Difference between revisions of "Suit sensors"
Sirryan2002 (talk | contribs) (added NR tag) |
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{{Needsrevision|reason=Should be merged with [[Apparel]] once it gets cleaned up}} | {{Needsrevision|reason=Should be merged with [[Apparel]] once it gets cleaned up}} | ||
[[File:Chameleon jumpsuit.gif| | ==Introduction [[File:Chameleon jumpsuit.gif|icon]]== | ||
Jumpsuits have a full range of sensors that can be toggled and adjusted by right-clicking on it in your inventory. They can give out data to the [[Bridge]] and [[Medbay]]. Depending on the '''Settings''', and if set to '''tracking beacon''' it will display your mortality, health, and your location. Displayed to the [[Chief Medical Officer]] and other Heads of Staff to locate you in case you go missing. Note that while you're getting lured into maints by [[Traitor|Suspicious People]], they can also turn off your sensors making it almost impossible for Medbay to see your sensor's location. | |||
== Settings == | == Settings == | ||
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== Notes == | == Notes == | ||
* At the start | * At the start of shifts, the [[Chief Medical Officer|CMO]] may finally feel helpful enough to announce a recommendation for crew to enable suit sensors. | ||
* Suit sensors are '''mandatory''' if the station enters [[Standard Operating Procedure|Red Alert.]] | * Suit sensors are '''mandatory''' if the station enters [[Standard Operating Procedure|Red Alert.]] | ||
* When acting as a [[Traitor|hostile agent,]] it's advised to turn off any victim's suit sensors, almost the same way you take something off someone: | * When acting as a [[Traitor|hostile agent,]] it's advised to turn off any victim's suit sensors, almost the same way you take something off someone: |
Revision as of 13:56, 9 September 2023
REASON: Should be merged with Apparel once it gets cleaned up
Introduction
Jumpsuits have a full range of sensors that can be toggled and adjusted by right-clicking on it in your inventory. They can give out data to the Bridge and Medbay. Depending on the Settings, and if set to tracking beacon it will display your mortality, health, and your location. Displayed to the Chief Medical Officer and other Heads of Staff to locate you in case you go missing. Note that while you're getting lured into maints by Suspicious People, they can also turn off your sensors making it almost impossible for Medbay to see your sensor's location.
Settings
Depending on how high you set yours, more information will be available to Crew Monitoring Consoles. Each increase in monitoring settings will also
- Off: Tells them nothing. You don't even show up on the monitor.
- Binary Life Signs: Tells them if you are alive or deceased. The name that shows up on the monitor is the same one on the ID that is being worn. If no ID is worn, you will show up as "Unknown".
- Vital Tracker: Tells them what your vital statistics are. Separates damage by Suffocation, Toxin, Burn, and Brute.
- Tracking Beacon: The maximum level. Tells them what area of the station you're currently in, and your co-ordinate location.
Monitoring
Monitoring is done via Crew Monitoring Consoles, available at the Bridge and at the Medbay. They can display a map of the station, along with tracking information to show exactly where everyone is at any time.
Notes
- At the start of shifts, the CMO may finally feel helpful enough to announce a recommendation for crew to enable suit sensors.
- Suit sensors are mandatory if the station enters Red Alert.
- When acting as a hostile agent, it's advised to turn off any victim's suit sensors, almost the same way you take something off someone:
- Drag the victim's character onto yours.
- Select "Set suit sensors".
- Select "Off" in the dialog that follows, to turn it off. Those pesky NanoTrasen people don't need to notice their pain and torture...