Difference between revisions of "Skrell"

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{{toc_right}}<onlyinclude>The Skrell are a species of aquatic, soft-fleshed beings hailing from the tropical world of Jargon 4.
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{{toc_right}}<onlyinclude>The Skrell are a species of aquatic, soft-fleshed beings. They come from the tropical world of Jargon 4.
 
'''This page is due to receive a content expansion.'''


= Mechanics [[file:Wrench.png|32px]]=  
= Mechanics [[file:Wrench.png|32px]]=  
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This particular guide refers to the species known as the Skrell
This particular guide refers to the species known as the Skrell


== Skrell Naming Schemes ==
== Skrellian Naming Schemes ==
Traditionally, Skrell names were a single, long word, without any inherent meaning. Often an inventive combination of syllables rather than a preexisting word.
Traditional Skrellian names typically consist of a long string of alternating vowels and consonants with the surname typically incorporated into the main body of the given name. This peculiar system of naming appears to have been borne out of ancient Skrellian orthodoxy, where oneness of family (and thereby the incorporation of a surname into a given name) was held as a key tenet of Skrellian society.
Lately, however many Skrell families choose to follow the standard galactic naming scheme of using a First and Last name, with the latter indicating the family.
 
However, with the incorporation of foreign culture - particularly human culture - this custom has begun to fall out of favour with Skrellian families no longer native to Jargon 4 with many families christening themselves with new surnames.


== Skrell Physiology ==
== Skrell Physiology ==
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|style="text-align:center;"|<font size="2">A typical Skrell</font>
|style="text-align:center;"|<font size="2">A typical Skrell</font>
|}
|}
The Skrell are a species of herbivorous, bipedal aquatic beings. They normally reach a height of around 175 cm, with males being very similar to females in appearance. Skrell are slightly translucent, allowing some light to pass through their skin, which can come in multiple different colors, although is usually green or blue. Skrell possess three long tendrils situated on their scalp and reaching their shoulders.
The Skrell are a species of herbivorous bipeds who dwell in the oceans of Jargon 4. Average Skrellian height is approximately 175cm, with no distinct differences in height between males and females. Skrellian possess a translucent epidermis which allows some degree of lights to pass through their skin. This is believed to be an evolutionary adaptation to their typically low-light ocean environment, and fosters the production of various vitamins when their blood is exposed to trace amounts of UV light. Due to this translucency, most Skrell often appear to be varying shades of green or blue due to the coloration of their blood - though variations in skin pigmentation have been known to produce other visible colours.


Skrell possess two large, black eyes, which although well-suited to working underwater, perform poorly when exposed to air. However, they are able to see well enough to work in an air-filled station environment
Skrell possess two large black eyes suited for their underwater environment, allowing them to clearly see underwater without the usual blindness, lack of clarity, or distortion most races suffer from when submerged. Skrell possess Cephalopoic tendrils on their head that come in a wide range of shapes and lengths. Though these tendrils were likely advantageous to the ancient ancestors of Skrell, Skrell have long lost their ability to independently or consciously manipulate their tendrils.


Skrell noses are a set of two slits located below their eyes. Similarly to other aquatic species, their respiratory system is capable of filtering oxygen out of inhaled water, allowing for breathing while submerged.
Unsurprisingly, given their aquatic nature, the Skrellian respiratory system is capable of filtering oxygen out of inhaled water at a variety of pressures and concentrations, allowing them to remain submerged indefinitely. While Skrell have also evolved to have the capability for land-dwelling, most Skrell find such an existence uncomfortable or laborious and prefer aquatic environments.
Skrell walk on two plantigrade legs and, lacking any of the hardened structures that most species possess at the ends of their digits, , find most standard clothing comfortable.


== The Skrellian Language ==
== The Qixcuom Language ==
The Skrell language, Qixcuom, is a series of high pitched sounds, mostly inaudible to non-Skrell, which makes it impossible to learn for most other sentient species.
The Skrellian language, known as Qixcuom, consists of a series of high pitched sounds which are mostly inaudible to non-Skrell. Due to these variations in intonation and pitch, often beyond the frequency most species are able to detect, Qixcuom has few non-native speakers as it can't be reproduced or understood without mechanical assistance.
For around 800 years, the Skrellian Language had been used by their entire planet. However, following the formation of the Skrell-Human Alliance in the year 2385, the newly created Galactic Common began to slowly replace it as their language of choice.
Generally, most Skrell inhabitants of their homeworld can be expected to speak the new language fluently.


== The Skrell Homeworld ==
Though there are a few notable dialects on the world of Jargon 4, Skrell by and large all practice a common language understood by almost all speakers on their world. Following the advent of the Human-Skrellian Alliance in 2385AD many Skrell have also began to practice Galactic Common; some families have even as far as to supplant the native language of Qixcuom with the far more broadly understood Galactic Common. Due to this linguistic shift, the Skrellian government issues documents and legislation in both Qixcuom and Galactic Common.
The homeworld of the Skrell is called Jargon 4 in Galactic Common, a tropical planet covered mostly in water. With Skrell being able to survive both in water and on land, some of the planet’s settlements and industrial facilities are located underwater.


Following the first contact with the Human species, Jargon 4 and other Skrell colonies have experienced an economic boom, making the species’ holdings the second largest governmental economy in the galaxy.
== The Skrellian Homeworld ==
The Skrellian homeworld, known as Jargon 4, is notable for its humidity, long island chains, and lack of any continents. Though Skrell prefer to dwell underwater, much of the advanced industry on Jargon 4 is located above water due to the exorbitant costs and difficulties associated with underwater construction. Despite land being at a premium, Skrellian industry is known for its high levels of productivity. This factor, combined with their cordial trade relations with Humans, has lead the burgeoning economy of Jargon 4 to become one of the largest in the galaxies and subsequently a popular destination for intergalactic tourism.


The level of development on Jargon 4 is unparalleled among known civilizations. With a large amount of free social services available to all citizens and an incredibly peaceful society, Skrell living on the planet can enjoy very comfortable lives.
Though Skrell native to Jargon 4 enjoy a variety of comforts, this productivity has not been without its costs. The citizenry of Jargon 4, having initially seen their borders expanded beyond the reach of their solar system with no alien contact, called for the dismantling of their naval forces. This act, though a noble cost-cutting measure, left themselves open to both political outliers and what would become a rapidly growing pirate population. It wasn't until first contact with Humans, and the subsequent establishment of the Human-Skrellian Alliance, that the Skrell were able to effectively rebuild their naval forces stamp out the issue of piracy, both on Jargon 4 and abroad.


= A Brief History [[file:Skrellflag.png]]=
= A Brief History [[file:Skrellflag.png]]=
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|-
|-
|style="text-align:center;"|<font size="2">Jargon 4</font>  
|style="text-align:center;"|<font size="2">Jargon 4</font>  
|}The Skrell have a long history of internal conflict. Up until the year 500 BC their homeworld was divided into countries, often waging war over resources and territory. It was around that time, that several of the most powerful nations joined their forces to create the unified planetary government which came to rule Jargon 4. Eventually, all of the planet came under control of the body, either by peaceful integration or by force. The now-unified Skrell started quickly adapting the technologies used in warfare for more productive applications. The first spacecraft were quickly developed, and brief colonization of two other planets in their system took place - Jargon 3 and 6. Eventually, Skrell were able to produce very basic FTL crafts, which allowed them to explore nearby systems within a few hundred years, while their economy flourished.
|}Skrellian history is rife with varying degrees of political and internal conflict. From the early wars between neighbouring enclaves of Skrell and the more recent issues of piracy, Skrell - despite their typically peaceful nature - are no strangers to political disagreements becoming violent. Though initially divided in their formative years, the population of Jargon 4 was finally brought under a unified banner in the year 1396AD after a long and particularly costly war known as The Conflict of the Adrat Sea; a battle which was waged over the limited surface land available.


The scientific and industrial revolution didn’t last for long, however. Many Skrell satisfied with their quality of life simply stopped working to focus on revelries and their personal lives, and slowly the Skrell society turned inwards and focused on development of their culture and arts.
Once this battle had been laid to rest the Skrellian entered an era that they documented as "Adrat's Peace". Lasting from early 1400AD up until the later years of 1800AD, the Skrell were left undisturbed by the large military conquests of their ancestors and set their sights on the stars. Though the damage from the the earlier conflict was immense, the Skrellian people were already well-industrialized and quickly set about to rebuilding their homeworld under the auspicious gaze of their new planetary government. By the year 1632AD, both the words of Jargon 3 and Jargon 5 had seen multiple missions, and eventually the establishment of permanent colonies upon their surface.


The species remained mainly stagnant, up until the year 2296 where first contact was made by a Human exploration vessel, marking the beginning of a new age for both species.
Bolstered by a space tourism boom and the discovery of FTL technologies, Skrell quickly explored the world beyond their immediate solar system and established several more colonies on the worlds bordering their system. After the proliferation of numerous border colonies with no sign or hint of alien life beyond their borders, Skrellian society turned their focus inward. Both emboldened and disheartened by the idea that they may be the only intelligent life in the galaxy, Skrellian arts and culture saw a revitalization that has lasting implications to the modern day.


The Skrell species, completely changed by the first contact with an alien civilization, changed their ways completely. Within a few years massive projects began with the aim of restoring the interstellar capabilities of the Skrell. A significant portion of the economy was committed to creating a navy for the planet.
This inward focus would lead to the eventual dismantling of the Skrellian navy in 2142 and the subsequent proliferation of piracy on Jargon 4 based out of the Skrellian rimworld colonies. It wouldn't be until the discovery of the Skrell by Sol-Gov in 2296AD, and the later establishment of the Human-Skrellian Alliance in 2385AD, that the Skrellian navy would once again be rebuilt and returned to full strength. First testing its strength by tackling the rampant rimworld piracy, before coming to the aid of the Sol-Gov fleet 2414 against a short-lived Kidan incursion on Human colonies. The HSA would later evolve to serve as peacekeepers throughout known space, seeking to prevent and deescalate conflicts between the various species inhabiting the galaxy.  


Within fifty years the Skrell were on par with the Sol Federation’s forces. The two powers, both very eager to learn from and cooperate with the newly discovered neighbors, entered what would later be called the Human-Skrell Alliance. Dedicated to protecting both species’ colonies and interests in the galaxy. The body would later evolve to serve as the peacekeepers of the known space, acting to prevent conflict between all known civilizations.
Though the Skrellian naval fleet is dwarfed by the sheer size of the Human fleet, both species enjoy cordial diplomatic, military, and trade relations - a boon which has further bolstered the economic and artistic vibrancy of the Skrellian homeworld and its colonies.
 
Nowadays, the Skrell species has been massively overtaken in terms of development, both economically and militarily, but still remains a capable member of the long-term alliance with the Solar Federation.


== Skrell Culture ==
== Skrell Culture ==
Skrell live in fairly large families with one clutch of young usually numbering five to ten children. Education is free of charge on Skrell-controlled worlds and is generally considered to be of very high quality.
Skrell traditionally live in large family groups that emulate band-like structures, with the oldest living parent taking charge of and organizing household affairs. Skrellian culture stresses the importance of their varied cultural practices and an appreciation for the arts - which play a central role in Skrellian education.


Skrell value foreign cultures and are very open to exchange. It is fairly easy to emigrate to a Skrell world, although foreigners can’t count on the same level of social security as indigenous citizens.
Still exuberant at the somewhat recent discovery of alien cultures, Skrellian society is one of the more receptive to exchange and interaction with alien species. Though Skrell freely allow immigration of foreign species to their homeworld, the vetting processes are often rigorous and the wait lists long due to Jargon 4 containing little arable land.


Centuries of focus on art and culture make it one of the most important aspects of a Skrell’s life. Spiritual pursuits are held highly in the Skrell society. While no specific religion per se is practiced on Jargon 4, the belief in individual souls is common, with many believing in reincarnation in some form. Generally, all living beings are considered important in the Skrellian culture.
Spiritual pursuits are held highly in the Skrell society. While no specific religion practiced on Jargon 4, the belief in individual souls is common with many Skrell adamantly believing in a blissful afterlife that comes to those who are in touch with their inner selves. Skrell, who typically live in comfort, traditionally believe that material enrichment also plays an important role in reaching one's true self.


Skrell value self-improvement and ambition above all else, but consider material enrichment as important as spiritual life.
Likely due to the fact that Skrell are herbivores, Skrellian orthopraxy considers all life - no matter how small - to be important and have intrinsic value.


== Present Day ==
== Present Day ==
One of the oldest species on the galactic arena, the Skrell have secured a comfortable position both in terms of their economic output, as well as quality of life. Currently their government focuses on bringing artistic enlightenment to less culturally refined species, as well as enforcing peace in the galaxy in cooperation with Sol Gov and subsequently enjoys friendly relations with most known species.


One of the oldest species on the galactic arena, the Skrell have secured a very comfortable position both in terms of their economic output, as well as quality of life. Currently their government focuses on bringing enlightenment to less developed species, as well as enforcing peace in the galaxy, in cooperation with the Trans-Solar Federation.
Though many Skrell never leave the comforts of their homeworld or its colonies, commerce and the arts often necessitate Skrell emigrating to other worlds or working under the employ of foreign companies.
 
Technologically ahead of even the Humans, the Skrell homeworld proves to be one of the best places to live in the known galaxy. Despite this, some Skrell find life there boring and uneventful and choose to leave the planet in search of adventure.
 


'''Remember, crewmember, mutual respect and cooperation are the cornerstones of success and productivity!'''
'''Remember, crewmember, mutual respect and cooperation are the cornerstones of success and productivity!'''

Revision as of 04:56, 24 April 2017

The Skrell are a species of aquatic, soft-fleshed beings hailing from the tropical world of Jargon 4.

Mechanics Wrench.png

  • Skrell speak a unique language - Skrellian. Use this in game by typing say :k
  • Skrell can breathe underwater.

Skrell and YOU

Greetings, esteemed crewmember!

In an effort to encourage inter-species cooperation and workplace efficiency, NanoTrasen has compiled a series of helpful guides on the various species that you may be working with!

(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)

This particular guide refers to the species known as the Skrell

Skrellian Naming Schemes

Traditional Skrellian names typically consist of a long string of alternating vowels and consonants with the surname typically incorporated into the main body of the given name. This peculiar system of naming appears to have been borne out of ancient Skrellian orthodoxy, where oneness of family (and thereby the incorporation of a surname into a given name) was held as a key tenet of Skrellian society.

However, with the incorporation of foreign culture - particularly human culture - this custom has begun to fall out of favour with Skrellian families no longer native to Jargon 4 with many families christening themselves with new surnames.

Skrell Physiology

Skrell.png
A typical Skrell

The Skrell are a species of herbivorous bipeds who dwell in the oceans of Jargon 4. Average Skrellian height is approximately 175cm, with no distinct differences in height between males and females. Skrellian possess a translucent epidermis which allows some degree of lights to pass through their skin. This is believed to be an evolutionary adaptation to their typically low-light ocean environment, and fosters the production of various vitamins when their blood is exposed to trace amounts of UV light. Due to this translucency, most Skrell often appear to be varying shades of green or blue due to the coloration of their blood - though variations in skin pigmentation have been known to produce other visible colours.

Skrell possess two large black eyes suited for their underwater environment, allowing them to clearly see underwater without the usual blindness, lack of clarity, or distortion most races suffer from when submerged. Skrell possess Cephalopoic tendrils on their head that come in a wide range of shapes and lengths. Though these tendrils were likely advantageous to the ancient ancestors of Skrell, Skrell have long lost their ability to independently or consciously manipulate their tendrils.

Unsurprisingly, given their aquatic nature, the Skrellian respiratory system is capable of filtering oxygen out of inhaled water at a variety of pressures and concentrations, allowing them to remain submerged indefinitely. While Skrell have also evolved to have the capability for land-dwelling, most Skrell find such an existence uncomfortable or laborious and prefer aquatic environments.

The Qixcuom Language

The Skrellian language, known as Qixcuom, consists of a series of high pitched sounds which are mostly inaudible to non-Skrell. Due to these variations in intonation and pitch, often beyond the frequency most species are able to detect, Qixcuom has few non-native speakers as it can't be reproduced or understood without mechanical assistance.

Though there are a few notable dialects on the world of Jargon 4, Skrell by and large all practice a common language understood by almost all speakers on their world. Following the advent of the Human-Skrellian Alliance in 2385AD many Skrell have also began to practice Galactic Common; some families have even as far as to supplant the native language of Qixcuom with the far more broadly understood Galactic Common. Due to this linguistic shift, the Skrellian government issues documents and legislation in both Qixcuom and Galactic Common.

The Skrellian Homeworld

The Skrellian homeworld, known as Jargon 4, is notable for its humidity, long island chains, and lack of any continents. Though Skrell prefer to dwell underwater, much of the advanced industry on Jargon 4 is located above water due to the exorbitant costs and difficulties associated with underwater construction. Despite land being at a premium, Skrellian industry is known for its high levels of productivity. This factor, combined with their cordial trade relations with Humans, has lead the burgeoning economy of Jargon 4 to become one of the largest in the galaxies and subsequently a popular destination for intergalactic tourism.

Though Skrell native to Jargon 4 enjoy a variety of comforts, this productivity has not been without its costs. The citizenry of Jargon 4, having initially seen their borders expanded beyond the reach of their solar system with no alien contact, called for the dismantling of their naval forces. This act, though a noble cost-cutting measure, left themselves open to both political outliers and what would become a rapidly growing pirate population. It wasn't until first contact with Humans, and the subsequent establishment of the Human-Skrellian Alliance, that the Skrell were able to effectively rebuild their naval forces stamp out the issue of piracy, both on Jargon 4 and abroad.

A Brief History Skrellflag.png

Jargon4.png
Jargon 4

Skrellian history is rife with varying degrees of political and internal conflict. From the early wars between neighbouring enclaves of Skrell and the more recent issues of piracy, Skrell - despite their typically peaceful nature - are no strangers to political disagreements becoming violent. Though initially divided in their formative years, the population of Jargon 4 was finally brought under a unified banner in the year 1396AD after a long and particularly costly war known as The Conflict of the Adrat Sea; a battle which was waged over the limited surface land available.

Once this battle had been laid to rest the Skrellian entered an era that they documented as "Adrat's Peace". Lasting from early 1400AD up until the later years of 1800AD, the Skrell were left undisturbed by the large military conquests of their ancestors and set their sights on the stars. Though the damage from the the earlier conflict was immense, the Skrellian people were already well-industrialized and quickly set about to rebuilding their homeworld under the auspicious gaze of their new planetary government. By the year 1632AD, both the words of Jargon 3 and Jargon 5 had seen multiple missions, and eventually the establishment of permanent colonies upon their surface.

Bolstered by a space tourism boom and the discovery of FTL technologies, Skrell quickly explored the world beyond their immediate solar system and established several more colonies on the worlds bordering their system. After the proliferation of numerous border colonies with no sign or hint of alien life beyond their borders, Skrellian society turned their focus inward. Both emboldened and disheartened by the idea that they may be the only intelligent life in the galaxy, Skrellian arts and culture saw a revitalization that has lasting implications to the modern day.

This inward focus would lead to the eventual dismantling of the Skrellian navy in 2142 and the subsequent proliferation of piracy on Jargon 4 based out of the Skrellian rimworld colonies. It wouldn't be until the discovery of the Skrell by Sol-Gov in 2296AD, and the later establishment of the Human-Skrellian Alliance in 2385AD, that the Skrellian navy would once again be rebuilt and returned to full strength. First testing its strength by tackling the rampant rimworld piracy, before coming to the aid of the Sol-Gov fleet 2414 against a short-lived Kidan incursion on Human colonies. The HSA would later evolve to serve as peacekeepers throughout known space, seeking to prevent and deescalate conflicts between the various species inhabiting the galaxy.

Though the Skrellian naval fleet is dwarfed by the sheer size of the Human fleet, both species enjoy cordial diplomatic, military, and trade relations - a boon which has further bolstered the economic and artistic vibrancy of the Skrellian homeworld and its colonies.

Skrell Culture

Skrell traditionally live in large family groups that emulate band-like structures, with the oldest living parent taking charge of and organizing household affairs. Skrellian culture stresses the importance of their varied cultural practices and an appreciation for the arts - which play a central role in Skrellian education.

Still exuberant at the somewhat recent discovery of alien cultures, Skrellian society is one of the more receptive to exchange and interaction with alien species. Though Skrell freely allow immigration of foreign species to their homeworld, the vetting processes are often rigorous and the wait lists long due to Jargon 4 containing little arable land.

Spiritual pursuits are held highly in the Skrell society. While no specific religion practiced on Jargon 4, the belief in individual souls is common with many Skrell adamantly believing in a blissful afterlife that comes to those who are in touch with their inner selves. Skrell, who typically live in comfort, traditionally believe that material enrichment also plays an important role in reaching one's true self.

Likely due to the fact that Skrell are herbivores, Skrellian orthopraxy considers all life - no matter how small - to be important and have intrinsic value.

Present Day

One of the oldest species on the galactic arena, the Skrell have secured a comfortable position both in terms of their economic output, as well as quality of life. Currently their government focuses on bringing artistic enlightenment to less culturally refined species, as well as enforcing peace in the galaxy in cooperation with Sol Gov and subsequently enjoys friendly relations with most known species.

Though many Skrell never leave the comforts of their homeworld or its colonies, commerce and the arts often necessitate Skrell emigrating to other worlds or working under the employ of foreign companies.

Remember, crewmember, mutual respect and cooperation are the cornerstones of success and productivity!


Species on Paradise Station