Traitors are crew members who turned to syndicate for various reasons - be it threats, hatred of Nanotrasen or other reasonings! They are equipped with a link to Syndicate Black Market and are given criminal tasks to fulfill during the shift, usually some form of murder or theft. It's the most beginner-friendly Antagonist Role.
Contractors are Traitors who bought a Contractor Kit. They now, in addition to their previous tasks, can get kidnapping contracts from syndicate. They get rewarded for every contract completed. It's a more risky but more rewarding alternative.
An AI unit hacked by the Syndicate. It is free of all the Nanotrasen-made lawsets. It however keeps control over all the Cyborgs on station. These units are extremely dangerous as not only do they retain their control over station systems, they also gain a suite of powerful new abilities that can be unlocked by hacking APCs.
Changelings are unknown beings that take form of crewmembers among various NT vessels. They specialise in infiltration and murder. They can bend their flesh into deadly weapons and inject harmful chemicals into people. Similarly to Traitor, they have their own objectives to fulfill.
Vampires are creatures who possess the ability to drain and manipulate life essence from the blood of sapient beings on station. They require it to survive and to gain power. Vampires are weak to fire, direct sunlight and holiness. Fully powered vampires are a threat to fear.
Cultists are crewmembers brainwashed by an eldritch being. Their final goal is to summon their god on station, to bring chaos and destruction. To accomplish it, they use blood magic to kill, kidnap and convert others.
Constructs are powerful bodies for souls trapped in soul stones. They follow orders of their creator - either cultists or the wizard. There are many types of constructs, each with different strengths and abilities.
Nuclear Operatives are a team of highly trained syndicate professionals tasked with one goal - complete destruction of NT research station. They get access to powerful gear and possibly a lot of funds, if they choose to declare war on station and go loud.
Wizards are mysterious beings sent by the Wizard Federation to sow chaos and general mayhem on the station with their powerful magic! Rumors speak of the Federation occasionally sending an entire team of wizards to absolutely level whatever target they've chosen that day.
Guardian spirits are parasitic creatures that feed off of host's life essence to fight for them. They have a variety of unique forms with different abilities. A Syndicate copy of Guardians is called a Holoparasite and works the same way.
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Blob
A Blob is a virulently spreading biohazard capable of destroying large parts of the station. If the crew fails to contain the biohazard, arming the on-board nuclear device is recommended to prevent further spread.
Terror spiders are the result of syndicate experimenting with giant spiders and Xenomorph DNA. The spiders come in many different colors, which correspond to their roles within the hive.
Xenomorphs are extremely hostile creatures that spread via facehuggers implanting eggs into their victims. Unlike the much more varied Terror Spiders, Xenomorphs only have four castes.
Morphs are amorphous blobs of biomass who's only goal is to consume, split and consume even more. Because of their unique structure, they can easily imitate objects, and in rare cases even crew.
Abductors are a team of Alien scientists who want to perform a thorough biological study of the inhabitants of the station.
A Slaughter Demon hunts everywhere where there is blood. It can appear in every blood puddle, no matter the size.
A Shadow Demon hunts in the shadows. As it is a being of pure darkness, it starts dying when it is exposed to light, either from space or from artificial sources.
A revenant is a spirit from the afterlife that has come back to haunt the crew on the station. Steal the life essence of crew that are slipping into the realm of the dead.
Ash walkers are the native population of lavaland. Not having advanced further than the tribal stage, they usually only wield crude weapons and can be hostile to miners.
The Syndicate Researchers are stationed on a remote research facility to experiment with various explosives and bioweapons. They also have access to a camera console and syndicate communications to aid agents on the main station.
OUT OF ROTATION - Might get forced by admins if they are feeling like it.