Difference between revisions of "Firearms"
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| colspan='2' style= width:20%; | A practice variant of the traditional laser gun. Fires harmless beams of light. Available in the [[Firing Range]] | | colspan='2' style= width:20%; | A practice variant of the traditional laser gun. Fires harmless beams of light. Available in the [[Firing Range]] | ||
| style= width:10%; | {{anchor|DL-88 Energy Revolver}} '''DL-88 Energy Revolver''' <br>[[File:DL-88_Energy_Revolver.gif]] <br>'''Variable''' | | style= width:10%; | {{anchor|DL-88 Energy Revolver}} '''DL-88 Energy Revolver''' <br>[[File:DL-88_Energy_Revolver.gif]] <br>'''Variable''' | ||
| colspan='2' style= width:20%; | A "modern" take on the classic projectile revolver. Issued to the [[Detective]] and comes with a {{Tooltip|'''Regular'''|'''The regular mode lasers do 5 burn, 25 stamina, and 5 seconds of eyeblur.'''}}, {{Tooltip|'''Overcharged'''|'''The overcharged mode does 45 burn, 15 stamina, 10 eyeblur. In order to overcharge the revolver, it requires modifying the gun with a multitool for 10 seconds, energy costs are double and there is a chance (which becomes more likely the less charge you have left) of the overloaded gun detonating in your hand, dealing 60 burn to your hand, dropping the gun, and giving you eyeblur for 10 seconds.'''}}, and {{Tooltip|'''Tracker Mode'''|'''The tracking mode, upon being hit by the tracker projectile, this the gun begins tracking the target through a linked pinpointer.'''}}. When the gun is in overcharged mode, no other firing mode can be selected until it is un-modified. | | colspan='2' style= width:20%; | A "modern" take on the classic projectile revolver. Issued to the [[Detective]] and comes with a {{Tooltip|'''Regular'''|'''The regular mode lasers do 5 burn, 25 stamina, and 5 seconds of eyeblur.'''}}, {{Tooltip|'''Overcharged'''|'''The overcharged mode does 45 burn, 15 stamina, 10 eyeblur. In order to overcharge the revolver, it requires modifying the gun with a multitool for 10 seconds, energy costs are double and there is a chance (which becomes more likely the less charge you have left) of the overloaded gun detonating in your hand, dealing 60 burn to your hand, dropping the gun, and giving you eyeblur for 10 seconds.'''}}, and {{Tooltip|'''Tracker Mode'''|'''The tracking mode, upon being hit by the tracker projectile, this the gun begins tracking the target through a linked pinpointer. The tracking ability only lasts for 1 minute'''}}. When the gun is in overcharged mode, no other firing mode can be selected until it is un-modified. | ||
|- style="text-align:center; style= width:12%;" | |- style="text-align:center; style= width:12%;" | ||
| {{anchor|Energy Gun}} '''Energy Gun''' <br>[[File:Energy_Gun.gif]] <br>'''Deals 30 Stamina/20 Burn damage''' | | {{anchor|Energy Gun}} '''Energy Gun''' <br>[[File:Energy_Gun.gif]] <br>'''Deals 30 Stamina/20 Burn damage''' |
Revision as of 05:52, 14 December 2023
Energy Weapons
Weapons in this catagory usually deal Stamina, Stun, Ion, or Burn damage and require a weapon recharger to recharge.
Standard Nanotrasen Energy Based Weapons | ||||||||||
Disabler Deals 30 Stamina damage |
A disabler capable of shooting long-ranged disabler bolts that deal stamina damage. Available in the Secure Armory or in Supply Crates | Practice Laser Gun N/A |
A practice variant of the traditional laser gun. Fires harmless beams of light. Available in the Firing Range | DL-88 Energy Revolver Variable |
A "modern" take on the classic projectile revolver. Issued to the Detective and comes with a Regular , The regular mode lasers do 5 burn, 25 stamina, and 5 seconds of eyeblur. Overcharged , and The overcharged mode does 45 burn, 15 stamina, 10 eyeblur. In order to overcharge the revolver, it requires modifying the gun with a multitool for 10 seconds, energy costs are double and there is a chance (which becomes more likely the less charge you have left) of the overloaded gun detonating in your hand, dealing 60 burn to your hand, dropping the gun, and giving you eyeblur for 10 seconds. Tracker Mode . When the gun is in overcharged mode, no other firing mode can be selected until it is un-modified.
The tracking mode, upon being hit by the tracker projectile, this the gun begins tracking the target through a linked pinpointer. The tracking ability only lasts for 1 minute | |||||
Energy Gun Deals 30 Stamina/20 Burn damage |
An energy gun capable of toggling between lethal and disabler fire. Available in the Secure Armory or in Supply Crates | Laser Gun Deals 20 Burn damage |
An energy gun with the only firing setting you need in an emergency - kill. Available in the Secure Armory or in Supply Crates | Miniature Laser Gun Deals 30 Stamina/20 Burn damage |
A light version of the Energy gun with a smaller capacity. Available in Supply Crates, the HoP carries one on their person | |||||
Advanced Energy Gun Deals 30 Stamina/20 Burn damage |
A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between disablers and lethals. Only available through the Protolathe | X-01 MultiPhase Energy Gun Deals 30 Stamina/20 Burn/Weak Ion damage |
This is a recreated version of the aging Antique Laser Gun used by the Head of Security. Unlike its original version, this version has three firing modes (disable, ion, kill) at the cost of its ability to recharge passively | Antique Laser Gun Deals 20 Burn damage |
A self-recharging laser pistol to be used only in extreme emergencies. The Captain's is in an ID locked case which triggers an alarm when broken | |||||
Advanced Energy Revolver Deals 30 Stamina/20 Burn damage |
An advanced energy revolver with the capacity to shoot both disablers and lasers. A staple of the Blueshield | PDW-9 Energy Pistol Deals 30 Stamina/20 Burn damage |
A military grade sidearm, used by many militia forces throughout the local sector. Generally carried by ERT members | IK-30 Deals 20 Burn damage |
A 20 round semi-automatic laser rifle. Available for order from cargo. Fires a single projectile at a time. Takes Laser Magazines | |||||
IK-60 Deals 20 Burn damage |
A 20 round semi-automatic laser carbine. Generally only ever available to ERTs. Can fire in either 1 or 2 shot bursts. Takes Laser Magazines | Immolator Laser Gun | Deals 20 Burn damage |
A modified laser gun, shooting highly concentrated beams with higher intensity that ignites the target, for the cost of draining more power per shot. Available in the Protolathe | Multi Lens Immolator Cannon Deals 45 Burn/48 Burn damage |
A large laser cannon, similar to the Immolator Laser, with toggleable firemodes. It is frequently used by military-like forces through Nanotrasen. Found in Gamma Armory and Security Gamma ERT | |||||
Xray Laser Gun Deals 15 Burn damage |
A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. Available in the Protolathe | Accelerator Laser Cannon Variable |
An advanced laser cannon that does more damage the farther away the target is. Will do 6 burn at point blank and 7 additional burn every tiles the laser travels. Available in the Protolathe | Temperature Gun Variable |
A gun capable of shooting targets with beams of varying temperatures. The coldest beam will significantly slow down a carbon mob. Emagging the gun removes the heat cap, making it more deadly. Available in the Protolathe | |||||
Plasma Pistol Variable |
A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot. Available in the Protolathe
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LWAP Laser Sniper Variable |
A highly advanced laser sniper that does more damage the farther away the target is, but fires slowly. Comes with a super advanced scope, which can highlight threats through walls. Available in the Protolathe | Arc Revolver Deals 10 Burn Damage |
When fired, puts an arc emitter in the thing that is hit. This arc emitter will link with other arc emitters from the same gun, to arc between them. Available in the Protolathe | |||||
Ion Rifle Deals Strong Ion damage |
A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components. Found in secure Armory or in Supply Crates | Ion Carbine Deals Strong Ion damage |
A shorter version of the Ion Rifle, the Ion Carbine is nearly identical, but can be stored in backpacks. Produced in the Protolathe and is in the Gamma Armory |
Special Nanotrasen Energy Based Weapons | ||||||||
Pulse Rifle Deals Stun/20 Burn/50 Burn damage |
Standard loadout for Death Squad members. Has three modes: Stun, kill, DESTROY | Pulse Carbine Deals Stun/20 Burn/50 Burn damage |
Like the pulse rifle but it has a max of 25 shots. Admin Spawn Only | Pulse Pistol Deals Stun/20 Burn/50 Burn damage |
Standard loadout for NNOs. Has a max of 10 shots.A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. Admin Spawn Only | |||
M1911-P Deals Stun/20 Burn/50 Burn damage |
Standard loadout for SOOs. A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. Admin Spawn Only | Deals 50 Burn damage |
There is only one setting and that is DESTROY. Admin Spawn Only | Pulse ANNIHILATOR Deals 250 Burn damage |
For when the situation calls for a little more than a pulse destroyer. Admin Spawn Only |
Other Energy Based Weapons | ||||||||
Retro Energy Gun Deals 20 Burn damage |
An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws. Slightly worse than the average laser gun, can be found in space and space ruins | Prototype Energy Gun Deals Stun/20 Burn damage |
NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command | Hybrid Turret Gun Deals Stun/20 Burn damage |
A two-handed turret gun pulled from a stationary turret. Found in the AI Satellite's turret | |||
Mind Flayer Deals 20 Brain damage |
A prototype weapon recovered from the ruins of Research-Station Epsilon. Admin Spawn Only | Plasma Cutter Deals 5 Burn damage |
Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the Protolathe | Advanced Plasma Cutter Deals 7 Burn damage |
Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the Protolathe | |||
Biological demolecularisor Deals 20 Clone damage |
A gun that discharges high amounts of controlled radiation to slowly break a target into component elements. Available in the Protolathe | Alien Pistol Deals 20 Clone damage |
A complicated gun that fires bursts of high-intensity radiation. Only usable by Abductors | Mounted Emitter Deals 30 Burn damage |
An emitter removed from its base, and attached to a laser cannon frame. Only obtainable through Traitor AI's Engineering cyborg upgrades |
Ballistic Weapons
Weapons in this catagory usually deal Stamina, Brute, or Toxin, and require ammunition to fire.
Handguns | ||||||||
.357 revolver
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A .357 revolver, generally used by the syndicate. Holds up to 7 rounds. Only available to the Syndicate. | Nagant Revolver
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An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo. Holds up to 7 rounds. Admin Spawn Only | Unica 6 auto-revolver
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A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo. Standard loadout for Death Squad members. Holds up to 7 rounds. | |||
Golden revolver
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This ain't no game, ain't never been no show, And I'll gladly gun down the oldest lady you know. Uses .357 ammo. Admin Spawn Only | Skechkin
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The widely used Syndicate sidearm. Uses 10mm ammo. Can be found in Maintainence. | Stechkin APS Pistol
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The original russian version of a widely used Syndicate sidearm. Uses 10mm ammo. Has a three-burst mode option. Admin Spawn Only | |||
Enforcer
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A pistol of modern design. Uses 10mm ammo and holds 8 rounds. Gamma ERT Commander and Traders Only. | Desert Eagle
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A robust .50 AE handgun. Comes in Silver, Gold, and Camo skins! Admin Spawn Only | Overgrown Revolver
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An overgrown revolver. Only obtainable via Gatfruit. It looks angry. | |||
M1911
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A classic .45 handgun with a small magazine capacity. Admin Spawn Only | Cap Gun
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A toy revolver that closely mimics the classic .357 Revolver. | Gyrojet Pistol
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A revolver with the capability to shoot explosive rockets from its barrel. Admin Spawn Only |
Automatic Rifles | |||||
C-20r Submachine Gun
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A two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp. Available to Nuclear Agents. | Nanotrasen Saber SMG
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A rejected prototype three-round burst 9mm submachine gun, designated 'SABR'. Surplus of this model are bouncing around armories of Nanotrasen Space Stations. Has a threaded barrel for suppressors. Found in gamma Armory, and can be obtained from Sol Traders. | ||
Thompson SMG
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A genuine 'Chicago Typewriter'. Has a single-burst and four-burst mode. Admin Spawn Only | Type U3' Uzi
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A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds. Admin Spawn Only | ||
M-90gl Carbine
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A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off. Available to Nuclear Agents. | ARG
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A robust assault rifle used by Trans-Solar Federation forces. Has an ARG magazine (5.56mm) with a 30 bullet capacity. Admin Spawn Only | ||
L6 SAW
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A fully-loaded belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil. Available to Nuclear Agents. | AK-814 assault rifle
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A modern AK assault rifle favored by elite Soviet soldiers. |
Semi-Automatic Rifles | |||||
WT-550 Auto Rifle
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A dated personal defence rifle which feeds from 20-round 4.6x30mm toploader magazines. Can only fire in semi-automatic and has a relatively slow rate of fire. Comes loaded with standard 4.6x30mm rounds by default. Available in Supply Crates. | Mosin Nagant
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A bolt action rifle used 700 years ago. | ||
Sniper Rifle
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A long range rifle designed to shoot powerful shots. |
Shotguns | ||
Improvised Shotgun
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An improvised shotgun capable of holding one round. Can be loaded with various types of ammunition but is loaded with an improvised shotgun shell by default. Requires manually unloading spent shell after shooting. Using a circular saw will shorten the gun and allow it to fit in bags. Can be crafted. | |
Double-barrel Shotgun
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A shotgun capable of chambering two rounds. Can be loaded with various types of ammunition but is loaded with beanbag shells by default. Can shoot the rounds consecutively; requires manually unloading spent shells. Can be shortened with a circular saw. Available to the bartender. | |
Riot Shotgun
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A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags. Available in Secure Armory or in Supply Crates | |
Combat Shotgun
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A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with beanbag shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots. Available in Secure Armory or in Supply Crates. | |
Bulldog Shotgun
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A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs. Available to Nuclear Agents and sold by Sol Traders. | |
Cycler Shotgun
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A shotgun with two tubes to rapidly swap ammo types. sold by Sol Traders. |
Explosive Weapons | |||||||||
Grenade Launcher
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A break-operated grenade launcher. Holds one grenade at a time. Admin Spawn Only | Multi Grenade Launcher
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A revolving 6-shot grenade launcher. Available to Nuclear Agents. | Rocket Launcher
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Does what it says on the package, single-loader rocket launcher. |
Miscellaneous Weapons
Weapons in this catagory do not solidly fit in either Ballistic or Energy catagories in of themself and are all lumped into their own catagories.
Bluespace Weaponry | ||||
BSG
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The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. Producible in the Protolathe
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Instakill Rifle
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For when one needs to ensure instantaneous and permanent death. Admin Spawn Only |
Chemical Weaponry | ||||||||
Syringe Gun |
Normal sized, can hold syringes, single shot. One can be found in the CMO's locker. | Dart Pistol |
The syringe gun but small sized, can be found in maintenance tunnels or bought by Traitor for 20 telecrystals. | Rapid Syringe Gun |
Available from the Traitor uplink for 40 telecrystals, holds up to 14 syringes and 300 units of chemicals. Alt-click the weapon to select how many units of chemicals should be injected per syringe - 5u, 10u, or 15u. Chemicals can be loaded from a beaker, while syringes either manually one by one, or speedloaded by hitting the gun with a container holding a number of them. Syringes fired from the Rapid Syringe Gun can pierce any armor. |
Ammunition
Ballistic Ammunition | |||||
.357 Used as ammunition for .357 Revolvers. Printed at an Autolathe Incredibly hard hitting rounds favored by less than subtle syndicate agents. Generally not utilized by Nanotrasen personnel
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.38 Used as ammunition for .38 Revolvers. Printed at an Autolathe Ammunition previously used by .38 Mars Revolvers issued to Detectives now out of circulation due to legal disputes.
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.50
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7.62
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10mm Used as ammunition for Skechkins. Printed at an Autolathe
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9mm Used as ammunition for fast firing guns. Printed at an Autolathe
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4.6x30mm Used as ammunition for WT-550 Auto Rifles. Printed at an Protolathe
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.45
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50AE
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7.62x38mmR
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.75
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5.56mm
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5.45x39mm
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556x45mm
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Miscellanious Ammunition | |||||
Magspear
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Makeshift Bolt
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Arrow
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Foam Dart Used as ammunition for Donksoft Guns. Printed at an Autolathe
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Riot Foam Dart Used as ammunition for Donksoft Guns. Printed at an Autolathe
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Sniper Foam Dart
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Riot Sniper Foam Dart Used as ammunition for Donksoft Sniper Rifles. Printed at an Autolathe
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40mm HE shell
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Rocket Shell
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Syringe
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Laser Ammunition | ||
Experimental Laser Casing Used as amunition for IK rifles. Printed at a Protolathe
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Shotgun Shells | ||
Beanbag Shell Used as amunition for Shotguns. Printed at an Autolathe
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Buckshot Shell Used as amunition for Shotguns. Fire 6 pellets when shot. Only attainable through nuclear agents uplink or Gamma Armory Autolathe
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Rubber Shell Used as amunition for Shotguns. Fires 6 pellets when shot. Printed at an Autolathe
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Tranq Shell Used as amunition for Shotguns. Shoots 15u of haloperidol. Dart shells can be printed at a hacked Autolathe and can hold up to 30u
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Frag-12 Shells Used as amunition for Shotguns. High-explosive shells that detonate upon impacting a target, Delimbing, and stunning.
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Incendiary Shell Used as amunition for Shotguns. Slugs leave trails of fire and ignites targets. Printed at an Autolathe
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Meteorshot Shell Used as amunition for Shotguns. A shotgun shell rigged with CMC technology. Launches a massive slug when fired
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Pulse Slug Shell Used as amunition for Shotguns. A delicate device which can be loaded into a shotgun. Fires a powerful energy blast.
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Dragonsbreath Shell Used as amunition for Shotguns. A shotgun shell which fires a spread of incendiary pellets. It ignites everything on its way. The scatter version of an incendiary slug
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Ion Scatter Shell Used as amunition for Shotguns. An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. As the name suggests, it's a scatter shot
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Improvised Shotgun Shell Used as amunition for Shotguns. An extremely weak shotgun shell with multiple small pellets made out of metal shards. Still very powerful at close range, Useful for traitor bartenders
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Overloaded Improvised Shell
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Laser Slug Shell
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Taser Slug
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Confetti Shot
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