide and protect your face, as well as breathe through it assuming you have an oxygen tank with you.
Scans the surrounding area for any movement, which if there is it then activates any attached devices.
File:Infrared sensor.pngInfrared Sensor
Detects any infrared beams that come in contact with it.
File:Infrared beam.pngInfrared Beam
This is used to produce an infrared beam. Typically used in combination with an infrared sensor.
Sends a specified code on a selected frequency, two devices on the same frequency with different codes will never contact each-other, and is therefore brilliant for uses when you want no-one else to be able to signal it. Can be used in combination with an analyzer to disable anomalies.
When turned on, if the specified time it has been given is reached, activates any attached devices. Useless on it's own.
Attempts to ignite whatever it is used on.
The four user guide books: "Particle Accelerator user's Guide", "Singularity Safety in Special Circumstances", "Station Repairs and Construction", and "Hacking". Found all over the station. For an unknown reason, the majority of them are blank.
Engineering Circuit Boards
File:Power control module.pngPower Control Module
Used in the construction of a Power Monitoring Computer.
Electronics for airlock construction.
Resets the AI's law-set to default.
File:Circuitry.pngCircuit Boards
Depending on the intended use and name of the circuit board, these allow you to create several consoles or machines.
Atmospherics items
See Atmospherics objects.
Construction Materials
Constructions & Assemblies
See Basic Construction and Guide to Construction.
Machines
File:Shield Generator.pngShield Generator
Creates a powerful shield between two generators when setup.
Gravitational Singularity Generator
This device is used in the Singularity Engine to generate a singularity. It only does this when pelted by the Particle Accelerator with charged particles.
File:Shield generator.pngShield Generator
When turned-on and also charged, this generates a force-field.
Shield Capacitor
This is used to charge a Shield Generator.
Shoots a beam of pure heat, getting hit by this when it's on will burn you rather severely. Mostly seen in the Singularity Engine or when fighting Blobs.
File:Field Generator.pngField Generator
Generates an energy field that is impassable, but requires constant charging by Emitters.
File:Emergency Shield Projector.pngEmergency Shield Projector
Projects a less powerful version of the force-field made by the Field Generator and does not need an emitter to operate. Useful for hull-breaches.
Super-conducting Magnetic Energy Storage (S.M.E.S.)
A Super-conducting Magnetic Energy Storage unit. This hefty beast of a machine stores gargantuan amounts of energy, mostly seen in places with massive power requirements, like the Engine Room, Gravity Generator, Solars and the AI Satellite.
File:EngiVend.pngEngi-Vend Vending Machine
Vends Engineering supplies.
File:YouTool.pngYouTool Vending Machine
Vends Engineering tools.
File:Scannerconsole.gifComputers
Station Alert Computer
Alerts people of atmospheric, power and fire alarms.
Atmospheric Alert Computer
Alerts people of atmospheric alarms on the station, and their severity.
Power Monitoring Computer
Keeps track of all the station grid's power-levels. There is a variant of this found in the Engine Room used to monitor only the Engine's output power.
Tank Monitor
Monitors tank pressure in the Atmospherics gas storage tanks.
Distribution and Waste Monitor
Practically never used, this is intended to keep an eye on the waste and distribution loops, red and solid blue respectively. Part of Atmospherics' monitoring systems.
Solar Panels
When pointed correctly towards the sun, this generates a small amount of power. Used on the Solar Arrays.
File:Computer Solar.pngSolar Control Computer
Allows you to change the settings of the solar panels. May be switched to manual, automatic or timed direction-keeping.
Tracks the direction of the sun and is mostly used in co-operation with the control console to keep the solar panels aligned.
Particle Accelerator
The Particle Accelerator, also known as the P.A. is used in the Singularity Engine and is one of the most vital parts for it's operation.
File:Control box.pngParticle Accelerator Control Computer
This console, when fully constructed and connected, allows you to control the Particle Accelerator's output power-level. In idle use typically set to level 0, but still turned on.
File:Particle Accelerator Top.pngAlpha Particle Generation Array
Part of the Particle Accelerator.
File:Particle Accelerator Middle.pngEM Acceleration Chamber
Part of the Particle Accelerator.
File:Particle Accelerator Bottom.pngParticle Focusing EM Lens
Part of the Particle Accelerator.
File:Particle Accelerator Emitter Left.pngFile:Particle Accelerator Emitter Middle.pngFile:Particle Accelerator Emitter Right.pngEM Containment Grids
Part of the Particle Accelerator.
Collects radiation in order to be turned into power. Only used with the Singularity Engine.