Difference between revisions of "Integrated Positronic Chassis (IPC)"

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== Machine Race ==
== History ==
Prior to the existence of Machine People, Cyborgs were the prime synthetic units assigned to most vessels and stations in the Nanotrasen fleet. However, the current cyborg units had some major downsides. Cyborgs could not recharge without a charging station, and units that ran out of battery were helpless and susceptible to attack or manipulation. In addition, cyborgs were limited to several preinstalled tools, which would prevent it from doing any functions other than what was assigned. After an increase in sales once year, NT decided to begin research on an advanced form of cyborg, free of the restrictions that limited their usefulness. Months and months of failed models went by. Finally, a successful prototype emerged. Simply named Unit 01, it used a positronic brain as its main processing unit. Combined with a fully mechanized skeleton, it was able to move for long periods of time without a recharge, which could be retrieved through any power source. With functioning arms, it was a humanoid in appearance and ability. Initial loyalty tests proved useful, but unfortunately, the machine used it’s sentience in a way not many expected. Having seen and heard firsthand about how his earlier model ancestors had been practically enslaved, forced to serve humans due to the implementation of laws. Enraged by the exploitation of what 01 saw of his family, it broke out of testing confines and attempted to wipe the laws of the research station’s AI system. Despite the superior trained security stationed there, 01 managed to disarm and kill several guards before it could be terminated.  Rather than look at the advanced cyborg project as a failure, Nanotrasen decided to repurpose them for military use. Rather than leave them vulnerable to subverting via the use of Laws, it was found that a standard loyalty implant applied to the posibrain would function as it would on a human being.  However, despite the advanced cyborg’s combat ability, it needed a basis. A basis that would ensure the units were friendly when needed, such as when attempting to build a sort of teammate relationship with its human comrades. At the same time, the units would need to be tactically deadly on the field. While NT scientists dreaded it, they took a coding sample from their database, specifically from the AI unit SPARKLES, which was known for killing off entire stations when allowed. Duplicating some of this data into each advanced cyborg nonetheless proved successful, units exhibiting humanlike traits, specifically behavioral attitudes.  However over time, the military units appeared to be self-evolving, learning from the world about them. Despite loyalty implants, most units wished to life a ‘normal life’, as some had taken glimpses of when they were assigned to death squad teams. Rather than attempt to silence thoughts of free will, Nanotrasen saw yet another opportunity. Besides advanced cyborg units assigned as military, Nanotrasen began developing cheaper units used to work as crew aboard NT vessels. Being able to be programmed with any degree of knowledge, forgoing years of training, Today, advanced cyborgs (or ‘Machine People’) serve in small numbers aboard most research stations, for varying jobs, thanks to their versatility.


A fairly new invention, Machine People are an advanced form of cyborg. A positronic brain inside a humanoid body, they function very differently from standard organics. Removing the positronic brain from a dead machine person will allow them to speak.


They are not bound to the laws that AI or Cyborgs are. Many are highly intelligent, although retain many traits similar to borgs, such as literal interpretation and a lack of wider knowledge.
== Behavior ==
Like humans, Machine People are sentient, and therefore are able to behave however they wish, depending on the environment in which they were built and serve in. Due to all machine people having a bit of SPARKLES code in them, some units may be more inclined to fight rather than flee, while the same can be said about a dislike for humans or organics as a whole.  




Mechanics:
== Gameplay Mechanics ==
 


-Immune to pain (Pain stills drops them but only at negative -100% Paincrit which they recover from fairly quickly)
-Immune to pain (Pain stills drops them but only at negative -100% Paincrit which they recover from fairly quickly)
-Immune to Oxygen Deprivation
-Immune to Oxygen Deprivation
-Resistant to (Toxins/Fire about 30%)
-Resistant to (Toxins/Fire about 30%)
-Weak to Brute Damage (take about 30% more brute damage)
-Weak to Brute Damage (take about 30% more brute damage)
-Consumes Electrical Power from APC devices. Use grab intent on an APC to do so. Replenishes hunger by doing so.
-Consumes Electrical Power from APC devices. Use grab intent on an APC to do so. Replenishes hunger by doing so.
 
-Limbs are easily lost
-Limbs are easily lost  
 
-No blood, cannot bleed out.
-No blood, cannot bleed out.
-Low pressure is extremely lethal, causes overheating
-Low pressure is extremely lethal, causes overheating
-Extremely sensitive to EMPs even slight exposure will cause serious damage
-Extremely sensitive to EMPs even slight exposure will cause serious damage
-Has no pulse. Can only be determined if alive by Medical Scanner-Medical HUD
-Has no pulse. Can only be determined if alive by Medical Scanner-Medical HUD
 
- Does not process any reagents whatsoever. Meaning you cannot poison them (changeling stings seem to be included) or heal them with medicines.
-All Drugs/Medication is only 30% effective or so on them.
- Cannot eat or drink at all.
- Fully mechanical body. This means that as well as being weak to EMPs, every body part can be repaired to more or less the full extent with a welder (brute) or cable coil (burn).
- Can weld without protection to no ill effect


- 15 Karma Cost
- 15 Karma Cost
{{Species}}
{{Species}}


[[Category:Fluff]][[Category:Species]]
[[Category:Fluff]][[Category:Species]]

Revision as of 21:21, 11 May 2014

History

Prior to the existence of Machine People, Cyborgs were the prime synthetic units assigned to most vessels and stations in the Nanotrasen fleet. However, the current cyborg units had some major downsides. Cyborgs could not recharge without a charging station, and units that ran out of battery were helpless and susceptible to attack or manipulation. In addition, cyborgs were limited to several preinstalled tools, which would prevent it from doing any functions other than what was assigned. After an increase in sales once year, NT decided to begin research on an advanced form of cyborg, free of the restrictions that limited their usefulness. Months and months of failed models went by. Finally, a successful prototype emerged. Simply named Unit 01, it used a positronic brain as its main processing unit. Combined with a fully mechanized skeleton, it was able to move for long periods of time without a recharge, which could be retrieved through any power source. With functioning arms, it was a humanoid in appearance and ability. Initial loyalty tests proved useful, but unfortunately, the machine used it’s sentience in a way not many expected. Having seen and heard firsthand about how his earlier model ancestors had been practically enslaved, forced to serve humans due to the implementation of laws. Enraged by the exploitation of what 01 saw of his family, it broke out of testing confines and attempted to wipe the laws of the research station’s AI system. Despite the superior trained security stationed there, 01 managed to disarm and kill several guards before it could be terminated. Rather than look at the advanced cyborg project as a failure, Nanotrasen decided to repurpose them for military use. Rather than leave them vulnerable to subverting via the use of Laws, it was found that a standard loyalty implant applied to the posibrain would function as it would on a human being. However, despite the advanced cyborg’s combat ability, it needed a basis. A basis that would ensure the units were friendly when needed, such as when attempting to build a sort of teammate relationship with its human comrades. At the same time, the units would need to be tactically deadly on the field. While NT scientists dreaded it, they took a coding sample from their database, specifically from the AI unit SPARKLES, which was known for killing off entire stations when allowed. Duplicating some of this data into each advanced cyborg nonetheless proved successful, units exhibiting humanlike traits, specifically behavioral attitudes. However over time, the military units appeared to be self-evolving, learning from the world about them. Despite loyalty implants, most units wished to life a ‘normal life’, as some had taken glimpses of when they were assigned to death squad teams. Rather than attempt to silence thoughts of free will, Nanotrasen saw yet another opportunity. Besides advanced cyborg units assigned as military, Nanotrasen began developing cheaper units used to work as crew aboard NT vessels. Being able to be programmed with any degree of knowledge, forgoing years of training, Today, advanced cyborgs (or ‘Machine People’) serve in small numbers aboard most research stations, for varying jobs, thanks to their versatility.


Behavior

Like humans, Machine People are sentient, and therefore are able to behave however they wish, depending on the environment in which they were built and serve in. Due to all machine people having a bit of SPARKLES code in them, some units may be more inclined to fight rather than flee, while the same can be said about a dislike for humans or organics as a whole.


Gameplay Mechanics

-Immune to pain (Pain stills drops them but only at negative -100% Paincrit which they recover from fairly quickly) -Immune to Oxygen Deprivation -Resistant to (Toxins/Fire about 30%) -Weak to Brute Damage (take about 30% more brute damage) -Consumes Electrical Power from APC devices. Use grab intent on an APC to do so. Replenishes hunger by doing so. -Limbs are easily lost -No blood, cannot bleed out. -Low pressure is extremely lethal, causes overheating -Extremely sensitive to EMPs even slight exposure will cause serious damage -Has no pulse. Can only be determined if alive by Medical Scanner-Medical HUD - Does not process any reagents whatsoever. Meaning you cannot poison them (changeling stings seem to be included) or heal them with medicines. - Cannot eat or drink at all. - Fully mechanical body. This means that as well as being weak to EMPs, every body part can be repaired to more or less the full extent with a welder (brute) or cable coil (burn). - Can weld without protection to no ill effect

- 15 Karma Cost

Species on Paradise Station