ParadiseStation Wiki:FeaturedArticles

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Featured Article - Guide to Engineering

Guide to Engineering

So you want to be an Engineer huh? Well follow these simple instructions and you'll turn out alright. As an engineer, you'll be the first person people call when things explode or the power goes out. Once you master the arts of electricity, construction, and basic atmospherics there will be no problem you can't fix on the station. With your trusty tool belt and non-existent health insurance plan you can make NanoTrasen proud.

If you're brand new to all of this, it's best you stick with your fellow engineers and the Chief Engineer who can show you the ropes. Areas like the alternate construction area and Assembly Line are great places to experiment with building so make sure to utilize them when you have down time. (more...)

Featured Article - Guide to Security

Space Law Hierarchy

As the station's first line of defense against Evil, the Security Department is the most dynamic and challenging department on the station. While the learning curve of Security is not terribly steep, it's important to have a solid grasp on game controls as well as possess an open mind. The Security Department demands that officers have basic knowledge of Space Law and their Standard Operating Procedure; as part of this knowledge, an officer should be able to do the following: Properly utilize security records and statuses; arrest, process, and search wrongdoers; and hand out permanent and timed sentences in an expedient manner.

The Security Department's primary goal is to protect the crew and maintain order on the station. Officers should be aware of the various antagonists on the station, how to spot them, and how to deal with them effectively within the boundaries of the law. Members of the Security Department should know what levels of force to use against different targets. While not required, it's extremely beneficial for Security officers to learn how to hold their own in combat by learning proper fighting techniques, usage of available equipment, and tactical thinking (more...)

Featured Article - [[]]

Elysium Republic Flag

The Elysium Project, also known as the Elysium Republic, was an ideological, spiritual and recolonization project started by the artist Joseph ‘Elysium’ Youngblood in 2460, 33 years before the official founding of the Elysium Republic. Youngblood was a Trans-Solar Federation naval veteran of the Cygni Campaign. Youngblood’s service history is not clear; some claim that he was medically discharged for insanity while others uphold he was discharged due to a heart injury sustained in the field from shrapnel.

Youngblood claimed to have had an ‘awakening’ during his time in the Federation navy. Youngblood claimed that humanity was at its last steps, being unknowingly abused and enslaved by greed, want, ideology and 'Xenos'. All these factors, to Youngblood, is why the Cyngi Rebellion happened and further divided humanity. This awakening was the start of his own ideology centered on what he considered to be natural morality and human survival.

The projects early years were plagued with misfortune as Sol-Gov cracked down on the formation of the project in any way they could, viewing it as a second planned rebellion. The movement became less of a peaceful political philosophy as it had started and instead became a new movement all together. Youngblood and five other men lead an expedition out into deep space in 2493, bringing what money and ships they had to spare. ([[|more...]])