User:Imnotthesharpest: Difference between revisions
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<tabs container="width:80%;"><tab name="AI Modules" inline> | <tabs container="width:80%;"><tab name="AI Modules" inline> | ||
</tab><tab name="Computer Boards" inline> | |||
</tab><tab name="Engineering Machinery" inline> | |||
</tab><tab name="Exosuit Modules" inline> | |||
</tab><tab name="Hydroponics Machinery" inline> | |||
</tab><tab name="Misc Machinery" inline> | |||
</tab><tab name="Research Machinery" inline> | |||
</tab><tab name="Subspace Telecomms" inline> | |||
</tab><tab name="Teleportation Machinery" inline> | |||
</tab></tabs> | |||
<tabs container="width:80%;"><tab name="Option 1.A" inline> | |||
TODO: Make the Levels and Materials Wrap | |||
{| style="width:100%;" | |||
| width=33% | | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="70%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels''' | |||
| style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | {| style="width:100%;" | ||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;" | '''Description''' | |||
|- | |- | ||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|} | |||
| width=33% | | | width=33% | | ||
{| class="wikitable" | {| class="wikitable" style="width:100%;" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| width=30% style="background:#D4B8EE;text-align:center;" | ''' | | width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | ||
| width="70%" | | | width="70%" | | ||
{| style="width:100%;" | {| style="width:100%;" | ||
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| style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials''' | | style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials''' | ||
|- | |- | ||
|5 | | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | ||
| {{materials| | | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | ||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;" | '''Description''' | |||
|- | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|} | |||
| width=33% | | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="70%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels''' | |||
| style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;" | '''Description''' | |||
|- | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|} | |||
|} | |||
</tab><tab name="Option 1.B" inline> | |||
TODO: Make the Levels and Materials Wrap | |||
{| style="width:100%;" | |||
| width=50% | | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="80%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels''' | |||
| style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;" | '''Description''' | |||
|- | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|} | |||
| width=50% | | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="80%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels''' | |||
| style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
|} | |} | ||
|- | |- | ||
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| style="background:#64487F;color:white;text-align:center;" | '''Description''' | | style="background:#64487F;color:white;text-align:center;" | '''Description''' | ||
|- | |- | ||
| | | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | ||
|} | |||
|} | |||
|} | |||
</tab><tab name="Option 1.C" inline> | |||
TODO: Make the Levels and Materials Wrap | |||
{| style="width:100%;" | |||
| | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="10%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="90%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:35%;" | '''Levels''' | |||
| style="background:#64487F;color:white;text-align:center;width:65%;" | '''Materials''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;" | '''Description''' | |||
|- | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|} | |||
|} | |||
</tab><tab name="Option 2.A" inline> | |||
TODO: Make the Levels and Materials Wrap | |||
{| style="width:100%;" | |||
|- | |||
| width=33% | | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="70%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:35%;" | '''Materials''' | |||
| style="background:#64487F;color:white;text-align:center;width:65%;" | '''Description''' | |||
|- | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;" | '''Levels''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
|} | |||
|} | |||
| width=33% | | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="70%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:35%;" | '''Materials''' | |||
| style="background:#64487F;color:white;text-align:center;width:65%;" | '''Description''' | |||
|- | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;" | '''Levels''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
|} | |} | ||
|} | |} | ||
| width=33% | | | width=33% | | ||
{| class="wikitable" | {| class="wikitable" style="width:100%;" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| width=30% style="background:#D4B8EE;text-align:center;" | ''' | | width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | ||
| width="70%" | | | width="70%" | | ||
{| style="width:100%;" | {| style="width:100%;" | ||
Line 167: | Line 345: | ||
| style="background:#64487F;color:white;text-align:center;width:65%;" | '''Description''' | | style="background:#64487F;color:white;text-align:center;width:65%;" | '''Description''' | ||
|- | |- | ||
| {{materials| | | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | ||
| | | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | ||
|} | |} | ||
|- | |- | ||
Line 176: | Line 354: | ||
| style="background:#64487F;color:white;text-align:center;" | '''Levels''' | | style="background:#64487F;color:white;text-align:center;" | '''Levels''' | ||
|- | |- | ||
| 5 | | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | ||
|} | |||
|} | |} | ||
|} | |} | ||
</tab><tab name="Option 3.A" inline> | |||
TODO: Make the Levels and Materials Wrap | |||
{| style="width:100%;" | |||
|- | |||
| width=33% | | | width=33% | | ||
{| class="wikitable" | {| class="wikitable" style="width:100%;" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| width=30% style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | | width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | ||
| width="70%" | | | width="70%" | | ||
{| style="width:100%;" | {| style="width:100%;" | ||
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| style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | | style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | ||
|- | |- | ||
| 7 Bluespace 5 Materials<br>7 Engineering<br>6 Plasma | | 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | ||
| {{materials| | | {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | ||
|} | |||
|} | |||
| width=33% | | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="70%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center; | '''Description''' | |||
|- | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | |||
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
|} | |||
|} | |||
| width=33% | | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="30%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="70%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center; | '''Description''' | |||
|- | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | |||
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
|} | |||
|} | |||
|} | |||
</tab><tab name="Option 3.B" inline> | |||
TODO: Make the Levels and Materials Wrap | |||
{| style="width:100%;" | |||
|- | |||
| width=50% | | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="80%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center; | '''Description''' | |||
|- | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | |||
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
|} | |||
|} | |||
| width=50% | | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="80%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center; | '''Description''' | |||
|- | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | |||
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
|} | |||
|} | |||
|} | |||
</tab><tab name="Option 3.C" inline> | |||
TODO: Make the Levels and Materials Wrap | |||
{| style="width:100%;" | |||
| | |||
{| class="wikitable" style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| width="10%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]] | |||
| width="90%" | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center; | '''Description''' | |||
|- | |||
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |||
|} | |||
|- | |||
| colspan='2' | | |||
{| style="width:100%;" | |||
|- style="vertical-align:top;" | |||
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels''' | |||
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials''' | |||
|- | |||
| 7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma | |||
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}} | |||
|} | |} | ||
|} | |} | ||
|} | |} | ||
</tab></tabs> | </tab></tabs> | ||
Revision as of 10:46, 27 May 2024
HELLO WORLD!
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The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag
Edit from a random vox: This flag is indeed funni
I am the collector of all three bluespace crystals
Wiki Pages I edited
The header says it all
I have totally redone six pages:
- Guide to Robotics
- Guide to Surgery
- Firearms
- Guide to Medical
- MODsuits
- Guide to Advanced Construction
Pages I probably plan on working on:
Currently editing this page:
My checklist for Research Items | ||||||||||||||||||||||
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Departmental Head
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Circuit Imprinter
![](/wiki/images/9/9d/Circuit_imprinter.png)
TODO: Make the Levels and Materials Wrap
TODO: Make the Levels and Materials Wrap
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TODO: Make the Levels and Materials Wrap
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TODO: Make the Levels and Materials Wrap
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TODO: Make the Levels and Materials Wrap
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TODO: Make the Levels and Materials Wrap
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TODO: Make the Levels and Materials Wrap
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Protolathe
![](/wiki/images/d/d2/Protolathe.png)
A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
![]() |
Tracking Beacon | A bluespace tracking beacon. Teleporters can lock on to activated beacons. | 1 Bluespace |
![]() ![]() |
![]() |
Artificial Bluespace Crystal | A small blue crystal, crushing it in your hand will randomly teleport you a short distance. | 3 Bluespace 6 Materials 4 Plasma |
![]() ![]() |
![]() |
Bag of Holding | A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | 7 Bluespace 5 Materials 7 Engineering 6 Plasma |
![]() ![]() ![]() ![]() |
![]() |
Belt of Holding | An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. | 7 Bluespace 5 Materials 6 Engineering 6 Plasma |
![]() ![]() ![]() |
![]() |
GPS Device | A device that can track its position at all times. Can be used to track other GPS signals. | 2 Materials 2 Bluespace |
![]() ![]() |
![]() |
Mining Satchel of Holding | A mining satchel that can hold an infinite amount of ores. | 4 Bluespace 3 Materials 4 Engineering |
![]() ![]() |
![]() |
Bluespace Conveyor Belt Placer | This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. | 3 Bluespace 1 Materials 3 Engineering |
![]() ![]() ![]() |
![]() |
Telepad Beacon | Use to warp in a cargo telepad. | 5 Data Theory 4 Bluespace 4 Engineering 4 Plasma |
![]() ![]() ![]() |
![]() |
Bluespace Rapid Pipe Dispenser (BRPD) | Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! | 3 Bluespace 6 Toxins |
![]() ![]() ![]() |
![]() |
Bluespace Shot Glass | A shot glass that holds up to 50 units. | 5 Bluespace 3 Materials 4 Plasma |
![]() ![]() |
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
![]() |
Advanced Mop | An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. | 4 Materials 3 Engineering |
![]() ![]() |
![]() |
Trash Bag of Holding | The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. | 5 Materials 4 Engineering 3 Plasma 4 Bluespace |
![]() ![]() ![]() |
![]() |
Janitorial Holographic Sign Projector | A holograpic projector used to project janitor warning signs. | 3 Data Theory |
![]() ![]() |
![]() |
Light Replacer | A device to automatically replace lights. Refill with working lightbulbs or broken glass. | 3 EM Spectrum 4 Engineering |
![]() ![]() ![]() |
![]() |
Bluespace Light Replacer | A device to automatically replace lights from a distance. Refill with working light bulbs. | 7 Bluespace 5 Materials 6 Engineering 6 Plasma |
![]() ![]() ![]() ![]() |
![]() |
Alien Mop | An advanced mop obtained through Abductor technology. | 5 Materials 5 Engineering 3 Alientech |
![]() ![]() ![]() ![]() ![]() |
![]() |
Alien Light Replacer | An advanced light replacer obtained through Abductor technology. | 7 Bluespace 5 Materials 5 Engineering 3 Alientech |
![]() ![]() ![]() ![]() ![]() |
![]() |
Alien Flyswatter | An advanced flyswatter obtained through Abductor technology. | 5 Combat 1 Alientech |
![]() ![]() ![]() ![]() ![]() |
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
![]() |
Kinetic Accelerator Rapid Repeater Mod | Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | 2 Materials 4 EM Spectrum 2 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Kinetic Accelerator Resonator Blast Mod | Causes kinetic accelerator shots to leave and detonate resonator blasts. | 2 Materials 4 EM Spectrum 2 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Mining Drill | Yours is the drill that will pierce through the rock walls. | 2 Materials 2 Power Storage 3 Engineering |
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Diamond Mining Drill | Yours is the drill that will pierce the heavens! | 6 Materials 5 Power Storage 5 Engineering |
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Plasma Cutter | You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock. | 3 Materials 3 Plasma 2 EM Spectrum |
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Advanced Plasma Cutter | You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock. | 4 Materials 2 Engineering 4 Plasma 3 Combat 3 EM Spectrum |
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Sonic Jackhammer | Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be. | 7 Materials 5 Power Storage 6 Engineering 5 EM Spectrum |
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Upgraded Resonator | An upgraded version of the resonator that can produce more fields at once. | 4 Materials 3 Engineering 3 Power Storage 3 EM Spectrum |
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Kinetic Accelerator Trigger Guard Mod | Allows creatures normally incapable of firing guns to operate the weapon when installed. | 5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum |
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Kinetic Accelerator Damage Mod | Increases the damage of kinetic accelerator when installed. | 5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum |
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Kinetic Accelerator Cooldown Mod | Decreases the cooldown of a kinetic accelerator when installed. | 5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum |
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Kinetic Accelerator Range Mod | Increases the range of a kinetic accelerator when installed. | 5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum |
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Kinetic Accelerator Mining AoE Mod | Causes the kinetic accelerator to destroy rocks in an AoE around your target. | 7 Materials 5 Engineering 5 Power Storage 4 Combat 5 EM Spectrum |
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Experimental Mining Charge | An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. | 7 Materials 5 Engineering 5 Power Storage 4 Combat 5 EM Spectrum |
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Lava-Resistant Iron Rods | Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. | 7 Materials 5 Engineering |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Basic Power Cell | A basic power cell that holds 1000 units of energy | 1 Power Storage |
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High-Capacity Power Cell | An improved power cell that holds 10000 units of energy | 2 Power Storage |
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Super-Capacity Power Cell | An advanced power cell that holds 20000 units of energy | 3 Power Storage 2 Materials |
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Hyper-Capacity Power Cell | An extremely advanced power cell that holds 30000 units of energy | 5 Power Storage 4 Materials |
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Bluespace Power cell | A near-magical powercell that holds 40000 units of energy | 5 Materials 5 Engineering 6 Power Storage 5 Bluespace |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) | A 20 round armour piercing ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
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WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) | A 20 round incendiary ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
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WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) | A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
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WT-550 Auto Gun Ammo Box (4.6x30mm) | A 20 round ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
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WT-550 Auto Gun Magazine (4.6x30mm) | A 20 round magazine for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
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Laser Rifle Projector Magazine | A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine | 4 Power Storage 4 Combat |
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Advanced Energy Gun Parts Kit | A Parts kit that can be used on an Energy Gun to create an Advanced Energy Gun. | 5 Combat 5 EM Spectrum 5 Power Storage |
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Decloner Parts Kit | A Parts kit that can be used with 40u mutagen on a Energy Gun to create a Decloner. | 5 Combat 5 Materials 6 Biotech 7 Plasma |
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Floral Somatoray | A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. | 2 Materials 4 Biotech |
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Ion Carbine Parts Kit | A Parts kit that can be used on an Energy Gun to create an Ion Carbine. | 5 Combat 4 EM Spectrum |
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Bluespace Wormhole Projector | Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. | 5 Engineering 6 Plasma 7 Bluespace 5 Combat |
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Large Grenade | A grenade that affects a larger area and uses larger containers. | 3 Combat 3 Engineering |
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Pyro Grenade | A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. | 4 Engineering 4 Combat |
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Cryo Grenade | A custom made cryogenic grenade. It rapidly cools its contents upon detonation. | 3 Materials 3 Combat |
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Advanced Release Grenade | A custom made advanced release grenade. It can be detonated more than once. | 4 Engineering 3 Combat |
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Dropwall Shield Generator | A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. | 5 Combat 5 Materials 5 Engineering 5 EM Spectrum |
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Telescopic Riot Shield | An advanced riot shield made of lightweight materials that collapses for easy storage. | 4 Combat 3 Materials 4 Engineering |
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Accelerator Laser Cannon Parts Kit | A parts kit that can be used on an Laser Gun to create a Accelerator Laser Cannon. | 5 Combat 5 EM Spectrum 3 Power Storage |
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LWAP Laser Sniper Parts Kit | A parts kit that can be used on an Laser Gun to create a Laser Sniper. | 7 Combat 7 EM Spectrum 5 Power Storage |
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Plasma Pistol Parts Kit | A parts kit that can be used on an Laser Gun to create a Plasma Pistol. | 5 Combat 5 Plasma 5 Power Storage 5 EM Spectrum |
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SPRK-12 Pistol Parts Kit | A parts kit that can be used on an Laser Gun to create a SPRK-12 Pistol. | 5 Combat 5 Plasma 5 Power Storage 5 EM Spectrum |
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Arc Revolver Parts Kit | A parts kit that can be used on an Laser Gun to create a Arc Revolver. | 7 Combat 6 Materials 6 Power Storage |
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Temperature Gun Parts Kit | A parts kit that can be used on a Energy Gun to create a Temperature Gun. | 4 Combat 4 Materials 3 Power Storage 2 EM Spectrum |
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Unloaded Technological Shotshell | A high-tech shotgun shell which can be loaded with materials to produce unique effects. | 3 Combat 3 Materials 4 Power Storage 3 EM Spectrum |
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Xray Laser Gun Parts Kit | A parts kit that can be used on an Laser Gun to create a Xray Laser Gun. | 4 Power Storage 5 Biotech 7 Combat 5 EM Spectrum |
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Immolator Laser Gun Parts Kit | A parts kit that can be used on an Laser Gun to create a Immolator Laser Gun. | 5 Power Storage 5 Combat 5 EM Spectrum |
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Reactive Armor Shell | An experimental suit of armour, awaiting installation of an anomaly core. | 7 Materials 5 Engineering 6 Combat |
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B.S.G | The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. | 7 Combat 7 Materials 7 EM Spectrum 7 Power Storage 7 Bluespace |
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Energy Crossbow Parts Kit | A parts kit that can be used with 15u radium on an Laser gun to create a Energy Crossbow. | 5 Combat 5 EM Spectrum 3 Engineering 5 Illegal |
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Universal Suppressor | A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. | 6 Combat 5 Engineering 3 Illegal |
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Vortex Arm Implant Shell | An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. | 7 Combat 6 EM Spectrum 6 Engineering 7 Biotech |
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Strong-Arm Empowered Musculature Implant | An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. | 7 Combat 7 Biotech 4 Illegal |
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U-ION Silencer Parts Kit | Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. | 7 Combat 6 EM Spectrum 3 Illegal |
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Fusion Gauntlets | A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. | 7 Combat 7 Materials 7 Engineering 7 Plasma |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Gravitational Boots | Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. | 7 Materials 7 EM Spectrum 7 Engineering |
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Experimental Welding Tool | An experimental welder, it automatically generates additional fuel and is less damaging to the eyes. | 4 Materials 5 Engineering 4 Plasma 3 Bluespace |
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Health Scanner HUD | A heads-up display that scans the humans in view and provides accurate data about their health status. | 2 Biotech 3 EM Spectrum |
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Magnetic Boots | Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. | 4 Materials 4 EM Spectrum 5 Engineering |
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Night Vision Goggles | Goggles that let you see through darkness unhindered. | 5 EM Spectrum 5 Engineering 4 Plasma 4 Materials |
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Security HUD | A heads-up display that scans the humans in view and provides accurate data about their ID status. | 3 EM Spectrum 2 Combat |
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Skills HUD | A heads-up display capable of showing the employment history records of NT crew members. | 2 Combat 3 EM Spectrum |
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Optical Meson Scanners | Used for seeing walls, floors, and stuff through anything. | 2 Plasma 2 EM Spectrum 2 Engineering |
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Night Vision Optical Meson Scanners | Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display. | 5 Plasma 5 EM Spectrum 6 Engineering |
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Engineering Scanner Goggles | Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation. | 4 Materials 4 Engineering 3 Plasma 3 EM Spectrum |
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Optical T-Ray Scanners | Used by engineering staff to see underfloor objects such as cables and pipes. | 3 Materials 2 Engineering 2 EM Spectrum |
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Air Horn | Damn son, where'd you find this? | 4 Materials 4 Engineering |
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Breath mask | A close-fitting mask that can be connected to an air supply. | 3 Toxins |
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Welding Gas Mask | A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. | 2 Materials 3 Engineering 3 Toxins |
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Portable Seed Extractor | For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant. | 2 Engineering 3 Biotech |
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Science Goggles | A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents. | 2 EM Spectrum |
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Diagnostic HUD | A heads-up display capable of analyzing the integrity and status of robotics and exosuits. | 2 Engineering 3 EM Spectrum |
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Hydroponic HUD | A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil. | 3 Biotech 3 EM Spectrum |
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Hand Drill | A simple hand drill that can switch between a screwdriver and wrench drill bit. | 4 Materials 6 Engineering |
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Miniature Titanium Crowbar | A lightweight and portable version of the Crowbar that fits into smaller storages | 3 Materials 4 Engineering |
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Jaws of Life | A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. | 4 Materials 6 Engineering 6 EM Spectrum |
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Bluespace Closet | A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed. | 4 Engineering 3 Plasma 5 Bluespace 4 EM Spectrum 5 Data Theory |
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Alien Wrench | An Alien variant of a wrench. Far faster than a standard wrench. | 5 Materials 5 Engineering 4 Alientech |
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Alien Wirecutters | An Alien variant of wirecutters. Far faster than standard wirecutters. | 5 Materials 5 Engineering 4 Alientech |
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Alien Screwdriver | An Alien variant of a screwdriver. Far faster than a normal screwdriver. | 5 Materials 5 Engineering 4 Alientech |
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Alien Crowbar | An Alien variant of a crowbar. Far faster than a typical crowbar. | 5 Materials 5 Engineering 4 Alientech |
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Alien Welding Tool | An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel. | 5 Engineering 5 Plasma 4 Alientech |
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Alien Multitool | An Alien variant of a multitool. Displays the functions of wires when hacking. | 5 Engineering 5 Data Theory 4 Alientech |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Advanced Reagent Scanner | A device for identifying chemicals and their proportions. | 3 Biotech 4 EM Spectrum 3 Plasma |
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Bluespace Beaker | A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. | 6 Bluespace 5 Materials 4 Plasma |
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Cryostasis Beaker | A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. | 3 Materials 3 Engineering 3 Plasma |
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Machine Analyzer | A hand-held scanner able to diagnose robotic injuries and the condition of machinery. | 2 Data Theory 2 Biotech 2 EM Spectrum |
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Health Analyzer Upgrade | An upgrade unit for expanding the functionality of a health analyzer. | 2 Biotech 3 EM Spectrum |
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Handheld Defibrillator | Used to restart stopped hearts. | 2 Biotech 3 EM Spectrum |
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Holo Stretcher | A hardlight projector for transporting patients. | 5 EM Spectrum 4 Power Storage |
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Crutches | A pair of crutches to help those who have injured or missing legs to walk. | 5 Biotech | ![]() ![]() |
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Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. | 7 Materials 5 Biotech 5 Power Storage |
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Defibrillator Wall Mount | A frame for a defibrillator mount. | 4 Power Storage 3 Biotech 3 EM Spectrum |
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Compact Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! | 7 Materials 7 Biotech 6 Power Storage |
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Handheld Crew Monitor | A device for tracking crew members on the station. | 3 Data Theory 2 EM Spectrum 2 Biotech |
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Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
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Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
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Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
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Nanopaste | A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. | 3 Materials 2 Engineering |
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Reagent Scanner | A device for identifying chemicals. | 2 Plasma 2 EM Spectrum |
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Basic Laser Scalpel | A basic laser scalpel, capable of performing several surgical steps. | 2 Materials 2 Biotech 2 EM Spectrum |
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Improved Laser Scalpel | A scalpel augmented with a directed laser. This one looks somewhat advanced. | 4 Materials 3 Biotech 4 EM Spectrum |
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Advanced Laser Scalpel | A scalpel augmented with a directed laser. Extremely fast. | 6 Materials 4 Biotech 5 EM Spectrum |
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Incision Management System | A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. | 7 Materials 4 Biotech 5 EM Spectrum 4 Data Theory |
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Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
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Breathing Tube Implant | Allows you to use internals without a mask and protects you from being choked. | 2 Materials 3 Biotech |
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Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
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Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
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Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Shell Launch System Implant | A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | 7 Materials 5 Engineering 5 Combat |
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Razorwire Spool Arm Implant | An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | 6 Combat 6 Biotech 3 Illegals |
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Qani-Laaca Sensory Computer | Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. |
7 Combat 7 Biotech 5 Illegals |
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Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
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Abductor Janitorial Toolset Implant | An alien janitorial toolset, designed to be installed on the subject's arm. | 6 Materials 6 Engineering 6 Biotech 3 Alientech |
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Abductor Surgical Toolset Implant | An alien surgical toolset, designed to be installed on the subject's arm. | 6 Materials 6 EM Spectrum 6 Biotech 3 Alientech |
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Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
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Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
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Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
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Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
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Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
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Anti-Drop implant | An implant that will prevent you from dropping items when activated. | 5 Materials 5 Biotech 6 Data Theory |
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CNS Rebooter implant | This implant will automatically restart your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
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Comical Implant | Uh oh | 2 Materials 2 Biotech |
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Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
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Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
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Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
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Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. | 5 Materials 5 Biotech 4 Data Theory |
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Bio-chip Implanter | A sterile automatic bio-chip injector. | 2 Materials 3 Biotech 2 Data Theory |
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Bio-Chip Case | A glass case containing a bio-chip. | 2 Biotech |
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Chemical Bio-Chip Case | A glass case containing a remote chemical bio-chip. | 3 Materials 5 Biotech |
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Sad Trombone Bio-Chip Case | Makes death amusing. | 3 Materials 5 Biotech |
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Tracking Bio-Chip Case | A glass case containing a tracking bio-chip. | 2 Materials 3 Biotech 3 EM Spectrum 2 Data Theory |
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Cybernetic Eyes | A pair of basic cybernetics that perfectly mimic the functions of human eyes. | 4 Materials 4 Biotech |
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Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
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Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
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Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
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Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. | 5 Materials 5 Engineering 5 Biotech |
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Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
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Alien Scalpel | An Alien variant of a scalpel. | 4 Materials 4 Biotech 3 Alientech |
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Alien Hemostat | An Alien variant of a hemostat. | 4 Materials 4 Biotech 3 Alientech |
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Alien Retractor | An Alien variant of a retractor. | 4 Materials 4 Biotech 3 Alientech |
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Alien Circular Saw | An Alien variant of a circular saw. | 4 Materials 4 Biotech 3 Alientech |
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Alien Drill | An Alien variant of a drill. | 4 Materials 4 Biotech 3 Alientech |
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Alien Cautery | An Alien variant of a cautery tool. | 4 Materials 4 Biotech 3 Alientech |
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Alien Bone Gel | An Alien variant of bone gel. | 4 Materials 4 Biotech 3 Alientech |
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Alien Bone Setter | An Alien variant of a bone setter. | 4 Materials 4 Biotech 3 Alientech |
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Alien FixOVein | An Alien variant of fixOVein. | 4 Materials 4 Biotech 3 Alientech |
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Wire Interface Implant | A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think. | 5 Materials 4 Biotech 4 Data Theory |
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X-ray Implant | These cybernetic eyes will give you X-ray vision. Blinking is futile. | 7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory |
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Reactive Repair Implant | This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. | 5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory |
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Magnetic Joints Implant | This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. | 5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory |
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Sealed Joints Implant | This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. | 5 Materials 5 Combat 5 Biotech 5 Engineering 5 Data Theory |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Design Storage Disk | Produce additional disks for storing device designs. | 1 Data Theory |
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Technology Data Storage Disk | Produce additional disks for storing technology data. | 1 Data Theory |
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Safety Muzzle | Can prevent vampires from biting people, or prevent annoying people from talking. | 1 Materials |
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Shock Muzzle | A muzzle designed to prevent biting. This one is fitted with a behaviour correction system. | 1 Materials 1 Engineering |
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Plant data disk | A disk for storing plant genetic data. | 3 Biotech 4 Data Theory |
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IntelliCard | A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled. | 3 Data Theory 3 Materials |
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Personal Artificial Intelligence Card | An advanced personality circuit. Can be used to download a PAI for companionship. | 2 Data Theory |
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Digital Camera | Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7. | 2 Materials 2 Data Theory |
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Genetics Data Disk | A type of data disk used for storing genetic or cloning data. | 2 Biotech 3 Data Theory |
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Empty Emergency Oxygen Tank | Used for emergencies. Contains very little oxygen. | 3 Toxins |
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Empty Extended Emergency Oxygen Tank | Used for emergencies. Contains a small amount of oxygen. | 4 Toxins |
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Empty Double Emergency Oxygen Tank | Used for emergencies. Contains a moderate amount of oxygen. | 5 Toxins |
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Empty Oxygen Tank | A tank of oxygen. | 5 Toxins |
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Video Camera | Produce a video camera that can send live feed to the entertainment network. | 3 Data Theory 2 Materials |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Basic Capacitor | A stock part used in the construction of various devices. | 1 Power Storage |
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Basic Scanning Module | A stock part used in the construction of various devices. | 1 EM Spectrum |
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Micro Manipulator | A stock part used in the construction of various devices. | 1 Materials |
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Basic Micro-Laser | A stock part used in the construction of various devices. | 1 EM Spectrum |
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Basic Matter Bin | A stock part used in the construction of various devices. | 1 Materials |
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Rapid Part Exchange Device | Special mechanical module made to store, sort, and apply standard machine parts. | 1 Engineering |
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Alien Alloy | An Alloy used by people far more advanced then us. | 7 Materials 2 Plasma 1 Alientech |
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Advanced Capacitor | A stock part used in the construction of various devices. | 3 Power Storage |
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Advanced Scanning Module | A stock part used in the construction of various devices. | 3 EM Spectrum |
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Nano Manipulator | A stock part used in the construction of various devices. | 3 Materials 2 Data Theory |
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High-Power Micro-Laser | A stock part used in the construction of various devices. | 3 EM Spectrum |
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Advanced Matter Bin | A stock part used in the construction of various devices. | 3 Materials |
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Super Capacitor | A stock part used in the construction of various devices. | 5 Power Storage 5 Engineering |
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Phasic Scanning Module | A stock part used in the construction of various devices. | 5 EM Spectrum 5 Engineering |
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Pico Manipulator | A stock part used in the construction of various devices. | 5 Materials 4 Data Theory 5 Engineering |
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Ultra-High-Power Micro-Laser | A stock part used in the construction of various devices. | 5 EM Spectrum 5 Engineering |
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Super Matter Bin | A stock part used in the construction of various devices. | 5 Materials 5 Engineering |
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Quadratic Capacitor | An capacity capacitor used in the construction of a variety of devices. | 5 Materials 5 Engineering 6 Power Storage 5 Bluespace |
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Triphasic Scanning Module | A compact, ultra resolution triphasic scanning module used in the construction of certain devices. | 5 Materials 5 Engineering 5 Bluespace 6 EM Spectrum |
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Femto Manipulator | A tiny little manipulator used in the construction of certain devices. | 7 Materials 5 Engineering 5 Bluespace 5 Data Theory |
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Quad-Ultra Micro-Laser | A tiny laser used in certain devices. | 5 Materials 5 Engineering 5 Bluespace 6 EM Spectrum |
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Bluespace Matter Bin | A Stock part used in the construction of various devices. | 7 Materials 5 Engineering 5 Bluespace |
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Bluespace RPED | A special Bluespace device made to store, sort, and apply standard machine parts from a distance. | 4 Engineering 3 Bluespace |
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Exosuit Fabricator
![](/wiki/images/c/cd/Exofab.png)
Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
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Cyborg Endoskeleton | A complex metal backbone with standard limb sockets and pseudomuscle anchors. | None |
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Cyborg Torso | A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | None |
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Cyborg Head | A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | None |
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Cyborg Left Arm | A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | None |
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Cyborg Right Arm | A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | None |
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Cyborg Left Leg | A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | None |
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Cyborg Right Leg | A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Cyborg Binary Communication Device | Allows for Cyborgs to Communicate in binary. | None |
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Cyborg Radio | A radio for cyborgs. | None |
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Cyborg Actuator | An actuator for Cyborgs. | None |
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Cyborg Diagnosis Unit | A diagnosis unit for cyborgs. | None |
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Cyborg Camera | The eyes of a cyborg. | None |
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Cyborg Armor | Armor designed for cyborgs. | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
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MOD Shell | A 'Cybersun Industries' designed shell for a Modular Suit. | None |
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MOD Helmet | A 'Cybersun Industries' designed helmet for a Modular Suit. | None |
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MOD Chestplate | A 'Cybersun Industries' designed chestplate for a Modular Suit. | None |
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MOD Gauntlets | 'Cybersun Industries' designed gauntlets for a Modular Suit. | None |
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MOD Boots | 'Cybersun Industries' designed boots for a Modular Suit. | None |
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MOD External Plating | External plating used to finish a MOD control unit. | None |
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MOD Engineering Plating | An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | None |
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MOD Atmospheric Plating | An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | None |
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MOD Medical Plating | A lightweight suit by DeForest Medical Corporation, allows for easier movement. | None |
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MOD Security Plating | A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | None |
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MOD Cosmohonk Plating | A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost. | None |
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MOD Civilian Skin | This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | None |
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MOD Corpsman Skin | This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
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Storage Module | What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | None |
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Expanded Storage Module | Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | 6 Materials 5 Power Storage 6 Engineering 2 Illegal |
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Syndicate Storage Module | A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | 7 Materials 7 Power Storage 7 Engineering 4 Illegal |
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Medical Visor Module | A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | 5 Materials 4 Programming 4 Biotech |
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Diagnostic Visor Module | A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | 5 Materials 4 Engineering 4 Programming 4 Biotech |
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Security Visor Module | A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | 5 Materials 4 Programming 4 Biotech 3 Combat |
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Meson Visor Module | A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | 4 Materials 4 Biotech 4 Engineering |
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Welding Protection Module | A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | 4 Materials 4 Biotech 5 Engineering 4 Plasma |
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T-Ray Scanner Module | A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | 2 Materials 2 Engineering |
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Cloak Module | A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | 7 Combat 6 EM Spectrum 3 Illegal |
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Ion Jetpack Module | A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | 7 Materials 7 EM Spectrum 7 Engineering |
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Magnetic Stabilizator Module | These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | 4 Materials 4 EM Spectrum 5 Engineering |
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Radiation Protection Module | A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | 4 Materials 4 EM Spectrum 5 Combat |
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EMP Shield Module | A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | 7 Combat 6 EM Spectrum 3 Illegal |
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Flashlight Module | A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | 2 EM Spectrum 2 Engineering 2 Plasma |
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Emergency Tether Module | A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | 4 Materials 4 EM Spectrum 5 Engineering |
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Reagent Scanner Module | A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you. | 2 EM Spectrum 2 Engineering 2 Plasma |
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Internal GPS Module | This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | 2 Materials 2 Bluespace |
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Thermal Regulator Module | Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | 3 Materials 3 Plasma 2 EM Spectrum |
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Injector Module | A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | 4 Biotech 6 Materials 5 EM Spectrum |
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Defibrillator Module | A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | 7 Materials 7 Biotech 6 Power Storage |
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Bike Horn Module | A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | 3 Programming 3 Materials |
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Waddle Module | Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | 3 Programming 3 Materials |
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Crate Clamp Module | A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | 3 Programming 3 Materials |
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Drill Module | An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | 6 Materials 5 Power Storage 5 Engineering |
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Ore Bag Module | An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | 2 Materials 2 Power Storage 3 Engineering |
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DNA Lock Module | A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | 6 Materials 5 Power Storage 6 Engineering 2 Illegal |
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Holster Module | Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | 2 Materials 2 Power Storage 3 Engineering |
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Active Sonar Module | Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | 6 Materials 5 Power Storage 5 Engineering |
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Pathfinder Module | This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | 6 Materials 5 Power Storage 5 Engineering |
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Plasma Stabilizer Module | This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | 2 Materials 2 Power Storage 3 Engineering |
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Smoke Grenade Module | A module that dispenses primed smoke grenades to disperse crowds. | 5 Materials 6 Engineering 2 Illegal |
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Plate Compression Module | A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | 6 Materials 5 Power Storage 6 Engineering 2 Illegal |
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Status Readout Module | A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | 5 Materials 5 Power Storage 6 Biotech 2 Illegal |
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Teleporter Module | A module that uses a bluespace core to let the user transport their particles elsewhere. | 5 Combat 5 Engineering 7 Bluespace 6 Plasma |
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Kinesis Module | A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | 5 Combat 5 Engineering 7 Bluespace 6 Plasma |
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Firewall Module | A module that uses a pyroclastic core to make immolating dropwalls. | 5 Combat 5 Engineering 7 Bluespace 6 Plasma |
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Arc-Shield Module | A module that uses a flux core to project an unstable protective shield. | 5 Combat 5 Engineering 7 Bluespace 6 Plasma |
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Vortex Shotgun Module | A module that uses a vortex core to rend the fabric of space time in front of it. | 5 Combat 5 Engineering 7 Bluespace 6 Plasma |
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Cryogrenade Module | A module that uses a cryogenic core to make freezing grenades. | 5 Combat 5 Engineering 7 Bluespace 6 Plasma |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Exosuit Chassis (APLU "Ripley") | The chassis of an APLU Ripley. | None |
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Exosuit Torso (APLU "Ripley") | A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | None |
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Exosuit Left Arm (APLU "Ripley") | A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | None |
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Exosuit Right Arm (APLU "Ripley") | A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | None |
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Exosuit Left Leg (APLU "Ripley") | A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | None |
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Exosuit Right leg (APLU "Ripley") | A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Exosuit Chassis (APLU "Firefighter") | The chassis of a Firefighter APLU. | None |
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Exosuit Torso (APLU "Ripley") | A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | None |
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Exosuit Left Arm (APLU "Ripley") | A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | None |
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Exosuit Right Arm (APLU "Ripley") | A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | None |
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Exosuit Left Leg (APLU "Ripley") | A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | None |
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Exosuit Left leg (APLU "Ripley") | A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Exosuit Chassis ("Odysseus") | The chassis of an Odysseus | None |
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Exosuit Torso ("Odysseus") | The torso of the Odysseus. Contains power unit, processing core and life support systems. | None |
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Exosuit Head ("Odysseus") | The head of the Odysseus mech. | None |
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Exosuit Left Arm ("Odysseus") | An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. | None |
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Exosuit Right Arm ("Odysseus") | An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. | None |
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Exosuit Left Leg ("Odysseus") | An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. | None |
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Exosuit Right leg ("Odysseus") | A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Exosuit Chassis ("Gygax") | The chassis of a Gygax. | None |
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Exosuit Torso ("Gygax") | The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. | None |
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Exosuit Head ("Gygax") | A Gygax head. Houses advanced surveillance and targeting sensors. | None |
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Exosuit Left Arm ("Gygax") | A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. | None |
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Exosuit Right Arm ("Gygax") | A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. | None |
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Exosuit Left Leg ("Gygax") | A Gygax Left leg. Contains advanced servodrives and stabilization systems. | None |
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Exosuit Right leg ("Gygax") | A Gygax Right leg. Contains advanced servodrives and stabilization systems. | None |
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Exosuit Armor ("Gygax") | Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Exosuit Chassis ("Durand") | The chassis of a Durand | None |
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Exosuit Torso ("Durand") | The torso of the Durand. Contains power unit, processing core and life support systems. | None |
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Exosuit Head ("Durand") | A Durand head. Houses advanced surveillance and targeting sensors. | None |
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Exosuit Left Arm ("Durand") | A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. | None |
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Exosuit Right Arm ("Durand") | A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | None |
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Exosuit Left Leg ("Durand") | A Durand Left leg. Contains complex servodrives and stabilization systems. | None |
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Exosuit Right Leg ("Durand") | A Durand Right leg. Contains complex servodrives and stabilziation systems. | None |
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Exosuit Armor ("Durand") | Durand Armor plating. This layered composite armor is heavy, but extremely durable. | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Exosuit Chassis ("H.O.N.K") | The chassis of a H.O.N.K Mech. | None |
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Exosuit Torso ("H.O.N.K") | A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. | None |
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Exosuit Head ("H.O.N.K") | A H.O.N.K head. Houses advanced surveillance and targeting sensors. | None |
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Exosuit Left Arm ("H.O.N.K") | A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. | None |
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Exosuit Right Arm ("H.O.N.K") | A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | None |
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Exosuit Left Leg ("H.O.N.K") | A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. | None |
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Exosuit Right Leg ("H.O.N.K") | A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Exosuit Chassis ("Reticence") | The chassis of a Reticence. | None |
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Exosuit Torso ("Reticence") | A torso part of the Reticence. Contains power unit, processing core and life support systems. | None |
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Exosuit Head ("Reticence") | A Reticence head. Houses advanced surveillance and targeting sensors. | None |
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Exosuit Left Arm ("Reticence") | A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. | None |
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Exosuit right Arm ("Reticence") | A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. | None |
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Exosuit Left Leg ("Reticence") | A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. | None |
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Exosuit Right Leg ("Reticence") | A Reticence Right leg. Contains advanced servodrives and stabilization systems. | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Exosuit Chassis ("Phazon") | The Chassis of a Phazon. | None |
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Exosuit Torso ("Phazon") | The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. | None |
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Exosuit Head ("Phazon") | A Phazon head. Houses advanced surveillance and targeting sensors. | None |
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Exosuit Left Arm ("Phazon") | A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. | None |
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Exosuit Right Arm ("Phazon") | A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. | None |
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Exosuit Left Leg ("Phazon") | A Phazon left leg. Contains Advanced servodrives and stabilization systems. | None |
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Exosuit Right Leg ("Phazon") | A Phazon right leg. Contains Advanced servodrives and stabilization systems. | None |
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Exosuit Armor ("Phazon") | Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. | None |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Exosuit Engineering Equipment (Cable Layer) | Equipment for engineering exosuits. Lays cable along the exosuit's path. | None |
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Exosuit ENgineering Equipment (Drill) | Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | None |
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Exosuit Engineering Equipment (Extinguisher) | Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | None |
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Exosuit Engineering Equipment (Hydraulic Clamp) | Equipment for engineering exosuits. Lifts objects and loads them into cargo. | None |
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Exosuit Equipment (Plasma Generator) | An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. | None |
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H.O.N.K Banana Mortar | A specialized exosuit banana mortar used for delivering bananas where needed. | None |
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HoNkER BlAsT 5000 | A massive air horn capable of causing deafness, weakness, and stunning to those nearby. | None |
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H.O.N.K Mousetrap Mortar | Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. | None |
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S.H.H. "Quietus" Carbine | A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. | None |
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Exosuit Module (Mime RCD Module) | Used for quick and silent construction. | None |
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Exosuit Engineering Equipment (Mining Scanner) | Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. | None |
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Exosuit Medical Equipment (Mounted Sleeper) | A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. | 3 Engineering 2 Plasma 3 Biotech |
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Exosuit Medical Equipment (Syringe Gun) | A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. | 4 Materials 4 Biotech 3 Combat 4 EM Spectrum |
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Exosuit Medical Equipment (Rescue Jaw) | Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. | 4 Materials 6 Engineering 6 EM Spectrum |
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Exosuit Weapon ("Ultra AC 2" LMG) | A mech mounted light machine gun. Fires in three-shot bursts. | 4 Combat |
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Exosuit Module (Diamond Mining Drill) | An upgraded version of the standard drill. | 5 Materials 4 Engineering |
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Exosuit Module (ExoNuclear Reactor) | A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. | 5 Power Storage 4 Engineering 3 Materials |
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Exosuit Module (Gravitational Catapult Module) | An exosuit mounted gravity catapult. Can be used to fling objects and people around. | 4 Bluespace 3 EM Spectrum 4 Engineering |
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Exosuit Module (RCD Module) | An exosuit-mounted Rapid Construction Device. | 5 Materials 3 Bluespace 4 EM Spectrum 4 Power Storage 5 Engineering |
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Exosuit Module (Reactive Armor Booster Module) | An exosuit-mounted armor booster that decreases melee damage taken. | 5 Materials 4 Combat |
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Exosuit Module (Reflective Armor Booster Module) | An exosuit-mounted armor booster that decreases damage taken from ranged weapons. | 5 Materials 5 Combat 3 Engineering |
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Exosuit Module (Repair Droid Module) | An automated Repair Droid. Consumes power to repair your mech. | 3 EM Spectrum 3 Data Theory 5 Engineering |
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Exosuit Module (SOB-3 Clusterbang Launcher) | A weapon that violates the Geneva Convention at 3 rounds per minute | 5 Materials 5 Combat 3 Illegal |
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Exosuit Weapon Design (PCMK-6 Bola Launcher) | A mech mounted bola launcher useful for slowing criminals down. | 3 Combat |
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Exosuit Module (Teleporter Module) | An exosuit module that allows exosuits to teleport to any position in view | 5 EM Spectrum 8 Bluespace |
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Heavy-duty Exosuit Ion Thruster | Allows for further control in zero gravity environments | 5 EM Spectrum 5 Materials 6 Engineering |
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Exosuit Module (Tesla Energy Relay) | A tesla energy relay system that passively recharges a mech using power from nearby APCs. | 4 EM Spectrum 5 Power Storage 4 Engineering |
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Exosuit Weapon (CH-LC "Solaris" Laser Cannon) | A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | 4 Engineering 4 Combat 4 EM Spectrum |
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Exosuit Weapon (CH-PL "Firedart" laser) | A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | 3 Engineering 3 Combat 3 EM Spectrum |
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Exosuit Weapon (CH-DS "Peacemaker" Disabler) | A weapon for combat exosuits. Shoots basic disablers. | 3 Combat |
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Exosuit Weapon (FNX-99 "Hades" Carbine) | An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | 5 Combat 4 Materials |
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Exosuit Weapon (LBX AC 10 "Scattershot") | A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | 4 Combat |
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Exosuit Weapon (MKIV Ion Heavy Cannon) | A mech-mounted weapon that is virtually identical to the Ion Rifle. | 6 Combat 5 EM Spectrum 5 Materials |
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Exosuit Weapon (SGL-6 Flashbang Launcher) | A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. | 4 Combat 4 Engineering |
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Exosuit Weapon (SRM-8 Missile Rack) | A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. | 6 Combat 5 Materials 5 Engineering |
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Exosuit Module Design (217-D Heavy Plasma Cutter) | A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. | 5 Materials 4 Engineering 4 Plasma |
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Exosuit Weapon (P-X Tesla Cannon) | A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. | 5 Materials 6 Combat 5 EM Spectrum |
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Exosuit Weapon (ZFI Immolation Beam Gun) | A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. | 5 Materials 6 Combat 5 EM Spectrum |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Kinetic Accelerator Offensive Mining Explosion Mod | Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | 2 Materials 4 EM Spectrum 2 Data Theory |
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Kinetic Accelerator Rapid Repeater Mod | Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | 2 Materials 4 EM Spectrum 2 Data Theory |
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Kinetic Accelerator Resonator Blast Mod | Causes kinetic accelerator shots to leave and detonate resonator blasts. | 2 Materials 4 EM Spectrum 2 Data Theory |
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Cyborg Upgrade Module (Module Reset) | Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. | None |
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Cyborg Upgrade Module (Rename) | Used to rename a cyborg. | None |
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Cyborg Upgrade Module (Restart) | Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | None |
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Cyborg Upgrade Module (Lavaproof Chassis) | An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | None |
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Cyborg Upgrade Module (VTEC) | Installs an advanced servo suite into a robot, increasing their speed. | 5 Materials 4 Engineering 4 Data Theory |
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Cyborg Upgrade Module (Ion Thrusters) | A energy-operated thruster system for cyborgs. | 4 Engineering 4 Power Storage |
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Cyborg Upgrade Module (Diamond Drill) | A diamond drill replacement for the mining module's standard drill. | 6 Materials 5 Engineering |
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Cyborg Upgrade Module (Ore Satchel of Holding) | A satchel of holding replacement for mining cyborg's ore satchel module. | 4 Materials 4 Engineering 4 Bluespace |
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Cyborg Upgrade Module (Safety Override) | Unlocks the hidden, deadlier functions of a cyborg. | 7 Combat 7 Data Theory 4 Illegals |
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Cyborg Upgrade Module (Self-repair) | This module will repair the cyborg over time. | 4 Materials 4 Engineering |
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Janitorial floor buffer upgrade (Floor buffer) | This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | 4 Materials 4 Engineering |
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Cyborg Upgrade Module (Trash Bag of Holding) | An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | 5 Materials 4 Engineering 3 Plasma 4 Bluespace |
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Cyborg Upgrade Module (Rapid Construction Device) | This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | 6 Materials 5 Engineering 5 Power Storage |
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Cyborg Upgrade Module (Rapid Part Exchange Device) | This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | 3 Materials 4 Engineering |
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Cyborg Upgrade Module (Abductor Engineering equipment) | An experimental upgrade that replaces an engineering cyborgs tools with the abductor version. | 7 Materials 7 Engineering 4 Alientech |
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Cyborg Upgrade Module (Abductor Medical equipment) | An experimental upgrade that replaces a medical cyborgs tools with the abductor version. | 7 Materials 7 Biotech 3 Alientech |
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Kinetic Accelerator Damage Mod | Increases the damage of a kinetic accelerator when installed. | 5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum |
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Kinetic Accelerator Cooldown Mod | Decreases the cooldown of a kinetic accelerator when installed. | 5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum |
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Kinetic Accelerator Range Mod | Increases the range of a kinetic accelerator when installed. | 5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum |
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Kinetic Accelerator Mining AoE Mod | Causes the kinetic accelerator to destroy rock in an AoE. | 7 Materials 5 Engineering 5 Power Storage 4 Combat 5 EM Spectrum |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
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Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
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Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
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Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
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Breathing Tube Implant | Allows you to use internals without a mask and protecting you from being choked. | 2 Materials 3 Biotech |
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Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
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Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
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Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
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Abductor Janitorial Toolset Implant | An alien janitorial toolset, designed to be installed on the subject's arm. | 6 Materials 6 Engineering 6 Biotech 3 Alientech |
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Abductor Surgical Toolset Implant | An alien surgical toolset, designed to be installed on the subject's arm. | 6 Materials 6 EM Spectrum 6 Biotech 3 Alientech |
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Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
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Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
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Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
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Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
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Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
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Anti-Drop implant | An implant that will prevent you from dropping items. | 5 Materials 5 Biotech 6 Data Theory |
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CNS Rebooter implant | This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
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Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
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Comical Implant | Uh oh | 2 Materials 2 Biotech |
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Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
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Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
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Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! | 5 Materials 5 Biotech 4 Data Theory |
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Cybernetic Eyes | An electronic device designed to mimic the functions of a pair of human eyes. | 4 Materials 4 Biotech |
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Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
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Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
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Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
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Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. | 5 Materials 5 Engineering 5 Biotech |
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Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
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Icon | Name | Description | Required Tech Levels | Required Materials |
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Exosuit Tracking Beacon | Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. | None |
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IPC Head | A simple, functional robotic head, capable of holding a positronic brain. | None |
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Integrated Robotic Chassis | The chassis of an IPC that houses most of its components. | None |
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IPC Microbattery | A small, powerful cell for use in fully prosthetic bodies. | None |
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IPC Charger | An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment | None |
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IPC Optical Sensor | The eyes of an IPC. | None |
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IPC Microphone | Allows an IPC to hear. | None |
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Voice Modkit : Standard | This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. | None |
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Voice Modkit : Nanotrasen | This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. | None |
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Voice Modkit : Silent | This modification kit silences a mech's onboard voice. | None |
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Voice Modkit : Honk | This modification kit updates a mech's onboard voice to Honk. Why? | None |
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Voice Modkit : Syndicate | A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. | 2 Illegal |
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AI Control Beacon | A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. | 2 Engineering 2 EM Spectrum 3 Data Theory |
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Synthetic Flash | A synthetic flash used mostly in borg construction. | 3 EM Spectrum 2 Combat |
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Basic Power Cell | A basic power cell that holds 1000 units of energy | 1 Power Storage |
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High-Capacity Power Cell | A power cell that holds 10000 units of energy | 2 Power Storage |
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Hyper-Capacity Power Cell | A power cell that holds 30000 units of energy | 5 Power Storage 5 Materials 5 Engineering |
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Super-Capacity Power Cell | A power cell that holds 20000 units of energy | 3 Power Storage 3 Materials |
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Bluespace Power cell | A powercell that holds 40000 units of energy | 5 Materials 5 Engineering 6 Power Storage 5 Bluespace |
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Research Computers
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