Guide to plants
Flower Power
Hydroponics and the Botanists who work there are important people on the station, especially in longer rounds. Botanists grow plants, obviously. Without plants, the Chef cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!
Plants
Here is a chart with the types of plants you can grow, in case you forgot.
Name | Seed | Plant | Product | Reagents; Notes | Source |
---|---|---|---|---|---|
Ambrosia Deus | File:Ambrosiadeusseed.png | File:Ambrosiadeusplant.gif | File:Ambrosiadeus.png | 1 Plant matter, 1 Bicaridine, 1 Synaptizine, 1 Hyperzine, 1 Space drugs | Mutates from Ambrosia Vulgaris |
Ambrosia Vulgaris | 1 Plant matter, 1 Space drugs, 1 Kelotane, 1 Bicaridine, 1 Toxin, 1 plantmatter | Xenoflora Seed Storage | |||
Apple | File:Appleplant.png | 2 Plant matter | Seed Storage | ||
Apple | File:Appleplant.png | 3 Cyanide (These apples look identical to normal apples, but are extremely poisonous.) | Mutates from Apple | ||
Bananas | 1 Banana Juice. Drops a slippery peel once eaten. | Seed Storage | |||
Berries | 2 plant matter, 2 Berry Juice | Seed Storage | |||
Blood Tomato | 2 Plant matter, 3 Blood | Mutates from Tomatoes | |||
Bluespace Tomato | 1 Plant matter, 3 Singulo | Mutates from Blue Tomatoes | |||
Blue Tomato | 1 Plant matter, 3 Space Lube | Mutates from Tomatoes | |||
Cabbages | 2 Plant matter | Seed Storage | |||
Carrots | 1 Plant matter, 5 Imidazoline, 1 Carrot Juice | Seed Storage | |||
Chanterelle Mushrooms | 1 Plant matter | Seed Storage | |||
Cherries | File:Cherryplant.png | 1 Plant matter, 1 sugar, 1 Cherry Jelly | Seed Storage | ||
Chili | 7 Capsaicin Oil, 1 Plant matter | Seed Storage | |||
Cacao Pod | File:Cocoapodplant.png | 2 Plant matter, 6 coco powder | Seed Storage | ||
Corn | 3 Plant matter, 3 Corn Oil. Can be used to make corn pipes. | Seed Storage | |||
Death Berry | File:Deathberryplant.png | File:Deathberry.png | 1 Plant matter, 19 Toxin, 11 Lexorin | Mutates from Poison Berries | |
Death Nettles | 10 Polytrinic Acid. Can be used as a weapon; will sting and poison you if held without gloves. | Mutates from Nettles | |||
Destroying Angels | 1 Plant matter, 24 amatoxin, 2 psilocybin | Mutates from Fly Amanitas | |||
Eggplants | 2 Plant matter | Seed Storage | |||
Egg-plants | Produces Eggs. | Mutates from Eggplants | |||
Fly Amanitas | 1 Plant matter, 6 amatoxin, 1 psilocybin | Xenoflora Seed Storage; spawns as a weed | |||
Glowberry | File:Glowberryplant.png | File:Glowberry.png | 2 Plant matter, 5 Uranium | Muatates from Berries | |
Glowshrooms | File:Glowshroomseed.png | 2 Radium | Xenoflora Seed Storage; Mutates from Reishi | ||
Golden Apple | File:Gappleseed.png | File:Gappleplant.gif | File:Gapple.gif | 2 Plant matter, 3 Gold | Mutates from Apple |
Grapes | File:Grapeseed.png | File:Grape.png | 2 Plant matter, 3 sugar, 2 Grape Juice | Seed Storage | |
Grass | File:Grassplant.png | File:Grasstile.png | 1 Plant matter, 1 Orange Juice. Harvested grass can be used as flooring. | Seed Storage | |
Green Grapes | File:Greengrapeseed.png | File:Greengrape.png | 2 Plant Matter, 5 Kelotane, 2 Grape Juice | Mutates from Grapes | |
Harebell | 1 Plant matter | Spawns as a weed. | |||
Ice Peppers | File:Icechiliseed.png | File:Icechiliplant.png | File:Icechili.png | 7 Frost Oil, 1 Plant matter | Mutates from Chili |
Killer Tomato | Harvesting spawns Killer Tomato mobs, which are non-hostile animals. | Mutates from Blood Tomato | |||
Kudzu | File:Kudzupodseed.png | File:Kudzupodplant.png | File:Kudzupod.png | 1 Plantmatter, 1 Dylovene. Invasive species; vines will spread to cover anything they can reach. | Hydroponics Crate from Cargo |
Lemon | File:Lemonplant.png | 1 Plant matter, 1 Lemon Juice | Seed Storage | ||
Liberty Cap | 1 Plant matter, 8 soporific, 1 space drugs | Xenoflora Seed Storage; mutates from Reishi | |||
Lime | File:Limeplant.png | 1 Plant matter, 1 Lime Juice | Seed Storage | ||
Nettles | 1 Plant matter, 9 Sulphuric Acid. Can be used as a weapon; will sting and poison you if held without gloves. | Xenoflora Seed Storage | |||
Orange | File:Orangeplant.png | 1 Plant matter | Seed Storage | ||
Plastellium | File:Plastelliumseed.png | File:Plastelliumplant.png | File:Plastellium.png | 3 Plasticide | Xenoflora Seed Storage; mutates from Fly Amanita |
Plump Helmet Mushrooms | 2 Plant matter | Seed Storage; spawns as a weed | |||
Poison Berry | File:Poisonberryplant.png | File:Poisonberry.png | 1 Plant matter, 5 Toxin, 5 Poison Berry Juice | Mutates from Berries | |
Poppies | 2 Plant matter, 3 bicaridine | Seed Storage | |||
Potatoes | 2 Plant matter, 2 Potato Juice, 2 plantmatter | Seed Storage | |||
Pumpkin | 2 Plant matter. Can be carved. | Seed Storage | |||
Reishi | File:Reishiseed.png | 1 Plant matter, 6 psilocybin | Xenoflora Seed Storage; Spawns as a weed. | ||
Replicant pod (Diona Nodes) | File:Diona Botany.PNG | Will generate a diona nymph when harvested. The nymph may not survive. | Seed Storage | ||
Rice | File:Ricestalkseed.png | File:Ricestalkplant.png | 1 Plant matter, 1 Rice | Seed Storage | |
Soybeans | 1 Soy Milk,1 Plant matter | Seed Storage | |||
Sugarcane | 6 Sugar | Seed Storage | |||
Sunflowers | 1 Plant matter. Mostly decorative, but can be used as a weak weapon. | Seed Storage | |||
Tomatoes | 2 Plant matter, 2 Tomato Juice, | Seed Storage | |||
Tower Caps | File:Tower-capseed.png | File:Tower-capplant.png | File:Tower-cap.png | 11 Wood Pulp. Chop into planks with a Hatchet. | Seed Storage, spawns as weeds |
Walking Mushrooms | Harvesting creates a Walking Mushroom, a peaceful animal mob that has a blood-lust for its own kind. | Mutates from Plump Helmet Mushrooms | |||
Watermelon | 1 Plant matter, 1 Watermelon Juice | Seed Storage | |||
Wheat | File:Wheatseeds.png | 1 Plant matter, 1 Flour, 1plantmatter | Seed Storage | ||
White Beet Plants | 1 Plant matter, 3 Sugar | Seed Storage |
Growing The Afforementioned Plants
First, locate the hydroponics trays, sometimes referred to as "planting pots". this is where you will be planting the seeds. Take a seed in your hand, and click the pot. You will then get a message saying "you plant the seed in the pot.", or something along those lines. You can only plant one seed per pot. If you click the pot with an empty hand, you will get a basic analysis of the plant, and the nutrient and water level of the pot. Here is an example:
This pot has [plant] planted.
Water: 75/100
Nutrients: 8/10
This is an easy way to identify the plant, if you are not familiar with what they look like. It is also a good way to check on new species that have found their way into the "farm". If this happens, you will get a red message that says soemthing like "hydroponics tray has been overtaken by [plant]!". This can be good, bad, or a combination of both. Best case: a few Liberty Cap spores lodge themselves in the tray, and you get super duper high. Worst case: generic weeds. These grow very fast and serve no purpose as of now. All they do is take up space (get it? cause you're growing stuff on a space station?). An example of a useful weed (not the smokable kind), is the humble nettle. Nettles are a very useful plant, and a powerful weapon if grown properly. If you play the Botanist and get picked to be a Traitor, then do not fret. Just wait for some nettles to show up in your garden and kill those targets with FLOWER POWER! nettles are poisonous to begin with, but with skillful harvesting and increases of the Potency level, the nettles can deal a lot of damage, and have a very high knockout chance.
Invasion of the Pod People
Hydroponics get a very special type of seed, Replicate Pod Seeds. These are experimental, genetically engineered plants that grow (physically deformed) human beings. They are easy to grow, but take time just like cloning some one in a cloning pod.
How do I potato people?
Using a replication pod is simple! Just follow the following steps:
- Find a dead person who is in need of cloning.
- Take a blood sample with a syringe.
- Inject a seed pack with the blood sample.
- Plant the seeds.
- Tend to the plants water and nutrition levels until it is time to harvest the cloned human.
Caring for your Vegetable Friends
Mushrooms: Just feed these fertilizer, don't need to water them.
Weeds: Just water them, they don't need plant food. Nettles are considered weeds.
Everything else: Feed them water AND Fertilizer.
If you plan to do something else on the station, give all of your plants some water. Plants whose trays are extremely low on water (<30 units) will have a blue exclamation point on their tray. Plants who are low on nutrients (<4 units) will have an orange exclamation point on their tray. If a pot is overrun with weeds (these weeds don't show up as a sprite), a glowing red triangle will appear on the pot. If the plant is dying or dead, a red symbol (it sorta looks like a "do not enter" sign) will appear on the pot. To fix the water problem, take your bukkit, fill it with water at one of the water tanks inside the farm, and pour the appropriate amount of water onto the plant. If a pot is full of water, you will not be able to add any more and the excess will splash onto the floor. To fix the nutrients, replace the solution using the nutrient dispenser, then taking the vial and clicking on the tray. Only do this if the tray needs nutrients. The easiest way to be a Failmer (Fail Farmer) is to replace the solution when there are 9 units left. The excess fertilizer dissapears forever, and the dispenser has a finite supply. Weeds can be removed by clicking on the tray while holding a mini-hoe in your hand. Keep clicking until you see the message "This plot is completely devoid of weeds. It doesn't need uprooting.". If a plant is dead, a single click will empty it from the tray. If your tray decides to sprout some annoying harebell or unwanted crops, a few sprays with the Plant-Be-Gone will kill it, albeit rather slowly.
Chemicals, Wonderful Chemicals
Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.
Chemical | Water | Nutrient | Health | Yield | Mutation chance | Weeds | Pests | Toxins | Mutation |
---|---|---|---|---|---|---|---|---|---|
Anti-Toxin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 |
Toxin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 |
Fluorine | -0.5 | 0 | -2 | 0 | 0 | -4 | 0 | 2.5 | 0 |
Chlorine | -0.5 | 0 | -1 | 0 | 0 | -3 | 0 | 1.5 | 0 |
Sulfuric Acid | 0 | 0 | -1 | 0 | 0 | -2 | 0 | 1.5 | 0 |
Polytrinic Acid | 0 | 0 | -2 | 0 | 0 | -4 | 0 | 3 | 0 |
Plantbgone | 0 | 0 | -2 | 0 | 0.2 | -8 | 0 | 3 | 0 |
Cryoxadone | 0 | 0 | 3 | 0 | 0 | 0 | 0 | -3 | 0 |
Radium | 0 | 0 | -1.5 | 0 | 0.2 | 0 | 0 | 2 | 8 |
Milk | 0.9 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Beer | 0.7 | 0.25 | -0.05 | 0 | 0 | 0 | 0 | 0 | 0 |
Phosphorous | -0.5 | 0.1 | -0.75 | 0 | 0 | -2 | 0 | 0 | 0 |
Sugar | 0 | 0.1 | 0 | 0 | 0 | 2 | 2 | 0 | 0 |
Soda Water | 1 | 0.1 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 |
Ammonia | 0 | 1 | 0.5 | 0 | 0 | 0 | 0 | 0 | 0 |
Diethylamine | 0 | 2 | 1 | 0 | 0 | 0 | -2 | 0 | 0 |
Nutriment | 0 | 1 | 0.5 | 0.1 | 0 | 0 | 0 | 0 | 0 |
Adminordrazine | 1 | 1 | 1 | 1 | 1 | -5 | -5 | 0 | 0 |
EZnutrient | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Robustharvest | 0 | 1 | 0 | 0.2 | 0 | 0 | 0 | 0 | 0 |
Left4Zed | 0 | 1 | 0 | 0 | 0.2 | 0 | 0 | 0 | 0 |
Water | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable Mutagen | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 |
Go Forth and Procreate
This section is about making new plants from existing ones. Remember, the seed dispenser will run dry very early into the round. And if you ask the QM for a seed crate, he will most likely laugh in your face and kick you in the dick for being stupid. So to make more seeds, you will need the help of Mr. Seed Extractor. This little box (located next to the NutriMax) is your best friend in long rounds. It is possible to use your leet Hacking skills on the seed dispenser to get more, but these are all either poisonous or full of space drugs. To extract seeds from a plant, pick up a plant product (Fruit, Vegetables, Shrooms, etc.). Then, click the seed extractor. You will then get 1-4 bags of seeds or mycellium from the product. Then, dump out the contents of one of those shiny hydroponics crates you have, and put the extra seeds inside. This will keep them neat and organized. If you don't want to waste one of your pretty green boxes, steal a crate from the Cargo Bay, or those pointless rooms right next to the mining dock. If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.
Soil
Soil is an alternative to trays. Get some sand, use it to make sandstone, then take three sandstones to make soil. Sand can be dug by Shaft Miners on the Asteroids, alternatively you can grow grass in your existing hydroponics trays, then plant the grass tiles and dig them up with the spade (found in the back room), this will dig up some sand. Congratulations, you are no longer restricted to trays for growing now. Be warned though, it is not the most efficient method of planting, as there are no lights to indicate needs for water, fertilizer, etc. Removing soil is done with a shovel or spade.
Analyzing the Analysis
Upon selecting the Botanist, you will find that your apron contains a handy-dandy Plant Analyzer. You use this to get a highly detailed analysis of the targeted plant. The readout looks like this:
Age | How old the plant is. When a plant's age equals it's lifespan, it dies. |
---|---|
Endurance | The higher this is, the lower the water and nutrient levels can get before the plant dies. |
Lifespan | How long the plant will live. |
Yield | The maximum amount of product it will produce in it's lifespan. |
Production | How many products it will produce at once. |
Potency | The FLOWER POWER the plant posesses. If it is a chili, this equals hotness or coldness (for ice peppers). For shrooms, this equals toxicity. For drugs, this equals how long it gets you high. For Nettles, this equals damage dealt. |
The analyzer also shows you the status of the pot. Weeds and pests can be remedied by hoeing or a few squirts of Pest Spray. Toxicity is important for shrooms, because it tells you how deadly it is. The water and nutrition levels are self-explanatory.