Holds all standard tools and has as much space as a toolbox. Very useful. Does no damage as a weapon.
Starts out without tools
Optical Meson Scanner
Allows you to see turf (walls, floors) that would normally be obscured by obstructions or lack of light. Cannot see mobs (that's for the thermal scanners) or objects (that's material scanners).
Mining has a few sets of these, but engineering is usually a better bet (if they aren't already stolen by some entrepreneurial miner).
Use these to view hull breaches from safety or watch in horror as an assistant crowbars up all of your precious floor tiles. These are imperative in mining as they allow you to see and hone in on any ores on screen.
Does no damage as a weapon.
File:Cellcharger.pngCell Charger
Place power cells into these to charge them up. Can be secured and unsecured using a wrench.
This is a slow process, and takes more time for higher charges. They can be found in cargo bay, engineering, and robotics, as well as in some maintenance storage areas. You don't need to use this with cyborg cells, as they can just go into the cyborg charger. Beware in lower power situations, if the Singularity Engine is knocked out, and the solars were never connected, cell chargers will quickly drain the power from the station.
Power Cell
Used to power APCs, cyborgs, and various electrical equipment. Use insulated gloves on these to make stun gloves.
Comes in three varieties, standard, high capacity, and super capacity. Does 10 brute damage.
Cable Coil
Superconducting heavy duty wires.
Cable coils are normally found in threes in electrical (yellow) toolboxes, which are mostly located in abundance in engineering. There is some also in tool storage, and loose cabling in EVA and technical storage. You can create cable coils in autolathes, and in a pinch you can cut wiring using wirecutters to create pieces of wire to join together to form cable coils while wearing insulated gloves.
Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Does no damage.
Wirecutters
Cut wires of all types! Either on the floor or in machines, also cuts grills.
Does 6 brute damage.
Welding Tool
You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel, except to smash open windows and for some reason do some cutting jobs that really should require a flame, and must be lit to do anything useful!
Warning: It will ignite plasma while lit.
There are Industrial version of welding tools that have double the fuel tank of normal welding tools, these can only be obtained by engineers, or hackers.
It deals a lot of damage to people without burn protection. It knocks out very sparingly, though does 15 burn damage as long as it's on. Does 3 brute damage otherwise.
REMEMBER: Use common sense when refuelling.
File:Flamethrower.pngFlamethrower
NOT a standard tool (duh). An ineffective weapon made from a welding tool, some spare parts, and a plasma tank. It creates a stream of flame that briefly superheats the air and might catch a target on fire. It has a short range and is most effective against alien weeds, Blobs and the immobile.
May simply cause masses of plasma to be spewed everywhere if the pressure settings are too high. Currently broken.
To build: Use screwdriver on igniter, and then screwdriver on welder, attach rods to welder to make 'flamethrower', add igniter to 'flamethrower', use screwdriver on 'flamethrower' and finish with adding a plasma tank. Can also be made in a hacked Autolathe.
Wrench
Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Does 5 damage.
Screwdriver
Take this tool to screw (and unscrew) all sorts of things.
Aiming for the eyes does a special attack which can cause blindness, doing 7 brute damage. Otherwise does 5 brute damage.
Analyzer
Most people take it and throw it out. Effectively, it is an air scanner, which provides more detail than the PDA air scanner. Sadly, that detail is never truly needed, so it gets thrown away. Does no damage unless thrown, which deals 5 brute damage.
Multitool
The multitool is for hacking. You pulse wires in any machine or door to see what they do and vending machines are the best targets since no one gets upset for having a wider selection. Can also be used to unlock fire axe cases and wall safes.
Does 5 brute damage.
Flashlight
It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a safety helmet on your head, you will SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH! Can be used to tell if non-human creatures are dead or not, with a simple flash of the eyes.
Does no damage. Can blind someone for a very short time if aiming for the eyes and is turned on.
Station Bounced Radio
Radios to use when the Telecommunications are down.
Fire Extinguisher
Trigger the safety, point, and click to unleash a fire killing spray! Also useful against windows, and correcting directions when in space (equal and opposite reaction).
Aim for the head, and bash. That's all you need to know. It does 15 brute damage and quickly beats a target unconscious.
T-ray Scanner
The T-ray Scanner allows you to see through wires and piping through floor tiles. It can cause cloakers to flicker for a fraction of a second before some jerk smashes your head with a gun.
Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker.
You can put it in your belt, or leave them lying all over the place.
Also, throw it when you start to drift in space, it will save you by throwing you the opposite direction. Otherwise, useless.
Does no damage. Does 1 brute damage if thrown.
Crowbar
The crowbar can pry open things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut.
Does 5 brute damage per hit.
Hazard Vest
The hazard vest is found in the engineering bay. It enables flashlights, tools and emergency oxygen tanks to be stored in its suit slot. It also has mild protective benefits for the engineer or assistant on the go.
Firesuit
A bad ass looking suit worn over your uniform that protects marginally against temperature extremes. Used most commonly when fighting fires, even though a cyborg would do it better. They are bulky, so will slow down the wearer's run speed. They afford no protection in a rumble. Keep in mind that you will still get very hot or cold (and take movement penalties) if you are in an extreme temperature environment and the firesuit works best at the perimeter of hazardous areas, not in the mix of them The firesuit can now withstand temperatures of over 9000 degrees (the temperature at which walls and floors start to melt). Still, try and avoid fire tiles where the floor can't be seen for the amount of fire.
It can be used as a substitute to a space suit for a short amount of time!
Engineering Hardsuits
Is needed to turn the emitters, and fields up to contain the singularity. The hardsuit is a useful space suit, offering protection from both space, radiation, as well as limited heat protection. Also serves as low-strength armor. Wearing the hardsuit will slow you down to speeds appropriate to spacewalks.
File:Mashoe.pngMagboots
Special boots used with hardsuit to better stick to the ground.
File:Doordebugger.pngDoor Debugger
Raises door bolts, but alerts the AI.
Hard Hat
Protects your head. Mostly useless.
Fire Fighter Hat
Protects against heat when used with a firesuit.
Plasma Canister
Contains plasma in its gas form
Tank Storage Unit
Stores Plasma Tanks and Oxygen Tanks
Power-ON cartridge
The cartridge that enables engineering utilities for the PDA
Welding Goggles
Goggles to protect your eyes when welding.
Welding Helmet
A helmet to protect your eyes when welding.
Rapid Construction Device (RCD)
Creates walls, doors, floors, and can deconstruct almost everything.
Compressed matter cartridge
The ammo the RCD takes
Radiation Suit
Protects agenst radiation, specifically the PA radiation
Intelicard
Can hold a AI
Station Blueprints
Allows the ability to add new parts to the station
- Note: This is required if you want to have a APC
Plasma Tank
Stores Plasma to be places in machines
Oxygen Tank
Fuel Tank
Refuels Welders, Warning:do not have welders on while refueling
Water Tank
Contains water for a mobile water source
Gas Mask
Allows you to walk though harmful gases assuming you have a oxygen tank with you
Proximity Sensor
Scans the Proximity and activates when there is moment
File:Infrared sensor.pngInfrared Sensor
Scans for thermal readings and activates if there is one close by
File:Infrared beam.pngInfrared Beam
The beam the sensors produce
Remote Signaling Device
sends and receives signals to activate
Timer
sets a time then activates
Igniter
Ignites whatever it is used with
Engineering Books
The four user guide books: "Particle Accelerator user's Guide", "Singularity Safety in Special Circumstances", "Station Repairs and Construction", and "Hacking".
Engineering Circuit Boards
File:Power control module.pngPower Control Module
Lets you see where the power is going
Airlock Electronics
electronics for airlock construction
Reset AI Module
Resets the AI to its default lawset but not law 0-3
File:Circuitry.pngCircuit board (xxxxx)
Random circuitry for various computers
Atmospherics items
See Atmospherics objects.
Construction Materials
See Construction Materials.
Constructions & Assemblies
See Basic Construction, Electronics and Guide to Construction.
Machines
File:Shield Generator.pngShield Generator
Gravitational Singularity Generator
File:Shield generator.pngshield generator
shield capacitor
Machine that charges a shield generator
Emitter
Shoots a beam of energy
File:Field Generator.pngField Generator
Generates a energy field that is impassable but required input using a emitter
File:Emergency Shield Projector.pngEmergency Shield Projector
Projects a less powerful version of the Field Generator and does not need a emitter to operate
Power Storage Unit(SMES)
Just a big APC
File:EngiVend.pngEngi-Vend Vending Machine
Vends engineering supplies
File:YouTool.pngYouTool Vending Machine
Vends engineering tools
Station Alert Computer
alerts people of fires, atmospheric alarms, and power failures
Atmospheric Alert Computer
Alerts people of atmospheric differences in the station
Central Atmospherics Computer
Allows control of all atmospheric alarms to a extent
Power Monitoring Computer
Monitors power to the station
Tank Monitor
Monitors tank pressure in a room, only useful in Atmospherics
Distribution and Waste Monitor
Solar Panels
Solar Array
Solar Control Computer
Controls the Solar panels directions
Solar Tracker
Tracks the sun for the solar panels
Particle Accelerator Engine
File:Control box.pngParticle Accelerator Control Computer
Controls the output of particles the engines fires
File:Particle Accelerator Top.pngAlpha Particle Generation Array
Part of the engine
File:Particle Accelerator Middle.pngEM Acceleration Chamber
Part of the engine
File:Particle Accelerator Bottom.pngParticle Focusing EM Lens
part of the engine
File:Particle Accelerator Emitter Left.pngFile:Particle Accelerator Emitter Middle.pngFile:Particle Accelerator Emitter Right.pngEM Containment Grids
part of the engine
File:Collector array.gifRadiation Collector Array
Collects radiation the singularity puts out
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