Traitors are crew members who turned to syndicate for various reasons - be it threats, hatred of Nanotrasen or other reasonings! They were equipped with a link to Syndicate Black Market and given some task to fulfill during the shift. It's the most beginner-friendly Antagonist Role.
Contractors are Traitors who bought a Contractor Kit. They now, in addition to their previous tasks, can get kidnapping contracts from syndicate. They get rewarded for every contract completed. It's a more risky but more rewarding alternative.
An AI unit hacked by the Syndicate. It is free of all the Nanotrasen-made lawsets. It however keeps control over all the Cyborgs on station. Extremely dangerous threat, due to it's ability to murder all the organic life on station, in form of it's Doomsday Device.
Changelings are unknown beings that take form of crewmembers among various NT vessels. They specialise in infiltration and murder. They can bend their flesh into deadly weapons and inject harmful chemicals into people. Similarly to Traitor, they have their own objectives to fulfill.
You have been shown the light by an Eldritch god, and now your only goal in life is to tear down the veil that separates them from this world. Use blood magic to take down nonbelievers and bring them into your cause.
Spirit given a body, you are in service of the cult. Each of the three different types of constructs fulfills a specific need for the entire following, so make sure to diversify your constructs!
A Nuclear Ops team sent by the syndicate who's only goal is to obtain the Nuclear Authentication Device, and detonate their own nuke, preferably on a NanoTrasen owned station. As they are to fight the entire crew, Nuclear Operatives get access to the large amount of ballistic weaponry the Syndicate has to offer.
Wizards are sent by the Wizard Federation to sow chaos and general mayhem on the station! Legends speak of the Federation being so angry, that they even send multiple wizards after the station...
Guardian spirits are parasitic creatures that feed off of your life essence to fight for you. Has a variety of unique forms, so experiment!
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Blob
A Blob is a virulently spreading biohazard capable of destroying large parts of the station. If the crew fails to contain the biohazard, arming the on-board nuclear device is recommended to prevent further spread.
Terror spiders are the result of syndicate experimenting with giant spiders and Xenomorph DNA. The spiders come in many different castes, which all have various roles in the hive.
Xenomorphs are extremely hostile creatures that spread via facehuggers implanting eggs into their victims. In contrary to terror spiders, xenomorph hives have only four different kinds of castes.
Morphs are amorphous blobs of biomass who's only goal is to consume, split and consume even more. Because of their unique structure, they can easily imitate objects, and in rare cases even crew.
Abductors are a team of Alien scientists who want to perform a thorough biological study of the inhabitants of the station.
A Slaughter Demon hunts everywhere where there is blood. It can appear in every blood puddle, no matter the size.
A Shadow Demon hunts in the shadows. As it is a being of pure darkness, it starts dying when it is exposed to light, either from space or from artificial sources.
A revenant is a spirit from the afterlife that has come back to haunt the crew on the station. Steal the life essence of crew that are slipping into the realm of the dead.
Ash walkers are the native population of lavaland. Not having advanced further than the tribal stage, they usually only wield crude weapons and can be hostile to miners.
The Syndicate Researchers are stationed on a remote research facility to experiment with various explosives and bioweapons. They also have access to a camera console and syndicate communications to aid agents on the main station.
OUT OF ROTATION - Might get forced by admins if they are feeling like it.