Difference between revisions of "Apparel"

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=== Jumpsuits ===
{{Rewrite|reason=Needs reformatting as well as some better design/structural ideas. Could use some more informational content.}}
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.
Being dressed for success is the first step to being an efficient employee at Nanotrasen. There are many different kinds of apparel one can wear, ranging from plain old jeans to Victorian era getup.
<br>
The ordering of the headings go from the most essential to the least essential in your regular shift.  


In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Used by the [[Chief Medical Officer]] and other Heads of Staff to locate you in case you go missing.
[[File:EquipmentUI.png|right|thumb]]
== Suit Sensors[[File:Chameleon jumpsuit.gif|icon]] ==


Depending on how high you set yours, more information will be available to Crew Monitoring Consoles.
Jumpsuits have a ''full range'' of sensors that can be toggled and adjusted by '''alt-clicking''' on them. They can give out data to Crew Monitors depending on the ''mode''. This is especially useful for [[Medical Portal|medical]] to remotely track your health and respond in case you get yourself injured.
 
=== Mode ===
Depending on '''how high''' you set yours, more information will be available to the monitors. Each increase of the suit sensor mode will also include information from the previous mode.


# '''Off:''' Tells them nothing. You don't even show up on the monitor.
# '''Off:''' Tells them nothing. You don't even show up on the monitor.
# '''Binary Life Signs:''' Tells them if you are alive or deceased. The name that shows up on the monitor is the same one on the ID that is being worn. If no ID is worn, you will show up as 'Unknown'.
# '''Binary Sensors:''' Tells them if you are alive or deceased. The name and rank that shows up on the monitor is the same one on the ID that is being worn. If no ID is worn, you will show up as ''"Unknown"''.
# '''Vital Tracker:''' Tells them what your vital statistics are. Separates damage by Suffocation, Toxin, Burn, and Brute.
# '''Vitals Tracker:''' Tells them what your vital statistics are. Separates damage by Suffocation, Toxin, Burn, and Brute.
# '''Tracking Beacon:''' The maximum level. Tells them what area of the station you're currently in, and your co-ordinate location.
# '''Tracking Beacon:''' The ''maximum'' level. Tells them what area of the station you're currently in, and your exact co-ordinate location.


{| class="wikitable sortable mw-collapsible" style="text-align: center;
=== Monitoring ===
! Item  
Monitoring is done either via ''Crew Monitoring Computers'' or ''Handheld Crew Monitors''. The computers are located at the Bridge, Medbay, and sometimes in the Warden's office. The handheld monitors can be found in NanoMed Plus vending machines in medbay. The monitors can display a map of the station, along with tracking and health information to show exactly how/where everyone is at any time.
! class="unsortable" | Description
 
=== Notes ===
* According to SOP, changing the suit sensor mode to Tracking Beacon is mandatory if the station enters [[Standard Operating Procedure|Red Alert.]]
* You can change someone elses suit sensors by accessing their inventory:
*# Drag the other person's character onto yours while standing next to them.
*# Select the small suit icon next to the person's jumpsuit in the inventory window that opens.
*# Select the sensor mode and hit "Submit".
 
== Jumpsuits [[File:Jumpsuit_Slot.png|32px]]==
Having a jumpsuit or other form of apparel is extremely important. In addition to ensuring you aren't slapped with a public nudity charge, these clothes provide a slot for your ID and PDA. Also allows you to store items in pockets or wear a wide variety of belts. The jumpsuit is also useful in identifying your department of choice at a glance, and can be used as part of a disguise. Also useful for judging people on their fashion choices.
 
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Colored Jumpsuits <br> [[file:Chameleon_jumpsuit.gif]]
| A basic full body suit that comes in a variety of colors. Can also be rolled down for when it gets a bit too hot.
|-
! Departmental Jumpsuits <br> [[file:Department_Jumpsuits.gif]]
| A full body suit that is custom tailored to their respective department.
|-
! Command Jumpsuits <br> [[file:Command_Jumpsuits.gif]]
| Same premise as the departmental jumpsuits, this time specific to command.
|-
! Formal Suit <br> [[file:Formal Suits.gif]]
| For the spessman who wants to look fancy while everything burns down.
|-
! Hawaiian Wear <br> [[file:Hawaiian Shirts.gif]]
| For the spess tourist on the go.
|-
! Victorian Wear <br> [[File:Victorian wear.gif]]
| For the not so subtle history buffs and LARPers alike.
|-
|-
! Jumpsuits <br> [[file:Chameleon_jumpsuit.gif]]
! Costumes <br> [[file:Costume Jumpsuits.gif]]
| A basic full body suit that comes in a variety of colors. Can also be themed for departments or certain roles.
| For the creative, quirky, and downright antagonistic.
|-
! Pants <br> [[file:Pants.gif]]
| Can include everything from sweatpants to stylish jeans. Just know that they don't come with a top. It's recommended to wear a jacket/hoodie along with it, and probably an undershirt for good measure
|-
|-
! Tactical Turtleneck <br> [[file:Tacticalturtleneck.png ‎]]
! Tactical Turtleneck <br> [[file:Tacticalturtleneck.png ‎]]
|Many Syndicate operatives use these, including [[Nuclear Agent]]s and the [[SIT]]. A nice, fit yet suspicious-looking turtleneck. You look like you're ready to roll out.
|Many Syndicate operatives and wannabe cool dudes and dudettes use these, including [[Nuclear Agent]]s and the [[SIT]]. A nice fit, yet suspicious-looking turtleneck. Want the "License to Kill" vibe? This is your go to.
|-
|-
! Tacticaool Turtleneck <br> [[file:Tacticoolturtleneck.png ‎]]
! Tacticool Turtleneck <br> [[file:Tacticalturtleneck.png ‎]]
|For only the coolest people on station. Has no suit sensors attached to it.
|The Great Value Tactical Turtleneck made for the Great Value operative. Still a snazzy fit and is quite cozy. Has no suit sensors attached to it, for when you are (or think you are) too badass to live.
|-
|-
! Wizard Robe <br> [[file:Wizardrobe.png]]
! Wizard Robe <br> [[file:Wizard Robe.png]]
| This is needed in order for Wizards to use their full potential. It is an iconic blue magical robe worn by the Space Wizard Federation. Feels soft and magical to the touch.
| An iconic blue magical robe worn by the Space Wizard Federation. Required for Wizards to reach their full potential. Feels soft and magical to the touch.
|}
|}


===External Wear===
== Belts [[File:Belt_Slot.png|32px]]==
Exosuits are items that can be worn over your jumpsuit in the Exosuit Slot. Some of them contain additional pockets you can fit small items in.
Each belt has specific items that can fit, respective to the name. You can't normally fit a Stechkin pistol in a toolbelt, nor can you fit a window cleaner in a secbelt.  
 
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
{| class="wikitable sortable mw-collapsible" style="text-align: center;
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! Item  
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" | Description
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Tool Belt <br> [[file:toolbelt.png]]
| Tool belts can hold small items, though they're mostly used for tools as the name would suggest.
|-
! Medical Belt <br> [[file:medicalbelt.png|64px]]
| Holds various medical items (automendors, medicines, hypospray, etc.)
|-
! Security Belt <br> [[File:Secbelt.png]]
| Holds various security items (baton, handcuffs, pepperspray, etc.)
|-
! Janitor's Belt <br> [[File:Jani_Belt.png]]
| Holds janitorial items (space cleaner, light replacer, flyswatter, soap, etc.)
|-
! Alien Belt <br> [[file:AlienBelt.png]]
| Holds a set of advanced alien tools, which perform better than most standard tools.
|-
|-
! Suit Jacket <br> [[file:Suit.png|64px]]
! Traitor Belt <br> [[file:Traitorbelt.gif]]
|Looks pretty snazzy and lets people know you mean business. Additionally can hold two items in the suit jacket pockets.
| Identical to the standard toolbelt, this toolbelt can hold various small items, including weapons, ammunition, and explosives. Useful for the aspiring [[Traitor]], it can be bought for 10 TC from an uplink.
|-
|-
! Lab Coat <br> [[File:LabCoat.png]]
! Lazarus Belt <br> [[file:Lazarusbelt.png]]
| All [[Scientist]]s start with this. Can hold two items.
| Used almost exclusively by [[Miner]]s and only obtainable from a mining vendor, this belt holds up to six lazarus capsules, in which a defeated monster can be stored and released as a friendly, sentient companion.
|-
|-
! Bio Suit <br> [[file:BioSuit.png]]
! Belt of Holding <br> [[file:Holdingbelt.gif]]
| The Bio Suit, short for ''bio''hazardous suit, protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an [[chemist]]
| Produced by [[Scientist]]s, this belt is much like a standard toolbelt, but it can hold items that are hypothetically too large for it to hold.
|-
|-
! EVA Suit <br> [[file:EVASuit.png]]
! Military Belt <br> [[file:Militarybelt.png]]
| The ExtraVehicular Activity (EVA) Suit is a garment worn to keep a Sentient Being alive in the harsh environment of outer space, vacuum and extreme temperatures.
| A belt commonly used by [[Nuclear Agent]]s, it can hold various grenades, weapons, and ammunition.
|-
|-
! Assault Belt <br> [[file:Assaultbelt.png]]
| Ordered from [[Cargo]] alongside SWAT gear, this belt is capable of holding ammunition and some small firearms.
|}
|}


=== Masks ===
== Eyewear [[File:Eyewear_Slot.png|32px]]==
Items you wear on your face. Some of them can be connected to a gas tank for internals.
Most of the existing eyewear display statuses on the upper left of each player character sprite, what kind of status depends on the variant of the eyewear.  


{| class="wikitable sortable mw-collapsible" style="text-align: center;
=== HUDs ===
! Item  
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
! class="unsortable" | Description
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
|-
! Gas Mask <br> [[file:Gasmasks.gif]]
! Health Scanner HUD <br> [[file:MedGlasses.png]]
|Inside fire safety lockers. Both types can be found in [[Engineering]] and [[Maintenance]] tunnels. Using it to filter out any contaminations in the air as well as it functions as an internals mask.
| Displays a visual overlay of people's health. Very useful for prioritizing and diagnosing patients at a glance. Also comes in a night-vision variant.
|-
|-
! Breath Mask <br> [[file:BreathMask.png]]
! Security HUD <br> [[file:SecGlasses.png]]
| Provided to all employees in their O2 kits. Can be worn in conjunction with a air tank to ensure a steady supply of O2.
| Displays ID access/arrest status of other people. Also comes in a night-vision variant.
|-
|-
! Sterile Mask <br> [[file:Sterilemask.png]]
! SkillsHUD <br> [[file:Skills_HUD.png]]
|Helps prevent the spread of germs.
| Shows the current job of a crewmember (according to the ID they are wearing), and shows employment records when examining a person. Comes in a sunglasses variant.
|-
|-
! Muzzle <br> [[file:Muzzle.png]]
! Diagnostic HUD <br> [[file:Diagnostic_HUD.png]]
|Can prevent vampires from biting people, or prevent annoying people from talking.
| Shows the status and integrity of exosuits and robotic personnel. Comes in a night-vision variant.
|-
|-
! Bandanna <br> [[file:Bandanna.png]]
! Hydroponic HUD <br> [[file:Hydroponic_HUD.png]]
| These can be worn on your head as well as your face. If worn on your face they can hide your identity. You also look like a gangsta.
| Shows the health and status of plants grown in soil or hydroponics trays. Comes in a night-vision variant.
|}
|}


=== Headgear ===
=== (Sun)glasses ===
For all your head covering needs.
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
 
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
{| class="wikitable sortable mw-collapsible" style="text-align: center;
! style='background-color:#606D89; width:150pt;'        |Item
! Item  
! class="unsortable" style='background-color:#606D89'  |Description
! class="unsortable" | Description
|-
! Prescription Glasses <br> [[file:PGlasses.png]]
| Fixes eye damage that is caused by flashes and welding without eye protection. It is possible to set your character to need glasses by default in the disabilities tag in the character design tab.
|-
! MedHUDSunglasses <br> [[file:MedHudglasses.png]]
| Combines snazzy sunglasses and your standard Medical HUD.
|-
! Sunglasses <br> [[file:Sunglasses.png]]
| Commonly worn by the [[Detective]] and [[Internal Affairs|Internal Affairs Agent]], these straightforward sunglasses provide protection against otherwise blinding flashes.
|-
|-
!Space Helmet <br> [[file:SpaceHelmet.png|64px]]
! SecHUD Sunglasses <br> [[file:SecHud.png]]
|Prevents damage in a place where there are no pressure
| Combines the function and fashion of sunglasses and your standard security HUD, allowing you to mark and pursue criminals while also providing flash protection.
|-
|-
!Welding Helmet <br> [[file:WeldingHelmet.png]]
! Sunscanners <br> [[file:Sunglasses.png]]
|Protects you from eye damage whenever you're using Welding Tools.
| Issued exclusively to the [[Bartender]], these sunglasses protect against blinding flashes and show the exact reagents and their quantities in a container. Useful to see if you mixed a drink properly.
|}
|}


=== Shoes ===
=== Goggles ===
Items you wear on your feet. If you step in blood your shoes will get dirty, leaving noticeable bloody shoeprints.


{| class="wikitable sortable mw-collapsible" style="text-align: center;
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
! Item  
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! class="unsortable" | Description
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Welding Goggles <br> [[file:Welding_Goggles.png]]
| Provide eye protection when welding, and can be flipped up when not in use. Functionally identical to the welding helmet, but occupies the eye slot instead of the headgear slot.
|-
|-
! Shoes <br> [[file:Brshoe.png]]
! Optical Meson Scanners [[file:MGlasses.png]]
|Protecting your feet from glass, making you walk faster. They Come in many shapes and sizes, and are all functionally equivalent.
| Most commonly used by [[Station_Engineer|Engineers]] and [[Miner]]s, these goggles allow you to see structures through walls. Useful for detecting breaches without entering a breached room, and commonly used to navigate the caves of [[Lavaland]]. Also imperative when working on the [[Supermatter Engine]]. Comes in a night-vision variant.
|-
|-
!Janitor's Galoshes <br> [[file:Jshoe.png]]
! Science Goggles <br> [[file:Chem_Glasses.png]]
|They prevent you from slipping on everything but lube.
| Analyzes items for their research values and can act as a reagent scanner. Comes in a night-vision variant.
|-
|-
! Magnetic Boots (Magboots)<br> [[file:Magboots.png]]
! Night Vision Goggles <br> [[file:NightVision.png]]
|Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement.
| Allows the wearer to see in the darkness without the use of a light source.
|-
|-
!Wizard's Sandals <br> [[file:Sandals.png]]
! T-Ray Scanners <br> [[file:T-Ray_Scanners.png]]
|A seemingly magical pair of sandals. Fitted for a wizardy individual.
| Allows the wearer to see underfloor objects such as pipes and cables with an extremely limited range.
|-
|-
! Engineering Scanner Goggles <br> [[file:Engineering_Goggles.gif]]
| Allows the user to switch between a meson scanner mode, T-ray scanner mode, and a radiation scanner mode, which allows you to see the radioactive contamination of objects.
|}
|}


=== Gloves ===
== Earwear [[File:Earwear_Slot.png|32px]]==
For when you don't wanna leave fingerprints lying around, and to keep your hands warm.
{{See Also|Headset}}
The only earwear items you're going to commonly notice are headsets. Other items are found somewhere specific.
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Radio Headset <br> [[file:AllRegularHeadset.gif]]
| Almost everyone starts with one and this radio headset can be found on all crew members. They come in different colors based on their department. This has 2 slots for encryption keys, which are used for communicating with other departments. These are prone to EMPs, and they shut off when they're in the radius of them. It also has two functions, Microphone and Speaker. Microphone allows talking over your headset without actually talking to the headset in a 3x3 radius. Speaker allows the wearer of the headset to hear channels. In addition, you can also set a frequency to talk to other channels.
|-
! Bowman Headset <br> [[file:Bowman_Headset.gif]]
| A bowman headset designed to protect the ears and provide patrolling officers with high-fidelity radio communications.
|-
! Earmuffs <br> [[file:Earmuffs.png]]
| Capable of blocking out any and all sound, earmuffs will protect against deafness and loud noises. Wearing them comes at the cost of not being able to hear anything.
|}


{| class="wikitable sortable mw-collapsible" style="text-align: center;
== Gloves [[File:Gloves_Slot.png|32px]]==
! Item  
For when you don't wanna leave fingerprints lying around, and to keep your hands warm. Preferably the former, but you can get them warm from being electrocuted as well.
! class="unsortable" | Description
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
|-
! Black Gloves <br> [[file:BGloves.png]]
! Black Gloves <br> [[file:Black_Gloves.png]]
|A standard-issue pair of one-size-fits-all gloves. Prevents the wearer from contaminating evidence with their fingerprints. Also come in finger-less styles.
| A standard-issue pair of one-size-fits-all gloves. Prevents the wearer from contaminating evidence with their fingerprints and allows you to take lit lightbulbs out of their sockets. Also comes in finger-less styles. While the fingerless gloves are infinitely cooler, they don't offer any of the benefits of regular black gloves.
|-
|-
! Forensics Gloves <br> [[File:ForensicsGloves.png]]
! Forensics Gloves <br> [[File:ForensicsGloves.png]]
|A special pair gloves that are for the Detective. Totally prevents the wearer from contaminating evidence with their fingerprints. Detectives are always required to wear this during investigations.
| A special pair of [[Detective]]'s gloves, which prevent the wearer from contaminating evidence with their fingerprints. Detectives are always required to wear this during investigations. Also useful for preventing self-incrimination as a [[traitor]].
|-  
|-  
! Krav Maga Gloves <br> [[File:Kravgloves.png]]
! Krav Maga Gloves <br> [[File:Kravgloves.png]]
| These gloves bestow the wearer martial knowledge in the arts of [[Krav Maga]] through use of advanced cybernetics and nanochips embedded inside them. Issued to the warden, they allow the wearer to trip, lung punch, and throat punch enemy combatants.
| Want to skip decades of martial arts training and perfection of the self? These gloves bestow the wearer martial knowledge in the arts of [[Krav Maga]] through the use of advanced cybernetics and nanochips embedded inside them. Issued to the [[warden]], they allow the wearer to trip, lung punch, and throat chop enemy combatants.
|-
|-
! Nitrile Gloves <br> [[file:Nitrilegloves.png]]
! Nitrile Gloves <br> [[file:Nitrilegloves.png]]
|They prevent most diseases caused by viruses or bacteria, you need these for surgery!
| Prevent the spread of viruses and bacteria. Vital to prevent infections during surgery.
|-
|-
! Botanist's Gloves <br> [[file:BoGlove.png]]
! Botanist's Gloves <br> [[file:BoGlove.png]]
|[[Botanist]]s start with these. A pair of useful gardener gloves that are suited for handling some plants.
| [[Botanist|Botanists]] start with these. A pair of useful gardener gloves that are suited for handling some particularly nasty plants.
|-
|-
! Boxing Gloves <br> [[file:Boxinggloves.png]]
! Boxing Gloves <br> [[file:Boxinggloves.png]]
| Padded boxing gloves that are ready to rumble. Only does stamina damage.
| Padded boxing gloves that are ready to rumble. Does no real damage, but will still put you on your ass if you get hit too much.
|-
|-
! Captain Gloves <br> [[file:captaingloves.png]]
! Captain Gloves <br> [[file:captaingloves.png]]
| A pair of one-of-a-kind gloves issued to Captains.
| A pair of one-of-a-kind gloves issued to the [[Captain]]. Fully insulated, protect from heat like the black gloves.
|-
|-
! Insulated Gloves <br> [[file:Yellowgloves.png]]
! Insulated Gloves <br> [[file:Yellowgloves.png]]
| Out of all the gloves people wear this is one of the most important ones do to its insulation properties and rarity and if your planning on [[Hacking| hacking doors]] then you need this.
| Easily one of the most coveted type of gloves. Insulated gloves protect the wearer from any and all electrical hazards. Also crucial for [[hacking]] equipment and doors. Also comes in a budget variety that may be fully insulating, partially insulating, or even worsen shocks. Imitation gloves can also be found around the station, so be careful.
|-
! Combat Gloves <br> [[file:Combatgloves.png]]
| Full shock protection just like insulated gloves, combined with the fire protection of black gloves. The best gloves for defense, especially when combined with armor that also protects the hands.
|-
! Latex Gloves <br> [[file:LGloves.png]]
| Provides the protection from spreading a virus or infection and handling poisonous plants as nitrile gloves, but are so thin that you still leave detectable fingerprints.
|-
! White Gloves <br> [[file:LGloves.png]]
| Gloves that you can make from a roll of ordinary cloth. You can dye them any color in a washing machine, but dying them yellow or black will not grant them any protective properties.
|}
 
== Headgear [[File:Headgear_Slot.png|32px]]==
Headgear items consist of helmets and hats, with the former providing various types of protection to your head, and the latter providing various types of fashion.
 
=== Hats ===
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Security Hats <br> [[file:Sechat.png]]
| Worn by [[Security]], these hats provide the same level of protection as the standard helmet, with a slight addition to brute protection. How Nanotrasen made or obtained a bulletproof hat is unknown.
|-
! Atheist's Fedora <br> [[file:Fedora Null Rod.png]]
| One of the possible forms of the [[Chaplain]]'s [[Chaplain#Null_Rod|Null Rod]], this "weapon" can be worn as a hat, but does 25 damage when thrown at a target. Very inconspicuous weapon.
|-
! Beekeeper's Hat <br> [[file:Beekeeper Hat.png]]
| Used by the aspiring [[Botanist]] and beekeeper, this hat is necessary to protect against bee stings, and must be paired with the beekeeper's suit.
|-
! Beret <br> [[file:Berets.gif]]
| Whether you are an artist or operative, there is a beret for every occasion!
|-
! Cowboy Hat <br> [[file:Cowboy Hat.gif]]
| Somebody ring the Dinkster?
|-
! Cap <br> [[file:Cap.gif]]
| The perfect headwear for a trip to the ballgame or to spend a day in the sun. Flip it backwards to be immediately placed on a watchlist.
|-
! Fedora <br> [[file:Fedora.png]]
| Worn by the film noir detectives and keyboard warriors alike.
|-
! Rasta Hat <br> [[file:Rasta Hat.png]]
| You know what's up.
|-
! Fez <br> [[file:Fez.png]]
| Come, friends! Come browse my bazaa!
|-
! Pirate Captain Hat <br> [[file:Pirate Hat.png]]
| For tomorrow's Blackbeard and today's RPer alike!
|-
! Witch Hat <br> [[file:Witch Hat.png]]
| Just try and stay out of my way. Just try! I'll get you, my pretty, and your little dog, too!
|-
! Flat Cap <br> [[file:FlatCap.png]]
| Grandpa or press? Maybe they're both? In any case, their hat seems more akin to an heirloom than anything...
|-
! Top Hat <br> [[file:Top Hat.gif]]
| Elementary, my dear Watson.
|-
! Traffic Cone <br> [[file:Traffic Cone.png]]
| Makes you look like a dunce.
|}
 
=== Helmets ===
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Space Helmet <br> [[file:SpaceHelmet.png|64px]]
| Prevents environmental damage in high and low-pressure environments.
|-
! Welding Helmet <br> [[file:WeldingHelmet.png]]
| Protects you from eye damage when welding.
|-
! Plasma Envirosuit Helmet <br> [[file:Plasma_envirosuit_helmet.png]]
| Worn exclusively by [[Plasmamen]] to protect them from the outside atmosphere, as they will combust in a non-plasma environment.
|-
! Helmet <br> [[file:Helmet.png]]
| Worn almost exclusively by [[Security]] to provide decent protection from blunt-force trauma, as well as ballistic and laser damage.
|-
! Bulletproof Helmet <br> [[file:Bullethelm.png]]
| Stored in the [[Secure_Armory#Box_Station|Secure Armory]], this helmet is worn by security to provide substantial protection from ballistics and explosives, at the cost of lower protection from other forms of damage.
|-
! Riot Helmet <br> [[file:Riothelm.png]]
| Stored in the [[Secure_Armory#Box_Station|Secure Armory]], this helmet is worn by security to provide substantial protection from blunt-force (brute) trauma, at the expense of almost all protection in every other damage type. This helmet covers the face, and can be used to protect against facehuggers.
|-
! SWAT Helmet <br> [[file:S_helmet.png]]
| Ordered from [[Cargo]], this helmet provides moderate protection from all kinds of damage, and almost complete damage reduction from biohazards.
|-
! Hard-Hat <br> [[file:hardhat.png]]
| Most commonly worn by [[Station_Engineer|Engineers]], this helmet offers protection to the head and has a built-in flashlight that can be toggled on and off. Generally useful if you don't want to waste inventory space on a flashlight.
|-
! Fire Fighter's Helmet <br> [[file:Fire_Fighter_Hat.png]]
| Uncommonly worn by the local [[Atmospheric Technician]]s, this helmet will offer protection from extreme heat and flames when paired with the firesuit, and has a built-in flashlight. Much like the Hard Hat, it's useful for hands-free flashlight use.
|-
! Atmos Firefighter Helmet <br> [[file:Atmospherics_Fire_Helmet.png]]
| Functionally the same in comparison with the Fire Fighter's Helmet, just with a different sprite.
|-
! Radiation Hood <br> [[file:Radiation_Hood.png]]
| Guaranteed to be worn by an engineer that knows what they're doing, the radiation hood offers total protection from radioactive contamination when paired with the radiation suit. A must-have for working on the [[Supermatter Engine]]
|}
|}


=== Belts ===
== External Wear [[File:External_Wear_Slot.png|32px]]==
Items you can wear on your belt slot for additional storage.
External Wear are items that can be worn over your jumpsuit in the External Wear Slot. Most of them are exosuits and armor, the rest contain additional pockets you can fit small items in.
 
=== Cosmetic ===
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Bomber Jacket <br> [[file:Bomber_Jackets.gif]]
| A lovely leather jacket with a fluffy collar.
|-
! Winter Coat <br> [[file:Winter Coat.gif]]
| A fluffy winter coat to keep you warm in the cold vacuum of space. Has a hood that can be put on if the head slot is empty. Comes in departmental designs too.
|-
! Which Robes <br> [[file:Witch Robes.png]]
| A necessary addition to any magically inclined individual.
|-
! Mantles <br> [[file:Mantles.gif]]
| Mantles intended for the crewmate of distinction. Each department head is issued one specially tailored to their department design.
|-
! Hoodie <br> [[file:Hoodies.gif]]
| A comfortable, warm and, most importantly, stylish choice of outerwear. Comes with hood. No surprise there.
|-
! Poncho <br> [[file:Ponchos.gif]]
| Does anyone hear mariachi music?
|-
! Ian Shirt <br> [[file:Ian Shirt.png]]
| A shirt with the Head of Personnel's beloved corgi.
|-
! Military Jacket <br> [[file:Military Jackets.gif]]
| A puffy jacket to keep you warm. Military service not required.
|-
! Trench Coat <br> [[file:Trenchcoat.gif]]
| For the vague protagonist with a questionable backstory. Comes in black and brown.
|-
! Leather Jacket <br> [[file:Leather Jacket.png]]
| Plain old jacket made from definitely real leather.
|-
! Leather Motorcycle Jacket <br> [[file:Motorcycle Jacket.png]]
| For the daredevil, the road hog, and the puppy lover in all of us.
|-
! Suit Jacket <br> [[file:Suit.png|64px]]
|Looks pretty snazzy and lets people know you mean business. Can hold two items in the suit jacket pockets.
|-
! Lab Coat <br> [[File:Labcoat.png|64px]]
| All [[Scientist]]s and most [[Medical Doctor]]s start with this. Can hold two items.
|-
! Security Jacket <br> [[file:Secjacket.png]]
| Offers less than half the protection of standard security armor, but covers the arms as well as the torso. Not to mention the fact that your fashion level at least doubles with one of these babies.
|-
! Detective's Coat <br> [[file:Detjacket.png]]
| The perfect noir coat for the aspiring private eye, this coat provides surprisingly decent protection. Not as strong as the standard armor, but stronger than a standard security jacket.
|-
! Warden's Jacket <br> [[file:Wardenjacket.png]]
| Provides decent protection from brute, bomb, and laser damage, as well as mild protection from energy and ballistic damage.
|-
! Head of Security's Armored Trench Coat <br> [[file:HoSarmor.png]]
| Provides decent protection from lasers, ballistics, brute damage, and explosives. Provides very mild protection from energy damage. When paired with the corresponding hat and gas mask, gives a +200% bonus to appearance and a -50% reduction to charisma.
|-
! Hazard Vest <br> [[file:Hazard.png]]
| Offers pocket slots for tools, flashlights, or internals tanks. In addition, it offers all around mild protection. Also used to identify yourself as an official member of the Greytide Militia.
|-
! Straight Jacket <br> [[file:Straightjacket.png]]
| Binds the wearer's arms, removing all use of their hands, similar to being handcuffed but without the ability to remove it. Mainly issued to Security and the [[Psychiatrist]].
|-
! Captain's Parade Jacket <br> [[file:paradejacket.png]]
| For all intents and purposes, the parade jacket offers identical protection as the carapace, but has exponentially more style.
|}
 
=== Armor ===
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Body Armor <br> [[file:Normalarmor.png]]
| Standard armor for all [[Security_Officer|Security Officers]], this vest provides decent protection from blunt-force trauma, as well as ballistic and laser damage. The detective has their own personal armor vest in their closet, which is functionally identical.
|-
! Riot Suit <br> [[file:Riotarmor.png]]
| Provides moderate protection against blunt-force trauma and other forms of melee, but otherwise provides little to no protection.
|-
! Ablative Armor <br> [[file:Ablativearmor.png]]
| Provides Substantial protection from lasers and energy damage to the chest, as well as a 40% chance to deflect energy-based projectiles to any area of the body. Provides very mild protection against brute and ballistic damage. It is also a [[High-Risk_Items| High-Risk Item]]
|-
! Bulletproof Vest <br> [[file:Bulletproofvest.png]]
| Provides substantial protection from ballistic damage, as well as moderate protection against explosives. Provides mild protection against brute, laser, and energy damage as well.
|-
! SWAT Armor <br> [[file:SWATarmor.png]]
| Provides moderate protection from all sources of damage, and almost complete protection against bio-hazards.
|-
! Captain's Carapace <br> [[file:Capexo.gif]]
| An ornately-crafted armor vest designated for the captain of the station. The vest provides moderate protection from brute damage, bullet wounds, and laser projectiles, as well as minor protection from energy-based attacks and explosives, near-complete protection from acid, and complete fireproofing.
|-
! [[Anomalies#Reactive_armors| Reactive Armor]]<br> [[file:teleportarmor.png]]
| Unique, highly advanced, and restricted armor which does several things based on what core is inserted. The armor itself offers no major protection, but is fireproof, acidproof, and indestructible. It is also a [[High-Risk_Items| High-Risk Item]].
|-
! Emergency Response Team Armor <br> [[file:ERTarmour_sec.png]]
| A top of the line armor vest worn by ERT members, when the situation is not urgent enough to warrant hardsuits. The vest has a moderate increase in energy protection over the standard security armor vest, but has a minor reduction in explosive protection.
|-
! Drake Armor <br> [[file:Ash_Drake_Armour.PNG]]
| A set of primitive armor crafted from the remains of a dead [[megafauna|ash drake]]. The armor provides substantial protection from brute damage, lasers, energy weapons, explosives, radiation, and biohazards, as well as moderate ballistic protection, and complete acid and fire protection. Also a perfect way to demonstrate your supreme robustness (or incredible luck).
|}
 
=== Exosuits ===
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Bio Suit <br> [[file:BioSuit.png]]
| The Bio Suit, short for bio-hazardous suit, protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and the [[chemist]].
|-
! EVA Suit <br> [[file:EVASuit.png]]
| The Extra-Vehicular Activity (EVA) Suit is worn to keep a person alive in the harsh environment of outer space, vacuums, and extreme temperatures.
|-
! Security Hardsuit <br> [[file:Sechardsuit.png]]
| Provides complete protection against bio-hazards and environmental hazards, such as the void of space and high-pressure environments. Provides moderate protection from radiation, brute, and laser damage, as well as mild protection from ballistics, energy, and explosives.
|-
! Security Biosuit <br> [[file:Secbiosuit.png]]
|Provides complete protection from biohazards, as well as mild-decent protection against all sources of damage.
|-
! Security Bomb Suit <br> [[file:Seceod.png]]
| When paired with the bomb suit helmet, provides complete protection from explosions, as well as decent protection from lasers and brute damage.
|-
! Atmospherics Hardsuit <br> [[file:Atmos_hardsuit.png]]
| Provides total protection from fire, and the cold void of space, and substantial protection from acid burns. Offers moderate protection from brute damage and radiation, as well as mild protection against lasers, ballistics, explosives, and energy damage.
|-
! Advanced Hardsuit <br> [[file:CE_Hardsuit.png]]
| Offers complete protection from radiation, fire, and the cold void of space, as well as near-complete protection from acid. Offers moderate protection from melee and explosives, as well as mild protection from lasers, ballistics, and energy damage.
|-
! Engineering Hardsuit <br> [[file:Engineer_Hardsuit.png]]
| Offers complete protection from the black abyss of space, considerable protection from over pressure as well as substantial protection from acid and radiation. Not as good as the atmospheric hardsuit for protection against thermal or pressure hazards, but will work in a pinch. Provides moderate melee protection and mild protection against lasers, ballistics, explosives, and energy damage.
|-
! Firesuit <br> [[file:Firesuit.png]]
| Provides substantial protection from extreme heat and open flame, especially when paired with the firefighter's helmet. Slows the user down substantially.
|-
! Radiation Suit <br> [[file:Radiation_Suit.png]]
| Provides complete protection from radioactive contamination when paired with the radiation hood. A must-have for working on the [[Supermatter Engine]].
|-
! Shielded Syndicate Hardsuit <br> [[file:Syndi_Hardsuit.png]]
| Functionally and cosmetically identical to the Blood-Red Hardsuit, but with a shield that can absorb three bullets in a short time. This shield recharges automatically over time, and can hypothetically deflect an infinite amount of projectiles.
|}
 
== Shoes [[File:Shoes_Slot.png|32px]]==
Shoes. Typical shoes (excluding galoshes and magnetic boots) provide little to no mechanics, apart from them getting stained from blood or various stains, which will leave stained footprints.
 
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Shoes <br> [[file:Brshoe.png]]
| Protects your feet from glass and other pesky debris. Comes in many shapes and sizes, ranging from fancy lace ups to those sneakers you picked up at a garage sale. All different, but all function the same.
|-
! Boots <br> [[file:boots.gif]]
| Functionally the same as shoes, just... Taller... Ranges from yee haw cowboy boots to robust security jackboots.
|-
! Janitor's Galoshes <br> [[file:Jshoe.png]]
| Stops you from slipping on the floors you just mopped, as well as pretty much everything else. Best watch out for that space lube though.
|-
! Magnetic Boots (Magboots)<br> [[file:Magboots.png]]
| Don't like Newton's first law? Want to not fly around everywhere in space and walk in 0G environments? Turn these bad boys on and watch the magic happen. Grants a massive speed buff in low gravity environments, but a very harsh speed penalty in environments with gravity present. The chief engineer's advanced magboots are the exception to this.
|-
! Wizard's Sandals <br> [[file:Sandals.png]]
| A seemingly magical pair of sandals, fitted for the magically inclined individual.
|-
! Chameleon No-Slip Shoes <br> [[file:Chameleon No-Slip Shoes.gif]]
| A seemingly normal pair of shoes that can mimic the look of any type of shoe while providing you protection from slipping!
|-
|}
 
== Masks [[File:Mask_Slot.png|32px]]==
Masks are often used to conceal your identity or to protect yourself from breathing in any dangerous chemicals, provided you have an oxygen/nitrogen tank. Most, if not all of them can be connected to a gas tank for internals.
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
! Gas Mask <br> [[file:Gasmasks.gif]]
|Inside fire safety lockers. Can be found in [[Engineering]] and [[Maintenance]] tunnels. Use it to filter out any dangerous chemicals in the air as well protecting your eyes from things like pepper spray. Also functions as an internals mask. Conceals your identity when worn.
|-
! Breath Mask <br> [[file:BreathMask.png]]
| Provided to all employees in their emergency O2 kits. Can be worn in conjunction with a air tank to ensure a steady supply of O2.
|-
! Sterile Mask <br> [[file:Sterilemask.png]]
|Helps prevent the spread of airborne viruses, as well as preventing infections during surgery.
|-
! Muzzle <br> [[file:Muzzle.png]]
|Can prevent [[vampire]]s from biting people, or prevent [[Clown|annoying people]] from talking.
|-
! Bandana <br> [[file:Bandanna.png]]
| For the gangster in all of us. These can be worn on your head or the face. If worn on your face, it will conceal your identity.
|-
! Medical Mask <br> [[file:BreathingMask.png]]
| Used to administer anesthesia during surgery, as the standard breath mask is unable to do so.
|-
! Security Gas-Mask <br> [[file:SecHailer.png]]
| Functionally identical to the standard gas mask, but allows the user to shout various phrases at fleeing suspects. Phrases can be changed and the intensity of the phrases can be raised and lowered with the use of a screwdriver.
|-
! Vox Breath Mask <br> [[file:Vox_mask.png]]
| Worn by [[Vox]] and paired with an internals tank to maintain a steady supply of nitrogen.
|-
! Mime Mask <br> [[file:Mime_Mask.png]]
| Worn by the [[Mime]] as part of their act and costume. Can be connected to an internals tank.
|-
! Syndicate Mask <br> [[file:SWATmask.png]]
| Worn by [[Syndicate]] personnel, concealing their identity and looking pretty badass. Can also be connected to an internals tank.
|-
! Clown Mask <br> [[file:clownmask.png]]
|Worn by the [[Clown]] as a mandatory part of their costume, per their [[Standard_Operating_Procedure_(Service)#Clown|SoP]]. Can be connected to an internals tank.
|-
! SWAT Mask <br> [[file:SWAT_Mask.png]]
| Ordered from [[Cargo]] via the SWAT gear crate. The [[Warden]] and [[Head of Security]] start off with their own personalized variants, with a colored stripe on top. These security variants are like the sec-hailer, but with the addition of extra one-liners.
|-
! Welding Gas Mask <br> [[file:Welding_Gas_Mask.gif]]
| The beautiful love child of a welder mask and a gas mask. Its visor can be raised an lowered to provide welding protection, or to provide better vision and can be hooked up to internals for a fresh supply of O2. Useful for working in space or low-oxygen environments.
|-
! Explorer Gas Mask <br> [[file:Explorer_Gas_Mask.gif]]
| The beautiful love child of a welder mask and a gas mask. Its visor can be raised an lowered to provide welding protection, or to provide better vision and can be hooked up to internals for a fresh supply of O2. Useful for working in space or low-oxygen environments.
|}


{| class="wikitable sortable mw-collapsible" style="text-align: center;
== Accessories ==
! Item  
Accessories are little extras that you can attach to your jumpsuit or other clothing to give your character some personality.
! class="unsortable" | Description
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89; width:150pt;'        |Item
! class="unsortable" style='background-color:#606D89'  |Description
|-
|-
! Tool Belt <br> [[file:toolbelt.png]]
! Armbands <br> [[file:Armbands.gif]]
| Tool belts can hold some kinds of tiny items, most commonly tools
| Armbands are a stylish accessory that an be attached to your jumpsuit and worn around your arm. Come in many varieties, ranging from plain civilian colors to colorful departmental armbands.
|-
! Corsets <br> [[file:Corsets.gif]]
| How can such an archaic article of clothing still be so fashionable centuries later?
|-
! Necklace <br> [[file:Necklace.gif]]
| A simple piece of jewelry that is worn around the neck.
|-
! Gold Locket <br> [[file:Locket.gif]]
| Family heirloom? Something you found at the dollar store? One way or another, it's shiny.
|-
! Cowboy Shirt <br> [[file:Cowboy Shirt.gif]]
| For the yee haw spessman. Comes in all shapes, sizes, and colors.
|-
! Stethoscope <br> [[file:stethoscope.png]]
| A medical tool used to measure a person's heart rate. (Or to look at least ''slightly'' competent)
|-
! Tie <br> [[file:Ties.gif]]
| Very official looking. Come in a variety of colors.
|-
! Holobadge <br> [[file:Holobadge.png]]
| A glowing badge used by security for identification purposes.
|-
|-
! Medical Belt <br> [[file:medicalbelt.png|64px]]
! Scarf <br> [[file:Scarfs.gif]]
|Like the Utility Belt, but for holding medical items only.
| A cozy length of fabric worn around the neck. Comes in many different colors.
|-
|-
! Security Belt <br> [[File:Secbelt.png]]
! Medals <br> [[file:Medals.gif]]
|Like the Utility Belt, but for security items.
| Medallions that can be worn to show off. Can be obtained by being awarded (or stolen).
|-
|-
|}
|}
= Dyeing  [[File:Box of Crayons.png]] =
Many items can be dyed by washing them in the washing machine together with a crayon or stamp. Using more than one of either of those will result in one of them being picked as the dye at random.<br>
'''Dyeing only changes the appearance of items and not their function''''<br>
The different coloring agents and their resulting appearance are as follows:<br>
== Dyeing ==
<tabs>
<tab name = "Jumpsuits / Jumpskirts">
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89;' |Dye
! style='background-color:#606D89;' |Result
|-
! Red <br>
| Red Jumpsuit <br>
|-
! Orange <br>
| Orange Jumpsuit <br>
|-
! Yellow <br>
| Yellow Jumpsuit <br>
|-
! Green <br>
| Green Jumpsuit <br>
|-
! Blue <br>
| Blue Jumpsuit <br>
|-
! Purple <br>
| Purple Jumpsuit <br>
|-
! Black <br>
| Black Jumpsuit <br>
|-
! White <br>
| White Jumpsuit <br>
|-
! Rainbow <br>
| Rainbow Jumpsuit <br>
|-
! Stamp <br>
| A jumpsuit corresponding to the role or faction this stamp represents
|-
</tab>
<tab name = "Gloves">
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89;' |Dye
! style='background-color:#606D89;' |Result
|-
! Red <br>
| Red Gloves <br>
|-
! Orange <br>
| Orange Gloves <br>
|-
! Yellow <br>
| Insulated Gloves <br>
|-
! Green <br>
| Green Gloves <br>
|-
! Blue <br>
| Blue Gloves <br>
|-
! Purple <br>
| Purple Gloves <br>
|-
! Black <br>
| Black Gloves <br>
|-
! White <br>
| White Gloves <br>
|-
! Rainbow <br>
| Rainbow Gloves <br>
|-
! Mime Stamp <br>
| White Gloves
|-
! Clown Stamp <br>
| Rainbow Gloves
|-
! Quartermaster Stamp <br>
| Brown Gloves
|-
! Captain Stamp <br>
| Blue Gloves
|-
! Head of Security Stamp <br>
| Black Gloves
|-
! Chief Engineer Stamp <br>
| Insulated Gloves
|-
! Research Director Stamp <br>
| Grey Gloves
|-
! Chief Medical Officer Stamp <br>
| Blue Gloves
|-
! Syndicate Stamp <br>
| Combat Gloves
|-
</tab>
<tab name = "bandanas">
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89;' |Dye
! style='background-color:#606D89;' |Result
|-
! Red <br>
| Red Bandana <br>
|-
! Orange <br>
| Orange Bandana <br>
|-
! Yellow <br>
| Insulated Bandana <br>
|-
! Green <br>
| Green Bandana <br>
|-
! Blue <br>
| Blue Bandana <br>
|-
! Purple <br>
| Purple Bandana <br>
|-
! Black <br>
| Black Bandana <br>
|-
</tab>
<tab name = "Beanies">
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89;' |Dye
! style='background-color:#606D89;' |Result
|-
! Red <br>
| Red Beanie <br>
|-
! Orange <br>
| Orange Beanie <br>
|-
! Yellow <br>
| Insulated Beanie <br>
|-
! Green <br>
| Green Beanie <br>
|-
! Blue <br>
| Blue Beanie <br>
|-
! Purple <br>
| Purple Beanie <br>
|-
! Black <br>
| Black Beanie <br>
|-
! White <br>
| White Beanie <br>
|-
! Captain Stamp <br>
| Dark Blue Beanie
|-
! Chief Engineer Stamp <br>
| Orange Beanie
|-
! Research Director Stamp <br>
| Purple Beanie
|-
! Chief Medical Officer Stamp <br>
| Cyan Beanie
|-
! NTR Stamp <br>
| Dark Blue Beanie
|-
</tab>
<tab name = "Shoes">
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89;' |Dye
! style='background-color:#606D89;' |Result
|-
! Red <br>
| Red Shoes <br>
|-
! Orange <br>
| Orange Shoes <br>
|-
! Yellow <br>
| Insulated Shoes <br>
|-
! Green <br>
| Green Shoes <br>
|-
! Blue <br>
| Blue Shoes <br>
|-
! Purple <br>
| Purple Shoes <br>
|-
! Black <br>
| Black Shoes <br>
|-
! White <br>
| White Shoes <br>
|-
! Rainbow <br>
| Rainbow Shoes <br>
|-
! Mime Stamp <br>
| Black Shoes
|-
! Clown Stamp <br>
| Rainbow Shoes
|-
! Any Command Stamp <br>
| Brown Shoes
|-
! Centcom Stamp <br>
| Combat Boots
|-
! Syndicate Stamp <br>
| Combat Boots
|-
</tab>
<tab name = "Fanny Packs">
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89;' |Dye
! style='background-color:#606D89;' |Result
|-
! Red <br>
| Red Fannypack <br>
|-
! Orange <br>
| Orange Fannypack <br>
|-
! Yellow <br>
| Insulated Fannypack <br>
|-
! Green <br>
| Green Fannypack <br>
|-
! Blue <br>
| Blue Fannypack <br>
|-
! Purple <br>
| Purple Fannypack <br>
|-
! Black <br>
| Black Fannypack <br>
|-
! White <br>
| White Fannypack <br>
|-
! Syndicate Stamp <br>
| Military Belt
|-
<tab>
<tab name = "Bedsheets">
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89;' |Dye
! style='background-color:#606D89;' |Result
|-
! Red <br>
| Red Bedsheets <br>
|-
! Orange <br>
| Orange Bedsheets <br>
|-
! Yellow <br>
| Insulated Bedsheets <br>
|-
! Green <br>
| Green Bedsheets <br>
|-
! Blue <br>
| Blue Bedsheets <br>
|-
! Purple <br>
| Purple Bedsheets <br>
|-
! Black <br>
| Black Bedsheets <br>
|-
! White <br>
| White Bedsheets <br>
|-
! Rainbow <br>
| Rainbow Bedsheets <br>
|-
! Mime Stamp <br>
| Mime Bedsheets
|-
! Clown Stamp <br>
| Clown Bedsheets
|-
! Quartermaster Stamp <br>
| Quartermaster Bedsheets
|-
! Captain Stamp <br>
| Captain Bedsheets
|-
! Law Office Stamp <br>
| Law Office Bedsheets
|-
! Head of Security Stamp <br>
| Head of Security Bedsheets
|-
! Chief Engineer Stamp <br>
| Chief Engineer Bedsheets
|-
! Research Director Stamp <br>
| Research Director Bedsheets
|-
! Chief Medical Officer Stamp <br>
| Chief Medical Officer Bedsheets
|-
! Syndicate Stamp <br>
| Syndicate Bedsheets
|-
! Centcom Stamp <br>
| Syndicate Bedsheets
|-
</tab>
<tab name = "Plasmamen Envirosuit / Helmet">
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#606D89;' |Dye
! style='background-color:#606D89;' |Result
|-
! Red <br>
| Security Envirosuit or Helmet <br>
|-
! Orange <br>
| Plasmaman Envirosuit or Helmet <br>
|-
! Yellow <br>
| Engineeri Envirosuit or Helmet <br>
|-
! Green <br>
| Botanist Envirosuit or Helmet <br>
|-
! Blue <br>
| Atmos Technician Envirosuit or Helmet <br>
|-
! Purple <br>
| Janitor Envirosuit or Helmet <br>
|-
! Black <br>
| Roboticist Envirosuit or Helmet <br>
|-
! White <br>
| Chef Envirosuit or Helmet <br>
|-
! Law Office Stamp <br>
| Warden Envirosuit or Helmet
|-
! Quartermaster Stamp <br>
| Cargo Envirosuit or Helmet
|-
! Stamp of Any Other Role <br>
| Same role Envirosuit or Helmet
|-
</tab>
</tabs>

Latest revision as of 20:54, 20 November 2024

This page needs to be rewritten
REASON:
Needs reformatting as well as some better design/structural ideas. Could use some more informational content.

Being dressed for success is the first step to being an efficient employee at Nanotrasen. There are many different kinds of apparel one can wear, ranging from plain old jeans to Victorian era getup.
The ordering of the headings go from the most essential to the least essential in your regular shift.

EquipmentUI.png

Suit Sensorsicon

Jumpsuits have a full range of sensors that can be toggled and adjusted by alt-clicking on them. They can give out data to Crew Monitors depending on the mode. This is especially useful for medical to remotely track your health and respond in case you get yourself injured.

Mode

Depending on how high you set yours, more information will be available to the monitors. Each increase of the suit sensor mode will also include information from the previous mode.

  1. Off: Tells them nothing. You don't even show up on the monitor.
  2. Binary Sensors: Tells them if you are alive or deceased. The name and rank that shows up on the monitor is the same one on the ID that is being worn. If no ID is worn, you will show up as "Unknown".
  3. Vitals Tracker: Tells them what your vital statistics are. Separates damage by Suffocation, Toxin, Burn, and Brute.
  4. Tracking Beacon: The maximum level. Tells them what area of the station you're currently in, and your exact co-ordinate location.

Monitoring

Monitoring is done either via Crew Monitoring Computers or Handheld Crew Monitors. The computers are located at the Bridge, Medbay, and sometimes in the Warden's office. The handheld monitors can be found in NanoMed Plus vending machines in medbay. The monitors can display a map of the station, along with tracking and health information to show exactly how/where everyone is at any time.

Notes

  • According to SOP, changing the suit sensor mode to Tracking Beacon is mandatory if the station enters Red Alert.
  • You can change someone elses suit sensors by accessing their inventory:
    1. Drag the other person's character onto yours while standing next to them.
    2. Select the small suit icon next to the person's jumpsuit in the inventory window that opens.
    3. Select the sensor mode and hit "Submit".

Jumpsuits Jumpsuit Slot.png

Having a jumpsuit or other form of apparel is extremely important. In addition to ensuring you aren't slapped with a public nudity charge, these clothes provide a slot for your ID and PDA. Also allows you to store items in pockets or wear a wide variety of belts. The jumpsuit is also useful in identifying your department of choice at a glance, and can be used as part of a disguise. Also useful for judging people on their fashion choices.

Item Description
Colored Jumpsuits
Chameleon jumpsuit.gif
A basic full body suit that comes in a variety of colors. Can also be rolled down for when it gets a bit too hot.
Departmental Jumpsuits
Department Jumpsuits.gif
A full body suit that is custom tailored to their respective department.
Command Jumpsuits
Command Jumpsuits.gif
Same premise as the departmental jumpsuits, this time specific to command.
Formal Suit
Formal Suits.gif
For the spessman who wants to look fancy while everything burns down.
Hawaiian Wear
Hawaiian Shirts.gif
For the spess tourist on the go.
Victorian Wear
Victorian wear.gif
For the not so subtle history buffs and LARPers alike.
Costumes
Costume Jumpsuits.gif
For the creative, quirky, and downright antagonistic.
Pants
Pants.gif
Can include everything from sweatpants to stylish jeans. Just know that they don't come with a top. It's recommended to wear a jacket/hoodie along with it, and probably an undershirt for good measure
Tactical Turtleneck
Tacticalturtleneck.png
Many Syndicate operatives and wannabe cool dudes and dudettes use these, including Nuclear Agents and the SIT. A nice fit, yet suspicious-looking turtleneck. Want the "License to Kill" vibe? This is your go to.
Tacticool Turtleneck
Tacticalturtleneck.png
The Great Value Tactical Turtleneck made for the Great Value operative. Still a snazzy fit and is quite cozy. Has no suit sensors attached to it, for when you are (or think you are) too badass to live.
Wizard Robe
Wizard Robe.png
An iconic blue magical robe worn by the Space Wizard Federation. Required for Wizards to reach their full potential. Feels soft and magical to the touch.

Belts Belt Slot.png

Each belt has specific items that can fit, respective to the name. You can't normally fit a Stechkin pistol in a toolbelt, nor can you fit a window cleaner in a secbelt.

Item Description
Tool Belt
Toolbelt.png
Tool belts can hold small items, though they're mostly used for tools as the name would suggest.
Medical Belt
Medicalbelt.png
Holds various medical items (automendors, medicines, hypospray, etc.)
Security Belt
Secbelt.png
Holds various security items (baton, handcuffs, pepperspray, etc.)
Janitor's Belt
Jani Belt.png
Holds janitorial items (space cleaner, light replacer, flyswatter, soap, etc.)
Alien Belt
AlienBelt.png
Holds a set of advanced alien tools, which perform better than most standard tools.
Traitor Belt
Traitorbelt.gif
Identical to the standard toolbelt, this toolbelt can hold various small items, including weapons, ammunition, and explosives. Useful for the aspiring Traitor, it can be bought for 10 TC from an uplink.
Lazarus Belt
Lazarusbelt.png
Used almost exclusively by Miners and only obtainable from a mining vendor, this belt holds up to six lazarus capsules, in which a defeated monster can be stored and released as a friendly, sentient companion.
Belt of Holding
Holdingbelt.gif
Produced by Scientists, this belt is much like a standard toolbelt, but it can hold items that are hypothetically too large for it to hold.
Military Belt
Militarybelt.png
A belt commonly used by Nuclear Agents, it can hold various grenades, weapons, and ammunition.
Assault Belt
Assaultbelt.png
Ordered from Cargo alongside SWAT gear, this belt is capable of holding ammunition and some small firearms.

Eyewear Eyewear Slot.png

Most of the existing eyewear display statuses on the upper left of each player character sprite, what kind of status depends on the variant of the eyewear.

HUDs

Item Description
Health Scanner HUD
MedGlasses.png
Displays a visual overlay of people's health. Very useful for prioritizing and diagnosing patients at a glance. Also comes in a night-vision variant.
Security HUD
SecGlasses.png
Displays ID access/arrest status of other people. Also comes in a night-vision variant.
SkillsHUD
Skills HUD.png
Shows the current job of a crewmember (according to the ID they are wearing), and shows employment records when examining a person. Comes in a sunglasses variant.
Diagnostic HUD
Diagnostic HUD.png
Shows the status and integrity of exosuits and robotic personnel. Comes in a night-vision variant.
Hydroponic HUD
Hydroponic HUD.png
Shows the health and status of plants grown in soil or hydroponics trays. Comes in a night-vision variant.

(Sun)glasses

Item Description
Prescription Glasses
PGlasses.png
Fixes eye damage that is caused by flashes and welding without eye protection. It is possible to set your character to need glasses by default in the disabilities tag in the character design tab.
MedHUDSunglasses
MedHudglasses.png
Combines snazzy sunglasses and your standard Medical HUD.
Sunglasses
Sunglasses.png
Commonly worn by the Detective and Internal Affairs Agent, these straightforward sunglasses provide protection against otherwise blinding flashes.
SecHUD Sunglasses
SecHud.png
Combines the function and fashion of sunglasses and your standard security HUD, allowing you to mark and pursue criminals while also providing flash protection.
Sunscanners
Sunglasses.png
Issued exclusively to the Bartender, these sunglasses protect against blinding flashes and show the exact reagents and their quantities in a container. Useful to see if you mixed a drink properly.

Goggles

Item Description
Welding Goggles
Welding Goggles.png
Provide eye protection when welding, and can be flipped up when not in use. Functionally identical to the welding helmet, but occupies the eye slot instead of the headgear slot.
Optical Meson Scanners MGlasses.png Most commonly used by Engineers and Miners, these goggles allow you to see structures through walls. Useful for detecting breaches without entering a breached room, and commonly used to navigate the caves of Lavaland. Also imperative when working on the Supermatter Engine. Comes in a night-vision variant.
Science Goggles
Chem Glasses.png
Analyzes items for their research values and can act as a reagent scanner. Comes in a night-vision variant.
Night Vision Goggles
NightVision.png
Allows the wearer to see in the darkness without the use of a light source.
T-Ray Scanners
T-Ray Scanners.png
Allows the wearer to see underfloor objects such as pipes and cables with an extremely limited range.
Engineering Scanner Goggles
Engineering Goggles.gif
Allows the user to switch between a meson scanner mode, T-ray scanner mode, and a radiation scanner mode, which allows you to see the radioactive contamination of objects.

Earwear Earwear Slot.png

See also Headset

The only earwear items you're going to commonly notice are headsets. Other items are found somewhere specific.

Item Description
Radio Headset
AllRegularHeadset.gif
Almost everyone starts with one and this radio headset can be found on all crew members. They come in different colors based on their department. This has 2 slots for encryption keys, which are used for communicating with other departments. These are prone to EMPs, and they shut off when they're in the radius of them. It also has two functions, Microphone and Speaker. Microphone allows talking over your headset without actually talking to the headset in a 3x3 radius. Speaker allows the wearer of the headset to hear channels. In addition, you can also set a frequency to talk to other channels.
Bowman Headset
Bowman Headset.gif
A bowman headset designed to protect the ears and provide patrolling officers with high-fidelity radio communications.
Earmuffs
Earmuffs.png
Capable of blocking out any and all sound, earmuffs will protect against deafness and loud noises. Wearing them comes at the cost of not being able to hear anything.

Gloves Gloves Slot.png

For when you don't wanna leave fingerprints lying around, and to keep your hands warm. Preferably the former, but you can get them warm from being electrocuted as well.

Item Description
Black Gloves
Black Gloves.png
A standard-issue pair of one-size-fits-all gloves. Prevents the wearer from contaminating evidence with their fingerprints and allows you to take lit lightbulbs out of their sockets. Also comes in finger-less styles. While the fingerless gloves are infinitely cooler, they don't offer any of the benefits of regular black gloves.
Forensics Gloves
ForensicsGloves.png
A special pair of Detective's gloves, which prevent the wearer from contaminating evidence with their fingerprints. Detectives are always required to wear this during investigations. Also useful for preventing self-incrimination as a traitor.
Krav Maga Gloves
Kravgloves.png
Want to skip decades of martial arts training and perfection of the self? These gloves bestow the wearer martial knowledge in the arts of Krav Maga through the use of advanced cybernetics and nanochips embedded inside them. Issued to the warden, they allow the wearer to trip, lung punch, and throat chop enemy combatants.
Nitrile Gloves
Nitrilegloves.png
Prevent the spread of viruses and bacteria. Vital to prevent infections during surgery.
Botanist's Gloves
BoGlove.png
Botanists start with these. A pair of useful gardener gloves that are suited for handling some particularly nasty plants.
Boxing Gloves
Boxinggloves.png
Padded boxing gloves that are ready to rumble. Does no real damage, but will still put you on your ass if you get hit too much.
Captain Gloves
Captaingloves.png
A pair of one-of-a-kind gloves issued to the Captain. Fully insulated, protect from heat like the black gloves.
Insulated Gloves
Yellowgloves.png
Easily one of the most coveted type of gloves. Insulated gloves protect the wearer from any and all electrical hazards. Also crucial for hacking equipment and doors. Also comes in a budget variety that may be fully insulating, partially insulating, or even worsen shocks. Imitation gloves can also be found around the station, so be careful.
Combat Gloves
Combatgloves.png
Full shock protection just like insulated gloves, combined with the fire protection of black gloves. The best gloves for defense, especially when combined with armor that also protects the hands.
Latex Gloves
LGloves.png
Provides the protection from spreading a virus or infection and handling poisonous plants as nitrile gloves, but are so thin that you still leave detectable fingerprints.
White Gloves
LGloves.png
Gloves that you can make from a roll of ordinary cloth. You can dye them any color in a washing machine, but dying them yellow or black will not grant them any protective properties.

Headgear Headgear Slot.png

Headgear items consist of helmets and hats, with the former providing various types of protection to your head, and the latter providing various types of fashion.

Hats

Item Description
Security Hats
Sechat.png
Worn by Security, these hats provide the same level of protection as the standard helmet, with a slight addition to brute protection. How Nanotrasen made or obtained a bulletproof hat is unknown.
Atheist's Fedora
Fedora Null Rod.png
One of the possible forms of the Chaplain's Null Rod, this "weapon" can be worn as a hat, but does 25 damage when thrown at a target. Very inconspicuous weapon.
Beekeeper's Hat
Beekeeper Hat.png
Used by the aspiring Botanist and beekeeper, this hat is necessary to protect against bee stings, and must be paired with the beekeeper's suit.
Beret
Berets.gif
Whether you are an artist or operative, there is a beret for every occasion!
Cowboy Hat
Cowboy Hat.gif
Somebody ring the Dinkster?
Cap
Cap.gif
The perfect headwear for a trip to the ballgame or to spend a day in the sun. Flip it backwards to be immediately placed on a watchlist.
Fedora
Fedora.png
Worn by the film noir detectives and keyboard warriors alike.
Rasta Hat
Rasta Hat.png
You know what's up.
Fez
Fez.png
Come, friends! Come browse my bazaa!
Pirate Captain Hat
Pirate Hat.png
For tomorrow's Blackbeard and today's RPer alike!
Witch Hat
Witch Hat.png
Just try and stay out of my way. Just try! I'll get you, my pretty, and your little dog, too!
Flat Cap
FlatCap.png
Grandpa or press? Maybe they're both? In any case, their hat seems more akin to an heirloom than anything...
Top Hat
Top Hat.gif
Elementary, my dear Watson.
Traffic Cone
Traffic Cone.png
Makes you look like a dunce.

Helmets

Item Description
Space Helmet
SpaceHelmet.png
Prevents environmental damage in high and low-pressure environments.
Welding Helmet
WeldingHelmet.png
Protects you from eye damage when welding.
Plasma Envirosuit Helmet
Plasma envirosuit helmet.png
Worn exclusively by Plasmamen to protect them from the outside atmosphere, as they will combust in a non-plasma environment.
Helmet
Helmet.png
Worn almost exclusively by Security to provide decent protection from blunt-force trauma, as well as ballistic and laser damage.
Bulletproof Helmet
Bullethelm.png
Stored in the Secure Armory, this helmet is worn by security to provide substantial protection from ballistics and explosives, at the cost of lower protection from other forms of damage.
Riot Helmet
Riothelm.png
Stored in the Secure Armory, this helmet is worn by security to provide substantial protection from blunt-force (brute) trauma, at the expense of almost all protection in every other damage type. This helmet covers the face, and can be used to protect against facehuggers.
SWAT Helmet
S helmet.png
Ordered from Cargo, this helmet provides moderate protection from all kinds of damage, and almost complete damage reduction from biohazards.
Hard-Hat
Hardhat.png
Most commonly worn by Engineers, this helmet offers protection to the head and has a built-in flashlight that can be toggled on and off. Generally useful if you don't want to waste inventory space on a flashlight.
Fire Fighter's Helmet
Fire Fighter Hat.png
Uncommonly worn by the local Atmospheric Technicians, this helmet will offer protection from extreme heat and flames when paired with the firesuit, and has a built-in flashlight. Much like the Hard Hat, it's useful for hands-free flashlight use.
Atmos Firefighter Helmet
Atmospherics Fire Helmet.png
Functionally the same in comparison with the Fire Fighter's Helmet, just with a different sprite.
Radiation Hood
Radiation Hood.png
Guaranteed to be worn by an engineer that knows what they're doing, the radiation hood offers total protection from radioactive contamination when paired with the radiation suit. A must-have for working on the Supermatter Engine

External Wear External Wear Slot.png

External Wear are items that can be worn over your jumpsuit in the External Wear Slot. Most of them are exosuits and armor, the rest contain additional pockets you can fit small items in.

Cosmetic

Item Description
Bomber Jacket
Bomber Jackets.gif
A lovely leather jacket with a fluffy collar.
Winter Coat
Winter Coat.gif
A fluffy winter coat to keep you warm in the cold vacuum of space. Has a hood that can be put on if the head slot is empty. Comes in departmental designs too.
Which Robes
Witch Robes.png
A necessary addition to any magically inclined individual.
Mantles
Mantles.gif
Mantles intended for the crewmate of distinction. Each department head is issued one specially tailored to their department design.
Hoodie
Hoodies.gif
A comfortable, warm and, most importantly, stylish choice of outerwear. Comes with hood. No surprise there.
Poncho
Ponchos.gif
Does anyone hear mariachi music?
Ian Shirt
Ian Shirt.png
A shirt with the Head of Personnel's beloved corgi.
Military Jacket
Military Jackets.gif
A puffy jacket to keep you warm. Military service not required.
Trench Coat
Trenchcoat.gif
For the vague protagonist with a questionable backstory. Comes in black and brown.
Leather Jacket
Leather Jacket.png
Plain old jacket made from definitely real leather.
Leather Motorcycle Jacket
Motorcycle Jacket.png
For the daredevil, the road hog, and the puppy lover in all of us.
Suit Jacket
Suit.png
Looks pretty snazzy and lets people know you mean business. Can hold two items in the suit jacket pockets.
Lab Coat
Labcoat.png
All Scientists and most Medical Doctors start with this. Can hold two items.
Security Jacket
Secjacket.png
Offers less than half the protection of standard security armor, but covers the arms as well as the torso. Not to mention the fact that your fashion level at least doubles with one of these babies.
Detective's Coat
Detjacket.png
The perfect noir coat for the aspiring private eye, this coat provides surprisingly decent protection. Not as strong as the standard armor, but stronger than a standard security jacket.
Warden's Jacket
Wardenjacket.png
Provides decent protection from brute, bomb, and laser damage, as well as mild protection from energy and ballistic damage.
Head of Security's Armored Trench Coat
HoSarmor.png
Provides decent protection from lasers, ballistics, brute damage, and explosives. Provides very mild protection from energy damage. When paired with the corresponding hat and gas mask, gives a +200% bonus to appearance and a -50% reduction to charisma.
Hazard Vest
Hazard.png
Offers pocket slots for tools, flashlights, or internals tanks. In addition, it offers all around mild protection. Also used to identify yourself as an official member of the Greytide Militia.
Straight Jacket
Straightjacket.png
Binds the wearer's arms, removing all use of their hands, similar to being handcuffed but without the ability to remove it. Mainly issued to Security and the Psychiatrist.
Captain's Parade Jacket
Paradejacket.png
For all intents and purposes, the parade jacket offers identical protection as the carapace, but has exponentially more style.

Armor

Item Description
Body Armor
Normalarmor.png
Standard armor for all Security Officers, this vest provides decent protection from blunt-force trauma, as well as ballistic and laser damage. The detective has their own personal armor vest in their closet, which is functionally identical.
Riot Suit
Riotarmor.png
Provides moderate protection against blunt-force trauma and other forms of melee, but otherwise provides little to no protection.
Ablative Armor
Ablativearmor.png
Provides Substantial protection from lasers and energy damage to the chest, as well as a 40% chance to deflect energy-based projectiles to any area of the body. Provides very mild protection against brute and ballistic damage. It is also a High-Risk Item
Bulletproof Vest
Bulletproofvest.png
Provides substantial protection from ballistic damage, as well as moderate protection against explosives. Provides mild protection against brute, laser, and energy damage as well.
SWAT Armor
SWATarmor.png
Provides moderate protection from all sources of damage, and almost complete protection against bio-hazards.
Captain's Carapace
Capexo.gif
An ornately-crafted armor vest designated for the captain of the station. The vest provides moderate protection from brute damage, bullet wounds, and laser projectiles, as well as minor protection from energy-based attacks and explosives, near-complete protection from acid, and complete fireproofing.
Reactive Armor
Teleportarmor.png
Unique, highly advanced, and restricted armor which does several things based on what core is inserted. The armor itself offers no major protection, but is fireproof, acidproof, and indestructible. It is also a High-Risk Item.
Emergency Response Team Armor
ERTarmour sec.png
A top of the line armor vest worn by ERT members, when the situation is not urgent enough to warrant hardsuits. The vest has a moderate increase in energy protection over the standard security armor vest, but has a minor reduction in explosive protection.
Drake Armor
Ash Drake Armour.PNG
A set of primitive armor crafted from the remains of a dead ash drake. The armor provides substantial protection from brute damage, lasers, energy weapons, explosives, radiation, and biohazards, as well as moderate ballistic protection, and complete acid and fire protection. Also a perfect way to demonstrate your supreme robustness (or incredible luck).

Exosuits

Item Description
Bio Suit
BioSuit.png
The Bio Suit, short for bio-hazardous suit, protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and the chemist.
EVA Suit
EVASuit.png
The Extra-Vehicular Activity (EVA) Suit is worn to keep a person alive in the harsh environment of outer space, vacuums, and extreme temperatures.
Security Hardsuit
Sechardsuit.png
Provides complete protection against bio-hazards and environmental hazards, such as the void of space and high-pressure environments. Provides moderate protection from radiation, brute, and laser damage, as well as mild protection from ballistics, energy, and explosives.
Security Biosuit
Secbiosuit.png
Provides complete protection from biohazards, as well as mild-decent protection against all sources of damage.
Security Bomb Suit
Seceod.png
When paired with the bomb suit helmet, provides complete protection from explosions, as well as decent protection from lasers and brute damage.
Atmospherics Hardsuit
Atmos hardsuit.png
Provides total protection from fire, and the cold void of space, and substantial protection from acid burns. Offers moderate protection from brute damage and radiation, as well as mild protection against lasers, ballistics, explosives, and energy damage.
Advanced Hardsuit
CE Hardsuit.png
Offers complete protection from radiation, fire, and the cold void of space, as well as near-complete protection from acid. Offers moderate protection from melee and explosives, as well as mild protection from lasers, ballistics, and energy damage.
Engineering Hardsuit
Engineer Hardsuit.png
Offers complete protection from the black abyss of space, considerable protection from over pressure as well as substantial protection from acid and radiation. Not as good as the atmospheric hardsuit for protection against thermal or pressure hazards, but will work in a pinch. Provides moderate melee protection and mild protection against lasers, ballistics, explosives, and energy damage.
Firesuit
Firesuit.png
Provides substantial protection from extreme heat and open flame, especially when paired with the firefighter's helmet. Slows the user down substantially.
Radiation Suit
Radiation Suit.png
Provides complete protection from radioactive contamination when paired with the radiation hood. A must-have for working on the Supermatter Engine.
Shielded Syndicate Hardsuit
Syndi Hardsuit.png
Functionally and cosmetically identical to the Blood-Red Hardsuit, but with a shield that can absorb three bullets in a short time. This shield recharges automatically over time, and can hypothetically deflect an infinite amount of projectiles.

Shoes Shoes Slot.png

Shoes. Typical shoes (excluding galoshes and magnetic boots) provide little to no mechanics, apart from them getting stained from blood or various stains, which will leave stained footprints.

Item Description
Shoes
Brshoe.png
Protects your feet from glass and other pesky debris. Comes in many shapes and sizes, ranging from fancy lace ups to those sneakers you picked up at a garage sale. All different, but all function the same.
Boots
Boots.gif
Functionally the same as shoes, just... Taller... Ranges from yee haw cowboy boots to robust security jackboots.
Janitor's Galoshes
Jshoe.png
Stops you from slipping on the floors you just mopped, as well as pretty much everything else. Best watch out for that space lube though.
Magnetic Boots (Magboots)
Magboots.png
Don't like Newton's first law? Want to not fly around everywhere in space and walk in 0G environments? Turn these bad boys on and watch the magic happen. Grants a massive speed buff in low gravity environments, but a very harsh speed penalty in environments with gravity present. The chief engineer's advanced magboots are the exception to this.
Wizard's Sandals
Sandals.png
A seemingly magical pair of sandals, fitted for the magically inclined individual.
Chameleon No-Slip Shoes
Chameleon No-Slip Shoes.gif
A seemingly normal pair of shoes that can mimic the look of any type of shoe while providing you protection from slipping!

Masks Mask Slot.png

Masks are often used to conceal your identity or to protect yourself from breathing in any dangerous chemicals, provided you have an oxygen/nitrogen tank. Most, if not all of them can be connected to a gas tank for internals.

Item Description
Gas Mask
Gasmasks.gif
Inside fire safety lockers. Can be found in Engineering and Maintenance tunnels. Use it to filter out any dangerous chemicals in the air as well protecting your eyes from things like pepper spray. Also functions as an internals mask. Conceals your identity when worn.
Breath Mask
BreathMask.png
Provided to all employees in their emergency O2 kits. Can be worn in conjunction with a air tank to ensure a steady supply of O2.
Sterile Mask
Sterilemask.png
Helps prevent the spread of airborne viruses, as well as preventing infections during surgery.
Muzzle
Muzzle.png
Can prevent vampires from biting people, or prevent annoying people from talking.
Bandana
Bandanna.png
For the gangster in all of us. These can be worn on your head or the face. If worn on your face, it will conceal your identity.
Medical Mask
BreathingMask.png
Used to administer anesthesia during surgery, as the standard breath mask is unable to do so.
Security Gas-Mask
SecHailer.png
Functionally identical to the standard gas mask, but allows the user to shout various phrases at fleeing suspects. Phrases can be changed and the intensity of the phrases can be raised and lowered with the use of a screwdriver.
Vox Breath Mask
Vox mask.png
Worn by Vox and paired with an internals tank to maintain a steady supply of nitrogen.
Mime Mask
Mime Mask.png
Worn by the Mime as part of their act and costume. Can be connected to an internals tank.
Syndicate Mask
SWATmask.png
Worn by Syndicate personnel, concealing their identity and looking pretty badass. Can also be connected to an internals tank.
Clown Mask
Clownmask.png
Worn by the Clown as a mandatory part of their costume, per their SoP. Can be connected to an internals tank.
SWAT Mask
SWAT Mask.png
Ordered from Cargo via the SWAT gear crate. The Warden and Head of Security start off with their own personalized variants, with a colored stripe on top. These security variants are like the sec-hailer, but with the addition of extra one-liners.
Welding Gas Mask
Welding Gas Mask.gif
The beautiful love child of a welder mask and a gas mask. Its visor can be raised an lowered to provide welding protection, or to provide better vision and can be hooked up to internals for a fresh supply of O2. Useful for working in space or low-oxygen environments.
Explorer Gas Mask
Explorer Gas Mask.gif
The beautiful love child of a welder mask and a gas mask. Its visor can be raised an lowered to provide welding protection, or to provide better vision and can be hooked up to internals for a fresh supply of O2. Useful for working in space or low-oxygen environments.

Accessories

Accessories are little extras that you can attach to your jumpsuit or other clothing to give your character some personality.

Item Description
Armbands
Armbands.gif
Armbands are a stylish accessory that an be attached to your jumpsuit and worn around your arm. Come in many varieties, ranging from plain civilian colors to colorful departmental armbands.
Corsets
Corsets.gif
How can such an archaic article of clothing still be so fashionable centuries later?
Necklace
Necklace.gif
A simple piece of jewelry that is worn around the neck.
Gold Locket
Locket.gif
Family heirloom? Something you found at the dollar store? One way or another, it's shiny.
Cowboy Shirt
Cowboy Shirt.gif
For the yee haw spessman. Comes in all shapes, sizes, and colors.
Stethoscope
Stethoscope.png
A medical tool used to measure a person's heart rate. (Or to look at least slightly competent)
Tie
Ties.gif
Very official looking. Come in a variety of colors.
Holobadge
Holobadge.png
A glowing badge used by security for identification purposes.
Scarf
Scarfs.gif
A cozy length of fabric worn around the neck. Comes in many different colors.
Medals
Medals.gif
Medallions that can be worn to show off. Can be obtained by being awarded (or stolen).

Dyeing Box of Crayons.png

Many items can be dyed by washing them in the washing machine together with a crayon or stamp. Using more than one of either of those will result in one of them being picked as the dye at random.
Dyeing only changes the appearance of items and not their function'
The different coloring agents and their resulting appearance are as follows:


Dyeing

Dye Result
Red
Red Jumpsuit
Orange
Orange Jumpsuit
Yellow
Yellow Jumpsuit
Green
Green Jumpsuit
Blue
Blue Jumpsuit
Purple
Purple Jumpsuit
Black
Black Jumpsuit
White
White Jumpsuit
Rainbow
Rainbow Jumpsuit
Stamp
A jumpsuit corresponding to the role or faction this stamp represents
Dye Result
Red
Red Gloves
Orange
Orange Gloves
Yellow
Insulated Gloves
Green
Green Gloves
Blue
Blue Gloves
Purple
Purple Gloves
Black
Black Gloves
White
White Gloves
Rainbow
Rainbow Gloves
Mime Stamp
White Gloves
Clown Stamp
Rainbow Gloves
Quartermaster Stamp
Brown Gloves
Captain Stamp
Blue Gloves
Head of Security Stamp
Black Gloves
Chief Engineer Stamp
Insulated Gloves
Research Director Stamp
Grey Gloves
Chief Medical Officer Stamp
Blue Gloves
Syndicate Stamp
Combat Gloves
Dye Result
Red
Red Bandana
Orange
Orange Bandana
Yellow
Insulated Bandana
Green
Green Bandana
Blue
Blue Bandana
Purple
Purple Bandana
Black
Black Bandana
Dye Result
Red
Red Beanie
Orange
Orange Beanie
Yellow
Insulated Beanie
Green
Green Beanie
Blue
Blue Beanie
Purple
Purple Beanie
Black
Black Beanie
White
White Beanie
Captain Stamp
Dark Blue Beanie
Chief Engineer Stamp
Orange Beanie
Research Director Stamp
Purple Beanie
Chief Medical Officer Stamp
Cyan Beanie
NTR Stamp
Dark Blue Beanie
Dye Result
Red
Red Shoes
Orange
Orange Shoes
Yellow
Insulated Shoes
Green
Green Shoes
Blue
Blue Shoes
Purple
Purple Shoes
Black
Black Shoes
White
White Shoes
Rainbow
Rainbow Shoes
Mime Stamp
Black Shoes
Clown Stamp
Rainbow Shoes
Any Command Stamp
Brown Shoes
Centcom Stamp
Combat Boots
Syndicate Stamp
Combat Boots
<tab> <tab name = "Bedsheets">
Dye Result
Red
Red Fannypack
Orange
Orange Fannypack
Yellow
Insulated Fannypack
Green
Green Fannypack
Blue
Blue Fannypack
Purple
Purple Fannypack
Black
Black Fannypack
White
White Fannypack
Syndicate Stamp
Military Belt
Dye Result
Red
Red Bedsheets
Orange
Orange Bedsheets
Yellow
Insulated Bedsheets
Green
Green Bedsheets
Blue
Blue Bedsheets
Purple
Purple Bedsheets
Black
Black Bedsheets
White
White Bedsheets
Rainbow
Rainbow Bedsheets
Mime Stamp
Mime Bedsheets
Clown Stamp
Clown Bedsheets
Quartermaster Stamp
Quartermaster Bedsheets
Captain Stamp
Captain Bedsheets
Law Office Stamp
Law Office Bedsheets
Head of Security Stamp
Head of Security Bedsheets
Chief Engineer Stamp
Chief Engineer Bedsheets
Research Director Stamp
Research Director Bedsheets
Chief Medical Officer Stamp
Chief Medical Officer Bedsheets
Syndicate Stamp
Syndicate Bedsheets
Centcom Stamp
Syndicate Bedsheets
Dye Result
Red
Security Envirosuit or Helmet
Orange
Plasmaman Envirosuit or Helmet
Yellow
Engineeri Envirosuit or Helmet
Green
Botanist Envirosuit or Helmet
Blue
Atmos Technician Envirosuit or Helmet
Purple
Janitor Envirosuit or Helmet
Black
Roboticist Envirosuit or Helmet
White
Chef Envirosuit or Helmet
Law Office Stamp
Warden Envirosuit or Helmet
Quartermaster Stamp
Cargo Envirosuit or Helmet
Stamp of Any Other Role
Same role Envirosuit or Helmet