Difference between revisions of "Firearms"
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==Energy Weapons== | ==Energy Weapons== | ||
{|class="wikitable sortable | Weapons in this catagory usually deal '''Stamina, Stun, Ion, or Burn''' damage and require a weapon recharger to recharge. | ||
|- style="background-color: | {|class="wikitable sortable" style="background-color: lightblue; width:90%;" | ||
|- style="background-color: indigo; font-weight:bold; color: white; text-align:center;" | |||
| colspan='9' | Standard Nanotrasen Energy Based Weapons | |||
|- style="text-align:center;" | |||
| style= width:10%; | {{anchor|Disabler}} '''Disabler''' <br>[[File:Disabler.png]] <br>'''Deals 30 Stamina damage''' | |||
| colspan='2' style= width:20%; | A disabler capable of shooting long-ranged disabler bolts that deal stamina damage. Available in the [[Secure Armory]] or in [[Supply Crates]] | |||
| style= width:10%; | {{anchor|Practice Laser Gun}} '''Practice Laser Gun''' <br>[[File:Laser Gun.png]] <br>'''N/A''' | |||
| A disabler capable of shooting long-ranged disabler bolts that deal stamina damage. | | colspan='2' style= width:20%; | A practice variant of the traditional laser gun. Fires harmless beams of light. Available in the [[Firing Range]] | ||
| | | style= width:10%; | {{anchor|DL-88 Energy Revolver}} '''DL-88 Energy Revolver''' <br>[[File:DL-88_Energy_Revolver.gif]] <br>'''Variable''' | ||
| colspan='2' style= width:20%; | A "modern" take on the classic revolver. Issued to the [[Detective]] and comes with a {{Tooltip|'''Regular'''|'''The regular mode lasers do 5 burn, 25 stamina, and 5 seconds of eyeblur.'''}}, {{Tooltip|'''Overcharged'''|'''The overcharged mode does 45 burn, 15 stamina, 10 eyeblur. In order to overcharge the revolver, it requires modifying the gun with a multitool for 10 seconds, energy costs are double and there is a chance (which becomes more likely the less charge you have left) of the overloaded gun detonating in your hand, dealing 60 burn to your hand, dropping the gun, and giving you eyeblur for 10 seconds.'''}}, and {{Tooltip|'''Tracker Mode'''|'''The tracking mode, upon being hit by the tracker projectile, this the gun begins tracking the target through a linked pinpointer. The tracking ability only lasts for 1 minute'''}}. When the gun is in overcharged mode, no other firing mode can be selected until it is un-modified. | |||
| | |- style="text-align:center; style= width:12%;" | ||
| | | {{anchor|EG-7 Energy Gun}} '''EG-7 Energy Gun''' <br>[[File:Energy_Gun.gif]] <br>'''Deals 30 Stamina/20 Burn damage''' | ||
| | | colspan='2' | An energy gun capable of toggling between lethal and disabler fire. Available in the [[Secure Armory]] or in [[Supply Crates]] | ||
| {{anchor| LG-5 Laser Carbine}} ''' LG-5 Laser Carbine''' <br>[[File:Laser Gun.png]] <br>'''Deals 20 Burn damage''' | |||
| 20 | | colspan='2' | An energy gun with the only firing setting you need in an emergency - kill. Available in the [[Secure Armory]] or in [[Supply Crates]] | ||
| | | {{anchor|Miniature Laser Gun}} '''Miniature Laser Gun''' <br>[[File:Energy Pistol.png]] <br>'''Deals 30 Stamina/20 Burn damage''' | ||
| colspan='2' | A light version of the Energy gun with a smaller capacity. Available in [[Supply Crates]], the HoP carries one on their person | |||
|- style="text-align:center;" | |||
| {{anchor|Advanced Energy Gun}} '''Advanced Energy Gun''' <br>[[File:Advanced_energy_gun.gif]] <br>'''Deals 30 Stamina/20 Burn damage''' | |||
| colspan='2' | A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between disablers and lethals. Only available through the [[Protolathe]] | |||
| {{anchor|X-01 MultiPhase Energy Gun}} '''X-01 MultiPhase Energy Gun''' <br>[[File:XO-1 MultiPhase Energy Gun.gif]] <br>'''Deals 30 Stamina/20 Burn/Weak Ion damage''' | |||
| colspan='2' | This is a recreated version of the aging Antique Laser Gun used by the Head of Security. Unlike its original version, this version has three firing modes (disable, ion, kill) at the cost of its ability to recharge passively | |||
| {{anchor|Antique Laser Gun}}'''Antique Laser Gun''' <br>[[File:Captaingun.gif]] <br>'''Deals 20 Burn damage''' | |||
| colspan='2' | A self-recharging laser pistol to be used only in extreme emergencies. The [[Captain]]'s is in an ID locked case which triggers an alarm when broken | |||
|- style="text-align:center;" | |||
| {{anchor|Advanced Energy Revolver}}'''Advanced Energy Revolver''' <br>[[File:Advanced Energy Revolver.gif]] <br>'''Deals 30 Stamina/20 Burn damage''' | |||
| colspan='2' | An advanced energy revolver with the capacity to shoot both disablers and lasers. A staple of the [[Blueshield]] | |||
| {{anchor|PDW-9 Taser Pistol}}'''PDW-9 Energy Pistol''' <br>[[File:PDW-9 Taser.gif]] <br>'''Deals 30 Stamina/20 Burn damage''' | |||
|- | | colspan='2' | A military grade sidearm, used by many militia forces throughout the local sector. Generally carried by [[ERT]] members | ||
| {{anchor|IK-30}}'''IK-30''' <br> [[File:Laserrifle.gif]][[File:Lasermag.gif]]<br>'''Deals 20 Burn damage''' | |||
| colspan='2' | A 20 round semi-automatic laser rifle. Available for order from cargo. Fires a single projectile at a time. Takes [[#Experimental Laser Casing|Laser Magazines]] | |||
| | |- style="text-align:center;" | ||
| | | {{anchor|IK-60}}'''IK-60''' <br> [[File:IK-60 Laser Carbine.gif]][[File:Lasermag.gif]] <br>'''Deals 20 Burn damage''' | ||
| colspan='2' | A 20 round semi-automatic laser carbine. Generally only ever available to [[ERT]]s. Can fire in either 1 or 2 shot bursts. Takes [[#Experimental Laser Casing|Laser Magazines]] | |||
|{{anchor|Immolator Laser Gun}}'''Immolator Laser Gun''' <br> [[File:Immolator Laser Gun.gif]]| <br>'''Deals 20 Burn damage''' | |||
| | | colspan='2' | A modified laser gun, shooting highly concentrated beams with higher intensity that ignites the target, for the cost of draining more power per shot. Available in the [[Protolathe]] | ||
| | | {{anchor|Multi Lens Immolator Cannon}}'''Multi Lens Immolator Cannon''' <br> [[File:Multi Lens Immolator Cannon.png]] <br>'''Deals 45 Burn/48 Burn damage''' | ||
| colspan='2' | A large laser cannon, similar to the Immolator Laser, with toggleable firemodes. It is frequently used by military-like forces through Nanotrasen. Found in Gamma Armory and Security Gamma ERT | |||
|- style="text-align:center;" | |||
| | | {{anchor|Xray Laser Gun}}'''Xray Laser Gun''' <br> [[File:Xray.gif]] <br>'''Deals 15 Burn damage''' | ||
|- | | colspan='2' | A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. Available in the [[Protolathe]] | ||
| {{anchor|Accelerator Laser Cannon}}'''Accelerator Laser Cannon''' <br> [[File:Accelerator laser cannon.png]] <br>'''Variable''' | |||
| colspan='2' | An advanced laser cannon that does more damage the farther away the target is. Will do 6 burn at point blank and 7 additional burn every tiles the laser travels. Available in the [[Protolathe]] | |||
| A self-recharging laser | | {{anchor|Temperature Gun}}'''Temperature Gun''' <br> [[File:Tempgun.png]] <br>'''Variable''' | ||
| | | colspan='2' | A gun capable of shooting targets with beams of varying temperatures. The coldest beam will significantly slow down a carbon mob. Emagging the gun removes the heat cap, making it more deadly. Available in the [[Protolathe]] | ||
|- style="text-align:center;" | |||
| {{anchor|Plasma Pistol}}'''Plasma Pistol''' <br> [[File:Plasmapistol.png]] <br>'''Variable''' | |||
| | | colspan='2' | A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot. Available in the [[Protolathe]] | ||
| | {|class="wikitable sortable mw-collapsible mw-collapsed" style="background-color: #9BC1CC; margin:0px; width:98%;" | ||
|- style="background-color: darkblue; font-weight:bold; color: white; text-align:center;" | |||
|'''Additional information:''' | |||
| A | |- style="text-align:left;" | ||
|* User must use the weapon in hand to overcharge it. <br>* Uses much more charge for an overcharged shot, drains battery slowly when charged. <br>* Overcharged shot will break shields with ease, and can not be reflected. Examples of breakable shields are energy shields, shielded MODsuits, or mirror shields. <br>* If the gun is overcharged and holstered, dropped, or if the user switches hands, the gun will misfire, either spewing plasma, or firing randomly. | |||
|} | |||
| {{anchor|LWAP Laser Sniper}}'''LWAP Laser Sniper''' <br> [[File:Laser sniper.png]] <br>'''Variable''' | |||
| | | colspan='2' | A highly advanced laser sniper that does more damage the farther away the target is, but fires slowly. Comes with a super advanced scope, which can highlight threats through walls. Available in the [[Protolathe]] | ||
| {{anchor|Arc Revolver}}'''Arc Revolver''' <br> [[File:Stunrevolver.png]] <br>'''Deals 10 Burn Damage''' | |||
| colspan='2' | When fired, puts an arc emitter in the thing that is hit. This arc emitter will link with other arc emitters from the same gun, to arc between them. Available in the [[Protolathe]] | |||
|- style="text-align:center;" | |||
| A | | {{anchor|Ion Rifle}}'''Ion Rifle'''<br> [[File:Ion_Rifle.gif]] <br>'''Deals Strong Ion damage''' | ||
| | | colspan='2' | A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components. Found in secure Armory or in [[Supply Crates]] | ||
| {{anchor|Ion Carbine}}'''Ion Carbine''' <br> [[File:Ion carbine.gif]] <br>'''Deals Strong Ion damage''' | |||
| | | colspan='2' | A shorter version of the Ion Rifle, the Ion Carbine is nearly identical, but can be stored in backpacks. Produced in the [[Protolathe]] and is in the [[Gamma Armory]] | ||
| {{anchor|WT-450 Disabler SMG}} '''WT-450 Disabler SMG''' <br>[[File:Disabler_SMG.png]] <br>'''Deals 15 Stamina damage''' | |||
|- | | colspan='2' style= width:20%; | An SMG capable of shooting a burst of long-ranged disabler bolts that deal stamina damage. Available in [[Supply Crates]] | ||
|- style="text-align:center;" | |||
| {{anchor|SPRK-12 Pistol}} '''SPRK-12 Pistol''' <br>[[File:SPRK-12.gif]] <br>'''Deals 12.5 Burn damage''' | |||
| A | | colspan='2' style= width:20%; | A specialized energy pistol that fires balls of energy which disippate into sparks after a short range. Due to it's coils, it gains charge instead of losing it from EMPs, while also providing better accuracy while dual wielded due to it's improved grip. Available in the [[Protolathe]] | ||
! colspan='6' | | |||
|} | |||
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| | {|class="wikitable sortable" style="background-color: lightblue; width:90%;" | ||
| | |- style="background-color: blue; font-weight:bold; color: white; text-align:center;" | ||
| colspan='9' | Special Nanotrasen Energy Based Weapons | |||
|- style="text-align:center;" | |||
| | | style= width:10%; | {{anchor|Pulse Rifle}}'''Pulse Rifle''' <br> [[File:Pulse rifle.gif]] <br>'''Deals Stun/20 Burn/50 Burn damage''' | ||
|- | | colspan='2' style= width:20%; | Standard loadout for [[Death Squad]] members. Has three modes: Stun, kill, DESTROY | ||
| style= width:10%; | {{anchor|Pulse Carbine}}'''Pulse Carbine''' <br> [[File:Pulse Carbine.png]] <br>'''Deals Stun/20 Burn/50 Burn damage''' | |||
| colspan='2' style= width:20%; | Like the pulse rifle but it has a max of 25 shots. '''Admin Spawn Only''' | |||
| | | style= width:10%; | {{anchor|Pulse Pistol}}'''Pulse Pistol''' <br> [[File:Pulse pistol.png]] <br>'''Deals Stun/20 Burn/50 Burn damage''' | ||
| colspan='2' style= width:20%; | Standard loadout for [[NNO]]s. Has a max of 10 shots.A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. '''Admin Spawn Only''' | |||
|- style="text-align:center;" | |||
| {{anchor|Pulse Pistol}}'''M1911-P''' <br> [[File:M1911-P.png]] <br>'''Deals Stun/20 Burn/50 Burn damage''' | |||
| colspan='2' | Standard loadout for [[SOO]]s. A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. '''Admin Spawn Only''' | |||
| | | {{anchor|Pulse Destroyer}}'''Pulse Destroyer''' <br> [[File:Pulse rifle.gif]] <br>'''Deals 50 Burn damage''' | ||
| colspan='2' | There is only one setting and that is DESTROY. '''Admin Spawn Only''' | |||
| | | {{anchor|Pulse ANNIHILATOR}}'''Pulse ANNIHILATOR''' <br> [[File:Pulse rifle.gif]] <br>'''Deals 250 Burn damage''' | ||
| colspan='2' | For when the situation calls for a little more than a pulse destroyer. '''Admin Spawn Only''' | |||
|} | |||
| | {|class="wikitable sortable" style="background-color: lightblue; width:90%;" | ||
|- style="background-color: darkblue; font-weight:bold; color: white; text-align:center;" | |||
| colspan='9' | Other Energy Based Weapons | |||
|- style="text-align:center;" | |||
|style= width:10%; | {{anchor|Retro Energy Gun}} '''Retro Energy Gun''' <br> [[File:Retro Energy Gun.png]] <br>'''Deals 20 Burn damage''' | |||
| colspan='2' style= width:20%; | An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws. Slightly worse than the average laser gun, can be found in space and space ruins | |||
| | |style= width:10%; | {{anchor|Prototype Energy Gun}} '''Prototype Energy Gun''' <br> [[File:Prototype Energy Gun.png]] <br>'''Deals Stun/20 Burn damage''' | ||
| | | colspan='2' style= width:20%; | NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command | ||
|- | |style= width:10%; | {{anchor|Hybrid Turret Gun}}'''Hybrid Turret Gun''' <br> [[File:Hybrid Turret Gun.png]] <br>'''Deals Stun/20 Burn damage''' | ||
| colspan='2' style= width:20%; | A two-handed turret gun pulled from a stationary turret. Found in the AI Satellite's turret | |||
| | |- style="text-align:center;" | ||
| {{anchor|Mind flayer}}'''Mind Flayer''' <br> [[File:Mind flayer gun.png]] <br>'''Deals 20 Brain damage''' | |||
| colspan='2' | A prototype weapon recovered from the ruins of Research-Station Epsilon. '''Admin Spawn Only''' | |||
| {{anchor|Plasma Cutter}}'''Plasma Cutter''' <br> [[File:Plasmacutter.png]] <br>'''Deals 5 Burn damage''' | |||
| colspan='2' | Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the [[Protolathe]] | |||
| {{anchor|Advanced Plasma Cutter}}'''Advanced Plasma Cutter''' <br> [[File:Advancedplasmacutter.png]] <br>'''Deals 7 Burn damage''' | |||
| | | colspan='2' | Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the [[Protolathe]] | ||
|- style="text-align:center;" | |||
| {{anchor|Biological Demolecularisor}}'''Biological Demolecularisor''' <br> [[File:Decloner.gif]] <br>'''Deals 20 Clone damage''' | |||
| colspan='2' | A gun that discharges high amounts of controlled radiation to slowly break a target into component elements. Also known as the Decloner. Available in the [[Protolathe]]. | |||
| | | {{anchor|Alien Pistol}}'''Alien Pistol''' <br> [[File:Alien pistol.png]] <br>'''Deals 20 Clone damage''' | ||
| | | colspan='2' | A complicated gun that fires bursts of high-intensity radiation. Only usable by [[Abductor]]s | ||
| | | {{anchor|Mounted Emitter}}'''Mounted Emitter''' <br> [[File:Mounted Emitter.png]] <br>'''Deals 30 Burn damage''' | ||
| colspan='2' | An emitter removed from its base, and attached to a laser cannon frame. Only obtainable through Traitor AI's Engineering cyborg upgrades | |||
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==Ballistic Weapons== | ==Ballistic Weapons== | ||
Weapons in this catagory usually deal '''Stamina, Brute, or Toxin''', and require ammunition to fire. | |||
{|class="wikitable sortable | {| | ||
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{|class="wikitable sortable" style="background-color:#ff9999; width:90%;" | |||
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | ||
| colspan='9' | Handguns | |||
|- style="text-align:center;" | |||
|style= width:10%; | {{anchor|.357 revolver}} '''.357 revolver''' <br>[[File:SyndiRevolver.png]][[File:Ammo 357.png]] | |||
<br> '''60 Brute''' | |||
| colspan='2' style= width:20%; | A .357 revolver, generally used by the syndicate. Holds up to 7 rounds. Only available to the Syndicate. | |||
|style= width:10%; | {{anchor|Nagant Revolver}} '''Nagant Revolver''' <br>[[File:Nagant Revolver.png]][[File:Ammo Box 762x38mmr.png]] | |||
| | <br> '''60 Brute''' | ||
| colspan='2' style= width:20%; | An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo. Holds up to 7 rounds. '''Admin Spawn Only''' | |||
|style= width:10%; | {{anchor|Unica 6 auto-revolver}} '''Unica 6 auto-revolver''' <br>[[File:Mateba.png]][[File:Ammo 357.png]] | |||
<br> '''60 Brute''' | |||
| colspan='2' style= width:20%; | A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo. Standard loadout for [[Death Squad]] members. Holds up to 7 rounds. | |||
|- style="text-align:center;" | |||
| A .357 revolver, generally used by the syndicate. Holds up to 7 rounds. | | {{anchor|Golden Revolver}} '''Golden revolver''' <br>[[File:Golden Revolver.png]][[File:Ammo 357.png]] | ||
<br> '''60 Brute''' | |||
| colspan='2' | This ain't no game, ain't never been no show, And I'll gladly gun down the oldest lady you know. Uses .357 ammo. '''Admin Spawn Only''' | |||
| {{anchor|Skechkin}}'''Skechkin''' <br> [[File:SyndiPistol.png]][[File:Ammo 10mm.png]] | |||
<br> '''30 Brute''' | |||
| | | colspan='2' | The widely used Syndicate sidearm. Uses 10mm ammo. Can be found in Maintainence. | ||
| {{anchor|Stechkin APS Pistol}}'''Stechkin APS Pistol''' <br> [[File:Stechkin APS Pistol.png]][[File:Ammo 10mm.png]] | |||
<br> '''27 Brute''' | |||
| An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo. Holds up to 7 rounds. | | The original russian version of a widely used Syndicate sidearm. Uses 10mm ammo. Has a three-burst mode option. '''Admin Spawn Only''' | ||
|- style="text-align:center;" | |||
| {{anchor|Enforcer}}'''NF10 ‘Enforcer’ sidearm''' <br> [[File:Enforcer.png]][[File:Handgun Magazine.png]] | |||
| | <br> '''Variable''' | ||
| | | colspan='2' | A compact handgun produced in-house by Nanotrasen. Uses 10mm ammo and holds 8 rounds. Gamma ERT Commander and Traders Only. | ||
| {{anchor|Desert Eagle}}'''Desert Eagle''' <br> [[File:Desert Eagles.gif]][[File:Ammo 10mm.png]] | |||
<br> '''60 Brute''' | |||
| colspan='2' | A robust .50 AE handgun. Comes in Silver, Gold, and Camo skins! '''Admin Spawn Only''' | |||
| A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo. Standard loadout for [[Death Squad]] members. Holds up to 7 rounds. | | {{anchor|Overgrown Revolver}} '''Overgrown Revolver''' <br>[[File:OvergrownRevolver.png]][[File:OvergrownBullet.png]] | ||
|- | <br> '''25 Brute''' | ||
| colspan='2' | An overgrown revolver. Only obtainable via [[Guide_to_Xenobiology#So_You're_a_Traitor|Gatfruit]]. It looks angry. | |||
|- style="text-align:center;" | |||
| This ain't no game, ain't never been no show, And I'll gladly gun down the oldest lady you know. Uses .357 ammo. | | {{anchor|M1911}}'''M1911''' <br> [[File:M1911.png]][[File:Magazine Handgun 45.gif]] | ||
| | <br> '''20 Brute''' | ||
| colspan='2' | A classic .45 handgun with a small magazine capacity. '''Admin Spawn Only''' | |||
| {{anchor|CapGun}}'''Cap Gun''' <br> [[File:SyndiRevolver.png]][[File:Ammo 357.png]] | |||
| | <br> '''N/A''' | ||
| | | colspan='2' | A toy revolver that closely mimics the classic .357 Revolver. | ||
| {{anchor|Gyrojet}}'''MX2000 Gyrojet Pistol''' <br> [[File:Gyrojet.png]][[File:Magazine 75.png]] | |||
<br> '''50 Brute''' | |||
| The original russian version of a widely used Syndicate sidearm. Uses | | colspan='2' | An experimental weapon developed by Sunburst Heavy Industries that fires high-explosive rockets. '''Admin Spawn Only''' | ||
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| A robust .50 AE handgun. Comes in Silver, Gold, and Camo skins! | |||
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{|class="wikitable sortable" style="background-color:#ff9999; width:60%; float: left; margin-top: 0em; margin-right: 1em;" | |||
{|class="wikitable sortable | |||
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | ||
| colspan='6' | Automatic Rifles | |||
|- style="text-align:center;" | |||
|style= width:10%; | {{anchor|C-20R Submachine Gun}} '''C-20R Submachine Gun''' <br>[[File:GunC-20r.png]][[File:Ammo 45.png]] | |||
|- | <br> '''20 Brute and 40 Stamina''' | ||
| colspan='2' style= width:20%; | A two-round burst .45 SMG, designated 'C-20R'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp. Available to [[Nuclear Agent|Nuclear Agents]]. | |||
|style= width:10%; | {{anchor|NF10 'Sabre' SMG}} '''NF10 'Sabre' SMG''' <br>[[File:Saber_SMG.gif]][[File:Magazine 9mm.png]] | |||
| A | <br> '''20 Brute''' | ||
|- | | colspan='2' style= width:20%; | A rejected prototype three-round burst 9mm submachine gun, designated 'SABR'. Surplus of this model are bouncing around armories of Nanotrasen Space Stations. Has a threaded barrel for suppressors. Found in gamma Armory, and can be obtained from [[Traders]]. | ||
! {{anchor| | |- style="text-align:center;" | ||
| | |style= width:10%; | {{anchor|Thompson SMG}} '''Thompson SMG''' <br>[[File:Thompson SMG.png]][[File:Magazine 45 Drum.png]] | ||
| A | <br> '''20 Brute''' | ||
|- | | colspan='2' style= width:20%; | A genuine 'Chicago Typewriter'. Has a single-burst and four-burst mode. '''Admin Spawn Only''' | ||
| {{anchor|Type U3 Uzi}} '''Type U3' Uzi''' <br>[[File:Type U3 Uzi.png]][[File:Magazine Uzi9mm.gif]] | |||
| | <br> '''20 Brute''' | ||
| | | colspan='2' | A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds. '''Admin Spawn Only''' | ||
|- style="text-align:center;" | |||
| {{anchor|M-90gl Carbine}} '''M-90GL Carbine''' <br>[[File:GunM-90gl.png]][[File:Magazine 556.png]][[File:40mm HE shell.png]] | |||
<br> '''35 Brute''' | |||
| colspan='2' | A three-round burst 5.56 toploading carbine, designated 'M-90GL'. Has an attached underbarrel grenade launcher which can be toggled on and off. Available to [[Nuclear Agent|Nuclear Agents]]. | |||
| {{anchor|M-90gl Carbine}} '''M26A2 assault rifle''' <br>[[File:ARG.png]][[File:Magazine ARG.png]] | |||
<br> '''35 Brute''' | |||
| colspan='2' | A robust assault rifle used by Trans-Solar Federation forces. Chambered in 5.56mm. '''Admin Spawn Only''' | |||
|- style="text-align:center;" | |||
| {{anchor|L6 SAW}} '''L6 SAW''' <br>[[File:GunL6.png]][[File:Magazine 556x45mm.gif]] | |||
<br> '''45 Brute''' | |||
| colspan='2' | A fully-loaded belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil. Available to [[Nuclear Agent|Nuclear Agents]]. | |||
| {{anchor|AK-814}} '''AK-814 assault rifle''' <br>[[File:Ak-814.png]][[File:Ak-814 mag.png]] | |||
<br> '''30 Brute''' | |||
| colspan='2' | A modern AK assault rifle favored by elite Soviet soldiers. Chambered in 7.62x54mm. | |||
|} | |||
{|class="wikitable sortable" style="background-color: #FF9999; width:60%; float: left; margin-top: 0em; margin-right: 1em;" | |||
|- style="background-color: darkred; font-weight:bold; color: white; text-align:center;" | |||
| colspan='6' | Semi-Automatic Rifles | |||
|- style="text-align:center;" | |||
| style="width:10%;" | {{anchor|WT-550 PDW}}'''WT-550 PDW'''<br>[[File:Autorifle.png]][[File:Magazine 46x30mm.gif]] | |||
<br> '''Variable''' | |||
| colspan='2' style="width:20%;" | An outdated personal defense weapon utilized by law enforcement. Chambered in 4.6x30mm. Available in [[Supply Crates]]. | |||
| style="width:10%;" | {{anchor|Mosin Nagant}}'''Mosin Nagant'''<br>[[File:MosinNagant.png]][[File:762 Clip.gif]] | |||
<br> '''60 Brute''' | |||
| colspan='2' style="width:20%;" | A bolt action rifle commonly used by the conscript forces of the USSP. | |||
|- style="text-align:center;" | |||
| {{anchor|Sniper Rifle}}'''SR-31C Sniper Rifle'''<br>[[file:GunSniper.png]][[File:Ammo 50cal.png]] | |||
<br> '''Variable''' | |||
| colspan='2' | A powerful sniper rifle chambered in devastating .50 BMG. | |||
! colspan='3' | | |||
|} | |||
{|class="wikitable sortable" style="background-color: #FF9999; width: 30%; margin-top: 1em;" | |||
|- style="background-color: darkred; font-weight:bold; color: white; text-align:center;" | |||
| colspan='3' | Shotguns | |||
|- style="text-align:center;" | |||
| {{anchor|Combat Shotgun}}'''Improvised Shotgun'''<br>[[File:Impshotgun.png]][[File:All Shotgun Quick Loaders.gif]] | |||
<br>'''Variable''' | |||
| colspan='2' | An improvised shotgun capable of holding one round. Can be loaded with various types of ammunition but is loaded with rubbershot by default. Requires manually unloading spent shell after shooting. Using a circular saw will shorten the gun and allow it to fit in bags. Can be [[Crafting#Weaponry|crafted]]. | |||
|- style="text-align:center;" | |||
| {{anchor|Combat Shotgun}}'''CM150 Double-barrel Shotgun'''<br>[[File:Double-barreled shotgun.png]][[File:All Shotgun Quick Loaders.gif]] | |||
<br>'''Variable''' | |||
| colspan='2' | A shotgun capable of chambering two rounds. Can be loaded with various types of ammunition but is loaded with beanbag shells by default. Can shoot the rounds consecutively; requires manually unloading spent shells. Can be shortened with a circular saw. Available to the [[bartender]]. | |||
|- style="text-align:center;" | |||
| style= width:10%; | {{anchor|Riot Shotgun}}'''M500 Riot Shotgun'''<br>[[File:Riotshotgun.png]][[File:All Shotgun Quick Loaders.gif]] | |||
<br>'''Variable''' | |||
| colspan='2' style= width:20%; | A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags. Available in [[Secure Armory]] or in [[Supply Crates]] | |||
|- style="text-align:center;" | |||
| {{anchor|Combat Shotgun}}'''M600 Combat Shotgun'''<br>[[File:Combat_Shotgun.png]][[File:All Shotgun Quick Loaders.gif]] | |||
<br>'''Variable''' | |||
| colspan='2' | A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with beanbag shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots. Available in [[Secure Armory]] or in [[Supply Crates]]. | |||
|- style="text-align:center;" | |||
| {{anchor|AS-14 Bulldog Shotgun}} '''AS-14 Bulldog Shotgun''' <br>[[File:GunBulldog.png]][[File:All Bulldog Magazine.gif]] | |||
<br>'''Variable''' | |||
| colspan='2' | A compact semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines. Available to [[Nuclear Agent|Nuclear Agents]] and sold by [[Traders]]. | |||
|- style="text-align:center;" | |||
| {{anchor|Cycler Shotgun}} '''XM800 Cycler Shotgun''' <br>[[File:Cycler shotgun.png]][[File:All Shotgun Quick Loaders.gif]] | |||
<br> '''Variable''' | |||
| colspan='2' | A shotgun with two tubes to rapidly swap ammo types. sold by [[Traders]]. | |||
<!-- literally only here to make the chart even --> | |||
|- style="height: 94px" | |||
|} | |||
|} | |} | ||
==Miscellaneous Weapons== | ==Miscellaneous Weapons== | ||
Weapons in this catagory do not solidly fit in either Ballistic or Energy catagories in of themself and are all lumped into their own catagories. | |||
{| | |||
| | |||
| | | | ||
{|class="wikitable sortable" style="background-color:#FF9999; width:90%;" | |||
|- style="background-color: black;font-weight:bold; color: white;text-align:center;" | |||
| colspan='9' |Explosive Weapons | |||
|- style="text-align:center;" | |||
| style= width:10%; | {{anchor|Grenade Launcher}} '''Grenade Launcher''' <br>[[File:Grenade Launcher.png]][[File:40mm HE shell.png]] | |||
<br> '''60 Brute''' | |||
| colspan='2' style= width:20%; | A break-action grenade launcher. Holds one grenade at a time. '''Admin Spawn Only''' | |||
| style= width:10%; | {{anchor|Multi Grenade Launcher}} '''Multi Grenade Launcher''' <br>[[File:Multi Grenade Launcher.png]][[File:40mm HE shell.png]] | |||
<br> '''60 Brute''' | |||
| colspan='2' style= width:20%; | A revolving 6-shot grenade launcher. Available to [[Nuclear Agent|Nuclear Agents]]. | |||
| style= width:10%; | {{anchor|Rocket Launcher}}'''Rocket Launcher''' <br> [[File:RPG.png]][[File:Rocket Shell.png]] | |||
<br> '''50 Brute''' | |||
| colspan='3' style= width:20%; | Does what it says on the package, single-loader rocket launcher. | |||
|} | |} | ||
{|class="wikitable sortable" style="background-color:#FF9999; width:90%;" | |||
{|class="wikitable sortable | |||
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | ||
| colspan='9' | Chemical Weaponry | |||
|- style="text-align:center;" | |||
| style= width:10%; | {{anchor|Syringe Gun}}'''Syringe Gun''' <br> [[File:Syringegun.png]][[File:Syringes.png]] | |||
| colspan='2' style= width:20%; | Normal sized, can hold syringes, single shot. One can be found in the CMO's locker. | |||
| style= width:10%; | {{anchor|Dart Pistol}}'''Dart Pistol''' <br> [[File:DartPistol.png]][[File:Syringes.png]] | |||
| | | colspan='2' style= width:20%; | The syringe gun but small sized, can be found in maintenance tunnels or bought by [[Traitor]] for 20 telecrystals. | ||
| style= width:10%; | {{anchor|Rapid Syringe Gun}}'''Rapid Syringe Gun''' <br> [[File:Rapidsyringegun.png]][[File:Syringes.png]] | |||
| | | colspan='2' style= width:20%; | Available from the [[Traitor]] uplink for 40 telecrystals, holds up to 14 syringes and 300 units of chemicals. Alt-click the weapon to select how many units of chemicals should be injected per syringe - 5u, 10u, or 15u. Chemicals can be loaded from a beaker, while syringes either manually one by one, or speedloaded by hitting the gun with a container holding a number of them. Syringes fired from the Rapid Syringe Gun can pierce any armor. | ||
|- style="text-align:center;" | |||
| style= width:10%; | {{anchor|Blowgun}}'''Blowgun''' <br> [[File:Blowgun.png]][[File:Syringes.png]] | |||
| colspan='2' style= width:20%; | A tribal version of the syringe gun made out of finely cut bamboo. Firing it exhausts the shooter and makes them lose a bit of their breath. | |||
| | ! colspan='6' style= width:20%; | | ||
|} | |||
| | {|class="wikitable sortable" style="background-color:#FF9999; width:60%; float: left; margin-top: 0em; margin-right: 1em;" | ||
| | |- style="background-color: brown;font-weight:bold; color: white;text-align:center;" | ||
| colspan='6' | Projectile Launchers | |||
|- style="text-align:center;" | |||
| | | style= width:10%; | {{anchor|Powered Crossbow}}'''Powered Crossbow''' <br> [[File:MakeshiftCrossbow.PNG]][[File:MetalRod.PNG]] | ||
<br> '''Variable''' | |||
| | | colspan='2' style= width:20%; | A crossbow made of wood, plastic, and metal. Adding a powercell has a chance to make the bolt deal more damage. | ||
| | | style= width:10%; | {{anchor|French Powered Crossbow}}'''French Powered Crossbow''' <br> [[File:MakeshiftCrossbow.PNG]][[File:Baguette.png]] | ||
[[ | <br> '''N/A''' | ||
|- | | colspan='2' style= width:20%; | Fires a baguette. '''Admin Spawn Only''' | ||
|- style="text-align:center;" | |||
| | | {{anchor|Bow}}'''Bow''' <br> [[File:Bow.gif]][[File:Arrow.png]] | ||
<br> '''25 Brute''' | |||
| colspan='2' | '''Admin Spawn Only''' | |||
| {{anchor|Spear Gun}}'''Speargun''' <br> [[File:Speargun.png]][[File:Magspear.png]] | |||
<br> '''30 Brute''' | |||
| colspan='2' | '''Admin Spawn Only''' | |||
|} | |||
|- | {|class="wikitable sortable" style="background-color:lightblue; width:30%; margin-top: 1em;" | ||
|- style="background-color: blue;font-weight:bold; color: white;text-align:center;" | |||
| | | colspan='3' | Bluespace Weaponry | ||
| | |- style="text-align:center;" | ||
|- | | style= width:10%; | {{anchor|BSG}}'''BSG''' <br> [[File:BSG Finished.gif]][[File:Bluespace_Crystal.png]] | ||
<br> '''Variable''' | |||
| colspan='2' style= width:20%; | The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. Producible in the [[Protolathe]] | |||
{|class="wikitable sortable mw-collapsible mw-collapsed" style="background-color: #9BC1CC; margin:0px; width:98%;" | |||
|- style="background-color: darkblue; font-weight:bold; color: white; text-align:center;" | |||
|'''Additional information:''' | |||
|- style="text-align:left;" | |||
| | |* 4 shots before it needs to be recharged.<br>* Has a decent recharge period.<br>* Requires a flux core and a bluespace crystal to operate.<br>* Deals 60 burn on a direct hit, additionally anywhere between 30-5 damage to people nearby the explosion apart from the user, with a chance to knock over. <br>* Explosion does not damage terrain or mechs, but a direct hit will. | ||
|} | |||
|- style="text-align:center;" | |||
| style= width:10%; | {{anchor|Instakill Rifle}}'''Instakill Rifle''' <br> [[File:Instakill Rifles.gif]] | |||
<br> '''Instant Gibbing''' | |||
| colspan='2' style= width:20%; | For when one needs to ensure instantaneous and permanent death. '''Admin Spawn Only''' | |||
|} | |||
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==Ammunition== | |||
| | {| | ||
| | | | ||
| A shotgun shell which fires a spread of incendiary pellets. | {|class="wikitable sortable" style="background-color:#ff9999; width:60%; float:left; margin-right: 1em;" | ||
|- style="background-color: darkred; font-weight:bold; color: white; text-align:center;" | |||
| colspan='6' | Ballistic Ammunition | |||
|- style="text-align:center;" | |||
|style= width:16%; | {{anchor|357}}'''.357''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for .357 Revolvers. Printed at an [[Autolathe]]}}{{Tooltip|[[File:Ammo 357.png]]|Incredibly hard hitting rounds favored by less than subtle syndicate agents. Generally not utilized by [[Nanotrasen]] personnel}} | |||
<br> '''60 Brute''' | |||
|style= width:16%; | {{anchor|38}}'''.38''' <br> {{Tooltip|[[File:Generic Blue Casing.png]]| Used as ammunition for .38 Revolvers. Printed at an [[Autolathe]]}}{{Tooltip|[[File:Speed loader .38.png]]|Ammunition previously used by .38 Mars Revolvers issued to [[Detective]]s now out of circulation due to legal disputes.}} | |||
<br> '''25 Brute''' | |||
|style= width:16%; | {{anchor|50}}'''.50''' <br> {{Tooltip|[[File:50 Casing.png]]| Used as ammunition for Sniper Rifles}}{{Tooltip|[[File:Ammo 50cal.png]]| | |||
Subtypes: | |||
<br>*[[File:Ammo 50cal.png|32px]] '''.50 Compact: 70 Brute''' | |||
<br>*[[File:Ammo 50cala.png|32px]] '''.50 Antimatter: 70 Brute, delimb and gut''' | |||
<br>*[[File:Ammo 50calh.png|32px]] '''.50 Hemorrhage: 45 Brute, blood loss''' | |||
<br>*[[File:Ammo 50calp.png|32px]] '''.50 Penetrator: 60 Brute, penetrates''' | |||
<br>*[[File:Ammo 50cals.png|32px]] '''.50 Soporific: Sleep, 40 seconds''' | |||
}} | |||
<br>'''70 Brute''' | |||
|style= width:16%; | {{anchor|762}}'''7.62''' <br> {{Tooltip|[[File:762 Casing.png]]| Used as ammunition for Mosin Nagats}}[[File:762 Clip.gif]] | |||
<br>'''60 Brute''' | |||
|style= width:16%; | {{anchor|10mm}}'''10mm''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Skechkins. Printed at an [[Autolathe]]}}[[File:Ammo Box 10mm.png]]<br>{{Tooltip|[[File:Ammo 10mm.png]]| | |||
Subtypes: | |||
<br>* [[File:Magazine 10mm AP.png|32px]] '''10mm AP: 27 Brute, pierces armor''' | |||
<br>* [[File:Magazine 10mm Fire.png|32px]] '''10mm Inc: 30 Brute, incendiary''' | |||
<br>* [[File:Magazine 10mm HP.png|32px]] '''10mm HP: 40 Brute, ineffective against armor''' | |||
}} | |||
<br>'''30 Brute''' | |||
|style= width:16%; | {{anchor|9mm}}'''9mm''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for fast firing guns. Printed at an [[Autolathe]]}}[[File:Ammo Box 9mm.png]]<br>{{Tooltip|[[File:Magazine 9mm.png]]| | |||
Subtypes: | |||
<br>* [[File:Magazine 9mm.png|32px]] '''9mm handgun magazine: 20 Brute''' | |||
<br>* [[File:Magazine 9mm.png|32px]] '''SMG 9mm Incendiary: 10 Brute, incendary''' | |||
<br>* [[File:Magazine 9mm.png|32px]] '''SMG 9mm Toxin Tipped: 15 Toxin''' | |||
<br>* [[File:Magazine 9mm.png|32px]] '''SMG 9mm Armor Piercing: 17 Brute, pierces armor''' | |||
<br>* [[File:Magazine Uzi9mm.gif|32px]] '''Uzi 9mm: 20 Brute''' | |||
<br>* [[File:Magazine 9mm Enforcer.gif|32px]] '''9mm Rubber: 5 Brute and 30 Stamina''' | |||
}} | |||
<br> '''20 Brute''' | |||
|- style="text-align:center;" | |||
| {{anchor|4 6x30mm}}'''4.6x30mm''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for WT-550 Auto Rifles. Printed at an [[Protolathe]]}}{{Tooltip|[[File:Magazine 46x30mm.gif]]| | |||
Subtypes: | |||
<br>* [[File:Magazine 46x30mm.gif|32px]] '''4.6x30mm AP: 15 Brute, pierces armor''' | |||
<br>* [[File:Magazine 46x30mm.gif|32px]] '''4.6x30mm Tox: 15 Toxin''' | |||
<br>* [[File:Magazine 46x30mm.gif|32px]] '''4.6x30mm Inc: 10 Brute''' | |||
}} | |||
<br> '''20 Brute''' | |||
| '''.45''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Submachine Guns.}}{{Tooltip|[[File:Magazine Handgun 45.gif]]| | |||
Subtypes: | |||
<br>* [[File:Magazine 45 Drum.png|32px]] '''.45 Tommy Gun Drum Magazine: 20 Brute''' | |||
<br>* [[File:Magazine 45 SMG.gif|32px]] '''.45 SMG Magazine: 20 Brute''' | |||
<br>* [[File:Ammo Box 45 rubber.png|32px]] '''.45 Rubber: 5 Brute and 75 Stamina''' | |||
}} | |||
<br> '''20 Brute''' | |||
| '''50AE''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Desert Eagles.}}[[File:Magazine Handgun 50AE.gif]] | |||
<br> '''60 Brute''' | |||
| '''7.62x38mmR''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Soviet revolvers such as the Nagant Revolver.}}[[File:Ammo Box 762x38mmr.png]] | |||
<br> '''60 Brute''' | |||
| '''.75''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Gyrojets}}[[File:Magazine 75.png]] | |||
<br> '''50 Brute''' | |||
| '''5.56mm''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Fully Automatic Rifles}}[[File:Magazine 556.png]]<br>[[File:Magazine ARG.png]] | |||
<br> '''35 Brute''' | |||
|- style="text-align:center;" | |||
| '''5.45x39mm''' <br> {{Tooltip|[[File:Generic Casing.png]]| Used as ammunition for Ak-814 rifles}}[[File:Ak-814 mag.png]] | |||
<br> '''30 Brute''' | |||
| {{anchor|4 6x30mm}}'''556x45mm''' <br> {{Tooltip|[[File:762 Casing.png]]| Used as ammunition for Heavy Machine Guns.}}{{Tooltip|[[File:Magazine 556x45mm.gif]]| | |||
Subtypes: | |||
<br>* [[File:Magazine 556x45mm.gif|32px]] '''556x45mm AP: 40 Brute, pierces armor''' | |||
<br>* [[File:Magazine 556x45mm.gif|32px]] '''556x45mm Hollow: 60 Brute, ineffective against armor''' | |||
<br>* [[File:Magazine 556x45mm.gif|32px]] '''556x45mm Bleeding: 40 Brute, blood loss''' | |||
<br>* [[File:Magazine 556x45mm.gif|32px]] '''556x45mm Inc: 7 Brute, leaves a trail of fire''' | |||
}} | |||
<br> '''45 Brute''' | |||
! colspan='4' | | |||
|} | |||
{|class="wikitable sortable" style="background-color:#ff9999; width:60%; float: left; margin-top: 0em; margin-right: 1em;" | |||
|- style="background-color: darkred; font-weight:bold; color: white; text-align:center;" | |||
| colspan='6' | Miscellanious Ammunition | |||
|- style="text-align:center;" | |||
| '''Magspear''' <br> {{Tooltip|[[File:Magspear.png]]| Used as ammunition for Spearguns.}} | |||
<br> '''30 Brute''' | |||
| '''Makeshift Bolt''' <br> [[File:MetalRod.PNG]] | |||
<br> '''Variable''' | |||
| '''Arrow''' <br> [[File:Arrow.png]] | |||
<br> '''25 Brute''' | |||
| '''Foam Dart''' <br> {{Tooltip|[[File:Foam Dart.png]]| Used as ammunition for Donksoft Guns. Printed at an [[Autolathe]]}}[[File:Foam ammo box.png]] | |||
<br> '''N/A''' | |||
| '''Riot Foam Dart''' <br> {{Tooltip|[[File:RiotDart.png]]| Used as ammunition for Donksoft Guns. Printed at an [[Autolathe]]}}[[File:FoamRiotDarts.png]] | |||
<br> '''20 Stamina''' | |||
|- style="text-align:center;" | |||
| '''Sniper Foam Dart''' <br> {{Tooltip|[[File:Sniper Foam Dart.png]]| Used as ammunition for Donksoft Sniper Rifles.}}[[File:Ammo Box Sniper Foam Darts.png]] | |||
<br> '''N/A''' | |||
| '''Riot Sniper Foam Dart''' <br> {{Tooltip|[[File:Riot Sniper Foam Dart.png]]| Used as ammunition for Donksoft Sniper Rifles. Printed at an [[Autolathe]]}}[[File:Ammo Box Sniper Riot Foam Darts.png]] | |||
<br> '''100 Stamina''' | |||
| '''40mm HE shell''' <br> {{Tooltip|[[File:40mm HE shell.png]]| Used as ammunition for under the barrel grenade launchers.}}[[File:Ammo Box 40mm HE Shell.gif]] | |||
<br> '''60 Brute''' | |||
| '''Rocket Shell''' <br> {{Tooltip|[[File:Rocket Shell.png]]| Used as ammunition for the Rocket Launcher.}} | |||
<br> '''50 Brute''' | |||
| '''Syringe''' <br> {{Tooltip|[[File:Syringes.png]]| Used as ammunition by Syringe Guns.}} | |||
<br> '''15u of chemicals''' | |||
|} | |||
{|class="wikitable sortable" style="background-color: lightblue; width:30%;" | |||
|- style="background-color: darkblue; font-weight:bold; color: white; text-align:center;" | |||
| colspan='3' | Laser Ammunition | |||
|- style="text-align:center;" | |||
|style= width:30%; | {{anchor|Experimental Laser Casing}}'''Experimental Laser Casing''' <br> {{Tooltip|[[File:Experimental Laser Casing.png]]| Used as amunition for IK rifles. Printed at a [[Protolathe]]}}{{Tooltip|[[File:Lasermag.gif]]|Fits experimental laser ammo casings. Able to be ordered via cargo or printed at RnD}} | |||
<br>'''20 Burn''' | |||
! colspan='2' style= width:60%; | | |||
|} | |||
{|class="wikitable sortable" style="background-color: #FF9999; width:30%;" | |||
|- style="background-color: darkred; font-weight:bold; color: white; text-align:center;" | |||
| colspan='3' | Shotgun Shells | |||
|- style="text-align:center;" | |||
|style= width:30%; | '''Beanbag Shell''' <br> {{Tooltip|[[File:Shotgun shell green.png]]| Used as amunition for Shotguns. Printed at an [[Autolathe]]}}[[File:Shell Box Beanbag.png]] | |||
<br> '''40 Stamina and 5 Brute''' | |||
|style= width:30%; | '''Buckshot Shell''' <br> {{Tooltip|[[File:Shotgun shell Buckshot.png]]| Used as amunition for Shotguns. Fire 6 pellets when shot. Only attainable through [[Nuclear Agent|nuclear agents]] uplink or Gamma Armory [[Autolathe]]}}[[File:Shell Box Buckshot.png]] | |||
<br> '''12.5 Brute per Pellet''' | |||
|style= width:30%; | '''Rubber Shell''' <br> {{Tooltip|[[File:Shotgun shell Rubber.png]]| Used as amunition for Shotguns. Fires 6 pellets when shot. Printed at an [[Autolathe]]}}[[File:Shell Box Rubber.png]] | |||
<br>'''12.5 Stamina and 3 Brute per Pellet''' | |||
|- style="text-align:center;" | |||
| '''Tranq Shell''' <br> {{Tooltip|[[File:Shotgun shell Tranquilizer.png]]| Used as amunition for Shotguns. Shoots 15u of haloperidol. Dart shells can be printed at a hacked [[Autolathe]] and can hold up to 30u}}[[File:Shell Box Tranq.png]] | |||
<br> '''15u of Haloperidol''' | |||
| '''Frag-12 Shells''' <br> {{Tooltip|[[File:FRAG-12S.PNG]]| Used as amunition for Shotguns. High-explosive shells that detonate upon impacting a target, Delimbing, and stunning.}} | |||
<br> '''15 Brute''' | |||
| '''Incendiary Shell''' <br> {{Tooltip|[[File:Shotgun_shell_orange.png]]| Used as amunition for Shotguns. Slugs leave trails of fire and ignites targets. Printed at an [[Autolathe]]}}[[File:Slug Box Dragonsbreath.png]] | |||
<br> '''20 Brute''' | |||
|- style="text-align:center;" | |||
| '''Meteorshot Shell''' <br> {{Tooltip|[[File:MeteorshotS.PNG]]| Used as amunition for Shotguns. A shotgun shell rigged with CMC technology. Launches a massive slug when fired}} | |||
<br> '''30 Brute''' | |||
| '''Proto Pulse Slug Shell''' <br> {{Tooltip|[[File:Shotgun shell tech.png]]| Used as amunition for Shotguns. A delicate device which can be loaded into a shotgun. Fires a powerful energy blast.}} | |||
<br> '''40 Burn''' | |||
| '''Dragonsbreath Shell''' <br> {{Tooltip|[[File:Shotgun shell orange.png]]| Used as amunition for Shotguns. A shotgun shell which fires a spread of incendiary pellets. It ignites everything on its way. The scatter version of an incendiary slug}}[[File:Slug Box Dragonsbreath.png]] | |||
<br> '''5 Brute per Pellet''' | |||
|- style="text-align:center;" | |||
| '''Ion Scatter Shell''' <br> {{Tooltip|[[File:Shotgun shell ion.png]]| Used as amunition for Shotguns. An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. As the name suggests, it's a scatter shot}} | |||
<br> '''Weak Ion''' | |||
| '''Laser Slug Shell''' <br> {{Tooltip|[[File:LaserSlugS.PNG]]| Used as amunition for Shotguns. Fires 8 laser beams}} | |||
<br> '''5 Burn per Laser Beam''' | |||
| '''Taser Slug''' <br> {{Tooltip|[[File:Stunshell.png]]| Used as amunition for Shotguns. Fires a taser bolt}} | |||
<br> '''Stun and 5 Brute''' | |||
|- style="text-align:center;" | |||
| '''Confetti Shot''' <br> {{Tooltip|[[File:Partyshell.png]]| Used as amunition for Shotguns. Fires several piles of Confetti}} | |||
<br> '''N/A''' | |||
| '''Holy Water Shell''' <br> {{Tooltip|[[File:Holy shell.PNG]]| Used as amunition for Shotguns. Shoots 10u of Holy Water}}[[File:Shell Box Holy.png]] | |||
<br> '''10u of Holy Water''' | |||
! colspan='2' | | |||
|} | |||
|} | |||
[[Category:Objects]] | |||
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Latest revision as of 11:12, 2 November 2024
Energy Weapons
Weapons in this catagory usually deal Stamina, Stun, Ion, or Burn damage and require a weapon recharger to recharge.
Standard Nanotrasen Energy Based Weapons | ||||||||||
Disabler Deals 30 Stamina damage |
A disabler capable of shooting long-ranged disabler bolts that deal stamina damage. Available in the Secure Armory or in Supply Crates | Practice Laser Gun N/A |
A practice variant of the traditional laser gun. Fires harmless beams of light. Available in the Firing Range | DL-88 Energy Revolver Variable |
A "modern" take on the classic revolver. Issued to the Detective and comes with a Regular , The regular mode lasers do 5 burn, 25 stamina, and 5 seconds of eyeblur. Overcharged , and The overcharged mode does 45 burn, 15 stamina, 10 eyeblur. In order to overcharge the revolver, it requires modifying the gun with a multitool for 10 seconds, energy costs are double and there is a chance (which becomes more likely the less charge you have left) of the overloaded gun detonating in your hand, dealing 60 burn to your hand, dropping the gun, and giving you eyeblur for 10 seconds. Tracker Mode . When the gun is in overcharged mode, no other firing mode can be selected until it is un-modified.
The tracking mode, upon being hit by the tracker projectile, this the gun begins tracking the target through a linked pinpointer. The tracking ability only lasts for 1 minute | |||||
EG-7 Energy Gun Deals 30 Stamina/20 Burn damage |
An energy gun capable of toggling between lethal and disabler fire. Available in the Secure Armory or in Supply Crates | LG-5 Laser Carbine Deals 20 Burn damage |
An energy gun with the only firing setting you need in an emergency - kill. Available in the Secure Armory or in Supply Crates | Miniature Laser Gun Deals 30 Stamina/20 Burn damage |
A light version of the Energy gun with a smaller capacity. Available in Supply Crates, the HoP carries one on their person | |||||
Advanced Energy Gun Deals 30 Stamina/20 Burn damage |
A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between disablers and lethals. Only available through the Protolathe | X-01 MultiPhase Energy Gun Deals 30 Stamina/20 Burn/Weak Ion damage |
This is a recreated version of the aging Antique Laser Gun used by the Head of Security. Unlike its original version, this version has three firing modes (disable, ion, kill) at the cost of its ability to recharge passively | Antique Laser Gun Deals 20 Burn damage |
A self-recharging laser pistol to be used only in extreme emergencies. The Captain's is in an ID locked case which triggers an alarm when broken | |||||
Advanced Energy Revolver Deals 30 Stamina/20 Burn damage |
An advanced energy revolver with the capacity to shoot both disablers and lasers. A staple of the Blueshield | PDW-9 Energy Pistol Deals 30 Stamina/20 Burn damage |
A military grade sidearm, used by many militia forces throughout the local sector. Generally carried by ERT members | IK-30 Deals 20 Burn damage |
A 20 round semi-automatic laser rifle. Available for order from cargo. Fires a single projectile at a time. Takes Laser Magazines | |||||
IK-60 Deals 20 Burn damage |
A 20 round semi-automatic laser carbine. Generally only ever available to ERTs. Can fire in either 1 or 2 shot bursts. Takes Laser Magazines | Immolator Laser Gun | Deals 20 Burn damage |
A modified laser gun, shooting highly concentrated beams with higher intensity that ignites the target, for the cost of draining more power per shot. Available in the Protolathe | Multi Lens Immolator Cannon Deals 45 Burn/48 Burn damage |
A large laser cannon, similar to the Immolator Laser, with toggleable firemodes. It is frequently used by military-like forces through Nanotrasen. Found in Gamma Armory and Security Gamma ERT | |||||
Xray Laser Gun Deals 15 Burn damage |
A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. Available in the Protolathe | Accelerator Laser Cannon Variable |
An advanced laser cannon that does more damage the farther away the target is. Will do 6 burn at point blank and 7 additional burn every tiles the laser travels. Available in the Protolathe | Temperature Gun Variable |
A gun capable of shooting targets with beams of varying temperatures. The coldest beam will significantly slow down a carbon mob. Emagging the gun removes the heat cap, making it more deadly. Available in the Protolathe | |||||
Plasma Pistol Variable |
A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot. Available in the Protolathe
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LWAP Laser Sniper Variable |
A highly advanced laser sniper that does more damage the farther away the target is, but fires slowly. Comes with a super advanced scope, which can highlight threats through walls. Available in the Protolathe | Arc Revolver Deals 10 Burn Damage |
When fired, puts an arc emitter in the thing that is hit. This arc emitter will link with other arc emitters from the same gun, to arc between them. Available in the Protolathe | |||||
Ion Rifle Deals Strong Ion damage |
A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components. Found in secure Armory or in Supply Crates | Ion Carbine Deals Strong Ion damage |
A shorter version of the Ion Rifle, the Ion Carbine is nearly identical, but can be stored in backpacks. Produced in the Protolathe and is in the Gamma Armory | WT-450 Disabler SMG Deals 15 Stamina damage |
An SMG capable of shooting a burst of long-ranged disabler bolts that deal stamina damage. Available in Supply Crates | |||||
SPRK-12 Pistol Deals 12.5 Burn damage |
A specialized energy pistol that fires balls of energy which disippate into sparks after a short range. Due to it's coils, it gains charge instead of losing it from EMPs, while also providing better accuracy while dual wielded due to it's improved grip. Available in the Protolathe |
Special Nanotrasen Energy Based Weapons | ||||||||
Pulse Rifle Deals Stun/20 Burn/50 Burn damage |
Standard loadout for Death Squad members. Has three modes: Stun, kill, DESTROY | Pulse Carbine Deals Stun/20 Burn/50 Burn damage |
Like the pulse rifle but it has a max of 25 shots. Admin Spawn Only | Pulse Pistol Deals Stun/20 Burn/50 Burn damage |
Standard loadout for NNOs. Has a max of 10 shots.A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. Admin Spawn Only | |||
M1911-P Deals Stun/20 Burn/50 Burn damage |
Standard loadout for SOOs. A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. Admin Spawn Only | Pulse Destroyer Deals 50 Burn damage |
There is only one setting and that is DESTROY. Admin Spawn Only | Pulse ANNIHILATOR Deals 250 Burn damage |
For when the situation calls for a little more than a pulse destroyer. Admin Spawn Only |
Other Energy Based Weapons | ||||||||
Retro Energy Gun Deals 20 Burn damage |
An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws. Slightly worse than the average laser gun, can be found in space and space ruins | Prototype Energy Gun Deals Stun/20 Burn damage |
NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command | Hybrid Turret Gun Deals Stun/20 Burn damage |
A two-handed turret gun pulled from a stationary turret. Found in the AI Satellite's turret | |||
Mind Flayer Deals 20 Brain damage |
A prototype weapon recovered from the ruins of Research-Station Epsilon. Admin Spawn Only | Plasma Cutter Deals 5 Burn damage |
Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the Protolathe | Advanced Plasma Cutter Deals 7 Burn damage |
Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the Protolathe | |||
Biological Demolecularisor Deals 20 Clone damage |
A gun that discharges high amounts of controlled radiation to slowly break a target into component elements. Also known as the Decloner. Available in the Protolathe. | Alien Pistol Deals 20 Clone damage |
A complicated gun that fires bursts of high-intensity radiation. Only usable by Abductors | Mounted Emitter Deals 30 Burn damage |
An emitter removed from its base, and attached to a laser cannon frame. Only obtainable through Traitor AI's Engineering cyborg upgrades |
Ballistic Weapons
Weapons in this catagory usually deal Stamina, Brute, or Toxin, and require ammunition to fire.
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Miscellaneous Weapons
Weapons in this catagory do not solidly fit in either Ballistic or Energy catagories in of themself and are all lumped into their own catagories.
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Ammunition
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