Difference between revisions of "Firearms"
(added damage numbers to the LWAP, accelerator and plasma pistol, also expanded overcharged shot, changed the color of expandables) |
(→Energy Weapons: Made the additional information easier to read on the plasma pistol (from white text on murky blue to black text on mukey blue), moved the additional information about the accelerator cannon and LAWPs scaling damage to the information cells.) |
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| {{anchor|Xray Laser Gun}}'''Xray Laser Gun''' <br> [[File:Xray.gif]] <br>'''Deals 15 Burn damage''' | | {{anchor|Xray Laser Gun}}'''Xray Laser Gun''' <br> [[File:Xray.gif]] <br>'''Deals 15 Burn damage''' | ||
| colspan='2' | A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. Available in the [[Protolathe]] | | colspan='2' | A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. Available in the [[Protolathe]] | ||
| {{anchor|Accelerator Laser Cannon}}'''Accelerator Laser Cannon''' <br> [[File:Accelerator laser cannon.png]] <br>'''Deals | | {{anchor|Accelerator Laser Cannon}}'''Accelerator Laser Cannon''' <br> [[File:Accelerator laser cannon.png]] <br>'''Deals 6 burn damage''' | ||
| colspan='2' | An advanced laser cannon that does more damage the farther away the target is | | colspan='2' | An advanced laser cannon that does more damage the farther away the target is. Available in the [[Protolathe]] <br> '''+7 damage per tile to a max of 100''' | ||
| {{anchor|Temperature Gun}}'''Temperature Gun''' <br> [[File:Tempgun.png]] <br>'''Variable''' | | {{anchor|Temperature Gun}}'''Temperature Gun''' <br> [[File:Tempgun.png]] <br>'''Variable''' | ||
| colspan='2' | A gun capable of shooting targets with beams of varying temperatures. The coldest beam will significantly slow down a carbon mob. Emagging the gun removes the heat cap, making it more deadly. Available in the [[Protolathe]] | | colspan='2' | A gun capable of shooting targets with beams of varying temperatures. The coldest beam will significantly slow down a carbon mob. Emagging the gun removes the heat cap, making it more deadly. Available in the [[Protolathe]] | ||
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| colspan='2' | A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot. Available in the [[Protolathe]] | | colspan='2' | A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot. Available in the [[Protolathe]] | ||
{|class="wikitable sortable mw-collapsible mw-collapsed" style="background-color: #9BC1CC; margin:0px; width:98%;" | {|class="wikitable sortable mw-collapsible mw-collapsed" style="background-color: #9BC1CC; margin:0px; width:98%;" | ||
|- style="background-color: #9BC1CC; font-weight:bold | |- style="background-color: #9BC1CC; font-weight:bold; text-align:left;" | ||
|'''Additional information:''' | |'''Additional information:''' | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
|* User must use the weapon in hand to overcharge it. <br>* Uses much more charge for an overcharged shot, drains battery slowly when charged. <br>* Overcharged shot deals 45 damage with 10 AP (energy), will break shields with ease, and can not be reflected with them ( | |* User must use the weapon in hand to overcharge it. <br>* Uses much more charge for an overcharged shot, drains battery slowly when charged. <br>* Overcharged shot deals 45 damage with 10 AP (energy), will break shields with ease, and can not be reflected with them (this does not count for energy swords (the energy sword will block it but not reflect the projectile) and carp fu). Examples of breakable shields are energy shields, shielded MODsuits, or mirror shields. <br>* If the gun is overcharged and holstered, dropped, or if the user switches hands, the gun will misfire, either spewing plasma, or firing randomly. | ||
|} | |} | ||
| {{anchor|LWAP Laser Sniper}}'''LWAP Laser Sniper''' <br> [[File:Laser sniper.png]] <br> '''Deals | | {{anchor|LWAP Laser Sniper}}'''LWAP Laser Sniper''' <br> [[File:Laser sniper.png]] <br> '''Deals 10 burn damage''' | ||
| colspan='2' | A highly advanced laser sniper that does more damage the farther away the target is, but fires slowly. Comes with a super advanced scope, which can highlight threats through walls. Available in the [[Protolathe]] | | colspan='2' | A highly advanced laser sniper that does more damage the farther away the target is, but fires slowly. Comes with a super advanced scope, which can highlight threats through walls. Available in the [[Protolathe]] <br> '''+5 damage per tile to a max of 100''' | ||
| {{anchor|Arc Revolver}}'''Arc Revolver''' <br> [[File:Stunrevolver.png]] <br>'''Deals 10 Burn Damage''' | | {{anchor|Arc Revolver}}'''Arc Revolver''' <br> [[File:Stunrevolver.png]] <br>'''Deals 10 Burn Damage''' | ||
| colspan='2' | When fired, puts an arc emitter in the thing that is hit. This arc emitter will link with other arc emitters from the same gun, to arc between them. Available in the [[Protolathe]] | | colspan='2' | When fired, puts an arc emitter in the thing that is hit. This arc emitter will link with other arc emitters from the same gun, to arc between them. Available in the [[Protolathe]] |
Latest revision as of 21:00, 10 December 2024
Energy Weapons
Weapons in this catagory usually deal Stamina, Stun, Ion, or Burn damage and require a weapon recharger to recharge.
Standard Nanotrasen Energy Based Weapons | ||||||||||
Disabler Deals 30 Stamina damage |
A disabler capable of shooting long-ranged disabler bolts that deal stamina damage. Available in the Secure Armory or in Supply Crates | Practice Laser Gun N/A |
A practice variant of the traditional laser gun. Fires harmless beams of light. Available in the Firing Range | DL-88 Energy Revolver Variable |
A "modern" take on the classic revolver. Issued to the Detective and comes with a Regular , The regular mode lasers do 5 burn, 25 stamina, and 5 seconds of eyeblur. Overcharged , and The overcharged mode does 45 burn, 15 stamina, 10 eyeblur. In order to overcharge the revolver, it requires modifying the gun with a multitool for 10 seconds, energy costs are double and there is a chance (which becomes more likely the less charge you have left) of the overloaded gun detonating in your hand, dealing 60 burn to your hand, dropping the gun, and giving you eyeblur for 10 seconds. Tracker Mode . When the gun is in overcharged mode, no other firing mode can be selected until it is un-modified.
The tracking mode, upon being hit by the tracker projectile, this the gun begins tracking the target through a linked pinpointer. The tracking ability only lasts for 1 minute | |||||
EG-7 Energy Gun Deals 30 Stamina/20 Burn damage |
An energy gun capable of toggling between lethal and disabler fire. Available in the Secure Armory or in Supply Crates | LG-5 Laser Carbine Deals 20 Burn damage |
An energy gun with the only firing setting you need in an emergency - kill. Available in the Secure Armory or in Supply Crates | Miniature Laser Gun Deals 30 Stamina/20 Burn damage |
A light version of the Energy gun with a smaller capacity. Available in Supply Crates, the HoP carries one on their person | |||||
Advanced Energy Gun Deals 30 Stamina/20 Burn damage |
A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between disablers and lethals. Only available through the Protolathe | X-01 MultiPhase Energy Gun Deals 30 Stamina/20 Burn/Weak Ion damage |
This is a recreated version of the aging Antique Laser Gun used by the Head of Security. Unlike its original version, this version has three firing modes (disable, ion, kill) at the cost of its ability to recharge passively | Antique Laser Gun Deals 20 Burn damage |
A self-recharging laser pistol to be used only in extreme emergencies. The Captain's is in an ID locked case which triggers an alarm when broken | |||||
Advanced Energy Revolver Deals 30 Stamina/20 Burn damage |
An advanced energy revolver with the capacity to shoot both disablers and lasers. A staple of the Blueshield | PDW-9 Energy Pistol Deals 30 Stamina/20 Burn damage |
A military grade sidearm, used by many militia forces throughout the local sector. Generally carried by ERT members | IK-30 Deals 20 Burn damage |
A 20 round semi-automatic laser rifle. Available for order from cargo. Fires a single projectile at a time. Takes Laser Magazines | |||||
IK-60 Deals 20 Burn damage |
A 20 round semi-automatic laser carbine. Generally only ever available to ERTs. Can fire in either 1 or 2 shot bursts. Takes Laser Magazines | Immolator Laser Gun | Deals 20 Burn damage |
A modified laser gun, shooting highly concentrated beams with higher intensity that ignites the target, for the cost of draining more power per shot. Available in the Protolathe | Multi Lens Immolator Cannon Deals 45 Burn/48 Burn damage |
A large laser cannon, similar to the Immolator Laser, with toggleable firemodes. It is frequently used by military-like forces through Nanotrasen. Found in Gamma Armory and Security Gamma ERT | |||||
Xray Laser Gun Deals 15 Burn damage |
A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. Available in the Protolathe | Accelerator Laser Cannon Deals 6 burn damage |
An advanced laser cannon that does more damage the farther away the target is. Available in the Protolathe +7 damage per tile to a max of 100 |
Temperature Gun Variable |
A gun capable of shooting targets with beams of varying temperatures. The coldest beam will significantly slow down a carbon mob. Emagging the gun removes the heat cap, making it more deadly. Available in the Protolathe | |||||
Plasma Pistol Deals 12.5 burn damage |
A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot. Available in the Protolathe
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LWAP Laser Sniper Deals 10 burn damage |
A highly advanced laser sniper that does more damage the farther away the target is, but fires slowly. Comes with a super advanced scope, which can highlight threats through walls. Available in the Protolathe +5 damage per tile to a max of 100 |
Arc Revolver Deals 10 Burn Damage |
When fired, puts an arc emitter in the thing that is hit. This arc emitter will link with other arc emitters from the same gun, to arc between them. Available in the Protolathe | |||||
Ion Rifle Deals Strong Ion damage |
A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components. Found in secure Armory or in Supply Crates | Ion Carbine Deals Strong Ion damage |
A shorter version of the Ion Rifle, the Ion Carbine is nearly identical, but can be stored in backpacks. Produced in the Protolathe and is in the Gamma Armory | WT-450 Disabler SMG Deals 15 Stamina damage |
An SMG capable of shooting a burst of long-ranged disabler bolts that deal stamina damage. Available in Supply Crates | |||||
SPRK-12 Pistol Deals 12.5 Burn damage |
A specialized energy pistol that fires balls of energy which disippate into sparks after a short range. Due to it's coils, it gains charge instead of losing it from EMPs, while also providing better accuracy while dual wielded due to it's improved grip. Available in the Protolathe |
Special Nanotrasen Energy Based Weapons | ||||||||
Pulse Rifle Deals Stun/20 Burn/50 Burn damage |
Standard loadout for Death Squad members. Has three modes: Stun, kill, DESTROY | Pulse Carbine Deals Stun/20 Burn/50 Burn damage |
Like the pulse rifle but it has a max of 25 shots. Admin Spawn Only | Pulse Pistol Deals Stun/20 Burn/50 Burn damage |
Standard loadout for NNOs. Has a max of 10 shots.A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. Admin Spawn Only | |||
M1911-P Deals Stun/20 Burn/50 Burn damage |
Standard loadout for SOOs. A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. Admin Spawn Only | Pulse Destroyer Deals 50 Burn damage |
There is only one setting and that is DESTROY. Admin Spawn Only | Pulse ANNIHILATOR Deals 250 Burn damage |
For when the situation calls for a little more than a pulse destroyer. Admin Spawn Only |
Other Energy Based Weapons | ||||||||
Retro Energy Gun Deals 20 Burn damage |
An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws. Slightly worse than the average laser gun, can be found in space and space ruins | Prototype Energy Gun Deals Stun/20 Burn damage |
NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command | Hybrid Turret Gun Deals Stun/20 Burn damage |
A two-handed turret gun pulled from a stationary turret. Found in the AI Satellite's turret | |||
Mind Flayer Deals 20 Brain damage |
A prototype weapon recovered from the ruins of Research-Station Epsilon. Admin Spawn Only | Plasma Cutter Deals 5 Burn damage |
Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the Protolathe | Advanced Plasma Cutter Deals 7 Burn damage |
Useful for quickly cutting through rock. Can also on a rare chance delimb people when fired in areas with low atmospheric pressure. Available in the Protolathe | |||
Biological Demolecularisor Deals 20 Clone damage |
A gun that discharges high amounts of controlled radiation to slowly break a target into component elements. Also known as the Decloner. Available in the Protolathe. | Alien Pistol Deals 20 Clone damage |
A complicated gun that fires bursts of high-intensity radiation. Only usable by Abductors | Mounted Emitter Deals 30 Burn damage |
An emitter removed from its base, and attached to a laser cannon frame. Only obtainable through Traitor AI's Engineering cyborg upgrades |
Ballistic Weapons
Weapons in this catagory usually deal Stamina, Brute, or Toxin, and require ammunition to fire.
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Miscellaneous Weapons
Weapons in this catagory do not solidly fit in either Ballistic or Energy catagories in of themself and are all lumped into their own catagories.
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Ammunition
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